#suggestions-discussion
1 messages · Page 1008 of 1
It'd probably fit in late-PreHM yeah
cuz that's when you explore the Abyss for the first time and start stocking up on Glands
yep
make it part of the post-Skeletron Abyss grind, ye
Maybe it could also get a weapon?
Also cause usually you wouldnt have a good set for wof fight (i think)
since you're gonna head there anyway for your Abyss Chest wep
why not add some other reasons to head down if you're not a huge fan of the Lionfish?
so cloaking glands work.
(Also if you dont get lionfish)
make a weapon that acts as a cloaking grenade
like a smoke bomb
instead its a toxic gas bomb
like how the sulfur sea damages you.
Statigel feels like it could work as a rogue-specific set but I have complete confidence the one-size-fits-all sets will never be made into specific class sets
sadge
Well I mean Ink Bomb exists, it's an acc tho
(I'm still behind the idea of turning our current wide-spread-thin class helmet sets into having only one or two classes per armor, then adding new armors (w/ helmets) to compensate for the removed classes)
(Yes it 'removes options from the player' but it's boring to give them the same options for every playthrough)
(byeah)

what if we add no more armors ever because armors fucking suck
(using the same like 9 armors making up most of the game gets boring real fast)
make adamantite not garbo
oh don't worry you'll already need to partially re-sheet all of your current armors when you port to 1.4, unless some sort of legacy sheet system is happening
(make hallowed shit)
I assume someone will make some program to generate it for us
but, I won't count on it
nerf mollusk mix sets
I'm willing to bet ArmorHelper will be updated sometime to work with the new sheet layout
(which imo is much more intuitive, flexible, and organized than the old sheet layout)
Haven't seen it yet actually
hang on I got the Journey's End rips lemme see
Oh they're all in one image!
Silver
yee
Yeah they're all in an image set
if you already Armor Helper'd your armor you'll only need to copy+paste the pieces from the armor helper sheet, the only new part you need to create is the arm sheet on the far right
Aw, head and legs are still the same
eah
but bodies are all in one image
no more making 3 different sheets for the same piece of armor

yeah that cringe is GONE in 1.4
now it's all one neatly-organized file and it's fantastic
Only problem is, gotta translate em now
drunk world gen and NOT THE BEES seems like a pain
maybe FTW and how the chest mechanic works
which may overwrite the murasama
What happens with that
FTW has a mechanic
in where chests have a 1/15 chance for their first item to be replaced with an angel statue
I see.
that is
a mechanic indeed
I gotta assume exceptions are possible for things like biome chests
they never specified, but im assuming there are
All chests have a 1/15 (6.67%) chance to contain an Angel Statue instead of the first, usually most valuable item in the chest.[5]
NOPE it says ALL
Big RIP
i'm sure the devs will figure something out when that happens sometime in the next year or so
unless
for now it's not really an issue
unless u shift all the items to be 2nd slot onwards
in where chests have a 1/15 chance for their first item to be replaced with an angel statue
@river glen that is a nod to 1.0.0
where chests with Angel Statues were frequent
btw this isn't exactly sugg discush, so it prolly needs to be moved somewhere else
it won't be relevant anytime soon, so yes put somewhere else like spoiler channel
wait no not spoiler channel, unless that was something added to FTW in 1.4.1
but somewhere else
nothing was changed for FTW in 1.4.1
I might be wrong, but don’t gastropods also drop pink gel?
they do
Hardmode tho
Oh wait I forgot that they dont spawn prehm
oki
Note that the laser phase teleport issue is fixed in a way next update
so i'm right?
If your only issue with the teleports is after the laser walls, then ye, wegud
indeed, he will only teleport after laser walls are fully finished
speaking of doggo is the first phase gonna get "fixed"
I'm seeing a lot of people complaining that its kinda broken and really easy
it will yeah
:echpog:
If your only issue with the teleports is after the laser walls, then ye, wegud
@golden narwhal ok okay, i hope i explained well, basically give him about 2 seconds after he teleports so he can start hitting me
thank you btw!
Yeah I had this it’s that your focused on dodging lasers and the head comes in and instakills you
(death mode)
I'm so horrible at explaining ;(
give people freedom
what if someone has mastered all really hard games that exist and comes to tmod
I'd make the arguement that people who play calamity for the first time have probably already beat vanilla expert, but I know people who started off terraria with calamity
how they do calamity without doing vanilla confuses me because I feel you miss a lot of the basics and immediately jump into modded content but shrug
What's the point of making this a thing if you're saying to make it a config as well - isn't that basically just the same as having it as an option in-game as it currently is?
anyways with this it would just be a minor inconvenience
what a lot of people would do is just cheat
Then maybe instead of completing the whole game, just beat WoF
rev is the intended difficulty
this
Actually, scrap that
I'm tired goodnight
it would give people a bad impression of calam bc they'd see expert
also if its a confit its littlerally just an extra step to activate it
how they do calamity without doing vanilla confuses me because I feel you miss a lot of the basics and immediately jump into modded content but shrug
@summer sentinel lol I played calamity without playing vanilla
how
Why
Philo really be tryhard gaming (gaming) and goes right into the deep end
I did that too
well tbf I did beat mobile normal mode before
before 1.3 tho
was funi
I had to cheese a bunch of bosses
damn now I want nick perms
@ Reedem give me wiki admin so that I can change my nickname on this server
me too but w/e
I'm so horrible at explaining ;(
@crystal iron same xddd
Yeah I had this it’s that your focused on dodging lasers and the head comes in and instakills you
@rose jewel EXACTLY
does anyone know why gael's greatsword's free damage reduction isn't listed on the tooltip?
and why the fuck it has an obscure free damage reduction stat stick in the first place?
Is there an option to turn off the new generation for the jungle temple?

