#suggestions-discussion

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robust lava
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Blame Hideo Kojima HDfailure

hot zephyr
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Kojima is meme dev

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He's the George Lucas of video games

distant gyro
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for one, it's buggy and it can attach onto anything like vile spits or squirrels

hot zephyr
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But that's off topic

tawny garden
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if you genuinely need a reason to remove the health bar there's plenty
A) it's weird
B) it's weird
C) it's weird
D) it's weird
E) it's weird

pine star
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F)it's weird

distant gyro
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another, it's jumpy and awkward, lacks smooth animation, and overall unfitting

cobalt pewter
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The style doesn't match the entire setting of Calamity itself also

distant gyro
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tl;dr weird, weird, weird, buggy, buggy

sleek turret
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G) uh, weird?

cobalt pewter
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Since it's a direct reference to MGR, which is heavily sci-fi

distant gyro
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and weird

cobalt pewter
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Don't forget weird

unreal star
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h) :weird:

cobalt pewter
tawny garden
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Stooop

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No

distant gyro
fossil finch
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just make custom healthbars for yabhb and tell everyone to install yabhb with clam taxevasion

tawny garden
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I've started a chain

sleek turret
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congratulations

tawny garden
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Also
A sugg to make the healthbar calamity style would be valid

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But

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I wouldn't count on it

mossy badge
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something to make it look better would be nice

tawny garden
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Cause funny reference

mossy badge
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but just "rEmOvE"

pine star
distant gyro
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too bad it won't be removed

mossy badge
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you can have it removed

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legit just go into config smh my head

cobalt pewter
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At least go full on with the reference and use MGR's font CirrusAnger

fossil finch
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rename revengance also while we are at it LETSFUCKINGGOOOO

pine star
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There is a config to remove it

cobalt pewter
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mf

pine star
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๐Ÿ’ข

craggy stratus
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rename revengance to master v2

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also, is the pillar counted as miniboss

pine star
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rename revengeance to More Difficult

tawny garden
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N O

pine star
craggy stratus
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it isnt? tfw

fossil finch
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pillars are bosses afaik

tawny garden
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T H E S U N I S A D E A D L Y L A S E R

fossil finch
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They are in the bestiary, boss cursor detects them

sleek turret
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now there's a blanket Philo.

distant gyro
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pillars are kinda bosses

craggy stratus
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ah they are bosses, in terraria wiki

distant gyro
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also known as event bosses

craggy stratus
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thonk calamity health bar doesnt detect them as bosses?

tawny garden
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iirc pillars have this.boss = true

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Gonna check actually

fossil finch
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then it's a boss

distant gyro
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if that's true then pillars would give boss zen

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and yanmei's knife would work

tawny garden
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Ah

distant gyro
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and using difficulty items would kill you

fossil finch
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then is not a boss, it's a big enemy

earnest raptor
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Why my return caused such a havocHDhurdur

tawny garden
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It didn't

sleek turret
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hmm, they are kinda confusing.

tawny garden
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this channel is just weird

sleek turret
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yes

craggy stratus
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a boss that isnt counted as a boss

sleek turret
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an event boss?

fossil finch
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betsy moment

craggy stratus
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i mean, betsy has calamity health bar on

fossil finch
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event bosses aren't bosses tho
they are powerful enemies

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Betsy is coded weirdly in this aspect

cobalt pewter
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Betsy is technically a boss?

craggy stratus
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i could say the same about jungle turtle

sleek turret
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but wait, if betsy is considered as a boss, why pillars arent considered as a boss, they both are on an event.

fossil finch
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cuz code

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redcode

cobalt pewter
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ยฏ\_(ใƒ„)_/ยฏ

craggy stratus
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recode moment

sleek turret
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redcode doin' the funny.

craggy stratus
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isnt celestial event unique to other

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you can kill unlimited enemies until you defeated the pillar

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unlike goblin and pirate that has set amount of enemies

fossil finch
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I think it does use that bars

craggy stratus
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and solar eclipse only last for one daytime

fossil finch
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They just don't show and don't progress if you don't kill pillars

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Only pillars count for event progress

craggy stratus
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ah

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so the event hp bar is 4/4

fossil finch
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ig that's how they made it

robust lava
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Betsy isn't a boss as far as I'm aware

fossil finch
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she is one and not at the same time

robust lava
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No, I believe she just isn't

cobalt pewter
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This place became confusing

fossil finch
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check armageddon making her drop bags but not activating the no hit effect

robust lava
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Armageddon just multiplies any bags drops, it doesn't check if the thing that dropped was a boss or not

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But Armageddon's insta-death does check for a boss, and since Betsy isn't one, you don't get one shot

cobalt pewter
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Thing is, there's a legendary drop for Betsy, which is reserved for bosses

robust lava
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What I'm saying is that code-wise she isn't

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But this isn't really about any suggs now

pine star
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Betsy is both a boss and not a boss due to redcode

sturdy geyser
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Betsy is boss

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has treasure bag

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so it works

cobalt pewter
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Cultist: taxevasion

sturdy geyser
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cultist is

tawny garden
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Betsy is boss
@sturdy geyser nope

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she doesn't have this.boss = true

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and it defaults to false

robust lava
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(This is what I was referring to, but I didn't know exactly how the code was set up ๐Ÿ‘ )

tawny garden
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(it defaults to false cause it's set to false for every npc higher up in the code and then overridden for each individual npc)

gusty carbon
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honestly it's better that way. farming OOA sucks

tawny garden
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yes

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the bug doc literally says that

heavy urchin
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cursed being, you know that hybrids are super wack right?

