#suggestions-discussion

1 messages ¡ Page 1003 of 1

cobalt pewter
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Kamei was responding to a deleted sugg about Yanmei's Knife

sand umbra
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oh wait what

cobalt pewter
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Just check her msgs

dapper coral
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well she quoted thomas

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so somehow i don't think so?

cobalt pewter
sand umbra
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according to YouTube statistics, they were quoting me, and I don't delete my messages HDfailure

dapper coral
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i'd check but mod bot is down

cobalt pewter
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YouTube stats damnit

sturdy geyser
cobalt pewter
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But alright, maybe I just woke up and confused

sand umbra
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nice

cobalt pewter
pine star
sand umbra
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anywho yeah I have fan ideas wiki scavenging to attend to, see ya

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if anyone has any objections to that one other sugg I posted earlier today please yell at me thank you

pine star
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You mean the Scoria one?

sand umbra
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yeah that one

sturdy geyser
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🙃

pine star
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Are you sure about that?

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Because they could have used it

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How do you know

craggy stratus
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are they asking to nerf the knife even more

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ah

dapper coral
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we don't need to restart this conversation, please

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especially not here

glacial kettle
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I don't think the knife needs another nerf

pine star
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No

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He wants to buff it

heady storm
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The sugg was deleted, correct?

dapper coral
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there wasn't a sugg in the first place

heady storm
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Wait wha.

dapper coral
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it was an obselete convo from the beginning

glacial kettle
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I don't think there was a sugg directly correlated to this

dapper coral
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for now, this needs to stop.

pine star
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There wasn't a sugg

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It involved classless weapons

heady storm
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This needs to cease then, yeah.

pine star
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Let's just say rage makes you insane

heady storm
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Are you still trying to continue this LX?

pine star
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NO

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I just want to say why this shitshow happened

heady storm
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Leave it be now.

dapper coral
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you don't have to.

pine star
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Ok

glacial kettle
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Also, on a different note

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I'm not sure how possible it'd be to flip fuel factory sprites

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since they are also tile entities

dapper coral
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i mean

heady storm
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Why would you want to?

glacial kettle
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it'd be a massive pain if they broke again and corrupted every world again

dapper coral
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if you can flip an extractinator i don't quite see the difference

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now if you can't, there's an issue

glacial kettle
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This is only cause it would make builds with them look better tbh just an aesthetic change.

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That's their reasoning

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¯_(ツ)_/¯

heady storm
cobalt pewter
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@heady storm ah, my bad on that chet, I mistook something

glacial kettle
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I don't think it makes the sugg invalid. I just don't think it's possible and/or worth the effort.

cobalt pewter
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So the convo isn't related to a deleted sugg at all

heady storm
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That kind of reasoning alone can't stand is why I'm haging.

glacial kettle
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More reasoning would be nice but I guess there's not really much you can say on why it can have a flipped sprite

craggy stratus
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huh

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i never saw the movement speed in ranger proficiency

heady storm
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You would require more than that for sure, I'll make that affirmative.

craggy stratus
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maybe i just ignored it

glacial kettle
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ranger prof always boosted mvt speed

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from day 1

heady storm
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Oh and Feedza, you could just suggest a buff to proficiency bonuses, along with those possible additions.

glacial kettle
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do prof bonuses really need a buff though?

cobalt pewter
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I'm saying adjust in the broadest of terms

glacial kettle
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it's already kind of like

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free boosts

cobalt pewter
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So that I don't need to split up suggs again

heady storm
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They're not the most noticeable is the thing.

craggy stratus
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but yeah, changing the movement speed boost to ammo consumption reduction is nice

glacial kettle
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They're not supposed to be super noticeable

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or else they'd be busted

heady storm
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free boosts
Then why would this be an issue?

cobalt pewter
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I'm not saying specifically to buff the bonuses, but mostly just adding or reworking stuff

glacial kettle
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free boosts shouldn't be super strong

heady storm
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Mmmmm.

cobalt pewter
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Like replacing ranger's movespeed with ammo reduction

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Since movement speed, major or not, is still useless

heady storm
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That's only my proposal to your suggestion, otherwise it stands fine btw.

glacial kettle
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movement speed does get a pretty hefty buff in 1.4 though

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which is coming up soon (hopefully?)

cobalt pewter
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I couldn't recall what happened with em

glacial kettle
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(in 3 years?)

cobalt pewter
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(soon™) (not clickbait)

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That's only my proposal to your suggestion, otherwise it stands fine btw.
wegud

glacial kettle
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movement speed bonuses are way more noticable in 1.4

cobalt pewter
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Hmm

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Though I guess I'll just keep the scope of the sugg to current tmod

glass sentinel
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wait wot, calamity has minion crit at 4%

foggy plover
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not anymore

cobalt pewter
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Not anymore?

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Was it changed in any way or?

foggy plover
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yknow how the mp crit bug got fixed

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the vanilla crit fix made by cal had to be removed to do that

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so yea they dont crit anymore

cobalt pewter
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What

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Lemme just

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Revise my sugg then

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Also why isn't this info out

foggy plover
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huh, nobody ever explained that?

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wack

cobalt pewter
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Don't recall so

dapper coral
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i've heard that before

cobalt pewter
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Even fab only mentioned specifically about mp crit bug on changelogs taxevasion

dapper coral
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perhaps you just weren't there when it was explained

cobalt pewter
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I never heard prolly ye

foggy plover
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basically uhh

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fuck vanilla, and fuck mp

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tldr

dapper coral
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terraria bad™️

cobalt pewter
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Isn't this common sense already

foggy plover
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yup pretty much

violet dagger
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tldr

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red cant code

glass sentinel
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sad

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vanilla spaghet code

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mhm, other than that feedzuh your sugg is really good

cobalt pewter
rose jewel
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what’s spaghetti code

violet dagger
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code that's hard to read and modify

whole sedge
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Code so poorly or weirdly put together it basically could be compared to spaghetti

rose jewel
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So extremely unconnected code

violet dagger
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ye basically

whole sedge
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Mhmm

brittle nexus
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The equivalent of trying to count how many spaghetti noodles there are in one plate of spaghetti

crude geode
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If anyone has any problems/anything with my suggestion just like ping me.

coarse trout
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@crude geode Usually when farming, you have high spawnrates to the point that you ARE in a horde of enemies, and calamity has a lot of farming.
that's just from my experience

pine star
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Yeah

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Like with zerg potions or even farming nightmare fuel/endothermic energy

cobalt pewter
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Hopefully Calamity would allow us to not be able to damage stuff like cysts and ??? on 1.4 with the critter book

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But that's future content so yeah

unreal star
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yeah that’d be nice

tawny garden
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smh Feedza

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future content talk

pine star
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Yeah

cobalt pewter
unreal star
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accidentally summoning the perfs when fighting stuff in the crimson is dumb

pine star
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Or the hive mind in corruption

unreal star
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ueah

signal glade
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i dont know about you guys but i think the Gacruxian Mollusk is having too much fun

craggy stratus
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fishing in the astral for a 7% chance drop

signal glade
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My point its stupidly op for a early hardmode weapon

craggy stratus
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is not fun

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especially with the tile-ignoring probe

signal glade
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i mean peace candles?

