#suggestions-discussion
1 messages · Page 1018 of 1
remove rng dodging as a whole lol
RIP frog meta
just remove rng as a whole make every abyss creature drop halibut cannon
Wing balance in 1.4.1 is great, it's the cal bonuses that should be removed/tweaked
wing balance isnt that great from what I can see
its literally just every set of wings is pretty much identical
no matter how much more effort that pair of wings takes (on that tier)
yeah
@zenith hazel the sugg you just approved is a bluecheck
oh
i did it with the one from this morning too and that one didn't work, guess i just see these at the wrong times
that's a lie #suggestions-voting message
also didn't reach the req
it wasn't delivered so it's not a blue check
why did discord search not pick this up when i searched "rogue helmet"
byeah no dice
agrh
I'm either braindamaged
or I'm in some sort of X-Files-esque time and space fuckery
a new design by yharon
[beauty commercial starts]
@ashen warren many people have the same issue, demik being one of them. but, you could just use like elysian tracers
really calling me out like dis
Dude these nerfs are getting worse and worse
The defining trait of brimstone waifus fight difficulty is the debuff
Also is there a channel where we can discusss the changelog
K
#suggestions-posting message eclipse mirror kinda works like that tho
so is abyssal mirror
yea
Are we allowed to make lore suggestions? Not planning to just asking
Check the Don'ts Document.
...Just in case before doing a suggestion, I don't remember to well if Lore suggestions are banned.
I know about it, I just didn’t want to look through it again
I think lore suggestions are banned
but relating the lore to strengthen your argument or suggestion is allowed
Grax is a hamaxe
i have never heard of it
The Grax is the fastest hammer in Calamity
And the HVC is more powerful but slightly slower
This is a repost, the old one got buried far quicker than expected
isn't auric tesla wings a specific item
it got slipped
WTF
we got 2
suggs in a row
that are crap
@eager stone @sterile gull you oughta read the pins for proper suggestion formatting
theres only 1 thing that surpasses it
I feel like the terra disk for melee and rogue should be buffed.
let me find it
also whips are 1.4 content, which is already a don't
For a 'terra' weapon, they seem very lacklustre compared to others such as the terra blade, edge and ray
terra disk will be buffed
terra disk will be buffed
Does that include removing the proj limit like SSV?
Because I always think the proj limit is hecka jank
@winged linden
all legendries are OP
bfluc carried to ML
and the wep is good in some situations and bad in some
its ranger is ass and aiming is ass
well the briny baron is pretty lacklustre for a legendary
its pretty good actually
it's pretty damn good
also SHPC is a legendary, the point is that it's wildly overpowered
can you not meme sugg
fuck
omg sand
I was gonna delete the SIS but you did it first
wot
ahidbihaf
you
Nerf the SHPC
During my first mage playthrough, although it's hard to obtain, the SHPC felt far too powerful compared to the rest of my mage weapons basically until Golem, and it drops from the Destroyer. Nerfing the weapon's right and left-click by a little might make it so that you could use more variety in weapons between the Mechanical Bosses and Golem.
here it is
and that's why you don't SIS snipe 
he wants da mod point
@winged linden sand did a dumb and deleted your sugg but it's up there ^ if you want it, just read what i said above it first
lol
just because we're mods doesn't mean we're not dumbasses
he deleted it less than a second before I clicked delete shsh
fair
anyway
point is is, legendaries are meant to be supremely overpowered and it's up to you to decide if you want to use it as such
you might as well say nerf b-flux, briny, aegis, community, pristine etc
RIVs are kinda sorta different because they're not as overpowered compared to the original most of the time, but also not really
so Calamity depuff Flasks
i.e Godslayer Inferno, Brimstone Flames, Abyssal flames, ect?
legendaries are about 33% better than on tier, RiVs are about 25%
difference is kinda negligible most of the time
I thought the whole point of weapon projectile caps were to stop people from building up huge numbers of projectiles and then dropping them all onto a boss as they're summoned
Yes, but look at SSV
what's wrong with support weapons (terra disk is already being changed)
yes, but the whole projectile cap is what makes the terra disk perform not as well as other 'terra' weapons
people bitched a ton about SSV because it wasnt the braindead auric mage weapon anymore
I generally don't prefer something being "hardcapped" unless they really need to
also it's inability to pierce also plays a role
you know we can just buff its damage by three times and that argument falls apart
but we have other plans
please do
I'd say give the terra disk more range, velocity and give it the ability to pierce
Giving slower use time and higher dmg while removing the limit accomplishes similarly to the current system, but lacking the feel of hardcap
its hardcapped so its a support weapon
terra disk doesn't have to be a primary weapon
shoot off the max then switch weapons
people just don't like support weapons apparently
support weapons are cool; having a reason to use more than one weapon is epic
only support weapon i've used is the everglade spray and spear of destiny
to infilct da ichor
"ssv is a support wep?
"
Don't get me wrong I love support weapons a lot (stealth eclipse fall makes a good support with any other stealth rogue weaps)
But imo hardcapping might not the best way to do it
then what do you propose?
theres not really another way to do it that I can think of

