#suggestions-discussion
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@quick relic Do you mean both phases or just P1?
you literally only need a mouse for bosses in normal mode
@noble turret what
i had trouble with prov and deus
Both
AND 100+ TRIES ON SCAL IN NORMAL
Regarding the standing still?
FUCK THAT
How do you stand still during P2? Doesn't he launch his ass straight at you after laser phases?
he does but you can tank it if you are really sweaty and over prepared
i think p2 is fine
what happened to the suggustion bot
It's offline due to personal issues the bot owner is having
ooh, okay didnt know
Classless weapons doing targeting sounds.... redundant?
You can already right-click
not with classless weapons
Yea but it looks like a few strings of code for a function all summon weapons already do
Not bad by a stretch, it just sounds not so practical
its not needed, but it would be nice
You know how there is a "read the pins" emote? There should be a "Check the wiki" emote too lol. Most questions in help and advice could just be answered by reading the wiki. Do you guys think this should be added?
hm
m
m
m
i feel like it'd mostly make people just say :checkthewiki: anytime someone needs help instead of actually helping them
Yeah..
not sure though
Like, yeah you could just !wiki [thing] for whatever topic comes up
Or [[thing]]
that isn't good for searching for something
I still use it
It's garbage if you don't know exactly what you're looking for and have perfect spelling
at this point it's only available in wikibasic and wikilookup? i think?
No
No
because restricting it is a patron feature
Or dev
oh 
wikibasic and calawiki are literally the only reason it wasn't disabled server wide
anyway, i suppose the point is that it's probably better to just actually help people/redirect to #wiki-lookup instead of having an emote for the wiki
I hope you know that
mhm
mmmyes
haunted scroll, ancient ice chunk, black hawk remote, spiders, forbidden circlet, etc.
You need to add a reason to your suggestion @sage badge
Okay
On a separate line below, Shift+Enter
also theres like a ton of gear
not sure why we really need more
why does there need to be more?
(and yeah iunno if summoner is in a really big need for that stuff at that point in particular)
it doesnt need more stuffs
shellfish, sand sharks and caustic too ig
The only thing I could see it using is more sentries tbh
Use Queen Spider Staff
Weapons are full
queen spider kinda cring
Sentries yeah, maybe could use just a bit
pirate staffs too
hardmode has a lot of sentries overall
but no calamity one before mechs?
or cryogen?
the cryogen one is post 3 mechs
Okay
Orthocera Shell is post-AS Acid Rain
armor is fine, you have 3 options
summoner needs a lot more sentries yeah but
just saying "add content" kinda cringe
spider, forbidden, mollusk (yes)
no acc as far as i know
jelly-charged battery and summoner emblem are enough to carry you until you get hallowed rune/nuclear rod
ah 1 then
s'got First Shadowflame, and got Jelly-Charged Battery just before
I guess there could be some variety in them, maybe a sentry acc
and yeah Summoner Emblem of course
the earliest second acc you can get is hallowed rune
First Shadowflame is shit but moving past that
First Shadowflame more like nobody uses that apparently
Seems like minion stuff is p filled out
needs a buff tbh
sentries are pain to balance, keep that in mind
runes are cool
Wait shit should this suggestion have gone through?
i forgot about that, and the acid rain 2 one
ehhh
Cuz the decreased amount of afterimages is a bug
it's more of a bug imo
The reasoning is based on a bug but the sugg could still be implemented
hm
was it not supposed to?
Celestus and Triactis are supposed to have afterimages still
Afterimage code (type 0) doesn't work anymore for some reason
summoner basically has enough stuff besides maybe sentries in early hardmode
if you go to like auric tier for example, there's a better case
ooa tier 2 sentry, queen spider staff, and the shell rover mentioned
should i delete it then?
tier 2 is after mechs right?
we will get to expanding auric tier a bit more later
commented in the code btw https://gyazo.com/521e8243c08d558713c8e1ba72871f2b
tier 2 is after one mech
Ehhh uhh hmm
Ah
so technically still early
Yes do delete, and I'll ping him tellin him what's up
is the early-hm summoner guy gonna edit the sugg or-
He got pinged like immediately, so doubtful
mmkay is gone
@opaque slate Afterimages are meant to show up on those weapons, however they currently do not as a result of a bug. You can still propose your suggestion if you still want it, but you should edit your reason to acknowledge that this was not an intentional change but could still be implemented as one regardless (once the bug's fixed).
Here's your suggestion:
add a config option for high detailed afterimages
Earlier this year, afterimages were present on almost every projectile weapon. The effect looked especially good on weapons like celestus and The mage hammer of might. As of some recent update they where tuned down a bit and removed from a lot of weapons, now limited to a few like the molten amputator or draconic destruction.
My idea is to add 3 levels of afterimage quality:
1 = off
2 = standard (current 'on' option)
3 = high (old afterimage effect)
first sugg deletion from voting iirc
oh you also had it copied, coolio
first sugg deletion from voting iirc
i feel like it's happened before, but this is like one of the first for sure
@hollow shell i see. Thanks for letting me know
π
@sage badge are you going to edit your suggestion btw?
they ding dong ditched
I dont know how, just got off work, an impluse
If you can't think of any reason or elaboration for your suggestion then you probably should delete it, if it just came to your head on a whim without much thought
(I'll just do it and you can repost whenever you think of something)
there's a lot to unpack here
What are we discussing boys?
Oh hey Brav I've been meaning to ask you about something.
- there will be no super zenith because we plan to make zenith scale to post-scal
- I don't really see the point to having another one considering it's already the big bad endgame vanilla sword, don't really need an upgrade for it
- specific item suggestion sorta
- let's not suggest stuff regarding 1.4 content
even states that there's no reason to have it other than "it'd be cool"
the most important point being 1
Zenith scaling to post-SCal would make it viable again but the real reason I suggested it would honestly be because Zenith is like the ultimate melee of vanilla Terraria, and Calamity almost doesn't have it. I get it's one of those super picky ''why?'' suggestions but..
