#suggestions-discussion
1 messages · Page 1001 of 1
pulse dragon, galactus blade, devil's sunrise, mourning star are fast options for polter
https://discordapp.com/channels/225030931008847874/263382359397761025/758745713638113321 this sugg has reached 200 stars

patience™️, please
too excited because thought my sugg died
-Please do not ask why your suggestion isn't delivered or ping a mod to do so, it is not automated, it will be delivered, give it time.
mb, i did this a few times and wasnt stopped
that's not a reason to keep doing it
wont do it next time
Pulse dragon, devils sunrise and mourningstar are also way too short range
And idk how you'd hit polter with galactus concistently
Since he goes offscreen a lot
isnt ring arena better for polter now
maybe not pulse dragon
but the rest should go through tiles
and by going slowly near the edge, polter is basically close enough for you to hit those
you can fight polter in a 40x40 arena now, donut still works better but open is viable again
you can make an artifical dungeon biome pretty easily
you can just expand the dungeon
It would be easy to assume a dungeon boss would enrage out of the dungeon
why here

@signal glade 1. Don't all-caps
2. You need a reason, which needs to be on a separate line (Shift+Enter) in the same message, for the bot to format it properly
@signal glade can you give the reason?
ow
I was forced to fight every boss until plaguebringer goliath which took me ONE DAY OF CONTINOUS FIGHTING IT
You can edit your message
Would asking for a new dungeon be too much
i am so very much in pain
Yes it would, Goodboi
Dang sky dungeon tho
That's also a Don't, in the pinned Don'ts doc
now I'm no expert on the true technicalities of sugg rules but I'm pretty sure that falls under the grand-scale Don't
o
New biome suggestions can't happen
Would asking for a new dungeon be too much
@sweet yarrow whic messege is that
He was asking pre-suggestion
bruh wot is this
which is good practice.
also you can disable armageddon and defiled mode by using them again i think
Yes
Yes ^
@signal glade I'm not sure what the issue is here, wdym you were "forced" to fight all the bosses up to PBG?
Ah you have edited
maybe MP
ps im VERY FORGETFUL
Rover is it just me or is Plague bringer bugged in multiplayer
Not the person to ask
Ok
i mean many thing are bugged in mp
Go to #bugs-read-pins I guess, if you wanna send some evidence of it like video
That, my friend, is how I remembered to make sugg difficulty items have tooltips that indicate whether they're on

