#suggestions-discussion
1 messages · Page 1004 of 1
it will be interesting to say the least
My guess is that it'll be stuck between an equal amount of good votes and bad votes

can't wait for instant denial
consensus rejection, not even close, get destroyed
everyone instantly stops starring my suggestions and all my clout vanishes
that’s not even what’s happening what
rip
~~it was a joke
although I am kind of expecting rejection on this sugg either way~~
from my totally scientific research, the chance of the sugg getting rejected is yes
My Suggs don’t get rejected or approved
I'm still proud of that one sugg about skeletron spawning getting implemented, and even to prime
even tho prime doesn't really need it since it spawns offscreen
Prime Laser:
Prime Laser, more like Prime Cringe
isn't that breaching the don't of adding back removed content? it even provides an example of "a config to revert to classic appearance"
Who's? Mine?
Yeah this is gonna fall under the removed content Don't
Don't worry too much Nova cuz Crag generation will be changed in the future to be a lot cooler
We won't bring back the spires and eye-cave (probably) but we've got a lotta neat stuff planned
Which is the more likely possibility
We do indeed have other plans first but Crag changes are guaranteed for a future update
is it a lifetime guarantee or does it expire in 1 year 
it's a lifetime guarantee in that it'll happen unless Fabsol dies 
Yeah it's like 2 in the morning I must have skipped over that one rule lmao
@inner lark you need to have proper formatting

also, don't start a suggestion with "Terrible idea"
and I think Chaos State will mess with Eidolon Wyrms (didn't realise that was the actual idea of the sugg)
Hear me out, it would be funny

Ok then
you need to have the title of your sugg on a separate line above
oh, and you need a proper reason, you don't have any atm
I'll do that
i feel like enemies having a chance to instantly kill you for no reason would just end up being dumb and stinky and unfair
will
Yeah, but what if abyss items were buffed as compensation and some drops had a higher rate ( such as halibut cannon being a 0.5% drop chance)
That's rather high for what Halibut Cannon is
That's higher than RoD, for example
How about 0.3%
Still more than RoD
Consider that Calamity has Zerg Potions and Chaos Candles, and killing ~200 mobs doesn't seem that farfetched
how about 0.0001%
But RoD can be crafted
and..?
Yes, but Halibut wins you the game
I think 0.3 is fair as its triple the original rate
And it makes abyss farming harder
The chaos state suggestion I mean
i don't think stronger items would make up for the enemies in there having a random chance of instantly killing you
It would be low in revengence mode (such as 4% chance) and higher in death mode
why though
it's still a random chance to be instantly killed
It would be a revengence and death mode excusive
what problem does it solve
Not affecting any mode below or includeing expert
usually you make a suggestion because the mod has a problem and you think you have a solution for it
please awnser my question
It would be a funny feature
that's not a reason
It wouldn't solve a problem but it would make the abyss harder
so it's useless
yes but why does the abyss need to be harder
abyss is already the hardest biome in the mod
and why is your idea what's needed to make it harder
All right I admit it's a studio idea
I mean at this point arguing more is futile, its not a good suggestion
studio idea
y tho
'yeah no
The item triggering this would fall into the category as iron heart
I really wouldn't attempt to salvage this idea
Sry I'm a ps3 player and I have no idea of how mods work
at its core, its suggesting a rng instakill. Not good
wait a sec
if you haven't played
I'm not joking about the ps3 thing
how did you come up with this if you haven't played the mod
I just thing it's a memable idea after seeing revengence playthroughs
has anyone actually considers nerfing old duke's third phase?
memeable 
so the post gets a ❗ now, right?
~~i mean he can react tho
~~
Wow
@gray nebula can you?
If Rover has perms then devs probably do
I recall someting about Rover being special or some shit of that sort
i cant
oh
rover just has special privileges
Rover has ascension abilities
I can react in the voting channel tho
I think Beta Tester gives voting react perms

Brav does a big lot
but most suggestions are indeed delivered by either him, rover or altix
maybe one day suggs will be delivered by @ashen warren
no
will suggs ever have a dislike system? 
suggs need tags and shit
no
no
oh ok
only higher beings have the ability to become the minority complex
explain



