#suggestions-discussion
1 messages · Page 1028 of 1
also talk about Cursed's suggs I guess
and help me get him to make them not take up like half a screen :ech:
no
Your recurrent "fucking HotE component nobody uses" sugg for analysis today
I don't use hote materials tbh
They are bad
Really bad
rare sans: am I a joke to you?
the only reason people actually use half the stones is because they're horny
any stone that doesn't summon tits is irrelevant
yes that includes Aero Stone
I think
By the time i get rare sandy i insta upgrade into HotE
do people still simp for Aero Stone or no
fuck
frog leg better
it's just piss easy to get so like
And made into a single entity
Frog Leg is also piss easy to get, you get fishing gear out the ass from DS
Is it good
Dunno i don't even use frog leg i couldn't care less about mobility after having bob
That spawns the twins
okay but fuck fishing
okay but fuck stone drop chances
Okay but arma
also both of us are wrong because if I remember rightly Green Jellyfish got moved to pre-Hardmode
which means you can actually get Vital Jelly long before either of these

Change airstone to water stone even with pearl existing to accommodate to the bosses that drops it
...I just checked
statistically speaking, Vital Jelly is actually better than Aero Stone for movement
Bruh
it goes uh
frog leg>vital>aero I think?
Actually if ds expert acc didn't exist an aqua stone could have an use at that tier
Aero is kinda pointless with its current effect
And tier
Perhaps one or both could be changed.
anything you could give to Aero would be more suited for Aerospec
you know, the movement-based armor set that doesn't actually get much of anything movement-specialized
made with air metal found--
...ignore where it's found, actually
made with air metal which should be found in the air
Aero stone could be moved to aero tier
Why is aereospec a thing again?
probably to give Hive Mind and Perfs actual unlocks since they're too close to the vanilla evil bosses to unlock anything else within reason
welcome to Calamity, may I take your order
yes funny fabsol boss with 999999999 damage and infinite life thanks
we don't have Cirrus boss
hi I made a suggestion about that factoid about aero being bad..
Fabsol boss (in real)
we have Cirrus NPC though
anyway I'm not gonna make another sugg at least for a little while since I wanna give my RE gun sugg the chance to actually get stars
don't do multiple suggs in quick succession by the by you're sabotaging yourself and everybody else
especially if they're large in terms of space taken
I am currently in the process of working on a doc discussing bad accessories.
Doc 
I will
But I am not going to be putting everything in said doc.
docs never get read
But I always keep my suggs at 3 in posting, not sure if it helps
it's a fact of sugg life
Now I'm thinking
I will be putting "blah blah doc contains more deets but a lot of accs are crafting fodder, way too conditional, or just not useful for where they are."
What could possibly be good for stealth strikes of rogue weapons with low use time
Like
Or should stealth just be adjusted a bit to cater these generally spammy weapons? e.g. at a use time threshold, the lower the use time the higher the stealth damage will be or smth to that effect
If cursed, thomas and IHS all fused into one, pretty sure they'd just own this channel but anyways, people like aero stone for jump speed since they don't have much else to use. iirc it gives some damage and that's about it
If cursed, thomas and IHS all fused into one, pretty sure they'd just own this channel
Branch rogue in spammy and stealthy weapons
Spammy don't have strikes, and you know, stealthy, well, you also know
vital jelly effect would most likely be the most fair. frog leg is a bit too good depending on the case, balloons should be fine too actually
I do recall the aero stone being nice to use for KS and eow/boc but I think it had gotten the damage and jump speed nerfed so I just stopped using it
Stealth strikes are supposed to be global (especially since hybrids will be gone at 1.5)
that prolly doesn't matter byeah
(hybrids will not necessarily be gone in 1.5)
Mmmyes
I also like 3% more damage to my 15 damage wep
(hybrids will not necessarily be gone in 1.5)
What (what)
wtf ben is shitty green???
(doing stealth strikes is hard work and unmotivates me so it may not get done)