Man, I just wanna be able to swing Earth, Animus, Draconic Destruction etc. all at once.
Zenith scaling?
now that's just asking to break the game at this point
yes, ozz brought it up a while ago in cmt
Yes, but you also have to keep in mind that by that point, you've already beaten SCal.
At least twice.
.
but there's still boss rush
you actually have to buff it at that point
Oh yeah that thing exists.
You could alternatively heavily scale it down for BR but I feel like that would upset people.
and combining multiple of the dev swords at once would be either game breaking or too hard to actually program for it to be unique
Anyways, guess I'll just learn how to mod and make my own Super Zenith.
your choice then
:D
But on an unrelated note Brav, I was gonna ask you (or any other mod) something.
ohhh
It got accepted, so I was just wondering if that ever happened?
Oh. So there won't be any Sky Island updates?
Fair.
Anyways, just gonna delete my previous suggestion. Not worth discussing it.
Well, at least not anymore.
@austere meteor Kelvin Catalyst is a dono weapon, which is why itβs crafted the way it is. Someone specifically asked for it.
Adding more farming to the game doesnβt sound particularly fun tbh.
I just think the concept of how it is crafted is a cool concept and it can be expanded upon for other bosses. And it's not like you have to get it if you don't want to farm for it, akin to farming for the 1% and 2.5% drops from bosses; you can still progress in the game perfectly fine without them, and in some cases, the crafted items are arguably somewhat better than the rare items
Same thing goes for the Kelvin Catalyst itself really. Aside from 3 of the 5 classes just not being able to or specced to use it effectively, even melee and rogue loadouts can do just fine without it.
I like the idea of using all the bosses' drops to craft a unique weapon because it gives you a clear goal of what you want, and what you need. Instead of killing a boss over and over again depending on RNG to give you that rare weapon, with this idea you have more or less have a concrete goal to work towards, which in my opinion is more rewarding than just getting that random drop.
You still can just not get the drops needed for it. Plus, the only two examples of this types of weapon are dedicated. Kelvin Catalyst and Apotheosis are both dedicated.
If you want another weapon like it, you can always donate.
(three because Drat but it's also dedicated)
hmmm
yeah.
Kelvin Catalyst? More?
If you want pointless grinding for the sake of grinding, go play Fargo's
Plus making more of these weapons means they're overall less unique.
Calamity runs are already 30-40 hrs, no need to make the mod drag on even longer tbh
I personally am okay with it. I like taking things slow, killing bosses just for the sake of them being fun, even after 16 rev/death runs
Some people aren't though.
Calamity already has a generous amount of farming, and has made steps to reduce some of this farming. See the example of luminite bar requirements for recipes being reduced, and people wanting DoG to have to be fought less for bars.
I'd rather not grind even more for a weapon like Kelvin Catalyst as there's already two other weapons just like it, having this game just be a grindfest isn't really the most fun to me and to a lot of other people really, plus it'd ruin the uniqueness and interesting points of Kelvin Catalyst, Drat and Apotheosis as the only reason most people even care about them is because of how extensive and rewarding they can be to get but making a ton of weapons just like it removes the entire point of that 
yeah that's probably the most concise reasoning of why adding more kelvin catalysts isn't the best idea
If you really want another weapon like it, dono
if you don't like parts of death mode don't play death mode simple as that
From don'ts doc
EoC thing sounds neat
Yeah that does sound pretty neato
it may say that but if enough of the community backs the idea it might be better
yeah i will remake it to talk only about the lore thing
:D
i think
maybe
@hollow shell what do you think, do you think it still counts as DM toggle?
This is fine yeah, I don't think there's anything wrong with this
It's a good suggestion
Unique challenge is inherently more interesting and fun than rng
That might be the dumbest portion of the doc imaginable.
You dislike the Death config rule?
100%
No part of the mod is perfect, config options allow players to create their own balance.
Especially when it comes to the RNG aspects of DM, and the unnecessary RNG based player-gating that just slows down game pacing.
"Want the interesting AI changes from Death Mode? Sure, but if you don't like some of the questionable at best design decisions introduced with DM, fuck you. You'll have to live with them!"
At the same time, the Legendary Weps are balanced around the lottery factor
SHPC better be expensive as hell if they get soldable
If the sugg is implemented, I'm sure Legendaries will be rebalanced
Either way, on DM config
Legendary weapons are a clunky mess and they desperately need a change.
Honestly, and I'm gonna sound like a boomer for saying that
"Challenge" weapons sound a lot more interesting than "lol grind the boss forever or get lucky"
But DM darnkess is... ech
I like configs as much as the next door guy, but too much and it can create an unnecessary bloat, and you know how much prople would be annoyed by it
I definitely won't mind EoC lore nullifying darkness
In dmode
Just let us disable environmental effects.. we already have lightning config, no?
I can't remember, but I think yes
So not only is that "no DM configs" rule outdated, it's factually wrong.
If rover would humbly confirm
Message is condescendant-style
It is indeed worded very bitchily
It definitely sounds like an elitist wrote it lol
I apologize
thats fine
Nah it's fine
You're the coolest dev
~~we still have plans to clone you since you're good
~~
Calamity 2022: All the devs have been replaced with Rover clones
@left ice β is for the fact that the sugg is just delivered
I wrote the rule as a result of
a lot of people suggesting the enviro features to be toggleable after they were added
because they were used to Death just being boss stats
π is when it's approved and most likely will be implemented
π does not guarantee implementation.
There's no to do list.
Oof
Well
I just think the environment features don't fit neatly into Calamity's difficulty progression
Oh
bruh
there is a to-do list, Ben
Yeah, it doesn't guaruntee implementation. It's basically just a "we've seen it plus".

