#suggestions-discussion
1 messages · Page 1021 of 1
imagine not having the layers memorized
1st layer is approach, 2nd layer is basic houses, 3rd layer is spooky squid+ houses, 4th layer is minibosses and termina
smh my head
remember the musics
also, yall say the reaper sharks aren't dangerous, but they also do 352 damage in revengeance and apply some nasty debuffs so like. I blame the iron boots more for allowing you to just nope out of the way of them.
but tbh the musics are descent indicator tho
only real way they do damage to you is just contact damage 
let them throw dumbbells
no
I find the iron boots more of a problem, since it allows you to just ignore any of the minibosses, not just reaper sharks.
Projectiles don't matter when you can just despawn the enemies.
let them throw dumbbells
imagine a f-ing shark throws a dumbell at you

and the dumbell also go boing boing
getting back on topic, I don't think adding environmental hazards helps the fact that the iron boots and abyssal diving gear in general just lets the player swoop in, grab terminus, and easily maneuver around anything thrown at them.
byeah, the movement speed at that point is just no match for them
Imo that deserves a nerf, more than t4 needing a buff.
exactly
If I was you, which I am not, that is what I would change my suggestion to
Blood Moon also suffers from another boring, buffed event post ML
Summoner: class that struggles the most
Also summoner: continues to get nerfs
And blood orbs might be a decent point too
I’m more focused on Deathmode blood orbs and how not rare they are in this suggestion.
I find blood moon to be more...acceptable than the frost and pumpkin moon, as there isn’t really a boss to give new AI or unique things to.
I'm not sure why didn't they just nerf the blood orb drop rate post ML
I mean they can do it with Acid Rain stuff
that just makes it pain in general for calamity
summoner dosent really struggle post moon lord
^
and thats where all the nerfs coming from
plus res butterfly is pretty good late HM
and cold divinit is good early
and vigil is good mid
Cold Divinity's actually pretty broken due to the fact that summon damage bonuses are applied twice
So it can last a looooong way
Even to late HM
it’s a leggie
I'm p sure other leggies don't last as long as CD
which is not unheard of
but comparing to other legies
like.... wtf is there briny baron
duke -> moon lord
blossom flux plantera -> PBG
the funny thing is: the Cold Divinity is easy to get due to the famous dupe glitch
I mean, that’s a glitch.
That can be applied to all legendaries lol
i mean thats a glitch thats patched out in 1.4
Or arma, but the sextuple bags are going away

