#suggestions-discussion

1 messages · Page 1000 of 1

hollow shell
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Kinda yeah

outer holly
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Just play the music on a web browser

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ok I’m late but

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I’m here to help

civic pond
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actually you gotta point there

cobalt pewter
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@wind falcon "client-side" instead of "client" on the header and around the end of your sugg would make it a bit clearer what you meant

robust lava
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Haven't the devs said that Meld isn't supposed to be a pillar-equivalent?

tawny garden
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they have

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(also, even if they didn't state that, that doesn't require a grant from the NSF to figure out)
(if it was supposed to be a pillar-equivalent it would've got its own pillar)

limber sparrow
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What does it mean if a suggestion stays yellow for a longer time?

cobalt pewter
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They have been delivered, but haven't been approved nor rejected

tawny garden
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don't have a strong opinion

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(or they voted in the dev server but it came out as tie)

ashen warren
cobalt pewter
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And no, no one have ever used it because the image was just made, credits to my new cat

ashen warren
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we have ono here sorry feedzuh

cobalt pewter
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frick

violet dagger
cobalt pewter
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but it's not powerful enough

violet dagger
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We need more

ashen warren
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:monkaHmm:

violet dagger
cobalt pewter
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Renamed the emoji

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In sugg

gray nebula
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are we emotesuggesting now

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every time its "this emote has unlimited (emotion) power" and im here like no htis emote doesnt really have a big suprise factor

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if you want a cat emote for terrified surprise just like

cobalt pewter
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Hey, at least I have my reasoning now

gray nebula
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use screm or uwaaah

cobalt pewter
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¯\_(ツ)_/¯

ashen warren
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just suggest all peepo emotes

gray nebula
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no

ashen warren
gray nebula
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idk the suggested emote rly doesnt scream surprise to me

cobalt pewter
violet dagger
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use screm or uwaaah
Use ech

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ech is a god

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inb4 I get a whole convo on the power of ech

frail mantle
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nah this ain't the Fargo server

violet dagger
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:sadge:

gray nebula
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ech isnt even surprise

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its ech

ashen warren
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h

gray nebula
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gotta love debating emotes okay

violet dagger
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inb4 I figure out a way to unload my seal emote collection

tawny garden
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Tf is this

frail mantle
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emote sugg (tm)

tawny garden
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It's like if I would suggest to add my face as an emote

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which you can do, my pfp is right there

ashen warren
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lets do that HDfailure

gray nebula
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we emote suggestiong for real no

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w

ashen warren
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yeah GWseremePeepoThink

gray nebula
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reasoning keeps getting worse

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HOw doezs that suggest sadness???

crystal iron
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Oof

gray nebula
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its litterally a dancing dog?

crystal iron
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I'm bad at explaining

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Ye but it looks sad

gray nebula
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no???

ashen warren
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it said suffering too GWsetmyxPeepoWeird

crystal iron
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So it's just me :(

gray nebula
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thats the last emote id use to convey sadness

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based sadcat user

ashen warren
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you can always use peepo emotes koorapika

crystal iron
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Fair enough

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;(

gray nebula
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also if its "just you" its prolly not a good reasoning for animated emote suggs

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because if it was just you anyways, and you had nitro to be able to use it, you could jkust put it on another server

violet dagger
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Or you can always join fargo server and worship ech

cosmic jungle
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emote sugg moment

ashen warren
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:feelschungus:

tawny garden
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Feedza's last sugg is also uhh

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It doesn't explain why that exact emote convey surprize

violet dagger
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Kinda a meme Sugg

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But not really

tawny garden
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Because it doesn't convey surprize

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It's just a sad looking cat

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@cobalt pewter your cat is sad
You should take care of it
Smh

violet dagger
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Sadcat in this server when

tawny garden
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I'd say until it has a reason why this emote should be on the server, it should have a ❗

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Cause rn there is no reason

gray nebula
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emote suggestions™️

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post emote, say its the epitome of (sentiment), say that the other emotes arleady here are subtly different, win realwegud

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add realwegud because its the pinnacle of cheeky approval, wegud is her but the malicious look on realwegud sets it apart a lot more so i th should be added realwegud

violet dagger
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Time to steal realwegud for a private server hage

gray nebula
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its not mine anyways

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feelsmeok everyone steals emotes anyways thats the point

violet dagger
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Sad no nitro moment

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the $5 one is actually p good but the $10 is a scam but this is offtopic

gray nebula
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based

heady storm
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@tawny garden is there still something wrong with the latest emote sugg in posting?

cosmic jungle
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catthumbs is good yeah

dapper coral
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it seems fine to me

heady storm
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Mmmmm.

tawny garden
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Its only reason is "just look at the expression and the blur"

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And the sugg states that the emote expresses surprize, which it doesn't

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(Maybe I'm biased)

heady storm
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@cobalt pewter up above I guess.

cobalt pewter
dapper coral
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i guess i'll add the ❗ then, just ping me when you add that reasoning

cobalt pewter
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Ight

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Not in the mood to edit it atm

dapper coral
radiant meadow
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This is an opportunity

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for the Vertebreaker

dapper coral
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but like, do you really need em? i mean perhaps you can argue it would be ideal to get one for auric ore but otherwise you don't need it because the blossom pick is already lightning speed

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for the Vertebreaker
what is this

radiant meadow
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just funny pun for possible Bloodflare hammer name lol

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it's not necessary but you could say that about a lot of suggestions

hollow shell
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I approve of more Post-ML tools

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and I personally have ideas.

sleek turret
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yeah me too Rover

left ice
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I mean, they'd be nice when making arenas of size, hence why I referred to them as "convienence" items rather than "necessary" items.

radiant meadow
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And I did check and you can make a tool faster than blossom pick btw.

hollow shell
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I was thinking that the tools wouldn't necessarily be that much faster but would have additional mining/swinging functions to make each of them worth using

radiant meadow
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same to the grax

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albeit not by much

dapper coral
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like, i wouldn't mind it but it just seems a bit weird because they serve little purpose
blossom is already mega speed, and arenas are pretty moot at that point too other than maybe polter and yharon

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as in, you probably have a skybridge already done or lots of open space for DoG and SCal, etc

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I was thinking that the tools wouldn't necessarily be that much faster but would have additional mining/swinging functions to make each of them worth using
this could be cool though

radiant meadow
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blossom would be used for polter anyways

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since it's right at that tier

dapper coral
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oh yeah

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so then, arena building with better pickaxes, unless they had more epic stats like rover said, would be nigh pointless

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but if you said that these tools wouldn't necessarily be used for their speed but more for their abilities then that would perhaps have more standing

hollow shell
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some ideas include
a Sentinels "Otherworldly" pickaxe which gravitates items toward you when you mouse over them
a Cosmilite Devourer of Wood non-axe, which throws worms that guzzles up trees and give the wood to you
a Dragon drill which breaks blocks in a 3x3 area

dapper coral
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(don't include those in the suggestion though because specific lol)

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but yes those sound epic

hollow shell
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Yeah of course those're ones that I have in my big fat doc