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and you know luiafk?

cobalt pewter
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shut, let me enjoy my mollusk in peace

signal glade
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No

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THE MOLLUSK HAS REIGNED SUPREME FOR TOO MUCH

cobalt pewter
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If you really want to nerf mollusk, throw kill times

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Simple as that

signal glade
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no the homing

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the homing is all i want for a nerf

cobalt pewter
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Again, kill time is the staple for weapon balancing

signal glade
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to make it more skill base than throw and nigerundayo

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jojo reference

cobalt pewter
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You can't even spell that right

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Outta here

signal glade
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sorry

cobalt pewter
signal glade
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NO

cobalt pewter
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Byeah

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You'll probably need to be asked for kill time anyways

craggy stratus
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isnt that make it, more skill based

cobalt pewter
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I personally think Mollusk without homing would make it similar to Paleolith

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So damage nerf could probably do instead

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Usually, surefire homing would be balanced with less damage

signal glade
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its either make is so that throw time is slower

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but noooooooo

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its the north pole but its homing

cobalt pewter
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Again, similar to Paleolith if the homing is removed

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Use time increase could work

signal glade
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my point is nerf it

cobalt pewter
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If you want it to be nerfed in general, sugg it with kill times.

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How much should I tell ya this

signal glade
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fun in death mode doesnt make sense

cobalt pewter
craggy stratus
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kill times compared with weapon at its tier

ashen warren
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may I suggest something like: change the entire nature of The Community so it has a huge crafting tree from start to finish instead of being an overpowered accessory that you can get pre ML and use it up til endgame, seeing it as a rare drop from an easy to grind boss is kind of disappointing + the accessory itself has no relation to the leviathan or siren

cobalt pewter
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the sprite itself resembles something that would get me banned if disclosed

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But anyway

signal glade
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The community itself is powerful and just making it like the sponge doesnt make sense

craggy stratus
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it been compared to HoTE more than often

signal glade
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Its more of a reward and sure its a margarita but thats it the additional stat increase is not that big for me at least

cobalt pewter
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Before .003 The Community was really only preferred to use vs Yharon I recall

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But idk

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Maybe with the buff it can be used much earlier

sturdy geyser
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uhh

craggy stratus
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@signal glade shitf + enter

tawny garden
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I assume enter got hit too quickly

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also sounds like SIS

signal glade
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Sorry im really stupid

craggy stratus
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ech now that i realize, why titanium railgun exist

gray nebula
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slice of life suggestion

signal glade
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i mean adamantium railgun could be awesome

mossy badge
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adamantite

signal glade
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but yeah if my suggestion sucks i didnt really think that one through

mossy badge
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we dont wanna get sued

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lol

gray nebula
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it doesn't really suck tho

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why is there a titanium railgun without an adamantite alt

mossy badge
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^

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so confused

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lol

craggy stratus
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i dont think add another railgun would be a great idea

signal glade
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an alt not another railgun

craggy stratus
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an alt yeah

gray nebula
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either that or remove titanium railgun

signal glade
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oh no

tawny garden
mossy badge
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no

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never remove that thing

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its so fun

signal glade
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because of a suggestion a gun will be removed

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bruh

craggy stratus
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HyperFailure remove adamantite

limber ocean
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HyperFailure remove all normal ores, leave only the alts

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does that count as a SIS?

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tbh

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I think it is

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but you can just suggest "change the titanium railgun so that it's also craftable with adamantite"

craggy stratus
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maybe change header "Add an adamantite variant of Titanium railgun"

limber ocean
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and also rename it because a titanium railgun crafted with adamantite is CompleteFailure

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Idk what'd be better

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add a recolor crafted with adamantite or make it craftable with either

craggy stratus
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letting only a titanium railgun craftable with adaman is weird

limber ocean
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like I said, the suggestion could mention that and say "rename the titanium railgun and make it craftable with titanium. making it only craftable with titanium adds a noticeable asimmetry depending on the ores you roll, and it makes a bad ore even worse by virtue of adding equipment exclusive to its alternate version."

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like yeah, you can just fish for it

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but fishing sucks

signal glade
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i dont get it why are you'll arguing
MY SUGGESTION IS SIMPLE AS IT GETS if im being honest
Make it so that Adamantite can be crafted into a railgun

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that's it

frail mantle
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making titanium railgun adamantite too kinda wack cause then it'll matter even less what ore you get

craggy stratus
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if you are suggesting adamantite railgun, it is just a copy of titanium one

signal glade
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YES no stats change only the look and crafting receipe of it

frail mantle
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adamantite has ion blaster anyway, so it's not exactly like there's a huge disparity between the amount of titanium craftables and the amount of adamantite craftables

limber ocean
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isn't ion blaster craftable with titanium as well?

signal glade
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titanium can be use for ion blaster

frail mantle
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o

signal glade
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jesus christ guys i just want the alt of the titanium you guys dont need to broaden up the problem

limber ocean
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dude

fossil finch
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Alt gun for adamantite, ok, but not a fucking recolor

limber ocean
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why are you getting worked up

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I agree

frail mantle
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you don't need to get defensive just because we don't agree with what you're saying

limber ocean
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I just think that maybe the wording could use some work, to make the sugg more agreeable and thus more likely to get approved

signal glade
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i mean this conversation about an alt is getting too long

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i mean sure dont agree but its simple as it gets an alt that is it

limber ocean
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you don't want your sugg to be discussed?

fossil finch
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It is cuz you are not editing your sugg or telling a reason why you won't

limber ocean
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that's kinda counterproductive

crystal iron
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I think ur overthinking it guys

signal glade
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that's my point

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any suggestion should be discussed

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but we are overthinking it its just an alt to a gun that i think some people doesnt even use

fossil finch
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Yeah people already discused suggs over yours, now we are discussion yours

craggy stratus
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your sugg looks fine

frail mantle
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it is indeed just an alt to a gun

fossil finch
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The sugg is fine, but kinda lacks reasoning

frail mantle
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but i'm stating why i don't think it needs an alt

limber ocean
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the problem is that the sugg, written as it is right now, arguably breaks a couple of don'ts

frail mantle
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in fact i have already stated why

limber ocean
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I'm trying to figure out a way to word it such that it doesn't

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because at its core I think it's fine

signal glade
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i mean i said it from the start i didnt really think about this one its more of slice of life and if people dont want that then its fine

