#suggestions-discussion
1 messages · Page 998 of 1
i feel like it would
it's actually forbidden
it's honestly more than just nostalgia, it's really just simply the theming of the fight would work with leviathan
also i did check, yes it is forbidden.
I don't think Gama would be too happy to see the Siren name returning
also what was gama's issue that led to siren becoming anahita?
Dev drama and that it was his creative content pretty much afaik
Gama effectively owns the Siren as a character
and then Gama left the team
ah yes
Dev drama
gotcha
Even the lore is Gama's
Which is why it's so weirdly specific and OC-ish
but the siren name in general?
it was really just about the name and not the lore really
Siren made sense in that she served as a bait of sorts so that the Leviathan could find food.
now that I think about it though, since there's no lore for anahita currently, I don't understand why anahita still does the siren thing
she has lore tho
what
Got added to the wiki recently
(which iirc now results in a discrepancy between the wiki and the forum.
We're moving away from the forum.)
ok
the lore is still relevent, that's good to know
Oh no, I am already formulating another name change: Anahita, the Water Elemental Anahita of the Tides
Also looking at the summon debuff sugg
Which is cool, but it has the trade off of making summons substantially less useful for players who used them as support when playing other classes.
This is the thing they never want with summons in Calamity
Like
They don't want other classes to abuse summons
There are those classless items
Oh no, I am already formulating another name change: Anahita, the Water Elemental
That kinda sugg has been made iirc
Maybe giving summoners a way to deal direct damage could be a good idea
Since dual class is now completely worthless
Borealis Bomber is one
That’s endgame
definitely not
Ok, so it’s after Aureus
Still, early game summoner has no method of dealing direct damage
Besides arguably the blossom staffs and the sun spirit staff, but they take up a minion slot
I like the 1.4 whips, but tmodloader 1.4 is coming “””””””””” soon “”””””””””
Still, early game summoner has no method of dealing direct damage
Besides arguably the blossom staffs and the sun spirit staff, but they take up a minion slot
Isn't that the point though?
You have effectively no influence on what your summons do and its kinda annoying
I love summoner but I only ever play it dual class, pure summoner is unbearable for me
And calamity, which introduces so many cool summons, ruins dual class summoner
Le 50% damage penalty go brrr.
Like I think that’s too much
the penalty is designed to seperate summoner away from other classes, making it more than just support
this sounds overly specific with regards to the actual backgrounds @twilit tendon
better to leave it up to the devs as to what kind of design they wanna go for
but your reasoning at the bottom seems fine
Yeah it was what I kinda brainstorm on how the actual atmosphere of the boss fights would feel like, but i guess i was a bit too into it
Yeah you should cut down on a lot of that specific stuff @twilit tendon
as in, this stuff can all go
Here are some of my ideas:
- Slime God: the sky become red and purple, alternating between eachother, and slimes start falling from the sky (aesthetically of course). It suggests how all the slimy thing in this world is starting to join the body, and summon the catastrophic gelatine core as it consumes the world in its sludge.
- Ravager: Landscape turn fiery red (a darker one to differentiate from Calamitas) , sky filles with red smoke and lingering embers as a sign of aimless rampage of the catastrophic creation.
- Astrum Bosses: Astral shooting stars and constellation forming on the sky, signaling the descending of the stars.
- Anahita (just anahita): the sea trembles, with clouds starting to form and the air gets foggy, showing the overwhelming dominance of the water elemental.
That's all I have in mind right now.
awww
Ye, now your suggestion is good
coolio
...I never realized true melee was that inferior that a very iconic lore should be changed to make it more accessible.
The damage isn't really needed because not only there are a couple accessories already boosting true melee damage
That's one of the main benefits of lore items @cobalt pewter, they don't take acc slots to use, but rather inventory slots.
And also the sugg leans more towards buffing the Lore item instead of changing it.
That's one of the main benefits of lore items, they don't take acc slots to use, but rather inventory slots.
I noticed, but I feel like true melee isn't something you'd jump in, deal massive damage in a short notice, then get out. It's more of a constant, close-range barrage of sword slashes.
And I used "accessibility" in the broadest of terms
It could be anything, really
Like what the mod did to scal when holding true melee weapons, or DR, so on and so forth
The idea behind true melee is more damage against enemies for risking more damage upon yourself.
What I'm trying to say primarily, is that the acc arguement isn't the most supporting.
Hmm
I guess I can omit that and really focus on the "accessibility" part
But I'm eating rn, so gon be a while before I do that

Alright then, I'll have to exclaim the sugg until then; however, ping me when you get to it.
Aighty, looks fine to me.

