#suggestions-discussion

1 messages · Page 1002 of 1

quasi flume
cobalt pewter
#

Tunnel was EXACTLY how you cheesed .001 polter

quasi flume
#

yep, you're right

cobalt pewter
#

Hence why I just didn't bother with the boss and butchered it

quasi flume
#

when the boss is unfair you need to seek for the unfair solutions

signal glade
#

why didnt i think about that

#

im really stupid

cobalt pewter
#

I feel like area limitations like provi can definitely be used for polter

dry latch
#

^^ no one would go through absurd lengths to cheese a boss if fighting it normally was the easier alternative

cobalt pewter
#

Also rod taxevasion

signal glade
#

i mean the reward is there but cheesing does not mean your bad its either the fight was hard to begin with or just plain your tired of the boss

cobalt pewter
#

Though that's another concern

#

Byeah

#

You're clearly driving polter off screen like 80% of the time

quasi flume
#

this was also a problem with the old ravager's first phase

#

the boss was absurdly fast and all you had to do is somehow outrun him

#

and now they fixed it and he just despawns every time you try to hold him off screen

cobalt pewter
#

Methinks .003 rav is much more lenient now

quasi flume
#

yep, he is a good boi now

cobalt pewter
#

The damage of everything got tanked, rav itself can only deal contact shortly before slam, slam itself being more lenient on targeting now

#

But yeah, I feel like polter is, and should be, balanced around the limited space of dungeon, while also punishing those who'd keep them off screen all the time

signal glade
#

thank god they removed the nukes in phase 2

golden narwhal
#

With the random factor in the sugg, does that just mean 'the clone can come from any direction, not being dependant on where polter is', or...

cobalt pewter
#

Probably polter itself can dash from the left while the clone can dash from the top

#

Kinda like that ig

#

So not completely synced

#

but the sync in current p3 dash is just an illusion from the lack of dashing points

golden narwhal
#

Should prolly be worded differently then if that's the case, since 'random' doesn't feel like quite the word to describe it

#

@quasi flume stuff above (or clarify on what it is if the above isn't what you meant, ig)

quasi flume
#

Yeah I mentioned above that I'm pretty bad at English

golden narwhal
signal glade
#

wait so its a cross attack from both directions?

quasi flume
#

By "random" I mean random sides, but they still dash simultaneously

golden narwhal
#

Clarify it to 'have the clone dash from a random side' or smth like that

quasi flume
#

oh right

tawny garden
#

TheAlchemist's sugg kinda bothers me

serene fox
#

same

cobalt pewter
#

P sure Rover alr pinged the person to change it

tawny garden
#

I did

#

but they didn't change

cobalt pewter
#

But ig it got drowned by brav teasing about melee/rogue

#

Byeah

cobalt pewter
#

I have suggested this before, but it didn't go past 140 votes

dense ferry
#

lol

crystal iron
#

Idk if this is good enough for a Sugg so I'm Just gonn ask

Why is poltherghast blue

#

And not

#

Pink

#

Even the weapons he drops are pink and black

#

But he's
Blue?

#

Sorry if I sound aggressive

cobalt pewter
#

I already suggested that

crystal iron
#

Oh

cobalt pewter
#

Lemme get rover's response

frail mantle
#

dungeon spirits are mostly Ectoplasm spirits, with a few stronger Phantom spirits made of Phantoplasm

crystal iron
#

Ye but everything that makes poltherghast is pink

Phantoplasm
The boss summon
The drops

cobalt pewter
#

Polterghast consumes and assimilates souls
There are a lot of weak blue Dungeon Spirit souls, and a few powerful pink Phantom Spirit souls
So Polter is mostly blue with some vital parts being pink (his heart), and all his weps and items are pink cuz they pertain to the new Post-ML Phantom Spirit dungeon stuff, being the more powerful of the two spirits

frail mantle
#

polter's drops can be seen as being made out of the stronger phantoplasmic parts of Polterghast, while the boss is mostly blue

cobalt pewter
#

Ah rip

ashen warren
#

polter's drops can be seen as being made out of the stronger phantoplasmic parts of Polterghast, while the boss is mostly blue

#

yeah

sleek turret
#

yeah.

#

I said on some day that Phantoplasm is basically refined Ectoplasm.

whole sedge
#

It's ectoplasm but cooler

sleek turret
#

no.

#

you cannot apply the concept of "cool" to phantoplasm, because maybe phantoplasm is something... warm/hot I guess? HDfailure

fossil finch
#

Not using the summoner weapon is like actually a 60% damage loss since you gain 10% more damage when holding the weapon, at least that's how it was before and afaik they haven't changed it

terse sundial
#

Didn't the +10% summon damage while holding a summoning wep get removed like a year ago?

cobalt pewter
#

Wasn't it brought back?

terse sundial
#

Not that I know of

cobalt pewter
#

Ech I can't recall

gusty scarab
#

also for my "before" testing i was holding a rope

#

so that doesn't apply

terse sundial
#

I can check the source code

gusty scarab
#

or maybe have it not apply if your DPS is low enough?

cobalt pewter
#

Alright

gusty scarab
#

idk

distant gyro
#

yes it's still there

terse sundial
#

I don't see it in the .003 source, unless I skipped over it

distant gyro
#

it's in calplayer

terse sundial
#

that's where I'm looking

distant gyro
#

byeha

#

nowhere near 80%

#

that's an enemy's defense/DR job for sure

terse sundial
#

most likely ^

cobalt pewter
#

At this point, I might've suggested too much stealth rogue improvements for my own good

#

I wanna suggest smth else, but I feel like I'd be diluting voting by now

rose jewel
#

you do have 3 in posting at the moment

cobalt pewter
#

Indeed

hot zephyr
#

Just make having an active summon disable non summon weapons poggert

tawny garden
#

💯 percent perfectly fine solution

slate ridge
#

What do you guys think of nerfing the vanilla antlion enemies? Specifically their defense. Right now I think they're way too tanky for the progression point you're likely fighting them at (pre-boss) and they're just really grindy and an unfun presence. Just compare the charger to the stormlion, not only are chargers significantly tougher (220 hp/22 def compared to 160 hp/8 def) but they are also a lot faster and do almost double damage. ||also doesn't help that you need more regular mandibles than stormlion ones to make medallions HDfailure||

hollow shell
#

Yeah you could suggest something about that

#

Be careful with your wording tho cuz one of the enemies is just called "Antlion"

north plank
#

Maybe like antlion group of enemies

#

Honestly the only ones that are an issue are chargers, those things can take a bit too many hits

#

Swarmers and the spitter ones aren’t as bad

tawny garden
#

@slate ridge you shouldn't have that strikethrough joke there

#

not everyone will understand that it's a joke

golden narwhal
#

do almost twice as much damage
Dw, stormlion makes up for that with electrified

slate ridge
#

even while moving, you'll only receive 24 damage from electrified which totals to 64 damage (still less than charger) and thats assuming you even get hit by them considering how slow they are

whole sedge
#

better idea might be having them deal a nerfed amount of damage that kind of scales with the stage of the game you're at until Fishron

halcyon sphinx
#

they will still be extremely annoying considering they can legitimately spawn in your house

