#suggestions-discussion
1 messages · Page 1014 of 1
@gusty scarab mind explaining why she's hard?
@zenith hazel i have no idea, i'm taking WAY more damage against her
Are you fighting her on the surface
nope
Ok good
i did 2 attempts against each with the same, post ML equipment
would you consider sniper rifle and venus magnum to be in the same tier
Technically yes
i survived ML with 700-900 HP, and PG with 10-200
they are 2 different bosses with different ai
That's not really an excellent metric
cuz that could just be, you not being good at fighting PBG
mhm
Like, can you elaborate on any aspects that make PBG hard?
Things about her AI? Certain attacks?
then by that logic, since one is a boss drop and the other is immediately available from the dungeon after that boss, would SDMG and seadragon be equally comparable
? Seadragon is post-SW
idk what's making her hard
TBH it's kinda hard to tell, i can't tell when i get hit
then fight her again and see what the problem is
phantom spirits start spawning when moonlord dies according to wiki
because both bosses throw a whole lot of stuff on the screen and it's impossible to concentrate
It requires Armored Shells, Chronozilla.
. ah
like i can't even tell where the hell i am
I don't know about overwhelmed, but actually seeing the green projectiles on what's usually a leafy background is really difficult
and you can't take them down because you might have non jungle zones in your arena
Background walls don't count towards the biome afaik
they do
Only the solid (and actuated) tiles
but actuating blocks seems like a good idea
not sure about actuating a whole like 200x150 area
Actuation Rod
but i guess you only need a chunk in the middle to overlap where the game considers there to be a jungle biome
i'm gonna use fountains
Dunno what Fargo's does with regards to fountains, but aight they could do that
Lihzahrd bricks do indeed count towards the jungle
I know this from back when Prov had her loot cube made of Lihzahrd bricks and it was annoying as shit cuz it would overwrite the Hallow
aight welp @ashen warren #changelogs
yay!
oh wow
what perfect timing 
Well except, Runic brought it up to Fab in a different chat before sugging it so
lol
I will delete the sugg then since it's meaningless now.
no
https://discordapp.com/channels/225030931008847874/369115362186231809/768694240833961995 would this apply here?
yea it would
oh shoot yeah that applys
so maybe hold out on the sugg for now
sorry i really shouldve checked the changelogs first

New #suggestions-voting reaction: 🛠️
This reaction indicates that the suggestion has been added to the devs' to-do list and is officially planned for implementation.
(Like all plans, it's not 100% guaranteed, but the devs will make an effort to implement it and it's therefore very very likely.)
I will now go through and put this on all the planned suggs
This'll only be temporary, it's fine
Aight 
what colors are available
does it use an rgb color system
or do they give you like a few colors
it could be a nice blue mebbe
We use black/grey, green, yellow, red, white, and dark blue currently
I'm pretty sure it can be any color we want.
@hollow shell orange
Orange might be weird considering that's the color that's between yellow (delivered but unvoted) and red (rejected)
Violet could work I spose
You say that's weird but green check is yellow, and approved is green. The reversed colors still mess with my head.
inb4 we get suggestions of what the color is with reasoning to why that color is superior to every other color :hahaech:
(It's because green is a color that indicates more approval than yellow. It's just unfortunate that 👍 is a yellow hand)
It's literally the only color that isn't coordinated though.
Blue checks are blue
🚫 is red
Yep.
Color coordination is more important to me than arbitrary indications of approval.
I disagree
It'd be weird for the sugg's color to go from green to yellow as a sign that it moved in a good direction
Everybody knows that green is good, yellow is middle, and red is bad
:yech:
We don't have too many suggs in our to-do list currently but we do have some
(19, right now.)

I've seen green checks the past two years, and I find it jarring to see yellow when green has always meant sent to me.
¯_(ツ)_/¯
So few . . .

wait a sec, so it's 🛠️, like I suggested? 

