#suggestions-discussion
1 messages · Page 1009 of 1
I guess I will wait for that
you don't fight bosses in underwater
Nohitters:
byea
Literally nohitters right there lmfao.
the aegis/valor line is already powerful enough as is
Begone TEdit/Cheat Sheet paint tool users 
I don't think they really need a flat 10% dr buff
also bold to assume someone wouldn't use that
You can even get rage charge by abusing the iframes into Yharon
I don't think they really need a flat 10% dr buff
Or it could work when it's raining too
like the fishron mount in 1.4
eh 10% DR would be softcapped so i dont think it would make much of a difference
if it does then reduce the DR
@exotic stag in your sugg it's probably better to say "Calamity only has 1 drill" instead of "we only have 9 drills in the entire game", and you should have better reasoning
It would indeed make more sense to compare Calamity's amount of drills to vanilla
considering you're suggesting for Calamity, and Calamity itself has a notable lack of drills, compared to vanilla
should prolly change "we" to "vanilla"
@crystal iron you should probably use word, "u" instead of "you" just seems really.. nonchalant and lazy, in general, its not a good idea to use abbreviation when you are trying to look serious.

10 days of suffering..
make sure to appreciate the bots as much as possible when they return
lol no worries
@worthy lintel she can be summoned as soon u go to hardmode, since u meet criteria it spawns
wall of text, yes
it's fine
tldr: add more classless weapons that dont use rare ammo
or just make classless ammo craftable because we can
hm, iirc there aren't any post-moon lord ones
its already hard capped by usage
funny how i can easily create a text like that talking about calamity but when i gotta create an essay for tests i just fucking cant
that's because on tests they make you write stuff that you have no interest in
anyway
well yes
or you can just get lazy and not write anything

The marked magun is also only available once you beat the EoW or BoC, as it requires hellstone bars to craft(assuming you just dont get reaver shark and yeet progression out of the window)
imo this bit is unnecessary
i wonder if calam is gonna buff shark on 1.4
hellwing bow against green slime
hellwng needs shadow key
it does though
well i mean, you can get it pre boss
no?
scarlet devil against your mom
well i mean, you can get it pre boss
if u respawn cheese dungeon
scarlet devil against your mom
alright we can stop now
Let's do try to keep this a little more relevant to the actual suggestion
yea ur right
isnt hellwing already locked behind shadow key though
as much as I'd love to place bets on a Reaver Shark re-buff in 1.4 Calamity
this isn't relevant to the sugg, ye
like, its way too hard to get it reliably
ahem lets not go offtopic too much
tbh classless weapons are in a weird spot
they feel more like summon weapons that don't trigger penalty
classless weapons exist to give summoner something to do
ahem You must speak like a king in order to say such things.
they're tiptoeing around the issue of summoner being mind-numbingly boring (because there's nothing active about the class by design as of current)
by making "classless" weapons that are actually much less valuable to any non-summoner class
(Except borealis bomber to an extent but fuck borealis bomber)
by making "classless" weapons that are actually much less valuable to any non-summoner class
@sand umbra debuff tho
marked op
(Except borealis bomber to an extent but fuck borealis bomber)
~~ i wish there were more weapos like that as well~~
(Except borealis bomber to an extent but fuck borealis bomber)
you don't seem to like the wep yet Borealis Bomber is legitimately more interesting than most of Calamity's classless weps combined
the only weps that can compete in terms of player engagement and interest are, ironically, both patron weapons (and also Relic of Deliverance but nobody uses it)
I very much do like the weapon but this is classless discussion
those being Aestheticus and Yanmei's Knife
oh right yanmei's knife exists 
This sugg feels unnecessarily lengthy
all of the other classless weapons either can't be used for long enough to sustain player interest (RE trio) or aren't useful enough to justify giving up other active options for them (MMagnum, Lunic Eye, sorta Golden Gun)
it's not a problem of "more classless weapons are needed"
it's a problem of "classless weapons are inherently more limiting design-wise than class-based equipment"
because you can't use a certain class gimmick or it's just a wep for that class without that class' damage type
now, this is not to say that classless weapons need to be boring
Tbh, could shorten the bottom area to just "add classless weapons that inflict debuffs to the tiers that don't currently have them" rather than giving an idea for each tier (some examples could stay to give a general idea of what you're asking for)
e.g. Yanmei's Knife and Relic of Deliverance are both pretty damn interesting despite their classless distinction
anywho
enough rambling from me about classless stuff
this sugg feels. unnecessarily long
Yes
and that's coming from the dude that literally wrote a miniature thesis on the subject of nerfin' a pre-boss axe
it's a nerf sugg
PhD of sugging
I gotta give 'em the stats
nerf suggs never get through if you don't have a PhD in theoretical science to back 'em up
arent the profaned nugget's drop kinda, classless?

