#suggestions-discussion

1 messages · Page 1019 of 1

gray nebula
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its kinda like early HM DSA but for summoners

sturdy geyser
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make it an accessory

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it would be better™️

hollow sierra
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So you just make all lore items accessory tier but with downsides 3 times as large as DSA

ashen warren
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wouldnt it be easier to just remove all the lore boosts and lore items in general

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lazy I know but easiest solution

gray nebula
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well no keep lore items because lore™️

swift wharf
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not the lore item itself

gray nebula
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my solution was removing the stat boosts BUT you give them cool aesthetic effects

ashen warren
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lore can stay in the bestiary I guess

hollow shell
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mmmmmm bestiary

swift wharf
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it's either remove the boosts or make some of them interesting aka the cooler option

gray nebula
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oh true theres the bestiary coming

sturdy geyser
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the thing is beastiary wouldn't have yharim's perspective

hollow shell
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It would be nice to have an objective-POV bestiary and Yharim-POV lore items
For maximum lore
cuz we could use some more lore in the game, we got a lot of it not in the game

hollow sierra
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some of them are also handy for farming certain areas without getting bosses on you

swift wharf
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that is true

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the thing is beastiary wouldn't have yharim's perspective
^

sturdy geyser
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it could add more nuance as you see the facts and how yharim views it

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deeper immersion, better writing, all that

ashen warren
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there are those draedon logs which you can interact to show a pop up on the screen with texts right?

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yeah you guys could maybe do something like that

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for lores

hollow sierra
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what would yharim lore say thinkupsidedown

hollow shell
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"I'm dead. Good job."

sturdy geyser
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poggers!!!

hollow sierra
swift wharf
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it's I, the edgy teenager man

hollow shell
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Uh yeah I guess we could make lore items be pop-up windows

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iunno if that's really necessary

gray nebula
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It's yharim's will

hollow shell
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but

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we could

dapper coral
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"I'm dead. Good job."
SIKE yharim 2

ashen warren
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like a lore book lets say

cobalt pewter
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because replacing the tiny stat boosts by visuals is cool but then it would kinda kill the spawn remover ones which are useful and cool
@gray nebula limit the suggs to boss suggs then ig

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Boss lores*

gray nebula
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well uh

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some boss lores are spawn remover ones

cobalt pewter
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The flippity doo

gray nebula
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like perf

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OHnvm

hollow shell
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Correction

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yeah

gray nebula
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i was wrong

cobalt pewter
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Doesn't Corruption / Crimson lore

hollow shell
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That drops from BoC, it's "The Crimson"

gray nebula
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got confused by the colors

cobalt pewter
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Do the yeeting of cysts

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Mhm

gray nebula
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so its only biome lores that prevent spawns?

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nice

cobalt pewter
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So yeah, exclusively to biome lores, just limiting the sugg to boss lores are ight

gray nebula
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yzea

cobalt pewter
hollow sierra
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i wonder why sulphur sea lore doesn't prevent as spawns

cobalt pewter
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Heck, you can even make lores like "The Mechanical Bosses", "Dragonfolly", "Profaned Guardians", or "Sentinels of the Devourer" include into the sugg

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Since they do like

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Nothing

hollow shell
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Indeed

cobalt pewter
hollow shell
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Dragonfolly is quite weird in that case

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You could prolly make arguments for any of the other ones

ashen warren
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dragonfolly lore:
bumblefuck

swift wharf
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remove twins, dest and prime lores and just keep the mechs one

cobalt pewter
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tbh yea

hollow sierra
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i kinda like the twins lore to have some way of aggro manipulating

cobalt pewter
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"Profaned Guardians" lore gives fireball effect (Purely Visual™) when dashing

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Boom

swift wharf
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btw duke lore downside is just depression

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  • 1% dmg
hollow shell
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Inflicted with debuff: "Depression"

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'You dont really feel like fighting bosses today'

cobalt pewter
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Scuse me while I take that outta context

hollow sierra
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duke is weird because its the most "just turn it off when you're not in [abyss]"

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not really anything interesting about that

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there has to be an active tradeoff

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maybe hostile sharknados spawn rarely around you

hollow shell
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You must consume Glowing Mushrooms every X minutes or you start to starve

cobalt pewter
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Rover is on a roll with the outta context, random stuff

hollow shell
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ah

cobalt pewter
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Either way, gotta wait for iban

gray nebula
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ok jsut for confirmation

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dog lore is annoying to balance around and stuff right

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i remember it being mentionned a lot

cobalt pewter
hollow shell
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Ask testers ¯_(ツ)_/¯

cobalt pewter
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About dog lore

hollow shell
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Its damage taken boost was decreased, alongside DSA and VoC

cobalt pewter
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At the exchange of the snapping of rtn + cotbg

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Well, just cotbg in particular

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Byech

hollow shell
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[cough]

cobalt pewter
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What?

gray nebula
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Either remove gameplay effects from boss lore items or make them more significant.

Why : Currently, the majority of boss lore items are either
-Straight up useless Like the Golem lore being stupidly unuseable or the destroyer lore that gives an unnoticeable boost to your mining speed
-Straight up boosts If you dont count all the straight up boost ones like the grab range ones, theres still the EoC lore that you just have to disable at day to avoid the downside, orDesert Scourge lore giving you a -2.5% damage nerf when most weapons at that tier dont even reach enough damage for the nerf to matter at all
-End up being broken with obscure combos and cause balancing headaches (DoG lore)
And so we end up with most of them being incredibly forgettable unimpactful stat tradeoffs (Compare that to Dimensional soul artifact for example which is a lot more useful).

