#suggestions-discussion

1 messages · Page 992 of 1

sinful steeple
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And not only does it suck as wings but 10% damage only when wearing hydro armour isn't really great compared to a lot of other wings(for example demon wings, which although stink as wings give 10% damage and crit at all times)

unreal viper
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5% damage now

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Lul.

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Fishron and exodus wings are literally the exact same.

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It would make the hovers more relevant for sure, but the other wings wouldn't really get anything.

cobalt pewter
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Also I wonder what makes Hadarian's hover different to normal hover

unreal viper
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Idk.

cobalt pewter
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Because I literally never used it

unreal viper
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Lemme try

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I noticed nothing different

cobalt pewter
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Huh

sand umbra
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Ah yes, I usually prefer to refer Aureus as "Oreos"

...I like this. I like you

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up until now I've been using "Aureus Borealis" or similar I think, either that or Crabulon But As A Mech Boss From Outer Space (or just Space Mech Crabulon)

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but Oreos is so much simpler and funnier

cobalt pewter
sleek hornet
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I think mycelial claws is a bit weak in it's tier compared to mandible claws which can be obtained before any bosses, what do you think?

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I don't think it's 'bad' per se, it's good, but when compared with mandible claws, it's almost the same damage wise

dapper coral
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ya got any dps tests to back that up?

cobalt pewter
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Or killtime tests

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Kill time is probably more reliable by a bit

foggy plover
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I think they quite literally have the same exact stats

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14 damage, 5 attack speed

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exact same

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mycelial is slightly larger I think is the only difference

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and a tiny bit more knockback

sleek hornet
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ill do it soon hopefully, but looking at the stats its same except the knockback stat, 3,75 vs, 3,5

dapper coral
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mm, knockback is slightly higher ye

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and of course rarity/sell price

sleek hornet
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but knockback isnt really helpful in bossfight

unreal viper
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Kill times tests aren’t needed here

sleek hornet
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so just dps test?

dapper coral
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in this case yeah

sand umbra
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boss kill times are a terrible unit of measurement for Fetid knockoffs' balancing if you want my honest opinion

dapper coral
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kill times are kinda ech for these, yeah

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because damage is so iffy

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and just

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very inconsistent

sand umbra
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remember also that they have the range of a peanut

dapper coral
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hence, iffy and inconsistent damage

sand umbra
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yee

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such short-ranged weapons are most effective at dealing with normal enemies
I know that isn't what Calamity balances around but you literally can't balance Fetid or any similarly-functioning weps around bossfighting and have it be balanced to any respectable degree

dapper coral
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i'm almost tempted to say dummy dps tests are better for them

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if purely just for the consistent dps

sand umbra
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in honesty, it's one of the few cases where dummy DPS is reasonable to use as a frame of reference

unreal viper
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Imo they suck against enemies

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Fetid and co are used to meme bosses

sand umbra
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see I figure they're much better against normal enemies due to normal enemies not being the size of houses and also being able to take knockback generally speaking

dapper coral
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i think that they're funny if you have knockback immunity

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otherwise meh

sand umbra
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the quick hits combined with iirc relatively low knockback make for an easy way of combo-ing enemies

unreal viper
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But you generally have way better ways of keeping enemies away

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Any doodles, not like normal enemies matter in calam

sand umbra
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if you put it that way then you might as well not bother

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because quite literally any other weapon can outperform Fetid-style weps in the field of safety of use

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both on bosses and on normal enemies

sleek hornet
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well i potsted this because im dong a true melee run, thus i find that those two weps pretty good as a true melee weapon, but then i realized that mycelial claw and mandible claws basically the same, despite the different tier

dapper coral
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anyway, did you end up doing dps tests then?

