#suggestions-discussion
1 messages · Page 994 of 1
yes
that's the conflict
but apparently it doesn't matter that these mods exist cause we already change some max stack values
what did calamity change I’ve always had Max stack plus
all of the items that stacked to 99 now stack to 999
for future reference, [[Vanilla changes]]
@ashen warren you need to separate out your reasoning from your title with shift+enter
Oh, my bad
I would also add that seeing as it's more of a "challenge" mode than a serious item, it would fit with those other items
just to connect the dots a bit more fully
hm
still doesn't have proper formatting
yeah it does
it's got a line break
I was thinking something more like
Since it's another challenge item, it would make sense that it is obtained in the same way as Armageddon and Defiled Rune. This would be nice for people that may want to do a Determination Breaker challenge run in the future.
and could expand the difficulty of Calamity Mod from the start.
Alright, thank you
Give Twins unique sprites for their Rev+ 3rd phases
Most bosses don't really change much cosmetically in higher difficulties, even if gameplay-wise they're completely reworked. Giving the Twins new sprites for their extra phases in Rev+ would help to alleviate this minor issue. To put it simply, it'd be a nice touch.
weird
yeah, that looks better Shiggen
That's kind of why I brought that up. It's really irritating that I have to beat like 30% of the bosses before I can finally get it, and I hate using Cheat Sheet to get it from the start
What does DB even do again
Ah
It makes literally anything a pain in the ass
Thoughts on my sugg btw?
yeah, it's fair enough
Aight
Inb4 they spend a ton of time making a crazy sprite instead of just doing a recolor 
I saw a resprite for the twins the other night on Reddit, and I coulda swore it was a Calamity thing because of how good it looked lol
plus wtf would we even do for p3 twins
Yeah
Was saying in Cal talk there's only so much you can do to make bosses more interesting without having to make new sprites for them
Figured since there's already an opportunity for new sprites here, figured I might as well add it

I mean most of the reasoning is "it would look nice"
and the twins are a vanilla boss
and it would completely fuck over texturepacks
Not only would it look nice, it'd also just be really cool to have a visual indicator for the third phase that isn't their health bar
yeah well that's not enough
if it somehow got 200+ stars it's not getting accepted, at least not by me
we have better things to do than to attempt to make funny extra sprites for vanilla bosses 
(and tecturepack support, I can't stress this enough)
I just had the realization that you're a dev lol

Tbf Cal isn't exactly new to not being compatible with anything 
nice mech sprite btw iban
I mean OK but
tecturepacks is something calamity doesn't fuck over greatly
compared to overhaul for example
also isnt sugg new sprite a 'dont' in the rule
also like
I'd really appreciate if we could avoid to deal with it
ah, this one is a boss resprite
and flying carpet sprite
would it be a calamity style sprite
(especially because I really don't know wtf would we even do for a p3 twins)
and rain sprite
Some easy concepts would be just having them look more beat up
Or have the back halves of the eye covering be torn off to reveal mechanic insides like with the front half in phase 2
yeah and awesomely pwn texturepacks, again, not good
but I do think that spriting something for a vanilla boss would be a waste of time
but we're going in circles anyways
Like I said tho
It'd be a nice touch
Which is something this mod doesn't do a lot
Ive said everything that needed to be said, it doesn't have much chances of getting in (has chances to get 200 stars because wow funny new sprite)
sprites are only against the rules if it's due to "bad quality"
This is a "nice touch" that is high effort for low reward
(and are you actually going to keep ignoring texturepacks or uh)
man can't wait to play with ctp/literally any tp only for to get the twins ruined by them turning from respite version to weird vanilla edit version
At least with the Cal texture pack specifically they could just adjust it to work with the new AI, right?
Idk much about how those work for this game
CTP isn't the only texture pack for one thing.
and does this imply specifically making the twins not have a 3rd phase sprite with ctp installed or like
making custom ctp themed p3 sprites
and texture packs are pretty inflexible as a whole
You can't really detect if a texture pack is installed
You definitely can't tell if a specific texture pack is installed
Honestly just banking on this mod just not caring about other packs the way it doesn't care about other mods
Yeah, separate phase 3 sprite for the texture pack
bro haha
I don't think you understand how texture packs work.
And I imagine the code would be on the pack's side
Texture packs can only edit vanilla sprites
Texture pack code is all done by vanilla.
There's no code.
Just images
fatal mistake because its both not doable as Ben said and also I'm the one that made the ctp twins 
gives me all the power to not sprite a 3d phase (not like it matters because funny impossible to code moment)
I mean
I imagine texture packs for mods would work the same as for vanilla
But fine, I'll drop it
there aint a way to make tps for mods
Texture packs can't modify modded sprites.
Unless said mod rebuilds the texture system from the ground up and adds support like Overhaul.
replacing specific sprites would involve "texture pack" mods
Huh
Fair enough
I just assumed all you had to do was have the new sprite have the same file name as the old one to have it override said old one
Cuz that's how it worked in other games I played
Guess not tho
That is what you do... for vanilla sprites.