Fix this by either changing the stat boosts to be more interesting than just minuscule stat boosts (see : calamitas clone lore, or slime god lore), or removing their gameplay effects and replacing them with cool visual effects instead (Worm lores giving trails when dashing, or lighning effects for SW for example). Of course, the rare interesting effects could simply be transfered to toggleable items like ball and chain or accessories. (Slime god lore could for example be turned into slippery boots or something of the sort)

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awesome formatting god

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or something

hollow sierra
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dog lore would be good if scal wasn't a pain to true melee

pine star
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Good

cobalt pewter
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"lightning" instead of "lighning"

hollow shell
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You got DS lore flipped around

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Downside is -2.5% damage. Upside is 5 defense.

cobalt pewter
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It's -2.5% dmg for a 5 def

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5 ded

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What

hollow sierra
swift wharf
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it's pre-game 5 defense is like using the sponge HDfailure

gray nebula
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oh oops

hollow shell
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Suggestion looks good though

gray nebula
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ok replaced AS lore by DS lore

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cant find other examples of useless lore items because most of them are really just insignificant

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and also all these conditional boosts and if the condition isnt met you gain a nerf are stupid

swift wharf
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destroyer lore

gray nebula
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litterally just disable the lore when not submerged to win

swift wharf
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look at duke fishron downside too HDfailure

gray nebula
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yeah exactly the downside can just be prevented entirely

hollow shell
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(also you mention the lores which can become straight-up boosts, when there are several which just are boosts like any of the grab range increasing ones, or QB & Brimmy & Aureus & Deus & Old Duke.
iunno if you wanna mention them but they're there)

gray nebula
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the grab range ones are straight up boosts but like uh

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they dont even try to pretend to be tradeoffs at least

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and its grab range so not really as impactful i guess

hollow sierra
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those ones are totally fine

hollow shell
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Those other 5 I mentioned are boosts under certain conditions
so I guess their balance is classic lore item balance, taking up inventory space

hollow sierra
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having to sit on items less and less as you get further in the game is a nice benefit

cobalt pewter
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The grab range ones are nyech

gray nebula
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ok yeah welp edited it a bit more

hollow shell
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("+2.5% damage nerf" is an interesting way of wording that)

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You can post in #suggestions-posting whenever you want btw, that is meant to be the still-active-editing channel

gray nebula
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ohhhhhhhhhhhhhhhhhhhhhh right i forgot

cobalt pewter
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Increased less damage

gray nebula
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it increases the total precents of nerf your damage will recieve

cobalt pewter
pine star
gray nebula
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sugg a bit too long for my liking but i guess thats how it be when you actually need to provide exemples sourcat

pine star
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Don't worry

hollow shell
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Length is fine 👍

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At least it's not a wall of text (cough i hate sand couch)

hollow sierra
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Formatting pog

cobalt pewter
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"Always assume that your readers are dumb and have an attention span of a teaspoon"

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This thing prevents me from making straight up docs

swift wharf
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reddit tl;dr moment

cobalt pewter
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The longest sugg I vividly remember making was about changing extra diff rewards (irrelevant now that they won't have rewards anyways)

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Even then, it was needed because I mentioned arma, defiled and iron heart, and I needed to explain each of them

hot zephyr
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convert boss lore into accessories but boost their gimmicks significantly HyperFailure

pine star
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i.e. SG lore

hollow shell
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It's an option but naw I'd prefer not
They'd lose their unique inventory aspect

round hawk
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Yeah that would just make them another modded boss drop accessory thing

river glen
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i feel like lores

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need better win loss so its worth using

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like ravager is an ex

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of a usable lore

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it has 10% damage

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great

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1/2 flighttime

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really depends

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in some cases this is detrimental

gray nebula
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yeah rav is interesting and cool but like its a rare case

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lots are just boring as fuck

river glen
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versus moon lord and dragonfolly its hard now cuz 1/2 flight, but then bosses vs plaguebringer goliath where u mainly running and jumping

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is more usable

gray nebula
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like goddamn dog lore is really just discount DSA but less disadvantageous but true melee

cobalt pewter
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Here, an idea to Destroyer lore

"Replace your held pickaxe with a buffed version of Shroomite Digging Claw"

river glen
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nah

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just make it 25%

cobalt pewter
river glen
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or 20

cobalt pewter
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That's boring, just stat changes

river glen
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otherwise ut just giga drilling

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and cant u mine chlorophyte

violet dagger
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Let me guess the true reasoning behind this sugg

So iban can sprite the visual effects

cobalt pewter
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Yes

river glen
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lmao

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giga drilling

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post destroyer

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should be fun

cobalt pewter
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Arkhalis-like drilling equipment that corresponds to held pickaxe's power, but has batshit speed

river glen
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LMAO

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well

violet minnow
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yes

river glen
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vrooom

tawny garden
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nah

river glen
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yah

tawny garden
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just give it veinminer but on all blocks upon use

cobalt pewter
river glen
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WTF

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imagine

tawny garden
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you use it once and it mines your entire world

violet minnow
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no

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no

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bad

river glen
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mining one piece of ur house

tawny garden
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perfection

violet minnow
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just really speedy speed that speeds so fast you speed speed

tawny garden
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so uh

violet minnow
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dont veinmine the entire world

tawny garden
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turn your pickaxe into old Crystyl Crusher?

violet dagger
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Mining speed:0.0000000000001

violet minnow
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no, just speed no old crystal crusher

tawny garden
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why only speed

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you're thinking too small

violet minnow
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like 1.4.1 bone pickaxe + mining armor and and ancient chisel

violet dagger
violet minnow
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that level of speed but the mining power increases with your pickaxe

tawny garden
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how about range

cobalt pewter
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smol

tawny garden
violet minnow
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+3 or something

tawny garden
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+17 is gud

violet minnow
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more range but not crystal crusher range

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sure

tawny garden
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anyway

gray nebula
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this is slander

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if i wanted to sprite cool effects i would have done it without asking

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😎

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and also the suggested visual effects are more so i can push the work onto dom who has been making some REALLY SWAG visual effects with code recently

weak field
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But overhaul does that too

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And it might conflict with them

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Although we're conflicting with overhaul already

dapper coral
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calamity cares about overhaul even less than it cares about other major content mods iirc

hollow shell
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@heady temple Where?

frail mantle
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correct

hollow shell
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Which tModLoader logo?

dapper coral
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sounds like the main menu screen

wooden wedge
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the main menu one

dapper coral
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but you should specify that in the sugg ig

heady temple
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@hollow shell the main menu one

hollow shell
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Cuz there's also the one in the top bar (and arguably the one in Steam library)
among several within the program itself

heady temple
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When you open the game

hollow shell
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Aight that could be a lil clearer

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(iirc the Calamity texture pack does change that logo but I don't remember if it says Calamity or just a resprited Terraria)

heady temple
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Oh, really? I tend not to use any texture packs

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Also i edited the suggestion

frail mantle
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ctp logo is just resprited vanilla

dapper coral
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okay cool, now that bit is clearer

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backgrounds are def replaceable since ctp does it iirc so that's not an issue

hollow shell
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What

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Does it replace it with Calamity biomes?

dapper coral
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idk about that

hollow shell
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That's what he's asking

dapper coral
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but i'm sure that ctp changes the title screen backgrounds, period

hollow shell
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Well yeah of course it does

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It just resprites the background images