Okay well if you mean shit like Dr. Draedon
and the schedule
that doesn't count
Draedon's Evil Incorporated
Ben did you not realize we made a new Trello
uhhh
Doof is god
this is also news to me tbf
Imma wait until my Pwnagehammer sugg got into voting before suggesting something for Murasama if it's allowed idk
why wouldn't it be allowed
Hang on lemme just like announce it in dev I guess
It's existed for like 2 weeks but people may not have gotten the memo
The exact quote is "the suggestion has been delivered and reviewed by the devs, and was approved by them.
Note: This does not guarantee implementation, but it does improve the chances."
(Did you mean "Night's Edge material" Feedzuh?)
If I could toggle certain environmental effects I'd play DM a lot more. It's got enough AI changes now to stand out on it's own without the clunky environmental effects that just feel like Overhaul 0.5
Probably would involve a new attack
From pins. So basically, just a "we've seen this+" is what I get out of that, at least.
That's basically what it is
anyway
When a suggestion gets delivered, its given 2 days to be voted on by the devs and testers with reactions
β
β
and it's evaluated as being approved or rejected at the end of those 2 days
So the π is just from being approved by the secondary poll, rather than actually guarunteed to be a planned implementation?
Yes.
pretty much
We could make it so that suggestions are only reacted π in this server after they're added to the official new to-do list, instead of at the end of the 2 day dev voting
but
that prolly wouldn't be great to have approved suggs and neutral reaction suggs to have the same visual in this server in the meantime
Could you use a different thumbs up emoji to function as a similar effect?
We could use a different new reaction for "officially planned"
in addition to thumbs up for normal approvals
return of the star perhaps
But you'd have to change your sugg to indicate that
this one's a classic
That sounds pretty cool
Star is already for voting though, isn't it?
Ah yeah that's a good idea
Let's add a star to any suggs that're planned
a better star
And no other suggs 
a golden one
What
wdym new
what?
people are saying dukes new ai is already in
So wait, Rover, is that going to happen regardless or are you saying I should change the sugg to fit that?
π use this for officially planned
I could do it right away if I wanted to but I'm wondering if it's good to have the vote

