#suggestions-discussion
1 messages Ā· Page 1029 of 1

Statigel to include a ninja set rather than hell stone ig
edited my suggestion
?
purified gel is post slime god
Slime God is post skelly power wise
Dang, I agree with this suggestion a bit less
as do I given that zen potions exist post-SG now. it's still valid but not, needed necessarily
@crystal iron how would that work with the different class hats?
That moment when weeks after getting the required votes and still not submitted
link it
looks like it only got 178 votes
I thought the requirement was 120?
its for discord suggs iirc
it's 200
Oh
discord suggs are 140
ye

Sad
Ah
im depressed my suggestion hasnt been approved
That's a pretty silly reason to get depressed for.
it's only been 4 hours
Usually most suggestions sit in #suggestions-posting for about a day before being moved over to #suggestions-voting.
i see
Yeah it's a 24-hour auto-approve
seems like a SIS the 2nd one
Yeah uh @ashen warren that'll only get counted as one sugg so should probably separate them
but im not surre so š¤·āāļø
either do one sugg, or separate and do two @ashen warren
@austere gazelle just going to tell you that I went ahead and reported that in Dev now, so your suggestion isn't really necessary anymore.
I like the idea for the DoG attack, its like how the staff of the mechworm attacks
but uh
the second one is absolutely SIS XYZFlare
that message is formatted horribly lol
so that needs to go
(Oh no, Obi's suggestion isn't exclamation worthy, just not really needed for the most part.)
oh so the 2nd one was sis i was irght :yay:
And yeah, this 2nd one is a pure SIS.
if you don't know what that means, go read the document in the pins
A lot of accessories in this seem to be sacrificial so maybe some reworks would be appreciated. I was never into equipping trade-off accessories that increase one attribute while lowering another, doesn't feel like a real upgrade from just not having that accessory equipped.
į Please Make The Elementals Visible When You Equip The Heart Of The Elements
@ashen warren in a vanity slot you mean?
yea
because when i played calamity i always wanted to have the elementals on my screen but i never had enough spare accessory slots
yea
Feel free to finish writing up the suggestion, it's valid so yeah.
ok I will, thanks!

Imma just
@ashen warren sugg needs reasoning and less specifics, since it's best to leave the in-depth details to dev folks
they've been told about the SIS one already
Not what I was referring to (I think)
oh wait it's already gone
Meant the details in the attacks
my b, you're good
although...i thought dog was already doing a portal thing
or at least, it was planned
for this update
ngl I thought hote summons appearing in your vanity slot was already a thing
apparently not
DoG does have a portal and kinda a dash
I'm guessing they're sugging a new attack where he does subsequent portals and dashes
Death Doggo is already painful enough as he is; the last thing he needs is more dashing.
That can be left for the devs to balance
is the gap in kirby's necessary ?
@ashen warren I just screwed up while typing, I fixed it tho
I have idea what SIS is. I'm probably blind considering I can't find it
it stands for Specific Item Suggestion
just use ctrl+g and type in "sis" to find it in the doc
You removed the SIS part tho, so 
kirby
The very specific description of the attack and the lack of reasoning still exists tho, so ... yea
gl š
...this is a valid sugg now, I think, but I didn't expect that much of a trim-down 
oh god that is a big trim
maybe reading the doc would be a good idea
ĀÆ_(ć)_/ĀÆ
Your level of description is fine, but you could use more reasoning
Why should DoG get a third color phase?
Literally all you have is "Why not? It would be cool."
You shouldn't go into specifics of what exactly you want the new phase to be
but you should elaborate as much as you can on why DoG should get a new phase
^
There's no reason for another attack to exist
3rd phase DoG portal laser dashes etc make sense due to the lore but u know saying spicy is still not enough you really need to back up your statement
you did present why it would be good for a change but its not enough
If there's a legit flaw in the fight that it needs a new attack, then explain it in the sugg
and if the boss is lacking something back it up with the boss lacks that it needs more of that etc etc
he is? I thought his laser walls is a pain for no hits
I mean to be fair those trajectory lines could appear for a little bit longer
they appear and disappear too quickly in my opinion
is the dash not enough sure you can out ran him but is final desprate attacks just puts him in a frenzy
you could say that DoG's fight is boring or rather repetitive, so adding a new phase could help unboring him
or smth like that
that one got nerfed @signal glade
because yeah, he can literally cheap shot in the past update
I mean DoG is ez if u know how to use normality relocator properly
you could say that DoG's fight is boring or rather repetitive, so adding a new phase could help unboring him
@serene fox good point since DoG is rather tanky
I mean DoG is ez if u know how to use normality relocator properly
Relocator shouldn't be a base for difficulty judgement ig
Yes
no no that is not why i meant
Relocator shouldn't be a base for difficulty judgement ig
@cobalt pewter
Regardless, it still mentions relocator in the fight, relocator bad š«
relocator can make dodging attacks easily (the main purpose of it)
and DoG's attacks aren't for example Yharon styled where bullets is just everywhere
sugg seems to have been killed anyway
Relocator shouldn't be a base for difficulty judgement ig
But in regards of dog, he's too predictable in movement I feel
He always does the same things
just use background map 
Remove DoG, too boring and never able to be fixed
cant defend argument rage quits not even chill
shrugs
ill be honest suggesting aint easy and getting that suggestion approved is another story
Tbh I feel like DoG just...needs more movement tricks, similar to Aquatic Scourgeās spin.
duration of the portals harm the pace of the boss' last subphase
how long do the portals linger around @cobalt pewter ?
I agree
It definitely feels long, the same as the rest of phase 2
does anyone else thinks yharon is absurdly long to kill as well
His maw already does massive damage, so capitalizing on and giving him more ways to use it would be the thing to actually make him more of a active threat to the player. Plus, weāve seen how adding something like a lunge to desert scourge can drastically change the fight.
isn't it like a 4 minute fight
iirc itās been suggested before to nerd dog health
you might just be using shitty weapons
perhaps
yharon tier weapons aren't in the best state rn iirc
onyxia
Yeah there's nothing for portal duration on wiki
is just absolute pure trash
I mainly use galaxia or executioner's blade for yharon
galaxia is okay from what I know
Yharon tier weapons has no pure true melee
Stinki

