#suggestions-discussion
1 messages · Page 1032 of 1
Developers here are all volunteers
Sunken Sea having a shell around it can visually look cool too as long as it smoothens out to look like a giant circle thoguh, so it looks like a shelled circle with a gem inside of it, gem being that of the crystals
It could work yes
It's their choice to spend time making detailed sprites
It's their choice to spend time making detailed sprites
Exactly, they signed up for it. They know their sprites could be replaced at any second. Everyone would just be a lot happier with this change
You're not funny and youre not making anyone laugh, get funnier and better luck next time
Who said it was a joke?
I've already told you to drop it
we've already explained our points as to how it's invalid
Anyway, while the mods are handling this, Enchanted Metal bad, lemme see if I can find other qualified materials that serve up to 2 purposes
if you choose to continue pushing it, it's not like it's going anywhere further than that
now drop it


frigid bars could be removed imo
frigid bars are fine imo
Frigid Bars are fine
No
merge frigid bars and enchanted metal
frigid bars actual function is to craft Moonlight, Frost Armor, uhh, and a bunch of weapons?
I don’t see what they do that Daedalus bars can’t
ye
i just wanted to bring my opinion on the earth elemental back real quicklike:
1; shouldn't break symmetry on HotE
2; should have meaningful functionality
3; should be a waifu, no beefcakes in the babe squad kthnx
frigid is functionally identical to cryonic
no add beefcake in the babe squad
Frigid Bar is not that bad imo
daedalus bars is supposed to be the 'core of elium' counterpart
Not exactly related to bloat, but what if Ancient Bone Dust can be crafted into Bone with Bone Welder?

🤔
@gray nebula Nay 
Or just make a different HotE that's all Beefcakes 
it sounds interesting but why
you get a shit ton of bones just from 1 dungeon trip already
True
you get the funny skeleton remains.
HotE (Waifu Edition)
HotE (Husbando Edition)
HotE (Im not a simp™ edition, im here for the stats 😎 )
alright, back to the topic.
add config setting for husbando hote
why not
also add a pre hm swrod which does 3 damage and has a 2 use time and does 2 knockback and shoots three projectiles in random directions
yes we get it. HoTE artstyle can be seen as a bit suggestive in nature but don't overthink it or make it weird
HotE but just the rare sand elemental
Heart of the BROS
heart of the old fps shooters
I half imagine awaken starts playing whenever earth elemental spawns

about enchanted metal, uhh, make the enchanted metal variant of mechs be crafted with draedon materials since they are practically draedon toys at all.
that sounds like a boss
future mech bosses
^
and future bosses were removed anyways, so why would we need them back
i like enchanted metal but i feel it could have more uses
and also, uhh, if Draedon's Remote summoned bosses drops draedon materials then basically they are made with draedon materials.
i've got an idea of weapon
chair
dropped by moonlord, it's a melee weapon that has a slow attack speed but it deals a ton of damage when it hits, playing a special sound effect

No

Uhm, I think yes it should be fixed, as it blends with the underground biome.
any issues with the way i worded it?
@gilded crow Granite, Chaos, Ice, and Cosmic Elementals all exist as well.
Uhm, I think yes it should be fixed, as it blends with the underground biome.
@sleek turret x2
maybe a white line around it?
personally i think the natural bright purple is fine
I just realized. Why does the Wall of Flesh fire laser beams from it’s eyes instead of something like demon scythes or like anything else?
what 
Like, why does a sentient wall of organic flesh and tissue fire mechanical esque laser beams.
Do not question the almighty logic of Terraria 
Red is very cool
something something about spirits of light and dark
Something about a Guide
:byech:
uh, I mean about Flurrystorm Cannon is like the Butcher but without increased damage at all.
Cryogen suggestions ( I’m mage btw)
Wrong channel?
Idek where to ask
Ok
And, uh, this needs donor permission, yes? (unless I'm mistaking it for another weapon)
it does
time to find the donor, brb
@smoky wagon are you okay with the latest sugg in posting?
its meant to work like laser machinegun
so i dont see why it would need to be changed
if the weapon isnt viable just adjust the stats
aighty, thanks
Rip sugg
@white patio i've removed it because donor says they would rather that didn't change
technically you have BoC lore
but that's about it
the point of the weapon is to take a bit more effort to use so yeah i would rather keep it as is
or if you're switching to a support wep
if the DPS isnt rewarding enough then just change that
byeah
shit i was recording my entire gameplay
demonshade doesn't give stealth cause it's a classless set iirc
but then it ran out of space and i lost the precious part where i finnaly beated astrum deus ;c
wrong channel?
yes wrong

