#suggestions-discussion
1 messages · Page 1000 of 1
actually you gotta point there
@wind falcon "client-side" instead of "client" on the header and around the end of your sugg would make it a bit clearer what you meant
Haven't the devs said that Meld isn't supposed to be a pillar-equivalent?
they have
(also, even if they didn't state that, that doesn't require a grant from the NSF to figure out)
(if it was supposed to be a pillar-equivalent it would've got its own pillar)
What does it mean if a suggestion stays yellow for a longer time?
They have been delivered, but haven't been approved nor rejected
don't have a strong opinion
(or they voted in the dev server but it came out as tie)


And no, no one have ever used it because the image was just made, credits to my new cat
we have
here sorry feedzuh
frick

but it's not powerful enough
:monkaHmm:

are we emotesuggesting now

every time its "this emote has unlimited (emotion) power" and im here like no htis emote doesnt really have a big suprise factor
if you want a cat emote for terrified surprise just like
Hey, at least I have my reasoning now
¯\_(ツ)_/¯
just suggest all peepo emotes
no

idk the suggested emote rly doesnt scream surprise to me

nah this ain't the Fargo server
:sadge:
h
gotta love debating emotes 
inb4 I figure out a way to unload my seal emote collection
Tf is this
emote sugg (tm)
It's like if I would suggest to add my face as an emote
which you can do, my pfp is right there
lets do that 
yeah 
Oof
its litterally a dancing dog?
no???
it said suffering too 
So it's just me :(
you can always use peepo emotes koorapika
also if its "just you" its prolly not a good reasoning for animated emote suggs
because if it was just you anyways, and you had nitro to be able to use it, you could jkust put it on another server
Or you can always join fargo server and worship 
:feelschungus:
Feedza's last sugg is also uhh
It doesn't explain why that exact emote convey surprize
Because it doesn't convey surprize
It's just a sad looking cat
@cobalt pewter your cat is sad
You should take care of it
Smh
Sadcat in this server when
I'd say until it has a reason why this emote should be on the server, it should have a ❗
Cause rn there is no reason
emote suggestions™️
post emote, say its the epitome of (sentiment), say that the other emotes arleady here are subtly different, win 
add realwegud because its the pinnacle of cheeky approval,
is her but the malicious look on realwegud sets it apart a lot more so i th should be added 
Time to steal realwegud for a private server 
Sad no nitro moment
the $5 one is actually p good but the $10 is a scam but this is offtopic
based
@tawny garden is there still something wrong with the latest emote sugg in posting?
is good yeah
it seems fine to me
Mmmmm.
Its only reason is "just look at the expression and the blur"
And the sugg states that the emote expresses surprize, which it doesn't
(Maybe I'm biased)
@cobalt pewter up above I guess.