I had to make do with Stream Gouge and Nadir
this suggestion is valid (wow big surprise right?) but I can agree with it depending how much it is reduced by, in the last subphase, for what you mentioned but,the lingering portals are there to give you ample time to dodge. The idea of the portals is to avoid unfair direct hits, you still get them but for the portals lingering as long as they are, it helps you to at least position yourself from what I'm getting of this
Galaxia is meh I don't remember the time it got, did okay is all I recall
like I know where you're coming from by more attempts at physical contact damage and DoG eating you and while that is nice, if that were to happen it'd have to rework the last subphase again rather than just only reduce portal time, because I know if that's only reduced, people will complain at DoG cheap hits because he zooms
this suggestion is valid (wow big surprise right?) but I can agree with it depending how much it is reduced by, in the last subphase, for what you mentioned but,the lingering portals are there to give you ample time to dodge. The idea of the portals is to avoid unfair direct hits, you still get them but for the portals lingering as long as they are, it helps you to at least position yourself from what I'm getting of this
I get ya there, I would love for it to be reduced to a more balanced amount that it allows both the player to have a time to react while also making the charge a bit more thrilling
I personally wouldn't mind any other approach, I'm just throwing in one of the possibilities
Maybe reduce dog's acceleration speed after he teleports so he doesn't just zoom and devour you?
DoG suggs 
im seeing a trend on the rise