Why doesn't it work for modded ones then?
because Vanilla folder structure isn't the same as a mod's folder structure?
We're still talking about this?
and because the texture pack code only is for vanilla sprites
Huh
Makes sense ig
you can shit QB way more when she does stingers
the title should actually ask for something
Honestly, I feel like it's a lot harder to hit her when she's not dashing
so one thing I've been thinking about is QB potentially shooting spreads of stingers sometimes. this would make dodging a bit more challenging but there would be multiple ways to dodge spreads, thus the difficulty could be moved away from other parts of the fight a bit and make the fight that much more interesting, what are y'all's thoughts on writing up a sugg?
@left crest Like a shotgun?
shotgun but like, evenly spaced and without randomness. if there's randomness you can't do things like weave in between the projectiles
Ah, I see
So, it's basically the Onyx Blaster with more projectiles.
And poisonous
I agree
smoothie of armors
this is so amazingly accurate and yet so... disconcerting
byeah good sugg very epic

maybe bluecheck but that's fine
Yeah it's aight if bluecheck
But if you think about it it wouldn't make sense for bloodflare, godslayer, silva, and tarragon to be put together and not combine their effects. What about the revives? Idk it's good but it might interfere with the other parts
Revives would be harder yeah
but stuff like the minions from summoner or the additional projectiles of mage and ranger
can at least use unique Auric-appropriate projectiles
instead of you inexplicably shooting leaves or blood or having ghosts orbit you
when you're supposed to be wearing the godly electro-gold armor

I can see the revives having different SFX and cd debuff icons when used on auric
eh maybe
@plucky orchid Cut that down to just RIVs
yeah prob a good idea
All future Legendaries are planned (including a few summoner ones)
aight
will there be phm legendaries some day
no 
smh


maybe the semi-SIS part of the sug can be cut out
changing it give me a min
Brimmy, Twins, Prime, Calclone, Ravager, Cultist, Deus, ML are the ones in HM without a legendary iirc
yeah iirc
As for post ML, prolly Polter and Old Duke
aegis blade is from golem
Oh ye
but other than that you right
that better?
can weapons beeven sugged
?
Yeah the 2nd paragraph can just be yeeted
ok
They're leaning towards sis imo (albeit no stats)
Just focus on why summons should get more RIVs
alright
you can also drop the "and that's my suggestion" bit
yeah
how about now?
yeah im not great at suggestions.
that's the whole point of this channel then
to improve the sugg through different perspectives
probs because i'm paranoid concerned about asking something that might have been asked a lot and getting on someone's nerves.
tru
Last sentence can be yeeted out
last word is options now
And you can always use numbers of RIVs overall for summons vs other classes
In order to strengthen your point
yeah good idea
you still mention that there's only 1 legendary summon, so you should get rid of that
ah right forgot that
whoknows
While summon has only Guidelight, from Signuts
yeah something is wrong with that. i can understand if its because summons can be annoying to make but still. even if it had three thats still more options
RIVs in general are kinda an underused concept
I feel like they added them out of a random act of inspiration
Then people started asking for unique sprites for them
And all motivation to make them actually a thing just died instantly
(We've been talking a lot about RIVs in the dev server recently actually
Some devs dislike their existence entirely and some think their basic concept should be wholly reworked
Others think they just gotta be more interesting in terms of how they differ from their bases)
Yeah RIVs are weird
I'm cool with reworking the entire thing idk
Okay yeah this should be part of Boss Zen
Or make it like hero's mod, where enemies will just plop away (not killed) when enemy spawn is disabled
If you don't want ppl to abuse it by spawning king slime while boosting spawn
just make them despawn
@outer holly "a must use" is a strong term tbh
its just the best at the time
someone is going to figure out a way to abuse the insta killing
no other wings pre mech give good damage buffs
for wing users at least its a must use if youre not a moab stan
Soul of Cryogen isn't practically the best imo
Demon Wings p sure gives straight up 10% dmg
my point stands theyre too damn loud
eh
This is already happening Fugue so don't worry
(not quieting it down but making its sound occur at 1/20th the frequency)
ok thank god
Isn't that already public?
clank clank clank clank asmr is fun n all but
like 3 updates ago?
