#suggestions-discussion
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for one, it's buggy and it can attach onto anything like vile spits or squirrels
But that's off topic
if you genuinely need a reason to remove the health bar there's plenty
A) it's weird
B) it's weird
C) it's weird
D) it's weird
E) it's weird

another, it's jumpy and awkward, lacks smooth animation, and overall unfitting
The style doesn't match the entire setting of Calamity itself also
tl;dr weird, weird, weird, buggy, buggy
G) uh, weird?
Since it's a direct reference to MGR, which is heavily sci-fi
and weird
Don't forget weird
h) :weird:


just make custom healthbars for yabhb and tell everyone to install yabhb with clam 
I've started a chain
congratulations
Also
A sugg to make the healthbar calamity style would be valid
But
I wouldn't count on it
something to make it look better would be nice
but just "rEmOvE"

too bad it won't be removed
At least go full on with the reference and use MGR's font 
rename revengance also while we are at it 
There is a config to remove it
mf
๐ข
rename revengeance to More Difficult
N O

it isnt? tfw
pillars are bosses afaik
T H E S U N I S A D E A D L Y L A S E R
They are in the bestiary, boss cursor detects them
now there's a blanket Philo.
pillars are kinda bosses
ah they are bosses, in terraria wiki
also known as event bosses
calamity health bar doesnt detect them as bosses?
then it's a boss
Ah
and using difficulty items would kill you
then is not a boss, it's a big enemy
Why my return caused such a havoc
It didn't
hmm, they are kinda confusing.
this channel is just weird
yes
a boss that isnt counted as a boss
an event boss?
betsy moment
i mean, betsy has calamity health bar on
event bosses aren't bosses tho
they are powerful enemies
Betsy is coded weirdly in this aspect
Betsy is technically a boss?
i could say the same about jungle turtle
but wait, if betsy is considered as a boss, why pillars arent considered as a boss, they both are on an event.
ยฏ\_(ใ)_/ยฏ
recode moment
redcode doin' the funny.
isnt celestial event unique to other
you can kill unlimited enemies until you defeated the pillar
unlike goblin and pirate that has set amount of enemies
I think it does use that bars
and solar eclipse only last for one daytime
They just don't show and don't progress if you don't kill pillars
Only pillars count for event progress
ig that's how they made it
Betsy isn't a boss as far as I'm aware
she is one and not at the same time
No, I believe she just isn't
check armageddon making her drop bags but not activating the no hit effect
Armageddon just multiplies any bags drops, it doesn't check if the thing that dropped was a boss or not
But Armageddon's insta-death does check for a boss, and since Betsy isn't one, you don't get one shot
What I'm saying is that code-wise she isn't
But this isn't really about any suggs now
Betsy is both a boss and not a boss due to redcode
Cultist: 
Betsy is boss
@sturdy geyser nope
she doesn't have this.boss = true
and it defaults to false
(This is what I was referring to, but I didn't know exactly how the code was set up ๐ )
(it defaults to false cause it's set to false for every npc higher up in the code and then overridden for each individual npc)
honestly it's better that way. farming OOA sucks
cursed being, you know that hybrids are super wack right?
just remove it
i heard cala has tons of old stuff they didn't bother to remove right?
just remove it
no
also dunno why that's in plural
[[Aether's Whisper]] is the only hybrid weapon in the game
fab generally prefers reworking things over removing them yes
good luck reworkig literally everything thats old
that, is how rework works
Technically melee/rogue weapons are hybrids, just different execution
Or "were" since they'll be reworked