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besides the railgun isnt that big of an impact if im being honest

limber ocean
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reasoning that's only qol is a don't though

signal glade
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but hey if we do get an alt (hopefully) life would still be the same

dry latch
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I think you mean quality of life. slife of life is a genre

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second, item variants with no differences are bad. just look at slime god's summons and several of the perf/hive mind drops. where's thomas when you need him

pine star
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Idk

limber ocean
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yeah

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which is why I mentioned just making the railgun available to both

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or failing that, make an adamantite alternative with different functionality, though that'd be more work

dry latch
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yeah problem with qol stuff is that you gotta answer why this should be in calamity instead of being it's own mod

sleek turret
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yeah

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Why don't you use imkSushi's Mod?

limber ocean
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an argument could be made that it introduces a noticeable asimmetry and makes an already bad ore even worse by comparison, by locking a good weapon behind its alternate version (which was already better in the first place)

craggy stratus
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^

dry latch
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yeah, but why calamity? you can download other mods you know?

sleek turret
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yeah

limber ocean
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because calamity is the mod that introduces the titanium railgun?

unreal viper
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Yeah.

limber ocean
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thus creating(/widening) the gap between the ores

dry latch
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wait it does? haven't played vanilla in years lol

sleek turret
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me too Gan.

unreal viper
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It does.

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Ore sets only have repeaters, spears, and swords.

dry latch
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if that's the case, then just change slife of life to quality of life then

cobalt pewter
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Yeah Titanium Railgun feels like a donor item

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While being not at the same time

limber ocean
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if that's the case, then just change slife of life to quality of life then
quality of life as sole reasoning is a no no

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that's why I tried to argue for an edit

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unsuccessfully, I might add

sleek turret
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going to pay 50$ to Fab so we can get Adamantite Railgun

cobalt pewter
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It's more of a consistency issue rather than Slice of Life nor Quality of Life

sturdy geyser
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in my opinion, a better suggestion would be to redesign titanium railgun to not be part of the titanium set but a standalone weapon

dry latch
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not really, the ores aren't expected to have the exact same stuff

sleek turret
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but sure, to maintain the consistency from titanium and adamantite.

dry latch
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^

sturdy geyser
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this removes the issue of it being titanium exclusive and removes the issue of it feeling incredibly random and out of place

cobalt pewter
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not really, the ores aren't expected to have the exact same stuff
Same stuff, not exactly, but at least a similar counterpart should do

unreal viper
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Indeed.

cobalt pewter
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this removes the issue of it being titanium exclusive and removes the issue of it feeling incredibly random and out of place
Then we should also suggest making Titanium and Adamantite spawn altogether in the same world because yes

unreal viper
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bruh

sleek turret
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titanium railgun is considered as a good ranger weapon, but remove the "titanium" part and make it a standalone weapon, and also re-disign it.

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"railgun"

sturdy geyser
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Then we should also suggest making Titanium and Adamantite spawn altogether in the same world because yes
meme

unreal viper
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Instead we should make adamantite and titanium stuff more different.

cobalt pewter
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Reworking Titanium Railgun's recipe and design would also work so that there's no imbalance with ore variants

sleek turret
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yeah

limber ocean
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sounds about right

cobalt pewter
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There's no reason newer variants should have better stats than the old ones anyways

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smh my head red

sleek turret
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never make better variants of the original ones.

limber ocean
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yeah, new stuff should increase gameplay variety, not reduce it

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but power creep is a thing

cobalt pewter
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This is why you revisit old and attentionless content in terms of balance smh

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But it's getting offtopic

sleek turret
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lets get back to the point.

limber ocean
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sure

cobalt pewter
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@signal glade I'd say make your sugg a less specific juuuuuuust a tiny bit my making the sugg focuses around "giving Adamantite a gun weapon that doesn't exactly copy tit railgun, but still bears resemblance somewhat", instead of straight up asking for an Adamantite railgun to counterpart tit's

limber ocean
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that, or make titanium railgun craftable with either bar and remove the "titanium" bit from the name

dry latch
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Or rework it to remove the titanium part

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Yah

cobalt pewter
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That could be a different sugg imo

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Byeah

limber ocean
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calamity does introduce the "any adamantite bar" crafting group, after all

cobalt pewter
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Isn't that already a thing with vanilla?

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Idk

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But anyway

limber ocean
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think vanilla stores them as separate recipes

cobalt pewter
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I'm just giving feedback around the idea of the sugg, which is giving Adamantite a counterpart to Titanium Railgun

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Reworking the railgun entirely is way out of the original scope of the sugg

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But if anyone else wanna sugg it, sure

dry latch
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I still say to remove the slice of life part. It doesn't really make sense

cobalt pewter
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Yeah, that too

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Making it consistency instead would make a bit more sense

wintry field
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hi

crystal iron
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This is completely irrelevant but all the other chats are full so my question would most likely get ignored

Is the drug shroom still a thing
Where calamitas was trippy but u had increased damage instead

craggy stratus
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still a thing

crystal iron
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K

cobalt pewter
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Ye

dry latch
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it's not even that. slice of life is a genre. that sentence makes no sense

cobalt pewter
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LMAO

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@signal glade read above

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Byeah

jovial spire
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yeah uh

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it's quality of life

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slice of life is something entirely different

signal glade
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jesus like a said im stupid i just realized those two things are different

agile cloud
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@upper sigil SIS

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not allowed

craggy stratus
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SIS yeah

signal glade
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oh yeah what is SIS mean?

craggy stratus
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specific item suggestion

agile cloud
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specific item sugg

upper sigil
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ooops

craggy stratus
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read the pin before suggesting

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taxevasion the era of suggestion items is gone

agile cloud
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yes

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i remember when i was sugging those things left and right

signal glade
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hmmmm is my suggestion specific if want the alt of that item?

frail mantle
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not really

agile cloud
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that

craggy stratus
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not too specific

agile cloud
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isnt it sort of though?

frail mantle
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you're not specifying exactly what it has to be

signal glade
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yeah it specifically targets an item to have an alt but at the same time it actually matters?

agile cloud
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if its a counterpart wouldnt that be specific?

