#suggestions-discussion
1 messages · Page 993 of 1
So I haven't checked the suggestions in a few days and a few of the suggestions were something along the lines of "Buff this boss that was too easy because I cheesed it instead of fighting it legit" and my only thought is: bruh
does dog's head really do contact damage even after he tps?
I don't think I've ever had that happen to me so
So I haven't checked the suggestions in a few days and a few of the suggestions were something along the lines of "Buff this boss that was too easy because I cheesed it instead of fighting it legit" and my only thought is: bruh
@left ice the Deathmode golem right, lol
As it was already posted in the suggestion like a month ago but the idea of grazing as a way to gain rage seems a good replacement for the way of gaining rage via damage received
Among others, yes, that was one I was referencing.
@serene fox you can ask it in #help-advice-read-pins
i've only had that happen when dog drops below 20% (idk what the percentage is now) mid laser walls
Because starting out as a mage I barely got to utilize rage due to not being true melee and trying to not take damage, but grazing to get rage could make it so all classes have it fair
oh sorry i thougt you asked abiut the fight
Risk vs reward essentially
deltarune TP
Yeah like that
Would make it a actual strategy to get close to a projectile to get a sliver of rage builder up
Probably would like 0.5 or 1 per graze though so people can’t just get it all in a instant from some spammy bosses
what
But what about bosses that don't have projectiles to dodge?
The only material that goes into CoTBG and isn't fully present in its effect is blood pact which is
Oh boy
All of them?
And it could be sources of damage like the hitboxes for those that don’t have projectiles
Worm scarf doesn't have the full effect, blood pact doesn't have the full effect, bloodflare doesn't have the full effect. Flesh totem is the only thing that does.
I see
I mean, not having the full effect is fine, since that would put it at a top-notch accessory. But at the moment, it's just a solid downgrade.
Well are you expecting 4 entire accs to be smushed into 1?
Like grazing by the hit box will give you that rage point, but you can only get it once per a graze source so someone doesn’t just stand next to a boss and gain it, they actually have to move around to earn it
Although bloodflare core's missing bits are less than great, blood pact is absolutely terrible and worm scarf is like
5% difference
To be fair, that's what almost all the other accessories that are combined do, Feedzuh.
And core of the blood god is already a stupid powerful acc
^
CotBG seems to be trash according to wiki, but I'll admit that sometimes pure stats can be deceiving.
CotBG is one of the meta items that isn't actually completely terrible
If you'd smush all of their effects, it'd be broken to fuck
Also here’s something, how about the blood moon lore item actually does something like increase spawn rates during a blood moon
CotBG also has insane synergy with RTN
Instead of just being something to read
it's such a powerful acc combo
You're insane if you don't use it, it tears ass for Yharon especially
Realistically speaking, it's just a solid 7% damage, 5% DR, 10% HP, and half damage every 20 seconds.
Event, miniboss or biome lores don't have any effects
Which is the boss you fight right after getting it
And an additional 15% damage under 100 defence
But considering that it's at the stage of the game where players get things like the amalgam or the sponge, it just doesn't seem to stand up.
Yes, but armor at that stage of the game gives 100 defense without any accessories.
Have you... Played that part of the game yet?
Yes.
Amalgam is completely terrible and the sponge is outclassed
Those are both great.
Amalgam is workable with the clump seawater or water arena
But yes
Amalgam is too situational
Amalgam is only workable with water arena
If you're staying in only specific spots you will be blown to pieces
Even if you get boosted
Why would anyone stay in a specific spot, though?
chuckles in stealth rogue
Oh, I guess stealth. My bad.
Because amalgam only does more than barely anything if you are underwater or standing in projectiles
Once again, why would you be standing in a damage source? Calamity nerfs defensive playstyles into oblivion, so players will be dodging anyway.
A summon's projectiles, not the enemy's
You'd still get blown to pieces because you can't move unless you want amalgam to become a waste of an acc slot
Eh, difference in opinions, I guess.
Do you even know what the amalgam does?
Yes.
What does it do then?
15% damage, poisonous seawater behind, variety of debuffs, summons a fungal clump, severe buffs underwater, buffs in lava and reduction of lava damage, etc.
Yeah but you see the problem is
Just put my suggestion in for the Blood moon lore item
Apart from the fungal clump all the projectiles will miss, because they are aimed at nothing and come from the sky
IMO, the projectiles aren't really meant to be that useful. More of just a support every once in a while.
If every once in a while is never, then I agree with you
But honestly there is potential of a effect for the blood moon lore item
And the aura of debuffs doesn't really help considering that at the stage of the game you get it, you are about to fight Yharon, a fast moving and hard hitting enemy that will crush you if you're close
Oh, having just noticed, it looks like leviathan ambergris might have been changed slightly, which in turn means that my judgement of the amalgam might be flawed. I was testing the other day and the seawater left behind could be used to apply the buffs to the player but that doesn't seem to be the case now.
A lot of the accessories in the amalgam are nerfed
Amalgam is cotbg but worse yes
For example, amalgamated brain's effects are not even present except for the shade rain
Which is completely useless, since it is aimed at nothing and only occurs when you are hit
but many of the lore item also have no effect right? especially the biome one
Yeah 8 actually
8 with no effect.
Yeah, but there are also only like 10 of those that are actually consistently useful. 😛
Yeah but terrible items doesn't mean no items
Gehenna, for example, is insultingly bad
It still exists though
Yeah already suggested to buff Gehenna a while back
CotBG was my meta every single time i fougth yharon just for the totem effect and everything else was an extra to me
or was that thomas?
Yeah CoTBG is already powerful but due to contact damage being arguably more relevant than at any point of the game other than maybe the start, it's really helpful
#suggestions-voting message
Okay it was mine, but it should be a blue check now
Yharon's 660 contact damage(assuming you are playing on the better game mode) is huge, but with flesh totem/CoTBG you can shrink that down to 330, much more manageable
@dapper coral can you bluecheck this sugg? Apparently there's another one that's already approved by the devs
#suggestions-voting message
I wonder what the most damage Yharon can do is. I calculated the max damage in general a while back (which ended up being around 130k damage on a single hit IIRC), but I don't remember the exact formula.
And because it gives you a boost if you're low on defence and massively reduces contact damage, it not only boosts damage but also survivability with reaper tooth
@cobalt pewter there you go
Thancc
:hage:
Lets fucking goooooo
:hage: time
Hage will never die
Yes
No one can stop us
Hage is like, one of the best emotes
im surprised im not in any servers with hage

