#suggestions-discussion
1 messages · Page 1022 of 1
like if you were to do something like that with legendaries i dont think it should be a "config" from the config menu
like maybe an npc
ask them "hey can i do challeng e?"
and they be like "ye kill dis guy" and it activates a buff on them while the challenge is active and you get the legendary from killing dem
The challenge system actually suggested is different from that, and has already been suggested.
and approved iirc
i havent looked into that one
i saw the suggestion but i didnt really read it
mm yeas
ok but without an in-game system to indicate anything like that is a thing then like... who will run into these?
Talking about it anymore is not really needed tbh, since it's already been approved.
I doubt that portion of the game would get a rework even though it desperately needs one
ye thats all ill say on it p much
rework post golem
hmm
it really does need it
It desperately needs a rework, so I'm suggesting it, even if it is unlikely to happen.
heres the thing
what are you exactly asking when you say rework it
i know that the suggestions are supposed to be broad but what specifically do you think could be changed
Astrum Deus' existence inbetween LC and ML aggravates me so much, since that's the area where you're supposed to be getting hyped to fight the ML, the final boss of terraria and this big powerful foe.
"Giving some space between the bosses where the player can either explore to get new gear, mine for new gear, or be encouraged to do something besides the four bosses in a row would help break the cycle up more and give some much needed variety in that portion of the game."
^^^
this.
this is what I'm asking for.
ok so
ive mentioned before that deus could be more involved than it currently is
tying it more to the celestial event i thought would be awesome
so its more a secondary objective to the celestial event
so youd probably be fighting deus during it as a sort of event boss
the summoning items for ravager could be more than what they are rn
that wouldn't fix the problem I have with post-golem tbh, which is it's reinforcement of “kill boss->loot boss->repeat” cycle of Calamity.
that is a far broader reaching problem than just post golem
of course!
I really agree with this but post golem seems to have it the worst really
^
ye ye
its really bwoated
to me it seems really tough to space things out here more
You can't just solve that cycle with one suggestion. It has to be slow, and this is a good start imo, cleaning up the most bloated area.
Like I said.
Adding any variety would be helpful.
hmm somehow my suggestion for old duke weapons buff is really liked
liked more than others
120/200 closest i have
Ok.
that's also OOA
within that is betsy and the saucer
yeah its something of a moot point
but still worth consdiering as they are two entire sources of loot
For 3/5 classes (unless you wanna count the sentry). 
😳
OOA doesn't really count as an event like Martian Madness in my eyes, since it's 99% waiting and holding left click simulator and 1% fighting Dark Mage, Ogre, or Betsy.
it also doesn't count because it's not recognized as existing by 90% of the playerbase
^^
doesnt mean it doesnt exist
It's moreso bc there's a mandatory waiting timer inbetween waves.
¯_(ツ)_/¯
reworking that would also be a bit of work when it's fine as it is tbh
to the dismay of post polterghast balancing around spikecrag
I will admit that Martian Invasion does in fact count for something though, but OOA does not count for much if anything.
also, I can bring up ravager, bringing up the total bosses in this very condense area to 5
actually I did, I didn't bring up deus
originally
ravager can be moved pretty easily i think
(you should update the number, it still says four)
yee, done
id honestly be down with moving ravager to post provi and making him a real bloodstone boss since he drops bloodflare core anyways but
thats something to be brought up elsewhere
that's, a good point since rav in hm can seem just like filler
(honestly that makes a lot more sense than where he is now tbh, even tho it kinda bloats post-provi a bit more)
yeah rav is basically resource farm/filler.
hes based off golem a bit anyways so having him right after golem kinda ech
yes
unless you count the buffed cal and brim which i kind of dont
its worse if anything
rav is also moving further and further away from golem so it would make sense to move him further away
id argue a lot of tiers are worse than post golem, but whatever, your sug
worse in what way?
more bosses, less in between
also rav's not got an expert item until post-provi right? or am i being brainlet
thats a general problem with post ml in any case
yes
so yes that problem should be helped as well
only issue I could see with rav moving would be the advanced mobility of that tier
also how is ichor nerf gonna effect golden gun and golden shower
okay then that is definitely a weird thing that would be resolved by makin him post-provi
byeah uh
might go bring this up in dev later ngl
rav is still pretty dangerous post provi in his current state
dashes
tbh name a tier you think is worse than post-golem in regards to “kill boss->loot boss->repeat” cycle @foggy plover
and wings
specially cuz of petrificiation
are very good
@dapper coral Imma ping you just to make sure, my sugg looks good rn?
methinks yes
k ty