DoG becomes the next abyss for the sugg people 
i hope your only half kidding lmao
dying to dog by his head should delete your save file smh
DoG is Fab's favorite boye
^
turning DoG into a miniboss would make the community shit itself even harder than when Birb got renamed
no
Youāre really off topic and not being productive to discussing suggestions.
DoG being a miniboss and a superboss are both instant no's basically
What if you move leviathan to pre plantera so the ambergris is more relevant to post calamitas abyss
i mean you can do leviathan whenever but give it a minor nerf so its intended to be beaten at that point
making ambergris an actual accessory sounds way easier
^
^that
That sounds more complicated than- yea
^
Leviathan is fine as it is in her current progression point
ambergris is basically kind useless meh right now and nobody necessarily either 1. uses it 2. knows its existence 3. keeps it doesn't just sell it for money
Move Ambergris out of Levi expert drop and make her a new one
But would you not think its only not used because you're already done with your abyss grinding and won't be back until polterghast
should mabergris be relevant for post polterghast then?
that seems more unreasonable
The point still stands
^
Why rebalance a whole bunch of stuff related to the boss instead of adjusting the acc alone
You don't need to move an entire boss just so that her expert acc can be relevant tho?
I dunno, i don't think you could ever make a submerged based accessory relevant unless you present the player with an option to do submerged gameplay immediately after obtaining it, that its immediately before is kind of insulting
or buff it to the point that its relevant to the next time you're doing submerged gameplay
Then
a. rework it as a whole
b. retier it and give levi a better expert acc
c. do smth better than the above two because I'm not that creative 
^
Sure
You could also make the accessory do something different, but make it have an upgrade similar to the original, but for post-Polter
I like that
rework most likely be the go to option for it, re-tier is more preferable to not happen because it'd need to be tested at the new tier with the 5 classes and see if something "interesting" may come about from it
testing doesn't seem that important with generic stat ups
But my thought process was; you just beat calamitas, you can push a little further and do an optional boss in the form of leviathan and get a large benefit for your abyss grinding, but plantera is inbetween those two and plantera is literally THE content gatekeeper
So its rough
yeah, I can see that, as for the testing stance, I was specifically mentioning if it had gotten a rework beyond generic stat ups, because if it gets like +10% damage increase then yeah, doesn't need a test really, it's just a flat incr
simp, thats kinda OP
Alcohol Poisoning exists for a balancing reason, yes
its a config
there arent even 50 drinks
but i mean have you seen how OP they are?
bloody mary gives +25% dmg
iirc
30%
15%.
Everclear is the one that's 25%
I use everclear
oh well
and its a pain
I was accounting for crit as well 
everclear is only 15 secs to be fair
it ruins the fact that you're supposed to select your alcohol wisely
Alcohol poisoning cap changing will only lead to someone drinking 40 alcohols and then one shotting a boss
god
infinite buffs with everclear is :fear:
Okay but a config gives people the option
whats the point
Alcohol Poisoning exists for a balancing reason, yes
Also this^ because realistically, drinking too much alcohol irl will give cirrhosis of the liver and cause real life, internal damage that is basically irreversible
balance configs normally don't make it
having 30 alcohol buffs at once without penalty is beyond broken
beyond the real life effect though, giving a toggleable cap change will only lead to trouble in balanccing
the player could choose to lower tha cap
But they can also raise it
They could I guess, but it's already only 3, so they would not have much reason to lower it
and if they want to lower the cap just use x amount of alcohols then, there would be no need to change the cap
fair
Configs existing =/= excuse to allow unbalanced stuff
at that point may as well just ask for a config to adjust the amount of damage boost you have
drink cactus juice to increase the cap to 5
so you can one shot bosses with a copper shortsword if you so choose
extreme example, but that's a thing with balance config
how many players actualy use the config?
giving extreme examples is my specialty
config is about as important as controls
you give a thorough look at a start of a run
@crude geode I agree with the sugg, but I feel like you should address the portals more beyond just a mention. Because the portal dashes are quite comparable to DS's lunges. It'd help for you to elaborate on why they aren't enough.
did they change DoGās to use portals outside of just laser walls?
afaik no
iirc, on last subphase he teleports in an interval, but otherwise, only when his head's too far
Ah is there something for the final subphase? That's neat
not sure if it's the end result of dog's charge going away from you, but lemme actually check
maybe it is the end result of him charging too far from the player, huh
I'm fairly certain it is yeah
It feels interval yeah, the coming out of portal dash doesn't feel much like a dash to me, feels more of a different positional placement but dog's speed is still conserved mostly
^
Ty
Is the latest suggestion still valid or should it be exclaimed because it's not....really something that would be warranted due to imbalances it'll cause
probably should be exclaimed
Wh- It doesnāt necessarily break any suggestion rules, and balancing isnāt based around alcohols to begin with.
Suggestions are never guaranteed once they hit voting, I should add.
but we just dont like it
The devs can still reject it, even if it meets the star quota.
true
fair enough Lorax, yeah it's not a preferred suggestion but, it's still fine in its nature, nevermind then
mhm
so im thinking about writing a sugg about making dog fight end even if you die right after p1 death
bc rn if you die right after p1 dies, the fight continues
that sounds like a bug
kinda?
it's sort of a bug iirc
because ig technically there is no boss present in between p1 and p2 so nothing happens
check in the bugs doc for it first, then ask in bugs if it's not in the doc
if it's not a bug, then you can suggest it
what a process oki
It's a bug technically but also not, because of what Demik said
i asked
Idk if it's technically intended or not given what Demik said
You die to dog after p1, there is no boss for it to despawn, so you respawn and then p2 dog is there, that's the logic behind it, though I can see how it could be a bug but it's more or less just a feature
Nothing is acting 'wrong' in the game's logic, so it might be more of a suggestion
I'd say go for the suggestion but the case of it happening seems a bit niche when it does
Nothing is acting 'wrong' in the game's logic, so it might be more of a suggestion
mhm
but it could also be simply a few lines of code to change something that is isTrue to isFalse so p2 doesn't spawn when you respawn, so go for it and see what comes about
Do both, double the chance of it changing 
great idea
I'm quite sure how the gap between p1 and p2 (or the start of Universal Collapse essentially) works is intended just to preserve adren between dog's phases
But ig it could result in the fight continuing after you respawned
If Adrenaline is maintained during the gap, then that implies that the game considers you "in a boss fight" during that time, so dying in that time should end the boss fight, no?