ah
Relic of Deliverance is a classless wep and it's honestly pretty neat
also is the second half of the last paragraph even necessary
use deliverance only for DoG
@tranquil perch incude relic of deliverance and yanmei knife in the sugg
And, uh, sugg is also long, so
Tbh, could shorten the bottom area to just "add classless weapons that inflict debuffs to the tiers that don't currently have them" rather than giving an idea for each tier (some examples could stay to give a general idea of what you're asking for)
Might also need to specify title to "debuff-inflicting" classless weapons, since that seems to be what's being asked
not necesarilly debuff inflicting but ig that also fits
The only classless weapon i've used was golden gun and it was awful to use..
the ones i have used is golden gun, lunic eye, and yanamei knife
About removing stealth's entire description from all rogue armours
I feel like it'd make sense if the description appears when you click on the stealth bar at the top of the screen
@tranquil perch You don't need all those specific proposals down at the bottom
ok
You can reduce it to a few possibilities I guess
but you don't need to describe how the CI Golden Gun variant will fire its projectiles
You don't need to say that the weps will be Post-Mechs, Post-Aureus, Post-Deus, and Post-Prov/Polter
etc
That's better 👍
i had no idea ravager had leg sparks
Exactly
@ashen warren uhh, 10% dr is kinda OP
That doesn't really stop them from suggesting this.
ik im just saying that maybe reduce it
ive read the sugg
but 10% dr while having a shield on most likely wont be implemented
so does it matter or does it not matter?
little bit
ah
(you can include that sentence you just screencapped in your suggestion)
either way, tacking on a free 10% dr to already powerful accessories seems a bit unnecessary
thats what i was saying
thats why voe has the 15% or however much % dmg only in lava
yeah to me regardless just seems really unneeded as if you want the extra 10 DR you can just make a water arena as that's already part of it 
@vocal moon Boss suggestions aren't allowed

(also the most vaporwave you'll get in Calamity is this item: https://calamitymod.gamepedia.com/Aestheticus )
sorry
Probably will be rejected to fuck, but I find getting Terraprisma from daylight EoL is more fun than mindlessly grinding for any Legendary

correct
RIV is a bit of a different case since it's not inherently limited to bosses
And I referred these as "Heirlooms" since they're unique to each boss that drop them and the fact that they drop only from bosses, 1 leg for each boss
Alright
I mean, legendaries aren’t meant to be grinded for, they’re meant to be random things rarely gotten during runs.
It’s why they’re often better than other weapons for their tier.
People still grind for 'em though so 
well those people are fools
You could also just progress normally and prolly have killed the next boss by the time you usually get that legendary.
rivs are normally dropped by normal mobs
yeah
I might bring up the point that it's kind of difficult to come up with a challenge like nightime provi for every single boss.
Or it might infringe on other things, such as killing skeletron prime in daytime in revengeance giving the burden breaker
You've just got to think outside of the box
Yeah, and I'm sure the devs can work it out
I have massive approval of this suggestion

The ideas list at the bottom is a bit redundant tho, at least in the way it's worded currently
Oh ye true
I did plan to change it, since it looks a bit iffy
Maybe just include the night provi one?
Maybe yeah
You could generalize it to Fighting Enraged Bosses, and include Night Prov, Surface Plantera, and Surface PBG as examples
(though I understand that Surface PBG is like omega christ, but
it's a good generalization)
destroyer in hell 
DoG in Hell

oh god
Twins and Destroyer now go sicko mode at daytime 
Destroyer is already hell
enraged PBG 
Brazil time
Ah yeah SHPC would work fine for Mecha Mayhem
Mhm, especially since there's a unique spawn for it in cal
That sugg seems like a bug