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just remove it

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i heard cala has tons of old stuff they didn't bother to remove right?

tawny garden
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just remove it
no

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also dunno why that's in plural

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[[Aether's Whisper]] is the only hybrid weapon in the game

red stormBOT
frail mantle
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fab generally prefers reworking things over removing them yes

heavy urchin
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good luck reworkig literally everything thats old

craggy stratus
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that, is how rework works

cobalt pewter
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Technically melee/rogue weapons are hybrids, just different execution

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Or "were" since they'll be reworked

craggy stratus
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improve upon old things to make it feels fresh

tawny garden
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these are technically 2 different items

craggy stratus
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i prefer aether type of hybrid

tawny garden
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that function and look near identically

craggy stratus
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rather than 2 same items with different type of damage

tawny garden
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but Aether's Whisper is one item

river glen
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yeah

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but it has different priorities

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they didnt split it

cobalt pewter
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Byeah, Aether's hybrid will also be removed

river glen
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u srue

cobalt pewter
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So it'll just be a pure-bred mage

river glen
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oh

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makes more sense

cobalt pewter
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It's for 1.4.6

river glen
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cute waifu

cobalt pewter
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Which is funni alien cyborg update

river glen
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yeah i guess

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its gonna fun

heavy urchin
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also

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crafting trees are ew

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also how is cala trying to progress into the state where all classes are differernt, not every class is ranger with extra steps except for true melee

tawny garden
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rogue

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said hi

heavy urchin
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lets just say that true mlee isn't viable at some parts of the game

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the other exception is summoner

pine star
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Poggers

hollow shell
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Has Ultima's donor been pinged

sturdy geyser
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whats Ultima

hollow shell
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Thank you Lemon Zest

sturdy geyser
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you are welcome

hollow shell
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@hasty goblet

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Are you okay with Cursed Being's suggestion?

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(Also, about what Ozz said about Aether's Whisper.
It... seems odd that he would say that? We did talk about getting rid of melee/rogue variants but from what I remember we were going to keep Aether's as-is.)

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(Even considered making the variants into Whispers
Though this did not end up being the final plan)

sturdy geyser
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bad message censoring

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smh

clever raft
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That mechanic could even apply to all boomerangs

hollow shell
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Those are indeed melee/rogue variants.

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In fact, a majority of both.

sturdy geyser
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its best to kill class variant weapons

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class identity is an integral part of a class

hollow shell
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We already have plans for those, probably will occur in the big robo man update

heavy urchin
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when's the new update

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i don't wanna play right before a new update

hollow shell
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Oh hey Blueberry you still need to edit your suggestion HyperFailure

heavy urchin
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to what

hollow shell
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Scroll up to my last ping of you

heavy urchin
hollow shell
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That's not how you search for pings

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mentions: Blueberry#0918

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"You still there?"

heavy urchin
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yeah what do i do with that input CompleteFailure

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its very good

hollow shell
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I asked you above to change your top line to be more descriptive, and I gave you an example
And to change the Revolvenant comparisons to actually describe the attack, and maybe compare to Revolvenant afterwards

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because many many people do not know how Revolvenant behaves

heavy urchin
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ok

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i changed top line

hollow shell
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...

heady storm
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And about the rest of what Rover requested you do?

hollow shell
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You didn't change top line, actually.

heavy urchin
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and i discribed what it was

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i did it before

hollow shell
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I mean, you did compared to what it was before

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yes

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but I gave you that suggested change after you changed it to what it is now

heavy urchin
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ok

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copy paste go brrr

hollow shell
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(The top line I suggested would also serve the dual purpose of enforcing the importance of getting rid of chaotic projectiles, which is your reason for making the suggestion)

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(One of them at least)

heavy urchin
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my idea of bosses is that they should never continueously do 1 attack over and over again in the background aka mechs

cobalt pewter
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pretty sure shard of antumbra has been...
@hollow shell I need answers

heavy urchin
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mechs bad

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especially prime

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destroyer is the worst

hollow shell
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Okay this is better Blueberry

heavy urchin
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k

hollow shell
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Suggestion gets contextualized well

heavy urchin
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so does it get voted on or smth now

hollow shell
heavy urchin
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k

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is it like a bot?

hollow shell
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(so they're given enough time for edits in posting before being finalized in voting)

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It normally is, yes

heavy urchin
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k

hollow shell
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Current the bot is down so we're doing it manually tho

heavy urchin
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rip

hasty goblet
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@hollow shell Yeah sure go for it

hollow shell
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Oh okay cool

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Thanks

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@crude geode ๐Ÿ‘

cobalt pewter
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Huh alr

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The last time I seen a donor agreeing on a sugg about their weapon is with Caustic Staff, which I did suggest a while back

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Either way

heavy urchin
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wait wat

cobalt pewter
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I'm not sure how the stance for Aether would be now ech

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Since ozz said that and rover sent a different thing

hollow shell
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@hearty yew What are Aether's Whisper plans
Was that thing you said about making it pure magic just... what you thought at that moment or is it a very solid plan?

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Cuz you didn't mention it in Dev

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(and @heady storm how's Blueberry's sugg look now? Fine to remove your exclamation?)

heady storm
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I'll see if they resolved what issues I pinged for.

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Yeah it's fine to me now. wegud

hollow shell
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Epic

tawny garden
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about Aether's Whisper

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I would hate to see it become a pure-magic weapon

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because it's unique

tranquil perch
heavy urchin
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give everything homing CompleteFailure

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please make weapons that require brain

quick relic
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The pattern is shit

tawny garden
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just use yet another boss health bar smh
already been said several times

tranquil perch
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flak toxicannon

please make weapons that require brain

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already been said several times
expected

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tbh

heavy urchin
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fllak toxicannannon is literally clicker class 0.5

tranquil perch
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no?

heavy urchin
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thing that is on your cursor that deals damage

frail mantle
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that's called a better Yoyo

heavy urchin
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yoyo's are wack in the first place

quick relic
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I got rid of the homing part

radiant meadow
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Flak Cannon is the cursor weapon

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Flak Toxicannon is different

heavy urchin
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oh wait i was thinking about the cannon

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whats the toxicannon

dapper coral
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The Flak Toxicannon is a Hardmode ranged weapon that drops from Flak Crabs. When used, it fires sulphur cross blasts that explode after traveling a short distance or after contacting a block or enemy. When a sulphur cross explodes, it releases up to three acid rain droplets that damage enemies. Attempting to fire this weapon to the side or below will cause the Flak Toxicannon to not fire at all. Unlike most ranged weapons, the Flak Toxicannon does not require ammo to fire.
from the wiki
basically it only shoots upwards, and it splits a bunch

heavy urchin
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also the projectiles splitting aprat from each other is the whole point of the dsign

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why do you want to remove what little gimmick a lot of weapons have

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its whole point is to have good/dps depending of distance

quick relic
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The gimmick is what makes it shit

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Functionality over creativity

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They can still make it creative and have it reliable anyways

heavy urchin
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the funcionality is relied on the distance, thats the whole gimmick

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IMO that weapon is a step forward on HOW you play, not What it looks like

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nuclear fury looks different but how you play it is identical to a lotta other weapons

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except you dno't aim

tawny garden
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how is the nuclear fury related to this

ashen warren
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Used it as an example as a boring weapons.

tawny garden
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yes, it's a 0 braincell weapon

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ah ok

heavy urchin
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even bullet hell games have more interesting weapons

slow sphinx
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Is it just me, or is post-moonlord dissable the natural boss spawns?

hollow shell
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Which natural boss spawns?

slow sphinx
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Sorry I forgot to clarify: Deathmode spawns (For me there are no Deathmode spawns anywhere)

hollow shell
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It shouldn't disable them, Profaned Guardians and Dragonfolly have natural spawns in their respective biomes

slow sphinx
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Hmm, I have to artificially spawn those in, and I would expect plantera/PBG to spawn in the underground jungle

hollow shell
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If you've killed them once, they won't spawn naturally again.

