#suggestions-discussion
1 messages · Page 996 of 1
I tried using it on SCal when she was full hp and it did like 60 dmg or somethin' which is the butcher
Rover just checked source
that is inaccurate
the wiki is likely slightly out of date
well then scal would still be able to be 2 shotted by a 3,999,999 dmg weapon
Just gonna put this here in regards to I hate sand’s suggestion #suggestions-voting message
It's just gonna be a bluecheck then
Yeah
though the unique drops thing is something different I didn’t mention. Might need to go in a separate sugg but unsure
Also iirc you do get a small amount of darksun fragments from any solar enemy after you’ve beaten one buffed mothron
I agree with the linked thing
Like mfw mothrons shouldn't be able to do more dmg than a dragon
Actually no it’s just a chance of other enemies dropping darksun fragments
Mfw when a scarecrow does half my health as a summoner 

Become the ultimate shard of glass.
#suggestions-voting message why is this messege different?
oh.. i see, ok
You ought to edit your suggestion with that stuff I brought up earlier
EDIT: Not SCal and Yharon, turns out those were different from what I thought. Just elaborate more on your reason about how Vehemence is designed to be a butcher and should therefore be excluded from the anti-butcher.
@hollow shell i see
mhm, so just expand on your reasoning. It's too small currently
Overhaul the Astral Underground
I wanna see an astral mimic this
*tho
Why have someone compose an 8 minute song for a zone that has nothing
Oh so the butcher was updated yeah
oh did the sugg bot didn't work for my sugg?
yeah it got borked briefly
oof
technically your sugg was many hours overdue so i just did it
ah thanks
but amber fixed it up which is why the other ones after that are fine
byeah sorry it looks weird lol
have we already explained that we just buffed squirrel today
cause we did
i assume ben explained this
looks like ben didn't explain
well!
don't think so, ye
@gusty scarab You're in luck. Ben has already buffed squirrel.
It is now much more accurate.
( it still glitches around but it hits enemies reliably at least )
fastest flag ever amirite? it's almost like you have precognitive powers or something
@hollow shell not sure what you want to do about this
well it was written yesterday
it got put into voting today
but yes, same difference
It was after the suggestion.
wow
Oh am I just stupid?
that was impressively fast
Well, you did do it either way, so my point stands
I did it more because of the starter bag talk though.
and an excuse to clean up squirrel code a bit

The only thing I did was reduce their cone of inaccuracy
there still is a bit of a void between Frost Blossom/ Wulfrum Drone and Stormlion/Belladonna, but this makes things much better for pre boss summoner
Well if the buff happened after the sugg then
yeah, that's a flag
changed it to say limited instead
alright
let me check something about the brimstone crates suggestion
been in there for 2 weeks
I still don't think it's necessary but ig the sugg is fine
from a crate
oreor dropped by
seems alright then
I mean hellstone isn't hard to get lots of lol but another way to get it sounds intresting
yeah
Hellstone is very abundant.
I may or may not have run out of hellstone in a world at one point
why 
Then just generate a new world at that point.
There's more hellstone in one world than there is of any other prehardmode ore.
But it feels more organic to use one world
I don't think your hording tendencies are an excuse for us to add a way to get more hellstone.
still, everything else can be farmed infinitely
gonna need to have better reasoning, that kinda is personal preference
“personal preference” I mean, holding something like this isn’t exactly normal to say the least
https://cdn.discordapp.com/attachments/316285389310525441/759981119797198888/unknown.png
arm clipping through the weapon
@gusty scarab Add image.
Arn clipping is just Terraria layers
I doubt you can get a good position without arm clipping
Bonus points if you photoshop the correct holding
No but I do have the guy itself
i'll just rotate his arm with placement magic
Should also name your title appropriately imo, and yeah reasoning.
Top lines usually have the proposed change within them yeah
to me I've always thought that weapon would look better if it were the other way around
the black part looks more like a barrel
and the orange part looks like it would be the side facing you
Now that I think about it, the mirrored sprite would be cool for a normal gun, not a star-spewing behemoth, because of the "barrel" part it should be shooting really fast
the sprite is pretty much the same as the norfleet in borderlands 2, where it comes from
except it's backwards
so the black part is actually the barrel
in that game
Lol didn't know.
Now the barrel looks like a giant magazine that holds stars
I don't think that's correct Demik
i thought that's what we just said?
...oh wait, guns point the other way in borderlands
f*ck
mhm
ignore me, i'm actually dumb
It's fine, a lot of other people think it's flipped
Isn't the latest sugg in voting a bluecheck
I'll check
Spider made a similar one
Any opinions on my suggestion?