(that's a bug as i am like 99% sure that's not supposed to happen)
yeah
The bald invisibility thing has been a Terraria bug since like
1.2
and I don't know if they fixed it in 1.4
I think I remember seeing something about how they did indeed fix it in 1.4, but I could easily be misremembering
@fringe otter read above
basically the sugg isnt needed
I mean, we could maybe try to fix it? But, it'd probably be quite difficult and it isn't really our place to do so
and then if 1.4 did fix it, and tmod goes into 1.4, something else will break
Wouldn't be too hard to just, erase the code we put in to fix it if that is indeed the case
Idk
code in general is always just pain
I'm not too good at it, but one thing I learned from doing some maths shit last year is to never assume something will be easy when it comes to code
never assume anything will be easy
I actuallly really like that legendary one
m eto to
Could be a good idea but it's formatted incorrectly
mine?
...
Ye you need to seperste the title and the reasoning
Technically speaking, a lot of bosses can be seen as X 2.0, its just Polter is more obvious due to tentacles
Polter has been this way since it was introduced
doesn't polter have that new dash attack or whatever the fuck?
All it gets is some charges
ok
polter isnt a plant 2.0
Its getting a resprite that is allegedly gonna seperate it from Plantera more (at least appearance wise)
Someone in art server wanted to make polter a spider but they left the sprite
different strategy
Since it wasn't gonna get accepted
m
lmao?
confusion
@dapper coral help me out on this polter suggestion please. 
Where is sprite
It was a while ago
lord
get one of the devs who have the code to say how polter is already different
Like august
@heavy urchin reason please
that's not nearly descriptive enough blueberry, what specifically about plantera is the same as polterghast
except the sprite
And the tentacles
Also that comment about copy-pasted AI. 
But other than that byech it's different

Like yeah, the ai is based on plantera
It could be formatted into adding a new attack
Honestly remove it since it comes off as aggressive and disrespectful. @heavy urchin
Chetto is having a breakdown over a sugg
oof
i think he is
The chain guillotine idea is nice
Hey Rover
Chain what
Hi?
Rover help us. 
Ngl i do like the chain guilline attack
They got pinged multiple times, we just wait until they respond or edit
If they don't, that's fine. It's exclam'd anyway.
there's nothing to say, really
they've already been pinged about it, if they get back to explain it it's fine, if not then it goes away tomorrow
nbd
Anyways I'ma leave it at if it was narrowed down to a guillotine attack instead of the bashing it would be 
Ok
(why does everyone think that idea would be cool, I'm not even sure what that attack would entail)
Well the Sugg could be valid if it was that
idek what that means lole
i mean many people have the same line of thought
but they too have been shut down by us
it gets annoying when people constantly say that calam bosses are vanilla copies
because a lot of them arelol
Have u not realised why u got suggestion banned in pedguin
.
because i meme too much
I mean
old duke
lMao
🤦♂️
lmao
Do we really need to discuss this
But not like ripped right off
just bc its supposed to be SIMILAR to duke doesnt mean IT IS
an example of inspired doesn't mean copy 
Doesn't seem anything of substantial value will be gotten from this
yup
just say it could be different
I don't remember the moment in the Plantera fight where she summoned three minions to orbit around you and shoot accelerating projectiles
Or when she entered her third phase and summons a clone of herself that acts semi-dependently on the movement of the original
Or when Plantera and her clone lined up diagonally for scissoring dash attacks
lets just say how i fight old duke is the same as regular duke with a few more steps
No it isnt
rover, im talking about the core fight
It’s entirely different
in other words, you're doing it wrong
Thats like saying uh colorless is a copy of mng2
Sure yeah they're both hook bosses
How do you propose we keep Polter as a hook boss while making it distinct from Plantera?
bc you have to do damage and dodge
because internally the AI is already very distinct
Whabbout it