indeed
looks good
looks fine
fair enough
looks good, may want to add what Mayonn said though about the adrenaline charging, but that's up to you
ta daaaaaa
in a similar vein during boss rush in the time between bosses spawning your adrenaline degrades to like half and by the time its fileld back up the boss is already near dead and that just repeats
so you never actually get to use adrenaline in boss rush
thats tru
adrenaline in BR just ends up going away entirely after a boss is defeated but also yeah, the boss is most likely dead by the time your adren even gets any real progress. the only time it can more so if bosses that have phase changes that they are invulnerable in, like scal, yharon, od, df, etc.
I'd much prefer if you could tactically use it to skip a boss you might be struggling with
oh that's great

now eye just needs to not be tankier than every other boss while having the mobility and hitbox of of duke and we'll be fine
eoc is fine in br
It seems like its health bloat is to make sure you have to engage with its bleh mechanics for longer
melt it before it gets to p2
can't really melt 7mil hp
that's almost impossible without demonshade full glasss lorax
i always find myself taking 4-5 times longer to kill eye than every other boss in tier 1
but like i mean maybe it was buffed so that doesnt happen
its just boring because its so easy to dodge
yeah Brue, I was mentioning just the current public BR, not the secret beta one that has that
prolly cause it fucking dashes all over the place and you just can't hit it
exactly
EoC in br has like, 7m hp though so it makes sense (as chrono said)
7m health, tiny hitbox, yeets itself all over the place, unfun fight
you can definitely melt it really quickly but I do it with average builds because it's testing and it wasn't a problem
The game basically forces you to use homing weapons if you don't want to slowly go up and down while waiting for the 7mil health to drain
On that note, I think skeletron should only have 2 hands instead of 4 in br for his p2 resummoning of hands, because the hands make it the longest part of the fight for him and it's a little bit janky
2 hands instead of 4?
not entirely true. you can still do really good damage on EoC without any homing weapons, trust me
"only have 2 hands instead of 2" 

Same
yeah I know my typing is wack but I meant 4 yes
speaking of BR, does BR Eater of Worlds make your frames drop dead?
if you use a piercing weapon, yes
No actually, even with a piercing weapon
Do you think being required to have homing weapons on you to make things like eye and skellybum's hands tolerable is something that makes the prep for boss rush better
i cant get more than 5 fps for it
FABSTAFFFFFFFF
piercing weapon in lag regards is fine for EoW, AS and AD, for destroyer it will lag your game a lot, DoG you can't really do this on so not applicable
yeah that
yes it did, it produces a lot less dust now afaik and it also has a bit less of intensive piercing where your game goes 1fps
But in general it shouldn't lag yes?
i had never fired Fabstaff on worms and I don't plan to
Worms are just a special case
If you have anymore BR questions, do ask me though
(so are we going to get a suggestion out of this or what)
nop
If you have anymore BR questions, do ask me though
When will BR OD be nerfed
already happened
when will br be nerfed
It's in current changelogs and it's better yes
I had a decent saying in that decision
the fucking hilarious thing is that with drews i have trouble with fatfuck charges, but in defiled i didnt
Also I'm not sure if this would be a good reason to add yet another config option, but is suggesting about adding 2 variants of Boss Rush progress bars (current and tiered) with a config to toggle between the two alright?
why does BR eater show like 8200% health on the boss health bar
glitch
There are a fair bit of events with tiered progression bars (seasonal moons, OOA), and I feel like BR should have that as well
Considering the event is strictly split onto tiers as well
why is moonlord at the start of tier 4 instead of at the end of tier 3
duke kinda feels like a bleh boss to end tier 3 on
that's just how the order is, not much else to comment or say on it
lauren mebbe mention that br bosses take after their death mode variants
skeletron is one of the easier bosses to melt in br last time I tested
although i was using demonshade so yeah
How long was the test and okay lorax
Skeletron doesn't get a chance to live with Murasama or Animus