Hold up
Where tf did my suggestion go
It should have been moved to voting around 8 PM
Now it's just . . . Gone?
Ping me if you have an answer
Which sugg was it
Ah yes, that one
that probably just got deleted then
It was exclaimed last time I checked
It was exclaimed last-lmao what
I almost typed the exact same thing as yours
Down to the letters


@proper grail either way, read above
It was ! because it was trying to make aew a boss basically and suggesting a boss like that is not allowed from the suggestions document of donts basically
So it's not exclaimed for 22 hours and then it gets it in the last two when I'm not on to fix anything 
it was always a boss sugg, idk how it went that long without an exclamation
buffing a mini boss like reaper shark is mostly okay because you’re just adding onto it but due to your also really long suggestion and making it a boss sugg led it to that
Yeah never really should've gotten un exclam'd
Demik and one other said it was okay lol
I had ! It before but someone removed it I think
i didn't say it was okay
i said i was unsure
if it was valid
idk who ended up exclaiming it in the end
oh it was lauren
You removed the original exclaim tho
my ! Was reapplied because someone had removed it before? or it just disappeared
Yeah
and due to what iban said from last night about the matter, it was a boss sugg
I think rover said something about it too idr
well ig lauren and iban? made the decision that it was invalid again
did you ping solstice tho?
I did not because well, I forgot basically but I thought they also knew it was s a boss sugg too
before I had even done the ! A second time
Eh, I see why, I'm just annoyed it happened just before posting when I was offline, no hard feelings tho. I didn't even come up with that in the first place, I was just bored lol
I remember this when the document was first uploaded of it being 5000+ words for when it was taken into consideration
you typically should just ping if they're not in the convo
that’s fair, I should’ve pinged you, apologies for that, sorry
It's fine
Would've saved me some confusion
There's plenty more people i can revise for
But as I mentioned yesterday, I'd appreciate it if you'd direct them to me if they're having trouble
yeah I’ll, make note of that for the future but you have the originals document still yes? so you can just edit that down
Yep, I have the crazy long doc still. It's not a good idea TBH, even though it was interesting to make
Anyways, thanks for clarifying that guys!
It's a pleasure to work with the mods and devs for this mod
@ashen warren many people have the same issue, demik being one of them. but, you could just use like elysian tracers
@glass sentinel celestial tracers have additional flight time and iframes though.
The main problem really just comes from draconic elixir massive boost in acceleration, not really the tracers
whats your full loadout
all good solstice, sorry for the confusion
the only time ive ever seen anyone have issues with vertical movement is when using hote
maybe I should have suggested removing the draconics overkill speed buff 🤔
Celestial Tracers, The Sponge, Affliction, The Community, Rampart Of Deities, Asgardian Aegis, Elemental Gauntlet @foggy plover
sponge also gives jump speed
sponge and tracers are fine, actually
that would mean I would have to not get hit a lot
cause default godslayer is 150 hp
godslayer?
ye
its always usually that I get hit the most at the final phases
the draconic elixir speed I think is what screws me over since the bullet hell is pretty tight
(I have already beaten SCal but last few phases is just almost RNG ngl)
(It is
)
byeah the draco speed boost in tight spaces is not good
almost like its the end of reasoning
You should try ball and chain for scal, getting aegis stats and being able to fast tap without dashing is pretty handy
aye im glad the trinket of chi got a bit of love
not sure i understand the artifact nerf
its just an emblem with a downside now, no?
That was a buff?
ball and chain?
this isn't the place to discuss changelogs, do that in #calamity-mod-talk
ball and chain?
new item in 1.4.5.003 which basically makes it so that your double-tap dashes are disabled when it's favorited in your inventory
ah
i really want to suggest a new biome tbh...
unfortunately, you cannot
picardia
emote suggestions are still allowed right?
ye
:17:
(also have a lower star requirement than normal suggs
)
unfortunately, you cannot
@dapper coral when can new biome suggestions be added?
never
neevr
When the don't is removed in never
they'd come under the large-scale content don't
and that is not going away, like ever
sunken sea except its under the ice and jurassic themed
ice biome overhaul 
The devs won't go out of their way to implement your cool™️ biome instead of implementing something they want
meant to be explored after draedon/yharon is defeated
gives various new materials for upgraded abyssal weps
yeah no
And that is too specific as well
and is now the only place terminus can be used.