demonshade gives melee buffs so I think it's more melee centric armor? might be wrong on this though
it's definitely not melee centric
it gives melee, summon and mage bonuses as well as a general damage increase iirc
no i think
hm
ah yeah you're mostly right Leon, just checked: it goes melee, summon, and mage bonus but mage via more mana plus overall damage yeah
thing is is, demonshade isn't really class-less because it doesn't provide just general boosts, rather it provides class boosts as well
so it just misses ranged and rogue, okay. so it isn't melee centric although the chestplate gives some really beefy melee stats
so this could be an argument to make demonshade more class-full, if you will
yea hentai just gives general classless boosts+minion slots cause lol
hm
^
that's called all-class
shut
or, you could suggest a general change to classless/all-class armors so that they give stealth
my wording is best
because it would probably make sense for all-class to do so
Maybe the stealth of demashade armor isn't buffed a lot, could this be done with other sets thought?
Also be applied to other armour
craftable dye materials 
The dye materials for the fruits were added to thematically represent the fruit itself, and to make them a bit harder to craft I think
Ben probably knows 5x more on this so yeah, Ben help
idk
well represent as in food dye coloring wise
You need things such as orange bloodroot for life upgrades such as the miracle fruit.
I mean if you don't know, then what you're saying is all I got
https://gyazo.com/a4c484fb8ea36dc45a562626495a766b (Fab is evil)


tbf those specific materials aren't that hard to find
was he also drunk/high
I don't think so
strange
Still sucks when you don't have them.
Spelunker Potion
you can probably find most of these just by playing the game normally
I usually do, but not all the time.
Still sucks when you don't have them.
tbf that could be said for anything in-game
Could go more into detail on why it's more troublesome to get than other materials
I've only found Lime Kelp once in my 1000+ hours of gameplay. Dye materials are cruel
You have to rely on the world deciding to have them or not rather than just grinding enemies as usual.
Then put that in the sugg
If you don’t have any dye materials in your world you can walk on dirt without grass with HoTE
Also bold the title
Oh I forgot about that
Bolding the title isn’t necessary.
It makes it look better
How do I hold?
You still don’t have to if you’re lazy.
** on both sides
Ok thanks
two stars on both sides of the message
Brav said what I was going to say basically: you can just find at least 1 of each throughout your playing of the game normally since the first upgrade is only post mechs anyways, plenty of time
Still really annoying and a bit rng to find
So, uh, wanna put this in the sugg
You have to rely on the world deciding to have them or not rather than just grinding enemies as usual.
they're health upgrades, they're supposed to take effort to make
@daring imp 
You should also tell them what they're doing wrong tbh.
yeah i'm doing it now sry
its fine
shift+enter
also the rare waifu is pretty OP without scaling imo
i know how to separate paragraphs
you make a title by separating a single line as the header
you don't need to bold the title
bolding or italicizing is unnecessary
i just don't know how to make the text with contrast
you dont need bold
oh
you don't need to
(**Bold text**)
@daring imp you havent done it yet
title
also imo scaling rare waifu makes it even more OP
like too OP
What if demonshade had lifesteal
That’d be a good way to make it a viable alternative to Auric

is editing the suggestion enough
yup
Go ask Brav if it's fine now.
As long as the title is bold it should be fine
It doesn't need to be bold for the 2nd time today.
You just need a seperate title otherwise the bot dies.
But buffing Rare Waifu is dumb
imma just post it again, i also forgot to finish the edition
It's possible if the functionality of it ends up being a bit obsolete to the eyes of the devs, wouldn't call it just dumb
suggestion done
also any way of getting luminite whitout having to defeat moonlord again?
no
#suggestions-voting message was the last sugg that went through the entire sugg procedure and then (half-)implemented, and it was suggested about a month ago
smh sugg system ineffective rework
weird that they add a new ore generated once moonlord is defeated but no luminite veins
Why would it
I swear if ML wasn't so
people would want this less
if ML didn’t take 2 minutes to spawn people wouldn’t mind farming him
*1 min
I just use Reduced Grinding
so we don't have to defeat the final boss of terraria multiple times?
are we going to get a sugg out of this?
Eh I’m on mobile so I’m not making it
It prolly was, not so sure anymore
is elemental axe superior than plague engine?
On provi, no
why not on providence?
(they have boosted damage actually)
Iframes
I decided to use that heart of the elements strategy that someone mentioned to me earlier and guess what I got: literally every dye plant except for the one that I need.
Rare sand is op
@fringe knot need a proper heading (view other suggs above yours)
Slap a heartreach or cadance and you got yourself a healing engine
@golden narwhal Sorry, I'm new around here