or no minority


@inner lark Please give better reasoning on why this should be in the game other than essentially "Why not" and "Just to make it harder".
If they wanted to do it
theres not even an option of want to or not
It would be a togglable option like the iron heart and revengence mode
then why didnt you put that in
Didnt think of putting it in at the time
Well then go ahead and do that, but that still doesnt really solve the problem
things really shouldn't be added because "why not lol"
and no reason other than that
All right I understand
What do people think about Plantera doing small (telegraphed) dashes to help combat circling? Basically she would stop moving for 0.5 seconds to a second and then dash slightly in front of the player, similar to brimstone elementals laser in terms of aiming. Obviously tuned down, probably have Plantera over estimate much more so the dashes aren't impossible to dodge. This would (hopefully) lead to less circle cheesing, or just smarter circle cheesing. If this were to be added possibly also lower the speed in p2 as well to not make it overwhelming.
Uh
Polter?
You might want to check Polterghast in .003
Which does essentially what you said
what about suggestion to lower aureus hp
since right after plantera
200k hp is even higher than destroyer
and destroyer you can damage him 80% of the time while aures just spams projectiles and makes u focus on them more than the actual boss
well remember that Aureus is fat and tends to be easy to hit
also you tend to get a bit of a powerspike post-Plantera, so bosses having more health is at least a bit justified
bruh
its so hard to hit, when he is jumping al over the place
It's essentially like a slight chance of insta-kill
and summoning projectiles
I don't get how that is fun or fair
and thats so shit in hardcore
Why do we want something annoying 
when it is admittedly annoying
Death mode is hard yes, but at least everything is kind of fair
If you spam the demonshade armor enrage, the taking more dmg effect on you will refresh to 10 seconds yes
But it won't refresh the debuff on the enemy
can i post a change to aureus
because hes so hard
at that stage of the game
and its just an endurance fight
all the way
yes
Not for me 
I would def vote for a deathmode aures change
even in rev as summoner the fight took me two tries
which is one try too many
Rev is supposed to be hard 
serously though with the max life i could have post plantera and the best weapons and gear, and in rev it should not be that stupid
Usually a boss would take people a few tries to a few tens of tries
ever other rev fight, even post golom has taken me one try
bruh cant spell golem
the only boss i found hard was as because i cant see anything
Aureus is definitely a hard boss, but only when you encounter him for the first time
If you actually learn his pattern of attacks and adjust your movement around it, he becomes easy and repetative
yah, unless deathmode w/ a weapon that doesnt pierce
okay plantera idea #3 (ive got way to many of these so im just gonna keep suggesting them until people like one enough): Basically Plantera somehow telegraphs (through sound or visual) this special attack. What the attack is is she shoots a stream of seeds in all eight directions (could be 4 directions for rev mode), these seeds deal increased damage so you really don't want to hit them. It is designed to be a easily avoidable attack as while she is doing it plantera stops moving. It also forces the player to stand still for a bit, interrupting the circle.
you might as well post this in #suggestions-posting
Well uhh no cuz that's kinda specific
hm
yeah, it's salvageable
"Give Rev+ Plantera an attack which shoots a stream of projectiles in fixed direction(s), to discourage circle strats."
(I have had an idea similar to this in the past)
this current one is not worded correctly
it was worded a bit ago, and I wanted to see what people thought of it first
@hollow shell that a good idea.
🤔
I guess you're right, but golem is earlier in progression than calamitas so it makes even less sense for megalodon to be as weak as it is
if helstorm is obtainable before it
...no it's not
golem is about 3 bosses after cal
^
including the whole post plant tier
It's 4 iirc
you do calclone, then plant, and then golem
with astrum aureus and anahita in between
cal, plant, levi, aureus, golem
I always do plant and golem before calamitas
yeah but that's not the intended order
well that's not standard progression
hmmmm
Clonamitas is intended as between the Mechs and Plant what
Interesting
no
Obviously under the assumption its same tier as helstorm, but i guess i'm wrong
it is dead and should stay dead
(triploon superior anyways)
Why should Megashark upgrade stay dead
Megashark is already far and away the lowest-IQ ranger weapon in the base game
Megalodon is just that but more, boasting sizably better stats in all fields, and is obtainable exactly one tier after Megashark itself
(the existence of Chlorophyte Bullets does not help its case)
I get it now
Chlorophyte bullets do make alot of guns feel very bleak
Bleak?
shoot fast
Not the right word but I understand anyway :P
gun go kablam ahahaha
(btw
that sugg shows that you still need to do smth with golem being made out of sugar glass)
that's what the minishark line is
Yeah
I believe the word you seek is "bland"
which is the perfect term to describe the Minishark line
Okay, let me try and rephrase
chlorophyte bullets limit design space
You're very right
tactical shotgun could be a cool high risk weapon if it got a big damage buff, but those bullets completely negating its huge downside forces it to have the bad stats it does
How do you even fix them without removing them
a high damage shotgun with high spread that used custom bullets but fired slowly would be really cool
You can't make them like Chloro Arrows because Meteor Shot is already like that
5 second idea, occasional leaf crystal-like shots
will this Chloro bullet discussion lead to a sugg
I hope so
You could also just make the homing way less aggressive, have the bullets turn 10 degrees at most so they still assist your aim
Or make them like Quincy's arrows from BTD6
Small pierce, but don't home until they hit something
~~it probably won't, but it has sparked a rework concept in my mind
off to Elsewhere™️ I go~~
see ya
See ya in Elsewhere