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in this case it would better on a dummy

sleek hornet
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ok, ill do it

unreal viper
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Bruh

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That is stupid

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Do not do it

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They have the same stats

sand umbra
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byeah there are no DPS tests that will help to prove the point

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you will get the same result on both weps

unreal viper
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If anything the randomness of damage and crits will mess it up

sand umbra
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they are statistically identical save for KB

unreal viper
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And size right?

sand umbra
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I...think Mycelial Claws are bigger too

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except...that doesn't mean a whole lot

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they're still super short-range

sleek hornet
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yea when i look at the stat, there is no difference that will affect the dps

sand umbra
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byeah I support the idea of making Mycelial Claws a bit
more of actually something

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and less just "Mandible Claws but fat"

unreal viper
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So ja, nothing you need to do but make the sugg

sand umbra
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toss a sugg into posting and let's see how long it takes for someone to bitch about worthless DPS tests

unreal viper
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Muh kill times

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That’s why I do acc and armor Suggs

cobalt pewter
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I would've sugged about nerfing Skyfin Bombers on stealth, but:

  1. Stealth.
  2. My kill times on ML with it was never recorded for some dumb reason by the checklist
sand umbra
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congrats, you've discovered why overriding PreNPCLoot on ML is a meme

dapper coral
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checklist is iffy

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exdee

sand umbra
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no that's not Checklist's fault

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it's the same reason you can't get GalactiGlobe in Maso if you're also in Rev+

unreal viper
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Wait

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I can do lore Suggs

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That reminded me of moon lords lore

sand umbra
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for some god-forsaken reason, ML's death anim is handled in the NPCLoot set of methods, and so you can't edit it in AI
returning PreNPCLoot false on ML is the only way to get around this
however, doing so cucks all normal drops and prevents anything else that would normally happen within NPCLoot's boundaries unless you specifically program them to happen

unreal viper
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Very epic

cobalt pewter
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Huh

sand umbra
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it's why Rev+ nukes Galactic (and previously, Lunar Crystals) and fucks up Checklist for ML

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in short: this is a Calamity-side issue and is not the fault of the other mods

dapper coral
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well, checklist is also just buggy in general

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the book specifically

cobalt pewter
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Is this because of the eyes not detaching? Hence why the adjusted death anim?

sand umbra
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not recording kill times is not a common bug as far as I'm aware
it happens almost exclusively due to user error

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the whole PreNPCLoot bullshit is not a thing exclusive to ML, it works that way for anything you return PreNPCLoot false on

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"Thomas how do you know that"
because I've done it myself, I used to return PreNPCLoot false on several vanilla bosses and a bunch of vanilla enemies so that I could more directly control what they dropped/unlocked but then I learned that fucks up a lot of stuff, because it turns out overriding a method without knowing what you're doing with it can be a bad idea

unreal viper
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Nobody would have questioned that you knew that Thomas.

sand umbra
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the point to be drawn from this is that it's not an issue on Checklist's side, it's an issue that stems from Calamity's way of handling ML

tl;dr of tl;dr: ML is a fuck

cobalt pewter
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td;dr of tl;dr: ML is a fuck
In lots, lots of aspects

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I think Infernum ML might be one of the only acceptable MLs

sand umbra
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Infernum ML is good

unreal viper
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Moon lord bad

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Now we go back on topic

dapper coral
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mm

sand umbra
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but I meant like in terms of code
he is. a complete mess

anywho yeah I've rambled away from the sugg at hand long enough

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Mycelial Claws buff good yes wegud

cobalt pewter
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Yessirree to that one

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I might make a follow-up sugg about retiering Hadarian to post-Oreos later

rose jewel
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I always thought golem lore was just a useful lore thing

unreal viper
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It is not unfortunately

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I thought it was somewhat useful

rose jewel
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I mean no downsides

unreal viper
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But you have to stop moving and attacking

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To get the benefit

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So nah

sand umbra
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wait, Golem lore defense doesn't apply while attacking?

rose jewel
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Yeah it’s not for boss fights but outside that it’s good

dapper coral
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plus isn't 10 defense like -5dmg only

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that's not great

sand umbra
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.