I'm surprised I don't have nitro
:hage:



aight we can stop with the random hage emotes now 
Ok sorry demik lol
where can i even find hage
hage servers
hippity hopp
@nova glacier please don't comment random things here
could also note that hage has been used almost 900 times since February, meaning it's a pretty popular emote
oh yeah, i noted that it was popular in other cal servers but not here, coolio
This would be an odd exclusion from regular enemies
eah
also worms make the funny digging noise so it's not like they're completely undetectable
Worm bosses also have map icons because they're, well, bosses
don't see the point in this as i've never really struggled to find where worms are
@ashen warren above
also worms make the funny digging noise so it's not like they're completely undetectable
@frail mantle but you wont know which direction they come from
Could you expand on the reason, since, uh, most enemies are dangerous and need preparation to deal with
And there's the other issue of most of them not being bosses/mini bosses
that's kinda the gimmick of worms, is that you know they're there but not where
ye
removing that would get rid of that uniqueness
Yes
when you hear the noise you know you should get to a more open space so you have more time to react
then can we give cosmic guardian, DoG or astrum deus sounds when theyre nearby as well without including the use of minimaps
Again, they're bosses for the most part
you don't usually fight them underground
Bosses generally have map icons
mini bosses like armored diggers don't however
and cosmic guardians
if you wanna consider them mini bosses
deus and doge are bosses and have map icons (doge phase 2 even has map icons for body and tail segments) and cosmic guardians are usually on your ass and visible
If that's your problem, you could specify it to that
Giving it to regular enemies is kinda weird
mhm
ok let me change sugg
Isn't that the entire point of enemies
To be a threat
@sleek hornet you should have "inflict" instead of "inflicts" and "inconsistency" instead of "non consistency"
(A nitpick, but I'd like to see proper grammar)
Oh fuck