i guess i'll add the ❗ then, just ping me when you add that reasoning

but like, do you really need em? i mean perhaps you can argue it would be ideal to get one for auric ore but otherwise you don't need it because the blossom pick is already lightning speed
for the Vertebreaker
what is this
just funny pun for possible Bloodflare hammer name lol
it's not necessary but you could say that about a lot of suggestions
yeah me too Rover
I mean, they'd be nice when making arenas of size, hence why I referred to them as "convienence" items rather than "necessary" items.
And I did check and you can make a tool faster than blossom pick btw.
I was thinking that the tools wouldn't necessarily be that much faster but would have additional mining/swinging functions to make each of them worth using
like, i wouldn't mind it but it just seems a bit weird because they serve little purpose
blossom is already mega speed, and arenas are pretty moot at that point too other than maybe polter and yharon
as in, you probably have a skybridge already done or lots of open space for DoG and SCal, etc
I was thinking that the tools wouldn't necessarily be that much faster but would have additional mining/swinging functions to make each of them worth using
this could be cool though
oh yeah
so then, arena building with better pickaxes, unless they had more epic stats like rover said, would be nigh pointless
but if you said that these tools wouldn't necessarily be used for their speed but more for their abilities then that would perhaps have more standing
some ideas include
a Sentinels "Otherworldly" pickaxe which gravitates items toward you when you mouse over them
a Cosmilite Devourer of Wood non-axe, which throws worms that guzzles up trees and give the wood to you
a Dragon drill which breaks blocks in a 3x3 area
(don't include those in the suggestion though because specific lol)
but yes those sound epic
Yeah of course those're ones that I have in my big fat doc
technically proposed to the devs
drill code sounds like hhhhh
Yeah anything to do with damaging tiles is apparently pain
I thought they sounded like drrrrrrrrr
partly due to some REALLY stupid programming in vanilla
Oh yeah, that's Red
I assume it hasn't been significantly changed since 1.0
which makes me sad
I recall someone stating that grax actually broke walls slower than crystal crusher broke blocks a while back, so I think that might be due for some improvement, given that hammers are supposed to be faster. Could anyone test that?
It also needs more range imo
Well, upgrades to it could potentially fix that.
((also I'm not just sayin "redcode bad" out of my ass, I actually looked at the tool tile breaking code and saw how enigmatically unintuitive/inefficient it is))
for the dragon drill, just summon a tiny bomb at cursor location when clicked
((In short: Pickaxe power / block damage doesn't exist. Every single block is programmed to take a set amount of hits from each pickaxe))
Wait, really? Power has no effect and it's just hard coded as tool X takes Y hits to break Z block?
even for terraria that is so bad
This is why the Onyx Excavator Drill was so problematic to make, and why it needed to do the weird progression whitelist things
pick power is technically kinda a stat not really? Like you can set an item's pick power.
Because you can't tell blocks that they were hit with a certain pickaxe power
but tiles directly do hardcoded checks on whether to break or not based on held item pick power and the tile type
but there's no easy/intuitive way to check what is the min pick req of a tile
tModLoader does it way smarter
Blocks have a "minimum pickaxe power" stat, and they have a "mining resist" stat
and it actually uses pickaxe power along with those stats to determine how the block should be broken
which is what you would expect vanilla does
Yeah, that seems like it would be what you would expect, given how the game works.
well, in all fairness, it would be really awkward for tmodloader to implement the hard coded checking system for modded tiles 
but yea, you can check that a lot easier if it's a modded tile
for vanilla tiles, you check each individually
I don't understand why vanilla kept that system around
It just makes adding new blocks and pickaxes harder
Yeah that seems like something they'd change pretty fast also
.. but uhh yeah doing a 3x3 breaking thing with the drill
If its around Yharon-tier then we can afford just having it destroy the tiles immediately without worrying about pickaxe power
6 minutes is not a good time lol
For p1 it's fine
p1's supposed to last 3
p1 executioners blade
also
i was chatting in discord so i guess that adds time
but the fight took so little to kill
then measure the time accurately please
Retest it without distractions then
Do an actual test then and list buffs and eqiupment and such
Just look at these projectiles
Ye but projectile insanity =/= op
that isn't really relevant to the sugg
Aight i'll record it via OBS
Or just use a timer
using ingame time
no incase you think i "Butchered" it

we'll just take a look at this ourselves later regardless
Isn't the whole yharon fight meant to be a few minutes
6 minutes I'd say is a reasonable time
Also all that projectile does shit damage
6 minutes is considered bad
Testing to be done?
Aighty Brav.
Finished recording
It took about 10 - 20 seconds to finish the actual recording
bruh
it uploaded as a file..
And yeah, taking 6 minutes to kill this boss when a glass build does it in 2 doesn't register in my head as "unbalanced" well.
or streamable
I thought by 6 minutes they meant the whole fight
I can upload it
how long did it take
2:45 + 20 seconds due to the end of the recording taking ages
2:45 is good
That sounds average
so 2:45 but if you add the recording taking ages to end it sums to 3:05
so it isnt 6 minute?
no it just felt like that


that solve it then
Exec blade is fine then
It's always fine
I never had problems with it tbh
And in fact absolutely nobody use it against yharon
in fact
Especially phase 2
it is the best choice for p1
Rapid shots, homing projectiles, decent stealth strike
it doesn't matter how long the recording is, what matters is how long the fight took
Well you get the idea
regardless, sugg is invalid, deleting it
ah
good fps ngl
also
Is there any other pure rogue weapon post darksun aside from eclipse fall?
standing still with god mode
Brav thanks btw.
isnt exactly a great measurement
also nvm, other mod gear automatically makes the test invalid
Yeah
calamity combination
I use those to not clog my inv
potion of darkness
(potion of darkness is just rage)
also
(it just gives rage..)
universal combination include alch potion
Maybe wanna try doing the weapon without literally anything else aside from armor and accs
we know but still invalid
I spot wingslot.
that too
Yes you do
3 without PoD
4 actually
Wingslot also yeah which can give another modifier and acc 
Tank combo. cal combo and universal combo.. thats just the 3 i have
Test invalid
In reality you can't stack so many pots without hitting buff cap
along with wingslot, that makes it invalid
do i smell wingslot
I literally only use wingslot for roleplay
lol yeah i also broke buff cap

if you're gonna make buff/nerf suggs, please make them while taking calamity-only gear into consideration
I said to do it calamity only like 4 times at some point iirc
lmao