I probably should have included the video with my suggestion so people could better understand it 🤔
Which one
Oh yea
Well since bot's down atm, you could prolly ask chet to include a visualized hitbox of pbg through links
If it doesn't reach 200, you can repost it in a week with a video/image attached
if you want
But that works too
Nah I'd rather the existing one not get modified
Okok
Yeah I'll probably wait for next week
Yeah, once a sugg gets tossed into voting, it shouldn't be changed.
but you could just link to a media file in your sugg
but like, let's not, though.
(it's likely too late, anyhow. Passed 24 hours of voting)
They can just suggest it anyway.
If it gets sent again, they mark it as "frequently suggested."
coolio
oh didn't see it was already suggested my bad
Nah it's fine MF.
@flat furnace there's a mod that fixes the problem if you really want it, but i would assume the cap is generally there for some balance reason
for reference https://i.imgur.com/nQNIJpV.png
Yes I got that mod but I think it should be a calamity feature
22 buffs might make sense in vanilla
but in calamity where destroyer can slap you with 3 separate debuffs
your accesories give you a bunch of too
for example scarf of evasion gives 2
4 from candles
then there's boss zen
it just adds up too quickly
was it specifically unlimited that got denied? just like going from 22 to 33 could also be an idea
that's a whole extra row to account for all of calamity's things
Calamity doesn't exist in a vacuum. That said, the solution of this can be not increasing buff limit
also vanity pets and light pets use up buff slots
There can be workarounds like merging effects of an accessory into a new one, for example
maybe you should be able to combine the candles
Merging accessory effect into a new one wouldn't really work that well
Let's use evasion scarf as an example again
It has two buffs
one for cooldown
one for damage buff
and you can't merge them properly cause they're on a different duration
I'm pretty sure deific amulet gives only one buff that takes a slot
Just Panic! iirc
Rampart (the upgrade) can give the frozen turtle shell buff as well as gives paladin's shield buff to nearby players
Iirc the buff limit is hardcapped
tModLoader has support for increasing buff limit
all you need is to declare a variable for by how much you want to increase the limit
It is set at load tho and you can't really change it mid game
Unless of course you're going through the buffs and removing them
its probably been suggested like 9 times before, or it was come back later with evidence
The rule is that a sugg gets yeeted into voting 24 hours after rotting in posting
This sugg is no older than 12 hours even
It can be sent early.

Nobody's gonna get hurt.
I wouldn't call it the norm, but it's not disallowed.
Too used to sugg bot's automatic yeet
i think everyone is
is it not a bluecheck?
what's funny about these 2 links
the sugg from march got approved
and the sugg from september got rejected

I'm just hoping debuffs would be classified into separate slots instead of overtaking the buff slot
while keeping the buff slot amount the same
done @tawny garden

sorry i was doing dishes
@median mauve you need to separate your title and your reason with shift + enter
Also, if you're not sure if Aureus is able to or not, you should check that before suggesting it
every jumpy boi boss can stand on platforms, including Aures can but often just falls down
ok its edited
he probably falls when he spawns minons
Aureus falls down becasue you're flying/not standing on the platform, same occurs with ravager
or atleast thats what I believe
^ that makes sence
the reason golem doesnt fall as often cause you dont fly as much
well that means flying should not able to affect jumping platform walking bosses
Oh
I wish there was an option to revert back to old spirites
It be so cool and nostalgic
You can like
watch old YouTube vids
Ok but it's not the same 😔 😔
(cuz that thing you said just now is in the Don'ts doc)
^
Ik that's why I didn't suggest it and said "I wish"
¯_(ツ)_/¯
you could always try hunting down the download for old versions
uh, the reason why Dune Hopper is that color (aka: cyan) is because resembles the Aquatic Scourge.
since RIVs most of the time are re-colors of alredy existing weapons.
example: Quasar.
scourge of the seas is the aquatic scourge throwing weapon
dune hopper is just a ref to old ds I'm p sure
I mean AS was supposed to be a resprite of old DS anyways
let me check it
I just fought skeletron and there was a long pause before the song looped and it sounds odd
that ain't a Calamity thing
uh, here.
CEM isn't official
also CEM has been discontinued for a while now
Oh, the more u know ig
if it's a vanilla boss, the music thing isn't cal's issue, ye
you can see that dune hopper has a slightly more cyan color to the old sprite.
I'll check other calamity bosses
Pretty sure Calamity changed its music tracks to have more dynamic looping not too long ago
If it was during Skeletron then that isn't Calamity's music, that is Calamity Extra Music (not owned by us), so
dune hopper's coloring matches the aquatic scourge, whose sprite was originally submitted as a desert scourge resprite
pretty sure it's a reference to that and not the old sprite, due to the color of the cyan
Anyone else think it's really easy to cheese DoG by targetting his bunched up bottom half with a piercing weapon when 2nd phase first stars?
Worm bosses are supposed to have extra protection when they're still coiled up
Does DoG's not last long enough?
iirc it was increased from whatever it was when I first fought him, but I think he can still be 🧀ed

