#suggestions-discussion
1 messages · Page 1023 of 1
I just love the vampire knives :<
i do not know in all honesty
perhaps
I was talking specifically about Bloodflare line
That's
@ashen warren that video is rather outdated, spamclicking doesn't exist anymore
Already fixed
you do it demik
that already exists
oop it's gone
hi that was me
sneaky
(for future reference, please don't base suggs off someone else's yt video, only on your own experience)
actually the last update
this was a long time ago
^
Yea, I'm still playing on 1.4.5.001
That's why it's happened to me too
Sorry for that then
no worries
instead of removing the fall boost completely, how about making it togglable instead?
those who want to keep it gets to keep it and those who doesn't does not
by favoriting it or something
if favorited the fall boost becomes active, if not then the fall boost gets inactive
you can go ahead and suggest it
fair
imagine not favoriting the NR 
So does Providence make your screen super dark now when Holy Inferno is active?
when you're too far away yes
my suggestion isn't fully complete btw
I definitely agree with your suggestion
Im afraid it may get that much stars since few are aware of the change for now
it seems
I'll try
I think getting to that point would be harder than I thought
nah scrap that for some reason when I want it to happen it's not happening
Just realized the pickaxe sugg was brand new lol
I didn’t even know they didn’t glow but for an endgame material yeah I agree they should glow
they probably should, yeah
Ooh! Shiny
Maybe instead of glowing, make it stand out a bit more, cuz like calamity, darkness and all, idk tho glowy sounds cool
How would we go about making it stand out in the dark without glowing?
make the sprite have a white bg instead of transparent
There could be a tiny aura around the essence, like a faint outline that helps shine it out
There could be a tiny aura around the essence, like a faint outline that helps shine it out
maybe do the thing dan's been talking about
which look really super epic
I remember seeing it on an important rare item drop and I thought it was cool and helpful cuz I wouldn't wanna miss it, and the aura helps it stand out a lot
(Weaver Key or w/e it was called, the thing that lets you get The Needle)
isn't that what Dan did? it's just a faint outline alongside the perimeter of the essence to at least give it some shine if you don't want the entirety of the purple coloration of it to glow
can i suggest vanilla wepaon buffs
yes iirc
what about phaseblade buff
a weapon post evil boss
that is outclassed by every true melee option at that tier
and starfury
especialy
i guess i ca understand calam weapon > vanilla weapon but cmon have any of you EVER used phaseblade
If you believe a phaseblade buff is warranted then sure, you can suggest it, but yes as it stands, it isn't used that much
is it better to use italics instead of caps if you want to draw attention to a word?
a phaseblade buff would be nice, the extra damage isnt really that much, only about 2500 per dash. That damage is not that valueable when it comes to late game bosses
real quick mention on the calamitous essence visibility change, i remember something from 1.4 that might look nice on that
the treasure bags have a little aura around them, right?
Oh right, they do
that might look really cool on essence
void sash isnt exclusive to expert ye
(honestly idk about the items viability)
i thought it was fun in my playthrough but i could see it being less useful than other options i guess
as far as the aegis thing goes, like yeah
I think it'd be easier to just swap dash lengths and it would get used
^
The only solid benefits Void Sash has over Aegis is that it has much greater jump speed (which means much faster vertical flight) and its dashes have the homing projectiles, whereas Aegis's dash damage requires riskily dashing through the enemy
that would still lock it to expert
armageddon exist (?)
ninja dodge is pretty helpful if you get lucky
ehh i dont know how i would feel about that
Sash's other effects are fall damage resistance (means nothing post-DoG, why wouldn't you be wearing wings) and the ability to climb walls (again, wings)
It does have the dodge, yes
like i feel like it should still benefit most classes about equally
bro, I use wall climbing in the scal fight, it kinda helpful
youre almost always going to have those ontop of the dodge tho
use hook smh
^
so its always going to be beneficial
hook can't be used to gradually slide down the wall

Sure it can
move your mouse slightly below your character and mash E 
It needs another
it got nerfed a lot
It makes lunatic cultist stupidly unfair because of the lifesteal and homing ability
when did you try it
What version of Cal is listed in your mod list
are you updated to the latest version?