It's funny because you can actually ignore platforms already by moving diagonally.
wait what
Yes, I'm being serious about that.
Oh, and hammering your platforms into stairs going up also lets you ignore them, regardless of what direction you're descending.
For a fact... Hammering your platforms even lets bean go through them.
judging from earlier comments on the talk channel it doesnt seem to be widely known
tutorial time i guess
You literally just hold down and whatever side direction you choose.
Eh, pretty precise solutions anyway.
That’s cool I’ve never known that I’d be a pain to hammer a whole arena but it’s cool
won't refresh your flight time though
I saw bloodflare as the "healing" type tbh.
Melee helmet also have a life regen effect
Upon taking damage, there is a 25% chance to gain the Tarra Life buff for 2 to 6 seconds, causing rapid life regeneration.
Is that the only helmet that grants it?
Life regen, only melee helmet, as well as contact dmg reduction. But magic gives lifesteal, and rogue gives iframes after an amount of rogue hits
So the survivability theme persists on most helmets
Aside from ranger, which is pure damaging leaves
Mmmmm, maybe change your sugg to just be "make the ranger and summoner helmets of Tarragon also give survivability bonuses" or kinda like this then.
If you just have the incentive to change summoner, you'll be leaving ranger behind.
Aighty, take your time.
That should do it
Sounds cool to me.

for feedzuh that would be quite a big change becuase you also have to change auric as well
Probably won't matter since auric copypastes set bonuses of its materials anways
So it'd be just ported to auric
but still would be a big change
Big in what terms?
that you would change a set bonus
that isn't classified as big iirc
oh
you could sorta spinoff summoner set bonus as defensive
as they can block out attacks and approaching enemies
best example of this is in the signus fight
they delete lamps basically making them a non-factor in the fight
byeah ranger set has no excuse really
oh yeah and I'd say a damaging life aura is a lot more unique than flat life regen
maybe life steal?
like 50% dmg of the life aura
or less
because it does like 150dps
oh yeah and I'd say a damaging life aura is a lot more unique than flat life regen
Am I not clear on Life Aura changes?

- it's being moved to post-Polter
- no 1.4 sugs
- wtf is that recipe formatting
@north shuttle future content is a don't
what?

and idk how many more ingredients the recipe can hold
just add ruinous souls :suna:g
unless the cap was removed in 1.4
What was the cap anyways
14
is polter ghast after or before SotD?
after
oh yeah and I'd say a damaging life aura is a lot more unique than flat life regen
@serene fox and to elaborate on this, I thought about the life regen bonus raised the more enemies are affected by the aura, with a cap. The damage would stay, but the life regen would be a fun bonus to play around
mmmmm
byeah you can already spinoff tarragon life aura as defensive
what about lifesteal?
Tesla and Inferno pots for example
like 25% of the orginal dmg and maybe remove the dmg if you can
I'd get rid of summoner imo but ranger seems fine
The reason the sugg itself exists in the first place is because of the fact that it's just yet another damaging aura tbh

The ranged one is actually an afterthought

I mean
Melee has chance to get life regen burst on taking damage, and toggleable contact dmg reduction on a CD
Magic has lifesteal
Rogue has increased damage under a damaging debuff (which is probably the least "survivability" on first glance, but still counting it) and extra iframes every an amount of hits on a CD
Kinda cringe that all summoner gets is "haha damaging aura go brr"
Plus you're giving an example of Signus' lanterns, which are low health, destructible projectiles.
I'm fairly sure only Signus has this amongst Sentinels and polter, which the armor is intended for.
And if you'd think of Statis Probe as another way the aura could be used for, they don't deal contact damage, hence why they won't be affected by the aura
does the aura have cooldown?
I did plan initially to buff as well as reworking the aura
Okay, what’s the big deal about it right now?
disscusing a suggestion
That doesn’t answer my question.
But I got reminded that ranger helmet also only has damaging stuff on its set bonus
disscusing a suggestion
Elaborate please, I don’t feel the need to exclaim the suggestion itself.
you could separate the suggestions tbh
make ranger fit the def theme
and buff tarragon summoner aura
basically
I’m pretty sure the idea was to just make both of them actually lean towards being defensive helmets, not offensive.
yes
yeah
Okay then, why do you think they should seperate it?
the tarragon summoner set bonus already fits the defensive them anyway, and he stated that he did want it buffed
Actually, it wasn’t clarified to me what the aura currently does.
it is a damaging aura
Is that all it does though?
Actually, it wasn’t clarified to me what the aura currently does.
Deals 200 dmg every 1.33s, enemies without contact dmg ain't affected.
And yes, that's all for the aura
According to wiki yes
its pretty good for weak enemies
But every other helmet ranger aside grants healing in some capacity from what I was getting.
yes
does rogue heal you?
It's not healing per se
no
Invulnerability frames, you get the idea.
But rogue gives immunity frames after a certain amount of enemy hits
Plus the aura right now serves offensively.
If you want the aura buffed, you can make that a seperate suggestion, yes.