and we planned to keep a small handful of hybrids
But most melee / rogue stuff are gon?
they aren't gone, they're still here :)
It's not shitty green
quiet Brue
maybe
Mmm
ok this suggestion doc already worries me
jesus christ
There's been like 5 rework X accessory suggestions 
like actually calm down
why is aero stone on this doc
alright well if my RE gun sugg had any chance of being seen before it certainly doesn't now
bc I'm combining a generous amount of the previous suggestions
and deleting the old ones.
4 HoTE fodders...
alright well if my RE gun sugg had any chance of being seen before it certainly doesn't now
rip
how is cryo stone not in this doc
I don't think necklace of vexation needs a change really, it kind of makes sense why it's under 50% given you're the tank melee who is using it, maybe 60% hp may do better but doesn't need a rework
20% damage buff when under 50% hp
Vexation is actually way better than I remember it
Also I already planned an Old Die sugg a while back
except...above 50% HP it's worse than the Avenger Emblem used to craft it
@radiant meadow wasn't old duke's scales getting a rework sometime since it was subpar + it takes an accessory slot?
kinda planned but no solid ideas
how to make corrosive spine more interesting...perhaps it can give some form of rogue damage or projectile velocity. maybe some form of a jump speed boost might work, tho damage/crit/proj speed suffice
@unreal viper could you please remove your two suggestions about HoTE stones? I condensed stuff into a document.
shadowflame should give a minion slot, confused as to why it doesn't, might be an overlook
I should just write up a bunch of theoretical reworks
and then never post any of them as suggs 
First Shadowflame is a really old accessory
It also sorely needs a rework, like Gehenna
can we put void sash in the doc
yes
marginally inferior to aegis for numerous reasons
Either way, Old Die
I was thinking about it "rolling" a random debuff effect when using rogue weapons
Instead of increasing the area of damage RNG
I forgot about gehenna only recall it as material for VoE
everyone forgets Gehenna
on that note: amalgam should get reworked too but that's for another time
amalgam got a rework recently.
Amalgam needs a new minion to go with the acc
It might need another one or a tier shift, because nobody picks it over the other cosmilite equip crafts
And with the rework, it doesn't help the acc much
CotBG might be the all time worst for its point atm (at least until 1.5)
imo
cotbg is fine tbh
post-DoG accessories are basically: ely traccers, asgardian aegis, maybe DSA since it's less glassy, and cotbg
Personally, cosmilite tier is...kinda bloated
At least Amalgam still have a niche of water-oriented acc
boring but it's good
ely tracers and cotbg are practically given, asgardian aegis is subjective on whether you 1. want a dash even or 2. you use void sash
If you know how to dash with Aegis to negate Yharon's dashes, CotBG becomes useless and Bloodflare Core will dethrone it instead

oh sponge is the 3rd one that's given, right I knew I was forgetting something
aegis dash is dumb and stupid and inconsistent I swear

elysian or asgardian?
both but mainly the latter
Both are similar, just different in range no?
since you use it against yharon
what's "inconsistent" about it?
when is bashing not inconsistent?
The inconsistency can be annoying yes, but I find that with the perfect timing of both you and Yharon dashing against each other, I almost never take any damage
Probably just me
Don’t feel the same way. Yharon’s dashes make me upset and annoyed.
With the aegis dash in mind, CotBG becomes kinda bleh and Bloodflare Core becomes king because even if you failed the dash, you can mitigate the damage from the restored def and hp
Has anyone actually used the stat stick buff key of those shields?
yes
it's pretty good for tank memes
But again, I haven't seriously done scal in a while
It just feels clunky and like they really don’t need it
They don’t need it but it is good
Counterpoint: Flesh Totem works only on contact damage, whilst Bloodflare Core works regardless, making it a bit more flexible to use

flesh totem is also an earlier accessory
Imo the movement speed tradeoff doesn’t feel significant since movement speed isn’t that helpful anyway
Yeah I was about to say about Flesh Totem being earlier
And it doesn’t really belong in the shields
Yeah
can't you use it against' calclone
The reason it's there in the first place is to "reward" the player for surviving brimmy
(all it does is halve Brimstone Flames damage)
not like I have but
You can yes
The reason it's there in the first place is to "reward" the player for surviving brimmy
bruh
- it's not even a guaranteed drop outside of Expert
b) I thought that's what lore items are for
what makes it an award for surviving brimmy
another Metal Gear reference? 
a) normal is irrelevant
2) idk brimmy's lore sucks
isn't everything she unlocks a reward for surviving her
half the mod is a metal gear reference
Bruh
no more Metal Gear
@wary herald Making a suggestion for the sake of a reference isn't allowed.
the entire mod is metal gear in terraria iirc
@radiant meadow ooph i dint now XD
Read docs in pins
Calamity without the metal gear
_ _
(delete your suggestion or people will keep pinging you about it)
when is bashing not inconsistent?
I don't necessarily just ram intot he bosses though
(or just cyberbully the mod that's here into deleting it)
@summer sentinel
what
oh okay it's gone
The last sugg
pog
I deleted it before you pinged
Why is abaddon even used in asgard's valor.
it's to justify Asgard's Valor's BFlames resist
Why does that exist
that is literally the only reason
On valor
Byeah, Abaddon is rough (again, not the mod)
imo Valor itself shouldn't exist but that's just my two cents on the matter
no, not the yo-yo, I mean Asgard's Valor
Added Abaddon to the list of garbo accessories 
What's about valor actually
okay listen I have a vendetta against Ankh upgrades/buffs and for good reason
Ankh is already fucking absurd
you get immunty to legit a dozen extremely common debuffs
~~yeah but one of them is silence and I hate silence thomas
~~
tbf, Valor doesn't deserve to exist either with Cascade's existence
I mean you're not wrong but Valor being trash is a topic for another time
tbf, Valor doesn't deserve to exist either with Cascade's existence
Common issue with Dungeon loot
hmmmm maybe getting a use for the encripted schematic?
the Dungeon Loot Experience™️
It'll get a use
Soon™️
When 1.5 drops
everything you get is immediately outclassed or used in something that outclasses it
Aqua Scepter Thomas 
Aqua Scepter is