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They're the same ones that appear in-game

dapper coral
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ah

robust lava
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Proper custom main menu support is coming with tML 1.4

hollow shell
heady temple
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Oh wow

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Actually, now that i think about it, it would be cool if the background was replaced with some artworks

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Sorry for bad quality

hollow shell
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Could be neat

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We've got a lotta art to choose from

heady temple
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What about creating a competition

dapper coral
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i mean, devs can figure out how they're gonna choose art if the sugg gets approved/implemented

heady temple
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Well, yeah

tawny garden
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yeah let's not be specific

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(also, could be a config setting to counteract the compat problem with overhaul)
(or just fuck overhaul, don't play with several content mods)

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(2nd option is better)

river glen
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what was the reason

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behind the boss rush nerf

frail mantle
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most likely boss rush doing too much damage

hollow sierra
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also master mode prepping

violet minnow
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It would need to be a config option if you want to have it or not

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cause some people will probably want to have the origional menu and backdrops

round hawk
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Well yeah probably

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Just like the calamity menu music

river glen
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@hollow sierra seriously that early

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the approx date is in july

hollow sierra
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the early fabsol gets the worm rooGift

hollow shell
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👀 💦

tawny garden
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Rover

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that's not how crying works

weak field
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Well I beat the game with a few friends with det breaker on at all times

hollow shell
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(I knew people would think it's crying)

weak field
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We did use cheat sheet for an extra slot though

hollow shell
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(nah is sweat)

tawny garden
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byeah it taking up an acc slot is deliberate

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extra difficulty

hollow shell
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ehhh

tawny garden
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at least that's what I heard

weak field
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Or maybe make it work in vanity

meager tangle
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byeah it taking up an acc slot is deliberate
@tawny garden
I know, but it’s just excessive at that point

tawny garden
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fair

meager tangle
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Plus after that we can say do it with rptn and determination breaker for ultimate one hit run lol

hollow shell
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(outside of, just cheating in SCal Lore)

sleek turret
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yeah

meager tangle
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We don’t talk about that

zenith hazel
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we prefer not having more difficulty items than we already do regardless

craggy stratus
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or use cheat sheet and give 1+ acc slot, and equip it

real steppe
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wait

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I think giving items with 100% dodge chance with a given cooldown

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would make the item either broken or bad, no middle ground

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maybe i'm wrong and im too lazy to defend my argument, but that's how i see it for now

unreal viper
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Hm

weak field
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That's basically titanium armor in a nutshell

unreal viper
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Yeah

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And titanium is considered to be pretty overpowered

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Hallowed now whatever, it’ll always be titanium in our hearts.

summer sentinel
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indeed

rose jewel
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The idea of it working in vanity is the one that would probably work best

left crest
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literally cheat sheet accessory slots

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ez

sleek hornet
river glen
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would it be possible

golden narwhal
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Yes

river glen
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for the problem with right click crystal crusher

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to be made faster

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or is it set that way

golden narwhal
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O

river glen
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and cannot be made faster

golden narwhal
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P sure the pickaxe speed could be faster

river glen
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should i suggest it

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because currently the right click

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is slower than blossom

golden narwhal
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Thought that was fixed

summer sentinel
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It's suggesting a new game mode when it really is sort of a "niche" thing/item to use, and that's in the suggestion don'ts doc and also based on Brav's comment as well as to why it was ! #suggestions-discussion message

wooden wedge
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isn't the issue for the det breaker sugg

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that

sleek hornet
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ah i see... i didnt catch that

wooden wedge
hollow shell
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That's not the reason. The difficulty mode already exists, just in a different item format, so this isn't an "extreme amount of time and effort" issue.

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@zenith hazel

zenith hazel
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I never said it was?

hollow shell
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Indeed

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Could you say the actual reason rq

zenith hazel
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with our plans for det breaker (& defiled rune + armageddon to an extent), I'm not 100% sure with going forward with more difficulty items

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of course we're not gonna reveal what the plans are but still

hollow shell
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There is indeed like a 0% chance of this sugg getting implemented

zenith hazel
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it's gonna get invalidated on the spot by some miracle it gets sent to dev

cobalt pewter
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of course we're not gonna reveal what the plans are but still
DankEyes

zenith hazel
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so we can just delete the sugg tbf

violet dagger
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write that down write that down ech

hollow shell
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Prolly should delete, considering it really cannot be implemented

zenith hazel
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we already mentioned having plans for det breaker, this isn't news

cobalt pewter
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Yes

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But none of them specifics

crude geode
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Is van pixels suggestion even possible?

hollow shell
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It is physically possible yes

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Overhaul already replaces the Terraria logo, for instance

proper grail
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I accidentally stumbled on a long-term plan recently. Not saying what it was but I'm stoked that my mind thinks in a similar way to the devs.

sleek hornet
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but hammer is a bit weird thing tho, because it works in a circular pattern when using smort cursor, regardless the setting, even with the fastest tool speed (1) it still takes a while to remove a bunch of walls

hollow shell
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Does the pattern have anything to do with the speed

sleek hornet
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i dont really know, but i think yea,

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maybe the solution is make it can break multiple walls in 1 tick

serene fox
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has there been any suggestion to remove cal's anti-butcher mechanics?

cobalt pewter
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Suggestion to remove Calamity, probably not

serene fox
radiant meadow
serene fox
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awesome

ashen warren
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@heady temple if you want a different title screen download the calamity texture pack

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that way people can have it both ways

glass sentinel
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read the above

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its already been said

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and besides that says TERRARIA not CALAMITY

ashen warren
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𝓌ₑₗₗ ᵢₜ ₛₐᵧₛ ₜₘₒ𝒹ₗₒₐ𝒹ₑᵣ ₐ𝒸ₜᵤₐₗₗᵧ

sturdy geyser
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Calamity mod loader

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😳

glass sentinel
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uh, okay?

ashen warren
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just woke up and the sugg got over 200 votes

glass sentinel
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wait for the devs to react to it ig

white canyon
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hopefully this time my suggestion wont get yeeted

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:picardia:

real steppe
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definitely agree with the Crab buff

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Tho maybe it would make obtaining shroomite bars too trivial?

