#suggestions-discussion
1 messages ¡ Page 1003 of 1
oh wait what
Just check her msgs

according to YouTube statistics, they were quoting me, and I don't delete my messages 
i'd check but mod bot is down
YouTube stats damnit

But alright, maybe I just woke up and confused
nice


anywho yeah I have fan ideas wiki scavenging to attend to, see ya
if anyone has any objections to that one other sugg I posted earlier today please yell at me thank you

You mean the Scoria one?
yeah that one
đ
I don't think the knife needs another nerf
The sugg was deleted, correct?
there wasn't a sugg in the first place
Wait wha.
it was an obselete convo from the beginning
I don't think there was a sugg directly correlated to this
for now, this needs to stop.
This needs to cease then, yeah.
Let's just say rage makes you insane
Are you still trying to continue this LX?
Leave it be now.
you don't have to.
Ok
Also, on a different note
I'm not sure how possible it'd be to flip fuel factory sprites
since they are also tile entities
i mean
Why would you want to?
it'd be a massive pain if they broke again and corrupted every world again
if you can flip an extractinator i don't quite see the difference
now if you can't, there's an issue
This is only cause it would make builds with them look better tbh just an aesthetic change.
That's their reasoning
ÂŻ_(ă)_/ÂŻ

@heady storm ah, my bad on that chet, I mistook something
I don't think it makes the sugg invalid. I just don't think it's possible and/or worth the effort.
That kind of reasoning alone can't stand is why I'm haging.
More reasoning would be nice but I guess there's not really much you can say on why it can have a flipped sprite
You would require more than that for sure, I'll make that affirmative.
maybe i just ignored it
Oh and Feedza, you could just suggest a buff to proficiency bonuses, along with those possible additions.
do prof bonuses really need a buff though?
I'm saying adjust in the broadest of terms
They're not the most noticeable is the thing.
but yeah, changing the movement speed boost to ammo consumption reduction is nice
free boosts
Then why would this be an issue?
I'm not saying specifically to buff the bonuses, but mostly just adding or reworking stuff
free boosts shouldn't be super strong
Mmmmm.
Like replacing ranger's movespeed with ammo reduction
Since movement speed, major or not, is still useless
That's only my proposal to your suggestion, otherwise it stands fine btw.
movement speed does get a pretty hefty buff in 1.4 though
which is coming up soon (hopefully?)
I couldn't recall what happened with em
(in 3 years?)
(soonâ˘) (not clickbait)
That's only my proposal to your suggestion, otherwise it stands fine btw.
movement speed bonuses are way more noticable in 1.4
wait wot, calamity has minion crit at 4%
not anymore
yknow how the mp crit bug got fixed
the vanilla crit fix made by cal had to be removed to do that
so yea they dont crit anymore
Don't recall so
i've heard that before
Even fab only mentioned specifically about mp crit bug on changelogs 
perhaps you just weren't there when it was explained
I never heard prolly ye
terraria badâ˘ď¸
yup pretty much

whatâs spaghetti code
code that's hard to read and modify
Code so poorly or weirdly put together it basically could be compared to spaghetti
So extremely unconnected code
ye basically
Mhmm
The equivalent of trying to count how many spaghetti noodles there are in one plate of spaghetti
If anyone has any problems/anything with my suggestion just like ping me.
@crude geode Usually when farming, you have high spawnrates to the point that you ARE in a horde of enemies, and calamity has a lot of farming.
that's just from my experience
Hopefully Calamity would allow us to not be able to damage stuff like cysts and ??? on 1.4 with the critter book
But that's future content so yeah
yeah thatâd be nice
Yeah

accidentally summoning the perfs when fighting stuff in the crimson is dumb
Or the hive mind in corruption
ueah
i dont know about you guys but i think the Gacruxian Mollusk is having too much fun
fishing in the astral for a 7% chance drop
My point its stupidly op for a early hardmode weapon
shut, let me enjoy my mollusk in peace
Again, kill time is the staple for weapon balancing
sorry