Byeah, legendaries generally don't last as long as CD does
i dread the day that they make the legendaries drop from the bosses themselves, and not the bags
Wiki doesn’t say anything about cold divinity getting double the bonuses
there is a version of it for 1.4, but it requires a macro.
brazil pbg for malachite 
I’m fine with challenges tbh
Rewards the player with a strong weapon for fighting the boss with inconveniences
Wiki doesn’t say anything about cold divinity getting double the bonuses
Hm, I did just notice. Maybe they removed the fact?
Depends on the challenge
Because I was pretty sure they added the tooltip line about it in .001
Obviously challenges such as death and rev. reward the player
it got removed
Ah cool
but if you mean challenges like using weapons that are underpowered
The challenges thing is something for the future.
last update iirc
Also imma just...assume this convo about cold divinity being op and needing a nerf is actually maybe getting turned into a suggestion.
Well the thing that made it op got removed soooo
Then this is all off topic
Deathmode Blood Orbs need nerfs, that is all-
Also the fact that you can literally place dirt walls and be protected from the vacuum of space is 
I feel like at this point the environmental effects of Deathmode should just. be removed.
You might need to wait for next update if you want to elaborate on smth from #changelogs
Byeah
I mean, death mode environmental effects have just seen nerf after nerf, reducing their effectiveness ridiculously
I'm personally fine with the entirety of erasure for death's environmental stuff
I’m mainly annoyed about the heat, cold, and space and enviornmental hazard effects. Everything else such as new effects for entering water in the jungle and thorns/vines is fine by me, but those have only seen straight nerfs instead of new ways to counter them or interact with them.
well you could say the walls is new but like. that one doesn’t make too much sense in terms of gameplay
I mean, I don't mind areas of the game being softlocked early on
But straight up burning that removes 200 HP per second? Hell nah
You’re literally in hell.
Molten lava is everywhere around you, everything not made of obsidian is ash or a special hellstone, and there’s hopping molten slimes filled with lava.
Personally I'd rather seeing the space effects in dmode not affected by players inside of a valid housing instead of simply a wall
Yeah that would make sense to me.
But I can't sugg on it until next patch arrives 
You can still write the sugg and keep it in a bank for easy copy paste and Discord clout
I mean, I do admit having to dig the Jungle to get maximum allowed height is a tad annoying, but...
who does that in a normal pt wtf
Actually, a great lot does
Digging a huge chunk of your jungle out just for room to fight takes forever
If the arena was a little larger, it would save grinding time
Wait what.
Not jinxing you
thought that was a no-hitter thing
These lines literally don’t add up.
I think he meant making the arena less tall but wider
Ok Yharon requires a lot of space to fight cuz obviously he spits fire everywhere
So that he doesn't has to dig as much
so you have to dig down into your jungle to make room
An arena expansion would just make you dig even more theoretically.
I always thought that the space you're given is enough, without digging
You can also just take jungle blocks somewhere else
Yea but you would dig more to achieve that space
He doesnt enrage
That's where it goes weird
Then specify what areas you want expanded.
I’ve never found it too bad. It’s specifically designed the way it is after all
Making your suggestion clearer isn’t a bad thing.
ok I'll make it more specific
seems clear already
Not enough, gotta be more specific on what exact parts should be expanded.
There
Still a contradiction imo
Include it in your title too please.
@waxen panther reasoning?
Why Dragonfolly
Hi where’s your reasoning, yeah.
Dragonfolly to Polterghast is a huge jump
well you have providence and the 3 sentiels
and folly already has a rage upgrade anyway
yeah
Also, nicely done Pico.
Thanks
sorry about that
Byeah on the topic of this new suggestion, you need reasoning and even then it’s pretty weak based off of other factors.
fixed it
Don't sweat it too much, you just need to give a reasoning
Does the coldheart icicle affect Yharon and SC?
I believe it does
Well, yes, but in practice...
how about just giving dragonfolly a summon weapon
Specifically summoners though?
or making rage a useful mechanic
^
Rage rework.
I wanna see how good or bad the Zenith is in 1.4 calamity
that's in the works no?
dragonfolly drops weapons for melee, ranged, and magic, and the feather can be used in crafting a rogue accessory
It's been a bashed topic, but Zenith will probably remain busted
Nah, was just joking around.
Here it boes

so summoners are the only one left out
I mean, moving adrenaline doesn’t really solve that
ahem
Fearmonger
Suggest one, and just maybe Brue.
Summoner civil rights movement now
No.
I don't know what exactly I'd suggest but maybe
Anything that doesn't involve having to no-hit is fine 
“Add a way for each class to get rage without getting hit”
mortis
well the whole point of rage is when you get hit
true melee would like to argue
well true melee is hard
remove rage, it's too situational
Yea but getting hit for 500 dmg to get a 5 seconds damage boost that is inferior to Adrenaline?
lolno
Yes but rage is packaged with adrenaline, something that every class makes use of.
ye
Meanwhile rage is only useful for true melee most of the time.
So, adding a way for every class to get rage outside of taking 500 dmg would be good.
indeed.
I need to try rogue sometime
same tbh
I've kinda stayed away from it cuz I hate the fact that some weapons you use and never get back
I don't want to have to craft another 300 throwing daggers every boss fight
Are there decent non-consumable rogue weapons?
At all stages
A majority of them are.
oh
You pretty much always have at least one non-consumable rogue weapon. More often than not you have more non-consumables than consumables.
But this is getting off topic really.
I looked it up in the wiki channel
Gleaming dagger looks meh but you say it's really good?
Gleaming is a non-consumable, spammable dagger that can stunlock many Pre-HM enemies
And can be acquired literally day 1 if you mine a bit
(why are we talking about this?)
(He asked me)
(I want to learn about rogue)
Non-suggestion chat begone.
cool
yeahhh
I don’t remember how many people have actually tried to suggest a rage rework however.
Methinks this one would be the 9th
it's gonna happen either way
I was the 8th with the grazing
not really any point in making a sug
good
“Frequently suggested.”
It had no description at all and Chetto forgot to remove it
it's not the best suggestion but I don't think it's invalid

