#suggestions-discussion
1 messages · Page 1033 of 1
it's based on solo calamity unless the function already exists elsewhere in another mod
Calamity isn't a single game
that's why we have stuff like Better Multiplayer come up a lot
or summoner's association
it's not like this is a problem either tbh
not a problem cal has to address at least
I still have no idea what to suggest about Marnite items
I might just suggest to straight up throw them in the void since seemingly nobody uses them 
you could, yeah
or, alternatively, suggest a rework that might make them more interesting
^
because straight-up removing weapons and tools doesn't go down too well
or the marble and granite biomes in general
fair
fair enough, but marble and granite literally have no synergy
one is magical, the other one is greece reference lol
they don't have to have synergy, just both be interesting.
i mean, bayonet has the contact gun damage and the oblierator is a handy tool
then you have spear

Take a look at thorium, they make the granite and marble biomes interesting despite them having very different themes.
That's fair, having all the profaned brick squares in the hallow can get a bit, cumbersome
yeah
after i completed my playthrough of the mod i just kept killing her to completely fill up the area she was fought in
i killed her for a full dye set
I like Provi death box for free platforms
You can still do that in hell with my proposition, since the box makes sense there
Just
Not hallow

@cloud wasp There are multiple things wrong with this suggestion.
Read the Don'ts doc that is in pins.
that's a definite no
And now I'll delete it because it's not even a sugg (they edited it)
To clarify what I mean:
also, can't sugg new class, most prominently.
k
lmao
@ashen warren suggestionbot isn't approving suggestions but is still online again.

I noticed so late.
(NotSoBot just went online-but-down in a different server so it might be a Discord thing)

wouldn't be the first time nor the last time Discord ends up wonkily breaking something
i like this sugg
I like this one, since I have the same issue.
New people are just going to look at it like "What is this supposed to indicate?" and soforth.
@heady storm don't know if its just me but your suggestion image isn't working on my end
That would just be you.
hmmm weird 😮
Embeds sometimes act like that
discord
gives me a page that says "This XML file does not appear to have any style information associated with it. The document tree is shown below."

weird
And knowing discord, it can be very wacky
maybe try reloading rq then
and then if i click it brings a page saying the XML thing

don't know if my PC is tripping or something but its like endlessly loading
(the image isn't the most helpful because they're taken on different backgrounds and its a semi-transparent projectile)
Oh is the bot not working again?
Seems so
It's both alive and dead at the same time


Seems so
It's both alive and dead at the same time
AA momentum
Something tells me that the relatively often bot outages are Amber's fault
Because of bad coding

Could be
Okay don't go that far.
okay but that's just disrespectful
half this server wouldn't be running if it weren't for Amber and her bots, so let's not say anything like that
but anyways, that's offtopic
That is true.
It is really disrespectful to say things like that, especially since she is an Administrator
yo is there like a mod that can temporarily show what items we changed to in our hotbar beside the cursor? If not, I would suggest adding that because I don't want to look all the way at my hotbar to actually make sure that I switched to the right item or weapon midfight, this would be helpful when dodging is your highest priority.
for example, when im fighting scal I would swithc to exoblade then back to ark of the cosmos for the sepulcher part but because I had to look at the hotbar for about a second, there is a risk of me being unintentionally hit
looking to the hotbar and back doesn't take more than 1 braincell
you can also just use scroll wheel
^
or your bindings
That seems like a no-issue to me wh
Did someome ping me?
haha yes a repost
Rover did earlier, if you didn't see that
Now i see
Isn't Dryad's store already full?
At least up until HM
Chicken balls is a new term for guardians
But "donuts" fit them more and Yharon's sons can fit into the "chicken balls" phrase
The term was coined by Chippy
Are you going to edit your suggestion with the changes I described @frozen storm ?
( @ashen lark also ^ .)
@true needle bruh
we have golden gun
Meme suggestions are the big no.
it shoota piss
Stop rambling with it now.
Muted, I told you to not.
nothing to say abt it
Discussions will naturally happen when a sugg gets traction
And it's like, probably 5am in Americas
But I'm with oculus here
Does Save and Exit reset Silva Immunity's CD?
It should 