oh, early hardmode for one
that is a weird hitbox hm
I might bring that up since that isn't intended by just looking at it
wasn’t there already a hitbox sugg for metal bees?
after cryogen you're allowed to mine for ores, and you get a new npc, and then once defeating one mech boss you're allowed to do OOA Tier 2, and after Aquatic Scourge you're allowed to do Acid Rain T2.
for peanut butter goliath there was a suggestion to change her hitbox
and that got changed to my knowledge
OOA means nothing again, new ore is like, nothing, new npc is also nothing, acid rain tier 2 is good and thats literally it
Plus you get charred ore mining post brimmy
I mean new ore matters to some people, it's different from just fighting bosses.
I think so lorax? though I'm just mentioning it for the sake of th sugg
wasn’t there already a hitbox sugg for metal bees?
methinks is repost
yes it is
ah
can someone get me a good screenshot of plaguebringer hitbox
I can just throw it in for a quick fix
doesnt need a sug
hm...not sure if this is possible but
angler quests just always being active? like, not having a cooldown on them.
there's another mod that does that
its possible
like more than 1 per day
I don't know if it needs to be a cal thing though because the mod it is in is a qol mod as is
i mean who does anglers quests in cal
I mean, considering the fact that Cal adds quest fish that wouldn't be caught otherwise (since you can just get everything from angler quests another way) I think it would be nice as an actually viable option
more incentive to do the quests in general
I mean I feel like there's a decent amount of reasons to do the angler quests bc like you can get endless water bucket, hotline fishing rod, etc. that can't be gotten until anahita and levi
ds drops some of the angler quest items.
and AS
angler set, fishing acc and cellphone fishing acc drop from ds
ah
and golden bug net drops from AS
but endless water bucket and hotline fishing rod drop from siren
(also, with this change DS and AS could not drop those items since the player will just get these items for free)
@foggy plover source:
#suggestions-voting message
nah not pbg, the plaguebringer ads
anyone know what happened to this suggustion?
looks like rejected
Votes that stalemate in dev are just left blank.
:suggpurgatory:
mfw sugg purgatory
thats sad, was good suggustion
the only reason i found it is cause i was about to make a similar one and was checking around if someone had allready made it
hit enter too fast i assume
im about to suggest to remove normality relocators fall speed boost, any objections or points to make about why we should or shouldnt keep it?
If you have a strong reasoning, it might be fine
Balance is outside of dedicatee's coverage afaik
I dont really have a strong reasoning but that feature is useless in my opinion
that's not really a balance thing though innit, unless the dedicatee had no say in its existence
Yeah it's not really a balance concern if your only reasoning is that you think it's useless
We would need to contact Gibb for that
yeah do that
time to find the list
(I personally don't think it's useless because falling quickly is a valuable asset in fights, especially Yharon)
(That's why people use the Slime or Squishy Bean mounts for his fight)
I'd personally argue fall speed bonus isn't as important anymore vs Yharon on normal cases
Since he's less batshit dashing like crazy now
@hexed hedge hi would you be okay with removing the fall speed bonus on NR or no
True, he is less batshit than before
And a lot of the time is spent dodging BHs
For the dashes, Asgardian Aegis is far more than enough in the current state of Yharon's gameplay
I also start growing a hate on RoD and especially NR in particular, but that's irrelevant to the issue at hand
Immediate yeet 😔
Immediyeet, if you will.
imyeetiate
this has gone off track


Early hardmode is meant to crush you, and I don’t know how king slime’s drops selling for more helps prevent this.
You probably already have a stockpile of cash by the time you’re in hm @regal jackal
how so
^
potions
oh alchemist npc
a lot of potions
Oh. AlchNPC
yeah
Not calamity.
can't you just make a farm
Also ^
idk how
^^^
rlly?
yeah
potions aren't something that you absolutely need
This sugg is really moot if alchNPC is involved.
also its kinda funny how you mentioned king slime specifically when you can already farm a ton of coins from desert scourge early game
^
As leviathan said (and I rephrased), the good boss fight is something you can overcome without over preparing
expert revegeance mode
hmmm

master how the AI works first before using potions
^
that's what I did when practicing SCal
As leviathan said (and I rephrased), the good boss fight is something you can overcome without over preparing
@cobalt pewter i been playing monster hunter a lot, i have the habit to prepare
but when I can get them, I don't need them anymore