NO
isnt that make it, more skill based
I personally think Mollusk without homing would make it similar to Paleolith
So damage nerf could probably do instead
Usually, surefire homing would be balanced with less damage
its either make is so that throw time is slower
but noooooooo
its the north pole but its homing
my point is nerf it
If you want it to be nerfed in general, sugg it with kill times.
How much should I tell ya this
fun in death mode doesnt make sense

kill times compared with weapon at its tier
may I suggest something like: change the entire nature of The Community so it has a huge crafting tree from start to finish instead of being an overpowered accessory that you can get pre ML and use it up til endgame, seeing it as a rare drop from an easy to grind boss is kind of disappointing + the accessory itself has no relation to the leviathan or siren
the sprite itself resembles something that would get me banned if disclosed
But anyway
The community itself is powerful and just making it like the sponge doesnt make sense
it been compared to HoTE more than often
Its more of a reward and sure its a margarita but thats it the additional stat increase is not that big for me at least
Before .003 The Community was really only preferred to use vs Yharon I recall
But idk
Maybe with the buff it can be used much earlier
uhh
@signal glade shitf + enter
Sorry im really stupid
now that i realize, why titanium railgun exist
slice of life suggestion
i mean adamantium railgun could be awesome
adamantite
but yeah if my suggestion sucks i didnt really think that one through
it doesn't really suck tho
why is there a titanium railgun without an adamantite alt
i dont think add another railgun would be a great idea
an alt not another railgun
an alt yeah
either that or remove titanium railgun
oh no

