#suggestions-discussion

1 messages · Page 993 of 1

sleek hornet
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ikr, but it isnt like an insane luck, its just like finding another uderground/cavern loot like hermes boot, cloud in a bottle etc.

left ice
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So I haven't checked the suggestions in a few days and a few of the suggestions were something along the lines of "Buff this boss that was too easy because I cheesed it instead of fighting it legit" and my only thought is: bruh

serene fox
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does dog's head really do contact damage even after he tps?

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I don't think I've ever had that happen to me so

sleek hornet
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So I haven't checked the suggestions in a few days and a few of the suggestions were something along the lines of "Buff this boss that was too easy because I cheesed it instead of fighting it legit" and my only thought is: bruh
@left ice the Deathmode golem right, lol

silk echo
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As it was already posted in the suggestion like a month ago but the idea of grazing as a way to gain rage seems a good replacement for the way of gaining rage via damage received

left ice
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Among others, yes, that was one I was referencing.

sleek hornet
ashen warren
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i've only had that happen when dog drops below 20% (idk what the percentage is now) mid laser walls

silk echo
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Because starting out as a mage I barely got to utilize rage due to not being true melee and trying to not take damage, but grazing to get rage could make it so all classes have it fair

sleek hornet
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oh sorry i thougt you asked abiut the fight

silk echo
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Risk vs reward essentially

unreal star
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deltarune TP

silk echo
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Yeah like that

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Would make it a actual strategy to get close to a projectile to get a sliver of rage builder up

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Probably would like 0.5 or 1 per graze though so people can’t just get it all in a instant from some spammy bosses

serene fox
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what

left ice
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But what about bosses that don't have projectiles to dodge?

serene fox
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CotBG does not need a buff

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in the slightest

silk echo
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Not the heart

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Just in general

sinful steeple
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The only material that goes into CoTBG and isn't fully present in its effect is blood pact which is

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Oh boy

left ice
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All of them?

sinful steeple
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Thank god blood pact isn't doing its full effect

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No?

silk echo
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And it could be sources of damage like the hitboxes for those that don’t have projectiles

left ice
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Worm scarf doesn't have the full effect, blood pact doesn't have the full effect, bloodflare doesn't have the full effect. Flesh totem is the only thing that does.

sinful steeple
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I see

left ice
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I mean, not having the full effect is fine, since that would put it at a top-notch accessory. But at the moment, it's just a solid downgrade.

cobalt pewter
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Well are you expecting 4 entire accs to be smushed into 1?

silk echo
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Like grazing by the hit box will give you that rage point, but you can only get it once per a graze source so someone doesn’t just stand next to a boss and gain it, they actually have to move around to earn it

sinful steeple
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Although bloodflare core's missing bits are less than great, blood pact is absolutely terrible and worm scarf is like

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5% difference

left ice
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To be fair, that's what almost all the other accessories that are combined do, Feedzuh.

sinful steeple
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And core of the blood god is already a stupid powerful acc

cobalt pewter
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^

left ice
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CotBG seems to be trash according to wiki, but I'll admit that sometimes pure stats can be deceiving.

sinful steeple
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CotBG is one of the meta items that isn't actually completely terrible

cobalt pewter
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If you'd smush all of their effects, it'd be broken to fuck

silk echo
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Also here’s something, how about the blood moon lore item actually does something like increase spawn rates during a blood moon

serene fox
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CotBG also has insane synergy with RTN

silk echo
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Instead of just being something to read

serene fox
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it's such a powerful acc combo

sinful steeple
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You're insane if you don't use it, it tears ass for Yharon especially

left ice
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Realistically speaking, it's just a solid 7% damage, 5% DR, 10% HP, and half damage every 20 seconds.

cobalt pewter
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Event, miniboss or biome lores don't have any effects

sinful steeple
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Which is the boss you fight right after getting it

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And an additional 15% damage under 100 defence

left ice
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But considering that it's at the stage of the game where players get things like the amalgam or the sponge, it just doesn't seem to stand up.

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Yes, but armor at that stage of the game gives 100 defense without any accessories.

sinful steeple
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Have you... Played that part of the game yet?

left ice
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Yes.

sinful steeple
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Amalgam is completely terrible and the sponge is outclassed

left ice
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Those are both great.

cobalt pewter
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Amalgam is workable with the clump seawater or water arena

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But yes

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Amalgam is too situational

sinful steeple
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Amalgam is only workable with water arena

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If you're staying in only specific spots you will be blown to pieces

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Even if you get boosted

left ice
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Why would anyone stay in a specific spot, though?

cobalt pewter
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chuckles in stealth rogue

left ice
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Oh, I guess stealth. My bad.

cobalt pewter
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Byeah

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The clump seawater is still relatively unreliable

sinful steeple
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Because amalgam only does more than barely anything if you are underwater or standing in projectiles

left ice
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Once again, why would you be standing in a damage source? Calamity nerfs defensive playstyles into oblivion, so players will be dodging anyway.

sinful steeple
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A summon's projectiles, not the enemy's

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You'd still get blown to pieces because you can't move unless you want amalgam to become a waste of an acc slot

left ice
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Eh, difference in opinions, I guess.

sinful steeple
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Do you even know what the amalgam does?

left ice
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Yes.

sinful steeple
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What does it do then?

left ice
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15% damage, poisonous seawater behind, variety of debuffs, summons a fungal clump, severe buffs underwater, buffs in lava and reduction of lava damage, etc.

sinful steeple
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Yeah but you see the problem is

silk echo
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Just put my suggestion in for the Blood moon lore item

sinful steeple
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Apart from the fungal clump all the projectiles will miss, because they are aimed at nothing and come from the sky

left ice
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IMO, the projectiles aren't really meant to be that useful. More of just a support every once in a while.

sinful steeple
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If every once in a while is never, then I agree with you

silk echo
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But honestly there is potential of a effect for the blood moon lore item

sinful steeple
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And the aura of debuffs doesn't really help considering that at the stage of the game you get it, you are about to fight Yharon, a fast moving and hard hitting enemy that will crush you if you're close

left ice
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Oh, having just noticed, it looks like leviathan ambergris might have been changed slightly, which in turn means that my judgement of the amalgam might be flawed. I was testing the other day and the seawater left behind could be used to apply the buffs to the player but that doesn't seem to be the case now.

sinful steeple
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A lot of the accessories in the amalgam are nerfed

cobalt pewter
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Amalgam is cotbg but worse yes

sinful steeple
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For example, amalgamated brain's effects are not even present except for the shade rain

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Which is completely useless, since it is aimed at nothing and only occurs when you are hit

sleek hornet
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but many of the lore item also have no effect right? especially the biome one

sinful steeple
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I think there's like

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5 or so lore items that do nothing

left ice
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More than that I think.

