#suggestions-discussion
1 messages Β· Page 1012 of 1
Lower dps
Gonna need boss kill times
dps means nothing
Or at least it does not mean as much as kill times do
DPS can be very misleading if you're using it against dummies and not actually against bosses
theres already some plans for terra disk iirc
calamity scales the defense/DR of the boss based on murder time
That effect's pretty negligible tho Lorax
The rebalances update, you say
Ah I see
I'll just delete it
o.. kay
it's already planned so there really isn't a point for the sugg to stay
also we might need to organize this whole buff/nerf thing for suggestions a bit better
How so
like here's the thing
when someone makes that sort of sugg, testers will see if it is valid through boss tests and such, there's no need for the sugg to reach 200 stars even
π€ Hm
if the wep is fine then testers can say it's fine (the sugg can probably go into voting but it's not like we're gonna do anything about it if it reaches dev), but if it isn't then we'll just say "oh we'll just buff/nerf this for next update, ty for the heads up" and promptly delete it
it just kinda feels redundant
so we kinda talked about a solution in dev where whenever someone needs to make this sort of suggestion, they can just ping one of the testers to validate what they're saying, no need to put one in to posting
Should we do something like
deliver balance suggs to #test_reference immediately after leaving posting, instead of going to #suggestions-voting?
yeah that's usually the process
we see something like that in posting, we just forward it to test hq/ref in order to alert the other testers
Alright, we can try to set up some system for that once Amber gets the bots back online
yea what I'm trying to achieve here is to not clog voting with balance suggestions when they can be either approved/denied right when they're posted
so either people can ping testers to check for this sort of thing or we can come up with a different approach
maybe asking before posting the sugg
like ask after the opinions of the testers in sugg disc
that's... what I'm trying to do
most of the time for rebalancing, items don't really need a full suggestion
honestly all people need to do is just yell "yo this wep sucks ass lmao" in cal talk and there's a chance we will look into it lole
not that it's a good approach or anything because there will be some wrong opinions byeah
"wrong opinions"
Epic gaming.
I was thinking of a suggestion to fix the plaguebringer hitboxes, here's an example of why
yea the hitbox is inside their wings for some reason
pbg also needs a hitbox change iirc
Ah I didn't know normal Plaguebringers had buggy hitboxes
only heard it for PBG a few updates back
π€«
now this is a pogger moment
although cheat sheet can help you obtain those virtually in no time
Now just wait properly for its delivery.

Delivered that immediately
it's delivered by Russian Mail Service
pigeon
there wont be an npc wo sells the bars
I can kinda get behind it, but Scal isn't that much difficult to farm
but yea more essence per drop would be nice
if you craft 1 post scal weapon
scal immediately become easy to farm even if you are experienced or not
^
I wonder if it's possible to alter drops by taking in account damage done via a certain type
Like, if you inflict over 75% damage via summons, it boosts the odds of a summon drop from Scal
just asking obv
I think that's been suggested before, the type-drop thing
im only here since march so i don't know much yet
Can't remember how possible it is
thats gonna be pain to code
think about this. it's literally the essence of a witch more powerful than birb, worm, fire butterfly, dungeon soul and boomerfish combined. and an npc is supposed to sell it? ok then
you could say the same thing about boss summons
yes but that's just a summon
none of the summons are used to craft anything (excluding the eye of desolation, and thats not for a weapon or accessory)
hmm
also dryad can only get up to overloaded sludge and mutant is literally parallel to scal so it kind of makes sense
the npc selling it part wont work then
but npc selling calamitous essence would be super op, it would make the high shadowspec costs of fabstaff and blushie staff worthless because they would be literally the same as the others because you can just get 2,500 essence and get like 2,500 shadowspec bars
tl:dr: it would make the "super high cost" part of some weapons useless
Maybe when Scal becomes an npc she sells it?
It would need to be like a trade, so you give the npc one of her drops, and the npc gives back the correct amount of bars needed to craft that item
huh, that would be really cool
yeah, increase calamitous essence would be nice
it sounds more fair
Regarding selling the essence, would it be possible to scale the cost exponentially the more you buy of them
like maybe you'd start at 10 plat and every essence you buy adds 10% so the second costs 11, third costs 12.1, etc
DM cave darkness isnβt a huge problem
All you need to do is replace your normal torches with ultra bright torches and they function pretty much just like normal torches deep underground, not to mention the merchant sells them for pretty cheap
Also I can't remove the quote from the sugg I just approved since doing so also gets rid of the emotes.
Just saying before I probably get asked.
It shouldn't?
What?
Yeah Idk, it did it for me for whatever reason.
discord does a funny sometimes where it doesn't recognize the emote names even when they're basic ones
Thingie with π emotes
and π stuff
idk why
works for me
Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a for seen suggestions, a for seen suggestions that may or may not be implemented, and a for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.
Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a β for seen suggestions, a π for seen suggestions that may or may not be implemented, and a π for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with π are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.
(then again I'm not using the preview thing)
Removed and back.
(I see the emotes and indents as plain text)
I just don't see them at all.
(I stopped using the preview thing cuz it's buggy... as you can see)
(Feel free to follow in my footsteps π )
is what i see
Yeah that's what I see too.
Yes thas what everyone sees