Meme
Aqua Scepter's existence is dumb.
Muramasa ---> Night's Edge
Blue Moon != Sunfury
Handgun ---> Phoenix Blaster
Aqua Scepter technically isn't outclassed directly...but nobody uses it
Magic Missile != Flamelash
Valor != Cascade
Cobalt Shield immediately goes into Obsidian Shield as Ankh prep
and then Shadow Key is the reason you even get half the outclassing stuff
give Aqua Sceptor triple shot
(Can we talk about how Silence is a stupid dumb debuff. It's literally a debuff specifically designed to fuck over Mage.)
(and Weak is literally a debuff specifically designed to fuck over Berserker)
(your point is...?)
(also Cursed as a debuff is even dumber don't even start)
confusion is the worst debuff
(Vanilla Design™️)
that's a good idea
Stormtrooper debuff
ah yes. stormtrooper debuff
you have no fucking aim
Makes your weapons super inaccurate and disables homing
^
rise of the sentries
sentries just fire straight
all you minions shoot projectiles
you can make them do other things

also not all minions shoot projectiles
you can make them just be a mine
and then you create a minefield with them
well
[[Blood Clot Staff]] and its counterpart be like
Ancient Ice Chunk be like
what counterpart, all I see is the same weapon 
and oops all of your post-DoG summons are now gone
hippity hoppity homing is now my irl property
Homing should be erased from ranger
Homing should be erased
@unreal viper Can you please delete your aero and cryo stone suggs? I included those two in the accessory rework doc and they're kinda redundant as a result.
I mean, if he doesn't want to delete the suggestions, he doesn't have to.
True. But as Thomas said, decreases the chances of any going through.
I think he was just talking about his own sugg 
The more exposure the better
Cryo and Aero stone are terrible (even though Aero is OK if you can't find vital jelly/fish)
I almost suggested something again
But I got reminded of my own sugg limit in posting

Basically this
Rework Old Die to be able to "roll" an array of player-inflicted debuffs on rogue hits.
Make it stealth and sounds fine imo.
small game: find a rogue weapon with a stealth strike that inflicts 6 different debuffs
Mythril Knife.

Challenging the person who updated most of the stealth strikes isn’t the best idea 
Challenge the person who made them instead
good idea
Indeed
oh
The collective five brain cells of #suggestions-discussion started clacking together to rework mediocre Calamity accessories
yeah Rover, had the same thing but just -300 from that
I’ve heard of the legendary rover accessory rework doc
The collective five brain cells of #suggestions-discussion started clacking together to rework mediocre Calamity accessories
4 actually, Cursed, IHS, Thomas and Ian
I’ve heard of the legendary rover accessory rework doc
This is just a myth rover made to reassure everyone
actually feedzuh, everyone else who speaks in suggestions adds up to one (1) extra brain cell
no its still five
smh
I think you mean subtracts

i suck the knowledge from other people to gain more power
Aaaaaactually I have 1 slot in posting
So I might post the Old Die rework, or something else regarding stealth