(Every time true melee gets closer and closer to becoming a real class it kind of hurts my soul.)
I don’t see why DoG’s lore needs to be the thing to increase true melee accessibility, especially with DoG being one of the last three bosses in the mod.
You could put it on a pre-hm accessory instead, or anywhere besides post-ml Bc that is so late in the game that people who might have wanted to do true melee likely would have just switched to normal melee.
It’s like increasing sentry accessibility by giving Betsy a drop to help with it. It just doesn’t make sense to put it that late in the game.
(Also I’m pretty sure the whole point of the lore is that you’re more powerful, but reckless, like DoG.)
But maybe I’m just spewing nonsense.
Also @heady storm since my suggestion is like twenty minutes from being deleted, is there anything wrong with it?
Rover went over it with you, right?
Yeah
It's not exclamated, therefore he didn't think anything in particular was bad.
It won't be deleted unless it's exclamated is what I'm trying to say; suggs are auto-approved now.
Ahhh gotcha, didn’t realize
Not sure if this has been posted recently/at all
But here we go
Fan of this one for sure.
agreed
I didn’t even mention the boss fight meant to be in the middle of the hype train for moon lord
There’s just...so much there.
I'd honestly retier Rav and nerf it to fuck
As for the wall o text above, it actually could still signify the recklessness, since you'd still have increased damage taken, while still encouraging true melee gameplay
I don't really see how this can encourage or even improve true melee at that stage of the game
Hhh, I guess
consider that there is not a single true melee option pre-yharon
and as for murasama
idk how it would work with that
(You mentioned the thing I put in parenthesis over the fact that putting something to make a class more accessible in the third to last boss is kinda absurd)
@cobalt pewter Why not encourage true melee gameplay the way you want by adding something early on when the player can still experiment with their class more, instead of changing the third to last boss’ lore to be a accessibility tool?
Hmm, that's a fair point, I just feel kinda iffy with dog lore somewhat
Idk will probably make a separate suggestion about it later
it does thematically yeah
Yeah ^
it's just completely worthless because true melee is almost never worth it

Honestly I'd always push on "Moonwalking"
But it never garnered enough attention to be delivered

This is like, the 2nd time I reposted it? This time only 102 votes so far
#suggestions-voting message
The older ones only reached up to 130
And yes, this wasn't the first sugg
The previous 2 were posted at August 22nd and 31st respectively
Ok
I'd honestly retier Rav
and nerf it to fuck
Ah yes, thank you fabsol for removing his contact damage except when he's stomping
isn't ssv getting overhauled next update?
might want to wait and see
seems like it's going to become a standalone weapon instead of a sentry mage weapon
Ye (note that iirc it'll still only have 4 vortexes at a time because of its low use time)
two days late but
Make heart crystal and life fruit have lower ore value after beating WoF and Plantera or Moon Lord respectively, or alternatively make (maybe perrenial), scoria, astral, and exodium ore have a higher ore value
why not just make them show separately
@robust shuttle above stuff (above the quote)
Btw subsuming vortex is changed on the next update, it will not have any vortex cap anymore
Oh god imagine the lag
I don't think the projectile still the same as current one
But if it does, well prepare for 10 fps party 
the use time is being tripled so your pc won't explode
yea
Before you'd ask, yes, I'm usually too good to not take damage for a whopping 10 seconds of Rover Drive's field