Flurrystorm is dedicated.
thats why it's so good
A direct upgrade isn't allowed under such basis iIrc.
o
the more you know I guess
@fringe knot yeah it's a don't ultimately, sorry.
Oh
unless the dedicatee agrees to it, yeah
welp
ok tested ranger weps due to quiver changes for nohitting (gear used in following messages) and it needs some balancing:
Magno is garbo (120k dps)
Chicken cannon (ranger's best heart killer), shit otherwise also fucking lag
Gale is very rng (120k-310k dps on Scal), laggy as fuck
Onyxia buff is good, but bad results as expected for a darksun wep on Scal (60k dps)
Tyranny's end, auric weapon as good as onyxia (60k dps)
Pulse rifle, decent wep fucking finally (180k dps)
Photo, was its left click nerfed?, however still stronk as fuck when mixing left and right click firing (200k dps)
Drat, was it nerfed? never got it to pass 300k dps on Scal (got around 280k) (Gale is better than its updgrade
) (Oracle is still the most powerful pre-Scal wep with 350k), completely decimated brothers (400k on brothers)
wait did i post in wrong channel?
yes
prob
But appreciate the numbers regardless
This means that Drata is bad apparently
also wouldn't drat be better at full left charge

meant to post it on #calamity-mod-talk
bren furt
used left charge
Tempted to ping brav
but Gale's tornadoes are fucking broken

imma try
Gear used: Auric ranger
Accesories on menacing:
Amalgam, Cel. Tracers, Ele quiver, Community, RTN, DSA, Yharim's gift
Buffs:
Both effigies, Bloody mary, moscow mule, fab's vodka, well fed, holy wrath, prof rage, omniescense, absolute rage, stimulants, archery, spite, fungal clump (from amalgam)

lores: Cryogen, Cultist, provi, Ravager (doing d-d)
thank you for your service
rightclick drat: 280k
ok more testing with RNGale and 120k if no nadoes are hitting and then dps increases by about 40k per each nado
pretty rng
I never get nadoes with gale
Yeah it's rng because of when what arrows are fired of a certain type for optimal dps for ale, while drat is just drat: the only rng is how often you may get damaged if left click, not alt fire
so it has to the potential to be
bad as magno or the second best wep in the tier, just behind Oracle
does drat still reset if you get hit with god mode on?
can lul acc with specific character name negate 1 shot from arma
not that I know about
I've seen fab used it and he didn't take damage whatsoever not even debuff damage with it
no, I think god mode bypasses the on hit decreased fire rate because I don't see why it wouldn't


But why
@daring imp that is a pure SIS.
this is an SIS
Like, why
what is a sis?
Specific item suggestion
read the doc in the pins
Read #suggestions-voting pins
well it wasn't serious at all just a fun addition because everyone likes monkeys :>
should i delete it anyway?
and the funniest part is that it would be post yharon
Meme suggestions are also a big no yeah.


what mods you guys recomend when beggening? all the mods /addons i should use
This place is derailed enough as it is
And now someone's asking random shit in sugg
Smh my head man
it's fine, it's gone and they went to another channel
Dye update: still nothing, I'm convinced Fabsol forgot to add the teal mushroom to the list-of-things-that-the-bloomstone-can-grow-on-dirt and never bothered to fix it.
@cobalt pewter yeah, I'm just going to emphasize this one more time to you; leave it be once it's done and dealt with.

Tesla potion visual can probably be a toggle I'd imagine, because actually stripping that feature would limit the potions usefulness when it comes to usage on bosses and mobs
So the area is invisible but it still functions?
I mean it could happen since luiafk has also a toggleable thing for the visuals of inferno potion
that was worded well
tesla potion should probably just be a ring and not a solid circle
ah crap
@dapper coral maybe wanna check that Dazzling Stabber sugg in voting? Seems like it's a tad too specific
Ah rip
Lag


