#suggestions-discussion

1 messages · Page 1009 of 1

ashen warren
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so just wait for tmodloader 1.4 i guess

pulsar imp
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I guess I will wait for that

cobalt pewter
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you don't fight bosses in underwater
Nohitters: CirrusBreakdown

serene fox
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byea

heady storm
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Literally nohitters right there lmfao.

serene fox
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the aegis/valor line is already powerful enough as is

distant gyro
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Begone TEdit/Cheat Sheet paint tool users CompleteFailure

serene fox
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I don't think they really need a flat 10% dr buff

cobalt pewter
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Yeah aegises are stronk

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The charge is stupidly powerful vs Yharon

distant gyro
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also bold to assume someone wouldn't use that

cobalt pewter
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You can even get rage charge by abusing the iframes into Yharon

distant gyro
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you see, it has tank benefits

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guess who has water in their tankzones

daring hare
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I don't think they really need a flat 10% dr buff
Or it could work when it's raining too

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like the fishron mount in 1.4

ashen warren
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eh 10% DR would be softcapped so i dont think it would make much of a difference

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if it does then reduce the DR

tawny garden
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@exotic stag in your sugg it's probably better to say "Calamity only has 1 drill" instead of "we only have 9 drills in the entire game", and you should have better reasoning

hollow shell
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It would indeed make more sense to compare Calamity's amount of drills to vanilla

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considering you're suggesting for Calamity, and Calamity itself has a notable lack of drills, compared to vanilla

exotic stag
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Alright.

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(I was wondering why i got a ping lol)

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There we go

tawny garden
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should prolly change "we" to "vanilla"

near shuttle
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@crystal iron you should probably use word, "u" instead of "you" just seems really.. nonchalant and lazy, in general, its not a good idea to use abbreviation when you are trying to look serious.

hollow shell
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That's not his suggestion

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@crystal iron

near shuttle
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ho yeah, I'm dumb.

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sorry Demik.

tawny garden
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the dark times of the server

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no bots

hollow shell
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mmm

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It's been uhh

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10 days now

tawny garden
near shuttle
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10 days of suffering..

whole sedge
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suffering make sure to appreciate the bots as much as possible when they return

dapper coral
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lol no worries

river glen
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@worthy lintel she can be summoned as soon u go to hardmode, since u meet criteria it spawns

tawny garden
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holy fuck

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that is a big sugg

tranquil perch
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wall of text, yes

tawny garden
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it's fine

tranquil perch
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tldr: add more classless weapons that dont use rare ammo

worthy lintel
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or just make classless ammo craftable because we can

tawny garden
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hm, iirc there aren't any post-moon lord ones

worthy lintel
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its already hard capped by usage

tranquil perch
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funny how i can easily create a text like that talking about calamity but when i gotta create an essay for tests i just fucking cant

tawny garden
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that's because on tests they make you write stuff that you have no interest in

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anyway

river glen
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because u can write a lot about something u love

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rather than shit

tranquil perch
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well yes

worthy lintel
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or you can just get lazy and not write anything

tawny garden
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The marked magun is also only available once you beat the EoW or BoC, as it requires hellstone bars to craft(assuming you just dont get reaver shark and yeet progression out of the window)
imo this bit is unnecessary

tranquil perch
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which part

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the joke part?

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i can just delete it you know

worthy lintel
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the sugg itself is fine

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but

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you know, reaver shark exists

tranquil perch
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i wonder if calam is gonna buff shark on 1.4

tawny garden
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nah

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although calamity does have non-linearity

tranquil perch
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yea, non linearity is cool but like

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pre boss hellstone is not ok

worthy lintel
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molten armor on king slime

tranquil perch
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molten fury desert scourge

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with jester arrows

unreal star
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hellwing bow against green slime

tranquil perch
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hellwng needs shadow key

worthy lintel
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it does though

tranquil perch
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well i mean, you can get it pre boss

worthy lintel
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no?

swift fulcrum
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scarlet devil against your mom

tranquil perch
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well i mean, you can get it pre boss
if u respawn cheese dungeon

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scarlet devil against your mom
ODech

tawny garden
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alright we can stop now

radiant meadow
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Let's do try to keep this a little more relevant to the actual suggestion

tranquil perch
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yea ur right

worthy lintel
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isnt hellwing already locked behind shadow key though

sand umbra
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as much as I'd love to place bets on a Reaver Shark re-buff in 1.4 Calamity
this isn't relevant to the sugg, ye

worthy lintel
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like, its way too hard to get it reliably

tranquil perch
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ahem lets not go offtopic too much

worthy lintel
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tbh classless weapons are in a weird spot

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they feel more like summon weapons that don't trigger penalty

sand umbra
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classless weapons exist to give summoner something to do

lime coral
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ahem You must speak like a king in order to say such things.

sand umbra
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they're tiptoeing around the issue of summoner being mind-numbingly boring (because there's nothing active about the class by design as of current)

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by making "classless" weapons that are actually much less valuable to any non-summoner class

whole sedge
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(Except borealis bomber to an extent but fuck borealis bomber)

tranquil perch
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by making "classless" weapons that are actually much less valuable to any non-summoner class
@sand umbra debuff tho taxevasion

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marked op

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(Except borealis bomber to an extent but fuck borealis bomber)
~~ i wish there were more weapos like that as well SAD ~~

sand umbra
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(Except borealis bomber to an extent but fuck borealis bomber)
you don't seem to like the wep yet Borealis Bomber is legitimately more interesting than most of Calamity's classless weps combined

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the only weps that can compete in terms of player engagement and interest are, ironically, both patron weapons (and also Relic of Deliverance but nobody uses it)

whole sedge
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I very much do like the weapon but this is classless discussion

sand umbra
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those being Aestheticus and Yanmei's Knife

tranquil perch
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oh right yanmei's knife exists HDfailure

golden narwhal
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This sugg feels unnecessarily lengthy

sand umbra
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all of the other classless weapons either can't be used for long enough to sustain player interest (RE trio) or aren't useful enough to justify giving up other active options for them (MMagnum, Lunic Eye, sorta Golden Gun)

tranquil perch
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yes

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also that

sand umbra
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it's not a problem of "more classless weapons are needed"

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it's a problem of "classless weapons are inherently more limiting design-wise than class-based equipment"

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because you can't use a certain class gimmick or it's just a wep for that class without that class' damage type

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now, this is not to say that classless weapons need to be boring

golden narwhal
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Tbh, could shorten the bottom area to just "add classless weapons that inflict debuffs to the tiers that don't currently have them" rather than giving an idea for each tier (some examples could stay to give a general idea of what you're asking for)

sand umbra
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e.g. Yanmei's Knife and Relic of Deliverance are both pretty damn interesting despite their classless distinction

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anywho

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enough rambling from me about classless stuff

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this sugg feels. unnecessarily long

golden narwhal
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Yes

sand umbra
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and that's coming from the dude that literally wrote a miniature thesis on the subject of nerfin' a pre-boss axe

tawny garden
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you gotta defend that thesis

sand umbra
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it's a nerf sugg

tawny garden
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PhD of sugging

sand umbra
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I gotta give 'em the stats

