#suggestions-discussion

1 messages · Page 995 of 1

sharp ibex
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Idea

serene fox
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but not cancelled

ashen warren
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theres almost no reason to go all menacing now

golden narwhal
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It's not very noticeable tbh

serene fox
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wut

ashen warren
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what bosses have timed DR now

sinful steeple
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I think the accs OD drops should just be buffed, instead of adding something more

ashen warren
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p much all

serene fox
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all

golden narwhal
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Ye

hollow shell
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I've heard from several people that the timed DR barely has an effect

ashen warren
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the fuck

serene fox
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apparently

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yeah

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but it's so minor

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fucking no one knows about it

ashen warren
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had no idea lmao

serene fox
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yeah exactly

hollow shell
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(But I do still think it should be removed because ^ it's an obscure feature that has an effect on your DPS and could be confusing to the players that it does effect)

ashen warren
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well then just remove it like it wasnt there right?

sharp ibex
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Wait I had an idea and then realized it would be trash

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Hmm

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Maybe a dash acc that has both dodge and ram?

ashen warren
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sounds

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too good

serene fox
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^

cobalt pewter
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I read configs often, so I know the existence of that kinda DR

sharp ibex
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Possibly

sinful steeple
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Old Duke's scales kinda seems really bad since the max damage boost is 28% which is pretty good but that's only when you're under 25% health and when you have a debuff

hollow shell
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A DoT, specifically

sharp ibex
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We do not want too good

sinful steeple
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Normally you'd be at around 100-50% health for most of the fight, only getting low health rarely

sharp ibex
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We want something as good as flesh totem

ashen warren
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we already have dash and dodge its called counter scarf

serene fox
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yeah but that has no ram

sharp ibex
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We gotta think outside the box

ashen warren
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dodge and ram is different to dodge and dash

sinful steeple
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I don't think we need to think outside the box, OD drops two accessories already they're just kinda bad

sharp ibex
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Aegis is ram, void stash is dodge for endgame

ashen warren
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i do find ram somewhat more useful since you get iframes when you collide with an enemy

golden narwhal
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But why a new acc rather than buffing the current ones

sharp ibex
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Both are good but not too good

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™️

cobalt pewter
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Dodge and ram essentially gives you excuse to everything. Ram for contact dmg, dodge for projectile AND contact damage

hollow shell
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Cuz the current ones are boring
and the one that isn't boring is tier-centric

sharp ibex
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We need to think outside the box

hollow shell
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He could suggest that OD's Scales get reworked instead but

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new one is fine

sinful steeple
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Mutated truffle is not great and Old Duke's scales are just effectively a downgrade to items you already have, only coming in handy when you're on death's door

sharp ibex
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Maybe an item that increases projectile speeds?

ashen warren
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rogue accessories

sharp ibex
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More outside the box

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Ok

golden narwhal
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I'd include in the sugg why no buff then, since that's a noticeable way out of it

sharp ibex
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Ooh

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Maybe not an item at all

hollow shell
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You oughta include that yeah
Either that or say that reworking OD's scales in an option

sharp ibex
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Maybe a block

sinful steeple
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There's honestly not a good reason to not buff them since they're just kinda bad, both items

sharp ibex
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A furniture that provides a buff while near by

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Like campfires

hollow shell
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Okay Slam we don't need to be discussing this

sharp ibex
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Maybe a buff to damage

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Alright, good point

radiant meadow
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OD dropping furniture sounds weird

sharp ibex
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I just wanted to throw out ideas

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Welcome to the Old Duke furniture store

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OKEA

ashen warren
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.

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.

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:/

hollow shell
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Also

I'd include in the sugg why no buff then, since that's a noticeable way out of it

You oughta include that yeah
Either that or say that reworking OD's scales in an option

sharp ibex
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I dunno

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If my suggestion gets voted in, the both brilliant and absolutely insane mind of fabsol can think of something good

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Or whoever thinks of shit

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Or adds shit

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Or whatever

hollow shell
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(okay but like this isn't about comin up with an idea for a new item atm
See the things I just quoted)

heady storm
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Was gonna say, OD already has stuff like scales and mutant truffle.

sharp ibex
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True

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Anyways, I’ll just let my sugg sit

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And see what the masses think

hollow shell
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Dude I'm telling you to edit it

sharp ibex
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Oh

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Well then

heady storm
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Yeah change it to how Rover feels.

sharp ibex
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I’ll do that

hollow shell
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You should include a line in your suggestion about why a new item instead of buffing his current items

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or

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say that buffing/reworking his current items is also an option

sharp ibex
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Didn’t know that’s what you were telling me to HDfailure

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Sorry

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There

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Better?

hollow shell
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Okay well, that's indeed something

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Sure, it's better.

sharp ibex
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Making suggestions makes me feel productive, IDK why HDfailure

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I should introduce more of my insane ideas

hollow shell
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Nah you gotta pull a ThomasThePencil instead
... or me

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Keep them all in one massive Google Doc

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and never show anybody until 2 years later after you've accumulated a massive load of batshit ideas HyperFailure

serene fox
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is that what you two do?

cobalt pewter
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Thomas makes thesis on removing evil islands

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And it's not the only time

sharp ibex
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Next up, why melee should be removed

hollow shell
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(I have at least shown mine to the dev team now, and some devs are into my ideas
So all wasn't for naught. But then again I am a dev and you and Thomas aren't so, your ideas may be for naught) :P

dapper coral
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thomas for sure, rover does it for dev peoples iirc

radiant meadow
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Rover finally mustered enough courage to post it yes

cobalt pewter
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Next up, why melee should be removed
more like, why projectile melees should be removed

hollow shell
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I have three separate ideas in my doc for unfucking melee

sharp ibex
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Why the default spawn point should be at the bottom of the abyss

sand umbra
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I do indeed have a Google Doc containing various suggestion ideas

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I need to. write down more of them so I can like actually draft the relevant reasonings

sharp ibex
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If we could suggest entire bosses I could think of some Touhou-level shit

hollow shell
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I can't even imagine the chaos if we allowed boss suggestions

sand umbra
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personally I'd prefer to just. stick to changing what's already there

sinful steeple
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Honestly the ideal situation is suggestions not being necessary

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But nothing is perfect

sharp ibex
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Community feedback is always nice

hollow shell
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Indeed, the mod just being perfect and never needing any suggested changes HDfailure

sand umbra
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speaking of which. I have

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a new repost to pitch

sharp ibex
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Suggestions give players a chance to contribute to development wegud

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I had an idea but I’m not sure if it would fall under a Don’t

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It prolly would

sand umbra
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whether anything comes of that chance or not is...debatable
but it is a chance nonetheless for the average player to contribute in what little ways they can

hollow shell
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I'm not wholly sure what you mean when you mention the theming of the accessories

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getting muddled

sharp ibex
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But I’ll spit it out

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You know how the grand design works?

