#suggestions-discussion
1 messages · Page 1024 of 1
It basically just adds little configs and tweaks to MP that make it more like an MP experience for some, where for example: when you die, you can not respawn while the boss is alive, or, you can't wormhole to your partner while said boss is alive, stuff like that
Does the host configure this shit
I think so yeah
ok good
I haven't used bettermp in ages since it's not my sort of jam
those are pretty good changes, but my friends would probably hate that
they die alot more on bosses than me 
multiplayer either needs better boss scaling
or it needs longer respawns
because u can just cycle
with the more people u have
the easier it is
what does it do
@plain river please see above for information/comments on your suggestion
Ech
It's valid as of rn
Maybe it won't be if Rover gets his ass over here and adds a don't
Don't do anything until it becomes a don't, yeah.
But rn yeah
fair enough Philo, I just put it there due to the existence of it as such already, removed the !
(Does BetterMP actually do the wormhole thing? I only heard about the respawn prevention)
I'm mostly sure it does the feature from the last time I used the mod, but I was going to check now as is to confirm it
Is that supposed to be another "well technically" moment.
I guess it was another mod I had used at the time alongside bettermp and I forgot its name or bettermp had this feature before and it was removed @hollow shell . the mod only has the "disable respawning during boss fights", so this sugg is valid 
wack
Alright
okay so I'm actually here to present a question about specificity in suggs
so I remembered that Redtide Sword exists, right
and I was like "wait a minute the only reason people say this weapon is good is because of its projectile"
so I started thinkin' "I should suggest a rework to make it more melee-oriented"
and then I actually came up with a couple of relatively small changes which would be a big help to it
basically, you add a cooldown to the whirlpool on swing, and you make it so that hittin' an enemy summons an additional whirlpool
the thing I wanted to ask is whether or not this is specific enough to violate the Don'ts, given it's a proposal for a rather small rework to an existing Calamity item, and furthermore whether I should even bother with sugging a Redtide rework in the event next update just ends up annihilating all projectile swords i.e. Ark finally dies
Nah it's fine I think
mmmmmm
i'm not sure tbh
i mean you can definitely be like "make redtide more melee-oriented" and then list that as an example of something that could be done
idk if you can suggest that change outright
yeah that was my plan B
I just wanted to see if I would get cyberbullied for suggesting that that change specifically happen because of Don'ts
Not by me I guess
because I know suggestin' specific new items is disallowed but there's nothin' about specific reworks to existing Calamity items
The point of the don't is to stop people from thinking that their cool™️ sword gets into the game
i don't think there's any harm in trying it for now
The point of the don't is to stop people from thinking that their cool™️ sword gets into the game
i mean, yes
but the thought behind that don't is to let devs decide exactly how something should be added/implemented
which would kinda apply here
Maybe it's a good idea to ask the Right Honourable Gentleman
mm
@hollow shell what do you think on this #suggestions-discussion message
suggesting a rework is fine as long as you're not implying that it should be this way, resulting in you keeping it more open ended than close ended in interpretations (which is good here)
so basically, what I'm hearin' is that I should go with plan B, which is where I suggest that it be reworked in some fashion to be more melee-oriented and then present my concept as an example of what I mean

sounds good 
if rover says plan A is bueno then you can switch to that ig
plan b sounds chad ngl

Yeah as long as the suggestion topic is non-specific
and you include your thingie as an example
should be ok
pog!