Is this suggestion valid though? That’s all I want to know.
it doesn't break any rules
So it’s on another end of someone’s personal experiences, gotcha.
^
makes no sense != breaks rules
Let’s make that a rule then, since it should’ve been one already.
@hollow shell yeah can we do the above for the document?
coherency is pretty important when it comes to something people vote for 
But essentially, you have no reasoning for King Slime in particular @regal jackal.
glad that's fixed in 1.4
eh

just dont do stuff like that one recent armageddon suggestion harhar
When there’s no logical reasoning behind doing a suggestion Philo. Basically this rule would probably just cement the point of having reasoning instead of just a topic line.
I define it as a suggestion that literally just doesn’t make sense; be it by its informal structure, reasoning, etc..
"there’s no logical reasoning behind doing a suggestion" is already a rule
Well, I can’t ghost-ping Rover and get away with it. 
Oof
@clever sentinel just because “it would be cool” isn’t enough reasoning.
yeah, i guess... I just though it would be a nice easter egg
also, I don't think it would age well
just so we can all laugh once all of it is over
I really don’t think making fun of the virus would be a good idea at all, indeed.
Mhm
thing is
Thank you for understanding.
no problem
That’s Red being jacked up as per usual though.

in one of the Nurse's dialogues
when it's too crowded
Suggestion talk return please.
yeah, going back,
This time period is one of, if not the heaviest contributor to the overly simplistic “kill boss->loot boss->repeat” cycle of Calamity.
how about the entirety of Post-Moon Lord
Can you vote on your own suggestion or is it I L L E G A L?
you can
Lol
You can
You won't be judged
And your vote will only make up 0.5% of votes needed anyway
It's not illegal, no. 
I bet alter accos are illegal tho
technically the requirement is only 198 stars, 138 for server suggs
I included the bot vote because yes
The bot agrees with all anyway.
i agree with I hate sand
terra edge more like uhhh
😳
alternate reality terrablade
what if fabsol was red terra blade
but its not going away because fab likes it and nostalgia power or stmh

i hate nostalgia what a dumb thing to exist
that's why I made rework sugg not delete sugg
I think most people can agree that it needs to be more distinct from blade
@unreal viper minor stuff, but I guess you can make a line break right before "Perhaps". The entire paragraph do be long in mobile

Readability buffs
it would be a cool change, but compared to all off the other stuff that could be changed/fixed its just sort of small (just my opinion pleas don't get pissed at me)
it is smol
I could sugg broadsword bloat change
but like suffering
And everyone would just criticize my examples saying that whatever sword is their favorite weapon or something.


or you know
just wait for us to deal with that stuff ourselves considering that is our plan