Its just that changing its size with terracustom doesnt work because calamity has its own gen
simple solution: disable terracustom
simpler solution: "what is terracustom"
Its a separate program for generating worlds but you can heavily customise them.
TEdit
For example temple size, sword shrine count, world size past large and below small sizes.
Meteors already dropped
as of now, there is nothing of the sort
you will have to search seeds and then wait for meators to fall
I mean I just want the jungle temple to be a lot bigger but calamity overwrites the generation for the bigger golem arena.
cal already makes the golem room bigger
and if it's still a problem you can use actuators to expand the room
Not the golem room but the whole temple itself, so more rooms and chests and traps
I've just realised that I have pictures to explain my problem I bit better
This is a temple on a small world but reduced in size by 50%
This is an unchanged temple on a large world. About the same size as calamity temples
why exactly do you want a bigger/smaller temple ?
They just fun to find and explore. So the bigger the better
This is what I what I would like in my world using terracustom
jesus fuck
I can get that without calamity enabled
That is silly.
Each to their own I suppose
And just for a laugh, this is the biggest one I've seen. It's not my picture but holy shit I had to screenshot it
why
how is this man
just why would you wait that long
I like how the generation is starting to fuck up too
gets all loose near the edges and can't keep a consistent pyramid
byeah you either disable cal or play without obscenely large temples
I'll just have the big ass temple in another game with a different 'main' mod
It doesn't really matter because everything is still great as is
we need a temple of the side of the jungle
now this, is some good temple trollgen
This isn't really the place to ask. I think it's a separate mod from tmodloader like tedit. You'd best ask in #other-mod-talk
ok thanks
is master mode still going to be master mode with no changes from calamity
uh, idk.
this is not the right place to ask this, go ask in #general-talk or #calamity-mod-talk
the chonk temple
You could just rod of discord in through the side though
At least you wouldn’t have to search for ages to find it
@dapper coral two suggestions should be moved to voting by now, I hate sand's sentry one, and Orrang's (even tho it's kinda
)
ah okey, thanks for letting me know
np 
this sounds like an awful idea
i mean theres a reason why we dont have one
part of the community has half a brain in total
well you havent seent he community at its worst
Like absolute shit
:echdemon:
I'm inclined to just veto this
Go vent in a private server
Not here
Let out your emotion somewhere else
some servers are already bad enough with venting
creating a channel designed for people shrieking and shitting on things is not a good idea
We have no need for people to scream their heads off and get salty in here
this sounds worse than a meme channel sug tbh
we know
Hell can spill out in a private server
Not here
We don't need a chaos channel
I can guarantee you that none of the mods will approve and both owners and all 3 admins would veto.
fabsol already gets enough shit from some channels here
Something I will say about salt channels
I know what one is like because there is one in my personal server. And on several occasions, it ended up devolving into senseless bashing which is unhealthy and negative and throws shade at everything we (as devs) have worked for
if this sugg made it to voting I can tell it would die in like 1 second
it would die immediately for many reasons
Yep
- horny zone (true chaos)
- toxic hate bandwagon dumpster fire (vent)
@ashen warren
@ashen warren extra music is not a calamity mod
then why do you have the mod?
calamity extra music isnt official and not a part of calamity
also yea not calam
that and turq has completely abandoned the mod
also I think moderation on that channel should be barebones but it should either be age restricted or something to prevent fragile children from seeing true chaos
yeah no
he left a while back
so is there a server for that mod?
extra music was never an official mod iirc
and it's also dead so
I'm just going to delete your sugg, riri
it's dead
Ech
there's a difference between bashing and criticism
Mods can't make a channel
lol