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You need to play 1 plat for the crafting station and having it drop directly from crab nullifies that

cobalt pewter
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Crab would need to be megabuffed in order to allow it to drop Shroomite

sleek turret
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yes

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aka: do the same thing I did 5 months ago, sky rocket Crab's life to 900%+

eternal escarp
cobalt pewter
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Pretty sure the projectiles can travel decently far before vanishing

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Last time I remembered my NPCs got killed by scal, I was fighting her in a large world jungle, while NPCs are near the middle

hasty linden
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they do

eternal escarp
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i mean, i fight her mostly in a position my NPCs wont get hurt, mostly about 300 block-ish away from them

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so i never had this issue myself

hasty linden
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i fought her on ocean side and she killed npcs from other side of map

eternal escarp
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huh, didnt know they travel that far

hasty linden
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they do

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and its pain

cobalt pewter
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A workaround is to install that one mod that makes your NPCs invincible

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Can't recall the exact name

meager tangle
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Npcs don’t die

violet minnow
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yah friendly Npcs dont die

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Or fighting her far above your housing helps

rose jewel
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I love that mod it is so useful especially early game

proper grail
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Was my hammer suggestion removed from voting?

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I can't find it in my mentions anymore

serene fox
proper grail
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Okay discord has decided that it doesn't like me taxevasion

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Thanks

serene fox
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discord is wack

dapper coral
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suggestions won't show up in mentions because of bot thingies

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you can search for your ID and that should work iirc

proper grail
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Grrr. That would explain it. This is my first bot Sugg. ID searching?

dapper coral
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if you turn on developer mode in your settings you can right-click on yourself to copy your user ID

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at which point you can go to sugg voting, search for in:#suggestion-voting and then your ID, and then all your suggs that you have made should show up there

proper grail
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Cool

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Thanks

serene fox
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me when

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why does discord not work

robust lava
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You don't need the mentions:

dapper coral
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^

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it's just the ID, don't put any filter around it or anything

serene fox
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awesome

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yeah it works

tawny garden
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It's cause, as you could see, the mentions don't mention you

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Byeah mentions actually look like this: @tawny garden

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I feel like this should be mentioned somewhere

cobalt pewter
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Probably a minor pin regarding User IDs

tawny garden
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@ Rover

cobalt pewter
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But I doubt it'd make a difference since no one reads pins

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lole

tawny garden
cobalt pewter
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Byea

west jackal
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Buff Yharon phase 2 or nerf phase 1 At the moment, yharon phase 1 is way harder than phase 2 and it makes phase 2 feel way less important. If phase one was easier than phase 2, then phase 2 would feel like the real challenge.

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good sugg?

tawny garden
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could elaborate a bit more tbh

west jackal
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yeah probablly

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i should add about the attacks

tawny garden
west jackal
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i wanna make sure its good before that

tawny garden
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if it's not good, you can improve it there

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and more people can see it there

zenith hazel
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@west jackal elaborate more on why/how phase 1's attacks are harder than phase 2's

west jackal
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ok

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i did it i just dont know the name of the spinning attack

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couldnt find it on wiki

golden narwhal
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It's just called 'da bullet hell phase'

rose jewel
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But no

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Yharon phase two is so much harder

golden narwhal
#

And tbh, I feel like you can specify the issue to "he performs an attack near immediately after ending a bh in p1" since all of his p1 attacks are in p2, as well as the bhs

west jackal
#

its way easier

#

the thing about the bullet hells in p2 is that i barely see them

#

usually only once or twice

#

while p1 he does them often

golden narwhal
#

I'm p sure that's due to the power of melt and how short the subphases are compared to p1

west jackal
#

well still

golden narwhal
#

He should perform them the same amount if not more than p1 if he can get through his cycles

west jackal
#

idk what it is then

#

it takes me loads of tries for phase one then only once or twice for phase 2

golden narwhal
#

Seems to be "attack after bh is harder in p1" and "doesn't perform as many bhs in p2"

west jackal
#

yeah basiclly

#

thing is yharon is a really cool boss

golden narwhal
#

Could prolly specify it to that in your sugg

west jackal
#

i did do that

golden narwhal
#

O yea, just found it

#

The attacks in phase 1 are much harder in general than phase 1. During phase 1 yharon uses his attack where he spins in a circle and shoots all the projectiles at you. This attack is difficult because of all the projectiles
Could remove this area, since the first part isn't necessarily true and what is true about it is covered a line later, and the spin could just be called the "bullet hell phase" to save some explanation

west jackal
#

i changed it up a bit to make it a little easier to read

golden narwhal
#

Could also add why the bhs don't happen as often in p2, because they should

west jackal
#

i think he only does them after you do a certain ammount of damage right?

golden narwhal
#

No, they're just part of each subphases cycle

west jackal
#

its because yharon p2 has many subphases then

golden narwhal
#

the attacks in phase 1 are much harder in general than phase 1
taxevasion

west jackal
#

oops

#

just

#

one sec

#

i just removed that line cause its not really about the difficulty of the attacks anymore

golden narwhal
#

Seems overall fine now, unless someone else wants to chip in

hearty yew
#

@heady temple Just some insider information: Mod menu themes is a planned feature for TML 1.4.

#

So we already know this is a thing we're doing, we're just waiting for 1.4 to implement it

heady temple
#

Oh, thats great to hear.

hollow sierra
#

phase 2 should probably be harder since you have darksun gear

#

silva armor, voltaic climax, ultima, empyreans, the ring, very substantial upgrades

golden narwhal
#

I mean, it should probably be harder since it's a phase 2 taxevasion

hollow sierra
#

but is it harder than phase 1 enough compared to the upgrades you get between them

rose jewel
#

2nd phase is harder

golden narwhal
#

ok

rose jewel
#

But for context what mode was it in

west jackal
#

Revengence

#

It’s like that for all my rev playthroughs since rust and dust

golden narwhal
#

Oh, oof, might need to add a comparison between the attacks after bhs in p1 and p2, since exclamation still exists

west jackal
#

I think that’s just cause there are no mods lol

#

And the other attacks are easy enough

#

Except the dashes

#

But that’s for both phases

golden narwhal
#

There's the comparison (if needed); yharon does dashes right after his bhs in p1 as opposed to p2, which makes p1 more difficult

west jackal
#

I did do that with resuming attacks

#

Phase one only has like 3 subphases

#

4

golden narwhal
#

I mean, he also resumes his attacks in p2

#

Just with a different attack

west jackal
#

Ok

#

Yeah

#

I should add that

golden narwhal
#

(also add a comparison to p2, where he doesn't dash after his bhs)

sleek turret
#

Uh, thats a don't, and there's no reason @ashen warren

ashen warren
#

i writing the reason

#

i pressed enter by accident

#

also the terrain generation for the Sea usually looks terrible

#

rarely have i seen it generate properly

west jackal
#

Modding biomes is hard

sleek turret
#

Uhh, I think its a "Don't."