improve upon old things to make it feels fresh
these are technically 2 different items
i prefer aether type of hybrid
that function and look near identically
rather than 2 same items with different type of damage
but Aether's Whisper is one item
Byeah, Aether's hybrid will also be removed
u srue
It's for 1.4.6
cute waifu
Which is funni alien cyborg update
also
crafting trees are ew
also how is cala trying to progress into the state where all classes are differernt, not every class is ranger with extra steps except for true melee
lets just say that true mlee isn't viable at some parts of the game
the other exception is summoner
Poggers
Has Ultima's donor been pinged
whats Ultima
Thank you Lemon Zest
you are welcome
@hasty goblet
Are you okay with Cursed Being's suggestion?
(Also, about what Ozz said about Aether's Whisper.
It... seems odd that he would say that? We did talk about getting rid of melee/rogue variants but from what I remember we were going to keep Aether's as-is.)
(Even considered making the variants into Whispers
Though this did not end up being the final plan)
That mechanic could even apply to all boomerangs
its best to kill class variant weapons
class identity is an integral part of a class
We already have plans for those, probably will occur in the big robo man update
Oh hey Blueberry you still need to edit your suggestion 
to what
Scroll up to my last ping of you
can't find it
I asked you above to change your top line to be more descriptive, and I gave you an example
And to change the Revolvenant comparisons to actually describe the attack, and maybe compare to Revolvenant afterwards
because many many people do not know how Revolvenant behaves
...
And about the rest of what Rover requested you do?
You didn't change top line, actually.
I mean, you did compared to what it was before
yes
but I gave you that suggested change after you changed it to what it is now
(The top line I suggested would also serve the dual purpose of enforcing the importance of getting rid of chaotic projectiles, which is your reason for making the suggestion)
(One of them at least)
my idea of bosses is that they should never continueously do 1 attack over and over again in the background aka mechs
Okay this is better Blueberry
k
Suggestion gets contextualized well
so does it get voted on or smth now
24 hours after suggs get posted in #suggestions-posting, they're moved into #suggestions-voting
(so they're given enough time for edits in posting before being finalized in voting)
It normally is, yes
k
Current the bot is down so we're doing it manually tho
rip
@hollow shell Yeah sure go for it
Huh alr
The last time I seen a donor agreeing on a sugg about their weapon is with Caustic Staff, which I did suggest a while back

Either way
wait wat
I'm not sure how the stance for Aether would be now 
Since ozz said that and rover sent a different thing
@hearty yew What are Aether's Whisper plans
Was that thing you said about making it pure magic just... what you thought at that moment or is it a very solid plan?
Cuz you didn't mention it in Dev
(and @heady storm how's Blueberry's sugg look now? Fine to remove your exclamation?)
Epic
about Aether's Whisper
I would hate to see it become a pure-magic weapon
because it's unique
just use yet another boss health bar smh
The pattern is shit
just use yet another boss health bar smh
already been said several times
flak toxicannon
please make weapons that require brain
already been said several times
expected
tbh
fllak toxicannannon is literally clicker class 0.5
no?
thing that is on your cursor that deals damage
that's called a better Yoyo
yoyo's are wack in the first place
I got rid of the homing part
The Flak Toxicannon is a Hardmode ranged weapon that drops from Flak Crabs. When used, it fires sulphur cross blasts that explode after traveling a short distance or after contacting a block or enemy. When a sulphur cross explodes, it releases up to three acid rain droplets that damage enemies. Attempting to fire this weapon to the side or below will cause the Flak Toxicannon to not fire at all. Unlike most ranged weapons, the Flak Toxicannon does not require ammo to fire.
from the wiki
basically it only shoots upwards, and it splits a bunch
also the projectiles splitting aprat from each other is the whole point of the dsign
why do you want to remove what little gimmick a lot of weapons have
its whole point is to have good/dps depending of distance
The gimmick is what makes it shit
Functionality over creativity
They can still make it creative and have it reliable anyways
the funcionality is relied on the distance, thats the whole gimmick
IMO that weapon is a step forward on HOW you play, not What it looks like
nuclear fury looks different but how you play it is identical to a lotta other weapons
except you dno't aim
how is the nuclear fury related to this
Used it as an example as a boring weapons.
even bullet hell games have more interesting weapons
Is it just me, or is post-moonlord dissable the natural boss spawns?
Which natural boss spawns?
Sorry I forgot to clarify: Deathmode spawns (For me there are no Deathmode spawns anywhere)
It shouldn't disable them, Profaned Guardians and Dragonfolly have natural spawns in their respective biomes
Hmm, I have to artificially spawn those in, and I would expect plantera/PBG to spawn in the underground jungle
If you've killed them once, they won't spawn naturally again.
This applies to all Death Mode boss spawns.
Ahh, makes sense, though enraged plantera would, to me, see like a post-moonlord boss to me, idk, though I would like it if Death Mode spawns were more common
@hollow shell I'm doing it unless someone stops me, and yes it is what I thought at the moment and the first time I had considered it. Fuck ranger.
I would dislike that feature being removed from Aether's. s'one of the most unique things about it.
Without the hybridness, it's just post-ML Plasma Rod with more range
which is exactly what it is.
"does exactly the same thing for two classes but is objectively superior for ranger because they don't have to spend Mana"