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most counterparts do the same/similar things

frail mantle
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well he doesn't specify exactly what the counterpart should be

agile cloud
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true

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still feels like a gray area to me though

sand umbra
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personally I think it's fine

robust lava
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Some level of specificity is unavoidable when suggesting something like a counterpart, but as long as it doesn't get into exact functions/names/recipe, then I feel it's far enough away from a SIS

frail mantle
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i'm assuming he means just an adamantite railgun but he doesn't explicitly say adamantite railgun

sand umbra
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^ (what mayo said)

agile cloud
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rule sharking 100

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tbh i do want that though

frail mantle
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wouldn't even call it rulesharking

sand umbra
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the counterpart doesn't even strictly need to be a railgun, just needs to be some ranged weapon that acts as a Railgun counterpart for Adamantite

dry latch
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just remove the titanium part smh

signal glade
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Jesus a suggestion for an alt created a loophole HAHAHA

agile cloud
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basically

sand umbra
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thaaaaaaaaaaaaaaaaaaat's suggestion rules!

frail mantle
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the only thing he really specifies is that it's Adamantite

agile cloud
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sugg rules are very well thought out and have no loopholes

sand umbra
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anywho, this sugg to my understanding breaks no rules and as such I see no problem with it, moving on

frail mantle
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i still wouldn't call it a loophole but aight

dry latch
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Add more situations where hordes of enemies are more of a problem to the player
post ml ooa when

signal glade
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no

sleek turret
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ooa without sentries moment

dry latch
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but seriously tho, don't we have a lot of events already?

signal glade
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just no

craggy stratus
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acid rain tier 3 and blood moon is the only relevant events post ML

sleek turret
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acid rain, OOA, pumpking moon, frost moon, eclipse, blood moon.

craggy stratus
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oh yeah

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HDfailure kept forgetting about those

dry latch
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dungeon ain't an event but it does have a lot of mobs

sleek turret
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frost moon & pumpking moon also are relevant post yharon-p1

signal glade
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and they get buff so hard

acid rain, OOA, pumpking moon, frost moon, eclipse, blood moon.
@sleek turret

sleek turret
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except OOA when post ml

signal glade
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what is OOA?

sleek turret
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Old Ones Army

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aka; the """worst""" event on modded.

signal glade
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oh right that event just gets left behind

sleek turret
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you cannot beat OOA without sentries.

signal glade
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in vanilla?

sleek turret
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yeah, and also in modded sometimes

dry latch
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Pre HM: slime rain, blood moon, ooa, goblin army and acid rain
HM: blood moon, ooa, goblin army, pirates, eclipse, martians, pumpkin moon, frost moon and acid rain
Post ML: blood moon, eclipse, pumpkin moon, frost moon and acid rain

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where can you even fit another event

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tho tbf the sugg isn't specifically asking for one

#

tho maybe they're just using situation instead of event lol

#

doesn't it go against the "no major sugg" rule?

hollow shell
#

You may have noticed
that all of the post-ML events are "again"s

craggy stratus
#

why is blood moon buffed after ML again

hollow shell
#

I think it used to coincide with something but doesn't anymore?

#

I'm not wholly against it tho cuz

#

it adds a threat to that point in the game

craggy stratus
#

i see

hollow shell
#

instead of just being paper

craggy stratus
#

but buffing it post providence would make more sense

#

since that when you get bloodstone

hollow shell
#

I suppose it would

dry latch
#

yeah I agree that stat boost rehashes are bad, but a wholly new event would go against the SIS and major work rules

hollow shell
#

Indeed...

cobalt pewter
#

Mfw Frost Legion is never mentioned in this convo

#

That's how forgettable the event is

sand umbra
#

yep. that is how inconsequential and obscure Frost Legion is

dry latch
#

I didn't mention it cuz it only gives snow

hollow shell
#

Frost Legion more like Frost Lesion cuz it's a gross blemish on this game

sand umbra
#

someday I will figure out what I want to do with Frost Legion

#

that day is not today but it will be someday

toxic kettle
#

infinite snow supply, I guess

hollow shell
#

well step one is to make it not holiday exclusive

sand umbra
#

of course

#

...that's about as far as I've gotten

cobalt pewter
#

I already knew a gist of what to do with Frost Legion on Nova Edge ig

dry latch
#

vanilla fixes that iirc

cobalt pewter
sand umbra
#

that and Snowman Cannon being moved there

river glen
#

wut do u mean

#

move there

sand umbra
#

these are the only two things I have for Frost Legion. how do you improve an event that's literally just fucking snowmen

cobalt pewter
#

I won't tell my way for now, but I'm definitely making it relevant

#

Anyway

dry latch
#

flavored snowmen? like different snowmen based on biome

cobalt pewter
#

The moon rematches definitely need to be a bit more unique

#

Instead of just haha stats go brr

vocal grotto
#

Add more festive elements, I say.
Like the dumb gingerbread men or smth

cobalt pewter
#

Or any vanilla events post ML

vocal grotto
#

Just snowmen is kinda bland anyway

sand umbra
#

at that point it's just Frost Moon but again though

cobalt pewter
#

There's a recurring theme with the event

#

Mafia gang of sorts

brittle nexus
#

Slap the snowmen in the frost moon and remove the frost legion. Santa just exists then

cobalt pewter
#

So yeah, build around that and it'd be hard to make it the same as frost moon

sand umbra
#

that is the other approach I've been considering

glacial kettle
#

do you mean remove the softcaps at levels 5 and 10?

#

Or do you mean like remove the cooldown which would make it build up way faster

hollow shell
#

Nah he means to make XP continue to go up even after you reach max level

#

but make it not do anything after that point

glacial kettle
#

oh

#

That could be clarified

hollow shell
#

I was also confused first time reading it

#

@left ice Do you think you could word it better somehow?

glacial kettle
#

especially when he says "keep the max level cap"

left ice
#

I'll see if I can come up with a better phrasing.

hollow shell
#

Thanks

left ice
#

Does that help any?

hollow shell
#

You could say in the top line that XP would be purely non-functional and just for curiosity/statistics sake

glacial kettle
#

That's better I think

hollow shell
#

so it's clearer what your purpose is

#

Aight, I think that's better

worn blaze
#

Anyone know if my being dash input sugg ever got implemented?

#

Just ping me if you find out

tawny garden
#

you can search it

worn blaze
#

Big sad

hollow shell
#

However
Dashes are no longer visibility-toggled

tawny garden
#

yeah

worn blaze
#

Yeah I found that out

tawny garden
#

so it's kinda

#

indirectly implemented

hollow shell
#

That issue was the crux of a lot of dash suggestions

#

iunno how much it applies to this one

worn blaze
#

One day, I will be able to bind dash onto f12, one day

tawny garden
#

lol why HDfailure

worn blaze
#

Fabsol told me he would bind his dash key to q, but I'd go with w since one of my fingers just sits on it with no function, anyways I hope the devs find a way to implement it because to this day I still die to dog because of dash fatfingering and almost burst a blood vessel every time it happens

hollow shell
#

@strange shell I assume you've already tried disabling Afterimages, setting Quality to Low, and turning Lighting to Retro/Trippy?

strange shell
#

i have not (i'm fairly new to modded)

hollow shell
#

aight yeah

strange shell
#

aha i found afterimages in the config

hollow shell
#

and, given that you used Prov and Cryo as examples, I assume you're referring to their aurora effects?
afaik those wouldn't be disabled by any of those settings but they're literally just moving PNGs so they theoretically shouldn't cause much lag at all

strange shell
#

ah

#

yeah i'm referring to the aurora effects lol

#

i'm also playing with about 10+ other mods on top of calamity

#

so maybe that's an issue as well hecticHmm

hollow shell
#

That's fine as long as they're all lil quality of life ones like Recipe Browser and Magic Storage