remove adamantite
remove all normal ores, leave only the alts
does that count as a SIS?
tbh
I think it is
but you can just suggest "change the titanium railgun so that it's also craftable with adamantite"
maybe change header "Add an adamantite variant of Titanium railgun"
and also rename it because a titanium railgun crafted with adamantite is 
Idk what'd be better
add a recolor crafted with adamantite or make it craftable with either
letting only a titanium railgun craftable with adaman is weird
like I said, the suggestion could mention that and say "rename the titanium railgun and make it craftable with titanium. making it only craftable with titanium adds a noticeable asimmetry depending on the ores you roll, and it makes a bad ore even worse by virtue of adding equipment exclusive to its alternate version."
like yeah, you can just fish for it
but fishing sucks
i dont get it why are you'll arguing
MY SUGGESTION IS SIMPLE AS IT GETS if im being honest
Make it so that Adamantite can be crafted into a railgun
that's it
making titanium railgun adamantite too kinda wack cause then it'll matter even less what ore you get
if you are suggesting adamantite railgun, it is just a copy of titanium one
YES no stats change only the look and crafting receipe of it
adamantite has ion blaster anyway, so it's not exactly like there's a huge disparity between the amount of titanium craftables and the amount of adamantite craftables
isn't ion blaster craftable with titanium as well?
titanium can be use for ion blaster
o
jesus christ guys i just want the alt of the titanium you guys dont need to broaden up the problem
dude
Alt gun for adamantite, ok, but not a fucking recolor
you don't need to get defensive just because we don't agree with what you're saying
I just think that maybe the wording could use some work, to make the sugg more agreeable and thus more likely to get approved
i mean this conversation about an alt is getting too long
i mean sure dont agree but its simple as it gets an alt that is it
you don't want your sugg to be discussed?
It is cuz you are not editing your sugg or telling a reason why you won't
that's kinda counterproductive
I think ur overthinking it guys
that's my point
any suggestion should be discussed
but we are overthinking it its just an alt to a gun that i think some people doesnt even use
Yeah people already discused suggs over yours, now we are discussion yours
your sugg looks fine
it is indeed just an alt to a gun
The sugg is fine, but kinda lacks reasoning
but i'm stating why i don't think it needs an alt
the problem is that the sugg, written as it is right now, arguably breaks a couple of don'ts
in fact i have already stated why
I'm trying to figure out a way to word it such that it doesn't
because at its core I think it's fine
i mean i said it from the start i didnt really think about this one its more of slice of life and if people dont want that then its fine
besides the railgun isnt that big of an impact if im being honest
reasoning that's only qol is a don't though
but hey if we do get an alt (hopefully) life would still be the same
I think you mean quality of life. slife of life is a genre
second, item variants with no differences are bad. just look at slime god's summons and several of the perf/hive mind drops. where's thomas when you need him
Idk
yeah
which is why I mentioned just making the railgun available to both
or failing that, make an adamantite alternative with different functionality, though that'd be more work
yeah problem with qol stuff is that you gotta answer why this should be in calamity instead of being it's own mod
an argument could be made that it introduces a noticeable asimmetry and makes an already bad ore even worse by comparison, by locking a good weapon behind its alternate version (which was already better in the first place)
^
yeah, but why calamity? you can download other mods you know?
yeah
because calamity is the mod that introduces the titanium railgun?
Yeah.
thus creating(/widening) the gap between the ores
wait it does? haven't played vanilla in years lol
me too Gan.
if that's the case, then just change slife of life to quality of life then
if that's the case, then just change slife of life to quality of life then
quality of life as sole reasoning is a no no
that's why I tried to argue for an edit
unsuccessfully, I might add
going to pay 50$ to Fab so we can get Adamantite Railgun
It's more of a consistency issue rather than Slice of Life nor Quality of Life
in my opinion, a better suggestion would be to redesign titanium railgun to not be part of the titanium set but a standalone weapon
not really, the ores aren't expected to have the exact same stuff
but sure, to maintain the consistency from titanium and adamantite.
^
this removes the issue of it being titanium exclusive and removes the issue of it feeling incredibly random and out of place
not really, the ores aren't expected to have the exact same stuff
Same stuff, not exactly, but at least a similar counterpart should do
Indeed.
this removes the issue of it being titanium exclusive and removes the issue of it feeling incredibly random and out of place
Then we should also suggest making Titanium and Adamantite spawn altogether in the same world because yes