A lot of bosses come off as "copies" due to their similar appearance or concept (noticeably OD)
Just the way it is 
First phase has dash attacks
Well some do use vanilla ais but they were made in like 2017
When such was acceptable
i just want to see calameme come up with a completely original boss that also isn't a desert scrouge
aka disaster
Like, Astrum Aureus?
Desert scourge got a new attack
Hive Mind?
Brimmy and Signus?
are you trying to get fabsol and the other devs to whoop you
provindince is good
cryogen
i can't say the same for others
well then
i love providence
(and yeah you're kinda asking for people to get mad at you by calling Calamity "calameme" flat out)
the devs are trying
wait its rude?
Also Leviathan & Anahita
so stop being an asshole
Yeah it's pretty rude
they try to make bosses unique
i mean thats what everyone calls it in thorium discord
but some are very slightly similar
so i thought it was just a nickname
well then fuck them
Its mainly just a meme
Nah it's mainly derogatory
last time i checked, this wasn't thorium. don't be rude.
The reason why it's common outside of the Calamity Discord is because Calamity is generally disliked by the overall Terraria modding community
oh
which is a damn shame
Ye it isn't horrible by any means
its understandable considering its history
lotta people can't play new versions becuase sheesh calamity halves my fps
Imo AA was worse but I don't want to get deep into that
It did get heavily optimized awhile back
uh when
iirc if there are specific instances where you can find high frame drops you can report them to #bugs-read-pins
Lemme check
Oh so like
over a year ago
So why calamity being heavy is the problem now?
oh noe berry is here
October 21 was the changelog
Thats different from ur sugg
... it helps to have played Calamity recently before making a suggestion about it
but
mmh
yeah i can't play 5 fps
How suck does your computer
1.6x4 ghz
Wow so representative
a lot of people i know have worse specs than that
My computer is modern but not gaming and I got 3.4x4 ghz
Calamity runs fine, 60FPS
Lotta other games (particularly 3D) can't stay at 60FPS but Calamity can
Is it
yeah
Okay
I.. dunno where this convo was going
so any idea why calamity is halving my fps idle?
wdym halving your fps idle
i normally run 30 fps
I guess not
I assume you've already tried turning off your background, setting lighting to Retro/Trippy, Quality to Low, and all the effects settings off?
normally meaning?
miniumum settings normal mods such has MOR, EA, thorium, etc
also usually white/color settings gives better fps than retro/trippy
i tried all of em
(I hear it go both ways)
what weapon are you using
(I personally get better FPS with the old lightings)
to lag
idle
um
That's quite odd
Calamity doesn't run a shitload of background processes that would cause you to just
lag, passively
compared to other mods?
I can't tell you what MoR and EA do code-wide but I cannot assume it is much different from Cal
Cal really does not do much processing-intensive stuff idlely
idk
(it also heavily depends on if you're comparing just calamity to just MOR and such don't forget
)
i might try it when a update comes out
Maybe it's #17 in the most recent changelog 🤷♀️
balance good?
Hm?
is the balance good rn
why not find out yourself or ask in a different channel instead of clogging this up with stuff completely off topic 
(unless you were planning on making a "fix all balancing" suggestion based on my answer to your question
)
if you have any porblems with cal mod you should just refer it to #bugs-read-pins
I feel like whenever people say "calamity is unbalanced" they dont know calamity balances around rev
¯_(ツ)_/¯
yeah i play rev
im talking about weapon A being objectively stronger than weapon B but they are the same teir
and legendary weapons
like you even pay them?
Nah it's all volunteer lol
I feel like I should at least inform people of what it is like in the other side
I've gathered that, yes.

