#suggestions-discussion
1 messages · Page 1034 of 1
hmmmmm
Seriously?
so grabber and microwave are good
Oracle is just a red microwave but crippled
because no mmmmmmmmmmmm
but really,
did you know, if you tab out of calamity with the microwave active, the mmmmmmmmmmmmmmmmmmmmmmmmmm continues
try this out
it's dumb
its not a bug
#suggestions-voting message
170 votes 
its a feature
yes
okay so its been a week so we can repost now
oh, my submission got in
Ok
one person has 198 

It's at 199 now
200
just reached 200
btw, what are the green checkmarks and the thumbs up?
please help
read the pins in #suggestions-voting
check the pins

thanls
that's one of the discord mod catchphrases
no memes in general, check the pins, etc
I hope I get a 🛠️
i hope mine even reaches 200
btw, what are server suggestions?
though i posted it like yesterday so
suggestions to improve discord
It perhaps can, for now, stay on the topic for suggestions in this channel if you will write one or comment on a current sugg
server suggestions are suggestions for the discord
eh
well, farewell for now
"I Apologize, i know this is a really dumb request, but" shouldn't be in the title
@ashen warren
ok
also the tooltip has 7 because its a reference to the 7 grand dad meme
not another one
wouldnt make sense to change the tooltip to an unrelated meme
Change tooltip to Fleent stones???
This is, a very random suggestion change for a tooltip
yep, its called Grand Dad after Joel Varghskeletor accidentally made Silvagunner.
alright the new suggestion needs to make it into the game
it actually dosnt
meme sugg 
just going to exclamation that because it's really not prevalent to the item nor is it really that valid for a tooltip change
isnt grand dad already a meme name
idk, making a suggestion to change the tooltip of a thing for the sake of the reference is a don't.
Grand Dad, is also a meme game by some chinese people.
Aka: Bootleg Fleenstones game.
isnt grand dad already a meme name
the full meme is "7 grand dad", which is why the tooltip is 7
Yes, but the tooltip being even more memey to it and not prevalent to the item at all means that the tooltip wouldn't even make sense nor will it be added into the game
Like granted yes, quasar's tooltip is "succ" BUT, this one is calling for a change of tooltip for this item without any real basis or anything idk it's just a no, quasar is special ok
yep, uhh, its literally a joke alredy putting Grand Dad to an item and '7' on it at all.
AD RIV drop
Quasar, RIV droped by Astral Deus.
i think its a borderlands reference
it says succ because it literally sucks enemies.
those make me happy
there is a grenade called "quasar" in borderlands that sucks enemies in before exploding
so i think that is what it is referencing
ok. these arguments make sense. thank you.
it wouldn't be the first borderlands reference
yharim boss
thats planned
its planned right
its already planned
Thats a Don't anyways.
yah
the final super boss im pretty sure
like no sugg bosses or smth
@ashen warren refer to above
You cannot make boss suggestions
why is it
but its in pins
hes gonna be the final boss, scal wont be a superboss anymore
there can be more than one super boss
ye that makes sence
Philo please
its already planned
@dim star ok, I didn't know
philo be arguing with devs
good idea though
i swear people need to read the pins
but it was already thought of
it says planned bosses in a pin somewhere
#calamity-mod-talk iirc
i think in the qna in help and advice
sorry if I caused a problem, is that I really didn’t know I had already planned
i dont visit general chats
Neither do I
we need something more effective than pins
we need a channel which just has all the super important pins in it
probably not though
people can just read them
ye but its also in the qna in help and advice
there are probably some people that just dont know that the rules are in the pins and assumed they would all be in the rules channel
and your susposed to read those pins as in the channel name
we need a rule about pins
hop into #bugs-read-pins and see how many people do what the channel name tells them to do
0
smh imagine not reading the rules