plan B it is
plan B time
It has been done a lot of times
(I'n still interested if plan a is technically possible)
(No matter that the sugg will have a lower chance of being implemented)
maybe to early
but 1.4 sugg?
but anyway, make luxors gift scale a tad into hardmode
so its not utter useless
Question
re: Luxor's
or don't do that because Luxor's was literally usable until post-ML before
re: Rover
answer: daily double
My question is: Amidias's Trident
but 1.4 sugg?
that would be too early, yes
1.4 suggs are for when 1.4 cal is a thing, and not before
its homing got nerfed by 67%
Redtide Sword, but even more abhorrent
lmao
at that point just make it a magic weapon
down to 72 miles
god knows nobody uses Amidias' Trident for the spear itself
they use it for the god-tier projectile it has
How about maybe make it not have a fucking homing projectile because it's a pre-Evils melee weapon?
that is also an acceptable approach
well
making Amidias' Trident actually relevant to melee 
making Amidias' Trident actually relevant to melee :pogooo:
but muh bootleg ranged/magic weapon
don't worry, you still get Ark of the FuckThisShitI'mOut
sugg to murder Ark line coming eventually™️®️©️
I would be fine with eliminating almost all the projectile swords aside from the Ark line
Leaving them as the only distinct proj swords
because that's a part of their identity
m
Cosmos having projectiles that spawn on the cursor still sucks
but
aside from that.
byeah I would not be against the mass murder of projectile swords
and just projectile melee weapons in general
make melee melee again™️
Indeed
I should make this a regular thing
just finding a melee weapon that people don't actually care for aside from projectiles
and then suggesting that that weapon's projectiles be murdered in cold blood to make way for actual melee presence
(and if it does become a regular thing Amidias' Trident is right there in the "up next" slot)
(because Amidias' Trident is like. the issue with Redtide taken to the logical extreme)
((its projectile is so disgustingly good that the weapon itself has been nerfed five or six different times))
(((it's literally Redtide whirlpool but god)))
me when
when Starfury stars in Calamity always pass through tiles
don't nerf my toy 
Ok. It’ll be delivered when it gets delivered.
-Please do not ask why your suggestion isn't delivered or ping a mod to do so, it is not automated, it will be delivered, give it time.
I've talked this over with the mods before, it's fine to mention it but pinging or spamming is unacceptable
(Also please don't ping us for transfers to sugg voting.)
This and that are different.
This was when the bot went down, so we had to manually post stuff in #suggestions-voting.
cant wait for the utopia where suggs suggust, discuss, post, vote, and deliver themselves
Mod fully developed by an AI
👀
coming soon in like the next 10 years probably
O-O
coming soon to a supermarket near you
it would probably be like "you have one pixel to move between these two insta kill beans" and because the ai can do it perfactly every time it decides its fair
Nah we gotta program the AI to suck at the game
always dashes
but
be really good at developing for it
Like a robotic Jeff Kaplan from the overwatch team
no
the AI would do more stuff than "Nerf hero into oblibion" and "Make hero completely op"
Smash Bros?
Eh as long as this is the end I think it’s fine
But that’s personal opinion. I’m done anyhow
no
general talk is scary
any one know if there are planned lab changes soon
Nothing major afaik
k
what if I remove my star from it
hm
@hollow shell Do you think we can add a note to Epsilon’s pin stating not to talk about the number of stars a suggestion is getting? It’s annoying and happens a decent amount, and doesn’t actively contribute to any discussion.
we can't
"-Please do not advertise your suggestion or complain about its star amount, these channels are meant to gauge public reaction passively. Feel free to repost in a weeks time if you feel timing was the issue." is already there
cause only Epsilon can edit 
The note doesn’t really say anything about mentioning stars in the form of like “wow this suggestion got so many stars!!!”
we do talk about occasionally
iunno if we gotta be super dicks about it
Fair enough. I just find it annoying personally since it usually...doesn’t matter.
(so do I)
I personally think that if it's so small and minor, why not just get it out of the way easily.
?
we could just ignore and move on
I meant in the sense of just implementing a fix; it's not that hard, all you would have to do for this is ping Epsi to include a few extra words.
I’d agree to that Philo, suggestions is a chill place as is to discuss suggestions and as Rover said, it’s just instinct to be excited of the stars on your sugg, it’s not seen as advertising if you say “wow 160 stars” versus advertising which is “40 more to go, please upvote it”
For the wormhole one, isn't there a mp mod that does it?
yes
And for Redtide 
Personally don't have any issues with the sugg since I never bothered using Redtide in my true melee pt
Well I mean, you couldn't anyway because Redtide is not true melee
I think that pearlwood armor shouldn't be useless
Do you have an idea on how much defense it could grant? Given it's basically just Wooden armor but Hardmode
As in first armor you get after WoF
Leave that to the devs.
mhm
Do you have an idea on how much defense it could grant? Given it's basically just Wooden armor but Hardmode
@worthy lintel Melee-boost statigel gives 27, so I'm thinking 36?
helmet/breastplate/leggings/set giving
9 10 9 8 = 36, which is a defence distribution in line with all the wooden armors and the 8 basic ore armors.
No offensive buffs.
Or if there are, they should be classless, and the defence should be 32 or smth.
I think it shouldn't outclass statigel armor, but should be a decent pick if you aren't sticking to a single class of weapons.
But of course it's not my place to decide stats. We're actively discouraged from this in the "don't"s list
I have good news for you! The pearlwood bow already does
The more rainbows the better!
🌈
pearlwood had the chance of being the "reborn" moment
being the beginning of the real game, but no
its stuck as vanity
the armor doesnt even look good
like the only good thing with pearlwood is the walls
they actually look decent
~~make a rainbow trail when you moving (like celestial starboard) and make you can fly witout wings
~~
i dont know how wearing a shaped wood can make you fly but ok
its wood imbued by light spirits
canonically it should make you fly, or at the very least be able to dash at great speed like unicorns
dash 👀
crystal assasin but earlier 