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And then most have drawbacks bigger than benefits

sinful steeple
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Yeah 8 actually

left ice
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8 with no effect.

sinful steeple
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8 compared to 39 though

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Nearly 5 times the amount of lore items with no effect

left ice
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Yeah, but there are also only like 10 of those that are actually consistently useful. 😛

cobalt pewter
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That's just the balancing ig

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Golem lore: CalWheeze

sinful steeple
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Yeah but terrible items doesn't mean no items

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Gehenna, for example, is insultingly bad

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It still exists though

cobalt pewter
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Yeah already suggested to buff Gehenna a while back

fossil finch
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CotBG was my meta every single time i fougth yharon just for the totem effect and everything else was an extra to me

cobalt pewter
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or was that thomas?

sinful steeple
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Yeah CoTBG is already powerful but due to contact damage being arguably more relevant than at any point of the game other than maybe the start, it's really helpful

cobalt pewter
sinful steeple
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Yharon's 660 contact damage(assuming you are playing on the better game mode) is huge, but with flesh totem/CoTBG you can shrink that down to 330, much more manageable

cobalt pewter
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@dapper coral can you bluecheck this sugg? Apparently there's another one that's already approved by the devs
#suggestions-voting message

left ice
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I wonder what the most damage Yharon can do is. I calculated the max damage in general a while back (which ended up being around 130k damage on a single hit IIRC), but I don't remember the exact formula.

sinful steeple
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And because it gives you a boost if you're low on defence and massively reduces contact damage, it not only boosts damage but also survivability with reaper tooth

dapper coral
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@cobalt pewter there you go

cobalt pewter
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Thancc

violet dagger
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:hage:

marble hazel
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Lets fucking goooooo

cobalt pewter
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:hage: time

marble hazel
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Hage will never die

sinful steeple
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Yes

marble hazel
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No one can stop us

sinful steeple
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Hage is like, one of the best emotes

violet dagger
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im surprised im not in any servers with hage

marble hazel
cobalt pewter
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I'm surprised I don't have nitro

ashen warren
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:hage:

cobalt pewter
violet dagger
marble hazel
dapper coral
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aight we can stop with the random hage emotes now HDfailure

cobalt pewter
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Imagine having hage

violet dagger
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inb4 this server turns into the hage of ech servers

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aka fargo discord ech

serene fox
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yes

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we need hage

marble hazel
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Ok sorry demik lol

sand umbra
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imagine not having hage

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kinda bad honestly

dapper coral
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exactly

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this is why we need hage

violet dagger
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where can i even find hage

ashen warren
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hage servers

nova glacier
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hippity hopp

dapper coral
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@nova glacier please don't comment random things here

frail mantle
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could also note that hage has been used almost 900 times since February, meaning it's a pretty popular emote

dapper coral
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oh yeah, i noted that it was popular in other cal servers but not here, coolio

golden narwhal
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This would be an odd exclusion from regular enemies

frail mantle
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eah

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also worms make the funny digging noise so it's not like they're completely undetectable

golden narwhal
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Worm bosses also have map icons because they're, well, bosses

whole sedge
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don't see the point in this as i've never really struggled to find where worms are

golden narwhal
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@ashen warren above

ashen warren
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also worms make the funny digging noise so it's not like they're completely undetectable
@frail mantle but you wont know which direction they come from

golden narwhal
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Could you expand on the reason, since, uh, most enemies are dangerous and need preparation to deal with

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And there's the other issue of most of them not being bosses/mini bosses

dapper coral
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that's kinda the gimmick of worms, is that you know they're there but not where

frail mantle
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ye

dapper coral
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removing that would get rid of that uniqueness

golden narwhal
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Yes

frail mantle
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when you hear the noise you know you should get to a more open space so you have more time to react

ashen warren
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then can we give cosmic guardian, DoG or astrum deus sounds when theyre nearby as well without including the use of minimaps

golden narwhal
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Again, they're bosses for the most part

frail mantle
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you don't usually fight them underground

golden narwhal
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Bosses generally have map icons

ashen warren
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mini bosses like armored diggers don't however

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and cosmic guardians

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if you wanna consider them mini bosses

frail mantle
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deus and doge are bosses and have map icons (doge phase 2 even has map icons for body and tail segments) and cosmic guardians are usually on your ass and visible

golden narwhal
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If that's your problem, you could specify it to that

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Giving it to regular enemies is kinda weird

frail mantle
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mhm

ashen warren
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ok let me change sugg

gusty geode
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Isn't that the entire point of enemies
To be a threat

tawny garden
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@sleek hornet you should have "inflict" instead of "inflicts" and "inconsistency" instead of "non consistency"

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(A nitpick, but I'd like to see proper grammar)

cobalt pewter
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"inconsistency"*

tawny garden
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Oh fuck

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in which the Fungal Clump from the accesory will leave the seawater instead of the player.
@cobalt pewter the fuck were you trying to say?

cobalt pewter
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Uh

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Have you seen The Amalgam in 1.4.5?

tawny garden
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Instead of the player?

cobalt pewter
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Yes

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The player no longer leaves the seawater

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The clump does now

tawny garden
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M
That wasn't clear to me
Mb you should rewrite it a bit

cobalt pewter
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Hmm

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How?

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sometimes I still suck at English

tawny garden
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damn, now I can't see what you should change cause it seems obvious HDfailure
Uhh, maybe "the fungal clump will now leave the seawater behind him, instead of the player doing so"

cobalt pewter
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Mhm alright

tawny garden
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Cause rn it sounds as though the fungal clump will replace the player by seawater

cobalt pewter
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smh engrish hard

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Anyway edited

sleek hornet
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Oh yea, sorry. English is not my native language

tawny garden
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It's all good lol

sleek hornet
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Lmao ok, btw it isn't like stupid or silly suggestion right :p

serene fox
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seems aight

tawny garden
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Yea, it's fine

sleek hornet
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Ok thanks

sturdy geyser
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future content suggestion

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you need to check the pins

radiant meadow
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@west radish Ye, you're not supposed to make suggestions regarding future content, in this case being 1.4.

west radish
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ah ok

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should i delete it?

radiant meadow
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The pins have a document detailing more into what you should or shouldn't suggest.

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ye

west radish
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k

mossy badge
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what was it?

radiant meadow
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It's nothing you need to concern yourself with

hollow idol
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damn

hollow shell
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After discussion in the moderator channels, we have decided
this.

frail mantle
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interesting

dapper coral
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it is happening

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now hage has a chance

hollow shell
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Server suggestions are quite uncommon anyway, it's fine if a majority of them get delivered to the moderators for their round of voting

radiant meadow
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They really wanted hage

robust lava
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So it's for a good cause

hollow idol
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100 star drop in the last month

civic pond
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amber thought my vote was a joke,.,.,,.,

craggy stratus
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140 stars LETSFUCKINGGOOOO

dapper coral
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byeah ig this change only affects suggs from this point forward?

hollow shell
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The Legend pin has been updated accordingly

robust lava
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How many people do you think are going to miss the part where it says server suggestions?

hollow idol
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timeline pin 👉

hollow shell
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What was the last server suggestion

dapper coral
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feedzuh suggested a Warned role change

hollow shell
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yeah

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Didn't even reach 140 so HDfailure

dapper coral
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the last server sugg that made it to 140 was probably hage

hollow shell
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I'll add that it won't retroactively affect older suggs cuz that'd be a bit of effort to go back and find em all

dapper coral
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mm

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okey doke

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so basically yall go repost your server suggs

craggy stratus
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1 week have passed

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time to repost my sugg

cobalt pewter
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H A G E
I S
C O M I N G

civic pond
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no

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it can die

cobalt pewter
civic pond
craggy stratus
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my sugg good?