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This applies to all Death Mode boss spawns.

slow sphinx
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Ahh, makes sense, though enraged plantera would, to me, see like a post-moonlord boss to me, idk, though I would like it if Death Mode spawns were more common

hearty yew
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@hollow shell I'm doing it unless someone stops me, and yes it is what I thought at the moment and the first time I had considered it. Fuck ranger.

hollow shell
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I would dislike that feature being removed from Aether's. s'one of the most unique things about it.
Without the hybridness, it's just post-ML Plasma Rod with more range

hearty yew
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which is exactly what it is.

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"does exactly the same thing for two classes but is objectively superior for ranger because they don't have to spend Mana"

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it being multiclass is an Old Calamity thing. Nothing else behaves that way.

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Uniqueness is not inherently good.

hollow shell
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I disagree.
People remember Aether's because of how it's a hybrid. I don't want any changes to make something in the mod more forgettable.

hearty yew
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so people remember it because it's gimmicky

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what a difficult and annoying situation

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you're absolutely right but I think Aether's unique ability is a downside

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I think it's actively bad for the game

radiant meadow
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I prefer Aether's remain the way it is

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and I fixed the stupid sorting bug with it for that matter as well

hearty yew
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Well I suppose it hasn't set a dangerous precedent yet

slow sphinx
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@hearty yew I don't see whats bad about the ability, though I don't think I'm remembering the ability correctly

hearty yew
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"right click to do ranged damage"

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that's the ability

hollow shell
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(Left click for Magic damage)

hearty yew
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(yeah)

slow sphinx
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O thanks

sleek turret
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hmm yes, since Aether basically does, uh, lets say different type of damage, and also remains the projectile.

slow sphinx
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Then shouldn't that be like the rogue/melee weapons where you click to swap them, or am I miss-remembering stuff again?

hearty yew
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Though again hot take but I think aether's splitting bolts and the AMR line of "random extra bullets) are also super lame and don't feel strong.

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Xander were removing all of those.

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It's not calamity that has those swappable, that's Fargo's. In calamity they're separate items because they have to be (due to code reasons)

hollow shell
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You also do not click to swap the melee/rogue weps

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yeah

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And yes Ozz I agree

sleek turret
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I think fargo's removed most of throwing variants of the weapons.

hearty yew
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Ok so then

hollow shell
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AMR is... really boring

hearty yew
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At least we can agree that

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Even if aethers is iconic

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It needs work

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And if we give it work I'd be more okay with it staying "The Magic/Ranged Hybrid Sniper"

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because then it would be unique and actually a cool item

sleek turret
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Yes.

hearty yew
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right now it's unique and not a cool item at all

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if it was cooler I'd excuse it being available to the brainless ranger masses

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it bothers me that the item is equally powerful for ranged, objectively superior due to no resources consumed, but is originally a magic weapon

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That's my main gripe about it being double class

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I agree I hate ranger a little too much but in this case it's just unfair.

hasty linden
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i dont like the new idea that was juts posted. it seems annoying to ahve weaklings spawn on you

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or if you juyst kill a bos and it respawns right on you

worthy lintel
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I mean, he IS right when he says the "Something is approaching..." is a bit underwhelming

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Appears rarely and most peeps bail out

tawny garden
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it bothers me that the item is equally powerful for ranged, objectively superior due to no resources consumed, but is originally a magic weapon
you could just nerf the ranger version

sleek turret
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that would make sense

robust lava
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That doesn't fix the "weapon is kinda uninteresting" issue

worthy lintel
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Yea but if you nerf right-click you make this weapon worthless for rangers

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Back to square 1

sleek turret
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since if you use the weapon as a magic weapon for to long it may get out of mana, or even, decrease the damage if you have mana flower + mana potions due to mana sickness.

slow sphinx
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@hasty linden Death Mode is supposed to be hard, and you already killed the boss, so you should be able to do it again
For the Aether, I can't say, since I don't play ranger

hasty linden
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so you JUST kill a boss fater a 10 min fight

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then it just respawns?

slow sphinx
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This is death mode, not normal mode

worthy lintel
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Might be a hot take, but the warning message upon boss random spawn kills the mood

slow sphinx
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Not even revengance has this

worthy lintel
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If it was howling noises instead

slow sphinx
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I like the idea of boss going "boo" and suprise spawning on you, though I know many would dislike that quiet a lot

worthy lintel
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you know Overhaul "evil blooming"?

sleek turret
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It depends also on the biome.

slow sphinx
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Not really

worthy lintel
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kinda like that, and sorry if I'm off-topic

slow sphinx
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Ok found it, though I see a lot of it parraleling to death mode already

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But the "Something is approaching" message doesn't seem that

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Also boss zen prevents the natural spawn of bosses right? (I mean the messages)

worthy lintel
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technically bosses aren't supposed to spawn naturally if one is alive

slow sphinx
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Right I forgot deathmode spawns

worthy lintel
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though it can cause them to spawn right after the battle is over if the biome matches

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once, i was fighting anahita, and 3 seconds later duke spawned

slow sphinx
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Nice

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Though that was in death mode, I would be fine if I found two old Astrum Deuses right after each other (They were the most annoying boss in the entire game, even more than SCAL)

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Any more suggestions for the deathmode spawn suggestion?

worthy lintel
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I would get rid of the "easier" aspect

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Would encourage players to stall in hope of a random spawn

slow sphinx
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Why is that bad?