bruh
titanium railgun is considered as a good ranger weapon, but remove the "titanium" part and make it a standalone weapon, and also re-disign it.
"railgun"
Then we should also suggest making Titanium and Adamantite spawn altogether in the same world because yes
meme
Instead we should make adamantite and titanium stuff more different.
Reworking Titanium Railgun's recipe and design would also work so that there's no imbalance with ore variants
yeah
sounds about right
There's no reason newer variants should have better stats than the old ones anyways
smh my head red
never make better variants of the original ones.
yeah, new stuff should increase gameplay variety, not reduce it
but power creep is a thing
This is why you revisit old and attentionless content in terms of balance smh
But it's getting offtopic
lets get back to the point.
sure
@signal glade I'd say make your sugg a less specific juuuuuuust a tiny bit my making the sugg focuses around "giving Adamantite a gun weapon that doesn't exactly copy tit railgun, but still bears resemblance somewhat", instead of straight up asking for an Adamantite railgun to counterpart tit's
that, or make titanium railgun craftable with either bar and remove the "titanium" bit from the name
calamity does introduce the "any adamantite bar" crafting group, after all
think vanilla stores them as separate recipes
I'm just giving feedback around the idea of the sugg, which is giving Adamantite a counterpart to Titanium Railgun
Reworking the railgun entirely is way out of the original scope of the sugg
But if anyone else wanna sugg it, sure
I still say to remove the slice of life part. It doesn't really make sense
hi
This is completely irrelevant but all the other chats are full so my question would most likely get ignored
Is the drug shroom still a thing
Where calamitas was trippy but u had increased damage instead
still a thing
K
Ye
it's not even that. slice of life is a genre. that sentence makes no sense
jesus like a said im stupid i just realized those two things are different
SIS yeah
oh yeah what is SIS mean?
specific item suggestion
specific item sugg
ooops
hmmmm is my suggestion specific if want the alt of that item?
not really
that
not too specific
isnt it sort of though?
you're not specifying exactly what it has to be
yeah it specifically targets an item to have an alt but at the same time it actually matters?
if its a counterpart wouldnt that be specific?
most counterparts do the same/similar things
well he doesn't specify exactly what the counterpart should be
personally I think it's fine
Some level of specificity is unavoidable when suggesting something like a counterpart, but as long as it doesn't get into exact functions/names/recipe, then I feel it's far enough away from a SIS
i'm assuming he means just an adamantite railgun but he doesn't explicitly say adamantite railgun
^ (what mayo said)
wouldn't even call it rulesharking
the counterpart doesn't even strictly need to be a railgun, just needs to be some ranged weapon that acts as a Railgun counterpart for Adamantite
just remove the titanium part smh
Jesus a suggestion for an alt created a loophole HAHAHA
basically
thaaaaaaaaaaaaaaaaaaat's suggestion rules!
the only thing he really specifies is that it's Adamantite
sugg rules are very well thought out and have no loopholes
anywho, this sugg to my understanding breaks no rules and as such I see no problem with it, moving on
i still wouldn't call it a loophole but aight
Add more situations where hordes of enemies are more of a problem to the player
post ml ooa when
no
ooa without sentries moment
but seriously tho, don't we have a lot of events already?
just no
acid rain tier 3 and blood moon is the only relevant events post ML
acid rain, OOA, pumpking moon, frost moon, eclipse, blood moon.
dungeon ain't an event but it does have a lot of mobs
frost moon & pumpking moon also are relevant post yharon-p1
and they get buff so hard
acid rain, OOA, pumpking moon, frost moon, eclipse, blood moon.
@sleek turret
except OOA when post ml
what is OOA?
oh right that event just gets left behind
you cannot beat OOA without sentries.
in vanilla?
yeah, and also in modded sometimes
Pre HM: slime rain, blood moon, ooa, goblin army and acid rain
HM: blood moon, ooa, goblin army, pirates, eclipse, martians, pumpkin moon, frost moon and acid rain
Post ML: blood moon, eclipse, pumpkin moon, frost moon and acid rain
where can you even fit another event
tho tbf the sugg isn't specifically asking for one
tho maybe they're just using situation instead of event lol
doesn't it go against the "no major sugg" rule?
You may have noticed
that all of the post-ML events are "again"s
why is blood moon buffed after ML again
I think it used to coincide with something but doesn't anymore?
I'm not wholly against it tho cuz
it adds a threat to that point in the game
i see
instead of just being paper
but buffing it post providence would make more sense
since that when you get bloodstone
I suppose it would
yeah I agree that stat boost rehashes are bad, but a wholly new event would go against the SIS and major work rules
Indeed...
Mfw Frost Legion is never mentioned in this convo