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cuz last time i posted it, i think no one discussed about it lmao

hollow shell
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I think it's good and makes sense

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It's more intuitive to the player

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You could mention directly that the player would have no idea to check the Cloud Elemental for more loot
cuz you just kinda imply it currently

cobalt pewter
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Imma have to remind chetto to repost peepoweird later, or should I do it myself

craggy stratus
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aight

hollow shell
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(you could also add a line break just before "Another reason is Storm Weaver is..."
for slightly more readability)

dapper coral
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that was Alphi's sugg iirc

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chetto just posted the actual emote

cobalt pewter
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Ohh

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@craggy stratus byeah your sugg gud

craggy stratus
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HDfailure i just spent 5 minutes trying to rephrase rover edit

cobalt pewter
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Anyway, I kinda wanted post a rendition of adding melee stuff from Sentinels, but idk what to think about it now

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Like melee only got mirror blade from all sentinels pre polter iirc

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Or pre provi?

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I couldn't recall my own sugg

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:fear:

craggy stratus
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yup, only mirror blade at sentinels tier

hollow shell
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"the player won't directly farm her"
Not the best wording
I would just say that the player won't know to check her

cobalt pewter
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There's no

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"build-up" to it

craggy stratus
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HDfailure screw it, imma copy that sentece

cobalt pewter
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I'd say

hollow shell
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ok

cobalt pewter
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Byeah that works too

hollow shell
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Aight cool

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Thanks ChadLad

hollow shell
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@ashen warren You need a reason in your suggestion
(separate from your main idea, as in shift+enter)

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You should also elaborate more on what you mean

ashen warren
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my bad

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i tried to follow up my initiol message and i reliezed there was a 10 minute cooldown

dapper coral
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you can edit your original

hollow shell
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^

subtle oracle
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Star requirement decreased :PogU:

hollow shell
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(for server suggs)

violet dagger
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Mfw this is gonna be confusing

tawny garden
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Kay this is strange

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I fully expect this to cause confusion

hollow shell
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Server suggs aren't too common so it won't be that big a deal

tawny garden
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add a way to distinguish server suggs

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besides reading

hollow shell
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We're workin on it actually

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Your suggestion isn't formatted properly

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Main idea needs to be at the top line, with reasoning below (shift+enter)

quick relic
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Have things changed?

tawny garden
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Yea read pins

quick relic
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It has been a while

hollow shell
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Also doesn't he have like 5 or 6 weapons?

frail mantle
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Rav already has a weapon for every class (two for melee and rogue)

hollow shell
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That's a pretty good amount

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And also the two unique accs and also the material drops

cobalt pewter
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We're workin on it actually
@hollow shell may I suggest something? How about this:

  • The mods can mark suggs in posting whether it's a cal or server sugg with reactions (similar to ❗ ). Once thrown into voting, the bot will color code the suggestion based off the reaction given
tawny garden
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Also there are quite a lot of armor sets at that point iirc

hollow shell
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We're planning on doing something similar to that yes

dapper coral
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soon™️

cobalt pewter
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Alright coolio

dapper coral
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if everything goes to plan

tawny garden
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Soon or soon™️?

hollow shell
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@quick relic Still needs the separate line
Again, Shift+Enter
to do this

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Thanks

unreal viper
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Regarding ravager, mentioning that he is seen as difficult might help your case

hollow shell
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Your reason could definitely be a lot more elaborate tho

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More than 2 half-sentences

tawny garden
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well, 2 half sentences make one whole sentence

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If my maths knowledge is correct

hollow shell
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Also @ashen warren that's better but you should reduce the needless specificity
Don't need to say 1/3 chance or list out what should be in the chests. You should just say what kind of items would be in there (to give the devs more freedom of execution)

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I'm also... not sure why you're suggesting this
when giant trees already occasionally have underground rooms with loot in them

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Alright there it goes I guess

serene fox
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I like this

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especially for boss rush

cobalt pewter
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I wonder why isn't that a standard tbh

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It makes the whole thing way fairer for everyone involved

unreal viper
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Cursed also sucks ngl

cobalt pewter
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I should probably also note that from fab's poll, SG is stupidly high in the "difficulty" voting for a phm boss

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Which says something

dapper coral
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is cursed the one where you can't use any items

cobalt pewter
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Yes

unreal viper
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Yes

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Including hooks iirc

cobalt pewter
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As much as I hate cursed, it's still better than Distorted imo

dapper coral
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doesn't the nazar negate that?

cobalt pewter
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Albeit by a bit

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Yes

unreal viper
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Nazar does but nazar is quite rare

dapper coral
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oh wait, i see

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i was gonna say that that was already inflicted by one of them, but that's the point of the sugg

unreal viper
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There is a recipe, idk if it’s hardmode or not

cobalt pewter
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Well nazar drops from the slimes spawned in SG fight

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I think the red ones

dapper coral
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i mean technically you can get nazar from -- yeah

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same with vitamins from the ebonians

cobalt pewter
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So with a couple attempts, you can negate either or both debuffs

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Is it okay to include fab's poll into equation?

sleek hornet
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nazar can drop from cursed skulls right? so its pre hm

serene fox
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yeah

cobalt pewter
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I kinda wanna include that since it's a Community voting

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Yeah nazar is phm

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While vitamins is normally HM

unreal viper
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Skulls are like ultra rare

cobalt pewter
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Honestly in calam your best bet of getting nazar is fighting SG for a bit

unreal viper
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And the drop chance sucks, I suppose defiled helps with that ig

sleek hornet
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but tbh weak debuff isnt really particularly annoying

unreal viper
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It’s not horribly crippling

dapper coral
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Is it okay to include fab's poll into equation?
i don't see why you couldn't

cobalt pewter
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Yeah, only Cursed and Distorted, the latter much worse than former

unreal viper
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Like cursed and distorted are

sleek hornet
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gosh my keyboard sucks

cobalt pewter
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Ight thrown the voting link in

sinful steeple
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The voting link is kinda shaky to use as proof because apparently Desert Scourge, a boss that has two slow and predictable attacks and gets bodied by nearly every weapon in the entire game is not the easiest Calamity boss according to the voting link

cobalt pewter
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Well it is community voting

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I'm not saying it's a decisive evidence, but it's an evidence anyway

violet dagger
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profaned guardians ech

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also crabulon easier than DS