hey, i have a question
obsidion armor
what will it be after the tmod updates to 1.4
will it carry over its rogue characteristics or will it shed them instead for the summoner
Unless you've got a really clever suggestion in mind that somehow isn't future content related
make them a hybrid class
but then it dosent make as much sense
to have whips
and rogue
wepaons
There are weirder combos.
In fact we already have a summoner/rogue combo "set"
Forbidden Circlet
Indeed, but that's since been changed
it was kinda rare, though it used Master Ninja Set.
meaning that summoners could have 2 combined accesories on 1 slot.
well
whip oriantated hybrids
with rogue
dosent make sense
because ur either using a whip
or rogue
i guess its not worth suggesting it
when the time ocmes
We might as well just wait and see, so then suggestions can be made based on the direction chosen
the point of whips is that basically they are like Aurelis Bomber or something.
give summoner, weapons that actually can become active, and not stal most of the time.
@ashen warren read don'ts
@ashen warren that’s a don’t; it’s literally impossible to do.
it can't happen
oh, it isnt possible? ok...
actually we had this type of sugg a few days ago, search for crystyl crusher in this channel to see exactly why it's impossible
Reason: Terraria's right-click functionalities are poorly programmed. The laser beam function cannot be on right-click, because all "channeled" functionalities (that is, continuous effect on click-and-hold) do not work properly on right-click. Crystyl's slow direct mining speed in comparison to Blossom is not intended, it is yet another flaw in Terraria's right-click system. It's supposed to be much faster than Blossom.```
oh
well dang.
Thanks vanilla code
but not surprised regardless
Crystyl Crusher is generally funny
Reason: We had one in the past (#offtopic) and it resulted in pain and torment. It was a breeding ground for idiocy and our moderators are content with the workload they have currently.```
thank. god. it. was. removed.
who wants to see the beginning of sugg channel
sure
Please don't spam first in here or start posting memes or whatever. Doing so will result in an immediate warn, without verbal warnings first, or respective punishments if you are already warned.
hm
when boss suggs were allowed: never #suggestions-voting message
I vividly remember #suggestions-voting starting with Fab saying "suggestions go here"
no, I remember reading that 
prolly deleted
seems like the summon nerf flip sugg is neither approved or rejected still
suggestion limbo time 
Thomas's? That got rejected actually, will indicate
Ah yes, yet another one of Thomas' sugg got rejected

Either way
I'm also curious how did it come into rejection
@glad flower you need an actual reason for your sugg
Besides "this is gonna be cool" or something along the lines
vanity concepts don't really need a reason aside from being "they are vanity" right
It's not a vanity concept really
It's a thrown potion not a weapon
So we need extra work
stink potions arent a rogue wep
How can you give a gameplay reason for a change to an object that doesn't have a gameplay reason to exist in the first place?
i absolutely 100% support that suggestion
Me too
It's just too much effort for what it would provide
there needs to be a proper reason
vanity concepts don't really need a reason aside from being "they are vanity" right
stink potions are not vanity, they are stink potions
Which is just funne meme
they arent rogue either
they apply a visual effect for 30 seconds how can they not be vanity
i know they arent rogue but they are a thrown flask akin to most rogue weapons
What about making a stink potion upgrade that is a rogue weapon
It's just too much effort to make for a meme