That's how forgettable the event is
yep. that is how inconsequential and obscure Frost Legion is
I didn't mention it cuz it only gives snow
Frost Legion more like Frost Lesion cuz it's a gross blemish on this game
someday I will figure out what I want to do with Frost Legion
that day is not today but it will be someday
infinite snow supply, I guess
well step one is to make it not holiday exclusive
I already knew a gist of what to do with Frost Legion on Nova Edge ig
vanilla fixes that iirc

that and Snowman Cannon being moved there
these are the only two things I have for Frost Legion. how do you improve an event that's literally just fucking snowmen
flavored snowmen? like different snowmen based on biome
The moon rematches definitely need to be a bit more unique
Instead of just haha stats go brr
Add more festive elements, I say.
Like the dumb gingerbread men or smth
Or any vanilla events post ML
Just snowmen is kinda bland anyway
at that point it's just Frost Moon but again though
Slap the snowmen in the frost moon and remove the frost legion. Santa just exists then
So yeah, build around that and it'd be hard to make it the same as frost moon
that is the other approach I've been considering
do you mean remove the softcaps at levels 5 and 10?
Or do you mean like remove the cooldown which would make it build up way faster
Nah he means to make XP continue to go up even after you reach max level
but make it not do anything after that point
I was also confused first time reading it
@left ice Do you think you could word it better somehow?
especially when he says "keep the max level cap"
I'll see if I can come up with a better phrasing.
Thanks
Does that help any?
You could say in the top line that XP would be purely non-functional and just for curiosity/statistics sake
That's better I think
Anyone know if my being dash input sugg ever got implemented?
Just ping me if you find out
you can search it
just stick your user id into the search bar and search only in #suggestions-voting
it was not implemented @worn blaze https://discordapp.com/channels/225030931008847874/263382359397761025/710886671675293870
Big sad
However
Dashes are no longer visibility-toggled
They're now tied to this item:
https://calamitymod.gamepedia.com/Ball_and_Chain
yeah
Yeah I found that out
That issue was the crux of a lot of dash suggestions
iunno how much it applies to this one
One day, I will be able to bind dash onto f12, one day
lol why 
Fabsol told me he would bind his dash key to q, but I'd go with w since one of my fingers just sits on it with no function, anyways I hope the devs find a way to implement it because to this day I still die to dog because of dash fatfingering and almost burst a blood vessel every time it happens
@strange shell I assume you've already tried disabling Afterimages, setting Quality to Low, and turning Lighting to Retro/Trippy?
i have not (i'm fairly new to modded)
aight yeah
aha i found afterimages in the config
and, given that you used Prov and Cryo as examples, I assume you're referring to their aurora effects?
afaik those wouldn't be disabled by any of those settings but they're literally just moving PNGs so they theoretically shouldn't cause much lag at all
ah
yeah i'm referring to the aurora effects lol
i'm also playing with about 10+ other mods on top of calamity
so maybe that's an issue as well 
That's fine as long as they're all lil quality of life ones like Recipe Browser and Magic Storage
unless you mean 10+ other content mods like Spirit and Redemption and Thorium
i'm playing with 4 extra content mods
ah...
thorium, fargo's souls/mutant and consolaria
Your poor computer memory
yeah
Oh okay that's not terrible
Thorium is the most major one
Fargo's was designed to be used alongside other mods
yeah thorium seems to be huge
Thorium is compatible mostly afaik
3 extra classes that i'll literally never play in a rogue playthrough
lol
it just means more money tbh
aight anyway
If you're keeping your suggestion around then you should make your topic line more specific to things that you know cause lag issues
yeah, makes sense
like the auroras (if you have experienced lag while they occur)
and not just say "graphics changes" cuz that doesn't help much
i have frameskip, backgrounds and blood/gore off lol
(I've heard mixed results from setting the lighting to Retro/Trippy instead of Color/White
In my experience it improved performance a ton, but other people say it had no effect or made them lag slightly more)
(which I assume is just because it's old poorly made code)
yeah
Also playing in windowed
Auto is awful for for graphics settings, but white/retro color helps a bit with frames
hm
@crystal iron Isn't that just, like
the intended design of a lot of items?
Trade-offs?
Huh
i.e. all lore items, many glass cannon items
some items like Reckless and Precise gloves
Well I meant something like where u can change ur status manually
Something like the community maybe but u can trade some stats to get a specific buff for s specific clsdd
Class
This could easily get overpowered
I am aware but like that seems a bit
yeah
Hard to design around
and a bit too meta
I can't include balancing ideas in my sugg
Want to be a glass cannon? Trade every single stat for damage
Tank? Get all that defense and damage reduction
That's why it would be a minor change
(not "meta" as in like, it'd be preferred for the power players, although it would be.
I mean like, too outlandish in game design being able to edit your own stats)
Balancing is still a massive issue
Like, you could equip Heart of the Elements and get all of its minor stat boosts
but then you convert them all into damage
and suddenly it's the best DPS accessory in the game
Balancing is definitely something that has to be included in the sugg, or at least ideas how it would be handled
My other Deus suggestion got stars really fast man
Maybe set a cap or smth
E.g. u can get a max of 20% damage boost
Or max life would be +50
Smth like that
Yeah this would be so easily abused as it'd make stuff with a lot of different small boosts massively powerful
Mmmaybe probably should mention how it could be balanced
Also if someone did decide to trade everything for power they would be weak on all other aspects
In*
Like, you need disproportionately more stats to convert into a lesser amount of your chosen stat
I just want to know how the fuck the programing to this thing would be
like 8 defense for +2% damage
and 8% damage for +2 defense, as an example
Or caps, those could work too
Ye
(Just to clear it up, I'm assuming this isn't SIS?)
SIS is an item generally with a name and laid-out function
And items like that already exist
@obsidian iris There are three Lore items which do that
WoF's, Plantera's, and Polterghast's
and 1.4 will introduce an accessory which does it
@obsidian iris multiple of those already exist like polter lore plus multiple mods also do that.
(also Ceaseless Hunger potion if you're late-game)
ok thanks for telling me
ok ill try it out
(also if you're wondering what an SIS is,
this is an SIS: https://discordapp.com/channels/225030931008847874/263382359397761025/604889027660873739 )
It drops from wof@obsidian iris
@crystal iron ok ill get it then
(So ... anybody gonna yeet the sugg, or...)
I'll do it

https://discordapp.com/channels/225030931008847874/263382359397761025/605114809264111636 last allowed sis
fun fact
How did that Sugg get in voting
It's like wayyyyy to specific
Look at the sugg right underneath Helz Roller
The Providence rogue weapon
oh, its star was removed
https://discordapp.com/channels/225030931008847874/263382359397761025/605103858464587819 this one then I guess
and then the strawpoll basically repeated the Brexit referendum

cept unlike Brexit, it's near-universally regarded as a good decision in hindsight 
yeah 
me when one of the few SI suggs I made despite being p. old in mod time got in anyway

Aight anyway
Koora I feel like your suggestion could be valid but with some work-
oh it's gone
the one that was deleted