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sure

cobalt pewter
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I condemn the community from thinking that scal is the hardest boss, but it's still community that voted on it

sinful steeple
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Also apparently, according to said list Slime God is also harder than most of the bosses in the game which is definitely not true

cobalt pewter
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Yeah, I suspect the reason for it is Distorted

sinful steeple
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Sure it can combo you... But if bosses were placed based on how good they could combo you Provi and CV would be at the top

dapper coral
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most people probably think of it as difficulty for its tier

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and/or predetermined bias

sinful steeple
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Yeah I assumed it was difficulty for its tier

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But at its tier, the available weapons kinda thrash SG

left ice
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Some of the rankings were weird in general, though, but I guess each person has different opinions on boss difficulty, after all. I would have ranked brimstone elemental way higher and ravager way lower, for example.

violet dagger
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ravager's new phase is p hard tho

teal urchin
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off topic but i agree with the newest suggestion

violet dagger
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not exactly off topic

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tbh i miss the days when moderators had to go ask everyone if a sugg was ok before approving ech

teal urchin
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its really frustrating to me when i get the distorted debuff and then i go straight into a ton of those little ball projectiles that just sit in the air and accumulate, and i take like 200 damage, and just like that i lose, for getting hit 1 time by the core, which at the end of the fight moves much faster than the player can dodge

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ikd just imo slime god is one of my least favorite bosses, just because they can destroy you if you make one mistake, they definitely feel like top 3 hardest bosses to me

dapper coral
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tbh i miss the days when moderators had to go ask everyone if a sugg was ok before approving ech
unfortunately, those days required a lot more work that rover just didn't have the time for

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this is a better system all around

radiant meadow
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If you mean the ❕ , part of the issues with that was on Rover.

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He was really stingy about it sometimes.

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And it actually got to the point where I didn't feel comfortable approving them anymore.

dapper coral
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i think they're talking about after the new system was implemented with the bot but before the automation

violet dagger
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no im talking like pre ❗ days

#

i wasnt here before sugg rework or whatever

dapper coral
#

yeah, fairly recent then

radiant meadow
#

well

#

I didn't ask

#

i just approved

#

so I can't sympathize

dapper coral
#

i showed up like a few weeks before the sugg system rework with the 3 channels

violet dagger
#

has it really only been a month and a half since then

dapper coral
#

since ❗?

violet dagger
#

ye

#

when was it implemented

#

i think a few days after R&D?

dapper coral
#

lemme check

#

looks like it's only been about a month

#

implementation seemed to be around aug 14th

#

so a month and a bit

violet dagger
#

2020 going by super slow HDfailure

dapper coral
#

it really do be

heady storm
#

@dapper coral BanditHueh

dapper coral
#

indeed

#

it's time

cobalt pewter
#

I thought it's still 21st of September

#

Byeah

#

It is time

ashen warren
#

:D hages incoming

sinful steeple
#

Did Rover strategically low the star requirement for Discord suggs because hage

ashen warren
#

no

cobalt pewter
#

yes

sinful steeple
#

That'd be funny ngl

dapper coral
#

no

radiant meadow
#

It was a mod team decision

#

not Rover's decision

sinful steeple
#

Oof

dapper coral
#

~~granted we really want hage but ~~ it was something that we decided after a bit of thinking, yes

civic pond
#

fucking hage again

#

now i regret my vote

ashen warren
dapper coral
#

you knew it was coming

violet dagger
#

:hage:

gaunt quest
#

^

#

It sounds like a cool emote

blazing dome
#

oh damn, due to the star count being lowered, my suggestion about acid wood furniture sets and tiles sets has been sent to devs and approved!

cobalt pewter
#

poggers

ashen warren
#

hasnt the latest sugg already been suggested once?

serene fox
#

fairly sure the previous one was only asking for cosmic guardian icons

sharp ibex
#

has it?

serene fox
#

not all worm minibosses

ashen warren
#

i mean the armored digger one

sharp ibex
#

oh

ashen warren
#

i think

serene fox
#

no I don't think so

ashen warren
#

ok then

cobalt pewter
#

poggas

#

Vesuvius is really underwhelming

golden narwhal
#

The weapon itself is fine tbh

ashen warren
#

i like the sugg

cobalt pewter
#

Well yes, but I'm saying overall is meh

#

Like

#

It does fine

#

For something that drops at 1% chance

#

From a boss that you need to endure an event through everytime in order to see it

golden narwhal
#

With that point, yes

#

just use cheat sheet, smh my head

cobalt pewter
#

smh Swarmer + plague hive is still better anyways

#

byeah, the acquisition is fucking aids compared to literally everything else

golden narwhal
#
  • molten does literally nothing to the weapon rn
cobalt pewter
#

Yep

#

I'm not even sure how you would utilize Molten consistently as intended tbh

#

Like, putting potions or accs would be more reliable than a buff that triggers on hitting smth with a Legendary

golden narwhal
#

I'd view it as a bonus than something you should build around

cobalt pewter
#

In its current state, ig that'd make sense

#

(the OOA legendary in case you forgot)

golden narwhal
heady storm
#

Is that all molten does?

golden narwhal
#

Based on memory and wiki, yea

#

Might need to recheck

heady storm
#

And that's where I have a problem, do recheck indeed, both wiki and ingame. CompleteFailure

#

(Alternatively, see if you can ask a wiki editor for a source check.)

tawny garden
#

<@&291972966495944704>

heady storm
#

Wait what... When were their pings still functional to the public?

ashen warren
#

the fuck

#

oh probably only for contribs

tawny garden
#

that didn't ping, don't worry

ashen warren
#

cuz it doesn't work for me

heady storm
#

Ah, so like an everyone ping here, was about to be like "if it did..." CompleteFailure

#

Death.

golden narwhal
#

Yep, can confirm molten is solely cold stuff in-game

#

unless there's smth that's hidden, which would be barely noticeable

heady storm
#

Looks fine to me then.

hollow shell
#

@copper seal Teleporters aren't disabled

#

not anymore

copper seal
#

Are they not?

hollow shell
#

But, Wormholes do make returning to bossfights really easy still

copper seal
#

My bad I’ll edit it

#

Thought they still were

hollow shell
#

They were for a while, but we eventually got rid of it to encourage more player freedom

copper seal
#

Edited, thanks for the heads up

hollow shell
#

("mod optima", you mean options?)

tawny garden
#

uh

#

is that a multiplayer sugg?

ashen warren
#

is it like a coding issue where some potions can only be stacked to 30 at max? if not, then I would suggets making them stack up to 999

hollow shell
#

Yes it is a multiplayer sugg

tawny garden
#

that should be stated

#

in it

hollow shell
#

It's in the top line, Philo

tawny garden
#

oh fuck

copper seal
#

Fixed, can’t type on phone lmao

hollow shell
#

Thanks

#

And nah Riri, that can be changed

#

MaxStackPlus already does so

ashen warren
#

ok posting sugg right now

#

there is already a mod that does that for you

hollow shell
#

I think that we change the stack size of some items already??