You can safely forget about it
thats my suggestion, thanks for coming to my ted talk
Maybe you're feeling like taht because layer 4 has basically no purpose
just yoink terminus and get out
this guy missed the abyss suggestion spam like 3 days ago
nah i saw
no i saw it.
just combined a few but put it in hell and retiered.
if a dev sees, feel free to use if you want
no reason to put it all the way in hell when there's a whole fourth of the abyss doing nothing right now
infact, half of the abyss is doing nothing if you count layer 1
its just a buffer between the sulphur sea and the actual abyss
i think layer 1 will be changed to sunken sea
that wouldn't make any sense
that wouldn't make any sense
@hollow sierra no, no its confirmed to happen i belive.
the sunken sea used to be the sulphurous sea before scal vaporized it so maybe
the sunken sea used to be the sulphurous sea before scal vaporized it so maybe
@ashen warren no....
And the desert is what remains of the vaporised sea, the sunken being the remanent of the old civilisation
or rather the sunken sea is below the sulphurous sea before scal vaporized it
or rather the sunken sea is below the sulphurous sea before scal vaporized it
@ashen warren scal never vaporised it...
????
hmmm this isn't #lore-discussion
sugg disc quickly dissolves into anything and everything ngl
Not wrong
17 best
Wow ngl this went a bit off topic a few times
As long as it's still related to suggs at hand, #suggestions-discussion is gentalk 3
Tbh
a few
Making points about how Sugg discussion gets off track technically is also getting off track

this is also kind of sort of true
Damn
all the suggestions look good so far I'd say, curious to see how that emote one ends up doing too
first sugg to reach 500 reaction

picardia is god
hmmm Ive been thinking
should I change my sugg about that speed cap to apply to scal only
what no?
its your gear thats the problem
you can control how much speed you want
just bc something makes a boss fight difficult doesnt mean you can just want the devs to remove it
or add something to mitigate it
like what i told ya to do
Also you seem to be conflating horizontal acceleration with jump speed/vertical acceleration?
Either that or the sugg is just worded weirdly
basically this is a gear, not game mechanic problem
(players would dislike a cap anyway, even if SCal-exclusive, as it would detract from play style variety)
it would restrict choice and stuf
indeed
@fringe cloak i really like the sugg and agree with it, but how will the devs make this happen? 
Magic
C#
:boohoo:
So you can actually prepare
furious pickaxing
Got to go fast
Also you seem to be conflating horizontal acceleration with jump speed/vertical acceleration?
@hollow shell I meant as in horizontal flight acceleration oops
honestly imma just delete the sugg
Aight
Cuz, yeah the Frog accessories don't affect horizontal accel, only initial jump speed
(afaik)
correction: rework all lore items