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technically proposed to the devs

radiant meadow
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drill code sounds like hhhhh

hollow shell
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Yeah anything to do with damaging tiles is apparently pain

tawny garden
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I thought they sounded like drrrrrrrrr

hollow shell
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partly due to some REALLY stupid programming in vanilla

tawny garden
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Oh yeah, that's Red

hollow shell
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I assume it hasn't been significantly changed since 1.0
which makes me sad

left ice
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I recall someone stating that grax actually broke walls slower than crystal crusher broke blocks a while back, so I think that might be due for some improvement, given that hammers are supposed to be faster. Could anyone test that?

fossil finch
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It also needs more range imo

left ice
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Well, upgrades to it could potentially fix that.

hollow shell
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((also I'm not just sayin "redcode bad" out of my ass, I actually looked at the tool tile breaking code and saw how enigmatically unintuitive/inefficient it is))

craggy stratus
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HDfailure for the dragon drill, just summon a tiny bomb at cursor location when clicked

hollow shell
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((In short: Pickaxe power / block damage doesn't exist. Every single block is programmed to take a set amount of hits from each pickaxe))

left ice
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Wait, really? Power has no effect and it's just hard coded as tool X takes Y hits to break Z block?

whole sedge
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Disgust_DRGN even for terraria that is so bad

dapper coral
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that is

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what

hollow shell
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This is why the Onyx Excavator Drill was so problematic to make, and why it needed to do the weird progression whitelist things

radiant meadow
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pick power is technically kinda a stat not really? Like you can set an item's pick power.

hollow shell
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Because you can't tell blocks that they were hit with a certain pickaxe power

radiant meadow
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but tiles directly do hardcoded checks on whether to break or not based on held item pick power and the tile type

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but there's no easy/intuitive way to check what is the min pick req of a tile

hollow shell
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tModLoader does it way smarter
Blocks have a "minimum pickaxe power" stat, and they have a "mining resist" stat
and it actually uses pickaxe power along with those stats to determine how the block should be broken

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which is what you would expect vanilla does

left ice
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Yeah, that seems like it would be what you would expect, given how the game works.

radiant meadow
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well, in all fairness, it would be really awkward for tmodloader to implement the hard coded checking system for modded tiles CompleteFailure

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but yea, you can check that a lot easier if it's a modded tile

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for vanilla tiles, you check each individually

hollow shell
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I don't understand why vanilla kept that system around

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It just makes adding new blocks and pickaxes harder

whole sedge
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Yeah that seems like something they'd change pretty fast also

hollow shell
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.. but uhh yeah doing a 3x3 breaking thing with the drill
If its around Yharon-tier then we can afford just having it destroy the tiles immediately without worrying about pickaxe power

zenith hazel
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6 minutes is not a good time lol

violet dagger
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For p1 it's fine

zenith hazel
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p1's supposed to last 3

exotic stag
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p1 executioners blade

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also

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i was chatting in discord so i guess that adds time

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but the fight took so little to kill

zenith hazel
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then measure the time accurately please

violet dagger
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Retest it without distractions then

whole sedge
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Do an actual test then and list buffs and eqiupment and such

exotic stag
violet dagger
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Ye but projectile insanity =/= op

zenith hazel
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that isn't really relevant to the sugg

violet dagger
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Just retest it on yharon

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Get an accurate time

cobalt pewter
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^

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Use godmode if necessary

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So that the time won't be bloated by other things

exotic stag
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Aight i'll record it via OBS

violet dagger
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No need to record it

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Just time it

whole sedge
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Or just use a timer

zenith hazel
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using ingame time

exotic stag
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no incase you think i "Butchered" it

cobalt pewter
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If you say so then

exotic stag
zenith hazel
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we'll just take a look at this ourselves later regardless

weak field
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Isn't the whole yharon fight meant to be a few minutes

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6 minutes I'd say is a reasonable time

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Also all that projectile does shit damage

craggy stratus
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6 mins is pretty bad

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for p1

zenith hazel
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6 minutes is considered bad

heady storm
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Testing to be done?

zenith hazel
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in the middle of smth rn

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I'll take a look later

heady storm
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Aighty Brav.

exotic stag
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Finished recording

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It took about 10 - 20 seconds to finish the actual recording

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bruh

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it uploaded as a file..

weak field
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Upload onto youtube

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If you can

heady storm
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And yeah, taking 6 minutes to kill this boss when a glass build does it in 2 doesn't register in my head as "unbalanced" well.

craggy stratus
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or streamable

weak field
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I thought by 6 minutes they meant the whole fight

exotic stag
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I can upload it

zenith hazel
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how long did it take

exotic stag
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2:45 + 20 seconds due to the end of the recording taking ages

zenith hazel
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2:45 is good

golden narwhal
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That sounds average

exotic stag
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so 2:45 but if you add the recording taking ages to end it sums to 3:05

craggy stratus
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so it isnt 6 minute?

exotic stag
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no it just felt like that

cobalt pewter
weak field
craggy stratus
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that solve it then

cobalt pewter
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Exec blade is fine then

weak field
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It's always fine

cobalt pewter
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I never had problems with it tbh

weak field
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And in fact absolutely nobody use it against yharon

craggy stratus
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in fact

weak field
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Especially phase 2

craggy stratus
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it is the best choice for p1

cobalt pewter
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Rapid shots, homing projectiles, decent stealth strike

zenith hazel
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it doesn't matter how long the recording is, what matters is how long the fight took

weak field
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Well you get the idea

zenith hazel
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regardless, sugg is invalid, deleting it

exotic stag
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b r u

craggy stratus
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do unlisted

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not private

exotic stag
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I did it "public"

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It has to process

craggy stratus
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ah

zenith hazel
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good fps ngl

craggy stratus
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also

cobalt pewter
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Is there any other pure rogue weapon post darksun aside from eclipse fall?

craggy stratus
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standing still with god mode

exotic stag
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Brav thanks btw.

craggy stratus
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isnt exactly a great measurement

exotic stag
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I stood still because death would slow it

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even further

zenith hazel
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also nvm, other mod gear automatically makes the test invalid

whole sedge
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Yeah

exotic stag
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I didnt use other mod gear...

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I used godslayer

craggy stratus
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calamity combination

exotic stag
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I use those to not clog my inv

craggy stratus
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potion of darkness

exotic stag
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(potion of darkness is just rage)

craggy stratus
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also

exotic stag
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(it just gives rage..)

craggy stratus
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universal combination include alch potion

cobalt pewter
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Maybe wanna try doing the weapon without literally anything else aside from armor and accs

weak field
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we know but still invalid

dapper coral
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you've got 4(?) non-cal potions

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not counting PoD

heady storm
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I spot wingslot.

dapper coral
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that too

weak field
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Yes you do

exotic stag
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3 without PoD

craggy stratus
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4 actually

whole sedge
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Wingslot also yeah which can give another modifier and acc A_SylveonSippy_Poke

worthy lintel
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in conclusion

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test invalid

exotic stag
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Tank combo. cal combo and universal combo.. thats just the 3 i have

weak field
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Test invalid

dapper coral
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universal = non-cal potions

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because it's got alchnpc potions in there

weak field
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In reality you can't stack so many pots without hitting buff cap

dapper coral
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along with wingslot, that makes it invalid

worthy lintel
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do i smell wingslot

weak field
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I literally only use wingslot for roleplay

exotic stag
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lol yeah i also broke buff cap

worthy lintel
zenith hazel
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if you're gonna make buff/nerf suggs, please make them while taking calamity-only gear into consideration

wooden wedge
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I said to do it calamity only like 4 times at some point iirc

cobalt pewter
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lmao

worthy lintel
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ye ik

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im bored

cobalt pewter
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No no, talking to sand

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But the sugg is fine

worthy lintel
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well then

cobalt pewter
heady storm
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It's funny because you can actually ignore platforms already by moving diagonally.

worthy lintel
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wait what

heady storm
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Yes, I'm being serious about that.