Does it auto update?
no
No
When did it get nerfed
yesterday iirc
You gotta go into the browser and click Update All (for speed)
like yesterday
yesterday night
Ah that explains it
Yeah ill delete my post

(tbf the nerf wasn't listed in changelogs like most balance changes, so you wouldn't've known that it changed with this update)
But yeah it was stupid op LOL
hook can't be used to gradually slide down the wall
I mean you can just fast grapple downwards though
Malachite right-click worked best for deus tho
I beat you to it, Lauren
heck
anyways on da sash
i dunno if i want it to benefit melee disproportionately
moreso, just give melee buffs
alongside what it does now
I don't understand why it needs to boost true melee damage
that's completely unrelated
ig because evasion scarf does
add evasion scarf to recipe 
Sash isn't meant to be a mode locked item.
mildly interesting idea
accessory shortens dash length by some amount, but decreases cooldown between dashes?
so you can dash more often but with less distance
That might work
It would make more sense for the shield to have the shorter weaker dash
and the ninja belt to have the longer faster dash
Shields in concept have the purpose of protecting you, not giving you mobility
I think its the other way around
like the big bulky defensive thing gives you more mobility for some reason
stronger?
It could be fine if the shields had long-cooldown longer dashes and belts had short-cooldown short dashes
If the belts resulted in greater MPH overall
in general it would be a buff in some way to manuverability
Honestly the best thing about the shield for me is the knockback immunity
not even straight mph
Which the sash doesnt have
like, shorter cooldown on dashes means quicker turnarounds
Yea
Yeah, more frequent dashes are more useful than further dashes, generally
It's to get you away from something, and if they're more frequent then you can get away from.. more things more often
Could do something like
A dodge can heal the user
Like the arcanum
Just a bit tho
like you mean the 10% chance dodge from mng?
Yes
dodge could do something offensive
as in, dodge and you release a cloud of darkness that rips things apart
Maybe boost movement speed and jump speed
i think that could make it more than just a worse aegis
by giving the sash utility in a different way
rather than just having them be equal in dash stats
Personally i would still use the aegis just for the knockback immunity tho
or at least close enough to be worth using one over the other
well that would be the goal
Fighting scal with knockback sounds like hell
theres benefits from using one or the other, but also benefits for using both at once
When you have both active
It prioritises sash dash
Ig
And does all the theoretical bonuses we said
Aegis guard ye
Only buff we can think of is reducing cooldown
For more frequent dashed
Maybe a boost to movement and jump speed when you dodge with the rng or something
Removing dash from aegis? 😬
No
NO
or just base it off of visibility/order in slots
imo just buff sash
Its an endgame accessory
It should be good
Eh longer naj
Too long and you dash into stuff
More frequent sounds like a much better idea, you also get those scythes so that would work well offensively
The void sash is a movement accessory right
Yeah because scarf is rev+ only 🤪
Fall resistance is incredibly dumb unless the way you get it is obtainable early game Bc otherwise wings/rocket boots just outclass it immensely.
I think maybe instead of the fall resistance add boosted flight speed or just change it for smth more useful
Does fall damage still get disabled from wings if you use defiled rune?
Pretty sure yes
void sash would still be outclassed by elysian aegis tbh
Maybe give the player a few seconds of immunity after a successful dodge or smth
Or just some movement buffs
we can all agree it needs a buff, doesn't really need any more discussion, since it should be left up to devs
📠
fair really
A lot of people around this server do, but a friendly reminder to not overdo it feels necessary.

I find the design of needing Draedon's Forge in order to craft his heart cool, but competing with the other post-dog accessories isn't something it can do.
drae's heart is super good
it may be, but there's also class accessories, rampart of deities, CotBG, Asgardian Aegis, etc.
it's completely outclassed.
yeah
void sash I feel is fine as it is, just not many people use it because asgardian aegis has a further dash anyways
it also gives you some stat increases
people just much prefer the qualities the shield offers or elysian aegis does than just the sash because dodge chance is, sketch
instead of nothing
Flipping the dash lengths is probably easiest I think
yeah that would make sense
draedon heart earlier in progression I'd be fine with, perhaps making it post polter instead
Yeah
or post provi because of the billion cosmilite crafts that you can make and do that make draedon heart obsolete
@radiant meadow yeah, I think that's fair and probably the easiest
That said, it would be a bit funny that Draedon's heart isn't made at his forge
tbh I'd prefer it much earlier. It's buffs are pretty situational, relying upon rage (lol) and horror to get the most out of it. Halving adrenaline loss is nice, but accessories are always competitive in calamity.
perhaps it was alluding to a tier shift anyways then since it doesn't need a d forge?
just move Draedon's Forge a bit earlier, problem solved
yeah Philo, let's off balance everything 

Also Draedon's Heart is no longer related to Horror
Instead Laudanum is an Ankh Charm on crack
It actually did though
yeah horror debuff got removed this update because frankly, nobody really liked the debuff and it was annoying
also draedon heart technically got buffed because the new effects of laudanum are nice
and no enemies inflict [[Marked]] now
Frankly, post-ml when are you going to be inflicted with the debuffs Laudanum applies buffs with?
ragged casters give blackout for example and they get postml buffed
That isn't a boss, and you'd only be fighting them in the process of making polter arena/farming phantoplasm.
also to be fair, you can get laudanum prehm so if you're lucky, you will benefit from them greatly, I can see your point though, though draedon heart may need a change then, not just laudanum
Exactly my point.