Nah it'll prolly be π or something
Aw
Alright. I'll go ahead and change the sugg to fit that, then. Your sugg probably functions better than mine.
Ouch
Sugg looks good Itchy
The best Calamity suggestions are the ones that give more choice and freedoms to the player; things like config changes. The best Calamity discord suggestions are the ones where image rights are handed out more liberally 
Back when the sugg channel was a single, unorganized mess
Now that was a real limbo
But anyways
I actually read back that far and it's rather horrific, honestly. The channel is well maintained now and it's so much cleaner and more straightforward
I preferred the old two-channel system, but the three-channel system is also nice.
How would you guys feel if Determination Breaker was a toggle instead of an accessory? Just for convenience in nohits or challenges, so you don't have to cheat in accessory slots.
oddly specific
also it's not that hard to cheat in acc slots
and it's perfectly legal
:terror:
Well well well


;)
I sense a disturbance in the force

is that a DT Breaker rework I hear?
Mayhaps

I think it is
I think it may be the fabled DT Breaker rework, ladies and gentlemen
either that or DT Breaker is dying, which I would also honestly be okay with
I doubt it but it's a possibility
Rover what have you done. 
option A: sans udnretale dies
option B: sans udnretale 2
sans deltarune
either way things are happening
rover: it's not foreshadowing
demik: it's foreshadowing
sans 2 electric boogaloo
Defiled rework when
Don't expect anything to go well when a dev teased something within a mile from Thomas


"don't suggest anything about determination breaker"
"here I go suggesting things about determination breaker again"
Imagine if it was just rover messing with Thomas specifically
and literally nothing is happening with DT breaker

@heady storm
@dusty cave copypastas in any form are not allowed in this server, I'm going to have to warn you for that.
What
bruh
Dealt with, move on.
@violet minnow you mean the right click right?
@ashen warren delete it before a mod comes
Am I gonna have a streak?
@violet minnow in addition, in regards to your plant sugg, people will just use this as more evidence that polter = plant. but yes, i get that plant needs more stuf in the fight
why am i not surprised, chetto
plant is getting changes next update
mhm
I ment primary fire for the suggustion about that. Also i hate that people are like poler = plant and qb = pbg
mhm
Make classless weapons target your summons
i still dont get it
wdym weapon targeting your summons
PBG is canonically a modified QB tho
lorewise it makes sense, gameplay wise it does not
what i mean by that is whatever enemy those weapons hit, that is targeted by your summons
So tag effect?
why not just make them summon weapons at this point?
@hasty linden As the person who programmed the Rust & Dust GUIs (the second time at least), I gotta say, I like that idea but I have no clue how to do it.
I love the power of shift click in modded Minecraft but I don't know how to control it in Terraria, the way it works in vanilla is basically "is chest open? put in chest. is shop open? put in shop. otherwise, put in trash"
I don't know where that's decided or whether there's an easy way to control it. If there was a hook for it, I'd just say "is charger open and you clicked cells, stuff into charger instead"
Ohh
I was confused what you're talking about
So shift click cells or weapons into charging station?
Cells.
Ohh
its not that hard to just scroll the itemss there
Intuitiveness is a win
Indeed, but it is inconvenient and counterintuitive to other storage interfaces in the game.
i gotchu

boom

@cobalt pewter you just love making things hard for the devs dont you
the sugg is awesome
but the poor devs
like super awesome
That's a cool little gif. And yes, poor devs
sad devs
I love to make things hard for myself too at times 
lole
feedzuh, is it you or thunder who made the sexoblade?
I'll give Ozz my sympathy if they're on
thunder
ah
I love this so much but this sounds like suffering on dev end which makes it even better clearly
I seriously can't stop watching that gif. This would be like the Slap Hand on steroids . . . with hilarious results to anything that survives
Bring it on
yes
I believe my suggestion can be moved to voting now
ye
@dapper coral
it me
Lol
demik is lurking always i know
boom
Thankee kindly


epic gif in a sugg very appropriate
smh
Does the murasama even need the ranged ability tbh?
not really lol
Yeah, tbh, if you want to throw your weapon play rogue
It appears valid, so whatever to me. 
fair
Yeah
Player inflicted debuffs sugg is a bluecheck iirc
Thomas has sugged that one in the past

...and now I can't find it 
Oh, it was I hate sand
can I just say that just copying a link to a message on mobile is extremely tedious and takes ages
or mb I'm an idiot and there's a faster way
Bru
Still ok, right @heady storm ?
Sounds cool to me, yeah.
My only concern would be balancing and stuff, but nonetheless your sugg is valid.
Has travelling merchant spawning and/or force refreshing his shop been suggested to death already?
If so, is there a clear reason staff has given? Is there a clear workaround im not seeing? Or letting other mods fill that niche?
You can catch him using Fargo's mutant, skip day/night, free him, and check his shop and repeat
But idk if there's any other answer to your questions
ah nevermind he already suggested it
nymeh
π₯Ά
not really a qol change
That implies that everyone gets draconic elixir though
- price isn't even mentioned here
it takes a yharon soul frag to craft an elixir which exhausts itself for every attempt you perish (if you alchnpc this through then lol)
aint yharon pretty easy to melt with weapons like ark of the cosmos though?
He kinda is
easy to farm I mean
But it still takes some effort
imagine you being the new player
draconic elixir lasts for 6 minutes right
and you take 50 attempts
that should be enough for scal
it dies if you trigger the revive
draconic elixir lasts for 6 minutes right
iirc it immediately vanishes
If you trigger it ye
so you might even need 2 for the fight to trigger GS + Silva
i mean if you havent triggered it at all
well if youre a doing a nohit you dont need draconic elixir
if you're doing a nohit draconic elixir harms you tbh
"Nobody likes it when their Draconic Surge expired" just wondering if the reasoning could be better at this spot
make draconic surge a debuff 