Well, I'm excited.
time to pursue ozz for leaks cool

terra edge is post plant and levi is next so the true melee wouldnt really work out
@hardy dock reasoning?
Yeah I accidentally posted before entering that Im on it
I mean.. people like speedrunners will do progression skips
Might wanna include how that basically makes a pickaxe obtained later in progression weaker.
Yeah I was including that
Looks fine to me now.
doesnt skyfringe has more pickaxe speed
its faster but you still need molten to get hm ores
Bone pickaxe is even faster
can we get 5 more votes
yes but bone pickaxe does not have 100 power
Hi yes @ashen warren, don't advertise your suggestion please.
oh
Meowmere* @grim tusk
Ah, that name is confusing.
not yet
in any shape and form
celebration isnt as shit as terrarian and meowmere
it is
were gonna do a bunch of vanilla rebalancing when tmod 1.4 comes around
yeah
terrarian is getting buffed because fab happened to see terrarian being bad and went ahead with buffing yoyos
also Celebration is getting shifted to post-Golem
it was not part of our plan for this hotfix or the rebalances update after
this doesn't necessarily apply to other vanilla weps
bad vanilla weps will get buffed in the future, don't worry too much right now
all moon lord weapons are all below par
we get it
gonna go ahead and delete the meowmere sugg
Hey Brav, uhh, Vanilla yoyos are going the get an special effect or something? (Like Calamity ones)
but i guess craftables > boss drops
@river glen
Starwrath is pretty good actually, sdmg is meh and outclassed by the probably need nerf elemental blaster and eruption (at least its better than chain blaster imao), prism is prism and the sentries are way beyond dogshit against anything not named Storm Weaver
@heady storm What should I do for the document?
Just, make it a rule that you need to have... good reasoning?
Probably refer to it for bad suggestion practice?
I dunno if such a rule is necessary
If a sugg has a bad reason you ping em about it and ask em to edit it
People already understand that bad reasons are bad
A Don't exists for the weak insubstantial reasons like "QoL" because people did think they were okay
from what i can tell from that convo, it seems like Chetto is either asking for a) a don't suggesting to not have bad reasoning, as you said, or b) to not have suggs purely based off of personal experiences
although i should probably go look at the suggestion itself
Suggs based on personal experiences can help invoke some thought into a suggestion which I think should stay, but as for a rule of only personal experience, I don't think it should be mentioned. bad reasoning for a sugg is subjective itself in nature too, so it doesn't sound very concrete as a new rule
Making it so suggs can't be based on personal experience is probably pretty dangerous and invalidates a lot of otherwise valid suggestions
Hey Rover, uhh, in the first paragraph of:
"Example: Tesla Energy Blaster - Post-ML ranged weapon which fires 3 parallel lasers that can pierce 5 times, dealing 80 base damage etc etc. Crafted with a Space Gun, 20 Vortex Fragments, and 50 Martian Conduit Plating." Indicates that the weapon is for Post-ML as an example, but the materials mentioned are made with Pre-ML materials. (Don'ts Doc)
puh, you're right
essentially suggestions are just well, suggestions, your thoughts/feelings/opinions on things, I don't want to have the potential of limiting ones thoughts by rules that involve the terms of "bad" or "personal"
There that's better
because for example: my reasoning for archerfish into megalodon is a personal reason because of how it logically fits into the gun, now that isn't entirely personal but you get the idea was personal to me
Making it so suggs can't be based on personal experience is probably pretty dangerous and invalidates a lot of otherwise valid suggestions
that is also what i'm thinking, but then again it's rather ambiguous so we'll wait to see what chetto says
I meant more in the sense where you should actually try and make sure people can even read and understand your suggestion at the same time.
So, a rule that reasons must be understandable?
Isn't that also something obvious that people will ping about anyway?
I'd say yeah for the ping because people have been doing that anyways
Yeah, but there's nothing saying that they have to, and people here like to play around with what's specifically a do or do not.
Imagine making an incorrect example for a SIS 
"People do it anyway" is exactly why you should go and make it official.
readability of the suggestion isn’t necessarily an explicit rule, but it definitely is there
well i suppose the thing is is, whether it's a don't or not people are still gonna get pinged for it, and it will get marked with the exclam. it just seems like a bit of a redundancy
also over enforcing rules for suggestions might become problematic as this issue is quite minor in its nature
At least have a side note so we can actually have an official excuse.
Already done Latias.
Byeah, for me, before suggesting is always recommended to read the doc, putting it on the doc will be more efficient as a suggestion can have something that is accepted on the rules but have poor reasoning, and not really waste time for the person doing the suggestion for editing, ofc, the person will be pinged for more explanation or reasoning about the suggestion.
i think people dont read rules
anyway
like u will need to shove a channel that says "suggestion rules" in order for people to go out of their way to read it
instead of going to pins
So we do something, but we don't have it as a written precedent anyway.
they should read the rules but that doesn't mean they will Latias
yeah ik that
people don’t even read the rules of this discord
like u have a channel called #rules but then u have 20% of people who wont even read it
then u have people that dont even read the ToS of discord
maybe a server suggestion
I'm just convinced it's human nature that people don't read the rules since it takes up their time/they go off their assumptions but anyways, back to suggs
could write a note on the Don't about reasoning saying something like "remember that suggestions are meant to be seen by other people than just you, so make sure your reasoning is clear to understand"
wanted to drop a few words in on stuff discussed up above
there are some rules on suggs that are obvious enough to not be expicitly written anywere, e.g.
"something you post in #suggestions-posting has to be a suggestion in order to be a valid suggestion" (
)
((in law, they do write these things out, but things we do aren't that formal))
so imo it's pointless to have rules in the doc against ineligible suggs, cause that should be obvious either way
(unless you're a blithering idiot)
time to go on a witch lawyer hunt to find the lawyers among us
can you repost already delivered suggestions if they have reached the star cap?
will the suggestion be reconsidered, like is it even worth posting it again?
i cant find anything about it the pins
That's the purpose of the bluecheck, no? So yes, you can repost delivered suggestions, and they'll just get marked with a bluecheck, which lets the devs know that it is a frequently requested suggestion
i guess
#suggestions-voting message this one reached 200 already
yes we get different deus worms
or at least it will be thought of
yes that's how suggestions work
generally pre moonlord calamity picks have less power than equivelant vanilla picks but are much faster
do you think its too specific of a request to change blossom's tool speed from 5 to 4
as is, it doesn't even mine faster than the astral pick, and its slower than the shroomite claw
If you can reason as to why the tool speed should be changed, then that's an acceptable suggestion, just make sure it doesn't sound like a SIS as said in the pins doc here
SIS?
specific item suggestion