But you can always check
I have no idea how to word it...
make the header something like Animate the placed bars that have animations in your inventory
also remove the part about it looks like about 2m was spent on them. cause that's just pissing on whoever made the placed bar sprites
bot is back
Pog
return of the king
return of the king
Indeed.
also remove the part about
it looks like about 2m was spent on them.cause that's just pissing on whoever made the placed bar sprites
@frail mantle I've replaced it with genuine criticism.
yea that's better
well, lucky is already nerfed and warding is already buffed, what relation would you like to see between the three?
Damage boosting changes is a yes since I’ve mentioned this before why lucky modifiers really aren’t useful at all nor is violent necessarily it is just always menacing
Indeed
perhaps violent should increase speed of all weapons and not just melee
It's always Menacing, Menacing, Menacing
Maybe slip Warding once or twice and replace Menacing with Silent for stealth rogue but who the fuck uses stealth anyways
violent increasing all use speed sounds terrifying
So you can do minmaxing for every weapon about whether another use of violent would bring your use time down to the point where your dps increases more than the 4% given by menacing
Violent even now with no melee speed cap that exists still does not outdo menacing since menacing you literally can not go about beating
other modifiers receiving the benefit like warding does from phm hm to pml is good, others should follow that similarly
Do you think violent is just bad because its harder for the game to round beneficially with smaller numbers
No I don’t think so since they would’ve been addressed already unless that modifier is sort of hooked (as in connected to vanilla enough you can’t modify it easily) or was hardcoded in
That's why warding is so good pre-boss, flat values always do what they're supposed to
violent is bad because it has no effect on projectile melee
Maybe that should be the change then
violent just doesn’t have the same effect for weapons, there have been talks that violent CAN beat menacing but it’s only for true melee people yes
but for true melee you’d go with warding most likely to live I would imagine so there’s a conflict
True melee warding loses relevancy maybe on dog onwards imo
But most of the time yee
i don't think nerfing menacing is the way to go, it'd be much better to make it so violent affects everything as equally as menacing does
Bruh
pretty much
Then it’s broken for ranger and spam rogue
true melee keeps its relevancy post DoG I’d say because of DoG lore
Huh?
well
on paper it'd only be a 4% dps increase, same as menacing, but you're encouraged to mix it up because stacking has diminishing returns
it can work for scal
That is, if you can survive doing true melee on DoG to begin with, yharon it’s doable, scal it is doable but just a hard process
yharon no
Doesn’t true melee have like no weapons post dog
DoG lore gives the true melee bonus that’s why, as for weapons: that’s a slightly different story
But anydoodles
is cosmic discharge true melee?
That is, if you can survive doing true melee on DoG to begin with, yharon it’s doable, scal it is doable but just a hard process
This is wong, DoG true melee is a cakewalk
Thank Stellar Striker for that
technically yes it is for cosmic discharge
Yharon is actually pain, because if you want pure true melee, there are nothing for both pre and post darksun
its probably fair to discount legendaries from the weapon pool
well if we consider discharge true melee then it can work
And you have Murasama vs scal 
i've been trying that
feels exploity making her shake back and forth just to hit her
making her shake back and forth
😳


Tbh I like this suggestion. If lucky gets nerfed, then menacing reasonably should be as well.
Menacing is fucking dumb
It is.
menacing is alright it's everything else that's dumb
lucky is op in vanilla though
😤
Menacing shouldn’t get changed since it’s fine as it is, it’s just most other modifiers are just outclassed by it
you can't just nerf everything because its strong, you need a baseline you can balance around
and menacing is that baseline
hence warding buff and lucky nerf
and no changes to menacing
like I want lucky to be more viable but there is just no case it can be, also who would ever use something like arcane too? Or she movement speed modifiers? you just wouldn’t
ARCANE
They are bad yes
There was an arcane rework here, no?
arcane could be good if you make mana sickness more extreme
No
and make mana potions restore %mana
Make it less extreme and that’d be better
You reach it naturally.
like arcane reduces mana sickness by x% might be of use, just a random idea
if you make mana sickness less of a punishment, you could just spam lesser potions without getting punished
that's why there's better mana potions in the first place, less time between sickness stacks
You still would prolly get to the -50% mana pretty fast.
-50% damage pretty fast, sorry
You would, but you'd also probably regenerate to higher percentages before the next stack of the debuff resets you to -50%
arcane is bad because there's no potion big enough to support it
Arcane is bad because it doesn’t do anything late game.
Sure though the current supreme ones bring back 400 mana so idk if you need anything beyond that necessarily
Mage just needs a different modifier set, really. Bc arcane is completely useless past post-ml.
But yeah, the other reason for menacing nerf is to give other modifiers a chance to be exposed to public and be reviewed on a playerbase level
Just my 2 cents on that dumb prefix
Byech
maybe arcane could give mana usage reduction
^ this tbh
But i still think there needs to be a mana potion big enough to properly support endgame mana pools
I mean
your max possible mana endgame is 550, do you really need to max out your mana bar?
^
400 is completely reasonable.
Vanilla only lets you gain 3/4 of your max mana instantly (300 with a cap of 400 mana).
what's the 400 cap from
Vanilla.
Vanilla
The game.
vanilla terraria has a hardcap on the max amount of mana you can have being 400
technically you can go beyond 550 but that may be a bug but thousandfields has done it before
Oh no
As long as you’re not a brain dead ranger mage player, you can manage your mana.