Nope
i didnt see anything about it so
oh
anyways for the insta kill sugg it should be smth to make them despawn
Yeah ^
I enjoy errors
I don't want to imagine how badly it'd be abused if it was insta kill
@sharp ibex Better to say that they despawn instead of die
Yeah despawning them won't be abused
No
but my point is
They're totally different
just reword it
One has drops
The other doesn't
make turtles go bye bye
there reworded it
i can get behind despawning mobs when a boss spawns
Thanks
better
poggers

maybe not during invasions n such
Idk
someone has suggested the arms dealer
someone may have hit enter a bit too soon
yo unorig1nals sugestion is wrong
Also I suspect the actual sugg would be adding npc that sells Calamity or vanilla ammo
Which
gone :(
uhh
which one
yeah i dont get it too
bruh
ah makes sense
just don't mix content mods 
does eternity have its own ai?
yes
then why play rev at the same time
exactly
Yeah mixing content mods is cringe
especially when the other mods contnet triumphs the other
ie souls/enchantments being used in rev/death
calamity doesn't balance around other mods
the question is, does this count as balancing
cross mod comp from fargo's died as well
other mods dont balance around calamity too
so it's an even worse idea
also is any lore meant to be good on its own, i read the one about buffing rav lore but most lores are gimicks
most lores have some use
ye, gimicks generally
nice to have when you go do something in a biome for a short time
idk seems alright
i think this is meant to be moving towards the idea that lores should be more useful, instead of gimmicks
i think theyre fine as is
no one is going to use rav lore except during defiled
rather than saying "they're gimmicks, they don't need to be better"
ah
@mild sail read from here onwards: https://discordapp.com/channels/225030931008847874/465195069406707722/758900760997003274
they use to be brokey op
essentially, mod compatibility isn't really a thing that calamity works with
skele prime just giving straight up 15 armor pen iirc
it's 5 armor pen
especially not with mods that change vanilla ai
before it got like downsides
honeslty i think the lore items are super neat
but im getting off topic
its a no iirc
well, this is the convo we just had innit
is that it likely doesn't work
at the very least it's borderline don't because calamity doesn't balance around other mods
is that pinned anywhere
i'm not sure that includes ai changes and stuff but yall said some things that they should keep in mind
there's a Don'ts doc in the pins
yes
yo new sugg again
ah
making ammo
that kinda defeats the purpose, yeah
yes
plus you can make hundreds of ammo with very few resources as you progress
i mean, if you have 2 stacks of bullets you should be gucci for a while
if you like add an npc it defeats the purpose of exploring and crafting stuff
QoL but theres mods for that
"i made 2000 chloro i dont wanna go out of my way to make it again"
yeah but again mods that do that arent well known
luiafk does the stacking rather well
fargo's mutant bruh
luiafk, infinity mod, etc
luiafk is my go to QoL
@pseudo badger read this stuff
odd
such a great mod
I just use Infinite Enabler
i could have sword that config was discussed
i have no clue tbh
about rev ai and mechanics?
I don't get why no one knows this mod, it's so convenient
i thought i saw a fargo option in the calamity config
that's a souls thing
About boss summon items
mutant still provides infinite ammo
ah it mentions thorium
So I know that 99% of people are totally cool with death mode DoG, but I’ve had an idea going through my head for the past few days that I figured might be interesting enough to share. I’m not gonna bother formatting it like a suggestion for now.
Eternity mode Plantera has a gimmick where every hit adds on to a Debuff, and when that Debuff hits a certain level, it changes and becomes incredibly deadly. What if instead of being an outright instant kill, getting hit by DoG’s head inflicted a Debuff for a minute or so (along with god slayer inferno and rev+ damage). The Debuff does nothing on its own, but getting hit by the head segment WHILE the Debuff is active would trigger the instant kill. The intention is to make the fight slightly more lenient, while also keeping the tension high.
(Idk why my phone decided to capitalize Debuff like it does)
Again, I know that basically no one else has any problems with this fight, but I thought the idea was interesting enough to share here.
Tbh I wouldn't be opposed to that
yeah me too
Still punishing but yea, more lenient
that could be interesting indeed
Ye it's better
no harm in suggesting it
And maybe the debuff could also do smth
Since it is dmode
It still needs to be insane
Then again the head alr half kills you in other modes
I'd say reduced DR/defense to empathize on you being weakened
I like that idea
tbh asianmans idea is good
When I get the chance to format it properly I’ll go ahead and suggest it

yes!
coolio
i would really love to see it if it makes into the mod
melee only has so many auric tier weapons cause donor
new sugg
But I'd suppose it a unique case
i heard it was, yes
Either way, exo/auric tier haven't explored on other rogue types
While melee almost has every common types covered
Even without donor items
melee has 7, mage has 4, ranged has 6, summon has 2 and rogue has 3
I think the only thing melee misses is a spear overall
Yeah summon kinda needs additions as well
But I'm a bit obsessed with rogue atm, so I'm just focusing on it
well hopefully next update might add something

Next major update you mean?
Probably yes
But next patch, only 1 weapon is gonna be added
this suggestion is partially born out of “boss too hard, pls nerf” but I know Old Duke isn’t going to get nerfed and I think this is the best option in terms of keeping the boss the same, while still making it more fair for your first tries with him.
This would be a cool way of helping the player, yea
I also definitely did not rip the idea off of Dead Cells
ah yes, a fellow Dead Cells player
So basically, add enemies that share attacks with the Old Duke.