Super Rules
what if we pinned the rules
What if we pinned the rules on the donkey
welcome bot that says the entire rule list every time someone joins
not bad idea
sends them into a DM, but people have DMs off so it won't work either
the only way out of this is
pulling an XSS onto everyone who joins the server
there is a lot of stuff in the rules channel
maybe the rules could include the rules for all the channels
which is against Discord ToS iirc
what
to break the client
hmm there isnt much to do
i thought you were talking to me
Sand did exactly that lol
wait
I feel like it should be edited in the channel description here to read pins, perhaps that can be arranged?
what if we put "read-pins" in the title of every channel
Lauren
even so no one reads pins in #help-advice-read-pins or #bugs-read-pins
people don't read the description
true
Well it's something better than nothing
ye
Let me correct you on that Philo:
people don't read
I've seen a lot of people who D O N ' T R E A D S E R V E R N A M E S
(this is inclusive of me but shhhh)

I'll do you even 1 more better
don't
what if I do
You get sent to the stratosphere
yeee
d
send me
I want to do a spacewalk
the rules in the rules channel is kinda long
go to moon
what if the rules channel was revamped
Ok go back to suggestions now
Well because every line is necessary
how do you shorten it? by removing a few rules?

no
if you remove explanations, people start to ask stupid questions
"Why can't I send boobies"
i guess its just really spific
it does its job and the issue isnt the rules channel
its that people dont read the rules channel and there for dont read the pins
yes
remove people
people are annoying and dont read the rules or the pins. this is an easy fix

@wary herald your title should be "make the sea shell craftable"
cause what you have rn isn't a sentence
do you mean "make it more common"? since they aren't suggesting it to be more craftable
they have 2 different suggestions solving the same problem
huh
I was just going through suggs from top to bottom
yeah and the first sugg about making it craftable is really smol
is it even valid
probably is, but, could be elaborated more
I didn't even see that one, though it can/should be combined into the latest sugg since it's a bit repetitive
Just make it an "or" option since both outcomes are favorable
yeah
Make the Biome Chest weapons craftable
lol that was sugged by Ben a while back
it was approved, but not implemented
("Make craftable the sea shell" is understandable, albeit archaic) 

brb flagging my own sugg
(Did we make it so the Dungeon and Abyss can never overlap?)
(since the posting of that sugg?)
no iirc
cause it's a pain in the anus
"its hard to change vanilla world generation"
is what i was told when i made a sugg about dungeon generation
I made this sugg a bit later: #suggestions-voting message
wasn't told anything at the time
but then decades a few months later I was told that locked chests are
& 
Someone suggested it being craftable but this works as well
lego?!?
I think it would make a lot of sense for it to he sold by permafrost
Cuz cryo is probably the first boss u fight in hardmode and the snow legion is also "pre hard mode boss" event and it's a snow event
frost legion is hm
you said pre hm
Pre hm boss
pre hm boss for some people means prehardmode boss. for others it means before hardmode bosses
Just depends on the context, byea
thats why we say pre mech boss
You can do frost legion in prehm I think but it's recommended for hm after pre mech so yeah, after cryogen, before mechs
or you can just
not do it
because 1) it's a rare sight and 2) it's fucking pointless
the second point can be addressed to make it more unique, the first one I got nothing to support it
I mean no reason not to make him sell it
Good way to get snow
And makes it more consistent with other events
can someone post a sugg i want to talk 👀
what do you mean by"post"?
Why not post one yourself then?
can't currently think of any
oh, suggestions will come in time, no need to rush
More Omniscience suggestions, gogogo.
i like that suggestion about grand dad
this probably is a thing in 1.4 to be honest because of how you can wire toilets in 1.4 to have an animation
but it would better if the toilet has the tesla effect when placed too?
sure. a lightning toilet sounds promising
that's what i mean
it should get auric tesla effect when you place it
currently it's just a gold toilet
ah it was not specific i thought give the toilet an animation while in the inventory my bad
edit the title, it's a little unclear
animation of an electric toilet spewing out electric poo everywhere
say "give the toilet visual effects"


