#suggestions-discussion
1 messages · Page 1013 of 1
isnt purified jam really powerful or something
it gives you invincibility to damage
So somebody can just get a ton of them and then cheese yharon with it so that every time he charges you can just drink some jam
only if you can ask yourself in a split second, in the middle of a boss fight "can i use this really precious item and get more value out of it than i would a greater healing potion"
Or cheat in 999 of them
And defeat the purpose of the limitation
Yeah but 10 seconds godmode, doesnt that sound really op and considering you get 8, that's real op
Granted, it inflicts potion sickness
So somebody can just get a ton of them
well that's the issue innit
so you can't become perma-invincible
^
You can slap on philosopher's stone or its upgrades to make it even more powerful
is the potion sickness shortened or something? Philo said 30 seconds
but regular sickness is 60
maybe make a way to farm it but make it harder?
i was thinking fighting Statis but he's like dead i think
oo, nah I think I just didn't know that
That does seem pretty strong
tbf it's just 5 seconds so, easy to miss 
so you only need to dodge things every 15 seconds because the buff is 10 seconds long. Kind of op tbh
Make it so you need to fight more Slime Gods at once in order to get Jam drops
First time you fight him you get Jam, but next time you gotta fight 2 Slime Gods to get a set of Jam, and after that you gotta fight 3 Slime Gods to get another set of Jam
This is a good idea with no flaws
I wouldn't mind if it was given the regular sickness timer and philosopher stone reduction to offset it being fully available
Assuming that's a good balance point
This is a good idea with no flaws
200 NPC limit

If you got a powerful weapon and some jam you can sit back and relax because you're only taking damage for 20 seconds because of 10 seconds invincibility and 30 seconds potion sickness. I can imagine this being SUPER op in scal because you can just negate the bullet hell
It turns the bullet hell into a firework show

Technically you can do that already if you just save your jam until scal
Can't have more than 200 NPCs alive in the world at the same time
Just change the Jam into a different type of potion 
However there's no earth-crushing risk involved if the Jams were renewable
super artificially limited
It's current design is
and relies on limited use mechanics
It's not even limited use
But also, nobody fights SG unless they are in super dire need of a weapon, because WoF is easy with a good arena
Limited use as in limited per world
Isn't it also a little strange for there to be 2 different avenues of limited use freebie bossing between jam and the guns
I fight every boss every playthrough for completion's sake
I fight Slime God because it's easy :p
I do not fight it for that reason
i fight SG because i struggle against WOF and statigel makes it easier

I wanna love statigel armor but the fact that the jump is AFTER rocket boots really kills me
i thought that got fixed
Nay
/changed
But imagine you're a godlike dragon and you are fighting a puny mortal human and then he just drinks jam and completely disregards your dash
Well
Maybe that's an issue with yharon's dashes being too predictable

Please don't make Yharon's dashes harder to dodge
Y'know what'd be cool? If you could customize your flight order based on accessory position.
If you put wings in a higher acc slot than BoB, wings would go first, if you put BoB higher, the jumps would go first 
He's not a puny human
Hmm, that would be very cool
The PC is literally a god-slayer slayer
Harder? no. but having him hang infront of you for 5 seconds before charging is kinda too predictable
The problem isn't yharon's dashes lol it's the invincibility cheese from a pre-hm item 
(s'more like, 0.8 seconds iirc, but aight)
long enough to register and counter with jam
Jam time
we jammin'
I would be more fine with this suggestion if it also came with a Jam nerf
i hope you like jammin' too
Make it really hard to use, really situational
but renewable
I agree
or just turn it into Rejuvenation Potion 2.0 
I think jam should have decreased duration and a bit increased potion sickness and also have it harder to use so it requires actual skill instead of "im birb who deals 500 damage"
"oh cool ima just eat jam"
"wtf man"
A healing potion that'd heal less health + mana than regular rejuvenation potions but give extra iframes while the potion is on cooldown
So more like cross necklace than cheese invincibility
I think this whole jam availability "fix" should come with a review of some of the most telegraphed attacks in the game (I.e. yharon charge, main profaned guardian charge) and try and make them less so
It has a really funny and somewhat poetic balance currently
also jams should probably be completely disabled if scal is alive
It is godmode on demand, you can use it to bypass Yharon dashes
but everybody is too afraid to use it cuz you only have so many
That's just a band-aid fix Chrono
I think the "well on scal it's different" changes are kinda cheap
Setting arbitrary rules is stupid
Why bother with jam vs Yharon when aegis dashing:
- Definitely doesn't feel limited
- Can fill your rage when continuously used to negate Yharon's dashes
- Straight up is better in all ways
- doesn't activate potion sickness
I also don't think making attacks less telegraphed is
a good thing
at all
cus big dragon
Guys lets make everything random and untelegraphed 
donuts charges
Donut