For this though, it’s perfectly fine.
it's more for enemies that'll get in your way and try and hurt you
I feared that it could lead into chaining suggs
So like Tesla potions?
yeah
But ig I can separate the ranger and summoner ones
they aren't really meant to be used offensively
You don’t have to; both are different ideas.
at least, they don't do a very good job at it
You can just make a seperate sugg to buff the aura itself.
Alr, ig I will do dat in a sec
Either way, the aura is still going to be a thing through this.
There we go, broke them all down
suggestion to make aureus drop an astral key for opening the astral chest instead of simply unlocking it?
only drops first kill then you can make it using aureus cells after
keys are pain iirc
there wouldn't really be a point in it always dropping on first kill
like, real pain
And above, there wouldn't be a point at all
it'd serve the same purpose as just unlocking the chest. not useful at all
There should be a painting of the Devourer of Gods
no, doesn't
There should be some
suggest that
Calamity's Vanities has a bunch of Calamity paintings, probably has a DoG one too
it's got the cool furniture
ye, it's not really the theme of the mod currently to add vanity stuff
Adding paintings would still be a valid suggestion though, right?
yea
also it adds pets for like every boss. highly suggest it
maybe eventually Calamity will have more vanity stuff
that will prolly happen when devs will be scraping the barrel of ideas

i don't see it happening until the main part of the mod is finished
and by that i mean the bosses
don't gravity normalizer pots give you immunity to distorted anyway
yes
Yeah plus you could just use a rod of discord or normality relocator to get away from the orbs if you got stuck between them pretty sure 
^ 
@idle crest refer to above regarding your suggestion if you would like to edit it
what is the most recent suggestion
i dont know
Mmmmm.

idek what that sugg is
mark the sugg for death
Someone wanna ping them for me?
the fuuck
@shut idol could you please explain what you want more clearly
cause rn nobody understands you
A water bucket become an accessory that allows the person to be wet but permanently drowns them no matter what accessories they have that prevent drowning
That is a SIS completely.
What are pins
seriously mate

Just tell them where the pins are please.
someone who has nitro use that emote
top right corner
THE PINS ARE AT THE TOP OF YOUR SCREEN
next to the search bar
there is a pushpin icon

Either way, I don’t see this passing.
give it the ❗
Fish Bowl?
Just tell them where the pins are please.
uh, did you forget how to do that
Basically, I’m supposed to be relieving myself, but I find way too much incentive to keep watching this server.

That's literally how all my breaks are except the one time I actually stepped down
Relics are kinda cringe tbh
The only thing worth using is Deliverance, and only for mobility

don't use relics
yeah i don't use relics as usually they're not good enough for the amount of grinding they require from my experiences 

(for what, Lettuce?)
i was reading the above stuff lol
ok
someone who has nitro use that emote
Also Convergence heals for such a relatively low amount because if the fact that it has no cooldown (apart from the 4 second charging time) unlike the 300ish health healing potions with a 60/45 second cooldown.
and also the fact that it's non-consumable.
And it can be used while healing potions are on cooldown.
Yeah
I'd say maybe a 50 hp instead of 35 just to make it a bit fairer
for the 50% decrease
@fringe cloak See my explanation above (and also it's 4 seconds, not 5 seconds).
Might be useful info for integrating into your reason, if you can think of a way to.
Seems like others are in agreement though
All i'd say is raise the heal just to be fair with the decrease
dont raise it to like post 50 or just make the accessory post provi
(s'not an accessory)
Relic of Convergence is not an accessory
The Relic of Convergence is a post-Moon Lord tool that is dropped by the Crystal Profaned Guardian.
okay but why calamity, this could easily be in its own QoL mod
if it doesn't exist already
time to search it up
it accelerates very fast every time you buy more
but thats the point of buying.
Huh
you need to take a while to buy things
Eh?
This isn't related to terraria but there are many games where u can choose the quantity of the items u wanna buy
I don't think it would hurt to add that
Unless it's complicated to code then sure
perhaps, but you still haven't answered why it has to be in Calamity specifically
it just doesn't seem like something Calamity has to worry about too much, if that makes sense
yeah
if it was a mod where you had to buy every material then it would have more merit, but besides buying vanilla things you don't really buy that much in cal
Ye but it might as well be in calamity
And it could attract a few more players
Idk :/
You can make it into its own separate mod
Or a config
Idk
Ye but it might as well be in calamity
see this is the issue
there isn't really a reason for it to exist in calamity other than "it may as well"
Ye but it might as well be in calamity
And it could attract a few more players
Idk :/
might as well isn't a good reason
which ain't great
and it isn't small QoL things that will attract players
it will be the content itself
Ik might as well isnt a good reason
But as u said there really isn't a reason for it to be in calamity specifically
And as I said it could be its own mod
If it isn't too hard
This could just be a separate mod and it would be better as it's own separate mod
pretty sure crafting is also slower than buying so i'd see more reason to complain about crafting taking forever than buying stuff
then make it a separate mod
Also
With the "it's not calamity related" theory thing
U could say that the health bar isn't calamity related since it's a QoL
Thing
it isn't
good observation
the healthbar does not have anything to do with calamity
This would be significantly harder to implement than a health bar though
cuz it would be integrated into the crafting game mechanic itself
Ye I did mention it might being complicated to code
Yeah the healthbar isn't related to calamity but they still added it as they wanted to, something like that still would be better to have as a separate QoL mod instead of basically being forced to calamity players and then having no alternative for other mods really 
Ye I said that it could be a config or a separate mod :/
but why do armor set need a corresponding dye
That's just because they're not programmed yet @gusty scarab
(aside from just "it'd be cool")
That'd likely fit more in calvanity than here
And I'm not because shaders are eww to program
Be honest ben
That's just because they're not programmed yet @gusty scarab
@radiant meadow so you plan too or?
I don’t really understand this sugg
There are dyes that are ready to be programmed. I just don't want/know how to program them.
oh ok
They will get done eventually, probably, maybe.
it looks easy to code, but based on my complete lack of coding experience, it's absolutely not
(I dunno how you can say it looks easy, I see some of those dye shaders and I wonder how the hell were they accomplished)
Shaders are 
making a dye isn’t fun at all, it’s not easy
Eh
it’s just a bit annoying
They have enough individual uses to the point where an intermediary craft would just be more annoying
hmm, I guess so
Yeah it'd be like turning 2 things into 3
I was wondering if it'd be a better idea to have them be combined from the start
The recipe for one of them including the three bars and the three cores, and the other is removed
That'd be a bit more convincing
imo
You can change the sugg if you'd like
I will
👍
I’ll just delete it and make a new one
This is nice
It would follow the motif of a material that exists for the sake of making recipes less bulky
Shockingly, a change like that would only affect the tiers of 2 items
Asgard's Valor and True Ark Of The Ancients, as they use Core of Calamity pre-Golem
All other Core of Calamity recipes are post-Golem (thanks to Life Alloys or other items)
what about stuff that uses life alloy but no cores?
That wouldn't be affected because Cores are post-Plant and Alloy is post-Golem
No tier moving if you make "Life Alloy" include Core of Cal
Well Asgard's and True Ark recipes can just be changed
To use Ectoplasm instead of CoC
(or each CoC ingredient individually)
haha CoC