Ideally you wouldn't just use laudanum postml because of other accessories, you can suggest an idea to improve laudanum but I think it's okay given when you can get it vs that it's used into
especially if draedon heart gets moved to logically post provi I think, it could take geodes and that'd work, maybe ueli bars
The pieces of Draedon's Heart? Good in Non-Post ML
Combined in a Post DoG Acc? not good enough.
might have just forgetten to press shift enter and just pressed enter
it's a bug sugg
@coarse bronze ↑
go read the pins, check the doc in there for your bug, and then if it's not in there follow the bug report template
Frankly, I still would prefer Draedon's Heart to be not post-ml, since there's barely anything that applies the debuffs laudunum affects, and that leaves stress pills as the only good accessory making up draedon's heart post-ml (bc heart of darkness is rage and rage is bad. Heart of Darkness is good, but rage is just not good right now.)
no worries
but
draedons heart is draedons
i think
the current use should be moved to a phm item
draedons heart should be reworked completely
like
maybe draedon summon
mmmmmmm no.
btu that goes away from suggs
yes.
laudunum got reworked and is ankh shield but wackier, stress pills are generally good for adrenaline, and heart of darkness would be good if the rage mechanic wasn't trash for non-true melee. Draedon's Heart would be a good, like, Post Mech acc.
But the further and further you go in progression, the less laudunum matters, and the less you can justify using Draedon's Heart over any other good accessory, like Community.
@solemn rain removed content and meme suggestions are don'ts.
@ashen warren you might wanna explain why aegis is better in more detail
We have Folly Feed
the mount is cute
Is this about the new aegis blade as to why it's better? or in reference to the old one IHS? because it did get changed this update
It's about Asgardian Aegis
oh I was thinking about aegis blade, I see
is the mod stopped updating or what
?
The mod had just gotten updated yesterday and also this isn't the correct channel to ask this in
where then
in calamity mod talk for example
#calamity-mod-talk funny.
yea can you like read the channel names
aaaaaah they ruined my strat
they reworked everything in the perf fight as well
and then the fungal clump/blood crawlers killed the big perf in 2s
what
but do i need to say more?
...yes
you should give detailed loadout, kill time and difficulty etc
you can't ask to nerf two things in one and not know what dps you're getting or anything like that
It would help if you did it again and figured out which one it was
no i was saying i couldnt figure out which one did the most damage.
found out
its the blood crawlers
you mean scab ripper?
also made me thought of a new suggestion
you mean scab ripper?
@zenith hazel ye, the scab ripper summons them
they summon baby blood crawlers so yes
then you should give the detailed explanations about your loadout
did anything even change about scab ripper during the hotfix?
nope
I severely doubt we have another vile feeder case on our hands
no
it might just be a combo i found or a bug
the only other idea i have is that the worm reacted to the electrified buff weirdly and moved violently and killed itself with electrified. idk if that even is how it works but yeah
hmm... tesla pot?
Voltaic battery
jelly?
its a post SG acc, no wonder why you kill them so fast, and i try to recreate it and doesnt behave like that
its a post SG acc, no wonder why you kill them so fast, and i try to recreate it and doesnt behave like that
@sleek hornet no...
It drops from ghost bells after DS has been defeated
hm
wait... shit i misread
1 alch pot
ye, but i had 4 blood thingys + 1 inferno thingy
cinder blossom
thats the one
so if i just take the cinder blossom which didnt have time to attack the perf twice...
Bewitched is post skeletron sir
tesla pots can't melt big perf worm
@zenith hazel ok nvm I think its a bug.