remove lore items
My suggestion for the softlocked abyss just hit 200 votes, can't link because of mobile smh
honest question what are the lore items that can be used til endgame with no downsides other than Aquatic Scourge's?
My suggestion for the softlocked abyss just hit 200 votes, can't link because of mobile smh
you can
All the increased item grab range ones
But they don't even give stats
I meant like stats wise
long-tap on it, click "share" and then copy url
and yeah, all lore items that don't have a downside can be used
There's no share option
Oh that has a downside
A dumb one but a downside
Golem’s, but golem’s is also incredibly dumb.
LOL moon lord lore
I just personally feel like EoC is a more glaring issue, since it is so unlike most of the other lore items.
Also, brimstone elemental’s lore is purely positive.
LOL moon lord lore
its even says "what a waste"
😂
Tbfh, 10% critical strike chance is pretty good, but the problem is that by that point, the player already has at least two accessory slots given up to dash/shield and wings/boots in addition to whatever their class (lowkey) requires them to use.
Mmm yes an acc slot for
10% damage
So there’s no point in equipping the gravity globe to try it when there’s infinitely better options like dash
While not using platforms, mounts
Gravity globe was a meme, even in vanilla terraria tbh.
Yes
it deserves to be one
“You beat expert mode moon lord! Have gravitation potion in an accessory. :)”- Red
Doesn't even work like a grav pot
golem lore is extremely stupid
Yes.
1 0
It’s true melee fuel.
Couldn't it be like
40? 30?
I’m pretty sure there was already a sugg to buff it
oh by the way whats with DoG's lore saying damage taken multipied by 1.1x, wouldnt it be more consistent by just saying 10% increased damage taken?
10 defense just reduces 5 in normal, 7-8 in expert+
basically a rover drive but arguably worse
Should Dynamo Stem Cells add a 10% ranged damage increase?
idk, because artemis emblem is enough for that point
10 defense just reduces 5 in normal, 7-8 in expert+
Thing is rover drive is a super early phmode acc
This is not an acc, but still 10 defense while still in post golem
that's true also.

Cryogen’s lore is arguably the most busted tbh.
I can’t tell if every other lore should be put up to it’s tier, or if it should be nerfed to a more normal level.
It's already getting nerfed iirc
That’s what I thought
Dunno how except for the dash going away to the ornate shield thing (if that plan's still a thing)
@crude geode seems like your EoC lore sugg can be nuked and be referenced into the last one instead
Truly 
cuz theyre always like either broken or useless
and they dont rly contribute anythng 
the lore items having effects was added solely for the sake of a sekiro reference iirc and as it turns out, its not for nothing that "suggesting stuff solely for the sake of a reference" is in the don'ts

Wow
there are like 2 beyond lores, those being cryogen and aquatic scourge
I do think there is a way to balance them though
And it’s by pulling back the scope on them
even if youre a dev and you can bypass the sugg donts you might still want to try to follow them because turns out theyre actually here for a reason

make the lore items do aesthetic effects
nothing more
here
Instead of trying to give all of them an effect for every player, maybe making each lore have something for a class.
Similar to DoG’s
that's not really gonna solve the problem that's just gonna make people use 1/5th of the more items
but for real tho having lore items produce custom visual effects instead of dumb stat changes would be a great solution
That is true
ignores balance, makes you look cool and keeps the lore items useful
and if this were to happen, I'm sure dom could pull out some great looking shit
I wouldn’t say it keeps them useful tbh. if anything, it could cause visual noise
looking cool is useful 😎
Shit you right
but like worm lores could have you leave behind sort of a worm trail when dashing, SW could make you release small lighning bolts when hit etc
(lighning bolts would look cool as dom recetnly coded a very nice looking system to make super epic stuff like that)
I’m liking the idea more and more, and would definitely enjoy it. You might wanna post it in suggestions just to get a read on the community’s opinion.
~~Iban being epic boss once again
~~
I’ll go ahead and Yeet my two suggestions out then
why not just make a max cap of lore items u can have
and make them bette
so there will be a choice
My suggestion for the softlocked abyss just hit 200 votes, can't link because of mobile smh
Saying that over and over doesn’t get your suggestion delivered any faster, Solstice. It happens when it happens.
max cap lore? people dont use their entire inventory for lore do they
poggers
It is indeed over 200.
wait another 16 hours
yah suggs go to voting after 24 hours
🥶
because both are based off of the same base emote and both happen to be blue
I do admit Astral Armor exists
It tries very hard to be generalist and just fails in doing so
I'd like you to elaborate please.
I mean, generalist armors are hard to balance, unless you make it into something very good that might trump other options
I lack words to describe that
@unreal viper nitpick: "unnecessary", not "unessecary"
the idea probably won't be done
I like the sound of that
As in the keys are a bad idea or adding lower abyss tier weapons is a bad idea lol
but yeah, feels like a long shot
sounds pretty cool ngl
no, keyed chests are a nightmare to implement
Ahh
or make them unlock when certain bosses are beat
That could work too
that's why the lockpick was removed
byeah the astral chest-type locking could work
Idk about that
feels like you'd have to visit the Abyss basically every time you beat a boss
You already visit the abyss 3 times in a general playthrough
It's not a massive stretch
imo the terminus chest should unlock after polter
Well I mean doesn’t yharon drop terminus
he doesn't
Oh snap
level 1: shadow key
level 2: WoF
level 3: ML
level 4: polter
Problem is: if worldgen is doo doo
That could be nice
wouldn't making it WoF necessitate rebalancing a lot of stuff