#

Dunno for sure

#

Okay, yes, we do

ashen warren
#

hmmm.

hollow shell
#

It would help your sugg to mention this ^ , Riri
Items like Bombs and Dynamite are changed

ashen warren
#

what do you mean

tawny garden
#

hm, if MaxStackPlus already does that

hollow shell
#

In vanilla, they stack up to 99
Calamity changes their stack size to 999

tawny garden
#

is your sugg even needed?

hollow shell
#

Oh actually nvm

#

We change literally all 99 stack size items to 999

ashen warren
#

ignore using other mods

#

this is calamity

tawny garden
#

uh, why?

#

you're playing tModLoader

ashen warren
#

because it wouldnt even be hard to implement that anyway

hollow shell
#

The answer is because we already make changes to do this

ashen warren
#

yeah i dont think most people know about maxstack

hollow shell
#

If we didn't make changes to do this, then I would say yes
just download MaxStackPlus

#

but because we do, I think this sugg is valid if he mentions that in his sugg

ashen warren
#

so what do I have to edit in

hollow shell
#

That Calamity changes the stack sizes of Bombs, Dynamite, and literally all items with a stack size of 99
to instead be 999

#

we also change Pirate Map and Snow Globe to stack up to 20 instead of being nonstackable

ashen warren
#

that was needed tbh

#

Calamity already changed the stack sizes of Bombs, Dynamite, and literally all items with a stack size of 99
to instead be 999 so they can easily implement this in

#

like that?

hollow shell
#

Yeah that's fine
You could also point out that, as a result, it would not be outlandish for us to change the stack sizes of potions. As in, there's already a precedent

#

(not just that it's easy)

#

Aight cool 👍

tawny garden
#

regarding Tootis' sugg, I have the same objection

#

Better Multiplayer mod

hollow shell
#

That disables respawning during bosses right?

ashen warren
#

there are actually mods that might help with most suggs imo

#

but they arent well known

tawny garden
#

make them well known

ashen warren
#

~~how CompleteFailure ~~

tawny garden
#

m yeah

#

it only hard disables

#

you can't choose the respawn time, it just sets it to ∞

hollow shell
#

(how does that look with the respawn timer mod?)

clever canopy
#

People really out here thinking calamity is the only mod and must add every single feature

hollow shell
#

It really do be like that sometimes

#

and there is a case for either side of that.

cobalt pewter
#

smh my head

#

The curse of being the biggest mod ig

clever canopy
#

Should maybe include some commonly requested QoL mods in the suggestions document

#

Like in the frequent suggestions bit

hollow shell
#

Well like

#

Depending on your opinion, Calamity can/should add those QoL features

clever canopy
#

If they already exist, why?

hollow shell
#

like, YABHB, imkSushi, Faster Start
to some extent Both World Evils

Calamity adds features with encroach on all of em

tawny garden
#

that's also a problem with calamity being 1/8th QoL mod

hollow shell
#

Oh yeah and Fargo's Mutant Mod

clever canopy
#

Calamity health bars should probably just be removed anyway with YABHB being in vanilla 1.4

hollow shell
#

Nah I don't think we will

#

Our healthbar's got the big ole %

clever canopy
#

Even after the port to 1.4?

hollow shell
#

1.4's health bars are smol and don't have the percent listed

clever canopy
#

Could just add a % to vanilla bars

hollow shell
#

We could
but also
only one 1.4 health bar can be present at a time

#

and it doesn't show up for minibosses

clever canopy
#

A slider on size

#

It could be made to

violet dagger
#

1.4 health bar is p bad compared to another boss hp bar

clever canopy
#

Personally I’d prefer vanilla features being tweaked/fixed than duplicates being added

violet dagger
#

dont think you can have a custom bar for modded bosses and it doesnt slide down like another boss hp bar

sand umbra
#

1.4 health bar looks kinda snazzy ngl, but it lacks the personalization you can have with YABHB

violet dagger
#

ye

clever canopy
#

Still got 1.4.1 to go, hopefully they flesh it out more in that

tawny garden
#

I imagine there will be a mod that expands its functionality

#

on tML 1.4.1

violet dagger
#

im p sure you can disable the bar

#

YABHB is probably gonna get updated

clever canopy
#

I imagine there will be a mod that expands its functionality
@tawny garden probably whoever made YABHB

violet dagger
#

didnt jopo make it

tawny garden
#

ye

#

and ye

violet dagger
#

no it was flash kirby who made it

sand umbra
#

also unrelated and late assertion but

#

why do people keep insisting to ignore the use of other mods when discussing proposed changes to Calamity

violet dagger
#

glad to know an SoA dev made it HahaYes

sand umbra
#

legitimate question

violet dagger
#

ye

#

like theres another mod

cobalt pewter
#

Calam healthbar is funni mgr reference

violet dagger
#

that does exactly and only what this latest sugg is

clever canopy
#

Because people dum

sand umbra
#

forget just one other mod, there are multiple that already pull this off

cobalt pewter
#

flashkirby99 made yabhb

#

As well as weaponout

sand umbra
#

MaxStackPlus is literally dedicated to allowing item stacks to be big chungus

violet dagger
#

and fargos mutant

sand umbra
#

and Fargo's Mutant Mod, one of the most popular QoL-type mods out there, has this feature as well

#

ye

violet dagger
#

fargos is a p much QoL starter pack now HDfailure

sand umbra
#

not even starter pack

violet dagger
#

they got boss zen, the npcs, and a ton of good shit

sand umbra
#

it's the QoL mod to have

violet dagger
#

yes

sand umbra
#

you want it, Mutant Mod probably has it

dapper coral
#

i was searching for it in the doc but i couldn't find it

tawny garden
#

why do people keep insisting to ignore the use of other mods when discussing proposed changes to Calamity
because "forget about other mods, this is calamity"

dapper coral
#

i seem to remember that we had said not to suggest QoL changes when there are mods for this exact purpose

sand umbra
#

we talked about this before

#

and I'm pretty damn sure I made a suggestion about it

tawny garden
#

you did

clever canopy
#

We making meta suggestions now

sand umbra
#

why can't I find it reeeeee

#

I. guess I didn't

#

I thought I did but I guess I didn't

tawny garden
#

did I imagine it in my sleep as well?

sand umbra
#

I could've sworn I did

clever canopy
#

I remember at least you talking about it

sand umbra
#

my memory must be actin' up again

clever canopy
#

Maybe you just forgot to post

tawny garden
#

maybe it didn't get to voting

sand umbra
#

anywho, I suppose I oughta get that kinda sugg out there
because this is really growing tiresome to keep explaining to people

dapper coral
#

well, i'm almost entirely certain that we said it would be added to the doc

#

idk if a sugg about it is necessary

sand umbra
#

then why ain't it there

tawny garden
#

Rover said no iirc

#

actually

dapper coral
#

really?