i've read the doc, i just didn't understand the acronym
ok good
If you want (just make sure to have some form of reasoning other than "it'd be cool", ig)
welp
you could probably argue consistency, since every other ore can be mixed with stone to make ore bricks and furniture
mentioning darksun furniture may not be the most practical suggestion because of the minimal use case for it
also good suggestion chrono
although checking cryonic, perennial and scoria, they only have bricks and no furniture
could throw those into your sugg
as long as you put some thought into your suggestion with a reasonable basis and evidence, then you can post it and see what happens as a result. Just make sure it follows the sugg rules 
pretty sure turning throwing stuff into rogue stuff is a don't
This is a Don't, Koora
fighting skeletron gives you shadow key
and bandit
shadow key gives you lionfish
I rest my case
right k
Bandit is indeed locked behind Skele
it happens
It's ok
bone glove is the only item the item type of which was changed in a later update
fun fact
Wow, I didn't know it was turned into an accessory
bone glove is vanilla luxor's gift
Apologies
@shut fox No future 1.4 suggs
ah i see, my bad
Shouldn't suggest stuff pertaining to 1.4, yeah.
We'll be able to actually do something about this sugg once tMod and Cal updates to 1.4
i can just about imagine dancing crimson keyboards during the scal fight
Yeah that's better now Slam
Is the keyboard thing actually possible though? idk if I should ask that here, I'm new to this server
Should be possible if vanilla does it yeah
Prolly would be very hard to do at the moment cuz we don't have any code reference for it
but once we're modding for 1.4 and there exists code for Chroma support, we'll very likely be able to do our own things for it, yeah
oh nice
Boss slowing seems extremely powerful, especially for charge-based bosses
don't think this change will affect bosses
I hope not at least
more for mobbing and stuff
Something like Tesla pots?
what do tesla pots do again
Funny electric field that damages enemies when they get too close to you.
the field also applies a slowdown debuff
so thats what that's from
(doesnt work on bosses)
beat me to saying it


Personally I would like to see ways for the player to interact with bosses that aren’t just...damage dashing away from them, or RoD, but I doubt that’s going to happen.
Slowing bosses, cancelling them from doing certain attacks, confusing them

this is terraria we're talking about
that could be done with debuffs
...but, well, 
so back to the parry and stagger sugg
debuffs 
Terraria could theoretically get parrys but the amount of work that it'd take for it would be over the roof 
Yeah for sure. plus the mechanic is a straight rip from hollow knight
Did everyone just forget Brand exists
OOA?
that doesnt count
Tier 2 specifically
no one cares about it
^
and its hard to use in a boss fight
fair
Just needs little adjustments and boom
OOA is sort of abandoned because trying to rework the entire event to make it fun is just more hassle than its worth and frankly, vanilla should've executed it better
You got a parry system that could be applicable for shields in general
Vanilla didn’t touch OOA in 1.4, why should any mod
anyways go back to suggestions stuff 
Yes
Personally, I’m unsure of what the unique armor set is referring to tbh
Like, in terms of @hard crescent ‘s
Obviously class armors
there isn't a single armor set that is specifically tailored for melee
And I'm pretty sure there's no melee specific armors
every other class has one
Post ML has 2
One for magic and one for summon
HM has another for magic
Ranged and summon as well
Rogue also has sulp armor, forbidden circlet and titan heart
I’d like to point to tortoise armor and hellstone armor, Bc both of those are vanilla armors specifically for melee, while vanilla gives basically nothing to the others.
there's necro, jungle/meteor and bee/obs
Imo we can def cut down on multiclass armors on post ML and make do with specialized, unique one-class armors
obsidian was made into a summoner set 
and murder auric's bloat
Auric bloat murder has already been suggested
yes, and it's being considered anyways too, I think, if we're just talking about auric armor sets
wonderful
auric fucking dies 
tortoise and hellstone armors you mean turtle and molten right? (just clarifying
)
Byeah, we can make do for more specialized armors post ML
(yes)
Personally, melee gets a heavy bias in vanilla (and partially in modding) due to it being a decent favorite of peoples. This results in the class getting exclusive things like Zenith, which imo is really bad.
auric melee armor is like, really good, but people know that
isn't melee like 2nd or 3rd in popularity?
The only ones in pML are a dedicated armor, and a broken as shit to compete with auric armor
melee gets vanilla bias but vanilla still treats it a bit subpar and still favors ranger as more so the meta class, in conjunction with magic probs. 1.4.1 helped to fix this though somewhat
melee is probably 2nd popular, ranger 1st, but this is my speculation
I'd think the same
I'd say mage is the most popular, but I'm biased so yeah
anyways
I think the suggestion still stands
m
there really aren't any armor sets specifically tailored for melee in cal
I'd say it stands still, it isn't a SIS really so it passes
I don't think there really needs to be armor sets specifically tailored for melee in cal, but it's valid enough
iirc, melee already has the highest number of weapons in the mod, moreso than the new class cal introduces
you could place at a point where melee struggles
which is around
uhhh
beginning of post-ml?
it's weird for melee because it struggles probably intro to hm, intro to postml and end of hm
iirc, melee already has the highest number of weapons in the mod, moreso than the new class cal introduces
That's a separate issue imo
tbh intro to hm is where every class struggles besides ranged bc shotgun funny
because post golem weps are decent but post-golem melee seems okay-ish, ranger probably beats it
@foggy plover do you have any input to add into where melee struggles in stages of cal since you probably know this a bit more than me?
I havent played melee in 2 years lol