Do I really speak in #suggestions-discussion enough to warrant being a fifth of the brain cell?
Lol
I would speak more here, but I'm barely online because of my home situation, let alone how busy I am when I'm online
It's all good
Your presence is welcome but not mandated.
Still, I'd say I'm a solid 1/100 of the collective brain cell. I make useful ideas that (so far) the community has always liked
No posts have failed to reach 200 stars and that's a matter of personal pride to me.
Reposted it so it doesn't count. That one got buried far too fast, the repost got approved
That's true
what about make old die
So technically yeah
to make the negative roles like -10%/20%
so its a buff
and its not expanding it and making it more rng
if its supposed to be taht way
fine
It's uhh
It already is
ik
-25% to +30%
its already rng as fuck
yeah
so why not lessen it
tho Rogue weapons roll twice
to make it viable
rogue weapons rolling twice is so rng to
u can just get 2 bad roles
Old Die will never be a must-have acc by nature, it'll always be a niche pick and IMO I think that's perfectly fine
(imagine a hardmode old die that had saving throws lol)
I don't know about anyone else, but I'm really peeved by the fact that the Vortex Booster and Nebula Mantle are so much worse than the other fragment wings
tbh all four of them suck pretty badly
Seraph Tracers just kinda... blows them all out of the water
imo I think that Seraph Tracers should just be faster boots, remove the built in wings
Cryo stone is rare? Huh. Got it on my first kill of it.
After ML, regular wings are just kinda... irrelevant?
I've never actually used Drew's Wings outside of crafting
seraph tracer modification with regards to vortex booster and nebula mantle seem a little fruitless to do
I think the Foliate Booster (not correct I know) is actually decent
Or alternatively, let us run wings and seraph at the same time but it disables the wing portion of the boots
What I'd say would be tarragon wings become a bit better or both seraph/tarragon get balanced a little bit where say, it makes worth using tarragon more worth it than tracers
Ah right, I think Silva Wings are ok
I was just gonna say buff the VB and NM to be equal to the other wings
the only time tarragon wings are the peak optimization are when you are doing a tank build and yeah, silva wings are godly ever since the draconic elixir nerf
It'd be nice if the wings helped with the set bonuses
at that point in the game with post darksun, you do not need ground speed, you just don't
honestly why doesnt calamity just add one more accessory slot dedicated to separate boots and wings
that's what wingslot is for and 7 slots is plenty
Inventory management is a key challenge in Terraria imo
I mean like rework the tracers to be boots only but have a wing slot to choose between different wings so we can have the speed of the tracers we want synergising with the wings you want
calamity > vanilla
Because accessory slots are hell to add
that iwll always be the case
Of any kind
every post ml pair of wings is well worth using besides elysian
Calamity is the future of Terraria. Change my mind.
Wingslot is barely-functional at best
tbh it'd be cooler if boots and dashes combined together instead of boots and wings
@dapper coral wingslot is actually one of the more busted
+1 acc
slot
is nice
and you have it fromt he start
(limited to wings only)
tbh it'd be cooler if boots and dashes combined together instead of boots and wings
It'd make more sense, but SoC threw that out the window many versions ago
it'd make a neat sidegrade; weaker wings for a dash
limited to wings only but u still have 7 accessories
u can deticate to
that arent wings
I don't think Demik is talking about the power
boots are a necessity anyway so it wouldnt make a difference
I think he's talking about the code
but it gives more flexibility to wing choice if that were to be implemented
Boots aren't a necessity, no
Boots are the most valuable in situations where you need ground speed
In a perfect world, movement speed would affect flight but nope 
I've never actually used Drew's Wings outside of crafting
Drew is actually good for scal compare to Celestial Tracers imo
yeah if the ground speed ends up throwing you off
But in general hover in vanilla wings should be improved to be on par with Hadarian
That's what makes vortex and nebula wings particularly garb
Disregarding tracers
There's literally no benefit to using vanilla hover
I think he's talking about the code
correct
relogic added room for 7 accessory slots when they made the game, and adding more is insanely difficult and buggy
wingslot, while functional, is barely so, which is what i'm talking about, and that's why cal will never add an 8th slot
Also imo pillar wings should also be brought down to post Cultist, because not only Tracers, Celestial Starboard in 1.4 made them a lot more irrelevant
And bring down Hadarian so that it doesn't get outmatched by pillar and exodus wings
Old Die will never be a must-have acc by nature, it'll always be a niche pick and IMO I think that's perfectly fine
To be fair, this is the case with every accessories from Bandit aside from the 2 gloves, Venerated, or Dragon Scales
All of them are too niche
Actually now that I think about it
There's something better than Old Die to be changed
Another acc in mind is Momentum Capacitor, but I'll wait until Relic of Convergence sugg go through into voting
Forgot Ethereal Extorter, it is alr
Wait, wdym "Reworking the coin drop to be all the time"?
It spawns coins on contact, like Slick Cane
And... it doesn't work on statue enemies
I think you may have accidentally misinformed yourself
Capacitor is fun tbh, it makes projectiles go zoom, and gives a damage buff
another thing i've noticed is that the location of the health percentage and the boss name have been swapped, not sure why but a config should probably be made for that as well, since more customization is better, right?
This would have to be a seperate suggestion, unless you're willing to change your sugg to improving customization in general. @manic aspen
You had something Rover?
@manic aspen ...
......
......................
damnit
Did you miss this config
So it's already a thing.
Sure is. It was implemented alongside the healthbar
before we even had a config
It was on a hotkey.
should i just make a new sugg revolving around the new config and improving the hpbar appearance
You could, but it might be a bit redundant: #suggestions-voting message
that should just be a config and not an actual change.
It's probably fine
Also if you're gonna complain about the spritework, there are more pressing issues than the lack of hueshifting, lol
like the fact that it's not in 2x2, or that it lacks outlines
what are pressing issues
As in, more significant
i don't know a lot about modding, but i don't think a small change to colors should be that difficult
Well like
sure but, you can't really hueshift something that isn't shaded, that doesn't make sense
And, it's not really meant to be an object, it's supposed to be a digital UI, so the lack of shading makes sense
. okay
and iirc the healthbars are unpixelated
which clashes heavily with the rest of the game
you could make a pixel art of it but still keep the overall design
final dawn projectile is pixels
it's still not really a great thing to have though
anything not pixelated doesn't go with terraria's style at all
final dawn projectile is pixels
is it?
Final Dawn is pixels, yes
well fuck my eyes
The argument that the health bar does not utilize pixels is totally valid
i think it would look brilliant if it did
i like the sleek design, it's a lot better than yabhb in my opinion
Feels kinda redundant as a sugg considering there’s already a sugg in voting about the health bar.
i think calamity is just gonna binge off of the 1.4 vanilla bar once that comes out
Either that, or just don't do anything with it.
it has to be this way
Standing here, I realize-
All present suggestions fine though? Haven't asked this in a while.
Technically @hollow sierra, your suggestion is a future content sugg. It pertains to the upcoming Adren changes in #changelogs and not current in-game, so is therefore disallowed
Feedza pointed that out yesterday
But didn't ping a suggestion moderator?