#

unless you mean 10+ other content mods like Spirit and Redemption and Thorium

tawny garden
#

I hope you don't have 10 content mods

#

cause that's fear

strange shell
#

i'm playing with 4 extra content mods

hollow shell
#

ah...

tawny garden
#

oh

#

don't

strange shell
#

thorium, fargo's souls/mutant and consolaria

hollow shell
#

Your poor computer memory

strange shell
#

yeah

hollow shell
#

Oh okay that's not terrible

#

Thorium is the most major one

#

Fargo's was designed to be used alongside other mods

strange shell
#

yeah thorium seems to be huge

tawny garden
#

Thorium is compatible mostly afaik

strange shell
#

3 extra classes that i'll literally never play in a rogue playthrough

hollow shell
#

lol

strange shell
#

it just means more money tbh

hollow shell
#

Thrower has some compatibility iirc

#

with rogue

strange shell
#

i think thrower would be like

#

more early on

hollow shell
#

In vanilla that's the case

#

Thorium makes it all throughout the game

strange shell
#

well yeah

#

i know the techniques have compatibilty

hollow shell
#

aight anyway

#

If you're keeping your suggestion around then you should make your topic line more specific to things that you know cause lag issues

strange shell
#

yeah, makes sense

hollow shell
#

like the auroras (if you have experienced lag while they occur)
and not just say "graphics changes" cuz that doesn't help much

strange shell
#

mmm yeah

#

well the game should run significantly better due to lower settings

hollow shell
#

ye

#

Disabling backgrounds works too as a last resort

strange shell
#

i have frameskip, backgrounds and blood/gore off lol

hollow shell
#

(I've heard mixed results from setting the lighting to Retro/Trippy instead of Color/White
In my experience it improved performance a ton, but other people say it had no effect or made them lag slightly more)

#

(which I assume is just because it's old poorly made code)

strange shell
#

yeah

north plank
#

Also playing in windowed

#

Auto is awful for for graphics settings, but white/retro color helps a bit with frames

tawny garden
#

hm

hollow shell
#

@crystal iron Isn't that just, like
the intended design of a lot of items?
Trade-offs?

crystal iron
#

Huh

hollow shell
#

i.e. all lore items, many glass cannon items

#

some items like Reckless and Precise gloves

crystal iron
#

Well I meant something like where u can change ur status manually
Something like the community maybe but u can trade some stats to get a specific buff for s specific clsdd

#

Class

golden narwhal
#

This could easily get overpowered

hollow shell
#

I am aware but like that seems a bit

#

yeah

#

Hard to design around

#

and a bit too meta

crystal iron
#

I can't include balancing ideas in my sugg

golden narwhal
#

Want to be a glass cannon? Trade every single stat for damage
Tank? Get all that defense and damage reduction

crystal iron
#

That's why it would be a minor change

hollow shell
#

(not "meta" as in like, it'd be preferred for the power players, although it would be.
I mean like, too outlandish in game design being able to edit your own stats)

crystal iron
#

It could potentially be an endgame item

#

Or pre scal

golden narwhal
#

Balancing is still a massive issue

hollow shell
#

Like, you could equip Heart of the Elements and get all of its minor stat boosts
but then you convert them all into damage
and suddenly it's the best DPS accessory in the game

golden narwhal
#

Balancing is definitely something that has to be included in the sugg, or at least ideas how it would be handled

dense ferry
#

My other Deus suggestion got stars really fast man

crystal iron
#

Maybe set a cap or smth
E.g. u can get a max of 20% damage boost
Or max life would be +50

#

Smth like that

whole sedge
#

Yeah this would be so easily abused as it'd make stuff with a lot of different small boosts massively powerful

hollow shell
#

Mmmaybe probably should mention how it could be balanced

crystal iron
#

Also if someone did decide to trade everything for power they would be weak on all other aspects

#

In*

hollow shell
#

Like, you need disproportionately more stats to convert into a lesser amount of your chosen stat

dense ferry
#

I just want to know how the fuck the programing to this thing would be

hollow shell
#

like 8 defense for +2% damage
and 8% damage for +2 defense, as an example

#

Or caps, those could work too

crystal iron
#

Ye

golden narwhal
#

(Just to clear it up, I'm assuming this isn't SIS?)

crystal iron
#

SIS is specific right

#

Just askin'

golden narwhal
#

SIS is an item generally with a name and laid-out function

crystal iron
#

That would be nice isn't a valid point

#

Oh

#

Well

golden narwhal
#

And items like that already exist

hollow shell
#

@obsidian iris There are three Lore items which do that

#

WoF's, Plantera's, and Polterghast's

#

and 1.4 will introduce an accessory which does it

whole sedge
#

@obsidian iris multiple of those already exist like polter lore plus multiple mods also do that.

hollow shell
#

(also Ceaseless Hunger potion if you're late-game)

obsidian iris
#

ok thanks for telling me

crystal iron
#

Also u can use loot magnet (luiafk)

#

If u want idk

obsidian iris
#

ok ill try it out

hollow shell
crystal iron
#

It drops from wof@obsidian iris

obsidian iris
#

@crystal iron ok ill get it then

golden narwhal
#

(So ... anybody gonna yeet the sugg, or...)

hollow shell
#

I'll do it

golden narwhal
tawny garden
crystal iron
#

How did that Sugg get in voting
It's like wayyyyy to specific

hollow shell
#

Look at the sugg right underneath Helz Roller

crystal iron
#

The Providence rogue weapon

tawny garden
#

oh, its star was removed

#

and then the strawpoll basically repeated the Brexit referendum

hollow shell
#

cept unlike Brexit, it's near-universally regarded as a good decision in hindsight HyperFailure

tawny garden
#

yeah CompleteFailure

sand umbra
#

me when one of the few SI suggs I made despite being p. old in mod time got in anyway

hollow shell
#

Aight anyway

#

Koora I feel like your suggestion could be valid but with some work-

#

oh it's gone

sand umbra
#

anywho yes hello what sugg are we yappin' about rn

#

anything in particular?

tawny garden
#

the one that was deleted

sand umbra
tawny garden
crystal iron
#

I thought u had to delete it when it gets an explanation mark

#

.-.

tawny garden
#

you either fix your sugg or delete it

#

you don't have to delete

hollow shell
#

Yeah it means you need to fix it

#

or that it'll get deleted soon

#

but usually the former

sleek hornet
#

Iirc there is someone suggested about life steal for ranger right?