can you please keep the conversation to the topic of suggs
Okay are you trolling now or somethin?
Doesn't look like serius to me
Only like a troll wanting attention, or something like that
Just accept it, a vent channel here is a bad idea
Yeah I'm sorry but no
I mean, we did tweak it to no longer dodge non-enemies in the past
I'm not sure what it could be dodging that you think is coming out of nowhere
wot?
Modded dodges are echdemon and I've given up on trying to fix them
You have 24 hours to confirm your sugg
But
Counter dash doesn't even work like that
It's a dash you activate, how can you "lose it to rng"
1.4.1 already fixed debuffs bypassing dodges no?
"already" is a strange word to use
Is this about your sugg
It isn't
i havent used it in ages
Rng has nothing to do with his problem or sugg
Are you planning on making a suggestion about RNG in general?
What do you mean by your last sentence in that suggestion?
Random shit not related to the sugg imo
Ah yeah the last sentence of your Scarf sugg is odd
It is
No I mean
I'm the only one that noticed he word his stuff in a "mystical" sort of weird
What are you even threatening with?
How will you steal the idea that you're directly proposing to us?
??????????
Okay so
good luck
Ywah this guy's a troll
it's just a joke that was worded really weirdly and fell flat
AstralStryde I'm gonna need you to stop talking with so much gusto and whimsy
Mm yes manipuling a private bot
uh ok?
Stop threatening to take over the mod and dev teams. You're not capable of that and the jokes aren't funny.
You're gonna need to stop talking with so much gusto and whimsey
how long should I endure this shit in my sacred place of sugg disc

Can you like, try to hold a serious conversation without trying to sound like an RPG character
^
You're gonna get warned if you keep up this bullshit

why are we talking of art
And I'm going to warn you at this point for your witty remarks
Just ban tbh 
it goes warn, mute and then ban
Hes trolling
after multiple times
Either way I'm gonna find something to sugg on related to stealth rogue and get the frick outta this hellhole
Good luck

Are you gonna actually leave now or are you gonna stick around cuz you didn't get the final say, again?
mute?
Drop it now
Keep on topic of the suggestions please
And that makes the 6th "goodbye" in this conversation

did this just happen like 6 times and nothing happened?
I said drop it
dont call ben benjamin
Muted
repost time
Now back to suggestions
Epic
not even gonna question what happened here uh
Ah yes I remember this sugg
ye
You posted it in the 240 period it looks like, so retroactive 200
oh yeah it's 200
but uh ye it might have a better time now maybe
was the old one after the rav rework?
No cuz that was like, this past update, wasn't it?
it's still relevant
mhm
i was thinking that it might do better due to the rework
leg sparks were never removed since conception and never added difficulty to the fight
I tested in 1.4.5.003, they do spawn
They even get buffed during Post-DoG Pumpkin Moons because the projectile is internally Greek Fire. 
reading rovers comment without reading altixs was confusing
‘2 greeks in the source? how did they get there?’
The greek gods created them there 
this would be a bluecheck right?
Was the prev one sent
One half of your suggestion would be a bluecheck..
The other half wouldn't
#suggestions-voting message
:hmmm:
this is gonna be a very minor sugg but can the brimstone hearts be accurately on the grid?
its off grid which bothers me
what
im trying to decorate my scal arena by lighting where the brimstone hearts are going to spawn but the problem is that they are off grid
look at the torches
it wouldnt hurt to put them on grid would it?
it wouldn't hurt
I mean its a cosmetic thing
but I really don't see the benefit
you still have the general area so i don't see why it's such a massive problem
because it messes with my ocd
People don't usually have tile BGs for their SCal fights
unless they're platforms or minecart rails
(which lack defined left and right borders per tile)
Looks cool tho, I'll give you that
Heck, I usually just go to my local skybridge and jump down with brimrose, using the open space as the arena