before getting a lot of damage shortly after the field is down
cooldown
Ah
It's too vague imo, people might not understand the abbreviations
I'd not use em in suggs
Aight cool
Is it alright to suggest smth based off its sprite?
The Sponge has Rover Drive's shield effect on its sprite, yet not in the item itself
The shield is coincidental since rover drive was added after the sponge was resprited, but the rover drive is used in the absorber and by extension the sponge so it'd make sense to have the effect anyway
Actually Absorber doesn't have Rover Drive's field effect despite using the item for its crafting
Yeah
@scarlet hill already done for next patch
ok
All dashes will be toggled with "Ball and Chain" item instead of visibility
Cool good to know
@crystal iron "basically, as stated before,..." could be omitted
Not only it'd count as chaining suggs, which is a bad practice
Oh
But the sugg in question is also separated by a couple more suggs
Make sure your sugg stands on its own
Also would it be hard to make an option to disable melee projectiles so that there are .ore options for true melee
More*
Like a config maybe
Btw in rev+, immunity frames are capped at 2 sec
I'm pretty sure it's possible to make certain weapons ignore that cap
True melee in this case
That would make true melee a more viable option
you could elaborate
unless True Melee is specifically made to be unviable
@wintry wharf that is incredibly specific
also you don't have any reasoning
honestly the sugg should just be something like "give the TFB staff some unique projectiles," what you've got going right now is much too specific
meanwhile I'm just like "okay but why is TFB exponentially more complicated than either of its predecessors"
that would be fine, yes
going into detail about the nature of the projectiles is the issue, so if you just say that some more unique projectiles would be good/constant attacking is bad and then add your reasoning, that would be fine
this is a very, specific rework
@wintry wharf Your suggestion still isn't fixed
Too specific and you have no reasoning
You gotta explain why you want these changes, what is your goal? And cut out your specific changes so the devs have more freedom in accomplishing that goal.
now you have to say why you want that
You still have no reason...
You need to say why
okay
Aight well, it exists now
Thank you
I would like to know specifically how constant fire messes things up, but this is better
i still wanna hear it
m
that's not quite the strongest reasoning
for most players
If you got rid of the plantoids the space lab would go poof lol but I guess plantoids are in the way of something but by the time you get to space battles you literally can speed destroy the plantoids lol
That would make sensr
I wasn't here when it originally was posted lol so I commented late
it's kind of useless to have it fire constantly
why? is the noise annoying? is it a waste of projectiles?
so then add that
If you're hitting the projectile cap, you have other problems.
cool, that's better
I feel like Vivid Clarity should be buffed.
Compared to other weapons around it's tier.
#suggestions-voting message
did he/she mean mana polarizer? and of course eldritch tome can be powerful with mana polarixer because it shoots multiple projectile + can hit 2 or 3 part of WoF at once
Compared to other weapons around it's tier.
@robust shuttle idk seems fine to me, because its currently used in conjuntion with subsuming vortex, but sure you can run dps test first, compare it with exoblade, celestus, cosm immat, photoviscerator etc
I always that the damage would be decreased when used with the Subsuming Vortex.
Also
A day ago I ran a DPS test
it's "terrible"
even with multiple targets
In comparison to Hadopelagic Echo.
i know you can die with mana polarizer, but i think its not that much an issue if youin a combat situation becaus, well it kept spawning healing orb
well, it should be compared to darksun tier weapons, not auric tier
sure make a suggestion then
well, it should be compared to darksun tier weapons, not auric tier
@sturdy geyser but vivid clarity is a exo tier weps
that's sad

:byeah:
I'll just go make a suggestion
Just to get it off my chest
if you will
Oh yeah, I agree vivid clarity is super underwhelming compared to other exo weapons
Honestly, could use a rework imo
thank you.
vv?
vivid clarity acronym
oh
ViVid?
eyeah it's super inconsistent and difficult to use
I'll make a suggestion.
I don't think it needs a buff
just needs to be made into a more consistent weapon
Yeah
it's just
You talking about current VivClarity?
yes
yes
I wouldn't think of current VC as an inconsistent weapon, with all the direct hitscan beams
but, then again I haven't rigorously tested it
In comparison to the Hadopelagic Echo.
But then again.
I don't want to "pressure" the developers by making a suggestion.
yeah
I know that.
But you guys could be working on something.
So I don't want to give a suggestion while you guys are.
👍
I don;t see why core of the blood god needs a buff. It's good for both phases of yharon, it's only not helpful in scal.
idk who made the ssv suggestion but we already reworked ssv to be a direct use weapon
It does not fire multiple things at once but it's viable alone and isn't a support item
astral snow looks fine for me
For me its just the same texture as snow
It should have some astral looks instead of just. chunkier snow.
I'm pretty sure there's no evil snow, only ice
But ig a bit of a purple shade on astral snow is ight
yeah
Its kinda hard to tell the difference
For me i can barely tell the difference
Maybe just make the purple a bit darker
Not like astral monolith dark but atleast a deeper purple
Also you say to resprite Astral Ice in your suggestion but only at the end of your reason
Do you want Astral Ice resprited or no
Ice can maybe get the snow texture
Why
I feel like the snow texture fits the ice more
hold up am i just blind or stupid...
Because i swear the ice doesnt look like that...
It definitely does
then im stupid..
If you're unsure, maybe screenshot in-game?
But yeah the snow could use a resprite to look more purple
It has to be narrowed down to make crystyl break walls
Since post scal things are a no
we kind of need a crystyl crusher kind of tools for walls ngl
even in endgame im still using The Axe
isnt grax, the best hammer
huh never heard
Yeah its the best Hammer/axe
You need uelibloom for it
and some other previous axes
[[Grax]]
i dont think, you can add change to dev weapon
you can, if that dev agrees
whats the point of this
true melee
Combat tool yeah
using a mining tool for combat 
You should be able to plant acorns in astral snow, no?
and then the trees drop astral monoliths when chopped down
@exotic stag
Are you sure it's astral snow? Sounds more like a bug
Yeah. i made sure to spread astral solution all over my snow biome
Astral Monolith trees should drop Astral Monolith.
and zero astral monolith trees
(You do indeed have trouble differentiating Astral Snow from regular Snow so it's possible) :P
Is it multiplayer?
but it works with normal trees?
Yeah all i have to do to get astral monoliths are spray my trees
anything else planted becomes boreal trees.
needs a reason
also the title doesn't really say what the sugg is about @robust shuttle
🙂
not yet
As much as I'd like the clump to be toggled on visibility
The clump is what makes Amalgam semi usable in general now
ah
Do you have any more reasoning besides a self-imposed challenge?
And standing in the clump's seawater allows for the water boosts
sorry!
Make sure things you're suggesting changes for are updated to the most recent patches
oh okay
Don't base it off solely from memory
No worries
(tbf his suggestion didn't say that it was cuz Clump was useless)
This is especially useful when doing a strict playthrough such as Ranger, Warrior, Mage, and etc.
isn't this kinda iffy in the same way suggs aimed strictly at pleasing subclass runs is
in that they're self-imposed challenges
o right i'm blind
I guess he's given up on it?
i think so
i'm just gonna get rid of it and if they want it back they can ping me ig
God honestly idk what to do to Amalgam's Clump tbh
Kinda wanted to suggest smth to make the seawater a bit easier to follow on, but now I'm not so sure
I mean, I could come up with a reason for it
like, that it could be distracting, especially if you randomly receive buffs from seawater you didn't see, could throw you off slightly a lot, due to the significant movement speed boost
and/or that the clump could attack enemies you didn't want attacked or maybe eviscerate some critter by grazing over it
and/or for consistency with Heart of the Elements
perhaps? but with the critter thing doesn't the clump hang around the player's head anyways
But the suggestion can have one of the reasons rover mentioned yes
so it's unlikely to yeet any critters unless they're at head level
Yeah but if like a Blue Slime wanders in and the Clump does a death-sweep across the yard
oh, perhaps
like, that it could be distracting, especially if you randomly receive buffs from seawater you didn't see, could throw you off slightly
do you get a buff icon for this? or a visual effect or anything?
No
But, that's only a notable argument if the water buffs affect speed
which I will now check
+75% movespeed
YEP
Off the top of my head
Very very significant movement speed boost
oh lord