Pretty much
Provi has this with Profaned Energy mob
You could also argue that plaguebringers do this a bit for PBG
So there’s def a precedent here
(Also hi Cursed, long time no see)
^
Hello Demik, Chetto, I swear I exist outside of playing various games that torture my soul
Has anyone used Luxors Gift when playing summoner
why do you ask
Because imo it's just basically useless compared to other class
i see
Wait, this is not the right channel
hmm 
@heady storm I wonder if this sugg would be flagged, since .003 will give these accs softcap
#suggestions-voting message
Does that fulfill the premise behind this suggestion?
Accessories shouldn't be good enough at the start of the game to keep for the rest of the game, they should be swapped out, combined and improved over time.
The last sentence of the sugg
So I'd guess yes?
@zenith hazel what do you think? Better case since you're on the dev team anyway.
Stars don't matter when it comes to flagging suggs; an example would be a nerf proposal, but it happens anyway.
mhm
technically no
There's our answer then, thanks Brav.

Stars don't matter when it comes to flagging suggs; an example would be a nerf proposal, but it happens anyway.
@heady storm uh
That one didn't reach the req
A bluecheck is placed only when a highly similar sugg has been delivered in the past
Wait wha? That's not what we mean by "flag" Philo.
❗ this?
🏁
Confused the two, sry
oh
It's aight, was kinda vague with it anyway.
me too
I blame school

what kind of a suggestion is that
resprite suggs just for the sake of "looks bad" aren't allowed
also you need more reasoning
also soon™️
Yharon looks good already, why waste time making a new one anyway?
we will have a funeral service for our chicken nugget buddy when the time comes
tbh I prefer the current one over that
unfinished, obviously
too red, I like the more orange colors
current yharon is one of, if not the oldest sprite in the mod
wtf is that new sugg
when comparing it to other moderns sprites like Iban's hive mind it does not hold up well at all
should a mod be pinged or smth
@heady storm could you quickly kill the newest sugg in #suggestions-posting
read from here #suggestions-discussion message
Sorry I'm late, byeah resprites for the sake of it looking bad are not allowed, and can be seen as disrespectful to the spriter.
why dont these people discuss before posting a sugg?
The point of posting is for it not to be immediately in voting so they can be discussed.
eah
I don't see the problem with that.
oki 
sometimes it helps to discuss an idea in here before writing a first draft to toss into posting but just going straight to posting works about as well
There is no one set way to go about it.
Yharon looks good already, why waste time making a new one anyway?
@fringe cloak he looks good, but old
(It's also a Ziggums sprite, and Ziggums hasn't been on the dev team for over two years now at this point)
Ziggums is now working for another mod
Which one?
Tides of Aether
Oh
ziggums was an old calamity dev
So Gama's mod?
Mhm
@heady storm a suggestion has reached over 200 stars
#suggestions-voting message
There's another one, lemme get it
#suggestions-voting message
Another 200 star sugg
I'm gonna stop you right there; I can't deliver suggestions, despite being in the dev server myself.
Oh, really?
sadca


My b then
It's not a biggie, in the future I might be able to though.
imma just post another one for now
Same with Demik. 
imma compile these links and ping rover later
Oh wait rover is up and running at dnd
@hollow shell I wonder if ya can deliver the 3 suggs I linked here recently, thanks in advance
I can, yeah
In a minute
Alright
Hm, maybe shoulda deleted the Soul of Cryo one considering it's confirmed in now
tbf tho there was programming kurfufflry about it the other day so we weren't as sure
I'll just flag it when the update drops
i mean, we could just get rid of it now
s'fine
Ah my bad I didn't check.
dw s'all good
Wait, no suggs in posting?
yep
poggers

Oh shit just realized
me too 
hueh suggestion coming
yeah I think so too
but It's hard to me to come up with a well thought-out argument
my brain's too slow for it
so yeah I'm sorry about that
Don't worry bout it
I had that problem too
I think so
Calamity doesn't even add dev wings
do drew's wings count
They aren’t necessarily counted as dedicated according to wiki iIrc.
whether something is dedicated to Fab or not is always a gray area
although Drew's Wings literally have Fab's name in them
On a random note, I wonder why calam didn't add the traditional vanity + wings drops for devs
oh yeah is it also a bug where there's no red bold text in the item frame's desc. for modded item?
no i mean a warning about putting modded stuff in it
Whatever adds that "warning" isn't base tmodloader or Calamity
Calamity doesn't add traditional vanity + wings largely for precedent reasons at this point. Although another major reason is Fab's beliefs on vanity. Fab believes in more functional stuff so to speak. @cobalt pewter
Ahh that makes sense
And there's a lot more cool things you can do with a weapon than vanity.
Alright, thanks for that
Now if some dev does want vanity, we're not going to stop them.
(could use a period right around "... they deal 1 or 2 damage this is worse than...")