another healthbar suggestion/UI change huh. Interesting
something like a suggestions moderator was suggested a year or so ago iirc
though i believe it was denied cause only, like, three people at the time would be valid for it
There was something, yeah
I thought 1.4 is going to have those fancy looking healthbars
@hollow shell I'm aware, my reasoning is in the sugg itself
And reading into the future content "dont", it pertains more to things that that are completely unannounced, the doc's example is a yharim fight which obviously you would need first hand experience to comment on and can't even comment on at all if you don't know exactly what the fight consists of, but this is just basic math regarding an already announced change
There’s been cases before where people have tried to make suggestions about unreleased changes in changelogs, but it’s been vetoed.
Essentially my take on sugging based on only changelogs is that you haven't tested it directly yet
And who knows what would happen with the final product
the mods and devs can take it down if they feel like, but i'm not looking forward to the few weeks where i have to no-hit SCal for 15 seconds instead of 10 seconds to get a net gain in adrenaline
adrenaline will take a whole 67.5 seconds to fully load in scal's fight with the new changes
so not even
What do you mean
and I won't be entirely surprised if that mechanic got cut
I think fab said something about not checking scal with new adren yet
Idk if he already updated on it or smth
What do you mean
you're not going to be no-hitting scal for 15 seconds. It'll take more than 30
the charge time is being changed to a static 30
whereas right now with all adrenaline upgrades its 20
y'know scal nerfs adrenaline right?
did fab mention it anywhere or
Fab hadn't checked on it yet last time I asked
Well, the longer the charging takes the more reason for the sugg, and still applies to yharon
tbh I wouldn't mind if both variants were removed
I initially wanted to sugg to remove both
But the melee variant is usually more problematic than the fireball one in my experience
So I prioritized that one first
"Melee variant."
So the one that takes damage?
the one that doesn't shoot fireballs
^
The melee ones are apparently slower according to wiki
I think I know what you mean then.
The fireball is a bit less problematic because not only its fireball deals less damage than melee's contact, the fireball projectile is also usually more noticeable
I don't think both need to get removed Brue, just the melee variant one as the sugg said can go, but the others stay because it's, fine in the fight I'd say
Assuming scal just multiplies the charging by 2.25, all the numbers stay in proportion, getting hit currently would set you back 22,5 seconds of charging and post change would set you back 33,75 seconds, very significant nerf
I just think that the detonating flames don't really contribute anything to the fight
you seem to be ignoring the fact that adren will do more dmg now
and you're better off just replacing them with a much more impactful and noticeable mechanic
the longer waiting is a balancing thing. harder, but better rewards
the longer charging time is already offsetting the extra damage @dry latch
Agree with ya brue
this is specifically about draedon's heart being nerfed because of the changes
indirectly nerfed*
and indirectly buffed cuz adren also has more dmg now
it helps with adren -> adren has higher dmg now -> heart is more useful
The suggestion is also something you save for the future, once the update is released and you can actually see the effects in game, and whether or not it actually makes sense.
current standalone adrenaline: 20 second charging, +150% damage
current draedon's heart: lose 10 seconds of charging on hit
future standalone adrenaline: 30 second charging, +245% damage (you can see the baseline charging itself is offsetting the damage increase)
future draedon's heart: lose 15 seconds of charging on hit (need to no-hit for 50% longer to build adrenaline with heart equipped)
50% longer for 75% dmg more
...okay, but you have no experience of this in game.
if you're not considering draedon's heart, yes
you have to wait 50% longer regardless, but you get punished 50% more for getting hit for no reason
would you rather wait for 15 seconds or 30 seconds?
i would rather wait 30 seconds and only have to wait an extra 10 seconds if i make a mistake instead of 15
the fact that adren takes longer now is a buff to heart cuz it becomes more valuable
Its really not
If you only look at it on the surface and say "half is half and now that half is more its better" but when you break it down into actual time its much worse
says the person judging a nonexistent feature yet
I don’t think the change really matters all that much. People still won’t use heart cuz it sucks when compared to cosmilite accessories.
The feature exists, its right there in the changelogs
But okay
I'll save my "i told you so" for later and delete the sugg
and I’ll save my “don’t make suggestions about future content period because it’s a don’t.” for later.
the longer charge time and the heart nerf will unfortunately compound to the point that only elitist players will ever get adrenaline during boss fights 
The idea of the "no future content suggestions" rule in this context is that ideally you would test the new changes in-game first before suggesting to change them
^
That is fair
The wording should probably be updated to specify that
Very vague currently
Because there's a very clear difference between "hey xeroc should have a big death ray" and "small adjustment to an upcoming locked-in change"
at least the detonating flames weren't as bad as the mini bumblebirbs
I've seen videos of that, it was, yeah, pain
Either way, Yharon's fight would be relatively fine without any of the Flames imo
Yeah they are just not relevant in the fight at all
uhh, wulfrum furniture at all? eh, maybe its good.
yeah
in the end the only utility it has is for the armor or the equipment
maybe some torchs or lamps
idk
I see, another furniture suggestion
A lot of those lately. It's been half furniture suggestions, and half health bar suggestions 
no of yours gona surpass my king slime farm petition
the reasoning should be tweaked to mention why it's importance to add into the game, since mentioning that you have "300 wulfrum scraps" isn't the most descriptive or indicative, so try to add some more detail as to why it's a good reasonm to add it than just the abundance of a lot of on specific material