#

even if they did only knockback and no damage it will would still be annoying because they are giant shark tornados that constantly spawn every like 10 seconds

tawny garden
#

Wh

#

That sounds like an oversight

#

Or even a bug

whole sedge
#

yeah the more i look at it the more it seems like a bug/oversight to me

halcyon sphinx
#

someone told me to suggest it so i suggested it

golden narwhal
#

Doubt it'd be a bug; oversight, perhaps

halcyon sphinx
#

doesn't really make sense as a bug, oversight is the word

tawny garden
#

It might be a bug, cause stuff shouldn't be able to spawn in front of walls at all

golden narwhal
#

Nadoes are projectiles

#

So yea, it works because yes

tawny garden
#

Ah, right

#

Then yeah

halcyon sphinx
#

here you go

#

me and my most important npc currently died to one

#

and ill stop playing on this world until that hopefully gets fixed

tawny garden
halcyon sphinx
#

it was on my bed so it spawn killed me

#

yeah this is an oversight

whole sedge
#

eugh yeah uh that definitely should not happen Legoshi_Nervous

copper turret
#

The pain you feel when the most useful npc dies and it takes them 16,000 years to come back (or they dont at all)
Say you want to make a weapon but it requires musket balls or something that is ONLY SOLD BY AN NPC.
and now you have to wait because that weapon is the only good viable weapon at your stage.
suffering

halcyon sphinx
#

I spent 10 hours on this giant town next to the ocean and now look at me

#

im in the worst predicament possible

#

torrential tear is nerfed in death mode too

#

i cant do anything

#

im so pissed off

ancient mirage
#

turn off death mode

copper turret
#

Get cheat sheet and move the whole house with the paint tool

#

You take the paint tool and it can copy an area

#

So you can paste it in a more friendly environment

halcyon sphinx
#

this town is on 3 different height levels

#

i cant really copy paste it anywhere

copper turret
#

Answer: shoebox

sleek turret
#

shoebox?

#

why.

tawny garden
#

Yo, the latest sugg is good, but it's a don't

sleek turret
#

:boohoo:

tawny garden
#

Implementing interludes

dapper coral
#

yeah, interludes aren't supposed to be in the game and they won't be added unfortunately

copper turret
#

You can move the top house and put it past the merchants house

tawny garden
#

Darn it

halcyon sphinx
#

i dont know dude, i dont want to move my house i really wanted it to be next to the ocean, i guess ill just hope one of the devs sees my suggestion

tawny garden
#

I'm gonna break my vow and say that this sugg is good

hollow idol
#

making music unobtainable as the game progresses ech

#

there's a reason t1 acid rain and yharon have recipes

robust lava
#

If we ignore the fact that the interludes aren't going to be put in game, I agree with YuH that you shouldn't be forced to have the music change. An item shouldn't lose some of its functionality permanently like that as you progress

sleek turret
#

yeah

#

or just record smh

tawny garden
#

listen on youtube/spotify/etc. smh

robust lava
#

You could have new interlude music boxes be available as you progress through the game, but now I'm putting too much thought into something that's clearly a don't

copper turret
#

What if you like the tale of a cruel world and dont want it to change

sleek turret
#

craft the music box of the respective theme.

copper turret
#

But didn't it say that the music box would change?

dapper coral
#

anyway @boreal sleet interludes won't be added to the game because of reasons that are in the don'ts doc in the pins

sleek turret
#

yeah

#

but maybe it would have some different name from the other music box

#

"Music Box (Calamity)" as example.

boreal sleet
#

sorry i didnt know

hollow shell
#

(Fuck, TheAlchemist never changed his top line)

copper turret
#

Removed stuff wont be in the game again like the lorde

hollow idol
#

again

#

They weren't in in the first place

sleek turret
#

When its removed, its because it has a reason for being removed.

tawny garden
#

(imo not having smth that is irreversible isn't interesting but I guess I'm outnumbered)

#

Yeah the interludes never were in the game

hollow shell
#

The themes weren't in and then removed

#

They were never in

#

yeah

#

The interlude Don't is separate

hollow idol
#

Irradiated Slimes -> Gamma Slimes isn't reversible if that's enough Irra banner recipe when

copper turret
#

Ya know something that isn't that major that I remember is gamma slime banners. irradiated slime banner can be crafted into lead core cuz it drops it, ya know? gamma slime is irradiated slime replacement so you cant get the irradiated slime banner in tier 3. gamma slime banner can't craft the lead core even though gamma slimes drop it. small fix that you could make but i just want your guys opinions, its kinda annoying when you need silva armor for auric

hollow idol
#

"gamma slime banner can't craft the lead core"

#

banners dont make stuff in calamity alone

copper turret
#

Yeah but gamma slime is just upgraded irradiated slime so the banners should craft the same thing too right

dapper coral
#

that's another mod tho

hollow idol
#

^

copper turret
#

wait, oh right

dapper coral
#

that's literally not a calamity thing

copper turret
fervent citrus
#

i wanna suggest SoC bonks dont work on hive blobs ono

#

cuz whenever i dash to dodge HM's dash i just bump into the blobs floating around him and end up where i was

#

and this has been the reason to most of my failed HM nohit attempts SandJudge

dapper coral
#

well that's kinda the potential issue with the bonk, innit

fervent citrus
#

tru pain

frail mantle
#

i don't know if that would be possible without straight up making the blobs invincible

dapper coral
#

that would also be funky, ye

fervent citrus
#

ig it wont happen then

#

ight, imma continue nohitting SAD

golden narwhal
#

use scarf perhaps

fervent citrus
#

scarf dodge makes dq ech

#

altho it would be a good alternative

crystal iron
#

Plz help me explain what I meant

#

Idk how tos at it

#

Say it*

dapper coral
#

that sounds like lots of extra spritework, plus it's a patron item so you need to ask the permission of the dedicatee

crystal iron
#

Ik that "it'd be cool" isn't a valid reason

#

It's just a. Placeholder resin for now

#

Oh

north plank
#

Variants of the aestheticus?

crystal iron
#

Ye

dapper coral
#

so like, phasesabers ig

hollow idol
#

It's getting a resprite

north plank
#

I mean so pallet swaps

#

Not difficult per se but what would be the difference between the variants

#

Crafting wise

hollow idol
#

with phasesabers its one color so it's not hard to make it look fine, but aestheticus uses a bunch of colors so making a good looking sprite might be hard

dapper coral
#

it would be
a bit strange, yes

#

phasesabers are basically monocolor

north plank
#

Unless you did colors that fit thematically

crystal iron
#

It would be crafted with stained glass

north plank
#

Like green purple blue and some other combo

crystal iron
#

No I got my games mixed I think

#

Does terraria have stained glass?

#

I forgot

north plank
#

It has paint

#

So yes?

crystal iron
#

Ye that would work

glacial kettle
#

(pretty sure there is stained glass walls)

hollow idol
#

it has gemspark blocks

north plank
#

Yeah that’s bout as close as it gets

hollow idol
#

but no "x glass"

crystal iron
#

K

robust lava
#

Stained Glass Walls do exist

#

But still, this would need a better reason, and the patron's permission

glacial kettle
crystal iron
#

But still, this would need a better reason, and the patron's permission
Ik I literally said this is a placeholder reason

#

For discussion cuz I'm bad at explaining

whole sedge
#

Yeah I don't see a point at all for that

glacial kettle
#

You should probably post suggestions after you have reasoning rather than with placeholder reasoning

golden narwhal
#

What is the actual reasoning then

#

And yea, that

crystal iron
#

The actual reason

Well it would only make sense that an aestheticus
Would be craftable in different variants
Although I don't see a point in carrying on with this sugg cuz I need patreons permission

hollow shell
#

Koora do you not know why the weapon is named that

glacial kettle
#

It's called that as a play on the dedicatee's name

hollow shell
#

It's because of the vaporwave meme
"A E S T H E T I C"