i am confus
you guys mean the last thing in #suggestions-voting?
cause I'm seeing that just fine
Yeah you should be, I just can't remove the quote otherwise it flops.
oh shit
yeah, now I scrolled uo
up*
and, uh... yeah, I'm not seeing stuff, either
Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a β for seen suggestions, a π for seen suggestions that may or may not be implemented, and a π for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with π are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.
^
Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a for seen suggestions, a for seen suggestions that may or may not be implemented, and a for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.
Tf Discord
Copying the text didn't work as you see.
w h a t
me:
Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a β for seen suggestions, a π for seen suggestions that may or may not be implemented, and a π for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with π are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.
hmm
At this point I feel like it's an issue on your side chet
Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a β for seen suggestions, a π for seen suggestions that may or may not be implemented, and a π for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with π are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.


Use a new emoji reaction to clearly define when a suggestion is added as a "to-do"
As it stands, there is a β for seen suggestions, a π for seen suggestions that may or may not be implemented, and a π for suggestions that are already implemented. However, there is nothing for suggestions that are planned to be implemented. As a result, suggestions with π are often ambiguous as to whether the suggestion will actually be added or not. Adding a new reaction to clearly state a suggestion is planned to be added would make it obvious and remove any uncertainty.``
huh
yeah i think chetto is borked
Chet lame smh
I guess I'll just sync the emotes where they should be then.
Chet has no emotes 
reverse nitro
not the worst thing in the world, in any case
Reverse Nitro, new Discord feature:
You get paid $5 and you can't see any emojis anymore.
Alright I decided to get off my ass.
yaey
epic
it is gud
Gonna be honest the quote looked appealing.
Pogger
and on today's episode of "Why is Discord Garbage?"
Why was horror and marked removed?
How is dr going to be reduced then
cursed flames
Only enemies can no longer inflict marked
Hmm
Stuff like Lunic Eye should still be able to
Doesnt that make everything overall easier?
Β―\_(γ)_/Β―
But if you wanna suggest smth about it, wait until the patch drops
Most of the changelogs have been making rev+ easier
Trying to suggest smth off something purely only on #changelogs is 
yeah, I think that's a don't
Ye it can work
Statigel Mask: 10% increased rogue damage and 33% chance to not consume thrown items
If this isn't spam then idk what is.
No
That would not work because the decreased attack speed is in the breastplate
And wouldn't fit well thematically.
Statigel doesn't reduce attack speed?
Not responding to you, sorry.
Ah. But yeah, that's literally a spammy armor set.
No?
33% (1 in 3) chance to not consume thrown items.
That's spammy. What do you want instead? Increased use time by x%?
Statigel doesn't count
Not early hardmode
That is what I want, myes.
Add option
Option good
Giving rogues a way to spam would make them busted.
Titan heart also decreases the chance to consume by 45%, higher than statigel.
Beenades can already be used to melt a whole shit ton of bosses.
You have a typo in your suggestion
It says "aqequite" instead of "adequate"
Beenades aren't rogue
They're not? How odd.
I believe it is to discourage using thrower weapons.
so beenades
Well, regardless, rogue being buffed pre-Hardmode..
Genuinely why?
There are no good reasons for that. Rogues don't struggle pre-Hardmode.
They don't struggle with damage, nor are they difficult to use.
To give armor variety and distinction between playstyles.
You can't give armor variety if it means ''buff the shit out of rogue''.
It doesn't have to mean that.
You'd either have to balance it by making the set really bad or nerf rogue weapons in general.
What
How is adding a spam armor buffing the shit out of rogue?
All it has to do is be better than statigel at spamming.
Most of rogue is already spamming anyways
So why would you buff rogue then?
Why would you buff rogue by giving them an armor that encourages spam if most of rogue is already spamming anyways?
Variety β buff
yes
What i mean
Feedza, how meta is stealth early hm?
You're also saying that adding rogue weapons post scal would """buff the shit outta rogue"""
you would know the answer 
It's that you can buff rogue by adding spamming variaty as if rogue wasn't spammy more that stealthy already
But it's the only option
''Most of rogue is already spamming anyways''. Rogue isn't a class that suffers pre-HM.
It's one of the better classes, actually.
Feedza, how meta is stealth early hm?
My man.
Armors are kinda different than accs, I won't deny that adding a new one would make rogue better.
Giving it a dedicated ''spam armor'' would be a buff.
But this sugg does not focus in phmode???
Early HM IS the turning point of stealth
Titan Heart armor, Ruin Medallion and, mfn Skyfin Bomber
And also is, not a spam armor
Why would you want two sets of armors? I read that as pre-HM, so now I'm even more confused.
Not if you spam due to decreased attack speed.
But a stealth focused one
Why would you want a redundant set of armor?
focused on spamming as a counterpart to titan heart.
It's not redundant if its exactly opposite to the current option?
It's not redundant due to having a much different specialization to make it distinct.
How is it the exact opposite? Titan Heart gives increased rogue damage, velocity, knockback, firing speed and a chance to not consume rogue items.
That's spammy.
Lowers shoot speed my dude.
That's encouraging a spammy playstyle.
15% decrease, not increase, my bad. Still, it's not a huge difference, especially since most rogue items in general have a fast use time.
I absolutely do not understand this change and suggestion at all. It seems incredibly redundant.
Anyways, it's getting late, so I'm gonna go to bed.
Have a good night.
Yeah I think he just
is using VeinMiner without realizing it
which is ironic because he mentions VeinMiner in his sugg
@violet minnow if you need proof
no, i definitely remember checking that vein miner was off before posting that
Does it behave exactly like veinminer, i.e you break one block and then the breakage spreads to others?
A video would help
It would
your right it is vein miner, i just cant make it not mine that
like i have keybinds to tell vein miner to mine stuff or to not mine stuff and i just cant turn it off
that sucks
Damn
Well at least we got that cleared up
You could try looking into your config files and removing Sea Prism from the whitelist directly
did that and it was just like nah i dont think to and still vein mined it anyways
wow
why
who thought holem is a joke
cmon
golem
death mode golem is strong against unprepared people
its only easy if u make a shit ton of prep
"lack of maneuverability"
You can circle death (maybe rev) golem post head 
yeah
circling does work
because he litterally is to slow
well
in my sense
Piranha Gun can notoriously just annihilate him and prevent his fists from attacking at all.
WHAT
pirhana gun
out of all things
maybe in 1.4 but def not in 1.3.5
(I was debating on whether or not to embed the gif)
ah