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What "easier" aspect? @worthy lintel

worthy lintel
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Oh wait I read it fast, my bad, but there's still a problem

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What if the player is crafting in his base and a boss spawns

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And butchers all NPCs

slow sphinx
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Ahh, makes sense

golden narwhal
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Could disable it in towns (might already be a thing tbh)

rose jewel
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It does Iโ€™m towns

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Disables I mean

golden narwhal
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And, uh
Bosses spawning after a defeat isn't difficult (unless ofc you're only a few tiers past its point in progression), it's just disruptive

slow sphinx
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@golden narwhal So, you should be able to take care of it quickly and without much problem. Also Death Mode

golden narwhal
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Yes ... which is why I said it's just disruptive

left sparrow
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@novel stone look at the post directly above yours

mossy badge
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polter already spawns naturally no?

left sparrow
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Wait nvm, I see what you mean

slow sphinx
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Yes @novel stone does have a point

left sparrow
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But he only spawns naturally when you kill a bunch of his baby boys

mossy badge
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yeah

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thats still naturally in some form

left sparrow
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But itโ€™s not the death mode natural, like how planty spawns naturally in dmode

golden narwhal
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They meant via "something is approaching"

mossy badge
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um

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wait

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plant spawns naturally in death mode?

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thats fucking scary...

left sparrow
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Yessir

craggy stratus
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ravager spawning underground jungle sounds like a really bad idea

left sparrow
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Itโ€™s great I promise

slow sphinx
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Yes ... which is why I said it's just disruptive
@golden narwhal and your saying the current "Something is Approaching" isn't?

mossy badge
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ravager spawning underground jungle sounds like a really bad idea
@craggy stratus underground?

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why underground?

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why not surface jungle

golden narwhal
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I was referring to the situation where they don't impose any difficulty at all, e.g. plant spawns post-provi

left sparrow
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Iโ€™d quite like the idea of dmode bosses spawning more often

mossy badge
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or even surface in genreal

golden narwhal
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Also, rav doesn't need to be restricted to jungle

left sparrow
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I was referring to the situation where they don't impose any difficulty at all, e.g. plant spawns post-provi
@golden narwhal in this case, if it doesnโ€™t matter then itโ€™s free money

craggy stratus
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player never touches surface jungle except for getting frog leg and beetle juice

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Also, rav doesn't need to be restricted to jungle
this

slow sphinx
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If you are post-prov, you, again, should be able to take care of it with ease

left sparrow
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It means free money and loot

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Nothing wrong with that, at all.

craggy stratus
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post provi ravager is buffed

golden narwhal
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(talking about death spawns, plant in particular)

craggy stratus
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ah

slow sphinx
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Post-prov, you should have like 40+ plat anyways

left sparrow
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We

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Yeah

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Is just monee

craggy stratus
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isnt lore wise, you defeated the boss therefore it can no longer naturally spawn

left sparrow
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I mean

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Eye of Cthulhu isnโ€™t just one eye

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Thereโ€™s multiple of those

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Same could be applied with other bosses

golden narwhal
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And EoC doesn't spawn naturally after it's been defeated (in vanilla)

left sparrow
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Which is dumb

golden narwhal
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...why

craggy stratus
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this will just be a nuisance, bosses spawning naturally even after defeated

slow sphinx
#

Ravager is a construct of a necromancer right? Doesn't that mean Ravager should have like a "respawn" button or something (lore wise)

left sparrow
golden narwhal
#

What schad said

craggy stratus
#

yes, but with the player's magic, the ravager is defeated

left sparrow
#

What magic

#

Theyโ€™re a fucking ooga booga true melee

#

What then

craggy stratus
#

my point is, ravager is defeated

golden narwhal
#

"Free loot and money" doesn't matter when the loot is outdated and the money doesn't compare to other sources

slow sphinx
#

Ahh, but there is another

craggy stratus
#

"only encounter these spawns twice", you just have lucky rng

slow sphinx
#

No, I just move around alot

#

After getting the aerialite wings, I never had any problems not being able to zoom through biomes

craggy stratus
#

try move slower, then 5 is the bare minimum

fossil finch
#

That sugg is gonna either die or be epicly aproved in 3 seconds

#

I remember my death playtrough
DS Spawns while i waited for cnidrions weren't cool

tawny garden
#

24 hours

hollow shell
#

^

#

They're open to feedback during this period, with the day-long window for everybody to see the suggestion and comment on it before it gets finalized

slow sphinx
#

Thanks I forgot, guess I need to review the rules again

hollow shell
slow sphinx
#

I think it's just I haven't looked at that in quiet a bit

robust lava
#

Was that pin updated when the bot took over moving most of the posts?

hollow shell
#

Nah it wasn't, so I've done that now

#

(Not the best wording but it works I think)

tawny garden
#

here's a question

#

what will happen if for some reason that pin gets deleted

hollow shell
#

Uh it shouldn't ever get deleted but I've got backups of it

#

I'll save this iteration too

opaque slate
#

I was about to suggest to bring back those crazy afterimage effect which was present on nearly every weapon about 7 months ago, but then i thought that there might be a reason why it was removed. Is it reasonsble to suggest a config option for these effects?

hollow shell
#

What effects are you talking about?

opaque slate
#

Weapon afterimages

hollow shell
#

Pretty sure they still exist

#

There's a config option to enable and disable all afterimages, maybe you just turned it off without realizing?

opaque slate
#

Yeah, i know. But it seems like it only applies to a handfull of weapons. I remember one of the devs talking about the addition of afterimages to the celestus. But i cant see them anymore, even with the option set to on

hollow shell
#

Odd. Code still exists in their files for afterimages

opaque slate
#

Bug?

hollow shell
#

I can see that the most recent wiki gif lacks them though

#

It might be a bug? Or it became dependant on another visual option like White vs Retro lighting

opaque slate
#

Well my options are set to high quality and color lightning

hollow shell
#

No idea, then

river glen
#

hmm

clever raft
#

Just curious, but what was the last suggestion to reach the 200 star threshold?

wooden wedge
clever raft
#

Cool

hollow shell
#

Quite a few that are close, 180s and 170s

clever raft
#

Including one that's at 193

craggy stratus
#

so close, yet so far

radiant meadow
#

Not really removed intentionally

#

but more like afterimages bugged out for some reason and died on most weapons

#

But afterimages getting removed from most weapons is not intentional. Just don't know why they don't work and it's a bit of effort to try and fix them I think @opaque slate

hollow shell
#

How strange

radiant meadow
#

very strange

#

byeah, Celestus is supposed to have afterimages

hollow shell
#

@shrewd ruin Your suggestion needs to be formatted properly. Main idea needs to be at the top on a separate line (shift+enter), with the reasoning below.