since rn you're supposed to go there post-Calclone
nah
tier 2 is pre-calclone
calclone just makes it harder
you could make that layer post calclone tho
Then you have Polter and the game-breaking weapons
I guess?
One per tier doesn't sound half as bad, but then RNG would kick in
I'm not the one who has to be convinced, anyway
With some Abyss weapons not being accessible
One per tier doesn't sound half as bad, but then RNG would kick in
@worthy lintel crates
you'd have to see what the devs think
Maybe put tier 3 chests at the top of layer 4/bottom of 3, tier 2 in layer 3 and then keep shadow chests in layer 2
Yea but resorting to fishing is a proof of bad mechanics
not really
In an ideal world you shouldn't have to fish
you won't always get an enchanted sword
sometimes you have to fish if you really want it
That way tier 2 chests are obtainable around the time you’re expected to go to layer 3
perfection
terminus wouldn't be crate ngl
Ah yes, a pre-boss player fishing Terminus
prob just 1 per world if you want more whip out the cheatsheet

also tbf it's not like they'd get anything out of doing it
what would they get, just getting yeeted by 2 mil HP king slime prehardmode?
but yeah imo this is what I think
Tier 1 chests use shadow key
Tier 2 chests unlock after calclone
Tier 3 chests unlock after ML
Tier 4 chests unlock after polter
Chests contain 2 weapons instead of 1
remaining weapons is any can be fished after those bosses have been yeeted
That sounds perfect actually
Ima prob post it in a few hours after looking at calamity balance
I’ll just update mine
kk
the problem is, is there actually loot you can put in those chests?
add more loot
yeah, but... completely new items or what?
I'd guess yeah
the abyss is cool and all but I feel like it lacks incentive
So thats my way of fixing it, just add new shit deeper
instead of 50 reaper sharks that you can 1shot
like you see so many letsplayers just flat out ignore the abyss past layer 1, because there's so little reason to go there for over a few minutes for materials post-calclone
or to get valediction for DoGgo
Problem is, the Abyss is not very deep, even on a Large world
You can only add so much
there still are 4 layers, so why not make them more unique and rewarding?
second layer feels exactly the same as first, third just feels like moray eel hell, and fourth is just a spam of "hard" enemies that by that point in the game you shred
third is the only one that feels scary, and that's in prehardmode. There's deadass no reason to go there
suggestion updated pog
perfect <3
Holds itself well
praying that this gets in, but knowing the voting system it probably won't
Tbh, I wish the abyss was larger, it feels like a glorified hellevator full of water
^ preach
The Mariana Trench is an actual abyss and it's 69 kilometers wide
There's room for that
haha funny number
but yeah I wish it went through the underworld and was like twice as wide
well, not the underworld
But I really wish it was larger
Even though it's probably too annoying to code
11 km deep isn't "Abyss"
the underworld is overated yeet it out of existence
but yeah, abyss is my favorite biome by far it just feels empty. That's the point I guess, but no mod should strive to have a lack of content in a biome. coughs in glacier biome
Something I find wacky about Abyss generation is the reason behind locking it on the Dungeon side Ocean
yeah, thorium compat
Dumbasses will still combine content mods
let people play like they want to play, it's a few lines of code to make some runs more interesting (though unbalanced and shitty)
And will still complain if Abyss and Depths mixed
same, but some people do
that's what you gotta account for, and if making them mix is easy, then uh... help

humanity is a mistake
I never want to hear the words mayonnaise and ice cream together in a sentence again, got it?
I promise
@unreal viper I think astral armor is supposed to be a sort of all class set, like demonshade
I think astral armor is supposed to be a sort of all class set, like demonshade
@hollow sierra that doesn't mean that it has to be bad for every class
might as well make it slightly worse than on-tier class armors rather than just unusable other than for memes
being able to use one armor set for all classes and multiclass is strong, but shouldn't be overestimated in a game balanced around minmaxing
what would you consider on-tier armor to be, hydrothermic? spectre/beetle/shroomite?
hydro and beetle, the ones strictly post-golem
let's be honest, you're not fighting deus post-plant
looks better than hydrothermic to me