I think this suggestion is actually good
Was about to say that the eletricity probably hurts your butt
And I remembered that cactus chair is a thing

smart


elemental toilet
@forest grotto cant you just turn them into their rogue and melee variants? you can just go to the crafting station and make it rogue/melee as long as you have the weapon
for example triactus mage hammer
No
with calamity loot swap mod yes
thats what the suggestion is asking for
But if you're melee and you get rogue Corpus Avertor, you're screwed
i can see why you would want it in the main mod though
Like an idiot I crafted the melee variant of the knives that leech, I was screwed
for now id just get calamity loot swap and revert it and see if it gets implemented into main
What that exists
very confusing when you go to craft elemental disk then realis oh shit i crafted the melee variant of the subduction slicer
This has been brought up. I can’t remember if it’s been shot down every time, or if it’s passed at all.
Weren't hybrids planned to be ceased either way? At least melee/rogue ones I gather from what ozz and ben said
Kelvin Catalyst and Corpus Avertor would still be hybrids iirc
I was pretty sure Kelvin would be changed, but not other donor weapons iirc
isnt there a mod that allow to change the damage type
calamity loot shop i think
That's just ozz. Ben said that only melee/rogue hybrids might get this treatment, unlike all non-donor hybrids as ozz said
@forest grotto You should prolly at least address the Calamity loot swap mod, as it does what you’re specifically asking for.
so you don't have to worry about crafting the wrong melee/rogue variant weapon with a mod nobody's heard of? pog!


pog indeed
So just right when you can get life alloy.
Essentially yes
sounds good imo
I see Feedzuh, so the plating is just a filler material basically but it should just be something that's post-golem itself, yeah that's fair
then plating is just reversed for the non t3 draedon stuff
Mhm
The only other counterpoint to Plating's existence in the crafting is T1's Meteorite Bars, but even then, you don't even need to kill any boss to get them (at least pre 1.4)
the only issue with this is that it drops armor plating's uses to 4 instead of 9 (counting plaguebringer armor as one item), which would contribute a bit to material bloat
not really something that you need to worry about though for the sugg, ig
Well it's part of a dedicated armor, so I won't really touch on the material bloat that early
Byeah
I thought the whole point Plating was in the Draedon's arsenal gear was to give PBG a greater reason to be fought
I don't see any of the arsenal weapons being something worth paining on PBG over and over tbh
That said, my whole opinion in PBG is that she's worse Duke
Immensely harder to fight yet kinda meh loot
Compared to Duke which is relatively balanced yet has pretty pogger loots
poggers?!?
Old duke is a PITA tho
we dont talk about duke decapicator do we
why havent changing rogue to melee a thing?
It is planned
i really wish, changing classess late game then crafting the wrong item haunts me

They're not being swappable. That's what I said.
maybe address how insane PBG is if its too big of a difficulty spike
last time i played PBG was insane and i've only seen it get more and more buffs in the changelogs
same goes for fishron but that might just be me
she got nerfed to hell and back since she was so insane
haven't fought her now but she should be much better
i know the charges aren't BS anymore which is nice
the other attacks were fine really just those stupid charges would randomly not let you react at all
she also kept getting HP buffs which i didnt really get
last time i played PBG was insane and i've only seen it get more and more buffs in the changelogs
its been getting nerfs
lots of them
yes as of very recently
but until the most recent update it was getting tons of buffs
im pretty sure the boss is fine now because all they really needed to do was fix the charges as i mentioned
The charges are still relatively a problem yes, because there's no real telegraph and PBG's hitbox is still ungodly big
Also I find the rocket spam attack a bit flawed, since you can go right behind the arc or on top of it and negate it entirely, plus there's also no real telegraph on them
you mean the nuke barrages?
Mhm
Tbf they do start quite slow
It's either you negate them almost immediately or having no clue where to dodge until it's probably too late
Did someone again pinged me?
looks like rover pinged you again yeah