thats a different sugg
It's just too much effort to make for a meme
LORDE moment
mhm
lorde was made probably because one of the devs feels like putting effort into a boss
And also feels extra memey that day
while there is no reason why stink needs a ss
lorde is so much more balanced than eye of cthulu
Stink Potions are not rogue weapons
You're not providing a proper reason here
And you need one if you want your suggestion to have a chance of get in
There could be some reason for you to add
You could put some emphasis on fun effects
and not just, assume you don't need to include any reason because it's just a fun effect
If it's not a rogue weapon, it will not get a stealth strike.
No vanilla items are getting stealth strikes as no vanilla items are rogue.
Indeed, this is also true
I'm inclined to delete the suggestion since they basically acknowledged that the suggestion was a meme in referencing the LORDE.
Sure
If they return then they can just repost it with the needed edits
Not much to rewrite
deleted
okay so i was thinking of two things right
that a) the abyss shrine chest should be unlocked rather than locked, and b) the shrine chest/maybe abyss chests in general shouldn't be shadow chests, but abyss/void chests instead (for aesthetic purposes)
I just think all chests since non-linearity.
i support a
i mean then i'd have to include removing the post-skelly lock on layer 2 innit
getting down to the bottom and then realizing that i forgot a shadow key is annoying...
What
i thought the abyss layer thing was a hardlock on certain bosses needing to be defeated (i.e. skelly) but it's not
it's just a lot more difficult
so, okay
i guess this should be split into 2 suggs then?
Yeah I think so.
On one hand, the point of the Abyss is that it doesn't have hardlocks and the only thing stopping you from going deeper is the danger
so unlocking the chests would support that
On the other hand.. it's not that hard to get into the Abyss and grab a few chests
I feel like it could result in some easy sequence breaking
^ that is my primary concern, yes
because right now, there is literally no point in going to the abyss pre-skelly because you will just kill things and be killed
but if chests were unlocked, then that would lead to easy abyss weps pre-skelly or even pre-evil bosses
which would be a tad too strong
I kinda wanna suggest all shadow chests in abyss to be replaced by void chests, and making them automatically unlocked post skelly
like, do an astral chest thingy?
Sort of ye
that might not be a bad idea
That's fair as long as the shadow key can open up the void chests since the void chests do stick with the theme of the abyss or have a "void key" that can be made, either or shouldn't be too hard to implement?
Hmm
well the point is that they wouldn't need to be unlocked by a key
only on skelly death
like how the astral dungeon chest unlocks after AA kaputs
^
It will still have locked visuals
And you still need to unlock it
But with post skelly kill instead of shadow keys
oh yeah, okay that's fair and then shadow key won't need its usage, that's probably the best of both worlds then in terms of the void chest theme in the abyss and them being unlocked post skele
okay so uhhh i'll suggest the aesthetic change then
you can do the unlocky thingy then feedzuh
Okok
oh, is there any lore connection between the dungeon and the abyss?
i don't think there is but i haven't read it all
Not at all
epic
Eidolists.
More than cultist being in the dungeon cuz it's close to the abyss
oh yeah, why are there eidolists in the abyss again
Eidolon Wyrms.
Lore states cultists worship the Wyrms and transform into the juveniles etc..
Cultists worship at the Dungeon
when they ascend they become Eidolists
and when they truly ascend they transform into Eidolon Wyrms
well i suppose it's not an incredibly strong connection
not a big one I guess
and it doesn't really give a reason as to the existence of shadow chests in the abyss
so it's probably fine?
eh
s'prolly fine prolly
probably™️
yeah I'd say it's fine, and if there is an issue then it'll be addressed quickly as such
real question is why are people putting fish in locked boxes
gotta keep em safe bro
understandable
They're heirloom fishes
It's saving them for later to eat
Actually a concept of fish weapons initially spawning as critters you need to bug net em in is
Interesting

But either way
yeah and maybe save the shadow chests for items like torrential tear?
The ancient races who hid the weapons in the abyss used preservatives.