only
cries in summoner
maybe "expired" shouldn't even be there, let me remove that
yeah. you could just as easily bind the quick buff button to something you click a lot like jump
but draconic elixir getting overridden by debuffs is still annoying
but that applies to everything
is there a priority in overriding buffs
- some temporary useless buffs from some accessories like astral bulwark that only last for about 5 seconds
Get Lan's unlimited buff slots 
I think he meant rampart of deities
but like ender said, the buff overriden can be bypassed by other mod
But making Draconic Surge a debuff is a good idea imo
if it doesnt break calamity that is
Since it won't be overriden by actual debuffs
since it is a debuff, classified it as alcohol
I think he meant rampart of deities
yeah
Wut
there are random buffs like panic necklace in rampant
I got confused between astral bulwark and frigid bulwark just as I got confused with frigid bulwark and rampart of deities
I sugg something about removing those buffs from rampart before
its honestly mostly useless
well not mostly, factually useless in all scenarios
i guess that solves a problem lol
I wanna suggest smth regarding some of the buffs into a single buff (like stuff triggered on hit from Deific or Rampart)
But I'll need to pace myself

alch lite combination buff

frick i accidently sent an unfinished suggustion in the thing

luckily i deleted it
it was like really unfinished, like only the title
are we allowed to use this formatting for suggustions?
not like the space but like the box stuff
I think so but why?
ye
but don't wrap the whole sugg into that
cause then when i press entire it doesnt actually send, it just presses enter
ill probably write them like that and then remove it later
yes, do remove it later
just press shift + enter
its fine ill just get good
about polter spawning own his own in death mode
he kinda already does that
if you defeat enough spirit
s
2 suggs should be sent to voting now btw
yeah, iirc it is really hard to change the vanilla worldgen
I wish i could look at the vinalla dungeon code
and learn redcode
that sounds complicated though and I would 100% screw over my game for eternity
nah
but i might just do it
reinstalling exists lmao
it doesn't do any damage
kinda forgot about that
ill leave the suggustion up and edit it once i look at the vinalla code
ILspy is the best program for that iirc
That sounds a lot simpler than modifying dungeon world gen
@violet minnow Have you considered buying the walls and placing them yourself?
or just make a new world
I always used Terraria Seed Project
cause shitty worldgen is shit
I think increased world height used to cause Cal to crash with that
didn't for me
That sounds a lot simpler than modifying dungeon world gen
my current world has around 5000 dungeon walls, it would take hours for me to handplace everything
or just make a new world
Post plantera deathmode, dont wanna redo everything
I always used Terraria Seed Project
cause shitty worldgen is shit
Didn't know that existed
also i think they reshortened calamity worlds
You don't need to hand place the entire dungeon
only a small section to farm for whatever you need