that can definitely throw you off if you don't expect
fair enough then
So yeah I think the sugg can work if the reasoning is changed
@robust shuttle do any of these reasons appeal to you? they would be quite a bit stronger than the class thing https://discordapp.com/channels/225030931008847874/465195069406707722/761275425867431998
it's whatever, tbh.
that can definitely throw you off if you don't expect
I'd partially blame the player for not reading the tooltips throughout, but
I don't really have a valid reason.
Rover mentioned some good ones
but it's cool.
those would be your reasons
Well I mean, I gave you some reasons that you could edit in
thanks!
and those would be perfectly valid
But are they "minor".
For example, the seawater bonus can distract unaware players with the massive movespeed bonus
perhaps? but it's a minor suggestion after all, so it's fine
Even though their good.
They're somewhat minor but there are several of them
yeah
It's just to lay out that the player could use the option of disabling the clump
The movespeed bonus and the hote consistency seem like the strongest reasons out of the 3 rover gave
Not sure if there are any other minion summoning accs
There's Godly Soul Artifact.
Cuz I'm thinkin like
Godly Soul Artifact has no visibility toggle cuz that'd ruin the point, the entire accessory is minions
Heart of the Elements does have a visibility toggle because it has numerous non-minion benefits, a whole lotta stats
The Amalgam falls into the HotE's category
it does seem valid tho.
Yeah the waifus and the clump act as bonuses rather than primary focus
But it's up to you.
Not a bluecheck tho, your sugg failed 
atleast it didnt get deleted like last time, brav shot it down to the ground
man, 85 stars off
not really deleted by brav
it is about cheat item to manipulate proficiency
well, i guess cheat engine works
I suppose it does but that's quite silly
i mean, if it get implemented, only a small fraction of community will use it

huh
its time.
i dont think, it is sadder than :cri: tho
Ah yes
That is quite close to Hage
and chungus isn't even in the server
hmm yes, the chungus emote.
as someone that assisted to feelschunguses creation i have the high ground to decide wether or not it is irght to be added her
e