Is a megashark rework coming in DD thomas 
I don't know really, it doesn't seem like good chloro bullets and above-mediocre close range guns can coexist



Lol killing the homing of chloro would make them usless because that's the only reason people use them
Like killing the homing and adding something new
we should get a post scal flamethrower
that will only happen if a dev wants it
Shadowspec suggs are a big no-no
they're all dedicated
Nope. They're exclusive to Dev items now. Not even DoG donors can get those
were donors ever able to tho
At one point I believe so
probably 2017
Also, how does my idea look. I've been thinking of it for a while
not bad tho
but It's fine
Just three lol
Dom, the Sulphuric Sea dev, said "I'm all for more scenery"
That's enough to make me think this has some potential
it does
Dark?
Aren't there really bright glowing vines and critters down there lighting it up?
Not everywhere. I often get dark worlds (and we break the vines like crazy)
This would be a non-moveable light source that doesn't get destroyed by weapons
You should mention that in the suggestion
That though the vines act as light sources, they're fragile and don't always appear
Yeah I rarely get vines and even prehm they just kinda get annihilated by every weapon
what about microbial clusters
The critters do exist yes
you can kill those easily tho
Same problem as vines ig
though a bit more renewable cuz they're mobs which spawn instead of tiles which generate
maybe
Better
They could be broken and moved.
a new immovable light source
bit confused here
weird thought but it would look sick if in the abyss if you just saw crystals down there
Immovable as in, well, not a mob
lumenyl exists
Not in the Sulphuric Sea no
I was responding to catsrule
like crystal shards on the sides of the gravel
This is Sulphur Sea specific lol.
Ik
Clarified that part about immovability
You could change and before crafting to also
Could you rephrase that?
just a grammatical change
In the middle of second paragraph Change and to also in the sentence before talking about crafting
I think the suggestion is a cool idea
Rephrase complete.
And hey, Dom likes it. If the literal sulphur sea developer sees merit in it, it might have a chance to be looked at.
(quick question, is pinging generally accepted here or nay?)
depends, what do you wanna ping about
Usually just to get someone's attention. I never ping on the Patron server and was wondering if it was the same here. This is my first time in main lol.
uhhhhhhhhhh

Cryogen is the castle
First, Cryogen is his castle, and second you followed absolutely no formatting or grammar rules
this would also perhaps fall under the "too much effort" don't
since like, new structures
so ima just get rid of it since it's not really salvageable
Yeah. Besides there's already the Ice Draedon lab. We don't need anything else.
but to answer your question solstice, yeah you can ping people as long as you have a decent reason for it
don't just memeping random people lol
Cool 
I'm paying $50 a month for DoG, I'm not a memer. I just absolutely love this game (but dislike larger servers because they're usually chaotic)
one of the hardest bosses in the mod, if not the hardest one
spawns by completing a 5-6 minutes event or by catching a pretty damn rare thing
absurdly hard and unforgivable third phase starts at 50% for some reason and lasts for like 2 minutes
for 2 minutes straigth you need to do everything PERFECTLY. one mistake and you're dead because of how the dashes work.
feral bite, which sometimes can fuck you over by giving you Confusion debuff. reminder that spawning this boss is not a quick task.
trash loot for the most classes
I wonder why like 80% of players skip this boss
Old duke is nice
has anyone actually suggested to nerf him a bit?
like at least remove the fking feral bite
There was a suggestion to give him a better reward
but it didn't get 200
Got very close
2💯