Either way, if you'd read what Astral armor does overall
It does try to fill every single possibilities
It's useful when exploring at most
yeah
you have potions for that though
But what exploring are ya really gonna be doin after cultist.
Honestly without all these potions mods, I won't bother with pots
And as sand said
There's barely any explorations postML
hydro v astral
20% damage - 28% damage
17% crit - 21% crit
15% move speed - 35% move speed
2 slots with summon helmet - 3 slots
lava perks - detection perks
pretty good damage based set bonus - pretty good but very inaccurate damage based set bonus


h
I completely agree
i don't see how its bad
are you blind?
For one, my sugg never claimed it was bad.
^, it's not bad, it's just worse
but you want to buff it even though its a tier above hydro
He said it was boring
For two, the astral star set effect is very unreliable.
the vision bonus is practically worthless
that's personal prefference, just like using the armor is
the damage based set bonus is awful since it's unreliable as hell
if the enemies are moving, i agree
Okay.
ah yes the classic
You will fight moon lord with astral armor.
That is the only thing you will fight with it.
Ml does not stand still unless you do, you can't really stand still in ml.
post moon lord you'd be using luminite armors
but yes the stars are crap against moonlord
so that needs changing
prob not actually
post moon lord you'd be using luminite armors
hydro still holds up post-ML
Anydoodles
I don't think the tier difference between golem and deus is big enough to warrant having a better generalist armor than hydro.
hydro isn't generalist, it has 5 helmets
Since hydro is absolutely adaquete for moon lord.
Hydro is generalist in that it lacks a clear specialization.
It is not multiclass.
define specialization
ngl astral having actual rewards for switching classes mid-fight would be poggers
Yeah
A good example is the spectre hood, which specialzes in healing.
kinda like eridanus armor
That would be good.
it would be nice for it to not be "oh, you can play any class with this but none of them are good"
Leaning into the multiclass aspect more would be great.
Should a jack of all trades armor really be trying to specialize though
Its set bonus grants 20% increased weapon use speed, summons a projection of Eridanus, and creates a ring of celestial fragments that orbits the player, empowering the class the fragments represent. Every 20 seconds, the ring of fragments will change to a different type (Solar -> Vortex -> Nebula -> Stardust), visually represented by fragments in the ring disappearing as the time runs out. If a weapon matching the same type as the currently active fragments is used (eg. melee weapons for Solar Fragments), the weapon will get a 40% damage increase. In addition, if a weapon matching the currently active fragment is being held, the projection of Eridanus will attack alongside the player:
If a melee weapon is held while Solar Fragments are active, Eridanus will attack with a rapid spray of short-ranged fireballs.
If a ranged weapon is held while Vortex Fragments are active, Eridanus will fire green orbs that explode on impact and inflict Lightning Rod.
If a magic weapon is held while Nebula Fragments are active, Eridanus will periodically call down barrages of Lunar Flares on top of enemies.
If a summon weapon is held while Stardust Fragments are active, Eridanus will repeatedly fire purple death rays at enemies.
it is indeed pog
I was thinking astral armor would have "highly increased damage, but the more damage you deal of 1 class the lower the damage for that class would be"
so if you were going summoner/rogue, it would be a moderate increase for both
but pure rogue would gain almost no benefit
I find Titan Heart more interesting than Astral, despite both thematically similar ish
^
wouldn't summons just reset the debuff
the more damage
meaning that if your summoner dps isn't great
it won't lower the damage much
but it would be great because you have 4 minions
Titan Heart is more interesting
think of a scale from 0-30% or so
you start at 15% and the more damage you deal of one class the lower it goes down
and it regenerates when not going down
so if you dealt a lot of damage using ranged but then switched to melee, it would regenerate until melee damage is too much
maybe 0-40%, starting at 20 then
and at 40 something cool happens
idk what that would be
but it would reward you for constantly switching classes and not having a crazy dps with one, but medium dps with all of them
seems like unnecessary busy work
seems like you really like boring armor sets
That said, there is such a thing as boring but practical
But Astral armor does not need to be that
Because even though Astral>Hydro
Hydro is serviceable to the point of "If it isn't broken, why fix it"
astral just isn't very fun to use
it feels like ore armor compared to something like snow ruffian
Yeah
basically, it lacks uniqueness for it's tier
there was a suggestion a few days ago talking about how all the hardmode calamity armors were just (insert extra projectile here)
And I know that a possible defense is that "IT IS AN ORE ARMOUR"
and making it more emphasized on multiclass would add uniqueness
there was a suggestion a few days ago talking about how all the hardmode calamity armors were just (insert extra projectile here)
they are, but they're fun at least
astral isn't fun
astral is just... there
And the guy who posted that is also I hate sand
Astral is just "I can get it, but do I need it?"
And the answer is always "NO"
then perhaps the only change astral needs is making the falling stars not garbage
nah, nah
No
astral just isn't worth using whatsoever
it's not unique
it doesn't have that impact of hydro or lunar
it doesn't fill a niche
Yeah
and multiclass is an underutilized one
AD and ML are too close for it to fill that
astral already leans towards multiclass, so go all in on it
And Astral should fill the multiclass niche
how wouldn't it be worth if the stars are as or more useful than the hydro projectile, and it has much higher stats
make it fun to use, make it a unique playstyle
how wouldn't it be worth if the stars are as or more useful than the hydro projectile, and it has much higher stats
@hollow sierra because then what's the point of hydri
To kill AD?
hydro is a tier below astral, that's what the point is
that's just essentially a hydro 1.2, which nobody needs
so what
not every armor has to follow a formula
Yeah
that's like saying what's the point of beetle when compared to solar
not every armor has to be "shoots x projectile dealing more damage than the previous armor"
Multiclass is kinda actively discouraged, specifically for summoners
astral is almost the same tier as hydro
Multiclass is kinda actively discouraged, specifically for summoners
and that's somehow a good thing?
But maybe make Astral allow multiclass?
it's a unique and fun playstyle
It isn't
that requires more effort than the rest
you have to think of what works when, isntead of just "oh, chloro bullets go brrrrrrrrr
i wouldn't say almost the same tier when they're 4 bosses apart
they're both post-golem
lunar and post golem tiers are different
astral is post deus, no?
it is
Yes
and astral is post golem
deus is post cultist
the boss order is golem, pbg, duke, ravager, THEN deus
but it's still reccomended post cultist
the boss order is golem, pbg, duke, ravager, THEN deus
@hollow sierra deus, ravager, and pbg are all the same tier
You don't do Deus early HM
exactly.
It's Golem, PBG, Rav, LC, then Deus
armor progression
Astral armor should be more interesting
you're already using hydro for 5 or 6 bosses
and astral just for pillars and moon lord
you don't use astral
period
nobody ever uses it because it's not fun and it's out of the way
Unless you are insane enough to do Deus early HM
in my 10 runs, I've used it ONCE, and that was early HM deus for a challenge
But that requires being locked up in an asylum
asylum time