No.
not allowed
it's still a good emote and should be here tbh
Read the pins.
@ashen warren that's a don't, it's not allowed to bring back removed content
especially astralgeldon
wouldnt even call feelschungus that good of an emote
plus, abandoned slime staff exists now.
it is good tho
well, I tried
still funny edit

feelsmeow sucks
I have one from TES server called :TESaverNOOO:
meow hate user
yes
objectively false
🙄
not really based opinion
unbased opinion
but iban

im not someone that would make a feelschungus pat
but still
i mean yeah sure but still no im allowed to use the pepe edits because im from the server where they're all being made and in my humble opinion i think im not overusing them everywhere
tldr : argument won
probably shouldnt keep debating smth this dumb 
yes, let's move on pls
it's an emote, as long as it has semi-decent reasoning just star it or don't when it goes to voting

peepo fighter emoji
lemon no
sugg it yourself
wtf is ballfart
If we get :feelschungus: in this server im loosing it
im boostin it
no.
sorry
why,,
😔
why....
ballfart
feels chungus

mmkay we can stop talking about it unless it's an actual suggestion
This is a good point Katherine
flushed ball
wait there's no cooldown? that's peculiar
gotta press it every 10 seconds
toggle would be actually pretty nice
I'm pretty sure it just places the debuff on the enemies every time you press the ability button though. A toggle would have to constantly place the debuff, or change the way the "enrage" works
Though I do like the idea
then maybe it would become an aura instead
and every enemy within the aura gets the debuff
considering that demonshade is for BR, the aura would be pretty big
@solar kayak Your reason is all about survivability over damage, so why are you also suggesting a damage buff?
In a lot of cases, raw damage isn’t really that important.
Cause I also dislike the idea of nerfing Auric Tesla
So I think that buffing Demonshade in general is less contentious
demonshade is for BR tho, so scal isnt the only boss here
Ok, but it doesn’t really affect my argument all that much though. I still mention the failings of its use case.
projectile damage cap, so maybe it is a nerf to auric
Nerfing auric tesla tbh shouldn't be done without compensation
People often swap to Auric Tesla in Tier 4
Well yeah and that's fine
This always gets brought up when there's a Demonshade vs Auric suggestion
no one banning armor swapping
Auric Tesla is highly defensive and survivable, Demonshade is the glass cannon
^
Yeah, and that’s the problem. Glass Canon is objectively inferior

mmmmno?
Except when you're skilled enough to not take many/any hits
Is your intention to make Demonshade a more viable and used wear, or just make it pander to Leviathan?
if you can live, you do crazy damage
if you aren't able to dodge stuff so good, then auric tesla is better
leviathan is not the only person who can use demonshade you know
It's not supposed to be as survivable as Auric Tesla, I can tell you that much
as is evident
i thought the entire point of demonshade, from the very start, was to be the glass cannon build

it is?
I’m just suggesting compensation for a lack of revive
pretty sure that's always been the case, even before demonshade enrage
Pretty sure it is, ever since the Enrage mechanic got added
Hence shadow dodge and increase DR
that is exactly the point
that goes against the fact it's glass cannon doe
its not meant to be a survivability armor
damn bruh
if you use it, be prepared to die in 1 or 2 hits
read his/her's suggestion.
I’m saying remove the glass canon mantra entirely, cause it’s not useful in certain, important use cases.
uhhh yeah no that's not going to happen
You have Auric, you can use it if you want more survivability
The people who don't take many hits during fights can use the more DPS-heavy options at the cost of the survivability they don't need
Ok, so you're going to further the Auric Tesla preference in the community?
me?
No we're gonna keep it the same 
tbh.
So no buffs or nerfs?
auric tesla got a nerf already
really?
it will be in the .003 patch
lemme go check the changelogs
😡
Just line 55?
I summarized them into one line for #changelogs
damn, it's like that.
it's more than that though
?
(hey Kami you still need to edit your suggestion)
yeah ik
lemme get out the wiki changelog thing
🙂
Wait, who here actually makes changes to the game?
why does it have to be like this 
Fabsol?
There are a few programmers
Just put your hand up
Fabsol, Ben/Termi, Dominic, Ozzatron
there are like 8 programmers
damn
Scal is hard enough pre auric nerfs 
Me, technically, but not much
I can't code for shit.
im confused.
DOOM GUY
sadly.
which one to discuss first.
As much as I want to code, I'm not that patient.
I guess Demonshade's gonna remain perpetually shitty. Sigh. 😔
it's whatever though
demonshade bad
But it's not shitty
Well, for people who get hit a lot ye
It's like super strong dps wise.
I mean
like Rover said
from the start it was intended to be glass cannon.
well not sure if said that
@hollow shell which is like the entire population of Uganda 😂
....
damn, it's like that?
*Removed several Auric Tesla armor inherited set bonus amplifications, this includes the following:
**Auric Tesla Hooded Facemask additional 10% fire rate increase for ranged weapons, increased bloodflare soul damage, and increased shrapnel round damage.
**Auric Tesla Wire-Hemmed Visage increased silva explosion damage, increased ghastly bolt damage, and increased god slayer explosion damage.
**Auric Tesla Space Helmet increased bloodflare mine damage.
as well as soft damage caps to a lot of the Bloodflare and God Slayer armor sets that Auric Tesla inherits
Demonshade is supposed to be a glass-cannon armor, since it doesn't has the revives, this is the first point. Second point, demonshade is only good if you are confident about not getting hit a lot of times.
Oh ye
Increase the damage of a glass cannon armor
so a big nerf overall
We don't need to throw around insensitive jokes around here.