@earnest cape just use zerg potion while fighting anahita, leviathan wont even spawn then due to NPC cap
Dont think its needed
You could use waterwalking potion, and stand on the water, stuff dont attack you then
But the spawn time is pretty small anyway
faster would be nicer
Like around 3 secs
the first time it would be like 3 sec the fights after that should be way less
I uhh I don't think overloading spawns with Zerg to hit the NPC cap is very good advice, Arko.
Also Misfortune I'm not too sure what you mean by "spawning time"?
It'd help to explain what that means in your sugg for anyone who doesn't know
@earnest cape
farming for the community
I see the problem
My guess would be how long it takes for the rare ??? Enemy to spawn in the ocean but like...it doesn’t take that long, if you’re just farming casually with Zerg pot/chaos candle.
I think they're referring to when leviathan spawns in the fight
when anahita reaches 40%
it does take a while for her to become vulnerable
Oh is there some new animation I’m not aware of?
Ahhhhh
@earnest cape I would probably change lspawning time” to “invulnerability frames when it spawns”
ah okay thanks
The top line still says "spawning time" @earnest cape
still says "spawning time"
The top line. The one in bold.
yeah
...
Discord doing a funny?

@earnest cape
ohhhhhhhhhhh that
yes
aight thank you
shouldve said that line earlier lol
I did

m, it happens
thanks for pinging me
np I guess
Btw
Pupseal's images aren't gonna embed with their sugg when it goes to voting
Because links aren't processed in those rich embeds
I must watch it for a bit then.
proceeds to watch a channel for 21 hours

@hollow shell is the borealis bomber sugg a bluecheck?
It should be in accordance with rules, however if it is a bluecheck it will immediately be doomed, cause the previously made sugg was rejected
@crystal iron Your sugg needs to be formatted properly, with main idea at the top on a separate line (shift+enter) and reasoning below
And, sprite detail has nothing to do with lag
They're just moving PNGs no matter how simple or complex they are
Would reducing the animations help?
Probably not
probably to do with your system
Like frames in a sprite animation
Highly doubt it
Main sources of lag are lighting, excessive objects (dust, projectiles, NPCs, maybe afterimages), and shaders if you're on Color/White light settings
also a bad pc too imo
well that goes without saying
uhh I mean, iunno how we would use that info
I think at that point a different channel would be better suited to help you
Maybe?
can you explain when it lags?
Usually with big bosses as in like Providence
Yharon
Scal
Dog
Then I just get frame drops randomly
Ye u thought so
If you haven't tried Retro/Trippy lighting then maybe do that, cuz that gets rid of screen shaders
So idk the solution could be like
Less but stronger projectiles idk
Maybe remove some entities
(I'm always playing with retro on/low quality/and visuals off
aight
By visuals I mean
Storms water and stuff
(Bg off doesn't help so I just have it on)
That exists?
Plus usually the thing that devours the most performance is music mod
Ah
That actually could be it since I heard that it consumes a ton of ram or smth
Why would music mod devour performance, wouldn't it devour memory?
You can try disabling that too I guess, if you're desperate 
Ye I think I will
Well thank u for the suggestions I'll make sure to try them
I'll tell u later (if necessary)
If it helps although I don't think there's anything else beyond that that would help more
P.S.: I'd only reduce dust with Anti-lag mod instead of removing it entirely, since many weapons rely on purely dust as their projectile (e.g. Pulse Pistol)
particles
Oh
Terraria just calls em "dust" internally
If you're disabling one of em then may as well do all of em
They all take up some memory size
Ah kk
@dapper coral Do you think Lucas's sugg is good enough?
https://discordapp.com/channels/225030931008847874/699359022364491868/759834609029742632
hi
oh, lemme check
start of the fights is
herits biggest utility?
i assume that's what it meant anyways
yeah iunno why he gendered the weapon
other than that it's fine, i've removed the ❗
The sugg is pretty funky
but the actual suggestion is valid and notable
Vehemence not ignoring anti-butcher
yep
@vagrant elbow if you see this in the next hour, just change that "her" to "its", if not then nbd
Ok I tried
And the lag is somehow worse
Frames don't drop but instead it went down to 10 fpa
Fps
From 20-30 fps with occasional frame drops
How very odd
I just had a useless but possibly interesting idea
There’s Cosmilite Bars, auric bars, why not add Silva bars made from the materials Silva armor is currently made from?