no not CoRN
corn
I am fully behind this change
And if it were to happen, prolly should remove Core of Calamity and put all the Cores into Life Alloy, with little other change to Life Alloy

people with pfp matched with dark mode discord infuriate me
cuz Core of Calamity's name is just confusing and it's an instant upgrade craft
Yeah we already talked about it
It bypasses potion sickness so i suggested to raise it to 50 but not past that
or make it a item used post provi
@fringe cloak still needs to correct his sugg to say 4 seconds instead of 5 seconds
even if he doesn't wanna change his recipe after I justified the balancing, that's fine, s'kinda a matter of opinion
But... yeah it's 4 not 5
I mean the relic should get a 50 hp instead of 35 hp. makes it a tiny bit fairer for the
50% reduced
movement speed
Yes I understand you have said this
Yea
I think the only other way to make it fair without changing the hp gain
is lower the movement speed to 35%
That top line could be clearer
the title or the top line of the reason?
The title
Could be "Combine Life Alloy and Core of Calamity into one item" and that'd be more understandable I think
(tho that could make people think you're asking for what your previous suggestion was asking for so uhh)
"Make it so Life Alloy and Core of Calamity are one item instead of two"
would be good.
wait i know im insanely late but
Also, Spaghetti,
You could add to your reason that this wouldn't affect many item tiers, just Asgard and True Ark which are easily fixable
And you could add that Core of Calamity doesn't have a very good recipe as it is, because it's an instant upgrade of the three cores, and its name is kinda wacky
so it'd be preferable to have Life Alloy be the one that inherits the cores while CoC gets trashed
how old is that norfleet resprite
Like, only a few weeks?
alright
The resprite is 2 months old
yay
high key agree with the hamaxe pickaxe one
What happened to my post moon lord tier picks sugg?
that would likely mean it's low priority on dev to-do lists
does this make it a bluecheck? it's within the cutoff date but this one also talks about hamaxes
Is it safe though?
wym
As in, it's within grace?
core of calamity and life alloy are completly different
they just need to be used together a lot
it means something's been suggested recently before and was sent to dev
i'll do it for now, if it doesn't apply because of the hamaxe thing then someone ping me
iirc it shouldn't be because it isn't the same sugg (because yea, the hamaxe thing)
@dapper coral
it's not the same sugg
the bluecheck implies that the same thing has already been suggested
alrighty then
to my knowledge, post-ML hamaxes that ain't Grax have not been suggested like. at all, let alone recently enough to even count AND having gotten enough stars to get to dev
the hamaxe part was what i was unsure about, so yes you are right
thank you for letting me know