#

Other than that I spose it's fine. We and other mods have always had trouble getting our music exactly equal to vanilla's music, may as well put that effort in the players instead if they have an issue with it :P

hollow idol
#

Sug can't be done because coding limitations

dapper coral
#

@solar kayak read the don'ts doc, this is literally impossible

#

because code is f*ck

mossy badge
#

cri

solar kayak
#

Uh, what?

dapper coral
#

it cannot be done

wooden wedge
#

this was rejected in the past because it's not possible to do

mossy badge
#

i honestly agree with it

#

but it cant

dapper coral
#

the clicks cannot be switched

mossy badge
#

:(

hollow idol
#

charging weapons/items can only have their charge feature as left click

solar kayak
#

Shame

wooden wedge
#

terraria's a great game aint it

mossy badge
#

lol

solar kayak
#

So you're not able to swap the functions. I.e make the beam right click, and pickaxe left click?

#

@dapper coral

cobalt pewter
#

Is it crystyl?

dapper coral
#

no

cobalt pewter
solar kayak
#

Fatal flaw

mossy badge
#

why does everyone hate crystyk

dapper coral
#

like i and multiple others have just said, it is literally impossible

mossy badge
#

also its not that bad

fossil finch
#

1 billionth crystyl click sugg

mossy badge
#

lol

solar kayak
#

Ok

#

I mean, you could always just replace the item

#

Delete the current one

mossy badge
#

wdym replace

solar kayak
#

And remake it

mossy badge
#

no i like it

wooden wedge
#

that's not how it works

mossy badge
#

many people like it

dapper coral
#

charging weapons/items can only have their charge feature as left click
@hollow idol

solar kayak
#

Wdym?

dapper coral
#

ah sorry YuH

wooden wedge
#

with the way the game is no matter what you do you just can't do that

solar kayak
#

Iโ€™m saying in order to swap the functions

mossy badge
#

they arent gonna delete an item

dapper coral
#

byeah any charging items cannot do that

hollow idol
#

:Grab:

mossy badge
#

for one thing

dapper coral
#

they don't switch ever at all

solar kayak
#

Oh, so itโ€™s a charging thing

wooden wedge
#

Iโ€™m saying in order to swap the functions
yes and we're saying that it isn't possible

mossy badge
solar kayak
#

Yeah, and I was having trouble understanding what exactly that meant

mossy badge
#

how?

#

they flat out said it

solar kayak
#

"How?"

mossy badge
#

it isnt possible

dapper coral
#

anyway, we can move on from it now

mossy badge
#

ok

dapper coral
#

sugg is gone

solar kayak
#

Cause I thought they werenโ€™t able to reprogram the weapon, so I thought just making a new item to replace it would work

mossy badge
#

ohh

solar kayak
#

It was only then that they explained that charge weapons can only be left click

mossy badge
#

i get it

#

but move on

#

wait

#

they explained earlier too

#

but m o v e o n

dapper coral
#

mhm

solar kayak
#

Didnโ€™t see YuH's comment

#

Couldn't you just remove the charge?

#

Or is it a "balancing" thing

#

or do all beams operate like this

dapper coral
#

at that point you'd have people complaining that they vaporized their houses because they were too used to having regular digging on the leftclick

#

perhaps there's some other code reasons that idk bout

solar kayak
#

hence you swap it so that the beam is right click

#

removing the charge should solve the problem

#

unless I'm missing something

wooden wedge
#

again with the way the actual game is coded it's not possible to have the funtions swapped

solar kayak
#

I thought that was only because it was a charge attack

wooden wedge
#

or well, I don;t mean swapped but I mean having one of the funtions on the other click

#

I forgot which one it was

solar kayak
#

So I'm getting just the intrinsic nature of the attack is unfixable

#

it being both charged and a beam

dapper coral
#

basically, yeah

solar kayak
#

ok

radiant meadow
#

It's not only charged but it's channeled and held

hollow shell
#

Removing the charge would not solve the problem, yeah

#

The beam itself is a click-and-hold function and therefore can't work on right click

#

Before it was a beam, it shot out explosive projectiles rapidly
Because that's a repeated action, a bunch of separate things happening in succession, that can be on right click

#

Single continuous things don't work on right-click

serene fox
#

what was the problem with the previous right click?

hollow shell
#

Right-click is the button you use to open doors and talk to NPCs.

#

in your house

#

that you spent a playthrough building

whole sedge
#

Npc go boom boom

serene fox
#

mm

hollow shell
#

s'not the best idea to make the "Instant Mega Nuke" button also be right click for your main tool

#

Wanted to make it charge up with a big sound so you know what you're doing, unlikely to accidentally ruin everything

#

but, couldn't have charge up on right click

#

so, we had to flip em

glass sentinel
#

what item is this?

violet dagger
#

Crystyl

glass sentinel
#

ahhhh

violet dagger
#

I hope tml can fix that redcode

hollow shell
#

Now the only downside is that Crystyl's pick speed is slower than intended, slower than Blossom even, even though the use time is coded to be faster than it
Because right-clicks are programmed so so well

but, it works

violet dagger
#

Since they're recoding a lot of stuff for 1.4

glass sentinel
#

i mean it charges and there's a sound

#

the old right click looked cooler but was even worse

radiant meadow
#

I'm fairly sure crusher being slower than blossom pick was fixed

hollow shell
#

Has it? If so, awesome

glass sentinel
#

i think it was

radiant meadow
#

useanimation go nyooooom

wooden wedge
#

wasn;t it fixed a long time ago?

glass sentinel
#

nup

hollow shell
#

Last time I heard about this issue it wasn't fixed

glass sentinel
#

reasonably new (?)