it being multiclass is an Old Calamity thing. Nothing else behaves that way.
Uniqueness is not inherently good.
I disagree.
People remember Aether's because of how it's a hybrid. I don't want any changes to make something in the mod more forgettable.
so people remember it because it's gimmicky
what a difficult and annoying situation
you're absolutely right but I think Aether's unique ability is a downside
I think it's actively bad for the game
I prefer Aether's remain the way it is
and I fixed the stupid sorting bug with it for that matter as well
Well I suppose it hasn't set a dangerous precedent yet
@hearty yew I don't see whats bad about the ability, though I don't think I'm remembering the ability correctly
(Left click for Magic damage)
(yeah)
O thanks
hmm yes, since Aether basically does, uh, lets say different type of damage, and also remains the projectile.
Then shouldn't that be like the rogue/melee weapons where you click to swap them, or am I miss-remembering stuff again?
Though again hot take but I think aether's splitting bolts and the AMR line of "random extra bullets) are also super lame and don't feel strong.
Xander were removing all of those.
It's not calamity that has those swappable, that's Fargo's. In calamity they're separate items because they have to be (due to code reasons)
I think fargo's removed most of throwing variants of the weapons.
Ok so then
AMR is... really boring
At least we can agree that
Even if aethers is iconic
It needs work
And if we give it work I'd be more okay with it staying "The Magic/Ranged Hybrid Sniper"
because then it would be unique and actually a cool item
Yes.
right now it's unique and not a cool item at all
if it was cooler I'd excuse it being available to the brainless ranger masses
it bothers me that the item is equally powerful for ranged, objectively superior due to no resources consumed, but is originally a magic weapon
That's my main gripe about it being double class
I agree I hate ranger a little too much but in this case it's just unfair.
i dont like the new idea that was juts posted. it seems annoying to ahve weaklings spawn on you
or if you juyst kill a bos and it respawns right on you
I mean, he IS right when he says the "Something is approaching..." is a bit underwhelming
Appears rarely and most peeps bail out
it bothers me that the item is equally powerful for ranged, objectively superior due to no resources consumed, but is originally a magic weapon
you could just nerf the ranger version
that would make sense
That doesn't fix the "weapon is kinda uninteresting" issue
Yea but if you nerf right-click you make this weapon worthless for rangers
Back to square 1