its kinda invalid because folly already has a rev+ upgrade item
They made it sound like only summoners have a problem currently.
Also the whole reasoning is Bc summoner doesn’t get anything from it, and like...moving the adrenaline upgrade that effects all classes just is a bandage to the problem.
Not all bosses have to give something to all classes
~~fat fuck does summon damage with the homing feathers
~~
BUT
add a fatfuck summon when
Soon™ mayhaps
It already exists wdym, it’s the chicken nugget staff.
Yea, but an inferior, deformed Chicken Staff
But dragonfolly summoner weapon already has been suggested.
I can’t find it, but it has been brought up.
Idk that sugg had kinda bad reasonings so I just yeeted
Yeah there’s like 5
But I'm sure there's more ye
There’s been suggestions before dragonfolly was even called dragonfolly
fat fuck actually does typeless damage, not summon
hell, even i suggested a Birb summon weapon at one point
i didn't suggestion a new summon weapon because i dont think you're supposed to just ask for new content
so i went with an easily implemented bandaid solution
It's a worse bandaid tbh
I mean, read the don’ts. Asking for a new summon weapon just cuz “it’d be cool” would be against the rules. Asking for a summon weapon for consistency with the other classes would prolly be fine.
just don't ask for an epic uwu-senpai-sama-chan OC weapon of Auric Shadow Ore Soul Fragment tier with a left-click, a right-click, a middle-click, a right face button, a C-Sharp note, and a function involving rubbing your index finger on the trackpad of your laptop in the shape of a dodecahedron and you'll probably be fine
That hurt my brain-
pin it again
omw to ask for an epic uwu-senpai-sama-chan OC weapon of Auric Shadow Ore Soul Fragment tier with a left-click, a right-click, a middle-click, a right face button, a C-Sharp note, and a function involving rubbing your index finger on the trackpad of your laptop in the shape of a dodecahedron
im gonna ask for it leon you cant stop me
I want to suggest to remove all the unnecessary bullshit in gael's greatsword because it has like 11 different fucking mechanics tacked on there for basically no reason, but I'm 99% sure that's exactly what levi wants so fuuuuuuuuuck
You can get good rage wtith Draedon's Heart
Would there really be a reason to remove any of that though? Other than "I feel like its unnecessary?"
Are we derailing again
Vaguely, although Brue is discussing the idea of a suggestion
ye
But having Levi's consent is going to be hard
UNLESS you show him a very strong and objective argument

Looks at the dev Mecha weapon with like 5 things going on with it
hm
Meh
iban's dev weapon has less shit going on tbh
Dudes
yeah
Though the fact that stealth rogue is viable with flamsteed is brunge
Stop with df summoner suggs
Who moderates suggestions? Or somethin like that
Guess it's just a task shared between all mods
I guess rover and mods
And Rover yea
Gonna wait for Rover
What?
Legit gonna ask to include dragonfolly summoner suggs to be a don't

it could be put in frequently suggested I suppose
I'd probably say you can ask rover to include it into the frequently suggest
^
frequently suggested could make sense i guess
Yeah but
Frequently suggested makes sense.
Is it THAT suggested though
No
I think 4 or 5 including mine which was deleted because it was brunge
It's not that frequent
Don’ts are like...usually more severe than something that’s actually valid and has gotten a green check in the past.
Such as yharim
Yharim suggs
The point is, folly summoner thing is in plans already and it isn't to be suggested
It's almost guaranteed in fact
Then it's just a blue checkmark, or the new 🛠️ reaction, it doesn't need to be a don't
^^^^^
Yeah just about to say that
rage upgrade lol

As if summoner could use that.
Mhm. Also been discussed.
Just build up rage with heart of darkness 
No.
In fact
Rage rework might need to be put into frequently suggested instead
Since it's been like 8 times suggested now
Okay, that's the number I last remembered
delete true melee iirc
Yeah true melee is (partially) dead.
Folly discussion ended, ok bye
And it’s corpse resides within melee
You would need to give melee absurdly high DR and pretty much make all melees Fetid Baghnakhs
Not happening in our timeline
Anyways, I Hope rage reworks are coming down the pipeline
they are
The classic Soon™
Along with Game Design™️
alright cya
it does that a lot yes
It's also why i frequent this channel
it's caltak but not ass
Because caltalk is horrible
Fair assessment, I'm juggling between suggs or gentalk lately, sometimes dropping through other mods
you’re aware of it, yet you’re prolonging it