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nerf suggs never get through if you don't have a PhD in theoretical science to back 'em up

craggy stratus
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arent the profaned nugget's drop kinda, classless?

tawny garden
golden narwhal
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One is defo a weapon

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The other two are kinda just utility

craggy stratus
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ah

sand umbra
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Relic of Deliverance is a classless wep and it's honestly pretty neat

craggy stratus
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also is the second half of the last paragraph even necessary

sand umbra
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so neat, in fact, that I forgot it wasn't a melee weapon

craggy stratus
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HDfailure use deliverance only for DoG

golden narwhal
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@tranquil perch incude relic of deliverance and yanmei knife in the sugg

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And, uh, sugg is also long, so

Tbh, could shorten the bottom area to just "add classless weapons that inflict debuffs to the tiers that don't currently have them" rather than giving an idea for each tier (some examples could stay to give a general idea of what you're asking for)

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Might also need to specify title to "debuff-inflicting" classless weapons, since that seems to be what's being asked

tranquil perch
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not necesarilly debuff inflicting but ig that also fits

river glen
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deliverance is good for signus to

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and weaver

exotic stag
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The only classless weapon i've used was golden gun and it was awful to use..

river glen
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the ones i have used is golden gun, lunic eye, and yanamei knife

clever raft
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About removing stealth's entire description from all rogue armours
I feel like it'd make sense if the description appears when you click on the stealth bar at the top of the screen

hollow shell
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@tranquil perch You don't need all those specific proposals down at the bottom

tranquil perch
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ok

hollow shell
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You can reduce it to a few possibilities I guess
but you don't need to describe how the CI Golden Gun variant will fire its projectiles
You don't need to say that the weps will be Post-Mechs, Post-Aureus, Post-Deus, and Post-Prov/Polter

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etc

tranquil perch
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yea, good point, i guess it was uncessary

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k

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edited

hollow shell
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That's better 👍

flint fable
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i had no idea ravager had leg sparks

hollow shell
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Exactly

glass sentinel
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@ashen warren uhh, 10% dr is kinda OP

heady storm
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That doesn't really stop them from suggesting this.

glass sentinel
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ik im just saying that maybe reduce it

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ive read the sugg

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but 10% dr while having a shield on most likely wont be implemented

ashen warren
serene fox
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so does it matter or does it not matter?

ashen warren
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little bit

glass sentinel
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ah

hollow shell
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(you can include that sentence you just screencapped in your suggestion)

serene fox
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either way, tacking on a free 10% dr to already powerful accessories seems a bit unnecessary

glass sentinel
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thats what i was saying

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thats why voe has the 15% or however much % dmg only in lava

whole sedge
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yeah to me regardless just seems really unneeded as if you want the extra 10 DR you can just make a water arena as that's already part of it Shrug_DRGN

hollow shell
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@vocal moon Boss suggestions aren't allowed

violet dagger
hollow shell
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(also the most vaporwave you'll get in Calamity is this item: https://calamitymod.gamepedia.com/Aestheticus )

Calamity Mod Wiki

The Aestheticus is a Pre-Hardmode classless weapon which automatically swings and deal damage in a similar manner to broadswords while firing homing crystals that get their damage multiplied by damage bonuses from all classes. When the crystal hits an enemy or after a few seco...

vocal moon
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sorry

cobalt pewter
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Probably will be rejected to fuck, but I find getting Terraprisma from daylight EoL is more fun than mindlessly grinding for any Legendary

sturdy geyser
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@cobalt pewter taking my ideas smh

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(its fine)

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(im just joking)

cobalt pewter
crude geode
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What about RIV?

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They’re also the result of mindless grinding.

sturdy geyser
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correct

crude geode
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Also I’m not sure what “heirloom” weapons means in this instance.

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@cobalt pewter

cobalt pewter
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RIV is a bit of a different case since it's not inherently limited to bosses

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And I referred these as "Heirlooms" since they're unique to each boss that drop them and the fact that they drop only from bosses, 1 leg for each boss

crude geode
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Alright

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I mean, legendaries aren’t meant to be grinded for, they’re meant to be random things rarely gotten during runs.

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It’s why they’re often better than other weapons for their tier.

whole sedge
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People still grind for 'em though so Shrug_DRGN

crude geode
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well those people are fools
You could also just progress normally and prolly have killed the next boss by the time you usually get that legendary.

glass sentinel
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rivs are normally dropped by normal mobs

crude geode
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yeah

glass sentinel
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draedons remote for shpc is pretty good

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*would be

crude geode
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I might bring up the point that it's kind of difficult to come up with a challenge like nightime provi for every single boss.

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Or it might infringe on other things, such as killing skeletron prime in daytime in revengeance giving the burden breaker

hot zephyr
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You've just got to think outside of the box

cobalt pewter
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Yeah, and I'm sure the devs can work it out

hollow shell
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I have massive approval of this suggestion

cobalt pewter
hollow shell
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The ideas list at the bottom is a bit redundant tho, at least in the way it's worded currently

cobalt pewter
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Oh ye true

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I did plan to change it, since it looks a bit iffy

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Maybe just include the night provi one?

hollow shell
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Maybe yeah
You could generalize it to Fighting Enraged Bosses, and include Night Prov, Surface Plantera, and Surface PBG as examples

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(though I understand that Surface PBG is like omega christ, but
it's a good generalization)

ashen warren
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destroyer in hell HyperFailure

hollow shell
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DoG in Hell HyperFailure HyperFailure HyperFailure

ashen warren
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oh god

cobalt pewter
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Twins and Destroyer now go sicko mode at daytime ech

hot zephyr
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Destroyer is already hell

cobalt pewter
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Okay, adjusted the list below

serene fox
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enraged PBG daryl

cobalt pewter
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Brazil time

hollow shell
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Ah yeah SHPC would work fine for Mecha Mayhem

cobalt pewter
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Mhm, especially since there's a unique spawn for it in cal

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That sugg seems like a bug

whole sedge
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(that's a bug as i am like 99% sure that's not supposed to happen)

ashen warren
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yeah

glass sentinel
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it is

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i think its only with some vanities and armor

hollow shell
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The bald invisibility thing has been a Terraria bug since like
1.2
and I don't know if they fixed it in 1.4

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I think I remember seeing something about how they did indeed fix it in 1.4, but I could easily be misremembering

cobalt pewter
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@fringe otter read above

glass sentinel
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basically the sugg isnt needed

hollow shell
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I mean, we could maybe try to fix it? But, it'd probably be quite difficult and it isn't really our place to do so

glass sentinel
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and then if 1.4 did fix it, and tmod goes into 1.4, something else will break

hollow shell
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Wouldn't be too hard to just, erase the code we put in to fix it if that is indeed the case

limber ocean
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Idk

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code in general is always just pain

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I'm not too good at it, but one thing I learned from doing some maths shit last year is to never assume something will be easy when it comes to code

glass sentinel
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never assume anything will be easy

gleaming pumice
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I actuallly really like that legendary one

ashen warren
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m eto to

violet dagger
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Could be a good idea but it's formatted incorrectly

heavy urchin
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mine?

ashen warren
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...