in which the Fungal Clump from the accesory will leave the seawater instead of the player.
@cobalt pewter the fuck were you trying to say?
Instead of the player?
M
That wasn't clear to me
Mb you should rewrite it a bit
damn, now I can't see what you should change cause it seems obvious 
Uhh, maybe "the fungal clump will now leave the seawater behind him, instead of the player doing so"
Mhm alright
Oh yea, sorry. English is not my native language
It's all good lol
Lmao ok, btw it isn't like stupid or silly suggestion right :p
seems aight
Yea, it's fine
Ok thanks
@west radish Ye, you're not supposed to make suggestions regarding future content, in this case being 1.4.
The pins have a document detailing more into what you should or shouldn't suggest.
ye
k
what was it?
It's nothing you need to concern yourself with
damn
After discussion in the moderator channels, we have decided
this.
interesting
Server suggestions are quite uncommon anyway, it's fine if a majority of them get delivered to the moderators for their round of voting
They really wanted hage
So it's for a good cause
100 star drop in the last month
amber thought my vote was a joke,.,.,,.,
140 stars 
byeah ig this change only affects suggs from this point forward?
The Legend pin has been updated accordingly
How many people do you think are going to miss the part where it says server suggestions?
timeline pin 👉
What was the last server suggestion
feedzuh suggested a Warned role change
the last server sugg that made it to 140 was probably hage
I'll add that it won't retroactively affect older suggs cuz that'd be a bit of effort to go back and find em all
H A G E
I S
C O M I N G


I think it's good and makes sense
It's more intuitive to the player
You could mention directly that the player would have no idea to check the Cloud Elemental for more loot
cuz you just kinda imply it currently
aight
(you could also add a line break just before "Another reason is Storm Weaver is..."
for slightly more readability)
i just spent 5 minutes trying to rephrase rover edit
Anyway, I kinda wanted post a rendition of adding melee stuff from Sentinels, but idk what to think about it now
Like melee only got mirror blade from all sentinels pre polter iirc
Or pre provi?
I couldn't recall my own sugg
:fear:
yup, only mirror blade at sentinels tier
"the player won't directly farm her"
Not the best wording
I would just say that the player won't know to check her
screw it, imma copy that sentece
I'd say
ok
Byeah that works too
@ashen warren You need a reason in your suggestion
(separate from your main idea, as in shift+enter)
You should also elaborate more on what you mean
my bad
i tried to follow up my initiol message and i reliezed there was a 10 minute cooldown
you can edit your original
^
Star requirement decreased :PogU:
(for server suggs)
Mfw this is gonna be confusing
Server suggs aren't too common so it won't be that big a deal
We're workin on it actually
Your suggestion isn't formatted properly
Main idea needs to be at the top line, with reasoning below (shift+enter)
Have things changed?
Yea read pins
It has been a while
Also doesn't he have like 5 or 6 weapons?
Rav already has a weapon for every class (two for melee and rogue)
That's a pretty good amount
And also the two unique accs and also the material drops
We're workin on it actually
@hollow shell may I suggest something? How about this:
- The mods can mark suggs in posting whether it's a cal or server sugg with reactions (similar to ❗ ). Once thrown into voting, the bot will color code the suggestion based off the reaction given
Also there are quite a lot of armor sets at that point iirc
We're planning on doing something similar to that yes
soon™️
Alright coolio
if everything goes to plan
Soon or soon™️?
Regarding ravager, mentioning that he is seen as difficult might help your case
Your reason could definitely be a lot more elaborate tho
More than 2 half-sentences
Also @ashen warren that's better but you should reduce the needless specificity
Don't need to say 1/3 chance or list out what should be in the chests. You should just say what kind of items would be in there (to give the devs more freedom of execution)
I'm also... not sure why you're suggesting this
when giant trees already occasionally have underground rooms with loot in them
Alright there it goes I guess
