#suggestions-discussion
1 messages · Page 1025 of 1
Fuck it, no enemies

...So have there be 0 enemies and only bosses?
(I'm talking about enemies in general, not just Stormlion. What do you think gives an enemy purpose, Trashbox?)
I never really felt stormlions added much
Sorry, I misunderstood you, @hollow shell.
materials? looks kinda like fodder to me 
I like them tbh
actually that reminds me
Like yeah they're not the pinnacle of good enemy design but they do have some purpose
they drop a summoner weapon right
Yeah
ah in that case i'd leave them alone
~~i've got my eye on certain jungle enemies though
~~
id be all for removing moss hornets
The enemy that is worth existing should have distinct movement pattern from its neighborhood, be worth hunting.
agreed celest
Stormlions should be made more unique than normal antlions?
I mean, it's distinct from Antlion Chargers in that it does not charge at super speeds but it is more punishing to touch
You can make a sugg about them becoming more unique though
That would be fine
wait a sec Moss Hornets are a Calamity thing?
no
Yes 
ah ok good
and it is no me as well
wait a sec Moss Hornets are a Calamity thing?
No, but it's definitely something that clam would add.
lol
#suggestions-discussion message this confused me 
Calamity could suppress the spawning of Moss Hornets but that'd prolly cause compatibility issues
and would tread into vanilla-modifying territory that some people already don't like about Cal
this is more of a lore than gameplay thing, but stormlion are also kinda neato with how they're the only thing left from when the entire desert was pretty much the sunken sea, at least the only thing that isnt dried out to all hell and is related to electricity.
I suppose the Sunken Sea has a more solid connection to electricity yeah
it'd mean i wouldn't have to be gangbanged by fifteen hundred hornets and a man eater whenever i try to find a Hive
ngl i'd be fine with Calamity deleting the jungle entirely
FABSOL ANNOUNCES JUNGLE 2, NOW 100% LESS ANNOYING
new mod comin out

wonder how tho
one would think that the Jungle would rather spontaneously combust
...conversation derail streak

mhm
stormlions after the suggestion 
pls yes
DoTs dont need to scale because they get replaced, no?
on fire to hellfire to plague to holy fire to god slayer inferno
indeed
@earnest raptor Stormjaw Staff
Flat out removing enemies is kinda
tbh
The ideal solution is giving unique effects to dots.
I think DoTs are fine tbh
But giving them chunky big boi dps is a decent bandaid ig.
"every weapon past a certain debuff defining boss in progression that applies a debuff should give that debuff, if not other debuffs that equate to atleast the same power as it are on that weapon",
the stormlions could easily get trashed yes please but we can't kill these precious babies
there's also Storm Surge which could believably be made into a Stormlion craft or similarly-tiered item
they're just too cute
...or murdered. I don't think people actually care about Storm Surge
well aschtually I know people care because it got way too many resprite submissions
wait what
I can't remember but isn't there a stormlion pet in the mod or was that from the CalEX Vanities mod
personally I don't mind Stormlions existing, I'm just confused as to why they're necessary to fight DS
not counting people who didnt describe it like that
well aschtually I know people care because it got way too many resprite submissions
how wholesome
because they're cool
@signal torrent There's a Stormlion summon
I know about the summon but I was wondering if there was a pet
I can't find any Pet like that in Calamity or CalVal
@ YuH iirc
ive seen people use storm surge
I click 6-7 times a second, Phoenix Blaster is my go-to WoF weapon besides Beenades.
I mean in vanilla
oh
Archerfish is op

Anyways, I'm all for removing Stormlion mandible from the DS summon
But keep Stormlions
(random trivia, I prounced Antlion "an-til-eon" for like 2 years when I first started playing Terraria. I got corrected lol)
also unrelated to the Stormlion sugg but
DoT debuffs scaling with progression is a terrible idea, honestly
and the reason I say that is because it makes most debuffs completely irrelevant in favor of That One Debuff™️ that is better than all the others
unless you make all of them the same...at which point the only reason for having multiple is flavor
bonus points: this wouldn't even help on bosses, because Calamity bosses are immune to everything you can inflict as is dictated by a design philosophy I still don't understand

I really should ask at some point for more details on why Calamity bosses are immune to everything you can inflict
even if it's something that they have no business being immune to
(see also: Cryo and fire debuffs)
Cryo isn't immune to shadowflame anymore if that's what you're referring to
is it not?
wait what
wiki still says Cryo is immune to Shadowflame
oh wait no
it's all debuffs except. I can read