trash loot for the most classes
I wonder why like 80% of players skip this boss
Add buggy to the list
Quick 6 people go and vote for the old duke suggestion
Can range from it suddenly despawning or not spawning at all when fishing
oh he is also buggy, yeah
You could report the latter to bugs-read-pins
but the former could be suggested here
Already did
I think he just has a really small despawn range
A while ago
Not the despawning one but the him not spawning one
The last one is another bug
But non calamity so who cares
Ah I thought you meant suggested about the despawn range
And he coulda changed since then, so would be good to re-test anyway
Yep, imma do some homework and retest after
Well I did 188 attempts and he haven't despawned in a single one
Nearly every time I've fought him he's despawned so 
bruh
@pallid lynx yeah no meme suggs please, ty
There should be a way to turn off the magic carpet on the Auric Tesla Armor
maybe a config option
There isnt one, but that would be a good place to put it
Because I am really tired of just floating there for a second wondering "wtf is happening" and then dying
Carpet is good when used correctly
yes, but it can be annoying when you aren't expecting/used to it
(And your only option for good horizontal mobility on defiled Scal)
so i think it would be helpful to have an option to turn it off
what?
If you're talking about the Ball 'n chain, thats something from the thorium mod and is a completely unique item
mhm, new this update
however that could impact people who don't want to dash, but do want the carpet
^
True
Thats true
This got brought up in the dev server too
Maybe there's another item like it?
Though there's no other way to have it toggle without config as far as I can see
Since armor can't be toggled with visibility
Another item just for Flying Carpet would be unnecessary
I agree
Maybe they change the functionality of the Ball and Chain altogether, because can't all dashes be toggled with visibility?
Ball and Chain replaces visibility toggle for dashes
Not anymore
wat
ball and chain replaces all that
I need to go update my mods
so visibility toggle doesn't exist anymore in terms of dashes
Yeah I'm doing that now
What I have in mind is uh
Maybe make an alternative to Auric Cuisses that doesn't require Flying Carpet and doesn't grant Flying Carpet effect. This variant can be crafted into original Cuisses with Flying Carpet, to regain the flying carpet effect
Just my 2 cents
anyway there was already a sugg about this Robert
https://discordapp.com/channels/225030931008847874/263382359397761025/726086463493505035
(which is why it was talked about in the dev server)
I didn't even know
It's usually polarized, either people want the carpet (defiled) or doesn't want it (half of the playerbase kek)
Yeah thats 4 months old
I like Feedzuh's idea
Because then you can decide whether or not you actually want it
Altix just decided to go all the way back and find it, good lad
Without having to go into config, but it seems kinda clunky either way
Altix is pogger
Yes, Altix (whom I definetely know of) is pogger
Yes
What?
Larva can no longer be broken when the player is far away from the larvaes
and there's one random QoL mod which has this integrated into its features, making it as fragile as a Plantera Bulb instead (only breakable with pickaxe)
Dunno what that mod is tho
Might be Luiafk, might be Fargo's
Larva can no longer be broken when the player is far away from the larvaes
@cobalt pewter uhh you sure
if i had to guess i'd say either -- yeah, those
Talkin about 1.4, pup
Ye
Might be Luiafk, might be Fargo's
@hollow shell i have both on and it still broke
1.4 fixes dumb larva
Nevermind the3n
But, we gotta wait for tModLoader to update first
and they've been havin a rough time, lol
aka a while
Been working on it for months
Also if it ain't Luiafk or Fargo's then I got no idea
It was in one of my mod lists
indeed it is
Anyways, is the consensus that I should or shouldn't post that suggestion
Also bruh
That is actually ridiculous
i also awoke one from my snow biome
where my cursor is
hold on, i'll go on my test world, i have a sneaking suspicion this thing has infinite range
what does
Tenebrus Tides
oh
ok so that's the range
Yeah this suggestion seems fine
Even if not using Rox specifically
there's the Iron Boots, which are Abyss loot literally designed for this purpose
It'd make sense if the Terminus chest was buried somewhat so you needed to risk the time to drown and have hostile enemies spawn while you tried to get it
instead of being out in the open
iirc there was a sugg on making the shrine more elaborate
a while back
speaking of which I have a smol idea for the abyss


Well I mean that's kinda the point
You should probably have some kind of game design argument in there other than "it's annoying"
everytime you want to fight a miniboss go back up to layer 1 
hm yes playing the game is very inconvenient
it's just a stupid idea I had in my head I'll probably delete it
one beautiful segue later hi yes I have a question:
how often do people get murdered for balancing suggs
The grinding is potentially something you can focus on
Cuz there are a lot of drops to be had down there
dw I copied it down
and not a lot of air
Not often
because like
so I recently started doing an analysis of Calamity broadswords right
and uh
I'm literally one entry in and I've found. a very notable outlier
If your suggestion is to nerf something then it will never achieve
If it's to buff something then it can succeed
and in analyzing that one outlier I've ended up with two suggestions
in my experience.
I meant it depends
You can hope that a tester sees your suggestion in posting or voting and decided to bring it up with the testers themselves
cuz it sure as fuck ain't getting delivered
(if it's a nerf sugg)
it's uh
It's a nerf sugg isn't it?
it's about Waraxe which according to my calculations is approximately dummy strong and needs to die