#

lemme test

radiant meadow
#

it's been fixed for a good while now

hollow shell
#

Glad it got fixed between then and now tho

glass sentinel
#

oh nvm then

radiant meadow
#

I think

glass sentinel
#

sigh

violet dagger
#

Veinminer still doesn't work

wooden wedge
#

wrong channel?

hollow shell
#

Well that's expected

glass sentinel
#

is it faster?

violet dagger
#

No with crystyl

glass sentinel
#

with the beam?

violet dagger
#

Probably

hollow shell
#

Yeah the beam is faster than mining directly, lol

violet dagger
#

But beam is a lot harder to control

hollow shell
#

Obliteration

violet dagger
#

Which is why I usually bring a spare blossom with me

#

Not like I use it for much tho

whole sedge
#

Why use veinminer when you can just annihilate everything in your path smugsmirk

glass sentinel
#

it was fixed

#

crusher is zoomin

#

wait

#

blossom is still faster?

#

wot

hollow shell
#

byeah it's right at the end anyway, nothing much to veinmine

glass sentinel
#

yea

hollow shell
#

Lorax we're talkin about veinminer specifically now

glass sentinel
#

so much faster

#

blossum is still much faster

hollow shell
#

Oh are you testing

glass sentinel
#

yup

#

so the animation is ridiculously fast, but for some reason blossum mines faster

#

Lorax we're talkin about veinminer specifically now
ah

radiant meadow
#

I got an idea

glass sentinel
#

i was talking about blossum being faster

radiant meadow
#

nerf blossom pick

#

:D

glass sentinel
#

sigh

#

swap the codes

radiant meadow
#

you know

#

it's not that easy

unreal star
#

why we talkin bout pickaxes

glass sentinel
#

just 2

hollow shell
#

Crystyl's got a muhfuggin useTime and useAnimation of 2
which, funnily enough, is the same as P90

#

Blossom has a useAnimation of 10 and a useTime of 5 (so two block breaks per swing, and it should be slower than Crystyl but still very fast)

glass sentinel
#

also you know the glitch where crystal refuses to beam the blocks just in front of it?

hollow shell
#

Yes

glass sentinel
#

can that be fixed

hollow shell
#

(also Dedede someone made a sugg about it that got deleted)

glass sentinel
#

hm

unreal star
#

oh cool

hollow shell
#

And uhh if we knew how to fix it then it woulda been fixed by now
It's a weird-ass issue

glass sentinel
#

fair

#

is it bc the size of the pick is too fucking big

hollow shell
#

mmmwait are we talking about the same issue?

glass sentinel
#

are we?

hollow shell
#

I'm thinkin of the one where the beam sometimes gets "stuck" on blocks and like, slides in front of them instead of obliterating them

glass sentinel
#

im talking about crystal's beam not being able to destroy the blocks right next to it

#

nup

#

it just cant destroy the blocks right next to it

hollow shell
#

That could just be a result of the beam spawning at the end of the pickaxe yeah

glass sentinel
#

ahhhh

#

oki

#

im doing a test with proper light now

#

and that seems to be the case

hollow shell
#

oki

glass sentinel
#

wait the left click can also normally mine

#

i'll see if i can post a gif

hollow shell
#

Okay let's stop talking about Crystyl now

#

s'gone far enough

glass sentinel
#

oki den

river glen
#

yeah

#

crystal crusher

#

cant destroy 1 block directly in front of it

#

it might just be how the laser is positioned

hot zephyr
#

IMO Classless weapons aren't interesting

#

They don't fit neatly with the rest of the weapons.

cobalt pewter
#

Most of them aren't worth using aside from like

#

Idk

#

Yanmei's Knife

hot zephyr
#

I think that classless weapons should be reworked into class weapons tbh

cobalt pewter
#

Unless you're summoner, then classless is your only way to have active gameplay

hot zephyr
#

And that's fixed in 1.4.1

#

Classless weapons are antiquated, and belong in the past.

cobalt pewter
#

You want me to suggest that or na?

#

Either way yeah

#

If you want active summoner gameplay, whips

manic gorge
rose jewel
#

The crystal beam not mining directly in front of the player is caused by it starting 1-2 blocks in front of the player

glass sentinel
#

MHM

#

oops caps

hearty yew
#

the real suggestion y'all gotta make is god slayer pickaxe

#

if you want this fixed so badly lol

glass sentinel
#

is it OP?

cobalt pewter
glass sentinel
#

i've never used it

#

lol

hearty yew
#

uh

glass sentinel
#

ik its a joke

hearty yew
#

Said item doesn't exist

#

I'm saying

glass sentinel
#

ik

hearty yew
#

You can't suggest specific items

#

BUT you can say "Add cosmic tier tools as the thematic ultimate tools of calamity (except crusher)"

#

pretty sure that's allowed

#

crusher is a weird dev item anyway

cobalt pewter
#

ยฏ\_(ใƒ„)_/ยฏ

proper grail
#

Ozz enters discussion

#

"I was not expecting that"

glass sentinel
#

more like 'Best Behavior- ON'

ashen warren
#

yo its time for another sugg to be posted

heady storm
#

Oki.

proper grail
#

I think it might actually be worth it to just take Ozz's words and use them

#

Like

#

I hate not having a god tier hammer for my builds

#

Hamaxe probably

glass sentinel
#

grax is decent

proper grail
#

It must be faster

glass sentinel
#

fair

proper grail
#

If I can clear out land at the speed of light with the CC

#

I want to clear walls out just as fast

glass sentinel
#

bombs

dry latch
#

post ml bomb that can clear out biomes

proper grail
#

Bombs don't float where the walls are unfortunately

whole sedge
#

floating post-ml bomb

ashen warren
#

:fear:

hollow shell
#

There's uhh

#

Aero Dynamite

#

.. which is your only option but it is an option

proper grail
#

I honestly just want a fast af hammer to get rid of walls. I'm a terraformer/builder and this is personal.

dry latch
#

dcu?

foggy plover
#

astral hamaxe is pretty damn good iirc

proper grail
#

I've used that and it's not fast enough. Same with the volt crasher

hollow shell
#

Grax is the best hamaxe currently

dry latch
#

post ml dcu upgrade that uses the calam bars?

hollow shell
#

Oh yo I didn't know Hydraulic actually had a higher hammer power and equal-ish speed to Grax

#

Dunno if 230% power means anything compared to 200% power tho

#

Grax got bigger range so, prolly should still just use that

sleek turret
#

yeah

proper grail
#

I use the HVC ATM and it's really far too slow

#

Range doesn't matter

#

Sheer speed is the most important thing

hollow shell
#

Okay

#

You can suggest there be a better one added

sleek turret
#

and also Hydraulic isn't affected by things like, uh, Home Improvement from LuiAFK

proper grail
#

I'm probably going to suggest near exactly what Ozz said

#

and also Hydraulic isn't affected by things like, uh, Home Improvement from LuiAFK
Ooof, I didn't realize that, I play mod-minimal

sleek turret
#

yeah, in terms of power use Hydraulic, at all for walls use Grax since its affected by Home Improvement.