A themed set bonus does actually make sense.
Cactus armor used to be basically just another wood. But it's now unique
whoops
I went on to make a suggestion about the blood moon, but someone beat me to it, guess im not the only one with the problem
alternatively you could have the blood moon just not spawn Pre Boss or something
why?
are we allowed to copy paste old suggs if they werent accepted?
bc my old yharims one got 👍 but wasnt impkemented
and i still want it
so can i copy paste it and post it again?
I agreed to that before and I still agree
mhm
Last time I used Yharim's Crystal to sepulcher yesterday, the beams got cancelled
That sugg was brought up before and I thought it got fixed but I think it was forgotten, I’ll bring it up again
so I guess its not yet fixed
@glass sentinel your suggestion from before was been accepted, but just not implemented yet, meaning the devs are aware of the bug existence. I'll just remove your sugg then
It's unanimously approved. I'll go implement it now.
all good Lorax, I basically forgot that when it's accepted it doesn't imply it got implemented, accidental oops from me
Just like the wave of the ocean
nice
uhh isnt this a dont
Stuff just for easter eggs? Yeah.
and music too
@wintry wharf yeah sorry, read above.
yeah, unused/removed tracks are a no-go
i'm just gonna remove that since it's not really salvageable
could you not make all the worms similar to DoG where only the head and tail take real damage
i personally like that aspect of the boss because it encourages me to aim even with a piercing weapon
might not work for storm weaver since its so super fast, and sepulcher is invincible so why would it cancel piercing in the first place?
it destroyers piercing projs
@obtuse stirrup you can rephrase the title to "Change how Howl's Heart work so that it doesn't take active accessory slots" or something to that effect
sparse
The whole underworld would like to have a word with you
is reposting necessary if the suggestion has already been delivered and approved before
It been approved? 
No, reposting is not necessary then since if it's been checkmarked, there is no need for its reposting
lmao
@ashen warren Your suggestion has been removed due to it being approved as of 2 months ago, here is the link to your said suggestion from earlier. because of this, there was no need to repost it
: https://discordapp.com/channels/225030931008847874/263382359397761025/754935297317535824
Ok, wasn't sure what to do as it had been there for a while
howl's heart is an item you get from the wizard in hardmode @serene fox it's a summon based accessory
hmmm
There's no stats at all on Howl, so it is pretty weird that it ended up as an accessory
Instead of idk
A light pet
Or pet
@obtuse stirrup you can rephrase the title to "Change how Howl's Heart work so that it doesn't take active accessory slots" or something to that effect
good?
Yeah is fine to me
@obtuse stirrup For your suggestion, make sure you bold the title for easier readability usually (usage of ** on both sides of the message), and perhaps describe in a little bit more detail as to how it'd benefit the howl's heart to not be linked to an accessory slot
oh oops
ye
well easier readability does help regardless, while it isn't necessary yeah, it's a nice touch. as for your suggestion feedzuh, seems fine as it is, stealth strikes scaling would make it more valuable I'd say than waiting out the full time it takes to charge it up fully (or half for example with eclipse mirror)
ok I changed it, not sure if I've repeated myself or not
would you not need permission from the donor to make this change
since this is completely changing how the item functions
yes, you would have to contact them on that matter
that's an improvement yes Cosmic, that's fine. The ending statement doesn't necessarily fit the suggestion's theme but I think it's okay to keep because it's showing your joy in using the item, which is good
Uh. Could I dm them?
that works yeah
whats their discord id?
@cinder hemlock are you fine with TheCosmicApple's suggestion towards your donor item? https://discordapp.com/channels/225030931008847874/699359022364491868/774542985966387210
Honestly, ye I’d be ok with it
Sera pfp
@obtuse stirrup ^ you're free.

:D
btw I love it
Ty lol
penition to get all patreon people to change to ghibli stuff
Heheh
I never knew that the destroyer of unfortunate hardcore runs were too common after the update
aka voodoo demons
this might be out of frustration because its literally what i get hit by the most
how many times has this exact suggestion been posted 
Has it?
I'm not surprised 
Maybe that's with good reason, oh well
its by far the most unfair part of the whole fight
(I personally disagree byeah)
^
you have no control over how she decides to snap to you, you could hover next to her but the risk there is you et hit before you have any vertical momentum to dodge
You do to an extent, byea, can catch you offguard
everything else about the fight is this magnificent orchestrated spectacle and then you have random curve shots like that
that's high up on my list aswell, but given its near the end of the fight and the bullet hells escalate its understandable why it would be
this curve bs can happen at the start
wait i just noticed that theres a suggestion on making death mode blood moons less absurd a few hours ago
i was just working on making one sadcat
no i dont think so 
no
ye
and i have a role therefore my no matters more

especially because the demon shades debuff isnt a player debuff
its only inflicted to ennemies
therefore the tooltiip doesnt even matter
and its here exactly because its yet another flames debuff™️
and i have a role therefore my no matters more
@gray nebula that's why meritocracy is shit
shush
and changing the tooltip from that criticism of the huge number of flame debufffs in the mod into... a generic flame debuff tooltip is

youre just proving its point kinda
turning the yet another flames debuff into yet another flames debuff but its ooo aa edgy and all mighty fire
ooooo noooo im consumed by the might of the everburning flames from the souls of a thousand demented demons from the underworld
kinda goes with all the devoured of god and profaned things yada yada
like cmon its a funny meme tooltip that you cant even see in game
would be sad to have it replaced by the most generic tooltip
the debuff that goes in line with dog's godslayer inferno and provi's holy flames is abyssal flames actually
and it does have a generic edgy tooltip
then put more generic edgys tooltips
demon flames is only from demonshade armor/apotheosis and therefore c annot be seen on a player
:ping:
chungus
Like, if this was God Slayer Inferno? I could agree, since it actually is applied to the player and is something that is just natural and not dedicated.
But this is a developer set’s debuff that specifically only effects enemies.
I think the tooltip now is funny and shouldn't be changed
if u couldnt see it the role message was sarcastic 
i say the opossite and prove that anons is being based
Seems like hecka nitpicky for something the player can't even be inflicted with, and even then, only a handful can inflict it to enemies
if u couldnt see it the role message was sarcastic
smh imagine criticizing epic summoner Iban for being cool
Yes very epic
Get naenae'd
and therefore satiric tooltip > yet another edgy tooltip
@gray nebula my day is ruined and my wife is with lacalle pou

neat!
Can you exclaim that suggestion now Iban?
also I never imagine hellfire as mighty. like, it’s not gonna beat me in an arm wrestling competition.