But back to Stormlions
I like them
Just tone down the debug and they’re great
And yeah cryo used to be immune to basically everything
@cobalt pewter While there is nothing wrong with your suggestion, not including new Bloodflare Core in CotBG was done for balance reasons and because I sort of did new Bloodflare Core on a time crunch. It also enables you to use both at the same time without losing any value, which is intended.
There is an unreleased buff to CotBG that makes it inherit Blood Pact's health potion boosting effect. It makes all healing potions 15% more effective.
This is a feel-good buff to hold over CotBG until it gets its actual rework (alongside blood pact). I have detailed notes on how this is going to work, and trust me, it will make CotBG worth it.
Yeah, since the item is made with blood pact, we wanted it to just, get some more power from that
This also means it synergizes rather severely with Rampart of Deities / Deific Amulet, since they have Charm of Myths in them.
Faster cooldown and more healing means health potions do a lot more work than you may expect
Increased healing and sickness cd might be a bit mmm
But regardless, the healing buff seems pretty nice regardless
Doubled regardless

But yeah, good stuff, I guess I have no choice but to leave my cotbg sugg there

So even the healing buff is just a temporary buff to hold CotBG relatively in place until its complete rework huh
Seems fair
I'm not a fan of accessories not having the effects of their components, its even worse than them having nerfed stats compared to them
even just on core you see it has 8% dr and damage instead of the 10% its supposed to inherit from scarf
if including bloodflare core into core of the blood core would make it too strong as is, perhaps it needs to be moved up a tier so it is balanced?
I think keeping them separate is nice; not all accessories need to combine into each other. If you want that, play Eternity 
Blood pact has a similar issue, it completely loses its identity when you craft it up into blood god and its not strong enough to keep by itself
i'm not saying all accessories need to combine into eachother, i'm saying the ones that do shouldn't lose their effects just because they did
maybe for the sake of preserving that, you could give flesh totem the 10% health boost and then also remove blood pact from blood god's components
since it makes no sense being there right now
i think its too specific to make a sugg about it but i wanted to rant regardless
everything would still work as is except flesh totem would get a buff, kinda needs it, blood god would get 10% damage instead of 8% as it deserves, and blood pact wouldn't erroneously be a component when its effects aren't represented in blood god whatsoever
want my thoughts on core of the blood god? I dislike how because of the existence of flesh totem, the mod itself had to spike up boss's contact damage exponentially to make up for the difficulty balance. Yharon does 700+ damage without CoTBG and you're pretty much forced to equip that accessory to not die in 2 hits. Why not just remove halving contact damage completely, give a little more raw stats buff and also rebalance bosses' contact damage.
Make the blood moon lore item make clowns stop spawning because I hage them
I think that blood moon LC lore item is just filler text as in it's just there to add something else like a little read/easter egg. giving it a purpose doesn't seem right because it's so niche anyways and you wouldn't know about it really unless 1. by accident ot 2. by wiki
it's a bit yikes that cotbg is basically mandatory if you don't want to be thanos snapped from existence by late game bosses
yeah it's so silly
bosses' contact damage is kiiiinda high
Devils advocate, Lauren, a lot of the biome/event lore items were given abilities later; see the evil biome, ocean and underworld lore items
yeah but those are obvious as you get them, less obscure than the blood moon LC lore item, it's not in your face and you only know of it for the 2 reasons I said tho
Why is Flesh Totem mandatory again
tbh I don't even know how to obtain the blood moon lore item
chuckles in Asgardian Aegis
It seems like the design philosophy behind especially death mode is that you're encouraged to try and nohit but you can use pretty much anything and still recover from the odd mistake
why not have the item when equipped cause boss damage to change
You kill LC during a blood moon event, that's how you get the lore item
Yeah perhaps it could be dropped some other way in the future
Maybe it's just given to the player once they've completed their first blood moon with X amount of enemy kills
Why not just remove halving contact damage completely, give a little more raw stats buff and also rebalance bosses' contact damage.
kinda like this idea, but at the same time, I feel like it's preeeeetty unlikely than anything of the sort is implemented
it would probably mean a lot of tinkering with the contact damage of lategame bosses
and I doubt anyone would really feel like saying "hmm, should Yharon's contact damage go down by 100, 200 or 280?"
Tbh mandatory accessories have always been a part of calamity. See also dashes and wings/boots.
Not saying it's a good thing (bc it's really not) but I'm just pointing it out.
mandatory accessories have always been apart of Terraria*
go fight bosses without either: boots, balloons or wings
on the one hand, yes
pigron mount 
Doesn't count
on the other hand, ideally you'd still get some choice in the matter
lol
Calamity basically forces you to use things like cotbg, wings/boots, and shields which is 3 total acc slots you're not able to experiment with without dying.
yeah
the 7 slots feel pretty limited at times
there's an argument to be made about tradeoffs there, I suppose
after dog it's actually even more limited, since you'd be really dumb to not use your class accessory.
so it's basically 3 that you can actively experiment with shooting yourself in the foot.
I mean calamity has already integrated boots and wings into one slot, which is nice
Debatable™️
it is nice, but it also extremely limits your wing options
maybe they could do the same thing for CoTBG with another "mandatory" accessory 
unless you want to spend another slot on separate boots and wings
tracers really discourage experimenting with wings
^
I think that's the most concise way to describe the issue. Some of Calamity's accessories really discourage experimenting with your accessories, unless you want to actively shoot yourself in the foot.
true
At a certain point, it doesn't feel like an active choice you get to make, it's just "equip asgardian aegis or suffer with another accessory"
Cryo lore 
getting nerfed
^
maybe nerfed already
How exactly?
dash will be yeeted, probably going on ornate shield instead iirc
What