sounds like another death then
You are going to be murdered
Like really spell it out
Show your calculations
not only that it's overpowered but you gotta say why it needs to be toned down
damned if I do, damned if I don't
Show the stupid shit that Waraxe can do
I assume this'll tie into Cryogen
which wouldn't make sense because Cryogen is the castle
Could be neat to have like, sparse ice brick rubble, I guess
welp slowmode
guess I'll put my sugg here meanwhile
Add a way to get back breath in the abyss, however make it rare
Grinding in the abyss can take a while and losing breath forcing you to constantly go back up to the surface is making the grinding a lot harder than it should be. This is why the method of getting air should be rare, it should be a quick convenience to reduce the times the player has to go up while keeping balance of not just being able to grind easily by not being common. If the way to get breath is unique it could also give some life to the abyss.
I assume this'll tie into Cryogen
was it something about adding a ruined castle in the ice biome? (i can't see it bc modnotifs ded)
because they said something about that like 2 hours ago and i deleted it for the same reason
Yeah it was
(Forgot who said it just now tho)
Oh @fast quail
Also that suggestion looks better, gseal
uh i made an updated version but slowmode is on so ill put it here
Add a kind of ruined castle in the ice biome
“Permafrost suspected nothing, until the moment the runes activated, causing his castle to collapse inwards” - from the wiki
I think Permafrost’s ruined castle should be added somewhere in the snow biome or underground snow biome, also if this idea is considered it should probably be set to be explored after Cryogen’s defeat.
I guess it could make sense if it spawns post-Cryogen?
But like, you should have some stronger reasoning
other than, it's mentioned in the lore
a) cryogen is the castle, there are no ruins
b) new structures i feel like would fall under the "too much effort" don't
Ehh iunno if it'll be too much effort depending on how involve it'd be
If it's like
something to explore in and of itself
then yeah problaby
that's what it sounds like to me
ya thats the downside i saw its probably too much work to incorporate it into the game
if it was like, a sorta abandoned house thing that just exists for 3 seconds of loot then it would prob be fine
just thought it would be cool as an idea after reading the lore, finding what remained of his old home
but the way you've phrased it, it sounds like a full-on exploration
no no no, not something like the dungeon, just a small ruined structure
like a remnant of what it was
Perhaps
For example, just a single spire from the castle, or the entrance gate with a statue
Then again it wouldn't make sense at all in gameplay or in lore
Since cryogen is the castle, and you are destroying it to free Permafrost
It would be nice, but it's kinda 
that would be more reasonable, yes
but progression would be kinda funky as rover already said, since Cryo is the castle itself, and if it were to spawn after Cryo died, it would be strange to have it just appear somewhere other than where Cryo died, etc.
Then again it wouldn't make sense at all in gameplay or in lore
Since cryogen is the castle, and you are destroying it to free Permafrost
It would be nice, but it's kinda
@fossil finch you bring up a good point i didnt think about that, i thought of it as an ice prison formed and the castle collapsed but it was still there
I was thinking it could work if it was just like, just strewn about pieces of Ice Brick or maybe super ruined rooms
that spawned after killing Cryogen
so it was like all the castle inside exploded out along with freeing Permafrost
I was thinking it could work if it was just like, just strewn about pieces of Ice Brick or maybe super ruined rooms
that spawned after killing Cryogen
so it was like all the castle inside exploded out along with freeing Permafrost
@hollow shell maybe it could spawned where cryo was killed, or underground below him
it could be generated relative to where Cryo died yeah
in like a radius around the initial death point
but like, not so concentrated to the point where you gotta think about it too hard
got a bit carried away time to repost
Might be better to phrase it as "Add a rare way to recover breath in the abyss", but that's just a grammar thing
I've uhh, never had to experience this issue because I always play with Luiafk and infinite Recalls (+ Recall-backs)
So if this were added then I would be able to experience the Abyss in a way that's not cheating
usually i play with alhcemist mode and it has a potion which sends you back to where you last died which is pretty handy for the abyss, something like that could be added
ye I use that strategy also
but for players that see it as cheaty
it could be nice
maybe checkpoint monoliths in the abyss at different levels which, once activated allow you to respawn there, like when you go down you activate it and next time you die you respawn there and it deactivates
that sounds a bit too specific
but ye that could be nice
I like my sugg as it is tho but you could suggest that
alright
I...think I have the Waraxe suggestion written up?
please suggestion gods don't murder me for what I'm about to do
Ok
here we go--
Do the thing
ah
oh
Only Thomas
unacceptable
Impressive
Make a single-item balance suggestion over 2k
over 2k
Make a doc then.
Granted I advised you to do so
:txvsn:

Nah a doc would only decrease his chances further
A doc has lesser chance to be read than a long sugg
At least with a long sugg, some can catch some words that'd interest them
significantly so, might I add
as you're about to see thanks to my grade-school calculations
it's done, it's there
I did it
now, this is the first time, in quite some time, that a sugg of mine has ever targeted the balancing of a particular item
forgive me if I'm a bit rusty
Pog
waraxe moment
And if this is your rusty state, I almost don't want to see your lubricated state
😳
That's not what I meant
i know
bruh what do you mean Basher sucks
What if it does
ya need a bigger sample size
War cleaving question
and you could prolly cut out a ton of the fluff where you talk about how you calculated DPS
and add more wep comparisons
hmm
I'll need a few more frames of reference
mhm
alright, got my additional samples picked out, give me just a moment
ye, this is pretty fluffy
Warblade, Wulfrum Blade, Mandible Claws, Feller of Evergreens, Caustic Edge
Light's Bane / Blood Butcherer, Bone Blade, Mandible Blade
sounds good
pick whichever ones you fancy
hmmm
since vanilla-to-Calamity comparisons almost never end well for the vanilla weps, I'm gonna go with Wulfrum Blade, Mandible Claws, and Caustic Edge
give me just a moment
okie
Caustic is p stronk so that can be used as an upper end comparison
Depth Crusher is another, closer option.
Depth Crusher works too, ye
think I'll actually use Depth Crusher instead of Mandible Claws
Mandible Claws straight-up are the size of peanuts so it'd be kinda scuffed if I mentioned any DPS advantage they have other most other broadsword-type weapons
yeah they're special
Depth Crusher is much better to compare against
there we go. added multiple other weapons against which to compare the weapon
Results look a bit less convincing now :P
Warblade is later (Goblins) and is stronger than Waraxe
Caustic is later (Jungle & lava & Demon Altar) and is stronger than Waraxe
Wulfrum Blade is easier to get (Surface) and is weaker than Waraxe
Feller is primarily a tool and is also earlier (just needs Silver), weaker than Waraxe
The only stand-out offensive result is Basher
and I think it might just be because Basher blows ass
buff basher
Burnt Sienna is another candidate for comparison I guess
tho its got heals so it makes sense if it's a little weaker
You could bust out the vanilla swords because Calamity does make an effort to balance vanilla weapons so they should be valid comparison points
Gotta find things that are closer to Waraxe in tier?
most ore swords would be closer
the issue is that vanilla-to-Calamity weapon comparisons never end well for the vanilla weapon(s) involved because Calamity uses a different power curve
yeah
Maybe Fiery Greatsword and Blade of Grass
Bone Blade dropped by the same enemy
Well just use these numbers
https://calamitymod.gamepedia.com/Vanilla_changes/Weapon_Balance
None of the three weapons I just mentioned are on this list
which means
They are in a good spot balance-wise according to the Calamity testers
Uh
That is definitely how that works
totally not because they're too early to fight bosses with and are thus left alone
Fiery greatsword is post eow lul.
Fiery Greatsword is also terrible regardless but I digress
that is an assessment for another time
brb using grade school math on every vanilla ore broadsword (except copper and tin because in this context FUCK copper and tin)
Have fun
Bone sword is probably a thing to consider for sure
Imo what makes waraxe op is the strength and length of the debuff
15 seconds is a very long time, and doing 7.5 more danage to enemies isn’t a small thing
(it's about 21 extra DPS in Waraxe's case --- which is nearly a one-third increase in damage output)
(actually. now that I think of it. I should mention that)
there we go
accounted for all the higher-end ore swords
(semi-related fun fact: why in the name of god is the Platinum Broadsword heralding a 25% DPS advantage over the Gold Broadsword despite them being alternatives)
Daaamn, Waraxe's cleave lasts for 15 seconds?
You know what, I will
That is dumb
And yes, it's vanilla. And yes, it persists on every ore weapons (and heck armors) with alternatives
Having alternatives that have some kind of interesting constrasy is cool
yeah Waraxe cleave lasts for 15 seconds
One alternative shouldn't be straight up better than the other
Should war cleave get a nerf, waraxe, or both?
Waraxe in particular should be the one to get the nerfhammer
I have...a very distinct opinion on War Cleave, although I will say said opinion was spurred by the same weapon
What else inflicts war cleave again besides waraxe and my personal weapon again?
Wasn't there another weapon?
Warblade
which depsite its name and theme is completely separate from Waraxe, with the blade being dropped by Goblin Warriors
aaaaand that's literally it
throw vanilla problems at me instead iirc
Just did.