didn't you know that was a joke?
If lots of projectiles means moon lord fight, then there’s a lotta bosses you’re missing out on calling out.
you don't understand
a lot of different projectiles from different areas all doing different things with different ways to dodge them
Once again.
Can you elaborate on that?
it's a joke yes, but it was made for a reason
A lot of different projectiles from different areas all doing different things is not exclusive to moon lord
(Also, you might mean p3 instead of p2)
See also, SCal.
...final bullet hell phase would like to argue with you.
well with exceptions
SCal is indeed more organized than ML generally
moon lord is what i call a disaster
I can't really think of polter attacks that directly conflict with each other
Unless you find the darts problematic, in that case, they're kinda coordinated
Yeah, polterghast’s attacks seem messy, but there is a method to the madness, and it makes polterghast one of my favorite fights since you have to focus in on a lotta things at once to avoid dying.
you know about radience?
Not just dash a ton, but carefully maneuvering yourself through a minefield of projectiles as a giant angry ghost chases you.
absrad in particular?
(I do)
considered one of the most multitasked bosses in hk
I’ve never fought it before, but I know of it.
polter has 2x projetiles of that
...so does yharon and scal
Eh
Somewhat imbalanced comparison, HK and Terraria are quite different games
yeah
well
Different in how they handle equipment and healing and freedom of movement, etc
^^^
I see a hollow knight discussion😎😎😎😎
What does this have to do with the boss needing a rework?
compared to other games, some bossese are wayyy to scattered and not much directed thinking
think about NKG
a lot of people's fav bosses
...why do you keep bringing up Hollow Knight?
because its known for having good bosses?
Indeed
I do think Hollow Knight is a much more elegantly executed game in how simple its mechanics are
That doesn't translate into Terraria due to all of the different variables Terraria has at any given moment
Considering we have equipment and weapon loadouts and such
especially with cala changing vanilla, and the boxes, there can be similar feels of boss fights?
You have spell or nail or sucky minion load outs in hollow knight.
You have 5 different classes in calamity, with subclasses and a variety of weaponry.
yes?
most of the weaponry is point and click + bonus effects so consider them the same in this argument
We're tryin to say that it's much harder to do a boss fight as elegantly as HK when you're making it for Terraria
god this is hurting my brain what does this have to do with Polterghast specifically needing a rework compared to other bosses
you literally have a diable flight for ravanger
Indeed
thats how much power cala has over boss fights
tons of potential for a mod like this
Why. Does Polterghast. Need a rework.
It's almost like they change how the player fights the boss to suit the boss' style so the fight is more coherent instead of just flying away from a grounded boss and staying in the air for like 45 seconds to 2 minutes 
we're not even on that topic right now
We should be on that topic, though
exactly so maybe we should stop
What Rover said
im saying how calamity bosses have tons of potential, am i right?
Your suggestion is about Polterghast specifically needing a rework, so (compared to other bosses) why does Polter need a rework?
s'not a very productive conversation to compare all of Terraria & Calamity bosses to all of HK bosses
considering you can't make a suggestion about that
basically It'd be Cool™️
im giving comparasions to demonstrate how much power cala has
you can do literally ANYTHING to boss fights
wether instakills, boxes, debuffs, anticheat, dps cap, etc
.. indeed
and those things can be limitless
Are you going to get to the actual point and reasoning of why polter needs a rework with this?
that's his point
well, becuase theres too many things going on at once
(I have a feeling like you'd be the kind of person who would say that Ravager is a rip-off of Golem, though)
(Despite you using him as an example of unique execution in a boss fight through his flight-cancelling debuff)
Okay
So there's too many things going on at once in the fight??
yes
i don't see how that's a bad thing as it's still managable 
I mean, sure, it is an argument to be made
I would personally, like
dial your sugg's scope back a bit
yeahhhhh
from reworking the whole boss, towards fixing a specific issue
Like
Making it so Polterghast no longer shoots projectiles directly from itself, and that instead gets replaced with a new unique means of attack
thats an idea
and your reason would be that, it'd serve a double purpose of making it more distinct from Plantera, and it'd make the fight less chaotic (especially due to the removal of the bouncing projs)
That's just an idea tho
(Personally I feel as though Polter is a more fun boss fight than Old Duke and a decent amount of post-ml fights but I also fought Old Duke on deathmode first so shrug emoji)
Saying "rework the whole boss" just isn't something that's going to realistically happen
(Old Duke is absolute hell to learn but is really fun once mastered which is why he should have his own infnite summoning item byeah)
(it is hard to get traction with OD due to his summoning item yes)
Either way
What rover suggested is a good idea
Narrow the scope of the sugg to a specific phase or attack
OD unlimited summon item would also make it more consistent with every post-Folly boss
(technically Prov's is also consumable but shhh)
you can make it non eatable
Implying that prov's summon isn't just immediately upgraded
you can make it non eatable
wait we can eat od's summon?
plz make bosses have more melee attacks that are not "charge"
Examples?
can you explain an attack like that?
Cuz, I feel like you can generalize a ton of different melee attacks as "charging"
like my suggestion of a chain gillotine attack
tentacle - aim - thrust out - continue chopping at the player
for like 3 repetitions
Like Golem/Ravager fists?
as if we havent had enough of those
similar, but faster
an attac like this?
its literally a varied version of circle
yup
oh i see
discord ruined it
its not going to be difficult to dodge
if you want it hard to dodge, you could make the knives spit out projectiles perpendicular to it
thats not a bad idea
Alright well
You could explain the attack in a bit more detail instead of just comparing to to chain guillotines
but chain guilltines arent very melee tho
its has more of the essence than plain projectiles
(or you could specify more that you mean the Terraria item named "Chain Guillotines", cuz at first I was confused and trying to imagine some unique cross-slash attack)
oh lmao
((also just one minor detail:
Polterghast is not female))
but imo an attack like that would be kinda hard to doge especially on modes like death mode
also the way that chain guillotines work is that when they hit a target they go back. but if you dodge polter's ones they will be super slow
I can see an attack like it working
fair enough i guess
The key is putting a tiny pause after the aim and before the shoot
why death specifically?
like anchor?
I'm thinking of the Metroid Queen's head attack from AM2R, if anybody here's played that
its like a grappling hook but the grappling hook does damage and it never pulls you
And here is the final boss and also my favorite boss in the game.It's a pretty hard and long fight.Main problem of this fight is the rhythm,boss will start VERY slowly and will gradually increase speed,then she will lose some and gain it again,in fourth phase she will lose all...
ah
Revolvenants periodically stretch their arm towards the player, attaching it to a wall. The arm will then release bullets perpendicular to itself with varying degrees of aim. They can also fire both arms at the player and encircle them, tracking them whilst firing two large ma...
try that
i believe Fab wanted to add something like the revolvenant's arms except for Brimmy's laser
can't imagine trying that with pre mech wings
Never played much Gungeon, I have no idea what this attack looks like
me neither
I see
they throw their arms towards you, shit comes out perpendicularly to the arm and grants you the chungus ouch®️
yeah
but yeah, 1 attack at a time
i cannot imagine that paried with other attacks
Anyway yeah make sure you edit your suggestion, Blueberry
k
tl;dr hooks are very versatile and many things can be made from it that's not plantera esque 
Ah hrm
Suggestion execution is questionable
Generally, the top line describes the gist of the suggestion (more descriptive than just two words like that; you would say what the attack would be like)
And the lower part of the suggestion would be mostly reasoning with just a bit of elaboration
We value reasoning much more than we value specificity
(Specificity is generally discouraged to give the devs and #suggestions-voting voters more freedom with how it would be executed)
better?
a... bit?
idk
"Make Polterghast use its hooks for unique melee attacks, instead of having so many chaotic projectiles." could be a top line
And, you could mention Plantera differentiation in your reasoning, if you want
(It would also be nice if you actually described what the Revolvenant attack is like, or specifically which aspect of the attack you'd like to see translated, for any people who are unfamiliar with that one specific ETG enemy which I imagine is a ton of people)
(iirc you said earlier that it's not even the best comparison?)
@heavy urchin You still there?
(You'll get the hang of makin suggestions after lookin at how other people do it for a while, and of course the more you make of your own and get feedback. For now I'm just tryin to make this one look all good)
@crude geode ask the donor
As long as the donor is still around, the devs can't just change recipes for their item outta nowhere
magna striker
also Astreal Defeat
both of these weapons are ranged but use a mage weapon in its recipe
Also Aether's Whisper & Magnomaly Cannon
Also Effervescence
And, yeah, need to ask donor.
... and, like
Atlantis is the most thematically fitting ingredient in its recipe
Removing it would detract from the recipe a lot
true
dang
((I assume they're just a lurker cuz they're in new servers like Tides of Aether and the second CalVanities server))
Ahh
Still
We'd appreciate your response, DevilSunrise
yeah for sure
also on the topic of magna striker and astreal defeat comparison
Astreal Defeat actually does incorporate the spirit flame's projectile, and magna striker does partially. Actually this gives me a idea
Atlantis is included due to it's similar theming/function
of firing bladed weapons made of water
Amidias's Spear shoots unshapen whirlpools
and Influx Waver is a techno sword that shoots energy sword beams
Atlantis comes the closest to Tides thematically
There's a sugg about your donor weapon, needs your pass
Atlantis is kinda the reason i asked for the weapon actually
and the reason the weapon is melee is because i personally enjoy playing melee
wanted to have a water themed trident made from one of Anahita themed drops
rip
well, talking about how magic weapons are used in other weapon's recipe gave me an idea for a different sugg
A small separate note, Aether's Whisper could be removed from Magnomaly Cannon after this possible change, as Magnomaly Cannon is focused on rocket launchers and not guns
elemental disk stealth strike soon maybe perhaps permaybe hmmm
But all weapons with hybrids will only have 1 type once 1.4.6 drops
Yes
For melee/rogue, the rule of thumb is that hammers will be melee, and the rest will be rogue
we won mr stark
With exceptions of most donor weapons, which will remain hybrid (save for kelvin, which apparently will be rogue)
took long enough for that to be established, only suggested like a year ago
Imma wait slightly for confirmation from a dev/mod.
Ozz is a dev.
I am aware, it's just likely isn't 100%.
But you can definitely ask rover or brav
If you're still not sure