Demik elaborate what you said
cryo lore is getting tier shifted, but not in ornate shield I think, but I just know it is getting shifted, that's it
🔫
I didn't want to update to 1.5 anyways
Ohh
oh did that change?
idk, fab was talkin about it a while ago in gentalk and he said the dash was getting removed off of cryo lore
Wouldn't ornate shield and cryo lore be essentially the same tier?
i've literally never used ornate shield so 🤷♂️
Since both need cryo kil
yes but one requires an accessory slot
^
which is the big deal iirc

Cryo lore deserved it.
just search mentions of ornate shield in the server, you'll see fab talking about it
A lore item that's actually worth a damn and now it's gone 
Turned into another shitty shield acc
lore item effects are hopefully going to be yeeted anyways
tbh, I think at some point Calamity just starts to suffer from using Terraria's engine as a base
New game™
^
features that would probably just be unlocks if it were a separate game have to come in the form of accessories
and the 7 slots feel more like... 3 actual slots
^
features that would probably just be unlocks if it were a separate game have to come in the form of accessories
Wouldn't consumables essentially act as unlocks?
between class accessory, mobility accessory, dash accessory and tank accessory of your choice to not instadie to a stiff breeze
Like adren or rage upgrades
they could, but they aren't
not saying that those aren't meaningful, because they obviously are
but like
you don't just unlock a dash
this sounds like not sugg talk
Suggs today have been pretty weak ngl
What do you think about the top of the Astral biome's Altar not actually being part of the Astral biome?
should go to bed, have class in 6 hours 
no idea, haven't played in a world with the altar yet
¯_(ツ)_/¯
Suggs today have been pretty weak ngl
Funniest thing is that the stormlion sugg discussion somehow got brought to Thorium server

There's not much substantial to talk about in terms of sugg posting
...has anyone seriously used statis' ninja belt.
I don't even understand the Stormlion suggestion
It's a fuckin underground desert enemy you fight a handful of times and ignore
It reeks of "I died to a Stormlion, fab pls remove" :boohoo:
"The drops it has could be moved to something else. therefore, it already has no drops and so is useless."
There's a thousand "pointless" enemies in Calamity that won't be going anywhere
It's a fuckin enemy you fight a handful of times and ignore
FTFY
Any mob's drop could be moved to make it useless 
The only "filler" enemies I see that are really important are ore based ones ig
Like... look at the bohldors or whatever in the temple
Those don't even have a weapon attached to them, unlike the stormlion
Stormlions add flavor to the underground desert
those exist to make the temple blocks renewable, right?
p sure yeah
I mean yeah, but you're better off just generating a new world 
I'm saying they're such terrible methods of farming temple bricks that it makes them near irrelevant
I think I suggested something about replacing Lihzahrd Bricks on Death Whistle recipe with Essences of Chaos, or is it Solar Tab Fragments?
But essentially something to pull rav even further from the Lihzahrd connections
At least with the Calamity ore mobs you could say "Some worlds are missing the ores" but no map is missing a temple
Nor has literally anyone ran out of temple bricks for a rav summon
I've killed hundreds of the lil bastards (ravagers) and still had enough bricks to build a yharon arena multiple times over
allows you to fight rav before golem
if I were ever running out of bricks I'd just pull out the cheatsheet tbh
that's the point
allows you to fight rav before golem
whomst the heck does this
Then replace the bricks with literally anything else
Essence of Chaos!
Which leads exactly to my point; useless filler enemies are all over the mod
To be consistent with the other 2 "bloodstone" bosses
Which are brimmy and calclone
I wonder what the suggestor thinks of most of the mobs that literally have no drops outside of cash 
"Remove like 90% of the abyss enemies!"
Not everything needs a point
yeah for sure
Usually things can be done for the atmosphere
sometimes it just adds to flavor and atmosphere
future suggestion: remove chaos elementals
these mobs are annoying as shit and only serve to drop the RoD, which calamity makes craftable. therefore, there is no point to their existing anymore
how's that sound? 
Sounds good to me I'd star it
chaos elementals make no sense as well in lore like. what are they.
We've actually replaced every boss fight with a crafting window; removing the drops and prog points from bosses made them useless so we cut them
hmm, what about just a general buff to a weapon that is so outclassed by everything at thta tier, flying knife
why not buff this poor soul
You could make an entire doc of vanilla weapons that stand to be buffed
Pretty sure the devs also planned to rebalance vanilla in 1.5?
weapon buff suggs usually call for boss kill timers compared to other stuff at that tier, IIRC
Literally 95% of vanilla weapons suck in Calamity because funny balance choices
"flying knife"
melee