Replacing the entire dungeon with a new wall type is obviously way too much but replacing the entire dungeon is also completely unnecessary
well you see im called stupid and forgot about that
doesnt polter only enrage on surface?
and you only need a "safe" area to psawn him?
probably also outside of the dungeon
I dont need a polter arena
my dungeon is fricking massive
i need dumb paladins to spawn
then buy some brick walls, and replace the walls in a section of your dungeon
I was gonna say "don't Paladins spawn on all wall types"
then I did some investigative journalism to figure out if I was remembering right and it turns out that it's Bone Lee who has that universal chance
kinda cringe honestly
(All skeletons can spawn on all wall types, they're just more likely in front of some)
there is always a small chance of other Dungeon enemies spawning, and this chance is increased if a lucky player is present.
luck
byeah
I like to just say "they spawn on this wall type" to keep it simple
Dungeon spawn rates are wack
Dungeon is wack in general
spooky banner
need more stuffs and reasons
@quick relic It would help your argument if you explained why
fuck did I ping the wrong person
Yeah
sorry
Void of Calamity is pointless
Here's the thing though
You can wear Emblems and Void of Calamity
(also Void has other minor stuff beside the damage buff so it's objectively better)
(it still has the downside though)
Even if that one other minor thing is kinda pointless and weird
Brimstone fireballs hardly do anything
Indeed.
yeah
(also, A Bad Joke, you should say in your suggestion what that penalty is, for anyone who doesn't know off the top of their heads. Spell it out that it's garbage)
Imo the cost is too high for something with only a small advantage over class emblem, avenger, and the rotted brain.
Amalgamated brain actually, but whatever.
I noticed actually that a good chunk of accessories in the mod (and in vanilla as well tbh) only exist in the mod to fulfill the high honor of being a crafting material
^^
Indeed
(Everybody's born to die depending on how pessimistic you are)
and, byeah I think the biggest offenders of that are the HotE "stone" ingredients
Specifically Cryo and Chaos. Bloom has an attempt to go for cool things but they're just really weird, and Aero has kind of a purpose cuz it's really early game
Aero Stone is chad
Cryo Stone and Chaos Stone are just
nothing
isn't chaos stone the mage one? i thought that was gud
What do they do again?
cryo stone... does something that is probably useless
But that stage, there's so many better options anyway
(Chaos does something?)
Cryo Stone gives some defensive boosts
So, maybe yβall could do something about that
like dr
Chaos gives more mana, reduces mana usage, and a very minor increase to all damage
Cryo has 5% DR, 6 defense, and a very minor increase to all damage
... all of the HotE stones have a very minor increase to all damage, and I hate it
π΄
Trade off that function for something that'll actually have an impact
Yes
imo the Elemental summons should be buffed at the exchange of removing stats
And the stones should focus on a single stat, but quite gud
Or do a unique thing for stones
Like
Bru
None of the elemental summoning accessories have stats.
Except for Rose Stone
for some reason
Oh huh
I do agree that they should focus on less stats though
and make it so the boosts to those stats are higher
(It is something that I am planning to technically already did program into the mod myself)
pog
But we'll still keep the stat increase if we disable the elemental summons? @cobalt pewter
iirc the hote ingredients were somewhat thematically separated into 2 groups
Acessories that only exist to be a Crafting Material: Aero Stone, Harpy Ring, Radiant Ooze, Bloom Stone, Gehenna, Leviathan Ambergris, Toxic Heart, Void of Calamity, Starbuster Core, Statis' Blessing, The First Shadowflame, Wulfrum Battery, Coin of Deceit, Anechoic Plating, Craw Carapace, Cryo Stone, Chaos Stone, Bloom Stone, Rose Stone, Eye of the Storm, Pearl of Enthrallment, Rare Elemental in a Bottle, Elemental in a Bottle, Fungal Carapace, Giant Tortoise Shell, Honey Dew, Living Dew, Sea Shell, Abaddon, Alchemical Flask.
Disclaimers:
- The list may be incomplete, and it may contain duplicates.
- If I made a hot take, tell me.
with Rose Stone being a part of both
Being the stat boosters and the elemental summons
aero stone is good because it's so early game that any boost helps i think
and some of the stuff in that list has uses
statis' blessing is fine too iirc
Anechoic Plating is good to equip if you find it in phm
Wulfrum Battery is fine for filler since it's super early game
honey dew is great
Some of them work fine on their own yeah but most get their whole identity from being part of a larger accessory

abaddon and alch flask are epic for debuff reduction
byeah most of those others are fodder
That doesn't mean they should get shade thrown at them by being called solely a crafting material
because that's just wrong
Yeah I'd say Abaddon is recommended if you don't wanna be cucked by calclone
Yeah
alch flask is cool for pbg
Abaddon kinda pointless since it's after Brimmy but can help against clone
whats the topic rn
i feel like bosses that arent fun and people trying to make them fun usually isnt what the community wants
i dont know whats wrong with plantera
but it feels like many peoplle agree
You're right I also don't think that's what the community.