Why bother with jam when
Godmode on cheat sheet go brr
It's literally the same thing but more convenient
butcher meme
Either way
Just rework Purified Jam entirely (no longer limited but does a different thing) or just
Banish them
Purified Jam is like the RE limited use weapons. A large portion of the player base doesn’t use it, and it needs to be changed.
Limited stuff gives this artificial need to dsave up for the best moment
but that moment doesn't exist
And throughout your pt, that moment often won't come
And they end up belong in garbage
The limitation should definitely be removed
At least for RE weapons, just make them only usable once in boss fights
And not limiting their ammo
I think this whole jam availability "fix" should come with a review of some of the most telegraphed attacks in the game (I.e. yharon charge, main profaned guardian charge) and try and make them less so
@hollow sierra There’s already a ton of attacks in Calamity that have no Telegraph and deal a lot of damage. See also Death Mode DoG and how he had to be changed so many times for when he comes out of laser wall phase. Don’t start reverting those changes that actually give the player a chance to know what’s going on with the fight.
actually just today i got killed by DoG spawning ontop of me after a laser grid
Yeah
The enemy hit you Bc you didn’t know what they were doing? Welp die.
less telegraphed doesn't necessarily mean more random or more difficult, in yharon's case there's really no reason for him to sit infront of you for a few seconds before charging
As one wise man said: "Balance your item around the game, and don't balance your game around a single item."
paraphrased because memory is a fuck
Fs in chat for synoid gammacor
anyway
This turned out to be a much bigger thing that i initially thought
i don't even know how to edit my suggestion to reflect any of what we've talked about
I think personally the suggestion is valid enough now
After all, by the end of the game you have health pots that can heal half your hp instantly
more like a third since you're probably using blood core and affliction, but point is still there
I’ve never used affliction tbh
I enjoy it, its like competitively good solo and in groups everybody is just so happy that you have it on
a real feel good accessory
I’ve just like...looked at the stat bonuses once, went why would I use this over anything I have currently and never looked back really.
i think i usually end up with boots, core, sponge, affliction, sun ring, yharim's gift and (insert class item here)
or aegis over gift
I think this whole jam availability "fix" should come with a review of some of the most telegraphed attacks in the game (I.e. yharon charge, main profaned guardian charge) and try and make them less so
@hollow sierra well lowering those makes the fights considerably harder, which can be an issue
I think jam's short cooldown compounds the telegraphed attack cheese
So it should probably have the regular cooldown
so you don't have it reliably for every time the attack is coming up
@ashen warren Retro/Trippy lighting.
Automatically disables all screen shaders iirc
(including ML's)
tried that but somehow my frame rate was still the same as not having those lighting modes
You were still getting frame drops in those instances?
(I'm the kinda guy who gets 60FPS max in most games including Terraria so this sounds like a real first world problem that you're only getting 90FPS
)
but
i think if youre playing in 60 fps, you will still be affected by the frame drops from them nonetheless
yeah you could include in your sugg's reason that even when tryin to disable em with those lighting modes, you get frame drops
Might be helpful for the devs to narrow down the problem, maybe?
I read somewhere that even if you cap your fps lower, it wont reduce frame drops
yeah ok
frame skip off players 
terraria can only run in 60 fps
true and why in gods name would you need to run terraria faster than that
Ah here it is
Not relevant for here cuz it's an upcoming change
ok
Wait for the update to release first then it's free reign
yee
not the right channel for that
Whats a blue check
It's explained in the pins
It says, if it's voted for again, it's more likely for the devs to start working on it
If anything it means it's more likely to be implemented since it shows that the community clearly cares more about that topic
Remember that things don't get implemented straight away
Plus even a 👍 isn't any guarantee of implementation
so I know I'm a dev but I'm on the fence about this idea and want to know how the community would take it, so I'm going to posit a suggestion here
Alr go for it 
just add it to the mod ozz smh my head, checking what people think and looking from actual criticism is for losers
Give Supreme Calamitas a spawning animation / other intro that lasts the full length of the song's intro.
To be clear, this intro only plays the very first time the Eye of Extinction is used via left click. Right click always plays the intro.
?
The opening of Stained, Brutal Calamity is positively phenomenal. The first time you get to SCal the player should be feeling, "this is it, this is the final boss." Allowing the song to play from the beginning while, say, the arena slowly builds itself and the sky slowly darkens would amplify the intense climactic feeling of finally being in the ring with the Witch.
Also a way to include the climax should be done
Kind of like how mor does it where when the boss reaches a certain phase the music skips ahead to exactly the point
so, the bit that normally plays during bh1 would be its own intro section then?
And what im talking abt is the part right before acceptance
bh1 starts at the point in the song where it currently does
I'm talking about the first 11 seconds or so
The opening drum beats and horns
could be epic once she gets her human sprite
Good sugg
Human sprite more like very soon ™️ 
Give Supreme Calamitas a spawning animation / other intro that lasts the full length of the song's intro.
To be clear, this intro only plays the very first time the Eye of Extinction is used via left click. Right click always plays the intro.
?
The opening of Stained, Brutal Calamity is positively phenomenal. The first time you get to SCal the player should be feeling, "this is it, this is the final boss." Allowing the song to play from the beginning while, say, the arena slowly builds itself and the sky slowly darkens would amplify the intense climactic feeling of finally being in the ring with the Witch.
y e s
When the Calamity Bells hit, she starts shooting at you, like currently
Please ozz
i do like
only a first time thing right?
So she would just start her BH after that scene?
oh, yeah
i forgot that there's a bit before where bh1 starts in the actual video
that would be epic in that case
yeah
ye theres some voice acting before it starts
No, not the voice acting
There's like
12 seconds of music before the part where bh1 starts.
there's a bit in between the VA and bh1
I know thats not the part you mean, I thought its what demik was referring too
Edgy supreme
Couldn't leave us well enough one could you
Everything was going we but then
killed me and I became an 