It’s why mage is different from ranger. 
that's to regenerate the mana
If you have more max mana, you burn through it more slowly but it also takes longer to regen
ideally arcane's max mana increases your time between potion uses, aka time between mana sickness stacks, but there's no potion big enough to facilitate that past 400 mana, which is obtainable in the calamity midgame
if we boil it down to "arcane should increase your time between potion uses" then mana cost reduction would be great
arcane should be more complex than just mana star on a modifier
but this is also vanilla so ¯_(ツ)_/¯
^
Tbh I rarely use mana potions as a mage. The damage decrease is just ech, and I’d rather just wait a few seconds and have a full mana bar again without having to deal with reduced damage.
yeah, same
theres already been an approved arcane buff/rework sugg
oh pog
Wonderful.
link it
Thta's great
its from a bit ago
waiting is less dps
stealth rogue moment
oh that's poggers
i just noticed you don't even get the full effect of ethereal talisman if you have auric on 
Mhm

stealth rogue moment
Byech, melee and rogue both have modifiers with different levels, meanwhile just one single modifier for mage, decreasing your chance significantly of even getting the damn thing.
i've always assumed lucky was more for range anyway
vehemence
I've always assumed lucky was worse than Menacing pretty much everywhere
what about tyranny's end
yeah, except for Vehemence when Lucky increases the chance to get a million more damage in

so basically its only better on weapons with external rewards for critting
that's not good
Some math reveals lucky and menacing are basically the same thing, one just has a cap.
^
Bc lucky got nerfed
Tyrannys end is getting a change and being improved on don’t worry on that
there is a difference
consistency?
due to the fact that crits and other damage buffs are applied at different times
Also yes Chrono, only for weapons that can really benefit from crits more because as you get later into the game you just don’t have a need for it since you can’t go above 100% Crit, if you see it it’s visually there only iirc, not actually in effect
is tyranny's end gonna work the same meaning it ignoring DR and defense or is that getting changed?
if you have +4% dmg and then have some chance to double thhe dmg, it turns out to be a bit better than if you have some damage and then a +4% chance to double it
iirc
critception when
gonna do some calculations rn
That’ll be the same misfortune it just plans to get some sort of buff to make it more viable
pogger
I think it’s pretty solidified that the suggestion is valid.
so we can all get out of here, unless someone has an idea
I think damage modifiers are fine as they are.
if arcane is getting reworked and violent is getting fixed to affect all aspects of melee, yeah
totally fine as is
Warding is actually pretty good
Yeah I mentioned cal warding in the sugg
Yeah +8 defence is broken
Yes I mentioned above warding scaling and its tanking is very strong do not underestimate it ever
8 def pml isnt broken
That's why I kinda hinted at other modifiers instead
When it's available on every accessory it is
Arcane cries in the corner, being as worthless as ever
Speaking of tanking
56 possible defense mode with 8 defense times 7 slots? yeah that’s balanced
With no armor
pml bosses hurt like an oncoming train
Or a 28% damage buff.
byeah post-ML bosses hit like a runaway freight train
56 defense isn't broken, it's a needed supplement
Honestly you can get away with tanking on pml until like
now, a 28% damage buff?
Yharon
All of menacing's modifiers combined barely beat the dimensional soul artifact
for free just from spending some money?
Yharon's ram is just pain to try and tank
can blame flesh totem for that i guess
Yes but dimensional soul artifact makes you take more damage
you can get DSA levels of power from just having a bunch of accessories with the right modifier
^
for none of the cost
(because it's not like any of the other modifiers aside from Warding are worth a damn)
Woah
embracing glass cannon
Return to Glass Cannon™
^
reject reason, embrass glass cannon
reject survivability, embrace glass cannon
Demonshade’s tagline ^
basically yeah 
please no we just got outta the glass cannon metagame
embrace it thomas
Have to be more descriptive than that in the suggestion I’d say to explain it and why its useful Chrono