cobalt pewter
#

ye

whole sedge
dapper coral
#

@tribal quarry this is a don't, you can't request death mode stuffs to be toggleable

#

i suggest you read the document in the pins that details what you can and cannot suggest

mossy badge
#

you can already toggle it HDfailure

#

turn death off

dapper coral
#

this isn't really salvageable so i'm just gonna remove it ig

cobalt pewter
#

Reasoning can work, but yeah, the sugg itself is a don't

dapper coral
#

like, i get it? but it immediately goes against the rules of suggesting stuff

tribal quarry
#

oh well

#

ill have to make a submod to remove the death mode underground lighting thing then

whole sedge
#

Yeah or toggle it on and off

tribal quarry
#

you cant toggle the underground lighting off can you?

whole sedge
#

You can toggle death though

tribal quarry
#

but I want to play death..?

whole sedge
#

Yes then you can toggle it once you're done being underground?

tribal quarry
#

ah thats what you meant

whole sedge
#

Yeah probably worded it poorly

tribal quarry
#

icic thats a good idea

dapper coral
#

it's bootleg, but it works

#

that may be your solution, at least for now

violet dagger
#

Honey dispenser

#

Please don't remind me of what happened in wiki basic with that HDfailure

heady storm
#

Wait what.

violet dagger
#

Scroll back a bit in there

dry latch
#

yea, no

#

read the pins please

hollow shell
#

@cosmic dune that's a Specific Item Suggestion
If you look at the Don'ts Doc in the pins, you'll see that suggs like that aren't allowed

cosmic dune
#

Ah okay sorry

hollow shell
#

You could make a more generally worded suggestion about a new item that grants immunity to explosions

real steppe
#

kinda late, but i definitely agree with the summon nerf being flipped

hollow shell
#

You just can't give it an exact name or stats

cosmic dune
#

Yeah well, sorry, didnt know. I'll make sure it doesnt happen again@

#

!*

hollow shell
#

Aight

real steppe
#

probably the best explanation why so far

hollow shell
#

Ah I'm happy that that suggestion is going successfully

#

I'll be glad to have the devs see it

#

cuz summoner balancing is a bit of a topic among the testers

real steppe
#

what is the aim of the summon penalty again?

Is it supposed to punish summoners who use non-summon weps, or is it supposed to punish non-summoners who use summon weps?

#

or both?

hollow shell
#

It's supposed to nerf multi-classing, using both summon weps and normal weps to achieve too high of a DPS

sand umbra
#

the aim is to generally make summon-based multiclass less broken

#

which is currently accomplished by making the summons deal less damage while you're holding a weapon from another class (tools, and classless weapons such as the Lunic Eye or Yanmei's Knife, do not trigger this penalty)

#

the issue, as I addressed in the sugg, is that this actually doesn't punish the other-class players much at all

#

while being a debilitating nerf to the summoner if they want to do something other than use the same five active weapons for 90% of their playthrough

#

and while those 5 active weapons aren't really unusable (although their viability varies depending on a variety of factors), having such a small selection really just

#

doesn't cut it.

whole sedge
#

(plus all 5 of them are kind of just support weapons hence them being classless except for the weird thing that's lunic eye iirc)

sand umbra
#

Yanmei's is apparently good? although I'll keep from saying anything on it

#

last time I tried to judge it I was swiftly informed that I had actually misinterpreted what the weapon did Thinkies

#

(read: I thought Kami Flu spreads. it does not)

#

nonetheless, you get a grand total of 5 weapons...and also I guess Borealis Bomber?

#

but like even counting Borealis that's 6. that is not a very large number
and without some sort of active weapon, summoner very quickly becomes fantastically boring

foggy plover
#

summoner "nerf" should go both ways

dry latch
#

do sentries count as active?

sand umbra
#

sentry spam is an outlier and should not be counted

foggy plover
#

but both ways dont apply at the same time, have some factor like if youre wearing summoner armor summons do full damage but held weapons do reduced, and the reverse if you are wearing non summoner armor

whole sedge
#

Sentries are already freaky and ignored by calamity (cough OOA) so probably shouldn't really be counted towards this frankly as they're weird

sand umbra
#

having the summon crossclass penalty rely on whether or not you're wearing summoner armor just sounds like even more hilarity

#

remember: this is a mechanic that is currently communicated a grand total of nowhere in the game

#

at least if it only goes one way it's consistent enough for someone to figure it out with common sense

#

if it goes both ways have fun letting people figure that out without some way in-game to learn or looking on the wiki

whole sedge
#

please no more 5 paragraph long tooltips

hollow shell
#

Gotta slap an icon onto the screen

dry latch
#

what about rebalancing summons to only be useful when used with summon bonuses? like a minion that does 1 dmg but armors give 1000% dmg bonus

hollow shell
#

somethin like
[Sword] / [Pygmy Staff]
and have up/down arrows next to the one currently getting buffed/nerfed by the penalty system

dry latch
#

then slap the penalty on the armor too, just like how thorium does it for healers

hollow shell
#

Yeah more support-based summons could be neat

#

...

#

yknow what, you're right

#

We didn't need this gay-ass hold-out system
We could have just put the stat debuff on the armors like Thorium

dry latch
#

that way you guys can have variable penalties based on the stage of the game

#

instead of flat 50% dmg reduction all throughout. makes balancing easier

cobalt pewter
#

More Borealis Bombers (aka active summons that actually use mana) would probably be pogger for summoners

#

We didn't need this gay-ass hold-out system
We could have just put the stat debuff on the armors like Thorium
taxevasion

#

True

#

Honestly you can even treat summon armors like Prismatic armor

#

Probably the best example of "use this class or fuck off" armor

real steppe
#

is it possible to inflict Cursed Flames as a pure summoner?

cobalt pewter
#

Caustic Staff

hollow shell
#

Cau- yeah

#

(Caustic Staff did get nerfed btw which is good)

real steppe
#

was caustic staff OP?

hollow shell
#

Yeah it was

#

Inflicted 5 debuffs at the same time

#

for 3 seconds each hit

real steppe
#

oh

#

o h

hollow shell
#

Now it inflicts each debuff one at a time, and the duration varies randomly between 1 and 3 seconds
and, additionally, the debuffs don't get inflicted if you're holding any weapon that isn't a summon weapon

#

so it's not just the go-to universal debuffer for everyone

real steppe
#

sounds like a massive nerf but for good reason

hollow shell
#

Mhm

#

It's an early HM weapon after all
Just requires Cursed Flame / Ichor to craft

#

and Soul of Night

#

anyway
@gusty scarab Your suggestion is fine in concept but you could elaborate a lot more on what you mean. The wording is kinda confusing

#

The top line should definitely be changed to be "Allow the player to..." or something
and you should mention that you're specifically referring to the Melee/Rogue weapons, cuz iirc those're the only ones this applies to

cobalt pewter
#

and if I recall, aren't those weapons getting a substantial change?