well then
I know its not the greatest in phm
idk about most of hardmode, post golem and post cultist are good
beginning of post-ml and hm are where it struggles
post golem melee is good? I thought it was kind of meh
it is iirc
post ml I dont think is too good ye
post golem has true forbidden oathblade after pbg
subduction slicer and helfire flamberge are pretty good for killing pbg
oh yeah, okay then ignore what I said about post-golem it's fine, then early hm and early postml I'd say struggle
beginning of post-ml and hm are where it struggles
beginning of hm is where every class is meant to struggle, due to a lack of most hm weapons. (ranger shotgun funny)
yeah fair enough
ranger entering hm doesn't struggle
last time I did a melee was with fargos and rox was godly
that was literally it
rox has since lost half of its base damage
ouch
kelvin has also died since then
true caustic edge is good as long as you can aim
byeah this is overall a different problem (and my personal opinions against melee biases and it's absurd amount of weapons is starting to show) so I think the suggestion is fine to be voted on.
I think that more armors good, more weapons bad.
Though it depends on progression point for armors.
Hm.
The specification of hardmode and pml is nice, although imo hardmode has enough stuff. Mentioning true melee is good too.
👍
Beetle scale mail is kinda true melee.
Scalemail is cring
But 45% danage and melee speed my dude
Molten is def true melee
But generally there aren’t really any.
turtle should become true melee tbh
Good idea
Sure
Would make it distinct from chloro
And there are already parts of it that benefit true melee.
Mhm
well i mean
Well I mean
Marnite Spear doesn't exist on its own, there are two other Marnite items
which use Gold/Plat
mhm, this would probably mess with the rest of the marnite stuffs
(you could also make it a bit clearer you mean the item named "Spear", cuz you don't even capitalize it which makes it confusing to read)
@exotic stag
Yeah that's good
(tho imo it would prolly be better if you suggested Spear was added to the recipe rather than replacing that material)
(cuz of Marnite consistency purposes)
Thank you
coolio
(imo a better solution would be giving it a unique aspect so it wasn't the same as the most basic bitch spear
)
(but, sugg's still fine considering the current state of it)
Either one woulda worked because it either includes the thing its based off of or changing the item a tiny bit
(imo a better solution would be giving it a unique aspect so it wasn't the same as the most basic bitch spear
)
Melee momentum
but i feel like adding an item would make it harder to get
since its a powerful spear early on
spear could kind of fill that role of requiring more effort
but the way i see it its kind of hard not to find wooden chest loot before getting into a granite and marble cave
honestly hard to say if adding spear to the recipe would actually make it "more difficult" to obtain
Well the problem with wooden chest loot is that it ain't guaranteed
You can get two Radars, a Wand of Sparking, and three Aglets
a Guide to Plant Cordage
a Climbing Claw
and no spear