Potions? In my ammo bar?
potions in ammo bar wheeze
I don’t shoot potions at my enemy as a mage, I use my magical abilities to summon swirling vortexes of doom and rain down asteroids.
this sugg is brilliant, so descriptive
Not that big of a deal anyways, a few slots for mana potions if you really want them
Its a big deal 
Aren’t health pots just ammo for tanks?
Bruh
welllll
i thought mage about mana managment?

well, range is about ammo management
no it aint
That’s an interesting thought but it is technically correct for tanks yes
deeply philosophical
same
Solution: rename ammo slots to consumable slots
no
Rogues don’t have ammo
no

Rogues have consumable weapons.
Similar to the consumable ammunition-wait...ammunition-
Yeah but they are weapons not ammo
damn mana potion in ammo slot
don't care
All of those but wire are used in weapons
Yeah, Ale Tosser exists
the more you know
coin gun
Coin Gun
coin gun
Coin gun
Yes but
coin gun
"If you're running out of space"
Ok, the actual answer is "Consistency"
Vanilla™️
Shucks I always have 999 plat..
Coin gun is a mistake let’s be honest
assumedly the coin slots are for one of each stack and the ammo slots are if you wanna dupe in all the plat in the world and go nuts
The idea of putting mana potions in a ammo slot makes me upset.
Why is there a gun that uses your money literally to do more damage?
seems off
I would prefer classes stay unique
are we talking about logic now?
It gives people more reason to justify these crazy money farms in vanilla
Slippery slope
“If mages can put mana pots in ammo bar, why can’t we put consumable rogue weapons in ammo bar?”-Rogues
“If rogues can put consumable weapons in ammo slots, why can’t we put consumable health potions in?”-Tanks
Solution: delete the mage class goodbye
assume that a weapon has 100 base damage and 10% crit chance, no modifier (or it could have some modifier, but it doesn't matter cause weapon modifiers are applied first, so you can assume that the weapon has 100 damage and 10% crit after you apply a modifier), also assume that you only have one accessory that doesn't give you any stat increases by itself, and you don't have any buffs or debuffs (this will make life easier cause I won't have to account for a lot of additive bullshit which doesn't change the idea (a more complicated calculation is left as an exercise to the reader
)), and also your random variable factor is 1 (RNG is
)
if the accessory is Menacing:
the buff you get from Menacing is applied with other buffs as the second step, and crit is always last, so you'll have on average
floor(100 * 1.04) * 1.1 = 114.4 damage
if the accessory is Lucky:
you'll have on average
100 * 1.14 = 114 damage, which is a bit less
that's not including the fact that Lucky was for some reason nerfed to +3% in Calamity, so i's even less
100 * 1.13 = 113 damage on average
Prove me wrong
Alternatively: Ranged.
Wtf Philo copypasta time to destroy
Ty Lauren
Yeah I've said for a while crit is just damage with a cap
the difference with rogue is you actually have to use the weapon
you're not holding the mana potion in your hand
anyways yeah Crit is literally just due to terraria cap but with actual >100% Crit to have some sort of “overcrit”, it would just fix the problem somewhat to make lucky more viable, just have a new cap say idk, 150? If you have no cap that can work but would need balance tweaks maybe
how do you have 150% crit chance
I'd say convert excess crits into dmg boost
this is just purely speculation on a change for it and how it may be applicable because many other games allow overcrits (see risk of rain 2)
if someone suggests to make the rock into a pet rock, with googly eyes and doesn't move, stop them.
do you 3x the damage or smth?
You hit for 2.5x the normal damage
wtf
take another page out of warframe and do red crits
Lauren
Why.
kill
because 100% is 2x so yeah
oh no
haha yes
he was told not to and yet 😔
Ty Lauren.
pet rock already exist: it is called calamity vanities
take a look at general talk
Also technically boosted crits are a thing anyways because look at the melee auric tesla bonus: crits do 5x the damage done the chance would just need tweaking but it’s just an idea
This suggestion...just makes me so upset. I could write a thesis about how dumb it is, and how the slippery slope effect could lead to more nonsense being shoved into The Ranger and Bait Slots™️ , but I do not have the time.
The ammo slots should be conserved for mainly ranged ammo for their weapons that they fire. Not for mana potions you drink.
haha yes here's me yeeting mana potions
hm
had an imbalanced shitty idea
if you have say 125% crit chance, you always deal double damage (as it is now), but then you have a 25% chance to double the damage one more time
I just...hate this sugg. I don’t even know if it’s actually valid because the reasoning is so minuscule and based on haha funny ranged class.
don't star it, simple
it's valid
just because you don't like it, doesn't mean it can't exist
(it seems weird to me as well, but it's an idea nonetheless)
this is true, old duke exists and I don’t like him