Byeah
i uh
Can still delete it if it really shouldn't have passed.
mm
we'll just have to grab it first and get them to repost it without numbers
Yeah exactly.
Example or not, still rather specific imo
I think we allowed that previously

mmm don't think so
exact numbers are bad
when suggesting a buff/rework
but uh yes
Make Dazzling Stabber Gain Defense and DR Penetration.
The Providence Drops are almost never used, and the Holy Blade deals really bad damage. However, as we see in Journey's end, Blade Staff is terrifyingly powerful with the 25 Defense Penetration and rapid damage.
I think maybe 75 Defense and 30% DR Penetration, or 100 Defense and 40% DR Penetration, and provide superior Attack Speed.
@nocturne coral the numbers are too specific in your sugg ^
Yeah remove that last line entirely actually.
SIS 
just say something along the lines of "some added defense and/or DR would make this weapon a worthwhile choice" or something
it's not quite SIS but it's not valid as is
although the SIS aside a pretty good sugg imo
You know what
¯_(ツ)_/¯
I have noticed this before
But it didn't seem like a big deal at the time
Sugg posting can't handle the amount of suggs

such is the way of suggestions
#suggestions-posting is too smol
We should buy a bigger channel
Make the potion of omnipotence not impact WoF's lasers
This one reminds me of another case, so I want to write up a suggestion right now about it.
Yes

don't worry brain farts are common
\
potion of omnipotence
I thought something was weird, but I for some reason couldn't put my finger on it
((Just realized that the Potion of Omnipotence is [[Purified Jam]]))
Hope I'm good for the count.
how long did it took you to get those pictures
but why did you underline the title
he wants to be different
aesthetics
I had to load up tmod, get appropriate gear, and then actually spend time fighting the boss.
Had to autopause right when I could get perfect shots.
Are you subtly asking me to use your example Altix?
yes
Oki, you win this time.

Done as requested.

mfw underworld counters omniscience 
Ah yes
I thought the spiky gauntlet was a part of the calamity mod but apparently it is weapons out i was gonna ask to nerf it aha
all it needs is 3 stingers and a feral claw and you get a auto attacking combo weapon that does 50 damage per hit and you do like 3 hits a second
and if you right click you get an invincible dash that’s unlimited 😂
@cobalt pewter
i think
enchanted metal should be used to hallowed eq
and crafted from frigif bar and cryonic bar
(I completely forgot this item existed)
That could def work
But I don't see the point as the combination isn't as abundant as Ascendant Spirit Essence mats
Also your sugg needs more structure and reasoning
The title should actually be a sentence
Not a pile of words that were stitched together with gaffer tape
suggestion itself is also needlessly specific
I sound like a fucking english teacher
you do at times
Okay, but is there anything wrong with this suggestion?
needless specificity
It should be to craft mech boss summons and for hallowed gear.
What does deleting the material altogether do to accomplish this @modern warren.
And yeah, too specific here and there.
I think they mean from archmage's shop
not the material itself
but yeah they should make that more clear
Mmhm.
quite specific
Then change your suggestion appropriately.
@heady storm
ok changed
needless specificity
You need to remove the recipe you suggested too.
@modern warren Please edit your suggestion more so to make it have more reasoning and importance as to why you want this change to happen, since currently, your suggestion does not address why it should get changed and the importance of said change. you can suggest for example enchanted metal being cheaper to buy for example than outright removing it, as just an example solution
hmmm
buffing silva means indirectly buffing auric
You only lose max hp during silva invul if you get more hits during the buff
Guys what do you think about my suggestion?
And yes

^ true
Guys what do you think about my suggestion?
needs more reasoning imo
No i mean set cooldown to 5-10 min to prevent cheesing
If you make it to just refresh on timer, it's just a longer Godslayer Rez then
What about reduced max life
If you make it to just refresh on timer, it's just a longer Godslayer Rez then
but without deleting life regen
Halving now

Could you explain your reasoning for silva armor in a bit more detail as to why it should have a cd more so than just losing your max hp because it does that as sort of a risk-reward system, it could just use some more detail
There was a suggestion somewhere about making it possible to heal the health decrease via nurse.
?
am I misinterpreting or
tbf I don't know why it reduces max hp but that's probably just to try to limit its power from being too good w/o any downsides
What's the consensus for nurse healing in rev again? All I know is that nurse healing is no in boss fights at death
I would like it if Silva Immunity refreshes every time a boss is defeated insstead of having the player to kill themselves or log out and into the world again
of course
But what about regular enemies?
that'd be probably the best way to go about it: after said boss is defeated then your HP reverts back to its original state
Hmmm
no
Yes
Thats what i mean
But I think changing your max hp causes bugs increasing or decreasing your hp
I think it should be fine if devs accept it, since that way you don't need to die to reset it, potentially
what
Have you tried Onyxia's new onyx range?
@cobalt pewter what patch note number?
1.4.5.006, latest
Feel free to try the buffed onyx blast first before deciding what to do with the sugg