(you can just check your inbox for pings btw)
Not a big deal
this suggestion might be a SIS but don't think it is, though valid point
since it does kind of make sense if you think about it
It's veering towards SIS
Doesn't seem like it is
"Yharim's Arsenal" think made me so
it's not SIS because it's not giving it a name or effects
But ig ye
but yes yharim's arsenal can go
The "Yharim's a- yea
and also i'm not seeing much reasoning
@ashen warren ^
Basically, remove this
There should also be a few other weapons in "Yharims Arsenal" because you could consider Draedon's arsenal just a group of weapons that Yharim's army uses. Yharim himself would use a different, more extremely powerful set of weapons that could be incorporated into the game
Since it doesn't contribute to the actual sugg's topic
And expand on reasoning stuff
It's not a sis, you just need to remove what MrAsianMan prompted.
o oaky, thanks Demik. I still get confused on SIS's here and there
my sugg is also a blue checkmark i think, here's the previous one (2.5 months ago) #suggestions-voting message
it didn't get delivered so it's not bluecheck bronze
Yeet or boop what a classic
It's not a "nerf" specifically
god that sugg
Reasoning..?
how is it not checkmarked
True
Also the sandgun gets piercing sand with hardmode sand so eh already has it
Dont need to destroy your world any further
yes
Bad
I edited it so it is more convincing
no scaling suggestions
read the suggestion don'ts doc in the pins please
not to mention that serves literally 0 purpose
damn he said the idea was a good one if hes honest tho
somebody wanna place an exclamation?
its no longer
I'll admit, it was kinda a stupid idea in a way
@daring imp elaborate more on why you think there should be more weapons like that
but it would've been great
ive seen suggs asking to rework stabber staff to be like the blade staff
but never like that
Borealis bomber is too much like a magic weapon I think
just the lack of minion slot incorporation in some way
It’s too tedious to use it properly
^
You gotta get the enemies to chase you
more interesting idea: make it a pseudo sentry that kinda follows your cursor and the cursor becomes the area that your bombs explode at
kind of
but the sentry itself wouldn’t do damage
I agree it’s pretty similar
so eh
could probably be range/minion limited
Dazzling Stabbers are fun though, unlike Borealis
the stabbers are lil daggers that float above your head and they shoot and chase after enemies I think
Yeah
like they fire mini daggers
They’re entertaining to watch and good for Polter
I mean they could be made to be more like blade staff...? Because it’s kind of a successor
It already seems similar enough though
And it’s a ways off from blade staff existing anyways
a really indirect upgrade to blade staff
That’s a suggestion I saw and really like
because currently no tmod 1.4
Its what I hope they do with it
ok is it better now?!
@daring imp 'bomber staff' (Borealis Bomber) is not dropped by Astral Deus.
oh sry my bad
@daring imp why does it have to be dazzling stabber staff?
because i think it should since it dissapears after attacking, i know that it reappers again but i think that it would fit perfecly with it
also this weapon is underpowered
then we can buff it
if you want more weapons to act like borealis bomber, suggest adding more of them instead of reworking dazzling stabber
there's little reason for it to be reworked
someone i'm playing with: how are you not dead?
me who just passed in the middle of a ton of boss projectiles: i have no idea!
Blunder Booster should be a vertical teleport, change my mind.
Spectral Veil 
The Z axis doesn't exist in Terraria, case closed.