this is true
for me it's just hard to gauge how much it would affect the obtainability
I don't think Marnite Spear needs to be more difficult to get
It's already pretty bad
There's a thousand spears that could get a spear added to their recipe; what makes Marnite Spear so special?
Cuz Marnite Spear has no additional functionality
i mean most other spears have something special to them
just like Spear
like a projectile or stuff
all marnite spear is.. is just a more powerful spear in all reality
That's a good suggestion for sniper scope and something I've frankly run into, making it a visibility toggle is nice, not sure how you'd disable the right click for halleys inferno and svantechnical though
Yep
that's why i only said accessories
i wouldn't think there's much of a fix to that short of removing it
so just. don't have them in your hand when doing things i suppose
but sniper scope is forever
so you'd just allow the 2 guns to have the range then? ah okay, alright I was just clarifying
A spear gets added to the Marnite Spear recipe; but now Wooden Crates can drop spears at low chances
See ya
I've encountered that too as many others have tbh because it immediately jarring upon usage when you're trying to inventory grab
[about Spear]
i edited the message for clarity
So uh yeah adding it to crates would be a good move anyway
but yeah i wouldn't consider myself easily motion sick but the sniper scope jump makes my eyes hurt
Sounds good to me
really shitty
tbh I wish that there was a specific crate for pre-boss loot
the wooden crate pool is huge
yeah it just immediately shifts the screen by some (x,y) pixels and it just throws you off
the reason why there's no spear in there because nobody wants a spear
Spear is frickin garbage yeah
It's only useful if it's in like
the first chest you find
in vanilla
consdering just putting my magic quiver back on to save my eyes
Not even lmao
You can craft a wooden bow that outdamages and outranges spear
exactly loaf of bread
How about this: We move all the basic wooden crate items into an earlygame crate that can only be fished up in small (<50 tile) ponds of water
tbf that has ammo which you don't really stockpile until you've done a decent amount of looting
spear is a good melee spawn weapon 
you can craft arrows with stone and wood
Removing stuff from a crate seems like it might be a lil screwy
stone and wood is literally everywhere
We can prolly do it but it won't be pretty
marnite spear could get a projectile but then that'd be changing its purpose a bit from true melee to that but it's an idea
tbh a lot of melee weapons could get true melee alt fires
similar to gauss dagger ish? that sounds good
Give it chain lightning with low damage because early true melee sucks at mobbing
Could do.
30%/50% of the weapon damage and chains to 3 nearby enemies or somethin'
I wish that most melee weapons would get true melee alt-fires that wouldn't have any other changes other than a. not firing projectiles and b. being eligible for true melee bonuses
actually, is it possible to even achieve an effect like i suggested by just toggling visibility?
i swear i remember the shield dashes used to be togglable via visibility but looking at my asgard's valor it doesn't seem like i can do that currently
shield visibility toggles got removed because there's an acc for that now
ah
would it be possible to disable the sniper zoom effect by toggling its visiblity off then?
the accessories, specifically
the weapons can stay the way they are
i just find it really hard to look at when i accidentally slide my screen everywhere
In fact I thought it was a thing already
trying to interact with simple things
The issue with visibility toggle on shields is that they can block the player's visual, sometimes unwanted
Maybe add a "Broken Scope" inventory item that disables scoping
While with scopes, they literally have no visible sprites on the player
So you're gucci
or Broken Lens... however you'd call it
Seems a lot easier than putting in visibility toggles
well scopes don't have a visual like shields do so there's no real point in making an item for it would there?
i dislike having to take up even more space in my inv
Seems like redundant to add an item for scoping toggle imo
Visibility toggles, a coder could add it on their own
Not easier dev wise, but easier gameplay wise
Ah I see
It'd be less confusing for a player
Since there's not a lot of scoping accs in the game anyways
inv space is precious and i have enough taken up by my favorited ammos, lores, etc
There's only a handful of dashes as well
We have like, quite a bit dashes in cal, most of them affect visuals of the player when visible
could just add to the tooltip "Toggle visiblity on this item to enable/disable sniper zoom"
Well dashes have more universal gameplay significance
Aren't there only like 2 scope accessories?
True, true
being the vanilla ones
Scopes are only on a select few Ranger weps/accs
yes
3 as of 1.4
There's multiple scopes and weapons
and weapons which zoom
Including Recon Scope
im only talking about the 2 accessories
- binoculars

Yeah binoculars technically do that
being rifle and sniper scope
i just want a toggle on whether or not they can zoom
why not add functionality to all the scopes, weapons included if we're having an inventory item
Adding accessibility features and player comfort is always a good thing
i suppose but i'm biased 'cause i don't like items that take up more space than i already use :v
always running almost out of inv space when i go to fight bosses cause im stocked up on pots
on top of my usual items
if only lore items could be used from piggy banks
Completely forgot about weapon scopes

I guess you can use an item in that case then
well, i appended something item-related to the end of the suggestion
looks good 
Looks pretty good 
i think if you did an item it could be like
Broken Lens/Scope or Smudged Lens
"It's cracked/It's really dirty...
Favorite this item to disable any view range bonuses granted by equipment"
Yeah that sounds about right.
recipe could just be rifle scope + hands
punch the lens out/get your greasy little ranger hands all over it
Might be a tad expensive
maybe something involving regular/black lenses then?
Yeah prolly
Lens + Iron + one Ectoplasm
"You got ghost goo all over the lens and now you can't see out of it. Good job."