Otherwise seems fine
It's an int cast so it truncates to 4
meaning it'll do 1 damage to enemy with 7+ defense
although with damage boosts, you can probably get 5 or 6 damage on the feathers
Normal mode often doesn't do a lot of damage in general
tried it with calamity only
wingslot and luiafk aren't calamity iirc
also it's normal mode, and 3 minutes for that mode sounds pretty reasonable
Also might I say that Luiafk's Unlimited Buffs item is extremely powerful
unlimited buffs is very strong and also stacks with cadeance and other calamity potions
make snow have an evil variation
@outer holly new biome suggs are a don't
i just hate having my funny perf man go invisible cause he decided to fly out of the crimson
those are still biomes
But not new one
but they're not new
i just hate having to go out of my way to make a super complicated strucutre to fight a guy cause snow
its easy if i had acutaors
but thats post skele man
I wouldn't count this as a "new biome" suggestion, no
This is more of a technical change
Rather, the second option in this top line
"make the snow in the evil biomes not count as purity"
because
"make snow have an evil variation" is kinda pushing it
aight
only a bit
possibly make acutaors avalible earlier? idk if they have any gamebreaking stuff that early but
it'd be nice for arena building but thats just me
theyre fine where they are i just love building with actuaors and want them sooner lol
suggest it
You couldn’t use them though cause you need wire I forgot the actuation rod recipe
i would suggest it but its not something i think needs to change
couldnt it just be that if snow blocks are within example 30 blocks of a evil block they also count as a evil block
That already kind of happens
Evil ice blocks have a greater "evil value" than other evil blocks
cuz they're more sparse and need to cover the whole biome
Could be that evil enemy spawns (and purity enemy spawns, too) are tied to the blocks themselves instead of the biome, which is why you sometimes see Eater of Soulses approach you as you walk up to a Corruption, before your sky even starts turning purple
and... if that is the case, then I don't know if we have an easy solution for that
what is this
often seen as the hardest BR boss
I wanted to ask for citation but Discord searches show a lotta people complaining yeah
really?
Interesting
I still think hardest BR boss is an exaggeration that shouldn't be there.
just tedit arena, 4head
(Also seein complains about how it's RNG which side he spawns on so it's annoying when you only have your hellbridge on one side, but that's besides the overall point)
@sharp ibex You can say that it's harder than other bosses sure but saying he's commonly considered the hardest is a bit much
Side note: what's WoF's damage compared to the other bosses
his base damage isn't too high
br wof is easy imo
but combined with his fire rate its insane
meh
you have no room to dodge
meh
you get put in bad situations
crystyl crusher
The sugg says the damage is insane tho
1/3 of your hp
is it tho?
it's br so probably
yes
not rlly tbh
what's WoF's damage compared to the other bosses
my first boss rush i had no post SCal stuff so i lost at WoF
don't think his fire rate really matters
The fire rate is alright tbh, if it's any slower, it'd just be normal WoF
still, BR WoF makes everything else up to probably tier 4 look easy
That's subjective
(pertaining to previous stuff)
if I am not an idiot
else if ((num50 == 204 && Main.player[k].ZoneCrimson) || num50 == 199 || num50 == 200 || num50 == 203 || num50 == 234)
{
if (Main.hardMode && (double)num2 >= Main.rockLayer && Main.rand.Next(5) == 0 && !flag4)
{
num52 = NPC.NewNPC(num * 16 + 8, num2 * 16, 182, 0, 0f, 0f, 0f, 0f, 255);
}
// shit of that sort
else
{
num52 = NPC.NewNPC(num * 16 + 8, num2 * 16, 173, 0, 0f, 0f, 0f, 0f, 255);
// other crap
}
}
```and `num50` is
```csharp
num50 = NPC.SpawnNPC_TryFindingProperGroundTileType(num50, num, num2);
```which depends on the tile type, so yeah @hollow shell it is tied to the tile type instead of the Zone
I guess
but I've heard several other people also complain
so we'll let the votes decide
NPC 173 is Crimera, and Tile 204, 199, 200, 203, 204 is crimson stuff
hmm, actually that's kind of a good point
Damn
we can't say that a suggestion is invalid just because smth is subjective, we have the stars system for that
Tru
just lost another BR attempt to WoF
That's not how that works
kinda is
Nah, difficulty's relative
If he did Polter first try with no prep but had a decent level of challenge with ML/Prov/Sentinels/DoG on their tiers, then yeah Polter's underpowered in Normal
I suppose that's something he could include in his sugg directly
@ashen lark Did you have a respectable level of challenge with the other post-ML bosses?