#

That's why it's cyan and pink

crystal iron
#

Oh

hollow shell
#

and has a windows logo in it

crystal iron
#

Oh

golden narwhal
#

Interesting stuffs

crystal iron
#

The more u learn ig

whole sedge
fossil finch
#

Did he seriusly just repost it without changing anything

#

That's quite dumb

frail mantle
#

no, he changed it

#

it's less aggressive than it was before

fossil finch
#

Oh it is yeah

zenith hazel
#

that doesn't really change the fact that removing the summoner nerf would inevitably cause major balancing issues

hollow shell
#

Yeah this is better than before

craggy stratus
#

the summoner nerf is to encourage using only summon weapon or none at all if doing other class

unreal viper
#

Indeed.

fossil finch
#

This is not a fix to that imo

#

Nor is the nerf, but i really can't think of anything else

sand umbra
#

the issue is that summoner is busted in multiclass scenarios by design

whole sedge
#

The nerf is really the best we've got, it discourages hybrid summoner which is frankly good enough

#

And what thomas said

sand umbra
#

I'm not saying the solution is perfect as it is, but I'm also going to tell you right now removing that nerf is not the way to go

#

even with the nerf, it's still free damage

#

especially since most Calamity summons (and a good chunk of vanilla summons in 1.4) use local or ID-static immunity frames

#

meaning you can still hit enemies with other weapons while your summons are out there dealing damage

hollow shell
#

I feel like I've been given the answer to this before but I do not remember what it was

Does anybody know why we nerf the damage of the summon, and not the damage of the non-summon weapons instead?

robust lava
#

I think it depends on whether you want to stop Summoners from using other Class weapons, or other Classes from using Summon weapons.

If the Summon damage is nerfed, then other Classes can still use Summons, albeit at a greatly reduced effectivenesss, but Summoners can't really use other Class weapons, unless they want to tank their primary DPS source.

If the other Class damage is nerfed, then the opposite is true - other Classes don't want to use Summons, or else their primary DPS class gets gutted, but Summons could use other Class weapons for a bit more DPS, even if the weapon is weaker.

sand umbra
#

which is why I think, if the nerf is to remain, it should work the other way around

#

realistically, using a summon should draw some of your power, causing you to be less efficient with other weapons

#

the summoner trying to use other weaponry so they have something to do is not the one you want to punish with this

#

because the summoner's other-class damage is already trash particularly in later stages of the game

tawny garden
#

have both nerfs at the same time taxevasion

sand umbra
#

...I really want to make a suggestion to flip the way the nerf works now

hollow shell
#

You can

sand umbra
#

rather than reducing summon damage while holding another class' weapon
reduce other class damage while you have a summon active

tawny garden
#

I recall there being a sugg like it, but I don't remember if it reached dev

#

or whether it was approved/rejected

north plank
#

It was mentioned here, but I don’t think it was suggested

north plank
#

Oh nice

sand umbra
#

never did reach star req though

tawny garden
#

yeah

sand umbra
tawny garden
#

go make it

sand umbra
#

let's see if I can't whip up something more successful

north plank
#

Oh no

sand umbra
gusty scarab
#

let's see if I can't whip up something more successful
@sand umbra you accidentally gave the solution

tawny garden
#

eh

#

no

sand umbra
#

no

#

begone

hollow shell
#

... not entirely wrong

tawny garden
#

still bad

#

cuz
bootleg melee

hollow shell
#

Problem with the current summon nerf is that it encourages the most boring possible playstyle
Whips would at least give you something to do and support your minions

gusty scarab
#

Whips, maybe more classless weapons

sand umbra
#

the issue is that

gusty scarab
#

And smart summon ai

sand umbra
#

that doesn't solve the problem with the summon nerf

#

it just puts a band-aid on it

north plank
#

Which doesn’t exist

sand umbra
#

it's better to address the problem at the source rather than tiptoe-ing around it

north plank
#

I mean it adds a bit of depth

sand umbra
#

which is why I'm writing this sugg

glacial kettle
#

whips have pitifully short range at times too to the point where it doesn't help at all

sand umbra
#

whips are the antithesis of summoner's design yes

#

I've been over this. I do not like vanilla's handling of whips, don't ask

#

'tis a discussion for another place, if you really wish for it to be had

gusty scarab
#

i just want to do crap while my summons also do crap

mossy badge
#

:O

#

thats actaulyl pretty good

sand umbra
#

there have been a lot of suggs about the summon nerf and how people don't like it recently

#

it's just that none of them really get to the heart of the issue, which is that in the grand scheme of things

#

the summoner that wants something to do (whips, classless weps, and Borealis Bomber notwithstanding) is the one being punished, not the other classes that decide to have free summon damage

tawny garden
#

hm
I haven't played in so long that I need to be reminded on how the game works
what if we have both summoner penalties
as in, decrease non-summon class damage while a summon is active AND decrease summon damage while holding another class' weaponry

sand umbra
#

multiclassing shouldn't be literally nerfed into the ground

glacial kettle
#

The existing nerf would likely be lessened to compensate if that happens

sand umbra
#

multiclassing should still be a viable option

#

it just shouldn't be broken in the context of summoner-somethingelse hybrids

tawny garden
#

fuck multiclassing

#

it's like saying "fuck multiplayer"

sand umbra
#

me omw to remove classless armors

glacial kettle
#

multiplayer is a whole other can of worms

sand umbra
#

also multiclassing and multiplayer are nothing alike

tawny garden
#

did I word that poorly

sand umbra
#

multiplayer is a buggy load of horseshit that quite bluntly isn't even designed or well-programmed and was just thrown into the game for laughs

whole sedge
#

yeah one actually works and one is horrendous

sand umbra
#

multiclassing is a concept which is given a base to work from by the vanilla game and which is expanded upon considerably by Calamity

tawny garden
#

saying "fuck multiclassing" is like saying "fuck multiplayer"

sand umbra
#

no it isn't

#

one of these things can be made to work without wanting to kill oneself trying

glacial kettle
#

multiplayer is less workable with

tawny garden
#

fair enough

sand umbra
#

the other is multiplayer HyperFailure

tawny garden
#

multiplayer <...> was just thrown into the game for laughs
it only exists because if it didn't people would be like "ooh multiplayer would be good for this game"

#

"pls add"

void kelp
#

tbh the only thing w/ the reverse summoner nerf effect is

#

how many people use summoner the way vanilla has summoner

tawny garden
#

I did, kind of

#

used it as support in between bosses so that I don't die as much when exploring/grinding

#

it didn't help me in bossfights at all though

gusty scarab
#

just having a way to get things off you

tawny garden
#

ye

unreal viper
#

Minions can be very dumb, ja.

north plank
#

Yeah the only issue with that is what Spider said, which is a good point

#

People initially use summons as a back up like vanilla, there would also need to be some indication that there is even change

hollow shell
#

@ebon nest Uh yeah do you wanna talk about effort, collaboration, and difficulty to balance?

tawny garden
#

People initially use summons as a back up like vanilla
iirc that's exactly what calamity tries to stop

wooden wedge
#

also eternity mode compatibility because I know Fargo won’t ever do it because I when I suggested it on the discord a whole discussion went on with me being incredibly stubborn and keep suggesting it and I felt a bunch negativity around it which I didn’t mean to happen.
I'm pretty sure this won't happen from both sides

#

or like anything else from this sugg

tawny garden
#

cross-mod balancing sweating

mossy badge
#

does fargo have anything against calamity?

unreal viper
#

Hm

#

I think rev mode and dmode compatibility could work, but it'd have to be mimimal

wooden wedge
#

I don't think that's the issue at all doggo

#

since bugs don't care about your feelings

tawny garden
#

they don't want to spend time on this

unreal viper
#

1.25 hp damage multiplier and hp mulitplier for rev.