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And it lets you create long times of wires fast?

sinful steeple
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The only thing I think that's bad about amalgamated brain is that it's directly better than avenger emblem

hollow shell
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Because one of the items is "Amalgamated Brain"
It's crafted from two brains, and it has both a meaty side and a rotting side, and the function is both of their effects
Totally fine theming

sand umbra
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might remove the point about theming

sinful steeple
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Like, it's +12% all class damage and projectiles rain down on hit, pre-mechs

sharp ibex
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What if there was a late game version of the grand design that let you place blocks or platforms fast, to aid in arena building?

sinful steeple
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Avenger emblem is +12% all class damage only, post-mechs

hollow shell
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You could suggest that Slamdunc

sharp ibex
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Oh lit

sand umbra
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oh yeah can we talk about how Amalgam Brain is basically a better and earlier Avenger Emblem echsnap

hollow shell
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You do need to make some big-ass arenas for DoG and Yharon and such

sinful steeple
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Actually it's something I've noticed with a lot of other accessories, being better versions of later items

hollow shell
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3% less damage, Tommy YharimPoint

sinful steeple
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For example voltaic jelly also does this

sand umbra
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no

hollow shell
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wait

sand umbra
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Avenger is 12%

hollow shell
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Damn, all the constituents are 15%

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That's kind of a problem, you should make a totally separate suggestion about that

sand umbra
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cool bug fact's part 2: Destrroyer is 10%

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Terraria is a fantastic game

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anywho uhhh Amalgam Brain nerf sugg coming soon™️

hollow shell
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Hmm I could see some counterargument to Slamdunc's upcoming sugg tho

cobalt pewter
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Cool bug's fact part 3: Destroyer also has 10% crit chance, so unless you're funni stealth rogue post-Cultist, Destroyer is essentially +20% dmg

hollow shell
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Combo Rod exists

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from

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uhhhh, I forgot which mod

sinful steeple
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It's actually 8% crit

cobalt pewter
sand umbra
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yeah it's 8% crit

cobalt pewter
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Well still 18%

sand umbra
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also that's not how multiplication or crit chance work

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assuming consistent crit rate of +8% you get a total of +18.8% damage, or about +19% damage
crits are completely random though so that damage bonus isn't consistent whatsoever

sinful steeple
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I should probably sugg a pygmy necklace buff, I've wanted to do it for ages but like haven't felt like doing it

sand umbra
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no

hollow shell
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Maybe hold it till tomorrow cuz we're getting a lot of suggestions right now

sand umbra
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Pygmy Necklace doesn't need a buff given the impending changes to it

sinful steeple
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Yeah

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No, it still would

hollow shell
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Impending changes?

sinful steeple
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It's post QB in 1.4.1

cobalt pewter
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Also tom your sugg is like, contradictory with Calamity in general HDfailure

Prolly wait until they made evils actually relevant

sinful steeple
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Voltaic jelly is post-DS

sand umbra
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feedzuh

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the entire damn point of this series is to make evil choice relevant

cobalt pewter
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And yes Pygmy is gonna be post QB in 1.4.1, sold from Witch Doctor

sinful steeple
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Yeah but it's still a downgrade to an earlier item, even if pre-hm

sand umbra
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what fucking item is earlier than post-QB Pygmy that grants a minion slot

sinful steeple
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Voltaic jelly

sand umbra
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oh, a Calamity item designed with the idea that summoner is bad normally in mind?

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that's fantastic

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it's still a huge bonus for that stage of the game. minion slots are not easy to come by in pre-Hardmode

hollow shell
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so uhh

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Buffing Pygmy does make some sense then

sand umbra
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no it doesn't????????

sinful steeple
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Imagine having like only two or so minion slots up until after QB would suck

cobalt pewter
sinful steeple
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So nerfing voltaic isn't an option

sand umbra
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nerfing voltaic absolutely is an option because guess what

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you get actual summoner armors with Calamity

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you're not stuck with literally fucking nothing until post-QB like you are in vanilla

hollow shell
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I mean, it's theoretically fine for Pygmy to be flat-out worse than Voltaic considering they stack
but it goes counter to like
mmmost items in the game

sinful steeple
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Which is why I said 2, not 1

sharp ibex
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Alright I made the sugg

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Kinda long but I like to be thorough

sinful steeple
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There's like wulfrum and victide until QB which don't give a great boost in minion slots

cobalt pewter
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It seems fine and you got the point across in the header already imo

hollow shell
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It's a little specific but overall good sugg

sand umbra
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+1 slot at a point in the game where you get very few is enormous

sharp ibex
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True

sand umbra
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the amount of strength you gain out of minion slots is directly proportional to the amount you already have

ashen warren
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pygmy necklace could have minion damage buff

cobalt pewter
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The contents can be definitely compressed a little, but yeah slam, your sugg looks ight

ashen warren
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or like

sand umbra
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if you have one minion slot, for example, and you gain another minion slot
that's +100% of what would be your summon damage capability otherwise

ashen warren
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to be more creative, tiki spirit above the player

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that shoots projectiles etc

hollow shell
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That's a bit extreme for Calamity to do to a vanilla item

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but it would indeed be neat

sand umbra
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(also do I smell the like 6th Chloro crystal bootleg)

sharp ibex
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God this is addicting

ashen warren
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"creative" yes

sharp ibex
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I wanna keep making good ideas

sand umbra
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(I understand it's a useful base, being one of the only summons in the base game that actually relates to a set, but come on this is a bit much)

sharp ibex
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I wanna contribute

ashen warren
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🤔

hollow shell
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Try to hold off for now Slamdunc
or if you do come up with more ideas, write em down and save em somewhere to post later

ashen warren
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pre-hardmode stardust guardian HDfailure

sharp ibex
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Good point

hollow shell
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We been gettin a lot of posts this past hour or two

sharp ibex
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I’ll give em time for the masses to decide

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The masses must have time to vote

cobalt pewter
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It goes from 0 to <amount of suggs in posting> real quick eh

sharp ibex
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Why do I call the community “the masses”?

ashen warren
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yeah yesterday the channel was clean

sharp ibex
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Gn

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I’ll write down any more good ideas

sand umbra
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in unrelated assessments, I've adjusted the thing about amalgabrain and bloody scarf

ashen warren
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time zones maybe

cobalt pewter
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14 suggs, 13 game suggs and 1 server sugg, 1 sugg given ❗

hollow shell
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Yeah that's better Thomas

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👍

sand umbra
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pog

sharp ibex
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yknow, If boss suggestions were a thing, I could finally have hopes of The Chungloid becoming a reality

dry latch
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but that's the thing with the two evils, they don't matter in the end. even vanilla thinks so (evils seeds)

hollow shell
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wdym Gan

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Can you obtain opposite evil seeds?

dry latch
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yeah iirc

hollow shell
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How?

dry latch
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1.4 added that

ashen warren
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in 1.4 iirc

dry latch
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graveyards

hollow shell
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Fuuuck

dry latch
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so unless you guys are removing that, this entire line of thinking will be moot lol

ashen warren
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also 05162020 makes it possible in 1.4

sand umbra
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aha, but you see

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this only further pushes my point

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I know about evil seeds and I mentioned this in the original minithesis in the evil island sugg

ashen warren
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i thought calamity worlds already have both evils with the addition to the evil islands

hollow shell
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Nope

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Well

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Your wording is confusing

ashen warren
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a single seed isn't life changing

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the evil island sugg hasnt been implemented into calamity?

hollow shell
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I thought you were saying that Calamity world have both evils in full, and also the Evil Island exists

sand umbra
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...perhaps you. missed a memo, Riri
the evil island sugg in question was about removing or heavily retooling them
I was the one that wrote it

hollow shell
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Unless you're from like
two years ago
and you somehow found somebody suggesting they add an evil island

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.... cuz evil islands have existed for a while

sand umbra
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evil islands are fuckin' ancient yeah

dry latch
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removing them will just result in people using that two evils world seed all the time to save from the hassle of importing the other evil in their playthrough

hollow shell
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Not ANCIENT ancient but

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pretty old

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I don't think anybody will use the easter egg seed just for the double evils

ashen warren
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oh I thought they got added recently

hollow shell
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That world is fucked up

sand umbra
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good thing drunk world gets really boring really fast after one playthrough hueh

dry latch
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they will if the islands get removed

hollow shell
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No, I don't think they will

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I think they'll download the Both World Evils mod

sinful steeple
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Fargo's both evils exists

dry latch
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or that yes

ashen warren
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true drunk world is very weird

sand umbra
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or they'll use Fargo's Mutant Mod and the plethora of evil conversion recipes it has

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you forget, Gan, that this is a modded content