violet dagger
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Ye you need to seperste the title and the reasoning

hollow idol
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Technically speaking, a lot of bosses can be seen as X 2.0, its just Polter is more obvious due to tentacles

heavy urchin
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yeah and its ai

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can we have variety please thanks

violet dagger
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Polter has been this way since it was introduced

serene fox
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doesn't polter have that new dash attack or whatever the fuck?

violet dagger
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All it gets is some charges

heavy urchin
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dash attack, ew

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every boss is duke fishron in calameme

serene fox
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ok

heavy urchin
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variety plz

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polterghast could have been a ghost, not plantera

glass sentinel
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polter isnt a plant 2.0

hollow idol
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Its getting a resprite that is allegedly gonna seperate it from Plantera more (at least appearance wise)

glass sentinel
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different movement

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different attacks

violet dagger
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Someone in art server wanted to make polter a spider but they left the sprite

glass sentinel
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different strategy

violet dagger
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Since it wasn't gonna get accepted

ashen warren
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Blueberry

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Have u not realised why u got suggestion banned in pedguin

serene fox
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m

glass sentinel
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huh?

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im uncultured so plz explain

cobalt pewter
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lmao?

glass sentinel
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confusion

heady storm
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@dapper coral help me out on this polter suggestion please. CirrusBreakdown

ashen warren
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Where is sprite

violet dagger
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It was a while ago

dapper coral
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lord

glass sentinel
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get one of the devs who have the code to say how polter is already different

violet dagger
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Like august

tawny garden
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@heavy urchin reason please

glass sentinel
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he's not like plantera

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like at all

dapper coral
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that's not nearly descriptive enough blueberry, what specifically about plantera is the same as polterghast

glass sentinel
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except the sprite

violet dagger
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And the tentacles

heady storm
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Also that comment about copy-pasted AI. ech

violet dagger
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But other than that byech it's different

ashen warren
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Copy pasted ai

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Bruh

whole sedge
ashen warren
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Like yeah, the ai is based on plantera

violet dagger
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It could be formatted into adding a new attack

heady storm
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Honestly remove it since it comes off as aggressive and disrespectful. @heavy urchin

tawny garden
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Chetto is having a breakdown over a sugg

hollow shell
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oof

glass sentinel
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i think he is

violet dagger
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The chain guillotine idea is nice

ashen warren
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Hey Rover

cobalt pewter
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Chain what

hollow shell
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Hi?

heady storm
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Rover help us. CirrusBreakdown

glass sentinel
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bye

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rover please help

ashen warren
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Ngl i do like the chain guilline attack

hollow shell
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They got pinged multiple times, we just wait until they respond or edit

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If they don't, that's fine. It's exclam'd anyway.

dapper coral
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there's nothing to say, really
they've already been pinged about it, if they get back to explain it it's fine, if not then it goes away tomorrow

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nbd

glass sentinel
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fair enough

violet dagger
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Anyways I'ma leave it at if it was narrowed down to a guillotine attack instead of the bashing it would be wegud

heavy urchin
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Ok

hollow shell
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(why does everyone think that idea would be cool, I'm not even sure what that attack would entail)

violet dagger
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Well the Sugg could be valid if it was that

dapper coral
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idek what that means lole

violet dagger
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Whether people like it or not

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Voting would show

glass sentinel
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i mean many people have the same line of thought

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but they too have been shut down by us

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it gets annoying when people constantly say that calam bosses are vanilla copies

heavy urchin
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because a lot of them arelol

ashen warren
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Have u not realised why u got suggestion banned in pedguin
.

heavy urchin
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because i meme too much

hollow shell
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I mean

glass sentinel
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name 1 boss that is a direct vanilla copy

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i'll wait

heavy urchin
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old duke

ashen warren
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lMao

glass sentinel
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🤦‍♂️

violet dagger
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Old dukes ai is completely original tho

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Well not completely completely

heavy urchin
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lmao

cobalt pewter
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Do we really need to discuss this

violet dagger
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But not like ripped right off

glass sentinel
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just bc its supposed to be SIMILAR to duke doesnt mean IT IS

whole sedge
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an example of inspired doesn't mean copy ech

cobalt pewter
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Doesn't seem anything of substantial value will be gotten from this

glass sentinel
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yup

heavy urchin
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just say it could be different

glass sentinel
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the sugg is not approved

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lets move on

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?

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yes? no?

hollow shell
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I don't remember the moment in the Plantera fight where she summoned three minions to orbit around you and shoot accelerating projectiles
Or when she entered her third phase and summons a clone of herself that acts semi-dependently on the movement of the original
Or when Plantera and her clone lined up diagonally for scissoring dash attacks

heavy urchin
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lets just say how i fight old duke is the same as regular duke with a few more steps

ashen warren
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No it isnt

heavy urchin
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rover, im talking about the core fight

ashen warren
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It’s entirely different

glass sentinel
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in other words, you're doing it wrong

ashen warren
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Thats like saying uh colorless is a copy of mng2

hollow shell
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Sure yeah they're both hook bosses

glass sentinel
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the core fight?

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so every boss is the same?

hollow shell
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How do you propose we keep Polter as a hook boss while making it distinct from Plantera?

glass sentinel
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bc you have to do damage and dodge

hollow shell
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because internally the AI is already very distinct

heavy urchin
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uh

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first phase *cough

hollow shell
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Whabbout it

heavy urchin
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movement, projectile pattern

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circlability

ashen warren
golden narwhal
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A lot of bosses come off as "copies" due to their similar appearance or concept (noticeably OD)

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Just the way it is SAD

hollow shell
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First phase has dash attacks

violet dagger
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Well some do use vanilla ais but they were made in like 2017

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When such was acceptable

heavy urchin
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i just want to see calameme come up with a completely original boss that also isn't a desert scrouge

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aka disaster

hollow shell
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Like, Astrum Aureus?

violet dagger
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Desert scourge got a new attack

glass sentinel
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DS isnt a disaster

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its simple

hollow shell
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Hive Mind?

violet dagger
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Providence

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The cherry in top

hollow shell
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Brimmy and Signus?

glass sentinel
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are you trying to get fabsol and the other devs to whoop you

heavy urchin
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provindince is good

glass sentinel
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cryogen

heavy urchin
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i can't say the same for others

glass sentinel
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well then

heavy urchin
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i love providence

hollow shell
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(and yeah you're kinda asking for people to get mad at you by calling Calamity "calameme" flat out)

glass sentinel
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the devs are trying

heavy urchin
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wait its rude?

hollow shell
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Also Leviathan & Anahita

glass sentinel
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so stop being an asshole

hollow shell
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Yeah it's pretty rude

glass sentinel
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they try to make bosses unique

heavy urchin
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i mean thats what everyone calls it in thorium discord

glass sentinel
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but some are very slightly similar

heavy urchin
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so i thought it was just a nickname

glass sentinel
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well then fuck them

violet dagger
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Its mainly just a meme

hollow shell
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Nah it's mainly derogatory

dapper coral
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last time i checked, this wasn't thorium. don't be rude.