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Oh, and hammering your platforms into stairs going up also lets you ignore them, regardless of what direction you're descending.

worthy lintel
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hol the fuck up, this is not common knowledge

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alright, wiping it out

heady storm
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For a fact... Hammering your platforms even lets bean go through them.

worthy lintel
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judging from earlier comments on the talk channel it doesnt seem to be widely known

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tutorial time i guess

heady storm
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You literally just hold down and whatever side direction you choose.

worthy lintel
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welp, just tested it

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pardon my ignorance BrimFace

heady storm
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Eh, pretty precise solutions anyway.

rose jewel
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That’s cool I’ve never known that I’d be a pain to hammer a whole arena but it’s cool

radiant meadow
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won't refresh your flight time though

heady storm
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I saw bloodflare as the "healing" type tbh.

cobalt pewter
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Melee helmet also have a life regen effect

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Upon taking damage, there is a 25% chance to gain the Tarra Life buff for 2 to 6 seconds, causing rapid life regeneration.

heady storm
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Is that the only helmet that grants it?

cobalt pewter
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Life regen, only melee helmet, as well as contact dmg reduction. But magic gives lifesteal, and rogue gives iframes after an amount of rogue hits

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So the survivability theme persists on most helmets

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Aside from ranger, which is pure damaging leaves

heady storm
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Mmmmm, maybe change your sugg to just be "make the ranger and summoner helmets of Tarragon also give survivability bonuses" or kinda like this then.

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If you just have the incentive to change summoner, you'll be leaving ranger behind.

cobalt pewter
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True

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Lemme just take the post down for now and figure out smth for ranger

heady storm
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Aighty, take your time.

cobalt pewter
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That should do it

heady storm
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Sounds cool to me.

cobalt pewter
north shuttle
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for feedzuh that would be quite a big change becuase you also have to change auric as well

cobalt pewter
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Probably won't matter since auric copypastes set bonuses of its materials anways

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So it'd be just ported to auric

north shuttle
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but still would be a big change

cobalt pewter
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Big in what terms?

north shuttle
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that you would change a set bonus

ashen warren
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that isn't classified as big iirc

cobalt pewter
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Those changes are quite minor

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Tbh

north shuttle
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oh

serene fox
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you could sorta spinoff summoner set bonus as defensive

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as they can block out attacks and approaching enemies

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best example of this is in the signus fight

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they delete lamps basically making them a non-factor in the fight

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byeah ranger set has no excuse really

north shuttle
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tarragon is quite defensive

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so that would work

serene fox
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oh yeah and I'd say a damaging life aura is a lot more unique than flat life regen

north shuttle
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maybe life steal?

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like 50% dmg of the life aura

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or less

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because it does like 150dps

cobalt pewter
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oh yeah and I'd say a damaging life aura is a lot more unique than flat life regen
Am I not clear on Life Aura changes?

hollow idol
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  1. it's being moved to post-Polter
  2. no 1.4 sugs
  3. wtf is that recipe formatting
cobalt pewter
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@north shuttle future content is a don't

north shuttle
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what?

cobalt pewter
gray nebula
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zenith is going to be post polter

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suggestion : destroyed

north shuttle
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oh idk

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well screw that one it is on the garbage now

cobalt pewter
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Iban the sugg destroyer

hollow idol
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and idk how many more ingredients the recipe can hold

gray nebula
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just add ruinous souls :suna:g

hollow idol
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unless the cap was removed in 1.4

cobalt pewter
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What was the cap anyways

frail mantle
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14

cobalt pewter
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Oh Zenith hasn't gone that far yet

north shuttle
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is polter ghast after or before SotD?

hollow idol
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after

cobalt pewter
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oh yeah and I'd say a damaging life aura is a lot more unique than flat life regen
@serene fox and to elaborate on this, I thought about the life regen bonus raised the more enemies are affected by the aura, with a cap. The damage would stay, but the life regen would be a fun bonus to play around

north shuttle
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mmmmm

serene fox
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that sounds like it's leaning towards buffing the armor set

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not altering it

cobalt pewter
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To be honest though, damaging auras are everywhere

serene fox
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byeah you can already spinoff tarragon life aura as defensive

north shuttle
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what about lifesteal?

cobalt pewter
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Tesla and Inferno pots for example

north shuttle
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like 25% of the orginal dmg and maybe remove the dmg if you can

serene fox
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I'd get rid of summoner imo but ranger seems fine

cobalt pewter
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The reason the sugg itself exists in the first place is because of the fact that it's just yet another damaging aura tbh

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The ranged one is actually an afterthought

serene fox
north shuttle
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it does minimal dmg

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the aura

cobalt pewter
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I mean

Melee has chance to get life regen burst on taking damage, and toggleable contact dmg reduction on a CD

Magic has lifesteal

Rogue has increased damage under a damaging debuff (which is probably the least "survivability" on first glance, but still counting it) and extra iframes every an amount of hits on a CD

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Kinda cringe that all summoner gets is "haha damaging aura go brr"

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Plus you're giving an example of Signus' lanterns, which are low health, destructible projectiles.

I'm fairly sure only Signus has this amongst Sentinels and polter, which the armor is intended for.

north shuttle
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what not just life steal 10% of the dmg

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or more

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with a cooldown

cobalt pewter
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And if you'd think of Statis Probe as another way the aura could be used for, they don't deal contact damage, hence why they won't be affected by the aura

serene fox
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do you wish to alter them or buff them?

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cause this is leaning towards buff

north shuttle
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does the aura have cooldown?

cobalt pewter
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I did plan initially to buff as well as reworking the aura

heady storm
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Okay, what’s the big deal about it right now?

north shuttle
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disscusing a suggestion

heady storm
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That doesn’t answer my question.

cobalt pewter
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But I got reminded that ranger helmet also only has damaging stuff on its set bonus

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disscusing a suggestion
taxevasion

heady storm
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Elaborate please, I don’t feel the need to exclaim the suggestion itself.

serene fox
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you could separate the suggestions tbh

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make ranger fit the def theme

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and buff tarragon summoner aura

north shuttle
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basically

serene fox
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there isn't a problem

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not really one you can exclaim it for

heady storm
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I’m pretty sure the idea was to just make both of them actually lean towards being defensive helmets, not offensive.

north shuttle
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yes

serene fox
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yeah

heady storm
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Okay then, why do you think they should seperate it?

serene fox
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the tarragon summoner set bonus already fits the defensive them anyway, and he stated that he did want it buffed

heady storm
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Actually, it wasn’t clarified to me what the aura currently does.

north shuttle
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it is a damaging aura

heady storm
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Is that all it does though?

cobalt pewter
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Actually, it wasn’t clarified to me what the aura currently does.
Deals 200 dmg every 1.33s, enemies without contact dmg ain't affected.