(I'm pointing out that your sentence is incomplete)
Is it what the community "needs", or.. "wants", or "does", or what?
its want
Okay cool thanks
i mustve missed it
@tawny garden you forgot to mention the evil flasks
...which I feel like I should make a sugg about actually
Completely overhauling Plantera isn't really something that's within our...
jurisdiction or ability.
Evil flasks huh.
I used them for funne facetank pt.
But the fact they only work in a certain biome generally limits their use.
evil flask defense is worthless and they only work within their respective evil
Oh, someone suggested plantera projectiles curve toward the player, but don't they already do that on higher difficulties?
their primary purpose is for Ambrosial Amp
@torn vortex osmosis
can you not put random things in #suggestions-posting thanks
thank you
i suggested that
Several channels at least
oh yep that's a warn then
aight anyway
osmosis is a pretty neat concept I think
but ANYWAY back to why evil flasks suck
and are also boring and should be reworked to be less boring
if they were passive it wouldve been much better
or maybe it inflicts ichor/cursed inferno in their respective biome
(Also I was gonna say "new effect: getting hit creates a microbe / ichor cloud that buffs your stats while you're in it but debuffs enemies while they're in it"
We could go with that but like we got a lotta on-hit effects)
And wouldn't jive with the rest of Ampoule's effects very well I think
pressing Y (or Insert Other Button Here) throws a copy of the flask, creating that microbe/ichor cloud where it lands
cuz like Ampoule's mostly composed of passive non-combat effects, though I guess that's also up for discussion
activated abilities are a sorely underexplored concept >:C
pressing Y will cause ichor to be shot when you hit an enemy just like the bladetoungue and shoots cursed inferno just like cursed flames
something
general idea
(and here's an out-there idea: you could even remove them from Ambrosial Amp entirely and make them early-game rogue weapons, with the aforementioned cloud being a stealth strike effect)
:( Then Ampoule loses flask-like ingredients and hurts theming
AAmp can use some change anyway it's part of the mega-acc cult
you could also make a new flask that does something similar to the current evil flasks but isn't stupidly situational
if you really wanna keep the flask theme thing
you forgot to mention the evil flasks
Well I did say that it's incomplete
But you right
(I do have an Ampoule rework planned but it does not involve changing the evil flasks, currently.. but it could)
(imo it should)
(evil flasks for rogue weps 2020...or whenever the Ampoule rework and those of its component accessories happen)
...fuck I'm thinking of Ampoule tree rework now
(alright now I've got something of an idea for evil flasks fitting in with the new Ampoule function)