I also spot thorium + souls mod in that screenshot so inb4 it's some mod conflict fuckery
Oh wait nvm
My streams just corrupted itself so much that blood crawlers look like the crimson background
...what
yea I still don't get it
Blood crawlers stacked on top of the tail and since it spawns like destroyer without pierce immunity, the rest is history's
Remove all mods aside from cal and try again
@cobalt pewter I literally just showed what happened. It doesn't have pierce immunity so it died in 2 seconds
Again, that could be because of the potential issues with other mods. Disable all of them and try again before recording with previous conditions
Oh cool, now I have to spend 200 hours doing this shit
No
Fucking do it yourself, you know how hard it would be to do?
then why does it need to change
To get them to spawn like that whilst perf spawns like that is winning the lottery
if its that hard to recreate its not necessary to add any resistance
just spawn them in
its your suggestion
u do the work
im not doing your work
if u have so much free time to stream
u can pull 20m to do it
alright latias, no need to go so far
if you want to suggest the change, you need to do the work
@dapper coral why does EoW, astrum deus and destroyer have the spawn immunity, add that or a pierce immunity like destroyers to the large perf, or leave in this oversight. Your choice, however you then have a very easy way to defeat the perf.
because its a dang boss
its a worm boss as well
and also because most of the time perfs spawn off screens
Yes, the large perf functions similarly to destroyer.
okay, but so far you haven't shown that it needs it
you have multiple non-calamity mods + you're saying that it's incredibly hard to reproduce
so u wont have that situation
I'm literally losing braincells 
if it’s an incredibly specific scenario then I don’t think we should account for that
plus your sugg itself is all over the place
because again, rng is a factor
okay, but so far you haven't shown that it needs it
you have multiple non-calamity mods + you're saying that it's incredibly hard to reproduce
@dapper coral have to do a 5m fight multiple times.
5m+
perfs only take 2 minutes at best
you're asking for a buff to one item, a nerf to another, and mentioning pierce immunity stuff which is irrelevant
just cheat in a weapon like archerfish to get there in 30s
have to do a 5m fight multiple times.
so, like has been said multiple times already
if it's so hard to reproduce, then it probably doesn't need it
It probably takes a bit of patience, but it's not like you're waiting to order a new popular game on Gamestop 8 hours before the store opens
then just cheat in better weapons
@river glen i didn't know calamity let you cheat stuff in, people said to disable all mods.
omfg
r u serious
common sense
does cheat sheet affect bosses in any way shape or form
Afaik, it doesnt
ofc it dosent
you are allowed to use cheat sheet and calamity
when testing for these things
and music, if you want
(and latias, please try to stay civil)
@ashen lark Do you have any clips of the scab rippers or recorded times? Something more than anecdotal evidence
@ashen lark you cant really say you had a stream up, to then never post a link to the reuploaded stream lol
its like saying, here i have a stream proving cryogen is the hardest boss!!
and i dont post any links of the stream showing the massive difficulty spike it is, and just show screenshots and say ''i died in like 2 seconds lol''
yes, with a timestamp showing where specifically the thing occurs
i was just giving an example, i dont find him extremely hard 
Nevermind
Phaseblade (and saber) will probably get only damage buffs
That's how it is for vanilla weaps
51:07 is spawn of perf
51:12 is death of perf

where is the link
https://www.youtube.com/channel/UCP03Rp7FKIsTUJkrG-p1buQ/videos
- second channel
cryosis starts to develop power. is it enough?
portalis
@radiant pawn series name
please stay on topic
oki, im thinking about writing a sugg about removing aotc's dryad blessing or nerfing moon speed
thoughts?
that isnt piercing, thats almost an insane damage buff of some sort
moon speed?
piercing is good, but not THAT powerful to shred a boss in seconds
nerfing moon speed again 
Thats 4 blood spider things on the worm
whats moon speed 
true
maybe u popped adredaline
@river glen nope
why dryad's blessing of all things?
Go watch instead of... yknow, comment without experience.
wdym
not u
o
wert guy
then what would ark inflict instead of dryad's blessing?
The reason the scab rippers tore apart the final worm was because the worm spawned in a clump
it doesnt scale, no
Delete the sugg and make one about giving perf worms pierce resistance
Scab rippers are fine DPS wise
eh i will just do it
with that in mind, just suggest that scab rippers should have higher iframes or smth
Scab rippers don't even need a nerf IMO; vile feeders are x10 better
That's the issue specifically about perf in that case yes
i mean in regards to the speed of the moons they literally go faster than you fall
like idk, scab rippers dealing dmg every 2 ticks maybe?