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And yes, that's all for the aura

serene fox
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every 1.33s?

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that's nothing

cobalt pewter
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According to wiki yes

north shuttle
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its pretty good for weak enemies

heady storm
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But every other helmet ranger aside grants healing in some capacity from what I was getting.

north shuttle
#

yes

serene fox
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does rogue heal you?

cobalt pewter
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It's not healing per se

north shuttle
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no

heady storm
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Invulnerability frames, you get the idea.

cobalt pewter
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But rogue gives immunity frames after a certain amount of enemy hits

heady storm
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Plus the aura right now serves offensively.

serene fox
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not really

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you're not going to be using it as a tool for damage

heady storm
#

If you want the aura buffed, you can make that a seperate suggestion, yes.

cobalt pewter
heady storm
#

For this though, it’s perfectly fine.

serene fox
#

it's more for enemies that'll get in your way and try and hurt you

cobalt pewter
#

I feared that it could lead into chaining suggs

heady storm
#

So like Tesla potions?

serene fox
#

yeah

cobalt pewter
#

But ig I can separate the ranger and summoner ones

serene fox
#

they aren't really meant to be used offensively

heady storm
#

You don’t have to; both are different ideas.

serene fox
#

at least, they don't do a very good job at it

heady storm
#

You can just make a seperate sugg to buff the aura itself.

cobalt pewter
#

Alr, ig I will do dat in a sec

heady storm
#

Either way, the aura is still going to be a thing through this.

cobalt pewter
#

There we go, broke them all down

scenic crypt
#

suggestion to make aureus drop an astral key for opening the astral chest instead of simply unlocking it?

#

only drops first kill then you can make it using aureus cells after

tawny garden
#

keys are pain iirc

frail mantle
#

there wouldn't really be a point in it always dropping on first kill

tawny garden
#

like, real pain

fossil finch
#

And above, there wouldn't be a point at all

gusty carbon
#

it'd serve the same purpose as just unlocking the chest. not useful at all

fervent bone
#

There should be a painting of the Devourer of Gods

tawny garden
#

SIS

gusty carbon
#

does calamity even add paintings?

#

that might be something for calvalEX

tawny garden
#

no, doesn't

fervent bone
#

There should be some

tawny garden
#

suggest that

gusty carbon
#

calamity doesn't focus on decor or vanity

#

not sure why, but it never really has

frail mantle
#

Calamity's Vanities has a bunch of Calamity paintings, probably has a DoG one too

gusty carbon
#

it's got the cool furniture

tawny garden
#

ye, it's not really the theme of the mod currently to add vanity stuff

gusty carbon
#

calval is great if you want vanity

#

adds a lot of paintings and decor as well

robust lava
#

Adding paintings would still be a valid suggestion though, right?

tawny garden
#

yea

gusty carbon
#

also it adds pets for like every boss. highly suggest it

tawny garden
#

maybe eventually Calamity will have more vanity stuff
that will prolly happen when devs will be scraping the barrel of ideas

gusty carbon
#

i don't see it happening until the main part of the mod is finished

#

and by that i mean the bosses

tawny garden
#

maybe elaborate more

#

also, "softlocks" isn't the correct term for that

zenith hazel
#

don't gravity normalizer pots give you immunity to distorted anyway

gusty carbon
#

yes

violet dagger
#

ye

#

if u arent using those idk what ur doing

whole sedge
#

Yeah plus you could just use a rod of discord or normality relocator to get away from the orbs if you got stuck between them pretty sure Shrug_DRGN

exotic stag
#

^ NPCMechanicShrug

zenith hazel
#

@idle crest refer to above regarding your suggestion if you would like to edit it

sturdy geyser
#

what is the most recent suggestion

tepid root
#

i dont know

violet dagger
#

wot

heady storm
#

Mmmmm.

tawny garden
exotic stag
#

idek what that sugg is

violet dagger
#

mark the sugg for death

heady storm
#

Someone wanna ping them for me?

tawny garden
#

the fuuck

#

@shut idol could you please explain what you want more clearly

#

cause rn nobody understands you

shut idol
#

A water bucket become an accessory that allows the person to be wet but permanently drowns them no matter what accessories they have that prevent drowning

heady storm
#

That is a SIS completely.

tawny garden
#

yea

shut idol
#

What are pins

tawny garden
#

seriously mate

violet dagger
heady storm
#

Just tell them where the pins are please.

violet dagger
#

someone who has nitro use that emote

tawny garden
#

top right corner

mossy badge
#

THE PINS ARE AT THE TOP OF YOUR SCREEN

tawny garden
#

next to the search bar

sturdy geyser
#

there is a pushpin icon

mossy badge
#

caps

#

lol

tawny garden
sturdy geyser
#

📌

#

like this

#

click on it to view the pins

heady storm
#

Either way, I don’t see this passing.

violet dagger
#

give it the ❗

radiant meadow
#

Fish Bowl?

tawny garden
#

Just tell them where the pins are please.
uh, did you forget how to do that

sturdy geyser
#

i think its because they are on break

#

they don't want to bother explaining

heady storm
#

Basically, I’m supposed to be relieving myself, but I find way too much incentive to keep watching this server.

tawny garden
radiant meadow
#

That's literally how all my breaks are except the one time I actually stepped down

cobalt pewter
#

Relics are kinda cringe tbh

#

The only thing worth using is Deliverance, and only for mobility

copper turret
#

don't use relics

whole sedge
#

yeah i don't use relics as usually they're not good enough for the amount of grinding they require from my experiences foxdance

exotic stag
hollow shell
#

(for what, Lettuce?)

exotic stag
#

i was reading the above stuff lol

hollow shell
#

ok

exotic stag
#

someone who has nitro use that emote

hollow shell
#

Also Convergence heals for such a relatively low amount because if the fact that it has no cooldown (apart from the 4 second charging time) unlike the 300ish health healing potions with a 60/45 second cooldown.
and also the fact that it's non-consumable.

#

And it can be used while healing potions are on cooldown.

exotic stag
#

Yeah

#

I'd say maybe a 50 hp instead of 35 just to make it a bit fairer

#

for the 50% decrease

hollow shell
#

@fringe cloak See my explanation above (and also it's 4 seconds, not 5 seconds).

#

Might be useful info for integrating into your reason, if you can think of a way to.

#

Seems like others are in agreement though

exotic stag
#

All i'd say is raise the heal just to be fair with the decrease

#

dont raise it to like post 50 or just make the accessory post provi

hollow shell
#

(s'not an accessory)

exotic stag
#

uhhh

#

war

#

wat

hollow shell
#

Relic of Convergence is not an accessory

tawny garden
#

The Relic of Convergence is a post-Moon Lord tool that is dropped by the Crystal Profaned Guardian.

sleek turret
#

yeah

#

its a tool

dapper coral
#

okay but why calamity, this could easily be in its own QoL mod

#

if it doesn't exist already

sleek turret
#

idk if exists

#

and also buying is super fast in large amounts

violet dagger
#

time to search it up

sleek turret
#

it accelerates very fast every time you buy more

crystal iron
#

Ik it's fast that's why I said "(ish)"

#

It still takes a while

sleek turret
#

but thats the point of buying.

crystal iron
#

Huh

sleek turret
#

you need to take a while to buy things

crystal iron
#

Eh?