I wonder why isn't that a standard tbh
It makes the whole thing way fairer for everyone involved
Cursed also sucks ngl
I should probably also note that from fab's poll, SG is stupidly high in the "difficulty" voting for a phm boss
Which says something
is cursed the one where you can't use any items
Yes
As much as I hate cursed, it's still better than Distorted imo
doesn't the nazar negate that?
Nazar does but nazar is quite rare
oh wait, i see
i was gonna say that that was already inflicted by one of them, but that's the point of the sugg
There is a recipe, idk if it’s hardmode or not
i mean technically you can get nazar from -- yeah
same with vitamins from the ebonians
So with a couple attempts, you can negate either or both debuffs
Is it okay to include fab's poll into equation?
nazar can drop from cursed skulls right? so its pre hm
yeah
I kinda wanna include that since it's a Community voting
Yeah nazar is phm
While vitamins is normally HM
Skulls are like ultra rare
Honestly in calam your best bet of getting nazar is fighting SG for a bit
And the drop chance sucks, I suppose defiled helps with that ig
but tbh weak debuff isnt really particularly annoying
It’s not horribly crippling
Is it okay to include fab's poll into equation?
i don't see why you couldn't
Yeah, only Cursed and Distorted, the latter much worse than former
Like cursed and distorted are
gosh my keyboard sucks
The voting link is kinda shaky to use as proof because apparently Desert Scourge, a boss that has two slow and predictable attacks and gets bodied by nearly every weapon in the entire game is not the easiest Calamity boss according to the voting link
Well it is community voting
I'm not saying it's a decisive evidence, but it's an evidence anyway
I condemn the community from thinking that scal is the hardest boss, but it's still community that voted on it
Also apparently, according to said list Slime God is also harder than most of the bosses in the game which is definitely not true
Yeah, I suspect the reason for it is Distorted
Sure it can combo you... But if bosses were placed based on how good they could combo you Provi and CV would be at the top
most people probably think of it as difficulty for its tier
and/or predetermined bias
Yeah I assumed it was difficulty for its tier
But at its tier, the available weapons kinda thrash SG
Some of the rankings were weird in general, though, but I guess each person has different opinions on boss difficulty, after all. I would have ranked brimstone elemental way higher and ravager way lower, for example.
ravager's new phase is p hard tho
off topic but i agree with the newest suggestion
not exactly off topic
tbh i miss the days when moderators had to go ask everyone if a sugg was ok before approving 
its really frustrating to me when i get the distorted debuff and then i go straight into a ton of those little ball projectiles that just sit in the air and accumulate, and i take like 200 damage, and just like that i lose, for getting hit 1 time by the core, which at the end of the fight moves much faster than the player can dodge
ikd just imo slime god is one of my least favorite bosses, just because they can destroy you if you make one mistake, they definitely feel like top 3 hardest bosses to me
tbh i miss the days when moderators had to go ask everyone if a sugg was ok before approving
unfortunately, those days required a lot more work that rover just didn't have the time for
this is a better system all around
If you mean the ❕ , part of the issues with that was on Rover.
He was really stingy about it sometimes.
And it actually got to the point where I didn't feel comfortable approving them anymore.
i think they're talking about after the new system was implemented with the bot but before the automation
yeah, fairly recent then
i showed up like a few weeks before the sugg system rework with the 3 channels
has it really only been a month and a half since then
since ❗?
lemme check
looks like it's only been about a month
implementation seemed to be around aug 14th
so a month and a bit
2020 going by super slow 
it really do be
@dapper coral 
:D hages incoming
Did Rover strategically low the star requirement for Discord suggs because hage
no
yes
That'd be funny ngl
no
Oof
~~granted we really want hage but ~~ it was something that we decided after a bit of thinking, yes