I don’t know about changing blunder booster like this but fair enough
most of my solutions are more all-encompassing for the rogue class in general
I agree that the separate hot key is awkward
Similar problems lie in the spectral teleport and the sand cloak barrier
Also, would plagued fuel pack be changed to this standard accordingly?
so would that mean yes?
I.. ok
I was just a bit confused about the lack of mention for the fuel pack
because I knew they would be functionally the same
i only picked blunder booster because of a discussion in cal main talk
but it goes for both really
ah, alright
The diagonal dash sucks yea
part of it is that you completely lose directional velocity
if I recall
after the dash executes
in general a diagonal dash will feel a bit awkward but the lack of velocity preservation and no real utility makes it a terrible mobility choice
now, I don’t know how I feel about a horizontal dash either..?
dashes have been horizontal since they exist in the vanilla game
people enjoy them
that much is true, they’re very versatile mobility tools
another way to go about it is to have it be a directional dash but that would require a hot key
most likely
so perhaps not ideal
the reason I’m unsure on horizontal dash is really just lack of precedent, specifically in the fact that it’s a class specific accessory that has utility that isn’t inherently exclusive to rogue
also to me it just sounds boring
Because we already have dash accessories that any class can use reliably
the difference would be stat allocation of course
yea, dashing is boring, but its extremely effective
that is a given
I think it should be more than a dash honestly, Is what I’m trying to get at
like it could apply a rogue-based property to any dash accessory you have on
Ah yea
I recall seeing that
that does distinguish it but not if you want part of it to still retain a mobility improvement
Perhaps the barrier could grow with rogue stealth
And dashing causes it to lose its size for a little while but discharge chain lightning
i did not expect an essay out of a dash change suggestion 
i prefer to start simply
yea
I just have a lot to say usually lmao
just things to consider
I think the suggestion is fine
as do I
Isnt polter post providence?
you can go straight to dog if you wish
....wrong channel?
oh crap
at least it wasn't suggestion posting
I just found out that the frost moon music has priority over stained brutal calamity
i cant use the ark of the cosmos to its full effect anymore
is there some way to change the priority of music?
I thought it was weird that your screen goes black if you go too far from providence
you'd think that it would get bright red or orange around the edges
since you're kinda being burned alive
and the suggestion makes a good point, getting nearer to providence while dodging cocoon flames isn't really fair when the screen is black
oh lmao
in the suggestion voting channel one of them was "make angry dog spawn more often"
and i thought they meant DoG
it was so confusing for a second
Alternatively, have it be like Sirius where it powers up based on how many slots you have left.
^
ehh, Sirius isn't that great either, it's sacrificing a lot of minions just to make the damage viable
Sirius becomes mega great once you stack it up though.
But it also doesn't track enemies as far as minions available at the same tier
Sirius on its own is basically the best summon pre-dog
@daring imp you need to explain why it fits with rogue and you need more reasoning than just it would be awesome
i said that it fits with rogue more than it does with melee
just imagine a big ass tank using a fucking yoyo
I would prefer you instead suggest that yoyos have rogue variants.
why does it fit more
i just said why
But why does it.
imagine anyone using a fucking yoyo in a combat situation
they inherently make no sense

you should approach it from a mechanic standpoint
yeah but it fits better as a stealth weapon
instead of how the weapons look
uhhh
I don't see why Yoyos should be rogue weapons either as they're just fine as a melee sub-class.
Yoyo doesn't make sense anyway
There's no reason that it should be made as a stealth weapon either
It's supposed to be fast hitting
or i will have to use 100% of my brain
and it might cause a cosmic worm to destroy the planet
there's a very little chance
:>
Let's look at it from another point
Why do you think that rogue need more stealth weapon?
i never said that
You said to change yoyo to stealth weapons
i just said that yoyo fits better as a stealth weapon rather than a vanguarding weapon
no i said that it should be rogue too
It's not thrown out.
it is
All rogue weapons are thrown out, and don't come back to you
but it's attached to a string
It comes back to you, thus it doesn't fit rogue weapons
but melee has throwing weapons too
so i don't know what rogue is anymore xD
just kidding i do
They do but we're not talking about melee
Yoyo doesn't fit rogue weapon, because it comes back
What do you have to say against that
Boomerangs are thrown out, without control
boomerangs are rogue too
but they come back
boomerangs are known for returning back
Yes, and now I present my second point
This still doesn't explain to me at all why it'd be better as a rogue weapon, plus changing an entire subclass to a different type of damage is something I doubt any of hte devs want to do.
even from the fact that i've never seen a boomerang returning on RL
i said rogue weapon too
not that it should be changed to rogue
just like boomer-ang
You have strong and precise air control for yoyo, whereas boomerangs don't
oh yeah that's another thing that makes it fits with stealth
besides the devs wont move an entire sub-class of weapons into a different class
This still doesn't prove your point at all
They're also held out longer and are intended to linger around the enemy
Instead of hit the enemy once and then retreat, which is the core of stealth
Plus it's just too much effort to give every single one of them a stealth strike 
they're not much vanguarding either due to their small size and slow speed the target can easily go direct to the player
it's a suggestion
not an order
Cool nobody's saying it's an order, if you're gonna make a suggestion at least realize when people are going to discuss it 
Claws are pretty much just shortsword sizes broadswords so even trying to get them in rogue seems pretty dumb to me
i think specific melee weapons would fit with rogue/assasin/ninja class that once hitting with their edges they would give a temporary powerment to the rogue, so the rogue would be a class about approaching the target carefully for a single stab
rogue could have some great mobility options too
to make it more possible
And now you're just talking about a huge rework of an entire class
Which is almost never gonna happen
Class specific mobility options also do not sound like a great decision to me nor do they sound easy or fun to balance 
which also remind you is supposed to be bad for ease of testing 
Class specific mobility can just be exploited anyway
but thinking better i think that stealth could be userfull in late game because of bosses that have some attacks that makes them invunerable to damage
and it would be usefull to charge stealth
but still could only be used like 3-5 times per battle
i still think that yoyos should be rogue too
they suit rogue better than melee, but doesn't mean that they shouldn't be melee anymore, just be both like boomer-ang is
Plus I still do not see any real reason why they should be moved as they seem to fit perfectly as a melee subclass to me in balancing...
but stealth stinks
who would stop attacking to use stealth strikes during a boss battle? it's better to just keep attacking
Stealth being bad isn't really a reason to completely change the balancing of rogue by moving an entire subclass to it
And it's also supposed to be like that 
but whitout stealth rogue is very similar to ranger with ranged melee weapons
"stealth isnt bad"
it isnt
stealth grants a net DPS loss in the majority of situations
sure itsnt great
well for some weapons