convert it to summoner
vanilla sucks in calam
blade staff
hey, ark of the cosmos is melee, apparently
Make Flying Knife rogue
because the average dps cap is higher than in vanilla

even though you're shitting more stars than a mage ever could
so something that is op in vanilla isnt generally op in calam
ark of the cosmos' insta projectiles on cursor can hopefully be removed.
ya but it comes from a pointy stick baluar, it's melee
AotC is just a massive offension of what melee should be
People ask for the removal/change of most beam sword's functions fail to realize 95% of the community isn't interested in True Melee
^
bc you're gonna get hit by 90% of bosses then.
bc the mod is in no way balanced around being close to bosses.
making all melee true melee would necessitate such a huge overhaul that I can't even make a joke about it
It takes a bit more effort to make true melee viable (revamping hostile projectiles, boss AIs, adding new side mechanics), but I can see its potential
bUt iTs nOT rEAL mElEE. True melee in vanilla was designed around normal mode bosses/enemies and flat out doesn't work in Calamity without ridiculous stat bonuses and questionable balancing
Maybe just me
so yeah, AotC might be terrible, but it's a necessary evil
or at least, the idea
maybe it could get toned down a bit
The closest you're going to a melee rework is to make things function more like the Murasama
That's a true melee weapon that actually fits in
There's already been a suggestion made by sugg god himself about it Baluar.
Thomas?
Rover 
Ah
and it got barely any votes
mhm
hm wonder why 
not even 100
If Melee is ever seriously changed, it'll have to be a middle ground between current true melee and proj spam melee
People whine about how melee is just Mage 2 but will ignore that bows and guns in the endgame only differ in the fact that bows can get Archery potion's effect and guns can't
sooo just a question
Yes?
for the most part, it seems that that is the intent behind a lot of the mod's balance
Who knows if they're "supposed to" but they are at the moment
a lot of mimics loot is underpowered
calamity balances around its own content and its own difficulty
^
but yeah
a lot of stuff from the base game or other mods is left in the dust
God I wish Calamity weapons/boss health got nerfs across the board to make Vanilla more viable
^
I'll just beat scal with Last Prism
lmao
That exists, it's called Auric Man RGB ray
God I wish Calamity weapons/boss health got nerfs across the board to make Vanilla more viable
Never happening
around
I feel like a lot of Calamity balance is because the mod has kinda snowballed away from Expert mode
yee
Never happening but it'd be amazing
oh, yes
Actually Zenith will scale with progression, starting from post polter all the way to endgame
modes
expert is easy in calamity