#

Velocity increase in death.

sturdy geyser
#

I believe this falls under the "asking for too much" don't

#

Since asking for full cross compat is a lot

hollow shell
#

They shouldn't, lol

#

fyck

wooden wedge
#

especially asking for full cross compat for several mods

hollow shell
#

Discord plz

tawny garden
unreal viper
#

Altough slider does exist to give more hp ig.

#

Add a damage and velocity slider too

wooden wedge
#

velocity slider sounds funny

void kelp
#

Also w/ emode and rev the vanilla boss AI changes aren’t exactly going to be the best because fab and terry have different opinions on how to change these bosses

tawny garden
#

Discord plz
are you sure that discord is bad
and it's not a between keyboard and chair problem

hollow shell
#

(Nah it didn't scroll down so I was responding to an old message)

tawny garden
#

inb4 I get banned

hollow shell
#

idek what joke you were going for

void kelp
#

I would imagine that for there to be thorium-calamity related AI changes diver would also have to let fab work on his bosses — that is, of course, assuming fab wants to make changes to them when he has his own stuff to work on

ebon nest
#

It’s just a suggestion, but an awesome one at that, look at what happens when the base bosses have both https://www.youtube.com/watch?v=t1EQua7m5WQ, also for the other mod nits not going to be all at once, just start with thorium and do the rest later one at a time. 😅

void kelp
#

I don’t think you understand how high-effort this would be

#
  • the AI compatibility with emode is going to be, at best, “they will both happen”
tawny garden
#

can smb remove the embed it's too big

hollow shell
#

eh sure

void kelp
#

I can’t do it on mobile peeposadcat

hollow shell
#

nvm can't

sturdy geyser
#

Yes, even for one mod, its a massive amount of work and coordination to do this

hollow shell
#

same

void kelp
#

me and rover on mobile gang gang

sturdy geyser
#

more like cringe iirc

dapper coral
#

(i did it)

void kelp
#

boss AI changes are big and would require the developers of both mods in question to sit down and work together on this, rather than on their own mods

ebon nest
#

It’s high effort, high reward, its not going to immediate, you can start on it whenever you want, after all it is just a suggestion, you are incharge here, all I want is to be entertained, I will be patient.

tawny garden
#

is it a high reward?

void kelp
#

we have a document full of suggestion guidelines

sturdy geyser
#

to the children who need to play 10 mods at once it is

void kelp
#

I’m going to be deleting the suggestion

north plank
#

If the reward is making a sorta small group of people happy ig

sturdy geyser
tawny garden
north plank
sturdy geyser
#

I’m going to be deleting the suggestion
good thing i screenshotted it

tawny garden
#

why

void kelp
#

like I mean it’d be cool I guess but it’s not really something that would be put into any serious consideration considering the fact that these things are in development

sturdy geyser
#

There was a project called Masochist Mode DLC that wanted to bring Eternity mode compat to other content mods

tawny garden
#

these mods will always be in developement, until they die off

sturdy geyser
#

but thats long dead

craggy stratus
#

this is a very interesting sugg

ebon nest
#

https://www.youtube.com/watch?v=t1EQua7m5WQ it’s fair if you don’t want to do it, that’s fine but the results below is example of what happens when vanilla bosses are affected by both and it’s glorious to imagine how a calamity boss might be affected.

sturdy geyser
#

chiko moment

ebon nest
#

It something to think about, just saying 😅

dapper coral
#

chief we've already said it's not gonna happen, at least for a looooooooooong while

#

suggestion's already gone

ebon nest
#

I know

whole sedge
#

just looks like a buggy and painful mess for something that's kind of meh to me Shrug_DRGN

ebon nest
#

So maybe next year, maybe 😔

sturdy geyser
#

likely not

tawny garden
#

don't count on it

whole sedge
#

chances are never unless someone makes a separate mod for it

ebon nest
#

True dat

tawny garden
#

smh

fringe sky
#

😦

tawny garden
#

what if I remove my star

glacial kettle
#

I believe that would fall under

#

-Please do not advertise your suggestion or complain about its star amount, these channels are meant to gauge public reaction passively. Feel free to repost in a weeks time if you feel timing was the issue.

fringe sky
#

oh

#

didn't know that

#

whoops

#

sorry about that

heady storm
#

It does fall under that, now you know though.

sleek turret
#

Uh, what?

sand umbra
#

friendly reminder that Calamity will (hopefully) jump to 1.4 someday and as such a second void bag/vault item would be redundant

heady storm
#

@crimson sonnet

  1. An introduction shouldn't be your header, the main idea of your suggestion should be instead.
  2. You'll get the actual void bag either way, as tmodloader is currently advancing towards 1.4.
fossil finch
#

Without saying that there's no reason

heady storm
#

Mmmyeah, that too.

violet dagger
#

funi sugg moment

wooden wedge
#

gonna delete the sugg because future content don't

hollow shell
#

Well it's not, Sand

#

Okay there it goes

wooden wedge
#

is it not??

hollow shell
#

Still wasn't very valid cuz it's just asking for the Void Bag, but Calamity's gonna update to 1.4 eventually anyway

heady storm
#

gonna delete the sugg because future content don't
It technically didn't, byeah still not very valid.

wooden wedge
#

it was asking for a "similar" item with what I think the exact same function of the vanilla void bag

#

which to me sounded like it was just asking for the void bag

heady storm
hollow shell
#

Yeah sure
@signal glade "Unlike rogue which is just a combination of ranger and melee" this is a bit of a... reductive statement, and doesn't really help your case at all

#

Your suggestion should probably be elaborated on more overall, too.
Like, counting out how many lifesteal options ranger has versus other classes at a few points throughout the game

#

cuz ranger does have lifesteal options

cobalt pewter
#

Just not on accessories I guess?

#

Probably they see Vampiric Talisman and go "hey, why doesn't ranger have one of these"

#

When in reality, they do, just different delivery methods

hollow shell
#

Even though Rogue is pretty much unique in having a universal lifesteal acc

#

Arguably mage is the only other class with one, Mana Polarizer

#

but that's conditional and has a drawback

sand umbra
#

mfw complaining that ranger doesn't have something another class has

hot zephyr
#

ranger buff KEKW

cobalt pewter
#

Speaking of Vampiric Talisman, I might need to say that it's, a bit broken on post-ML stealth

violet dagger
cobalt pewter
#

Thanks, guaranteed crits

hot zephyr
#

Vampiric Talisman is super broken tbh

cobalt pewter
#

I'd probably just cease the lifesteal and make it stackable life regen on a short duration

#

But that might be just me

hot zephyr
#

It just needs a rework, nerfing it wouldn't do enough

glacial kettle
#

Maybe the damage boost should be lowered or removed since lifesteal is already pretty strong for what it is

hot zephyr
#

It's free super-strong life steal

glacial kettle
#

and cap the lifesteal harder

violet dagger
#

well if it were nerfed rogue would need a small buff since rogue is def suffering from being really weak in many stages

hot zephyr
#

The damage is meh, the LS makes face tanking easy

#

Where is Rogue bad?

violet dagger
#

all mainly bc rogue variants dont get stealth

#

it's difficult in many areas

cobalt pewter
#

that might change

hot zephyr
#

Like?

violet dagger
#

probably just me being bad

hot zephyr
#

I stomped Rev/death with Rogue, especially late HM

#

Rogue has really strong accessories

cobalt pewter
#

Even though I'm speaking in chad stealth, but rogue is definitely weaker vs polter

hot zephyr
#

Everything is weak vs Polter

cobalt pewter
#

I had to use Celestial Reaper, an early post-ML weap, against it taxevasion

unreal viper
#

Vampiric talisman is pretty much 15hp/sec with the right setup.