(Ye I know that I'm a half an hour late lul)
Hm
Where would be their place tho
In the bloat that is late-post-ml
i assume they just mean to combine all the silva materials into a bar, which would then be used to make the armor
so, just a way of keeping things neater
at the same stage that silva is at
which is uhhhh post-darksun, i think?
Ye
Ye there could be a silva thing
Half a boss away from a new stage
Combine effulgent feathers and whatever other shit there is
i mean, that's just an issue with silva armor in general, not the bar itself
(Ye but
My criticizing will never be a sugg)
the only recipes that use feathers + darksun fragment is silva armor, wings and the block so adding a bar for those doesnt make much sense
auric makes sense because you use it to make a lot of items
I'm kinda opposed to the idea of silva bars cause it makes them similar to everything else, no variety
yeah
Also they have no ore counterpart so they would have to be dropped by Yharon
maybe they're not a bar, but an amalgamation, which would technically circumvent the ore requirement for an ingot
byeah that's also fair
but like
ye, except not alloy
Life alloy
life alloy is used in a lot of stuff

''silva materials'' are used in 3 recipes (9 if u count all the armor)
omega blue has kinda of the same deal with reaper teeth + ruinous souls
I've just realized that there are gonna be people who don't remember bars of life
In the same way that I don't remember Draedon bars
Damn
Yep
sucks being old, huh
tbh now that I think about it, I kind of hate how darksun fragments and Silva stuff forces you away from fighting this dragon, essentially forcing you to fight it twice. Feels unnecessary.
Like, out of every boss, Yharon is the only one to technically have two debatably different fights, which feels...very ugh.
so why are we talking about bricks
that was off topic
The title is unclear
auric ore + cosmilite brick + sliva brick + uelibloom brick
oh
i was talking about this before he posted
yeah
When there is a whole furniture set for this one theme you would expect the most basic pieces of themes in terraria (torches) to be there but for some reason they aren't.
In all fairness, most of Terraria's furniture sets do not have a dedicated torch.
yeah
Like there's no Slime Torch
yeah
It’s really just the biome torches and the gem torches
yeah
a torch for cursed and ichor
candles are useless though so torches are needed
So that reasoning is quite shaky since it's not a thing that vanilla does
i could replace that with candles
i was gonna just say add torches for every furniture set but i know that it would take so longg
but all of Calamity's furniture sets have candles
i know but candles have much less of a use
im saying that since candles need platforms under them torches would be much better/easier to use in building for basic, themed lighting
You can't use vanilla candles as an example for us to add torches is what I'm saying.
The suggestion seems fine overall now
actually kinda off topic but are there any Calamity torches?
imma look at that
lol
there is the cosmolite sconce
So yeah that'd be a good addition to your sugg
but that isnt a torch
aight
added
I still have some issues with it.
There is only 1 torch in Calamity (the abyss torch) and it is just a variant of the cursed/ichor torches.
Literally every torch is a variant of another.
This hurts your sugg more than helps it.
Why use Silva torches when you could use Green torches?
It's literally "a variant"
new torch variant
Decorative purposes? (although I never seen someone building with Calamity tiles)
When there is a whole furniture set for this one theme you would expect the most basic pieces of themes in terraria (torches) to be there but for some reason they aren't.
This sentence should honestly just like be removed because most vanilla sets don't have an associated torch. It's not our job to add torches to fill in vanilla sets. and vanilla precedent says we don't need torches.
@raven moon
alright
i mean does it really have to follow vanilla?
thats the point of mods right?
to add stuff that vanilla did not
nah
Decorative purposes? (although I never seen someone building with Calamity tiles)
if you would like i can show you one of my calamity tile builds
i build out of calam tiles...
yeah
you don't need to show your builds here
i mean it helps prove the point
yeah
no, it really won't. It'll just be distractive clutter.
i built a profaned build earlier and i kind of wished there were profaned torches
when your suggestion is focused on adding torches, not how cool your build is
i had to use ichor DX
we don't have to follow vanilla, but we often do follow a lot of vanilla precedent
by simple merit of being a mod doesn't mean you have to do everything that vanilla doesn't
@raven moon read this too https://discordapp.com/channels/225030931008847874/465195069406707722/760227820692963340
especially for builders
just the little things that would make the game SO much more fun
What Ben said.