But maybe after eating
Anyway
Mhartz this seems like a very specific situation
Just use it again to see if it was on or not
also title
yes
and its not hard to just turn it off
After a long hiatus you seem to forget a lot of things
You had Defiled activated, left for a long time, and then returned while forgetting that it was on
and you don't know the extent of Defiled or Revengeance/Death enough to know that the wing time cut is a Defiled effect
... and you bothered to fight every Hardmode boss without wings before you realized something was amiss
mhm
How do you not notice
i mean sometimes i do that as well
It’s pretty noticeable the difference
but its not too hard to just turn it off after you realise
yeah but if it happens it would be annoying to the people playing the modes too
its more of a personal problem imo
imma delete the post it was very specific
Specificity isn't a problem with this one, no
Well uhh
your situation, yes
but in terms of your suggested change itself then no
Well, regardless
You won't need to worry about this for much longer because we're getting on-screen icons telling you which challenge modes are on
which will make it a lot harder to miss from now on
and that's not just a Soon™️ like I'm actually saying that's coming soon now
You know what it needs an icon
Arma? Getting one as well.
THANK GOD
Rev and Death are too, all the mode items
that is what it actually needs
pogggu
Iron Heart
wait wont that stack over the buffs?
or its an icon above where the rage and adrenaline are?
s'goin on the right near the minimap afaik
Might change in development but that's the current plan
nice
Possibly add some good ones 
also what do you mean by 'good ones'
@signal glade please be more specific and add a reason
good ones 
Yeah, that extra comment is kind of insulting.
That's too broad
And
Nothing
What to buff? Why should you buff? How in general should you buff?
man took his smoke bomb and vanished without a trace
it is a matter of opinion on what is good and what is not
tesla cannon
i just edited it
i think there's a medium between too broad and too specific
Pulse Pistol is gud too
@signal glade you were already asked before to properly format your suggestions.
Oh you just changed the entire suggestion
we're not adding more arsenal weps
and yeah you need to format your suggestion properly
needs a title line at the top, separate line, summarizing what you wanna see changed
and again, not every single arsenal stuff is bad
Like this
Reason reason reason reason reason
How to format though i do know how to seperate
Shift+Enter
the entirety of tier 4 is pretty strong
thx
tier 5 also has some notable ones
the ones that could use a buff are tier 2 ones but that's it
also, you said that they deal no damage to post-ml bosses
Also oh my god the entire suggestion is a run on sentence
Mhartz please, add some periods, organize your thoughts
even though over half of the weps span pre-hm and hm
arent weapons suggs not allowed
and again we're not adding more arsenal stuff so you shouldn't include adding more weps
Specific weapon suggs aren't allowed
What Mhartz is suggesting is valid, in terms of what is and isn't allowed
oh
Justified? Maybe not.
But technically valid
it's just a bit all over the place
yeah
and, as brav said, more arsenal stuff won't be added so that kinda invalidates that
It is indeed quite all over the place
- Post-ML Draedon weapons don't deal enough damage
- Please add a fast ranger wep cuz they're all slow high-damage types
- Reconsider the defense-based effects of the energy types
Pick one
we're gonna be looking into rebalancing some of the arsenal weps next update anyway
pick one that's not the second one
isn't heavy laser rifle pretty fast anyway?
Yeah
Though I can see the point of ranger arsenal weapons. From T3 onwards, ranged arsenal weaps are all themed "Rifles"
Yeah but that doesn't have anything to do with the weapons being underpowered
If he wants to make a sugg about their usage variety then he can, but put it in a separate sugg
True, I'm referring more to the "fast automatic" thing
Aight cool he did
Might make a sugg about these rifles later
the gimmicks exist to complement their energy types
isn't heavy laser rifle pretty fast anyway?
@zenith hazel i tried using this gun and it just tickles bosses for some reason
plasma, gauss, laser, pulse, electricity all have some sort of strong point and weak point
have you tried actually comparing it to different weps?
From the wording in your suggestion it really seems like you didn't do much proper testing
You see "does more damage against" and you think OVERPOWERED, you see "does less damage against" and you think UNUSABLE
Just the vibe I'm getting
Whats a good melee weapon for the poltergeist?
Ask in #help-advice-read-pins
how the hell did you type so fast
(or look at [[Guide:Class_setups]])
my point is that buff the draedon weapons
provide dps numbers compared to alt weapons for that tier then
Afaik, Heavy Laser Rifle actually does p well vs Signuts
i deleted the post because i really cant support my suggestion
signuts
...answer my question please 
which ones?
signuts
because we don't have the time to buff all 25
and risk some of them being overpowered
yeah it may be a risk
then be specific, please
This is what happens when you make almost all the weapons first then decide on their tiers afterwards


not joking
Oh shit

I know dev don't take new accesories suggestion, but I wanted to share my idea anyways, it would be cool to have a way to charge dreadon arsenal weapon without having to go back to your base everytime, for exemple an accesorie called "dreadon's solar pannel" that would slowly recharge any weapon in your inventory when you are at the surface during the days.
You can always suggest that without specifics
You could actually attempt to suggest that, so be it if it isn't too specific, yeah.
I'd rather go for consumables tho
Portable batteries with the power cells.