since if you use the weapon as a magic weapon for to long it may get out of mana, or even, decrease the damage if you have mana flower + mana potions due to mana sickness.
@hasty linden Death Mode is supposed to be hard, and you already killed the boss, so you should be able to do it again
For the Aether, I can't say, since I don't play ranger
This is death mode, not normal mode
Might be a hot take, but the warning message upon boss random spawn kills the mood
Not even revengance has this
If it was howling noises instead
I like the idea of boss going "boo" and suprise spawning on you, though I know many would dislike that quiet a lot
you know Overhaul "evil blooming"?
It depends also on the biome.
Not really
kinda like that, and sorry if I'm off-topic
Ok found it, though I see a lot of it parraleling to death mode already
But the "Something is approaching" message doesn't seem that
Also boss zen prevents the natural spawn of bosses right? (I mean the messages)
technically bosses aren't supposed to spawn naturally if one is alive
Right I forgot deathmode spawns
though it can cause them to spawn right after the battle is over if the biome matches
once, i was fighting anahita, and 3 seconds later duke spawned
Nice
Though that was in death mode, I would be fine if I found two old Astrum Deuses right after each other (They were the most annoying boss in the entire game, even more than SCAL)
Any more suggestions for the deathmode spawn suggestion?
I would get rid of the "easier" aspect
Would encourage players to stall in hope of a random spawn
Oh wait I read it fast, my bad, but there's still a problem
What if the player is crafting in his base and a boss spawns
And butchers all NPCs
Ahh, makes sense
Could disable it in towns (might already be a thing tbh)
And, uh
Bosses spawning after a defeat isn't difficult (unless ofc you're only a few tiers past its point in progression), it's just disruptive
@golden narwhal So, you should be able to take care of it quickly and without much problem. Also Death Mode
Yes ... which is why I said it's just disruptive
@novel stone look at the post directly above yours
polter already spawns naturally no?
Wait nvm, I see what you mean
Yes @novel stone does have a point
But he only spawns naturally when you kill a bunch of his baby boys
But itโs not the death mode natural, like how planty spawns naturally in dmode
They meant via "something is approaching"
Yessir
ravager spawning underground jungle sounds like a really bad idea
Itโs great I promise
Yes ... which is why I said it's just disruptive
@golden narwhal and your saying the current "Something is Approaching" isn't?
ravager spawning underground jungle sounds like a really bad idea
@craggy stratus underground?
why underground?
why not surface jungle
I was referring to the situation where they don't impose any difficulty at all, e.g. plant spawns post-provi
Iโd quite like the idea of dmode bosses spawning more often
or even surface in genreal
Also, rav doesn't need to be restricted to jungle
I was referring to the situation where they don't impose any difficulty at all, e.g. plant spawns post-provi
@golden narwhal in this case, if it doesnโt matter then itโs free money
player never touches surface jungle except for getting frog leg and beetle juice
Also, rav doesn't need to be restricted to jungle
this
If you are post-prov, you, again, should be able to take care of it with ease
post provi ravager is buffed
(talking about death spawns, plant in particular)
ah
Post-prov, you should have like 40+ plat anyways
isnt lore wise, you defeated the boss therefore it can no longer naturally spawn
I mean
Eye of Cthulhu isnโt just one eye
Thereโs multiple of those
Same could be applied with other bosses
And EoC doesn't spawn naturally after it's been defeated (in vanilla)
Which is dumb
...why
this will just be a nuisance, bosses spawning naturally even after defeated
Ravager is a construct of a necromancer right? Doesn't that mean Ravager should have like a "respawn" button or something (lore wise)

