#suggestions-discussion

1 messages · Page 994 of 1

rose jewel
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And max stack plus

tawny garden
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yes

dapper coral
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that's the conflict

tawny garden
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but apparently it doesn't matter that these mods exist cause we already change some max stack values

rose jewel
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what did calamity change I’ve always had Max stack plus

tawny garden
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all of the items that stacked to 99 now stack to 999

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for future reference, [[Vanilla changes]]

red stormBOT
dapper coral
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@ashen warren you need to separate out your reasoning from your title with shift+enter

ashen warren
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Oh, my bad

dapper coral
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I would also add that seeing as it's more of a "challenge" mode than a serious item, it would fit with those other items

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just to connect the dots a bit more fully

ashen warren
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Alright

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That good?

dapper coral
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hm

sturdy geyser
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still doesn't have proper formatting

dapper coral
#

yeah it does

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it's got a line break

#

I was thinking something more like

Since it's another challenge item, it would make sense that it is obtained in the same way as Armageddon and Defiled Rune. This would be nice for people that may want to do a Determination Breaker challenge run in the future. and could expand the difficulty of Calamity Mod from the start.

ashen warren
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Alright, thank you

craggy stratus
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wedragud good sugg

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making a challenge item post skeletron is wack

gusty geode
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Give Twins unique sprites for their Rev+ 3rd phases

Most bosses don't really change much cosmetically in higher difficulties, even if gameplay-wise they're completely reworked. Giving the Twins new sprites for their extra phases in Rev+ would help to alleviate this minor issue. To put it simply, it'd be a nice touch.

sturdy geyser
#

weird

dapper coral
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yeah, that looks better Shiggen

ashen warren
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That's kind of why I brought that up. It's really irritating that I have to beat like 30% of the bosses before I can finally get it, and I hate using Cheat Sheet to get it from the start

gusty geode
#

What does DB even do again

ashen warren
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Determination Breaker removes i-Frames

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Your I-Frames that is

gusty geode
#

Ah

ashen warren
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It makes literally anything a pain in the ass

gusty geode
#

Thoughts on my sugg btw?

dapper coral
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yeah, it's fair enough

gusty geode
#

Aight

ashen warren
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It'd be nice to have a visual indicator for there 3rd phase

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*their

violet dagger
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Inb4 they spend a ton of time making a crazy sprite instead of just doing a recolor ech

ashen warren
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That'd be cool th

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*tbh

gray nebula
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texturepaxk support got me acting like

ashen warren
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I saw a resprite for the twins the other night on Reddit, and I coulda swore it was a Calamity thing because of how good it looked lol

gray nebula
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plus wtf would we even do for p3 twins

gusty geode
#

Yeah
Was saying in Cal talk there's only so much you can do to make bosses more interesting without having to make new sprites for them
Figured since there's already an opportunity for new sprites here, figured I might as well add it

gray nebula
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I mean most of the reasoning is "it would look nice"

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and the twins are a vanilla boss

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and it would completely fuck over texturepacks

ashen warren
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Not only would it look nice, it'd also just be really cool to have a visual indicator for the third phase that isn't their health bar

gray nebula
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yeah well that's not enough

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if it somehow got 200+ stars it's not getting accepted, at least not by me

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we have better things to do than to attempt to make funny extra sprites for vanilla bosses peepotired

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(and tecturepack support, I can't stress this enough)

ashen warren
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I just had the realization that you're a dev lol

gray nebula
gusty geode
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Tbf Cal isn't exactly new to not being compatible with anything hdflr

craggy stratus
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nice mech sprite btw iban

gray nebula
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I mean OK but

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tecturepacks is something calamity doesn't fuck over greatly

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compared to overhaul for example

craggy stratus
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also isnt sugg new sprite a 'dont' in the rule

sturdy geyser
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also like

gray nebula
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I'd really appreciate if we could avoid to deal with it

radiant meadow
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heart and mana bar sprites being one exception to that

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iirc

craggy stratus
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ah, this one is a boss resprite

radiant meadow
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and flying carpet sprite

sturdy geyser
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would it be a calamity style sprite

gray nebula
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(especially because I really don't know wtf would we even do for a p3 twins)

radiant meadow
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and rain sprite

gray nebula
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like I can only imagine a "terraria 1.5 boss ideas" tier edit

gusty geode
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Some easy concepts would be just having them look more beat up
Or have the back halves of the eye covering be torn off to reveal mechanic insides like with the front half in phase 2

gray nebula
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yeah and awesomely pwn texturepacks, again, not good

radiant meadow
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but I do think that spriting something for a vanilla boss would be a waste of time

gray nebula
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but we're going in circles anyways

gusty geode
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Like I said tho
It'd be a nice touch
Which is something this mod doesn't do a lot

gray nebula
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Ive said everything that needed to be said, it doesn't have much chances of getting in (has chances to get 200 stars because wow funny new sprite)

dapper coral
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sprites are only against the rules if it's due to "bad quality"

radiant meadow
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This is a "nice touch" that is high effort for low reward

gray nebula
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(and are you actually going to keep ignoring texturepacks or uh)

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man can't wait to play with ctp/literally any tp only for to get the twins ruined by them turning from respite version to weird vanilla edit version

gusty geode
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At least with the Cal texture pack specifically they could just adjust it to work with the new AI, right?
Idk much about how those work for this game

gray nebula
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yeah yeah uh ah eh oh ah

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and for other texture packs I guess they just get killed

radiant meadow
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CTP isn't the only texture pack for one thing.

gray nebula
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and does this imply specifically making the twins not have a 3rd phase sprite with ctp installed or like

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making custom ctp themed p3 sprites

radiant meadow
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and texture packs are pretty inflexible as a whole

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You can't really detect if a texture pack is installed

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You definitely can't tell if a specific texture pack is installed

gusty geode
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Honestly just banking on this mod just not caring about other packs the way it doesn't care about other mods
Yeah, separate phase 3 sprite for the texture pack

gray nebula
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bro haha

radiant meadow
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I don't think you understand how texture packs work.

gusty geode
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And I imagine the code would be on the pack's side

radiant meadow
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Texture packs can only edit vanilla sprites

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Texture pack code is all done by vanilla.

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There's no code.

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Just images

gray nebula
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fatal mistake because its both not doable as Ben said and also I'm the one that made the ctp twins realwegud

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gives me all the power to not sprite a 3d phase (not like it matters because funny impossible to code moment)

gusty geode
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I mean
I imagine texture packs for mods would work the same as for vanilla
But fine, I'll drop it

gray nebula
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there aint a way to make tps for mods

radiant meadow
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Texture packs can't modify modded sprites.

