#suggestions-discussion
1 messages · Page 1002 of 1
Tunnel was EXACTLY how you cheesed .001 polter
yep, you're right
Hence why I just didn't bother with the boss and butchered it
when the boss is unfair you need to seek for the unfair solutions
I feel like area limitations like provi can definitely be used for polter
^^ no one would go through absurd lengths to cheese a boss if fighting it normally was the easier alternative
Also rod 
i mean the reward is there but cheesing does not mean your bad its either the fight was hard to begin with or just plain your tired of the boss
Though that's another concern
Byeah
You're clearly driving polter off screen like 80% of the time
this was also a problem with the old ravager's first phase
the boss was absurdly fast and all you had to do is somehow outrun him
and now they fixed it and he just despawns every time you try to hold him off screen
Methinks .003 rav is much more lenient now
yep, he is a good boi now
The damage of everything got tanked, rav itself can only deal contact shortly before slam, slam itself being more lenient on targeting now
But yeah, I feel like polter is, and should be, balanced around the limited space of dungeon, while also punishing those who'd keep them off screen all the time
thank god they removed the nukes in phase 2
With the random factor in the sugg, does that just mean 'the clone can come from any direction, not being dependant on where polter is', or...
Probably polter itself can dash from the left while the clone can dash from the top
Kinda like that ig
So not completely synced
but the sync in current p3 dash is just an illusion from the lack of dashing points
Should prolly be worded differently then if that's the case, since 'random' doesn't feel like quite the word to describe it
@quasi flume stuff above (or clarify on what it is if the above isn't what you meant, ig)
Yeah I mentioned above that I'm pretty bad at English

wait so its a cross attack from both directions?
By "random" I mean random sides, but they still dash simultaneously
Clarify it to 'have the clone dash from a random side' or smth like that
oh right
TheAlchemist's sugg kinda bothers me
same
P sure Rover alr pinged the person to change it
lol
Idk if this is good enough for a Sugg so I'm Just gonn ask
Why is poltherghast blue
And not
Pink
Even the weapons he drops are pink and black
But he's
Blue?
Sorry if I sound aggressive
I already suggested that
Oh
Lemme get rover's response
dungeon spirits are mostly Ectoplasm spirits, with a few stronger Phantom spirits made of Phantoplasm
Ye but everything that makes poltherghast is pink
Phantoplasm
The boss summon
The drops
Polterghast consumes and assimilates souls
There are a lot of weak blue Dungeon Spirit souls, and a few powerful pink Phantom Spirit souls
So Polter is mostly blue with some vital parts being pink (his heart), and all his weps and items are pink cuz they pertain to the new Post-ML Phantom Spirit dungeon stuff, being the more powerful of the two spirits
polter's drops can be seen as being made out of the stronger phantoplasmic parts of Polterghast, while the boss is mostly blue
Ah rip
polter's drops can be seen as being made out of the stronger phantoplasmic parts of Polterghast, while the boss is mostly blue
yeah
It's ectoplasm but cooler
no.
you cannot apply the concept of "cool" to phantoplasm, because maybe phantoplasm is something... warm/hot I guess? 
Not using the summoner weapon is like actually a 60% damage loss since you gain 10% more damage when holding the weapon, at least that's how it was before and afaik they haven't changed it
Didn't the +10% summon damage while holding a summoning wep get removed like a year ago?
Not that I know of
Ech I can't recall
I can check the source code
or maybe have it not apply if your DPS is low enough?
Alright
idk
I don't see it in the .003 source, unless I skipped over it
it's in calplayer
that's where I'm looking
sent something in #wiki-advanced
byeha
nowhere near 80%
that's an enemy's defense/DR job for sure
most likely ^
At this point, I might've suggested too much stealth rogue improvements for my own good

I wanna suggest smth else, but I feel like I'd be diluting voting by now
you do have 3 in posting at the moment
Indeed
Just make having an active summon disable non summon weapons 
What do you guys think of nerfing the vanilla antlion enemies? Specifically their defense. Right now I think they're way too tanky for the progression point you're likely fighting them at (pre-boss) and they're just really grindy and an unfun presence. Just compare the charger to the stormlion, not only are chargers significantly tougher (220 hp/22 def compared to 160 hp/8 def) but they are also a lot faster and do almost double damage. ||also doesn't help that you need more regular mandibles than stormlion ones to make medallions
||
Yeah you could suggest something about that
Be careful with your wording tho cuz one of the enemies is just called "Antlion"
Maybe like antlion group of enemies
Honestly the only ones that are an issue are chargers, those things can take a bit too many hits
Swarmers and the spitter ones aren’t as bad
@slate ridge you shouldn't have that strikethrough joke there
not everyone will understand that it's a joke
do almost twice as much damage
Dw, stormlion makes up for that with electrified
even while moving, you'll only receive 24 damage from electrified which totals to 64 damage (still less than charger) and thats assuming you even get hit by them considering how slow they are
better idea might be having them deal a nerfed amount of damage that kind of scales with the stage of the game you're at until Fishron
they will still be extremely annoying considering they can legitimately spawn in your house
even if they did only knockback and no damage it will would still be annoying because they are giant shark tornados that constantly spawn every like 10 seconds
yeah the more i look at it the more it seems like a bug/oversight to me
someone told me to suggest it so i suggested it
Doubt it'd be a bug; oversight, perhaps
doesn't really make sense as a bug, oversight is the word
It might be a bug, cause stuff shouldn't be able to spawn in front of walls at all
here you go
me and my most important npc currently died to one
and ill stop playing on this world until that hopefully gets fixed

eugh yeah uh that definitely should not happen 
The pain you feel when the most useful npc dies and it takes them 16,000 years to come back (or they dont at all)
Say you want to make a weapon but it requires musket balls or something that is ONLY SOLD BY AN NPC.
and now you have to wait because that weapon is the only good viable weapon at your stage.