What schad said
yes, but with the player's magic, the ravager is defeated
my point is, ravager is defeated
"Free loot and money" doesn't matter when the loot is outdated and the money doesn't compare to other sources
Ahh, but there is another
"only encounter these spawns twice", you just have lucky rng
No, I just move around alot
After getting the aerialite wings, I never had any problems not being able to zoom through biomes
try move slower, then 5 is the bare minimum
That sugg is gonna either die or be epicly aproved in 3 seconds
I remember my death playtrough
DS Spawns while i waited for cnidrions weren't cool
24 hours
^
They're open to feedback during this period, with the day-long window for everybody to see the suggestion and comment on it before it gets finalized
Thanks I forgot, guess I need to review the rules again
tbf the #suggestions-posting pin could be clearer about it, I'll edit it a bit
I think it's just I haven't looked at that in quiet a bit
Was that pin updated when the bot took over moving most of the posts?
Uh it shouldn't ever get deleted but I've got backups of it
I'll save this iteration too
I was about to suggest to bring back those crazy afterimage effect which was present on nearly every weapon about 7 months ago, but then i thought that there might be a reason why it was removed. Is it reasonsble to suggest a config option for these effects?
What effects are you talking about?
Weapon afterimages
Pretty sure they still exist
There's a config option to enable and disable all afterimages, maybe you just turned it off without realizing?
Yeah, i know. But it seems like it only applies to a handfull of weapons. I remember one of the devs talking about the addition of afterimages to the celestus. But i cant see them anymore, even with the option set to on
Odd. Code still exists in their files for afterimages
Bug?
I can see that the most recent wiki gif lacks them though
It might be a bug? Or it became dependant on another visual option like White vs Retro lighting
Well my options are set to high quality and color lightning
No idea, then
hmm
Just curious, but what was the last suggestion to reach the 200 star threshold?
you can scroll up in #suggestions-voting and see for yourself
(but it's this one #suggestions-voting message)
Cool
Quite a few that are close, 180s and 170s
Including one that's at 193
so close, yet so far
Not really removed intentionally
but more like afterimages bugged out for some reason and died on most weapons
But afterimages getting removed from most weapons is not intentional. Just don't know why they don't work and it's a bit of effort to try and fix them I think @opaque slate
How strange
@shrewd ruin Your suggestion needs to be formatted properly. Main idea needs to be at the top on a separate line (shift+enter), with the reasoning below.
Other than that I spose it's fine. We and other mods have always had trouble getting our music exactly equal to vanilla's music, may as well put that effort in the players instead if they have an issue with it :P
Sug can't be done because coding limitations
@solar kayak read the don'ts doc, this is literally impossible
because code is f*ck
cri
Uh, what?
it cannot be done
this was rejected in the past because it's not possible to do
the clicks cannot be switched
:(
charging weapons/items can only have their charge feature as left click
Shame
terraria's a great game aint it
lol
So you're not able to swap the functions. I.e make the beam right click, and pickaxe left click?
@dapper coral
Is it crystyl?
no

Fatal flaw
why does everyone hate crystyk
like i and multiple others have just said, it is literally impossible
also its not that bad
1 billionth crystyl click sugg
lol
wdym replace
And remake it
no i like it
that's not how it works
many people like it
charging weapons/items can only have their charge feature as left click
@hollow idol
Wdym?
ah sorry YuH
with the way the game is no matter what you do you just can't do that
Iโm saying in order to swap the functions
they arent gonna delete an item
byeah any charging items cannot do that
:Grab:
for one thing
they don't switch ever at all
Oh, so itโs a charging thing
Iโm saying in order to swap the functions
yes and we're saying that it isn't possible