you knew it was coming
:hage:
oh damn, due to the star count being lowered, my suggestion about acid wood furniture sets and tiles sets has been sent to devs and approved!
poggers
hasnt the latest sugg already been suggested once?
fairly sure the previous one was only asking for cosmic guardian icons
has it?
not all worm minibosses
i mean the armored digger one
oh
i think
no I don't think so
The weapon itself is fine tbh
i like the sugg
Well yes, but I'm saying overall is meh
Like
It does fine
For something that drops at 1% chance
From a boss that you need to endure an event through everytime in order to see it
smh Swarmer + plague hive is still better anyways
byeah, the acquisition is fucking aids compared to literally everything else
- molten does literally nothing to the weapon rn
Yep
I'm not even sure how you would utilize Molten consistently as intended tbh
Like, putting potions or accs would be more reliable than a buff that triggers on hitting smth with a Legendary
I'd view it as a bonus than something you should build around
In its current state, ig that'd make sense
(the OOA legendary in case you forgot)


Is that all molten does?
And that's where I have a problem, do recheck indeed, both wiki and ingame. 
(Alternatively, see if you can ask a wiki editor for a source check.)
Wait what... When were their pings still functional to the public?
that didn't ping, don't worry
cuz it doesn't work for me
Yep, can confirm molten is solely cold stuff in-game
unless there's smth that's hidden, which would be barely noticeable
Looks fine to me then.
Are they not?
But, Wormholes do make returning to bossfights really easy still
They were for a while, but we eventually got rid of it to encourage more player freedom
Edited, thanks for the heads up
("mod optima", you mean options?)
is it like a coding issue where some potions can only be stacked to 30 at max? if not, then I would suggets making them stack up to 999
Yes it is a multiplayer sugg
It's in the top line, Philo
oh fuck
Fixed, can’t type on phone lmao
I think that we change the stack size of some items already??
Dunno for sure
Okay, yes, we do
hmmm.
It would help your sugg to mention this ^ , Riri
Items like Bombs and Dynamite are changed
what do you mean
hm, if MaxStackPlus already does that
In vanilla, they stack up to 99
Calamity changes their stack size to 999
is your sugg even needed?
because it wouldnt even be hard to implement that anyway
The answer is because we already make changes to do this
yeah i dont think most people know about maxstack
If we didn't make changes to do this, then I would say yes
just download MaxStackPlus
but because we do, I think this sugg is valid if he mentions that in his sugg
so what do I have to edit in
That Calamity changes the stack sizes of Bombs, Dynamite, and literally all items with a stack size of 99
to instead be 999
we also change Pirate Map and Snow Globe to stack up to 20 instead of being nonstackable
that was needed tbh
Calamity already changed the stack sizes of Bombs, Dynamite, and literally all items with a stack size of 99
to instead be 999 so they can easily implement this in
like that?
Yeah that's fine
You could also point out that, as a result, it would not be outlandish for us to change the stack sizes of potions. As in, there's already a precedent
(not just that it's easy)
Aight cool 👍
That disables respawning during bosses right?
there are actually mods that might help with most suggs imo
but they arent well known
make them well known
~~how
~~
m yeah
it only hard disables
you can't choose the respawn time, it just sets it to ∞
(how does that look with the respawn timer mod?)
People really out here thinking calamity is the only mod and must add every single feature
Should maybe include some commonly requested QoL mods in the suggestions document
Like in the frequent suggestions bit
If they already exist, why?
like, YABHB, imkSushi, Faster Start
to some extent Both World Evils
Calamity adds features with encroach on all of em
that's also a problem with calamity being 1/8th QoL mod
Oh yeah and Fargo's Mutant Mod
Calamity health bars should probably just be removed anyway with YABHB being in vanilla 1.4
Even after the port to 1.4?
1.4's health bars are smol and don't have the percent listed
Could just add a % to vanilla bars
We could
but also
only one 1.4 health bar can be present at a time
and it doesn't show up for minibosses
1.4 health bar is p bad compared to another boss hp bar
Personally I’d prefer vanilla features being tweaked/fixed than duplicates being added
dont think you can have a custom bar for modded bosses and it doesnt slide down like another boss hp bar
1.4 health bar looks kinda snazzy ngl, but it lacks the personalization you can have with YABHB
ye
Still got 1.4.1 to go, hopefully they flesh it out more in that
I imagine there will be a mod that expands its functionality
@tawny garden probably whoever made YABHB
didnt jopo make it
no it was flash kirby who made it
also unrelated and late assertion but
why do people keep insisting to ignore the use of other mods when discussing proposed changes to Calamity
glad to know an SoA dev made it 
legitimate question
Calam healthbar is funni mgr reference
that does exactly and only what this latest sugg is
Because people dum
forget just one other mod, there are multiple that already pull this off
MaxStackPlus is literally dedicated to allowing item stacks to be big chungus
and fargos mutant
and Fargo's Mutant Mod, one of the most popular QoL-type mods out there, has this feature as well
ye
fargos is a p much QoL starter pack now 
not even starter pack
they got boss zen, the npcs, and a ton of good shit
it's the QoL mod to have
yes
you want it, Mutant Mod probably has it
i was searching for it in the doc but i couldn't find it
why do people keep insisting to ignore the use of other mods when discussing proposed changes to Calamity
because "forget about other mods, this is calamity"

i seem to remember that we had said not to suggest QoL changes when there are mods for this exact purpose
you did
We making meta suggestions now
I could've sworn I did
I remember at least you talking about it
my memory must be actin' up again
Maybe you just forgot to post
maybe it didn't get to voting
anywho, I suppose I oughta get that kinda sugg out there
because this is really growing tiresome to keep explaining to people
well, i'm almost entirely certain that we said it would be added to the doc
idk if a sugg about it is necessary
then why ain't it there
really?
but at the same time, there's no need for Cal to continue doing said QoL when the user could just install another mod for it
I don’t think those things are as explicitly similar as these suggestions though
i get that there's precedent for it
but it would be a complete waste of time from my perspective
Like adding a few accessory recipes isn’t the same as copying tokens from imksushi
waste of time on devs' part
yes
But disabling multiplayer respawning is exactly the same as BM
I don't necessarily agree with all of Calamity's QoL additions
but it's stuff we already add, partly so we can have more control over it and change it if need be
but then
you never do
I can count the number of times, on one hand, that any QoL change that has been added was then changed to an appreciable extent ever
Just because it hasn't been done doesn't mean it will never be done
(especially with regards to vanilla item recipes because those're really easy changes)
but it does show that the need to change these things is very low
and so it's not really necessary for cal to have control over
99% of the time
(I was personally in the camp that separating a vast majority of Calamity's vanilla changes into a separate mod was a good course of action)
I made a sugg about that but it never reached dev 
indeed
so we can have more control over
communism
nah, authoritarianism 