hollow shell
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The reason why it's common outside of the Calamity Discord is because Calamity is generally disliked by the overall Terraria modding community

heavy urchin
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oh

hollow shell
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which is a damn shame

violet dagger
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Ye it isn't horrible by any means

heavy urchin
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its understandable considering its history

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lotta people can't play new versions becuase sheesh calamity halves my fps

violet dagger
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Imo AA was worse but I don't want to get deep into that

heavy urchin
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A goal would be to optimize the mod

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AA ech

hollow idol
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It did get heavily optimized awhile back

violet dagger
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The forbidden word

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Anti aliasing

heavy urchin
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uh when

hollow shell
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iirc if there are specific instances where you can find high frame drops you can report them to #bugs-read-pins

heavy urchin
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i played in 2019

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and its just calamity is super heavy

hollow idol
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Lemme check

hollow shell
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Oh so like
over a year ago

ashen warren
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So why calamity being heavy is the problem now?

dry latch
#

oh noe berry is here

hollow idol
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October 21 was the changelog

ashen warren
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Thats different from ur sugg

hollow shell
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... it helps to have played Calamity recently before making a suggestion about it

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but

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mmh

heavy urchin
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yeah i can't play 5 fps

hollow shell
#

How suck does your computer

heavy urchin
#

1.6x4 ghz

ashen warren
#

Wow so representative

heavy urchin
#

a lot of people i know have worse specs than that

hollow shell
#

My computer is modern but not gaming and I got 3.4x4 ghz
Calamity runs fine, 60FPS

#

Lotta other games (particularly 3D) can't stay at 60FPS but Calamity can

heavy urchin
#

thats a lot

#

3.4

hollow shell
#

Is it

heavy urchin
#

yeah

hollow shell
#

Okay
I.. dunno where this convo was going

heavy urchin
#

so any idea why calamity is halving my fps idle?

ashen warren
#

wdym halving your fps idle

heavy urchin
#

i normally run 30 fps

hollow shell
#

I guess not
I assume you've already tried turning off your background, setting lighting to Retro/Trippy, Quality to Low, and all the effects settings off?

ashen warren
#

normally meaning?

heavy urchin
#

miniumum settings normal mods such has MOR, EA, thorium, etc

ashen warren
#

also usually white/color settings gives better fps than retro/trippy

heavy urchin
#

i tried all of em

hollow shell
#

(I hear it go both ways)

ashen warren
#

what weapon are you using

hollow shell
#

(I personally get better FPS with the old lightings)

ashen warren
#

to lag

heavy urchin
#

idle

ashen warren
#

um

hollow shell
#

That's quite odd

#

Calamity doesn't run a shitload of background processes that would cause you to just
lag, passively

heavy urchin
#

compared to other mods?

hollow shell
#

I can't tell you what MoR and EA do code-wide but I cannot assume it is much different from Cal
Cal really does not do much processing-intensive stuff idlely

heavy urchin
#

idk

whole sedge
#

(it also heavily depends on if you're comparing just calamity to just MOR and such don't forget FR05T_sip )

heavy urchin
#

i might try it when a update comes out

hollow shell
#

Maybe it's #17 in the most recent changelog 🤷‍♀️

heavy urchin
#

balance good?

hollow shell
#

Hm?

heavy urchin
#

is the balance good rn

hollow shell
#

Uh

#

Yes?

#

Full overall game balance is usually never outright bad

whole sedge
#

why not find out yourself or ask in a different channel instead of clogging this up with stuff completely off topic ech

hollow shell
#

(unless you were planning on making a "fix all balancing" suggestion based on my answer to your question HDfailure)

ashen warren
#

if you have any porblems with cal mod you should just refer it to #bugs-read-pins

fringe cloak
#

I feel like whenever people say "calamity is unbalanced" they dont know calamity balances around rev

ashen warren
#

¯_(ツ)_/¯

heavy urchin
#

yeah i play rev

#

im talking about weapon A being objectively stronger than weapon B but they are the same teir

#

and legendary weapons

hollow shell
#

Yeah that's all fine pretty much

#

Testers work pretty much every day to ensure that

heavy urchin
#

nice

#

wait every day?

hollow shell
#

Yes.

#

We do a fuckton of testing

heavy urchin
#

like you even pay them?

hollow shell
#

Nah it's all volunteer lol

heavy urchin
#

ah

#

otherwise id haev to ask how much money off patreon you were makin

dry latch
#

I feel like I should at least inform people of what it is like in the other side

hollow shell
#

I've gathered that, yes.

cobalt pewter
heavy urchin
#

didn't you know that was a joke?

crude geode
#

If lots of projectiles means moon lord fight, then there’s a lotta bosses you’re missing out on calling out.

heavy urchin
#

you don't understand

#

a lot of different projectiles from different areas all doing different things with different ways to dodge them

crude geode
#

Once again.

golden narwhal
#

Can you elaborate on that?

dry latch
#

it's a joke yes, but it was made for a reason

crude geode
#

A lot of different projectiles from different areas all doing different things is not exclusive to moon lord

golden narwhal
#

(Also, you might mean p3 instead of p2)

crude geode
#

See also, SCal.

heavy urchin
#

yeah

#

well with scal its different

#

its more managable

crude geode
#

...final bullet hell phase would like to argue with you.

heavy urchin
#

well with exceptions

hollow shell
#

SCal is indeed more organized than ML generally

heavy urchin
#

moon lord is what i call a disaster

golden narwhal
#

I can't really think of polter attacks that directly conflict with each other
Unless you find the darts problematic, in that case, they're kinda coordinated

crude geode
#

Yeah, polterghast’s attacks seem messy, but there is a method to the madness, and it makes polterghast one of my favorite fights since you have to focus in on a lotta things at once to avoid dying.

heavy urchin
#

you know about radience?

crude geode
#

Not just dash a ton, but carefully maneuvering yourself through a minefield of projectiles as a giant angry ghost chases you.

heavy urchin
#

absrad in particular?

hollow shell
#

(I do)

crude geode
#

what?

#

Oh yeah absolute radiance

heavy urchin
#

considered one of the most multitasked bosses in hk

crude geode
#

I’ve never fought it before, but I know of it.

heavy urchin
#

polter has 2x projetiles of that

golden narwhal
#

...so does yharon and scal

hollow shell
#

Eh
Somewhat imbalanced comparison, HK and Terraria are quite different games

crude geode
#

^^

#

Especially Calamity

ashen warren
#

yeah

heavy urchin
#

well

hollow shell
#

Different in how they handle equipment and healing and freedom of movement, etc

crude geode
#

^^^

heavy urchin
#

movement and attacks are the ones im focusing on

#

terraria is much more overpowered

ashen warren
#

I see a hollow knight discussion😎😎😎😎

crude geode
#

What does this have to do with the boss needing a rework?

heavy urchin
#

compared to other games, some bossese are wayyy to scattered and not much directed thinking

#

think about NKG

#

a lot of people's fav bosses

crude geode
#

...why do you keep bringing up Hollow Knight?

heavy urchin
#

because its known for having good bosses?

hollow shell
#

Indeed
I do think Hollow Knight is a much more elegantly executed game in how simple its mechanics are

#

That doesn't translate into Terraria due to all of the different variables Terraria has at any given moment

#

Considering we have equipment and weapon loadouts and such

heavy urchin
#

especially with cala changing vanilla, and the boxes, there can be similar feels of boss fights?

crude geode
#

You have spell or nail or sucky minion load outs in hollow knight.
You have 5 different classes in calamity, with subclasses and a variety of weaponry.

heavy urchin
#

yes?