Yeah, and I was having trouble understanding what exactly that meant
"How?"
it isnt possible
anyway, we can move on from it now
ok
sugg is gone
Cause I thought they werenโt able to reprogram the weapon, so I thought just making a new item to replace it would work
ohh
It was only then that they explained that charge weapons can only be left click
mhm
Didnโt see YuH's comment
Couldn't you just remove the charge?
Or is it a "balancing" thing
or do all beams operate like this
at that point you'd have people complaining that they vaporized their houses because they were too used to having regular digging on the leftclick
perhaps there's some other code reasons that idk bout
hence you swap it so that the beam is right click
removing the charge should solve the problem
unless I'm missing something
again with the way the actual game is coded it's not possible to have the funtions swapped
I thought that was only because it was a charge attack
or well, I don;t mean swapped but I mean having one of the funtions on the other click
I forgot which one it was
So I'm getting just the intrinsic nature of the attack is unfixable
it being both charged and a beam
basically, yeah
ok
It's not only charged but it's channeled and held
Removing the charge would not solve the problem, yeah
The beam itself is a click-and-hold function and therefore can't work on right click
Before it was a beam, it shot out explosive projectiles rapidly
Because that's a repeated action, a bunch of separate things happening in succession, that can be on right click
Single continuous things don't work on right-click
what was the problem with the previous right click?
Right-click is the button you use to open doors and talk to NPCs.
in your house
that you spent a playthrough building
Npc go boom boom
mm
s'not the best idea to make the "Instant Mega Nuke" button also be right click for your main tool
Wanted to make it charge up with a big sound so you know what you're doing, unlikely to accidentally ruin everything
but, couldn't have charge up on right click
so, we had to flip em
what item is this?
Crystyl
ahhhh
I hope tml can fix that redcode
Now the only downside is that Crystyl's pick speed is slower than intended, slower than Blossom even, even though the use time is coded to be faster than it
Because right-clicks are programmed so so well
but, it works
Since they're recoding a lot of stuff for 1.4
i mean it charges and there's a sound
the old right click looked cooler but was even worse
I'm fairly sure crusher being slower than blossom pick was fixed
Has it? If so, awesome
i think it was
useanimation go nyooooom
wasn;t it fixed a long time ago?
nup
Last time I heard about this issue it wasn't fixed
it's been fixed for a good while now
Glad it got fixed between then and now tho
oh nvm then
I think
sigh
wrong channel?
Well that's expected
is it faster?
No with crystyl
with the beam?
Probably
Yeah the beam is faster than mining directly, lol
But beam is a lot harder to control
Obliteration
Which is why I usually bring a spare blossom with me
Not like I use it for much tho
Why use veinminer when you can just annihilate everything in your path 
byeah it's right at the end anyway, nothing much to veinmine
yea
Lorax we're talkin about veinminer specifically now
Oh are you testing
yup
so the animation is ridiculously fast, but for some reason blossum mines faster
Lorax we're talkin about veinminer specifically now
ah
I got an idea
i was talking about blossum being faster
why we talkin bout pickaxes
just 2
Crystyl's got a muhfuggin useTime and useAnimation of 2
which, funnily enough, is the same as P90
Blossom has a useAnimation of 10 and a useTime of 5 (so two block breaks per swing, and it should be slower than Crystyl but still very fast)
also you know the glitch where crystal refuses to beam the blocks just in front of it?
Yes
can that be fixed
(also Dedede someone made a sugg about it that got deleted)
hm
oh cool
And uhh if we knew how to fix it then it woulda been fixed by now
It's a weird-ass issue
mmmwait are we talking about the same issue?
are we?
I'm thinkin of the one where the beam sometimes gets "stuck" on blocks and like, slides in front of them instead of obliterating them
im talking about crystal's beam not being able to destroy the blocks right next to it
nup
it just cant destroy the blocks right next to it
That could just be a result of the beam spawning at the end of the pickaxe yeah
ahhhh
oki
im doing a test with proper light now
and that seems to be the case

oki
oki den
yeah
crystal crusher
cant destroy 1 block directly in front of it
it might just be how the laser is positioned
IMO Classless weapons aren't interesting
They don't fit neatly with the rest of the weapons.
I think that classless weapons should be reworked into class weapons tbh
Unless you're summoner, then classless is your only way to have active gameplay
You want me to suggest that or na?

Either way yeah
If you want active summoner gameplay, whips

The crystal beam not mining directly in front of the player is caused by it starting 1-2 blocks in front of the player
the real suggestion y'all gotta make is god slayer pickaxe
if you want this fixed so badly lol
is it OP?