Red apparently doesn't know how to balance alternatives
has he ever?
add a toggle for the green siren skin on the aquatic heart. It was my reason to live
That counts as bringing back removed content, which is a don't
If you want Siren so bad, wait for Tides of Aether mod
it can be re-skinned
The change from siren-anahita was done because the spriter behind the siren left the mod and didn't want his sprite to stay, so this is inevitably a reject.
green skin Aquatic Heart doesn't make sense since the Siren isn't occasionally green anymore
saddness
No problem, sorry to bring it out on you like this.
tbf anyone who simped for Nahlyn was just horni, really
the old siren had blue and green variant
opinion alert but anahita is a lot more unique than just a simple siren
And new Atlantis is sex
Anyway
As I said before, the spriter who left is making a different mod which revolves around Sirens
yeah it is unfortunate
So ig check that if you wanna
there might be a texture pack for it but idk 
green lady with fish texture matches with leviathan way more than aqua gurl
(that spriter is making his own separate mod now with Sirens in it so be on the lookout for that)
Ah Feedzuh already mentioned it
Tides of Aether

You can always work around the lightning orb arcs
Not sure how those lightning spawn when SW starts ramming
But if that knowledge exists, SW is still rather viable to nohit
SW is insanity
please don't judge a boss based on a no-hit 
Doesn't SW summon the same amount of lightning as before, just at different positions
Not entirely sure
It uses to be as easy as the other two sentinels
also, saying a boss previously being easy and is now hard is a bad thing is kinda 
If it's impossibly hard, then maybe it'd be considered
But .003 SW is far from that
what happened to SW?
making it one of the hardest bosses to nohit
please don't judge a boss based on a no-hit
Literally what Brue said, this kind of arguement alone cannot stand.
i wont be surprised if CV got a surface enrage
SW got buffed by a little bit
What I noticed immediately in dmode is more segments
The only major thing that got added was its dash attack, and that's about it.
Doesn’t CV already have one?
Yes 
But in general, those lightning orb arc were changed to spawn near the player instead of SW's head
I mean just circle the worm?
Which contrary to when I read the logs, it actually makes them a bit harder now
oof
The annoying thing is that the light balls often spawn on me
If they spawn directly on you, that should be the sugg
I feel like the difficulty spike between HM and Post ML bosses are huge
I mean, really huge
The charge attack is scary though
But it was a good addition
You could cheese it with a runway, ROD and a ranged weapon with pierce
The charge is scary until you fly or run away, but yeah it makes the boss more interesting than simply go in a circle
You cant run away tho
But yeah the lightning arcs aren't that much of an issue even with no hits if you want to do that way
It outruns you
Yes you can ;)
How?
It can outrun you though
Even with seraph and asphalt
It has a higher speed than the player pre charge
Just jump right as it starts ramming
It can't turn while ramming, but it can when it starts ramming
why is everyone exclamationing
I mean, it really doesn't make a difference. 
I could remove them if I really wanted to anyway, speaking of which.
this “boss op pls nerf” is unique Bc it’s specific to no hitting! Which only makes it weaker.
you need to drag yourself onto the outer thirds of the world, try to kill Wulfrum stuff as they're inside Wulfrum Pylons.
Pylons can spawn in the middle world too, just not as often.
I guess, but the old wulfrum recipe was less grindy
You also only have to kill two powered up things, and then the pylon, and you’re fine.
Making pylons spawn normally everywhere fixes that, yes.
But there’s always Desert Prowler and Snow Ruffian set
What relation do those have with this?
I’m just saying there are alternate early armors than wulfrum
Alright, but that isn't what the suggestion focuses on.
It is mentioned in some form
The whole thing seems unnecessarily tedious for something you'd easily replace when you got Victide (or any other class-specific armors) anyways. Making Energy Cores easier to get would make Wulfrum armor a lot more accessible for a really early game to start up.
You mean this?
Personally I think the energy core method is more unique than just “slap a bunch of wulfrum shards together” tbh
Technically this suggestion is able to stand on its own, but @cobalt pewter take what I thought into consideration please.
Also it doesn’t really address “pylons do spawn in the center of the world”
Yeah, that was my primary incentive for the suggestion to get changed entirely while still fullfilling what the author desires.
Looks fine to me, affirmative.