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Unless said mod rebuilds the texture system from the ground up and adds support like Overhaul.

gray nebula
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replacing specific sprites would involve "texture pack" mods

gusty geode
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Huh
Fair enough
I just assumed all you had to do was have the new sprite have the same file name as the old one to have it override said old one
Cuz that's how it worked in other games I played
Guess not tho

radiant meadow
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That is what you do... for vanilla sprites.

gusty geode
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Why doesn't it work for modded ones then?

radiant meadow
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because Vanilla folder structure isn't the same as a mod's folder structure?

ashen warren
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We're still talking about this?

radiant meadow
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and because the texture pack code only is for vanilla sprites

gusty geode
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Huh
Makes sense ig

violet dagger
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bruh you can shit QB way more when she does stingers

tawny garden
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the title should actually ask for something

ashen warren
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Honestly, I feel like it's a lot harder to hit her when she's not dashing

violet dagger
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Maybe on slower dashes

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But when she's dashing fast maybe like 2 at max

left crest
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so one thing I've been thinking about is QB potentially shooting spreads of stingers sometimes. this would make dodging a bit more challenging but there would be multiple ways to dodge spreads, thus the difficulty could be moved away from other parts of the fight a bit and make the fight that much more interesting, what are y'all's thoughts on writing up a sugg?

weak field
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That's kinda specific

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But I agree on that

ashen warren
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@left crest Like a shotgun?

left crest
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shotgun but like, evenly spaced and without randomness. if there's randomness you can't do things like weave in between the projectiles

ashen warren
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Ah, I see

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So, it's basically the Onyx Blaster with more projectiles.

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And poisonous

hollow shell
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I agree

dapper coral
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smoothie of armors
this is so amazingly accurate and yet so... disconcerting

cobalt pewter
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Mm myes armor smoothie

dapper coral
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byeah good sugg very epic

cobalt pewter
dapper coral
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maybe bluecheck but that's fine

cobalt pewter
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Yeah it's aight if bluecheck

violet dagger
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did the sugg before it get sent

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the other auric rework

copper turret
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But if you think about it it wouldn't make sense for bloodflare, godslayer, silva, and tarragon to be put together and not combine their effects. What about the revives? Idk it's good but it might interfere with the other parts

hollow shell
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Revives would be harder yeah

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but stuff like the minions from summoner or the additional projectiles of mage and ranger
can at least use unique Auric-appropriate projectiles
instead of you inexplicably shooting leaves or blood or having ghosts orbit you
when you're supposed to be wearing the godly electro-gold armor

cobalt pewter
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give mechworm an electric dragon reskin with auric

ashen warren
cobalt pewter
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I can see the revives having different SFX and cd debuff icons when used on auric

hollow shell
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eh maybe

cobalt pewter
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But yeah, stuff like projectiles and minions are the priority

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Don't

hollow shell
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@plucky orchid Cut that down to just RIVs

cobalt pewter
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I already told this guy legendaries are planned out by the devs

plucky orchid
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yeah prob a good idea

hollow shell
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All future Legendaries are planned (including a few summoner ones)

plucky orchid
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ok

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ill do that

hollow shell
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aight

violet dagger
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will there be phm legendaries some day

hollow shell
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no HDfailure

cobalt pewter
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smh

violet dagger
ashen warren
hollow idol
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maybe the semi-SIS part of the sug can be cut out

plucky orchid
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changing it give me a min

cobalt pewter
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Brimmy, Twins, Prime, Calclone, Ravager, Cultist, Deus, ML are the ones in HM without a legendary iirc

ashen warren
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yeah iirc

cobalt pewter
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As for post ML, prolly Polter and Old Duke

dapper coral
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aegis blade is from golem

cobalt pewter
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Oh ye

dapper coral
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but other than that you right

cobalt pewter
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Yharon technically doesn't have a Legendary too right?

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Since Yhermes isn't a leg

plucky orchid
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that better?

ashen warren
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can weapons beeven sugged

plucky orchid
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?

cobalt pewter
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Yeah the 2nd paragraph can just be yeeted

plucky orchid
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ok

cobalt pewter
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They're leaning towards sis imo (albeit no stats)

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Just focus on why summons should get more RIVs

plucky orchid
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alright

dapper coral
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you can also drop the "and that's my suggestion" bit

ashen warren
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yeah

plucky orchid
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how about now?

ashen warren
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@cobalt pewter i need your opinion on the sugg now

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imo it ok i guess

plucky orchid
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yeah im not great at suggestions.

violet dagger
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that's the whole point of this channel then

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to improve the sugg through different perspectives

plucky orchid
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probs because i'm paranoid concerned about asking something that might have been asked a lot and getting on someone's nerves.

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tru

cobalt pewter
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Last sentence can be yeeted out

plucky orchid
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last word is options now

cobalt pewter
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And you can always use numbers of RIVs overall for summons vs other classes

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In order to strengthen your point

plucky orchid
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yeah good idea

dapper coral
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you still mention that there's only 1 legendary summon, so you should get rid of that

plucky orchid
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ah right forgot that

cobalt pewter
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Melee and rogue have 4 RIVs

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Mage has 6

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Ranger has 8 (what)

plucky orchid
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whoknows

cobalt pewter
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While summon has only Guidelight, from Signuts

plucky orchid
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yeah something is wrong with that. i can understand if its because summons can be annoying to make but still. even if it had three thats still more options

gusty geode
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RIVs in general are kinda an underused concept
I feel like they added them out of a random act of inspiration
Then people started asking for unique sprites for them
And all motivation to make them actually a thing just died instantly

hollow shell
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(We've been talking a lot about RIVs in the dev server recently actually
Some devs dislike their existence entirely and some think their basic concept should be wholly reworked
Others think they just gotta be more interesting in terms of how they differ from their bases)

cobalt pewter
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Yeah RIVs are weird

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I'm cool with reworking the entire thing idk

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Okay yeah this should be part of Boss Zen

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Or make it like hero's mod, where enemies will just plop away (not killed) when enemy spawn is disabled

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If you don't want ppl to abuse it by spawning king slime while boosting spawn

violet dagger
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just make them despawn

cobalt pewter
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@outer holly "a must use" is a strong term tbh

outer holly
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its just the best at the time

violet dagger
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someone is going to figure out a way to abuse the insta killing

outer holly
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no other wings pre mech give good damage buffs

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for wing users at least its a must use if youre not a moab stan

cobalt pewter
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Soul of Cryogen isn't practically the best imo

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Demon Wings p sure gives straight up 10% dmg

outer holly
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my point stands theyre too damn loud

cobalt pewter
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Yeah

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Just the "a must use" is kinda iffy

outer holly
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eh

hollow shell
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This is already happening Fugue so don't worry
(not quieting it down but making its sound occur at 1/20th the frequency)

outer holly
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ok thank god

radiant meadow
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Isn't that already public?

outer holly
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clank clank clank clank asmr is fun n all but

radiant meadow
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like 3 updates ago?

hollow shell
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Nope

outer holly
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i didnt see anything about it so

hollow shell
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Your fix mixed up != and ==

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It's fixed in my branch

radiant meadow
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oh

violet dagger
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anyways for the insta kill sugg it should be smth to make them despawn

hollow shell
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Yeah ^

radiant meadow
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I enjoy errors

violet dagger
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I don't want to imagine how badly it'd be abused if it was insta kill

hollow shell
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@sharp ibex Better to say that they despawn instead of die

cobalt pewter
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Yeah despawning them won't be abused

sharp ibex
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same difference

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despawn

cobalt pewter
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No

sharp ibex
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but my point is

cobalt pewter
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They're totally different

violet dagger
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just reword it

hollow shell
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One has drops
The other doesn't

sharp ibex
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make turtles go bye bye

cobalt pewter
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Just reword it to despawn then

sharp ibex
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there reworded it

outer holly
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i can get behind despawning mobs when a boss spawns

hollow shell
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Thanks

violet dagger
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better

cobalt pewter
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poggers

violet dagger
outer holly
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maybe not during invasions n such

cobalt pewter
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Idk

outer holly
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someone has suggested the arms dealer

cobalt pewter
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....