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there are multiple mods that do the both evils tomfuckery and quite bluntly do it better

ashen warren
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or just cheat the solution in ig

dry latch
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I was thinking with just calamity in mind yes. but that's the point, all this is doing is forcing people to either add other mods or slave away in importing evils manually

hollow shell
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Indeed except that that's fine

sinful steeple
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Tbf you can get a big enough evil biome from a single block because it spreads

sand umbra
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Calamity doesn't exist in a vacuum

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it's fine to download other mods

hollow shell
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If you're the kind of person who wants both world evils then you can go download the mod for both world evils

sinful steeple
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It's just annoying to do so

dry latch
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yeah, so why is "your starting evil literally does not matter" a problem?

hollow shell
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Reduces playthrough variety

sand umbra
sinful steeple
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Honestly I think it's a good thing since two evils is kinda a mistake

sand umbra
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I'm not continuing for an hour on this when I already wrote a thesis on it

hollow shell
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Why even have a choice of two world evils if you just get the items from both anyway

cobalt pewter
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Ah yes DDLC reference on title

sand umbra
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I am not having this fucking argument again, I've already had it before

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if you want both world evils, download a mod for it
Calamity doesn't need it and is actively hurt by its attempts to have it

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that is my stance and I stand by it

dry latch
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no like, why not have both evils being in the world the constant?

hollow shell
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Makes them less important
Having the choice is interesting, having a different set of items, enemies, generation, and bosses you gotta go through with each playthrough

cobalt pewter
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Basically making evils a choice gives additional factors in replayability

sinful steeple
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Not only did crimson totally steal some of corruption's thunder(corruption was already a gorey biome, it just wasn't completely two dimensional in concept) but having content be only crimson/only corruption and be different is taking away from your current playthrough to give you something you might not even want in another playthrough

sand umbra
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it's almost like it's okay to have to play the video game more than once to really enjoy it to its fullest potential

dry latch
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but there are other options for replayability, like classes and difficulty modes

hollow shell
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Indeed

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The more the merrier

dry latch
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the evil mobs aren't even that different

ashen warren
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both world evil should be a choice when making a new world

hollow shell
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Again, Gan
If you like having both world evils, you can go download Both Evils

cobalt pewter
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the evil mobs aren't different
21k hp devourer on dmode
:fear:

sand umbra
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.

I'm gonna step away before I do something I'm gonna regret later

hollow shell
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Even if Calamity removes its evil island, that mod will still exist

sand umbra
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I do not physically possess the patience for this right now

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goodby e

cobalt pewter
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Cya

hollow shell
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See ya

dry latch
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kek, my point was that both evils are trying to cater for everyone. just look at all the crimson/corruption variants that are literally the same thing. the problem with giving them unique effects will be that one biome would end up better than the other (just look at vanilla)

hollow shell
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I mean
Corruption gets Worm Scarf, Crimson gets Vampire Knives

dry latch
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I agree that the duplicates are bad, but making them unique would just introduce another problem

sinful steeple
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Yeah that's what I think too

dry latch
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was thinking more of the starband

hollow shell
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It would result in some moments being imbalanced across worlds
But I also think that's fine because again, variety

sinful steeple
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Introducing crimson as an alt evil is just digging a hole in a marsh

hollow shell
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If one ends up being overall better than the other then that's an issue
but we have the ability to fix that

cobalt pewter
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Starpower is kinda weird, but on another news: 1.4.1 lets you swap between Starpower and Panic with graveyard crafting

dry latch
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also, vanilla made worm scarf worse than the alternative lol

cobalt pewter
hollow shell
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and imo it's more worth having that issue than to treat it like both world evils aren't even a choice

sinful steeple
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To be fair worm scarf is also kinda bad in Calamity as well

dry latch
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Starpower is kinda weird, but on another news: 1.4.1 lets you swap between Starpower and Panic with graveyard crafting
which is what they don't want (amalgamated brain mats being sold by dryad)

hollow shell
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I am kinda pissed that they're reducing the importance of world evils in vanilla too

dry latch
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yeah, which is my point

hollow shell
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Fuck vanilla

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We can still treat them like they're separate if we want

dry latch
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if you guys wanna go through with this, vanilla needs to be changed

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it's just a caveat I'm mentioning

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I'm not against the sugg lol

hollow shell
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We don't need to make it literally required to use both with items like Amalgamated Brain and Bloody Worm Scarf

dry latch
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I want evils to matter

cobalt pewter
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I'd honestly just fuckin move Starpower and Panic Necklace to be not limited to evils tbh

limber ocean
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some of vanilla's design choices are just weird, tbh

sand umbra
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Starpower should be a fucking star craft

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why does it even come from orbs

cobalt pewter
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Yes

dry latch
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exactly

hollow shell
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Because old

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Welcome to 1.0

cobalt pewter
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Mana Crystals and Shackle idk

sand umbra
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this is 1.0?

I hate it here

cobalt pewter
hollow shell
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Nah not Shackle, that'd be repetitive with Cuffs

cobalt pewter
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True

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But that's just the gist of it

dry latch
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yeah, so if you're gonna make evils matter, then a lot more has to be changed

sand umbra
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Panic honestly can remain a heart drop but like its counterpart should NOT be Starpower

hollow shell
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And that's fine

sinful steeple
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Also if evil islands are gone then that means that getting something made with the other evil chest weapon it'd suck to get it and also it's not like you're gonna play the same class playthrough twice just to experience like one different weapon that actually matters

sand umbra
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I'm gonna say it

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Scourge of the Corruptor/Cosmos is way more fucking interesting than knives

hollow shell
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If you miss out on one item
That's fine
imo

sand umbra
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there. I said it. and I stand by it

hollow shell
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Two items, technically

sand umbra
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also what Rover said

ashen warren
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you can always cheat it in if you want GWcmeisterPeepoShrug

sand umbra
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it's not the end of the world if you miss out on a whopping like 4 items at most because you don't have a specific evil

sinful steeple
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Yeah but I mean you should be able to have a choice and honestly the evil island isn't really doing much damage being off in space

hollow shell
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You do have a choice

sinful steeple
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It helps you if you want the stuff in it but honestly you can ignore it

hollow shell
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You can download Both Evils HDfailure

sand umbra
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the issue is that the choice you have doesn't matter

sinful steeple
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I don't mean the choice of evil

sand umbra
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there are so many fucking mods that openly grant you the ability to use shit from both evils trivially easily

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even easier than Cal lets you

sinful steeple
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The choice of item in a certain evil if the evil island isn't present

sand umbra
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Fargo's Mutant Mod lets you straight up craft Biome Chest weps using keys including alt evil chest weps

cobalt pewter
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Scourge of the Corruptor/Cosmos is way more fucking interesting than knives
Ok buddy, it's not like everyone disagrees

hollow shell
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I did a playthrough recently where I literally had 3 different mods with recipes for converting evil items between each other

sand umbra
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mhm

ashen warren
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someday someone is going to sugg to implement veinmining in cal

hollow shell
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(iirc Fargo, Luiafk, and one other
I don't think it was imkSushi but I bet it also has those)

sand umbra
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the veinminer implementation will come one day. and on that day, I will laugh

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I will laugh and I will keep laughing until the cows come home

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because it means I've officially failed in getting people to understand that Calamity does not and should not exist in a vacuum

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to put it simpler: I get the joke, but until it is nothing short of hopeless trying to one-up the joke, I refuse to laugh at it

cobalt pewter
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on another news: thomas will eventually go nuts

sand umbra
#

buddy I'm already fucking insane

#

it's just a matter of how long until I finally lose it entirely and just snap

#

now then

...I think

#

I have a few...additional pitches to add to my evils-related series this time around

#

unless of course Rover already has them covered, in which case I won't bother

dry latch
#

yeah, so the point I was originally gonna say but got sidetracked on: maybe include removing the boss summons of the opposite evil being sold from the dryad

sand umbra
#

that's actually a later sugg

#

involving the removal of NPCs selling alt evil shit in general

dry latch
#

yeah, but removing the drop, but not the boss summon seems weird

sand umbra
#

in fact that's the next one in the series

#

this particular sugg is just about Amalgam Brain and BWS being reworked/rebranded to take one evil each

#

next one's going to be all about those alt evil things Dryad and Merchant sell

#

no more alt summons. no more alt orb/heart drops. no more alt expert drops

#

they'll die all the same if I can gather the support of like 200 people and most of the devs, neither of which I think will happen but I can damn well try

cobalt pewter
#

¯\_(ツ)_/¯

dry latch
#

yeah, should've posted this back during the 140 star count era

hollow shell
#

(I don't have anything related to world evils in my doc)

dry latch
#

those days were wild

cobalt pewter
#

Ppl like their "evil no matter hee hee" thing

#

So it might be hard to even convince 200 ppl to vote on it

sand umbra
#

but it actively hurts the game

golden narwhal
#

feelssad

sand umbra
#

and now I can't even say it's not a flaw with vanilla because 1.4 fell into this exact trap

hollow shell
#

Vanilla's made mistakes before

#

Oh, oh how it has made mistakes before.

sand umbra
#

so many mistakes.