Yeah it means you need to fix it
or that it'll get deleted soon
but usually the former
Iirc there is someone suggested about life steal for ranger right?
ye
Someone did make a sugg about ranger lifesteal yeah, #suggestions-voting message
@tribal quarry this is a don't, you can't request death mode stuffs to be toggleable
i suggest you read the document in the pins that details what you can and cannot suggest
this isn't really salvageable so i'm just gonna remove it ig
Reasoning can work, but yeah, the sugg itself is a don't
like, i get it? but it immediately goes against the rules of suggesting stuff
oh well
ill have to make a submod to remove the death mode underground lighting thing then
Yeah or toggle it on and off
you cant toggle the underground lighting off can you?
You can toggle death though
but I want to play death..?
Yes then you can toggle it once you're done being underground?
ah thats what you meant
Yeah probably worded it poorly
icic thats a good idea
Wait what.
Scroll back a bit in there
@cosmic dune that's a Specific Item Suggestion
If you look at the Don'ts Doc in the pins, you'll see that suggs like that aren't allowed
Ah okay sorry
You could make a more generally worded suggestion about a new item that grants immunity to explosions
kinda late, but i definitely agree with the summon nerf being flipped
You just can't give it an exact name or stats
Aight
probably the best explanation why so far
Ah I'm happy that that suggestion is going successfully
I'll be glad to have the devs see it
cuz summoner balancing is a bit of a topic among the testers
what is the aim of the summon penalty again?
Is it supposed to punish summoners who use non-summon weps, or is it supposed to punish non-summoners who use summon weps?
or both?
It's supposed to nerf multi-classing, using both summon weps and normal weps to achieve too high of a DPS
the aim is to generally make summon-based multiclass less broken
which is currently accomplished by making the summons deal less damage while you're holding a weapon from another class (tools, and classless weapons such as the Lunic Eye or Yanmei's Knife, do not trigger this penalty)
the issue, as I addressed in the sugg, is that this actually doesn't punish the other-class players much at all
while being a debilitating nerf to the summoner if they want to do something other than use the same five active weapons for 90% of their playthrough
and while those 5 active weapons aren't really unusable (although their viability varies depending on a variety of factors), having such a small selection really just
doesn't cut it.
(plus all 5 of them are kind of just support weapons hence them being classless except for the weird thing that's lunic eye iirc)
Yanmei's is apparently good? although I'll keep from saying anything on it
last time I tried to judge it I was swiftly informed that I had actually misinterpreted what the weapon did 
(read: I thought Kami Flu spreads. it does not)
nonetheless, you get a grand total of 5 weapons...and also I guess Borealis Bomber?
but like even counting Borealis that's 6. that is not a very large number
and without some sort of active weapon, summoner very quickly becomes fantastically boring
summoner "nerf" should go both ways
do sentries count as active?
sentry spam is an outlier and should not be counted
but both ways dont apply at the same time, have some factor like if youre wearing summoner armor summons do full damage but held weapons do reduced, and the reverse if you are wearing non summoner armor
Sentries are already freaky and ignored by calamity (cough OOA) so probably shouldn't really be counted towards this frankly as they're weird
having the summon crossclass penalty rely on whether or not you're wearing summoner armor just sounds like even more hilarity
remember: this is a mechanic that is currently communicated a grand total of nowhere in the game
at least if it only goes one way it's consistent enough for someone to figure it out with common sense
if it goes both ways have fun letting people figure that out without some way in-game to learn or looking on the wiki
please no more 5 paragraph long tooltips
Gotta slap an icon onto the screen
what about rebalancing summons to only be useful when used with summon bonuses? like a minion that does 1 dmg but armors give 1000% dmg bonus
somethin like
[Sword] / [Pygmy Staff]
and have up/down arrows next to the one currently getting buffed/nerfed by the penalty system
then slap the penalty on the armor too, just like how thorium does it for healers
Yeah more support-based summons could be neat
...
yknow what, you're right
We didn't need this gay-ass hold-out system
We could have just put the stat debuff on the armors like Thorium
that way you guys can have variable penalties based on the stage of the game
instead of flat 50% dmg reduction all throughout. makes balancing easier
More Borealis Bombers (aka active summons that actually use mana) would probably be pogger for summoners
We didn't need this gay-ass hold-out system
We could have just put the stat debuff on the armors like Thorium
True
Honestly you can even treat summon armors like Prismatic armor
Probably the best example of "use this class or fuck off" armor
is it possible to inflict Cursed Flames as a pure summoner?
Caustic Staff
was caustic staff OP?
Now it inflicts each debuff one at a time, and the duration varies randomly between 1 and 3 seconds
and, additionally, the debuffs don't get inflicted if you're holding any weapon that isn't a summon weapon
so it's not just the go-to universal debuffer for everyone
sounds like a massive nerf but for good reason
Mhm
It's an early HM weapon after all
Just requires Cursed Flame / Ichor to craft
and Soul of Night
anyway
@gusty scarab Your suggestion is fine in concept but you could elaborate a lot more on what you mean. The wording is kinda confusing
The top line should definitely be changed to be "Allow the player to..." or something
and you should mention that you're specifically referring to the Melee/Rogue weapons, cuz iirc those're the only ones this applies to
and if I recall, aren't those weapons getting a substantial change?
But in the scope of current ver
Yeah that sugg is pretty fine
Just swapping them in the respective weapon crafting station (anvils, HM anvils, Manipulator, Forge) without needing anything would be coolio
Yeah that sugg is pretty fine
In concept, the wording is confusing, as rover said
Aight that's clearer now
Pretty sparse with the reasoning but it gets the point across
Yeah that'd make crafting stuff like Terra Disk easier, since it needs its materials to have the same type
So you don't grind extra and craft the wrong type again like I usually do
Yeah that'd be so nice to be able to change it back in forth as i always accidentally make the opposite variant of what i want
lol uhhhh
I don't think that's possible
And if it is, I'm pretty sure you'll need to do IL editing for it
These limits are hardcoded