#

But in the scope of current ver

#

Yeah that sugg is pretty fine

#

Just swapping them in the respective weapon crafting station (anvils, HM anvils, Manipulator, Forge) without needing anything would be coolio

#

Yeah that sugg is pretty fine
In concept, the wording is confusing, as rover said

hollow shell
#

Aight that's clearer now

#

Pretty sparse with the reasoning but it gets the point across

cobalt pewter
#

Yeah that'd make crafting stuff like Terra Disk easier, since it needs its materials to have the same type

#

So you don't grind extra and craft the wrong type again like I usually do

whole sedge
#

Yeah that'd be so nice to be able to change it back in forth as i always accidentally make the opposite variant of what i want

tawny garden
#

lol uhhhh

#

I don't think that's possible

#

And if it is, I'm pretty sure you'll need to do IL editing for it

#

These limits are hardcoded

cobalt pewter
hollow idol
tawny garden
#

@vocal grotto is the latest sugg even possible to do

vocal grotto
#

You could theoretically put the projectile in an entirely isolated area, but that would require IL Editing or otherwise cumbersome programming in the form of allowing the game to actually recognize this new, special projectile list.

#

But changing the size of the projectile array that the main game uses itself is infeasible

tawny garden
#

Ah

cobalt pewter
#

rip

ashen warren
#

Isn't there a don't about new difficulties, or am I mistaken?

#

yes i think

crystal iron
#

Well yes but it's technically not a difficulty
As it only majorly decreases sole stats l, it could as well be an accessory and it wouldn't really counflt as a new difficulty

#

Some*

ashen warren
#

it kinda would byeah

#

i think mods migth exist for that

crystal iron
#

Right... I tend to make suggs before doing any research

ashen warren
#

you could use the config to increase boss health by 30% and just not use an one accesorry

crystal iron
#

;(

#

Oh

#

U can

#

Well fair enough then

ashen warren
#

Right... I tend to make suggs before doing any research
That is generally a bad idea

crude geode
#

I sometimes feel like community...should generally be changed. It just feels problematic, as it’s an accessory that you can generally just slap on any build, in any playthrough, at any time. It’s sort of like how legendary weapons were boring Bc they could be used throughout an entire run. Community is slightly different Bc it’s an accessory, and generally acquired later in the game...but it’s still similar enough that it might bring up the problem.
Plus there’s always going to be people having problems with farming community...which is annoying, but frankly it’s something that is always useful, unlikely farming for legendary weapons.
I also just feel like the name of “The Community” is kinda eh. Just doesn’t sit right with me.

#

Actually, looking at the effects, it has a bit of a preference towards melee??? With melee getting the bonus of melee speed in addition to the effects the other classes get. (Summoner gets minion knock back but they also don’t get crit chance so)

cobalt pewter
#

I'm down with making one bonus flexible to classes

#

Tbh

#

e.g. melee speed replaced with stealth regen when holding a rogue weapon, summon knockback when holding a summon weapon etc

crude geode
#

(Oh yeah this suggestion makes sense btw, player info. )

pine star
#

That said, nothing changes summon crit

#

It will always be 4%

cobalt pewter
#

Because summon crit was actually yeeted

pine star
#

And I agree with Feedza

cobalt pewter
#

The crit bug in mp cannot be fixed without removing the summon crit altogether

pine star
#

Like melee speed=chance to not consume ammo=mana usage reduction=minion knockback=rogue stealth

tepid root
#

summon knockback darylsweating

crude geode
#

I’m p sure it was like that at some point, with something giving to each class

tepid root
#

the most useless stat

pine star
#

Can't do anything else to summoner though

crude geode
#

summon knockback? Don’t you meant knockback?

pine star
#

Because you can't change summon crit

cobalt pewter
#

Tho tbh

#

Some slots at certain points wouldn't hurt

crude geode
#

^

pine star
#

Yeah

cobalt pewter
#

Maybe 3 at most at endgame

crude geode
#

Proficiency already gives slots to summoner, so like...

#

It’s not that big of a deal, especially for an accessory.

#

Byeah uh Community is very weird imo.

#

It’s sort of just slapped on Anahita and Leviathan.

cobalt pewter
#

Again, lack of actual stats for summoner

pine star
#

That said, I don't know which boss the community likes the most

crude geode
#

Who knows.

cobalt pewter
#

Probably dog bcos w o r m

pine star
#

But DoG already has discharge

cobalt pewter
#

Yee

pine star
#

Also about your organic/inorganic sugg, iirc the sound on hit is what makes the difference.

#

Which leads to weird shit like Scal being inorganic

crude geode
#

I really dislike community being a rare drop from siren and leviathan Bc it...just is very odd and against most other acc obtainment methods (crafting together other accessories, or a guarantee from bosses)

cobalt pewter
#

Sounds can be deceiving at times

#

Especially on the case of hit sounds

#

That said, direct information is always better for cases like this

pine star
#

yeah

crude geode
#

For sure

cobalt pewter
#

plus I never seen myself using any of the limited-ammo / limited-use-in-boss-fights weapons because of the ridiculous amounts of limitations on them, but qol is qol

pine star
#

Yeah

#

Also some of the Draedon weapons care about organic/inorganic

cobalt pewter
#

Yeah I mentioned them

#

Pulse Pistol

pine star
#

yeah

#

But to be fair, not all of those weapons are limited ammo

#

Like the Pulse Pistol you mentioned

swift wharf
#

what if

#

when a weapon that does more dmg to inorganic/organic

#

made a sound

cobalt pewter
#

That's not a bad idea

swift wharf
#

when you hit an inorganic/organic target

#

like pulse pistol would make that metal noise when you shoot destroyer or smth

cobalt pewter
#

And I mentioned "a way" in the broadest of terms

swift wharf
#

there are some enemies that make ''organic'' sounds that are inorganic

tawny garden
#

[[List of NPCs by Hit Sound]]

tawny garden
#

yeah

swift wharf
#

i actually read that lol

cobalt pewter
#

"ingame way"

tawny garden
#

HDfailure dedication

cobalt pewter
#

Terraria is bad enough that it's basically wiki heavy if you want a proper pt

tawny garden
#

funny thing is

#

not only is Terraria wiki-heavy

#

but the wiki is also heavy by itself

swift wharf
#

also why the fuck is angry dog inorganic (its also organic) but why inorganic

cobalt pewter
#

smh

tawny garden
#

we crashed the whole entirety of gamepedia

#

several times

#

cause terraria wiki is so heavy with knowledge

cobalt pewter
#

What the fuck lmao

#

That's top tier

pine star
#

Lol

#

Also why is Scal inorganic

swift wharf
#

stone

pine star
#

Also Giant Clam is inorganic

river glen
#

@ashen warren the weapons are craftable

#

they arent that much of a pain to farm

fossil finch
#

He does mention that and they are still kinda painy to farm tbh

river glen
#

if ur going that specific class

#

u should have those weapons

#

aquired sometime in your playthrough

fossil finch
#

It's not cuz of the exo wep needed, it's cuz the shadowspec you need

hollow shell
#

@cobalt pewter You could prolly say what Stellar Knife's stealth strike is in the sugg so people don't gotta look it up if they don't know

crystal iron
#

this isnt a sugg but im most likely gonna get an answer here. basically i just started learning coding so i wanted to know how complex it is, and if u need c# or c++ to make a terraria mod