I spent 10 hours on this giant town next to the ocean and now look at me
im in the worst predicament possible
torrential tear is nerfed in death mode too
i cant do anything
im so pissed off
turn off death mode
Get cheat sheet and move the whole house with the paint tool
You take the paint tool and it can copy an area
So you can paste it in a more friendly environment
any OTHER idea
this town is on 3 different height levels
i cant really copy paste it anywhere
Answer: shoebox
Yo, the latest sugg is good, but it's a don't
:boohoo:
Implementing interludes
yeah, interludes aren't supposed to be in the game and they won't be added unfortunately
You can move the top house and put it past the merchants house
Darn it
i dont know dude, i dont want to move my house i really wanted it to be next to the ocean, i guess ill just hope one of the devs sees my suggestion
I'm gonna break my vow and say that this sugg is good
making music unobtainable as the game progresses 
there's a reason t1 acid rain and yharon have recipes
If we ignore the fact that the interludes aren't going to be put in game, I agree with YuH that you shouldn't be forced to have the music change. An item shouldn't lose some of its functionality permanently like that as you progress
listen on youtube/spotify/etc. smh
You could have new interlude music boxes be available as you progress through the game, but now I'm putting too much thought into something that's clearly a don't
What if you like the tale of a cruel world and dont want it to change
craft the music box of the respective theme.
But didn't it say that the music box would change?
anyway @boreal sleet interludes won't be added to the game because of reasons that are in the don'ts doc in the pins
yeah
but maybe it would have some different name from the other music box
"Music Box (Calamity)" as example.
sorry i didnt know
(Fuck, TheAlchemist never changed his top line)
Removed stuff wont be in the game again like the lorde
When its removed, its because it has a reason for being removed.
(imo not having smth that is irreversible isn't interesting but I guess I'm outnumbered)
Yeah the interludes never were in the game
The themes weren't in and then removed
They were never in
yeah
The interlude Don't is separate
Irradiated Slimes -> Gamma Slimes isn't reversible if that's enough Irra banner recipe when
Ya know something that isn't that major that I remember is gamma slime banners. irradiated slime banner can be crafted into lead core cuz it drops it, ya know? gamma slime is irradiated slime replacement so you cant get the irradiated slime banner in tier 3. gamma slime banner can't craft the lead core even though gamma slimes drop it. small fix that you could make but i just want your guys opinions, its kinda annoying when you need silva armor for auric
"gamma slime banner can't craft the lead core"
banners dont make stuff in calamity alone
Yeah but gamma slime is just upgraded irradiated slime so the banners should craft the same thing too right
that's another mod tho
^
wait, oh right
that's literally not a calamity thing

i wanna suggest SoC bonks dont work on hive blobs 
cuz whenever i dash to dodge HM's dash i just bump into the blobs floating around him and end up where i was
and this has been the reason to most of my failed HM nohit attempts 
well that's kinda the potential issue with the bonk, innit
tru 
i don't know if that would be possible without straight up making the blobs invincible
that would also be funky, ye
use scarf perhaps
that sounds like lots of extra spritework, plus it's a patron item so you need to ask the permission of the dedicatee
Ik that "it'd be cool" isn't a valid reason
It's just a. Placeholder resin for now
Oh
Variants of the aestheticus?
Ye
so like, phasesabers ig
It's getting a resprite
I mean so pallet swaps
Not difficult per se but what would be the difference between the variants
Crafting wise
with phasesabers its one color so it's not hard to make it look fine, but aestheticus uses a bunch of colors so making a good looking sprite might be hard
Unless you did colors that fit thematically
It would be crafted with stained glass
Like green purple blue and some other combo
Ye that would work
(pretty sure there is stained glass walls)
it has gemspark blocks
Yeah that’s bout as close as it gets
but no "x glass"
K
Stained Glass Walls do exist
But still, this would need a better reason, and the patron's permission
But still, this would need a better reason, and the patron's permission
Ik I literally said this is a placeholder reason
For discussion cuz I'm bad at explaining
Yeah I don't see a point at all for that
You should probably post suggestions after you have reasoning rather than with placeholder reasoning
The actual reason
Well it would only make sense that an aestheticus
Would be craftable in different variants
Although I don't see a point in carrying on with this sugg cuz I need patreons permission
Koora do you not know why the weapon is named that
It's called that as a play on the dedicatee's name
It's because of the vaporwave meme
"A E S T H E T I C"
That's why it's cyan and pink
Oh
and has a windows logo in it
Oh
Interesting stuffs
The more u learn ig