what's a normal mode
there's only a handful of rev+ items
Rev feels mandatory to make the bosses stand a chance from OP calamity weapons and it's kinda
how if you want something slightly balanced you're shoehorned into a new difficulty mode
so at expert, you're basically at full power, whereas the bosses are noticeably less powerful
Normal and Expert modes are both cakewalks
tanking is ez
So much so that if Normal and Expert were flat out removed from the game and all new worlds started out in Revengeance; I honestly think few people would know/care
But that's just my 2c
kinda agree
I had back to back expert and rev playthroughs
the increased difficulty only really became obvious around... golem, I think
Revengeance isn't a "harder then regular" mode, it's called "you either play this as a fix to Clam's questionable damage boost or you have to play baby mode"
but that's because vanilla golem is such a pushover that I wasn't expecting to get my ass kicked once or twice before I nailed the patterns
But we're veering off topic
what topic.
ouo? real shit?
there's a real topic here?
the topic is "I go to sleep because statistics is gonna kick my ass tomorrow if I stay up any longer"
tbh though most of the suggs today were really bad other than like... the astral monolith change which seems like a bug fix
g'night, everyone
See ya
or whatever's appropriate, cause, y'know, timezones and shit
Removing an entire calamity enemy is a bit
unrealistic but that might just be me
I feel the same tbh.
I can't believe that sugg spilled into the Thorium server
Instead of changing the mob to make it fit in better... flat out remove it?
also unsure if @earnest raptor ever responded to anything about his suggestion
When there's way more pointless mobs out there?
Rework, don't remove is pretty much the core concept of suggestions.
Rover had mentioned a potential rework idea for stormlions here, so removing them would just be a bit, unneeded
De-bloating of the Calamity mod is actually a noble goal, as much as I hate removing boss lore buffs it's probably for the best, but I don't think Stormlions are it, chief.
Can you exclaim it Lauren?
as well as the DoT debuff one.
since people have brought up valid criticisms to it.
tbh though most of the suggs today were really bad other than like... the astral monolith change which seems like a bug fix
@hot zephyr Should I post it there instead/as well?
It's by design that you abandon old debuffs to move to new ones; it's so you can have resistance/immunity accessories without giving resistance to things on future tiers
No, I think it's fine as is @clever raft
It'll reach 200 stars quite easily
well, i suppose the point is that a bug sugg should go in bugs exclusively
It doesn't seem like a traditional bug but more of an oversight
what you could do is go see if it's a bug in #bugs-read-pins , if it's not then you can keep it up here
Monolith seems more like a structure than a tree though
monolith is the wood of the astral biome
astral monolith isn't considered a traditional wood though
You've got a point but it isn't a traditional wood
seeing as it's not usable in Any Wood recipes
so that definitely leaves a bit of precedent for this to change too
that might be an oversight, not sure
it could be, ye
I'm gonna drop this here in regards to the DoT suggestion https://discordapp.com/channels/225030931008847874/263382359397761025/768774008128536586
All I know is that I've never thought of using Astral Monolith blocks to craft torches
oh wait did you mean the Any Wood thing being an oversight?
yeah that's intentional
it's come up here before, and it's not changing iirc
wack
wack
probably more fitting as a sugg then
calamity wood is weird
acidwood is a material but not a block
astral wood is a block but not a material
acidwood needs sprites lol
^
has there been any submissions?
many suggs have been made about acidwood furnitures and such
~~I just want Draedon tables
~~
You can suggest aged tables sure
Astral wood's a material
Also the tp network on arsenal being rejected is big rip
astral monolith is a material, just not for the regular wood stuff
I'll wait until after 1.5 to suggest more things about Draedon's furniure
Or other misc draedon suggs
No need to waste sugg space in a competitive market with things that might be coming soon already
DoT suggestion is essentially troll one, sorry for that.
I mean the suggestion itself is still valid, the context of that picture is...a bit brash, buit the suggestion still stands because it's not in any violation of the dont's doc for suggs, nor was it written like in a trolly matter. while it looks like it was trolly, it didn't turn out to be so
yeah
Editted
"just to screw the player more"
I think the title has to be bold, no?
nope
huh
@desert nimbus This suggestion needs to have more evidence and explanation to it, your description basically tells nor explains anything about your point. also I'm wondering why you'd want to make critters more dangerous like that because it seems unnecessary and a tad annoying when encountered
i recall there was once a midnight sun beacon sugg
did it go through
bc i wanted to write one
Also you don't need the specific scorpion example right in the top line
The sugg could be to make critters more dangerous, and you can have the scorpion thing in the body as an example
What was the sugg about Lorax
If you can provide the tester-needed values then, sure
Average DPS sure, but more importantly Yharon kill time(s)
👍
uh so NO buffs and this setup i got ~2:50 yharon kill time
the bullets phase of the midnight sun UFOs was getting around 80k dps, while lasers 30-40k
imma going to dinner now so i wont be replying for a bit
so i think a base dmg increase, but a firerate nerf to the bullets
I see
this is the sugg i was talking of
Aight, you can make a suggestion with that info
oki thanks rover
yah?
Try other weapon options around that tier
and see if they're faster or slower than 2:50
Yeah
well the problem is that i used no buffs are i can only summon 2 yharon sons
Ah
imma try it anyway
oki way im just at 50% p2 and i hit 2:50
i remember during some of my nohit dps testing, midnight sun's rapid bullet fire could reach up to 300k dps, but that was before glass cannon nerf and with buffs
but my point is even then it was busted
mm
Yeah you can post with this given info prolly
Would spur the testers into taking a look
is triactis around?
im tired and have to revise for an exam
so if someone does reword them ping me
ig
is triactis around?
dunno
i wanna do a sugg about letting the soma use other bullets but need his input
dono items and all that
You can ask rover to forward the sugg to the dedicatee after you made the sugg?
soma just turns them into high velocity
exactly
write the sugg first
Oh wait rover died 
Should i ping rover?
uh sure?
I think for balancing issues maybe halving other bullets damage when using soma prime needs to happen
if they do special effects that benefit you in battles
cause imagine using party bullets with soma prime :D
there was a discussion a few days ago how bullet damage should be removed and i agree with that