#

most of the weaponry is point and click + bonus effects so consider them the same in this argument

hollow shell
#

We're tryin to say that it's much harder to do a boss fight as elegantly as HK when you're making it for Terraria

crude geode
#

god this is hurting my brain what does this have to do with Polterghast specifically needing a rework compared to other bosses

heavy urchin
#

you literally have a diable flight for ravanger

hollow shell
#

Indeed

heavy urchin
#

thats how much power cala has over boss fights

#

tons of potential for a mod like this

crude geode
#

Why. Does Polterghast. Need a rework.

whole sedge
#

It's almost like they change how the player fights the boss to suit the boss' style so the fight is more coherent instead of just flying away from a grounded boss and staying in the air for like 45 seconds to 2 minutes ech

heavy urchin
#

we're not even on that topic right now

hollow shell
#

We should be on that topic, though

whole sedge
#

exactly so maybe we should stop

crude geode
#

What Rover said

heavy urchin
#

im saying how calamity bosses have tons of potential, am i right?

crude geode
#

Your suggestion is about Polterghast specifically needing a rework, so (compared to other bosses) why does Polter need a rework?

hollow shell
#

s'not a very productive conversation to compare all of Terraria & Calamity bosses to all of HK bosses
considering you can't make a suggestion about that

dry latch
#

basically It'd be Cool™️

heavy urchin
#

im giving comparasions to demonstrate how much power cala has

#

you can do literally ANYTHING to boss fights

#

wether instakills, boxes, debuffs, anticheat, dps cap, etc

hollow shell
#

.. indeed

heavy urchin
#

and those things can be limitless

crude geode
#

Are you going to get to the actual point and reasoning of why polter needs a rework with this?

dry latch
#

that's his point

heavy urchin
#

well, becuase theres too many things going on at once

hollow shell
#

(I have a feeling like you'd be the kind of person who would say that Ravager is a rip-off of Golem, though)

#

(Despite you using him as an example of unique execution in a boss fight through his flight-cancelling debuff)

heavy urchin
#

(it sorta is in some ways but its better than a lot of bosses)

#

so its good

hollow shell
#

Okay

crude geode
#

So there's too many things going on at once in the fight??

heavy urchin
#

yes

whole sedge
#

i don't see how that's a bad thing as it's still managable Shrug_DRGN

hollow shell
#

I mean, sure, it is an argument to be made

#

I would personally, like
dial your sugg's scope back a bit

crude geode
#

yeahhhhh

hollow shell
#

from reworking the whole boss, towards fixing a specific issue

#

Like
Making it so Polterghast no longer shoots projectiles directly from itself, and that instead gets replaced with a new unique means of attack

heavy urchin
#

thats an idea

hollow shell
#

and your reason would be that, it'd serve a double purpose of making it more distinct from Plantera, and it'd make the fight less chaotic (especially due to the removal of the bouncing projs)

#

That's just an idea tho

crude geode
#

(Personally I feel as though Polter is a more fun boss fight than Old Duke and a decent amount of post-ml fights but I also fought Old Duke on deathmode first so shrug emoji)
Saying "rework the whole boss" just isn't something that's going to realistically happen

serene fox
#

(Old Duke is absolute hell to learn but is really fun once mastered which is why he should have his own infnite summoning item byeah)

cobalt pewter
#

(it is hard to get traction with OD due to his summoning item yes)

#

Either way

#

What rover suggested is a good idea

#

Narrow the scope of the sugg to a specific phase or attack

frail mantle
#

OD unlimited summon item would also make it more consistent with every post-Folly boss

cobalt pewter
#

Yes

#

OD is the only one with a consumable summon

frail mantle
#

(technically Prov's is also consumable but shhh)

glass sentinel
#

you can make it non eatable

crude geode
#

Implying that prov's summon isn't just immediately upgraded
bruh

ashen warren
#

you can make it non eatable
wait we can eat od's summon?

heavy urchin
#

plz make bosses have more melee attacks that are not "charge"

hollow shell
#

Examples?

ashen warren
#

can you explain an attack like that?

hollow shell
#

Cuz, I feel like you can generalize a ton of different melee attacks as "charging"

heavy urchin
#

like my suggestion of a chain gillotine attack

hollow shell
#

How would that work

#

I still don't know

heavy urchin
#

tentacle - aim - thrust out - continue chopping at the player

#

for like 3 repetitions

hollow shell
#

Like Golem/Ravager fists?

glass sentinel
#

as if we havent had enough of those

heavy urchin
#

similar, but faster

ashen warren
#

an attac like this?

hollow shell
#

I guess so
Sounds a bit annoying to dodge tho

#

(That won't animate, typos)

heavy urchin
#

its literally a varied version of circle

glass sentinel
#

yup

ashen warren
#

oh i see

glass sentinel
#

discord ruined it

heavy urchin
#

its not going to be difficult to dodge

#

if you want it hard to dodge, you could make the knives spit out projectiles perpendicular to it

glass sentinel
#

thats not a bad idea

heavy urchin
#

but only 1 knife at a time

#

like those skeleton things from enter then gungeon

hollow shell
#

Alright well
You could explain the attack in a bit more detail instead of just comparing to to chain guillotines

ashen warren
#

but chain guilltines arent very melee tho

heavy urchin
#

its has more of the essence than plain projectiles

hollow shell
#

(or you could specify more that you mean the Terraria item named "Chain Guillotines", cuz at first I was confused and trying to imagine some unique cross-slash attack)

heavy urchin
#

oh lmao

hollow shell
#

((also just one minor detail:
Polterghast is not female))

ashen warren
#

but imo an attack like that would be kinda hard to doge especially on modes like death mode

glass sentinel
#

also the way that chain guillotines work is that when they hit a target they go back. but if you dodge polter's ones they will be super slow

hollow shell
#

I can see an attack like it working

glass sentinel
#

fair enough i guess

hollow shell
#

The key is putting a tiny pause after the aim and before the shoot

heavy urchin
#

why death specifically?

ashen warren
#

like anchor?

hollow shell
#

I'm thinking of the Metroid Queen's head attack from AM2R, if anybody here's played that

heavy urchin
#

its like a grappling hook but the grappling hook does damage and it never pulls you

hollow shell
glass sentinel
#

ah

heavy urchin
#
Enter the Gungeon Wiki

Revolvenants periodically stretch their arm towards the player, attaching it to a wall. The arm will then release bullets perpendicular to itself with varying degrees of aim. They can also fire both arms at the player and encircle them, tracking them whilst firing two large ma...