Because test chargers were pretty handy tbh
So yeah, having a portable option for charging would be pogger
All of them require charge now actually @near shuttle.
thanks
The last sugg has no dots at all aside from the very end
So it looks like the entire content of the sugg is on a single sentence
ho yeah, my bad.
Mfw half of the suggs in posting is mine 
Man, habit's never going away eh
you're also sabotaging yourself cause not many people go far enough to star your suggs

bruh
7 more Stars for Planetoid ahhh
I haven't seen Polter's charge or its telegraph so I'm interested
Does he make a sound like ds
afaik no
Or does he just yeet him self at you
I should probably play Calamity at some point
mmh yeah
yeah, that would probably be beneficial to the art of making and criticizing suggestions
it might help a little bit
Ah it's like this
https://gyazo.com/5863ac5daa5c16d08c8ba85912c6c319
m
I agree that a sprite change would look better than this tint
But, this tint is also fine.
The rock body thing got colored funky when the entire thing got tinted
But yeah
Mimicking the color scheme of polter's drops would be pogger indeed

All 3 hardmode cal bars, Meld, Uel, and Cosmilite sets don't have dedicated summoner weapons 
you didnt count auric tho
is there even a solid auric set
at least there actually are summon weapons at that tier
Summonner likes to stand alone in this mineral weps stuff for most of vanilla and i've also see this a lot in modded
cosmic immaterializer is summon?
cosmimaterializer is exo, not auric
Like spider shit and no chloro armor for example
down in pre hardmode we got squirrel squire, wulfrum/slime, sunspirit/frost blossom, ?????????, belladonna/stormlion
but auric kinda doesn't exist anyways
victide crafts how many melee weapons?
Same can be said with literally anything else in terms of material

problem is that about 10 dps can't reliably kill the enemies that drop the next mini tier
at least for me
There def are too many melee weapons imo.
I mean but for victide you need cnidrions or ds and for ds everyone uses stormlion and people get stormlion with belladona or wulfrum drone since slime staff drop is bs and ss staff is just not reliable
We do have plans to add more bar summon weapons
Ueli, Life Alloy constituents, and some more
but uhh no Victide, actually
yes
We did discover a post-DS tier summon weapon that got completely forgotten about in a Trello, so that might be arriving at some point
Add a victide sentry.
actually!
sentry
maybe something that does the Cnidrion's spray attack?
yes
I think it's fine as "summon weapon" because that implies summon damage, i.e. both minions and sentries
fair
(imo don't refer to minions as "summons" when trying to differentiate from sentries, makes things confusing)
ok so i'm just gonna throw some ideas out here
sentry that does Cnidrion's attack
a Victory Shard that floats around and shoots something
a small water typhoon thing like what Amidas' Trident shoots
a seashell that flies in a boomerang like pattern
gem crawler with coral on it's back?
i just learned what the "seashell boomerang" is called
damn it
baby Cnidrion sentry that drops from DS would be adorable
👏baby👏cnidrion👏
I do kinda doubt "Early game has a severe lack of good summon weapons"
considering
There are 6 pre-boss summons and 3 post-1boss tier summons
Plus these two if you count partial EoW/BoC fights
(plus Caustic Croaker, sentry)
how do you do the caustic croaker
vanilla summoner said frick ore progression
Sulphur Scale craft
i see no reason why mods can't do the same
is that pre boss?
Nah, Acid Rain is post-EoC
is caustic croaker even good? from what ive seen its very meh
so basically pre boss every option is either hard to get or pretty bad
what
these are the options here
yes
Squirrel Squire is unreliable
and what else do you even need?
It'd make more sense to buff the stuff that's here than to add new things and leave the old ones to just be bad
Wulfrum Droid has pretty low dps and likes to not shoot underground
wasn't squirrel squire just buffed?
Frost Blossom and Sun Spirit both float too high to be effective underground
Slime Staff takes years to get
wdym you can craft those
wait you can?
pink gel iirc
slime staff just takes a slime statue + some wiring you can find underground
oh, pink gel
pretty bad but not as bad
slime staff just takes a slime statue + some wiring you can find underground
@echo vector slime statues don't drop the staff
and it still takes a pretty long time to get it
Tmodloader is still 1.3.5 so if it was patched in 1.4, it doesn't count
well i don't tend to mine much
so just use frost blossom
yeah
i think if the blossoms/sun spirit were 1 or 2 blocks lower they'd be beller
or maybe let them shoot through blocks or something
is what I usually do for pre-boss:
frost blossom + sun staff -> stromlion -> kill DS
shooting through blocks would be too overpowered imo. they're fine as is. you need to play around the ai yeah, but that's summoner's thing
i'm getting a whole lot of this
You have a decent amount of options pre-boss, my main problem is a chronic lack of sentries.
I use squirrel as a sentry lol
and this
so you have to move to use a weapon instead of being afk? how is that a problem?
you can easily solve all those problems with a hook/platforms
Most of these could be solved with a few platforms
i have to put myself at risk of getting hit with 50 damage to get a chance to get a hit
just like every other class then?
melee is obvious, range, mage and rogue needs line sight
and NOW what do i do
I don't think the problems are with the summoner class
use other summons? like the slime staff or the squirrel?
Feels more like you complaining
well for one i trashed my squirrel
you can just summon the squirrel right next to the cnidrion, it can't do shit
and that's the mod's fault?
well i didn't think i'd need it
1.4 didn't make Slime Staff unobtainable from statues what
that's like the only reasonable way to get it without alt methods
i think most of this is me being god awful at the game
1.4 made it so a player has to damage the statue mob for it to drop items, but it is still definitely obtainable
like y'all forget that Slime Statue farming is the only way summoner is playable to any extent in 1.4
well i'd normally just dual class and that fixes everything
yeah the bird sucks indeed. summoner pre bee is hell
the bird with a plat bow does not suck, however
Use explosives to kill yourself and take a couple segments of eow with you
honestly
But anydoodles
that is a decent strat
Regarding earlygame summoner stuff in calamity.
The bird with plat bow does suck, what isn't sucking there is the plat bow
they're really good above ground
underground the require skill
which is not something i have
get them skillz
or like any mobility accessory would be nice
Ya'll talkin bout summoner?
yeah
vanilla or modded?
modded
Heres my tip for early game
well i saw yall talkin bout summoner..
so i might as well add my thought
since well
no
i beat vanilla summoner and got post ml summoner..
we still technically discussing the victide thing
The topic is whether summoner needs more weapons post-ds
Oh victide just use stormlion
Victide can get belladonna and stormlion really..
so i'd say dont really give it any weapon
Imo there are enough minions, but I would quite like like a sentry.
Yeah.