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bruh

serene fox
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someone may have hit enter a bit too soon

ashen warren
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yo unorig1nals sugestion is wrong

cobalt pewter
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Also I suspect the actual sugg would be adding npc that sells Calamity or vanilla ammo

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Which

outer holly
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gone :(

cobalt pewter
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Bruh

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Either I'm dumb or I don't get the contents of the last sugg

outer holly
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uhh

ashen warren
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which one

outer holly
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mod compataiblity?

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idk tbh

ashen warren
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yeah i dont get it too

serene fox
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rev mechanics without rev ai ig

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so it doesn't conflict with eternity

cobalt pewter
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bruh

ashen warren
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ah makes sense

serene fox
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just don't mix content mods ech

outer holly
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does eternity have its own ai?

serene fox
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yes

outer holly
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then why play rev at the same time

serene fox
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exactly

cobalt pewter
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Yeah mixing content mods is cringe

outer holly
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especially when the other mods contnet triumphs the other

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ie souls/enchantments being used in rev/death

dapper coral
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calamity doesn't balance around other mods

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the question is, does this count as balancing

serene fox
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cross mod comp from fargo's died as well

outer holly
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other mods dont balance around calamity too

serene fox
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so it's an even worse idea

outer holly
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also is any lore meant to be good on its own, i read the one about buffing rav lore but most lores are gimicks

serene fox
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most lores have some use

outer holly
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ye, gimicks generally

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nice to have when you go do something in a biome for a short time

serene fox
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idk seems alright

dapper coral
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i think this is meant to be moving towards the idea that lores should be more useful, instead of gimmicks

outer holly
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i think theyre fine as is

serene fox
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no one is going to use rav lore except during defiled

dapper coral
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rather than saying "they're gimmicks, they don't need to be better"

outer holly
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ah

dapper coral
outer holly
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they use to be brokey op

dapper coral
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essentially, mod compatibility isn't really a thing that calamity works with

outer holly
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skele prime just giving straight up 15 armor pen iirc

serene fox
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it's 5 armor pen

dapper coral
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especially not with mods that change vanilla ai

serene fox
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not a lot really

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but it's something

outer holly
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before it got like downsides

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honeslty i think the lore items are super neat

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but im getting off topic

serene fox
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why the ❗

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is it a don't or?

ashen warren
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its a no iirc

dapper coral
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well, this is the convo we just had innit

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is that it likely doesn't work

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at the very least it's borderline don't because calamity doesn't balance around other mods

outer holly
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is that pinned anywhere

dapper coral
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i'm not sure that includes ai changes and stuff but yall said some things that they should keep in mind

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there's a Don'ts doc in the pins

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yes

ashen warren
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yo new sugg again

outer holly
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ah

serene fox
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that's like

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the whole gimmick of ranger

outer holly
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making ammo

dapper coral
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that kinda defeats the purpose, yeah

ashen warren
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yes

dapper coral
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plus you can make hundreds of ammo with very few resources as you progress

outer holly
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i mean, if you have 2 stacks of bullets you should be gucci for a while

ashen warren
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if you like add an npc it defeats the purpose of exploring and crafting stuff

outer holly
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QoL but theres mods for that

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"i made 2000 chloro i dont wanna go out of my way to make it again"

ashen warren
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yeah but again mods that do that arent well known

outer holly
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luiafk does the stacking rather well

serene fox
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fargo's mutant bruh

dapper coral
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luiafk, infinity mod, etc

outer holly
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luiafk is my go to QoL

dapper coral
#

@pseudo badger read this stuff

civic pond
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odd

outer holly
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such a great mod

dense ferry
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I just use Infinite Enabler

civic pond
#

i could have sword that config was discussed

dapper coral
#

i have no clue tbh

serene fox
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about rev ai and mechanics?

dense ferry
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I don't get why no one knows this mod, it's so convenient

dapper coral
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but apparently fargo's no longer has cross compat?

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so that's not great

outer holly
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i thought i saw a fargo option in the calamity config

serene fox
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that's a souls thing

hollow shell
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About boss summon items

serene fox
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mutant still provides infinite ammo

outer holly
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nah it had to do with etenrity i think

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lemme check rq

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cuz im dumb

dapper coral
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mutant does ammo, yes

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that i remember

hollow shell
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actually nvm

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Config doesn't mention Fargo's at all it seems

outer holly
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ah it mentions thorium

trim raptor
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So I know that 99% of people are totally cool with death mode DoG, but I’ve had an idea going through my head for the past few days that I figured might be interesting enough to share. I’m not gonna bother formatting it like a suggestion for now.

Eternity mode Plantera has a gimmick where every hit adds on to a Debuff, and when that Debuff hits a certain level, it changes and becomes incredibly deadly. What if instead of being an outright instant kill, getting hit by DoG’s head inflicted a Debuff for a minute or so (along with god slayer inferno and rev+ damage). The Debuff does nothing on its own, but getting hit by the head segment WHILE the Debuff is active would trigger the instant kill. The intention is to make the fight slightly more lenient, while also keeping the tension high.

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(Idk why my phone decided to capitalize Debuff like it does)

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Again, I know that basically no one else has any problems with this fight, but I thought the idea was interesting enough to share here.

golden narwhal
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Tbh I wouldn't be opposed to that

ashen warren
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yeah me too

golden narwhal
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Still punishing but yea, more lenient

dapper coral
#

that could be interesting indeed

violet dagger
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Ye it's better

dapper coral
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no harm in suggesting it

violet dagger
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And maybe the debuff could also do smth

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Since it is dmode

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It still needs to be insane

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Then again the head alr half kills you in other modes

golden narwhal
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I'd say reduced DR/defense to empathize on you being weakened

violet dagger
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Ye

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But that's getting specific on what the debuff does

trim raptor
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I like that idea

ashen warren
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tbh asianmans idea is good

trim raptor
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When I get the chance to format it properly I’ll go ahead and suggest it

golden narwhal
ashen warren
#

yes!

dapper coral
#

coolio

ashen warren
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i would really love to see it if it makes into the mod

cobalt pewter
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HAHA YES

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The same minds

frail mantle
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melee only has so many auric tier weapons cause donor

cobalt pewter
#

Dan said Final Dawn is viable vs scal, but I haven't tried it

ashen warren
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new sugg

cobalt pewter
#

But I'd suppose it a unique case

dapper coral
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i heard it was, yes

cobalt pewter
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Either way, exo/auric tier haven't explored on other rogue types

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While melee almost has every common types covered

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Even without donor items

frail mantle
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melee has 7, mage has 4, ranged has 6, summon has 2 and rogue has 3

cobalt pewter
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I think the only thing melee misses is a spear overall

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Yeah summon kinda needs additions as well

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But I'm a bit obsessed with rogue atm, so I'm just focusing on it

ashen warren
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well hopefully next update might add something

cobalt pewter
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Next major update you mean?