#

try that

frail mantle
#

i believe Fab wanted to add something like the revolvenant's arms except for Brimmy's laser

heavy urchin
#

can't imagine trying that with pre mech wings

hollow shell
#

Never played much Gungeon, I have no idea what this attack looks like

ashen warren
#

me neither

frail mantle
#

this is how they work

hollow shell
#

I see

frail mantle
#

they throw their arms towards you, shit comes out perpendicularly to the arm and grants you the chungus ouch®️

heavy urchin
#

yeah

#

but yeah, 1 attack at a time

#

i cannot imagine that paried with other attacks

hollow shell
#

Anyway yeah make sure you edit your suggestion, Blueberry

heavy urchin
#

k

distant gyro
#

tl;dr hooks are very versatile and many things can be made from it that's not plantera esque HDfailure

hollow shell
#

Ah hrm

#

Suggestion execution is questionable

#

Generally, the top line describes the gist of the suggestion (more descriptive than just two words like that; you would say what the attack would be like)

And the lower part of the suggestion would be mostly reasoning with just a bit of elaboration

#

We value reasoning much more than we value specificity
(Specificity is generally discouraged to give the devs and #suggestions-voting voters more freedom with how it would be executed)

heavy urchin
#

better?

hollow shell
#

a... bit?

heavy urchin
#

idk

hollow shell
#

"Make Polterghast use its hooks for unique melee attacks, instead of having so many chaotic projectiles." could be a top line

#

And, you could mention Plantera differentiation in your reasoning, if you want

#

(It would also be nice if you actually described what the Revolvenant attack is like, or specifically which aspect of the attack you'd like to see translated, for any people who are unfamiliar with that one specific ETG enemy which I imagine is a ton of people)

#

(iirc you said earlier that it's not even the best comparison?)

#

@heavy urchin You still there?

#

(You'll get the hang of makin suggestions after lookin at how other people do it for a while, and of course the more you make of your own and get feedback. For now I'm just tryin to make this one look all good)

cobalt pewter
#

@crude geode ask the donor

#

As long as the donor is still around, the devs can't just change recipes for their item outta nowhere

swift wharf
#

magna striker

#

also Astreal Defeat

#

both of these weapons are ranged but use a mage weapon in its recipe

hollow shell
#

Also Aether's Whisper & Magnomaly Cannon

#

Also Effervescence

#

And, yeah, need to ask donor.

#

... and, like
Atlantis is the most thematically fitting ingredient in its recipe

#

Removing it would detract from the recipe a lot

swift wharf
#

true

hollow shell
#

@real pecan

#

Wow they have not messaged in a while

cobalt pewter
#

dang

hollow shell
#

((I assume they're just a lurker cuz they're in new servers like Tides of Aether and the second CalVanities server))

cobalt pewter
#

Ahh

hollow shell
#

Still
We'd appreciate your response, DevilSunrise

crude geode
#

yeah for sure

#

also on the topic of magna striker and astreal defeat comparison

#

Astreal Defeat actually does incorporate the spirit flame's projectile, and magna striker does partially. Actually this gives me a idea

hollow shell
#

Atlantis is included due to it's similar theming/function
of firing bladed weapons made of water

#

Amidias's Spear shoots unshapen whirlpools
and Influx Waver is a techno sword that shoots energy sword beams

#

Atlantis comes the closest to Tides thematically

real pecan
#

um

#

yes?

golden narwhal
#

There's a sugg about your donor weapon, needs your pass

real pecan
#

Atlantis is kinda the reason i asked for the weapon actually

#

and the reason the weapon is melee is because i personally enjoy playing melee

#

wanted to have a water themed trident made from one of Anahita themed drops

tawny garden
#

Rip sugg

hollow shell
#

Thanks for the info 👍

#

@crude geode

crude geode
#

rip

#

well, talking about how magic weapons are used in other weapon's recipe gave me an idea for a different sugg

#

A small separate note, Aether's Whisper could be removed from Magnomaly Cannon after this possible change, as Magnomaly Cannon is focused on rocket launchers and not guns

cobalt pewter
#

Jokes on you, hybrids weapons will be gone

swift wharf
#

elemental disk stealth strike soon maybe perhaps permaybe hmmm

cobalt pewter
#

But all weapons with hybrids will only have 1 type once 1.4.6 drops

#

Yes

#

For melee/rogue, the rule of thumb is that hammers will be melee, and the rest will be rogue

swift wharf
#

we won mr stark

cobalt pewter
#

With exceptions of most donor weapons, which will remain hybrid (save for kelvin, which apparently will be rogue)

crude geode
#

took long enough for that to be established, only suggested like a year ago
Imma wait slightly for confirmation from a dev/mod.

cobalt pewter
#

Ozz is a dev.

crude geode
#

I am aware, it's just likely isn't 100%.

cobalt pewter
#

But you can definitely ask rover or brav

#

If you're still not sure

#

And the fact that my sugg about giving elem disk stealth strike got rejected says something

crude geode
#

well for one, it's that that's in the future, so giving it alone a stealth strike would be kinda weird

cobalt pewter
#

The sugg was way before the confirmation about hybrid removal btw

crude geode
#

even more unlikely to go through then ech

cobalt pewter
#

Either way

#

Hybrids would most likely be gone in funni alien cyborg boss update

#

For non-donor weapons at least

quasi flume
#

I actually like the sugg about legendaries

#

Daytime Empress of Light has this kind of thing

#

for example

cobalt pewter
#

One idea that came into my mind is for Sea's Searing, by fighting AS completely under the Sulphur Sea's waters

#

By giving these kinda ways to get Legendaries, imo the weapons would feel a lot more memorable

swift wharf
#

yeah

cobalt pewter
#

Instead of just "oh, it's another weapon, cool" thing

swift wharf
#

i just read it and i love it

cobalt pewter
#

plus if this is approved, most likely legendaries would also drop from the boss themselves, and that'd achieve another one of my suggs, so killing 2 birds with one stone

swift fulcrum
#

fighting enraged bosses is a weird challenge for the legendaries

cobalt pewter
#

They're just examples, the devs can definitely go for something else

graceful stream
#

One idea that came into my mind is for Sea's Searing, by fighting AS completely under the Sulphur Sea's waters
I like that

#

Weapon which, in order to get it, forces player to try water arenas and underwater fighting in general

swift wharf
#

how enraged golem gets when hes outside the temple?

cobalt pewter
#

Still kinda weak

swift wharf
#

ye

#

but like pbg

graceful stream
#

Enraged Golem for Aegis kinda okay

#

Pbg is not

swift wharf
#

yeah hell no

cobalt pewter
#

PBG?

#

I'm sure as hell don't mention her in the sugg

#

That'd be hellish

#

Either way, yeah

#

I might add that one into the list

#

For AS

graceful stream
#

For Providence, survive 30s of holy inferno total (in one fight) and win

#

Tho idk, this makes it impossible to get for arma players

swift wharf
#

night prov?