uh
ik its a joke
ik
You can't suggest specific items
BUT you can say "Add cosmic tier tools as the thematic ultimate tools of calamity (except crusher)"
pretty sure that's allowed
crusher is a weird dev item anyway
ยฏ\_(ใ)_/ยฏ
more like 'Best Behavior- ON'
yo its time for another sugg to be posted
Oki.
I think it might actually be worth it to just take Ozz's words and use them
Like
I hate not having a god tier hammer for my builds
Hamaxe probably
grax is decent
It must be faster
fair
If I can clear out land at the speed of light with the CC
I want to clear walls out just as fast
bombs
post ml bomb that can clear out biomes
floating post-ml bomb
:fear:
I honestly just want a fast af hammer to get rid of walls. I'm a terraformer/builder and this is personal.
dcu?
astral hamaxe is pretty damn good iirc
I've used that and it's not fast enough. Same with the volt crasher
Grax is the best hamaxe currently
post ml dcu upgrade that uses the calam bars?
Oh yo I didn't know Hydraulic actually had a higher hammer power and equal-ish speed to Grax
Dunno if 230% power means anything compared to 200% power tho
Grax got bigger range so, prolly should still just use that
yeah
I use the HVC ATM and it's really far too slow
Range doesn't matter
Sheer speed is the most important thing
and also Hydraulic isn't affected by things like, uh, Home Improvement from LuiAFK
I'm probably going to suggest near exactly what Ozz said
and also Hydraulic isn't affected by things like, uh, Home Improvement from LuiAFK
Ooof, I didn't realize that, I play mod-minimal
yeah, in terms of power use Hydraulic, at all for walls use Grax since its affected by Home Improvement.
the only thing that affects Hydraulic with Home Improvement is its range.
Suggestion up.
Looks aight
Some people might get uppity about how the tier/materials of this thing is going to work
considering you're comparing it to Crystyl which is a Shadowspec dev tier item
Well I specifically left the tier out
Yeah I think it can pass as-is
Just a designated ultimate hammer. That's for the devs to decide
won't crystyl get moved eventually tho? might be weird making an equivalent for it now
s'not asking for it to be Shadowspec explicitly nor dedicated to a dev or whatever
just a hammer that's better than Grax & Hydraulic
"eventually moved" as in
like
2 years from now when Yharim comes out? Yes
In this case it's best to leave things intentionally vague.
It can be moved, it can be any tier, I don't care
I just want AN ultimate hammer
I don't care when, where, or how you get it
2 years from now when Yharim comes out? Yes
confirmed
Oh god
Rover is leaking classified information

About the Polter having an attack with its grappling hooks I had this idea of it having a fix circle-ish shape to the ends that would make a sweeping attack.
It's probably too complicated though
What am i looking at?
Polter is that grey center and the gray lines are the hooks
paint
So the chains would be the hitbox?

Because otherwise I don't see the attack working 
Fair enough
This was more so to add to the suggestion in #suggestions-voting
๐
GWnekomakiWaveBOYE is what I often used in this server, which was a global
I might need to detail the global part
exist tho but is a good suggestion nonrtheless
The first one is global, and the 2nd is a bland default
1% is the standard drop rate for all the debuff items
not sure if defiled rune changes it
i see
it looks like it affects bezoar and nazar
This sugg feels specific
maybe i just hate crimulan slimes with a passion
The bit about the base drop rate should be removed
yes
(Per suggestion rules)
also the would be affected by defiled rune part too?
Gotcha

because they inflict the debuff
its normal for mobs that inflict a debuff with an immunity item to drop that item
Kay
can't you get megaphones in death mode anyway (in pre hardmode)
so that already kind of "breaks" the rule
m
Is there a reason for the first minion slot on summoning proficiency unlocking at 6 instead of 5?
In relation to the pre-hardmode soft cap being 5
The reason is balance I believe
It just doesn't line up with being able to get the second slot before moonlord
But i suppose summoning pre-hardmode is really difficult to balance
The reason is balance I believe
Yes
what did i say
it gives more incense
shit
whats the word
thats lik
"wanting to do it instead of that"
i will just reword it lmao
incentive?
they slowed down the gas clouds and then changed a couple other things, so it can still be circled, it just needs to be abig circle
hm
interesting
was thinking of u know how certain bosses in eternity mode create like a box
i was thinking something similar for plantera
but instead it should enrage when u are to far away
or have something
LMAO
I think i t would be interesting if plantera has homing projectiles similar to the aquatic scourge
cause you can no hit her by just moving in circles
Isn't it like really easy to avoid homing projectiles tho
In my opinion random slow-ish attakcs would help solve the problem
Cuz then circlong would be a risky tactic
@ashen warren scroll up a bit, to a screen clipping i sent a bit ago
fabsol doesnt want plant to aim projectiles, and having them track like aquatic scourge would be way worse
I cant find whatever youre asking me to find
the way you put it is like having plant to have brimmys lasers and I do agree that brimmy laser is awful
mainly because its too easy to dodge and leaves quite an extensive opening for you to attack without worrying about anything else
what i ment there was not the laser, but have the seeds try to peredict where you are going, similar to the laser
think OD's dashes except for Plantera's seeds
yah, possibly
I think i t would be interesting if plantera has homing projectiles similar to the aquatic scourge
@ashen warren she had at some point.
It was awful.
oh you mean predict?
was it too much of a bullet hell or something
Something like that.
Just a drift like skeletron's vanilla projectile would be ight imo
You were needed to circle non-stop, otherwise guntera will ruin your no-hit.
Yes, homing petals with speed of chain gun.
AND THEY PIERCE BLOCKS
It does work on platforms now
"insert title",
@river glen is there a reason you have this at the beginning of your sugg?
sample text