Still going strong with stealth rogue empowerment dw
the reasoning should be tweaked to mention why it's importance to add into the game, since mentioning that you have "300 wulfrum scraps" isn't the most descriptive or indicative, so try to add some more detail as to why it's a good reasonm to add it than just the abundance of a lot of on specific material
@summer sentinel i tell you here or i have to edit my petition?

Edit the sugg
yes^ if you have questions you can just ask here though

That's behind the bluecheck cutoff point

So boohoo
Look at the date
suggestion is good to go now. I see no issue in it and your point has been conveyed better @regal jackal
I still have a slot for suggesting, but idrk what
Maybe something for the stealth strikes of low use time rogue weaps

Silly American date format.... it would be bluecheck
If you don't know what to suggest, don't
I definitely have some ideas in mind
hmm yes, don't.
Cause
Suggs for the sake of suggs
Byech
Are bad
plus I haven't got any ideas for suggs.
philo, you talk like the polar express kid
I don't know what you look like
my pfp is me from 2 and something years ago
I'd say you look like you're violating the ToS 


lets just make a large sugg about adding al the lore sets
like in a few days there will be another sugg about lore sets
I just done a true melee run
And I can assure you the only time true melee truly lost any pure choice is vs both of Yharon's phases
Oh then should I just reword to say that since their the main melee weapons they should have a right click true melee attack, not because true melee is limited but cuz it would make sense or smth idk
Not exactly making sense either
Ye idk I'm bad at wording what I have in mind properly
I don't mean it would make sense
But it's closest to what I have in mind
Also it sorta would ig, I mean they are swords so I feel like there should be an option to just use it without the projectile
They'd need to add a true melee right click to a weapon type with possibly the biggest bloat in the entire mod
Doubt it'd even be worth the time
Oh
I'm only asking for two weapon series to have that
The ark of ancients and biome bkade
Blade
That's maybe 10 swrods
Swords
That's 8 swords
if you're only asking for those weapons to have true melee, you should revise your title accordingly
Mhm
Ye
Ik
I wouldn't say the Sugg is better now, I need a little help with wording it
tbh you could put true melee alt-fires on almost every melee weapon in the game
Idk ig?
It might be just a simple check if the useType is SwingThrow and it deals melee damage
And specific cases with existing right clicks can be ironed out
¯\_(ツ)_/¯
I personally, don't think it's really needed, as much as I like true melee
It'd help expand true melee into more of something that's actually useful instead of a dumb gimmick added to make people stop complaining about "mELEE morE LIKE SWORD MAGE"

true melee hits now fill a charge bar, right clicking uses charge to fire projectiles

and then people realize that isn't fun and there's a reason why projectile melee exists
It'd help expand true melee into more of something that's actually useful instead of a dumb gimmick added to make people stop complaining about "mELEE morE LIKE SWORD MAGE"
@hot zephyr where's the lie tough?

true melee hits now fill a charge bar, right clicking uses charge to fire projectiles
and then people realize that isn't fun and there's a reason why projectile melee exists
so you have data to back up the idea that something infinitely more engaging than using a projectile spam "sword" and holding your cursor over the enemy while 5 miles away a.k.a. playing the same way you play any other class with none of the mechanics isn't fun
right?
🍿
because I feel-
I feel like that's an important thing to be in possession of when you make a claim as bold as this
How i am supposed to hit the 300 mph giant fuck using this sword blade without dying again?
you take a tanky build with you or have bosses that are actually friendly to melee as a concept
...oh wait

...or have bosses that are actually friendly to melee as a concept
Brimmy momentum
sweet.. we just have to rework almost every boss in the game to make them more melee friendly
and even then, melee is still at a huge disadvantage
Projectile melee exists because regular melee does not work well in a 2d space
correction
projectile melee exists because regular melee does not work well in Terraria's context
and also because yes Red is a lazy bastard
but that's a given
if Terraria had a third axis of movement melee would be a lot better
no it wouldn't
Honestly? Probably no
it'd be just as garbage as it currently is
you'd have a lot better chance of dodging
again, no
because the fact of the matter is still that there is extremely little room for melee as a term in Terraria's core design, and this extends to a lot of its mods
We'd blame Red again for this, but I'd say it's unnecessary
Because I'd just blame everything bad on Red