Plus, the vanilla ones are kinda eh.
Ballista and flameburst are really the only good vanilla sentries
Their usefulness is pretty questionable.
Ballista is ok but slow in fire rate
Leading to poor dps
what would a sentry be needed for tho? what problem about summoner will early game sentry solve? bad summon ai lol
Just to add more variety in terms of the types of weapons you have.
I mean the only good sentries come post hardmode
but that'd add a huge chunk in summoner dps
Depends on how godo the sentry is
maybe just make it like the nuclear toad
its a starfish that explodes
and shoots 5 homing projectiles
but it does little damage
but nuclear toad is shit
Eh, feel like it could do something different
it ain't worth the mana you summon it with
3 spikes
exactly, cuz otherwise summoner would be too strong
well summoner isn't too strong early hardmode
DS is a worm and will get shredded by any sentry that stays longer than nuclear toad does
although i just suck
piercing weapons just
DS is a worm and will get shredded by any sentry that stays longer than nuclear toad does
no
kek true
The victide thing could just hit once
wait no
give it a coral sentry
that does 1 damage but inflicts a debuff

It inflicts like a impaled debuff
which is like bleeding but worse
sis bad
Well its a thought
But other then a sentry victide doesnt need a summon
so @gusty scarab I'd suggest changing it from "summon" to "sentry"
Is the sentry worked more like a ballista ds would not get shredded.
What im saying is make it like a debuff sentry
where it does super little damage
but inflicts like a bleeding debuff
why do cnidrions drop victide anyway? it makes balancing around it harder than it's supposed to cuz it's both pre-boss and post boss
post miniboss
because fuck early jungling
I'd say exclamation mark it for now
it's technically valid tho. but reasoning ain't really that strong
not really. the devs can decide on their own on what kind of weapon it should be
all sentries are summons
not all summons are sentries, but all sentries are summons
the sugg is asking for just any sort of Victide summon weapon
not a minion specifically
its reasoning additionally is valid, however weak it may be
I've been meaning to address the lack of an actual Victide summon wep for months
okay so
IHS
I like this sugg but given the devs' hesitation to even fucking
acknowledge OOA
I don't really think it's going to happen
good thing sentries in Calamity are too inconsistent in viability for killtimes to matter thanks to how Calamity's boss design in particular mandates moving around at mach 19 the majority of the time