@gusty scarab you should have a more substantial reason than that, I think
It's a starter bag item
It's kind of supposed to be pretty bad
to encourage you to get better summons like wulfrum droids
Then why does mage get ruby staff lul
ye
Well anydoodles
amethyst staff is slow to fire, not autofire, and doesn't do a lot of damage
if it had ruby staff, that'd be op as fuck lol
Does squire staff do much damage?
not a lot afaik
I remember it was a projectile with quite a slow fire rate
I think it could have good ai but still be really bad
8 base damage
Do you know the fire rate?
i just watched it miss a blue slime for 45 seconds
twice a second it looks like
So 16 dps
Lower than the gem staff with one slot, which is what you’ll have until wulfrum
Or victide if
Imo that lower dps is fair cause minion
So I think it would be fair if it had gud ai
yeah
you need to manage to kill 9 wulfrum enemies with this thing
it just took 20 shots to land 6 on a present slime
I suppose that's something he could include in his sugg directly
@ashen lark Did you have a respectable level of challenge with the other post-ML bosses?
@hollow shell two. Boomer Duke & providence. But providence was because im too stubborn to stop fighting in my 100 block wide hallow. Rest are easier than the pre hm bosses in terms of challenge using correct gear.
define DoG gear
.. well I mean, Polter is pre-DoG so
.. well I mean, Polter is pre-DoG so
@hollow shell just before, but I easily beat it with just post-ml gear and I beat it no-hit with post dog gear.
define DoG gear
Cosmilite stuff
k
Extraneous detail in that case ¯_(ツ)_/¯
polter is pretty easy with post-DoG stuff
define DoG gear
@ashen warren I think basic upgrades without phantoplasm requirements & under 30 cosmilite bars
Your suggestion is fine if you add a bit about how Polter was disproportionately easy compared to other bosses around that point in the game
so no phantoplasm, but you used cosmolite?
Tbh all are pretty disappointing except providence
so no phantoplasm, but you used cosmolite?
@ashen warren tracers and aegis, maybe something else
what tracers?
So uhh I guess just add that
all the post-ML bosses were quite easy but you're just pointing out Polter... first?
I'm going to prob make a list of the ones needed to be buffed.
ok
if you find them all/most quite easy, maybe you should play on a higher difficulty
i find the mod way too hard but alot of the cool stuff is stuck on the higher difficulties
that's not necessarily a reason to just ignore normal mode though, Oculus
ik
Normal Mode isn't exactly meant/designed to be difficult either though.
there's an argument if it's disproportionate to the other bosses though
which it sounds like it is?
Unless several people also say it's not strong enough
he mentioned that all bosses were quite easy, except provi and OD, amd provi only because he had a small hallow
I attribute that to different bosses appealing to different people's strengths.
fair enough i suppose, but that's what the star system is for
Luiafk Unlimited Buffs is also a red flag.
i mean i'm not one to talk about difficulty i needed to call for help on journey mode Plantera but still
It's ok, but just make the mixed color astral torches the default one
It would be weird for a set to have more than one torch
Sugg's totally fine except @plain flare You don't need to have the recipes
alright, just what I visioned it to be
You can say that they can be craftable and/or gotten from pots but ya don't need to say how they're crafted
Honestly that would look awesome to have astral torches
Yeah I think those would be nice
same happened to me @plain flare
I was a huge fan when I saw they made custom dyes, really cool, so why not expand on small things like torches?
Maybe it could be turned into suggesting themed torches for all themes that don't have them
Torches are fairly simple to make so it shouldn't be a problem hopefully
I feel like in 1.4 astral torches would be added anyways due to torch luck mechanic
and well, biome torches of 1.4
What would a sulphurous sea torch look like
bad torch luck
What would a sulphurous sea torch look like
Most likely a counterpart to Coral Torches, can be used underwater
I think a sulphurous sea torch would work under water and admit a brown-greenish glow. but idk about green since cursed torches exist
torch god redeems torch luck
But having more torches for themed sets would be nice
Jungle Torch, Cursed Torch, Green Torch
Pick your poison
Is there any stratus torches?
Calamity only adds the Abyss Torch
Scal torch when
Jungle Torch, Cursed Torch, Green Torch
Pick your poison
Oooh stratus torches would be kinda cool
jungle torches are my favorite
Brimstone torch could be cool
Cursed torch
I think brimstone torches could have a unique mechanic
I always find the 2 hardmode evil items cool in theming
Sunken sea torch would look similar to coral torch I would think
there's an argument if it's disproportionate to the other bosses though
@dapper coral the main problem? Its a reverse difficulty spike.
The further you get along the easier it gets
Exactly the opposite of a good game
Well the problem is that your playing normal mode :snale:
Oh cool, this is my first pc, and you are making fun of me for using normal to learn controls.
No, it's just like, the mod is balanced around rev
Theres still stuff I cant do (e.g. use the normality relocater) but I'm learning.