rogue
O wait yeah Philo, I mean like, the crit damage is 2.5x more damage yeah, if you have 150% crit chance, it won't actually give you constant crits, yeah no that'd be very broken
ermergerd its so pretty https://i.imgur.com/ia72CGu.png
it does now
happy little sugg 
if you have a weapon with 10% crit, stacking 30 lucky modifiers would only double your damage, whereas stacking 30 menacing modifiers multiplies it by 2.2
and all the rest of the gear already gives less crit than damage
read my fucking thesis
#suggestions-discussion message
can i get the takeaway edition
tl;dr: you'll always have more damage if you opt for Menacing rather than Lucky
people still using mana flower?
yes
its fuel for your magic weapons the same way ammo is for your ranged weapons
i personally use mana flower but maybe thats just me
is the sugg even doable
yes
remove mana flower
it applies for manual potting aswell
Mana Flower is baked into the Ethereal Talisman, so at the endgame I have no choice but to use it
but I don't like it too much
its toggleable on ethereal
yes, but 
also the amount of time you have to wait to refill the mana with the Mana Regen Potion becomes too much
and also I'm stupid and can't think of 3 things at the same time
so I just go with the flow and drink my Supreme Mana Potions like water
The point of the sugg is that mages have to dedicate alot of extra inventory to it, the same way rangers do for nonbasic ammo types
except rangers can store that ammo in the dedicated slots
"a lot" is one inventory slot
the damage reduction is too big to be neglected
I just neglect it I guess
if you constantly drink the mana pot
its a potion so even if it makes sense for it to be in ammo slot it would look weird
potions dont go in ammo
its not really a problem if you're using a max stack mod, one main inventory slot
but it could be zero
and that's clean af
ok so if you can put mana potions in the ammo slot than you should be able to put buffs in it right?
calamity did pump up the limit of mana pot to 999 didnt it
@craggy stratus yikes
no because buffs don't fuel your weapons @dim star
mage couldn't be more balanced
yeah but
both are potions
are mana potions just the right size?
why cant you put all potions in it
and
could you put flasks in it
equality
they fuel melee weapons
rangers don't have to deal with it, why do mages
you can use melee weapons indefinitely without flasks
no problem there
those are buffs
you can use mana weapons without potions
well, you have mana regen potion
the potions just let you use it more
people still using mana flower?
decreased mana usage and automatic usage of mana potions in boss fights if you're too focused on the boss and don't want to become de-focused potentially by hitting the mana button? Then yea, people use it quite often/a bit
aka buff
ic
decreased mana usage and automatic usage of mana potions in boss fights if you're too focused on the boss and don't want to become de-focused potentially by hitting the mana button? Then yea, people use it quite often/a bit
you could just set quick mana to one of your side mouse button like how most people set their quick heal to the middle mouse button
the mana potions just let you shoot longer
^ with less damage
ranged weapons have endless ammo thingies, the comparison i wanna make is having to carry mana potions to keep your magic damage high, versus having to carry special ammo to keep your ranged damage high
i mean, if both mana flower and mana regen potion exist in vanilla, we cant just delete one and leave the other 
and i know i'm gonna get posts from wait on regen gang, but its lower dps and that's what matters for the argument
mana flower is a type of mana management
in exchange for your weapon to deal less damage with mana sickness
~~you could just use the luiafk unlimited mana accessory ~~
other mods 