Lunar frags already have enough sources to the point where one got removed
Looks cool tho, I'll give you that
this is major praise from rover
mhm it does looks nice
but I really don't see the benefit
@serene fox the benefit is less OCD
I don't build so 
hate to say it but most set materials don't have summoner (occasionally rogue esp. pure rogue) weapons
by the time you complete the saga, you'll have about 20+ "Add <material> summoner weapons"
If you need some then: Aerialite, Astral, Cosmilite (arguably), Cryonic, Perennial, Scoria, Uelibloom, Victide, Meld, Purified Gel, Sea Prism, Corroded Fossil, Reaper Tooth, Dragonfolly/Effulgent Feather
(Reaper Tooth is a bit of an inappropriate inclusion, but for the rest of those ye)
A few of those do have summons in the works currently
Birb still needs summon and rogue weps 
didn't I make a suggestion on that like
months ago
Yep
(tho it was about drops rather than weapons, so the rogue aspect was kinda covered)
There were also ~3 more suggs regarding that, tho most of them are about summon weapons because they're better
the rogue aspect was kinda covered
Blunder Booster isn't a drop if that's what you're referring to
it's one of the few actual uses for Effulgent Feathers prior to DoG
Yea, hence the "kinda" since it's not a direct drop

Dragonfolly IS the perfect subject for a summon weapon
I wonder why isn't this a thing yet
All it does is literally reproduce
When a boss that's accidentally and specifically designed to just reproduce doesn't have a summon weapon, it made me go 
suggest it :gunright:
yeah I see.
Though it's more summon / rogue and the details isn't exactly the same as mine
byeah
But it's approved ¯\_(ツ)_/¯
seems nice 
when will there be a sugg solely for a folly rogue weapon
Even tho the two are equally needed, summon folly weapon is just a missed opportunity
ikr
When the lore and gameplay all point to a summon weapon
and summoner is better 
mate?
how would a folly summon even work tbh
Yes, that one should be left to the devs ig
it'd just be follies ramming stuff and shooting feathers tbh the server cannot comprehend the big brain of a folly summon weapon, so we'll spare the details

well, idk, maybe shoot the same projectiles as the Dragonfolly shoots on its fight?
or also ram to an enemy?
but thats the same that Feedzuh said above anyways.
Uhm is there a health scale in the configs for bosses
I'm pretty sure there is but I can't remember
i literaly posted a single emote
yeo
xd
but still not a suggestion
no emote there 
awesome
just delete it 
(Ok but actually don't,
isn't a suggestion, channel is for suggestions and only suggestions)
remove
for being kek
either a mod deletes it or he himself must
@summer sentinel a random emote in posting 
pribably sleeping i think
(hopefully sleeping)
bruh
its literaly just

Can i put in a suggestion for
to be allowed to put into suggestions cause its really not a big deal
no

No you may not, don’t continue to persist with this either.
i think we need hallowed and/or chlorophyte summon and rogue headgear, coz atm armor progression from hm goes spider/titan heart > daedalus > post plant/clone armors
so from cryogen to plant/clone you're stuck with one set for those classes
Adding headgears to vanilla armors would be kinda too far into invading vanilla for cal
And armor progression is honestly fine for those 2 classes tbh
but dont you think it would balance it out, what with all the other classes having specific headgears?
There are cal multiclass armors for a reason
And heck, Forbidden Circlet covers both classes
the problem i have with forbidden (and frost) armor though is that it sort of forces you into playing two specific classes
like rn im playing rev summoner/ranger hybrid, and i get damage bonuses for both classes from the rest of my daedalus
but if i went to forbidden, then id only get a boost for summon, and id have to switch out my accessories to get that damage back
Summon is getting a Hallowed Helmet in 1.4
That too ig
is Old Duke doable pre Provi?
although imo killing Polter or even DoG is more rewarding..
Uhhh, unlikely, plus OD is gated post polter, so unless you killed it beforehand, you can't even access OD
Old Duke could be doable, but would be a pain in the arse
or just skip OD
Do you think that the tooltip for mana polarizer should be changed?"The more mana you have, the more you heal" is kind of misleading. Maybe it could be replaced with "The more maximum mana the player has the more it heals them."
It’s based on max mana not mana you have?
Pretty sure it is based on your current mana
I think you should get an exorcist for that rather than posting it in sugs
I swear crabulon has glitches as ai
also, I think that should be reworded to say “adjust” rather than “fix” tbh
crabulon teleporting 
a video would also be nice
Crabulon is the Perfect One
He doesn't need to cater to the needs of simpletons like you