And the fact that my sugg about giving elem disk stealth strike got rejected says something
well for one, it's that that's in the future, so giving it alone a stealth strike would be kinda weird
even more unlikely to go through then 

Either way
Hybrids would most likely be gone in funni alien cyborg boss update
For non-donor weapons at least
I actually like the sugg about legendaries
Daytime Empress of Light has this kind of thing
for example
One idea that came into my mind is for Sea's Searing, by fighting AS completely under the Sulphur Sea's waters
By giving these kinda ways to get Legendaries, imo the weapons would feel a lot more memorable
yeah
Instead of just "oh, it's another weapon, cool" thing
i just read it and i love it
plus if this is approved, most likely legendaries would also drop from the boss themselves, and that'd achieve another one of my suggs, so killing 2 birds with one stone
fighting enraged bosses is a weird challenge for the legendaries
One idea that came into my mind is for Sea's Searing, by fighting AS completely under the Sulphur Sea's waters
I like that
Weapon which, in order to get it, forces player to try water arenas and underwater fighting in general
how enraged golem gets when hes outside the temple?
yeah hell no
PBG?
I'm sure as hell don't mention her in the sugg

That'd be hellish
Either way, yeah
I might add that one into the list
For AS
For Providence, survive 30s of holy inferno total (in one fight) and win
Tho idk, this makes it impossible to get for arma players
No, night prov already has a lot of stuff
idk
Correct
For DoG, never stop touching the ground
That's actually cool
that sounds like hell.
Lol about the last sugg
For each of the three described weapons, I fell for the trick and crafted them despite being a mage 
KEK
minecart tracks
mount doesn't count
Well folly + teleporters
Two world-long roads
I think arena creativity is a way to go for legendary challenges
For Providence, after 10s of fight start never let the Wet debuff go away
Yeah arena creativity seems interesting for Legendaries
Yeah
Also the thing for Providence contradicts what I just said but that's just too cool
put out the fire