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Probably yes

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But next patch, only 1 weapon is gonna be added

crude geode
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this suggestion is partially born out of “boss too hard, pls nerf” but I know Old Duke isn’t going to get nerfed and I think this is the best option in terms of keeping the boss the same, while still making it more fair for your first tries with him.

golden narwhal
#

This would be a cool way of helping the player, yea

crude geode
#

I also definitely did not rip the idea off of Dead Cells

cobalt pewter
#

ah yes, a fellow Dead Cells player

heady storm
#

So basically, add enemies that share attacks with the Old Duke.

crude geode
#

Pretty much

cobalt pewter
#

Provi has this with Profaned Energy mob

dapper coral
#

You could also argue that plaguebringers do this a bit for PBG

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So there’s def a precedent here

#

(Also hi Cursed, long time no see)

heady storm
#

^

crude geode
#

Hello Demik, Chetto, I swear I exist outside of playing various games that torture my soul

sleek hornet
#

Has anyone used Luxors Gift when playing summoner

ashen warren
#

why do you ask

sleek hornet
#

Because imo it's just basically useless compared to other class

ashen warren
#

i see

sleek hornet
#

Wait, this is not the right channel

cobalt pewter
#

If you wanted to suggest it, it'd be a bluecheck

#

I think?

#

Idk

ashen warren
#

hmm GWseremePeepoThink

cobalt pewter
heady storm
#

Does that fulfill the premise behind this suggestion?

cobalt pewter
#

Accessories shouldn't be good enough at the start of the game to keep for the rest of the game, they should be swapped out, combined and improved over time.
The last sentence of the sugg

#

So I'd guess yes?

heady storm
#

@zenith hazel what do you think? Better case since you're on the dev team anyway.

cobalt pewter
#

Small amount of votes tho smugyon

#

Byeah

heady storm
#

Stars don't matter when it comes to flagging suggs; an example would be a nerf proposal, but it happens anyway.

cobalt pewter
#

mhm

zenith hazel
#

technically no

heady storm
#

There's our answer then, thanks Brav.

cobalt pewter
tawny garden
#

Stars don't matter when it comes to flagging suggs; an example would be a nerf proposal, but it happens anyway.
@heady storm uh

#

That one didn't reach the req

#

A bluecheck is placed only when a highly similar sugg has been delivered in the past

heady storm
#

Wait wha? That's not what we mean by "flag" Philo.

tawny garden
#

Oh

#

Fuck

ashen warren
#

❗ this?

heady storm
#

🏁

tawny garden
#

Confused the two, sry

ashen warren
#

oh

heady storm
#

It's aight, was kinda vague with it anyway.

ashen warren
#

me too

tawny garden
#

I blame school

ashen warren
hot vault
#

what kind of a suggestion is that

frail mantle
#

resprite suggs just for the sake of "looks bad" aren't allowed

#

also you need more reasoning

#

also soon™️

fringe cloak
#

Yharon looks good already, why waste time making a new one anyway?

frail mantle
#

upcoming Yharon resprite

hot vault
#

we will have a funeral service for our chicken nugget buddy when the time comes

fringe cloak
#

tbh I prefer the current one over that

frail mantle
#

unfinished, obviously

fringe cloak
#

too red, I like the more orange colors

frail mantle
#

current yharon is one of, if not the oldest sprite in the mod

ashen warren
#

wtf is that new sugg

frail mantle
#

when comparing it to other moderns sprites like Iban's hive mind it does not hold up well at all

ashen warren
#

should a mod be pinged or smth

frail mantle
ashen warren
#

true

#

also shouldnt he be pinged too

frail mantle
#

probably yea

#

@noble bramble read above

ashen warren
heady storm
#

Sorry I'm late, byeah resprites for the sake of it looking bad are not allowed, and can be seen as disrespectful to the spriter.

ashen warren
#

why dont these people discuss before posting a sugg?

radiant meadow
#

The point of posting is for it not to be immediately in voting so they can be discussed.

frail mantle
#

eah

radiant meadow
#

I don't see the problem with that.

ashen warren
#

oki DoGCri

frail mantle
#

sometimes it helps to discuss an idea in here before writing a first draft to toss into posting but just going straight to posting works about as well

radiant meadow
#

There is no one set way to go about it.

ashen warren
#

oh

#

upcoming Yharon resprite
WOAH sick

mossy badge
#

Yharon looks good already, why waste time making a new one anyway?
@fringe cloak he looks good, but old

hollow shell
#

(It's also a Ziggums sprite, and Ziggums hasn't been on the dev team for over two years now at this point)

pine star
#

Who is Ziggums?

#

And where are they?

cobalt pewter
#

Ziggums is now working for another mod

pine star
#

Which one?

cobalt pewter
#

Tides of Aether

pine star
#

Oh

frail mantle
#

ziggums was an old calamity dev

pine star
#

So Gama's mod?

cobalt pewter
#

Mhm

cobalt pewter
#

There's another one, lemme get it

heady storm
#

I'm gonna stop you right there; I can't deliver suggestions, despite being in the dev server myself.

cobalt pewter
#

Oh, really?

violet dagger
#

sadca

cobalt pewter
dapper coral
#

at the moment it's primarily Brav and Rover who do that

#

and maybe Bumble

violet dagger
cobalt pewter
#

My b then

heady storm
#

It's not a biggie, in the future I might be able to though.

cobalt pewter
#

imma just post another one for now

heady storm
#

Same with Demik. DankEyes

cobalt pewter
#

imma compile these links and ping rover later

#

Oh wait rover is up and running at dnd

#

@hollow shell I wonder if ya can deliver the 3 suggs I linked here recently, thanks in advance

hollow shell
#

I can, yeah
In a minute

cobalt pewter
#

Alright

hollow shell
#

Hm, maybe shoulda deleted the Soul of Cryo one considering it's confirmed in now
tbf tho there was programming kurfufflry about it the other day so we weren't as sure

#

I'll just flag it when the update drops

dapper coral
#

i mean, we could just get rid of it now

hollow shell
#

s'fine

civic pond
#

Ah my bad I didn't check.

hollow shell
#

dw s'all good

tawny garden
#

Wait, no suggs in posting?

serene fox
#

yep

tawny garden
#

First time in a couple of months iirc

ashen warren
#

poggers

heady storm
cobalt pewter
#

Oh shit just realized

ashen warren
#

me too GWtoshFeelsWowMan

earnest cape
#

hueh suggestion coming

tawny garden
#

Hm

#

Could use more reasonong

earnest cape
#

yeah I think so too

#

but It's hard to me to come up with a well thought-out argument

#

my brain's too slow for it

#

so yeah I'm sorry about that

tawny garden
#

Don't worry bout it

rose jewel
#

I had that problem too

serene fox
#

wut

#

is this referring to the tmodloader item frame bug or?

rose jewel
#

I think so

ashen warren
#

framing modded items

serene fox
#

@ashen warren yeah that's a bug with tmodloader

#

nothing much calamity can do

radiant meadow
#

Calamity doesn't even add dev wings

frail mantle
#

do drew's wings count

radiant meadow
#

also incorrect formatting

#

I guess those kind of count

heady storm
#

They aren’t necessarily counted as dedicated according to wiki iIrc.

radiant meadow
#

whether something is dedicated to Fab or not is always a gray area

#

although Drew's Wings literally have Fab's name in them

cobalt pewter
#

On a random note, I wonder why calam didn't add the traditional vanity + wings drops for devs

earnest cape
#

oh yeah is it also a bug where there's no red bold text in the item frame's desc. for modded item?

radiant meadow
#

That's not a bug

#

Item frames having normal text is normal.

earnest cape
#

no i mean a warning about putting modded stuff in it

radiant meadow
#

Whatever adds that "warning" isn't base tmodloader or Calamity

earnest cape
#

odd

#

I could've swore it was tmod that added it

#

oh well

radiant meadow
#

Calamity doesn't add traditional vanity + wings largely for precedent reasons at this point. Although another major reason is Fab's beliefs on vanity. Fab believes in more functional stuff so to speak. @cobalt pewter

cobalt pewter
#

Ahh that makes sense

radiant meadow
#

And there's a lot more cool things you can do with a weapon than vanity.

cobalt pewter
#

Alright, thanks for that

radiant meadow
#

Now if some dev does want vanity, we're not going to stop them.

radiant meadow
#

@quiet abyss Can you removed the don't regarding spotify?