the OOA sentries are no exception, with their main purpose being just that: OOA
even in vanilla they don't find much use outside the event aside from hilarious ballista spam
y e s
does calamity even buff the event? (can't find any mention of it in the wiki). cuz buffing the weapons without buffing the event would just make it even more laughable
Bruh
Calamity doesn't touch OOA at all
Ooa is hell in calamity, fear it
other than funny dragon meteor staff, OOA is unaffected by calamity
5 0 % damage penalty
DW for my sugg. i will record it
tbf the last time I did OOA was back when the dmg penalty was just 25%, but it was absurdly easy back then
summoner is the only class that has an easy time with OOA, in my experience
if you're not using those sentries and some summons you will get your ass served to you hot and fresh on a silver platter
Yeah
also are we ignoring my sugg?
I learned that the hard way as melee

ye
I fixed it up a tiny bit with my errors
does anyone know how old the calamity npc sprites are? would it even be reasonable to suggest updating them?
you can't suggest resprites on the sole basis of "they are bad", that's for sure
dunno where outdatedness falls under that
I mean maybe one of them could use a resprite to update it to the latest sprite
yeah, that's not what I'm saying. am going along the lines of "bosses get resprited for being old so maybe npcs should too"
So i was testing ranger against scal (glass cannon) and the new update just butchered it; Gale which did 410k now does >230k. If you're nohitting only photo and drat are viable, the rest of ranger's arsenal just died
Outdatedness kind of falls along the lines of bad
good
and "it no longer matches with the art style that the mobs have"
410k is bad enough to trigger reactive DR
are we still ignoring my sugg
If people don't talk about it, then people don't talk about it
your sugg is good for me
now hold up just a fucking second
we need to buff elequiver to 15% dmg
i was running extreme glass (since nohits)
last I checked, SCal's nohit DPS guideline is 170k
200k, but still yes
SDFMG can get 300k on scal
230k is damn good still
most important guideline is lenght of nohit
besides, the game isn't balanced around nohitting
SDFMG can get 300k on scal
wait what
wut
WHAT
is that a joke
SDFMG can get 300k
wtf
what
nope

how

do you have any other mods?
sdfmg with auric armor and luminite bullets
hmm
i had fargo's souls but was only using stardust soul
ah
not even the op photoviscerator left click (right click busted)
fargo mod ofc
anyway
slowdown cant do that much anyway
i tested it with scal again
and it did only 150k
it's not like 230k is bad by any stretch, i don't think that gale needs a buff
we only discuss balance in calamity-only
with the time stop
are you... running another weird mod?
did you cherrypick an outdated Calamity version?
byeah 230k is not bad on SCal like
gale doesnt need a buff; elemental quiver needs a buff
are you sure that you didn't use LuiAFK Unlimited Buffs + AlchNPC Combinations? (since these stack eachother)
Elemental Quiver just got nerfed
kaizo
elemental quiver was brought to the ground
if anything, this actually made it more balanced
i never knew luiafk existed until yall told me
as it should've been
I think the weapons being strong and balanced is better than the accessories carrying
beside fargo
even necklace of vexation, VoE or any emblem is preferable over quiver now
unreal sdfmg with lumi bullets
potions?
yeah
Why
I think it was just regen speed and ironskin
accessories were celestial tracers
menacing all remember
uh
huh
auric armor
Im trying to remember here lol
since im in school..
hold on..
gimme a sec. ima boot up tmod to just check
imma test it with the extreme glass setup that im using
hmm.
no test it with average gear
first glass then average
good
imma use ele quiver, core of blood god, rampant of deities, celestial tracer, astral arcanum, the absorber, reaper tooth necklace, and cryo lore
all menancing
not even with glass sdfmg passes 35k on Scal, you have to be using something like fargo's souls to make it do more than gale nado spam
oh my god
Yharims gift
I should be working on DD instead of having
whatever argument this is
so I'm just going to step away before I say something I know I might vaguely regret later if I go through with
🛫
:brazil:
What is DD
death defiled
Oh
it's #other-mod-talk stuff
oh so i dunno then
thank you, Storm, for giving a false answer to the question meant for me before I could answer myself
Normality relocator because why not
i used universe of bows which only has 1 accessory and its just wings
but instead i replaced it
because it was shit wings
the wings has some other effect like more damage or crits?
is this gonna lead to a sugg or is related to one? cuz otherwise it might be better to move to cal talk or something
your sugg is nanotech
nanotech is for rogue
yeah my sugg was nanotech nerf for super fast weps like nanoblack because
it throws a second of the same item
nanotech summons green thingies.
nanotech doesn't throw a second of the same item
yeah
it just summons extra projectiles
then, its the Venerated Locket?
since that summons other projectiles of other items
look at this
also remember that Nanoblack was specifically designed to synergize well with Nanotech
maybe try some other weapons and see if they lag you as much
i managed to get this
They're named very similar after all
uhh, since that you are taking screenshots, could you take a screenshot of your equipement? 