skeletron lasted like
a second
3 seconds with triactis
(bear in mind that I'm using an optimized setup with demonsahde)
why is there a health regen config curse if iron heart exists
i would assume its from before iron heart's change
unless im missing something
^
oh
I see Brue, though that isn't a thing anymore because 1. I can see from a standard, average build that a melt setup wouldn't make it that short and 2. because glass accessories are/did get tweaked
so more
yeah I did do that before the glass nerfs
Actually, lemme get into BR and see how long I can kill skelly with true melee
tests don't consider demonshade unless it's specific due to demonshade being basically hybrid armor since it's summoner + x class (no rogue though but that may change depending on sugg approval) but even with demonshade enraging, still no
Anyone got links to speedrun server tho? Wanna get Chaos Mod
https://calamitymod.gamepedia.com/Recovery_Potions does this page not including super healing potions and below mean they can be used in iron heart?
I doubt you could still use healing potions outside of that lis
t
but I've never done iron heart
the iron heart page specifically links to that page, one would assume that means only the ones listed are disabled
ĀÆ_(ć)_/ĀÆ
If you have anymore BR questions, do ask me though
@cobalt pewter might want to save yourself the trouble
?
the iron heart page specifically links to that page, one would assume that means only the ones listed are disabled
@hollow sierra Thatās because super healing pot is a vanilla healing item. The page only lists calamity healing items.
Calamity doesnāt claim vanilla items as their own.
you mentioned about you testing skele with true melee that's why
Which weapon did you have in mind
I'm actually trying to test out Chaos Mod as well, so I'm just getting into the game to test out stuff
But uh, Mura and Animus
Animus 
I got the times of it if you'd like that and take that into considerations
murasama got about 19:30 time with usage of nanoblack here for some bosses that murasama either 1. can't hit really or 2. had a hard time hitting
animus got about 26 mins, same situation with nanoblack as above remember this is avg builds
iirc murasama basically destroyed the skeletron hands decently, animus has a tiny bit of trouble because murasama's arc radius is just big
@placid mason that's already the case
:O
yeah him enraging outside the dungeon was quite problematic
so he only enrages at the surface now
When was that fixed
not sure
Update your mod
It was a few months ago, my mod is up to date now
Haven't fought Polterghast since then
Maybe he wasn't enraged and just got super fast for some reason
He also has a weird thing with arena size and kinda enraging with that.
Already implemented?
maybe?
P sure.
More bloodfin shenanigans. 
I mean other healing potions don't get used when you quick buff either
it only makes sense
That looks more like an oversight yeah.
Yeah
Can you give me a recording of this by chance?
Sure, you'll have to trust me that i'm only hitting the quick buff key š (also i'm using a mod to uncap buff slots)
Odd question, but does anyone else not even notice the existence of the phantoplasm creatures that arenāt the spirits? Like, theyāre so easily brushed aside and ignored (along with phantoplasm as a whole really)
Alright, it's in the dev server now.
Nice 
potion usage after about 100 SCal attempts is pretty interesting to look at https://i.imgur.com/IMYQMDq.png
kinda shows what you need to make more of
~~using bloodfin in SCal
~~
Bloodfins by SCal are kinda worn down yeah.
brimstone hex 
You can probably remove your sugg since it's already in dev Chrono
Oh I just got rid of it.
and i don't even get a cute little goal flag 
Odd question, but does anyone else not even notice the existence of the phantoplasm creatures that arenāt the spirits? Like, theyāre so easily brushed aside and ignored (along with phantoplasm as a whole really)
Like the soldiers?
yeah, and the...checks wiki Phantom Debris.
You could probably suggest their removal entirely. 
imma suggest something different entirely 
Oki, go ahead.
done
Valid as it stands from what I see.
ty
It might constitute too much of a rework, but frankly phantoplasm isn't the most well liked material right now so I think it deserves it.
wiki go brr
yeah, and the...checks wiki Phantom Debris.
Wiki about to take over the whole server.
Just skimmed through them
Overloaded Soldier has a cool sprite
same
they're found in the cavern layer
which
you're not going to be in at that stage of the game
yeh
Yeh
so about 2 people on earth know about them
tbh you could delete them and nothing would change
nor would anyone care
Honestly, bring Overloaded Soldier back to Dungeon and make it the more prevalent mob in pml dungeon, pushing other Armored Bones variants a bit outta way

that sounds pretty cool, actually
Idk about the other mob, the debris thing
yeah true so post ml reduce armored bones and move and boost overloaded soldier's spawnrate
But Overloaded Soldier seems to just be misplaced
It has quite a potential to spice up pml dungeon
Instead of having the exact same mobs as HM
that's fair
is my suggestion fine? or does it need changing slightly
i don't believe it's a bug but it's a small change to fix it out slightly. so idfk
storm weaver is kind of a miniboss innit
Phanto and ecto difference suggestion looks good to me, and it's valid, I like it
fab disagrees on that riri 
didnt fight the recent storm weaver so cant tell anyway
from what I recall, Storm Weaver is borderline bullshit if you don't have Brimrose and literally a joke if you do
there is not a middle ground
its a joke if you use gravity normalizer potion
(then again, I haven't fought Storm Weaver in a hot minute, so forgive me if my knowledge is a bit out of date)
storm weaver you can do without brimrose, you just need to have some decent mobility, which includes a good dash and ground speed. gravity normalizers not needed since SW has no enrage
I never used neither brimrose nor relocator vs SW
Then again I've been distancing myself from rod and NR

But I never really considered using brimrose
I'd imagine so given grenades would just shred him otherwise
but
Holy Collider shreds it
grenades