but it's not bad
yeah but some weapons like cosmic kunai obviosuly arnt made for stealth
yeah
I think part of the problem at this point is weapon-specific
most rogue weapons simply aren't designed with stealth in mind
this is best seen with fast use time weps like Mycoroot and Cosmic Kunai
which are the epitome of "spam funny"
back when it was still throwing
something that I do think spammier rogue weps could benefit from
is an inherent cost reduction for stealth strikes
so that stealth isn't like completely garbage on them
or some other way to scale stealth building with use time at least to a point
because right now, stealth is worst on spammy weps that can easily outDPS their stealth strikes without a care in the world
I think the one wep that manages to be worth its stealth strike despite that spammy nature would probably be like
Stellar Knife
which tosses 15 of those bass-boosted knives in a spread
discarding the fact some knives can vanish because funny proc limit
How would you design a stealth cost reduction, let's say it's a modifier
in increments of 10%?
no
go in increments of "how many shots does it take this weapon normally to exhaust stealth from maximum"
unless stealth bar is full, you can chuck X projectiles until it drains the bar
so e.g. a super-slow weapon takes 1, an average speed weapon takes 2, a fast wep takes 3 or 4, a spammy wep like Myco or CosmiKunai takes 6-9 of 'em
something like that
and these would be affected by stealth cost reductions the same way too
this would basically mean that no matter the weapon, the time you can use stealth for after building it up scales better with progression and isn't just "oh you used your superfast weapon once you're not allowed to use stealth on it until you build it up again"
i do admit its a clever fix for fast use time weapons, no doubt in that
although balancing sounds a nightmare for some weps
how do we balance weapons like mollusk or skyfin who just nuke everything on stealth strikes



i smell chaining

i like the one about the sun staff
make yoyo a rouge weapon does not dound great
I like the way you think about stealth strike cost, Tom, but I'm starting to lean away from a mindset of stealth being more spammy, so what I had in mind in relative to use time is simply increasing their stealth strike damage, the lower the use time the higher the stealth dmg will be
yoyos should do typeless damage
laugh in oracle reaching screen edge
true
but i dont support completely changing the dmg type of a vanilla subclass
i understand the rogue
but i would not like yoyos being changed
i like the idea of nights and carnage being different
for example, corruption and crimson have signature debuffs, ichor and cursed flames. nearly everything has at least a slight difference
this should be no exception
the elemental ray line is the entire same besides length of the beam and splits in the beam
Pretty sure Terra Ray and Elemental Ray are exactly the same in mechanics
Fabstaff at least got the lingering stuff going on
Fabstaff imo is the best dev weapon for mage
also is it a suggestion dont to suggest resprites for certain things? I cant seem to remember
actually ill just go check
you can suggest a resprite if there's a legitimate concern for it
but not if the reason is "the sprite is bad" or "i think it would look better this way"
k
If it's a genuine, objective concern about an aspect of the sprite, then it's gud to sugg
haha, you cannot beat moderator typing speed