god why is that gif so good
cuz MGR

it's the most satisfyin' thing
anything MGR is good
hi I think it would be cool if we could remove or reduce the intensity of the fog in the astral infection
comparison between fog and no fog, I use the retro lighting in the settings to remove the fog and in my opinion the astral infection looks better without fog
it is just more vibrant
The fog is removed when Deus is defeated iirc
why so specific
ho yeah, it looks so much better without the fog.
@heady storm Suggestion should be in voting.
Is a bluecheck should I not be mistaken?
Yeah


@golden narwhal HIS lack of maneuverability.
You just circle him and it's gg.
@river glen Piranha Gun bools on Golem.
Levi's new sprite is fine
It's great
Hes not talking about the sprite but size
i know
BuT bIgGeR iS bEtTeR
No

It's already really big.
old levi was really fucking annoying to dodge
yes
How much bigger is it supposed to be?
why
^
Because she could cover your entire screen?
This leviathan isn't as much of a threat
also harder != better
New levi is better lmao
okay so first of all, animating levi was already asinine and time consuming
it's not simple to just "make a new sprite"
second of all, upping the npc.scale would just look really bad
then why not ask to make her harder instead of bigger
She has two attacks, yes, but making her bigger isn't making her figth better
I might mention the fact that Levi is HALF of the fight. Itβs Anahita and Levi, not Leviathan.
Anahita is harder
I still think Golem should be buffed.
Irrelevant.
Anahita is good but levi is....
Golem is unbelievably easy to fight.
Ok, but thereβs a different discussion going on.
You still haven't explained why old Levi is better.
I'm also fairly sure that they nerfed levi's health
do you want the hitbox to be bigger?
Then make the sugg "buff levi"
Not "make her bigger"
Yeah but we never discussed mine so I'm gonna be annoying
People did discuss yours
Check above