what makes hydro fun @heady lichen
the projectiles, the theme, exploring the abyss for it
also it actually being useful
it feels like the set bonus does something other than raw stats
astral has all those things except the projectiles, so that is what's wrong with it then
Astral Ore is easy to mine
you don't explore anything for it, you just beat a disliked boss
killing a space god and wearing its skin is a pretty good theme
Also do people really dislike AD?
almost like a certain devourer
Also do people really dislike AD?
@pine star he's more fun now, but he's still not my fav by far
And we already have God Slayer armor for that theme
^
So IMO Astral desperately needs a theme
I personally don't think that hydro is great either, but that doesn't excuse astral.
astral needs a definition, and multiclass would be a great one
Yes
astral has projectiles
you need for the boss to literally be standing still for meager damage
Astral has projectiles, but they feel pretty meh imo.
And the idea of on-hit projectiles has been done to death anyway.
And Hallowed Armor got a cool set bonus
would be neato if it was themed around astrum deus
sugg chaining is a no-no, not sure if this is acceptable
don't be too specific though
ye leave it to the devs
just a general idea of how astral armor can be changed is good enough
it might not be, but I want to get the idea out there
the reasoning with hydrothermic and stuff is enough
also those are just examples we thought up
this is already specific
should I remove the middle part?
just generalize those ideas
If sand wants to add it, I'll delete it
Just tell me when/if you're finished doing that
as in multiclass incentives
changed it a bit (just did it again)
is everything OK with the suggestion now @zenith hazel ?
yea I suppose smth like that is concise and general enough
aren't chain suggs a don't tho?
idk, I'll see what happens
If it gets deleted so be it, just wanted to put my thoughts out there
since we had such a long discussion about it
sand can update his sugg
Yes, yes I get it
I'm just saying that I'll keep it there until somebody decides if its worth deleting
yes and I'm telling the mods about a don't that it's breaking in case they forgot about it. I'm not telling you to delete it
I changed my sugg slightly to mention incentives for multiclass, still very general however.
???? Why there two
@heady lichen Why there two
kk, I'll delete mine real quick
Okay
bbtw rover youre here now reminds me i wanted to get your opinions on uhh a thing about lore items effects i got the idea for #suggestions-discussion message here
since youre the man behind the reworks (well i mean at least the man behind the doc with the lots of proposed reworks) i wanted to know if you had any feedback 
I personally don't think lore item effects are an issue. I appreciate that they act as a new 'type' of equippable with the inventory favoriting.
Well if they're broken they should be fixed
maybe point out which you think are broken and why
the suggestion isnt rly to delete them if you didnt scroll down furhter its to replace the stat boost stuff with aesthetics
Still.
ive just seen lots of people complain 
always x lore is broken with this item or y is underwhelming
A suggestion in #suggestions-posting
yeah i was gonna its just that i wanted to get your opinion first lol
also damn writing suggs is hard
(but looking at latest thing dom pulled out i rly feel like he could make some incredibly cool looking shit tthat could compensate the loss of the stat boosts through sheer swag alone)
oh fuck i forgot some were associated with disabling the spawn of their respective bosse
s
Seems like removing gameplay is a bad thing
I'm especially worried about making the aquatic scourge one have no effect, that's kind of your toxic immunity item
(cept for Effigy of Decay)
AS one is litterally just a straight up positive effect
and i wouldnt call the menial stat boosts given by the lore items gameplay
compared to uhhhhh
lunar items from ror2 for example the lore item tradeoffs are really boring
ever so slight increase to x stat but ever so slight decreate to y stat
they aren't really boosts, they're trade offs to allow you to explore a different gameplay style
yeah and these tradeoffs are boring as hell
unless one of them is literally limiting design space i would be hard against changing them
I mean
Dimensional Soul Artifact is a trade-off that gives a different gameplay style
Reducing your defense by 5 or max health by 10% isn't really... notable enough
idk how max acceleration works so maybe the -5% is like a lot or not
but it seems p inconsequential to me
So maybe they should just be really wacky? what if that one was changed so you could mine faster than you could walk
that one doesnt even make sense yeah
idk yeah they could just be more original tradeoffs
"max"? acceleration?
what the fuck are you gonna do with FIVE% mining speed
some of them are interesting cuz they are boss related
Making the whatever ones more impactful so you'd actually think about their benefits and drawbacks and how they modify your gameplay would be good
but you cant make them like actually fun tradeoffs like shaped glass from ror because everything needs to be balanced and stuff and not broken