Calamity also isn’t primarily a building mod. Sure, there is nice furniture, but Calamity adds mainly content for boss fights and more weaponry, as well as a lot of other stuff. But the focus is boss fights.
yo
@raven moon read this too https://discordapp.com/channels/225030931008847874/465195069406707722/760227820692963340
my wifi cut for a sec 😮
here is the thing about that
cursed and ichor torches are unique since they can be placed in water
the abyss torch does the exact same thing as those 2
so we should remove abyss torch for being irrelevant?
because that's the message I'm getting here
you could keep them since there are abyss blocks
no?
and abyss themes
its just that they are the exact same as 2 other torches
and it is the only torch in Calamity
Okay and literally every torch will also be the exact same
abyss torches can be kept since they can work in abyss block related themes and they also have a secondary use
its just that it is the only torch that calamity adds
You just dont need to say that theyre "just a variant" of cursed/ichor
Cuz I mean
torches aren't meant to have unique effects
yeah it just kinda says that there is only one Calamity torch and it is basically the same as 2 others
If it wasn't able to be used underwater, it would be even less unique.
yeah i know but it seems like that is the only reason why it exists
Fun fact
those are literally the only two types of torches
^
I'm getting the message from that sentence that Abyss torch isn't needed since it's the exact same as ichor and cursed torches.
Which by merit means all added torches are useless and a waste of time
if there were more torches than yes it would make it less unique but at least it would be used for something that isnt for underwater light
So you're saying Abyss Torches aren't used for Abyss themed builds? Then that's more reason to remove it.
they arent being used right now since there are no torches for other themed builds
if there were more than builders would notice it and use it making it less somewhat obsolete
I'm pretty sure that's not how it works?
if builders ever used calamity blocks for builds before they know there isnt a torch
so why would they look for one
If you are dedicated enough to build, you should look up what you can make with the materials which would include Abyss Torch.
or check up on the wiki to see what's in the furniture set
which includes a torch
(dude all you need to do is remove one half of a sentence from your suggestion)
forgot to press enter on the edit
It's fine to say having only 1 torch is a problem, that it's too few
You don't need to downplay it further with the comparison to Cursed/Ichor
The last line just feels like extraneous fluff.
Normal torches are an essential light source because you need to see in the dark early game.
^
By the time you can craft silva torches, you can glow or your weapons make a fuck ton of dust and light.
ik
yeah i thought so too but i added it just because torches are important for proper lighting
but torches also look gud
this would fall under the "no new legendary items" don't, and maybe something else @crystal iron
Ah k
maybe we should ban the "combining all" suggs?
hm, alright
@vagrant elbow if you see this in the next hour, just change that "her" to "its", if not then nbd
@dapper coral oh ok
yeah, it's not really a big deal so don't worry about it now
but its already out
ye, so you can't change it now
but it was more like a "if you have time, change this, but it's not a big deal"
I'm just going to delete the leggie sugg. If they have any ideas, it can just be rewritten completely.
leggie?
woah
It's more of a vanilla problem.
also leggie = legend
I don’t think the seriously it’s super annoying needs to be there but I think it’s good
hang on, for your lag suggestion @crystal iron
- You should remove the sprite simplification thing, cuz that has no (or incredibly low) impact on performance, and you ought to mention dust
- Would the separate mod be an alternate full Calamity Mod with slightly changed code, or would it modify stuff in the base Calamity Mod to change the code?
If it's the latter, couldn't it be a config or activatable item instead?
A checkmark reaction means the suggestion was approved, right?
a checkmark means it was sent to devs
well
✅ means it was sent to devs
☑️ means its been frequently suggested and has been sent to devs before
there's a legend in the pins
Not a super strong reason for recipe bein better than ware but, it is one
Lotta recipes are pretty easy
is there a better reason I could give for it
You could mention that money is way easier to come by than specific materials are, generally
That's good 👍
:bruh** **: indeed
- no reasoning
- not proper formatting
- shadowspec tier
@limber flint ^
@limber flint check the pins
yes please
oh... sorry
@sturdy geyser need your opinion on the new sugg
Those are a don't aren't they?
Yeah I mentioned the mod already, the suggestion is to add it in to the main music mod now that it's in the ost
abyss miniboss for e wyrm has been denied in the past iirc, or at least just left alone
planetoid tho 🤔
Also don't think they're a don't from what I read
- Implementing Threats of the Ocean Floor, the interlude themes, DM Dokuro’s remixes of the Calamity themes, and/or any other unused tracks
Note: The music mod is already very large and the devs don't want to use the filesize for unnecessary extra tracks. The themes can still be enjoyed on YouTube and Dokuro's Bandcamp, just not in-game.
Frequently suggested.