How is the fight actively worse from the size of Levi being lowered?
It was barely a discussion, and I genuinely think it's worthy of a bigger discussion because Golem really needs to get buffed.
that's because the fight got reworked, and the fight was made longer when before the levi hp nerf
the new attacks unintentionally dragged out the fight
If a suggestion is valid it doesnβt really need a discussion ketamin.
make leviathan bigger yes
Anahita also doesn't fight with levi until the very end
she's litterally using a 1x1 sprite
The fight is actively worse when the size of levi is your fucking screen
β
Anahita also doesn't fight with levi until the very end
@quick relic 40% is not βthe very endβ
smh animating a gigantic sprite only for the one that ends up getting used to be 4x smaller
Still haven't explained why the old fight is better.
^
@crude geode I believe it's a valid discussion but it's always worth to discuss everything because not everyone is going to share your opinion.
smh animating a gigantic sprite only for the one that ends up getting used to be 4x smaller
wait really, it's a 1x1 and not a 2x2?
it's a 1x1
wiki trivia moment
She used to fight with levi through out the entire fight which made her harder

The correct answer is that Levi is perfectly sized.
She didnβt tho, unless you were on Deathmode.
She used to be a 50% spawn afaik
Dmode had the both spawn at the same time pre rework
...that's incredibly subjective
old siren fought with levi throughout the fight yes, but she had different attacks then
anahita fights alongside levi at the end, but she also has newer attacks
old levi/siren was an annoying clusterfuck
so you can't exactly determine which one is harder
^
Yeah Anahita definitely feels better to be fought by herself now
they're 2 different bars to compare
the new fight might be easier, but its better designed
Instead of relying on levi
Anahita is a much better fight than Siren
Whatβs your argument here?
That's true
Levi has two attacks and spawns shits
However, buffing her size would not help with that in any way
She had the same 2 attacks afaik
I mean, thatβs kinda boomer logic tbh.
Only real difference was the size, a bullshit one that allowed for really cheap hits
Personally, Leviβs summons are actually pretty threatening when compared with say, Cryogen. At least thatβs how Iβve felt.
okay so like why does levi have boulders of all things?
Reasons.
Meteor*
Dunno
She spits her fucking meal at you
Thereβs reasons for it.
I canβt remember but I tried to make a suggestion about it b4
Got shutdown Bc reasons such as meteors land in the ocean
Anyways
Yes
Making Levi bigger is just...not really reasonable.
It makes it so her charges are react early enough to it or take damage
Iβm gonna put this here, @ashen warren Saying that one weapon trivializes a boss is not a new concept. see also any piercing weapon and any worm boss. I doubt that it actually even trivializes death mode golem or rev golem. You also have to take into account that some people will have very small golem arenas, and that can cause a LOT of pain if Golemβs mobility is amped up.
Also saying that Bc it has a large hitbox and low mobility that itβs a free boss is...confusing to say the least. Ravager is considered a tough boss, and it also has a large hitbox and low mobility.
Golem almost always kicks my ass
Same, in Deathmode at least.
Usually the boss I die the most to nowadays in a playthrough
Besides Piranha Gun, Golem is still outrageously easy for being an post-Plantera boss.
yeah i usually play deathmode
What mode do you play?
Revengeance Mode, as does most people.
in rev golem is still fairly hard imo but not nearly as hard as on death
Yeah
Having to play Death Mode just to have Golem be difficult is a bad argument to present.
''Just pick Death Mode and he'll be difficult.''
Well, I don't. That's why I want him buffed.
after the Rev+ reworks i think i've died to Golem at least once every playthrough
(This is like the reverse of βcanβt beat boss, pls nerfβ)
Have you fought Golem in an arena where he takes up a third of the space?
It is, but what am I supposed to say? ''Oh Celesto struggles against Golem? Nerf it.''
I never said to nerf it
And Golem doesn't really take up ''a third of the space''. He's not that big at all.
My issue with Golem is that you can just choose to circle him until he just dies.
And there are many weapons that can deal with his hands in a quick manner, making the fight all the more trivial.
you can do that with 75% of bosses
Iβve had temple setups where he took up a third of the space
you can fight him outside though
yes, where be becomes even harder
^
...really doesn't
The problem with those 75% of bosses is that they are more mobile and have bigger attacks that present a tougher challenge.
at least it didn't feel like he became harder
tougher challenge is subjective
Yeah but mate
Here your sugg is not for you
It's for the people that are gonna read and vote
And if it doesn't convice people, your sugg will never pass
That is what this channel discussions are about
Making sugg appealing to people
after all, it doesn't matter if your sugg is ok, it won't reach devs if people don't vote it
He does become harder, at least mechanically. He's perma-enraged.
more mobile yeah, golem isnt a very mobile boss
but to compensate for that he can hit like a truck
If he can hit you to begin with.
Which he definity can in phase 2
Just cuz you find it hard, doesn't mean everyone will say yes and vote it
Same happens with nerfs suggs
Yes and I get that, you have no reason to state the obvious.
Just because you find Empress of Light to be easy, for example, doesn't mean everyone else will agree with you.
exactly
These ''just because x doesn't mean everyone else will agree'' are a massive waste of time to write and read.
and im just saying that i dont agree with you
and telling you why
And that's why I'm trying to make my point @jovial spire.
And your sugg doesn't convince me
And Enderpikmin, kindly, stop writing for a minute.