#

so many fucking mistakes.

cobalt pewter
#

Too many mistakes.

#

henceforth, mods.

hollow shell
#

Too many for couch potato ed-boys such as yourself.

cobalt pewter
#

The biggest offender of mistakes might be melee.

sand umbra
#

...and yet, here I am, self-tasked with the Herculean feat of correcting every single one of them
and convincing other modders to at least make some attempts to do the same

hollow shell
#

tbf Calamity makes the melee problem a lot worse

sand umbra
#

Calamity exponentially worsens the melee problem, ye

dry latch
#

the other caveat with going against vanilla is that it might produce incompatibilites with other mods (I'm not really sure. am not familiar with how the code is structured). incompats will hurt the "calamity doesn't exist in a vacuum" line

hollow shell
#

You know how the Broken Hero Sword swords shooting blade beams is a special thing in vanilla?

sand umbra
#

yeah

cobalt pewter
#

Mhm?

sand umbra
#

that ain't special at all in Cal

#

everyone and their DoG does it

cobalt pewter
#

It's just yet another material eh

sand umbra
#

pick a Calamity sword at fucking random
I can almost guarantee you it fires at least one projectile on swing

hollow shell
#

Now we have Amidias's Trident spewing big homing tile-ignoring glowing projectiles at 10,000 rounds per minute

cobalt pewter
#

And of course, materials. This isn't a big problem in vanilla afaik, but Calamity :hahaechbegone:

sand umbra
#

trident echbegone

#

that weapon is evil

#

a lot of weapons are evil

hollow shell
#

Also I don't think we'll plan on removing the graveyard crafts

#

even if we go in the distinct evils direction

cobalt pewter
#

Trident is objectively nuts

dry latch
#

the problem with melee is that they adapted cuz of how everything else was designed

#

everything fucking hurts yo

sand umbra
#

context-sensitive combat and similarly-sensitive contact damage does not exist in Terraria

hollow shell
#

I'm glad Fab removed contact damage from all the Casters

cobalt pewter
#

Yeah the casters dealing contact damage is meme

sand umbra
#

yes
he removed that contact damage, woohoo

...after melee became so good at avoiding contact damage via distanced fighting that it became better at doing so than the actual ranged classes

hollow shell
#

It's a step forward

#

Now melee is just a bit more allowed to be less like mage

sand umbra
#

a step forward, yes

cobalt pewter
#

Melee is a unholy amalgam of ranged, mage, and idk, rogue?

hollow shell
#

Yep, rogue
Remember all the weapons they share?

cobalt pewter
#

Ah yes

sand umbra
#

but the problem is so deeply engrained in Calamity melee design that basically the entire class would need to be rebalanced for the term "melee" to mean something again

dry latch
#

exactly

unreal viper
#

All classes are ranger but ranger is honest about it

cobalt pewter
#

This is why true melee is the only way to make melee

sinful steeple
#

Melee shouldn't be all true melee honestly

sand umbra
#

it's not an issue absent from vanilla, but it is certainly one that Calamity magnifies tenfold

hollow shell
#

In the barest definition I guess

#

if "ranger" means "attacks at range"

sinful steeple
#

Imagine how much some of the bosses would suck

hollow shell
#

But now it means shooty ammo-consumey

#

(unless you got pouches)

unreal viper
#

Tbh you’d need major boss ai changes for true melee to work

sand umbra
#

yeah you can't just have a boss slow down when you're holding a funny true melee weapon and call it a day

#

that's not really. a solution

dry latch
#

the problem with melee is that they adapted cuz of how everything else was designed
HahaYes

sand umbra
#

that's just putting a bandaid on it and hoping it does something

sinful steeple
#

Also I'm pretty sure that like flails and yoyos don't count as true melee

unreal viper
#

True melee skeletron and queen bee in vanilla works quite well imo

sand umbra
#

(spoiler alert: it doesn't)

sinful steeple
#

So uhh that would suck

cobalt pewter
#

Mage would be the most flexible in the manner due to the essentially no limitations in how the class' weapons should work aside from essentially ammo mana

sand umbra
#

flails and yo-yos do not count as true melee, no

hollow shell
#

Alright and I've realized we've jumped on the Fuck Train

sand umbra
#

a

hollow shell
#

Anybody wanna conjure a suggestion out of this? Cuz if not then we ought to stop

unreal viper
#

Yeah

#

U h

sand umbra
#

any suggestion I could cook up would fail to ever get anywhere or directly violate the "grand-scale reworks" Don't, so I won't bother

cobalt pewter
#

any suggestion I could cook up would fail to ever get anywhere, so I won't bother
I feel ya brother, and I know you had the most effort in doing these stuff

dry latch
#

will it even get in? doesn't it get denied by the "no major reworks" thing in the don'ts doc?

cobalt pewter
sand umbra
#

yes

unreal viper
#

I think I’d need to try true melee first

hollow shell
#

It doesn't need to be "Unfuck the entirety of melee"
but it could be some change that would go in that direction

sand umbra
#

there is no singular change that would produce a noticeable shift

hollow shell
#

like "Add a cooldown to many sword projectiles like vanilla ones (Terra Blade, Beam Sword, etc) do"

cobalt pewter
#

"unfuck the entirety of melee" sounds like what I'm doing with Nova Edge

#

Nah, I'd rather make projectile damage deal way less

sand umbra
#

Rover, cooldown only works when the weapon doesn't literally rely on its projectiles to be usable

#

the issue is that a lot of late-game melee weps especially rely on their projectiles to be effective

#

because they're simply not good otherwise

hollow shell
#

You would at least have times where you're swinging the sword and it isn't spewing shit as well

unreal viper
#

Hmm.

sand umbra
#

to grant example, I call upon the great old one of projectile swords, the king of "melee means absolutely nothing"

unreal viper
#

Lemme think of ways you can make true melee be practice

hollow shell
#

Terratomere?

sand umbra
#

I hereforth summon the negative IQ threshold of the Ark of the Cosmos

cobalt pewter
#

Reducing projectile damage is one

hollow shell
#

o

#

Yeah Terrato at least has a True Melee function

sand umbra
#

Terratomere at least can be used properly and has a function for it

golden narwhal
#

I see melee isn't melee talk DankEyes

cobalt pewter
#

Currently afaik Terra Blade and Influx Waver have projectiles that deal 100% of listed damage, or more?

sand umbra
#

glhf getting any "true melee" usage out of Ark

unreal viper
#

In the queen bee fight, she strands still to spawn hers bees. Imo it’s optimal to use true melee cause you can kill the boss as soon as they come out of her.