Oh it is yeah
that doesn't really change the fact that removing the summoner nerf would inevitably cause major balancing issues
Yeah this is better than before
the summoner nerf is to encourage using only summon weapon or none at all if doing other class
Indeed.
This is not a fix to that imo
Nor is the nerf, but i really can't think of anything else
the issue is that summoner is busted in multiclass scenarios by design
The nerf is really the best we've got, it discourages hybrid summoner which is frankly good enough
And what thomas said
I'm not saying the solution is perfect as it is, but I'm also going to tell you right now removing that nerf is not the way to go
even with the nerf, it's still free damage
especially since most Calamity summons (and a good chunk of vanilla summons in 1.4) use local or ID-static immunity frames
meaning you can still hit enemies with other weapons while your summons are out there dealing damage
I feel like I've been given the answer to this before but I do not remember what it was
Does anybody know why we nerf the damage of the summon, and not the damage of the non-summon weapons instead?
I think it depends on whether you want to stop Summoners from using other Class weapons, or other Classes from using Summon weapons.
If the Summon damage is nerfed, then other Classes can still use Summons, albeit at a greatly reduced effectivenesss, but Summoners can't really use other Class weapons, unless they want to tank their primary DPS source.
If the other Class damage is nerfed, then the opposite is true - other Classes don't want to use Summons, or else their primary DPS class gets gutted, but Summons could use other Class weapons for a bit more DPS, even if the weapon is weaker.
which is why I think, if the nerf is to remain, it should work the other way around
realistically, using a summon should draw some of your power, causing you to be less efficient with other weapons
the summoner trying to use other weaponry so they have something to do is not the one you want to punish with this
because the summoner's other-class damage is already trash particularly in later stages of the game
have both nerfs at the same time 
...I really want to make a suggestion to flip the way the nerf works now
You can
rather than reducing summon damage while holding another class' weapon
reduce other class damage while you have a summon active
I recall there being a sugg like it, but I don't remember if it reached dev
or whether it was approved/rejected
It was mentioned here, but I don’t think it was suggested
Oh nice
never did reach star req though
yeah

go make it
let's see if I can't whip up something more successful
Oh no

let's see if I can't whip up something more successful
@sand umbra you accidentally gave the solution
... not entirely wrong
Problem with the current summon nerf is that it encourages the most boring possible playstyle
Whips would at least give you something to do and support your minions
Whips, maybe more classless weapons
the issue is that
And smart summon ai
Which doesn’t exist
it's better to address the problem at the source rather than tiptoe-ing around it
I mean it adds a bit of depth
which is why I'm writing this sugg
whips have pitifully short range at times too to the point where it doesn't help at all
whips are the antithesis of summoner's design yes
I've been over this. I do not like vanilla's handling of whips, don't ask
'tis a discussion for another place, if you really wish for it to be had
i just want to do crap while my summons also do crap
there have been a lot of suggs about the summon nerf and how people don't like it recently
it's just that none of them really get to the heart of the issue, which is that in the grand scheme of things
the summoner that wants something to do (whips, classless weps, and Borealis Bomber notwithstanding) is the one being punished, not the other classes that decide to have free summon damage
hm
I haven't played in so long that I need to be reminded on how the game works
what if we have both summoner penalties
as in, decrease non-summon class damage while a summon is active AND decrease summon damage while holding another class' weaponry
The existing nerf would likely be lessened to compensate if that happens
multiclassing should still be a viable option
it just shouldn't be broken in the context of summoner-somethingelse hybrids
me omw to remove classless armors
multiplayer is a whole other can of worms
did I word that poorly
multiplayer is a buggy load of horseshit that quite bluntly isn't even designed or well-programmed and was just thrown into the game for laughs
yeah one actually works and one is horrendous
multiclassing is a concept which is given a base to work from by the vanilla game and which is expanded upon considerably by Calamity
saying "fuck multiclassing" is like saying "fuck multiplayer"
no it isn't
one of these things can be made to work without wanting to kill oneself trying
multiplayer is less workable with
fair enough
the other is multiplayer 

multiplayer <...> was just thrown into the game for laughs
it only exists because if it didn't people would be like "ooh multiplayer would be good for this game"
"pls add"
tbh the only thing w/ the reverse summoner nerf effect is
how many people use summoner the way vanilla has summoner
I did, kind of
used it as support in between bosses so that I don't die as much when exploring/grinding
it didn't help me in bossfights at all though
just having a way to get things off you
ye
Minions can be very dumb, ja.
Yeah the only issue with that is what Spider said, which is a good point
People initially use summons as a back up like vanilla, there would also need to be some indication that there is even change
@ebon nest Uh yeah do you wanna talk about effort, collaboration, and difficulty to balance?
People initially use summons as a back up like vanilla
iirc that's exactly what calamity tries to stop
also eternity mode compatibility because I know Fargo won’t ever do it because I when I suggested it on the discord a whole discussion went on with me being incredibly stubborn and keep suggesting it and I felt a bunch negativity around it which I didn’t mean to happen.
I'm pretty sure this won't happen from both sides
or like anything else from this sugg
cross-mod balancing 
does fargo have anything against calamity?
Hm
I think rev mode and dmode compatibility could work, but it'd have to be mimimal
I don't think that's the issue at all doggo
since bugs don't care about your feelings
they don't want to spend time on this
I believe this falls under the "asking for too much" don't
Since asking for full cross compat is a lot
especially asking for full cross compat for several mods
Discord plz