but i do think Svantechnical shot more bullets per sec compared to Soma?
soma prime is more consistent
or atleast, there shouldn't be like a 30 damage difference between half the bullets and bloodfire bullets
really limits choice
ammo damage should die
is there a config to hide exact HP values from health bars
ask it at #help-advice-read-pins not here
but that's help and advice
and you asking about Calamity Mod right?
Still #help-advice-read-pins
But iirc no way to hide the exact hp value on the bar
this should be an option since it clashes with the rest of the bars style
You can suggest to make the fontface of the bar consistent
It's also the case with NPC names
In the bar
Necroplasmic Beacon should cost much lesser to create
No since you can summon polterghast and get 100 phantoplasm back easily after fighting him a few times
._.
just put on zerg in the dungeon and recall when polter spawns 
/
exactly like most people do
Prevent SCal from doing curved hellblast shots while she's snapping to you
Oh my god yes please
just give her some time delay before she can shoot again
after bullet hell phases
Prevent SCal from doing curved hellblast shots while she's snapping to you
yes
@hollow sierra well that’s a bit of an issue because the Soma Prime is a dedicated weapon, so you’ll need the permission from them to make such a drastic change to the weapon
That's tru
Necroplasmic Beacon should cost much lesser to create
@ashen jay I didn't know it was not consumable 😛
should've checked earlier
definately agree in the astral monolith one
@hardy dock I know, waiting for rover to un-snooze to poke the donor for me
Is the dev still working on the mod?
no
ok welp that changes things
So what do we do about that
you can sugg the change without approval then
Let us slap Forma on the soma prime
if discord lets you send the sugg
very strong
what
one of the most op weapons on its tier???
Don't test it on a dummy either
Look at kill times on ML for Terratomere vs something like Solar Eruption or Entrophic Claymore
what weapons on tier are you comparing it to because I know its good as hell
Could probably break up the paragraph it’s pretty big
Also Terratomere is homing
And the stellar contempt doing 10k on a target dummy is extremely unreliable on a boss
Terratomere kind of eats moon lord as an afternoon snack
the microwave does the job better
but terratomere has funny homing and doesn't have any drop rng
but terratomere requires more effort to make
yeah it does eat moon lord
but after that you just drop the weapon sadly
since its actually so bad after moon lord that its as useless as a copper broadsword
post moon lord is kind of just a big power spike
yeah
one thing I didn't think of during the suggestion was omega terratomere maybe?
kind of like the biome blade
but buffing terratomere just isn't going to happen I'd think
I think terratomere is kinda fine, I just think it should have a post moonlord variant
It does
in between exoblade
Oh
what is it?
I was going to say exoblade
It sounds like the issue at hand isn't anything to do with the weapon itself - it's to do with the sudden power jump as Ben said
I mean you make terratomere for moonlord and then drop it until you get to the last 2-3 bosses
yeah, and my suggestion would be an omega variant of the terratomere
just like the biome blade and its omega version
you craft it with luminite bars, galactica singularity and all that and make a slightly better terratomere to the point where you can use it against minibosses at least I guess
Then you'll want to change your suggestion to this sort of idea, but don't get too specific (ie. recipe, name etc.)
Yes, because it hasn't been sent to voting yet
alright brb
Mm i do like the idea of adding perhaps an upgrade to it. but dont be like. "oh i want it to be called (name) and use (item)"
If i were to give my opinion on it. i'd say maybe post PBG
Isn't Terratomere already post PBG?
it's post astrum deus
Yeah
i forget my boss orders.
It's post-Deus AKA immediately pre-ML
i meant the upgrade.
Yes, so the upgrade would have to be post-ML at least
She is
yeah i forget all my boss orders is the thing.
terratomere is acquired right after astrum deus and useless after moonlord so theres literally no bosses in that gap, hence the suggestion
Capataina, you will want to read the "Dont's" doc in the pins that explains not to go into too many specifics about item suggestions like not to include recipe ingredients
mhm
Another "Just Cause" suggustion
I'll take the recipes out lol
just like an idea of say when the item COULD be upgraded into
god to people even read the pins
no
I try reading the pins but most of the time my english isn't good enough to understand them
Also, your suggestion feels like it changes its message halfway through. The first part is asking for a buff to Terratomere, and the second part is asking for an upgrade to it - those are two different things
dude am I writing a persuasive essay here or just a suggestion lol
Kinda both
I could write a 500 word essay made of 4 paragraphs with a thesis statement, an opening and a conclusion if you want
Basically keep your suggestion on the main topic. either you want an upgrade or a buff
based on how terratomere should have an upgraded version
so that you don't skip it in 10 mins
Imo i think the upgrade works more.
terratoma does upgrade into exoblade iirc
@leaden elbow Edit your sugg so its not on the top "buffing" and the bottom "upgrade"
We've discussed the Exoblade upgrade, but Capataina wants an intermediary upgrade before that
Yeah.
good now?
people call exoblade an upgrade to terratomere but I feel like they are so different that terratomere is just a basic recipe for it, rather than an upgraded version
the projectiles don't even home in...
well the main projectile doesn't anyway
Sugg seems fine. mayonn can handle it from here. i have class rn
I also have stuff to do
. Other people will most likely comment on it with some suggestions of their own
mm
the exclamation makes me worried lol
People probably will ask you to trim it down a bit, and perhaps make the message clearer, but sorry I'm not gonna be able to help with that atm
^^^
the first line is already concerning considering terratomere is probably the best melee wep for ML rn
and of course it's not gonna get much use post-ML due to other weps being better than it, that applies to practically every wep
and I really don't see how the point of it being so-called "weaker" than other weps at that tier warrants an upgrade
And also modes can come into play like death and rev.
terratomere already has a big af crafting tree anyway
no need to make it more complex just to make it more painful to make exoblade
Astral blade works if you can true melee hit ML otherwise yeah brav, terratomere is the best melee up until and used on ML
terratomere is even fine on using it for profaned guardians and folly too to add, it doesn't need any buff imo
terra is fine
its outclassed on prfaned
and folly
tho
its a good weapon to say the leats
I'd doubt that on profaned guardians because it was good on them, better than it was on folly but definitely viable still
well