#

This isn't related to terraria but there are many games where u can choose the quantity of the items u wanna buy

#

I don't think it would hurt to add that

#

Unless it's complicated to code then sure

dapper coral
#

perhaps, but you still haven't answered why it has to be in Calamity specifically
it just doesn't seem like something Calamity has to worry about too much, if that makes sense

sleek turret
#

yeah

dapper coral
#

if it was a mod where you had to buy every material then it would have more merit, but besides buying vanilla things you don't really buy that much in cal

crystal iron
#

Ye but it might as well be in calamity
And it could attract a few more players
Idk :/

#

You can make it into its own separate mod

#

Or a config

#

Idk

dapper coral
#

Ye but it might as well be in calamity
see this is the issue
there isn't really a reason for it to exist in calamity other than "it may as well"

sturdy geyser
#

Ye but it might as well be in calamity
And it could attract a few more players
Idk :/
might as well isn't a good reason

dapper coral
#

which ain't great

sturdy geyser
#

and it isn't small QoL things that will attract players

#

it will be the content itself

crystal iron
#

Ik might as well isnt a good reason
But as u said there really isn't a reason for it to be in calamity specifically

#

And as I said it could be its own mod
If it isn't too hard

whole sedge
#

This could just be a separate mod and it would be better as it's own separate mod

#

pretty sure crafting is also slower than buying so i'd see more reason to complain about crafting taking forever than buying stuff

crystal iron
#

That too then

#

:)

#

Since Calamity is a craft-heavy mod

whole sedge
#

then make it a separate mod

crystal iron
#

Also
With the "it's not calamity related" theory thing
U could say that the health bar isn't calamity related since it's a QoL

#

Thing

sturdy geyser
#

it isn't

#

good observation

#

the healthbar does not have anything to do with calamity

hollow shell
#

This would be significantly harder to implement than a health bar though

#

cuz it would be integrated into the crafting game mechanic itself

crystal iron
#

Ye I did mention it might being complicated to code

whole sedge
#

Yeah the healthbar isn't related to calamity but they still added it as they wanted to, something like that still would be better to have as a separate QoL mod instead of basically being forced to calamity players and then having no alternative for other mods really Shrug_DRGN

crystal iron
#

Ye I said that it could be a config or a separate mod :/

frail mantle
#

but why do armor set need a corresponding dye

radiant meadow
#

That's just because they're not programmed yet @gusty scarab

frail mantle
#

(aside from just "it'd be cool")

weak field
#

That'd likely fit more in calvanity than here

radiant meadow
#

And I'm not because shaders are eww to program

weak field
#

Be honest ben

radiant meadow
#

I am honest

#

Iban sprited a fuck ton of dyes

gusty scarab
#

That's just because they're not programmed yet @gusty scarab
@radiant meadow so you plan too or?

ashen warren
#

I don’t really understand this sugg

radiant meadow
#

There are dyes that are ready to be programmed. I just don't want/know how to program them.

gusty scarab
#

oh ok

radiant meadow
#

They will get done eventually, probably, maybe.

gusty scarab
#

it looks easy to code, but based on my complete lack of coding experience, it's absolutely not

hollow shell
#

(I dunno how you can say it looks easy, I see some of those dye shaders and I wonder how the hell were they accomplished)

radiant meadow
#

Shaders are pain

ashen warren
#

making a dye isn’t fun at all, it’s not easy

hollow shell
#

Eh

ashen warren
#

it’s just a bit annoying

hollow shell
#

They have enough individual uses to the point where an intermediary craft would just be more annoying

ashen warren
#

hmm, I guess so

whole sedge
#

Yeah it'd be like turning 2 things into 3

hollow shell
#

I was wondering if it'd be a better idea to have them be combined from the start
The recipe for one of them including the three bars and the three cores, and the other is removed

#

That'd be a bit more convincing

#

imo

ashen warren
#

yeah, I guess I should’ve done that instead

#

I like that better

hollow shell
#

You can change the sugg if you'd like

ashen warren
#

I will

hollow shell
#

👍

ashen warren
#

I’ll just delete it and make a new one

fossil finch
#

This is nice
It would follow the motif of a material that exists for the sake of making recipes less bulky

hollow shell
#

Shockingly, a change like that would only affect the tiers of 2 items
Asgard's Valor and True Ark Of The Ancients, as they use Core of Calamity pre-Golem

All other Core of Calamity recipes are post-Golem (thanks to Life Alloys or other items)

radiant meadow
#

what about stuff that uses life alloy but no cores?

hollow shell
#

That wouldn't be affected because Cores are post-Plant and Alloy is post-Golem

#

No tier moving if you make "Life Alloy" include Core of Cal

radiant meadow
#

oh that's what you mean

#

Rebalancing True Ark again sounds like hhhhhhh tho

hollow shell
#

Well Asgard's and True Ark recipes can just be changed

#

To use Ectoplasm instead of CoC
(or each CoC ingredient individually)

#

haha CoC

exotic stag
hollow shell
#

no not CoRN

whole sedge
#

corn

hollow shell
#

I am fully behind this change
And if it were to happen, prolly should remove Core of Calamity and put all the Cores into Life Alloy, with little other change to Life Alloy

tawny garden
craggy stratus
#

taxevasion people with pfp matched with dark mode discord infuriate me

hollow shell
#

cuz Core of Calamity's name is just confusing and it's an instant upgrade craft

craggy stratus
#

i thought feedzuh posted 2 sugg in 1 sugg

#

HDfailure ok, on-topic, i like arko's sugg

exotic stag
#

Yeah we already talked about it

#

It bypasses potion sickness so i suggested to raise it to 50 but not past that

#

or make it a item used post provi

hollow shell
#

@fringe cloak still needs to correct his sugg to say 4 seconds instead of 5 seconds
even if he doesn't wanna change his recipe after I justified the balancing, that's fine, s'kinda a matter of opinion

But... yeah it's 4 not 5

exotic stag
#

I mean the relic should get a 50 hp instead of 35 hp. makes it a tiny bit fairer for the

#

50% reduced

#

movement speed

hollow shell
#

Yes I understand you have said this

exotic stag
#

Yea

#

I think the only other way to make it fair without changing the hp gain

#

is lower the movement speed to 35%

hollow shell
#

That top line could be clearer

ashen warren
#

the title or the top line of the reason?

hollow shell
#

The title

#

Could be "Combine Life Alloy and Core of Calamity into one item" and that'd be more understandable I think
(tho that could make people think you're asking for what your previous suggestion was asking for so uhh)

#

"Make it so Life Alloy and Core of Calamity are one item instead of two"

#

would be good.

wise flame
#

wait i know im insanely late but

hollow shell
#

Also, Spaghetti,
You could add to your reason that this wouldn't affect many item tiers, just Asgard and True Ark which are easily fixable
And you could add that Core of Calamity doesn't have a very good recipe as it is, because it's an instant upgrade of the three cores, and its name is kinda wacky
so it'd be preferable to have Life Alloy be the one that inherits the cores while CoC gets trashed

wise flame
#

how old is that norfleet resprite

hollow shell
#

Like, only a few weeks?