Altough slider does exist to give more hp ig.
Add a damage and velocity slider too

velocity slider sounds funny
Also w/ emode and rev the vanilla boss AI changes aren’t exactly going to be the best because fab and terry have different opinions on how to change these bosses
Discord plz
are you sure that discord is bad
and it's not a between keyboard and chair problem
(Nah it didn't scroll down so I was responding to an old message)
inb4 I get banned
idek what joke you were going for
I would imagine that for there to be thorium-calamity related AI changes diver would also have to let fab work on his bosses — that is, of course, assuming fab wants to make changes to them when he has his own stuff to work on
It’s just a suggestion, but an awesome one at that, look at what happens when the base bosses have both https://www.youtube.com/watch?v=t1EQua7m5WQ, also for the other mod nits not going to be all at once, just start with thorium and do the rest later one at a time. 😅
I don’t think you understand how high-effort this would be
- the AI compatibility with emode is going to be, at best, “they will both happen”
can smb remove the embed it's too big
eh sure
I can’t do it on mobile 
nvm can't
Yes, even for one mod, its a massive amount of work and coordination to do this
same
me and rover on mobile gang gang
more like cringe iirc
(i did it)
boss AI changes are big and would require the developers of both mods in question to sit down and work together on this, rather than on their own mods
It’s high effort, high reward, its not going to immediate, you can start on it whenever you want, after all it is just a suggestion, you are incharge here, all I want is to be entertained, I will be patient.
is it a high reward?
we have a document full of suggestion guidelines
to the children who need to play 10 mods at once it is
I’m going to be deleting the suggestion
If the reward is making a sorta small group of people happy ig



I’m going to be deleting the suggestion
good thing i screenshotted it
why
like I mean it’d be cool I guess but it’s not really something that would be put into any serious consideration considering the fact that these things are in development
There was a project called Masochist Mode DLC that wanted to bring Eternity mode compat to other content mods
these mods will always be in developement, until they die off
but thats long dead
this is a very interesting sugg
https://www.youtube.com/watch?v=t1EQua7m5WQ it’s fair if you don’t want to do it, that’s fine but the results below is example of what happens when vanilla bosses are affected by both and it’s glorious to imagine how a calamity boss might be affected.
It something to think about, just saying 😅
chief we've already said it's not gonna happen, at least for a looooooooooong while
suggestion's already gone
I know
just looks like a buggy and painful mess for something that's kind of meh to me 
So maybe next year, maybe 😔
likely not
don't count on it
chances are never unless someone makes a separate mod for it
True dat
smh
😦
I believe that would fall under
-Please do not advertise your suggestion or complain about its star amount, these channels are meant to gauge public reaction passively. Feel free to repost in a weeks time if you feel timing was the issue.
It does fall under that, now you know though.
friendly reminder that Calamity will (hopefully) jump to 1.4 someday and as such a second void bag/vault item would be redundant
@crimson sonnet
- An introduction shouldn't be your header, the main idea of your suggestion should be instead.
- You'll get the actual void bag either way, as tmodloader is currently advancing towards 1.4.
Without saying that there's no reason
Mmmyeah, that too.
gonna delete the sugg because future content don't
is it not??
Still wasn't very valid cuz it's just asking for the Void Bag, but Calamity's gonna update to 1.4 eventually anyway
gonna delete the sugg because future content don't
It technically didn't, byeah still not very valid.
it was asking for a "similar" item with what I think the exact same function of the vanilla void bag
which to me sounded like it was just asking for the void bag
@hollow shell did you intend to ping this suggestion's author and exclaim it btw? https://discordapp.com/channels/225030931008847874/699359022364491868/763285302378233886
Yeah sure
@signal glade "Unlike rogue which is just a combination of ranger and melee" this is a bit of a... reductive statement, and doesn't really help your case at all
Your suggestion should probably be elaborated on more overall, too.
Like, counting out how many lifesteal options ranger has versus other classes at a few points throughout the game
cuz ranger does have lifesteal options
Just not on accessories I guess?
Probably they see Vampiric Talisman and go "hey, why doesn't ranger have one of these"
When in reality, they do, just different delivery methods
Even though Rogue is pretty much unique in having a universal lifesteal acc
Arguably mage is the only other class with one, Mana Polarizer
but that's conditional and has a drawback
mfw complaining that ranger doesn't have something another class has
ranger buff 
Speaking of Vampiric Talisman, I might need to say that it's, a bit broken on post-ML stealth