which item were you thinking of suggesting a resprite for, out of curiosity?
brimstone monster, the thing scal summons
was just thinking about it when i was fighting her
I don't see a valid reason to resprite them.
oh, moons
yeah, i'm not really sure what kind of argument you would really make there
they're technically called Brimstone Monsters, as pancake said
"Moon" is more of a nickname the community gave them.
but a lot of people also refer to them as moons
fair
^
if you think a sprite is bad go resprite it and submit on calart 
"but that requires effort"
"so does respriting it for the actual spriters"
tho it takes less effort since theyve been at it for years
But ye, I don't find much reason to resprite those dumb moons
iirc iban was doing smth
They're actually just Dirty Bubbles
kinda off topic but a low res moon would make a perfect emote
:brimdisgust:
yes I still hate moons despite my last run the only moment I saw moons in scal fight, they never became a problem
5th time I've seen a suggestion related with making power cells easier to extract.
(It's now in voting, but yeah.)
guess that just means that it's a thing that needs to change ¯_(ツ)_/¯
Reeeee.
although shift-clicking cells should already be implemented, there's a sugg from a while ago that has the 🏁 on it
(This one is asking for a hitbox expansion.)
yea ik, i'm just sayin that things are changing with em still

the answer is that sentries are fucking stupid to balance around
because they really should be balanced around having only 1 slot at all times
but red’s like “hahahahahga fuck you here’s ooa”

Bruh
I disagree with the idea that this is red’s fault. Just because you only have one sentry at a time normally, doesn’t mean that that sentry has to make a huge difference.
But until sentries are less insane, adding more accs like that is probably a bad idea.
Just rework the Sentry cap increases into increased sentry damage
I never thought about another tier of ooa
adding that would probably run afoul of some copyright shit, I feel like
^
i mean the game has betsy, that's a straight rip out of dungeon defenders aswell
not a rip tho
Yes but that’s terraria.
that's collaboration content
terraria put in dungeon defenders stuff, dungeon defenders put in terraria stuff
also you’d prolly wanna improve the current, dumpster fire OOA before you start adding tiers to it.
Remember to format your suggestions @daring imp
i mean, there are titles
but they could be worded less as sentences, sure
@limber ocean Because the reference weapons aren't rips, lol?
We've literally got the Gjallarhorn in Calamity
btw old one is from DD1, I dont think hes in DD2 which is what OOA is based off of
same lmao
I don’t think putting, say, bowser in calamity would go over too well.
Putting reference weapons in is one thing (especially Bc donos) but adding in bosses is another.
T4 OOA is already a meme idea
old one is the final boss that you gotta go through a bunch of hurdles to get to, like radiance from hk
(hes also fucking huge so terraria scale would be wack)
maybe he could be as big as moon lord
We don’t, this is just classic sugg discussion derailing
because OOA is a meme, so a T4 suggestion is just adding more meme
to salvage a shitty event

the game has tiers for each stage of the game
which is impossible
calamity added a new stage of the game
Not impossible, just far more effort than it’s worth
so they need a new tier
No
what.
its there and its bad
yea but its easy to add new bosses
@worthy lintel what.
isn't OOA like, absolute hell to work with
I remember hearing that Betsy drops 6 treasure bags with Arma but doesn't oneshot you because haha vanilla code funni
Imagine doing OOA in Calamity lmao
I feel bad for whatever moron decided to farm for Betsy's legendary
At this point, make this legendary weapon be a 100% drop rate and people still wouldn't go for it