I do think an arguement could be made for the planetoid theme as an exception as a mod has been able to do it before
My main take was because the tracks aren't exactly scrapped now as they're in the ost
Like for example sanctuary wasn't in the ost until very recently but now it is with the other 7 tracks
But sanctuary is in game
being part of the ost doesnt matter
And for Planetoid especially it fits with a biome
sanctuary was literally composed specifically for the sunken sea months in advance.
Right and so was moon for planetoids no?
pretty sure that's not the case
Not to mention what Planetoids are
They aren't a new biome.
It's just new structures in space.
Sunken Sea was a totally new biome.
planetoids came out mid 2018, sea was early 2019
Oh not that new nvm
I remember because Planetoids were a thing when I joined Cal but I also helped to test the sunken sea.
Ah I see
because by then I was a beta tester
It just sucks though because I personally love the Planetoid theme and now that it's in the ost I thought maybe it could get implemented into the game officially
Do note that when Planetoids were first a thing (or at least very soon after being added?) Calamity increased the world height so there was an area above Space where the theme could possibly play
but now, it's in the same space
Except like when Calamity did that
Floating Islands counted as surface biome iirc
along with funny map bugs
Huh
the lost theme mod does the funny , but it isn't exclusive to the concept of planetoids, just uses dirt and stone at a certain height for convenience
I mean I don't think that's much of an issue currently based on the extras mod
(also the miniboss theme wasn't implemented because their fights begin and end too quickly, it'd sound really off in-game)
(Thas why it was "scrapped")
Also more than one can spawn at a time
Right, and I think those parameters that is in the mod would work fine
Theoretically yes
and a number of them spawn in stealthily
they don't have health bars for that reason
(Piano is referring to planetoids)
Well I always assumed it would only play when you aggro them
I'm still kinda in the camp that the theme could/should play when you aggro AEW
It'd be kinda just a waste of space in the music mod though.
would last even shorter than if it were for normal abyss minibosses
I acknowledge that that's a very specific minimal usecase for the song
but it would add to the "oh fuck" and, for anybody attempting to survive against him, it'd give em something hype to listen to
Aew would make sense and lasts long enough fight wise
not if you just die
(that is, if you're trying, yeah)
That could be said for all boss themes
Nah nah, for AEW it's different
except the difference is that you're not meant to survive vs aew
Because ^
you're supposed to be able to beat bosses
He's Dungeon Guardian 2.0
I mean it would be nice to have as to give some auditorial entertainment when trying to kill aew purposefully
But even if that's a no I still would love Planetoids
abyss miniboss theme is extra file size that's just put onto another addon, planetoids still viable tho
I'm surprised that music would be that large data wise when it's already separated from the main mod itself
But then again I'm much newer to the mod as a whole
Music being as fat it is, I generally feel it should only expand as necessary.
Music files are just super fat.
Guess they're not that compressed then
Compress them too much and they lose sound quality
Yeah ik
Actually
I don't have access rn but how large is the lost music mod
Compared to the official calamity music mod
can't say since I don't have it
lemme check rq
Thanks yuh
29.2 MB
And how big is the regular music mod?
actually no, I think the lost themes in question is the one that adds the scrapped turquoise themes
Oh
there's another one specifically for aew and planetoids
The folder holding Cal music is 85 MB
Well I mean specifically aew and planet
idk what the size is after compiling
9.5 MB for the one that just adds aew and planetoid themes
I just couldn't remember if it was called extra or just lost themes
So about a 15% ish increase?
Yeah that's definitely music
I wonder how large just Planetoids would be thrn
Probably around half
Idk would 4mb be too much of an addition
Well I was dead on
So yeah would +4mb be viewed as "not worth it"?
Also again thanks yuh
np
... I mean, it's not a great mindset to say "Well it's already so huge, what's the harm in adding some more?"
We are planning on adding more themes in the future for planned bosses and such, so it's not like adding these scrapped themes will take it to ~96MB and it'll stay at that size forever. That increase is gonna exist when we're trying to add those later boss themes
yeah I get that it's not going to be stagnant like this forever, but I do feel that having more music additions for environmental areas would help the game's worldbuilding immensely, plus it would be nice to have dm's final few tracks get represented into the game besides the OST itself
not to mention that they are really good themes
I could only see planetoid theme getting added, giving E wyrm a theme is a lost cause
it's less of "what's the harm in adding more" and more "it would be nice to finish off dm's musical aesthetic for areas that have really good tracks made already"
and yeah my main focus is planetoids anyways
and i wouldn't be that surprised if calamity eventually gets some space expansion in the future, so having a mod-specific space track included would be nice imo
You should keep it focused then and remove abyss theme
"Plus I would gather that in the future, the space biome will get some form of overhaul, so having a calamity-specific space theme would be nice in advance."