Vampiric Talisman is super broken tbh
I'd probably just cease the lifesteal and make it stackable life regen on a short duration
But that might be just me
It just needs a rework, nerfing it wouldn't do enough
Maybe the damage boost should be lowered or removed since lifesteal is already pretty strong for what it is
It's free super-strong life steal
and cap the lifesteal harder
well if it were nerfed rogue would need a small buff since rogue is def suffering from being really weak in many stages
that might change
Like?
probably just me being bad
I stomped Rev/death with Rogue, especially late HM
Rogue has really strong accessories
Even though I'm speaking in chad stealth, but rogue is definitely weaker vs polter
Everything is weak vs Polter
I had to use Celestial Reaper, an early post-ML weap, against it 
Vampiric talisman is pretty much 15hp/sec with the right setup.
Ye
honestly i dont like that microwave sugg
its meant to sound like a microwave
thats the point of its name
then don't star it ¯_(ツ)_/¯
im just kinda surprised it made it all the way to voting
while that is the point, it is definitely annoying to some people
and that was acknowledged
There are definitely quieter sounding microwave beeps out there
apparently depending on what sound drivers you use the beep sound from microwave (and the explosions from pwnagehammer) are either super fuckin loud or normal volume
that is peculiar
its really weird, basically means the problem varies per person
@heady storm Mhartz edited his sugg, bigger reason now
I still disagree with it but it's a respectable size now
I think it's valid but the stars will show how much people like it after all
Exclamation removed in that case.
i want to ask want is the omega blue's role in every five classes?
Glass cannon armor
dont worry this will be related to what ill be suggesting
omega blue is glass cannon
but why use omega blue when you can use reaper tooth necklace and still have regen 
because you can use omega blue and RTN at the same time for max glass
bruh not only your destroying your chance to recover your destroying you chance to live
if you can dodge well enough you don't need survivability
If you are good at dodging you can manage going glass easily
Can't die if you don't get hit 
you all do have a point
There’s a reason there’s a minimum time fought for no-hitting.
just turn on the reactive DR
reactive DR should do the job of increasing your killtime
What? I was referring to how much dps you can get with a late game glass cannon build.
I think skyfringe is meant to be faster than molten for most of phm
and then gelpick is also faster than molten but can also mine t1 hm ores
ehm
The hellstone part
Not at all
Hellstone is intended for post skeletron
"you're expected to have already mined for Hellstone." this is not true
You're expected to NOT have get any hell-tier items
but then how would you explain the evil pickaxes being able to mine hellstone? isn't hellstone meant to be after boc/eow that way then?
idk
But you can crearly see that hellstone is def not balanced for skeletron or dungeon at all, all equipment there is just worse than hell tier
And then, gel pick exists
So it would be two exact pickaxes and you can get one of them before the other for no reason
Then why everything in dungeon is worse?
handgun + hellstone and stuff
Vanilla crearly balanced hell tier stuff to be post skeletron
Both enemies and weapons
And there's even the chest that require you to got to dungeon
the only hell tier stuff that requires dungeon is the shadow chest stuff
Yeah and in calamity i can figth cultist pre mechs but that doesn't mean it's the intended way
that's mostly because vanilla balancing is questionable
The option exists, yes, and i'm fine with that, my point is that hell stuff is intended to be get after having defeated skeletron, so the "you're expected to have already mined for Hellstone" is not true at all
theres stuff like cobalt shield and handgun that is good bcz phoenix blaster
that's mostly because vanilla balancing is questionable
very true
idk why the dungeon wand is the same tier as the shadow chest wand
thats some wack balance
you're expected to have already mined for hellstone because you're practically given a pick that can mine hellstone after beating the evil bosses
is it intended? nobody knows
are we gonna balance hell stuff around that tier? yes because it seems like a logical middle ground between pre-boss and skeletron
skyfringe is the fastest pick in phm
The thing is that they aren't the same tier at all, since the game leads you to dungeon before telling you hell exists, and expects the player to have not get there yet, so it wouldn't make sense at all for something you are "expected" to get later in the game to be just worse
Whenever they did hell and all of it stuff, they clearly intended it to be post dungeon
Tell that to red ig
it's true

relogic's intention of where hell places is actually post-skeletron
fight skeletron as the first boss
skyfringe is the fastest pick in phm
then it would also need nerfing, cuz that would make gel pick, a pick you get later, worse for no reason
You can
but that doesn't mean it's balanced or intended around that
it's just faster not the best tho
The option is there, but it's not what the game wants you to do
ye
if you mine 100 pieces of stone blocks
- Gelpick takes 1600 frames
- Molten takes 1800 frames
- Skyfringe takes 2800 frames
If you mine 100 pieces of dirt, however
- Gelpick takes 1600 frames
- Molten takes 1800 frames
- Skyfringe takes 1400 frames
Yeah that would be really busted tbh
So Skyfringe should be in between Molten and Gel
Skyfringe would be just plain better than gel if you gave it 100% percent power
Making gel redundant since you have a better option that's acceded before
But every single person ever figths him
cuz statigel stuff destroys wof
And yeah like
A boss being optional doesn't mean it's equipment shouldn't be balanced to be better than equipment you could get before
Even more if it's a tool and not a wep
going for a quite-short-but-straight-to-the-point one today, eh
yeah
Basically make it usefull like 1.4.1 magma stone yes please
byeah
if On Fire! is bad enough that it needs a buff post-EoW/BoC
then it absolutely needs a unique, more effective replacement post-Golem
also I don't think this entirely needs clarification, but this also technically extends to the Fire Gauntlet
(although I'll cover that some other time, methinks)
Vanilla actually does that for 1.4.1
It would be nice
Specially since it's tier is moved in calamity and the other scoria stuff is already getting another debuff, so even then, 1.4.1 magma effect being in gauntlet wouldn't affect it
15 DPS isn't much better than 4 DPS at a tier like post-Golem, alright
I mean yeh
Obviusly
baby steps are steps too small to be takin' right now
e
vanilla is on its last actual update you can't just be makin' baby steps
bruh