yep
exactly 💯
no way in hell we're getting 100 people to star it on a whim 
...I wonder if reposting it would yield any different results
@ everyone
because I still feel this is the best course of action to take with the majority of Cal's vanilla changes
bruh
Strategy:
Make a bunch of separate suggestions that have to do with resolving the issues that Calamity's QoL imposes
and then repost your mod separation sugg
so that people get in the mindset that they're problematic and need a solution
manipulation of the people, i see
you're a genius



Looks interesting
why didn't I think of this from the start
Rover be playing 5D chess
(I often think about subtle influences on people's decisions when it comes to votes and stuff
That's why I'm always the stickler about adding base ✅ and ❎ reactions to discord votes, because the very slight effort of trying to add your option when only the opposite one exists is oftentimes enough to make people not voice their opinion)
(leads to disproportionate "landslides" sometimes)
hmmmm
I just need a sufficient number of changes to yell about building up to the separation
but what are good candidates 
Well you did already make a suggestion about the Evil Island
... which didn't even get close to reaching the req so you can repost it
oh yeah pretty much my entire evil series got scammed
I need to. actually repost those
Did you make a suggestion about moving vanilla item recipes up a tier?
https://discordapp.com/channels/225030931008847874/263382359397761025/757013051026309192 this sugg has reached 200 stars
Thanks ChadLad
i am definitely not scrolling up to find sugg like this in online class
oh yeah I need to sugg the vanilla item recipes thing still I think
so many suggestions to make still, so little time
So little suggs day.
Who gives a shit about first boss in game
King slime lore does need a bit buff
Although for how easy this boss is, its lore probably shouldn't be viable
It's more like a "one more won't hurt" situation
m, I have found through rough in-game testing that the jump speed boost does absolutely nothing
Roundings probably
Yeah rounding
Thomas, many people hate the idea of that
it begins...
let's try this again, shall we?
Because they dont' want to use their brain
They don't want to use their brain to choose
I'd rather see KS lore with increased fall speed but
And they don't want to give up anything
¯\_(ツ)_/¯
boo hoo, you have to use your brain to play the video game
yes
Well I tried to explain this
But sadly it never worked
People always just end the conversation with that's a shit design
if someone can't use their brain, they should die, that's my world view
Perfs and Hive Mind are already very different and have some different drops
Philo
Nurh

Then at least half of the people in this discord should die
Most just use Wind Blade
I'd like them to have different stats and abilities
where did I say that Perfs and Hive Mind are not different 
like actually I'm confused
Maybe perfs weapon would have life steal and hive mind have debuff
But lifesteal op so maybe not
Differences between crimson and corruption make playhthroughs more distinct and interesting
the differences between the bosses was never mentioned in the sugg let alone the point
the point is that several weapon pairs are functionally and statistically identical between the bosses
Maybe like a plus 2 life regen buff or something instead of lifesteal
Palladium but yeah
:hyperevasion:
you get the idea

I do like the perf weapon suggestion
for hive theres a flamethrower and for perf theres the 'sniper'
But people think that it's a shit design
fuck those people
Because they think that gating items behind a choice and force people to play the game twice to use all items is shit
Because they 1. have no brains 2. is too lazy
nah
shit design is when you take two things that are fundamentally suppsoed to differ and make them virtually identical in 90% of cases and remove most of the pre-existing nuance to selecting one or the other
in my honest opinion, anyway. I know opinions are illegal but I wanted to present mine regardless
hiv doesn't have an associated debuff
God there's even people complaining about evil island too smol
perf does and it's not used
Maybe horror would work for hive mind
God there's even people complaining about evil island too smol
I did
(burning blooooooooood)
You can spread island easily
oh yeah when are Perfs weps getting Burning Blood procs damnit
yeah
But people is too lazy to do it sand
the boss inflicts the debuff, why can't the weapons
At least like, actually choose something
buff them in hm, give them lifesteal and ichor 
Why not
"but Thomas what if it's--"
overpowered? sorry, that doesn't work with debuffs, because debuffs in Calamity legit do not matter 99% of the time
I can tell you with absolutely certainty that Burning Blood procs on Perfs weps will be fine
Tooth balls and Rot Balls are also different from each other
Ichor 
they're actually not, as far as I'm aware
tooth ball is summoned by old duke
they are the same