this is the part where I make a Trinket of Chi joke

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because at that point it's just Trinket of Chi 2
the effect is cool but it's too situational to be worthwhile at all

unreal viper
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Chi has its uses

sand umbra
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does it

rose jewel
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I just keep it I think it’s cool cause it has no downsides

unreal viper
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Yes it does

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I will tell one of them

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Spikecrag memes

cobalt pewter
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At this point everything that requires you to be standing still (aside from Camper ig) should just be reworked to be based off velocity tbh

sand umbra
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oh yeah it does things for summoner

cobalt pewter
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But what do I know LeviKek

sand umbra
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except even then it's barely useful at all

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you know why?

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because summoner is made of fucking paper

unreal viper
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I mean

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Not necessarily

sand umbra
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on top of the immense power Calamity everything has to kill you with, summoner builds for most of the game are made of paper and tape

unreal viper
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Summoner has big boi chunky armors

rose jewel
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that’s why 10 defense helps it more

cobalt pewter
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The defense problem with golem lore is also the (opposite) case with cryo lore

sand umbra
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like. you're going to fucking die anyway

cobalt pewter
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Where a minor defense reduction isn't enough to keep the lore away from being meta

unreal viper
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That’s why I said spikecrag

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Because it melts

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There is another use but it’s secret

sand umbra
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even Spikecrag can't melt that fast

unreal viper
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Are you sure?

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I think it can, especially if you commit to it

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Speaking of cryo lore

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It was nerfed in some way

rose jewel
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Wait it was nerfed

foggy plover
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dash delay was made longer

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spikecrag also got nerfed

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if you werent aware

unreal viper
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What does that mean

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Again?

foggy plover
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basically theres a longer delay between dashing

unreal viper
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Ah okay

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Is it longer than its competition?

foggy plover
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I think so, it may have also gotten a tiny distance nerf

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not sure

unreal viper
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So it’s not too much worse

foggy plover
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nop

unreal viper
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I feel like it’s less meta cause scarf tbh.

hollow shell
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Wow, I didn't know Golem lore sucked that bad
I thought you were allowed to attack, you just needed to stand still

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nah, you really can't use items

unreal viper
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Lul

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Even if you’re facetank it’s useless

sinful steeple
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Golem lore also would only reduce damage taken by 7

unreal viper
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Shiny stone is good cause you can recover with it out of combat

sinful steeple
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You're better off dodging even if you're a tank

sand umbra
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bruh moment

unreal viper
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This misses what makes shiny stone useful

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If you’re facetsnking it’s still useless cause you have to attack to hurts things and for lifesteal

sinful steeple
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Honestly the lores that change defence change it way too little(even if Cryo lore's dash sucked a dash is a dash and 7 extra damage from 10 less defence is still too weak a penalty for example)

unreal viper
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Change desert scourge lore to have more use.

The desert scourge lore is very limited in its effect and when the effect is active. It gives 5 def but 2.5% less damage in the underground desert. This limits its use a good bit, since you really only go to the underground desert for the sunken sea and hardmide stuff. Even when you’re doing that, the lore has such a small effect that you’ll probably not even notice.

sand umbra
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wrong channel question mark?

unreal viper
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Nah.

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I want to be more strategic about sugg posting.

hollow shell
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eh
I feel like 5 defense from the first boss is appropriate for a lore item

unreal viper
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Ig Sox

distant gyro
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you can't change what you already don't have

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from your suggestion it's as easy to throw the blame at the desert's lack of content

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which is indeed true

unreal viper
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The lore could not be limited to the desert

hollow shell
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I mean, 1.4 helps with that
in two factors

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Gives underground desert more loot and makes it more dangerous pre-boss

distant gyro
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mmmm myes cactus bol

sleek turret
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its sprite induces nightmares.

wanton snow
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Golem lore simply can increase life regen

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Why not?