Alrighty wha?
Exclaiming the suggestion Bc it’s logic is weak and the tool tip is never seen by the player.
@ashen warren the above then.
Ty 
Not a problem. 
why does it even have a tooltip if it's inaccessible
I think it was intended to sound boring and anti-climactic
It is, yes
Is it worth it to sugg anything regarding Rage atm?
I never got a motherfucking full bar from true melee-ing
honestly, yes
Almost killing Twins yet no single Rage bar on sight
With Majestic Guardian throughout, if you're curious
potion of darkness
alchnpc ew
You can suggest stuff about rage as much as you like, and you can try to fix it as much as you like
But you will never succeed

well then the solution is obvious : just remove it 😎
Yes

if there's any holes in my sugg please tell me it'll be apprieciated
🎉 my old duke got 200 stars
congrats
@earnest cape maybe it could be a better idea to simply reduce the invencibility time to 1.5 seconds ?
I think the invuln times are fine; they're something you have to plan around
You've got a way to measure what % HP the bosses are at, along with a wiki that tells when the bosses get invuln times
future sugg xd
@fossil robin Read the dont's doc in the pins. Making a suggestion about future content is not allowed
Ah, sorry. Floccinaucinihilipilification is a rare term meaning the action of estimating something as worthless. The word is used as a curiosity.

@ bumbledoge
Suggestion Idea:
Rework Bio-Center Labs
Currently Bio-Center labs do not have a major part in any playthrough, except for the Ice Bio-Center Lab which can produce some quite good items for early game. You could argue that the planter boxes from the Space Bio-Center Labs are also good, but those are easily obtained from elsewhere. Besides these items the rest of the Bio-Center labs serve no purpose besides ascetics. It is even possible to completely bypass the Lab Turrets, by mining through the exterior of the labs.
I propose that the labs have better loot, for the trade that they are locked behind some bosses, particularly the Eater of Worlds/Brain of Cthulhu. The first thing would to be increase the mining power needed for the turrets up to Nightmare/Deathbringer power (65%). To prevent people from bypassing the Turrets, increase the pickaxe power to mine the structural blocks to Cobalt/Palladium Pickaxe power (110%).
This is not part of the sugg. Should I give suggestions on what a reworked lab might look like, possible loot form them, or should I make my suggestion less specific?
i think you can suggest ideas for what the reworks can be as long as you're not too specific and leave it as a suggestion rather than the definitive way they should be reworked
Aren't the cores of the biome labs required for soul artifacts?
the elemental plate blocks are craftable
ill remove some of the specifics
Does demonflame even get inflicted onto the player in any way other than pvp
it doesn't
its not even that important of a tooltip and is actually one of my faveourate tooltips in the mod
if it was a commonly infliced debuff onto most players then there would be a reason to change it, but like two player sets inflict it
I think it would be cool if the draedons pulse rifle got a nerf and was added as a ranged alternative to the murasama
Not a fan of the names
@fossil robin The future content rule in the doc also applies to 1.4 content. There's not much point making these sorts of changes until 1.4 tML is ready. Also giving name suggestions is a bit specific

Sorry about that.
hey
i have a suggestion for the far future
what about removing the FTW health and damage
and just making the AI changes
there
its going to be suggested like 1 month from release of 1.4 tmod
You'd probably want to wait until calamity devs have confirmed they're starting work on calamity + journey's end
As for the idea itself, I imagine the devs have ideas of what to do with Master/For the Worthy, but I like the idea of that (although some of the changes might need to be toned down)
you'll want to wait until calamity actually gets to 1.4
I imagine there would be some sort of announcement in this channel that suggestions relating to 1.4 content will be allowed from then on, once that time has come
yep
but i had the idea of moving the FTW ai changes to master mode
and just have FTW be master mode 2.0
what about ftw changes like prime's
where it's bombs destroy terrain
you can suggest 1.4 stuff when 1.4 tml becomes a thing, not before
no point in discussing it now
not even then
when Calamity updates to be compatible with tML 1.4
which will not be immediate
mm
i wonder why rework daemon flames tooltip and not the flames itself. making the flames unique so they aren't just another flames debuff would be a better thing (Also rework is like a really weird term). @ashen warren
daemon? demon?
keep in mind that there's a weapon called Daemon's Flame, so in this case it's better to use Demon to avoid confusion
fine,~~ tho I doubt most anyone has ever heard of that wep~~
But yeah, making it cooler would be nice,
Isn't Daemon's Flames like one of the more common weapons as it's just dropped from Polter 
@ashen warren I think something is up with the bot. The bot seems like it's online but suggestions aren't getting sent over (both automatically and/or by mod reaction)
(I also tried checking more than once, so it's not just a weird one time fluke)
oh, rip
Bruhmentum
@ashen warren maybe remove the "and it would look cool" at the end
done
Yeah
@devs
What was the rationale for "No"?
:echbegone:

Yeah
Or it could be "We want to do it, WE JUST HAVE A BUTTLOAD OF OTHER, MORE URGENT THINGS WE NEED TO DO"
Keep in mind the Draedon update is actively being worked on so.
@radiant meadow thank, fixing
give it 30 sec or so and it should be good ben
~~1.4 calamity
~~
I mean, this suggestion is fine, it sounds a little bit like a SIS but I can see why you'd want it as a potential item, similar to the pillar monoliths as well, so I'd say it's fine
might want to edit out implementation is very simple @ashen warren because it doesn't add to the sugg and seems a little bit...opinionated on it
fixed
yeah that cryogen aurora suggestion looks good to me, would definately help when base building at the tundra

alright that's good now I'd say
i'll prob edit out the name idea as well just so its less specificity
more like lunar monoliths
I do admit Cotbg has been thrown deeper in the trash bin than it already was
But both halved contact and regen based on defense lost would need some tweaking
Indeed I mentioned a weaker effect from BFC in the sugg
The norm with cotbg is that effects of its materials are weaker
||nice way to upgrade lol||
Well then I'm all for it
Waiting for Rover to come back to life
@rover
I'm still against it regardless
- that would make it expert-only, which we're trying to avoid
- bloodflare core is already godly on its own, no need to stack it on top of cotbg's already great utility
my worry is just making it too powerful because for a weaker effect of it being good say, 50% healing rate of DoT for bloodflare core alone in cotbg, it'd make it a bit too nice
- if we're going to change cotbg, we'd rather capitalize on its ingredients' bonuses instead of readding bloodflare core's
you can buy bloody worm tooth, no?
in expert
Still expert only
What I was thinking yes
and worm scarf is also expert only
Both bloody worm scarf ingredients are expert
armageddon is disregarded for stuff like this
And point 2 is kind of a stretch, not many people find it great
It's situational at best
bloody worm tooth and worm scarf are both expert only, meaning the scarf is if expert too
I swear there was a convo somewhere about us trying to make cotbg non-expert
The only ones that aren't expert in cotbg recipe are blood pact and flesh totem
Current and before
but still, no
bloodflare core can thrive on its own during certain points of progression, cotbg can do without it
- if we're going to change cotbg, we'd rather capitalize on its ingredients' bonuses instead of readding bloodflare core's
I can definitely get down with this, but the exact question is how™
and if we are disregarding the fact that the glass cannon aspect got removed, if cotbg was a good acc before, why is it necessarily bad now that it doesn't cater to a part of the community that tries to minmax their gear?
it still has its utility
Because the RTN synergy was it's only redeeming aspect to be completely fair. The stat boosts are pitiful and it's main effect only works every 20 seconds...
I find quite a bunch of normal players ignoring it too either way
The health bonus is alright, but imo that's about it
CotBG was used primarily because of RTN synergy (and ig bfc before the rework)
At least in my experience (and others')
you mean nohitters?
But for real 
Again, I'm down for improving its current effects if you want so instead
I dunno, making the halved damage work on everything and not just contact
Might be a good start 
so... make it a free adrenaline
To be fair that is kinda op
because it is
I'd honestly say increase the stat boost for now
Hm
Personally, I’d like if core of the blood god got a unique effect the most.
Ig stat boosts would be good enough until then?
I guess if y'all want to make do on current stats, I'm all for it
Might just be easier this way
Core is one of those items you need to press the red button to save it from being forgotten
nobody:
RTN + CoTBG + DSN combo: I used to rule the world
but seriously
it is sad they removed it
Now core is completely useless
cotbg is fine
you could say the effects are uninteresting
but it works perfectly fine
tbh they're just lower-level versions of all the other items just mashed into each other
just buffs is fine
im thinking of making a sugg of allowing aotc of homing in on catasrophe
im pretty sure its unintended
but
that's due to how the code works to reduce lag
there's a break in the loop when trying to pick a target
well
since cataclysm spawns first, it's first in the array
thats annoying
once she spams her shell phase
Why would you want to tho
wdym
They deal like no dmg to her in that phase
catastrophe is now OP
why
There's no point
wut
but making catastrophe spawn first would mean ark and shit would home in on catastrophe first
and then cataclysm second
mhm
Bruh she has 99,999 defense in shell
what are you talking about
For brimstone elemental @river glen
I wouldn't call it a bug, but it should be trivially changed if needed
Minions dont attack dog's body because there's no point
They only attack head and tail
yup
(are you still going to make that scal moons suggestion lorax?)
nop
minions always go for the head/tail of a worm
i think
(are you still going to make that scal moons suggestion lorax?)
i shall just battle it out
i mean is it possible for aotc to home in on which ever mob is closer?
like to the projs i mean
i wonder if terraria mobile allows mods will calamity be port there?
console tos bruh
If there are """mods""" in mobile, it's just a scam or inventory editor idk
terraria mobile is unable to have mods for basically well, limitations, as there is no tmodloader on mobile nor do I think the project is in the works of it happening ever
You'd have better luck running a Linux emulator on your phone and run tmodloader there 
scal with phone controls 
You'd need some kind of porting of mobile controls or perhaps using a bluetooth controller to play
nah, touchscreen all the way
So like an extra difficulty but with better rewards kinda like Armageddon
Does the idea I put sound good or should I edit it some for more clarification?
It sounds like it's adding potentially a new difficulty setting because you mentioned it at the start of the game and as such, you want to have a "mode" where all the bosses are enraged. you can edit it for clarification but it sounds like a don't in the suggs doc, but I'll let others answers on it too. also having an all bosses enraged mode sounds painful because some bosses when enraged are just nearly invincible, like scal
@zenith hazel @hollow shell what do you think of the latest suggestion?
Seems like an option for arma, but arma is already planned to have 2 toggle options (boss only nohit or entire pt nohit)
We're reaching LuiAFK levels of GUI where now each difficulty mode will have 7 toggles, two sliders, a bar graph and a portable smoothie machine
The enrage mode should be some kinda buff/debuff potion you could buy
But how would the duration be so it would last a whole boss fight?
Until the boss or player dies