:echsmile:
Sugg to make scal less edgy.
I could clip that part of the song in audacity to attach to the suggestion if people would prefer that
that would probably be a good idea
Ozz making quality suggs 
Actually ozz
Now that you said it
Some boss summoning can get the similar treatment to your scal sugg, that by giving anim to right click on summon it
Yeah I agree but there have already been numerous "boss spawn/death animation" suggestions
deus animation was a good step in that direction
People seem to universally agree they're a good ide
However I'm specifically bringing this one up because there's a part of the music we never hear in game
they are often a good idea, yes
the issue is just that they would probably come under the "large effort" don't
for big animations and all that
specifically for death animations
discord please
What I'm saying is
Bosses like cultist, provi or yharon
They could probably have their summon items treated like ozz's sugg
Left click after the first encounter will immediately make them dive into the action
alright I have the sound file so time to post the suggestion I guess


there
i clipped the first 15 seconds of the song and faded out the part immediately after what i'm talking about
Epik
(public sugg instead of devmocracy?)
The public will decide your fate.
read my rationale before I posted the suggestion
devmocracy would just be
"yeah cool idea ok we'll code it sometime"
i want to know how strong community support is for it
as a guiding factor for the priorities when implementing human scal
like, do we give the whole fight a facelift

or just put in the human sprite and call it a day
Alright
Didn't fab say the fight is already planned be reworked with the resprite
(I personally approve massively as you could tell from the fact that, I have this exact suggestion in my own doc)

(i stole it from you btw get rekt in your own domain)
Devs stealing suggs smh
I mean, here or devmocracy, it'll most likely still need to go through Fab, since it's boss territory.
(
)
one dev steals another dev's suggestion to post to the public so the devs know what to do
truly the highest tier of intrigue


I'm sure Fab would have 0 problem with it, especially if it only occurs on the first summoning
Yeah. Just as a means of making sure he knows about it before it'd be implemented.
( with right click ofc if you want to see it again )
I'm just gonna always right click because I suck at scal and I'd rather take a good look at her everytime she'd spawn
Devmocracy 
i legit do that every time i fight yharon or scal
sit there for 5 seconds and take deep breaths
Mhm
(I can already imagine a cool summoning sequence)
Obviously what we do is fill the arena with custom background walls, which render purely as shader, meaning the world outside the box is normal and the background within is a gateway to blackest oblivion. This also lets you see SCal's projectiles very easily, but only while they're in the box.
Obviously.
pog
while we're at it, can we make yharon's arena flarenadoes border slowly rise up as he spawns?
that's already planned actually
There's code in the works to make them work much more nicely overall
nice
There's no actual reasoning behind your sugg. @sage badge
Yeah you need to add some more clear reasoning
Oh, shoot I thought I had it real clear...
I kinda lean towards rouge due to the sets being easy to get when you first start a world
wait what, the first cross class set is wulfrum
And their material costs encourage rapid exploration
and thats easy for all classes
Oh, shoot I thought I had it real clear...
it's much more focused on what it would be, and less about why it needs to be
mhm
isn't wulfrum a pain in the butt to get?
like why should there be more
after the recent changes
energy cores kinda sock to get iirc
Most times for me getting metal sets is easier than wulfrum
i mean the difficulty to get is the same for all classes
rogue doesnt have a metal set
For even better defense
If I'm summoner
Too many posts at once
I knew that
Wulfrum is a pain with how far the enemies spawn from, spawn and they're more tough to deal with
I wanna make a suggestion about AS spin telegraph
But i don't know what to choose as an argument
why do Wulfrum Knives sell for 10 silver when you craft them with 1 wulfrum scrap worth 80 copper
ah
that's a 10x sell value increase.
rip 