cobalt pewter
#

Ye

raven moon
#

honestly i dont like that microwave sugg

#

its meant to sound like a microwave

#

thats the point of its name

dapper coral
#

then don't star it ¯_(ツ)_/¯

raven moon
#

im just kinda surprised it made it all the way to voting

dapper coral
#

while that is the point, it is definitely annoying to some people

#

and that was acknowledged

foggy plover
#

well

#

there was something found in testing with it

#

alongside pwnagehammer

cobalt pewter
#

There are definitely quieter sounding microwave beeps out there

foggy plover
#

apparently depending on what sound drivers you use the beep sound from microwave (and the explosions from pwnagehammer) are either super fuckin loud or normal volume

dapper coral
#

that is peculiar

foggy plover
#

its really weird, basically means the problem varies per person

violet dagger
#

Glad I don't have an earrape sound driver

hollow shell
#

@heady storm Mhartz edited his sugg, bigger reason now

#

I still disagree with it but it's a respectable size now

violet dagger
#

I think it's valid but the stars will show how much people like it after all

heady storm
#

Exclamation removed in that case.

signal glade
#

i want to ask want is the omega blue's role in every five classes?

cobalt pewter
#

Glass cannon armor

signal glade
#

dont worry this will be related to what ill be suggesting

ashen warren
#

omega blue is glass cannon

#

but why use omega blue when you can use reaper tooth necklace and still have regen HDfailure

frail mantle
#

because you can use omega blue and RTN at the same time for max glass

signal glade
#

bruh not only your destroying your chance to recover your destroying you chance to live

frail mantle
#

if you can dodge well enough you don't need survivability

fossil finch
#

If you are good at dodging you can manage going glass easily

toxic kettle
#

Can't die if you don't get hit hellyes

signal glade
#

you all do have a point

crude geode
#

There’s a reason there’s a minimum time fought for no-hitting.

craggy stratus
#

just turn on the reactive DR

#

reactive DR should do the job of increasing your killtime

crude geode
#

What? I was referring to how much dps you can get with a late game glass cannon build.

glacial kettle
#

I think skyfringe is meant to be faster than molten for most of phm

#

and then gelpick is also faster than molten but can also mine t1 hm ores

fossil finch
#

ehm

#

The hellstone part

#

Not at all

#

Hellstone is intended for post skeletron

#

"you're expected to have already mined for Hellstone." this is not true

#

You're expected to NOT have get any hell-tier items

zenith hazel
#

but then how would you explain the evil pickaxes being able to mine hellstone? isn't hellstone meant to be after boc/eow that way then?

fossil finch
#

idk
But you can crearly see that hellstone is def not balanced for skeletron or dungeon at all, all equipment there is just worse than hell tier

#

And then, gel pick exists

#

So it would be two exact pickaxes and you can get one of them before the other for no reason

swift wharf
#

hell tier is post eow

#

i think people say hell tier is post skeletron bcz like

fossil finch
#

Then why everything in dungeon is worse?

swift wharf
#

handgun + hellstone and stuff

fossil finch
#

Vanilla crearly balanced hell tier stuff to be post skeletron

#

Both enemies and weapons

swift wharf
#

but like

#

in vanilla you can get hell tier before skeletron

fossil finch
#

And there's even the chest that require you to got to dungeon

swift wharf
#

the only hell tier stuff that requires dungeon is the shadow chest stuff

fossil finch
#

Yeah and in calamity i can figth cultist pre mechs but that doesn't mean it's the intended way

swift wharf
#

byeah dungeon stuff is pretty bad

#

even shadow chest gear is better

#

mayb

zenith hazel
#

that's mostly because vanilla balancing is questionable

fossil finch
#

The option exists, yes, and i'm fine with that, my point is that hell stuff is intended to be get after having defeated skeletron, so the "you're expected to have already mined for Hellstone" is not true at all

swift wharf
#

theres stuff like cobalt shield and handgun that is good bcz phoenix blaster

#

that's mostly because vanilla balancing is questionable
very true

#

idk why the dungeon wand is the same tier as the shadow chest wand

#

thats some wack balance

zenith hazel
#

you're expected to have already mined for hellstone because you're practically given a pick that can mine hellstone after beating the evil bosses

#

is it intended? nobody knows

#

are we gonna balance hell stuff around that tier? yes because it seems like a logical middle ground between pre-boss and skeletron

distant gyro
#

skyfringe is the fastest pick in phm

fossil finch
#

The thing is that they aren't the same tier at all, since the game leads you to dungeon before telling you hell exists, and expects the player to have not get there yet, so it wouldn't make sense at all for something you are "expected" to get later in the game to be just worse

#

Whenever they did hell and all of it stuff, they clearly intended it to be post dungeon

cobalt pewter
#

Tell that to red ig

distant gyro
#

it's true

cobalt pewter
swift wharf
#

but like

#

in vanilla

#

you can pretty much

distant gyro
#

relogic's intention of where hell places is actually post-skeletron

swift wharf
#

fight skeletron as the first boss

fossil finch
#

skyfringe is the fastest pick in phm
then it would also need nerfing, cuz that would make gel pick, a pick you get later, worse for no reason

#

You can

#

but that doesn't mean it's balanced or intended around that

swift wharf
#

it's just faster not the best tho

fossil finch
#

The option is there, but it's not what the game wants you to do

distant gyro
#

ye

#

if you mine 100 pieces of stone blocks

  • Gelpick takes 1600 frames
  • Molten takes 1800 frames
  • Skyfringe takes 2800 frames
swift wharf
#

oh yeah theres that

#

pickaxe power

distant gyro
#

If you mine 100 pieces of dirt, however

  • Gelpick takes 1600 frames
  • Molten takes 1800 frames
  • Skyfringe takes 1400 frames
fossil finch
#

Yeah that would be really busted tbh

gusty scarab
#

So Skyfringe should be in between Molten and Gel

distant gyro
#

so it's either better than both of them or worse than both

#

no between HDfailure

fossil finch
#

Skyfringe would be just plain better than gel if you gave it 100% percent power

#

Making gel redundant since you have a better option that's acceded before

gusty scarab
#

Well

#

Slime God is optional

fossil finch
#

But every single person ever figths him

#

cuz statigel stuff destroys wof

#

And yeah like
A boss being optional doesn't mean it's equipment shouldn't be balanced to be better than equipment you could get before
Even more if it's a tool and not a wep

tawny garden
#

going for a quite-short-but-straight-to-the-point one today, eh

sand umbra
#

yeah

fossil finch
#

Basically make it usefull like 1.4.1 magma stone yes please

sand umbra
#

byeah
if On Fire! is bad enough that it needs a buff post-EoW/BoC

#

then it absolutely needs a unique, more effective replacement post-Golem

#

also I don't think this entirely needs clarification, but this also technically extends to the Fire Gauntlet