But that's a bit more feasible than nohitting her debuff
Which is clearly arma players will have a hard time with
yeh
who plays on arma?
Also water gun will finally have a use
how would the game communicate these challenges to the player exactly?
without basically spoon feeding them info
It could be a secret thing
Like, Guide or Amidias could say that some bosses hold treasure only accessible via specific means
And like, different npcs could hint at those means
Some boss lore items could probably also hint to this
Like bandit, referencing the line where she stole Providence' stuff, saying after Provi's defeated "Providence was reaally furious when found out some of her things were missing. I think she could use some chill" or smth like that, writing is really not my best (especially in English), also sorry for cring
Okay, a weird question
Do I need to suggest if I just wanted to improve on this emote?

Currently I have this, which has transparent BG and no text (because let's be real, text on emotes are kinna cringe)
It's a rough edit, so excuse the outline
nah the text on there is important
Nah mate, emotes like these are best expressed without text
It's also why we have masterpieces like 
For this one in particular, the text adds a lot imo
There's already text on the emoji name almost most of the time, and unless the emoji name doesn't make any kinda sense, text doesn't seem important
It’s hahayes it’s iconic
the emoji name doesn't always correspond to its usage
Yes, but in this case, how else would you name it? The name already describes the expression, and the text on the emoji is redundant and forces the emoji to have white bg
White bg emojis are pretty cringe
Unless it's intentionally meme
iirc it's intentionally on white bg
Adios has no background despite having text
(might not be, I dunno)
The white background adds to the meme
and yeah, you could have text on a transparent bg
I'm not sure how it'd be used outside of Discord, but on the platform where 90% of the user base is using dark mode (or AMOLED black for megachad mobiles), white bg for an emoji is kinda
Bad
Plus ya meant this adios? 

Yeah at least it's alright for this one because the text is colored
emojis are small
Indeed
so the white bg doesn't make a big difference
For sure
Only removing bg from hahayes would essentially make the text vague to read at best on dark mode
Text on transparent bg works for
, but might not work for 
Plus you can enlarge emojis by just sending them
Only removing bg from hahayes would essentially make the text vague to read at best on dark mode
sounds like an another reason for the white bg
And even then, seeing tiny ant ass text on emojis make me kinda cringe
That’s a personal opinion really
Point is, it's either text + bg or none at all, and transparent bg is usually the best for Discord emojis
I like hahayes with the tiny text and white bg, it’s funny.
Yeah it's probably my own opinion
Does that mean you have to? No.
It's even enlarged here
I think it’s intentional really
oh fuck
Eh idk now, I'm not some emoji Picasso or smth
I turned on discord light theme

Philo's eyes have left the chat
I have improved sight on these kinda things, so I can see the haha even on AMOLED dark
But that's also my curse
Since I'm unintentionally forcing myself to look at these tiny text

look at my pfp
you'll notice that my glasses shift the edge of my skull by like a cm
because my eyes are shit
Bruh
and I need to compensate my shitty eyes with glasses
That do be tough
its been a while since i have been here

I
I don't see the purpose of this hybrid sugg, especially when it has already been confirmed that hybrid weapons are dying (and we do not need to save them)
:why::
((yes we do))
the screen's shockwave should indicate that the pillar is damageable
((Fuck))
also healthbar on pillars is completely redundant regardless, because you already get a bigass shockwave effect and the disappearance of the very visible shield around the pillar
So their suggestion isn't necessary. 
It's valid
the, uh, pillars thingy shockwave indicates its about to go kaboom when its very transparent.
however, there is no indication that how many enemy left is needed to break the barrier
There is, but it's subtle
the shield gets less visible as you get closer to breaking it
yeah
But that's only when it's on screen
and the lack of an exact number is why you either download Yet Another Boss Health Bar which tells you exactly how many you need like a normal pre-1.4 person
or you wait for 1.4 and use the pre-existing healthbar for the pillars there, which shows you more or less an accurate representation of the pillar's shield health
the addition of something like this to Calamity would be redundant
so another mod has achieved this
yes
Or wait for 1.4 and get an improved healthbar
But that's after you time travel

you're a bit late, because I already mentioned that
but thank you for the coverage anyway
heh?
I combined your points 
the combination was implied
my point still stands that an addition like this for Calamity isn't needed at all
Is this something I need to exclaim though?
Doesn't break anything yet afaik
Rover doesn't consider "QoL from another mod" as a don't