Marked and betsy's curse are also good but immunites
They're not actually different
they are identical
Besides maybe their texture
just noticed that Hive has one less weapon than Perf
I used shred in a few joke suggestions but honestly 750 dot won't do shit in a boss rush situation
Yeah debuffs don't matter because bosses, which is calam's focus, can be immune to a shit ton later in the game
pairs go
Perfect Dark == Vein Burster
Leeching Dagger == Bloody Rupture
Dank Staff ?= Blood Clot Staff (I don't actually know if these two have differences)
Rot Balls = Tooth Balls
But nothing is immune to shellfish claps because yes?
ah, hive mind doesnt have yoyo
None of them are immune to shellfish clap
I wonder why
Who tf use shellfish on scal
Shadowdrop and Blood Bath are functionally similar but have differences
Hell, even many calam bosses are immune to Celled
Which is just post Cultist Shellfish Claps
and Shadethrower and Shaderain are unique to Hive Mind, while Aorta and Eviscerator are unique to Perfs

Here, dank staff and blood clot have identical stats
Both 10 dmg, 2.25 kb and 10 mana
shadowdrop has more projectiles but is slower, and bloodbath is the opposite of shadowdrop.
then yeah they're identical
But blood clot try to stay close to the player and I'm not sure about dank staff
shadowdrop has a more detailed description than blood bath lol 
Aerialite stuff being straight better is kind of a meme
boss weps have rights to viability too you know
Lol
bosses more like kill4ore
boss weps are ethical dilemmas in terraria balancing
boss weapons are supposed to be better than weapon crafted after its defeat, no?
no, that's the problem
terraria is balanced around the fact that you're going to pick up the weapon that boss just dropped
so it assumes that if plantera drops the grenade launcher, you're gonna use it instead of the shotbow
communism in terraria
which, surprise surprise, you DON'T
and shotbow is pre plantera 
In my mind they're supposed to be weaker than weapon crafted from its drop which is weaker than weapon dropped from enemies after the boss' defeat which is weaker than weapon crafted from ore
the immense diversity of ranged ammunition in Terraria, especially for arrows, means Shotbow can fill just about any niche you need it to
Why would anyone use the rocket launcher family
and then there is stuff like snowman cannon which isnt that hard to get
if you are counting vanilla only
I think of all rocket launchers in 1.3, only snowman cannon is worth it
snowman is quiet a challenge to get
celebration can go fuck itself
Though 1.4 would give way to custom rockets
Just change the computer date chad 
So that oughta be fun
Seriously, why did they make celebration
running over bosses that actually have weapon drops in vanilla
queen bee - "optional boss", therefore her drops are actually kinda good
skeletron - bad, rng, outclassed pretty quickly, and one of them won't even be a weapon anymore
wof - only a precursor
plantera - you use these?
golem - you use these?
ml - depends
In 1.3
Ah yes
let's get back on topic, shall we
I just said that mate
party girl post golem
Who tf use bone glove
kek
Again we're talking about 1.3 here
possessed hatchet is okay for cultist
Possessed hatchet is kinda good
and the solar worm
For homing
this isn't gentalk
Possessed Hatchet is a good alternative to Paladin Hammer if you don't feel like aiming
you can talk about weapon choices somewhere else
kk
unless they're related to suggs
aight so we agree on thomas sugg being good yes
What was the suggestion again
They kinda were
i feel like
he should edit in dank staff and blood clot staff too
talking about celebration and possessed hatchet aren't exactly related to this sugg
most of perf/hive weapons are the same
Just boils down to thomas' evil island removal sugg
hive mind doesnt have a yoyo
Is pretty gud
but that is for another sugg
hive mind doesnt have a yoyo
Perf doesn't have a flamethrower
Yeah let's remove all evil alternative
but perf has a ranged gun
True
Hive Mind doesn't need a yo-yo and Perfs dont need a flamethrower
that diversity in weapons is a good thing
nuance based on choice of evil is a good thing
yeah
vanilla is centered around that kinda
excluding the stuff you can craft with evil bars
orb gear
vanilla takes that nuance and runs wild with it
theres the ball'o hurt and the crimson spear
even evil ore weps have notable difference to them by Terraria earlygame standards, being sizably statistically different
Yeah, though 1.4.1 is kinda leaning against it with starpower and panic interchangeable crafting
¯\_(ツ)_/¯
sugg bot take 24 hours to put the sugg on the voting channel
https://discordapp.com/channels/225030931008847874/263382359397761025/748745964143247382 this sugg reached 200 stars
A bit more Borealis is fine
delivering suggs to dev is manual, whenever someone gets around to it they'll do it
Ah yes, """Ancient""" Omega Blue armor
Speaking of omega blue
I wonder if suggesting a resprite because of mismatch would be fine
Because omega blue still uses old sprite for tentacles
that's fine, i think
And the difference is quite contrast, since omega blue no longer has yellow accents
it's not because of poor quality, just that it doesn't fit anymore
so it should be good
Alr
(delivered that one too ChadLad
will do the previous one now)
about thomas's sugg, should the crimslime/corroslime staves be added there too? they're not perf/hive drops, but they do have the same problem of "1 weapon, 2 sprites"
Kinda?
Those're even weirder considering they're not even separated by world evil
They just both exist
simultaneously
about thomas's sugg, should the crimslime/corroslime staves be added there too? they're not perf/hive drops, but they do have the same problem of "1 weapon, 2 sprites"
@sand umbra, in case you want to
SG drops aren't separated by world evil and aren't really relevant to the sugg
although now that you've reminded me of it, expect a suggestion about making those a little less completely identical (read: noticably distinct) sometime in the foreseeable future