Either way

Yeah a video might help
Him teleporting could be my pc tho idk
No
If he’s teleporting in walls when he goes above you I think it might be arena size
But he does do things like players in mp like teleports or just glitches around
I didn't use an arena
Exactly does he teleport right above you
That’s one of his attacks you just need an arena
Oh
Why does it look like a glitch tho
It's misleading
Maybe there should be a teleport animation
alright now can you send a video of this happening? I'm pretty confused
I'm not on my pc atm
This is what it says on wiki
If Crabulon is stuck and cannot get to the player, it can swim through blocks, similarly to the Mourning Wood and Everscream.
Not sure if that was it but idk
what is happening
as of now
i want to suggest a kelvin nerf because from cryogen, it can hard carry to plantera
and there is nothing from progression that is better than it
skyfin bomber
well ig you can compare kill time
but note that it is a very grinding weapon
so the dps being better is normal
Why is the lunarian now so underwhelming 😭
:suggestions:
Yes! Very helpful to the discussion, thank you>
(second time he's just sent that emote out of nowhere. I'll delete it from now on)
@ashen warren If you've got concerns about suggestion visibility, try to be a bit more constructive please
(please try and keep joking like that out of suggs)
Yeah we try to keep things relatively serious and on-topic in the sugg channels
Meme emotes sent outta nowhere aren't really welcome
Idk how on-topic it is but
What happened to the bot? It hasn't been down for this long before
Amber has personal issues to take care of.
Huh
That doesn't mean the bot can't just be left running tho, right? Or does it need an active host computer or something?
well
I don't know. All I know is that Amber has personal issues to take care of and all her bots are down.
They may be financial issues.
Huh
Makes sense then ig
i believe the bots run on some sort of website, which is down at the moment
that's not true if Amber said that the bot is down because of personal issues
because external servers can run regardless of personal issues of the users/customers
¯_(ツ)_/¯
She's having trouble with something and will be back, I don't wanna get on her case about whether or not that means she can still keep running the bots

It gets delivered when someone has time and energy.
It's not like it's delayed forever.
ok
Cool
(btw @crystal iron I exclam'd your sugg until you can provide some sort of gif/video. I'm very willing to bet this actually belongs in #bugs-read-pins from what you're describing tho)
What
Ye

A lot of bosses can only be fought and summoned at day/night
If you're comparing it to the health slider, shouldn't the day-night slider and damage slider just all be independent of each other?
Ye
Health slider just changes the health without any relation to anything else
That's what I'm saying
No you're saying that the day-night and damage would be dependant on health
not independant
Ok lemme reword it
there is one sentence 
The reason could be elaborated more, yes
The max day/night length would be about 2x idk
And max damage boost maybe 2x all depending on how much bonus health u chose for bosses to have
It would help cuz usually u just run out of time to defeat a boss target than die from attakcs
I think he's saying that, if you give bosses more health then it's harder to kill them in the time allotted for the time-dependant bosses
just use cheat sheet to freeze time then
Rather*
(Is that even a sentence?)
But I don't know why you're saying to make day-night length and the damage boost be sliders
I think that's the issue
also, cosmolight
Cosmolight doesn't work for boss fights
Slider implies the player changes it directly
and yes I know but cheat sheet isn't in the mod so it can still be suggested but it's got basically the same effect and would just somehow justify the "cheating" because it's in the main mod
ah
haven't played in so long, damn
which is made worse cuz you compare it to the health slider, which is changed directly by the player
Yes the player would caunge it directly but the amount changed would be dependent on bonus boss health
why tho
Okay so lemme try to
understand
So it wouldn't be a slider..?
Cuz u usually run out of time rather than die from attacks
If it's dependant on the health boost then that kind of suggest that the player doesn't change it manually
and..?
The reason it would be a slider is cuz it's ye choice whether I want extra damage/time
U*
You have three sliders in the config menu, Health, Damage Bonus, and Day-Night Length
If you change Health, both Damage Bonus and Day-Night Length automatically get raised? However, you can raise Damage Bonus and Day-Night Length independently too?
No u can only change it independently
Then why do you say
"eg 0.1% more damage every 1% bonus health
Or 0.2% longer day/night every 1% bonus health "
Because it'd be op if u could just get more damage for nothing
Can also just freeze time with cheat sheet still 
Koora you just contradicted yourself
Do you know what the word "independently" means?
Yes
independent (comparative more independent, superlative most independent)
- Not dependent; not contingent or depending on something else; free.
- (politics) Not affiliated with any political party.
the independent candidate- Providing a comfortable livelihood.
an independent property- Not subject to bias or influence; self-directing.
a man of an independent mind- Separate from; exclusive; irrespective.
Yeah it means it can be changed on its own without relying on anything else
"No u can only change it independently"
"Because it'd be op if u could just get more damage for nothing"
However, if you can change the Damage slider independently, then that means you can just get more damage for nothing
More damage or time based on bonus health
U have to directly change it
Omg how do I say it then
Are they based on health, or directly changed?
it's not direct if it's based on health
U have to change it directly but there would be a cap depending on bonus health
that's not "directly", still
yeah
Okay
My brain hurts now 
This is a new factor that was previously not described
(or at least not made very clear at all)
Probably not clear cuz that's what I was talking about from the start