falling without buffs
Instead of just crumbling 3 unrelated issues into a single sugg
such as feathfall or portal gun
Dryad blessing doesn't scale, it's the same as it is in vanilla afaik
something along the lines of perforator worms should have pierce resistance when spawning in to have consistency with other worms/worm minions so they dont die instantly

should be written
yea so dryads gives +8 defense
Scab Rippers tore apart the worms because everything tears apart the worms; if you were using jester arrows you'd have an even greater effect
and like more health regen
yeah ik
so imo its pretty bad
so just spawn resistance
at the stage of scal
You can suggest dryad scaling in hm and postml much like how warding does, that'd be a good one
You can suggest dryad scaling in hm and postml much like how warding does, that'd be a good one
like that
Give Perforator worms pierce resistance upon spawning
❔ : Perforator worms in the current patch are very easy to kill due to the nature of how worm AI spawns and the lack of piercing resistance. Giving Perforators pierce resistance will better balance the fight; especially in cases when the player builds up adrenaline in the Hive phases of the fight to use once the worm spawns in.
i feel like a lot of vanilla weapons arent being buffed and are sitting as shitty weapons
There, I did the suggestion for ya
How much pierce resistance would you want? @zenith hazel What do you think of this sugg because Perf worms have gotten changed a bit
**Give Perforator worms VERY HIGH pierce resistance upon spawning to prevent instantly evaporating
**
Perforator worms in the current patch are very easy to kill due to the nature of how worm AI spawns and the lack of piercing resistance. Giving Perforators pierce resistance will better balance the fight; especially in cases when the player builds up adrenaline in the Hive phases of the fight to use once the worm spawns in. This will also give consistency with other worms bosses/minions and should prevent cheesing of the worms
you can both suggest at the same time now
@hot zephyr you could phrase the beginning this way: ''Perforator worms in the current patch sometimes spawn in a clump, giving opportunity for any tipe of piercing weapons to shred through them easily''
It's a good number but it's best to not give specifics imo
eh seems ok
Instead of saying "90%" you could say "high piercing resistance"
any % that doesnt lower their health to <75% in mere seconds
IMO the easiest way to kill perfs is to stall during the hive phases and build up adrenaline to burst down worms
^
Them lacking pierce resistance just adds to it
Scab rippers don't even need a nerf IMO; vile feeders are x10 better
@hot zephyr ye, I think its the actual boss
Dryad blessing doesn't scale, it's the same as it is in vanilla afaik
actually in 1.4 all npc gets stronger when you kill a boss
I'm like 99% sure any bow + Jester Arrows & adrenaline can kill the worms before the adrenaline ends
im sure meteor rounds could do the job even better
Give Perforator worms pierce resistance upon spawning
❔ : Perforator worms in the current patch are very easy to kill due to the nature of how worm AI spawns and the lack of piercing resistance. Giving Perforators pierce resistance will better balance the fight; especially in cases when the player builds up adrenaline in the Hive phases of the fight to use once the worm spawns in.
@hot zephyr I didnt use adrenaline and killed in 5s
boulder meta 
**Give Perforator worms VERY HIGH pierce resistance upon spawning to prevent instantly evaporating
**
Perforator worms in the current patch are very easy to kill due to the nature of how worm AI spawns and the lack of piercing resistance. Giving Perforators pierce resistance will better balance the fight; especially in cases when the player builds up adrenaline in the Hive phases of the fight to use once the worm spawns in. This will also give consistency with other worms bosses/minions and should prevent cheesing of the worms
wert he isnt talking about you lol
how does this look
Looks good to me
ok its there
he's giving a case scenario where you have built up adrenaline, a piercing weapon, and make a fucking bbq with the shredded meat
IMO if I had creative control over the fight; i'd make worms automatically spawn after a set period of time to prevent adrenaline stalling on the hive phase
Give the large perf worm a protection per segment until each segment is 15 tiles away from its spawn location
I recently thought the perf hive as a summoner, and a thing I noticed is that the blood crawlers stacked on the large perf and killed in 4/5s exactly. This isn't good as its a very easy weapon to get, only requiring shade wood, tissue samples & crimtane bars. Adding immunity to this will cause the perf to not get oneshot and allow it to be a challenging but fair fight again. (If you don't want to spend much time on it you could add something like deus temp)
This is what I put, 99% worded at least one thing wrong
a better idea would be spawning the worms DIRECTLY from the hive
but i guess it doesnt make sense lore wise idk
it'd actually be easier to kill in that scenario
since they're always going to spawn in the same predictable spot
yea, but giving it the extra dr when they spawn, and making them dig onto the floor faster would make them harder to spawn kill
so u dont get suprsie
in my opinion at least
Make the hive dash like BoC and then spawn one
no
done
wtf
how's it
seems fine
Idk if I gave right example tbh
@glass sentinel the wording is kinda weird
soo 👍
but sounds neat
u can just change it
so very rushed
later
lmao
oh no worries
anyone with decent english can understand it
i mean that how ''Not to mention'' is kinda out of nowhere
you can shortly describe how pointless of a buff it becomes later in the game, AND THEN explain how hard it is to apply too
im probably nitpicking at this point lol
Make the Dryad's Blessing buff scale with progression
❔ : In the earlygame, Dryad's Blessing is an amazing buff that can turn the tide in battle. However, as the game progresses, the Dryad's blessing buff loses it's usefulness as the decision on what to fill buff slots with gets more difficult. Increasing the buff's strength as the player progresses through the game will let the Dryad's Blessing buff stay relevant in comparison to Calamity's plethora of new and exciting buffs.