i want to sugg a pbg summon that is craftable after you beat WoF, because pbg is the only boss that doesnt have non-linear treatment
is that fine
well...it doesn’t feel right fighting it if a plague hasn’t befallen the jungle
I mean pbg isn't the only one
Ravager needs you to get either lunar or post golem pick
What
bricks?
Lihzahrd bricks needed for ravager's summons
I thougt boldors where post ml or something
Nah Bohldors are any time
You prolly thought they were post-ML cuz they had a connection with The Lorde back when he existed
dropped his spawn item
They still spawned at any time tho
back then they only spawned post plant
I believe I removed that req at some point
@left ice also mention death mode
"Underworld providence shoots more flames that last longer than hallowed providence"
Really?
according to itchy yeah
I know it's according to Itchy that's why I'm asking him for confirmation . _.
She is for me, at least. She's definitely shooting more flames and they don't despawn when she enters her cocoon phase like they do with hallowed.
I thought the only difference was the ray and crystal attacks
it came up yesterday in wiki disc
I don't think that's true though Itchy
did you ever find out whether that was a bug or not?
I'd assume it's a bug, then. It most certainly seems like the underworld one has more on average and they don't always despawn like they do with hallowed providence.
did you ask in #bugs-read-pins and send a log there?
With hallowed providence, it's only ever the cocoon phase at once (exluding leftover fire blobs), but with underworld, I've had the fire-bombs still active.
I reported it in bugs, yeah, but how would I go about sending a log?
follow the pins in there for the specifics, but basically you have to go into the game, replicate the bug, and then close the game and find a certain file in tml
I dunno if that's necessary for these kinds of bugs? But, I might be wrong
Better safe than sorry
i doubt it'll help, but may as well try
Alright. I'll do that if I find another good example of it occuring. At the very least, I'll try and get visual confirmation.
as for right now, i think it's better to leave that out of the sugg
since its validity is questionable
Alright. Should I go ahead and delete it?
Now that I think about it, the "more" flames might be an illusion caused by a lack of despawning.
no no, you don't have to delete the whole sugg
The only way I could see it being proven is actual video, or just timing the attacks multiple times lmao
just that part about the extra flames
Just got a pic with flames and spears at the same time, though you'll have to take my word they aren't from an enemy.
i would also specify, now that you've said why hallow/underworld provis are different and why those things make it harder, that one variant shouldn't be more difficult than the other, just different
but that's up to you
I specified why the laser made hallowed providence easier to begin with, but I went ahead and specified how the crystal makes it harder, as well.
afaik the only difference they're supposed to have is Holy Ray / Crystal
No other changes
Yeah, I was under that impression, too, but I don't think the flames ever occured during a hallowed cocoon phase.
Honestly, if that gets fixed, the whole suggestion probably isn't needed.
it might just be how you position yourself and how you go about the fight that makes it look more difficult/hectic in hell
also arena
My arenas are basically the same in terms of size and composition, as is my positioning.
or use modders toolkit/wiki
Also I'm not sure you can suggest something to the art server
And of course, someone would have to make the bot.
mm, we don't have too much control over what happens there on a regular basis
and upload all the sprites to it
im p sure for art suggs you'd probably have to talk about it in lounge or smth
file names are different than item names sometimes
probably much more work than it's worth
wmitf allows you to view internal names
@devout fox
wtf is modder's toolkit
a mod
It's a mod
Speaking of sprites, is there a way to check the comparison of a hitbox/sprite for something? I have a feeling the spears from providence might not quite match the sprites, but I don't know how to check that.
its very useful
toolkit has a hitbox tool
It lets you view all internal image files of the mods you have installed
just ask any wiki person
Luiafk has a show hitboxes command as well
Using toolkit kinda inconvenient for multiple images. Took me 2 hours to get a gif of every enemy from just toolkit
You can ask any Wiki Editor for sprites
including me, I'll always provide if I'm available
same to me
I find it easy to just take the sprite sheet paste it into my wiki stuff folder and then open it in ase
eventually you get the hang of it and finding the right size of each frame fast
or, the hitbox could be modified to match the sprite?
which i assume would be less work
I believe you need to understand that rotating hitboxes require custom collision
which nobody wants to do
Not to mention that smaller hitboxes offer more leniency to the player
Yeah, I just find it confusing to know where the actual hitbox is sometimes and end up overdodging to compensate, which in turn results in me accidentally hitting something else. And how are they rotating hitboxes? My knowledge here is limited, but they stay facing the same direction, right?
the spears don't all go in one direction
so for each direction, the collision hitbox would need to be rotated for the correct direction
Oh, I see what you mean. As in, rotating to face the alignment of the spear. Not rotating once the spear is moving.
There's a reason most hostile hitboxes are square
Yeah. I can see how that might be an issue. Would it be possible to make two hitboxes in along a line that correlates to the spear? That way they wouldn't rotate.
that would still require custom collision code
Ah. I didn't realize this suggestion would be as much work as this seems to sound like.