But yeah
Red set a precedent of a horrible melee system
And most mods don't really dare to break past it and just follow
if melee was reworked to be closer to true melee, people would pick mage/ranger over it 9/10 times
even if you give it a third axis of movement it's still a terribly underdeveloped system that gives you no proper method of getting up close without taking 500 damage
This is why yoyos are peak melee
if melee was reworked to be closer to true melee, people would pick mage/ranger over it 9/10 times
I suppose I'll find out whether that's true or not sometime or other
Nothing can beat them
Calamity is one of the mods where true melee is actually somewhat viable on many cases
Think about it
That said, that's also because Ranger has Chloro Bullets
Why would you even risk getting close when you could just pepper 99% of enemies from a distance with homing weapons
honestly I never seen any other browser mods that do that atm
True Melee is "viable" because Calamity balloons True Melee's stats as a crutch
melee is partly hurt because all the classes are bad
but I know DD is coming and I'm working on something like that myself, so yech
yo-yos are truly the peak of melee weapons, yeah
they're so good they don't even need to be tied down by the concept of being melee

I'd say the Murasama is what most/all true melee weapons should be like
Murasama is a bit over it, it's honestly too good atm
Less range, but I like how the attack is shaped
I mean... make more weapons like Murasama throughout progression but without the redonkulous range
M
hi hello
yes hello
Murasama is funne MGR reference sword, so I doubt they'd normalize its treatment to other swords
And heya demiq
are we discussing melee as a whole rn
Mayhaps
yes
because i don't think that's entirely directly related to the latest sugg
To be fair, it's somewhat correlating to the last sugg
m
so anyway as I was saying about Biome Blade doing actual stuff on true strikes
Okay
it's not as offtopic as normal
but yes go back to fully ontopic
Let's go back to the actual focus of the sugg
m
so anyway as I was saying about Biome Blade doing actual stuff on true strikes
I didn't see anything that builds up to you trying to say smth about biome blade
🔫
But go on
no you totally did shhhhhh
If CMT wasn't filled with things that should be in other channels, it'd be a lot easier to discuss off topic things
Thomas was playing 4d chess, it was eventually gonna tie back into Biome Blade
that and if I didn't have CMT muted lmao
LMAO SAME
anyway it's always felt weird to me that the main focus of the Biome Blade line is the bolts they fire
just from a logical perspective, especially for a pre-Hardmode weapon (because it is pre-Hardmode now), shouldn't the sword be more of a focus?
Biome Blade was initially not phm
Arkhalis isn't a projectile sword what
Arkhalis is a unique case
Biome Blade was originally prehm, changed to hm, and then back to pre-hm
Bruh
yeah it's been places
Arkhalis is kinda 50/50
Anyway
Arkhalis is true melee if you'd count Murasama as true melee
Simple as that
like
it uses a projectile to display its swing animation
Both have projectiles that are relatively melee range
Good point
IMO, all swords should have a true melee alt fire, just for variety's sake
Or 1.4 shortswords why did they change it in the first place aaa
Or at least, every sword without an alt fire currently
anywho
Starfury and Enchanted Sword have fairly long cooldowns on their projectiles, and the sword still has some significance...sorta
Yeah
Both of those weapons have spotlight on their projectiles
Who has ever used Starfury as a sword?
I thought people just liked it because it's budget holy arrow
that's because Enchanted Sword is dumb
(I never said the sword had more significance than the projectile, just not in a state of being. completely irrelevant)
anywho I feel like the significance of the sword and the projectile should be balanced
the projectile should be a somewhat longer-range option with less damage output (utility at best imo)
and the sword should be the better source of damage by a notable margin in exchange for being somewhat riskier
That should be the case yes
this is a problem that a lot of Calamity projectile swords have
their focus is entirely, or almost entirely, on their projectiles
But for some ungodly reason Red never dared to make overall dps of projectiles lower than swords
the blade itself should at least have some relevance
okay no more Red slandering aaaaa
But yeah, projectiles should be relatively the "backup" for when you can't really get close
And yes, Cal inherits the same issue with melee
making Biome Blade do things on true strikes based on the biome you're in would be neat
Yeah
I'd say you can take a look at Elemental Excalibur
Perhaps Biome Blade inflicts Plague in the Jungle on true melee hits?
no I mean
actual effects
To showcase the significance of projectile in melee
Elemental Excalibur has a lot of different things going on with different colored projectiles that cycle every swing
Yet its true melee hits...heal the player?
For seemingly a small amount as well compared to the behemoth of E a r t h
when I say actual effects I mean like
Jungle procs Venom and emits spores, Underworld procs Hellfire and does the funny fire blast, Tundra rains ice shards and inflicts Frostburn and/or Chilled, etc.
That could be interesting
That sounds cool
Jungle makes spore sac projectiles on true melee hits 
yes. precisely those

bootleg Spore Sac projectiles that travel outward from the hit enemy
Hellfire is a 1.4 debuff yes? Unless there's a debuff with that name in cal
Which would be a hilarity
...I forget it's a toss-up as to whether or not talking about 1.4 content for this stuff is legal