its still pre hardmode
it dosent even do jack vs destroyer
what makes u think it can do ebtter
vs weaver
I posted it in mobile and I'm ashamed I didn't press shift+enter for the title rip
(I thought they were called "calamitamini")
there's calamini, catamini, catamini.
confusion.
those names are too long
we need official diccionary for calamity acronyms.
like who wants to write cataclymini
catamini sounds better and is easier to type
we need official diccionary for calamity acronyms.
ye we do
well, back to the suggestion point.
that flamethrower on catamini cant hit nothing if it moves more than a block
well, seems nice.
it gets slowed too much
when it is throwing flame
hits less stuff than slime staff vs scal
for the sake of balancing, im going to ask why clonamitas is able to dash to you with pin point accuracy even if youre moving up and down
yeah it'd be more community related than that of the game, because in game there aren't really any acronyms
yeah
(though making a giant community post or something of a dictionary like that for acronyms seems a bit of work for a small thing)
ill remove the sugg
because in game there aren't really any acronyms
"DoG" is in the game iirc
You can always ask clarification for what they mean and after doing calamity at least a couple of times, you'll know the acronyms like: SW, CV, AoTC, pbg, e quiv, etc.
wait whats AoTC
ark of the cosmos.
there is? might be on a tooltip then or something, don't recall it being mentioned in the fight or on the cosmic worm
I will do the acronyms list at all.
yeah, it's on a tooltip
obb, tbb, aota,aote, you'll just know these with time and some backwards engineering basically
don't remember where
(also in 1.5 years people won't understand what "bumblebirb" is, so that will have to be there) 
bumblebirb
there is a lot of specal names and stuff which mean things, which was the primary reason for the sugg
birb
well actually the primary reason was that its a pain to find the names of the stuff in entropys vigel
@summer sentinel on the Lacerator's tooltip
"...Someone thought this was a viable weapon against DoG at one point lol"
that's why you just call them laser eye, flamethrower eye, and charging eye
the game doesn't call them that though
then let's amend that
but my point is that the name doesn't matter
acronyms in the community may be fixed at a name decided by it, personal acronyms can be whatever the person want.
oh I see Philo, Terry probably added that in most likely
lol terry
Terry did the Lacerator memes, dunno if he was the one to add it to the tooltip though
easily could've been Fab
I don't think a shadowspec toilet is getting added ever
also this seems a bit like a SIS

oh I see, thanks Iban
anyways would be funny to have it get exclaimed
also this is not a valid reasoning so I'm exclaiming it
I thought shadowspec suggs were a dont
@plain river no
they are a don't, and joke suggs are also a don't
In regards to Philo's ping, what Sandstone said is also correct: no recommending shadowspec tier items as they are dev-specific items and as a result, are different from normal suggestions, also as I said above, this isn't a valid explanation at all
also why would you use a toilet as a weapon
I just kept it up since I don't normally like deleting suggs but, this does violate more than 1 thing so sure
@plain river see above as to why your suggestion was deleted, thank you.
well Philo, become calamity dev and code in the item, very good idea
nah
I spent my entire life fighting with idiots, I'M NOT GOING TO BECOME ONE OF THEM
(where does the poo go)
into the environment
vouching for a god slayer stall
now that dog is dead his pocket dimension is free storage space
im probably ranting but its a common complaint i see around 
two words:
@vocal grotto kill
@pine pine wot
good suggestion

ikr
insta transfer to #suggestions-voting
i really feel like thats all the game is missing