Fair enough, valid sugg
the buff basically reverted the range to its previous state
I feel like this sugg could do without the "looks like about 2m was spent on them"
That line's veering into the domain of art bashing for the sake of art bashing imo
perhaps, idk. they just dont feel right for where they are obtained
Some new placed bars art did just get approved in the art server, have you looked at them?
the placed bars that were accepted are the ones in-game, pretty sure
Yeah, I just checked in-game now, looks like they made it in for 1.4.5.6
the placed bars that were accepted are the ones in-game, pretty sure
@frail mantle it seems the animation isnt in for auric, so i just hope the devs have something planned
That was proposed as variants, not as an animation
Are those the bars that you think need replacing, or was it previous textures?
Are those the bars that you think need replacing, or was it previous textures?
@robust lava wdym by this?
Sorry, I might be making things more complicated
like i think cosmilite is in a ok place for now, could do with a animation but is perfectly fine.
but auric and shadowspec are just one color and some shading
Ok, so this suggestion is about the bars currently in-game, wasn't sure if you had seen them or not
ye.
they arent that impresive tbh
probably because of a too good job on cosmilite
or their actual sprites
I guess a fair question to ask would be why not just give the onyx shards infinite range
they don't inherent any ammo properties and you have to both aim pretty well and lead your shots due to travel time
you could give the chain blaster long but still finite range to make it a less jarring transition from regular blaster and onyxia
Wait do the bars have placed sprites now?
yes
yo thats pretty sick
apart from Victide Bars
animate uelibloom bars now that would be really nice
Yeah I think the sprites are fine
@hardy dock i think cosmilite ruins it tbh, its too good
dropping bars faster than a rapper at a gym

yeah this suggestion will not cause any flame war at all
here it comes
this is a minor sugg but can the elysian tracer have provi's color scheme instead of dog's since it is "Elysian" which belongs to the title of Providence
i remember fathom swarmer being very good
MAKE ROGUE CLASS TOGGLEABLE
as many know, the throwing class has been killed off for good by relogic in the latests update. many say it is because of the lack of unique playstyles and whatsoever (the class would've survived if it had any uniqueness to it).
it has the playstyle of ranged or melee so thats why i would suggest making the class toggleable as spirit mod did.
i personally and many others do not think the "stealth" mechanic is just not cutting it to make the class unique as it is right now
here comes wild fire
yeah Fathom Swarmer got annihilated
ok so why should rogue be toggleable?
because I feel like this could be easily avoided by just not playing rogue
i gave a reason in the end a little
how
just because stealth is “bad” doesn’t mean the whole class should be turned off
ok, what purpose would that achieve?
How can a whole class be toggleable to begin with and also for rogue, if you don't want to use stealth utilization then you can just constantly attack without stealth or alternatively, just do melee
bro what
I don't see the logistical standpoint here in what you're trying to convey in its relevancy and importance to make it a toggle
i just said
because the class doesn't offer a new way of playing the game to make it a new class as many of the weapons belong in other classes
I'm building up on what brav said
but again, what are you trying to achieve with your sugg?
that's never happening
nope
I actually really like the latest sunken sea idea
converting rogue to some other class is a sugg don’t
converting rogue to some other class is a sugg don’t
@zenith hazel wait when, i've read them
even if it’s just rogue-throwing conversion being a don’t, converting rogue to some other class is never gonna happen
ah i see
no.
like how classes should work and such?
i don't think so
That's a nice place to have convos like that,
Don't think i can, try asking him.
I play summoner a lot and i don’t think I’ve used fathom swarmer often for that very reason
@frozen storm You could be a bit more descriptive in your suggestion's title line. You just say to buff the armor but your reason is fully focused on making it so you don't have to die to get your revive and MaxHP back.
So, you should prolly say something like that in the title.
@ashen lark Your title line should also mention that you mean the placed bars, which have animations in the inventory. Right now it's quite redundant and confusing as-is, "animate the bars that have animations"
(At first I didn't even know you were talking about ore bars and not meters like Adrenaline and Stealth)
can you even animate tiles?
Yes
huh
see: Waterfall glass tiles
see as well: placed cogs
ahh, right
Bars might be different but probably won't be
the only issue I could see arising there is that bars are tiny little bastards
you get one (1) 8x8 tile of space to work with
the spriter had variants of the auric so you would need to add frames between those variants which would be difficult to do
Iron Heart doesn't need it cause it paints your hearts in Hollow Knight color
ye you can see its on
@unborn lantern read above
(iirc the devs were planning to add it to the UI
It will probably occur in the 1.5 update along with other mode changes)

Blade Elemental
This sugg needs more reasoning than that by far
They cosmically materialize swords out of thin air