#

since y'know

quiet abyss
#

Gimme a sec~

#

Done~

hollow shell
#

(could use a period right around "... they deal 1 or 2 damage this is worse than...")

#

Otherwise seems fine

radiant meadow
#

It's an int cast so it truncates to 4

#

meaning it'll do 1 damage to enemy with 7+ defense

#

although with damage boosts, you can probably get 5 or 6 damage on the feathers

radiant meadow
#

Normal mode often doesn't do a lot of damage in general

wooden wedge
#

tried it with calamity only
wingslot and luiafk aren't calamity iirc

#

also it's normal mode, and 3 minutes for that mode sounds pretty reasonable

radiant meadow
#

Also might I say that Luiafk's Unlimited Buffs item is extremely powerful

wooden wedge
#

it is extremely strong yeah

#

and it also stacks with some calamity buff pots

sleek turret
#

unlimited buffs is very strong and also stacks with cadeance and other calamity potions

fiery rapids
#

@radiant meadow i'm in revengence mode and it's doing one damage

#

wait nevermind

tawny garden
#

make snow have an evil variation
@outer holly new biome suggs are a don't

outer holly
#

hence or make it not count as purity

#

cuz ye evil snow is a big big

dapper coral
#

this is hardly a new biome

#

it's just corrupting/crimsonifying/hallowing

outer holly
#

i just hate having my funny perf man go invisible cause he decided to fly out of the crimson

tawny garden
#

those are still biomes

unreal viper
#

But not new one

dapper coral
#

but they're not new

outer holly
#

crimson exists

#

its just red snow

unreal viper
#

Niether are evil ice biomes.

#

Those exist but only for ice, not snow

outer holly
#

i just hate having to go out of my way to make a super complicated strucutre to fight a guy cause snow

#

its easy if i had acutaors

#

but thats post skele man

hollow shell
#

I wouldn't count this as a "new biome" suggestion, no

#

This is more of a technical change

#

Rather, the second option in this top line
"make the snow in the evil biomes not count as purity"

#

because
"make snow have an evil variation" is kinda pushing it

tawny garden
#

aight

hollow shell
#

only a bit

outer holly
#

possibly make acutaors avalible earlier? idk if they have any gamebreaking stuff that early but

#

it'd be nice for arena building but thats just me

#

theyre fine where they are i just love building with actuaors and want them sooner lol

tawny garden
#

suggest it

rose jewel
#

You couldn’t use them though cause you need wire I forgot the actuation rod recipe

outer holly
#

i would suggest it but its not something i think needs to change

noble turret
#

couldnt it just be that if snow blocks are within example 30 blocks of a evil block they also count as a evil block

hollow shell
#

That already kind of happens

#

Evil ice blocks have a greater "evil value" than other evil blocks
cuz they're more sparse and need to cover the whole biome

#

Could be that evil enemy spawns (and purity enemy spawns, too) are tied to the blocks themselves instead of the biome, which is why you sometimes see Eater of Soulses approach you as you walk up to a Corruption, before your sky even starts turning purple

#

and... if that is the case, then I don't know if we have an easy solution for that

serene fox
#

what is this

golden narwhal
#

often seen as the hardest BR boss

hollow shell
#

I wanted to ask for citation but Discord searches show a lotta people complaining yeah

serene fox
#

really?

golden narwhal
#

Interesting

radiant meadow
#

I still think hardest BR boss is an exaggeration that shouldn't be there.

golden narwhal
#

just tedit arena, 4head

hollow shell
#

(Also seein complains about how it's RNG which side he spawns on so it's annoying when you only have your hellbridge on one side, but that's besides the overall point)

#

@sharp ibex You can say that it's harder than other bosses sure but saying he's commonly considered the hardest is a bit much

sharp ibex
#

okay I'll rework that

#

otherwise it's good?

golden narwhal
#

Side note: what's WoF's damage compared to the other bosses

sharp ibex
#

his base damage isn't too high

mossy badge
#

br wof is easy imo

sharp ibex
#

but combined with his fire rate its insane

mossy badge
#

meh

sharp ibex
#

you have no room to dodge

mossy badge
#

meh

sharp ibex
#

you get put in bad situations

mossy badge
#

crystyl crusher

golden narwhal
#

The sugg says the damage is insane tho

sharp ibex
#

1/3 of your hp

mossy badge
#

is it tho?