sand umbra
#

bruh

#

bruhhhh

hollow shell
#

Because

#

Calamity already does QoL stuff that encroaches on other QoL mods

dapper coral
#

but at the same time, there's no need for Cal to continue doing said QoL when the user could just install another mod for it

clever canopy
#

I don’t think those things are as explicitly similar as these suggestions though

dapper coral
#

i get that there's precedent for it

#

but it would be a complete waste of time from my perspective

clever canopy
#

Like adding a few accessory recipes isn’t the same as copying tokens from imksushi

tawny garden
#

waste of time on devs' part

dapper coral
#

yes

clever canopy
#

But disabling multiplayer respawning is exactly the same as BM

hollow shell
#

I don't necessarily agree with all of Calamity's QoL additions
but it's stuff we already add, partly so we can have more control over it and change it if need be

sand umbra
#

but then
you never do

#

I can count the number of times, on one hand, that any QoL change that has been added was then changed to an appreciable extent ever

hollow shell
#

Just because it hasn't been done doesn't mean it will never be done
(especially with regards to vanilla item recipes because those're really easy changes)

dapper coral
#

but it does show that the need to change these things is very low

#

and so it's not really necessary for cal to have control over

#

99% of the time

hollow shell
#

(I was personally in the camp that separating a vast majority of Calamity's vanilla changes into a separate mod was a good course of action)

sand umbra
#

I made a sugg about that but it never reached dev pensive_rick2

hollow shell
#

indeed

tawny garden
#

so we can have more control over
communism

hollow shell
#

nah, authoritarianism HDfailure

tawny garden
sand umbra
#

yep

tawny garden
#

exactly 💯

sand umbra
#

no way in hell we're getting 100 people to star it on a whim hdflr

#

...I wonder if reposting it would yield any different results

tawny garden
#

@ everyone

sand umbra
#

because I still feel this is the best course of action to take with the majority of Cal's vanilla changes

cobalt pewter
#

101 votes now

sand umbra
#

bruh

tawny garden
#

why did you do that

hollow shell
#

Strategy:
Make a bunch of separate suggestions that have to do with resolving the issues that Calamity's QoL imposes
and then repost your mod separation sugg
so that people get in the mindset that they're problematic and need a solution

sand umbra
#

.

#

Rover

dapper coral
#

manipulation of the people, i see

sand umbra
#

you're a genius

hollow shell
cobalt pewter
tawny garden
cobalt pewter
#

Looks interesting

sand umbra
#

why didn't I think of this from the start

cobalt pewter
#

Rover be playing 5D chess

hollow shell
#

(I often think about subtle influences on people's decisions when it comes to votes and stuff
That's why I'm always the stickler about adding base ✅ and ❎ reactions to discord votes, because the very slight effort of trying to add your option when only the opposite one exists is oftentimes enough to make people not voice their opinion)

#

(leads to disproportionate "landslides" sometimes)

sand umbra
#

hmmmm

#

I just need a sufficient number of changes to yell about building up to the separation

#

but what are good candidates echsnap

hollow shell
#

Well you did already make a suggestion about the Evil Island
... which didn't even get close to reaching the req so you can repost it

sand umbra
#

oh yeah pretty much my entire evil series got scammed

#

I need to. actually repost those

hollow shell
#

Did you make a suggestion about moving vanilla item recipes up a tier?

craggy stratus
hollow shell
#

Thanks ChadLad

craggy stratus
#

HDfailure i am definitely not scrolling up to find sugg like this in online class

sand umbra
#

oh yeah I need to sugg the vanilla item recipes thing still I think

#

so many suggestions to make still, so little time

unreal viper
#

So little suggs day.

weak field
#

Who gives a shit about first boss in game

#

King slime lore does need a bit buff

#

Although for how easy this boss is, its lore probably shouldn't be viable

#

It's more like a "one more won't hurt" situation

hollow shell
#

m, I have found through rough in-game testing that the jump speed boost does absolutely nothing

weak field
#

Roundings probably

cobalt pewter
#

Yeah rounding

weak field
#

Thomas, many people hate the idea of that

sand umbra
#

it begins...

let's try this again, shall we?

weak field
#

Because they dont' want to use their brain

#

They don't want to use their brain to choose

cobalt pewter
#

I'd rather see KS lore with increased fall speed but

weak field
#

And they don't want to give up anything

cobalt pewter
#

¯\_(ツ)_/¯

sand umbra
#

boo hoo, you have to use your brain to play the video game

tawny garden
#

yes

weak field
#

Well I tried to explain this

#

But sadly it never worked

#

People always just end the conversation with that's a shit design

tawny garden
#

if someone can't use their brain, they should die, that's my world view

radiant meadow
#

Perfs and Hive Mind are already very different and have some different drops

cobalt pewter
#

Philo

unreal viper
#

Nurh

cobalt pewter
weak field
#

Then at least half of the people in this discord should die

radiant meadow
#

Most just use Wind Blade

cobalt pewter
#

At least sending them to gulag would be more realistic

unreal viper
#

I'd like them to have different stats and abilities

sand umbra
#

where did I say that Perfs and Hive Mind are not different waitaminute

#

like actually I'm confused

weak field
#

Maybe perfs weapon would have life steal and hive mind have debuff

#

But lifesteal op so maybe not

unreal viper
#

Differences between crimson and corruption make playhthroughs more distinct and interesting

sand umbra
#

the differences between the bosses was never mentioned in the sugg let alone the point
the point is that several weapon pairs are functionally and statistically identical between the bosses

unreal viper
#

Maybe like a plus 2 life regen buff or something instead of lifesteal

weak field
#

Why not

#

Just give it the rapid regen buff from oricaculum set

unreal viper
#

Palladium but yeah

violet dagger
#

:hyperevasion:

weak field
#

bruh you get the idea

cobalt pewter
swift wharf
#

I do like the perf weapon suggestion

#

for hive theres a flamethrower and for perf theres the 'sniper'

weak field
#

But people think that it's a shit design

tawny garden
#

fuck those people

weak field
#

Because they think that gating items behind a choice and force people to play the game twice to use all items is shit

unreal viper
#

Well

#

We'll just have to deal with that ig

weak field
#

Because they 1. have no brains 2. is too lazy

sand umbra
#

nah
shit design is when you take two things that are fundamentally suppsoed to differ and make them virtually identical in 90% of cases and remove most of the pre-existing nuance to selecting one or the other

in my honest opinion, anyway. I know opinions are illegal but I wanted to present mine regardless

distant gyro
#

hiv doesn't have an associated debuff

weak field
#

God there's even people complaining about evil island too smol

distant gyro
#

perf does and it's not used

weak field
#

Maybe horror would work for hive mind

cobalt pewter
#

God there's even people complaining about evil island too smol
I did

distant gyro
#

(burning blooooooooood)

unreal viper
#

You can spread island easily

sand umbra
#

oh yeah when are Perfs weps getting Burning Blood procs damnit

swift wharf
#

yeah

weak field
#

But people is too lazy to do it sand

sand umbra
#

the boss inflicts the debuff, why can't the weapons

weak field
#

At least like, actually choose something

swift wharf
#

buff them in hm, give them lifesteal and ichor HDfailure

weak field
#

Why not

sand umbra
#

"but Thomas what if it's--"
overpowered? sorry, that doesn't work with debuffs, because debuffs in Calamity legit do not matter 99% of the time
I can tell you with absolutely certainty that Burning Blood procs on Perfs weps will be fine