I mean there will always be a connection from the Dungeon, it's got the key to get into the void
lihzards said haha fish funny go in box
Arguably the shadow key is one of the weaker connections to abyss imo
I mean there will always be a connection from the Dungeon, it's got the key to get into the void
well that's what i'm sayin
indirectly at least
is that it's a bit arbitrary of a connection to have
so turning them into different chests removes that mechanic by default
(other than like astral chest but at least that makes sense because oreos)
hm should i suggest my idea of the fish weapons in the abyss instead being rare mobs or being caught with bug net?
I mean, isn't the abyss incredibly dark? So much so that it is the main mechanic of the abyss?
my only concern is whether catchables can have weapon stats
if they can then i don't see why not, but that sounds like it might be funky codewise
sounds kinda frustrating tbh, especially if there's cuttlefish running around and killing the weapons.
That'd also require a statement on what would happen to the abyss chests, since weapons are their primary loot
there's still the abyss gear and rain summoning item
sounds kinda frustrating tbh, especially if there's cuttlefish running around and killing the weapons.
@crude geode they can just make it considered a enemy
like prismatic butterfly
for EoL
iirc the gear is just like 4 items for 10 or so chests
ill try to think of some new items
ehhh I wouldn't, would be a SIS
and of course alternatively they could make the fish enemies with 100% drop rate
also, on the connection of the dungeon and the abyss
this would also allow for infinite of the same weapon
incase your world generates with one
There's also the mini-bosses dropping items once polterghast is defeated
yeah so it fits the theme of the abyss
kill the powerful monsters for powerful weapons
plus the abyss always spawns near the dungeon (sulphurous sea too)
well idk there can be a message that states after skeletron has been defeated "New life flourishes in the Abyss" or "New life flourishes beneath the Sulphuric Sea"
it would also inform new players about the abyss
I'm not talking about your theoretical suggestion, I'm referring to @dapper coral 's suggestion and how there's more connections between the abyss and dungeon then just the eidolists.
ah ok
worldgen i feel like is kinda weak as well tbh (also i'm pretty sure part of the reason the abyss is on dungeon-side is so that it doesn't eat thorium's ocean biome)
yeah but it also makes it easier to access the abyss after skeletron is defeated
just run in grab a shadow key and then you can go immediately to the abyss
but
the minibosses thing...i mean, that's true, don't really got anything against that
And the eidolist thing shows an entire lore connection between the cultists located IN the dungeon and the eidolon worms in the abyss
The Abyss and Dungeon are actually really closely tied together
and i did mention that, but lore isn't a super strong reason to suggest/not suggest something either
It's a nice QoL change for Summoners because there's really no point to going in the Dungeon as one
You can buy the bewitching table from the witch doctor anyways
I just feel like, with the lore connection of the eidolists, the world gen supporting them being close together, and the whole "the more you explore the dungeon/defeat it's bosses, the more of the abyss you unlock" it's pretty closely tied.
meanwhile, the only reason to go through with the change besides removing a "random connection between the two" being aesthetic purpose is also not the best of reasoning.
hmm
I just really don't see the reasoning behind this suggestion, because there is at least a semblance of a connection between the abyss and the dungeon.
and shadows do fit the theme of darkness in the abyss imo
Maybe it's just me nitpicking but I just can't see that much logic when compared to the evidence to just keep the status quo, and the connection between the dungeon and the abyss.
@cobalt pewter I'd recommend taking a look at what I've said as well.
Be less specific with the enemy attacks
Couldn't this also be done by having them be catchable via crates?
another alternative
I kinda like this idea, since it's unique-isque
i think them being enemies makes more sense
My only real gripe is what will happen to the chests and their loot
theres already 5 other items in the chest loot always possible to add more
Should expand upon the reasoning tho
k
Since the current reasoning is already a thing
yeah
yeah oops didnt notice