Giving some tangible examples of golem being easier, such as...killtimes compared to other similar bosses would be a good idea, Ketamin.
For me golem is a fairly challenging battle that's perfectly fine as it is
I can't really talk when you're just mouthbreathing. Literally all of this has the same energy as..
''Ice is cold''.
Doesn't mean it can't improve
Then actually edit your sugg to have some reason?
More than something thay applies for almost every single boss?
You are accomplishing nothing at all by spouting out shit like ''oh well not everyone will agree and you have to explain further''
Which I've been trying to do.
But people won't read this channel
And I'm trying to elaborate on that.
They are only reading your sugg
@fossil finch Probably because you've filled the entire chat with actual useless bullshit that's not helping the discussion.
that also sees that suggestion
Lmao
So, for the time being, I'll block you until I've finished writing.
Christ. Anyways, as I was saying.
Ehm no
People really don't read this channel when they see suggs
Also, no need to use hard words cuz yes
people usually dont check this chat at all when looking at suggestions
^
ermin you don't need to be aggressive just because Ender disagrees with you
I usually dont
I'm not aggressive because he disagrees.
I'm aggressive because he's talking without saying anything.
And by that, I mean he's wasting everyone's time by writing things that have no meaning at all.
However people can just not read my shit if it's so shitty?
They don't contribute to the discussion and just serve to waste my time when I could be defending myself and make a case for Golem.
He's saying the same things because you arn't even listening
^
^
and if you are listening, it doesn't seem like it
''hurr not everyone will agree and you need to explain further'' which I am trying to do.
I'm saying that you need to put your reasons in your sugg
But you are saying them here
Anyways, I'm not unblocking him until I'm done with this discussion.
in your suggestion
Not in your sugg
@quick relic "Maybe make Anahita fight Levi throughout the entire fight as well"
Phrasing.
So people will actually see your reason
So kindly let me explain now.
Also what the fuck is going on here
People wont see your reasoning here before they go to vote for your suggestion, or not vote for it.
Don't explain it to us smh
We told you
We aren't the ones you need to explain this to
I've been trying to tell you this for 10 minutes now.
@jovial spireo
You could also let me finish what I'm about to write so we could have the discussion first.
(Annoyed people rover. Mainly someone whoβs not really here for anything besides an echo chamber imo)
Otherwise, this has been a huge waste of time for everyone.
Then why not finish
its not like its an irl convo
you aint gonna be talking over anyone
Me waiting for rover to drop a line so good it can be taken outta context