I mean
This is really only a problem for this transition period where people who are used to it being at all times now have to realize it's favoriting, right?
Once they realize it's favorite then now they know, and the proposed emphasis will lose importance over time
Would it be possible to add two separate collision boxes that are realigned alongside the tips of the spears? Not a single rotating collision, but three separate collisions that are aligned to the sprite
I am not in favor of fixing those collisions btw
possible? sure. worth it? I dunno and it'd still require custom collision code
can an entity not be assigned multiple collision boxes in terraria without custom code or something?
it cannot
lol
XNA meme
I can't use the pole warper without having to charge it anymore, and charging it does nothing to is stat, so what the point of that ? and on top of that, using it once take 1 all % of charge which, in endgame when you have a lot of summon slot, is really annoying.
Huh? I thought that none of the Arsenal summon weps utilized Charge
probably yeah
just to clarify : none other dreadon arsenal weapon need charge to work (at least from what I've tested)
Tesla Cannon needed charge for me as well.
ho, so that might be intentional.. but it's not in the change log..
Did they all not need charge last update?
Yes
I'll ask in dev then, can one of you give me a detailed description that sums this up please?
to clarify, before the update it wasn't even possible to charge the pole warper
I'll just ask anyway.
It is in fact, intentional.
ho, okay.. 1 % per use seems a little excessive to me, but I guess that explain it ¯_(ツ)_/¯
sHadOwsPec tOilEt wHeN
no
lets talk about the suggestion itself.
well, its nice.
but most people alredy know about that anyways
I mean, the same could be said for enrages. It’s nice to let players know about mechanics like that.
byeah, its good.
Ty
yeah, mechanics that aren't mentioned in the game are 
Reminder that it wasn't until 1.4, enemy defense was a mechanic unmentioned in game

vaguely mentioned
what about the PBH one?
perfection
Makes sense to me.
Therefore Luck is automatically a better mechanic than defense :D
Bosses having a fixed starting attack is just...reliable, and probably better for no hitters.
why would we make something better for nohitters, they just want to suffer

aight Imma pull out before I get eaten for a joke
(Smh my head philo, some of them want a colored name.)
Fair
nice sugg

half of the sugg channel turned into "reviewing Feedza's suggs"
I might've had my habit of too much suggesting in a short notice carried from Dead Cells server

also it's been a long while since I made a sugg
I kinda don’t see the logic behind this sugg that much. Like, you could say the same thing about flailron and bubble gun since the only real relation they have to Duke Fishron is bubbles
Hmm
At least Flairon still has Duke's head yoinking itself at enemies, despite it not being the primary focus
also if you’re gonna talk about viability numbers/kill times
Though I got to admit the bubbles only show up on stealth strikes from decap
who uses stealth strikes anyways
I feel like it might be good against Deus, if you were able to lead the worms into the axes, but maybe I’m just wrong.
Star of Destruction might do better against Deus
I haven't compared them both, but my point is the concept of it ig
It's not as "aggressive" as other weapons
Not as aggressive as bubble gun?
Or shoots five arrows and that’s the gimmick tsunami?
Flairon: duke head coming at ya while spitting bubbles
Tsunami: 5 rows of arrows per shot
Razorblade: quick and homing couple of razors
Bubble Gun: basically a swarm of damaging bubbles
I won't argue too much about vanilla's design of things imo, but Decap can definitely be better
Currently once you hit an enemy you either need to guide them towards the spinning projectile, or throw more, for short dmg before they slide out again
doesn't duke's decapitator kinda destroy deus though
I was suggesting that yeah
Have you at all tested it on Deus?
also this weapon sounds hella good for mobbing
Prolly will try on Deus later
Yeah prolly should.
Oh yee I am stealth rogue
I forgot stealth is required to suck

2 stealth strikes onto Deus with Decap only cuts 2.8% of its HP
While 2 stealth strikes with Star of Destruction, which is probably what's intended for Deus, can cut 7.9% of its hp
In the same fight
And note that stealth strike would mostly affect only damage of these 2
Hell, Decap prolly should've a benefit due to the bonus bubbles
And Star's stealth strikes only make the bomb explode into 16 projectiles regardless of how much it pierced
So yeah
Probably dumb comparison it is, but Decap doesn't feel all that good, at least on stealth, compared to Star
from its usage, it should be good on lunatic cultist
Probably, but it probably is a different matter on stealth, since you can't spam shit
Plus hell, nychthemeron does much better on "stealth"
when I did my research, Decapitator seemed like it'd be way better on fat/slow targets
And it's post mechs
and, by design, would be terrible on Cultist
Decapitator doesn't move at all once it starts hittin', from what I recall
LC never stays in one place for long
when I did my research, Decapitator seemed like it'd be way better on fat/slow targets
Yeah, ppl suggested Deus, but again, it's fighting against Star, which already does an amazing performance vs Deus
oh yeah you're not outperforming Star of Destruction on Deus
that's just not happening, alright