you gotta make strides
you gotta make it worth the bullshit people put up with
grown ass game still making baby steps
it really do be like that
I mean it's still hell tier upgrade to onfire and shit
vanilla is on its last actual update you can't just be makin' baby steps
@sand umbra last update so far
But that's it
1.5 does nothing but make the game actually decently designed
no more new shit
no more meme-tier powercreep
that’s never gonna happen
1.5 does nothing but make the game actually decently designed
okay so, its never coming then
guys 1.2 is the last update
ok sorry it's 1.3, last update
nope, it's 1.4, but that's the last one for real
ok, 1.5, last update, and this pattern continues forever
we'll get a new last update every 5 years
No more zenith breaking the balance of absolutly every mod with post moonlord content or is that still led to devs to deal with?
post game so far
Yeah the deal is mods exist and shit
And every mod will have to deal with it somehow
it's not the devs' fault that you made 5 billion post-ML bosses and then a weapon got added that, get this: doesn't care that they exist
Its endgame content for vanilla. Doesn't need to be balanced by the vanilla devs
^
someone's gonna make a mod that adds a combination of the Zenith and Calamity Zenith
Fair enough tbh
i just know it
calamity zenith?
exoblade
m
Or ark of the cosmos
But zenith probably upgrades in exoblade 
I wouldn't call it that but ok
no Zenith in Exoblade 
↑
Zenith does not need any upgrades, precursors, or otherclass counterparts
Scoria gear, however, needs an upgrade in the sense that it needs to actually inflict a meaningful debuff
thank you for coming to my TED talk and have a good day
🛫

doesn't the Murasama
Zenith is just a meme
i 100% remember that
that blade predates 1.4 and was in the old expansion "Calamity: Dimensions"/"Emphatic Untamed Calamity"
and that expansion is dead
RIP in pieces
Zenith doesn't exist, it can't break your mod progression
Zenith:
and no you can't convince Seraph or anybody else to revive it
i honestly thought devs would gave the source codes to the new update so that they can adjust their mods to the new update
but the devs are like meh they'll sort it out themselves
which devs? tML?
terraria devs
Tmodloader is open source
tML is right there, in the middle of porting to 1.4
so bonus points, you get to gaze at Terraria 1.4 source with tML shit on the playing field
i mean would that ruin a crap ton of progression, strategy, crafting receipe etc?
state your case
how about master mode being compatible to mods that brings new difficulties like calamity?
zenith was in another mod and it was a summon weapon iirc
hi Brav 
sugg bot is temporarily down so don't get confused as to why some suggs aren't being posted in voting, I've already reported to amber so no need to do that again




for now I can just manually post the non-problematic suggs
ty ozz
you added the base vote
I like all 3 of these suggestions so I starred them
I forgot to star that last one as a base lol
Epic
byeah this seems to be an issue with not just the sugg bot rn so I'm just gonna manually deliver these things until amber's got that sorted out

ye if the server on which the suggbot is hosted is down there isn't really anything that she can do
pog
Pog suggestion at that
@hardy dock "At the point that you fight Hive Mind, you're expected to have already mined for Hellstone." "Aerialite is a tier above Hellstone,"
Que? Can you add some reasoning/proof for this?
As far as I'm aware, Hell stuff is supposed to be post-Dungeon, cuz of Shadow Key and WoF being the Hell boss, and the fact that Purified Gel equipment does require Hellstone (including Gelpick which has 100% pickaxe power), implying its tier as well.
hellstone is def above aerialite
yes
This is basically what i was saying
Reminder, intended boss progression:
Hell stuf is post dungeon, you can get it before, but it's meant after
Yeah
Kinda like saying ana and levi are post plant boss, but you can meme it and do them preboss
Now, can you mine Hellstone as soon as you beat EoW/BoC?
Yes, but that doesn't mean it's intended for you to. s'called non-linearity, and Calamity has a ton of it

So yeah aerealite is not post hell stuff
And even then, if the posibility of giving it that pickaxe power upgrade was there, you would need to nerf it's speed
as it totally destroys gelpick one
@high cypress What?
Im bad at typing, hold on
Damage per Tick?
the sugg itself is fine but it would require to create an inmense amount of debuffs just for that
yeah
I.E On fire status affect is applied, cursed fire status affect is applied, it combines into 1 status affect
because Terraria runs 60 ticks por second.
yeah the thing is
That would indeed be hard to execute and also I don't see how that would reduce lag at all
There's also like 90 dot effects
and you'll need to make a debuff for every combination possible
also that would undermine the existence of the debuff cap
wich is just
aka; 1 tick is 1/60 second
not exactly
i see now why its a bad suggestion, it just sounded better in my head
or is that a good thing
A good idea
Well Calamity's debuffs already bypass the cap
they do?
Vanilla ones still respect it tho
should i delete my suggestion?
You can
@swift wharf "lightning tiles" in your topic line
otherwise good suggestion
edit
done
I can recall this being sugged before byeah it's god sugg
is suggestion bot down or smth
ye