serene fox
#

it's br so probably

sharp ibex
#

yes

mossy badge
#

not rlly tbh

sharp ibex
#

if he fired less often it would be fine

#

or did less damage per hit

golden narwhal
#

what's WoF's damage compared to the other bosses

mossy badge
#

my first boss rush i had no post SCal stuff so i lost at WoF

serene fox
#

don't think his fire rate really matters

golden narwhal
#

The fire rate is alright tbh, if it's any slower, it'd just be normal WoF

sharp ibex
#

still, BR WoF makes everything else up to probably tier 4 look easy

golden narwhal
#

That's subjective

tawny garden
#

(pertaining to previous stuff)
if I am not an idiot

else if ((num50 == 204 && Main.player[k].ZoneCrimson) || num50 == 199 || num50 == 200 || num50 == 203 || num50 == 234)
{
    if (Main.hardMode && (double)num2 >= Main.rockLayer && Main.rand.Next(5) == 0 && !flag4)
    {
        num52 = NPC.NewNPC(num * 16 + 8, num2 * 16, 182, 0, 0f, 0f, 0f, 0f, 255);
    }
     // shit of that sort
    else
    {
        num52 = NPC.NewNPC(num * 16 + 8, num2 * 16, 173, 0, 0f, 0f, 0f, 0f, 255);
        // other crap
    }
}
```and `num50` is
```csharp
num50 = NPC.SpawnNPC_TryFindingProperGroundTileType(num50, num, num2);
```which depends on the tile type, so yeah @hollow shell it is tied to the tile type instead of the Zone
sharp ibex
#

I guess

#

but I've heard several other people also complain

#

so we'll let the votes decide

tawny garden
#

NPC 173 is Crimera, and Tile 204, 199, 200, 203, 204 is crimson stuff

#

hmm, actually that's kind of a good point

hollow shell
#

Damn

tawny garden
#

we can't say that a suggestion is invalid just because smth is subjective, we have the stars system for that

golden narwhal
#

Tru

sharp ibex
#

just lost another BR attempt to WoF

weak field
#

buff poltergahst on normal mode

#

Just go play expert or rev mate OMEGALUL

hollow shell
#

That's not how that works

tawny garden
#

kinda is

hollow shell
#

Nah, difficulty's relative
If he did Polter first try with no prep but had a decent level of challenge with ML/Prov/Sentinels/DoG on their tiers, then yeah Polter's underpowered in Normal

#

I suppose that's something he could include in his sugg directly
@ashen lark Did you have a respectable level of challenge with the other post-ML bosses?

tawny garden
#

@gusty scarab you should have a more substantial reason than that, I think

radiant meadow
#

It's a starter bag item

#

It's kind of supposed to be pretty bad

#

to encourage you to get better summons like wulfrum droids

unreal viper
#

Then why does mage get ruby staff lul

radiant meadow
#

mage gets amethyst staff

#

which is hot garbage

unreal viper
#

Hm

#

Why do I remember ruby

tawny garden
#

ye

unreal viper
#

Well anydoodles

radiant meadow
#

amethyst staff is slow to fire, not autofire, and doesn't do a lot of damage

#

if it had ruby staff, that'd be op as fuck lol

unreal viper
#

Does squire staff do much damage?

radiant meadow
#

not a lot afaik

unreal viper
#

I remember it was a projectile with quite a slow fire rate

#

I think it could have good ai but still be really bad

radiant meadow
#

8 base damage

unreal viper
#

Do you know the fire rate?

gusty scarab
#

i just watched it miss a blue slime for 45 seconds

radiant meadow
#

twice a second it looks like

gusty scarab
#

and for a pure summoner

#

that's bad

unreal viper
#

So 16 dps

gusty scarab
#

because some of the new Wulfrum enemies are FAST

#

So 16 dps
@unreal viper in theory

unreal viper
#

Lower than the gem staff with one slot, which is what you’ll have until wulfrum

#

Or victide if

#

Imo that lower dps is fair cause minion

#

So I think it would be fair if it had gud ai

gusty scarab
#

yeah

#

you need to manage to kill 9 wulfrum enemies with this thing

#

it just took 20 shots to land 6 on a present slime

ashen lark
#

I suppose that's something he could include in his sugg directly
@ashen lark Did you have a respectable level of challenge with the other post-ML bosses?
@hollow shell two. Boomer Duke & providence. But providence was because im too stubborn to stop fighting in my 100 block wide hallow. Rest are easier than the pre hm bosses in terms of challenge using correct gear.

hollow shell
#

So, why Polter specifically?

#

Was it just, particularly easy even among the others?

ashen lark
#

Yes... very easy

#

In fact I no-hit it with dog gear.

ashen warren
#

define DoG gear

hollow shell
#

.. well I mean, Polter is pre-DoG so

ashen lark
#

.. well I mean, Polter is pre-DoG so
@hollow shell just before, but I easily beat it with just post-ml gear and I beat it no-hit with post dog gear.

tawny garden
#

define DoG gear
Cosmilite stuff

ashen warren
#

k

hollow shell
#

Extraneous detail in that case ¯_(ツ)_/¯

ashen warren
#

polter is pretty easy with post-DoG stuff

ashen lark
#

define DoG gear
@ashen warren I think basic upgrades without phantoplasm requirements & under 30 cosmilite bars

hollow shell
#

Your suggestion is fine if you add a bit about how Polter was disproportionately easy compared to other bosses around that point in the game

ashen warren
#

so no phantoplasm, but you used cosmolite?

ashen lark
#

Tbh all are pretty disappointing except providence

#

so no phantoplasm, but you used cosmolite?
@ashen warren tracers and aegis, maybe something else

ashen warren
#

what tracers?

hollow shell
#

It's whatever

#

This is unimportant

ashen warren
#

true

#

sry

hollow shell
#

So uhh I guess just add that
all the post-ML bosses were quite easy but you're just pointing out Polter... first?

ashen lark
#

I'm going to prob make a list of the ones needed to be buffed.

hollow shell
#

ok

ashen warren
#

if you find them all/most quite easy, maybe you should play on a higher difficulty

gusty scarab
#

i find the mod way too hard but alot of the cool stuff is stuck on the higher difficulties

dapper coral
#

that's not necessarily a reason to just ignore normal mode though, Oculus

ashen warren
#

ik

radiant meadow
#

Normal Mode isn't exactly meant/designed to be difficult either though.

dapper coral
#

there's an argument if it's disproportionate to the other bosses though

#

which it sounds like it is?

radiant meadow
#

Unless several people also say it's not strong enough

ashen warren
#

he mentioned that all bosses were quite easy, except provi and OD, amd provi only because he had a small hallow

radiant meadow
#

I attribute that to different bosses appealing to different people's strengths.

dapper coral
#

fair enough i suppose, but that's what the star system is for

radiant meadow
#

Luiafk Unlimited Buffs is also a red flag.

cobalt pewter
#

Also buffing polter?

#

Polter of all bosses?

gusty scarab
#

i mean i'm not one to talk about difficulty i needed to call for help on journey mode Plantera but still

fossil finch
#

It's ok, but just make the mixed color astral torches the default one
It would be weird for a set to have more than one torch

hollow shell
#

Sugg's totally fine except @plain flare You don't need to have the recipes

plain flare
#

alright, just what I visioned it to be

hollow shell
#

You can say that they can be craftable and/or gotten from pots but ya don't need to say how they're crafted

rose jewel
#

Honestly that would look awesome to have astral torches

hollow shell
#

Yeah I think those would be nice

mossy badge
#

same happened to me @plain flare

plain flare
#

I was a huge fan when I saw they made custom dyes, really cool, so why not expand on small things like torches?

violet dagger
#

Maybe it could be turned into suggesting themed torches for all themes that don't have them

#

Torches are fairly simple to make so it shouldn't be a problem hopefully

plain flare
#

I feel like in 1.4 astral torches would be added anyways due to torch luck mechanic

#

and well, biome torches of 1.4

violet dagger
#

Torch luck was kinda a mistake

#

The whole luck system is weird

#

Imo

rose jewel
#

What would a sulphurous sea torch look like

plain flare
#

bad torch luck

gusty scarab
#

Good torch luck is cool

#

and torch god

cobalt pewter
#

What would a sulphurous sea torch look like
Most likely a counterpart to Coral Torches, can be used underwater

plain flare
#

I think a sulphurous sea torch would work under water and admit a brown-greenish glow. but idk about green since cursed torches exist

rose jewel
#

torch god redeems torch luck

violet dagger