#

the only thing that affects Hydraulic with Home Improvement is its range.

proper grail
#

Suggestion up.

hollow shell
#

Looks aight

#

Some people might get uppity about how the tier/materials of this thing is going to work

#

considering you're comparing it to Crystyl which is a Shadowspec dev tier item

proper grail
#

Well I specifically left the tier out

hollow shell
#

Yeah I think it can pass as-is

proper grail
#

Just a designated ultimate hammer. That's for the devs to decide

dry latch
#

won't crystyl get moved eventually tho? might be weird making an equivalent for it now

hollow shell
#

s'not asking for it to be Shadowspec explicitly nor dedicated to a dev or whatever
just a hammer that's better than Grax & Hydraulic

#

"eventually moved" as in
like
2 years from now when Yharim comes out? Yes

proper grail
#

In this case it's best to leave things intentionally vague.

#

It can be moved, it can be any tier, I don't care

#

I just want AN ultimate hammer

#

I don't care when, where, or how you get it

glass sentinel
#

2 years from now when Yharim comes out? Yes
confirmed

tawny garden
#

Oh god
Rover is leaking classified information

ashen warren
ashen warren
#

About the Polter having an attack with its grappling hooks I had this idea of it having a fix circle-ish shape to the ends that would make a sweeping attack.

#

It's probably too complicated though

#

What am i looking at?

#

Polter is that grey center and the gray lines are the hooks

#

paint

cobalt pewter
#

So the chains would be the hitbox?

#

Because otherwise I don't see the attack working ech

ashen warren
#

Fair enough

cobalt pewter
#

You can ask the suggester

#

@heavy urchin

ashen warren
cobalt pewter
#

I know yes

ashen warren
#

๐Ÿ‘

cobalt pewter
#

Idk if I can bullshit my way onto making 3 paragraphs for this

#

But here ya go

ashen warren
#

GWeulixWave ๐Ÿ‘‹

cobalt pewter
#

GWnekomakiWaveBOYE is what I often used in this server, which was a global

#

I might need to detail the global part

ashen warren
#

exist tho but is a good suggestion nonrtheless

cobalt pewter
#

The first one is global, and the 2nd is a bland default

tawny garden
#

Global emojis dying in 11 days

#

๐Ÿฆ€

ashen warren
#

the drop rate seems kinda specific but idk

hollow sierra
#

1% is the standard drop rate for all the debuff items

#

not sure if defiled rune changes it

ashen warren
#

i see

hollow sierra
#

it looks like it affects bezoar and nazar

tawny garden
#

This sugg feels specific

hollow sierra
#

maybe i just hate crimulan slimes with a passion

tawny garden
#

The bit about the base drop rate should be removed

ashen warren
#

yes

tawny garden
#

(Per suggestion rules)

ashen warren
#

also the would be affected by defiled rune part too?

tawny garden
#

Ye

#

@hollow sierra

hollow sierra
#

Gotcha

ashen warren
serene fox
#

the suggestion also lacks reasoning

#

why exactly should they drop those items?

hollow sierra
#

because they inflict the debuff

#

its normal for mobs that inflict a debuff with an immunity item to drop that item

serene fox
#

yeah put that reason in the suggestion

#

rn it doesn't have any

hollow sierra
#

Kay

granite yacht
#

can't you get megaphones in death mode anyway (in pre hardmode)

#

so that already kind of "breaks" the rule

ashen warren
#

m

hollow sierra
#

Is there a reason for the first minion slot on summoning proficiency unlocking at 6 instead of 5?

#

In relation to the pre-hardmode soft cap being 5

robust lava
#

The reason is balance I believe

hollow sierra
#

It just doesn't line up with being able to get the second slot before moonlord

#

But i suppose summoning pre-hardmode is really difficult to balance

tawny garden
#

The reason is balance I believe
Yes

ashen warren
#

incense?

river glen
#

what did i say

ashen warren
#

it gives more incense

river glen
#

shit

#

whats the word

#

thats lik

#

"wanting to do it instead of that"

#

i will just reword it lmao

frail mantle
#

incentive?

river glen
#

i just wrote

#

"it gives the feeling of dodging instead of continuing to circle"

violet minnow
river glen
#

ok

#

i guess thats scraped

#

well

#

they home instead

#

which is same thing

violet minnow
#

yah

#

i thought it was a good idea as well

river glen
#

wtf is plantera needing

#

like its just circle

#

and it cant do shit

violet minnow
#

they slowed down the gas clouds and then changed a couple other things, so it can still be circled, it just needs to be abig circle

river glen
#

hm

#

interesting

#

was thinking of u know how certain bosses in eternity mode create like a box

#

i was thinking something similar for plantera

#

but instead it should enrage when u are to far away

#

or have something

cobalt pewter
#

Me when petals have skelly's projectile AI

river glen
#

LMAO

ashen warren
#

I think i t would be interesting if plantera has homing projectiles similar to the aquatic scourge

#

cause you can no hit her by just moving in circles

crystal iron
#

Isn't it like really easy to avoid homing projectiles tho

#

In my opinion random slow-ish attakcs would help solve the problem

#

Cuz then circlong would be a risky tactic

violet minnow
#

@ashen warren scroll up a bit, to a screen clipping i sent a bit ago

#

fabsol doesnt want plant to aim projectiles, and having them track like aquatic scourge would be way worse

ashen warren
#

I cant find whatever youre asking me to find

ashen warren
#

the way you put it is like having plant to have brimmys lasers and I do agree that brimmy laser is awful

#

mainly because its too easy to dodge and leaves quite an extensive opening for you to attack without worrying about anything else

violet minnow
#

what i ment there was not the laser, but have the seeds try to peredict where you are going, similar to the laser

frail mantle
#

think OD's dashes except for Plantera's seeds

violet minnow
#

yah, possibly

earnest raptor
#

I think i t would be interesting if plantera has homing projectiles similar to the aquatic scourge
@ashen warren she had at some point.