Either way
For the Yharon arena sugg, I don't really see the problem with current arena
Well, huh, unless you're on a large world
Though to be fair I do see the infernados a lot
Taking advantage of maximum height requires a lot of digging
Maybe the bordernadoes could sway less
A bit
that is annoying yes
I can see the width of the arena increased to 220 from center to either side
So that it could primarily account for the swaying nados
But not really increasing the size of the arena too much
woah there, a 440 blocks large arena? Won't that be too large?
can we all at least agree that yharon's tornadoes should be resprited to something better rather than just being a recolored version of dukes projectiles
also 440 is huge lol
they are being resprited yes
Actually there would be a resprite
They aren't even recolored duke projectiles
Fetid Emesis is just SDFMG material 😔
https://youtu.be/ooWksxmvmUc
shameless plugalso rip bloodflare core
Tried ph2 but thats a tricky one
the walls are a big issue
Would a nohit work as a replacement?
dark spark melts
Melee melts with lion heart, ranger with that, mage has spark and eliodic wail, summoner has sirius, energy staff and rogue has valediction
@waxen panther You should at least mention Red Lightning Container in your suggestion, what'll become of that?
^
why would adredaline be moved
onto dragonfolly
that just makes melting bosses easier
dragonfolly needs better loot
since all of it is meh at best
well
the folly feed is its best by a mile
does he?
Yes he does
i think he does
what else could i possibly say?
you could provide a video that shows there's a noticeable difference in volume between the Strikers and other weapons
You could say that the sound is either distracting, or drowns out other important sounds, or whatever the issue you are having with it is
i don't possess a recording software
and good point
Uhhhh
soon™️
@arctic moth yharim's coming in the future
and remember to read the pinned donts doc
Ohhhhhhh
because that broke several sugg rules
so sorry
excellent
now this might just be me being cursed as usual
so i'll give it a little time
or maybe
the bot doesn't allow people to vote
because there is a bigger vote going on


yes the bot is holding a really important vote somewhere else, more important than this of course
what, do you not like my stupid joke
:echsad: maybe

what's weird is that
if I add a ❗ reaction to one of the bad suggs
it removes it
so the bot is only half dead
byeah @ashen warren the bot can't copy and paste a sugg again 
what if thats just you getting rate limited
wh

there is no rate limit in the discord api
in MediaWiki api, there is though

title 256 characters
description 2048 characters
fields Up to 25 field objects
field.name 256 characters
field.value 1024 characters
footer.text 2048 characters
author.name 256 characters
fyi crap
do you guys think my suggesting is any good.
it's fine
its fine I guess.
oop, modnotifs thought that discord link was an invite 
yes
she manages most bots here
super dummy settings sounds, horrifying to work with given the nature of super dummies
but the suggestion is fine yes
it only needs to detect discord.gg
and not other links
don't tell me this message was also caught by modnotifs 
should I just post the 2 ready to go suggs in voting Demik?
I'd wait tbh
it's not down, it's high
super dummy settings sounds, horrifying to work with given the nature of super dummies
@summer sentinel what do you mean? I dont see what the issue is.
Well super dummies have been known to be a little... wonky and weird to handle and fix, that’s all
oh, I see.
oh, completely unrelated but, I like your pfp on your alt and your main account.
(the name is a joke)
thanks and (yes it is)
(which one)
(you’ll see when I change back), consider going back to suggestions now
sory
So, about how my idea could be implemented, I feel like it'd be pretty simple,
it would be a nice QoL change, but would probably be a big pain to dev
Some action, maybe right clicking when no dummies are present,
would open some sort of settings menu, with damage reduction, defense, and debuff immunity.
probably similar to flamesteed ring menu
oh, like the Astral Arcanum?
but the work to devolp and impliment that could take months
UI is also pain iirc
makes sense,
I still think this would be a cool thing to be implemented
but at the same time I completely understand if the devs dont bother to do it
hmm
@hollow shell did you already report to amber about how the auto/manual sugg approving thing is broken?
I pinged her
hmm
i had an idea
to have an item
that hsould be hard to get
to give a x amount of xp for the proficiency
SIS?
it should be optainable very late into post moon lord
Also #changelogs in case of upcoming proficiency changes
This suggestion was rejected by devs recently but you could try again
The sharpening station one
rogue have all thing that players need (distance, damage, defense, lifesteal etc)
and two different playstyle
denied yeah
yeah, tho ngl I would love that suggestion to get approved
It makes a great deal of sense
i think it would be cooler if rogue had its own buff station
but it will be an SIS
Not if it’s not specific
Vague item Suggs can get through
Just ask for a rogue station
ah yes
I like this suggestion, just will say that
whas chum bucket
nosir
its a thing you chuck into water while fishing to get more bites or something
plankton's restaurant
oh i see
but making it dissapear when throwed into water kinda tricky tho
perhaps, but that sort of thing is up to the devs to figure out
yea
in a purely conceptual way, this is probably fine
we throw hard things at them
let em figure it out
we're the angry god and the devs are the prophets. we dont care how its done just that it is done