With Calamity progression
Feel free to use it
I feel like recoding a buff to scale up is gonna be a lot of work
I don't necessarily agree with the change; I just like persuasive writing
Sure, go for it.
No problem
I can help anyone with suggestion wording; just give me a ping if ya ever need help in the future
art class really makes my english shit
Even if I don't necessarily agree with the suggestions, I think community suggestions are neat
fair
now how about my moon nerf sugg
ping me if yall have a thing to say 'bout the sugg
mmkay
The Blood Moon nerf sug?
Oh
Eh, I think that's down to personal opinion really
I haven't fought Scal in awhile but last time I fought her I thought the brimstone moons were challenging, but I didn't think they were necessarily overpowered.
they got a fat buff a while ago
so could be talking about old moons
which were slow af
ah
I've got an idea for a Blood Moon suggestion but I need to bounce ideas off of some people first. Would ya'll mind if I talked about blood moons?
Throw it in I guess
imaging putting a dryad house in the middle of your arena just to get blessed
i feel like its area is more of a reason of it not being useful than anything else
hard mode bosses require alot more movement
Alright, new sugg hot off the presses.
Mmm
dmode blood moons are insane, i mean i get the increased spawns but there's a difference between high spawnrates and just leaving the game for 9 minutes because you can't do anything against the literal 100 mobs there are
Exactly my point.
(i recently experienced my first dmode blood moon, in case you couldn't tell
)
but yes, agreed
Down with the idea
Literally no complaints
Buffs like these should scale more smoothly imo
You get mobbed HARD even on the pre-boss surface which is the easiest biome to survive a blood moon in.
@fringe otter are those numbers the damage in the tooltip of the yoyos or the dps?
Imagine you're about to go into the Underground Jungle for the first time and a BLOOD MOON starts.
pandemic just got buffed this update
oh
i'm always happy when i see a blood moon early on, getting a solid amount of orbs to have some potion flexibility is quite nice
What mode do you usually play in, Chrono?
mode?
normal/expert/rev/death?
death
Alright
rev doesn't have enough enemies to really get any orbs
The spawn multiplier could probably max out by the time you've defeated an evil boss
unless you're farming the whole night for a potion or two
and there it is, the alchnpc yoyo bag
whereas in deathmode you can get enough for a potion fairly quickly
@fringe otter
- refer to above, pandemic is already buffed in the newest update
- if you're going to do dps tests, do it with only calamity gear
Then you've had enough time to find a decent piercing weapon and can fare better against blood moon enemies.
How about this, make the spawn multiplier significantly lower if skeletron hasn't been defeated, as you need the alch table to utilize orbs anyway
@glass sentinel your suggestion is fine, although you maybe want to take out the user mention in it since it seems a little...off?
that also seems late enough in progression where you won't get overwhelmed by drippers and blood zombies
@fringe otter Test damage w/ only Calamity gear and try to use kill times instead of DPS/damage
Once you're post-skeletron you can easily deal with 99% of pre-hm enemies
pogu
Brav's tested the pandemic in this update and it was fine kill times so it shouldn't need any change afaik
man's been pinged 3 times by now
lmao
There should be an inverse at everyone ping where it just pings one person a million times
¯_(ツ)_/¯
¯_(ツ)_/¯
the sugg: 
Ok, about to make it two exclamations
Try to add a reaction 
@glass sentinel your suggestion is fine, although you maybe want to take out the user mention in it since it seems a little...off?