(I don't think there are any pre-Plant zooms, are there?)
the binoculars?
never heard of anyone that actually uses those
It would be kinda silly to try and disable the zoom on Binoculars :P
never heard of anyone that actually uses those
I use them when I get them
they're better in calamity than they are in vanilla
cause shiny ore
It's a wonderful feature
well, still, the binoculars zoom and only zoom so it would be slightly silly to have the item then when the only item only zooms
but if it's that big a deal you could substitute ectoplasm for some gel
Indeed
but i feel like if you don't like zoom then you wouldn't use/wouldn't even bother using the binoculars
I don't think it's a big deal
which makes it somewhat redundant to have the item be pre-plantera
I just wanted to be contrarian for a bit, tbh
but i do like the idea of an ectoplasm-covered lens for a zoom-blocking item
i felt like doing something rough for it
im not a sprite artist i did this in like 10 minutes in paint.net i have the faintest concept of shading its ROUGH
Bit too much plasm and not much lens but it looks okay
(not much need to work on it cuz you can't submit sprites for a non-existent item)
yeah i know lol
just as a concept
my idea was just. you smeared the entire glob of it from the original sprite onto the scope
for. whatever reason and now you have this mess
Reasonable.
Reasonable.
Not sure if that's the right way to suggest it
But hopefully I got the point across
Ah I misread the title as "and lower the velocity"
oof
Haven't used Decap much but this seems okay... maybe?
I was kinda under the impression that Decap losing velocity on enemy hits was so that it can deal more damage
A sec
Keeping the weapon in the enemy's hitbox
Testers do say it's fine ig
I personally think with the amount of fast and thick mobs are quite prevalent, and I really doubt Decap can do much with that in mind
But I guess it could be a support weapon
idk
took me a second to understand what the title of that last sugg meant
wouldn't it sound better if it said something like "the slower it moves"?
Alright, will reword it
I've just been using a bit more technical terms as of late
it'd also make making an arena for him even more of a pain in the ass
cause for whatever reason some parts of the dg just don't count when you've mined enough
eh i guess
it's why polter doesn't enrage outside the dg anymore
she dosent?
oh ok
wait, so i can fight polter underground and i'll be fine?
Do as you wish, you have my blessings


Has there been a suggestion about Yharon's Immunity frames?
there's got to be more than "dumb" though because that's not particularly, helpful
what specifically would you suggest a change for them to be?
His phase transition Immunity frames?
i mean, that's just phase transitions innit
Idk, maybe make him transition more smoothly between phases
I could see him still taking damage but with a big def boost or something during the transition
Ah
But there lies potential cheesing
It's annoying cause it counters andrenaline
just increase yharon's dr during phase transitions i guess
hes completely invincible during transitions
I could see him still taking damage but with a big def boost or something during the transition
@hexed hedge > hes completely invincible during transitions
@foggy plover umm
lubba wants yharon to not be completely invincible im assuming
it got changed specifically so you cant melt/skip phases anymore
it isn't?
I mean, you can save adrenaline, so the invincibility isn't a counter (for the yharon thing)
@glass sentinel what do you mean
It's not a bug, it's literally in the tooltip, lol
Boosts movement and fall speed by 10%
I think it's that it's not meant to be as fast as it is
maybe
It's way higher than 10%
maybe that was it
something about it being like portal gun
i probably misread
knowing me
Weren't they talking about smth relating to blocks and the fall speed (unless I'm remembering the wrong discussion)
🤷
I wouldn't be surprised if there were multiple different buggy NR discussions
i believe as far as NR goes, the general consensus is that it was a mistake and nothing like it should ever be added again
and yes, its not meant to be that fast
and rover, you were actually the one who brought it up
Yeah, I remember theorizing that it applied the *1.1 fall speed boost on every frame
causing exponential growth
but that didn't quite add up, because even that would result in speeds far higher than we see in-game
In-game speeds are high but we're talking like theoretically hundreds of blocks per second, if the every frame theory panned out

So uhh
so the super speed is a bug?
ig, no idea what's happening
I thought it was intentional
There's supposed to be a fall speed boost but not that extreme
As to not make it a direct upgrade to the ROD or something like that
muramasa bigger tho
Yes
huh?
that's not something for here
why does that relate here
go talk about it in #calamity-mod-talk
You gonna make a big suggo about it?
or was there a Murasama Embiggening sugg that we gotta 🏁 now
I feel like there was?
I don't remember one
i don't see anything in the past year
was it from kirn?
Alright 🤷♀️
murasama change was due to Fab seeing a stream in it from VC I believe, most likely from Xyk or Kirn
Small Murasama rework suggestion (again), since with spam clicking it's a bit strong but without it's.. Not the best to say the least. (For reference it takes about 7 minutes to kill scal with spam clicking.) this is the kirn murasma sugg?
Aight yeah, unrelated then
he's made a couple iirc, but they weren't related to size so much as general function
mhm
the murasama size change was in the vc yes
amendment: config option for speed boost
yes
Hmm
in some cases it could be useful
I suppose the suggestion could be that instead
But like
There do already exist options for quick falling which are easier to control
Mounts
portal gun
i usually use NR's fall speed to get down my hellevator easily
NR's fall speed is very weird and not at all what it says on the tin tbh.
Delete lifesteal 
Yeh what they got for Bloodfire bullet is fun
Then they reworked Lacerator the exact same way
deleting lifesteal is a good sugg idea
I dunno if I'd like that very much, personally
vamp knives removal when 