jk, i love you devs
@unreal viper maybe you wanna reference the voodoo doll-esque method in there instead for those who aren't familiar with the chum bucket, kinda up to you but everything else is fine
(you could add that it would simply be more interesting than just using an item like every other boss)
I agree with that seafood suggestion
More non-generic boss summoning is always pog
has there been suggested a prismatic like dye, but that cycles though the trans flag or the lesbian colors (or others)
#suggestions-voting message i know its really late but he drops mushroom if the poblem is shrooms farming
no
and i don't think something like a trans flag dye would fit in this mod, even if it would be nice
alternatively renaming celestial tracers could work
because yeah an early hardmode having a name like this is a bit odd
early hardmode?
I think he means early post moon lord?

yeah uh what
I'm talking about
what wait fuck

forgot the final boots were the celestial ones I confused em with the angelic oneq
but I mean atm the name evolution makes sense then, u got angel > high angel > celestial
perhaps, it just takes time to do but worth it due to its varied usage
Well yeah, the blood orbs are good but I've never enjoyed doing the farming part of it
Not everyone should feel obligated to. 
I just dont like grinding, period
I get bored with it easily and it makes games boring
well you can grind for it but not required but its options for potions for example are the main reason as to why people do it
you can also just blood moon fish too for xerocdiles
I mainly get blood orbs for Bloodflare and nothing else
Since Auric Tesla and all that
that suggestion would take a lot of work to do i would imagine for parrys but the idea has been thrown around a bit before
implying hooks aren't useful
My man
Have you seen Bobbit
Also "it could be epic!" isn't a valid reasoning
introducing parrys is basically an entirely new mechanic to add, making it a bit well, difficult to just implement for devs

Why should this be in calamity specifically.
@regal jackal provide reasoning for what I just said please.
Because idk if relogic could listen my idea
And because i think some classes dont have the chance to fight back
well it won’t get added to vanilla that’s for certain, though I’m confused what you mean by weaker frames
Any other mod could apply to that.
More like moments when you can stun them
It’s just a bit, impractical to add something that new of a mechanic since it’d introduce more problems and I see, okay
Any other mod could apply to that.
@heady storm yeah but the calamity devs have a lot of experience
that doesn't mean it should be in the mod
cause you could say the same thing about Re-Logic devs
for example
relogic will never do that anyways
if bees from Beehives can damage even invincible NPCs, I have no faith on that being added
RedCode™ momentum

Dam
Ah yes water gun
Wrong arsenal, whatevs
Point is
Reasoning should be added past "it'd be epic"
My ideas are more for a balancing idea in general, calamity adds a lot of gestión in combats so maybe make an space to attack between the prosecucion in boss fights could make it more manageable
Sorry for the english, it's not my mother language

it's fine, I can see where you're coming from but you might want to reword your suggestion a little bit although just, overall, adding parry would be an entirely new mechanic to add that'd need to be tested in boss fights and mob interactions extensively, making it a bit of work to implement
Isn't something with high effort a don't tho, lauren?
Yeah, maybe the term parry IT's not the exact thing, more like an stamina break for the bosses?
Even tho this isn't boss tier high effort
This only sounds like it would be a high effort so far.
Isn't something with high effort a don't tho, lauren?
nah this exact thing isn't too high effort imo
generally yes Feedzuh due to the time involvement that would be used to make it happen and the amount of testing that would need to happen to fix it
but the whole definition is blurry
this isn't specifically high effort in its normal form no, but to have it implemented and work correctly? that is what would take a lot of time
A stamina break could be more easy, only land the bosses in certain moments take a attack or "hook attack" and fall to the ground some seconds
You need to be much more clearer than that, I’m only able to infer that you just stop the boss from attacking for sometime.
I still disagree that hooks aren't as useful as you proposed
Yeah, something Like that but in some especifica specific moments
They're immensely useful as mobility tool
But I can just not star it, so my opinion isn't too relevant to the actual sugg