#

(although I'll cover that some other time, methinks)

cobalt pewter
#

Vanilla actually does that for 1.4.1

fossil finch
#

It would be nice
Specially since it's tier is moved in calamity and the other scoria stuff is already getting another debuff, so even then, 1.4.1 magma effect being in gauntlet wouldn't affect it

sand umbra
#

15 DPS isn't much better than 4 DPS at a tier like post-Golem, alright

cobalt pewter
#

I mean yeh

fossil finch
#

Obviusly

cobalt pewter
#

But it's the baby steps

#

Even tho vanilla is practically too late for baby steps

sand umbra
#

baby steps are steps too small to be takin' right now

#

e

#

vanilla is on its last actual update you can't just be makin' baby steps

#

bruh

tawny garden
sand umbra
#

you gotta make strides
you gotta make it worth the bullshit people put up with

unreal star
#

grown ass game still making baby steps

sand umbra
#

it really do be like that

fossil finch
#

I mean it's still hell tier upgrade to onfire and shit

gusty scarab
#

vanilla is on its last actual update you can't just be makin' baby steps
@sand umbra last update so far

fossil finch
#

Eh yeah there isn't gonna be another

#

Maybe only a patch

cobalt pewter
#

Inb4 Re-Logic announces 1.5

fossil finch
#

But that's it

unreal star
#

adding in ceiling of moon lord

#

and that’s it

sand umbra
#

1.5 does nothing but make the game actually decently designed

#

no more new shit

#

no more meme-tier powercreep

unreal star
#

that’s never gonna happen

sturdy geyser
#

1.5 does nothing but make the game actually decently designed
okay so, its never coming then

sand umbra
#

precisely

#

by uttering these words I have guaranteed it will never happen

gusty scarab
#

guys 1.2 is the last update
ok sorry it's 1.3, last update
nope, it's 1.4, but that's the last one for real
ok, 1.5, last update, and this pattern continues forever

sand umbra
#

we'll get a new last update every 5 years

fossil finch
#

No more zenith breaking the balance of absolutly every mod with post moonlord content or is that still led to devs to deal with?

sand umbra
#

who the fuck cares about Zenith

#

it's a postgame wep

unreal star
#

post game so far

fossil finch
#

Yeah the deal is mods exist and shit

#

And every mod will have to deal with it somehow

sand umbra
#

it's not the devs' fault that you made 5 billion post-ML bosses and then a weapon got added that, get this: doesn't care that they exist

brittle nexus
#

Its endgame content for vanilla. Doesn't need to be balanced by the vanilla devs

sand umbra
#

^

gusty scarab
#

someone's gonna make a mod that adds a combination of the Zenith and Calamity Zenith

fossil finch
#

Fair enough tbh

gusty scarab
#

i just know it

tawny garden
#

calamity zenith?

weak field
#

exoblade

tawny garden
#

m

weak field
#

Or ark of the cosmos

fossil finch
#

But zenith probably upgrades in exoblade taxevasion

tawny garden
#

I wouldn't call it that but ok

sand umbra
#

no Zenith in Exoblade echbegone

tawny garden
#

sand umbra
#

Zenith does not need any upgrades, precursors, or otherclass counterparts
Scoria gear, however, needs an upgrade in the sense that it needs to actually inflict a meaningful debuff

#

thank you for coming to my TED talk and have a good day

#

🛫

tawny garden
gusty scarab
#

doesn't the Murasama

tawny garden
#

Zenith is just a meme

gusty scarab
#

have an upgrade

#

called the Zenith

tawny garden
#

no?

#

no?

gusty scarab
#

i 100% remember that

sand umbra
#

that blade predates 1.4 and was in the old expansion "Calamity: Dimensions"/"Emphatic Untamed Calamity"

#

and that expansion is dead

tawny garden
#

RIP in pieces

heady lichen
#

Zenith doesn't exist, it can't break your mod progression
Zenith:

sand umbra
#

and no you can't convince Seraph or anybody else to revive it

gusty scarab
#

oh

#

i remember seeing it on the wiki but now it's gone

signal glade
#

i honestly thought devs would gave the source codes to the new update so that they can adjust their mods to the new update

#

but the devs are like meh they'll sort it out themselves

tawny garden
#

which devs? tML?

signal glade
#

terraria devs

sturdy geyser
#

Tmodloader is open source

tawny garden
#

terraria is right there

#

decompilers are right there

sand umbra
#

tML is right there, in the middle of porting to 1.4

#

so bonus points, you get to gaze at Terraria 1.4 source with tML shit on the playing field

signal glade
#

i mean would that ruin a crap ton of progression, strategy, crafting receipe etc?

sand umbra
#

no, not really

#

if it did, you did something wrong

signal glade
#

state your case

#

how about master mode being compatible to mods that brings new difficulties like calamity?

ashen warren
#

zenith was in another mod and it was a summon weapon iirc

sand umbra
#

hi Brav bounceline

zenith hazel
#

sugg bot is temporarily down so don't get confused as to why some suggs aren't being posted in voting, I've already reported to amber so no need to do that again

tawny garden
sand umbra
cobalt pewter
signal glade
zenith hazel
#

for now I can just manually post the non-problematic suggs

cobalt pewter
#

So 3 suggs in queue

#

Ight

tawny garden
#

or wait till suggbot is fixe-

#

ok I guess

#

@zenith hazel star the last one

zenith hazel
#

ty ozz

hearty yew
#

????

#

did I do something wrong

zenith hazel
#

you added the base vote

hearty yew
#

I like all 3 of these suggestions so I starred them

zenith hazel
#

I forgot to star that last one as a base lol

hearty yew
#

Epic

zenith hazel
#

byeah this seems to be an issue with not just the sugg bot rn so I'm just gonna manually deliver these things until amber's got that sorted out

cobalt pewter
tawny garden
#

ye if the server on which the suggbot is hosted is down there isn't really anything that she can do

prime elm
#

Theres my first and probably only suggestion

#

pog

sand umbra
#

pog

north plank
#

Pog suggestion at that

hollow shell
#

@hardy dock "At the point that you fight Hive Mind, you're expected to have already mined for Hellstone." "Aerialite is a tier above Hellstone,"

Que? Can you add some reasoning/proof for this?
As far as I'm aware, Hell stuff is supposed to be post-Dungeon, cuz of Shadow Key and WoF being the Hell boss, and the fact that Purified Gel equipment does require Hellstone (including Gelpick which has 100% pickaxe power), implying its tier as well.

dapper coral
#

hellstone is def above aerialite

sleek turret
#

yes

fossil finch
#

This is basically what i was saying

hollow shell
fossil finch
#

Hell stuf is post dungeon, you can get it before, but it's meant after

sleek turret
#

Yeah

cobalt pewter
#

Kinda like saying ana and levi are post plant boss, but you can meme it and do them preboss

hollow shell
#

Now, can you mine Hellstone as soon as you beat EoW/BoC?
Yes, but that doesn't mean it's intended for you to. s'called non-linearity, and Calamity has a ton of it

cobalt pewter
fossil finch
#

So yeah aerealite is not post hell stuff

#

And even then, if the posibility of giving it that pickaxe power upgrade was there, you would need to nerf it's speed

#

as it totally destroys gelpick one

hollow shell
#

@high cypress What?

high cypress
#

Im bad at typing, hold on

sleek turret
#

Damage per Tick?

fossil finch
#

the sugg itself is fine but it would require to create an inmense amount of debuffs just for that

sleek turret
#

yeah

high cypress
#

I.E On fire status affect is applied, cursed fire status affect is applied, it combines into 1 status affect

sleek turret
#

because Terraria runs 60 ticks por second.

fossil finch
#

yeah the thing is

hollow shell
#

That would indeed be hard to execute and also I don't see how that would reduce lag at all

fossil finch
#

There's also like 90 dot effects

#

and you'll need to make a debuff for every combination possible

tawny garden
#

also that would undermine the existence of the debuff cap

fossil finch
#

wich is just

sleek turret
#

aka; 1 tick is 1/60 second

fossil finch
#

not exactly

high cypress
#

i see now why its a bad suggestion, it just sounded better in my head

tawny garden
#

or is that a good thing

fossil finch
#

A good idea

hollow shell
#

Well Calamity's debuffs already bypass the cap

tawny garden
#

they do?

hollow shell
#

Vanilla ones still respect it tho

high cypress
#

should i delete my suggestion?

hollow shell
#

You can

#

@swift wharf "lightning tiles" in your topic line

#

otherwise good suggestion

swift wharf
#

ty

#

do i delete it or just edit?