cobalt pewter
#

kek

#

Aside from ichor and cursed flames because yes

swift wharf
#

Tooth balls and Rot Balls are also different from each other

tawny garden
#

Ichor SAD

sand umbra
#

they're actually not, as far as I'm aware

distant gyro
#

tooth ball is summoned by old duke

craggy stratus
#

they are the same

distant gyro
craggy stratus
unreal viper
#

Marked and betsy's curse are also good but immunites

weak field
#

They're not actually different

sand umbra
#

they are identical

weak field
#

Besides maybe their texture

swift wharf
#

just noticed that Hive has one less weapon than Perf

weak field
#

I used shred in a few joke suggestions but honestly 750 dot won't do shit in a boss rush situation

cobalt pewter
#

Yeah debuffs don't matter because bosses, which is calam's focus, can be immune to a shit ton later in the game

sand umbra
#

pairs go

Perfect Dark == Vein Burster
Leeching Dagger == Bloody Rupture
Dank Staff ?= Blood Clot Staff (I don't actually know if these two have differences)
Rot Balls = Tooth Balls

cobalt pewter
#

But nothing is immune to shellfish claps because yes?

craggy stratus
#

ah, hive mind doesnt have yoyo

weak field
#

None of them are immune to shellfish clap

#

I wonder why

#

Who tf use shellfish on scal

sand umbra
#

Shadowdrop and Blood Bath are functionally similar but have differences

cobalt pewter
#

Hell, even many calam bosses are immune to Celled

#

Which is just post Cultist Shellfish Claps

sand umbra
#

and Shadethrower and Shaderain are unique to Hive Mind, while Aorta and Eviscerator are unique to Perfs

cobalt pewter
weak field
#

Here, dank staff and blood clot have identical stats

#

Both 10 dmg, 2.25 kb and 10 mana

sleek turret
#

shadowdrop has more projectiles but is slower, and bloodbath is the opposite of shadowdrop.

craggy stratus
#

are their ai the same tho

#

stats doesnt matter much

weak field
#

Ai is the same yes

#

Just basic ramming ai

sand umbra
#

then yeah they're identical

weak field
#

But blood clot try to stay close to the player and I'm not sure about dank staff

craggy stratus
#

i never use hive mind/perforator stuff anyway

#

dank staff also do that yeah

swift wharf
#

shadowdrop has a more detailed description than blood bath lol taxevasion

weak field
#

wait really

#

It's not more detailed mate, it's just longer

sand umbra
#

Aerialite stuff being straight better is kind of a meme

#

boss weps have rights to viability too you know

pine star
#

Lol

swift wharf
#

bosses more like kill4ore

distant gyro
#

boss weps are ethical dilemmas in terraria balancing

craggy stratus
#

boss weapons are supposed to be better than weapon crafted after its defeat, no?

distant gyro
#

no, that's the problem

craggy stratus
#

thats kinda dumb

distant gyro
#

terraria is balanced around the fact that you're going to pick up the weapon that boss just dropped

cobalt pewter
#

Just make them equal

distant gyro
#

so it assumes that if plantera drops the grenade launcher, you're gonna use it instead of the shotbow

craggy stratus
#

communism in terraria

distant gyro
#

which, surprise surprise, you DON'T

sand umbra
#

because Shotbow is straight better in every possible way

#

ammo™️

swift wharf
#

and shotbow is pre plantera HDfailure

cobalt pewter
#

Shotbow is just broken

weak field
#

In my mind they're supposed to be weaker than weapon crafted from its drop which is weaker than weapon dropped from enemies after the boss' defeat which is weaker than weapon crafted from ore

sand umbra
#

the immense diversity of ranged ammunition in Terraria, especially for arrows, means Shotbow can fill just about any niche you need it to

weak field
#

Why would anyone use the rocket launcher family

craggy stratus
#

i think i have used grenade launcher on golem

#

which did very well

weak field
#

They're just 4 carbon copies of each other

#

That nobody uses

cobalt pewter
#

Prox Mine is pretty unique, and got buffed in 1.4

#

But yeah, idk about the others

weak field
#

It needs set up time and mines also hurt yourself

#

So still shit

swift wharf
#

and then there is stuff like snowman cannon which isnt that hard to get

craggy stratus
#

if you are counting vanilla only

weak field
#

I think of all rocket launchers in 1.3, only snowman cannon is worth it

craggy stratus
#

snowman is quiet a challenge to get

weak field
#

celebration can go fuck itself

cobalt pewter
#

Though 1.4 would give way to custom rockets

weak field
#

Just change the computer date chad taxevasion

cobalt pewter
#

So that oughta be fun

weak field
#

Seriously, why did they make celebration

distant gyro
#

running over bosses that actually have weapon drops in vanilla
queen bee - "optional boss", therefore her drops are actually kinda good
skeletron - bad, rng, outclassed pretty quickly, and one of them won't even be a weapon anymore
wof - only a precursor
plantera - you use these?
golem - you use these?
ml - depends

cobalt pewter
#

Celebration is post Golem now?

#

At least in 1.4

weak field
#

In 1.3

cobalt pewter
#

Ah yes

dapper coral
#

let's get back on topic, shall we

weak field
#

I just said that mate

swift wharf
#

party girl post golem

weak field
#

Who tf use bone glove

swift wharf
#

i'll

#

in 1.4.1

cobalt pewter
#

kek

weak field
#

Again we're talking about 1.3 here

craggy stratus
#

possessed hatchet is okay for cultist

weak field
#

Possessed hatchet is kinda good

craggy stratus
#

and the solar worm

weak field
#

For homing

dapper coral
#

this isn't gentalk

cobalt pewter
#

Possessed Hatchet is a good alternative to Paladin Hammer if you don't feel like aiming

dapper coral
#

you can talk about weapon choices somewhere else

swift wharf
#

kk

dapper coral
#

unless they're related to suggs

craggy stratus
#

aight so we agree on thomas sugg being good yes

weak field
#

What was the suggestion again

cobalt pewter
#

They kinda were

weak field
#

Yeah

#

Let's do this thomas

swift wharf
#

i feel like

craggy stratus
#

he should edit in dank staff and blood clot staff too

dapper coral
#

talking about celebration and possessed hatchet aren't exactly related to this sugg

cobalt pewter
#

Mhm, hence "were"