Either way
Well you're constantly talking to me so I obviously have to reply first now don't I?
No.
No.
this channel became 
If someone tells me to change something about my suggestion/I should do something about it, I focus on that, and that alone and then get more feedback.
(philo please don't)
^
Yeah, dont
The issues with Golem are:
-
He is very slow, and doesn't have many ways to compensate for that. He's not particularly big, and as such doesn't occupy a large enough area for circling to not be the optimal easy strat.
-
His hands are a main source of his overall damage output, but can be dealt with rather easily, resulting in a fairly trivial fight overall.
-
Speaking of which, many of his attacks are very easily telegraphed and Golem is not a boss that changed much from Vanilla to Calamity, aside from having more HP and him getting his own arena. People already familiar to Golem should have no issues fighting him again for the umpteenth time, since (as far as I know) he didn't get any new attacks to compensate and keep people on their toes.
but he does
Put that in your sugg.
- he has lazers and fiah balls
i wouldn't say Golem "is not a boss that changed much from Vanilla to Calamity"
^
I've fought Golem in rev.
yeah
like how his head pops off and circles around you
i'm pretty sure i remember his head going sicko mode, firing Diabolist projectiles and circling you
probably cuz im shit tho
It doesn't circle around you, but it stays up and prevents you from circling around and around that way.
Look at all these changes!
wait when was the last time you fought Golem Ermin
yeah
Once his head pops up, you can just pass between his body and his head.
lasers
because it 100% circles around you in rev
Lasers that aren't particularly hard to dodge.
And his hands are, by that point for me, dealt with.
Hey Ketamin, when was the last time you fought Golem in Rev
^'
Probably last time I played Calamity: in June.
right now it sounds like you're talking about pre-Rev+ Boss Rework Golem
june
...
you might not remember correctly
You might wanna play the mod in its current state beforehand
Iβm not that much of a boomer and I still have trouble with stuff
You should make suggestions based on your current experiences, not something from months ago.
and there were almost certainly changes
^
The mod is always changing.
Yeah
Did Golem get a massive mega rework from June to October?
I mean did he not? You donβt know, do you?
Last time I played against him, his head popped off and prevented me from circling around him over and over.
By that point, I hopped between his head and his body.
Whether he was reworked or not, it's a bad practice.
^
πΏ
π
So this is Golem.
lmao

https://www.youtube.com/watch?v=O0hXQKUp_CE is this what Golem was like when you last played
Terraria Calamity Mod. Posted as part of a run to gain the UT rank. 52 Attempts.
Mod List:
Infinity
Where's My Items
Boss Checklist
Calamity Mod Music
Calamity Mod (No Music)
Which Mod Is This From?
Fargo's Mutant Mod
Magic Storage
MaxStackPlus
Yet Another Boss Health Bar
Vei...
well, play again
Head was following me, but not as fast as I'd like it to.
Hereβs an idea.
top left of the screen, top right of the screen, bottom right of the screen, or bottom left of the screen
rotates in the direction
Go in game, grab appropriate gear, and fight rev golem. Then come back and make sure your arguments are still valid.
constantly firing lasers and diabloist projetiles
With the new, current version of golem.
Might take a week first, as I don't have my current character anymore.
i just grabbed the first one i could find
Cheat sheet
just cheatsheet stuff in
make one
cheat sheet
Just use cheat sheet
and fight him
cheatsheet
Oh yeah. Right, I'll do that.
does this sugg deserve β
no
Question, when did he get Diabolist projectiles? Because he sure as hell didn't have them in June-July when I played.
And if he did, I was apparently not hit by them.

idk tho
it might have outdated info, but
it's too broad to warrant aβ
Rev+ reworks apparently happened in August 2019
Well it's 2020 now.
are you sure
yes, but they still get changes
And I'd probably say June 2019 and not just June if I was talking about another year.
Golem got the Diabolist projectiles in August 2019, and the only AI change he's gotten since that is this
134 - Death Mode Golem head can fire lasers from the start of the fight and fires more often as HP decreases. - Done```
Well I didn't play June 2019.
maybe check the changelog in wiki too
You should probably try them out before you suggest anything
I played June this year. And unless I'm stupid, it's 2020.
#changelogs doesnt cover it all
Change logs does indeed not
also gear changes
#changelogs message
My favorite example of change logs
It's possible you had an outdated version when you played in June
^^^^^^
I didn't.
i mean the changelog announcing Golem's Rev rework was just Golem in Rev+. That is all.
Someone had a year old version yesterday and experienced unloaded lore items upon updating so the possibility is very real
wow
I donβt mind change logs being short like that, itβs why we have the wiki after all. But using change logs....isnβt always reliable.
wasn't
Meant outdated.

Last time I fought it, the head followed me, as I kept jumping back and forth, left and right.
Rover using wiki knowledge pog
So if I went right, it would go right. If I went left, it would go left.
Still though, like I said earlier, whether you were outdated or not, it's bad practice to make suggestions based on something you experienced months ago
Did Golem get big changes from June to October?
That's not the point
don't be lazy
So it didn't.
and
What's the point then?
apparently it did get big changes before June
and you didn't see them anyway
That line was added in September of 2019, by the way
arguing with the head sugg person and practically everyone is not really the best idea Ketamin
Go do the fight right now(ish, whenever you get the chance), with current version
and see how hard it is
The head sugg person isn't even here. Rover is the smol sugg person.
You've got a point.
Regardless of who someone is, you should listen to their feedback.
^
You can go to https://calamitymod.gamepedia.com/Guide:Class_setups to see which gear is good around Golem
when you set your self up presumably with Cheat Sheet
(More like Calamity isnβt in Zenith-
)
Yeah yeah I get it. I'll go ahead and kill him. Not right now though, gotta finish up my homework.