You should reword your suggestion like a lot
to make this more clear
K
for one, they wouldn't be "sliders" if it is a THIS OR THIS option, with each THIS's effect being fully dependent on the Health slider
Oh
Yeah I also don't really get why you'd want an extra damage slider as wouldn't that just ruin the point of having bosses have more health as that's kind of what it seems like to me.
Yeah I wanted to mention that
Kinda defeats the purpose
Day/Night length being scaled makes sense
Damage not really
If you wanted extra damage you could also just lower the health slider then that problem's gone, day/night I like having a slider to affect that but damage seems just kind of pointless
cuz the reason why people use the Health slider is to make their boss fights last longer
Yeah I also don't really get why you'd want an extra damage slider as wouldn't that just ruin the point of having bosses have more health as that's kind of what it seems like to me.
That's why it would be a minor damage bonus
To still keep the actual challange
iirc the reason for the health slider was fargo's mod that made everything easy
or some shit of that sort
It's a calamity thing tho cuz it's in the calamity mod config
Well like why would you give a damage bonus at all
If the player chose to make the fights last longer
Frankly the last thing I'd want if I was using the health slider to make my fights longer is having an optional damage boost on top of that as it'd just ruin the point of making the fights longer by making them shorter via boosting DPS, plus I'd also prefer having the day/night thing be completely separate from the health slider as i like long days and such but that's eh
And if it's so minor then it won't make a change at all really but if it's not too little then it kind of defeats the point of the health slider
U do have a point
That's why I also suggested longer day/nights
You can just narrow the suggestion down to only be the day/night length option.
K
if the sugg stated "Increase the length of the Day/Night cycle based on the Boss Health Percentage Boost scalar" it would make more sense
Indeed
Is this better
That's better yeah
You could have some more reasoning explaining why tho
Just, laying it out that you sometimes don't have enough time in the day/night to kill the bosses in your desired time, so being able to have the time change along with it would allow you to not get cucked by the day/night cycle
Oh kk
(to me seems like a very extreme problem to be honest unless you're starting the fights like really late into the night)
I mean, the slider goes up to 10x health
so, I imagine even with an optimal set-up you'd be cutting it super close or you would in fact get cucked
Well there is a reason now.
(Should change "time specific bosses" to "time-specific bosses" to make the sentence more readable imo)
That took a while ngl
Still room for improvement, but it is acceptable
I'll try to improve it then
More reasoning is always welcome
i like the suggestion but i feel like you should mention that by "slider thingy" you mean the mod settings
@exotic stag There are 9 drills in vanilla, 0 in Calamity.
Also, the lunar pillar drills are unobtainable
Oh those are 1.4 then..
All the drills i know of are the hardmode ore drills (altar drills.) and the lunar drills on pc
So, including them it'd be 13
but since those are 1.4 exclusive right now they wouldnt count i guess.
There's a Chloro drill, the Drax (Hallowed Drill), and Laser Drill
yeah i forgot bout those 3 since i usually never make em..
Drax and Laser drill are the most significant
Drax for being perfectly equal to the pickaxe unlike other drills
and Laser for having the super reach
I mean the best drill in 1.3 is laser since its post martians..
and then thats it..
Still
Update your sugg to say 9
yeah
there i fixed it now.
Your now-final sentence could be more descriptive tho
why would drills make Hardmode feel more like Hardmode
Alright i can do stuff
also since drills are mainly the entire part of hardmode (being that they are the only part with drills)
There are 9 drills in vanilla, 0 in Calamity.
@hollow shell [[Marnite Obliterator]]
Hang on
What's the difference between pickaxes and drills
You right, it does make the drill sound when used
I noticed it but I wasn't sure if it technically counted
What's the difference between pickaxes and drills
functionally, there is little
And, main difference is that drills can be aimed around you while pickaxes are always swung overhead
And apparently drills now generally mine faster but have less range
That might be a 1.4 change
It is
also
ye, it's a 1.4 thing that they mine faster
hm?
Are you sure
yep
they stop completely after 1 minute iirc
Yep
[Citation Needed]
Nothing about it on the wiki
give evidence
Then picks are better right
Video proof would be helpful really
Cuz they don't slow doen
I don't feel like that's true
I have never heard of this
Idk imo the Sugg doesn't really give a general reason why (ik I'm not better but like still)
The reasoning is a bit simple
Picks and drills are pretty much the same and they don't really make hardmode feel more like hardmode idk
More variety in your block diggers
iunno if he needs to expand it more but if he/people can think of a way to, that would be welcome.
I might be biased tho cuz I'm pick gang
I mean if you look at vanilla every single ore like chloro, hallowed, and the early pre-hm ores all have pick and drill options
uhh
The wiki does mention it
You mean Early HM?
Yes ty
If a drill is used for a minute without stopping, it will stop working and need to be restarted by pressing the ⚒ Use / Attack button again. This is because drills are actually long-lasting channel projectiles when used, similar to the Magic Missile.
Well Seal said that wasn't what he was talking about
Then picks are better cuz they just mine
Nobody holds the button for a minute straigth, so it makes sense nobody nows it
i do..
Idk
Idc whether this gets implemented or not cuz it has no significant change but like
I still don't understand why (kinda)
I do know why someone would want a drill ig but they're the same as picks just maybe a bit more controllable so like idk
And u have to reset the timer thing after a minute
I mean people are allowed to have their preferences
I think drills are simply faster but have less range
from my usage of them yea, they dig a bit faster but the range only feels about 2 tiles ahead of the player
I know the suggestion has gone into voting, but funny’s teleporter/magic mirror suggestion sounds really annoying outside of boss fights
That would be the most logical thing.
Or just make it so teleporters and magic mirror can’t be used during boss fights.
why do that in the first place when neither of these things are anywhere near as strong as RoD
magic mirror+ takes you to one spot and itself has a long-ass cooldown on use to where you can't really do anything with it being used constantly
teleporters take 10,000 years to set up and require the Devourer's weight in wire
yep
never mind the fact that most post-ML bosses --- you know, the ones Calamity wants you to fight more than anything --- use ML i-frames and can snipe you from 20,000 light years away from you
Oh I didn't know
Yeah
Thanks for telling me then
Wait is adjusting the length of day/night without freezing time even possible
It's, probably possible
inb4 IL editing becomes needed
yeah uhh no, not for something trivial as this
Wasn't there some bug recently that caused the time to go all weird?
A Mechworm bug, I think?
m alright
That was a testing bug that was easily explainable
The projectile AI was setting Main.time to a certain number because Dominic was testing something
and forgot to remove it
Aight
I was wondering if we could utilize the "bug" to manipulate the time but, it seems like we do alraedy know how to do that
Watches and clocks use Main.time so messing with that variable would mess with the clocks and stuff
Is it possible to stop the clocks from updating for a bit?
no