I guess your sugg is still valid then @dapper coral ? (I guess I am trying to argue with a mods sugg)
k the message would also serve to alert players of the abyss
because i dont think theres much to tell new players about it?
Is your only reason that the weapons would be renewable this way? That seems to be all the reasoning you list for your primary suggestion, just the first sentence
I guess I am trying to argue with a mods sugg
i may be a mod but i'm still a dumbass lol, by all means tell me what i'm doing wrong
byeah i don't quite understand, what changed your mind Cursed?
theres also alot of loot possible from abyss chests
and not many chests to access
considering some can be made impossible to access if trapped in abyssal terrain
(except, you can mine it)
Your suggestion's reason could prolly use a bit of restructuring
It's kind of a tangent that shifts between different topics
It's fine as-is but a tad hard to read
man we're getting a lot of suggs for the abyss chests huh
idk maybe xeroc
because the terminus for boss rush is down there too
maybe a god just wanted to put the fish in the box
yeah maybe
no problems with it yet 🤞
Me too
what's wrong with this sugg btw
your suggestion's header should be worded more like a request than a statement ("The fish weapons in the abyss should be found in the shadow chests instead being rare mobs or being caught with bug net")
I'm all for a change to the Abyss
Who's for a jumpscare mob, effect, or sound in the Abyss?
N O
Luminous Corvina is kinda meant to be that gameplay-wise
and Reaper Sharks can surprise you because they are initially stealthed
Doesn't Aureus already stand on platforms?
An actual full-screen jumpscare would just be hated by everybody
At least in my experience
He falls down after shooting the crystals
Oh yea, once he moves
also the header is wack byeah
after teleporting, aureus just falls
which is very annoying since my arena is 3 rows of platforms
(btw @crystal iron, people have told you why Dune Hopper is not brown, so it would be good if you could acknowledge them in your reason, and explain why your suggestion should still be enacted even when considering the reasons)
Then the other idea I have is vastly decreasing the spawn rates in layer 4, and making it darker. The track is literally called the Void, it should be an unnerving experience of just falling . . . falling . . . falling . . . Player was slain by Reaper Shark
Kinda happens already, but, you could suggest that it be made more so I guess
petition to change the name of the lower abyss theme song to "Player was slain by Reaver Shark"
Hahahahahahaha
Just for a week
I mean Turq changed Playing With Firepower to Assembling Balls'o'tron for a while
and queen bee theme to "Benson is Real"
What was Skelly again?
Sans
yeah only large creatures
pretty sure like half of the abyss enemies are based off of Subnautica lol
I kinda wish layer 4 would be bigger though
and Subnautica follows that rule of oh its empty but you better hope it stays that way
I'd imagine it'd be terrifically dark, much more so than the previous layers, and you'd get ambushed by one Shark or so, not a bunch of enemies
like the top of the abyss is all linear but layer 4 is like one big circle of darkness
Basically, buff the minibosses but make them rarer.
nahh
And make layer 4 darker too
well put it in #suggestions-posting
I'm judging it first
ok lol
It's not worth it to post a bad suggestion
Lol
Is there any way you'd like this revised?
idk i feel like the minibosses are rare enough
plus
farming them
you can always do what i did with my suggestion
i posted it and then edited it
True
hopefully it gets approved 🤞
oh hey, here is a cool idea: make layer 4 bigger and add environmental corals and weeds that glows in the darkness, maybe make it so that the light of the corals look similar to the enemies you encounter down there ie. reaper shark's bluish glow to increase the paranoia. Basically, take inspiration from the Mariana Trench
I love it honestly, it's such an original idea
oh hey, here is a cool idea: make layer 4 bigger and add environmental corals and weeds that glows in the darkness, maybe make it so that the light of the corals look similar to the enemies you encounter down there ie. reaper shark's bluish glow to increase the paranoia. Basically, take inspiration from the Mariana Trench
Oh goodness . . .
wait why are fish in box
A funny idea but like
there's no way there'd ever be corals and seaweed at the bottom of the mariana trench
but then i realized it was actually kinda of a good idea
in my opinion, layer 4 right now isn't remotely threatening since you can just keep attacking downward to aggro anything that's hiding in the dark but by making the environment bigger, you wouldn't expect which direction they will come from
to be fair theres no way there would be a fish that fire lasers either
Corals that glow, but don't emit light . . . in patterns like the Wyrms eyes and such
woahhh
yeah that would be cool
there's no way there'd ever be corals and seaweed at the bottom of the mariana trench
@hollow shell I mean, it's terraria where fantasy has no limit
plants that look like the enemies
(to an extent)
or even enemies that look like other stronger enemies?
yeah but like
you said "Basically, take inspiration from the Mariana Trench" as if that summarized what you just said
when it in fact was completely the opposite of real life
I mean, reasonably you get scalded by water being that near literal firey hell for centuries
life flourishes near steam vents so if the entire water is like a steam vent
I mean, reasonably you get scalded by water being that near literal firey hell for centuries
I'm assuming none of us want a heat-based debuff in layer 4?
then it would make sense for some slight vegatation
also how would the planty mush get down there?
without plants
Planty Mush's lore is related to Silva
I think in subnautica there are like geysers in the deep parts of the ocean as well so having that as an environmental threat in layer 4 would be welcomed too
oh right yeah
Plant goddess is trapped in the Abyss causing the planty mush to grow, despite there being no sunlight to photosynthesize
Let's see. What do you like most. 1. Darken layer 4, 2. Give layer 4 a heat based debuff, or 3. Add "paranoia coral"
Imagine silva eventually able to be freed 
all
But either way
imagine being able to cure the sulphuric sea
Impossible
except for heat based debuff
the geyser could be similar to the underworld's lava mechanic in death mode
That much chemical contamination from the dead bodies and toxic waste can't be fixed
ill eat it
what if when you beat xeroc he idk gives you an option to cure something
just thinking about it
cuz hes farrrrrrrrrr from implemented
Two debuff ideas
- Add Heat Exhaustion
- Add a custom one called something like "Scalding Depths" which functions like nerfed lava
maybe #2 could be inflicted by the falling pieces of scoria ore?
I'd think it'd be layer 4 exclusive, Scoria could inflict it on hit
Maybe it's like buffed lava actually
maybe a heat based mob in the abyss?
You'd need heat immunity and lava immunity to survive
Because realistically, layer four is a pressure cooker taken to extremes