violet dagger
#

edit

hollow shell
#

Edit

#

There ya go

swift wharf
#

done

fossil finch
#

I can recall this being sugged before byeah it's god sugg

white canyon
#

is suggestion bot down or smth

dapper coral
#

ye

white canyon
tawny garden
#

Demik could replace it though

hollow shell
#

Wait, @ashen warren hasn't been pinged yet

tawny garden
#

she has-

hollow shell
#

o

tawny garden
#

Brav notified her

hollow shell
#

I assume through DMs

#

Actually Doge pinged her about the moderator bot earlier, which would be connected
so

#

byeah

dapper coral
#

something something bot server is down, i think

tawny garden
#

that was my guess

dapper coral
#

or amber is doing maintenence/other bot things, who knows ¯_(ツ)_/¯

#

oh, these last two are overdue

#

any final calls on these?

hollow shell
#

Uhh I question pupseal's

dapper coral
#

so do i

hollow shell
#

I assume people have questioned it in the 26ish hours its existed

#

but, s'not edited

#

Top line is misleading too

foggy plover
#

pupseals just sounds like they dont know what defense is as a mechanic

hollow shell
#

Yeah I'm gonna

#

@gusty scarab Here's your suggestion:

Make the summoner nerf balanced
I just did some testing, and a setup that averaged 4-9 damage was doing all 1s when holding a melee weapon. It's supposed to be a 50% debuff, not a 80% debuff, at least according too what i've heard

It needs edits and prolly a lot more cross-referencing from testers

#

For now I'll delete it from posting cuz it's overdue

#

But uh Feedzuh's suggestion looks fine. I haven't seen much of the new Polter fight but I'll take their word for it

gusty scarab
#

what edits does it need

dapper coral
#

righty

hollow shell
#

Well first off you should edit your top topic line, cuz it's pretty misleading
It seems like you're talking about the nerf as it is intended, and that you disagree with it

tawny garden
#

hug you to death
hm

hollow shell
#

rather than it being incorrect and needing of fixing, which is what your reasoning implies

gusty scarab
#

ahh

hollow shell
#

And secondly you should like, test builds that don't deal such absurdly low damage

#

cuz that's most likely skewing your results

gusty scarab
#

i think it screws up early game

hollow shell
#

It would help for you to test and get a handle on when & how it screws up
rather than blanketly saying "it's all messed up, fix it" after only testing a few pre-boss weapons

gusty scarab
#

wait does it apply before enemy defense?

foggy plover
#

yes

gusty scarab
#

that explains it

#

yep

#

it's not halving the 5 damage

#

it's halving the full 11 and then taking off 6 from defense

near shuttle
#

@sand umbra I like your ideas about the summoner debuff rework, it still discourage summoner to use other weapon, but without cutting down their primary source of dps, and player that use other weapon has their primary source of dps and use summon to gain some "free dps" would have their dps dropped by quite a lot.

sand umbra
#

correct

violet dagger
#

So what happened to Sugg bot

hollow shell
#

s'just down temporarily, it'll be back

violet dagger
#

Did it die again ech

foggy plover
#

tbh I think summoner debuff shouldnt just be a simple flip like that

tawny garden
#

It didn't die

foggy plover
#

it should be something more on the lines of "if youre wearing a summoner armor its flipped" or something like that

tawny garden
#

It's just asleep

foggy plover
#

because support summons are a thing, as well as using summons to help farm

tawny garden
foggy plover
#

there is 4 other classes, and only 1 summoner class

tawny garden
#

Go pure summoner to farm

#

Megabrain

hollow shell
#

But I thought the point of the nerf was to detract the value of using summons when you're not a summoner?

sand umbra
#

the point of the nerf is to discourage using summons for free damage as not-summoner, yes

#

(which imho it doesn't accomplish, leading to my sugg about it)

tawny garden
#

(Btw it's a penalty, not a nerf)

sand umbra
#

(potato, tomato, point still stands)

tawny garden
#

(Ye)

frail mantle
#

could just penalty both minions and non-summon weapons when a minion is summoned and another class weapon is held, so you can still multiclass except there won't really be a benefit to using summons for free extra dps

sand umbra
#

except that's still needlessly punishing the summoner for wanting to actually do something

hollow shell
#

Indeed

#

Non-summoners using minions is them being greedy with DPS
Summoners using non-summon weapons is them wanting to not have the most boring playstyle ever

sand umbra
#

^

#

I don't think people entirely realize just how boring summoner is in the grand scheme of things

#

you summon things and then you just run away like a bitch for however long while your summons do all the work

#

and I get there's probably a power trip to be had somewhere here but for most people that's not engagin' at all

#

and under the current system, to give an example

two players go into a fight with the same power level by gear and the same strategy for fighting the boss
there is one difference between them: one is a ranger using a summon for free extra DPS, and the other is a summoner using a ranger weapon to give some supporting fire to help their minions and not have a really boring playstyle

#

so the question is, who gets punished harder here for trying to multiclass?

#

logically, you'd think it'd be the ranger since the non-summoner classes have plenty of more passive options already, but it's not

#

the summoner is the one that ends up getting punished harder here because summon damage is the damage they build for

tawny garden
#

The summoner

#

I'm late HDfailure

sand umbra
#

making the penalty work both ways doesn't actually fix the problem of needlessly punishing the summoner, rather opting to simply place a band-aid over it and pass it off as "balanced"

#

and in a few months' time we'd be right back to this problem again, except people would hate it even more
because now everyone's getting punished equally --- and in this context, believe it or not, that's actually not very fair (or conducive to balance) at all

pine star
#

Yeah

sand umbra
#

the summoner should, in no capacity whatsoever, need to be punished for wanting to have a playstyle that isn't mind-numbingly boring

#

they're not actively buildin' for that otherclass damage, so the damage they'd lose from an other-class damage penalty is next to nothing compared to what someone trying to use summons for free DPS would lose by the same penalty

#

they just wanna do something, that's what the concept of summoner with a side of XYZ boils down to

hollow shell
#

But hey, they do have the classless weapons

#

all... 3 of em

sand umbra
#

yes

#

all 3 of them

brittle nexus
#

Summoner is.just a difficult class to balance in general, if you make it balanced to use by itself then it is op for multi class, and if you balance it around multi class then you make it horrible to use by itself
It's such an anomaly that one of the terraria devs said that pure summoner is not intentional

hollow shell
#

my bad, 5

sand umbra
#

reminder that Marked Magnum due to its progression placement has nowhere its proc is actually practical and Lunic Eye is really just a damage weapon in classless clothing because its proc is resisted by everything important