I think Crabulon should de-spawn if you go too far away from him.
Sure, some things that don't despawn are fine if they can reach you, like QB
But this is just hilarious
Okay, you can suggest that
Seems like your main reasoning is that it allows for cheesing from a great distance, rather than him returning to you when you don't want him to?
What do you mean?
He literally can't return to me
Yeah but this is a somewhat specific situation you got goin on here
When people complain about bosses not having strict enough despawn distances, it's usually because they keep coming back to kill you even when you die or try to run
Ah
Yeah, I don't think that's a problem here.
Even moving sideways he's quite slow.
If I walk for 30 seconds, it takes him 45 more to get to me.
And that's walking. without any running boots.
I'm not quite sure how to describe why this should change.
I just feel like the picture above simply shouldn't be something that happens.
I'm not allowed to post that picture, right?
You can.
The thing is you usually fight Crabulon underground
and, it's a bit of effort to climb all the way to the surface just to cheese him like this
Umm ok

@ashen warren h
@heady storm kill.
@ashen warren can you not say that in every channel please.
oh it's gone already
dealt with, moving on
I'm going to warn for that.
Well, it's not really a climb to lure him
I spawned him up in space at a naturally ocurring mushroom planetoid.
I was actually planning on fighting him fairly, expecting him not to fall through the platforms since I wasn't going to do that myself.
Then I watched him pretend there were no platforms, and I was too surprised to think to follow him.
I watched my summons follow him down, though.
And then I was surprised that the boss HP bar just. Didn't go anywhere.
Then started going down because my summon was down there, hitting him.
mushroom planetoids allow you to cheese crab with little effort yeah
why do they exist again?
Finding a mushroom biome in itself isn't too hard, but it's whatever I suppose.
Given he's meant to be fought underground
If you can't beat him and have to magic mirror
He's just still there. It'll take like 5 minutes to make his way over to you.
Boss zen is still active. To see enemies again, you'll need to make your own way over to him, first.
And it doesn't make sense. You lost the fight; you had to retreat. Now you get a 2nd chance to kill him, after you're at full hp, and he's still damaged, and you're now at the surface so it'll be a lot easier.
Actually, I've just thought. You can abuse this in a completely different way.
Boss zen reduces spawns far more than a peace candle, and you don't need to hold it or place one every so often.
You get free reign to explore a biome's natural resources without enemies attacking you.
I mean
that's better done with WoF
and that is so useful I consider it a feature
Wait, how?
If you MM from WoF you just die.
And I'm pretty sure if you end up behind him anywhere he just pulls you to his mouth.
Also the WoF moves faster, even before being damaged.
WoF doesn't despawn when you die
so if you intentionally Magic Mirror from it, it'll still be in hell for several minutes
It does?
Good to know.
which isn't the case in tml yet
I remember dying to it in master mode the first time, then jumping down my hellevator for round 2 and managing to kill him then
@clever raft what picture?
Sorry, I was going to attach it after Rover said I could, but I forgot
thats fine
You can copy the entire sugg, delete and resend it with the image
Not really
10 minute message cooldown
Yeah wait for that to go down first
It doesn't make a difference by this point, since we are manually approving suggestions again for now.
Oh ye
Nothing wrong with how you have it currently, don't worry.
Huh
My dps is quite nice there