sand umbra
#

it's the single best reason I say a cooldown wouldn't really work well for Calamity's case even if applied across the board

unreal viper
#

But having the boss stand still seems too simple for calamity

cobalt pewter
#

Soaring Potion is actually a good true melee potion imo

#

In concept

sand umbra
#

Soaring's true melee attack bonus is good on paper

hollow shell
#

Suggestion to slightly rework Ark of the Cosmos to summon its homing stars near you on true melee hits, instead of near the cursor on all swings?

sand umbra
#

it's useless in context

#

...an Ark rework...that makes it take IQ to use

cobalt pewter
#

I'd rather rework every single melee to have more potency on true melee hits and less on projectiles

sand umbra
#

...

you have my attention, Rover

dry latch
#

maybe give melee slash dashes?

cobalt pewter
#

So Ark would kinda be like uhhhhh

#

Horseman's Blade?

hollow shell
#

A bit.
It would still need to have its base sword beams and biome-based beams on every swing, fired from the sword
because of heavy inheritance that spans many items in the tree

#

but the cursor homing stars are the biggest offenders

cobalt pewter
#

Mmhm

hollow shell
#

If we can at least get that changed, that would be good

golden narwhal
#

That'd be a good change

sand umbra
#

yeah the homing stars are the big reason Ark requires literally no intelligence to use

#

making them spawn only on true strikes would make the weapon instantly like way more interesting and skill-based

hollow shell
#

I can make that suggestion if you're worried about not getting much stars, Thomas

cobalt pewter
#

I felt kinda bad for thomas now GWslippyPeepoHugged

#

But yeah, that concept would make it at least melee

hollow shell
#

... I could officially suggest it directly to the devs cuz we're able to do that nowadays
but, I think it'd be good to get this issue into the public eye a bit
(and it's healthy for me to make suggs every once in a while considering I enforce em)

sand umbra
#

it'd be much appreciated, yeah
stars are, amusingly, quite a difficult thing for me to come across these days, for reasons I can't even really. understand

I can't tell if I'm just targeting the wrong audience or if my time has legitimately come and gone

cobalt pewter
#

Probably both imo

hollow shell
#

Your IQ may just be so high that the general public can't appreciate your astounding genius

golden narwhal
#

Yes

cobalt pewter
#

Mmmmhm

sharp ibex
#

just remove melee

cobalt pewter
#

And here slam goes, with the big brain ideas

hollow shell
#

No no, he has a point

golden narwhal
#

Sometimes the public doesn't like nerfs to what they like, despite it (generally) being for the better

sand umbra
#

an unfortunate truth of making suggs meant to better the game

cobalt pewter
#

sayonara Skyfin Bomber

unreal viper
#

Why change every bosses ai when yuh can just save yourself the work and cut down on weapon bloat?

sand umbra
#

generally, it means sacrificing something the public likes

#

makes it impossible to get anything done

cobalt pewter
#

No no, weapon bloat can be gud, unless it's only melee

golden narwhal
#

Melee getting all the love SAD

cobalt pewter
#

mans can't even get auric tier rogue donor weapons anymore smh my head

sand umbra
#

I should know because I will bet you my left fucking arm that's why basically none of my recent suggs have cleared star req

because my recent suggs have been about changing/removing things that people like in the name of improving the mod (and helping it prepare for the 1.4 jump)

dapper coral
#

the other issue is, your suggs are often long and windy, multiple including literal documents

#

and most people have the attention span of a housefly

cobalt pewter
#

This is why thomas is too big braned for the community

sand umbra
#

I don't do short and sweet. we've been over this. issue's that it hurts me more than it helps

#

it's more often than not too damn hard to condense the reasoning I have into like 1-2 lines

#

3 is stretching it and 4 is like "nah I'm not reading that, see ya nerd"

dapper coral
#

and alas, we reach the issue

cobalt pewter
#

the Community

dapper coral
#

thomas works with ideas that are much too broad/windy to appeal to the general public, and therefore he gets shafted

dry latch
#

nah, think that's more cuz the whole suggestions thing work better for small tweaks/additions instead of whole reworks

sand umbra
#

times like these I really wish I could pitch stuff directly and not have to worry about getting instantly owned by like 20 devs in secret

cobalt pewter
#

just ask fab to be a dev then CompleteFailure

dapper coral
#

just become dev 4head

sand umbra
#

lmao

cobalt pewter
#

I would very much welcome the addition

#

Since relying on the community votes can be.....wild

#

apparently slime god is #6 on hardest calam boss what

dry latch
#

for it's tier, I can see that yeah

cobalt pewter
#

Its only problem is Distorted, which is already a dumb vanilla debuff tbh

dry latch
#

cursed too imo

#

especially for a blind pt

sand umbra
#

wait a minute are you actually serious about the dev thing

#

because I can guarantee you, beyond a shadow of a doubt, that it is never happening

cobalt pewter
#

half joking ig HDfailure

sand umbra
#

I already have a mod of my own to work on and I don't think I'd actually be able to get anything accomplished as a Calamity dev regardless

#

my views on where Calamity stands, and where it ought to be heading towards, differ too heavily from basically everyone else's, from what I've gathered

hollow shell
#

I will admit that I have considered asking if you should become a dev
We have channels for voting on changes to Calamity, we have a system of branches and pull request reviews for programmers, and a greater variety of voices is good for the team imo
And you've definitely thought long and hard about a lotta things in both Calamity and vanilla

#

I have not actually asked though
because I kinda know, the answer is gonna be "eh no I don't like Thomas"

sand umbra
#

yeah, that's about the response I'd expect

#

last I checked Fab doesn't exactly like me and neither do a decent chunk of the other devfolk

ashen warren
#

dw thomas GWcentrallHUGS

cobalt pewter
hollow shell
#

(I like you Thomas dw) BrimLove

dapper coral
#

agreed NuggetLove

cobalt pewter
heady storm
#

My main question would be if and how Thomas currently contributes to the mod.

hollow shell
#

There are a few devs in the dev server who do not directly contribute aside from opinions and ideas
I was one of em for a while

#

But Thomas also has programming experience

heady storm
#

Fair enough on the condition of an ideas person, always wondered how they are hired actually.

hollow shell
#

No set process

cobalt pewter
#

Probably they're in if fab likes their ideas? Idk

ashen warren
#

i think by contributing

dapper coral
#

i think ben said it was something like: contribute to mod in some way --> express interest in dev thingies --> get dev

#

at least, that was his experience

hollow shell
#

Spriters are promoted through Respected Spriter and the art CD chats
Testers are sometimes promoted to full dev status
and Dom was a bit of a special case in that he programmed before starting development

#

Me and Minecat were promoted through high wiki status then CD (Minecat's still a dev believe it or not)

#

If Thomas had a bit of a better reputation I think he'd be a definite in
There's still a chance he could get in
I think that Ozza could at least appreciate getting a big idea boy with programming experience in the team, even if he would hesitate for Thomas specifically

heady storm
#

It would have to be a combined decision of every lead dev from what I infer about Thomas.

dapper coral
#

¯_(ツ)_/¯

#

(anyway wtf was the original topic, i have no clue)

heady storm
#

But uh, speaking of testing, Demik when you coming in again?

ashen warren
#

evil biomes ig?

hollow shell
#

then melee

#

Oh right

#

There we go

dapper coral
#

try november

#

perhaps some killtimes would be in order in this case? or maybe just avg dps since scal is funky with all that

#

seeing as you mention

making it on par with (or arguably better than) ranged or magic weapons for long distance attacks.

hollow shell
#

I'm referring to the concept of the weapon's attacks, not necessarily the viability

#

Having homing projectiles spawn on the cursor when you click is something a magic weapon should do, not a sword

cobalt pewter
#

I love how the chat went so far

#

And we're back at Ark

hollow shell
#

Yeah I wrote it earlier and forgot to post

dapper coral
#

i mean, that's fine

cobalt pewter
#

I might also suggest a rework to anything that offends as much as AotC

#

lemme just browse wiki for a hot min

dapper coral
#

but you say that it's better than those weapons for long-distance because of that, so i kinda wanna see some proof in that regard