@odd oxide I think the lifesteal cooldown is put in there intentionally
Also, first scarlet devil is a dev item
Second it's post scal already, so it really won't be op
Your post's intention is to make lifesteal from other items more potent while nerfing scarlet devil
The first one probably won't happen since it's done intentionally
The second one might not happen because it's a donor weapon
Lifesteal got changed cause vanilla lifesteal kind of broke calamity iirc
It's not broke
It's just too op
It's changed to you can't do too much lifesteal to keep yourself alive longer than intended
I mean, just look at how broken vampire knife is
what
hazmat suit and xenomorphic symbiote?
hazmat suit and xenomorphic symbiote?
@radiant meadow other mods
that doesn't seem like a good measurement then
calamity bosses should be taken into consideration only for calamity stuff
Hazmat is a redemption item, symbiote is from alchemist
I gathered that much, but if you're suggesting to increase a boss' difficulty, it's best to not use other mod gear.
I gathered that much, but if you're suggesting to increase a boss' difficulty, it's best to not use other mod gear.
@radiant meadow I'm saying to buff the projectile count as there wasn't enough
Xenomorphic symbiote is meh
It's not too op but isn't up either
Gonna go make some good accessories now.
Other mod gear definitely detracts from the suggestion regardless of what it is.
All the modded gear has no effect on projectiles, which is what my setup shows
Then why are you even telling us your gear
That just muddies the suggestion with irrelevant information
also people might not know these items
No other modded gear.
And to show that I could have actual good accessories instead to further help dodging
and it's normal mode?
No other modded gear.
"other modded gear" is everything that's not calamity
❗ is required imo
I'm just wondering one thing
Is cloneamitas meant to switch between 1 brimstone fireball + 3 lasers-> 1 brimstone fireball and 2 lasers later in the fight @tawny garden
That may be a bug...
what is this suggestion
(also you're playing in Normal Mode which Calamity kinda forgets the existence of 90% of the time)
calamity already forgetting about normal mode isn't a reason to further forget about normal mode
cause that's a self-fulfilling prophecy
If it's self-fulfilling, then I don't have to worry about it.
normal mode you can beat scal first try easily, play in expert mode for a better experience
this is for clone
*with good gear, not the best gear, just good gear
yes, but still
normal mode is so easy because I always play in expert mode as the default. to be honest, my expert mode playthrough wasn't too hard either.
calamity is balanced around revengeance, after all
it would make sense that normal would be rather easy
Which is why i'm playing rev now, it's just more fun than normal mode because normal is way too easy
yeah, Calamity is balanced around it's special above-Expert difficulty
so you can just sorta cyberbully every vanilla (and othermod, fun fact's) boss into nonexistence
if you want difficulty, play in death
if you want to enjoy playing the video game, do not play in Death

play in rev, if you don't want difficulty, but want to see something that is actually balanced
do nohits if you're a masochist
bad
Misi is a 🐵 🧠
this is not the right place for whatever convo is happening here
(actually, the convo shouldn't exist at all)
@odd oxide your title could be worded better
Ok
"Make Lifesteal more like Vanilla"
For the stack potions one isn’t it like the add infinite ammo types for everything