Tho I'm not completely onboard with Potion simply because of them precious, precious buff slots
Which is used by literally everything else
Just set it to like 30 minutes lol
Or could it be done like how the demon trophy is
Because that has a effect but doesn’t take up a buff slot
I like the idea of forcing a boss to enrage
Maybe not a difficulty
Like an accessory
Something just for the challenge
Yeah
Like it’s not a thing that will just instantly affect all bosses, it can be used if you want to enrage a certain boss
It reminds me of the odd mushroom tbh
Why not just, put em in their enraged state manually?
They almost always consist of dragging them out of their home biome, which is not hard to do
Some bosses are tedious or don’t have a enraged mode parementer from what I’ve seen
Like storm weaver as of now from what I’ve seen doesn’t get enraged
Rover brings up a good point
SW's enrage did indeed get removed
Golem, moon lord lunatic cultist don’t have them
Golem does iirc
Golem does, doesn't he?
Outside of the temple he's much harder
Surface / outside of Temple
I thought they simply despawned
Tomorrow I'm going to write a sugg about Provi's new blindness radius, can't right now brain too weak
It's meant to warn players they're entering the debuff range but instead it just literally blinds you and causes you to get hurt even more
ML and Cultist don't have enrages yes
I think only those don't have enrages though? Maybe aside from DoG
Yeah and dog doesn’t either
I also question the argument of 'for players who want more of a challenge'
because Death Mode exists, Armageddon exists, Defiled Rune still exists, Iron Heart exists
It’s because fab said next update bosses will be able to be fought enraged, so I just thought about something to force that enraged state
yeah buhlike you can just put em in those states pretty easily
And if there are bosses that don't have them
the enrages are already out, and yea you can put them into it easily
Then... whatever? That's fine?
And the whole point of enraged bosses is that they're not meant to really be "fought", but avoided.
Enraged bosses don't necessarily made them all the more harder I feel, evidently they result in them being too difficult but for the wrong reason as being difficult, and in cases, sometimes just blatantly unfair to give you the indication to not enrage them
Exactly
basically
despawning is annoying, so it just gives them an indicator that you are fighting them wrong
It's why some bosses' enragestates are literally invulnerable to damage
it's similar as to why people say that OD shouldn't despawn, and that was changed so he enrages now. enraged OD is brutal as he's very hurting and very fast, but for the reason to tell you to go back into the biome and not keep him enraged, for an example
(the invulnerability did change iirc to just thicc enrage, but same concept applies)
does anyone think some bosses like polterghast should be nerfed a bit in boss rush, when polterghast spawns it just spams a ton of projectiles
Polter is actually stupid easy in BR, he can't physically reach the player 90% of the time and player just zooms in at mach 3 with celestial tracers
He was not made for surface encounters
Is there a time limit to how quickly the suggestion must get 200 (or 140) votes? My suggestion was posted like four days ago and has 195 votes
Not really, but usually if it's past a week it gets forgotten
what if Plantera's bullets can bounce