They're immensely useful as mobility tool
@cobalt pewter yeah but with the wings i think they keep in the back a lot, they are for dash exploits or keep grabed into walls
just reword the suggestion if you can Kinev to convey your point more clearly and with some more reasoning if applicable and we'll go from there
yeah, if you may
Ok
Obviously there.
I'm a little newby here
It’s fine, you’ll learn with time here.

the idea you have for grapping hook parries seems more like something that would be in weapons out
okay that's better than the last post yes, but I won't remove the ❗ yet because I want some others to see it and also due to it being well, the addition of a new mechanic entirely
Boss slows/stuns sound like a slippery slope
Nor am I sure which class "needs" it other than True Melee
(they might be referring to summoner too perhaps)
But true melee is literally a footnote in the melee class and probably doesn't need a new mechanic
that's my only other guess besides true melee yeah
But true melee is literally a footnote in the melee class and probably doesn't need a new mechanic
Summoner does not need it, Calamity has really good summon AI
Yeah, true melee not gonna lie
Look at Belladonna staff/Herrings. Those things are literally heat seeking missiles
The swords whithout proyectiles doesn't have any chance
And thinking Like the tank of the game maybe it could make sense that he could stun the enemys
True melee is like the crux of most cheese builds; if you think the subclass is bad you haven't seen Mantis Claws memes
I mean that's fair, true melee is a bit of an "issue" by just the nature of how it is basically, like you'd have to be tanky enough to withstand doing it, which makes it niche
That's why you amplify true melee damage bonuses to make it less risky to work with
IMO the only time true melee really "struggles" to hit a boss would be like.... yharon?
I appreciate the bonuses on Yharim's Insignia and the gloves
Yharon does a lot of position locks yes
I guess the golem head
But then you could just hit the body
Eye of cthullu in expert (?
Yeah true melee can just def skip the head and go straight to body
They'll have no chance with head
EoC isn't very hard to hit in expert+ due to the dashes
I also don't think a boss stun would be added seeing as there's a lot of enemy stuns that the devs made sure don't work on bosses
ie; tesla potions
Also it can be abused for, you guessed it, non true melee
scal true melee is harder to do than yharon true melee because yharon has "sitting still" phases you can hit him in
And when bosses' main gimmick is charging (EoC, duke, Yharon) would be trivialized by grinding them to a halt
“Specifically in vanilla” makes it sound like an issue that’s only present there @regal jackal.
yeah...

i think that could be a double blade mechanic in some cases
like idk the devourer sending a flame burst after being stunned
is this like knockback stun lock with skeletrons head?
that's true Ian, even if the stun isn't for long, it can arise issues of it being potentially too good
no it's slightly different than that
Overall, if true melee is to be more viable I feel like what it needs most are movement accessories and higher stat boosts.
I think true melee needs to be able to actually hit the boss without getting hit(or needs to be able to tank)
Maybe instead of parrys/blocks, True Melee gets lunge attacks
These attacks could be like a charge; but only for true melee weapons
I think true melee tanking will never be viable in the way other classes are because of the fact it's (almost) impossible to charge adrenaline
Actually globalized parry system (from Brand) could work for true melee
In my opinion
Maybe a rage rework will help true melee, but only time will tell
Byeah, higher stat boosts for specifically true melee would be nice
Brand opens up a whole possibility of true melee enhancements imo
I feel like encouraging facetanking is kinda
but more mobility options for TM would be nice
Since if globalized and adjusted a lil, it could be a prime defensive feature for true melee
It won't be out for a while ofc, but there is one being planned
I was not aware of this
@summer sentinel stinky
whoops!