maybe a heat based mob in the abyss?
Possibly
the abyss shouldnt require more gear
Just layer 4, which is already endgame. And a lava charm or such ain't hard
You're probably already wearing one of the lava wader upgrades
Abyssal diving armor could also give resistance or immunity
yeah
well
then it seems kinda useless then
can we finally have abyss boss with a bigger space
boss sugg 
It'd just be to keep low level players out until Post-ML, and heighten the suspense as to "what's really down there?"
also relic of deliverance allows you to skip all of the abyss
because it allows for travel through any blocks
But that's post ML though
i was just saying
i think they already said it doesnt matter
They?
mods
cuz you can already mine most blocks
and the abyss is literally the only use for that
I don't understand how that negates a layer based debuff
@ashen warren give a couple line breaks to your sugg (Shift + Enter on pc)
I cba to read it because everything is smushed

done

Let's see
Also aren't the Voidstone layers of Abyss supposed to be barren?
I mean there's silva
i really like that idea of having to search for terminus
because its suppose to be sealed down there
But like, the entire point of the deeper abyss is the feel that there's not much of anything in there
- Add a heat debuff to lower abyss
- Make lower abyss darker
- Add a few, very few paranoia coral
- Lock layer 4 until post ML through debuffs
Any issues?
Much like irl deep oceans, where most things feed off plankton in the water
yep and the plankton feed off of the decaying matter
which im guessing there would be alot of
by heat debuff you mean you will slowly die without the post ML diving gear?
And Lava Zones in Subnautica is essentially underwater Underworld
Which doesn't make sense for Abyss given that it stops just as it's about to hit underworld layer
Plus the fact that water go die when entering underworld layer
Actually water doesn't boil when under extreme pressure
I guess that's the Scoria for ig
hmm yeah
I was literally thinking of Scoria
Sitting right above hell would heat that water up thousands of degrees realistically
Tell that to literally every water in cavern 
Hah
Plus giving too much threats at 4th layer isn't too preferable imo, especially since you're fighting chonky mobs there
This would be specific to maintaining the mystery of layer 4 until post ML. You enter pre ML and you don't even get time to see a miniboss. So you don't know what to expect when you dive post ML
I said that earlier and it got shut down 
wyrm is a pretty lazy concept for an enemy
But Reaper is rather easy considering the amount of mobility provided by abyssal underwater gears
cultist into a worm and some telepathic power to pull you
it could maybe have more varied attacks
Plus the long chasm in 3rd layer gives a lot of room for fighting Reaper Sharks
Which further trivializes the mob
(This is a small world) I would consider removing the last couple islands because theres no way a player with prehardmode gear would be able to reach down there for those shadow chests anyway and then expanding the abyss to the side
Small world is irrelevant for worldgen stuff
(abyss is made for large worlds iirc)
k
Is anyone against the idea of locking layer 4 until ML
Technically, I'd do
Well
Not hard locks at least
The pressure system is already a good way to softlock layers
It'd be a soft lock. A debuff that the ML abyss armor negates, but otherwise functions similarly to lethal lava burn
Still expanding the Abyss to the sides and perhaps making the terrain generate similar to the sunken sea would make it a funner and more dangerous experience
would also allow for hiding the terminus item like SolticeUnlimitd said
But it shouldn't be armor specific
Just "standard abyss gear" specific
M
I'm doing it
lots of abyss ideas
all of them unique too
hopefully my idea gets approved overnight
inb4 enough abyss suggs overnight for a full rework 
lmoa
id love it if the abyss got a big update
I feel like reasoning could be expanded upon, since there's only a little bit at the beginning
Which part specifically
And I'd say use "softlock" instead of just lock
And I'd say use "softlock" instead of just lock
Done
@golden narwhal what reasoning needs expansion?
I'm unsure now, so just ... ignore 
I'll think on it, maybe the secrecy part?
yea you don't really say anything about why Layer 4 should be locked behind the Diving Suit
There is an explaination after the initial sentence
Smth smth realistic stuff and it's post-ml and minibosses are mystery
Look now
i mean the breathe loss is already pretty bad
Yea, looks better 
I'll wait for the key sugg to go into voting before suggesting to buff/rework Reaper Shark
I actually managed to stand on the Terminus shrine right after defeating Skelly

my prediction is coming true
I actually managed to stand on the Terminus shrine right after defeating Skelly
wow
thats
uh
I got obliterated by a Reaper 0.1 seconds after, but still
That really shouldn't be possible
Ouch

But I think mine makes the most realistic sense and requires no extra items to be added
Just one debuff
the 'go fuck yourself' debuff
Exactly

You've got better things to do than cheese the abyss pre hardmode until you get Terminus
It's not even worth attempting then
I swear to god if there are any more Abyss suggestions
what are you gonna do rover 
I swear to god if there are any more Abyss suggestions
I took a peek into sugg posting and just noticed.
add 2 new bosses to the abyss please it's really borring and lame :((((((((
rover bans abyss suggs when
5 suggs 
Demik that's unfortunately a don't. 
what kind of monster did i awaken with my abyss chests 