#

although then again, that's not really the main point of the sugg

hollow shell
#

I'll try to reword it so that it's clearer I mean the bare concept

#

That should be better

dapper coral
#

yeah that works, coolio

heady storm
#

I can already see the responses this sugg will bring in nohit.

hollow shell
#

Good

#

Melee weapons should make no-hitters sweat

serene fox
#

they

heady storm
#

Ah, I see where you’re going at. SandJudge

serene fox
#

will just resort to like photo or smth

hollow shell
#

Exactly

sinful steeple
#

If you're nohitting with melee just use dragon pow or smth

#

Something that isn't a sword lol

hollow shell
#

If you want long-ranged options, use weapons from the long-ranged classes

ashen warren
#

ataraxia or exoblade

#

lol

serene fox
#

yeah

#

but that requires brain cells

ashen warren
#

if you can aim

#

yeah

hollow shell
#

If you're dedicating yourself to melee then you shouldn't expect to get that same distance

serene fox
#

and also has some incentive to get close

hollow shell
#

Exo and Ata do both have true melee strike effects

sinful steeple
#

To be fair you don't really need distance for the SCal fight since most of the time she's just lingering on one side of the screen

hollow shell
#

I have now added a melee-based SCal idea to my doc

cobalt pewter
#

that is extremely poggers

hollow shell
#

Very little hope of it getting anywhere but hey I can dream

cobalt pewter
#

Also I wanna repost on a suggestion I made a while back

ashen warren
#

nice :D

cobalt pewter
#

If anyone knows the official term for the mechanic I'm talking about, please do tell

ashen warren
#

wdym

cobalt pewter
#

The last sugg

hollow shell
#

I don't know if there's an official term for that

ashen warren
#

yeah me too

vocal grotto
#

I'm quite late to the party, but regarding Thomas, I personally would not be against that happening. I don't think I'd be for either though.
The main thing that I think would have to change is to learn to let certain things go, if that's the right term here.
He's a decent programmer.

hollow shell
#

(who needs to let things go, him or the devs?)

vocal grotto
#

Him

#

Has a habit of focusing on things a bit much, from what I've observed.

sinful steeple
#

That lack of moonwalking or whatever it's called is probably a bug since vanilla swords don't do that

ashen warren
#

new sugg

cobalt pewter
#

That lack of moonwalking or whatever it's called is probably a bug since vanilla swords don't do that
It's just inconsistent for vanilla afaik

serene fox
#

what lifesteal options do you even have for scal?

cobalt pewter
#

Calamity removes the mechanic entirely

#

Or it wasn't included in its swords

serene fox
#

only ones I can think of are empryean knives and auric mage set bonus

ashen warren
#

is the sugg in the correct format?

serene fox
#

I smell other mods involved

#

yeah seems to be

sinful steeple
#

Why would Calamity remove that

cobalt pewter
#

¯\_(ツ)_/¯

#

But the mechanic definitely isn't there

#

On Calamity swords

sinful steeple
#

Probably an artefact due to Calamity swords not being vanilla

heady storm
#

@crystal iron yeah heads up; there aren't that many lifesteal options for SCal to begin with, it has to be other mod's conflicting.

sinful steeple
#

What about auric armour

heady storm
#

Oh and your reasoning could use more anyway.

serene fox
#

only mage iirc

#

and it's not much

sinful steeple
#

All classes of auric armour spawn those healing balls

serene fox
#

er wait

#

fuck

#

still not enough to invalidate scal's fight

heady storm
#

Yeah exactly.

crystal iron
#

@heady storm I used rogue vampiric talisman and emouryan knives with lifesteal potions (more options mod)

I just think that she should be immune overall cuz she's an engame boss so it's only fair she'd be immune to life steal like moonlord

sinful steeple
#

Vampiric talisman caps at 6 health a crit

heady storm
#

Oh, then definitely the other mod interfering.

ashen warren
#

can you tell us all the mods you have?

heady storm
#

And that reasoning just ties in with what you already have, you need something other than that is what I'm trying to say.

crystal iron
#

Theres a lot but the only one that adds any lifesteal is the MorePotions mod @ashen warren

heady storm
#

Also, some people claim Vampiric doesn't even work on SCal.

crystal iron
#

Lifesteal potions does 5% of damage into lifesteal capped at 10

ashen warren
#

but iirc scal has no life steal

sinful steeple
#

Empyrean knives only heal for 0.5% damage

ashen warren
#
Calamity Mod Wiki

Lifesteal is a mechanic utilized by some weapons and other items which causes the player to be healed upon damaging an enemy. This is done via direct healing when the attack hits, the spawning of a healing projectile which heals the player on touch, or the spawning of Hearts.

#

scal cannot be lifestolen

#

iirc scal has canGhostheal set to false

heady storm
#

So, it's literally just the third party mod?

ashen warren
#

yes

#

should be

heady storm
#

Then I see no reason for this sugg to exist when it's already implemented.

crystal iron
#

Well fair enough thank you for the clarification

heady storm
#

Next time do check with just calamity enabled please.

cobalt pewter
#

lifesteal potions
Ah yes

#

A totally Calamity potion

ashen warren
#

if you wanna fight scal without lifesteal just disble the lifesteal mods lamo

#

¯_(ツ)_/¯

heady storm
#

It's been explained now, no need to continue.

hot vault
#

if i may, i’ll add that the empyrean knives bypass canGhostHeal, so shouldn’t that mean they can lifesteal from sCal?

heady storm
#

Underpowered option by then anyway.

#

Unless balancing memes. CompleteFailure

hollow shell
#

Yes, domino

#

Vampiric Talisman also bypasses it.

#

So, that sugg was hardly "already implemented"
but other mods were indeed interfering so it was invalid for that reason

heady storm
#

Vampiric Talisman also bypasses it.
Wait what now? I remember people testing it themselves and it apparently didn't work.

hollow shell
#

I can check source in the morning

heady storm
#

(Nighty when you get to it Rover.)

ashen warren
#

I"ll check

heady storm
#

I could also actually.

sinful steeple
#

I was just gonna because I'm not doing anything rn

ashen warren
#

Vampiric tali does not appear to bypass ghostheal

sinful steeple
#

Yeah it didn't seem to do anything for me either

crude geode
#

I wholly agree with Rover’s suggestion regarding Ark of the Cosmos, it’s completely unnecessary when you already have the myriad of projectiles coming from the sword and out towards the enemy like a sword Gatling gun

cobalt pewter
#

Melee is just a mistake

tawny garden
#

Melee is just a mistake
the whole class?

cobalt pewter
#

yes

tawny garden
cobalt pewter
#

I totally didn't do a typo

#

Anyway

#

Yes the entire class

#

I blame Red for that

cobalt pewter
tawny garden
#

damnit I missed so many suggs while sleeping

#

doesn't Wod's sugg only have "that'd be awesome" as a reason?

frail mantle
#

lore-related reasoning is generally kinda ech

tawny garden
#

ah yes, the famous two-vertical-bars yharon phase

frail mantle
#

also even if we're thinking lore-wise, remember that basically everything lore-related we make is basically a chinese bootleg version of the real thing

tawny garden
#

also leaning towards SIS

#

with the item name

frail mantle
#

yea

tawny garden
#

hm, is suggesting post-SCal stuff allowed?
the doc only technically talks about shadowspec iirc

golden narwhal
#

Isn't this kinda SIS

#

Considering the last sentences

cobalt pewter
#

Is sis

tawny garden
#

also
if whatever happens in-game doesn't match the lore, you go to @sinful violet instead of <@&242038163512623104>

cobalt pewter
#

Auric ore is already plenty though

#

I'm p sure the entirety of veins in the world suffices for everything afaik

tawny garden
#

tbh the veins are so chunky that you only need to mine a few of them

cobalt pewter
#

Mhm

golden narwhal
#

Imma just

#

@coral moss Whole section above, bottom part's an SIS and lore reasons are ech apparently

cobalt pewter
#

And while we're at it

heady storm
#

Aight then, done.