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Like +3 life regen and +20 mad life

cobalt pewter
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Lores usually have drawbacks

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Aside from grab range ones

radiant meadow
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Why not is pretty terrible reasoning

rose jewel
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I know it’s a repost but it hasn’t been posted in over a week

cobalt pewter
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Mk

zenith hazel
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istg this has been suggested like 10 times this month

rose jewel
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Really I’ve only counted 3

radiant meadow
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I think that's a hyperbole

rose jewel
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Yeah I figured

heady storm
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Wait for real? I knew Demik suggested something similar, but others too?

cobalt pewter
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Yeah p sure only 3 brav

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Well give or take 2 but yech

tawny garden
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ye Catsrule sugged it

radiant meadow
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Exaggeration for dramatic effect

tawny garden
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TheViralMelon sugged it

rose jewel
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I’m only referring to the after bullet phases types not the other aspects of the fight

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Then there has been 3

dense ferry
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I saw quite some people saying that this is really shitty too, and since there has been three suggs about this

noble turret
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why would the mycieial claws get a buff they melt every boss in prehardmode

sinful steeple
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Instead of mycelial claws getting a buff antlion claws should probs get a nerf

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I mean can't you facetank DS with that thing

ashen warren
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scal charging right after a bh phase can be really annoying yes but even outside of bh phases she can cheap shot you sometimes, perhaps a slight pause before she charges?

sand umbra
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Instead of mycelial claws getting a buff antlion claws should probs get a nerf
I mean can't you facetank DS with that thing

iirc you can facetank DS with any melee wep worth its salt but I digress

tawny garden
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you can facetank DS without a weapon

sand umbra
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byeah

hollow shell
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@ashen warren Parts of your suggestion are too specific, you shouldn't give exact names or exact numeric values in your suggestion

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You also need to add a reason to your suggestion

tawny garden
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also seems too hard to balance

ashen warren
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@hollow shell i already did, its because after 400 hp (and 500) life crystals and life fruits are useless

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and i suggest there be a potion

sturdy geyser
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things outliving their usefullness happens, and is inevitable

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no reason to drag things from the grave

ashen warren
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i mean it'd be kinda cool to have a potion that restore syou to full hp

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restores you*

tawny garden
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"kinda cool" isn't a substantial reason

ashen warren
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i already said thats not the reason

sturdy geyser
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it sounds very op even with a long cooldown

ashen warren
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the reason is that life crystals and life fruits are useless after a certain point

sturdy geyser
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yes thats how things work

tawny garden
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well, that alone doesn't justify why this potion needs to exist

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it will be for "Add a usecase to Life Fruit"

hollow shell
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I see, yes there is a reason in there
Usually reasons are placed at the bottom so I missed it

cobalt pewter
ashen warren
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another reason is that im pretty sure other than a few accessories that are hard to get, there arent very good healing potions and i've seen alot of people use greater healing potions, why not add this to make their life easier

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it should be nerfed in rev and death though since apparently its "too op"

hollow shell
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... wait

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accessories?

ashen warren
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there are accessories that have life regen

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im pretty sure

hollow shell
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Okay

sturdy geyser
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yeah but what does that have to do with the suggestion

tawny garden
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accessories != healing potions

cobalt pewter
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Have you ever uh, played the mod throughout? Just curious

hollow shell
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Health potions are indeed more instantaneous and reliable than life regen

cobalt pewter
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Because from what I seen, the sugg is rather specific and broken at the same time

distant gyro
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and they aren't disabled when you are debuffed

sturdy geyser
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healing potions are already quite good tbh

cobalt pewter
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Specific names, stats, and basically broken stuff

ashen warren
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@distant gyro the debuff means you cant use either

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its like potion sickness

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but longer

hollow shell
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(You do still need to reduce the specificity in your suggestion, Arus
This will also fix people's complaints about balance)

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(if you remove the exact numbers)

tawny garden
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I advise you to read the doc in the pins btw

distant gyro
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potion sickness is the only debuff that directly cripples potion usage

cobalt pewter
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And there's no proper point of suggesting this imo