it would absolutely destroy circling as you would have seeds flying all over the place
The spores she produces already gives a fair amount of area denial
how about an item that instantly deletes your character when used 
tbh I don't see the appeal of adding even more challenge to calamity, when it's already got a lot of challenge to it.
^
Finally my Sugg reached 201 stars
which sugg
Make abyss weapons upgradable
nice
Make halibut cannon more late game and include it in a crafting recipe like (halibut cannon+other weapon=op weapon)
Lmao
i miss when Legendaries scaled with progression. I had the thought of adding a setting where you can toggle whether Legendaries scale with progression or not
Considering legendaries scaling with progression is specifically a don’t, and readding removed content is a don’t, I doubt that’s ever going to happen
@rancid saffron Why would you live in space and not have peace and tranquility candles everywhere.
where are you getting a lot of tranquility candles from in early hardmode
Why are you living in space in early hardmode, when early hardmode is known for wyverns? Why is this something calamity should do?
wait they added a non eleum recipe
also for pirates
pirates always bloody spawn and it takes me forever to get rid of them
??? I like. rarely have that happen to me. I usually butcher pirate/goblin invasions if they show up later than like. mech/elemental bosses
i'm pre mech and i've had 4 pirate invasions on my revengeance world
it just wastes a lot of time
well no i beat one mech last night
...that feels very subjective.
idk i've always had them
Plus, literally no other miniboss drops a lore item. why would specifically pirate invasion and goblin invasion get them.
Just so once you do an event, there’s no chance of it ever happening again??
without you wanting specifically one
single minibosses can be annoying but having a lot of invasions can be annoying which is why i chose the invasion minibosses although lore items for normal ones can be added
i don't know people who carry zen potions everywhere to stop minibosses, i mean if i could afford it i would
I don’t either, but I’ve also never met someone who had 4 pirate invasions before defeating a single mech/cryogen.
That is a shitty rng
^
i mean people in vcs can kinda know bc i had one last night and one happened just now
that's when i first said about a flying dutchman lore item to disable pirates bc they've always spawned alot and gotten on my nerves
i've seen others that i know being annoyed with them too
there's a certain part of the game where you're strong enough for them to be insignificant
not at the beginning though where i've personally always had pirates
And you beat the event in like, two minutes and you’re good in that part of the game.
Like, in my almost 2000 hours of playing terraria, I don’t think I’ve had more than one pirate invasion pre-mecha bosses. Let alone 4.
i've been playing since 2012 and i have a couple thousand myself and i pretty much always have
Lore items are also being transformed into mainly cosmetic things, hopefully.
I can see the purpose of disabling random boss spawners, because they can interfere with other spawns. But you either can just wipe the floor with an invasion, or are fighting it when you’re meant to and are struggling as a result.
i mean pirates take a bit longer it's not as easy as the goblin army
it still takes a bit unless you're post all mechs which in certain difficulties is hard to achieve
???? I still find it p easy post cryogen.
Isn’t that subjective? I mean, the whole point of invasions is people coming into your area and house and trying to mess with you.
you could say the same thing about natural bosses which you said you saw the purpose of disabling
Isn’t that subjective?
There is no problem without being subjective
Period
I don't wanna discuss it, I'm just stating a fact
I saw the purpose of disabling natural boss spawns Bc they can interfere with farming in normal, natural biomes where those boss spawners can cancel other enemies spawning in a biome.
Invasions are literally built around interrupting what you’re doing. It’s why you can’t just close your doors and be safe while a literal army is wanting to steal your money.
could be the same thing for a boss, except we don't really need to disable natural boss spawns because i'm pretty sure the daylight/cosmolight already does that
No, it doesn’t.
Siren Lure still spawns, Voodoo Demons still spawn, and the Evil Bosses still randomly spawn as killable entities.
there are lore items to disable siren and voodoo demons
Time doesn’t matter, and those are what the lores are for.
As I said.
I saw the purpose of disabling natural boss spawns Bc they can interfere with farming in normal, natural biomes where those boss spawners can cancel other enemies spawning in a biome.
i thought you meant we need to add that, i get you
i just think that sometimes invasions arent even there to be difficult
they're just annoying to deal with repeatedly
I imagine that happens when you get 4 of them pre-mech/cryogen, but that’s a statistical anomaly
even past that stage
unless your items are op it's still an annoyance at that point
pre mech it sucks though
pre mech you’re in early hardmode and that’s the whole deal with early hardmode. It sucks for everyone besides ranger. Everything is just much tougher than you are.
if mechs weren't so annoying as a non ranged in rev+ then i wouldn't be complaining as much about it
I mean have you killed cryogen or any of the other elemental bosses?
Or have you just been fighting mechs?
i killed cryogen yeah
and i got the twins last night
it only took grinding a deific amulet to have enough armour pen to kill them in phase 2 (which is honestly so annoying)
mage (unless you're lucky enough to find an eye of magnus) is abysmal pre mech
same for others tbh
but especially mage
I need to go to bed tbh, so I’m just gonna leave it at you can believe whatever your experiences have led you to believe. Mine are just different, because I find mage fine pre mech, and all classes are mostly viable at every stage in the game.
alright sleep well
also i wanna say i would agree magewas good
they nerfed relic of ruin into the ground as far as i'm aware though
Relic of Ruin was busted because of a bug
how many stars are needed to aprove someone sugge?
200 are needed to be delivered to dev voting
I think for dev voting is just majority
in dev, you need a majority of at least 3 iirc

can't find the source now 

@rancid saffron you have a point, and maybe it could have a little bit extra like 5% damage reduction for the clam for example
but with a 5% movement speed reduction
The only thing is you’d have to have a bunch of lores to stop events and it would use up lots of inventory space
that will be a downside
@cobalt pewter you might wanna explainwhy core's effects are bad in the sugg, idk if you explained them in this chat but it's better to just put in it the sugg.
I'm afraid I'd make the sugg too long
And experience tells me people don't like reading extremely long suggs
If they don’t take the time to read they don’t care
Even if it’s short
And you’re suggesting to the chad devs, so make it long
You'll still need community votes first and foremost
Without those, your sugg have a slim chance to be into dev voting if at all
but what if people think core is good and don't think it needs buff?
I’ve seen lots of walls of text who went beyond 200 votes
All you need is to make it concise
mostly Thomas on that regard
But ig I can add a bit about the stats
Fuck yeah it's now wall of text
You're welcome