Rule of Calamity, nothing can convince me to fight OOA or like... half of the post golem pre cultist bosses
Nothing can convince me to fight OOA
post golem pre cultist feels a bit crowded
Tell me about it
Fight multiple bosses for weapons... that aren't that much stronger and become irrelevant when you roll over the speedbump Cultist... nice
Y'know how we have alt mechs?
Make PBG alt-plantera and Ravager alt-golem
Lmao until a recent playthrough I completely forgot about pre Providence ravager
He is that forgettable
Bring PBG back to Plantera tier, make Calclone between Plantera and Golem, and then have Ravager become alt-golem
and then make Deus post-ml, pre provi
Why are you guys suggesting things here
I'm just spitballing
you can discuss future suggestions
Nah, it's too big
test the waters and shit
byeah, fat chance they'll rebalance 5 or so bosses
it's a long shot at best
tbh I'd make donuts optional if I was a dev, such a forgettable fight. would make a cool optional boss though
There's already been suggs to rebalance that section of the game, anyways
Indeed.
I'd have Donuts be a lot stronger, make them an "optional" fight since the profaned core would be craftable with the provi enemy drops + luminite. If you fought & killed Donuts, they wouldn't have drops but they also wouldn't appear in the Providence fight
Because they'd be dead lol
that could be a potential sugg, tbh
Maybe a stronger version could be fought as an optional boss fight and a weaker version would appear in the Providence fight
I just really don't like the Guardians in the providence fight; they make it messy
It feels more cheap then hectic. Like imagine if Cal's brothers came out in a bullet hell phase in the Scal fight
There's better ways to make the fight harder
Imagine if Signus just appeared in the laser-wall phase 
They're too tanky in DM
That’s just how it be
You basically need Adrenaline to burst them down fast or die to cocoon phase + funnie offense guardian
Not SIS
because...
There aren't details surrounding the weapon itself

also might make a sugg based on provi guardians if no one's picking it up from the earlier discussion
These are just too specific in all.
Too specific?
Ok so I did better than last time
Reason-wise, I'd say so
First thing to note: each attack doesn't need reasoning as to why they are the way they are, since they aren't the suggestion
I tried to push aside most of the attacks in my head and just give an Idea towards it what I'm thinking
The description of each attack is un-specific enough to be valid, I think
Just need to be listed more as examples rather than individual suggs
Oh ok so I just need delete the reasoning from the attacks
e.g.
"Some examples of possible attacks are
- DoG makes subsequent dashes at the player from portals
- DoG charges at the player, but predicts their movement as well"
etc etc
Yea, basically
Make it like this yes, don't name the attack either.
Ok
Also could point out on the first paragraph why DoG is considered easy (less attack phases compared to other bosses judging from the sugg)
It is gone
I blame mobile for that because yes 
there's 2 suggs for me
I blame mobile for that because yes
just tap and hold till a slider on the bottom shows up
tap and hold on a message
I took it down when I decided to stop trying
Byech, this
Also could point out on the first paragraph why DoG is considered easy for most (less attack phases compared to other bosses judging from the sugg)
Oh I saw that working on it right now

- In this phase, DoG attacks when the player moves.
You can describe what the phase in question is.
Oh that was left over when I was told not to name the phases.
One thing came to mind when I thought about new way DoG could attack which was him swinging his tail at the player when they were attacking and got close. Glad I decided not to include it.
Think he meant to specify what it means a bit more, like
"2. In this phase, DoG charges towards where the player is moving"
- could also say "laser walls" instead of "lasers" for more clarity
byea, that's all I see rn
Nah it's a moving thing so once he were to go to this phase the player would have to stop immediately so DoG wouldn't charge kinda like a wolf would charge a human if they displayed fear (which is why I wanted to dub it fear sense/seeker phase but realized that I had allow developers their creative freedom)
Interesting
Could change "when" to "if" then, ig, dunno how else to clarify that one
Looks alright now, I'd say 
As for the laser and portals what I meant was that some lasers comes from the portals during the laser wall phase making it a bit harder
Ah
Love the sug, @golden narwhal
I hate the donuts in the current iteration of Providence's fight; they just make it messy
It was inspired by your discussion earlier, so... teamwork 
ooo i like it
very neat
no more getting but-fucked during bhs bc a chicken nugget wants to ram you
when the nuggs are more threatening as minions in a separate fight than in their own fight 
The defensive minion could also summon "barriers" around providence, they'd be little mini walls that'd block projectiles
and healing guardian is ass to hit
The offense minion could decrease times between attack cycles/speed up projectiles 
please no
so we have 3 guardians revolving around providence
while you deal with faster projs
I think you could make an interesting decision that the donuts get stronger based on what order you kill them
still better than the old ones
I think you could make an interesting decision that the donuts get stronger based on what order you kill them
🤔
Healing guardian heals at light speed if killed last 
like scal's brothers
Yeah
heals for 10% hp each time
lol

still preferable to the current donuts.
yes\
Which basically lock you into a catch-22 deal