Wait, @ashen warren hasn't been pinged yet
she has-
o
Brav notified her
I assume through DMs
Actually Doge pinged her about the moderator bot earlier, which would be connected
so
byeah
something something bot server is down, i think
that was my guess
or amber is doing maintenence/other bot things, who knows ¯_(ツ)_/¯
oh, these last two are overdue
any final calls on these?
Uhh I question pupseal's
so do i
I assume people have questioned it in the 26ish hours its existed
but, s'not edited
Top line is misleading too
pupseals just sounds like they dont know what defense is as a mechanic
Yeah I'm gonna
@gusty scarab Here's your suggestion:
Make the summoner nerf balanced
I just did some testing, and a setup that averaged 4-9 damage was doing all 1s when holding a melee weapon. It's supposed to be a 50% debuff, not a 80% debuff, at least according too what i've heard
It needs edits and prolly a lot more cross-referencing from testers
For now I'll delete it from posting cuz it's overdue
But uh Feedzuh's suggestion looks fine. I haven't seen much of the new Polter fight but I'll take their word for it
what edits does it need
righty
Well first off you should edit your top topic line, cuz it's pretty misleading
It seems like you're talking about the nerf as it is intended, and that you disagree with it
hug you to death
hm
rather than it being incorrect and needing of fixing, which is what your reasoning implies
ahh
And secondly you should like, test builds that don't deal such absurdly low damage
cuz that's most likely skewing your results
i think it screws up early game
It would help for you to test and get a handle on when & how it screws up
rather than blanketly saying "it's all messed up, fix it" after only testing a few pre-boss weapons
wait does it apply before enemy defense?
yes
that explains it
yep
it's not halving the 5 damage
it's halving the full 11 and then taking off 6 from defense
@sand umbra I like your ideas about the summoner debuff rework, it still discourage summoner to use other weapon, but without cutting down their primary source of dps, and player that use other weapon has their primary source of dps and use summon to gain some "free dps" would have their dps dropped by quite a lot.
correct
So what happened to Sugg bot
s'just down temporarily, it'll be back
Did it die again 
tbh I think summoner debuff shouldnt just be a simple flip like that
It didn't die
it should be something more on the lines of "if youre wearing a summoner armor its flipped" or something like that
It's just asleep
because support summons are a thing, as well as using summons to help farm

there is 4 other classes, and only 1 summoner class
But I thought the point of the nerf was to detract the value of using summons when you're not a summoner?
the point of the nerf is to discourage using summons for free damage as not-summoner, yes
(which imho it doesn't accomplish, leading to my sugg about it)
(Btw it's a penalty, not a nerf)
(potato, tomato, point still stands)
(Ye)
could just penalty both minions and non-summon weapons when a minion is summoned and another class weapon is held, so you can still multiclass except there won't really be a benefit to using summons for free extra dps
except that's still needlessly punishing the summoner for wanting to actually do something
Indeed
Non-summoners using minions is them being greedy with DPS
Summoners using non-summon weapons is them wanting to not have the most boring playstyle ever
^
I don't think people entirely realize just how boring summoner is in the grand scheme of things
you summon things and then you just run away like a bitch for however long while your summons do all the work
and I get there's probably a power trip to be had somewhere here but for most people that's not engagin' at all
and under the current system, to give an example
two players go into a fight with the same power level by gear and the same strategy for fighting the boss
there is one difference between them: one is a ranger using a summon for free extra DPS, and the other is a summoner using a ranger weapon to give some supporting fire to help their minions and not have a really boring playstyle
so the question is, who gets punished harder here for trying to multiclass?
logically, you'd think it'd be the ranger since the non-summoner classes have plenty of more passive options already, but it's not
the summoner is the one that ends up getting punished harder here because summon damage is the damage they build for
making the penalty work both ways doesn't actually fix the problem of needlessly punishing the summoner, rather opting to simply place a band-aid over it and pass it off as "balanced"
and in a few months' time we'd be right back to this problem again, except people would hate it even more
because now everyone's getting punished equally --- and in this context, believe it or not, that's actually not very fair (or conducive to balance) at all
Yeah
the summoner should, in no capacity whatsoever, need to be punished for wanting to have a playstyle that isn't mind-numbingly boring
they're not actively buildin' for that otherclass damage, so the damage they'd lose from an other-class damage penalty is next to nothing compared to what someone trying to use summons for free DPS would lose by the same penalty
they just wanna do something, that's what the concept of summoner with a side of XYZ boils down to
Summoner is.just a difficult class to balance in general, if you make it balanced to use by itself then it is op for multi class, and if you balance it around multi class then you make it horrible to use by itself
It's such an anomaly that one of the terraria devs said that pure summoner is not intentional
my bad, 5
reminder that Marked Magnum due to its progression placement has nowhere its proc is actually practical and Lunic Eye is really just a damage weapon in classless clothing because its proc is resisted by everything important
Golden Gun got fucked hard by the (long-overdue imo) Ichor nerf
and there's no Cursed Inferno classless weapon and the devs rejected the idea of making one
Why
for some reason
well uh
I still don't understand why only Crimson worlds get to have the hilarious guaranteed-to-be-usable debuff weapon
If you want to be a maniac just use that cursed flames book from vanilla