@summer sentinel (sorry for ping) but i asked ian if he wanted to be credited and he said yes
so
🤷
and yes, self ping
alright, was just curious, keep it in the suggestion then
A thumbs up reaction doesn’t guarantee it being added?
this latest sugg confuses me
I do not recall Pandemic ever being bad enough to need a significant buff
it got buffed in 1.4.5.004 apparently, which is why it's exclam'ed
ok i swear i just went through and ctrl f and saw nothing AAA
the entire point of RiVs

in seriousness were doing a bunch of rebalancing next update, it'll be handled regardless
yeah the problem is that rivs are just that
they are usually hard to grind for
if starmada gets tiershifted then so do norfleet
theres a few exceptions, like void vortex
but for the most part theyre just weird like that
see: conference call when conclave crossfire becomes post-cultist
the way i see it RNG shouldn't really be the only defense for it
please
rebrand all RIVs into alternate upgrade paths from similar trees, upgrades to the items they're RIVs of, or different items entirely
iirc
sign the petition to get Cryophobia out of RIV hell
already in consideration
reforging from unreal on the tinkerer has a chance to produce the RiV
...I'm tempted to repost that one sugg I wrote ages ago about making Cryophobia not a Magna Cannon RIV
what stops you from doing it
reforging from unreal on the tinkerer has a chance to produce the RiV
that was a joke feedzuh
funni, I didn't think it was a joke byech
Sugging something else related to raider talisman atm
raiders rework?
Minor rework, basically making the effect temporary to short time, but easier to get
damn, so not a full rework
I've always been iffy about the acc needing you to farm KS first in order to be potentially gud
I like the base concept of stacking bonus damage on crits
do people use the Raider's Talisman?
I mean the buff is good and all but its a pain to get stacks and you lose it when you die or reload
oh..
huh, never knew that
Just clap them crits on the boss and you'll get easy rogue emblem pre boss
Quick question
Would the Cryophobia Magna separation sugg literally just consist of changing Cryophobia's rarity?
I don't think there's anything in-game that actually ties it to Magna Cannon
(or for that matter, any RIVs to their base items, if they come from different sources)
Odd idea for a suggestion, but could the current boss health bar be changed? while the reference is a reference and funny, the fact it's just stuck in the corner of the screen is kind of annoying, and the actual health number is very small compared to the health bar itself.
Also the style is
, which is mainly due to being funny reference
Would the Cryophobia Magna separation sugg literally just consist of changing Cryophobia's rarity?
I don't think there's anything in-game that actually ties it to Magna Cannon
(or for that matter, any RIVs to their base items, if they come from different sources)
I mean
yeah
changing rarity, probably increasing droprate or changing method of obtainment somewhat
definitely make it not just Magna Cannon but colder
either way I intentionally left the details of what the separation would actually entail past in the grand scheme of things vague
(vague suggestions, my favorite
)
nope! 
don't get it twisted, I'd love to suggest a more specific Cryophobia rebrand and rework
but that'd probably find some way to break the Don'ts
Yeah, that's how I feel with some suggestions I make
and I'd rather not tread into that territory after managing to avoid it this long
Fair
Make a sugg about giving active successful suggesters the ability to post SIS's 
does tom count as one
now that's some real tax evasion right there 
Rover's always shaking the suggestion system
honestly if I wasn't sure it'd end with this weird hierarchy system where only the best suggestors survive and the rest live huddled in fear of the raw power the best have amassed I'd totally risk it for the biscuit in such a regard
you have no concept of how often I'll literally come up with a specific rework concept because of making, or even while writing, a sugg
and even if it's literally the best Calamity-related rework concept I've ever had I can't talk about it in the sugg itself because the suggestion Don'ts say so and I wanna remain the good boy I've been on that front
Make a SIS channel
Rover you need to take responsibility for what you've done by introducing that idea

(In the past I planned to make a "No Rules Suggestions" server, where people can dump whatever suggestions they want, and they'll never get considered but it'll be fun)
(I still have it lying around)
(I feel like strike-throughing an idea is similar to saying "haha...unless 😳 ", at lest when I use it)
wow incredible
big thonk
that icon
We tried indeed

Agreed.
incredible
anywho yeah I've had a lot of rework ideas in the past
I wrote down and showed off some of them (hybrid wep expansion concept), programmed one or two of 'em (Pwnagehammer's original rework), and the rest are concepts nobody's ever seen
...and then once I just accepted the idea that none of my ideas will make it in or even be allowed for suggs post-SIS ban as a fact of life I ended up recycling some of those concepts for DD but that's not the point
Yee
Big brane
devs can't even do thatr
yeah unfortunately even becoming a dev wouldn't be a guarantee
also I've kind of accepted it as a fact of life that me becoming a Calamity dev will quite literally never happen
and as far as I'm concerned, given that I have the massive undertaking that is DD to worry about already and that Calamity balance gave me a headache when I last worked with it, that is a good thing for me
that's what I meant ^
h indeed
it's still a good idea to make suggs even as a dev
you guys can code?