in a prefect world maybe eozvar
sad
never will be
bad server
smh biased staff bad server
ok
what was the sugg
it was a meme
a very good one
no
it was literally just a meme image
censorship 2020
a
It's a meme. That being said, take this conversation somewhere else.
ok
memes aren't allowed on this server, correct
except in gentalk, where you don't have perms to post them
that's because moderators got sick of idiots
discord mods
while I do feel like the christmas thing is low effort enough, I think it's kinda out of place and specific
I dont see any christmas sugg
there's very little purpose, is what I'm trying to say
the give scal special lines for holidays thing
it's the scal holiday one
ah I was just looking for the word christmas
it seems kinda weird to me, yeah
and yes it is very low effort
@ashen warren ^
I didn't see it before cause of the amount of suggs above and below
I don't see it contributing much to the mod + it seems really out of character and specific for scal
^
not really any reasoning as to why she needs it for holidays, just that "she's sarcastic and stuff so give her more lines"
SCal fight and Calclone fight is meant to be more serious so adding the lines I feel would, as Brav said, sort of diminish the mood and the severity/underlying meaning and important of the fight
MERRY CHRISTMAS, YOU BASTARD, scal probably
fair enough.
If they're going to add holiday lines, give them to NPCs
Permafrost could say something about the winter season idk
more fitting since he can look santa clause like
Fellas I wanna pitch a suggestion and wanted to see what you guys thought first before I submit it
what is it about
(also if you're written it out, you might as well post it)
(suggestions are released 24 hours after posting)
So I'm thinking about if the Rover Drive had an additional benefit when paired with Wulfrum Armor, similar to how the Starlight Wings and Ornate Shield give different benefits when paired with Daedalus Armor
whether it be a tiny stat boost or a small extension to the energy shield you get from the drive
Personally, I think the synergy should be longer uptime on the shield
yes, wulfrum armor and rover drive would be a cool little feature
similar to the Shield of the ocean with victide and what Cosbat said.
Also similar to pretty much most wings
like the hoverboard and empyrean
SCal suggestion: it wouldn't hurt to have an indicator though I'm a little confused on what the indicator would be. I think imagine scal for example may indicate you to kill sepulcher hearts because she's guarding them, but other than that, I don't know if it needs an indicator because you learn from fighting the bosses as it goes, not just learning it as the fight goes (both can work though)
config option: Yeah I agree with that, the cadence hearts are nice but after some time when you get them in hm or you use mutant mod/luiafk and they become a perma buff, the effect can get a bit "stale" after time 
tbh just outright making sepulcher invincible would make it a lot easier for newer players to figure it out
invincible as in?
I'm not sure how they'd fix the issue then of still needing to kill the sep hearts because it is something you need to do, otherwise sep+scal invulnerability/high DR makes you unable to progress effectively
I'd imagine a lot of newer players are confused that there's this big ass worm following them that you can kinda maybe hurt a little
so just removing that would cause a lot less confusion
oh you mean make the worm entirely invincible to the point where you aren't able to hit him? I mean maybe, but then you'll have the issue of it being "too easy", though maybe it's warranted since it's the start of the fight?
I'd say it'd make it less annoying byeah
idr exactly for me but when I first fought scal, I was confused as well as to why I couldn't damage her, then I accidentally hit an orb and I was like "oh" and then did the rest and I got it
sep phase is very inconsistent just cause sep can make the phase last way longer than it should
though truthfully when fighting scal, it shouldn't be expected to just sightread the boss and win, but rather learn their attacks and come out on top
When I first fought scal I thought you had to kill sepulcher 
this is apparent when you fight yharon for example and same with DoG, you don't know what happens until it happens
well yeah that applies to most boss fights
sep phase consistency is another issue that may be addressed, though it's sort of a low priority on that regard I'd imagine
but it should be a lot easier to tell what exactly you're supposed to do
instead of just
figure it out
yea just some indicator might have helped, but it was a blessing in disguise because i got lul at the end
and lul is epic
could just add some form of more glow to the sepulcher hearts potentially, give them a little bit more of a red tint to signify their importance, like a bit of a spelunker effect, this'd probably do perfectly
yea
or actually any tint that contrasts the darken background so you can at least figure out that these 10 hearts at the top of the arena aren't just for show
maybe in the first sepulcher phase it could do that then in the second it doesnt
don't see any harm in it happening in sep2
that'd work yea, since you would've known it already once, though it'd be easier to just apply the case to both I'd imagine
maybe the first time, the orbs are all over the place instead of just on top, then the player has a higher chance of accidentally attacking one incase they donāt get the other hints
and the second time the orbs are on top
ehh that one will cause issues
that would essentially change the beginning of the fight to be pure rng
like what
having rng decide the sep orb location will only cause more trouble than good
ah
makes sense
what would be cool is if the orbs noticeably pulsed, that way the player would know that theyre alive and maybe attack them
Depending on what code cases are followed and what boundaries are given, 3 outcomes can happen.
outcome 1: they are bunched up, makes it easy
outcome 2: too far apart, makes the fight unfair/dragging on
outcome 3: it works just right but only at that moment due to scal's brim blasts also being rng on where they explode. they explode the same amount and same timing, but the location is diff
What if you give the orbs a spawning animation
Like they fly from the player or the segments of sepulcher to their usual place
And leave behind a trail so the player can notice them better
Or the orbs link to different segments of sepulcher
Something to demonstrate that they're connected in some way
i could see them going along with a lot of other visual feedback
sure a spawning animation would better indicate that the sepulcher and hearts are related
but nothing in particular is indicating at the beginning that the sepulcher is granting scal invincibility
maybe something like the DoG portal telegraph near the end of the first bullet hell to indicate
What is the minimum amount of votes to get your suggestion into the mod
A lot of this has to do with visuals
well, no amount of votes gets your suggestion into the mod
ah
all the star system guarantees is that the suggestion will be sent to devs
i see
and from there it is judged on the devs standards
ahh
eah
though sometimes if your suggestion is something minor, like an oversight or a nerf/buff, it'll most likely be implemented before getting 200 stars
its 160 for server suggs and 200 for mod
P sure astral underground rework is already in progress.
You prolly need to wait a bit longer before posting @proper grail
Oh shoot I missed tgat
Also the suggestion is pretty aggressively worded, and makes it sound like everything in the astral underground is an eyesore that has no value in the mod.
Well, to me at least, it is an eyesore that has so much wasted potential
Still, thank you for notifying me that the suggestion was a duplicate
Itās fine that itās a duplicate, itās only been like...one month though, so I would probably wait.
wow another config sugg
these things are arrive en masse
but yes, i like this one
I also agree on this one
I concur
can't we just outright remove the hearts 
REMOVE

the hearts are tiny
the hearts are definitely a good indicator you have cadance
Isnāt it a reference to the love potion effect?
other than the buff icon
just remove love potion
Isnāt it a reference to the love potion effect?
oh good point
pallad has them too
it is
P sure astral underground rework is already in progress.
@crude geode no tool reaction, so uh.
shush
i wonder if the astral would ever spread like the evil biomes
It was approved, so it should at least have like...two months before getting reposted.
Solstice suggesting it again would actually increase the chances of its implementation.
NO
plz dont
I'm not for removing the love potion brue, just have a toggle with it since it's nice to have at times but shouldn't be entirely gone
Yeah