are those numbers pure projectiles? don't think you'll have alot of luck true melee'ing providence
AotE is post ML tho
^
If you wanna compare something with Terratomere, I guess the closest would be Grand Guardian or the sword thing from Meld
I don't do melee much outside of true meme, so idk
how do mana regen potions not help much
Mana Regen Potion is broken tho?
and distibutable
Byeah, comparing Terratomere with AotE is kinda irrelevant to me because one is post Cultist and another is post-ML
I think terratomere itself is fine, I just think it needs a variant for between moonlord and polterghast for example
doesn't mana regen only work if you stop shooting
Since Terratomere has somewhat true melee capabilities, you can compare it to Grand Guardian
Which is pure true melee
yeah all mana regen works that way
since the only reason anyone makes terratomere is to use it for moonlord and drop it after
And GG is post cultist as well
regardless of the boss, there's no point in comparing terratomere vs ark
considering the power gap between those 2 is practically very significant
and yeah ark should be better, it's a whole tier above it
the entire suggestion is based around a terratomere variant thats about the same level as the ark :/
Mana polarizer is prehm so that should help too
though i do wish terratomere was available earlier
Ark is post ML
yea, but why does it need to have an upgrade exactly?
¯_(ツ)_/¯
While Mere is post Cultist
I just love using terratomere and am upset at the fact that you use it for about 5 mins in the entire playthrough
thats why
what purpose does it serve besides unnecessary exoblade crafting bloat
Different power levels as brav said
and lunar events
imo it'd be way better to just
true
have it be obtained ealier
and early post-ML
might as well make it a 5 minute lasting consumable and remove the weapon completely
it used to be after cultists and could be used for pillars, deus, and ML
Also Mana Regen pot is big broken, it can keep you up way until endgame
you can practically say that to the deus weps + astral bar weps
i'd prefer it to be like that again ngl
@cobalt pewter early game tho
wait how do you use it early post moonlord?
It's somewhat a common option aside from Mana Flower
considering what you have to go through for it
what makes terratomere any different?
So since mana regen potions are completely useless because not firing is the worst thing you could be doing during a fight, what if that potion also gave you some mana usage reduction
just get a dps meter and test it out yourself
Brav, u can also say that to the DoG weapons
terratomere has a buhge crafting tree
yes, that's why we plan to make terratomere strong, but not too strong
thats what kmakes it different. i disagree but there is a difference there
if you don't get a melee drop for ML, terratomere would still be a usable option for early post-ML until you get ark
why are we talking about buffing it when the suggestion is about an upper tier terratomere?
Brav, u can just get stellar contempt
its weak compared to anything post moonlord yeah
until you get a good melee wep
its right after mon lord
is that better wording?
sure
good.
i guess it does good enough
heres a cool comparison brav, I just made nuclear fury right after terratomere, and even when I'm wearing my melee set/accesories the nuclear fury does more damaeg
and they are built for just about the same thing
that should not be possible
test it yourself
thats post ml
terratomere should be getting all the perks from the melee bonus
even then, why are you comparing 2 different tiers?
@jovial spire yes and the point I'm making is that terratomere is weak compared to post ml items
that's because it's pre-ml
terratomere is pre ml though
because the suggestion is about making a new tier for the terratomere
ok wtf am i hearing
i agree terratomere is too irrelevant, but making it viable for post Ml or givign it an upgrade isnt the right colution i feel like
we all know
I feel like a far better solution would to be to move it earlier on
could you guys re-read the suggestion because I updated it a couple mins ago
Oh
i agree with celest
TERRATOMERE IS PRE MOON LORD RIGHT.....
NUCLEAR FURY IS POST MOON LORD...... there is a huge damage difference from pre moon lord -> post moon lord
yea, I re-read it, the first sentence is still a problem
its like compaing celestus to skullmasher
jesus how hard is it to understand such a simple suggestion
moving it earlier instead of buffing is a better idea
I can't
cuz none of us can get it
I know for a fact terratomere should be outperforming most of the melee weps around the same tier
my english limits me
that's why it's on the nerfing list for next update
btw its just comparing basically fallen paladin hammer to galaxy smasher
Yeah
for 5 mins
so?
that's the point of the deus weps + astral bar crafts, so you have an easier time of killing ML
Yep
quick question, is calamity source code open source?
nope
no
NO
never will