wait wait wait
crabulon
fill follow u
across the world
because he dosent despawn
Exactly.
apparently
so i can explore the dungeon
without dungeon guardians
and get golden keys from pots to get shadow key
and explore the abyss
they spawn?
Dungeon Guardian is a boss that spawns the millisecond you enter below 0 depth in the dungeon
-Beat Skeletron
-Summon Crabulon
Explore the Dungeon, find golden keys in pots and chests and loot the locked golden ones to your heart's content!
-Find Shadow Key
-Summon Crabulon
-Explore the Abyss' locked chests in safety!
that defeats the planetoids
Because Mushroom planetoids exist
yeah
but u can cheese him via planetoids
because its so ez to dodge the proj
when u have so much space
I personally suggest "Bucket of Bloodworms" made with 20 blood worms and a bucket. Once crafted it works like any other non consumable boss summon
I can't think of anything else that would make more sense
Imagine getting 20 Bloodworms in a relatively decent notice 
But the concept can work yes
Also SIS ozz smh
no SIS round here
Make it like... five blood worms max
SIS?
Compared to the other infinite boss summons, 20 is way too much
20 is way too much with how hard Bloodworms are to get
don't mind me
just a small sugg, nothing major. something that honestly doesn't make sense and can afford to change
definitely agree with the OD Bloodworm suggestion
oh shid
Yeah I dunno what the reason for it is. There might be one? But, this sugg should be fine
I dunnno about you guys, but I use the defiled rune to despawn bugged bosses
the self butcher was also useful for resetting revives
tho obviously those aren't the intended use cases lol
So, we get rid of the instakill usages on the mode items
and add a new "ABORT MISSION" item which just kills you instantly regardless of circumstance
Kamikaze. 
git commit -m "sudoku"
Rover is now smol as an added bonus.
yes
Isn't the non consumable bloodworm sugg a bluecheck?
Can you find the first suggestion that was sent to the dev server?
Damn I'm on mobile, 1 sec
Ye, this one
So that is indeed a bluecheck then?
Yeah non-consumable Bloodworms should be a bluecheck if that's all to the sugg ig?
Cuz "Add a non-consumable version" has been sent
but "Make it non-consumable" has not
m

We can keep it unbluechecked, and deliver it as normal
but still mark the original [Many Have Suggested] when it does
(if it does)
dev channels bloat 
or I guess [Very Many..] cuz the Add New has had a bluecheck go through before
wait, you also have "Very many"?
how many more iterations of bluecheck tag do you have
Yeah for the exceptional iterations where tons of people sugg something and it keeps getting successful bluechecks
crossfire used to be post-Plant but was moved so it wouldn't be on the same tier as the Tactical Shotgun
Oh that created another problem that's pretty much literally the same
So then maybe move up disseminator to post prov
Or post guardians
But buff it a little
you also have to decide who conference call goes to if conclave gets moved @crystal iron
it has to be relatively the same tier
so that should be briefly mentioned, maybe not specifically
Oh right forgot bout that
It was udo drop from the hollow and he'll monsters after moonlord is defeated
Idk
Maybe from one of the brim crag monsters after moonlord is defeated
So conclave crossfire would b where it is but disseminator and conference call would be right before or right after prov
Isn't conference call conclave crossfire's RIV?
Yes
Does anyone else think that summon immunity frames should be reduced?
for something like mechworm - no
for something like vanilla ravens - yes
As in a summoner not being able to do the full damage of all of their summons because of the weird immunity frames
I think in 1.4, summons have separate i frames
Ok
!