#

but she has a lot of drops tho

#

during night

graceful stream
#

No, night prov already has a lot of stuff

swift wharf
#

imagine dog legendary

#

who even uses that lmao

cobalt pewter
#

Hot Take: Cosmic Discharge is just Apotheosis material

graceful stream
#

idk

tawny garden
#

Correct

graceful stream
#

For DoG, never stop touching the ground

cobalt pewter
#

That's actually cool

crude geode
#

that sounds like hell.

tawny garden
#

Lol about the last sugg
For each of the three described weapons, I fell for the trick and crafted them despite being a mage darylsweating

cobalt pewter
#

KEK

swift wharf
#

minecart tracks

cobalt pewter
#

mount doesn't count

graceful stream
#

Well folly + teleporters

#

Two world-long roads

#

I think arena creativity is a way to go for legendary challenges

#

For Providence, after 10s of fight start never let the Wet debuff go away

cobalt pewter
#

Yeah arena creativity seems interesting for Legendaries

graceful stream
#

Yeah

#

Also the thing for Providence contradicts what I just said but that's just too cool

#

put out the fire

cobalt pewter
#

But that's a bit more feasible than nohitting her debuff

#

Which is clearly arma players will have a hard time with

graceful stream
#

yeh

serene fox
#

who plays on arma?

tawny garden
#

nohitters maybe

#

and other masochists

graceful stream
#

Also water gun will finally have a use

tawny garden
#

but but

#

Water Gun shouldn't have a use

#

It's made to be useless

serene fox
#

how would the game communicate these challenges to the player exactly?

#

without basically spoon feeding them info

graceful stream
#

It could be a secret thing

#

Like, Guide or Amidias could say that some bosses hold treasure only accessible via specific means

#

And like, different npcs could hint at those means

cobalt pewter
#

Some boss lore items could probably also hint to this

graceful stream
#

Like bandit, referencing the line where she stole Providence' stuff, saying after Provi's defeated "Providence was reaally furious when found out some of her things were missing. I think she could use some chill" or smth like that, writing is really not my best (especially in English), also sorry for cring

cobalt pewter
#

Mhm

#

I'd leave that to the devs

cobalt pewter
#

Okay, a weird question

#

Do I need to suggest if I just wanted to improve on this emote?

tawny garden
#

this emoji does not need improvement.

cobalt pewter
#

Currently I have this, which has transparent BG and no text (because let's be real, text on emotes are kinna cringe)

#

It's a rough edit, so excuse the outline

tawny garden
#

nah the text on there is important

cobalt pewter
#

Nah mate, emotes like these are best expressed without text

#

It's also why we have masterpieces like wegud

robust lava
#

For this one in particular, the text adds a lot imo

cobalt pewter
#

There's already text on the emoji name almost most of the time, and unless the emoji name doesn't make any kinda sense, text doesn't seem important

crude geode
#

It’s hahayes it’s iconic

tawny garden
#

the emoji name doesn't always correspond to its usage

cobalt pewter
#

Yes, but in this case, how else would you name it? The name already describes the expression, and the text on the emoji is redundant and forces the emoji to have white bg

#

White bg emojis are pretty cringe

#

Unless it's intentionally meme

tawny garden
#

iirc it's intentionally on white bg

crude geode
#

Adios has no background despite having text

tawny garden
#

(might not be, I dunno)

crude geode
#

The white background adds to the meme

tawny garden
#

and yeah, you could have text on a transparent bg

cobalt pewter
#

I'm not sure how it'd be used outside of Discord, but on the platform where 90% of the user base is using dark mode (or AMOLED black for megachad mobiles), white bg for an emoji is kinda

#

Bad

#

Plus ya meant this adios? Yhadios

crude geode
cobalt pewter
#

Yeah at least it's alright for this one because the text is colored

tawny garden
#

emojis are small

crude geode
#

Indeed

tawny garden
#

so the white bg doesn't make a big difference

crude geode
#

For sure

cobalt pewter
#

Only removing bg from hahayes would essentially make the text vague to read at best on dark mode

#

Text on transparent bg works for Yhadios, but might not work for HahaYes

#

Plus you can enlarge emojis by just sending them

tawny garden
#

Only removing bg from hahayes would essentially make the text vague to read at best on dark mode
sounds like an another reason for the white bg taxevasion

cobalt pewter
#

And even then, seeing tiny ant ass text on emojis make me kinda cringe

crude geode
#

That’s a personal opinion really

cobalt pewter
#

Point is, it's either text + bg or none at all, and transparent bg is usually the best for Discord emojis

tawny garden
#

sure, things like this would make a difference for the dark theme

crude geode
#

I like hahayes with the tiny text and white bg, it’s funny.

cobalt pewter
#

Yeah it's probably my own opinion

crude geode
#

Does that mean you have to? No.

cobalt pewter
#

Too bad I didn't have nitro

craggy stratus
#

the "haha" looks too small tbh

cobalt pewter
#

It's even enlarged here

crude geode
#

I think it’s intentional really

tawny garden
#

oh fuck

cobalt pewter
#

Eh idk now, I'm not some emoji Picasso or smth

tawny garden
#

I turned on discord light theme

cobalt pewter
tawny garden
#

god this is so dumb

cobalt pewter
#

Philo's eyes have left the chat

craggy stratus
#

ok turned on light theme

#

the "haha" is slightly noticeable now

cobalt pewter
#

I have improved sight on these kinda things, so I can see the haha even on AMOLED dark

#

But that's also my curse

#

Since I'm unintentionally forcing myself to look at these tiny text

tawny garden
#

I have improved sight on these kinda things
meanwhile, me

#

lol

cobalt pewter
tawny garden
#

look at my pfp
you'll notice that my glasses shift the edge of my skull by like a cm

#

because my eyes are shit

cobalt pewter
#

Bruh

tawny garden
#

and I need to compensate my shitty eyes with glasses

cobalt pewter
#

That do be tough

signal glade
#

its been a while since i have been here

exotic stag
sand umbra
#

I
I don't see the purpose of this hybrid sugg, especially when it has already been confirmed that hybrid weapons are dying (and we do not need to save them)

tawny garden
#

They are dying?

#

Rip in pieces

sturdy geyser
#

:why::

tawny garden
#

((Healthbar on pillars is coming in 1.4, but we don't talk about that here))

sand umbra
#

((yes we do))

craggy stratus
#

the screen's shockwave should indicate that the pillar is damageable

tawny garden
#

((Fuck))

sand umbra
#

also healthbar on pillars is completely redundant regardless, because you already get a bigass shockwave effect and the disappearance of the very visible shield around the pillar

heady storm
#

So their suggestion isn't necessary. CompleteFailure

tawny garden
#

It's valid

sleek turret
#

the, uh, pillars thingy shockwave indicates its about to go kaboom when its very transparent.

craggy stratus
#

however, there is no indication that how many enemy left is needed to break the barrier

tawny garden
#

There is, but it's subtle

sand umbra
#

the shield gets less visible as you get closer to breaking it

sleek turret
#

yeah

clever raft
#

But that's only when it's on screen

sand umbra
#

and the lack of an exact number is why you either download Yet Another Boss Health Bar which tells you exactly how many you need like a normal pre-1.4 person
or you wait for 1.4 and use the pre-existing healthbar for the pillars there, which shows you more or less an accurate representation of the pillar's shield health

#

the addition of something like this to Calamity would be redundant

craggy stratus
#

so another mod has achieved this

sand umbra
#

yes

tawny garden
#

Or wait for 1.4 and get an improved healthbar
But that's after you time travel

sleek turret
sand umbra
#

you're a bit late, because I already mentioned that

#

but thank you for the coverage anyway

tawny garden
#

heh?
I combined your points HDfailure

sand umbra
#

the combination was implied

#

my point still stands that an addition like this for Calamity isn't needed at all

tawny garden
#

Byeah

heady storm
#

Is this something I need to exclaim though?