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Healing potions are strong

distant gyro
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any DoT will set your positive natural regen to 0 (+ bleeding)

hollow shell
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Also @short merlin You need to add a reason to your suggestion.
And it better be a good reason cuz I don't know what the heck your suggestion even is

tawny garden
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also rover

sturdy geyser
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x thing becoming useless after a certain point isn't a very good reason

tawny garden
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exclamate both

hollow shell
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indeed

cobalt pewter
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It's how the game is designed

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Not even the mod Calamity

ashen warren
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is this better

cobalt pewter
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The fact that something becomes useless after a certain point is the entirety of vanilla's basic design

ashen warren
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this is not vanilla though

distant gyro
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no need for the bottom sentence

tawny garden
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'Removed some "exact things" because people were complaining.' isn't needed as well

hollow shell
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That is better

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.. well

cobalt pewter
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That bottom line is definitely not needed

ashen warren
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k

sturdy geyser
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things becoming useless after a certain point is kinda how things go in games in general

ashen warren
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better???

hollow shell
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Better yes

tawny garden
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the balancing aspect is still there though

hollow shell
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Could still be improved a bit more
Like, Heart Lanterns are a usage for Life Crystals after getting max HP

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You could mention them in your reasoning, something about how they aren't enough for some reason

cobalt pewter
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I personally would make a regen furniture upgrades based off life fruits yeh

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Or calam's health powerups

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But that's aside the point

ashen warren
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well i'll delete the suggestion since it sucks

hollow shell
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Okay, if you want to.

ashen warren
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im not good with english so i dont know how to do that reason very well

hollow shell
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Alright

ashen warren
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i actually dont want to delete it but i dont know how to fix it 😭

craggy stratus
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i dont understand Poisunousp's suggestion

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is the suggestion about increasing the player regen during BH phase, or reducing it

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ah, thats look better

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i dont remember if scal fight actually reduce the player regen to 0 or not

short merlin
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Increase it a bit when scale is immune

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I edited my post again

hollow shell
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I also don't know if the fight reduces the player's regen passively

craggy stratus
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i think you mistaken with the silva and godslayer's revive

short merlin
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Ohhh

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My bad

hollow shell
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"Many regeneration effects such as regular health regen or hearts (such as from Heart Statues) are weaker, making it harder to recover health. This partially forces the player to take as few hits as possible."
This is on SCal's page

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I will try to fact check this and make sure it's still correct

short merlin
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Nvm me

craggy stratus
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not silva, but godslayer has it

short merlin
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Scals hits are so instantaneous

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I don't know if I'm getting revived or not

hollow shell
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The sound cues help

wooden wedge
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were heart lanterns mentioned for the newest sugg

short merlin
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I really need to prepare mentally for scale fight

tawny garden
wooden wedge
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ok good

short merlin
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More ranger weapons at endgame

hollow shell
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Alright I think I fact-checked thoroughly enough and found that note on SCal's page was wrong; she does not affect your life regen at all, just the healing pick-up hearts.
Fixed the page.

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Also if by "endgame" you mean "post-SCal" then I'm afraid you're outta luck
That tier is for dev items, which you can't suggest

If you mean Auric/Exo tier then I just disagree, cuz you got Gale and Photo and Magnomaly and Drata and Tyranny's End and Pulse Rifle (which can also be used for the Boss Rush)

sleek turret
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yeah

cobalt pewter
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Also also rogue and summoner have WAY LESS shit in auric/exo

sleek turret
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Pulse Rifle too.

cobalt pewter
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I'd rather add stuff for them

hollow shell
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(added Pulse Rifle)

sleek turret
hollow shell
#
Calamity Mod Wiki

Elysian Guard is a buff applied to the player when they press the Elysian Guard key while either the Elysian Aegis or Asgardian Aegis is equipped. It reduces movement speed by 15%, acceleration by 50% and increases enemy aggro up to 1,100, but increases all damage by 15%, all ...

short merlin
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Maybe guns?