cobalt pewter
golden narwhal
tawny garden
#

doesn't Wod's sugg only have "that'd be awesome" as a reason?

cobalt pewter
#

This sounds kinda like future content

#

imo

cobalt pewter
#

Since 1.4 does add biome torches

#

But yeah, not much tangible reasons

tawny garden
#

eh
I wouldn't consider it as future content sugg

cobalt pewter
#

I didn't follow fully when the sugg was initially up, only when I asked about stratus torches

tawny garden
#

@plain flare you gotta have a more substantial reason then "that'd be awesome"

golden narwhal
#

The reasoning kinda for asthetics and consistency with dye, ig

tawny garden
#

well, that should be stated

heady storm
#

Another sugg I need to exclaim?

tawny garden
#

I'm not sure

#

but maybe

cobalt pewter
#

Nothing else from what I seen

sleek hornet
golden narwhal
#

Do you mean 'don't have'?

cobalt pewter
#

What page is that

sleek hornet
#

yes omg

#
Calamity Mod Wiki

Ores are primary crafting materials necessary for game progress. They usually must be crafted into bars at a Furnace, after which they can craft several essential tools, weapons, armor, and other items. Some items require raw ores themselves, most commonly potions. Raw ores ca...

cobalt pewter
#

Oh you mean "lower"?

#

Because life crystal is 800

#

According to vanilla wiki

sleek hornet
#

ah you know what i meant

cobalt pewter
#

It's just the fuckery with vanilla Metal Detector tbh

#

I'd honestly make it so that Crystal Heart and Life Fruit tile values go down a few bosses after their intended progression

#

e.g. Crystal Heart value down after WoF is killed, and Life Fruit value down after Plantera

sleek hornet
#

yea, it should be like that,

cobalt pewter
#

or smth

#

You can totally suggest that

sleek hornet
#

but i dont think its doable with mods tho

golden narwhal
#

Imo move the plantera lock to ml, since plant is only halfway through hm

sleek hornet
#

okay

golden narwhal
#

Expand upon the reasoning to include what ore value is and the metal detector, since the average player prolly doesn't know what it is

sleek hornet
#

oh yeah,i forgot about that

#

thanks

golden narwhal
#

There was smth like this before, did anything come of it?

serene fox
#

the other didn't get enough votes

#

so uh

golden narwhal
#

I'm assuming it's rejected to keep borealis as an 'active' weapon

cobalt pewter
#

Carpal tunnel: taxevasion

tawny garden
#

if a sugg was rejected, will this one be a bluecheck?
cause rn all rules just state "if was delivered", so it would
but that wouldn't make much sense

serene fox
#

the one that didn't get enough votes got bluechecked so I'd assume so yeah

heady storm
#

If it at least got delivered, it gets blue checked.

tawny garden
#

ye, problem is
the sugg literally won't change anything

heady storm
#

If it at least got delivered, it gets blue checked.
This won’t be changed afaIk.

tawny garden
#

cause the only thing that'll happen if it reaches the req is that [highly_suggested] (or whatever is the tag) will be placed on the rejected sugg

#

effectively immediately rejecting this one as well

#

so the sugg is doomed

#

but then there's no point in allowing to suggest stuff which was previously rejected after the cut-off date

gusty carbon
#

@gusty scarab squirrel squire's AI isn't gonna get changed, the devs are keeping it that way because it's funny as hell

tawny garden
violet dagger
#

:squirrel:

gusty scarab
#

It’s all fun and games until you have to kill Wulfrum rolly bois with a copper pick

gusty carbon
#

you have other copper weapons at the start of the game. you can also resummon the squirrel and lock it on

gusty scarab
#
  1. I threw them out because I was doing summoner
  2. How do you lock it on
gusty carbon
#

right click holding any summon weapon

tawny garden
#

holy fuck
just realized that you'll have to kill Rover over the course of the game
never playing it again

gusty carbon
#

also rovers are very easy to deal with. just stand on a three block high pillar or ledge

gusty scarab
#

Even if I did lock it on it still wouldn’t actually land hits

#

The only Wulfrum enemies it has a chance against are a trapped Hovercraft or a Pylon

violet dagger
#

Don't worry

#

Rover is just

#

A roomba

gusty carbon
#

i have never had a problem with wulfrum enemies in any of my pure summoner runs

#

it takes a lil while but you learn to get good at dodging very quickly

gusty scarab
#

I eventually did get it by just mining the enemies and now I got the weapon and it sucks

gusty carbon
#

you'll get something much better after like two minutes in the underground desert

gusty scarab
#

At least it can aim but it takes a year to kill a zombie

gusty carbon
#

that's generally how pre-boss summons are

gusty scarab
#

I was told Summoner was the easiest class and it wasn’t

gusty carbon
#

summoner is the easiest class. you only need to focus on dodging

#

but it has its weaknesses, and low damage sometimes is one of them

#

really the other weapons are just to get you the stormjaw staff, and that melts most pre-boss things anyway

gusty scarab
#

Isn’t the Belladonna better?

violet dagger
#

Belladonna is hellyes

gusty carbon
#

belladonna is vey nice

#

but iirc you get stormlion first

sleek hornet
#

but iirc you get stormlion first
@gusty carbon not really tho, you can go to the jungle right after you obtain the wulfrum drone

mossy badge
#

@coral moss The auric bars we use are a ripoff of Draedons, so of course he didnt have to kill his own dragon

sleek hornet
#

wait so its not the true auric?

mossy badge
#

no

#

we have trash ripoffs

sleek hornet
#

wow, i cannot imagne what is the true one will be

mossy badge
#

most likely yharim will drop some sort of way to get the true auric stuff

sleek hornet
#

Or might be his armor itself

#

Or some sort of his 'broken armor'

cobalt pewter
#

Don't do that kinda thing

gusty scarab
#

ok

limber ocean
#

Not sure about the AotC sugg

#

It sounds right, but the change just feels off

violet dagger
#

The auric Sugg just seems like an attempt to break as many dont's as possible

tawny garden
#

nah, don't think it is

ashen warren
#

the buffed blood moon could use a new miniboss that drops bloodstone post ml i guess because rebeating the same bosses like brimmy and clonamitas for bloodstone is just plain out lazy

#

I think we had this discussion before

hollow shell
#

That would be nice too yes

cobalt pewter
#

Honestly just reducing mob spawns and replacing them with new minibosses would actually make the events interesting

#

Make them all-miniboss events past a certain point or smth

gaunt quest
#

1.4 has minibosses for the blood moon maybe they can drop the blood stone lol

#

After its buffed or something lol

hollow shell
#

Well that's just pushing the same problem somewhere else

gaunt quest
#

There will already be enough blood moon minibosses lol there is like 5 of them that's alot for one event imo

sinful violet
#

Making only enemies drop the bloodstone kills treasure bag cheese as well

cobalt pewter
#

they can still do it for Rav's stuff, but yes

#

no more for Bloodstone cheese if that'd happen

novel belfry
#

wait why are global emotes being removed?

tepid root
#

because discord

cobalt pewter
#

They need them nitro muni

frail mantle
#

discord wants people to buy Nitro

cobalt pewter
novel belfry
#

i thought you needed nitro to do globals in the first place?