I see.
Executioners blade is also lagging my game
can you reproduce it with just calamity?
yeah
its just calamity..
no
all my accessories and weapons are calamity..
there's Alchemist NPC potions
nope, sdfmg barely get 40k on scal
ya still got AlchNPC potions in your inventory even after we pointed em out like 4 times before
must be fargo
yeah
none of them fucking add projectile rogue speed
but add damage
watch i'll trash all of em
you have venerated locket, it literally double the amount of projectiles
Referring more to the conversation as a whole.
damage cant change projectiles added
and when i did my ranger run. i didnt have alch npc at the time
Aight that's good
aren't there more projectiles during yharon's fight?
Uh I mean
thats with executioners blade..
i used executioners blade
nanoblack is even worse to use
enemy projectiles, yes 
do they not share the same projectile count?
well, then remove the accesory who causes the lag to happen 
which is venerated locket
yeah
without locket i can get super good frames
and your sugg is nanotech
yeah
oh it changed
problem with reducing the number of projectiles for venerated locket is that it got a 75 dmg softcap. it relies on spamming the screen to be actually useful
hmm yes, makes sense
What i was trying to mean was
for the super fast weapons like nanoblack
make it a slower firing rate
because otherwise for low end pcs that cant handle that
circuits would fry
yeah, which would make the accessory bad
its still good for stuff like scarlet
cuz it won't deal enough dmg to be useful
75 dmg soft cap. with 90% decrease for everything above that
you got none of what i just said..
you can up the damage for weapons that get the too many projectiles nerf
yes and I'm telling you to mention that
There. is that better for you!?
jesus everything has to be perfect for anything for people in this server.
but that's the point of this channel
there's no point in getting upset at us
we are trying to help your suggestion be the best it can for it to succeed
this is why i muted the sugg channels 
because you don't understand how it works?
nope because it gets annoying
well, how do you expect the mod progress without a community helping it?
-If someone is debunking your suggestion, or telling you why it's wrong fundamentally, don't take it as a personal attack. The points they make are to help you, they are giving you feedback on the suggestion, not you as a person.
indeed
- that role was brought up in the past
when?
it was a few months ago iirc? i seem to vaguely remember the idea of a suggester role
that's more than a year ago lol
oh, that was ages ago
then i'm making it up lol, i wasn't here back then
but yes, the point is it won't work probably
that wasn't the issue
it should be written in an imperative tone
for example, the title should be "Supreme Calamitas should always spawn in the same location every fight"
also I dunno how feasible would this be to implement
but I guess it's possible
Suggestion to make stealth rogue actually feasible #37 or smth
I think there have been more than 37 suggs about stealth
yeah, but
people usually overestimate with those random numbers
and you underestimated

Huh, maybe

Adding a pure elem tier rogue was rejected
So I guess this should just do the trick