Do a majority of people get hit a lot? Yes
They can all use Auric Tesla
Are there people who are good at not getting hit a lot? Yes
Demonshade exists as a high DPS option for them
We need to make a poll. Remove Glass Cannon Mantra from Demonshade to make it an overall better upgrade, or not?
Does scal really need to be a lot harder because auric nerfs
That was what I said @hollow shell
no
:feelsmeow:
If you know what you're doing, Demonshade literally halves the time it takes to clear boss rush.
This suggestion can act as that poll
why would you make demonshade non glasscannon
like literally
You should reword your suggestion to be more general and acknowledge that Demonshade is an intentional DPS option for skilled players
the whole point of the Demonshade armor is that it's a glass cannon.
haha imagine non linnear armor choice
like merk said, tanking for scal is a good idea
so the nerf is essentially a buff
So, about the shadow dodge.
Don't give specific ideas like a dodge or higher DR cuz then your sugg becomes more concerned with balancing your exact ideas than the concept you're proposing
If you know what you're doing
Most people don't
And that's really sad
if you can provide a solid comparison between auric/demonshade proving auric is better than demonshade in terms of offense then maybe
even though that is not true
Well, the concept I’m proposing is to make Demonshade more appealing to the public
Yeah
auric is supposed to just be a defensive sidegrade to demonshade yeah
speaking of demonshade, i never really get the enraged set bonus for some reason dog can hit you when that buff is active even though its supposed to be invulnerable after teleporting
damn bruh
it is appealing
So, you should just make your suggestion topic be that
you sound like you're making a speech.
is that an oversight
instead of listing specific ideas
It wouldn't make sense, since the armor is designed to be a glass-cannon armor, meaning that it wouldn't need revives/second chances.
it's just that people tend to pile on the armor because auric has so many defensive benefits to it
i agree.
2 revives are enticing
you being good enough to not get hit, get rewarded with fat damage
Yeah
So just flat out increases, with compensations for the lack of revival—were things I integrated into the suggestion. @hollow shell
p h a t d a m a g e
so people easily pile on demonshade even though it's far superior in terms of raw damage
Choose between good DPS and Survivality.
wdym?
Survivability.
if you spam the set bonus, yeah demonshade is way better than auric in term of damage
Unless you can no-hit.
Then by all means go for the Demonshade armor.
In any case, the suggestion above should definitely be considered.
Use Auric if you want to survive.
Use Demonshade if you want to kill fast.
I need to edit my suggestion.
yeah, the enrage should be a toggle, agree
wait.
Change Enrage buff for Demonshade so that it can be toggled on and off, like Elysian Guard
Considering there's no Cooldown, why even bother make the buff temporary? Just give the choice to the player for when they should turn on or off the buff.
I'm saying to make your suggestion topic be "Make Demonshade more survival-focused and reduce the DPS elements" (don't say damage increase, don't say DR increase, don't say add a dodge) with the reason being that a majority of the public isn't skilled enough to utilize the high-DPS option
I'll disagree with it (many people would) but it'll be a valid suggestion
yeah