@ashen warren drops usually don't correlate with the name of the enemy
i have provided more reasoning
the last sentence is kinda out of place tbh
i feel like the last sentence adds more reason as to why they should be called cosmic lol
if they look like galactica singularities, aka space crystals, then it would make sense that they're cosmic beings
yet they do not relate to the singularities at all
i have provided more reasoning and additional actions to take
They cosmically materialize swords out of thin air
as cosmic as their sword-manifesting powers may be within your headcanons
there is nothing concretely cosmic about Cosmic Elementals aside from vague Galactica Singularity resemblance
yeah honestly the enemies themselves always felt out of place
they are cosmic but spawn underground?
cosmic has something to do with space... and the ground, while part of a celestial body, technically isn't space
it'd be better to give 'em a resprite that suits the like 4 fucking swords they drop and name them Blade Elementals
(and also make them minibosses but that's another beast of a subject)
Stab Elemental
if we make them miniboss we would need to increase drop chance
Also they just feel like resprited granite elementals with a very tiny use
of the sworkds
I mean yeah Thomas, it was a headcanon trying to make sense of cosmic elementals being cosmic, but all they do drop is blade so blades would be more reflective on what they do
took me a minute to remember what a cosmic elemental was
not really the most memorable enemy in the mod
Whenever I get Enchanted sword / Starfury from them its either while i'm trying to mine ores (usually HM ores or uelibloom or whatever) or if i'm fishing well into post-ML
it's literally just a hovering going-through walls lottery machine
Yeah but then "Rename fortune elemental to something actually sword-related or change it so it drops more money instead"
I can see this appearing up in #suggestions-posting a month later
melee elemental?
or how about a magnetic elemental, because it could be a magnetic being that has swords stuck to it due it's properties
it'd be better to give 'em a resprite that suits the like 4 fucking swords they drop and name them Blade Elementals
So thomas said that they should be called blade elementals and i really like that
blade elemental is good
also is my suggestion for the multiplayer thing good?
id say its fine
call them "Heartattack Elementals"
because they always sneak up on me when I'm mining
they fucking confuse you and make you run into them
The MP suggestion is fine yeah, no issues with it
if better multiplayer doesn't do it already, then it's fine
it does not, better mp only does couple minor tweaks
I also recall this suggestion in some way being brought up before to the devs and potentially having a plan to implement, so you don't randomly get well, like you said, eaten by DoG or dashed into by Yharon
All I'd recommend for that sugg is to reword it because it sounds like word-salad
@silk echo ↑
is it better now?
it's more readable, yes
but it still feels like some kind of word soup (probably because it's one giant sentence)
oh, yeah
you should break that up with some periods chief
yeah, this is a lot better
yea this gud now
honestly death boxes should be like the scal arena
where they dissapear off screen
true
the death box should create a fully fledged scal arena and have its size depend on world difficulty
@silk echo Your title line could be more descriptive
i.e. "over the player that is being targeted by the boss"
cuz as-is you can't parse any meaning out of it
btw could someone like actually phrase my sentence into what i mean that other people will understand
like theres a huge quality dip between auric and cosmilite
oop
"Make the placed versions of animated bars (ex. Auric & Shadowspec) also be animated."
A bit wordy but it works
This Statis sugg seems pretty specific to me
@dim star Your top line should be a lot more concise than that
It should just be what you're proposing, plainly stated.
And you could add all that other stuff to your reason below
its basically asking for a new difficulty mode from what I understand ?
yes but you get access to it after you beat the game
and you keep all the good armor and weapons
Also @rancid sable You need to have a separate top line, stating what you want, with your reason in the paragraph below
Separate as in Shift+Enter
alright
new difficulty modes are a dont
Indeed they are
ah
because adding a whole new difficulty mode is a ton of effort
especially
the bosses get an overhaul
Aren't specific NPCs and lore suggestions out as well?
(also it would be kinda redundant considering the Boss Rush exists, where you refight all of the old bosses but buffed up to your tier @dim star )
He could word it in a way that is non-specific
but as-is yeah it's not acceptable
He's got no reason either
this is entirely too sepcific at the moment, yea
the npc one or difficulty mode one
the npc one could work
but new difficulty mode is just
The NPC one could work yeah if modified
the npc one