What?
should I take that out
that's not happening is what Rover is saying
oh
where did you even get that from 
At least not an overhaul that would make it a biome that isn't space
I don't know if that is planned, if it is then it's a really loose plan that the devs don't even have scheduled or pinned anywhere
If it is planned, we would add the theme when it happens, not like 2 years beforehand
aight cool
and also this big bit
"This is under the assumption that this track can still be legally included even though DM has stopped working on the OST. The main reason why I'm bringing this up is because the track (Blessing of the Moon) is now included as one of the 8 added tracks to the official OST. I get that initially it was a scrapped theme, but now that it's officially listed, I personally feel that it can get added without issue."
Yeah, don't worry about the legal side of things. We can. It was only "scrapped" because we didn't use it, not for any Dokuro-related reason like he didn't want it in the mod or w/e.
ah gotcha
Also for reference, this is how the planetoid theme is done in that mod
"As the Planetoids aren't a proper biome of their own, "Blessing of the Moon" will instead trigger if stone, mud, or dirt are detected in the space layer without cloud blocks nearby"
thanks
There we go, I just raised the amount of stars Pupseal's sugg will get by like 50% 
oop, funny embeds
god
@ashen warren post redmario iirc
slowmode
i was just gonna say, ye
put link
good
(edit)
No damnit
sorry
You should've sent the message with the image
that would be extremely annoying to format
that would be extremely annoying to format
Wdym?
typing in the little tiny text box it gives you when you add a message to an image is quite annoying
especially when it's a large message
You can type everything and then click on the +
Never seen that emote before
ah I see it has 1,200 usages in this server and most of them are by you 
it's an emote that exists, yes
because zesty uses it
Wow okay literally in the past 4 months since the emote was first posted, Zesty has been the primary user
(with one exception back in 2019)
yeah lmao
Lul
I don't think we need any more emotes for this emotion
😔
and probably a few others too can be worked into this application
Wow
not to mention that you are literally the only person who uses that emote
(zesty wants to start the redmario cult)
Hage is mentioned on the sugg
@ashen warren I'm gonna give your sugg a big fat "redundant" unless you can edit in some actual reasons why the emote would be good to add even in the presence of other similar emotes
Taxevasion is
like 80% of your sugg is a joke
Unique
I'd say
It doesn't necessarily express disappointment, it's more of a sophisticated "bruh"
:redmario: imo can be used instead of both
and 
I was tempted to include the "bruh" emotes too
Remember :br:?
Who here likes the idea of the abyss weapons (shadow chests) get upgrades
sounds cool
I feel this would be important because we only get them after skeletron, then they become practically useless rather quick
wdym
but not sure where can it fit
I present the 'what's the reasoning'
Reasoning would be that they’re pretty cool weapons, but they become underwhelming after a short period of time and I feel that it would only make sense
Oh yeah
also, they are useful on cryo
I mean, that happens with alot of weapons
Reasoning would be that they’re pretty cool weapons, but they become underwhelming after a short period of time and I feel that it would only make sense
there is a rule against "it'd be cool"
What differentiates abyss weapons from other weapons that they deserve an upgrade
"pretty cool" isn't a substantial reason
"it would only make sense" isn't quite strong enough either
Predictive mind: post-cal and polter abyss already has weapons
Abyss is already fine for content
Aah no I said that just on the whim I didn’t mean for it to sound like It’d be my entire reasoning
Abyss also already has a lot to be honest.
Also, if you wanna talk about Calamity biomes that need more expanding/more in general we can talk about the Astral “Infection”.
(My brain just repeated that my god)
I guess but at least they added something to it (mollusk is new iirc)
astral infection underground needs expansion
already planned
nice
But yeah I just feel like the fact only bal o fugu gets an upgrade is not so cool of the developers. My personal reason is that black anurian is one of my favorite mage weapons
🤖
((((:

my memory must be garbage then
I also still think leviathan and anahita should be buffed but the devs might do that now since the recent change logs
Ik
Levi and ana did get their own buffs

That's not just scaling throughout the fight
Personally I don’t think they should stop there
1.4.5 levi seems fair imo
I just wish Levi had some uniqueness but that probably won’t happen
Imagine fighting 2 fully-fledged bosses in a single fight
The worms are technically minions
Anahita seems pretty cool to me tbh
Hm what to suggest..