I've spent too much time in the Fabstream I'm like 7 updates ahead of ya'll
but that's off-topic 

go back to suggesting things
I think I have a suggestion I want to make, but it's a little.... eh to make
#suggestions-voting message i know its really late but he drops mushroom if the poblem is shrooms farming
guys?
yeah since it's been approved, it's been sent to the dev server and being looked at
About my suggestion, I don't get why it's odd to have some early Post-ML boots labeled Celestial, since most things with that label are either late HM or early Post-ML (like Pillars, Reaper, Shell, Onion and Jewel)
because yeah an early hardmode having a name like this is a bit odd
@gray nebula
(he meant early Post-ML)
Scal NPC?
how come
SCal is planning to have a human sprite but she isn't getting turned into an npc, no
i think after killing Yharim, therefore freeing her, it could be cool
okay i see
whats the human sprite going to look like
ive seen two different designs for her
Uh, its not confirmed but I kinda predict is going to be the one that appears on the SCal's theme on DM Dokuro's video.
hm\
there was this one picture on the sub that i thought said it was the canon appearance of herf
this one
it really depends on Fabsol & the Dev team choise really.
otherwise that is the pic that most people are thinking of.
yeah
i like this design a ton
whatever they go with will be good though
they pretty damn good at designing stuff
that image of SCal is "concept art" so to say of what her human sprite is planned to be, more or less, but it's subject to change
i'm pretty sure the scal NPC is post-scal pre-yharim but don't quote me
Wasn't there an album of concept art somewhere, or is that no longer public? I can't find it

nice
Yeah that's it
what color scheme would draedon have
gray
and would someone care to explain how this relates to suggestions?
it doesn't
I have a counter argument for the tracer swap suggestion. Celestial tracers sprite is a reference to Drews wings, which are used in their crafting. They also have a bit of orange, which is from the aurc tesla bars used in them as well. Seraph tracers have the blue-green from luminite, and even elysian tracers inherent the purple from cosmolite. Loong story short, each of the tracers sprites represent the most important item used to craft them, so swaping the sprites would break this, and there for no longer have the clear progression they do currently.
They want to swap the name,s not the sprites
So current Seraph Tracers still look and function the same but are now called Celestial Tracers
Current Celestial would look and function the same but now be called Seraph Tracers
well that makes 10 times more sense
Yeah, that's what I thought
hmm i had a suggestion
about making PBG less aggressive underground jungle
while being as aggressive on surface
so u dont have to carve out a massive box to fight him
her
also iirc her enrage is being tweaked next update so probably wait until next update drops
it is
yes
but it should feel alright to fight her above ground and easier underground
have you seen PBG arenas
that people in VC use
its so fucking massive
u shouldnt have to spend so much time
making an arena
for some bosses like provi, yharon and DOG
sure
yeah i gotta still dig out like half my jungle
like you just gotta make your arena be the surface
so why not just make the fight on the surface???
sometimes your surface jungle gets overtaken by the evil
and its not easy to convert back because it turns the mud into dirt
but that means you have to dig out a space big enough to fight something like yharon
and at the same time keep it as a jungle?
i'll never understand why backwalls don't count as part of a biome
so essentially the newest sugg is “Put more hollow knight in calamity”
hk bosses have staggers snd parries
for pre-hm and early hm use bob
then upgrade to moab
then use wings of your choice
then the tracers
reminder that HK and Terraria are very different games
also how the fuck would you code staggers for some of the bosses
if thats not enough there is always movement accesories
staggers would be hard to code
I mean, I wouldn't think so
in hk the bosses were designed with them
you would need to rebalance every single boss in the game
Just have the boss stop attacking 
not really?
well yah, but then what about stagger stacking? what if you could just always keep the boss stunned
in hk the bosses were designed with them
you would need to rebalance every single boss in the game
@violet minnow or make it for some specific bosses (?
i mean the guy wanted the boss to lay on the ground
and you cant make that look bad
Well yea, but a standard stagger effect wouldn't be too hard
yeah, more like you hit them so hard that you send them to ground
it would also probably only be a early pre hm mechanic even if it was added
and yes im on mobile so fuck typing
f
the only boss which i can think it would be helpful with is pbg
also examples for which bosses will need rebalancing? every single one
maybe you could make a timer when the boss lay on the ground and make it scale with the difficult
normal 5 seconds, expert 3, revegeance 2...
That short amount of time seems like-yea
fuck mobile
and make the boss spawn minions while in the ground
even if we could balance it not having recovery or movement is a trash arguement
Wouldn't be beneficial for what you suggest
that's some ideas i have to balance it
you always have enough movemnent
so now not hollow knight, but lost kin in particular
fuck mobile
calamity na telefonie moment
sigh
na telefonie
englesk
It works in other games because of how stuff like healing works in those games
And attacking to an extent
and fights
the fights are balanced around giving the player a few seconds to wack the boss
The only time I've really seen some sort of stagger work in Terraria is OD (which is more of an exhaust, byea) and MoR's janitor guy
Which is because they both have high defensive stuff and the staggers remove said defense
don't think the nohit role colors are gonna get changed anytime soon, let alone ever
because the ones that got the roles first picked those specifically colors for their roles