Iβve been surprised Iβve been getting so many good suggestions, considering itβs been at least a month since Iβve played
Should I go magic?
up to you
Anything should be fine
Rogue might be a bit more technical if you haven't done it before
and summoner tends to be funky
so
The other three classes would be fairest but tbh it doesn't matter a whole lot
Pretty much yeah.
Β―_(γ)_/Β―
lol you might see that I'm avoiding saying facts because the last time I actually played was like 10 months ago or smth 
@strange peak no, read the Suggestion Don'ts doc in pins
Bruhmentum
br
Well 
hm
my only complaint about this one is "why calamity"
this could easily be its own QoL mod
Good point
But I don't really know how to do that
or where else to suggest it
make a mod outta it

(the illustrations were technically made by Epsilon)
wait do they go by a different name now
rip
are they still around
Na
Damn
epsilon is here
Eps is still here
o
they just aren't in the public eye as much
smh
I thought they is still a mod
they are
Oh ye I didn't read it 
Tom did mention eps making that
My bad for the ping tom

Just replace that with an epsilon ping and then send a ping message and immediately delete it 
ghost ping bad
AE
π»
my only complaint about this one is "why calamity"
@dapper coral because the problem doesn't exist in vanilla
Why doesn't it?
And is Calamity really needed to fix it?
Like
A single, standalone qol mod should suffice
whats the topic
Suggs
on what
Imagine using The Guide
Read the list smh
Download Recipe Browser
Guide listing things by order of crafting station
guide
......
/hastily scribbles down notes
Between a small qol sugg related to vanilla that should be added to Calamity
And me pinging wrong people
Who made the browser btw?
if u cant use it, u can always use the wiki
......
/hastily scribbles down notes
Jopo I think?
Who made the beiwser btw?
Isn't it jopo?
Ye I think
Suggest to him to replace the guide's crafting thing with the recipe browser

but then recipe broswe
if u cant use it, u can always use the wiki
This, I think, is one other big problem about vanilla
in tModLoader
because the problem doesn't exist in vanilla
even if it doesn't exist in vanilla, i'm sure it exists for more mods than just calamity, it's still not calamity-specific
Good thing that we make a wiki
Several of them
Where would everyone be without is
Yeah but that's not in-game
The wiki doesn't tell me what I can make with a snow block
Incorporate the wiki into the game then