I hate this
@tawny garden rare elemental healing 20 every 2 seconds is pretty hefty so i wouldn't call it a filler accessory
I keep coming up with stuff to make things more interesting and then I have no way to actually push them ever
do people actually use rare elemental by itself though?
would it be alright if I mentioned them here at least so I don't go crazy from having to just sit on them forever
I've heard the healing is really strong with a heartreach/cadance potion
would it be alright if I mentioned them here at least so I don't go crazy from having to just sit on them forever
Yeah
It's possible people just don't use it because of the stigma that it's bad
... yeah sure Thomas I'll let you propose something here if it's not officially posted
Could be valuable ideas for listening devs
sometimes, i think there's more context though
the people that could use the healing are likely less experienced, but less experience also probably means you don't know it exists in the first place
Kinda thinking in extremes here
until you see how fancy heart of the elements is
There's a good overlap of people who would like the healing and know about Rare Elemental
It's not just "learned about Calamity yesterday" and "professional no-hitter"
Rare sans elemental is very good for healing.
There's a good overlap of people who would like the healing and know about Rare Elemental
@hollow shell for sure, but there's also enough players to prove the contrary
What
i've introduced a few people to the mod and whenever they get their hands on rare ele they keep up to polterghast
obviously upcrafting it to heart after lunatic
... and?
Are you just defending Rare not being a filler acc
cuz then like yeah fair enough
yeah, that's what i was doing
Okay
my point was its too obscure and difficult to get for the people that need it
And, that's the 'problem' that I have an issue with
The amount of people who like the healing and know about Rare is probably a lot larger than the amount of people who are so new to the mod that they don't know Rare exists
but i would assume its only viewed as a filler by the veteran community because they don't need the healing, but they do need the stats from heart
Maybe
...people who are so new to the mod that they don't know Rare exists
To be fair
There is a lot of stuff which newcomers don't know about
Terraria is a game that throws you into the world without any prior knowledge and it refuses to tell you about stuff which exist in it
unfortunately terraria is a wiki game
terraria is a wiki game
The best player is westgrass then, clearly
Wiki people joke
okay so I took a bit longer than I thought I would but re: Ambrosial Amp
Evil Flasks: completely change into early-game rogue bombs, stealth strikes create a microbe cloud whose coloration changes depending on the evil it's themed around, cloud buffs you and debuffs enemies, add some sorta new flask that does things if desired
Ancient Fossil ---> Archaic Powder: remove non-mining statistical buffs on Archaic, both grant a small chance to find treasures while mining (ores, gems, etc.) with Archaic having a higher chance
Radiant Ooze: emit light at all times, life regen changes depending on how bright it is in your current area
Living Dew ---> Honey Dew: flip theming around so that Honey Dew is the pre-Hardmode one and Living Dew is the Hardmode one, murder most stat buffs, Honey Dew gives 20% bee damage resist + prevents bees from inflicting debuffs and decreases the speed at which the Honey buff wears off, Living Dew gives Honey buff when entering water as well (for a much shorter time) and increases bee resist to 25%
Ampoule itself: stronger variants of all component effects as appropriate, potentially move to post-Plantera to give some actual separation from newly-adjusted Living Dew. if evil flasks are kept in recipe then microbe cloud becomes a spore/mist cloud on activated ability, buffs the player and procs Honey buff while debuffing enemies and dealing damage over time. additionally, unique effect where eating a food item grants the Honey buff for a short time and having Well Fed/Plenty Satisfied/Exquisitely Stuffed buffs most of the acc's effects slightly depending on which tier you have (ambrosia is a type of food. reflect this assertion in the acc's function. please.)
What about the absorber
That's a different line
oh wait, so it is
And uh yeah these ideas seem pretty neat
Yeah
Mostly interested in the Fossil & Archaic random drop one
The only thing Absorber and Ampoule have in common is Sponge
which unfortunately was done by Spirit first in the form of a pickaxe
but
we could still do it
Accentuating food items is a clever idea too
aren't food tiers a 1.4 feature
They are
yes, they're a 1.4 feature, what does it matter 
Calamity's gonna need to make the jump eventually, whether you want it to or not
jump the shark
better to be accountin' for that now than to get caught without a plan later
and it's not a formal suggestion anyway so who cares if it accounts for 1.4 
How do we feel about Bad Joke's DoG sugg
#suggestions-posting message
Considering DoG's already getting buffed
uhhhhh
dont pass it through yet, wait until after the buff
how is DoG getting buffed, again
tell him to repost it after the buff if he still thinks dog is too weak
Yeah that would be wise
when is DoG buffed
(Brav didn't specify how it'd be buffed but I assume it's to do with being able to Luigi DoG
The devs know about that issue and some devs really hate Luigi-ing so, makes sense they'd crush that ASAP)
bruhhhh
.. is that a bad "bruh"?
@zenith hazel
...is DoG buffed next update?
cause otherwise I'd leave the sugg be
I need
information
probably makes it turn more agressivly at you in the first phase
instead of chilling at the top and bottom of your screen
am I misremembering fab saying heβd buff DoG p1
it is my favorite time of day when the changelogs are updated
(hey was there anything up with the first sugg in posting rn before i put it in voting?)
I'll remove it for now
@quick relic Revisit DoG after the update drops. If it still sucks balls, then you can repost your sugg (preferably with edits to flesh it out more but that's just me):
Give DoG a speed buff and make it were you can't sit still without him biting you
He's a lot easier now than he was a year ago. He just isn't very hard unless you are playing on death.
I mean what happened to this guy? He used to be the hardest boss for most people but now he's just...
A pushover
Cuz DoG's getting changes next update which should hopefully fix that issue
For now I'll remove the sugg cuz, yeah
s'already planned to have somethin change
is areospec intentionally worse than sulfurous aurmor?
It might be fine though as sulfurous armor takes a good amount farming to get
and its a class specialized armor
Yeah. Doesn't quite align tier-wise but
I do think it's harder to get
yea DoG p1 is getting changed a bit, fab confirmed in dev
it is harder to get but the tier difference is a bit large innit
like, 2-3 bosses worth?
but yes, then again it is specialized
yah 2
well 3 if you do crab after eoc
how in the world do you find suggustions which have 200 stars
there was a 350 star sugg once iirc
it was about icicle arrows lol
that must be painful
it was about icicle arrows lol
lol
(i remember because it was mine)
that means there were a few
byeah
OCD hit really strong when you pointed that out
π
So the chains would be the hitbox?
@cobalt pewter
the whole attack would be the hitbox, including the chains and the front part
Is that a joke suggestion
this feels like a joke
Not really
If it isn't, you need to expand your reason a LOT more please
I just think that they'd complete each other
it would be cool
put stats or smth
but discribe please
no, don't put stats
Nah don't do either of those things
uh
Big discouraged to put stats on suggestions
Kinda yeah
you can't just do a suggestion about adding something just for the sake og the reference
or, uh, idk, try to make a vanity set which kinda looks like a monkey?
Reaver isn't that good in my opinion
Rogue's got plenty going for it
the titan aurmor or whatever
yeah, its like that
yah they did get that
like the question is, how will stealth change the way thrower plays?
an idea is that the slower you move, the faster you gain stealth
that could be cool and change how you play
since molusk was slow and if you wanted to avoid the speed reduction you needed to use statigel
we're not talking balance here, we're talking about how you play ut
yeah
and can i have any screenshots of it being bettter than other classes? or videos?
I think they are all balanced in some way.
Lionfish is really good
Ah yes the class should be judged by the unique post-game weapon 
The aerolite javelin is really good
yes
because they are made to be single target, and not multiple.
lionfish is for single target.
OO aa ooga boog a
(also with regards to your monkey sugg: Umbraphile exists)
iban returns to monke
iban pls
petition for a repeater that acts like xx5 dart monkey crossbow
This looks like a meme sugg, the first half anyway
gonna delete it regardless because there is no valid reason + it's a meme
rip
How many times was this sugged again
Epic
Terra disk is pointless






~~