It's best to suggest balance when you've tried the mod on rev
Just because something balances around something, doesn't mean it should screw everything else over
unfortunately that's kinda exactly what ends up happening
Revengeance Mode is Calamity's unique wow so special above-Expert hard difficulty that doesn't exist in any other context
As tom said, that is EXACTLY what's happening with Calamity
there's a reason you can cyberbully base Terraria bosses and othermod bosses out of existence
there's a reason you can completely ignore normal enemies for most of the game
calamity gets way too hard with the mechanical bosses, but idk if they've been fixed (with revengence)
the Rev+ Mechs have historically been disgustingly overtuned yes
I'm about to do the mech bosses, last time I did them was like 4 months ago
Byeah, I'm not against the sugg, just that it'd be best to suggest balance around rev+ since it's the mode the mod revolves itself around
really??? pog
Destroyer looks pretty decent now with the accelerating lasers
Electric lasers now
is skeletron primes defense lowered
:echhappy:
I remember I couldn't do enough damage to it
I had to get lucky with rage and adrenaline
no it fucking isn't lmao
does electrified cause you to stop moving?
No
No, but it gives massive dps on moving horizontally
Electrified doesn't open you up to a 13-hit combo for ez clap
Oh well yee
I was fine with freeze lasers, but I wish they were uncommon
at least with Electrified I'm not getting all of my health eaten instantly because this dumb worm decided to make me assume I didn't need a Warmth Potion, which to be fair is a reasonable assumption to make
like it would do a freeze laser every 5 seconds maybe
unfortunately that requires a pattern
And that is not the cool Destroyer way
worm bosses, vanilla and modded alike, are not known for being designed with actual patterns
You need to have your lasers at rng
@hot vault read the pinned doc
There's a point in that
yeah
although calamity makes that because imagine fighting cultist with 400 hp and titanium armor or pre-mechboss set.
If they'd revert life fruit changes, seq breaking would be actually more challenging, but the hp progression would be like before, which is extremely short between life fruits and blood orange
For now it should be a ❗
Currently seq breaking Cultist is definitely possible with rogue (Skyfin Bomber), mage (Relic of Ruin), and possibly Summoner (Shellfish or CD)
With not too big of an effort
As long as a weapon has enough range you can kill any boss that isn't on a timer
... I mean
So I mean you could kill Cultist with any class at any point in time after it becomes available
Oh, I know what melee users can use for Cultist! Coldheart Icicle
He's got a point tho
yeah the point here is valid
Hmm, thinking about it, it seems valid.
Fighting Plant or Golem or Cultist right away is supposed to be hard as balls but you're rewarded with the loot and jumped progression
Having life fruit spawn early to make that more possible is a kinda questionable decision
but it also comes with making normal progression easier, so it's no longer just allowing non-linearity, its encroaching on normalcy
I fail to see the problem with this suggestion, being entirely blunt
"but Thomas nonlinearity removal is a--"
I know
and to be completely blunt, I don't care
Make them appear when any mech-tier boss is defeated.
like
regardless of whether it's removing your precious nonlinearity or not, this is a valid sugg in every other possible respect
Cryogen is mechtier, nice, time for everyone to rush him again
(and I've already spoken before, I think, about how Calamity's approach to nonlinearity tends to come at the cost of the game's integrity anyway)
Cryo actually requires like
at least a brain cell to fight now
so I don't think people rush him quite as hard as they used to
I am kinda rooting for this change actually, because this one probably makes the least sense for "non-linearity" stuff imo
Oh, where'd the suggestion go?
@hot vault If you deleted it yourself, you can put it back if you want
It technically goes against the Don't but not for the same reasons. The opposite reasons, actually. I think it was fine
wait what the fuck why'd it vanish
Would it be possible to alter the pink prickly pear tilesheet to have one that fits the astral cactus? Because rn it just uses the regular pink prickly pear sprite and it's rather jarring to have that in the middle of an astral desert
Same thing happens with corrupt, crimson, and hallowed cactuses
True but that's not good either
Gotta be careful with what we put in those chests
^
Cuz even though you're supposed to be down there later in the game, they can be accessed at any time (provided you have breathing gear)
ah i see
It can be not too hard to rush into deeper abyss earlier in the game
Hence why most loots in abyss are from enemy drops
I don't think having really good healing potions would be too broken
cuz they'd be non-renewable, you'd only have like 10 to last you
so what if we put a barrier that only opens up after we defeated a certain boss
Oh no we'd much rather not do that
why though
That'd ruin the point
The point of Abyss is the seemingly non-existent barrier
With the different layers
(yo I assume it's fine if I go ahead and post an emote sugg)
Giving it hard barriers would make it unnatural
The dangerousness of the layers is supposed to act as a de facto deterrent
Yes you can Alphi
hmmm how about insta kill once we touched the layer before unlocking it
That's
Still hard barrier
no better
as in very high pressure
instakills are best avoided
There already is a high pressure system
well yeah
if you go down there with no diving gear you drown and die in like 3 seconds
You can just acknowledge in your sugg that the rewards would have to be carefully chosen due to the open nature of the Abyss
I'd rather see different chests at different layers of the abyss
With different keys that are upgrades to shadow one
theres a natural barrier in the abyss created by difficulty
oh yeah so like those chests are only accessible once we defeat polterghast
like how the astral chest in the dungeon unlocks once we defeat astrum aureus
Putting Depth Cells and etc would be a bad idea, cuz that'd be some pretty major progression skips for not much effort
but really good consumables like high-tier healing potions would not be too bad
let me add something to my sugg
yeah deus being invincible for so long never made much sense to me
¯\_(ツ)_/¯
Always makes the start of both phases unnecessarily tedious to me
Honestly I'm against this entire mechanic in general
Better off giving worms smth like DoG
Where only his head (or tail in p1) can be damaged or deal damage (I think body can still dmg but idk)
You talkin about whilst uncoiling or all the time?