ah
@leaden elbow why

was just gonna make my own version of terratomere
open
WHAT
What??
WHY THO
eh why not
yeah was thinking of making my own mod
THEN DO IT
anyway, that's not relevant
but without source code its kinda hard
hydreigon, calm down
uh no
omfg
yeah nvm, we can just delete the suggestion, I'll just make my own version of the sword
well that worked out better than I hoped
well
pre boss
as soon as ur start
to ~EoW
thats early game
thats like the longest part for mages
So how come mana flower isn't enough
relying on it as a crutch
I like mana management being a limitation of early game mage
The cuffs?
I just don't think mages should have the issue of managing mana solvable right from the beginning of the game. You should have to care about mana for at least some portion of the start of the game, so adding a simple mana regen accessory would invalidate some of that
Yeah I’ve felt that before that you can’t attack
I really don't think mana regen potions are hard enough to obtain that an accessory would be warranted
There are the cuffs if you wanna go the hard way for regen
That requires Goblin Invasion tho, which can be an ordeal pre-boss
goblins have no failure state so its just a matter of time until you get 100%
you can get some pretty hefty weapons pre-boss too
minishark, blade of grass, diamond staff
and you have that 25% pre-boss DR to help
Would suggesting that Ball of Chain be used as a vanity put beside dash accessories (for specific dash disables) be a bit far-fetched?
IMO no
wdym?
i think he's saying that if you have a certain dash accessory you wanna disable, you put it in the vanity slot next to that dash accessory and it disables only that one
in addition to having it as an inventory all-dash toggle
i mean yea having a chained ball would be helpful to see that your dashes are disabled
first calamity needs to add a snow globe recipe before they can add more onto the frost legion event
Frost Legion lole
It could just get a post-ML buff treatment but that's it
Frost Legion lole
i think he's saying that if you have a certain dash accessory you wanna disable, you put it in the vanity slot next to that dash accessory and it disables only that one
Exactly what I meant ye, I'm bad at words past 12am
Lemme try suggesting it
first calamity needs to add a snow globe recipe before they can add more onto the frost legion event
if they kept it to Christmas only it would be a great excuse to add the very least that they possibly could
christmas only frost legion is bad, there's literally nothing Christmas about Frost Legion echmega

you uhh... you get santa
maybe add a friggin dreidel weapon or something idk
just a random throwable
or a santa snowman
god ok so this is sorta a meme but
what if I dont want ball and chain vanity
but I want dashes disabled

then you use the inventory function of it
I think this is possible, seems like a decent idea
always thought all dashes being disabled was a bit
over the top
is gud idea
so, having it on ur inv = all dashes disabled
in a certain acc slot = only that dash
?
I could see potential problems if you were to say
That is the current suggestion
Equipping more than one dash already can cause problems
also how i am supposed to be fashion if some of my slots are balls of chain
make them FASHIONABLE balls of chain, of course
you can make anything look decent if you try hard enough 

iirc if Elysian Aegis is lower than Evasion Scarf, you get elysian dash and vice versa
vanilla dashes are just fuck to play around
so just put the dash you want in the lowest acc slot
make them FASHIONABLE balls of chain, of course
I didn't know calamity had bdsm
daily reminder that 1.4 introduced summoner torture kink to vanilla
Bruh

i like how that one is just one legendary not the entire thing
epic
if your sole reason for making blossom flux expert-mode is so that you can make drat, then maybe you should suggest removing it from the recipe in favor of something else, instead of changing a single item that would mess up the whole scheme of legendaries @hollow holly
i mean
if you are in the place of progression
that you can craft drata
you can just kill plantera in rev?
I'm in a playthrough that is pretty strict about mode changing
and no one else in the playthrough has this problem
you can just turn on-off the mode
i know, but my playthrough group doesn't want to
isn't the blossom flux in the drat for an accomplishment someone did?
Like I'm pretty sure someone nohitted with only blossom flux and they got dratolornius added for them
yeah
you can't really suggest to change weapons that were made for a specific person I think
unless they are ok
I'm basically only asking them to make drataliornus availble to expert mode players
you can always cheat it in or change modes
just switch to another world
and get it there
if the people in your current pt are against changing difficulties in the current world
ye that also works
blossom flux is the only legendary that crafted into something right, kinda 
cosmic discharge
theres the apotheosis one
becomes apotheosis
so bad i forgot the name hueh
but yes, those two are the outliers
how wholesome