~~No hit roles get deleted from the server
~~
yea thank god making dead inside pop would be ugly

its an expert mode addition but i 100% agree
if the sugg isnt accepted i might try my hand at modding, in an attempt to remove them
Would this be fixed in 1.4, since iirc the sand turning into blocks was removed there
it wasn't
fuck
only thing that changed about Antlions after 1.3 was its sprite and it dropping Banana Splits
free sand

besides, last I checked, antlions use the same sand proj as regular sand
meaning that you'd have to some finicking with their AI
and infinite potions
to make them fire their own sand projectiles that don't place sand if you want to keep regular sand mechanics
Do you think a sugg for increasing the spawn rate of sea snails would be a good idea?
yes.
The HM ocean is so bloated with new enemies by the time you craft the absorber farming for sea snails is an absolute pain
snail eating
eating snail
Sandlions bad and you can’t change my mind
Besides infinite potions are what alchnpc is for
no one's denying that they're annoying
but fixing them would be more trouble than it's worth imo
it wouldn't exactly be super challenging ig
but leaving them alone would be smarter
maybe could increase his damage/dps to compensate that (?
replace sand with lava as compensation
Or you could just make it spit out like 3 sand blocks instead of a whole fucking stack of 9999
replace sand with lava as compensation
@distant gyro This but in revegeance mode


That wouldn’t eliminate the problem but it would make it less annoying

it will make it more annoying because it can't be easily cleaned actually
ok true
Wrong channel?
And if you don’t have a lot of health bc ur in a coop you just die instantly
Why are we in sugg disc
Also why do you have 2 dashing accessories?
the suffocation only applies by the block
so if there's no block then it can be added itself
That would be an interesting challenge
Instead of “haha fuck your desert”
It would be “hey don’t get hit”
oh, the Crabulon buff got rejected..
rip
cause crabulon drops mushroom anyway
astral monolith pillar spawns on top of my dungeon again
I mean you could say the same thing about astrum deus and aureus not needing a buff bc the pillars already drop fragments 
i mean... kind of?
idk, the main reason why people dontlike farming shroomite is because the shroom farm\\
at least aureus has the bean
and actually has a buff
ys
aureus doesn't even drop fragments anymore though
^only deus does
oh my b
although a post ML deus buff I'm for tbh
Aureus doesn't get a buff
and Deus drops it anytime
(pre-cultist fragments are possible)
when did the aureus no buff get changed
when did that even get changed?
Aureus doesn't get a buff
wiki says he still do
oh yeah he still does
I meant Aureus doesn't drop frags to compensate for the buff
only the Bean
yes
i believe tis been mentioned a few times
how its weird that he gets a buff for one item
god this confused me for a moment
well it's bc I'm a boomer altix
Removing Deus dropping fragments postml is the same as removing Deus dropping fragments in general
I'd say keep deus dropping fragments and just mention a postml buff to AD since it is a little odd that only aureus has that happen to him, though the bean item is dedicated so there's that too
ok so clarifying
deus always drops fragments and doesnt get buffed post-ml
aureus never drops fragments but gets a buff post-ml for the bean mount
yes
remove aureus natural postml buff and make it a reward for beating aureus in 10x hp config
now that's a suggestion

manual work for rewards
no one will find that out altix
I mean, considering the fact that Deus was fought in intended progression literally right before ML, buffing him feels....unnecessary tbh.
that's still one of the most frustrating things to me
also counterpoint: psc challenge
and the idea that legendaries drop from challenges have been suggested as a whole
~~bean's a legendary?
~~
psc's not a legendary either 
well i probably wouldnt go about a challenge system like that through configs (or no indication besides just doing it)
^
unless i misunderstand