I still don't see how 8% dr and damage, 10% max hp and flesh totem effect are negligible
idk, most items at that point give more than 8% damage, and 10% max hp? really? that's not going to help against yharon's 300 dmg charges
flesh totem, that is not negligible
that is a good part
let's talk about this item as a whole
flesh totem is not, I think his point wa that bonk would also be used
not it's individual effects
Flesh totem can save you, on the other hand, 8% damage probably won't
Flesh totem is almost like a revive
nah
600 dmg = 300 damage
but it is really nice
But it isn't enough to sacrifice an acc slot
You'd be better off with the sponge or something
sponge huh.
i don't want birth control google
Okay, sponge vs core.
SPonge left core right.
One has a ton of buffs that are negligible but once they all stack they help quite a bit
The other has one good part and the others are negligible
But cotbg isn't that hard to get, which is why you might want it before you get other better accessories
20 max hp vs 60
12% dr vs 8%
0% damage vs 8%
+2 hp/sec vs 0
honey effect vs nothing
1/20 healing (basicalu 5% dr) vs nothing
useless thorns vs flesh totem
24% jupm speed vs nothing.
uh
honey is wacc as all hell
1 hp/sec normally
2 is you have 0 regen
3 if you have negative regen (debuff)
also your rt is trippled
basically the time you've been regening for
regen grows based on how long you've been regening
so that's incredible
U can change demonite into crimtane and vice versa right
(I'm talking about demonite and crimtane bars)
not in pure Calamity
no also thats for #help-advice-read-pins
Not in pure calamity but with imkSushi's which a fair few people use i think so 
Yeah it's kind of pointless as Bloodflare's regen is a lot better and I think different than crimtane's plus it doesn't take demonite armor already
No
It’s bloodflare cores and ruinous souls
Also having a world evil exclusive change to an existing recipe just doesn’t make sense
I mean, crimson is superior in every way possible so maybe for that reason the bloodflare armor would require crimtane armor if ur on a crimson world (btw I'm speaking form personal experience so I didn't read any facts or anything)
Idk
Yeah especially when it's something as lategame as bloodflare also, and crimson is for sure not supposed to just be "superior"
I still don't feel there's a reason for why this should be a thing though. What would this add to the game?
crimson isn't superior in every way possible
saying it is implies pre-JE Brain of Confusion is better than Worm Scarf
As I said I'm speaking from personal experience and i find crimson to be better than corruption
why would u just create a random unbalance between the 2 world evils like that
using my prophetic powers I can see that it either won't get enough starts / won't get accepted if it gets sent to dev voting
Still not worth an acc slot though
Maybe in Master
But the acc economy in Calamity kinda bins it
I mean, DoT scaling with weapons might be a little bit odd to do and make some weapons too powerful given what debuffs are applied and how the weapon's damage is that is applying the debuff
calamity balancing doesn't care about buffs you inflict, which is 
posted in thorium
it's easier and makes more sense to just have a single if (bool) { dustmethod(); player.hurt() } instead of doing all kinds of logic for automatic scaling
with a switch/bookcase of else ifs for what flavor of effect you want
organization wise it wouldn't make sense to have all of this crammed into buff logic since there's no limit to how many buffs you can have
ariame shut up you can't ruin the plan

dot rework when...
I just see as DoT that weapons give as sort of just a little flavor to the weapon, but giving a scaled DoT can lead to a bit of imbalance changes, not to say they can't get adjusted but, the main focus of a weapon is not its debuffs
more oiled like debuffs are an ideal among the devs iirc
huh really? I frankly thought touching up DoT would be something they wouldn't want to do because it'll be a bit of cbt
interesting then
you can always make a debuff do a simple function of something's health
like 1% hp per 5 seconds or smth
I mean the name of the creature if storm lion, and storms involve lightning usually so...yeah, I can see a nerf for it though since you don't even see electrified debuff until halfway into hm-ish
.... I mean
That "makes so sense for animal" argument is really weak cuz yknow, these enemies are Stormlions, the specifically electrified versions of Antlions
Actually, Thorium server bringed the point of Stormlions being unnecessary because of being just a variation of antlion charger with 2 unique, but salvageable drops.
And you know what?
Desert Scourge is not even storm-related by itself, so any connection between stormlions and DS is already lost.
Do you want to make that argument in your suggestion instead
who electrified them
And then along came Zeus-

He hurled his thunderbolt.
The electrified debuff for it being introduced in prehm can be nerfed though, I'd be fine with that because at that early stage in the game, it can be a bit unforgiving, not a big nerf but a nerf probably works
I personally felt like it was fine cuz Stormlions walk so slowly (at least compared to Chargers) so they're easy to avoid but punishing if you don't
It could be nerfed tho if people want
also is there a way to nerf a debuff without making a separate one
Rewrote the suggestion.
The electricity aspect of Calamity's desert content has been strange
but, it is still present
DS drops Barinade and Aquatic Discharge, which are both electrical
and Cnidrions drop Amidias's Spark (and Transformer)
about the sugg
you talk a lot about the Stormlions' drops
(luxor's ranged attack is also lightning bolts, but that's a bit of a weaker connection)
but not about why Stormlions specifically should be removed
apart from the last sentence
but not about why Stormlions specifically should be removed
"So existence of this enemy is already questionable"
Yeah but you said that in relation to its drops
What about it as an enemy, as in something that attacks the player
enemies can exist without a purpose
@tawny garden isn't that bloat?
And bad game design?
i mean
...no?
90% of vannila and cal enemies technically are
and no
well past a certain point yes
but it adds more variety
imagine how much more boring the brimstone crags would be with 1 enemy type, for example, even if they all drop about the same stuff
or if there was only 1 type of overworld slime
enemies without a purpose are enemy bloat, but sometimes an enemy's sole purpose is to provide variety to a biome or an event
see: the different Zombie variants, goblin peons and thieves etc
(pretty much all invasion enemies)
And I mean, Stormlion does have two unique drops that are dedicated to it.
What would give an enemy purpose, then?