I don’t see how that improves my suggestion
like, Iron Bomber from TF2
To quote myself from earlier:
"Don't give specific ideas like a dodge or higher DR cuz then your sugg becomes more concerned with balancing your exact ideas than the concept you're proposing"
So I don't understand that reference.
tf2 is different because everything in that game is supposed to be a sidegrade
Many people will laugh at the fact that you want to add Shadow Dodge
Being more blatant with my demands regarding what can compensate for Demonshade’s lack thereof, is far more important in my eyes
its supposed to be an side-grade but its basically a little bit more powerful.
No, it isn't
adding those things onto demonshade, what's supposed to be glass cannon set, is basically asking for it to break balancing
It's the reason behind those changes that is more important
that's true
a shadow dodge from void sash is enough
I agree with Brav, he's got a point.
demands don't always mean they're justified
Your exact methods of changing it are not as important as the reason why you want those changes to occur
@zenith hazel You are right.
Idgaf if people laugh at shadow dodge—it at least makes Demonshade viable in comparison to Auric's revive
It adheres to my point of removing the mantra of glass canon too
But Katherine, people don't need to laugh at it
You can just say to make it more survival-heavy and the devs can balance it themselves
Sure, y’all ultimately make the changes, but I wanted to at least set a baseline
why would you want to remove the glass cannon mantra?
Because, again
Your suggestion will become more concerned with balancing your changes instead of accomplishing your overall goal
Well, I didn’t know y’all were sensitive over the idea of non-devs doing your jobs for you
...
It's been this way since we banned SIS's about 2 years ago
?
(also you're not "doing the jobs for them" because they still need to balance your ideas)
changed it, lul
you're making a concept, coding the shit in is actually doing their job for them
I don’t get the "balance your changes instead of your overall goal" shtick. The changes I proposed adhere to my overall goal.
it's not about whether we're sensitive about this concept
Third part of the suggestion.
Its a glass-cannon armor, how many times I said this, a glass-cannon armor is supposed to reward you with DPS in exchange with something that affects your survivality, like Omega Blue Armor, it eliminates the positive HP regen, but it rewards you with more offensive stats than Bloodflare Armor.
For this reason normal armor which balance between ofensive and defensive stats, having a stable relation with them, and these armors can have DR because they don't exchange something from both ofensive and defensive sides.
it's about what we think is more balanced for the mod
Katherine please
the ends don't justify the means
also c'mon Kami I had two other reasons you could add, not just the HotE one
lul
Also Kath your changes do not, in fact, adhere to your overall goal
Your suggestion is asking for a damage buff
when your overall goal is to make Demonshade less damage-oriented
my sugg is the same as yours Kami, and it died
I do kind of agree with demonshade Sugg
Demonshade armor is a bit underwhelming comparing to auric Tesla
underwhelming as in defense
Me too, I wrote some reason why I don't like the suggestion.
here's my thing with Demonshade
even if you do buff its survivability, Auric Tesla will outclass it in all possible respects in that regard anyway
people ask for survivability buffs to Demonshade to make it better but
I’ll reiterate once more; if your intent is to make Demonshade the more used or viable set in comparison to Auric Tesla—you need to consider what is demonstrably more valuable as a perk, and what is more valued by the community. That would mean compensating for what Demonshade lacks in comparison to Auric Tesla. Namely, survivability.
Auric for some reason has higher base damage increases. So, make Demonshade better in that regard.
Auric has Revive. So, give Demonshade a shadow dodge and higher DR, or some other comparable fallback.
These changes basically compensate for Auric's benefits, while also bettering the appeal for Demonshade in general.
Auric Tesla will be changed in the next update.
what they don't realize is that Auric Tesla buffs your survivability to such an insane element that it literally won't matter unless you have Demonshade one-up Auric Tesla, at which point it's a straight upgrade
Yeah
I feel like it's more about "adapting"
it has not been nerfed in any meaningful way and certainly not any way that's meaningful to this discussion
The difference between Auric and Demonshade are their playstyles.
Well our intent isn't to make Demonshade more widely used
It's supposed to be the high-skill DPS option
But no one cares about that
except for the people who do
Clearly people don’t find that useful
damn bruh
I’m talking about the majority
"Clearly"
You have faced like, overwhelming opposition when you posted this sugg
Literally look at the people in the calamity mod talk
Demonshade is more for a risky playstyle, but rewards with damage, and Auric is more for a "I suck at dodging, so this is my bet" armor.
damn it's like that.
They despise the idea of glass canons
tbh.
you also failed to mention enrage buff in damage factor
Then they don't need to wear it
I'm pretty sure the people against widely-usable Demonshade are people that are actually good at the game
If they dislike Glass Cannon then they can wear Auric Tesla
They're saying shit like, if they nerf Auric Tesla, they better nerf SCal
How much damage increase does 125% translate to?
That's why there are two armors
#calamity-mod-talk 10 people active =/= 80k people in this server
I hate to say it like this, but the average person is not that good at the game
+125% = 2.25x
love me or hate me for it, that's the truth of it
and that's why Demonshade won't be used outside of the more skilled circles
duplicates the damage, but makes you get 25 damage more.
And that's the point
But, isn’t the sole reason why you're nerfing Auric Tesla (which is a bad decision imo) because you want more people using Demonshade?