Thomas yeah.
Thomas does ye
gauging community enthusiasm on changes of basically all types is an important part of keeping communication consistent and transparent
^
I'm starting up with coding stuff
I think I should attend a coding class but money is always a problem
nice
tho all those free coding crash courses and stuff
they are a godsend
Personally I would like to see some restrictions around specifics in suggestions be less restrictive, at least for long-time, trustable suggestors, but who knows if that would ever happen.
Yes.
yes
Yes
of course
But otherwise yes :P
Only for 1-2 days so eh.
Suggestions are quite well moderated that we don't need something like "suggestion nitwit" role

They can just w a t c h Rover, lol
Why did you ask @real steppe ?
Title line could be more descriptive
perf's main body does more dmg then wormd if memory serves
Ehhh tbh the reasoning on this one is kinda weak @sleek hornet
hmm i cant think any good reasoning, maybe someone can help me?
It's fine imo
It’s weak but ig it’s valid.
Actually, iirc boss health bloat does have an actual purpose in testing in some way (can’t remember how) unlike mob health bloating.
I heard that it was originally created because of some mod having op as fuck weapons
And people complained
That it was too easy

Think it was fargo
Ah yes.

Tbh there's fargo master mode now
yeay now i can recreate playirime's true mastermode but in death-true master mode instead
fargo's master mode is kinda broken due enemies HP and damage can somehow exceed a lot.
thats pretty much master mode FTW
I’m unsure the practicality of what a config to even exist for enemies like, what would be the point of it?
Fargo master mode exists for such masochists ig
Indeed, because I just don’t see a need or frankly, any practical benefit as to why you’d want an hp enemy config because for example, if you make a dark sun mothron have a config for 10x more hp it has, that isn’t.... really helping you because nothing changes the outcome
Probably testing debuff DoT ?
Dps tests on a better target than the super dummy ig

ah yes Master Mode in Calamity
I mean I would like it ngl
good suggestion, but would it be for all mods or only like rev+?
But still wormhole potions are busted
Multiplayer in general needs a revamp
Because it just does not work that well with calamity’s design
yah at least in rev and death, it can make some of the bosses overly favored for the player as you just keep respawning
it will probably bee gotten to eventually
there is a mod called Better Multiplayer, which may have the thing you are suggesting
what about suggestion to buff post mon lord yoyos
because terrarian is your most viable yoyo for phase 1 dog
and solar flare for phaes 2
and they reach a dps of 6k
max
which shows how little dmg yoyos do
and they are solely limited to yoyo bad
too ntot make it trash
what about verdant and lacerator?
Bosses in Melee are already extremely stacked towards the player's side; changing wormhole potions won't fix that
(and are you using yoyo bag?)
Yoyos are boring/bad in Calamity because there's no accessories for them
Instead of slapping more %100 damage multipliers on them, let's get an elemental yoyo bag or something
tbf terrarian got a mega buff recently innit
double buff
triple buff
MEGA BUFF
You can keep buffing yoyos forever but they'll still be inferior to tradition melee weapons due to the lack of actual accessories
Other melee types don't have any special accessories. It's just yoyo bag
wouldn't that fall under the "buffing a specific subclass during a particular section of the game" don't?
Unsure, I'd need more details from Hydre
Depending on how it's presented it could be valid or not valid
I mean, true melee weapons have dedicated accs
@limber ocean Exactly why I'm not stating a formal suggestion, but something I've noticed
I still dont understand why so many people want to try to balance mp bosses
I feel like health scaling in multiplayer could be higher but otherwise; nah
I agree with that, hp config works, but eh
I dont think just hp buff would help, I feel like that would just make the fight longer rather than harder
There should be something to keep all the players looking around, dodging and flying around at all times, bit like guardians during providence fight
so why does this need to be a Calamity change specifically
Maybe I should make a Don't for these suggestions, redirecting people to Better Multiplayer?
Cuz these are good changes for unfucking inherent multiplayer balance
but they do already exist in Better Multiplayer
i think so, ye
I'd say so yeah because better mp does a good job at doing what the recent sugg suggested
Or, as Thomas suggested
If there is a fairly known mod that does the suggested thing, disallow the sugg
what exactly is better about better multiplayer