Star is basically designed to kill Deus
Byeah, I feel like the weapon should be designed a bit more aggressive to account for Duke himself
I mean, you're trying to kill a hyper mobile fish-pig-dragon amalgamation
my thing with Decapitator is that you're really only going to use it on one thing
and that's assuming you didn't already kill Ravager while gearing up for Fishron
I find Decap alright vs Rav, but there's this thing called Fantasy Talismans
In my experience it has better performance on rav compared to decap, at least on p1
there's a reason the summon nerf is there
consider: Crab's dedicated item used to remove the summon damage penalty with rogue weapons, a feature that had to be removed cause it was broken
the nerf is also to encourage using only summoner weapon in a summoner pt
also you don't really explain why the summon damage penalty needs a config, outside of "i hate it"
Sadly, summoner hybrids are a pain to balance out nowadays
eah
is this confirmation that mentioning your name is a certified way to summon you
for the most part not really

wow I completely missed those changes to summoner
ESDA Certified CrabBar Summoner
I don't get why people can't cope with not clicking to attack
Like in the end you could always sentry spam
Crabbar has been summoned?
That's good, I have a change I'd like to make to le circlet.
Circlet changes are unlikely to go through because waiting for stealth damage fix that will allow to rebalance it
but i'm still all ears
Yes
Right now stealth is coded in a way that simply grants rogue damage, hence triggering the effect of circlet and turning summoner into death machine
So yeah, once it's reworked, stealth cap will likely go higher and not mess with balance anymore
Believe that the damage is only like 27% or something currently due to nerfs.
yeah that summoner change is suuuuper annoying
especially when using calamity with other mods
especially when using calamity with other mods
Problem found
Calamity is NEVER meant to be combined with other content mods
funny calamity balancing
Yeah try not to be when making suggestions.
@ashen warren you gotta have a more substantial reason that "I always hated it"
and yeah, try to cool down and be less aggressive
specifically the bit about making summoner enjoyable again, because that's extremely subjective
Calamity is NEVER meant to be combined with other content mods
What about thorium
There's literally a revengance config
And Fargo's
has compatibility with other mods=/=should be played with other mods
it's possible, and those mods have compat to make it a bit easier/more balanced, but it's still not ideal by any stretch
in general you shouldn't mix content mods, but if you still decide to do so Calamity at the very least provides some compatibility
Mixing that much content and such is more of hassle than anything, especially with two+ different teams with different goals and such
Summoner change is understandable when you get in hard mode and summons alone can do almost over 1000+ dps right out the gate, so the balance being there almost needed lmao
maybe make it only apply to calamity summons?
Eh
Seems like that would be questionable for the few good vanilla summons
And would be kinda weird
Is the damage penalty mentioned anywhere in-game?
as far as i know, no
Maybe in the rev mode description. 
but it’s not just in rev, right?
it's global ye
@ashen warren the nerf cant be that bad, like the 10% extra dmg is already pretty good
Trouble is
Any regular class is balanced without summons in mind (because, well, it's a single class and all)
Summoner is also balanced without any other class in mind, at least by extensive help of Calamity and other mods (vanilla states it's secondary class but bruh)
When you get to combine both, they combust in 1.1-2x dps
Hence the summon nerf which is lowkey required to hold that scheme at least somewhat under control
yea like
if Calamity really wanted to keep the player from gaining too much extra dps from minions the devs would've made summons deal no damage when holding non-summon weapons
imagine if summons actually required some input/effort to utilize in first place instead of pseudo-free dmg
sadly a rework like that will cause even more backlash and take much more resources than the effect is worth
And yeah minions being completely locked off is a possibility too
I'm suprised that calamity doesn't nerf the damage of other weapons when using summons, to be frank
Me too, but it's probably to prevent situations when unaware players summon an imp and suddenly the regular weapons do jack shit
Ig so, but there's no mention of the summon penalty either
Unless i missed it, lemme check
There probably isn't
(where would it belong, anyway? given a lot of summon damage sources don't even have a staff)
You'd probably just have to put it in the end of all the descriptions, including accessories that have minions that do summon damage.
But that sounds awkward, hm.
and armors too
Or make is visibly show when you look at it holding one weapon over another
If you jsut put it in the starter bag, people might miss it
You could make it a debuff ig
Inb4 calamity tips sign
And make the minions have a little debuff signal on them
idicator
in the title
One fun thought I had was to recolor summon damage if it was affected by nerf
Gonna be wildly confusing on the first time however, and no idea how easy it is to implement
Maybe a smaller number and colored brown



everyone steals emotes anyways thats the point