sugg posting time
Can I type biome ideas or is that taboo?
that is probably a no-no
because that would fall under the "big-effort" don't
there's a doc in the pins of things you can and can't suggest, go have a look at that
Yeah I skimmed through it
As in whole new biomes? Definitely a don't.
^
@hollow shell
another thing I discovered about the retro/trippy lighting
this only applies into the astral infection underground, so retro and trippy makes my frames drop more than color/white. My assumption is probably because retro and trippy allows you to see more blocks and the background on your screen therefore the gpu has to render more whereas color/white makes the environment darker sp less information can be viewed. Conlusion: Underground Astral Infection background is pretty laggy
so I don't think the real issue is with the screen shader but screen shader is still a minor reason
underground astral with retro/trippy(no screen shaders but more light): 80-90fps
underground astral with color/white(has screen shaders but less light): 90-110fps
I don't think it's visibility/lighting as much as it is just optimized code
if I had to guess
i.e. Color/White is just programmed more efficiently
probably
@hollow shell surprisingly it's visibility
when I zoom in in retro/trippy my frames per sec increases
cause zooming in means less pixels to render
I even tested this in vanilla terraria with other biomes like underground desert and got consistent results
Alright then
so I should probably rename my sugg to config to disable screen shaders in color/white mode because retro/trippy does the complete opposite of what you would expect
wait do Astral Monoliths not have glowmasks
very faint
would be a bit clearer if there wasn't a light source off to the right
yea try taking a picture of the trees with no other light sources, preferably with an enemy nearby for comparison
"I'm not really good at adding reasons" is padding text
It shouldn't be in the sugg
It is
and uhhh, this sugg is really weak overall
well, at least he explained why it's weak so it's all good 
I think it's fun for a buff to have a downside, even an insignificant one
@manic aspen Prolly should try to come up with more reasoning, and remove the line about how your reason is weak
i think its better if i show a video comparing the brightness but that would mean I have to resugg again
nah all you really need is a picture of a monolith with an enemy on screen and no external light source (torches, light pets, potions etc.)
(also at night so it's actually dark)
you get a little hole if you're careful with the needle
Yharim's Stimulants is literally the alpha of all buff potions for Yharim himself, injecting it would not make you bleed due to the sheer strength you get from it
bruh
I always saw Yharims stimulants as a more unhealthy steroid type off bost rather than a carefully injected medical vaccine
same lol
so you might as well just delete the sugg anyway
i mean that's the reason i had the sugg
there's no point in deleting it, it's either going to survive in voting or not
because other people might agree with wombat
we might as well remove the regen from yharims instead of giving a debuff
are there any other stimulant type items in calamity
nop
the Astral Injection
oh that
what does that do
It damages you for uh
5 health
mhm
then why should yharim stims do that too
Mana flower is even more obsolete than it was before from that
could probably change your sugg to making Stimulants damage you for a slight amount, cause that'd probably be more accurate to real life than making you bleed for a few seconds+would be more consistent with Injection, which is also a buff that you inject yourself with
fair
Nerfing injection basically
i added to the suggestion
would that really make any impact on gameplay though
no i meant changing your sugg to be about making Stimulants damage you like how Injection does, not to make both Stimulants and Injection inflict Bleeding
ive done that
but ive had to remove most of the reaasoning
making it unacceptable, of course
Bleed for 5 seconds is only like 20 health if you're using dps accesories and around I guess 50 with tank
bleeding just stops life regen
so it's actually worse than just losing 5 health
Well they're both basically nothing is what I'm trying to say
as an injection actually is.
it's only pain for like the first 2 seconds
it's just a minor inconvenience if you know what i mean
But then the soreness comes in and then you can't use your right arm for who knows how long
but this is kind of against terraria's whole thing
the player is supposed to be kind of resilient
but then again they cant even swim
i don't know honestly
Old Duke being optional but difficult is literally the idea behind the boss.
i mean it doesnt give it justice
old duke is such a good boss
but making the boss skippable and be butchered by items aquired after DoG fight is just 
That's when his weapons aren't considered viable though, think this over again.
The concept is that you fight a difficult boss for its tier, and in turn get powerful stuff.
If you really think its weapons aren't strong enough, suggest buffs to them instead.
huh
you can literally apply this to every other optional cal boss
^
i mean its one part of the problem
then suggest buffing the drops
because the problem clearly isn't OD being optional here
if it was, then it should apply to every other ones like aureus, levi, pbg, etc.
"almost" every post ML bossess are to be fought in order to either get good items to craft more items
old duke is just you get item fight DoG it let dust set in
also making OD mandatory kinda messes with the non-linearity
OD doesn't drop craftables.
hell, you don't even need to fight any other post-ml boss to fight the final one, yharon
for scal, you just need to beat 2 up and you're already capable of fighting her
although power scaling does throw a wrench in that plan
fighting yharon with ark of the elements ain't gonna look pretty
yea, but it's still non-linearity regardless 
isnt fetid emesis is needed for sdfmg
whereas old duke can be safely skipped with just polter drops, abyss, and stratus gear
You fight difficult boss without linearity, if you succeed you get the loot from the aftermath.
hell, you don't even need to fight any other post-ml boss to fight the final one, yharon
@zenith hazel would you do that? (in a manner of question no intentional passive agression)
I could but would I? no because I prefer one playstyle over the other
Asking whether or not Brav would do it doesn't mean anything when someone else could.
people can fight yharon first for all I know
for casuals they wont do this for hardcore players they might
Comparatively, old duke does have the least value as a post moon lord boss regarding reason to fight him
exactly
Providence, DoG, and Yharon fit within the power scale
you cant craft items dropped by him
donuts are mandatory
sentinels are important if you don't want sentinels phase to slam you in the dog fight
fetid emesis is needed for sdfmg
the accessory is something
dragonfolly and polter have ripper upgrades
then you can suggest doing smth with his gear
because him being mandatory doesn’t help much
tbh i was gonna suggest that old duke become pre-ML due to THEME and necessarity
predictive dashes with pre-ml mobility hmmm
You really only fight OD for 2 reasons, to slam DoG because the drops are stronk or to craft SDFMG if you like that gun better than the others
or because you're a stickler for progression
wait if I suggest items to be craftable with OD's dropped items
would that fall unto suggesting more items?