vocal grotto
#

It's improved next update anyway.

sleek turret
#

yeah

ashen warren
#

i hope it gets improved

whole sedge
#

It will be next update.

ashen warren
#

yes i know

#

i saw

weak field
#

And modding biome generation is even harder

#

Because you need beeeeeg brain math

tawny garden
#

bug sugg

sleek turret
#

yeah

#

thats a don't on the doc.

summer sentinel
#

yeah, and the next update addresses the issue anyways

tawny garden
#

I've noticed smth

#

joke suggs and suggs with poor reasoning aren't in the doc
they're in mrrp's pin, yes, but the doc is supposed to cover everything

heady storm
#

@hollow shell hewwo.

summer sentinel
#

minor overlook then Philo, but that can be fixed

hollow shell
#

The doc isn't supposed to cover everything but I could include them

#

I do have poor reasoning in the doc though

tawny garden
#

I do have poor reasoning in the suggestion though
HyperFailure

#

ah, it is in the doc, right

#

I somehow missed it

#

byeah ty

west jackal
#

Is my suggestion good yet or

sleek hornet
#

i think later phase doesnt always mean harder

golden narwhal
#

Not necessarily, but the game treats yharon p2 like it should be and they should tbh, otherwise there's the question of why that phase exists

hollow sierra
#

there's about half as much content between the yharon phases as there is between DoG and yharon p1

#

compared to the difficulty spike between the yharon phases (non-existant) and DoG and yharon p1 (noticeable)

#

but there's really no room to work with unless you also make scal harder so vvShrug

analog tulip
#

SCAL shouldnt be harder

#

its supposed to be a hard boss

#

but its not supposed to be nearly impossible

#

i think phase 2 and phase 1 are fine as they are so no need to change it

golden narwhal
#

...I don't think it was a suggestion

#

Especially how there is a lack of pre-scal rogue weapons
summoners be like SAD

crude geode
#

^

sturdy geyser
#

although

crude geode
#

Also items crafted with shadowspec are a big no no @winged linden

sturdy geyser
#

yeah

dapper coral
#

mhm

winged linden
#

so auric tesla

sturdy geyser
#

those are dev weapons

#

you could edit the suggestion to be a pre scal post yharon two

winged linden
#

yeah

#

thing with summoners is that some weapons are viable for a long time

#

like mechworm

foggy plover
#

that's not necessarily a good thing and is changing soon.

golden narwhal
crude geode
tawny garden
pine star
west jackal
#

I mean I got my sugg idea mostly from the theme

#

For phase 2

winged linden
#

i thought phase 2 was harder

#

for some reason

#

probably because it was so different to phase 1

#

and felt unnatural

west jackal
#

Idk after rust and dust it’s probably cause phase one changed the most

cobalt pewter
#

Imma suggest a revolutionary thing that would change the game as you know it

west jackal
#

They don’t like changing vanilla things much

ashen warren
#

Hm

tawny garden
#

uh wot

ashen warren
#

Imo changing ammo damage is a good nerf

foggy plover
#

time to rebalance a whole class

ashen warren
#

But it won’t change ammo progression much

west jackal
#

Yeah but the devs would never do it

#

Like how throwing and rouge won’t be merged

hot zephyr
#

Isn't the whole tradeoff of Chlorophyte autoaim at the cost of ammo damage?

ashen warren
#

Bruhd

#

The trade off is homing shit does 80% damage in calamity.

#

The bullet damage is minor at best

hot zephyr
#

Frankly; the removal of ammo damage would change very little and wouldn't be a magical "fix" to the class

ashen warren
#

But I get that it’s used as a balancing method

crude geode
#

What Ian said

#

Massively changing a class doesn’t really guarantee a complete fix, and is a lot of work.

summer sentinel
#

This would take a bit of work to do

hot zephyr
#

The problem stems from Ranger having ammo selection at all

tawny garden
#

Ammo damage is one of the reasons ranger is overpowered

forcing the player to use that specific ammo in order to not suffer

there might be a little contradiction there

summer sentinel
#

to the point of so much work that it'd just not be practical to implement

hot zephyr
#

Being able to swap between ammo based on the situation is what makes Ranger strong

foggy plover
#

I dont think the fact that ranger has different ammo damage values is bad, I think its that some of them are too high or low for how good the effect is.

summer sentinel
#

basically what chill said, how will you rebalance a whole class? It's just, infeasible

crude geode
#

^

hot zephyr
#

To get the effect you're looking for, you'd have to remove ammo in it's entirety

ashen warren
#

Huh?

summer sentinel
#

what do you mean by "too high"? Do you mean like holy fire bullets being that strong and they have explosive effect?

crude geode
#

I’m pretty sure yeah

foggy plover
#

basically just

crude geode
#

Such as chlorophyte bullets are brain dead and allow you to not aim, and don’t have low enough damage to compensate for that ability.

foggy plover
#

chloro bullets are too good

#

yet still provide a good damage boost

#

so yea ^

#

besides a lot of weapons rely on ammo damage

#

like p90

pine star
#

Yeah

#

So buff them

crude geode
#

p90 is it’s own problem tbh

ashen warren
#

Hm

foggy plover
#

yea p90 is wack

hot zephyr
#

It'd be a lot easier to just nerf overpowered ammo instead of reworking the class

foggy plover
#

^

#

itd be like reworking it and rebalancing it for basically no reason

hot zephyr
#

slap on a 15/20% reduced damage to chloro bullets and call it a day

crude geode
#

Like, homing weapons in other classes deal a lot less damage to compensate for their brain dead function. But chlorophyte is a huge exception.

tawny garden
#

slap on a 15/20% reduced damage to chloro bullets and call it a day
but that already exists iirc

pine star
#

Yeah

#

Maybe Chloro Bullets do half damage to everything?

#

Like including gun damage

whole sedge
#

slap another 20% reduction on it

tawny garden
#

Chlorophyte Bullets will deal 20% less damage to everything.