A small thought related to this, maybe victide armor could be limited to requiring a drop from Desert Scourge? It’s always seemed a bit odd that you can just get victide armor from cnidrion, and then the only real meaningful drops from Desert Scourge are his weapons.
That could be an interesting take on it ye
If you really think so, go forth and write a seperate suggestion for that. 
Maybe make Cnidrions only drop Victory Shards post DS?
That’s a good take on the subject
Limit armor post-ds at least.
Yeah, Cnidrion is the sole source of victide pre DS
also wtf is cnidrion in the lore
That makes DS a more ‘useful’ boss ig
Dried up "seahorse."
I see
The armor requiring a special material from DS sounds like a fine restriction though.
Sunken sea mats are an option, since they're aquatic themed (unless I'm missing smth)
Sea Prisms?
Sunken Sea mats seem weird in terms of sprite of victide
The only thing I can think of that fits Victide theming
Either use Sea Prisms or limit Victory Shard drop from Cnidrion post-DS
Either work just as well
Probably the former
I just left it open to the devs like I usually do
How about victide weapons, make them like the bloodstone weapons ig
Oh you already covered that nvm
this sounds imbalanced as FUCK
yeah the numbers are a bit ehh
but i feel like true melee rushdown should be more viable
and i didnt really like how you still had to be super cautious when adrenaline is active
it doesnt feel like you can really relax after trying so hard to not get hit for 45 seconds
I know
but mostly the former actually
i just really want justice for melees lol
true melee becomes really useless in the endgame
like the murasama is cool and all but youre not gonna use it ever against supreme calamitas
I feel like that's more of rage change than adren
congratulations, you've stumbled across one of the consistent truths of all forms of Terraria
melee, when it is viable, is almost never actually melee
As a wise YouTube comment once said
"'True melee' is just a phrase"
true melee becomes really useless in the endgame
true melle is kinda useless
melee, when it is viable, is almost never actually melee
@sand umbra thats why i really like calamity
it tries to add true melee
but you still cant really use it that much against bosses
maybe once or twice but you lose all your health
and then it realizes why true melee isn't viable for most of the game and how hard you have to actually try to make it workable against bosses
the only type of true melee against bosses is rushdown true melee with adrenaline + fetids
(read: it is because not a single boss is designed with melee being actually melee in mind, aside from maybe QB)
and then it realizes why true melee isn't viable for most of the game and how hard you have to actually try to make it workable against bosses
It isn't that hard when you put your brain into it
just make melee actually true melee, and make projectile melee a side dish
if almost works then just expand on that so that it actually fully works
But yes, boss designs can be wack
It isn't that hard when you put your brain into it
just make melee actually true melee, and make projectile melee a side dish
@cobalt pewter yeah thats why i like the exoblade
Terraria and Calamity boss design dictastes that true melee cannot be useful
its main aspect is true melee but if you want a projectile too here you go i guess
you cannot change this without making sizable fundamental changes to each boss
well i mean
also, just for the record
I feel like you're targeting the wrong ripper here
i watched a video where someone did true melee against most bosses
why not suggest something related to rage
^
and that was by using adrenaline + fetids
Rage is more problematic as far as I know
Adrenaline is for nohitting
and true melee almost never goes with nohitting
Adrenaline is actually mostly fine
so i thought that should be more viable
With the way it's designed
Adrenaline is for nohitting
and true melee almost never goes with nohitting
@sand umbra i disagree
you nohit for a while and then you can finally be reckless
i meant the first part
i want to be able to charge up adrenaline then rush into an enemy with my true melee sword
But yeah, adrenaline isn't geared with true melee in mind
Rage does
But it's still poorly executed
rippers in general were a mistake
even then you can just lower the numbers and make it an argument for making adrenaline more rewarding
it already is, no?
Rage does
@cobalt pewter maybe then
just make the change for rage and add it to the heart of darkness instead
or the laudanum since its kinda useless tbh
yeah laudanum isn't good
iirc all it does is makes horror a positive buff
nice ig but not worth an accessory slot
really i just want true melee rushdown attacks to be more viable to linking it to rage/adrenaline
nice ig but not worth an accessory slot
@coarse trout especially since horror only lasts 1 second anyways
and people who play revengeance can probably get hit less than every 2 seconds so
You can rework your sugg then, no specifics
aight i will
Hey, how long does it usually take suggestions to get moved into the voting channel? I've had one there for well over 12 hours and the one after mine got put in
24 hours
it takes 24 hours, give or take a few minutes, for any suggestion to be put into voting
Then why is the one after mine already there . . .
what one was after yours, pray tell
It was the Demonshade toggle one
Reminder that the suggestion bot is down
yes
So suggs won't be automatically sent for now
Ping a mod if you seen a sugg late in delivery to voting
there is one
Actually right now there's only one sugg a bit behind due
pick a mod at random @wooden wedge hi can you move https://discordapp.com/channels/225030931008847874/699359022364491868/764871207169556500 to voting
KEK
I'm just wondering, I've never been to main before yesterday. Patron servers are more quiet lol
@sand umbra death
Bruh
life
I already have enough death
thank you for the offer, though

hello
@dapper coral you didn't star
I did.
oh, thanks ozz
Solved the problem.

once again my religious checking of suggs proves to be useful lol

epic
Btw, why isn't the bot doing the posts?
bot's down for the moment
real void hours
why
because it's down
why
@mossy badge life sucks