wise flame
#

the back looks a lot nicer than i remember

#

ah

ashen warren
#

alright

violet dagger
#

The resprite is 2 months old

hollow shell
#

Ah, indeed it is

#

Sugg looks good now Spaghetti 👍

ashen warren
#

yay

teal urchin
#

high key agree with the hamaxe pickaxe one

raven moon
#

What happened to my post moon lord tier picks sugg?

ashen warren
#

it went into voting

#

when a sugg goes into voting it disappears off posting

raven moon
#

It was from a long time ago

#

Made it past voting and approval

dapper coral
#

that would likely mean it's low priority on dev to-do lists

#

does this make it a bluecheck? it's within the cutoff date but this one also talks about hamaxes

heady storm
#

Is it safe though?

dapper coral
#

wym

heady storm
#

As in, it's within grace?

dapper coral
#

well within

#

this was in june, cutoff is for march

analog tulip
#

core of calamity and life alloy are completly different

#

they just need to be used together a lot

heady storm
#

Bluecheck it then.

#

I think anyway.

analog tulip
#

bluecheck? whtas that

#

whats*

dapper coral
#

it means something's been suggested recently before and was sent to dev

#

i'll do it for now, if it doesn't apply because of the hamaxe thing then someone ping me

golden narwhal
#

iirc it shouldn't be because it isn't the same sugg (because yea, the hamaxe thing)

sand umbra
#

@dapper coral

#

it's not the same sugg

#

the bluecheck implies that the same thing has already been suggested

dapper coral
#

alrighty then

sand umbra
#

to my knowledge, post-ML hamaxes that ain't Grax have not been suggested like. at all, let alone recently enough to even count AND having gotten enough stars to get to dev

dapper coral
#

the hamaxe part was what i was unsure about, so yes you are right

#

thank you for letting me know

sand umbra
craggy stratus
#

i want to sugg a pbg summon that is craftable after you beat WoF, because pbg is the only boss that doesnt have non-linear treatment

#

is that fine

ashen warren
#

well...it doesn’t feel right fighting it if a plague hasn’t befallen the jungle

craggy stratus
#

hmm true

#

but it doesnt feel right to leave out pbg of all boss

fossil finch
#

I mean pbg isn't the only one

#

Ravager needs you to get either lunar or post golem pick

unreal viper
#

Nah

#

You kill a rare enemy for the bricks

fossil finch
#

What

ashen warren
#

bricks?

craggy stratus
#

you craft temple key

#

you can get in, and kill ??? in temple

fossil finch
#

Lihzahrd bricks needed for ravager's summons
I thougt boldors where post ml or something

hollow shell
#

Nah Bohldors are any time

#

You prolly thought they were post-ML cuz they had a connection with The Lorde back when he existed

#

dropped his spawn item

#

They still spawned at any time tho

radiant meadow
#

back then they only spawned post plant

#

I believe I removed that req at some point

craggy stratus
#

@left ice also mention death mode

hollow shell
#

"Underworld providence shoots more flames that last longer than hallowed providence"
Really?

craggy stratus
#

according to itchy yeah

hollow shell
#

I know it's according to Itchy that's why I'm asking him for confirmation . _.

left ice
#

She is for me, at least. She's definitely shooting more flames and they don't despawn when she enters her cocoon phase like they do with hallowed.

serene fox
#

I thought the only difference was the ray and crystal attacks

dapper coral
#

it came up yesterday in wiki disc

hollow shell
#

I don't think that's true though Itchy

dapper coral
#

did you ever find out whether that was a bug or not?

left ice
#

I'd assume it's a bug, then. It most certainly seems like the underworld one has more on average and they don't always despawn like they do with hallowed providence.

dapper coral
left ice
#

With hallowed providence, it's only ever the cocoon phase at once (exluding leftover fire blobs), but with underworld, I've had the fire-bombs still active.

#

I reported it in bugs, yeah, but how would I go about sending a log?

dapper coral
#

follow the pins in there for the specifics, but basically you have to go into the game, replicate the bug, and then close the game and find a certain file in tml

hollow shell
#

I dunno if that's necessary for these kinds of bugs? But, I might be wrong
Better safe than sorry

dapper coral
#

i doubt it'll help, but may as well try

left ice
#

Alright. I'll do that if I find another good example of it occuring. At the very least, I'll try and get visual confirmation.

dapper coral
#

as for right now, i think it's better to leave that out of the sugg

#

since its validity is questionable

left ice
#

Alright. Should I go ahead and delete it?

#

Now that I think about it, the "more" flames might be an illusion caused by a lack of despawning.

dapper coral
#

no no, you don't have to delete the whole sugg

north plank
#

The only way I could see it being proven is actual video, or just timing the attacks multiple times lmao

dapper coral
#

just that part about the extra flames

left ice
#

Just got a pic with flames and spears at the same time, though you'll have to take my word they aren't from an enemy.

dapper coral
#

i would also specify, now that you've said why hallow/underworld provis are different and why those things make it harder, that one variant shouldn't be more difficult than the other, just different

#

but that's up to you

left ice
#

I specified why the laser made hallowed providence easier to begin with, but I went ahead and specified how the crystal makes it harder, as well.

hollow shell
#

afaik the only difference they're supposed to have is Holy Ray / Crystal
No other changes

left ice
#

Yeah, I was under that impression, too, but I don't think the flames ever occured during a hallowed cocoon phase.

#

Honestly, if that gets fixed, the whole suggestion probably isn't needed.

serene fox
#

it might just be how you position yourself and how you go about the fight that makes it look more difficult/hectic in hell

#

also arena

left ice
#

My arenas are basically the same in terms of size and composition, as is my positioning.

radiant meadow
#

If you need a sprite from the mod

#

you can just ask me

violet dagger
#

or use modders toolkit/wiki

radiant meadow
#

Also I'm not sure you can suggest something to the art server

#

And of course, someone would have to make the bot.

dapper coral
#

mm, we don't have too much control over what happens there on a regular basis

radiant meadow
#

and upload all the sprites to it

violet dagger
#

im p sure for art suggs you'd probably have to talk about it in lounge or smth

hollow idol
#

file names are different than item names sometimes

radiant meadow
#

probably much more work than it's worth

violet dagger
#

wmitf allows you to view internal names

radiant meadow
#

when you can just use soemthing like modder's toolkit

#

or just ask

hollow shell
#

@devout fox

devout fox
#

wtf is modder's toolkit

violet dagger
#

a mod

hollow shell
#

It's a mod

left ice
#

Speaking of sprites, is there a way to check the comparison of a hitbox/sprite for something? I have a feeling the spears from providence might not quite match the sprites, but I don't know how to check that.

violet dagger
#

its very useful

hollow idol
#

toolkit has a hitbox tool

hollow shell
#

It lets you view all internal image files of the mods you have installed

violet dagger
#

just ask any wiki person

radiant meadow
#

Luiafk has a show hitboxes command as well

hollow idol
#

Using toolkit kinda inconvenient for multiple images. Took me 2 hours to get a gif of every enemy from just toolkit

violet dagger
#

well that's the only option

#

since the mod stuff is sprite sheets

hollow shell
#

You can ask any Wiki Editor for sprites
including me, I'll always provide if I'm available

radiant meadow
#

same to me

violet dagger
#

I find it easy to just take the sprite sheet paste it into my wiki stuff folder and then open it in ase

#

eventually you get the hang of it and finding the right size of each frame fast

dapper coral
#

or, the hitbox could be modified to match the sprite?