uh ohh
Aestheticus is like. usable at least? I don't actually know how viable it is
It's useable
and Yanmei's Knife is good, afaik
isn't Yanmei really fucking close range though
Yep
i.e. "the exact opposite of where you wanna be as a summoner"
Somewhere between Arkhalis and current Murasama
because remember, summoner has the structural integrity of a wet piece of paper
you die from a leaf hitting you the wrong way
okay it's not that bad but seriously what is it with summoner and getting like no defense compared to other classes
You get like.. more brain cells to dodge instead of attacking, idk
Cause that's how it works
anywho yeah
Marked Magnum isn't really practical like anywhere
Golden Gun got fucked by Ichor nerf
Lunic Eye is just...damage
Aestheticus is neat, may be viable earlier on
Yanmei is just too close range to be practical for summoner
seriously what is it with summoner and getting like no defense compared to other classes
it's supposed to be glass cannon
the classless weapon experience™️
you don't have to aim/etc., so focus on dodging
The true glass cannon atm is multiclass
Philo that is not the definition of glass cannon
byeah
glass cannon implies you deal a significant cut more damage than other builds
summoner very much does not do this
So then we buff summon damage?
Doesn't summoner usually do less damage than other builds?
yes, actually
in vanilla and in a sizable cut of Calamity, you will consistently get more damage out of a not-summoner build than you will out of a summoner build
ok, that means my definitions are kinda not synced up to the real world
imma go get a firmware update
Ok
so you get no defense and no compensation for that complete lack of defense
So we do buff summon damage
no
Why
Ok
Buff summoner, then implement Thomas' suggestion
@hexed shard #help-advice-read-pins
And i dont know what weapons shoukd i use
Different channel, this is the wrong one to ask this question.
fuck I had to go to class so I missed the summoner multiclass discussion
boohoo
(classes made you miss class talk) 

me when you miss classes because of classes

there is a downside to reposting suggs manually into voting like that
it looks as though Brav made the sugg

if people can't read then yea it looks like that
reading is hard
I have had one person think that I was the author a manually-reposted suggestion
But, iunno if ever happened again
I have had one person think that I was the author a manually-reposted suggestion
yeah, that was me

okay 2 times then
Been fighting Yharon a lot recently, and I've found this to be a very annoying and "unfair" part of the fight, so here we go.
I agree with this
also yharon spawning angry flames during the bullet hells can go
or whatever their called
wasnt angery flame the removed one
i did notice this as well, where he charges you while you're in the bullet hell
so good sugg
detonating flames is what im talking about

he spawns 3 in the bullet hells iirc
and its really annoying
since they're hard to kill and deal big dmg
@river glen suggested literally a day ago
Isn't Cal just in-general against multi-classing
Only armor I can name offhand that's truly multi-class is Omega Blue
And even then it might not be anymore
probably a response to
Only armor I can name offhand that's truly multi-class is Omega Blue
Yeah
Yeah, that's something I've noticed
Don't wanna go on a rant about it as I tend to whenever I speak in this chat but I've noticed there's only one way to reliably play this mod
And any other way is either that "proper" way in disguise or actively worked against
With the exception of Summoner and arguably Rogue
Go ahead
and that way is to build for damage and only damage
Yes

That said, how is that even fixed?
Yeah
Also that Paladin is dope
Like
True Melee/tank is actively worked against
Sentries are abandoned
I don't think it's intentional
Remember never to assume malice when stupidity suffices
by the by
literally can proc against the minions of the boss
allow me to name the post-Golem bosses that have minions that 1) live long enough to spread the debuff to the boss, b) aren't themselves death to be near, and iii) don't stick close enough to the boss in practical fight scenarios that it's really just boss but w/ extra contact damage
alright, I'm done, moving on
you just need to dodge and hit the boss when he tries to hit you
congratulations, that's Terraria in general, it doesn't mean the weapon has anything more going for it
(unrelated but
(stuff about damage + movement speed buff)
the various fronts of extra damage are nice but I feel the need to remind you movement speed doesn't actually affect movement speed in this game, it affects acceleration which by post-Golem you have plenty of)
it's not a contagious debuff
it's about hitting the minions for the player buffs
because the player buffs are really strong iirc
movement speed does nothing
I don't remember how much the past update nerfed it though
you have like 5 dashes + accel buffs out the ass by the time you can get Yanmei's Knife
why exactly are we just
15% bonus dmg is still quite a bit
roasting yanmeis
Tank's death is definitely malice tho
The devs didn't want people being nigh-indestructible to make boss fights impossible to lose
Failing to realize/acknowledge that your dps tanks(
) as a result of that, which can be an issue in time-based fights like the mechs or Skeletron there is a gameplay purpose for that, it turns out
would you like me to roast the other four classless weapons as well
I'm more than welcoming to being inclusive here
lmao
(tank is still viable)
Roast 3 of them
15% bonus damage is fine
Don't roast Astheticus
why are we talking about this again?
actually yeah
wait a minute
Roast Aestheticus for being too strong for a weapon that slows down enemies, homes, and doesn't proc summoner nerf?
this isn't the summoner penalty thing
is it in vague relation to that one sugg that's already in voting by this point
yeah didn't this start cause of the summoner penalty
summoner penalty thing already got pushed to voting
all-inclusive classless wep roasting will come another time, I suppose 
for now: good by e
🛫
See ya

as example