Duke already fills the role
@cobalt pewter I know that is why i didnt suggest it
move rav and pbg
or 2 years ago rather
he might've been between cultist and ML
but that's the past
Oh yeah i just remembered was the plans for armageddon not having an icon cancelled
because after reading the don't suggest, special effects (defiled rune etc) was not to be given icons is wrote there
For the double jump one you could add that statigel has one too that activates after
interesting reasoning
but, if the player can kill AS pre HM, they should be rewarded
and why is that bad
Bro
they killed a HM boss, in pre HM
good for them
AS already has pierce resistance
they did the work and got the reward
Bro I did it and am not even that good
Make AS immune to damage
It'd be impossible with out jesters arrows or javelins
Genocide route
yes
yes
you should also remember that killing AS pre-hardmode requires dodging a Hardmode boss with pre-hardmode levels of mobility
with good arena, hook, and balloon, you can kill AS regardless of your weapon, just a matter of kill time
technically I could but the sugg is still valid
i mean is it really valid when there's already a simple solution to the problem you're proposing
let the voters decide ig
I mean it would be neat i guess but just set your bed next to your arena..?

Am I the only one that thinks that phase 2 ravager is bullshit?
He shouldn't have the missle in his second phase
Too many things going on
It's only bs to me in defiled death but you could also use fart in a bottle with the sharkron balloon with
Gabe TF2
@ashen warren that would also be good for SCal during boss rush, so you dont need to rush back to right spot after killing providence
I mean true
maybe gonna rename sugg to include with the scal scenario you mentioned
not now though
@quick relic He doesn't have the missile in 2nd phase
Unless it's lingering from the first. He doesn't shoot any more of em
Just had a random idea
You know how the Super Dummy exists to test DPS?
Well, what if we had something like that
But with contact damage to test DR
Attack dummy?
stat meter shows DR @gusty geode
Yeah, but you might wanna know what the numbers mean in practice while in a controlled environment
Uh I mean
what? it means you take that much less damage
You can suggest it yeah, tho I think it's easier to calculate reduced damage than it is to find DPS without.. evidence/practice
The wiki doesn't say if dr applies before or after defense so that's really the only question there
Really the concept of NPCs designed for training could be taken miles further than this but I'm trying to keep this somewhat contained
Yeah, you could do the math on how much your DR would reduce damage from a particular enemy/boss
But by that logic you could also just do the math on how much DPS you're doing based on the weapon's stats and your own bonuses
That'd be a heck of a lot harder tho
I don't think those statements are equal because weapons have a bunch of special mechanics that don't show in basic math
but damage you take does
^
yeah
like afterhit effects
such as with feralthorn claymore
but then again
who really uses feralthorn claymore

either way, point stands
(you may wanna say something like "adjustable DR and defense" so people don't assume it's fixed) @unreal viper
Fair
Could also use it to test the DPS of on-hit effects from accs
Something I found recently is that you can make Super Dummy to deal contact damage with Molecular Manipulator at all, and it also triggers on-hit effects, but of course, it isn't the same as 0 defense due Molecular Manipulator can boost or reduce defense by 20, and its powered by chance %.
Yeah and Manip is pretty unreliable
and can set the Dummy's damage to like 2000
Yes.
Can instakill you sometimes, or even have knockback, reduce/increase sprite size.
manip is a fun weapon
@ashen warren Do you have any reason for your suggestion beyond the "unrealistic physics"?
cuz, that's all you mention
yea, it'd help balance out the flamethrower subclass
How, though?
i didnt really put much thought into it actually
it just popped up in my mind (like most of my ideas
) and i liked it
welp off to delet
@round minnow You can't make suggestions about respriting things based on their quality.
Those two bosses are getting resprites soon anyway. They're somewhat big projects (especially Yharon) so they're taking a while
It is
ig it is
both yharon and brimmy have wip resprites
Yes.
brimmy just needs animation iirc
Brim resprite was even sent in #mod-announcements
(4 months ago)
https://cdn.discordapp.com/attachments/226068663663329282/726936130896789554/brim.png
some of the spoilers being uh, Brimmy with a spoon.
Guess he must've missed it
Yeah the spoon isn't staying lol
comically large spoon
if I can't get the spoon as a secret item I'm quitting
Nah it's just comically small brimmy
its made with draedon materials? 
do I see upcoming sprites
ye
if I can't get the spoon as a secret item I'm quitting
1/1000 chance for brimmy to drop a spoon on death, it does nothing but sit in your inventory other than doing whatever a spoon does
like
making spoon noises
eating spoon food
being a spoon
idk, boosts some food items on 1.4?