#

which i assume would be less work

radiant meadow
#

I believe you need to understand that rotating hitboxes require custom collision

#

which nobody wants to do

#

Not to mention that smaller hitboxes offer more leniency to the player

left ice
#

Yeah, I just find it confusing to know where the actual hitbox is sometimes and end up overdodging to compensate, which in turn results in me accidentally hitting something else. And how are they rotating hitboxes? My knowledge here is limited, but they stay facing the same direction, right?

radiant meadow
#

the spears don't all go in one direction

#

so for each direction, the collision hitbox would need to be rotated for the correct direction

left ice
#

Oh, I see what you mean. As in, rotating to face the alignment of the spear. Not rotating once the spear is moving.

radiant meadow
#

There's a reason most hostile hitboxes are square

left ice
#

Yeah. I can see how that might be an issue. Would it be possible to make two hitboxes in along a line that correlates to the spear? That way they wouldn't rotate.

radiant meadow
#

that would still require custom collision code

left ice
#

Ah. I didn't realize this suggestion would be as much work as this seems to sound like.

cobalt pewter
hollow shell
#

I mean
This is really only a problem for this transition period where people who are used to it being at all times now have to realize it's favoriting, right?
Once they realize it's favorite then now they know, and the proposed emphasis will lose importance over time

sudden island
#

Would it be possible to add two separate collision boxes that are realigned alongside the tips of the spears? Not a single rotating collision, but three separate collisions that are aligned to the sprite

#

I am not in favor of fixing those collisions btw

radiant meadow
#

possible? sure. worth it? I dunno and it'd still require custom collision code

sudden island
#

can an entity not be assigned multiple collision boxes in terraria without custom code or something?

radiant meadow
#

it cannot

sudden island
#

lol

hot zephyr
#

XNA meme

near shuttle
#

I can't use the pole warper without having to charge it anymore, and charging it does nothing to is stat, so what the point of that ? and on top of that, using it once take 1 all % of charge which, in endgame when you have a lot of summon slot, is really annoying.

hollow shell
#

Huh? I thought that none of the Arsenal summon weps utilized Charge

tawny garden
ashen warren
#

probably yeah

near shuttle
#

just to clarify : none other dreadon arsenal weapon need charge to work (at least from what I've tested)

ashen warren
#

phaseslayer needs charge to work

#

but it does sound like a bug

heady storm
#

Tesla Cannon needed charge for me as well.

near shuttle
#

ho, so that might be intentional.. but it's not in the change log..

heady storm
#

Did they all not need charge last update?

tawny garden
#

Yes

heady storm
#

I'll ask in dev then, can one of you give me a detailed description that sums this up please?

near shuttle
#

to clarify, before the update it wasn't even possible to charge the pole warper

heady storm
#

I'll just ask anyway.

heady storm
#

It is in fact, intentional.

near shuttle
#

ho, okay.. 1 % per use seems a little excessive to me, but I guess that explain it ¯_(ツ)_/¯

old swallow
#

sHadOwsPec tOilEt wHeN

sleek turret
#

no

#

lets talk about the suggestion itself.

#

well, its nice.

#

but most people alredy know about that anyways

crude geode
#

I mean, the same could be said for enrages. It’s nice to let players know about mechanics like that.

sleek turret
#

byeah, its good.

crude geode
#

Ty

tawny garden
#

yeah, mechanics that aren't mentioned in the game are ODech

radiant meadow
#

Reminder that it wasn't until 1.4, enemy defense was a mechanic unmentioned in game

cobalt pewter
tawny garden
#

yep, and that was ODech as well

#

but 1.4 added Luck HDhurdur

radiant meadow
#

It's okay though

#

Luck is mentioned by the Wizard

cobalt pewter
#

vaguely mentioned

sleek turret
#

what about the PBH one?

crude geode
#

HDfailure perfection
Makes sense to me.

radiant meadow
#

Therefore Luck is automatically a better mechanic than defense :D

tawny garden
#

100% true fact

crude geode
#

Bosses having a fixed starting attack is just...reliable, and probably better for no hitters.

tawny garden
#

why would we make something better for nohitters, they just want to suffer

radiant meadow
tawny garden
#

aight Imma pull out before I get eaten for a joke

crude geode
#

(Smh my head philo, some of them want a colored name.)
Fair

craggy stratus
#

nice sugg

cobalt pewter
tawny garden
#

half of the sugg channel turned into "reviewing Feedza's suggs"

cobalt pewter
#

I might've had my habit of too much suggesting in a short notice carried from Dead Cells server

tawny garden
#

also it's been a long while since I made a sugg

crude geode
#

I kinda don’t see the logic behind this sugg that much. Like, you could say the same thing about flailron and bubble gun since the only real relation they have to Duke Fishron is bubbles

cobalt pewter
#

Hmm

#

At least Flairon still has Duke's head yoinking itself at enemies, despite it not being the primary focus

crude geode
#

also if you’re gonna talk about viability numbers/kill times

cobalt pewter
#

Though I got to admit the bubbles only show up on stealth strikes from decap

#

who uses stealth strikes anyways

crude geode
#

I feel like it might be good against Deus, if you were able to lead the worms into the axes, but maybe I’m just wrong.

cobalt pewter
#

Star of Destruction might do better against Deus

#

I haven't compared them both, but my point is the concept of it ig

#

It's not as "aggressive" as other weapons

crude geode
#

Not as aggressive as bubble gun?

#

Or shoots five arrows and that’s the gimmick tsunami?

cobalt pewter
#

Flairon: duke head coming at ya while spitting bubbles
Tsunami: 5 rows of arrows per shot
Razorblade: quick and homing couple of razors
Bubble Gun: basically a swarm of damaging bubbles

#

I won't argue too much about vanilla's design of things imo, but Decap can definitely be better

#

Currently once you hit an enemy you either need to guide them towards the spinning projectile, or throw more, for short dmg before they slide out again

zenith hazel
#

doesn't duke's decapitator kinda destroy deus though

crude geode
#

I was suggesting that yeah

#

Have you at all tested it on Deus?