Don't 
suggestion to make dmode antlions shoot projectiles that dont place sand? or a config for it
also according to lore, it is an infection
Think that's a thing next update
Hopefully
That was mentioned, yes
It’s horribly annoying
nice
infection is a word that suits a biome that is generated from a meteor and not from world gen
First of all, there is no offical source of the lore, apart from the wiki and Mrrp's google doc
Which is off-limits
Secondly, some stuff from it conflicts with the game
Man I can’t really think of anything besides weapon suggestions lol
I’ll take my leave
Don't make suggs for the sake of making suggs
^
I would say that it really doesn’t. When you think of an infection, you think of it spreading. But the astral infection doesn’t do that.
Which is why I said I will take my leave .-.
im prety sure it spreads
Night then
Doesn't
gn cy(a)

@ashen warren what in the name of hell have you done.
i already told you chetto
Rover already pinged them

I'll be exclaiming this then.
Fair enough really.
Ye, until it's not bloated
That first part really doesn't add anything tbh.
Pretty much.
Due to this emote's extreme popularity amongst.... certain.... people in the community
They're suggin an emote that only they use
tbh i wouldnt mind using redmario tho .,.,.,.,.
That's the connection I'm making Philo. 
In conclusion, redmario is the greatest emote ever created.
Doesn't add anything either, and in general this whole sugg comes off as a meme.
I can't judge, I've made a meme sugg before
Anyways yeah, Astral Infection is false advertising (and I would not want another biome that spreads Evil Biomes and Hallow already corrupt my world enough) so...it shouldn’t be.
can't you quite literally just bootleg vanilla to do that
i guess?
the fact that spreading biomes are handled horribly in vanilla in that they quickly and nigh-irrevocably overrun your world if not given 24/7 attention pre-Plantera is, to my knowledge, precisely why the Astral Infection doesn't spread
(Hey Thomas
)
(howdy)
I’m kind of shocked that they didn’t do anything to it in Journey’s End, but also it probably would have been pain to try to fix.
The Astral Infection not spreading is because Fab doesn't intend for it to ever iIrc.
Red has made a lot if questionable decisions in 1.4
True master mode but off topic
I’m completely fine with that, I just find it odd that the Astral Meteor is called an infection then, while the Evil Biomes and Hallow...aren’t.
the legendary bathwater
terra toilet
Stop chain
It's called an infection for thematic reasons, yes
and lore reasons
And for the fact that it does infect a ton of blocks on impact
And indeed, it doesn't spread because Fab and other devs disliked dealing with spreading biomes and we didn't want to add to the pile
and "lore not really seen in game." True that most of it isn't in-game, but we do have the lore items
Aureus's saying "A titanic cyborg infected by a star-borne disease expelled from the belly of an ancient god."
(And Deus straight-up "God of the stars and largest vessel for the Astral Infection.")
also, the pun on the astral injection wouldn't work anymore
... indeed.
does this mean it should be exclaimed?
ehh I mean
... yeah
They sorta ignore all the other reasons why it could possibly be named what it is named, like "infection"'s only definition is "a spreading biome in Terraria"
@crude geode
Yeah, I would like to mention the fact that you rarely see creatures of terraria infected by the astral infection besides the astral slime and spider.
there aren't many in corrupt/crimson though
(and Hadarian and Fusion Feeder)
astral bunny 
(Ty I haven’t been scouring the wiki for suggestions as of late, just occasionally popping in to suggest)
(and arguably Sightseers but those are more of a stretch)
I guess there’s more of an argument to be made for the infection name than against it, it just...irks me.
m
In terms of lore and design and all the aesthetics, it is a perfectly suitable name
There's just that one point of confusion with regards to it existing as a biome in Terraria
Yeah, that’s really the bit that irks me, but I don’t think there’s a grand solution.
also correct me if I’m wrong, but wasn’t there a suggestion/thought if a suggestion to allow turning ore into astral ore through powder/it landing?
I personally regard corruption/crimson/hallow as evils, not infections
because they are apart of the world, not a foreign element
(well the former two are definitely "evils", that's a pretty accepted term for them. The Hallow is a... "good", I guess)
(chaotic good)
^
hallow is kinda doing it's own thing ig
Hallow has always been it’s own thing really
Might make a suggestion regarding the astral underground to be honest.
It needs improvements.
We do have definite plans for it but you could still suggest stuff regarding it I suppose
what about the don't regarding future content?