since its maybe intended to eat icecream or something else with a spoon.
but thats planning for too much.
decreases the chance to consume food/potions
okay why are we talking about spoons
brim resprite got brought up
because of brimmy


1/1000 chance for brimmy to drop a spoon on death, it does nothing but sit in your inventory other than doing whatever a spoon does
spoon spikes the power of Ice Cream sky-high
thank you and good night (not actually good night but bye)
🛫
ech
See ya
how about that spoon being a vanity where you put it at your back like a sword
anyway i'm just gonna delete this sugg because there's no way it's salvageable
anyway
anyway back on topic
Malik said he'd delete his but I'll just exclam it
cuz, it is potentially salvagable if he can think of some reasoning
ye
oki
why are you smal now
The incident.
Anyway @quick relic Aquatic Scourge does have pierce resistance, the same resistance we give to Destroyer and SW and AD
EDIT: https://calamitymod.gamepedia.com/Aquatic_Scourge#Resistances
also isn't the point of AS spawning in prehm so that if you can kill it then you get the good loots
nonlinearity and all that
EoW has granade resistance too.
Indeed AS also has grenade resistance yeah
SW and Destroyer and AD and CosGuards too
(we've got universal function for both pierce and grenade resists so they're easy to apply en masse)
hmm, nice
also isn't the point of AS spawning in prehm so that if you can kill it then you get the good loots
yea, same with Anahita & Leviathan
and others
lol

Anyway yeah
Do you have gameplay experience to back your sugg up, Bad Joke, or is it just that you didn't see pierce resist on the wiki and assumed it was possible?
also iirc there is something with calamity nerfing piercing globally
Ah good it is on the wiki
https://calamitymod.gamepedia.com/Aquatic_Scourge#Resistances
ah, I'm wrong
@maiden raft that isn't the channel for that
@maiden raft Prolly wanna go to #help-advice-read-pins
^
yeah
no
uhh


the snippet doesn't say to go to sugg posting for help
well #suggestions-posting is for posting suggested changes to the mod or server
#help-advice-read-pins is where you go when you need help with something
(please read channel names
)
Just ignore that those two have been in posting far beyond 24 hours.

@crisp hazel you could just compress all your reasons into a list of all the other items that are craftable, instead of a new line for each weapon
Also the aqua scepter isn't used to craft the night's ray.
...that wasn't what I meant
But it is used for the ultra liquidator, which is a material for I don't know what
So your point still stands
...that wasn't what I meant
I know, that message was meant for him, not you
Ok. I'll modify the aqua scepter one to include the Ultra Liquidator
I meant having all of the weapons used in your example in a single line, like "all of (listed weapons) are used to craft other things"
That does make more sense
The Ultra Liquidator is in fact a material for the Vivid Clarity, and the Night's Ray is in the crafting tree of the Vivid Clarity
Huh
Also lockboxes exist
There's that, but most of the craftable weapons found in the dungeon are part of a big crafting tree (Muramasa to Exo Blade)
All of the weps, except funny flail and valor end up big yeah
Weird that the blue moon and the ball'o'hurt/meatball aren't part of the recipe for the dragon pow
The pre-hm flails should all combine in the same way that broadswords, shortswords, bows and staves do
there aren't very many pre-hm flails to begin with though
More flails than there are bows in the lunarian bow recipe
fair enough then, just be sure to provide good reasoning
Light's bane, Blade of Grass, Muramasa, Fiery Greatsword
Ball o hurt, Yatevo bloom, Blue moon, Sunfury. It fits perfectly.
All of which are flails nowhere in the recipe for the dragon pow
I believe the reason for it not existing prior is due to how that tier has one weapon per class, except for shortswords
and since shortswords are melee as well, you may have better luck suggesting about a gun or summon
Oh, the sunfury is in it, in the tumbleweed
Terra flail, elemental flail, exo flail
that tier has one weapon per class
Wait let me ask what's the one for rogue?
rogue and summoner are exceptions, as usual
@placid forge calamity itself can't change what;s on the mod browser
plus this is how it is
there's nothing that can be done
That's literally impossible to accomplish.
music mod thicc = long download
it's naturally big
and from the sound of your sugg are you on mac or linux?
windows
there's no way to make it faster
ah
other than compressing the songs more
the most I can reccomend then is using a mirror download