Yeah essentially when uncoiling, but due to the long duration, the invincibility can last way into when Deus starts ramming for the first time
It's even worse on phase 2
No I mean the head/tail thing
Yeah aight I would be down for that happening with all worms
No piercing fuckery and you can still do something while it happens
It does mean the tail is in one place for a lil while so you can do some true melee funny business on it, among other things
but, probably isn't too big a deal

Deus' invincibility should actually be buffed to full invinicibility but be shorter
With the right gear you can straight-up skip phase 1
Yeah I wonder why full invincibility on spawn isn't a thing for, like, most of the bosses
Like umbraphile + FPH just skips phase 1 before it even starts
There's probably more but I know that that specifically works
I don't think that umbraphile or FPH should be nerfed(FPH is actually kinda hit or miss as is and umbraphile is fine honestly) just to specifically stamp out this since just giving Deus full invincibility is a better way of fixing it
Yeah, Deus invincibility is just a problem
I had an idea for the Acid Rain enemies suggestion
K
Maybe add a mutated version of pigrons that have predictive dashing like OD
Actually
Hmm
That's part of another suggestion
Which is just adding acid rain enemies that mimic OD's attacks
To better prepare you for OD
Isn’t that the latest suggestion in #suggestions-voting
Which is the one I am talking about?

Ah yes that's the one indeed
Yeah that’s what I’m saying
But yeah, that sugg should be good enough, no need to delve into specifics
An idea for that suggestion would acidic pigrons
I was just spitting out something that popped into my head
I thought “pigrons are like Duke Fishron, why not have an acidic version?”
OD is predictive cuz he's old tho, not cuz he's acidic
I don’t think him being predictive has to do with either
It’s just unique boss design 
but that's his thing, he's smarter but gets tired more easily
It's kinda the reason
It's that he's old and wise so he's experienced
He knows to lead his shots, unlike the more inexperienced Duke Fishron who does not lead his shots
the problem is that old duke is too fast
Here’s an idea that’s not developed enough to be a suggestion and may violate 1 or 2 don’ts, what if they made Old Duke drop something more useful
But, it'd be fine to have new enemies do it anyway as just a training quirk
Some bosses are optional but they drop something hella good
Like ravager and the flesh totem
Which gives players motivation not to skip
You could suggest that Old Duke be given a more unique and universally useful item
That would be fine
As long as you don't specify what you want that item to be
just say he needs one
Could I give some possible examples/ideas without requesting anything?
As long as you keep it super brief and don't focus much on them
like just listing as examples
Alright
honestly, the player already has enough incentive to fight OD
some of his drops melt doggo hard
True
it's not his inventory that's the problem
it's how annoying his summon is to get and how large his learning curve is for new players
I do think it would be good for him to have something more universal though, like the Profaned Guardians (and of course Ravager) have
But when I got to his stage I went “ehhhh Phantasmal fury is better, it’s not worth the stress killing this guy”
I don’t think weapons is the way to go
extra accessory slot 
All of his drops aside from the Scales deal tier-appropriate damage
and therefore lose all relevance outside of their tier with rare exceptions
Flesh Totem is always what pops into my mind when I think unique
A new acc slot would be a good idea
Or maybe not
would be broken imo
but maybe not for scal
When adding things, we want effective, not broken
for dog and yharon, yes its broken
A new acc slot would be broken
and his Scales are just a flat damage and crit boost that gets better as your health decreases
which is... fine, I guess. It's better than Destroyer Emblem.
but like, yeah something cool and unique would be nicer
Doesn't OD drop two accs, or just one and I'm mistaking smth
The other one is a minion
A lot of accs get discarded for better meta ones
Could suggest buffing those imo
We need something that would fit into the meta
Weapons aren’t appealing when there are viable options that don’t require killing him
Maybe a new armor set?
A new armor set would be pretty big
Very high survivability, very low damage?
i really dont like the idea get hit and be low on health to get these boost, people could use better accessories or potions that give those boosts all the time
What's the expert drop of OD again?
Oooooh
Also yeah high survivability low damage options are something we're kind of in a lack of
We sure do love our glass cannon in Calamity
Maybe a post-ML indirect upgrade to frog legs?
That could let you yeet yourself out of the way of DoG?
Aren't MOAB and Statis' ninja belt already upgrades
mobility isn't a problem at the point tbh
True
didnt glass cannons set up get cancelled from the time cap DR for bosses
they're damaged for sure
Oooooh