@vocal grotto is the latest sugg even possible to do
You could theoretically put the projectile in an entirely isolated area, but that would require IL Editing or otherwise cumbersome programming in the form of allowing the game to actually recognize this new, special projectile list.
But changing the size of the projectile array that the main game uses itself is infeasible
Ah
rip
Well yes but it's technically not a difficulty
As it only majorly decreases sole stats l, it could as well be an accessory and it wouldn't really counflt as a new difficulty
Some*
Right... I tend to make suggs before doing any research
you could use the config to increase boss health by 30% and just not use an one accesorry
Right... I tend to make suggs before doing any research
That is generally a bad idea
I sometimes feel like community...should generally be changed. It just feels problematic, as itâs an accessory that you can generally just slap on any build, in any playthrough, at any time. Itâs sort of like how legendary weapons were boring Bc they could be used throughout an entire run. Community is slightly different Bc itâs an accessory, and generally acquired later in the game...but itâs still similar enough that it might bring up the problem.
Plus thereâs always going to be people having problems with farming community...which is annoying, but frankly itâs something that is always useful, unlikely farming for legendary weapons.
I also just feel like the name of âThe Communityâ is kinda eh. Just doesnât sit right with me.
Actually, looking at the effects, it has a bit of a preference towards melee??? With melee getting the bonus of melee speed in addition to the effects the other classes get. (Summoner gets minion knock back but they also donât get crit chance so)
I'm down with making one bonus flexible to classes
Tbh
e.g. melee speed replaced with stealth regen when holding a rogue weapon, summon knockback when holding a summon weapon etc
(Oh yeah this suggestion makes sense btw, player info. )
Because summon crit was actually yeeted
And I agree with Feedza
The crit bug in mp cannot be fixed without removing the summon crit altogether
Like melee speed=chance to not consume ammo=mana usage reduction=minion knockback=rogue stealth
summon knockback 
Iâm p sure it was like that at some point, with something giving to each class
the most useless stat
Can't do anything else to summoner though
summon knockback? Donât you meant knockback?
Because you can't change summon crit
^
Yeah
Maybe 3 at most at endgame
Proficiency already gives slots to summoner, so like...
Itâs not that big of a deal, especially for an accessory.
Byeah uh Community is very weird imo.
Itâs sort of just slapped on Anahita and Leviathan.
Again, lack of actual stats for summoner
That said, I don't know which boss the community likes the most
Who knows.
Probably dog bcos w o r m
But DoG already has discharge
Yee
Also about your organic/inorganic sugg, iirc the sound on hit is what makes the difference.
Which leads to weird shit like Scal being inorganic
I really dislike community being a rare drop from siren and leviathan Bc it...just is very odd and against most other acc obtainment methods (crafting together other accessories, or a guarantee from bosses)
Sounds can be deceiving at times
Especially on the case of hit sounds
That said, direct information is always better for cases like this
yeah
For sure
plus I never seen myself using any of the limited-ammo / limited-use-in-boss-fights weapons because of the ridiculous amounts of limitations on them, but qol is qol
yeah
But to be fair, not all of those weapons are limited ammo
Like the Pulse Pistol you mentioned
That's not a bad idea
when you hit an inorganic/organic target
like pulse pistol would make that metal noise when you shoot destroyer or smth
And I mentioned "a way" in the broadest of terms
there are some enemies that make ''organic'' sounds that are inorganic
[[List of NPCs by Hit Sound]]
yeah
i actually read that lol
"ingame way"
dedication
funny thing is
not only is Terraria wiki-heavy
but the wiki is also heavy by itself