ranger is cringe
unlimited how
~~you could just use the luiafk unlimited mana accessory ~~
@sharp prism ~~luiafk cringe ~~
unless you meant the luiafk thing
ok last question
if calamity allow 999 mana pot to be stored in one slot, how do you manage to use all of it in one bossfight
idk what that is
ah
Yermes Christal
the projectile for Yharim's Crystal prism is literally called "Yermes Christal"
lol
ranger has ammo reservation pot and ammo box to save ammo

ig mage should be allowed to put mana pot in ammo
if youre using mana regen pot, mana pot is obsolete
but wait, doesn't regen turn off while you're using your magic weapons
so its useless
that why you dont shoot for 2-3 seconds
that why you dont shoot for 2-3 seconds
not shooting is dps loss
pains in stealth

i've never used stealth in a bossfight
the existence of mana pot is to save an acc slot from mana flower
I think you actually lose less dps by not shooting than if you use a mana potion
and you slap a damage acc in it, it should save the dps loss
i'd love to see somebody test that indepth @tawny garden
that is post DoG
@tired haven Video idea: test which is better: using Mana Regen Potions and not shooting for a bit to regain mana, or using Mana Potions (manually or via Mana Flower+)


:coolandgood:
:coolandgood:


sadly, while i did consider that, the reason it didn't go in production yet is that difference is rather negligible. And doesn't matter in big term of things
THe astral injection exists for mage
ah, good to know 
what do you think about putting mana potions in ammo
Which means that anybody who use mana potion is dumb
Astral Injection + Fargo Mutant 
that is post aureus
And mana sickness stacks 5 times which is a 50% dmg reduction
ah yes, vanilla players dumb 
Crabbar in sugg channels how (how)
vanilla smell good, but taste bad
Correction: spam mana potion
I pinged him 
And mana sickness stacks 5 times which is a 50% dmg reduction
that adds up for weapons like last prisim
i don't think you can say it stacks X times
Mana sickness is just calculated by the duration remaining of mana sickness
you get -25% every use, +1% every 5th of a second and the cap is -50%
ok
ok my verdict: make mana flower weaken the effect of mana sickness
Base mana sickness is already 25% dmg lost
not quite
Well yeah it reduces the dmg lost as time goes by
wait ive been lied to
It goes away so quickly that it's basically a mana regen potion

On average, it's only 12.5% penalty, and gets better the rarer the potions are consumed
at this point it even beats having to wait for mana regen
by a small margin ofc
another reason mage is best class
mana management is balanced tfw
high IQ beats medium IQ rather
yeah
low iq is lesser mana potions last prism
or ranger exists
imagine being called average by crabbar
low iq is lesser mana potions last prism
stop it

ranger is prime low iq
Oh yeah then theres summoner which can spam without giving a second thought about mana sickness

ranger is negative iq
no shit
i agree
ye lol
ranger is negative iq
@tired haven true
rangers are bots
and that's dumb
Ranger brunge, let's remove all of its homing
remove ranger
And make them all aim
^

remove gun, return to stick and rock
it promotes idiotism around the world
"Ranger requires aim so it's the most skillful class" no.
remove ranger suggestion
ranger just needs to actually have something interesting
"Ranger requires aim so.its the most skillful class" no.
mage is most skillful class
good lord another derail moment in sugg discussion, ebic
There are no mechanics
convert ranger into flamethrower only class
Aiming and ammo are hardly mechanics lmao
Stealth rogue on the other hand
Dart weapons actually do interesting shit which is why I’d love to see more of those kinds of weapons
@cobalt pewter you are being called out
you know the mechanic of gun
Whomst called me
Shoot boolet