#

— [[Vanilla Changes]]

red stormBOT
cobalt pewter
#

Make it make the weapon deal half damage

#

Half

west jackal
#

Half?

pine star
#

Yes

hot zephyr
#

or change Chloro bullets themselves to not be literally the best source of homing damage in the entire game

pine star
#

Half

cobalt pewter
#

Chloro needs a dumb nerf for its dumb feature

pine star
#

Or make Chloro Bullets REALLY REALLY SLOW

foggy plover
#

reduce chloro homing

pine star
#

Yeah

#

So reduce projectile speed

#

They'll time out before they can hit something

hot zephyr
#

or reduce the strength of their homing

foggy plover
#

thats what I meant

tawny garden
#

reduce chloro homing
that has been sugged before iirc

crude geode
#

At least have to aim within like 30 degrees of the target, not just the side of the screen.

pine star
#

Where is the reduce Chloro homing sugg

hot zephyr
#

Inb4 a massive patch comes to Calamity removing 80% of all homing from the game, now you have to manually control summons

foggy plover
#

that will never happen

#

(even though I know you are joking)

hot zephyr
#

I'm sure it'd piss a lot of people off

tawny garden
#

manually control summons

#

👏

foggy plover
#

manually control summons could be a blessing ngl

pine star
#

Maybe there should be a summon that is manually controlled

tawny garden
#

yeah, actually

west jackal
#

Flamesteed ring HDfailure

pine star
#

THAT IS NOT A MECHA

whole sedge
#

I hear actually having to do something other than walk in summoner
Please god make it

tawny garden
#

but then minions would be glorified Magic Missile projectiles

west edge
#

Flying knife but summoner

hot zephyr
#

give the cursor a vacuum effect that sucks in summoner/summoner projectiles

#

make them more like pikmin and less like magic missile

tawny garden
#

get back to suggs now

hot zephyr
#

hm?

crude geode
#

This is pretty far off topic from the current suggestion of (essentially) rebalance the ranged class

pine star
#

Maybe we sugg the manually controlled summon?

golden narwhal
#

Imma just
@zenith hazel is oof's sugg fine, or does it need smth else

zenith hazel
#

yea sure

golden narwhal
hollow sierra
#

I feel like a good point for how aggressive chloro bullets should be is scorpio

glass sentinel
#

wdym

serene fox
#

I don't really understand what this suggestion is asking for

golden narwhal
#

Same

serene fox
#

@ashen lark can you elaborate?

ashen lark
#

@serene fox fixing the godawfulness that is normal/expert calamity

golden narwhal
#

...but how

serene fox
#

I don't have experience on literally

#

either of those modes

#

but try and make your suggestion more clear

#

rn It's difficult to tell what exactly it is you're asking for

ashen lark
#

Yea... I killed polter with elemental weapons whilst it being my first run on my first game on my pc.

#

Just fix stuff

#

Its unbalanced

#

Compared to vanilla at least

serene fox
#

"just fix it" isn't very helpful

cobalt pewter
#

Mod balanced around rev

ashen lark
#

Perhaps even making it boring

#

Mod balanced around rev
@cobalt pewter tbh thats a problem

golden narwhal
#

Suggesting to fix it is iffy, since it requires rebalancing the stats of every weapon

ashen lark
#

"just fix it" isn't very helpful
@serene fox make a lot of buffs/nerfs to make it in line with vanilla content. Don't make everything op just because you can yknow. Adding 2 new modes doesn't make up for the mistakes imo.

#

Suggesting to fix it is iffy, since it requires rebalancing the stats of every weapon
@golden narwhal not every but most. Or make the changes to bosses. Either way it will prob take a lot of work

golden narwhal
#

Exactly

foggy plover
#

I dont

#

understand what you even want

ashen lark
#

Although its prob worth it. Rn normal and expert is a joke

golden narwhal
#

Read above

foggy plover
#

I did read above

#

I dont get if they mean too hard or too easy, though im guessing too easy

golden narwhal
ashen lark
#

I dont even play well and can kill polter easily in those modes.

#

The ammount of sheer upgrades you do creates unbalance

#

Perhaps bosses need an ai change to compensate

#

Either way I've made it very generic so that the devs can decide what they should do to fix it

serene fox
#

yeah but you've made it a bit too generic

#

to the point where we can't understand what you want

#

other than

ashen lark
#

Eh. I will say why after I post next sugg

serene fox
#

fix the normal mode and expert

#

I once again

#

don't understand the arma sugg

hot zephyr
#

Armageddon is getting changed?

dull comet
#

I'm pretty sure it actually is a no-hit mode

serene fox
#

it is the no-hit mode yeah

foggy plover
#

if you watched levi's vid you got the point of it entirely wrong

golden narwhal
#

That would explain it

serene fox
#

I suppose

#

what is the arma sugg asking for again?

river glen
#

wtf is happening

golden narwhal
#

Yes

serene fox
#

suggestions are happening

river glen
#

wtf does no hit and armagedon mean

#

like

serene fox
#

that's what I'm trying to figure out

heady storm
#

@ashen lark that arma sugg seems unecessary to me.

river glen
#

ik what they mean

#

but wtf are you trying to accomplish

#

no hit

#

and the regulars

golden narwhal
#

I understand 4% of the actual sugg

river glen
#

are a dif community

serene fox
#

4% is a lot tbh

river glen
#

no hit is a challenge

#

they make

#

i understand 2%

cobalt pewter
#

4% is like

#

One out of 25

river glen
#

wtf adding them

#

to WHAT

#

WHAT DOES HE WANT ACCOMPLISHED

foggy plover
#

basically they want a new difficulty mode purely for nohitters

golden narwhal
#

but why, man

river glen
#

how did u understand it

serene fox
#

but that's basically arma already

river glen
#

what brain power did u use

dull comet
#

a difficulty mode for no-hitters kinda breaks the point on no-hitting

ashen lark
#

what is the arma sugg asking for again?
@serene fox mods attempting to leave no-hit community behind i belive based on new vid. Scrapping a lot of things for fairer fights that are much easier to no-hit iirc.