The wiki doesn't tell me what I can make with a snow block
You can make a lot of B L A N K with it
oh
I have a strong feeling that reorganizing how the Guide's crafting panel works would be an inordinate amount of work with little pay off.
Especially because the recipe browser exists
likely so
I think I'll just delete my suggestion
I downloaded recipe browser
saw it can sort by price
close enough
There's also a tab on the side which allows you to filter by each station
Oh, yeah, thanks
reading its instructions now
@solar shadow what do you mean by this
@wooden wedge like corrupt/crimson snow or jungle grass variants
please add that to your sugg then
and seperate your title and reason with shift + enter
You do need some reasoning. Also, Iβm pretty sure this would be hell to code/deal with.
just wait for slr to release (lol)
wait hold on
There is already Corrupt and Crimson ice Evilrymon
so you're saying there should be a) a corrupt/crimson jungle, and b) more evilified snow?
Also you need to add a reason to your suggestion
evil jungles?
this sounds like a whole lot of effort
something something grand-scale proposal
^
mmhmm
Do you think it would be weird if slime god dropped murky sludge
weren't something like evil jungles added in 1.4 or am I misremembering something
no
No
pretty sure no
(evil mud??)
(no??)
(that would require Relogic to realize corrupting jungles is stupid)
that's what iban was sayin, ye
they actually did realize that
apparently slr does that
in 1.4.1, worldgen was changed so that the evils will make it a point to steer clear of the jungle on initial generation
I didn't get the acronym
(Same)
But then canβt it just spread from the hardmode burst?
@solar shadow I don't know what you're doing to space these
but you should be using Shift+Enter
I already said to use shift enter,,,,
never knew that shift+enter existed
yeah
fixed it now i think
Tbh like Thomas said, this would be a grand scale rework of how corruption and crimson interact with the jungle.
You did fix it yeah
but i am not suggesting evil muds, but i am suggesting evil jungle GRASS/ snow
please say that in your title
- evil Ice already exists and turns the biome into its respective evil
- It's not really our place to add that kind of stuff? I mean, we can, but your reason should be stronger
i know ice can be but it can just make your snow biomes immune due to there being no evil snow
oh ok rover thx
for responding
ngl in a vacuum, evil ice just sounds. REALLY silly. Watch out for that ice itβs gonna get you
I mean...I feel like messing with world corruption is just. guaranteed to be screwed up.
There are multiple SCPs which are "evil ice" and some of em are pretty scary
what was
that suggestion
counterparts
to already evil biomes
u know how much
is gonna have to go into it
I mean
Theoretically it wouldn't be that hard to do as long as we IL edit the spreading code
ur gona have to make a boss
But like yeah that would be.. a new concept that we'd need to flesh out
for th evil biome
nnnnnot necessarily
are you saying that the evil jungle would have to have a boss? because... no, it wouldn't
same with snow/ice biome
This new suggestion seems fine
sure
i'm a tad surprised that you didn't get any sharks even with battle/water candles but that could be left up to RNG
that's true
They're still relatively rare
^
plus arid artifact kinda irritating to obtain sometimes
since you either have to a) do a sandstorm or b) find an earth elemental
@granite yacht why not just make it so he spawns much more often in hardmode
and he spawns much less often
when u defeat him once
or smtn like that
Theoretically it wouldn't be that hard to do as long as we IL edit the spreading code
That sentence is kinda self-contradicting
and here we come to yet another discussion of the problems with consumable items that can only be obtained once
i.e. the reason the RE trio of guns suck

kinda weird for purified jam or anything resource limiting to exist
don't worry, your sugg is valid
i.e. the reason the RE trio of guns suck
There are 5 of these, no
yea
2 of them are just upgrades to the first one
i mean, i get why they're limited
but i agree that it does limit the ability of experimentation
anywho Purified Jam is like the RE guns in that it's too much of a get-out-of-jail-free card to use on just anything but too limited to want to use
You also kinda need the foresight to use the jam before you take the hit whereas healing pots are in retaliation to taking damage
Also limits in a sandbox is kinda weird
Terraria isn't a sandbox
it is an RPG with sandbox elements
this is an important distinction to be making
Well, fair
yeah i'm too scared to use mine
like
what if i waste it and lose the fight
or what if i use it but need it for a later, harder one
It seems to me the jam itself is already pretty balanced, need the skill and game knowledge to know to know when you're gonna be hit, actually use it before said hit, and then get more value out of it than you would have a (greater) healing potion
half duration in death mode too
so what happens if you use the jam and then lose anyway
then you cry because you're out of jam

and then if you want to get more you have to
this is why the RE guns suck and it's why Purified Jam sucks
you're too damn scared to use it proper because it's so limited
For me the thing with the Purified Jam
I stash the 8 of these I got into a chest for "The Future"
And then I never use them
could you elaborate on what a RE gun is
Magnum (+ its upgrades, Lightning Hawk and Elephant Killer), Bazooka, and Hydra
make a new world, place equips in the world, make a new character, fight the SG, put the jam back, join on your old character
oh those
i see your point, you either have them as ways to get a few freebie kills, or you have an unlimited supply and need to balance everything around them existing
basically they have the same problem Purified Jam does
there's no good choice
the ammunition is so limited that you're scared to ever use it because "what if I need it more for a later fight"
and then by the time you're like "okay maybe I can use this just this once"
oops you're done the game
make a new world, place equips in the world, make a new character, fight the SG, put the jam back, join on your old character
And then use cheat sheet when it finally gets too tedious

Pretty much
Cause like
Everyone who needs tons of potions just cheat them in
Unless they're out of their mind
But i think unlike the guns which are just a "why not use them" the jam as i explained above is a pretty difficult choice and a pretty high skill item to use correctly
i use alchnpc with luiafk
i really enjoy how the main planetoid loot lets you start a herb farm early
But that option disappeared
would that end up in infinite invincibility
No cuz
You can't use it as soon as the invincibility period runs out
It inflicts potion sickness for 30 seconds
also, other mods shouldn't be a consideration in balancing things in calamity
10 seconds in rev-
10 normally, 5 in death
5 seconds in death