Convert music to MIDI
or getting better internet
The only way to make it potentially faster is to have a better internet connection
a
either way your sugg isn't something calamity can change so I've deleted it
I need to fix this.
has passed for future reference Ig.
thats
gers
can I suggest to add some kind of adjustment to the time gap between the first and double tap before triggering a dash since I keep unintentionally dashing while maneuvering between projectiles
and possibly anadjustment to the keys assigned for dashing because currentlyif you for example hold left move jey and then press right move key twice you will dash to the left. Might be just me but I hope there is an option to disable that
You're prolly just gonna have to get clever with the Ball And Chain for your first qualm
The second one is a bug that I'm not sure we can fix but I've surprisingly never experienced it before, at least not that I can remember
second one is a vanilla bug yeah
I never even knew Plaguebringer's hitboxes are in the wings
That's vanilla bug yes
Just wanna comment that I brought up this latest suggestion in dev to check if it was an oversight.
that would be important
Fuck, done now.
👍
How long would a sugg be voted in dev after being delivered?
At least 2 days, if you just have a check by then it means the vote was neutral.

Was asking since the Legendary sugg didn't get anything past 2 days after deliverance

hm?
a vote can be neutral if the devs either had no strong opinion on it one way or another, or if the vote was split between approvals and rejections
at least, to my understanding
has to be 2 votes in the lead either direction
i think the point about it not being 100% drop rate is kinda moot because it's a 98% drop rate instead lol
it's a 98% drop rate instead
why does that exist

@wispy heron yea, it's a 98% chance
I'd say just change the sugg to make shark fins drop a lot more
A month or two from now, in changelogs:
Sharks can now drop up to 4 Fins each
what if you could craft them from urchin stingers + some other ocean material, like starfish or coral or seashell
Would make no much sense
no much sense?
i disagree about crafting them from a logical standpoint because like...they're shark fins, you don't "make" shark fins
but more drop rates would be good
what about finding them in the sunken sea lab? It currently has no special items in the chests, and just has the large prism as its only real value besides looking cool.
i disagree about crafting them from a logical standpoint because like...they're shark fins, you don't "make" shark fins
is that a challenge
what about finding them in the sunken sea lab?
i don't remember if any dudes drop shark fins in the sunken sea, if they do then that would be kewl but if not then it would also be kinda weird
no they dont :(, but i might make a sugg soon about putting some item of value in the SS
yes but why...
why would i do that...
It literally takes <5 minutes
its fine in pre hm but in hm sharks never seem to spawn :(
what ill have thousands of is urchin stingers and like two shark fins
i farmed them for 2+ hours and only had 4 sharks spawn
(X) Doubt
well more than 4 but no where near enough
The boss is too fast and hits too hard
300 fucking damage with a dash thats almost impossible to dodge with out a rod of discord