golden narwhal
#

make armageddon a no-hit mode

serene fox
#

what

#

that's not what's happening

ashen lark
#

So my sugg is to make the armagedon use the old and ig current version ais

golden narwhal
#

That's not what levi was saying

dull comet
#

ok but if you have Armageddon have AI changes that destroys the point

river glen
#

bruh

#

arma is already a no hit

dull comet
#

^

hot zephyr
#

and besides I'm like 99% sure all of the changes coming in the next patch are great

golden narwhal
#

and you're making it sound like fairer fights are bad :wot

river glen
#

they already spend countless hours doing HM and post HM bosses

#

its a challenge

#

they are willing to take

#

and u dont need to pile shit

#

on top of it

golden narwhal
#

Nohitting should revolve around the mod, not the other way around

serene fox
#

ye

river glen
#

no hitting revolves around the community, its a challenge for them, not for fabsol to make another difficulty that is virtually impossible to any normal playe

ashen lark
#

and you're making it sound like fairer fights are bad :wot
@golden narwhal yea, they aren't. However I feel like scrapping the ais when you can just make a nohit centered item make those ais reappear

river glen
#

without grinding and practicing for thousands of hours

serene fox
#

they still have ai changes

#

it's not like they're being removed

dull comet
#

what you're saying doesn't actually make any sense

serene fox
#

they're simply being made more fair and fun to fight against

dull comet
#

armageddon having AI changes would literally destroy the point on no-hitting anyway

river glen
#

a no hit centeed item is Scal lore

#

and arma

dull comet
#

since you would be fighting a different boss

golden narwhal
#

^

ashen lark
#

no hitting revolves around the community, its a challenge for them, not for fabsol to make another difficulty that is virtually impossible to any normal playe
@river glen not really, just repurposing an item. The new mode would prob only contain the relic I said about, which could literally be a retexture. So not much work at all.

river glen
#

but ai changes

serene fox
#

what relics?

river glen
#

u know how much

#

for each boss

#

that would take

#

and death is already hard enough

ashen lark
#

armageddon having AI changes would literally destroy the point on no-hitting anyway
@dull comet not adding, just using the current ones built around nohit.

river glen
#

unless u over prep shit

dull comet
#

ok but it still changes the AI gameplay wise

#

since it'd still be different than without armageddon

river glen
#

yes

serene fox
#

the current ais and aggressiveness of certain bosses are incredibly difficult and bordering on unfair

river glen
#

its like defiled

#

asking for AI changes

ashen lark
#

what relics?
@serene fox I said something about brimstone relics iirc. Basically retextures of the master mode stuff

river glen
#

WE DONT NEED THAT RN

#

we will get those

serene fox
#

I still don't understand

river glen
#

closer to 1.4

golden narwhal
#

Ok, just a quick thought: wouldn't this be a don't, as it is a whole new difficulty

river glen
#

yes

#

it is

#

a whole new dif

#

with AI Changes

ashen lark
#

the current ais and aggressiveness of certain bosses are incredibly difficult and bordering on unfair
@serene fox ye. So put them in a special optional challenge. No big reward for beating like master mode.

river glen
#

BRUH

hot zephyr
#

I've got a question on whether or not something would be a SIS

serene fox
#

so a gamemode

river glen
#

it takes ~900 attempts for Scal

golden narwhal
#

But why is this better than removing them

serene fox
#

that makes bosses incredibly unfair?

#

is that what you're asking for?

river glen
#

so why make it harder

hot zephyr
#

Would a fast-travel network between Draedon labs count as a SIS?

river glen
#

u only play expert on stream

serene fox
#

depends

river glen
#

u dont even play death

#

so u dont know how hard detah is

serene fox
#

don't be overly specific with the item and you should be fine

ashen lark
#

Ok, just a quick thought: wouldn't this be a don't, as it is a whole new difficulty
@golden narwhal idk. No real changes except making something already in the game permanently be in the game without entering the new no-hit era kinda thing

river glen
#

IDK

foggy plover
#

dude the ais arent built around nohitting, there's just a lot of effects made specifically to stop nohit cheeses or to do things like make the world size arenas nohitters use less cheesy

river glen
#

maybe play death for once

serene fox
#

there is no new no-hit era

river glen
#

and see how hard no hitting is

golden narwhal
#

Why is creating a whole new diffficulty mode with new items that keeps AI that is consensually bad better than removing the AI and keeping things the way they are

river glen
#

because expert no hitting isnt that hard

serene fox
#

bosses are being tone downed because they're rather overtuned in the current update

sleek hornet
#

let's just say if a certain pandemic decided to copy it for the curve
lel

serene fox
#

that's all it is

ashen lark
#

But why is this better than removing them
@golden narwhal because some people like a challenge

river glen
#

that challenge

#

is deah defiled

#

death*

#

its already hard enough

#

we dont need more

ashen lark
#

There wouldn't be a no-hit community if people didn't like it

river glen
#

we also have master mode

#

and FTW

serene fox
#

making bosses downright unfair isn't a fair or fun challenge

#

and no

#

no we won't

river glen
#

well

#

later

#

i meant

serene fox
#

we won't enjoy borderline impossible bosses like pbg in her current state

river glen
#

FTW and master mode is in 1.4

golden narwhal
#

You haven't delved into the nohit community (afaik)

dull comet
#

more fair = worse no-hitting

#

:what:

golden narwhal
#

We don't like unfair stuff

river glen
#

@ashen lark what dif do u play on stream

foggy plover
#

having fair bosses where every attack is dodgeable is called good game design

river glen
#

expert on rev

ashen lark
#

Less challenging = not as much of a challenge

serene fox
#

okay but

#

unfairness isn't a challenge

#

it's artificial

river glen
#

bruh

#

if u want to make it unfair

ashen lark
#

@ashen lark what dif do u play on stream
@river glen I've played all by now.

river glen
#

why u playing expert

dull comet
#

unfair =/= better challenge

river glen
#

on stream

#

then

ashen lark
#

Except normal proper

golden narwhal
#

can we just exclaim this please because yes AAAAA

ashen lark
#

why u playing expert
@river glen I've played expert, normal, death and rev

river glen
#

go on arma then

heady storm
#

I think the suggestion itself is just redundant.

river glen
#

if u want another challenge

ashen lark
#

I will eventually

serene fox
#

they're asking for a difficulty mode that makes bosses unfair and overly difficult

#

not exactly redundant but

ashen lark
#

they're asking for a difficulty mode that makes bosses and unfair overly difficult
@serene fox no...

heady storm
#

That's a don't either way then.

ashen lark
#

I'm asking for basically:
Armagedon bosses to not be touched by new changes
Armagedon to give a retextured item from 1.4/ upcoming item on each boss.

serene fox
#

the current state of certain cal bosses are unfair and overly difficult

heady storm
#

So future content is involved, remove that since that's also a don't.

serene fox
#

so that's what you're asking for

ashen lark
#

So future content is involved, remove that since that's also a don't.
@heady storm not really. Its a bad explanation.

heady storm
#

from 1.4/ upcoming item on each boss.
Care to elaborate then?