#

But having more torches for themed sets would be nice

radiant meadow
#

Jungle Torch, Cursed Torch, Green Torch
Pick your poison

cobalt pewter
#

Is there any stratus torches?

radiant meadow
#

Calamity only adds the Abyss Torch

violet dagger
#

Scal torch when

cobalt pewter
#

Jungle Torch, Cursed Torch, Green Torch
Pick your poison
CompleteFailure

#

Oooh stratus torches would be kinda cool

plain flare
#

jungle torches are my favorite

rose jewel
#

Brimstone torch could be cool

violet dagger
#

Cursed torch

plain flare
#

I think brimstone torches could have a unique mechanic

violet dagger
#

I always find the 2 hardmode evil items cool in theming

rose jewel
#

Sunken sea torch would look similar to coral torch I would think

ashen lark
#

there's an argument if it's disproportionate to the other bosses though
@dapper coral the main problem? Its a reverse difficulty spike.

#

The further you get along the easier it gets

#

Exactly the opposite of a good game

violet dagger
#

Well the problem is that your playing normal mode :snale:

cobalt pewter
#

Wait this guy is playing normal?

#

Calamity is balanced around rev

ashen lark
#

Oh cool, this is my first pc, and you are making fun of me for using normal to learn controls.

cobalt pewter
#

No, it's just like, the mod is balanced around rev

ashen lark
#

Theres still stuff I cant do (e.g. use the normality relocater) but I'm learning.

cobalt pewter
#

It's best to suggest balance when you've tried the mod on rev

ashen lark
#

Just because something balances around something, doesn't mean it should screw everything else over

sand umbra
#

unfortunately that's kinda exactly what ends up happening

#

Revengeance Mode is Calamity's unique wow so special above-Expert hard difficulty that doesn't exist in any other context

cobalt pewter
#

As tom said, that is EXACTLY what's happening with Calamity

sand umbra
#

there's a reason you can cyberbully base Terraria bosses and othermod bosses out of existence

#

there's a reason you can completely ignore normal enemies for most of the game

plain flare
#

calamity gets way too hard with the mechanical bosses, but idk if they've been fixed (with revengence)

sand umbra
#

the Rev+ Mechs have historically been disgustingly overtuned yes

plain flare
#

I'm about to do the mech bosses, last time I did them was like 4 months ago

cobalt pewter
#

Byeah, I'm not against the sugg, just that it'd be best to suggest balance around rev+ since it's the mode the mod revolves itself around

sand umbra
#

it's gotten a lot better over time but like fuck

#

Desu no longer has frost lasers btw pogooo

plain flare
#

really??? pog

cobalt pewter
#

Destroyer looks pretty decent now with the accelerating lasers

violet dagger
#

Electric lasers now

plain flare
#

is skeletron primes defense lowered

violet dagger
#

:echhappy:

plain flare
#

I remember I couldn't do enough damage to it

#

I had to get lucky with rage and adrenaline

cobalt pewter
#

Yeah Electrified is arguably equally as bad imo

sand umbra
#

no it fucking isn't lmao

plain flare
#

does electrified cause you to stop moving?

violet dagger
#

No

cobalt pewter
#

No, but it gives massive dps on moving horizontally

sand umbra
#

Electrified doesn't open you up to a 13-hit combo for ez clap

cobalt pewter
#

Oh well yee

plain flare
#

I was fine with freeze lasers, but I wish they were uncommon

sand umbra
#

at least with Electrified I'm not getting all of my health eaten instantly because this dumb worm decided to make me assume I didn't need a Warmth Potion, which to be fair is a reasonable assumption to make

plain flare
#

like it would do a freeze laser every 5 seconds maybe

sand umbra
#

unfortunately that requires a pattern

cobalt pewter
#

And that is not the cool Destroyer way

sand umbra
#

worm bosses, vanilla and modded alike, are not known for being designed with actual patterns

cobalt pewter
#

You need to have your lasers at rng

sleek turret
#

@hot vault read the pinned doc

violet dagger
#

There's a point in that

cobalt pewter
#

Seems like a don't yes

#

Though it kinda makes sense to me somewhat

sleek turret
#

yeah

cobalt pewter
#

But not at the same time

#

Like ech

sleek turret
#

although calamity makes that because imagine fighting cultist with 400 hp and titanium armor or pre-mechboss set.

cobalt pewter
#

If they'd revert life fruit changes, seq breaking would be actually more challenging, but the hp progression would be like before, which is extremely short between life fruits and blood orange

sleek turret
#

actually helps a bit, I think.

#

yeah

cobalt pewter
#

For now it should be a ❗

#

Currently seq breaking Cultist is definitely possible with rogue (Skyfin Bomber), mage (Relic of Ruin), and possibly Summoner (Shellfish or CD)

#

With not too big of an effort

sleek turret
#

yeah

#

actually helps melee and ranger

sinful steeple
#

As long as a weapon has enough range you can kill any boss that isn't on a timer

hollow shell
#

... I mean

sinful steeple
#

So I mean you could kill Cultist with any class at any point in time after it becomes available

sleek turret
#

Oh, I know what melee users can use for Cultist! Coldheart Icicle

hollow shell
#

He's got a point tho

sand umbra
#

yeah the point here is valid

sleek turret
#

Hmm, thinking about it, it seems valid.

hollow shell
#

Fighting Plant or Golem or Cultist right away is supposed to be hard as balls but you're rewarded with the loot and jumped progression
Having life fruit spawn early to make that more possible is a kinda questionable decision
but it also comes with making normal progression easier, so it's no longer just allowing non-linearity, its encroaching on normalcy

sand umbra
#

I fail to see the problem with this suggestion, being entirely blunt

#

"but Thomas nonlinearity removal is a--"
I know

and to be completely blunt, I don't care

sleek turret
#

Make them appear when any mech-tier boss is defeated.

sand umbra
#

like
regardless of whether it's removing your precious nonlinearity or not, this is a valid sugg in every other possible respect

fossil finch
#

Cryogen is mechtier, nice, time for everyone to rush him again

sand umbra
#

(and I've already spoken before, I think, about how Calamity's approach to nonlinearity tends to come at the cost of the game's integrity anyway)

sinful steeple
#

Don't people rush him already

#

I mean Cryo gives the next tier of Cal armour

sand umbra
#

Cryo actually requires like
at least a brain cell to fight now

#

so I don't think people rush him quite as hard as they used to

fossil finch
#

That's more than before

#

But he is still piss easy

cobalt pewter
#

I am kinda rooting for this change actually, because this one probably makes the least sense for "non-linearity" stuff imo

hollow shell
#

Oh, where'd the suggestion go?

#

@hot vault If you deleted it yourself, you can put it back if you want
It technically goes against the Don't but not for the same reasons. The opposite reasons, actually. I think it was fine

sand umbra
#

wait what the fuck why'd it vanish

sinful steeple
#

Would it be possible to alter the pink prickly pear tilesheet to have one that fits the astral cactus? Because rn it just uses the regular pink prickly pear sprite and it's rather jarring to have that in the middle of an astral desert

hollow shell
#

Same thing happens with corrupt, crimson, and hallowed cactuses

sinful steeple
#

True but that's not good either

hollow shell
#

Gotta be careful with what we put in those chests

cobalt pewter
#

^

hollow shell
#

Cuz even though you're supposed to be down there later in the game, they can be accessed at any time (provided you have breathing gear)

ashen warren
#

ah i see

cobalt pewter
#

It can be not too hard to rush into deeper abyss earlier in the game

#

Hence why most loots in abyss are from enemy drops

hollow shell
#

I don't think having really good healing potions would be too broken
cuz they'd be non-renewable, you'd only have like 10 to last you

ashen warren
#

so what if we put a barrier that only opens up after we defeated a certain boss

hollow shell
#

Oh no we'd much rather not do that

ashen warren
#

why though

hollow shell
#

That'd ruin the point

cobalt pewter
#

The point of Abyss is the seemingly non-existent barrier

#

With the different layers

elder kestrel
#

(yo I assume it's fine if I go ahead and post an emote sugg)

cobalt pewter