yeah Cursed, it's just things like that take time and what not
yes but configs are stupid afaik
it was in regards to the astral underground rework
Ah Ye
Chetto is there a deleted messages channel?
what about two cadence variants?
i wonder if the astral would ever spread like the evil biomes
Never
one with and one without the hearts
what about two cadence variants?
one with love and one without?
Give players a good reason to visit the underground Astral Infection
Right now, the underground Astral is really, really bland. There's nothing interesting, there isn't any loot, the fog makes exploration annoying, and there isn't a single unique structure. The meteors are hardly exciting. Also, the biome is very small and currently doesn't have room for much content.
I suggest that something, anything of value be added or reworked to make the underground Astral something other than the ugly terrain hazard it currently is. Literally anything would be fantastic.
Here you go.
š
Thank you!
Wonderful.
Not a problem, we can indeed see deleted messages.
Staff channels are a godsend
It would be a tiny config Brue, nothing major, although to what you said, I am also considering what a config that tiny would be a bit of a fruitless effort
perhaps
logically speaking just slapping onto another config for just a small thing would be
so I'd lean it'd get a recipe change, which is fine ig
I personally would like to see the suggestion a bit less aggressively written, tbh, as there is some value inherent in the underground astral already that youāre not pointing out, such as a few weapons and an accessory for summoner, as well as some music iirc
yeah, let's stay away from the aggressiveness
Solstice can reword it then because that is true yes, such as astralarchnea staff, the music and then the star starbuster core, and hive pod (I think that's all of it)
i get what you mean but
there is some value to it
(and also the devs probably won't like it if you word it like it's an entirely useless creation)
^^^^^^^^
(might want to reword the first paragraph a bit)
also mentioning calamity with useless biome sounds a bit, insincere I think
(Also being up the fact that there is loot drops already in the underground astral, and a music track for it)
Sorry, you're right, Astral is just one of my pet peeves 
Yes the biome isn't used often but it's not inherently useless on what demik said
Yeah.
(which is what cursed said
)
~~which is the feedback I got when making an astral underground sugg
~~
(I said what cursed said too
)
(That is true
)
In general, you donāt want to make suggestions aggressive and rude because not only does it make your suggs less likely to actually be approved, it also trashes the work of the devs who spend a decent portion of their lives working on this mod. Itās very rude and inconsiderate to completely disregard the work put in, especially when itās something as subjective as the appearance of a biome.
Okay I get it, it's what everyone said
Yeah, I understand, I just let my frustration take over for a moment. It's been reworded
Tbh I donāt feel like the middle paragraph is necessary, but that may be me.
no I feel the same too, 2nd paragraph could go if you so may choose to do so, or rewording works. rest is fine
I mean tbh I agree
Underground Astral is pretty useless
I mean you can onyl find Atlas on the surface
not much underground
just stardust and some weapons post aureus
I mean, summoner would disagree with you there.
i said some weapons
Considering they have an entire accessory there.
Wait wut?
nebulous core
you can fish for it post-AD I think in astral crate but ignore this
Donāt think itās nebulous core Lauren
See? Obscure
star buster core thingy
wait yeah I mean starbuster core
We have too much Cores in Calamity is all
Considering you use Starbuster core for nucleogenesis...not that obscure.
im surprised my suggestion has 56 likes
havent we gotten underground astral suggestions before
Yeah, thanks for getting me to reword that guys
Np, we all have our moments of passion about this mod and wanting to improve it
I just let my private venting about my new favorite game get away from me
Since Terraia proper died at 1.4
How come?
It died as in that was the last update
Mhm
ah
o h
Itās a bittersweet finale
well it got a bunch of attention from it
that wording is more vague then the underground astral
The end of a long, beautiful journey
But at least we have modding
terraria was pretty huge pre 1.4 anyway
Calamity is the future of Terraia. Point blank.
i remember videos getting hundreds of thousands of views even in 2018
Calamity is the future of Terraia. Point blank.
@proper grail mods in general
Calamity.
There are others
^
but theres so much more out there
like Legacy Mod
even smaller mods are fun
Stardust River (something like that forgot name)
like gensokyo and consolaria
Ye thatās right pedguin
clicker class
Consolaria brings my old memories back
ocram is really fun boss
are we going to get a suggestion of this or
Have you seen what Ozz, Fab, and Dom have done? They've basically rewritten most of the terrible code in base Terraria. Enough for it to be an entirely separate game if it wasn't a mod.
This is getting.... a little off topic
but while calamity draws people into mods
would you not agree?
the sheer amount of content keeps it here
!ot if I had perms
wait this is the suggestions channel shit
Yeah
i thought this was general
tends to feel like it is sometimes
this channel is the undisputed king of derailing conversations
mhm
(you forgot Ben for the code) also as long as you're brainstorming in suggs to write one, no issue, just don't start talking about idk, jupiter or something here
Well, in summary, I say Calamity is the future because it is the biggest, best, and most bug fixing mod, with the most competent coders imo. My piece has been said, I'm done