#

wat

frail mantle
#

no

#

globals can be used anywhere, even without nitro

tawny garden
#

Also the platform that they partnered with to allow people to get global emotes went bust

hollow shell
#

I thought global emotes already died 🤷‍♀️

#

like, years ago

tawny garden
#

Lmao no

unreal viper
#

Wut are global emotes?

dapper coral
#

they technically died

#

but they still work

violet dagger
#

Please tell me it's not the basic emotes

dapper coral
#

until october

#

it's the emotes that you can use anywhere that aren't basic emotes

#

so, for example, GWowoKannaBear

tawny garden
#

Nah it's these peepo emotes & crap of that sort

#

Ye

#

These resulted out of the partnership with GameWisp

#

But GameWisp yeeted itself out of existense earlier this year

#

I've never used a global emote, my soul is clear

#

Eh

#

Vehemence is a butcherer weapon already lol

#

823543 base damage

dapper coral
#

solution: don't use vehemence

tawny garden
#

Or damage him a bit and then use Vehemence

hollow shell
#

Hmmm

violet dagger
#

Solution: fight doggo the intended way

tawny garden
hollow shell
#

@vagrant elbow You could extend this to Yharon and SCal as well, as they both have anti-butchers. Considering Vehemence is meant to be the butcher weapon, it's strange for them to not have an exception for getting hit by Vehemence.

sturdy geyser
#

anti butchers kinda weird overall tbh

vagrant elbow
#

yes but i cant hit kill yharon nor scal with it, but still helps a lot

#

i didnt use much on yharon or scal, because other weapons are much more reliable on this

#

i dont think anti butchers are bad but when it negates a weapon functionally is a problem

hollow shell
#

Indeed

#

Your reason could be elaborated more to describe that (along with adding SCal and Yharon)

#

that Vehemence is designed to be a butcher

unreal viper
#

Anti butchers imo are completely useless

#

Let’s say I have cheatsheet for example

#

I can’t use butcher

#

So I turn on godmode and use an endgame weapon

hollow shell
#

I am also not wholly sure why anti-butchers exist

tawny garden
#

Iirc there was a sugg to get rid of em

hollow shell
#

Probably a while ago, I don't have that in recent memory

tawny garden
#

I have that in long term memory

#

was even approved in dev

hollow shell
#

Yep, about 5 months ago

#

Glad it was approved

tawny garden
#

now if smb bothers to implement

#

hm, Rover
are any "tribute to Siren" suggs gonna be accepted?
cause the dev that left didn't want any of this in the game, so I presume they're not
but the doc only mentions THE LORDE as an exception

hollow shell
#

yeaaah probably wouldn't be a good idea to leave that open for suggesting

tawny garden
#

so yeah, that should be reflected in the doc

hollow shell
#

I do wish I had examples for the top line that actually could have tribute items

tawny garden
#

also I requested edit rights on the doc for some reason

hollow shell
#

(I guess Pinkie would see that)

tawny garden
#

I do wish I had examples for the top line that actually could have tribute items
Astrageldon Slem

hollow shell
#

No, not that either

#
  1. because it is a Frequently Suggested
  2. Abandoned Slime Staff
dapper coral
#

YuH's item is an exception to that iirc, ye

tawny garden
#

then yeah there is nothin I guess

#

cause things rarely get deleted

radiant meadow
#

patron items are generally terrible examples for most things

tawny garden
hollow shell
#

Ah thanks

golden narwhal
#

Did smth happen to the bot, because some suggs are still in posting

dapper coral
#

that's interesting

#

it's still online

#

i guess i'll just approve these manually then

#

aaaand the bot's not taking ✅

#

@ashen warren suggbot is still online but it's not touched 5 suggs and it also won't approve stuff via ✅

golden narwhal
#

bot is stressed from all the suggs SAD

dapper coral
#

i'll copypaste these in manually, i guess

#

we have been making some various changes lately so i wonder if that's part of it

ashen warren
#

don't do em manually

#

i'll fix bot

dapper coral
#

oh alright then

hollow shell
#

@heady storm Why'd Wod's Astral Torch sugg invalid? Has it since been fixed?

#

(s'not the best suggestion overall but I think it's passable)

frail mantle
#

i think it was because the reasoning was kinda mostly "it'd be cool"

#

at least that's what was said during the discussion

hollow shell
#

Reasoning does boil down to "normal torches looked ugly." and "there already being the Astral Dyes."

#

Which I mean, they're in there

frail mantle
#

yea i personally wouldn't say the reasoning is purely "it'd be cool", more that it's just a bit lacking

dapper coral
#

Thanks amber :D

hollow shell
#

^ 👍

tawny garden
#

is Amber like
running the bot from her home PC?

#

cause that's a weird thing to do

ashen warren
#

Shouldn’t the latest sugg be a ❗

tawny garden
#

it's smol

dapper coral
#

Rover did say this when they responded

Your reason could be elaborated more to describe that (along with adding SCal and Yharon)
that Vehemence is designed to be a butcher

#

so i would call that an ❗

sinful violet
#

If I recall yharon anti butcher wasn't removed because otherwise it consistently skips phase 2, not giving yharon a chance to heal.

heady storm
#

I’ll remove the exclamation I placed then @hollow shell.

sinful violet
#

Fab's adamant on keeping DoG's because it's a reference to some game, esp with the dialogue it has.

hollow shell
#

@vagrant elbow
You ought to edit your suggestion with that stuff I brought up earlier

EDIT: Not SCal and Yharon, turns out those were different from what I thought. Just elaborate more on your reason about how Vehemence is designed to be a butcher and should therefore be excluded from the anti-butcher.

tawny garden
#

and the SCal anti-butcher then?

hollow shell
#

SCal and Yharon, yes

#

Oh were you talkin to Mrrp?

tawny garden
#

(no I meant why wasn't it removed)

#

yeah

sinful violet
#

SCal ig is because SuperBoss™

#

I'll bring up removing the anti butcher when draedon's added and she loses that status

hollow shell
#

Yharon's anti-butcher could at least be made a lot more lenient
cuz it's currently every 1/20th health

sinful violet
#

I think Yharon's anti butcher was or should be changed to just bring it down to 10% health at least, and should just kill it outright in p2

#

Yeah

hollow shell
#

... hold up

#

gimme one sec

#

Uh oh

sinful violet
#

I remember talking about it with fab in gentalk, not sure if he did it or not

hollow shell
#

I was spittin all that good shit a second ago
but never mind, Yharon has no anti-butcher.
And SCal's is also 1/2 HP instead of 1/20 like it used to be.

#

Yharon does have something that prevents him from dropping loot unless he gets below 1/10 HP, so he won't drop anything if you kill him while he's above that
but, nothing stops the damage.

tawny garden
#

he won't drop anything if you kill him while he's above that
even Omega Healing Potions?

hollow shell
#

He might?

#

Ah and he also has something that negates the damage if he's below 10% health but hasn't started Phase 2 yet

#

Oh and...
actually
It seems that he does have a very special anti-butcher for Phase 1

#

Mrrp was right

#

If you butcher Yharon at any point above 10% health in phase 1, it will set his life to 10%

tawny garden
#

Ah and he also has something that negates the damage if he's below 10% health but hasn't started Phase 2 yet
wdym by "negates"?

#

If you butcher Yharon at any point above 10% health in phase 1, it will set his life to 10%
this?

hollow shell
#

Two separate functions

#

by "negates" I mean "sets damage to 0"

tawny garden
#

ah

hollow shell
#

So uhhhh

#

Aight Lucas maybe don't mention Yharon cuz it actually will have an effect on him

#

I dunno if Vehemence is strong enough to trigger SCal's anti-butcher

#

now that I know it's 1/2

#

He can try I guess

tawny garden
#

I dunno if Vehemence is strong enough to trigger SCal's anti-butcher
iirc it's not

#

(also I updated the wiki)

#

SCal in Normal Mode has 5 million HP and Vehemence can do 2 million max

copper turret
#

SCal anti butcher is when something does >10% hp of SCal right?

#

And vehemence deals 2 mil, and 10% of SCal normal mode is 500k