yes I mean the Magma Stone debuff
Just go on
Hellfire doesn't even have a custom icon
Hilarity
Either way
Those kinda effects could be interesting yes
There's a pretty big difference between
"x Calamity item should be preemptively changed as to fit in better with new content"
and
"Exo whip lol"
Exo whip 
can't wait for exo whip in real
spaghetti
anywho the point is that adding special effects to true strikes w/ Biome Blade based on biome would fit with the weapon's theme and still make the blade more actually impactful rather than it just being in practice a slow projectile weapon that changes with biome
Now Ark, since eventually Ark line would be merged with Biome Blade line
What even is Ark's theming, holy, stuff?
I guess the only other change I would make is to make the projectile not theoretically infinite range
...does it still have big chungus range, or am I dumb
Idk
then again given Calamity's track record with projectile swords being the name of the game I'd wager it does have theoretically-infinite range
god damnit
(not that vanilla is much better about it. thank you, Enchanted Sword, very cool)


TRUEEEEE
@ashen warren read the pins™©®
sorry. it sounds cool
(delete the suggestion btw)
what was the sugg lol?

a Massive bio-mechanical suit of armageddon
like, the item?
the. what
tbh we just need to block off suggestions-posting and suggestions-discussion behind a role you'd get for reading through the Don'ts page
the item that makes all bosses one-shot you?
I don't think this needs a right melee true click optional truthfully
I just don't necessarily need the purpose for it since the weapon isn't meant for true melee, while it can do true melee damage, its focus isn't that and it has a projectile as well for basically all forms of biome blade
It'd just allow you to use the same weapon for both melee and true melee
It's not game changing but more QoL
well just because it's current focus is on a projectile, doesn't mean it can't be changed
maybe instead of only swinging the sword and deal damage, on hit effect can be added
like ark of the ancient can spawn more accurate star when hit an enemy with the sword body when right clicking
true Lemon, I just don't see the need for a true melee right click because if it's applied to biome blade, think about the other blades it can be applied too. it's not necessarily needed but I suppose it can help so I'm actually neutral on it
@hollow sierra The future content Don't directly clarifies that it also includes #changelogs content
(the sugg's gone now so it doesn't matter much.
sorry for late response, I slept in ridiculously late
)
Get them Z's 👍
imagine if zenith gets its pierce removed
Boo future content
MASS disagree on this sugg. no is all i have to say..
that's not something that needs to be discussed here, latias
It's not
i know there are people who wants trfuffle worms to take no damage
Well yeah, but
so thats a rip
(It would be slightly screwy if it could stack because voodoo dolls are technically accessories)
That's prolly why it was denied
Vanilla 1.4 has a vanity item that stacks, the Rock Golem Head
It could use a similar system to that, or to Dyes to prevent more than one accessory going into a slot
The lastest suggest is really good, I think the best way to put is somewhat how Summoners Association does it with a icon next to the defense icon that shows how many summons you can have in total and how many are out
Though I think it should be there without needing an item or anything, its just nice general info
A counterargument is within what you just mentioned
Summoner's Association is a mod that exists and displays your minion slots
yeah uh
why add something like that to Calamity when Summoner's Assocation is
right there and does everything mentioned but better

Doesn't SA fuck with DPS?
There was some convo about that but I don't remember the conclusion
I’ve never noticed it doing that, obviously if you use the blood talisman it will but just regular summoner I don’t think so
I think SA does mess with calamity a bit yes, I faintly recall something of unbalanced and bugs
I could be wrong lol
Yeah this makes sense
It could apply to some other Statigel items too, like the pickaxe, bow, and sword
(and arguably Gunk Shot & Phoenix Blaster, but that'd cause other crafting issues)
yeah I agree with it, since it's just repetition as they said, I think if something just does purely only take hellstone, just have that thrown into statigel like, pickaxe + (# of purified gel here) -> gelpick
p o g
@rare sapphire You need a reason for your suggestion
On a separate line (Shift+Enter)
in order for the bot to process it properly
Ah there you go
yeah i was editing
(Couldn't this just be fixed by calming potions and peace candles plus is partially a problem on multiplayers fault because I think each player spawns its own mobs?)
By the time you're making a hellbridge for assumedly WoF, you can make zen potions
So i mean, problem solved right there
oh yeah zen potions are a thing also
I thought zen potions were post plant, did they move it down
Yeah they moved
my question is why Statigel stuff takes Hellstone in the first place
and doesn't take like
Demonite/Crimtane or Shadow Scales/Tissue Samples
or at least Blighted Gel
some thematically-appropriate stuff rather than just
funny hell metal go brrr
ikr'
I think it could use ninja armor from the king slime cuz
- it drops from king slime and king slime is slimy
- statigel looks and somewhat behaves like a ninja armor (cuz double jump and the whole if u take damage thing)
- statigel armor requires a slime to be defeated to craft
ninja armor makes more sense
and statigel is statis' armor according to lore iirc, and he is a legendary ninja
I think it would make the suggestion more convincing
"Make statigel armor require ninja armor instead of Hellstone"
Ye
If it did use ninja armor it would also have to include other armor sets for other classes
For example the necro armor for ranger
Jungle for mage
Bee for summoner
Molten for melee
For consistency
Ig
yea