#

ik its very hard but i just want to knoe exavtly how hard from 1-10

#

my guess is around 9 but idk

hollow shell
#

C#

#

is Terraria

#

(XNA)

#

And uhh if you have no programming experience then yeah it'll be hard to learn all the ins and outs before you start working with Terraria/tModLoader language

#

But if you do have programming experience then it won't be that bad

tawny garden
#

I don't envy someone who started programming by moddin terraria

crystal iron
#

oh no im not starting by modding terraria

#

thats a dumbass idea

crystal iron
#

my keyboard doesnt have the other slash wtf

white mountain
#

im considering doing a suggestion about a New class

#

called "tank" what is essentially a really high DF but low damage class

cobalt pewter
#

Too much work

#

Plus you can already stack defense and DR

dapper coral
#

new classes ain't allowed, ye

cobalt pewter
#

I'm actually trying to make stealth rogue a proper alternative to spam rogue, but I guess it'd be too much work

#

Either way yee

#

Just go melee if you wanna be tanky

#

And stack on defense and DR

river glen
#

can I just post something about life steal give high regen for a short period of time instead of giving life steal since its hard to balance

#

without making it very bad while life steal carries it

hollow shell
#

You.. could make a suggestion about that

dapper coral
#

didn't something like that just go out

hollow shell
#

For Vampiric Talisman specifically.

dapper coral
#

oh, yep

cobalt pewter
#

I think I made something like that for Vamp Talisman specifically

#

But turning lifesteal in general into that

#

Ye prolly

river glen
#

yee, my thoughts are how overeliant some stuff are

#

like vampire knives

#

spectre hoog

#

hood

#

and illustrus knives are only good because of it

glass sentinel
#

i mean the word 'lifesteal' is stealing life

#

not like regening

river glen
#

but then, making something reliant on it is kinda bad

#

whatever then

#

i guess

glass sentinel
#

but i like the sugg

#

it just doesnt fit the name

river glen
#

i wanted to make weapons

#

have life drain concept

#

because its more managable to balance

glass sentinel
#

thats fair

river glen
#

because rather than nerfing life steal all together, u can nerf / buff the regen

#

of that weapon

glass sentinel
#

mhm

#

sooo

#

lifesteal should scale

#

i mean it kinda does

river glen
#

it kinda does

#

later in the game

glass sentinel
#

yea

river glen
#

u get faster weapons, that do more damage

glass sentinel
#

illustrious knives steal more life than other

river glen
#

yeah

glass sentinel
#

lifesteal is just hard to balance

#

considering it depends on so many things

river glen
#

i figured

#

on how buffing knives

#

buffing hood

#

and making them less reliant

#

but that wont do jack

#

when there are better options

#

if u want lifesteal u go hood

#

dmg u go mask

glass sentinel
#

i mean people will always find a way to ruin lifesteal

river glen
#

vampiric talisman is very op because of its lifesteal

#

and lasts till yharon

glass sentinel
#

i mean vamp talisman in d mode heals for like 1 hp

#

per 60 dmg dealt

river glen
#

i mean

#

when ur at dog/yharon

glass sentinel
#

but with 100 percent crit you are invulnerable

river glen
#

ur doing 600/100

#

1000*

#

it scales

#

yeah

cobalt pewter
#

but with 100 percent crit you are invulnerable
nervously chuckles in Dark God's Sheath

river glen
#

huh

#

dam

#

it gives 100% crits to stealth

#

i really dislike how life drain concept of draining life is so underused

#

like it makes it so much more balancable

sand umbra
#

that guaranteed crit for stealth strikes carries over to Eclipse Mirror btw

cobalt pewter
#

Yes

#

Henceforth

#

Broken

river glen
#

yeah

cobalt pewter
#

Honestly tho, at some point your listed stealth crit will be over 100% anyway without sheath

#

The acc just puts it to 100% regardless

river glen
#

rogue has so much crit

#

at dog u usually have 80-90%

cobalt pewter
#

So you can focus more on dmg

glass sentinel
#

anywhozle, have there been many suggs to making draedon remote like drop something

river glen
#

its pretty useless

#

should be something achievable

cobalt pewter
#

I think?

river glen
#

for doing it

cobalt pewter
#

I see spawning Mecha Mayhem thru the remote as basically BR

#

Challenge with no tangible rewards

river glen
#

maybe make it so you can get a special weapon for doing it

glass sentinel
#

i wantedd to sugg like make it drop rare items more often

#

or something

#

like in rev and death it has a higher chance for rare items to drop

river glen
#

well, not everything is common rarity

#

like i farmed for halibut for three straight hours

#

with fargo loot mod

sturdy geyser
#

wulfrum boss

hollow shell
#

@subtle thicket Boss suggestions aren't allowed

subtle thicket
#

what a moment

hollow shell
#

This really is a moment

subtle thicket
#

well wulfrum crap is useless

#

literal trash roombas and they still show up post ML

hollow idol
#

Basic material would get a miniboss at the very most, not a full on boss

subtle thicket
#

I mean a miniboss would still be cool

#

as of right now they have zero lore, they kinda just exist

hollow idol
#

they could probably use some kind of lore since there is clearly something going on with them, but not really a priority

hollow shell
#

Wulfrum Pylon is kind of a mini mini boss

subtle thicket
#

wulfrum pylon you just stand away and smack it with the rotted fork

#

and it takes like 5 seconds

cobalt pewter
#

Hot take

heady storm
#

Well fuck, I did that an hour prematurely.

cobalt pewter
#

Wulfrum stuff can just be gone and nothing will change in the mod.

#

aside from Crystalline

dry latch
#

there's no star

heady storm
tribal verge
#

Is there even a point to the wulfrum stuff

cobalt pewter
#

Honestly imo na

#

You can get whatever early armor you can have pre boss

#

And not even care about wulfrum

#

Tbf crystalline needs Wulfrum Knives, but the recipe can be easily changed

real steppe
#

wow, the summoner nerf flip suggestion already have 200 stars

#

that's quick

unreal viper
#

Good sugg

#

Shame it’ll probably get stuck in sugg purgatory

cobalt pewter
#

Thomas' sugg finally got delivered after a while