#

Golden Gun got fucked hard by the (long-overdue imo) Ichor nerf

hollow shell
#

and there's no Cursed Inferno classless weapon and the devs rejected the idea of making one

pine star
#

Why

sand umbra
#

for some reason

hollow shell
#

well uh

sand umbra
#

I still don't understand why only Crimson worlds get to have the hilarious guaranteed-to-be-usable debuff weapon

hollow shell
#

aight, not really

#

Two devs rejected it, one dev approved it, most abstained

brittle nexus
#

If you want to be a maniac just use that cursed flames book from vanilla

sand umbra
#

good thing it's a magic weapon so it triggers the penalty

#

byeah anywho

pine star
brittle nexus
#

CompleteFailure uh ohh

sand umbra
#

Aestheticus is like. usable at least? I don't actually know how viable it is

pine star
#

It's useable

hollow shell
#

and Yanmei's Knife is good, afaik

sand umbra
#

isn't Yanmei really fucking close range though

brittle nexus
#

Yep

hollow shell
#

Pretty close yeah

#

Not like Arkhalis close

sand umbra
#

i.e. "the exact opposite of where you wanna be as a summoner"

hollow shell
#

Somewhere between Arkhalis and current Murasama

sand umbra
#

because remember, summoner has the structural integrity of a wet piece of paper

#

you die from a leaf hitting you the wrong way

okay it's not that bad but seriously what is it with summoner and getting like no defense compared to other classes

brittle nexus
#

You get like.. more brain cells to dodge instead of attacking, idk

#

Cause that's how it works

sand umbra
#

anywho yeah

Marked Magnum isn't really practical like anywhere
Golden Gun got fucked by Ichor nerf
Lunic Eye is just...damage
Aestheticus is neat, may be viable earlier on
Yanmei is just too close range to be practical for summoner

tawny garden
#

seriously what is it with summoner and getting like no defense compared to other classes
it's supposed to be glass cannon

sand umbra
#

the classless weapon experience™️

tawny garden
#

you don't have to aim/etc., so focus on dodging

brittle nexus
#

The true glass cannon atm is multiclass

sand umbra
#

Philo that is not the definition of glass cannon

tawny garden
#

byeah

sand umbra
#

glass cannon implies you deal a significant cut more damage than other builds

#

summoner very much does not do this

pine star
#

So then we buff summon damage?

whole sedge
#

Doesn't summoner usually do less damage than other builds?

sand umbra
#

yes, actually

#

in vanilla and in a sizable cut of Calamity, you will consistently get more damage out of a not-summoner build than you will out of a summoner build

tawny garden
#

ok, that means my definitions are kinda not synced up to the real world

#

imma go get a firmware update

pine star
#

Ok

sand umbra
#

so you get no defense and no compensation for that complete lack of defense

pine star
#

So we do buff summon damage

sand umbra
#

no

pine star
#

Why

brittle nexus
#

It buffs multiclass even more

#

Even more free damage

hexed shard
#

Guys

#

I have to kill supreme calamitas

#

As a mage

whole sedge
#

Ok

pine star
#

Buff summoner, then implement Thomas' suggestion

tawny garden
hexed shard
#

And i dont know what weapons shoukd i use

brittle nexus
#

Different channel, this is the wrong one to ask this question.

foggy plover
#

fuck I had to go to class so I missed the summoner multiclass discussion

wooden wedge
#

boohoo

hollow shell
#

(classes made you miss class talk) HDfailure

craggy stratus
sand umbra
#

me when you miss classes because of classes

heady storm
tawny garden
#

there is a downside to reposting suggs manually into voting like that

#

it looks as though Brav made the sugg

zenith hazel
#

if people can't read then yea it looks like that

tawny garden
#

reading is hard

hollow shell
#

I have had one person think that I was the author a manually-reposted suggestion

#

But, iunno if ever happened again

tawny garden
#

I have had one person think that I was the author a manually-reposted suggestion
yeah, that was me

hollow shell
#

okay 2 times then

brittle nexus
#

Been fighting Yharon a lot recently, and I've found this to be a very annoying and "unfair" part of the fight, so here we go.

violet dagger
#

I agree with this

#

also yharon spawning angry flames during the bullet hells can go

#

or whatever their called

#

wasnt angery flame the removed one

dapper coral
#

i did notice this as well, where he charges you while you're in the bullet hell

#

so good sugg

violet dagger
#

detonating flames is what im talking about

brittle nexus
violet dagger
#

he spawns 3 in the bullet hells iirc

#

and its really annoying

#

since they're hard to kill and deal big dmg

crystal iron
#

I never really noticed the dash

#

cuz my pc is ancient

tawny garden
#

@river glen suggested literally a day ago

river glen
#

;-;

#

oh rip

cobalt pewter
#

and then the fact that it deleted CV pre .003

#

basically post-Golem beyond

gusty geode
#

Isn't Cal just in-general against multi-classing
Only armor I can name offhand that's truly multi-class is Omega Blue
And even then it might not be anymore

pine star
#

Astral armor exists?

#

And so does Fearmonger?

glacial kettle
#

probably a response to

Only armor I can name offhand that's truly multi-class is Omega Blue

pine star
#

Yeah

gusty geode
#

Yeah, that's something I've noticed
Don't wanna go on a rant about it as I tend to whenever I speak in this chat but I've noticed there's only one way to reliably play this mod
And any other way is either that "proper" way in disguise or actively worked against
With the exception of Summoner and arguably Rogue

pine star
#

Go ahead

sand umbra
#

and that way is to build for damage and only damage

cobalt pewter
#

Yes

sand umbra
cobalt pewter
#

Thomas stop flexing your mod's paladin smh

#

But anyways

pine star
#

That said, how is that even fixed?

cobalt pewter
#

Yeah

pine star
#

Also that Paladin is dope

cobalt pewter
#

dps is the only way

#

Hence why RTN + CotBG is stupid popular

gusty geode
#

Like
True Melee/tank is actively worked against
Sentries are abandoned

pine star
#

I don't think it's intentional

#

Remember never to assume malice when stupidity suffices

sand umbra
#

by the by

literally can proc against the minions of the boss
allow me to name the post-Golem bosses that have minions that 1) live long enough to spread the debuff to the boss, b) aren't themselves death to be near, and iii) don't stick close enough to the boss in practical fight scenarios that it's really just boss but w/ extra contact damage
nothing
alright, I'm done, moving on

you just need to dodge and hit the boss when he tries to hit you
congratulations, that's Terraria in general, it doesn't mean the weapon has anything more going for it

(unrelated but

(stuff about damage + movement speed buff)
the various fronts of extra damage are nice but I feel the need to remind you movement speed doesn't actually affect movement speed in this game, it affects acceleration which by post-Golem you have plenty of)

glacial kettle
#

it's not a contagious debuff

sand umbra
#

oh

#

then what the fuck is it

glacial kettle
#

it's about hitting the minions for the player buffs

#

because the player buffs are really strong iirc

sand umbra
#

movement speed does nothing

craggy stratus
#

a dash and you are full speed

#

unless it increase your max speed

glacial kettle
#

I don't remember how much the past update nerfed it though

sand umbra
#

you have like 5 dashes + accel buffs out the ass by the time you can get Yanmei's Knife

foggy plover
#

why exactly are we just

glacial kettle
#

15% bonus dmg is still quite a bit

foggy plover
#

roasting yanmeis

gusty geode
#

Tank's death is definitely malice tho
The devs didn't want people being nigh-indestructible to make boss fights impossible to lose
Failing to realize/acknowledge that your dps tanks(hdflr) as a result of that, which can be an issue in time-based fights like the mechs or Skeletron there is a gameplay purpose for that, it turns out

sand umbra
#

would you like me to roast the other four classless weapons as well

#

I'm more than welcoming to being inclusive here

cobalt pewter
#

lmao

foggy plover
#

(tank is still viable)

pine star
#

Roast 3 of them

craggy stratus
#

15% bonus damage is fine

pine star
#

Don't roast Astheticus

dapper coral
#

why are we talking about this again?

sand umbra
#

actually yeah
wait a minute

glacial kettle
#

Roast Aestheticus for being too strong for a weapon that slows down enemies, homes, and doesn't proc summoner nerf?

sand umbra
#

this isn't the summoner penalty thing

dapper coral
#

is it in vague relation to that one sugg that's already in voting by this point

whole sedge
#

yeah didn't this start cause of the summoner penalty

sand umbra
#

summoner penalty thing already got pushed to voting

dapper coral
#

because uh
yeah let's stop right here

sand umbra
#

all-inclusive classless wep roasting will come another time, I suppose HDfailure

#

for now: good by e

#

🛫

pine star
#

See ya