#

also this weapon sounds hella good for mobbing

cobalt pewter
#

Prolly will try on Deus later

crude geode
#

Yeah prolly should.

craggy stratus
#

i tried it on deus

#

5k dps top

cobalt pewter
#

Oh yee I am stealth rogue

#

I forgot stealth is required to suck

#

2 stealth strikes onto Deus with Decap only cuts 2.8% of its HP

#

While 2 stealth strikes with Star of Destruction, which is probably what's intended for Deus, can cut 7.9% of its hp

#

In the same fight

#

And note that stealth strike would mostly affect only damage of these 2

#

Hell, Decap prolly should've a benefit due to the bonus bubbles

#

And Star's stealth strikes only make the bomb explode into 16 projectiles regardless of how much it pierced

#

So yeah

#

Probably dumb comparison it is, but Decap doesn't feel all that good, at least on stealth, compared to Star

craggy stratus
#

from its usage, it should be good on lunatic cultist

cobalt pewter
#

Probably, but it probably is a different matter on stealth, since you can't spam shit

#

Plus hell, nychthemeron does much better on "stealth"

sand umbra
#

when I did my research, Decapitator seemed like it'd be way better on fat/slow targets

cobalt pewter
#

And it's post mechs

sand umbra
#

and, by design, would be terrible on Cultist

#

Decapitator doesn't move at all once it starts hittin', from what I recall

#

LC never stays in one place for long

cobalt pewter
#

when I did my research, Decapitator seemed like it'd be way better on fat/slow targets
Yeah, ppl suggested Deus, but again, it's fighting against Star, which already does an amazing performance vs Deus

sand umbra
#

oh yeah you're not outperforming Star of Destruction on Deus

#

that's just not happening, alright

cobalt pewter
sand umbra
#

Star is basically designed to kill Deus

cobalt pewter
#

Byeah, I feel like the weapon should be designed a bit more aggressive to account for Duke himself

#

I mean, you're trying to kill a hyper mobile fish-pig-dragon amalgamation

sand umbra
#

my thing with Decapitator is that you're really only going to use it on one thing

#

and that's assuming you didn't already kill Ravager while gearing up for Fishron

cobalt pewter
#

I find Decap alright vs Rav, but there's this thing called Fantasy Talismans

#

In my experience it has better performance on rav compared to decap, at least on p1

frail mantle
#

there's a reason the summon nerf is there

#

consider: Crab's dedicated item used to remove the summon damage penalty with rogue weapons, a feature that had to be removed cause it was broken

craggy stratus
#

the nerf is also to encourage using only summoner weapon in a summoner pt

frail mantle
#

also you don't really explain why the summon damage penalty needs a config, outside of "i hate it"

tired haven
#

Sadly, summoner hybrids are a pain to balance out nowadays

frail mantle
#

eah

#

is this confirmation that mentioning your name is a certified way to summon you

tired haven
#

for the most part not really

frail mantle
sudden mural
#

wow I completely missed those changes to summoner

tawny garden
#

ESDA Certified CrabBar Summoner

fossil finch
#

I don't get why people can't cope with not clicking to attack

#

Like in the end you could always sentry spam

unreal viper
#

Crabbar has been summoned?

#

That's good, I have a change I'd like to make to le circlet.

tired haven
#

Circlet changes are unlikely to go through because waiting for stealth damage fix that will allow to rebalance it

#

but i'm still all ears

unreal viper
#

Huh?

#

Do you mean removing the thing where stealth boosts minion damage?

tired haven
#

Yes

unreal viper
#

Okay

#

If that's getting removed then no problem

tired haven
#

Right now stealth is coded in a way that simply grants rogue damage, hence triggering the effect of circlet and turning summoner into death machine

#

So yeah, once it's reworked, stealth cap will likely go higher and not mess with balance anymore

unreal viper
#

Believe that the damage is only like 27% or something currently due to nerfs.

tired haven
#

Just about that, ye

#

13% more if equipping shealth, but that's not really worth it

unreal star
#

yeah that summoner change is suuuuper annoying

#

especially when using calamity with other mods

cobalt pewter
#

especially when using calamity with other mods
Problem found

#

Calamity is NEVER meant to be combined with other content mods

cerulean estuary
#

funny calamity balancing

dapper coral
#

it's a touch aggressive, huh

#

the sugg

heady storm
#

Yeah try not to be when making suggestions.

tawny garden
#

@ashen warren you gotta have a more substantial reason that "I always hated it"

#

and yeah, try to cool down and be less aggressive

dapper coral
#

specifically the bit about making summoner enjoyable again, because that's extremely subjective

crystal iron
#

Calamity is NEVER meant to be combined with other content mods
What about thorium
There's literally a revengance config
And Fargo's

frail mantle
#

has compatibility with other mods=/=should be played with other mods

dapper coral
#

it's possible, and those mods have compat to make it a bit easier/more balanced, but it's still not ideal by any stretch

frail mantle
#

in general you shouldn't mix content mods, but if you still decide to do so Calamity at the very least provides some compatibility

north plank
#

Mixing that much content and such is more of hassle than anything, especially with two+ different teams with different goals and such

#

Summoner change is understandable when you get in hard mode and summons alone can do almost over 1000+ dps right out the gate, so the balance being there almost needed lmao

unreal star
#

maybe make it only apply to calamity summons?

unreal viper
#

Eh

#

Seems like that would be questionable for the few good vanilla summons

#

And would be kinda weird

#

Is the damage penalty mentioned anywhere in-game?

unreal star
#

as far as i know, no

unreal viper
#

Maybe in the rev mode description. CompleteFailure

unreal star
#

but it’s not just in rev, right?

frail mantle
#

it's global ye

fringe cloak
#

@ashen warren the nerf cant be that bad, like the 10% extra dmg is already pretty good

tired haven
#

Trouble is
Any regular class is balanced without summons in mind (because, well, it's a single class and all)
Summoner is also balanced without any other class in mind, at least by extensive help of Calamity and other mods (vanilla states it's secondary class but bruh)
When you get to combine both, they combust in 1.1-2x dps

#

Hence the summon nerf which is lowkey required to hold that scheme at least somewhat under control

frail mantle
#

yea like

#

if Calamity really wanted to keep the player from gaining too much extra dps from minions the devs would've made summons deal no damage when holding non-summon weapons

tired haven
#

imagine if summons actually required some input/effort to utilize in first place instead of pseudo-free dmg

#

sadly a rework like that will cause even more backlash and take much more resources than the effect is worth

#

And yeah minions being completely locked off is a possibility too

unreal viper
#

I'm suprised that calamity doesn't nerf the damage of other weapons when using summons, to be frank

tired haven
#

Me too, but it's probably to prevent situations when unaware players summon an imp and suddenly the regular weapons do jack shit

unreal viper
#

Ig so, but there's no mention of the summon penalty either

#

Unless i missed it, lemme check

tired haven
#

There probably isn't

#

(where would it belong, anyway? given a lot of summon damage sources don't even have a staff)

unreal viper
#

You'd probably just have to put it in the end of all the descriptions, including accessories that have minions that do summon damage.

#

But that sounds awkward, hm.

tired haven
#

and armors too

north plank
#

Or make is visibly show when you look at it holding one weapon over another

unreal viper
#

If you jsut put it in the starter bag, people might miss it

#

You could make it a debuff ig

north plank
#

Inb4 calamity tips sign

unreal viper
#

And make the minions have a little debuff signal on them

north plank
#

Have the sprite be smaller even

#

That would affect the hit box too much probs

dapper coral
#

idicator
in the title

tired haven
#

One fun thought I had was to recolor summon damage if it was affected by nerf

#

Gonna be wildly confusing on the first time however, and no idea how easy it is to implement

weak field
#

Maybe a smaller number and colored brown