tawny garden
#

Doesn't break anything yet afaik

#

Rover doesn't consider "QoL from another mod" as a don't

sand umbra
#

as much as I consider directly invalidating the concepts of other mods a meme considering Calamity is already terrible at letting other mods handle certain features which it doesn't really need to
this is a valid suggestion

#

...I think

unreal star
#

but YABHB is one of the most downloaded mods on tmodloader

tawny garden
#

That doesn't matter here

earnest raptor
#

@sand umbra what exactly wrong with adding progress bar to pillars?

unreal star
#

eh yeah

sand umbra
#

oh my god

earnest raptor
#

I can read, don't explain to me that other mod does that.

tawny garden
#

"Wrong" as in "download YABHB"

earnest raptor
#

If we were using that rule, then why having Health Bar at all? ech

unreal star
#

bc it shows percentage of hp

robust lava
#

Because Metal Gear Rising:Revengeance reference

sand umbra
#

I don't know why the hell it exists, it's not even really that useful in the grand scheme of things

unreal star
#

yabhb doesn’t do that

sleek turret
#

and also YABHB is kinda ech with low resolution screen size.

sand umbra
#

especially since most people are going to use YABHB anyway

sleek turret
#

calamity hp bar works as fine on lower resolutions at all.

tawny garden
#

Your suggestion is fine btw

#

Just

sleek turret
#

*tested on 1366x768 resolution.

sand umbra
#

Calamity's HP bar is also really tacky, not fitting in with anything else including Calamity's own content, and fails to tell you when the boss is invulnerable for some reason or another

tawny garden
#

On my screen YABHB looked great
3840x2160 gang
But I don't use it HDfailure

unreal star
#

that’s a big ass monitor

earnest raptor
#

This discussion quickly transfered to yeeting health barHDfailure

sleek turret
#

philo, thats insane.

tawny garden
#

This discussion quickly transfered to yeeting health bar HDfailure
That has been suggested before

cobalt pewter
#

Honestly, biggest hot take of the day here

#

Calamity's health bar violates their own sugg don't, which is "references for the sake of it"

craggy stratus
sleek turret
earnest raptor
unreal star
#

how long ago was that suggested

#

to yeet the health bar

tawny garden
#

iirc after the cutoff

sand umbra
#

congratulations, Feedza, you successfully summarized why the references-for-the-sake-of-references Don't is weird

unreal star
#

and when was that

robust lava
#

I mean. It has functionality that is not otherwise present in Calamity alone. Therefore not just 'for the sake of it'

sand umbra
#

what functionality

cobalt pewter
#

congratulations, Feedza, you successfully summarized why the references-for-the-sake-of-references Don't is weird
:happyfish: oh wait, I'm not in DD server

#

Either way

fossil finch
#

yeet every non-donator reference that there is in calamity just cuz "it's cool" sugg when

cobalt pewter
#

lmao

tawny garden
#

Well here's the thing

robust lava
#

Telling you how much health a boss has left without having to mouse over the boss? And for some bosses it provides additional information such as number of arms left for skeletron and such

cobalt pewter
#

Another mod already covers this function

robust lava
#

The style of the health bar is obviously just a reference for the sake of it

sand umbra
#

YABHB already gives a health bar for the boss itself

tawny garden
#

<@&242038163512623104> bypass the suggestion don'ts

cobalt pewter
#

I seen some functions suggested get turned down because another qol mod already does it

sand umbra
#

things like the number of arms left for the Skeletrons are already clear if you like

#

look at the boss

#

for literally a fraction of a second

tawny garden
#

I seen some functions suggested get turned down because another qol mod already does it
Still not a don't

cobalt pewter
#

(at)Devs bypass the suggestion don'ts
No fair CirrusAnger

sand umbra
#

I'm not seeing any particularly noteworthy functionality which I couldn't already get out of either another mod or playing the game

sturdy geyser
#

wait Philo did you really ping every dev?

tawny garden
#

No

cobalt pewter
#

Devs role can't be mentioned

sturdy geyser
#

oh good

#

i was scared

craggy stratus
#

:fear:

cobalt pewter
#

But I'm just that paranoid

#

Can't have me accidentally pinging devs

sand umbra
#

if you really need that extra information on a healthbar
ask the creator of YABHB to add that stuff for whenever the mod updates again
it's not rocket science

fossil finch
#

wasn't it a don't to sugg things that mods specifically do?

tawny garden
#

You can tell that all devs weren't mentioned by the fact that I'm still here

unreal star
#

ok done

distant gyro
#

false

craggy stratus
#

remove health bar

hallow kraken
#

why not just use the config to disable it

distant gyro
tawny garden
#

Ye but

sand umbra
#

it's not a Don't to sugg things that other mods do although I personally hate it

cobalt pewter
#

if you really need that extra information on a healthbar
ask the creator of YABHB to add that stuff for whenever the mod updates again
it's not rocket science
Actually I might try contacting flashkirby99 again (creator of YABHB and WeaponOut) for some health bar related stuff

craggy stratus
#

oh yeah there is a config for that

cobalt pewter
#

But that's not the point

tawny garden
#

Devs making stuff up in dev servo don't have to follow the sugg donts

cobalt pewter
#

how do you know that philo

foggy plover
#

^

sand umbra
#

suggesting that Calamity do things that other mods already do better just shows an unwillingness to use other goddamn mods
which defeats the point of it being a modded setting and not just Calamity standalone

gray nebula
#

lmmmmfao

foggy plover
#

donts mean nothing to devs

robust lava
#

Plus, the work has already gone into making the boss health bar. The devs aren't going to say "oh damn, I guess it really is just a metal gear reference. Welp, better remove all that hard work then"

gray nebula
#

remove all bosses from the game because they break the "dont suggest bosses" rule

sand umbra
#

don't you pull sunk cost on me GUN

sturdy geyser
#

good idea

gray nebula
cobalt pewter
#

Good idea iban

tawny garden
#

how do you know that philo
Cause they just
Don't do that lol

craggy stratus
#

remove all calamity content in calamity

robust lava
#

I am pulling sunk cost fallacy because there is no point in removing it

sturdy geyser
#

remove calamity because it violates the suggesting too much rule

robust lava
#

It's not like calamity's health bar replaces YABHB

hot zephyr
#

Remove everything because it's a SIS

cobalt pewter
#

mfw a joke hot take got actually thrown into posting :fear:

tawny garden
fossil finch
#

yes there is a config for the health bar and if there wasn't "delete clam health bar" suggs would be infesting the channel

hot zephyr
#

Also can't you toggle the health bar with a config? HDfailure

unreal star
#

the clamity server health bar war 2020 everyone

tawny garden
#

You can

distant gyro
#

lol

hot zephyr
#

Then just do that

#

(I do agree that the vanilla calamity health bar is kinda fugly tbh)

distant gyro
#

if you genuinely need a reason to remove the health bar there's plenty