Where's the skill required in mage
in a good way, or i misinterpret the convo
You literally just put on mana flower, farm for potions, and spam
mana management and variety of attack styles, mostly
well ye
Mana flower is a bad balancing precedent though
The only difference between mage and ranger is that you need mana flower
Not sure, I was busy contemplating which item should I implement on my mod next
Lmao
Where's the skill required in mage
having a high iq which you clearly dont
Thank you for the insult

mana flower is just not a good accessory
np
Byeah, stealth rogue can be fun, even tho it's statistically worse than spam rogue
I dislike immensely
Honestly I wouldn't really mind if Stealth got the similar treatment to Adren
^
that’s what stealth should be most of the game
I don’t think it has to be relegated to endgame
necessarily
scarlet devil
Rogue yharon basically forces a stealth build with dragon scale though so 
Endgame stealth is near spam half of the time
dragon scales save stealth in yharon and scal fight
ah so you mean more so than it is currently
Rogue yharon basically forces a stealth hold with dragon scale though so
You can really slap some more stealth strikes in the meantime
Rogue yharon was hell while summoner was a cakewalk, in my most recent playthroughs
Byeah, what I'm saying is that regen boosts should be massively reduced in favor of damage boosts or other boosts
For stealth that is
Byeah
#suggestions-posting message
#suggestions-posting message
you could at least try and change your sugg reasoning
This seems like a personal vendetta against the Sea Shell
Sea Shell is worth getting vendetta'd though
Sea Shell is one of the most annoying Absorber ingredients to gather
But yea he could use a better reasoning
@wary herald You will need to be more descriptive in your suggestion if you are suggesting sea shell spawn rate increase, and why it'd be warranted. your suggestion topic is fine to mention about about sea shell drop chance but just explain it better
also if the sea snail doesnt spawn i think youre doing something wrong with your farm
@summer sentinel ooh ok got it got it
Good
they get moved to voting automatically now dont they
Well yes
they do
blame the people who sugg, not the system
people are really going at it with this new prelude update
It means that they'll probably get drowned out by each other and none of them will get enough votes
@summer sentinel i fixed it, it is good like this ?
speaking of the auric bars sugg, should i do one of the tesla toilet getting the auric tesla animation or wait a bit?
The drop chance to get the sea shell is 50% iirc, so might want to edit that/confirm with wiki, the wording could also be slightly more, fine tuned
also yeah sea shell i think is 1/3 or 1/2
I don't think tesla toilet would get an animation as it stands no, but you can suggest it any time sure
k
@summer sentinel fixed, the drop is 33.3 percent and in revengeance i think is 50 percent
I don't know why you mentioned the white squid though
You can just mention simply that since the sea snail is a rare enemy that spawns, make the sea shell a 100% drop chance in rev+ mode so this way, it makes getting ingredients for the absorber better <---- word it something better like this
LOL
Just 10 minutes ago, I said "there are too many suggs in posting", and since then 3 more suggs appeared