#

It was awful.

ashen warren
#

oh you mean predict?

earnest raptor
#

No.

#

Straight up homing.

ashen warren
#

was it too much of a bullet hell or something

earnest raptor
#

Something like that.

cobalt pewter
#

Just a drift like skeletron's vanilla projectile would be ight imo

earnest raptor
#

You were needed to circle non-stop, otherwise guntera will ruin your no-hit.

#

Yes, homing petals with speed of chain gun.

#

AND THEY PIERCE BLOCKS

hollow idol
#

It does work on platforms now

dapper coral
#

"insert title",
@river glen is there a reason you have this at the beginning of your sugg?

tawny garden
#

sample text

river glen
#

well

#

i dont want to write the titel again

#

there.. better

dapper coral
tawny garden
#

hm, you could just...

#

not repeat the title

#

and start your description with "I want to do this because..."

violet minnow
#

After re reading Latias thing i actually think i shouldnt have been so harsh earlier

#

having them curve instead of aim/track doesnt sound too bad

tawny garden
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did you repost this or smth?

clever raft
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About debuff items being hardmode only-ish
I also have a bandage and a megaphone in my pre-hm calamity world

violet minnow
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did you repost this or smth?
who me?

tawny garden
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ye

violet minnow
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no, was it mentioned before?

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if so ill delete it

tawny garden
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weird, I can't seem to find it

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Deja Vu

violet minnow
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i wrote a very similar idea in this channel a week or so ago

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trashed it and then just rewrote the entire thing just now

tawny garden
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ah, you deleted it before it got to voting?

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ok good

violet minnow
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no, in this channel

tawny garden
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ahh

violet minnow
clever raft
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About debuff items being hardmode only-ish
I also have a bandage and a megaphone in my pre-hm calamity world
huh.
I think calamity added specifically these two pre-hm because it's specifically the thing they pair with that are already in vanilla.
You can make the medicated bandage and the countercurse mantra pre-hm, but no components of the other 3 ankh charm accessories

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Why would rev mode have it easier than normal?

violet minnow
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Why would rev mode have it easier than normal?
wut

clever raft
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"A stream of seeds in all 8 directions (could be 4 directions for rev mode)"

violet minnow
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i ment 8 in death 4 in rev

tawny garden
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ah

clever raft
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Ah. I had no way of knowing that.

tawny garden
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ye

violet minnow
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forgot normal and expert existed

tawny garden
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your default should be rev

violet minnow
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yah, it is now

clever raft
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Even so
rev should be default, and death mode should be the one specified

violet minnow
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ive started writing so that rev is defult and death is specified

hollow shell
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@river glen Wouldn't making the shots home only encourage players to try avoiding them entirely via circling, considering trying to dodge each one would be a lot harder if they home slightly?

river glen
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i meant

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if they go to far away via that

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the shots can curve

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like polterghast projectiles curve

hollow shell
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You didn't say that in your suggestion.

river glen
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so they cant go very far

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i am gonna add something else

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i just haev class rn

hollow shell
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ok

river glen
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hwo does it look rn

ashen warren
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Yes, homing petals with speed of chain gun.
@earnest raptor what the hell, the speed should be nerfed then

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if they were to home

earnest raptor
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It was 2 years ago, dudeech

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The plant was reworked 3 times after that.

ashen warren
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damn

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speaking of homing projectiles

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does anyone have an accurate hitbox for dragonfollys homing feather dart thingies

hollow shell
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Okay that's better Hyd

river glen
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guess those english classes were worth it lmao

mossy badge
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well

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i think the only problem here is formatting?

golden narwhal
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Didn't fab already did the do regarding p1?

mossy badge
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am i allowed to ping rover?

quick relic
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Both phases are push overs

mossy badge
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or will i get muted

golden narwhal
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You're allowed if it's not a bad reason

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(you're also allowed if it is a bad reason but yes)

tawny garden
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(you're also allowed if it is a bad reason but yes)
uhh

mossy badge
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@hollow shell is this sugg formatted correctly?

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ir cant tell

frail mantle
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Donโ€™t be afraid to ping mods/devs if itโ€™s for a serious and valid reason

mossy badge
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:D

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ok]

quick relic
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Forgot the space

mossy badge
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theeere we go

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goodjob

tawny garden
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all suggs in posting are formatted properly

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you don't need a space

hollow shell
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Well, you need at least one Shift+Enter in there

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Usually people go with two tho

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one
line break

two

line breaks

hollow shell
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both work fine

mossy badge
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EXPLAAAAIN

hollow shell
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That's one line break

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That works.

mossy badge
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oh

whole sedge
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yeah

tawny garden
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((you don't even need one but shh))
((unless Amber coded badly))

hollow shell
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What

tawny garden
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well

wooden wedge
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you only need one line break

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or well until amber comes back you technically don't need any

tawny garden
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usually the bot is alive
if you don't make a line break, the whole sugg will be a title

hollow shell
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I can't remember if there's been a post-bot suggestion which was only one line

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prolly because we wouldn't let that happen

hollow shell
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bot

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suggestion

wooden wedge
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kill

tawny garden
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am I annoying

hollow shell
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Only a bit.

zenith hazel
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well DoG p1 gets a buff next update

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and if necessary we can just buff him again and again until people feel like it's too unfair

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circle of life

hollow shell
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@quick relic

quick relic
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Hi

zenith hazel
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also the whole DoG being a pushover is subjective

tawny garden
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circle of life
that's kinda ech
it's too easy for some and too difficult for others

hollow shell
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We do know about the current fight being easy
We definitely definitely know about it

quick relic
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If your bad then he's hard

zenith hazel
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and not everyone in this community is good

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so we should still take that into consideration

quick relic
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Can we just be real?

hollow shell
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(because somebody made a video which was set up as an overall opinion of the mod and then proceeded to use the current DoG from the most recent update as a point of argument for 20% of the video)

quick relic
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Who plays on normal mode?

zenith hazel
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yes I am being real

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a lot of people do play on normal

violet minnow
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casuals play on normal, people who just want to have fun

zenith hazel
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if they want to have a more laid back experience then they can play normal

mossy badge
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Who plays on normal mode?
@quick relic i did on my first playthrough

noble turret
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you literally only need a mouse for bosses in normal mode