At least the devs gave feedback on it.
me when the only elemental rogue wep is literally just a splitting boomerang
Haha boomerang go snip snip
@broken berry You should reword your top line
You gotta word it like a suggestion/command rather than a statement, cuz the way you have it currently could be confusing
"Supreme Calamitas should spawn in the exact same spot every time." Kinda like that, for example
should we tell them the stuff regarding melee/rogue variants rover?
just give non specifics tbh
Uhh I dunno how imminent those plans are so I'll hold off
plans
well now you have me curious
That alone is enough to reel me in
I'll tell you once I have them done 
yes.
that's how teasers work
Okay, will note: "shit's about to go down with melee/rogue, and rover is hanging it right above our heads"

...we'll come back to this later, I suppose
I literally wrote that exact note by word on rover's profile, so that I don't forget

ah
are you using discord notes
Yes
you scare me
Tho, on mobile UI, it's weird to look at
I keep Discord notes on everybody significant
I rarely need to note unless the person I know likes changing everything about their acc
nah I gotchu
So that I don't lose track of them
👀
Anyway, a bit offtopic, but summary, some big shit will go down with melee/rogue, but I'll keep my sugg just in case
Yeah you can keep it

...what? @ashen warren
I googled it and it showed images from roblox
death
i feel like this is a ro-ghoul moment
that explains so much
mhm, this is the server for the terraria mod called calamity, not a roblox server
....it's not?
moving on
if they don't consume stealth then they'll get the stealth damage boost 100% of the time
that's practically broken
Then make them not get the stealth bonus orrrrrr make them not regenerate stealth
Which would make even more sense
that's not how it works
They also consume stealth because every single rogue weapon does also, it'd be better just to give them stealth strikes really 
stealth regen isn't associated with using weapons in that way
if you're wearing a rogue set then stealth regen/charge exists
Ye I made a mistake there
Then make them not get any stealth bonus
Or give them a stealth strike
One or the other
dont rogue weaps get a benefit from stealth even w/o a strike since like
increased crit rate
Increased dmg and crit chance yes (guaranteed crit with dark god sheath)
You gonna edit your sugg @crystal iron ? Looks like people already corrected you
Oh yes I didn't see
uh
isnt that SIS
yea
yeahhhhhh
cringe
that's a no, chief
also RIV sugg 
the need for frog leg RIV transcends the rules
it doesn't
because I said so
(seriously, let it go bro)
one does not create smth that can transcend the rules 
no you can't :echgun:
cause I'm a gud boi
The yoyo's sounds are intended to mimic an actual microwave yes
yeah
But I can see the beep being a bit annoying
mmyeah, that's kinda the point
but it could be irritating
I just hate when it keeps doing the beep if I keep pulling it in
Honestly just a cool down or something for the beep would be cool
here's a question: why are you continuously pulling it in
you have a point idk it’s been a while since I was using it
good question but it gets annoying if I'm using it a lot anyway
Microwave has infinite airtime
It’s been a while since I used it I forgot I just remembered how annoying the beeping was if you pulled it in a lot
I have noticed a few of the melee weapons that have a rogue counter part actually do more damage as a rogue weapon but maybe that's because they don't have stealth
Exactly
Something big will happen with these weapons, teased by brav and rover
So maybe waiting is the best atm
Like for instance the one made from cryogen drops does more damage as a rogue weapon then as a melee but them not having stealth makes no sense lol
Actually the damage boost pre-dates stealth strikes iirc
It's due to balancing
Rogue equipment provides greater damage boosts on average than melee equipment
so they are actually both at about the same level if you have optimal gear for each
Oh but doesn't recipe browser show the base damages because on it says that the cryogen items disk thing does 200 plus damage as a rogue weapon and like 100 some thing damage as melee
Wait which item are you referring to?
Seems like Kelvin Catalyst
Both Kelvin variants deal 70 damage tho, I can see it in the source
yeah
Just refer to people as they/them until you know their preferred pronouns
Look
yes.
yeah
:)
then location roles
and political affiliation roles
and then roles based on how many other roles you have
alright, we don't need to take this too out of hand, guys
we get it, you don't like the idea
so ❗ ig?
But yeah, role dilution is a thing
And it's not pretty
So might not wanna even start
Just refer to people as they/them until you know their preferred pronouns
@sleek hornet would this not work as well? and if so, why are roles better?
Plus, if ppl really want to have their pronouns known, one can ask a mod to nickname them with their pronouns
would the celestial tracers if made as a hoverable item be beneficial?
the vertical speed is really a problem but with the elysian shield buff it controls this problem so yeah its not necessary
Imagine making an op class even stronger