Oof
good.
i got like 2 comments on a single sugg and that's it haha
is it just me or is the Core of the Blood God kinda.... bland?
it is meant to be a counterpart to the Amalgam, but it just feels so boring
Is it meant to be a counterpart to The Amalgam?
In that case, mission accomplished I guess, cause both are equally bland and boring and shitty
@gilded crow this is because blood pact isn't represented in it at all
Actually
Thanks for coming to my TedTalk
The hp and healing buffs sorta repped blood pact
But ozz teased a full rework for CotBG, and the latest healing buff just for the feels good
iirc blood god is getting philosopher stone built in or something
i can't remember what was said last time this conversation came up
there could be something more to it, like how the bloodstone core trades defence for health
there could be some lifesteal thing or crazy regen for the cost of tankiness
But ozz teased a full rework for CotBG, and the latest healing buff just for the feels good
@cobalt pewter ooohh
hipe
That was before .006, hence "unreleased buff to CotBG" when talking about the healing buff
Thank you
Very valid sugg: I agree with angry dog spawn rate increase, it really does need to happen because you barely see them, making cryophobia basically nonexistent, yes
Valid sugg: for the other suggestion: that's most likely just the yanmei's knife animation which can be smoothened out to properly reflect the use time and be more acceptable in that regard.
Arent angry dogs also the main way to get leather in a crimson world
you can convert vertebrae to rotten chunks
That was before .006, hence "unreleased buff to CotBG" when talking about the healing buff
@cobalt pewter so it could become an actual playstile shaper?
With mods, not in cal I think
Leather is craftable with vertebrae on cal
Checked the old messages in #wiki-basic
Apparently CotBG is a counterpart the The Amalgam because their recipes are "similar"
ah
You can use vertebrae or rotten chunks for leather @brittle nexus
neat
5 of either for 1 leather
Like what
Illogical but convenient 👍
prob because of the bloody worm scarf and amalgamated brain
^
This is kinda stupid
but one thing in calamity, accessories that have a wall of text are always cooler
so give one to the CotBG
^
sponge
what's this?
^
@sleek girder
"This"
^
the message above?
Wall of text for accessories is bound to happen with how much they do, you can't just say "this accessory is good, use it", because that tells nothing
Yeah
yes
Have you ever used a Bloodstone Weapon
"i agree with the above message"
Ive literally only ever used the Mutilator, arguably the best one
The winner of Wall of Text contest is [[Revengeance]]
Bloodsplosions should just be part of an accessory tbh
And rework all Bloodstone weapons to be similar to Bloodfire Bullets and Lacerator
Dealing more dmg with life regen
blood for the blood god?
techno pog?
well, anything that would make the CotBG more interesting for bossfights would be neat
like the previously mentioned bloodsplosions, maybe a regen buff with it
some trade of defence and raw damage....
i think they can do something with the cooldown of flesh totem
like you said trade of defense
during the cooldown you have less defense but more damage or some life's real thing
life steal*
ah, text comprehension is NOT one of my strenghts
just something to make it more interesting
exactly
and really the sponge is kinda iffy
i much prefer the rampart to it
when will you stand still
the defense buffs are minuscule
and depends on accs the DR isn't much
I just hate how Rampart asks you to get hit to benefit from some of it's effects
like reaper tooth necklace
well it works for me i get hit quite often
well often enough
more immune frames and more dr when lower health
health potion cd is shortened
another thing for the CotBG is that it looks so sad
idk if it's just me but it looks depressed
shouldn't it be angry?
btw, statis' void sash is kinda meh compared to the asgardian aegis
Blame Sash being RNG while Aegis is Skill
hopefully it gets a buff
indeed it's not
cool weapon but not good
make it a post providence thing
and buff it beyond what seems reasonable
I think there aren't enough explosions in this mod
there should be more cool sounding aoe(s)
what if wet becomes an actual debuff 
what if wet becomes an actual debuff
@sleek girder you'd have to visit the nurse, cuz you're wet
yes


there should be a grappling hook that isn't the bobbit worm in the endgame
Static Hook EX
maybe like polterghasts arm lookin thing
cosmilite hook
haha
yeeee
or something
yes the dog
YES
the bar hooks
Draedon Spine
the DOG
yharim spine?
imagine using dog as a hook
with a lot of reach
The dog is canonically a mile long
and why not, an istakill against normal enemies
Abyss hook is already a thing
yup.
Core of the Blood God:
- Hitting NPCs have a very small chance to create a bloodsplosion that spawns a bunch of hearts. The chance is increased when the target is under low health.
- Flesh Totem's cooldown integrated with Bloody Boost and Bloody Worm Scarf, and then rebranded into a new buff.
• Contact damage taken will influence the duration of this buff.
• While the buff is active, Flesh Totem effect cannot be triggered, but the player will gain increased damage, DR, HP, and healing value of potions while the cooldown "buff" is active.
Called the bobbit hook or smth
Boom
yes but this is a wyrm
It pales in comparison to what else exists at it's tier
Minuscule stats increase and it's main perk only works every 20 seconds
They're probably talking about that random rework concept I threw in, byech
Core of the Blood God:
- Hitting NPCs have a very small chance to create a bloodsplosion that spawns a bunch of hearts. The chance is increased when the target is under low health.
- Flesh Totem's cooldown integrated with Bloody Boost and Bloody Worm Scarf, and then rebranded into a new buff.
• Contact damage taken will influence the duration of this buff.
• While the buff is active, Flesh Totem effect cannot be triggered, but the player will gain increased damage, DR, HP, and healing value of potions while the cooldown "buff" is active.
@cobalt pewter awesome!
The only good aspect is the extra hp from Health pots
Then again, ozz already confirmed a big rework to Blood Pact and CotBG, so 
Rampart is underrated
rampart > sponge
Agree
^
||the oracle is lame||
||All yoyos are lame tbh||
||except for the microwave it's funny||
Ok you get a point
Conceptually it's my favorite yoyo
beep
Fuck the microwave
no ;-;
How dare you
beep
🔫
microwave best yoyo
chromatic orb op
how?
make them all like the microwave