(the Golem's "When standing still, the player gains 10 defense." is so laughably useless)
^
i mean i guess camper memes
we have shaped glass, its called dimensional soul artifact
I think the key to making the lore items balanced is making sure their downsides are big or crazy enough that they aren't just extra accessories
brain of cthulhu is actually very cool
Or you can limit the lore changes to lores originally meant for active gameplay
like damn this DS one f or example
does anyone really care about minus 2.5% damage in early game
Shit like biome lores can prolly stay as it is
brain lore is VERY situational but atleast its unique
brain lore is great
yeah lmao
at post DS tier
the game might aswel round it
cant wait for that extra +0.4 damage
because percentages wont mean shit
So uh yeah Iban you can make a suggestion about it
Seems like you got arguments
arguments maybe but the solution is a bit blurry
destroyer lore is just sad
because replacing the tiny stat boosts by visuals is cool but then it would kinda kill the spawn remover ones which are useful and cool
destroyer is just sad
i mean
You could say "Either remove gameplay effects from lore items or make them more significant."
i guess the ones with the actually interesting effects could get ball and chain like items added to compensate
and uhh
We could replace the spawn-remover lores with new items, if we want
like slippery slippers for SG
calamitas clone lore i like alot, the downside is big enough that it isn't just a auto slap on
"Anti-Evil Ointment", prevents cysts from spawning
Calamitas clone is a complete outstander because this one feels like an accessory but its actually a lore item


look like 🥶