But Bloodfire Arrows have lifesteal
And Bloodfire Bullets speed up your regen
plus aeries, pearl god, claret cannon and aces high
(and aeries was damn good for lifesteal last i checked, i used it from post-plant up until pre-ML because i could just tank everything)
Aeries and Pearl God are post plant iirc, claret cannon is post provi like Bloodfire ammos, and aces high is post-Yharon?
Yeah Aeries is coolio
that is correct
was bloodfire bullets just added?
Yes
yep, those are new
(well technically they were the projectile fired from Claret Cannon but now they're an actual ammo)
this sugg applies more to summoner than ranger tbh imo
I apologise for the late response, but well, it just my suggestion, I'm not begging anything or impose an opinion, I'm fine with someone who doesn't agree with it.
There’s literally no incentive for the roles proposed to exist honestly.
People shouldn’t feel completely obligated to reveal their gender here, is what I am trying to say.
"Unlike rogue which is just a combination of ranger and melee..."
Doesn't help to be so reductive
I don't see a need for life steal in particular.
i know i have been suggesting so much crappy ideas
but how about the omega blue armor?
That armor has so many potentials but are destroyed by two things
It rips your life regen and offers 2 minion slot
i get what this armor wants to be
but to have no regen is just bad in itself
instead of making the armor a multi class armor why not make so that it IS a summoner armor?
maybe correct me if im wrong in this one
Decrease healing in the tentacles
Decrease damage
Increase minion slot from 2+ - 3-4 slots? maybe 5
remove the abyssal rage or revamp it
again correct some things of something is beyond fairness
The main appeal in Omega Blue is the Abyssal Rampage
Though it really feels like a melee armor thanks to the tentacles
Constant healing through tentacles seem like a good trade off to no life regen, but because going closer isn't gonna benefit anyone but true melee
Omega Blue feels pretty brittle when used with other classes
I'd say making it a true melee armor would make things interesting for the armor
yeah but what if it has a variation like the plague armor?
instead of the tentacles it summons two floating abyssal leeches or abyssal eye tentacle
that acts as the orbs but is long range and has the ai of the fungal clump?
Thing with Omega Blue is that it is intended to be more of a glass cannon set.
Thing with Omega Blue is that it is intended to be more of a glass cannon set.
Indeed, though I feel like the tentacles are rather iffy
It's supposed to cover for the lack of life regen, but no one aside from true melee wants to get THAT close without Rampage buff
Trade off is literally the risk of getting hit if you want to recover.
i mean after getting hit you wont expect the regen from the tentacles to recover the health if regen is there?
and yeah i didnt think about that true melee is a good armor for this
Abyssal Madness expandes the tentacle reach, so I feel that is enough honestly.
Hmm, probably. I did suggest to make the tentacles more responsive, as they can miss DoG's head and tail easily unless you're trailing them
hmm instead of no regen how about 25% only regen? and just remove the summoner buff its not fitting after this realization
I'm very bad at English so could you guys fix my suggestion if anything is wrong with it? besides the idea itself lol
Many thanks
I'd say adding 4 more possible directions should be enough
I struggled with poltergast but that is with the dashes with necrogast is a bit overkill for me im bad
And the fight is already randomized enough. I don't wanna see the boss become a fucking nightmare again just because ppl found yet another cheese
Polter already messed with my mental a bit before .003
Idk I destroyed him in like 40 attempts with giant arena and a dragonfolly mount
wasn't that hard for me, but yeah
the boss was super unfair
Well you used a tunnel, of course polter is a joke
Yeah i used more of a cylindrical arena
Point still stands

funny sword class