The monster of "underdeveloped broken biome that needs fixing"
btw you meant "Abyssal Diving Suit", not Gear
Gear is the post-Clone one
high temperature is also quite inaccurate to real world trenches. In real life the Mariana Trench is only a few degrees above freezing. But, Terraria does indeed have hell and a lava layer so...
what kind of monster did i awaken with my abyss chests
I feel like I'm more at fault here
I randomly threw in the idea of changing shadow chests in Abyss
And the rest is history

what if one more abyss sugg 
high temperature is also quite inaccurate to real world trenches. In real life the Mariana Trench is only a few degrees above freezing. But, Terraria does indeed have hell and a lava layer so...
I was referring to thermal vents, which are incredibly hot
holy fuck another abyss suggestion
ikr
Abyss sugg infestation
😔 😔
yall shouldnt of said anything
6 of em
The cycle begins
All of them, I presume
ah
What the hell even is this reasoning
welllllllll
most [stage weapons] are upgradeable
brb. making a sugg for cold divinity upgrade
i dunno
Post skeltron
also Koora I pinged you earlier
its not reasoning
about the Dune Hopper sugg
Oh
I can say that upgrading abyss weapons makes sense. And I further agree with it for reasons I'm not allowed to disclose
We get it, you fucked the Lionfish one time
Oh it got exclaimed ;c
XD
I think I'm missing context

Oh welp there they go
When a sugg get's exclaimed that means you can edit it to make it valid
Rover do you frequent the patron server?
tho, it's fair if you just didn't agree with the Dune Hopper sugg anymore
Nah, not really
I'll dm you
Okie
We get it, you fucked the Lionfish one time
😳
That's because everyone started sugging abyss stuff
yeah
at least its better than another 'Hey, I have an awesome idea for yharim's boss fight, please pay me devs'
its kinda surreal seeing the suggs
I did it for the meme but I did want to suggest that before and now is the perfect opportunity
nice
meme ?
Idk
I had Abyss ideas too and now just felt right
Not really a meme but u get what I mean
so essentially you need to change the title into 'Implement the Abyss Weapons Into Exo-tier Recipe Tree'
or something
Hey, I have an awesome idea for yharim's boss fight, please pay me devs
What if some rich bloke donates like 10 million dollars to fab and asks for Yharim as a dedicated npc

oh dear
Fab already said they wouldn't take it
Fuckin mobile
ikr
lol
puh

Anyway I guess this suggestion's reasoning makes sense
Still not very strong but
There's somethin
so essentially you need to change the title into 'Implement the Abyss Weapons Into Exo-tier Recipe Tree'
do this?
Reword it and expand. I'd edit it if I had the chance
so essentially you need to change the title into 'Implement the Abyss Weapons Into Exo-tier Recipe Tree'
I was gonna say that but it's not what I mean
I meant direct upgrades cuz I think the shadow chest abyss wepaons are unique kinda
I'm bad at explaining I might need help expanding Sugg 😔 😔
Suggestion: Ban posting more than 4 suggestions for the same area of the game in a row
You can always yeet it here first before suggesting
No
Or we can type it, and you can copy the parts you like
Suggestion: Ban posting more than 4 suggestions for the same area of the game in a row
Ur Sugg is 5th c:
I'm confused as to why locking tier 4 of abyss is a suggestion
But literally only 1 sugg in posting isn't related to Abyss atm
Because abyss bad redo
I know 
I'd suggest reaper shark buff/rework, but like, I don't wanna be smited by rover
the "mystery" isn't there, locking tier 4 of abyss is just putting more or less a needless boundary on something that doesn't need to be there

the "mystery" isn't there, locking tier 4 of abyss is just putting more or less a needless boundary on something that doesn't need to be there
I've stood on the Terminus shrine just after Skelly, there clearly needs to be something preventing that
with all due respect, there's a fine line between nonlinearity and carefully dismantling what is meant to be a sense of progression
Because if I tried harder I could actually get Terminus
okay, carefully ain't the right word
You could get termi, but I'd like to see someone beat BR pre-hm
(and Martian Saucer, arguably)
more like "very roughly and without regard for the point of having progression at all"
saucer isn't a boss
(and Betsy)
outta here
Betsy is a boss but OOA is like bruh
You could get termi, but I'd like to see someone beat BR pre-hm
Exactly. You have literally no chance, why would you even try to get Terminus. Save it for when it's actually a useful item.
I mean, directly post-ml is also not a great place to try termi

It's at least better though, and that's when you can realistically begin to survive

I can get Ben in-game pog
Don't forget there's stuff down there besides Terminus
pain