but the New Game + sugg, ehhhnnnah I don't think so
"it'd be cool" or anything of that nature is not a valid reason
and again, bandit, a dedicated rogue npc, already exists
omwrn to suggest sugg nimwit role for this server 
You can make your reason to be that he is a significant lore figure that needs more in-game presence
Right now your reason is not that
The whole Vampire Knives inclusion seems tacked on, too
like we can just make the Bandit sell that or add a recipe for it, no need for a new NPC that's not even directly related to the item
it is completely redundant at the moment, yes
Can the Biome Chest loot be crafted ATM?
dont think so
he should definitely sell exclusive items/weaponry, but i'd be here all day if i had to come up with specific stuff for him to sell
Here I go suggesting again 
he'd essentially be a traveling merchant solely for rogue players
make craftable the sea shell
i dont know why but the enemy doesnt spawn, even if i have chaos candles and a mini farm, and it will be a little bit easier to get the absorber
i was thinking he'd also sell buffs for rogue players too, but idk if i should just callem flasks or what
Vampire knives?
If you want quality of life content you can download other mods
OH NO SNPCS
After we got the reason cleared up I was gonna say you can remove that bit about him spawning in space and stuff
"If you accidentally trash or sell one,"
Very rare occurrence
I've done it
You fool 
With the Rainbow Gun. Tore myself up over that one
If you want potions you can download alch npc
It was a bulk sell thing
yeah he can sell those too i guess, for the people who somehow managed to accidentally trash/sell their's
knives i mean
Also the bit about being in the spirit of Calamity,
I'm talking about Solstice's sugg now
one time i lost my valkyrire ray in to my other crafting interface from magic storage shit like this happens
afaik a majority of our current recipes are for stuff that cannot be reliably contained in a world, i.e. random generation could cuck you
I dont think a mod should change because of a specific and rare occurrence (I dont make games tho so dont take my word)
All biome chests are guaranteed
You can make the multiplayer argument, though
That works
If for some reason you got multiple people playing the same class
I would personally argue that it's fine if you're unable to obtain 100% of every item in every playthrough, you have other options. Usually plenty.
But, s'not the most popular opinion.
At some point every item is gonna have a recipe 
the cure for cancer: 4 living shards and a couple cores of eleum or some shit
Freeze it out
pretty content with where my suggestion's at
i mean, iirc there are other mods that do this
probably imksushi
maybe luiafk too, etc
iirc sushi and Fargo both do
I can't remember if Luiafk does
Also uhh yeah Ryzen you should have more to your reason and less to how you want to see him executed
Calamity is relatively self contained though, and often has overlap with other mods when it comes to making items craftable.
it's self-contained when it comes to content mods
Why should he sell the dojo stuff? Why should he do rogue class stuff when there already exists a Bandit NPC? Why make him a Travelling Merchant type and not a normal move-in NPC?
QoL is fair game always
This is stuff you should have in your reason, or else remove it from what you're asking
and it would be especially redundant for cal to add recipes if they already exist in multiple other QoL mods
Let's say for some reason you want to use the Illustrious Knives AND Vampire Knives
More storage consumption
You currently can't do that without another mod
Why make him a Travelling Merchant type and not a normal move-in NPC?
@hollow shell he's dead
a ghost
okay but why would you ever need to do that? that is an extremely rare occurence that one would use illustrious and vampire
Okay, you can include that in your reason
@rancid sable Dont we already have an npc SOLELY dedicated to rogue?
don't think most of the npcs have the ability to see or feel him
And yeah it's not often that you'd wanna use the predecessor to an upgrade
after you've made the upgrade
especially considering illustrious is literally endgame
Does vanilla Vampire have better lifesteal than Empyrean or Illustrious?
i would be extremely surprised if it did
Again, we're talking about Solstice's sugg, Ryzen
ohhh
Instead of adding a completely new npc with new mechanics for this specific purpose, how about suggest bandit sells them? @rancid sable
(I was indeed talking about yours before tho)
That's his entire purpose (for rogue)
her
fuck
But, yeah, that is indeed something you should address in your suggestion
Collectors anxiety is a very personal reason
Do you
try to own every single weapon and all of their predecessors, Solstice?
Like even after upgrading, you make new version of the constituents?
also in regards to the building materials thing, i stated that because the traveling merchant ALSO sells certain building mats
professor oaks calamity run
Ryzen I am trying to tell you that you should include your reasoning in your suggestion's reasoning paragraph
Don't make it all be implications that the reader has to tie together on their own
You should explain your logic
Umm, the simple answer is yes. I actually managed to own every item in Terraria 1.3 and I want to do it again
Damn I'm sorry for you lad, lmao
get one of every single weapon in the game, if item is used to make a weapon then you need to make multiple. at the end you should own every single weapon in chests in order