Defense means pretty much nothing just use a dash???
Not really
it is low
what's your exact build
I've seen higher defense numbers like pre boss hardmode
And 99 is pretty low
Does the empyrean armor have lower defense than the other lunar armors?
it has 71
for dragonfolly, you just need two rows of long platforms one for landing and one for grappling
and solar has 78
I have the Absorber, Asgards Valor, Seraph tracers, Void of Extinction, Dark gods sheath, Vampiric Tailsman and the Aamalgamated Brain
and keep moving diagonally
that looks alright
It's really the minions I've a problem with
Should a minion do as much damage as the boss?
no
(also hey A Bad Joke did you see my ping about AS's piercing?)
The minion's contacts on death is only 255 damage though and its charge is significantly less also?
yeah I did
the annoying thing about DF is that it does those beacon thingies
I dont even know what they are
and it does limit your space which makes you more likely to get hit by the homing projectiles
They're pretty much sharknaodes
(well if you saw it, you didn't respond to it)
but more obnoxious
Aren't sharknaodes bigger and more annoying cuz they wiggle
The lightning pillars in Dragonfolly's fight are to prep you for Yharon
Folly shoots out a homing projectile that spawns the pillar when it impacts you
which allows you to lead them out of the way
hmmm can the dragonfolly at least have some similarities like how yharon has homing flarenadoes before it becomes a big infernado
cause the beacons usually just come out of nowhere
They uh, don't
If u look closely u can see a circle and when it tofuwhes u the beacon spaens
There is a projectile that homes in on you and spawns the pillars when it makes contact...
I'm pretty sure if I had auric armor
Scal would do less damage for most of her attacks
these things? @hollow shell
dragonfolly's dash is kinda the same as yharon's
No those're just normal projectiles
sits infront of you for a few seconds, near impossible to dodge
Here lemme get a clipperoni
Also didn't they nerf the seraph tracers?
i think the heads up you're given is kind of saying "hey, tp out of there"
ah I think I see the difference
Scal would do less damage for most of her attacks
@quick relic ofc it will due how defense mechanic works on terraria, and also how defense reduction also works too.
Dragonfolly is literally only dashes
but when you're moving and they're moving you can't really notice it
Yeah it's made of dust and does the big pulse rings
Can the game expect you to have normality relocalizer by the time you fight dragonfolly and should it be designed in a way that requires it
And they aren’t even hard to dodge, you can use slime mount or drop through platforms
You can see the pillar-spawning ring thing chase the player for a bit here
https://youtu.be/TrJImHtyF2I?t=35
Attempts: 139
Totally needed the combination of duke and siren, thanks
fantastic thumbnail btw
nice thumbnail 
Lmfao
It happened with the resprite.
huh never really noticed then
I think the problem is they're just made of dust
so if you're using something like Elemental Blaster it gets cucked
visually
those thumbnails literally became a competition
@hollow shell where would #suggestions-voting message be delivered actually?
Or at least something like this.
uhhh I could bring it up in dev's sugg_disc and mod corner
iunno if a solid vote is needed cuz like I'll just do it right away of the people I ask don't have solid objections
Mmmmm aighty.
I was thinkin 📝
I'd go for 🛠️
Oh yeah, might wanna propose that as the emote then.
📨 or 📦 could also work
as in, the suggestion's implementation is coming
I am thinkin something with a writing/documentation aesthetic
like 🗄️ or 📄 or 🗓️
as in, it's in the devs' plans
or if we wanna get cute about it
📓
because it's got the writing vibe and it has a checkerboard pattern like 🏁, to show that it's as good as done
The last one is eh
okay fair enough
page facing up looking kinda sex tho
Don't understand why it's facing up though
... we could go 🎆, celebratory, or 🌞, for star aesthetic and good vibes
that was a joke...
But it works tho
is also good vibes then
👍 for what devs like
❤️ for what devs like so much that they're doing it
The year is 2025; Suggestions is divided among 27 channels, each with their own rules, codes, and emojis.
Thirty-two bots, thirteen moderators, three Roverdrives and an unpaid intern manage the behemoth.
We've begun the cloning process
There's twenty one Fabsols, with varying levels of sobriety
None of them completely so.
We just removed the blood; it's all alcohol
How much clones of me are there
Negative one

^ Sorry, you had to be sacrificed.
More than Fargo's
1 bil
There's too many 
unlike the AS sugg and the potential Rav sugg
I mean it could be a bug but, it'd be a lot harder for me to fact check with just the source
than the others.
Tbh, there's more space during the laser attack than cocoon attacks 
so, uh, about changes about suggestion emotes, uh, 📓 looks like 🏁
(indeed, that was the point)
I bring forth hive mind
so, uh, about changes about suggestion emotes, uh, 📓 looks like 🏁
And that is exactly why I didn't like it
like, 🟥 for not approved.
but it kinda looks the same.
yeah, looks the same.
🚫 works fine, means something I guess.
⚠️ could work as ❗ ?
Why are you suggesting these changes
⚠️ ech is coming
Imo all of the current emojis are fine
We need a new emote for adding to the to-do list
not suggesting anyways.
Ye there's no need to change them
We ain't reconsidering the others

Ok now I sincerely hope that there will be three Roverdrives
@radiant meadow We're making it four Roverdrives just because you complained
Then I'm kicking three
You're becoming the fourth 
Then we'll make some more
"in 2020, they made you put this on
picture of a mask
in 2021, they'll make you put this on
roverdrive costume"
's enough off topic for now though
Yeah yeah whatever
yeah prolly
I think it's after getting hit in the head or after a certain health threshhold
whichever comes first
(threshhold being like 99.8% or something)
Yeah it's based on health
So you could prolly get in like 20 hits if you're using P90 w/ muskets
Oh, this was in the wrong chat
sry
It's aight
This seems really strange though
Iron Heart shouldn't boost the damage way higher than intended
it enforces a minimum damage
or maybe moving Bloom Stone to Plantera
It sounds like he wants stuff like hornets and jungle spiked slimes to do 500+ damage to me?
And you can tell that this person is not receiving the minimum damage because of the sound that plays, it's the over-min damage sound (i.e. it's unaffected)
No, reread his sugg Ben
"lowering the scaling amount by a few inches so enemies and projectiles like sand balls and Hornet / Jungle Slime stingers deal 500+ damage with 400 Max HP, for example"
I think it can be improved by lowering the scaling amount by a few inches so enemies and projectiles like sand balls and Hornet / Jungle Slime stingers deal 500+ damage with 400 Max HP
He thinks it can be improved so that stuff one shots you.
could be rephrased
That's how it is worded
Prolly missing a "don't" somewhere
@ashen warren
Might wanna look over that sentence and also I have no idea what's going on because Iron Heart shouldn't be doing that
@gusty scarab mind explaining why she's hard?
The one that was just quoted above
wait never mind, is it good now?
Yes that's better
thanks!
That makes more sense.
And yes pupseal I would definitely appreciate more elaboration than "it is too hard"


for good vibes