hm, you could just...
not repeat the title
and start your description with "I want to do this because..."
After re reading Latias thing i actually think i shouldnt have been so harsh earlier
having them curve instead of aim/track doesnt sound too bad
did you repost this or smth?
About debuff items being hardmode only-ish
I also have a bandage and a megaphone in my pre-hm calamity world
did you repost this or smth?
who me?
ye
i wrote a very similar idea in this channel a week or so ago
trashed it and then just rewrote the entire thing just now
no, in this channel
ahh
probably this
About debuff items being hardmode only-ish
I also have a bandage and a megaphone in my pre-hm calamity world
huh.
I think calamity added specifically these two pre-hm because it's specifically the thing they pair with that are already in vanilla.
You can make the medicated bandage and the countercurse mantra pre-hm, but no components of the other 3 ankh charm accessories
Why would rev mode have it easier than normal?
Why would rev mode have it easier than normal?
wut
"A stream of seeds in all 8 directions (could be 4 directions for rev mode)"
i ment 8 in death 4 in rev
ah
Ah. I had no way of knowing that.
ye
forgot normal and expert existed
your default should be rev
yah, it is now
Even so
rev should be default, and death mode should be the one specified
ive started writing so that rev is defult and death is specified
@river glen Wouldn't making the shots home only encourage players to try avoiding them entirely via circling, considering trying to dodge each one would be a lot harder if they home slightly?
i meant
if they go to far away via that
the shots can curve
like polterghast projectiles curve
You didn't say that in your suggestion.
ok
hwo does it look rn
Yes, homing petals with speed of chain gun.
@earnest raptor what the hell, the speed should be nerfed then
if they were to home
damn
speaking of homing projectiles
does anyone have an accurate hitbox for dragonfollys homing feather dart thingies
Okay that's better Hyd
guess those english classes were worth it lmao
Didn't fab already did the do regarding p1?
am i allowed to ping rover?
Both phases are push overs
or will i get muted
You're allowed if it's not a bad reason
(you're also allowed if it is a bad reason but yes)
(you're also allowed if it is a bad reason but yes)
uhh
Donโt be afraid to ping mods/devs if itโs for a serious and valid reason
Forgot the space
Well, you need at least one Shift+Enter in there
Usually people go with two tho
one
line break
two
line breaks
both work fine
EXPLAAAAIN
oh
yeah
((you don't even need one but shh))
((unless Amber coded badly))
What
well
you only need one line break
or well until amber comes back you technically don't need any
usually the bot is alive
if you don't make a line break, the whole sugg will be a title

I can't remember if there's been a post-bot suggestion which was only one line
prolly because we wouldn't let that happen
kill
am I annoying
Only a bit.
well DoG p1 gets a buff next update
and if necessary we can just buff him again and again until people feel like it's too unfair
circle of life
@quick relic
Hi
also the whole DoG being a pushover is subjective
circle of life
that's kinda
it's too easy for some and too difficult for others
We do know about the current fight being easy
We definitely definitely know about it
If your bad then he's hard
and not everyone in this community is good
so we should still take that into consideration
Can we just be real?
(because somebody made a video which was set up as an overall opinion of the mod and then proceeded to use the current DoG from the most recent update as a point of argument for 20% of the video)
Who plays on normal mode?
casuals play on normal, people who just want to have fun
if they want to have a more laid back experience then they can play normal
you literally only need a mouse for bosses in normal mode