I would recommend getting a mod like imkSushi instead of asking here though
if you are a collector type who needs reliable obtaining of every chest item
The only problem here is that a suggestion to make biome chests craftable won't work. Since there's a normal and trapped variation of each
And nobody likes chests
@proper grail Multiple worlds?
The only way I could see it working is if they were made to make a different weapon
Yeah, since only one of each weapon spawns per world
I think I have a decent list of reasons, I recognize that the last is the weakest
Just the last one.
@proper grail Multiple worlds?
@graceful hare I'm stupid
just use a different mod, idk why calamity should have this other than it just being there just because
Well, we'll see. That's up to the mods to decide
"ive done with the rainbow gun, bulk sell"
the only one that makes sense is wanting to use both knifes
It's more like, "bulk sell my filled inventory oh frick I sold my biome weapon"
but even though why would you ever want to use both knifes
what about multiplayer
Multiplayer point still exists
dont see why you would need this in multiplayer either
just make another world, or not use the weapon
i dont want to make another world just to get a weapon
Let the mods decide.
yeah but what if i do want to use it
making them craftable takes away from having to get a key and deep dive into the dungeon to get them
then make another world????????
in regards to the sea shell sugg i dont think bad rng is a reason for making something craftable
maybe you could just add more then one biome chest
making them craftable takes away from having to get a key and deep dive into the dungeon to get them
I literally suggested using TWO keys in the recipe
per world
(I personally think it's an okay reason because obtaining the Sea Shell always sucks)
are sea snails that rare?
In my experience it takes a decent amount of farming
Which is made more annoying by the existence of '???'
(and you can't make '???' stop spawning until post-Levi)
its one weapon pre chest pre world, as its supposed to be. by making them craftable not only does it take away theyre uniqueness, it makes the weapons less special. double key or not
instead of making the accessory craftable as that doesnt fit with the nature theme of a shell, change the sugg so that its a 100% drops chance
ig
@hollow shell But you can't make absorber until post cultist
making the craft recipe require post plant shit doesnt help
But the Sea Shell itself is obtainable in PreHM
mhm
It's not just a material
and the only real reason you have for it is already solved, multiple worlds
its a decent preh accessory
and the only real reason you have for it is already solved, multiple worlds
Calamity avoids that.
making two worlds takes away from the experience
mhm
yes, for basic stuff
It's also a pain in the butt to do
ngl crafting a sea shell makes no sense
rod of discord, aglets, ect
so imo change it so its 100% drop
not for super special biome weapons
Rover?
@glass sentinel But then late game farming would be annoying
If you're farming in the Ocean biome for whatever reason you'd get like
2 or 3 Sea Shells max, even if it's a 100% drop rate
So yeah I think that would be fine
instead of 33.3%/50%
makes sense
and you only need 1
plus the rng of the sea snails
@wary herald read above and change sugg accordingly
(if you want)
What about boss cues? (sound)
especially in big boss battles where its important to know whos it going for so the other can dodge and get in position to attack the boss
It can work yes for the boss targeting, there has been talks about it before of somehow having a "scope" for a player, like the boss will target a player with some visible way to know how it's going to attack you
So it's very possible for it to occur to have proper MP aggro on a player without getting juked out, this has only been discussed though, no plans concurrently on it afaik
DS had a sound cue for it's lunge and that made the fight really atmospheric while serving as a gameplay element
@dim star I dont think this is the place to ask
Either a target on the player being targeted, or do it how Xenoblade does it where whoever has the aura is targetted, and depending on dps, the boss could aggro you instead
true
could also including accessories that increase aggro for a possible tank, could be a good mechanic for multiplayer imo
make the sea shell drop chance 100 percent
i dont know why but the enemy doesnt spawn, even if i have chaos candles and a mini farm, and it will be a little bit easier to get the absorber
it is better like this ?
You can craft Temple keys pre plantera in Calamity
Ectoplasm is a more elegant solution
Yeah that would be fine JLN
Uh depends on the world
wait i had an idea
what if provi's drops floated so there was never any need for a deathbox
that would be kinda weird though
because a) treasure bag and b) biome-specific accessory drop would both have to be floating
along with whatever moneys and stuff
I stg, warding buff is nice and all, but no one ever bothered anyway since Menacing still gives dumb dmg boost

But imma wait until posting is a bit more populated
big brain
I know, but there's mine, literally the latest one
Imma wait until like
3 suggs after

isn't solstice's suggestion a bit redundant since fargo's mutant already does exactly that
as demik pointed out
even then
and yes ik its not true at all but it looks more professionnal lol
reason is a bit lackluster and the function already exists in a separate mod
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