as much as I consider directly invalidating the concepts of other mods a meme considering Calamity is already terrible at letting other mods handle certain features which it doesn't really need to
this is a valid suggestion
...I think
but YABHB is one of the most downloaded mods on tmodloader
That doesn't matter here
@sand umbra what exactly wrong with adding progress bar to pillars?
eh yeah
oh my god
I can read, don't explain to me that other mod does that.
"Wrong" as in "download YABHB"
If we were using that rule, then why having Health Bar at all? 
bc it shows percentage of hp
Because Metal Gear Rising:Revengeance reference
I don't know why the hell it exists, it's not even really that useful in the grand scheme of things
yabhb doesn’t do that
and also YABHB is kinda
with low resolution screen size.
especially since most people are going to use YABHB anyway
calamity hp bar works as fine on lower resolutions at all.
*tested on 1366x768 resolution.
Calamity's HP bar is also really tacky, not fitting in with anything else including Calamity's own content, and fails to tell you when the boss is invulnerable for some reason or another
On my screen YABHB looked great
3840x2160 gang
But I don't use it 
that’s a big ass monitor
This discussion quickly transfered to yeeting health bar
philo, thats insane.
This discussion quickly transfered to yeeting health bar
That has been suggested before
Honestly, biggest hot take of the day here
Calamity's health bar violates their own sugg don't, which is "references for the sake of it"



iirc after the cutoff
congratulations, Feedza, you successfully summarized why the references-for-the-sake-of-references Don't is weird
and when was that
I mean. It has functionality that is not otherwise present in Calamity alone. Therefore not just 'for the sake of it'
what functionality
congratulations, Feedza, you successfully summarized why the references-for-the-sake-of-references Don't is weird
:happyfish: oh wait, I'm not in DD server

Either way
yeet every non-donator reference that there is in calamity just cuz "it's cool" sugg when
lmao
Well here's the thing
Telling you how much health a boss has left without having to mouse over the boss? And for some bosses it provides additional information such as number of arms left for skeletron and such
Another mod already covers this function
The style of the health bar is obviously just a reference for the sake of it
YABHB already gives a health bar for the boss itself
<@&242038163512623104> bypass the suggestion don'ts
I seen some functions suggested get turned down because another qol mod already does it
things like the number of arms left for the Skeletrons are already clear if you like
look at the boss
for literally a fraction of a second
I seen some functions suggested get turned down because another qol mod already does it
Still not a don't
(at)Devs bypass the suggestion don'ts
No fair
I'm not seeing any particularly noteworthy functionality which I couldn't already get out of either another mod or playing the game
wait Philo did you really ping every dev?
No
Devs role can't be mentioned
:fear:
if you really need that extra information on a healthbar
ask the creator of YABHB to add that stuff for whenever the mod updates again
it's not rocket science
wasn't it a don't to sugg things that mods specifically do?
You can tell that all devs weren't mentioned by the fact that I'm still here
ok done
false
remove health bar
why not just use the config to disable it
Ye but
it's not a Don't to sugg things that other mods do although I personally hate it
if you really need that extra information on a healthbar
ask the creator of YABHB to add that stuff for whenever the mod updates again
it's not rocket science
Actually I might try contacting flashkirby99 again (creator of YABHB and WeaponOut) for some health bar related stuff
oh yeah there is a config for that
Devs making stuff up in dev servo don't have to follow the sugg donts
how do you know that philo
^
suggesting that Calamity do things that other mods already do better just shows an unwillingness to use other goddamn mods
which defeats the point of it being a modded setting and not just Calamity standalone
lmmmmfao
donts mean nothing to devs
Plus, the work has already gone into making the boss health bar. The devs aren't going to say "oh damn, I guess it really is just a metal gear reference. Welp, better remove all that hard work then"
remove all bosses from the game because they break the "dont suggest bosses" rule
don't you pull sunk cost on me 
good idea

how do you know that philo
Cause they just
Don't do that lol
remove all calamity content in calamity
I am pulling sunk cost fallacy because there is no point in removing it
remove calamity because it violates the suggesting too much rule
It's not like calamity's health bar replaces YABHB
Remove everything because it's a SIS
mfw a joke hot take got actually thrown into posting :fear:

yes there is a config for the health bar and if there wasn't "delete clam health bar" suggs would be infesting the channel
Also can't you toggle the health bar with a config? 
the clamity server health bar war 2020 everyone
You can
lol
Then just do that
(I do agree that the vanilla calamity health bar is kinda fugly tbh)
if you genuinely need a reason to remove the health bar there's plenty