That doesn't really apply
Well, depends on how the suggestion is worded
Cuz the underground sucks now so it would be fine to suggest that it become unsucked
It would be bad to suggest things that directly pertain to our future plans for it
late but about that norfleet sugg, does it really even need to be a proper sugg and reach 200 stars when it's not even something one could be against
it's kind of just a visual bug that should probably get put in the fixes channel of dev
well, i personally like the old sprite, so I would say yes
it's an oversight
Also that's not what his suggestion is about, Oculus.
not technically a bug but a visual problem byeah
but like would I be able to report it in the #fixes channel
there is a fixes channel?
In dev
ah
epic
(But, as I am not a dev, I have no idea about the future plans.)
Would something such as a reason to visit the astral underground outside of a single weapon for summoner work?
Yes
(not to be annoying but can the suggestion be exclaimed before someone forgets)
Def a bluecheck
Side note that that one summoner acc also exists
iirc astra staff is also gotten from there, byea
What suggestion, Oculus?
What's wrong with it?
nvm, being stupid again
aight
Astralanchnea staff, Hive Pog Hive Pod, and uh smth else
Starbuster Core
Heard Hive Pog is op
It is really good
And Astra staff is actually good
But the other two aren't used in anything
You gotta get starbuster core unless you don't intend on getting nucleogenisis for some reason
I feel like something equivalent to Souls of Light and Night for underground Astral Infection would be ight to expand on the area
Right, yeah
Two weapons actually, one for summoner and one for mage @crude geode
Still very insubstantial tho
Speaking of astral, I remember to make a sugg about retiering Hadarian Wings, to put it under Leaf Wings situation
Done
Thanks
Np
should i make a suggestion about making the sunken sea have more materials/weapons
right now you go there for the clam and sea prisms and that’s it
but i’m not sure if something like that would fly
alright
As long as you don't go into subclass level, you're fine
alright cool
a yo-yo that shoots out sea prisms would be cool
but that’s too specific
@ashen warren your suggestion is bad
i had to come out of suggestion retirement because it was that bad
LMAO
did they reset posting?
What?
que
i can see the beginning of #suggestions-posting
its pretty much always small enough for that, the suggestions are deleted when moved to voting
Suggestions are auto deleted after 24 hours, or when moved to voting.
Looks like someone isn't up to date on the Sugg system 
They're sent to voting after 24 hours now
But if they have ❗ they're deleted
man i kinda wanna see :redmario: added here

Either way, sugg posting is cleared out all the time due to how it's set up.
how have i never realized this
It's a very efficient system.
Mhm
regular taxevasion is better
@novel belfry Wiki suggestions should go in #wiki-discussion
k
(there is no style requirement there)
@left ice potion of omniscience?
No, that doesn't fix the fundamental issue of there being entirely too many projectiles on screen to easily tell them apart. It just changes the color of them. 😛
haven't really used it myself, so I can't say much about the subject, but is it really that useless? shouldn't the different color make it easier?
anyway, if we go with removing the player projectiles instead, it'd make it harder to aim at stuff (except all the homing stuff ofc)
Hence why I suggested perhaps an option for a line to the cursor, too. 😛
I've got a feeling that that's not gonna work for the more complicated weapons, like the water bolt for example
Yeah, but it's meant to be more of an easy way to keep track of the directional aim. If a player uses the weapon enough, they can probably figure it out as long as they have some indication of a starting point.
Fuck, I didn't exclamation the lag sugg?
Nah fuck it, I did.
I'm pretty sure there wasn't one. I did think it was weird
but I remembered you guys discussing it, so thought that you were okay with it
@crystal iron You can repost this with the edits (answered questions) I pinged you about earlier:
Separate mod for lag optimization
make a separate mod that makes calamity less laggy like maybe remove some unnecessary procectiles or make the sprites look simpler
Idk how it works so I might sound arrogant
.
Deleted it from voting
Oh it was in voting .w.
okay but why would you want to do that
even if they "serve no purpose," which they don't
they have a bunch of ore and life crystals and loot to further early-game progression
clarification: they do serve a purpose
Well they serve little purpose then
It just saves up space
It might just be me but I find planetoids annoying
You need to add more reason to your suggestion, it's very minimal atm
about the lab, i dont think spawning the lab on a floating island could work in anyway
The lab was built for the planetoid structure
So at the very least you'd need to keep the main one
Ye
But then again u can craft cinderplate and cluster thingys (unless ur referring to the dreadons lab)
I am not sure about the "destroying them would probably be an annoying experience even in late game" line, since it becomes very easy to destroy things later on, and even early with stuff like sticky dynamite
Well I'm speaking form my own experience so yet again it could just be me