golden narwhal
#

I once again invoke the why despite knowing the answer

dull comet
#

there is no answer to why

violet dagger
#

hmmm interesting

dull comet
#

at least, not a good answer

violet dagger
#

this could be used with pylons

#

when tml 1.4 comes out

ashen lark
#

Care to elaborate then?
@heady storm basically different versions of relics similar to things from 1.4. Just supposedly made of different materials

heady storm
#

So a lab pylon it seems, also a don't for future content. @hot zephyr

hot zephyr
#

...it's not future content

violet dagger
#

not specified pylon tho

#

I just suggested that it could be that

golden narwhal
#

Just because it functions similarly to a pylon doesn't mean it is

violet dagger
#

you can edit messages

ashen lark
#

Good job disc on bugging edit

heady storm
#

Mmmmm.

violet dagger
ancient crow
#

ngl, fast travel between draedon labs would be really cool

golden narwhal
ashen lark
#

Forgot to post earlier and now its bugged

ancient crow
#

but pylons kinda make that obsolete

violet dagger
#

byech I meant that it would work nicely with pylons

#

but not really pylons

golden narwhal
#

I mean, not necessarily, robot

hot zephyr
#

If they're similar to something, they'd be closer to Stagways

#

They're not Pylons because pylons require NPCs and Happiness

ashen lark
#

Easy. Make a secret draedon biome that does nothing and then add a draedon pylon

#

Hmmm

#

Ig

dull comet
#

I don't really see how helpful this would be

ashen lark
#

I do ig.

dull comet
#

especially with pylons coming soon

#

it would just be extra free pylons

#

which in of itself could be kinda unbalanced

hot zephyr
#

It's early-game fast travel; and to biomes that won't have pylons

#

Nor do they really function like pylons, if anything they're closer to teleporters

ashen lark
#

Prehm teleporters

dull comet
#

but pylons are teleporters too, are they not?

ashen lark
#

Only if they work only in the biome

golden narwhal
#

(that is needed if they don't want to become a tremor 3,4,5,6 etc
HyperEthanJudge why is there a tremor comparison in this suggestion

hot zephyr
#

In function? Kinda. But they require NPCs and happiness

cobalt pewter
#

From what I seen here, you're rewarded for exploring by making exploring around explored areas less CBT

hot zephyr
#

Yes

#

You've already discovered the areas, this just makes moving between them faster

dull comet
#

but then couldn't it just make pylons kinda obsolete?

hot zephyr
#

Not really

serene fox
#

Edit
not edited

dull comet
#

iirc it's a repost

ashen lark
#

Edit
not edited
@serene fox its a bug

hot zephyr
#

Pylons have the advantage in being able to be moved

cobalt pewter
#

Not really imo, Pylons make Happiness a lot more manageable since you can access your NPCs from further away easier

ashen lark
#

Tons of bugs on disc recently for me

cobalt pewter
#

While tps in labs would cover mostly underground

serene fox
#

ok so again

ashen lark
#

My fave was when for a month all pfp were dragged at the edges basically

serene fox
#

what exactly is your suggestion asking for?

ashen lark
#

what exactly is your suggestion asking for?
@serene fox balancing

serene fox
#

so basically

ashen lark
#

Balancing that should be in place long ago

serene fox
#

your suggestion is "balance the mod"

dull comet
#

^

foggy plover
#

not balance, rebalance

hot zephyr
#

5432, I'd suggest slowing down on the suggestion creation. You've thrown out like five of them in the past hour. Give each suggestion a few hours to sit in your head so you can optimize it

violet dagger
#

theres a sugg limit of 3

#

thomas found that out the hard way in like

#

july

cobalt pewter
#

Spamming suggs would only hurt yours and others'

golden narwhal
#

They've thrown two, it just feels like 17 ech

ashen lark
#

your suggestion is "balance the mod"
@serene fox no. Death and rev to some extent is balanced for its purpose. Vanilla and expert is not

hot zephyr
#

Not only that, they're borderline unreadable. Spend a bit drafting them out first to be easy to interpret

serene fox
#

do you have anything to backup those claims?

ashen lark
#

Especially against prov

serene fox
#

(as if I've ever played on normal)

violet dagger
#

normal mode ech

hot zephyr
#

I wish we had metrics on how many players prefer which mode

golden narwhal
#

normal mode no-hit when, brue

serene fox
#

in 2 fargo years

violet dagger
#

nohit nimwit

hot zephyr
#

I think it's be like a <5%/20%/60%/15% split between normal, expert, rev, and death

serene fox
#

give or take yeah I'd say that's about where the playerbase stands

hot zephyr
#

because real shit who plays Normal calamity

ashen lark
#

do you have anything to backup those claims?
@serene fox you can beat DOG with a pretty basic sky bridge. With a post ml weapon crafted 5m after ml is defeated, only post ml gear and without much effort in expert. Now think about that in normal.

dull comet
#

since when was normal mode actually balanced anyway

#

even in vanilla normal mode isn't balanced

foggy plover
#

that sounds about like vanilla normal mode

violet dagger
#

calam is balanced around revengeance

#

normal is like

#

easy mode

hot zephyr
#

Calamity is balanced around Revengeance; spending time balancing a mode that a teeny tiny fraction of people actually use seems like a huge waste of time by an already small & busy dev team

ashen lark
#

Next. Prov does like 300 damage to normal/expert players. Whilst dog does like 100...

dull comet
#

there isn't really anything that completely wrong about clam being balanced around rev

serene fox
#

providence doing 300 damage doesn't sound

#

possible

dull comet
#

it's like how most mods are balanced around expert

serene fox
#

at least on expert below

foggy plover
#

did you fight night provi lmao

ashen lark
#

even in vanilla normal mode isn't balanced
@dull comet it actually is tho.

hot zephyr
dull comet
#

when a mod adds a difficulty level, you can expect it to be balanced around that difficulty

hot zephyr
#

What numbers are you reading boy

violet dagger
#

night cocoon stars do 300

foggy plover
#

you fought night provi didnt you

golden narwhal
#

insert :wot

violet dagger
#

did you fight her during night

foggy plover
#

god

dull comet
#

also, no it really isn't

violet dagger
grim tusk
#

god

serene fox
#

me when

violet dagger
#

the

hot zephyr
serene fox
#

nightttime provi

dull comet
#

when is the last time you had a balanced normal playthrough

#

pre-1.3, I presume?

ashen lark
#

at least on expert below
@serene fox its the flames prob. No immunity

serene fox
#

ok but

violet dagger
#

flames dont count :sadcat:

serene fox
#

were you fighting nighttime provi?

#

y'know

ashen lark
#

Nope

violet dagger
#

how then