which, conveniently enough, basically all manifested out of thin air to protest this concept
What is your intention?
wait katherine what?
No it's because Auric too stronk
wh
that sentence just
AT is being nerfed because AT is meme tier strong
(I actually don't know for sure, I am not among the testers)
That's why I prefaced, if your intent is to make Demonshade more widely used or viable, then make these changes
If that isn’t your intent with the changes
question about my suggestion tho
merk said even auric is a defensive armor, its damage is too high
Then you can do whatever you want
Is it still terrible?
except
My comments don’t apply
But then again it'd be weird I'd demonshade was better than auric Tesla since u need like 5 other armor pieces to make auric Tesla
So Auric is good then.
I re-iterate: Auric Tesla has not been nerfed in any meaningful way and certainly has not been nerfed in the ways that would be relevant to this discussion
correct
the fact that it buffs your survivability to an asinine element is still there
Aight so
Kath if you ain't gonna change your main line to be less specific then I'm just gonna ❗ it and wait and also leave, this has been a moderately frustrating conversation
Do you guys want Demonshade do be more widely used, or preferred over Auric Tesla ain terms of performance?
hey Rover.
Just answer this question, and then I’ll be able to gauge your intentions
you still get Tarragon's increased heart chances, Bloodflare's...healing I think? I know Bloodflare gets something, God Slayer's revive, and Silva's 10sec invulnerability and bonus thereafter
Yes or No
n o
balanced usage
Auric Tesla also has much higher defense than its component armors
AT is supposed to be better for general use, and DS is supposed to be better for more skilled use
(regardless of our answer to your question that you just proposed, you still need to change your top line. It's too specific. It being too specific will not change.)
me?
No, Kath
oh
damn bruh
Dude you can keep it
In a lot of cases, raw damage isn’t really that important.
don't need survivability if you don't get hit
Tyranny's End
Your sugg is controversial but it'll be valid if you just make your top line more generally worded
tyranny end is balanced on scal
to directly state your goal
except heart phase
instead of trying to propose exact changes
Chad, wdym?
But do it in your top line please
Hence the discrepancy
I don't care if I disagree with it
That doesn't matter
I'm just trying to make your sugg be valid according to the rules
@robust shuttle not too much damage to activate reactive DR
@solar kayak let me tell you a thing,
if the player wants to choose between defensive and offensive stats, its the problem from the player, an intelectual player who knows what is doing and knows its skill level, meaning that the player knows that it gets hit a lot of times or hardly-ever, will choose the armor which is the most confortable for it.
It would be valid if we were on the same wave length.
bruh
Because it's too specific
read the pins lol
I already explained why it would.
This is the first Don't in the Suggestion Don'ts doc
did you read the pins?
man I'm too lazy to read the pins
**"I’ll reiterate once more; if your intent is to make Demonshade the more used or viable set in comparison to Auric Tesla—you need to consider what is demonstrably more valuable as a perk, and what is more valued by the community. That would mean compensating for what Demonshade lacks in comparison to Auric Tesla. Namely, survivability.
Auric for some reason has higher base damage increases. So, make Demonshade better in that regard.
Auric has Revive. So, give Demonshade a shadow dodge and higher DR, or some other comparable fallback.
These changes basically compensate for Auric's benefits, while also bettering the appeal for Demonshade in general."**
Did you not read this?
We did.
bruh listen to what we're trying to say
Even if I agreed with your suggestion wholeheartedly, Kath, your top line proposes specific changes and is therefore invalid
It doesn't matter if it aligns with your goal
I thought you were criticising my method of writing
No
In that case, I’m sorry
if anything, i would criticize your method of reading...
Misunderstanding
Jesus Christ
Ig
damn bruh
Regardless, it wouldn’t have worked anyway cause we aren’t on the same wavelength in the first place
rover isnt the only one voting for your sugg you know
It doesn't matter if I agree
(well it kinda does but generally, it doesn't)
That's why there's a voting system
^
democracy
Rover is as impartial as can be regarding suggs
Oh, is that right
Not really but I try to be 
he tries harder than most people
Is my suggestion fit the criteria?
myself included
So what do I do to make it valid again
@robust shuttle i still dont feel it
Lemme go get the message
there is the Summoner penalty.
edit your top line to be less specific about the kind of buff/change that would need to be made
I could go with the summoner penalty.
yeah, what Rover mentioned
Just so that my weapons "prioritize" over the Fungal Clump.
that works too kami
Also Kami your suggestion is better now
idk the movement boost has anything to do with your sugg tho
that's true.
Though, you should specify in the last line that it's the Clump's seawater that could cause an unexpected increase
does clump leaves lingering seawater
Yeah

And it causes you to get underwater boosts
Amalgam has a massive movement speed boost when underwater / in seawater
which can throw you off
brb beating boss rush with deep diver
lul
victide armor + deep diver moment.
yes
does fungal clump kill critters in general
it could.
(I would also not say Truffle Worm in specific, cuz that's way earlier in the game. Just keep it at any critter, cuz it could be a Bloodworm or a golden critter or just normal bait for fishing)
Bloodworm can be catched?
@hollow shell check
yea
yes
I haven't played Calamity up to that stage.
@robust shuttle yes, it can be catched.

Aight
thanks for the clarification
man
I'ma go to the Calamity Mod talk
Now, I bet you won't get many stars on this suggestion, Kath
but you can now get stars on this suggestion 
my enchanted axe kill critter sugg and havent reached the limit
also thanks for the edits Kami