#

Byeah

#

The last sugg

swift wharf
#

most of perf/hive weapons are the same

cobalt pewter
#

Just boils down to thomas' evil island removal sugg

craggy stratus
#

hive mind doesnt have a yoyo

cobalt pewter
#

Is pretty gud

craggy stratus
#

but that is for another sugg

cobalt pewter
#

hive mind doesnt have a yoyo
Perf doesn't have a flamethrower

weak field
#

Yeah let's remove all evil alternative

swift wharf
#

but perf has a ranged gun

cobalt pewter
#

True

sand umbra
#

Hive Mind doesn't need a yo-yo and Perfs dont need a flamethrower

#

that diversity in weapons is a good thing

#

nuance based on choice of evil is a good thing

swift wharf
#

yeah

#

vanilla is centered around that kinda

#

excluding the stuff you can craft with evil bars

#

orb gear

sand umbra
#

vanilla takes that nuance and runs wild with it

swift wharf
#

theres the ball'o hurt and the crimson spear

sand umbra
#

even evil ore weps have notable difference to them by Terraria earlygame standards, being sizably statistically different

cobalt pewter
#

Yeah, though 1.4.1 is kinda leaning against it with starpower and panic interchangeable crafting

#

¯\_(ツ)_/¯

swift wharf
#

tru

#

valid suggestion put it on voting now HDfailure

craggy stratus
#

sugg bot take 24 hours to put the sugg on the voting channel

cobalt pewter
#

Ah yes

#

More Borealis

pine star
#

A bit more Borealis is fine

dapper coral
#

delivering suggs to dev is manual, whenever someone gets around to it they'll do it

cobalt pewter
#

Ah yes, """Ancient""" Omega Blue armor

#

Speaking of omega blue

#

I wonder if suggesting a resprite because of mismatch would be fine

#

Because omega blue still uses old sprite for tentacles

dapper coral
#

that's fine, i think

cobalt pewter
#

And the difference is quite contrast, since omega blue no longer has yellow accents

dapper coral
#

it's not because of poor quality, just that it doesn't fit anymore

#

so it should be good

cobalt pewter
#

Alr

hollow shell
#

(delivered that one too ChadLad
will do the previous one now)

dry latch
#

about thomas's sugg, should the crimslime/corroslime staves be added there too? they're not perf/hive drops, but they do have the same problem of "1 weapon, 2 sprites"

hollow shell
#

Kinda?

#

Those're even weirder considering they're not even separated by world evil

#

They just both exist

#

simultaneously

dry latch
#

about thomas's sugg, should the crimslime/corroslime staves be added there too? they're not perf/hive drops, but they do have the same problem of "1 weapon, 2 sprites"
@sand umbra, in case you want to

sand umbra
#

SG drops aren't separated by world evil and aren't really relevant to the sugg

#

although now that you've reminded me of it, expect a suggestion about making those a little less completely identical (read: noticably distinct) sometime in the foreseeable future

dry latch
weak field
#

@odd oxide I think the lifesteal cooldown is put in there intentionally

#

Also, first scarlet devil is a dev item

#

Second it's post scal already, so it really won't be op

#

Your post's intention is to make lifesteal from other items more potent while nerfing scarlet devil

#

The first one probably won't happen since it's done intentionally

#

The second one might not happen because it's a donor weapon

whole sedge
#

Lifesteal got changed cause vanilla lifesteal kind of broke calamity iirc

weak field
#

It's not broke

#

It's just too op

#

It's changed to you can't do too much lifesteal to keep yourself alive longer than intended

#

I mean, just look at how broken vampire knife is

odd oxide
#

True

#

But in endgame you have like over 1000 HP, so how's 20HP/s even OP anymore

sturdy geyser
#

what

radiant meadow
#

hazmat suit and xenomorphic symbiote?

ashen lark
#

hazmat suit and xenomorphic symbiote?
@radiant meadow other mods

dapper coral
#

that doesn't seem like a good measurement then

sturdy geyser
#

from mod of redemption iirc

#

and yeah, don't use other mods to measure things

dapper coral
#

calamity bosses should be taken into consideration only for calamity stuff

ashen lark
#

Hazmat is a redemption item, symbiote is from alchemist

radiant meadow
#

I gathered that much, but if you're suggesting to increase a boss' difficulty, it's best to not use other mod gear.

ashen lark
#

I gathered that much, but if you're suggesting to increase a boss' difficulty, it's best to not use other mod gear.
@radiant meadow I'm saying to buff the projectile count as there wasn't enough

#

Xenomorphic symbiote is meh

#

It's not too op but isn't up either

#

Gonna go make some good accessories now.

radiant meadow
#

Other mod gear definitely detracts from the suggestion regardless of what it is.

ashen lark
#

All the modded gear has no effect on projectiles, which is what my setup shows

radiant meadow
#

Then why are you even telling us your gear

#

That just muddies the suggestion with irrelevant information

tawny garden
#

also people might not know these items

ashen lark
#

No other modded gear.

#

And to show that I could have actual good accessories instead to further help dodging

radiant meadow
#

and it's normal mode?

tawny garden
#

No other modded gear.
"other modded gear" is everything that's not calamity

ashen lark
#

There's like 5 lasers every 30s

#

Lemme just check actual laser rate

tawny garden
#

❗ is required imo

ashen lark
#

I'm just wondering one thing

#

Is cloneamitas meant to switch between 1 brimstone fireball + 3 lasers-> 1 brimstone fireball and 2 lasers later in the fight @tawny garden

tawny garden
#

🤷‍♂️

#

probably

ashen lark
#

That may be a bug...

sand umbra
#

what is this suggestion

#

(also you're playing in Normal Mode which Calamity kinda forgets the existence of 90% of the time)

tawny garden
#

calamity already forgetting about normal mode isn't a reason to further forget about normal mode

#

cause that's a self-fulfilling prophecy

radiant meadow
#

If it's self-fulfilling, then I don't have to worry about it.

copper turret
#

normal mode you can beat scal first try easily, play in expert mode for a better experience

dapper coral
#

this is for clone

copper turret
#

*with good gear, not the best gear, just good gear

#

yes, but still

#

normal mode is so easy because I always play in expert mode as the default. to be honest, my expert mode playthrough wasn't too hard either.

dapper coral
#

calamity is balanced around revengeance, after all

#

it would make sense that normal would be rather easy

copper turret
#

Which is why i'm playing rev now, it's just more fun than normal mode because normal is way too easy

sand umbra
#

yeah, Calamity is balanced around it's special above-Expert difficulty
so you can just sorta cyberbully every vanilla (and othermod, fun fact's) boss into nonexistence

tawny garden
#

if you want difficulty, play in death

sand umbra
#

if you want to enjoy playing the video game, do not play in Death

tawny garden
#

play in rev, if you don't want difficulty, but want to see something that is actually balanced

#

do nohits if you're a masochist

unreal viper
#

or for colored name

#

My 🐒 brain wants colored name.

ashen warren
#

bad

unreal viper
#

Misi is a 🐵 🧠

dapper coral
#

this is not the right place for whatever convo is happening here

#

(actually, the convo shouldn't exist at all)

tawny garden
#

@odd oxide your title could be worded better

odd oxide
#

Ok

tawny garden
#

"Make Lifesteal more like Vanilla"

rose jewel
#

For the stack potions one isn’t it like the add infinite ammo types for everything