also why the fuck is angry dog inorganic (its also organic) but why inorganic
smh
we crashed the whole entirety of gamepedia
several times
cause terraria wiki is so heavy with knowledge
stone
Also Giant Clam is inorganic
He does mention that and they are still kinda painy to farm tbh
if ur going that specific class
u should have those weapons
aquired sometime in your playthrough
It's not cuz of the exo wep needed, it's cuz the shadowspec you need
@cobalt pewter You could prolly say what Stellar Knife's stealth strike is in the sugg so people don't gotta look it up if they don't know
this isnt a sugg but im most likely gonna get an answer here. basically i just started learning coding so i wanted to know how complex it is, and if u need c# or c++ to make a terraria mod
ik its very hard but i just want to knoe exavtly how hard from 1-10
my guess is around 9 but idk
C#
is Terraria
(XNA)
And uhh if you have no programming experience then yeah it'll be hard to learn all the ins and outs before you start working with Terraria/tModLoader language
But if you do have programming experience then it won't be that bad
I don't envy someone who started programming by moddin terraria
my keyboard doesnt have the other slash wtf
im considering doing a suggestion about a New class
called "tank" what is essentially a really high DF but low damage class
new classes ain't allowed, ye
I'm actually trying to make stealth rogue a proper alternative to spam rogue, but I guess it'd be too much work

Either way yee
Just go melee if you wanna be tanky
And stack on defense and DR
can I just post something about life steal give high regen for a short period of time instead of giving life steal since its hard to balance
without making it very bad while life steal carries it
You.. could make a suggestion about that
didn't something like that just go out
For Vampiric Talisman specifically.
oh, yep
I think I made something like that for Vamp Talisman specifically
But turning lifesteal in general into that
Ye prolly
yee, my thoughts are how overeliant some stuff are
like vampire knives
spectre hoog
hood
and illustrus knives are only good because of it
i wanted to make weapons
have life drain concept
because its more managable to balance
thats fair
because rather than nerfing life steal all together, u can nerf / buff the regen
of that weapon
yea
u get faster weapons, that do more damage
illustrious knives steal more life than other
yeah
i figured
on how buffing knives
buffing hood
and making them less reliant
but that wont do jack
when there are better options
if u want lifesteal u go hood
dmg u go mask
i mean people will always find a way to ruin lifesteal
but with 100 percent crit you are invulnerable
but with 100 percent crit you are invulnerable
nervously chuckles in Dark God's Sheath
huh
dam
it gives 100% crits to stealth
i really dislike how life drain concept of draining life is so underused
like it makes it so much more balancable
that guaranteed crit for stealth strikes carries over to Eclipse Mirror btw
yeah
Honestly tho, at some point your listed stealth crit will be over 100% anyway without sheath
The acc just puts it to 100% regardless
So you can focus more on dmg
anywhozle, have there been many suggs to making draedon remote like drop something
I think?
for doing it
I see spawning Mecha Mayhem thru the remote as basically BR
Challenge with no tangible rewards
maybe make it so you can get a special weapon for doing it
i wantedd to sugg like make it drop rare items more often
or something
like in rev and death it has a higher chance for rare items to drop
well, not everything is common rarity
like i farmed for halibut for three straight hours
with fargo loot mod
wulfrum boss
@subtle thicket Boss suggestions aren't allowed
what a moment
This really is a moment
well wulfrum crap is useless
literal trash roombas and they still show up post ML
Basic material would get a miniboss at the very most, not a full on boss
I mean a miniboss would still be cool
as of right now they have zero lore, they kinda just exist
they could probably use some kind of lore since there is clearly something going on with them, but not really a priority
Wulfrum Pylon is kind of a mini mini boss
wulfrum pylon you just stand away and smack it with the rotted fork
and it takes like 5 seconds
Hot take
Well fuck, I did that an hour prematurely.
Wulfrum stuff can just be gone and nothing will change in the mod.
aside from Crystalline
there's no star

Is there even a point to the wulfrum stuff
Honestly imo na
You can get whatever early armor you can have pre boss
And not even care about wulfrum
Tbf crystalline needs Wulfrum Knives, but the recipe can be easily changed
Thomas' sugg finally got delivered after a while