#

Giving it hard barriers would make it unnatural

hollow shell
#

The dangerousness of the layers is supposed to act as a de facto deterrent

#

Yes you can Alphi

ashen warren
#

hmmm how about insta kill once we touched the layer before unlocking it

hollow shell
#

That's

cobalt pewter
#

Still hard barrier

hollow shell
#

no better

ashen warren
#

as in very high pressure

sturdy geyser
#

instakills are best avoided

hollow shell
#

There already is a high pressure system

ashen warren
#

well yeah

hollow shell
#

if you go down there with no diving gear you drown and die in like 3 seconds

#

You can just acknowledge in your sugg that the rewards would have to be carefully chosen due to the open nature of the Abyss

cobalt pewter
#

I'd rather see different chests at different layers of the abyss

#

With different keys that are upgrades to shadow one

sturdy geyser
#

theres a natural barrier in the abyss created by difficulty

ashen warren
#

oh yeah so like those chests are only accessible once we defeat polterghast

cobalt pewter
#

Depends

#

Idk

ashen warren
#

like how the astral chest in the dungeon unlocks once we defeat astrum aureus

hollow shell
#

Putting Depth Cells and etc would be a bad idea, cuz that'd be some pretty major progression skips for not much effort
but really good consumables like high-tier healing potions would not be too bad

ashen warren
#

let me add something to my sugg

serene fox
#

yeah deus being invincible for so long never made much sense to me

cobalt pewter
#

¯\_(ツ)_/¯

#

Always makes the start of both phases unnecessarily tedious to me

#

Honestly I'm against this entire mechanic in general

#

Better off giving worms smth like DoG

#

Where only his head (or tail in p1) can be damaged or deal damage (I think body can still dmg but idk)

hollow shell
#

You talkin about whilst uncoiling or all the time?

cobalt pewter
#

Yeah essentially when uncoiling, but due to the long duration, the invincibility can last way into when Deus starts ramming for the first time

#

It's even worse on phase 2

hollow shell
#

No I mean the head/tail thing

cobalt pewter
#

Shorter segments but the same duration

#

Ohh

#

Yeah the uncoiling yes

hollow shell
#

Yeah aight I would be down for that happening with all worms

#

No piercing fuckery and you can still do something while it happens

#

It does mean the tail is in one place for a lil while so you can do some true melee funny business on it, among other things
but, probably isn't too big a deal

cobalt pewter
sinful steeple
#

Deus' invincibility should actually be buffed to full invinicibility but be shorter

#

With the right gear you can straight-up skip phase 1

cobalt pewter
#

Yeah I wonder why full invincibility on spawn isn't a thing for, like, most of the bosses

sinful steeple
#

Like umbraphile + FPH just skips phase 1 before it even starts

#

There's probably more but I know that that specifically works

cobalt pewter
#

Or back when elec glove was broken, Cranium Smasher on stealth + elec glove

sinful steeple
#

I don't think that umbraphile or FPH should be nerfed(FPH is actually kinda hit or miss as is and umbraphile is fine honestly) just to specifically stamp out this since just giving Deus full invincibility is a better way of fixing it

cobalt pewter
#

Yeah, Deus invincibility is just a problem

sharp ibex
#

I had an idea for the Acid Rain enemies suggestion

ashen warren
#

K

sharp ibex
#

Maybe add a mutated version of pigrons that have predictive dashing like OD

cobalt pewter
#

Actually

ashen warren
#

Hmm

cobalt pewter
#

That's part of another suggestion

#

Which is just adding acid rain enemies that mimic OD's attacks

ashen warren
#

To better prepare you for OD

sharp ibex
#

Which is the one I am talking about?

cobalt pewter
#

Ah yes that's the one indeed

sharp ibex
#

Yeah that’s what I’m saying

cobalt pewter
#

But yeah, that sugg should be good enough, no need to delve into specifics

sharp ibex
#

An idea for that suggestion would acidic pigrons

cobalt pewter
#

Plus you actually met predictive dashes before OD

#

calclone

sharp ibex
#

I was just spitting out something that popped into my head

#

I thought “pigrons are like Duke Fishron, why not have an acidic version?”

dry latch
#

OD is predictive cuz he's old tho, not cuz he's acidic

sharp ibex
#

I don’t think him being predictive has to do with either

#

It’s just unique boss design HDfailure

dry latch
#

but that's his thing, he's smarter but gets tired more easily

hollow shell
#

It's kinda the reason
It's that he's old and wise so he's experienced
He knows to lead his shots, unlike the more inexperienced Duke Fishron who does not lead his shots

ashen warren
#

the problem is that old duke is too fast

sharp ibex
#

Here’s an idea that’s not developed enough to be a suggestion and may violate 1 or 2 don’ts, what if they made Old Duke drop something more useful

hollow shell
#

But, it'd be fine to have new enemies do it anyway as just a training quirk

sharp ibex
#

Some bosses are optional but they drop something hella good

#

Like ravager and the flesh totem

#

Which gives players motivation not to skip

hollow shell
#

You could suggest that Old Duke be given a more unique and universally useful item
That would be fine

#

As long as you don't specify what you want that item to be

#

just say he needs one

sharp ibex
#

Could I give some possible examples/ideas without requesting anything?

hollow shell
#

As long as you keep it super brief and don't focus much on them
like just listing as examples

sharp ibex
#

Alright

serene fox
#

honestly, the player already has enough incentive to fight OD

#

some of his drops melt doggo hard

sharp ibex
#

True

serene fox
#

it's not his inventory that's the problem

#

it's how annoying his summon is to get and how large his learning curve is for new players

hollow shell
#

I do think it would be good for him to have something more universal though, like the Profaned Guardians (and of course Ravager) have

sharp ibex
#

But when I got to his stage I went “ehhhh Phantasmal fury is better, it’s not worth the stress killing this guy”

#

I don’t think weapons is the way to go

ashen warren
#

extra accessory slot HDfailure

hollow shell
#

All of his drops aside from the Scales deal tier-appropriate damage
and therefore lose all relevance outside of their tier with rare exceptions

sharp ibex
#

Flesh Totem is always what pops into my mind when I think unique

#

A new acc slot would be a good idea

#

Or maybe not

ashen warren
#

would be broken imo

sharp ibex
#

Well, an idea

#

True

ashen warren
#

but maybe not for scal

sharp ibex
#

When adding things, we want effective, not broken

ashen warren
#

for dog and yharon, yes its broken

sharp ibex
#

A new acc slot would be broken

hollow shell
#

and his Scales are just a flat damage and crit boost that gets better as your health decreases
which is... fine, I guess. It's better than Destroyer Emblem.
but like, yeah something cool and unique would be nicer

golden narwhal
#

Doesn't OD drop two accs, or just one and I'm mistaking smth

hollow shell
#

The other one is a minion

sharp ibex
#

A lot of accs get discarded for better meta ones

golden narwhal
#

Could suggest buffing those imo

sharp ibex
#

We need something that would fit into the meta

#

Weapons aren’t appealing when there are viable options that don’t require killing him

#

Maybe a new armor set?

hollow shell
#

A new armor set would be pretty big

sharp ibex
#

Very high survivability, very low damage?

ashen warren
#

i really dont like the idea get hit and be low on health to get these boost, people could use better accessories or potions that give those boosts all the time

cobalt pewter
#

What's the expert drop of OD again?

hollow shell
#

The minion.

#

Mini Old Duke

sharp ibex
#

Oooooh

hollow shell
#

Also yeah high survivability low damage options are something we're kind of in a lack of

#

We sure do love our glass cannon in Calamity

sharp ibex
#

Maybe a post-ML indirect upgrade to frog legs?

#

That could let you yeet yourself out of the way of DoG?

sinful steeple
#

Aren't MOAB and Statis' ninja belt already upgrades

serene fox
#

mobility isn't a problem at the point tbh

sharp ibex
#

True

ashen warren
#

didnt glass cannons set up get cancelled from the time cap DR for bosses

serene fox
#

they're damaged for sure

sharp ibex
#

Oooooh