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More guns

cobalt pewter
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Can't you toggle that with Asgardian Aegis

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The buff

hollow shell
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Yes

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Post-SCal has many guns
Auric tier has a representative super-gun like all other subclasses get

distant gyro
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isn't the whole reason drew's wings is allowed to be next to celestial tracers to be a choice thing

cobalt pewter
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Yeah then slowing down should be viable on scal at the cost of a buff slot

hollow shell
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Drew's and Celestial aren't that different actually

short merlin
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But what if I don't want Asgardian aeigis because I want another accessory

hollow shell
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like they're very similar

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Also that's just your fault then Poisun, lol

short merlin
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Does it take a lot of work to code the tweak of speed?

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Oh ok

hollow shell
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We provide you the option and you're choosing not to use it

short merlin
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I need to learn to be fast

distant gyro
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You can ""downgrade"" horizontal speed in return for more flight time

cobalt pewter
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Anyway

distant gyro
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they are fast if you hold long enough to over-accelerate

cobalt pewter
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Tyranny's End and Pulse Rifle are guns, no?

hollow shell
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Pulse Rifle is not a "gun", no. Doesn't consume bullets

cobalt pewter
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Oh ye

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I guess that makes sense

sleek turret
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Its a rifle.

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Laser rifle.

short merlin
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Like a gun that shoots many bullets

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I know we have void dragon and

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Soma prime

distant gyro
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you see, that's exactly where the difference does and doesn't lie

hollow shell
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(check out Svantechnical)

distant gyro
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celestial tracers further increases acceleration = less control

tawny garden
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(no that's not what we use)

cobalt pewter
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Getting a lil offtopic here, but is it just me or are the post scal guns kinda, idk, lame?

hollow shell
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(Most guns throughout the game are lame)

distant gyro
hollow shell
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(Hopefully this will get resolved in the future but don't count on it)

short merlin
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sad gun noises

tawny garden
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several people are typing

cobalt pewter
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fair, drata is king anyways

tawny garden
distant gyro
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there are 2 types of devs

hollow shell
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Also I don't think Celestial Tracers boost acceleration in the air

distant gyro
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oversimplify or overcomplicate

hollow shell
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They allow for running, yes, but that's it

distant gyro
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It's notably faster in-game

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,for reasons

rose jewel
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Doesn’t asgardian aegis let you slow down and give you damage

hollow shell
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Yes

dapper coral
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it does

hollow shell
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And Altix checked in-game and Drew's Wings does indeed have lesser horizontal acceleration than Celestial Tracers

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so it's better for SCal

unreal viper
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Bruh

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Wiki needs some changing ig

distant gyro
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arguably, at least HDfailure

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There is a portion of people who just want to ram past all the projectiles at lightspeed for reasons I can't interpret.

dapper coral
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:fear:

whole sedge
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i am speed

hollow shell
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(I updated both their pages)

tawny garden
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no

sturdy geyser
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god

sleek turret
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panic attack v2

sand umbra
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that is. an enormous gun.

gray nebula
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chonker

unreal viper
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Yeah

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Quite the gun

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This reminds me

violet dagger
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Ultimate don't Sugg HahaYes

boreal prairie
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gonna take it down

#

didnt read the pins : (

gusty geode
#

I'm sorry, that's a thing you can do?

#

The heart exploit

frail mantle
#

@zenith hazel kill

sleek turret
#

Kill it.

dapper coral
#

i got it

frail mantle
#

thank

radiant meadow
#

Polterghast is meant to be a stronger boss than Providence.

#

Weapons that are good against Prov won't necessarily be stronger against Polter.

hollow shell
#

Polterghast is indeed a tier above Providence, Ele Axe is expected to be worse against it

#

Specific resistances/vulnerabilities notwithstanding

radiant meadow
#

Elemental Axes are dumb

copper turret
#

But i feel that somebodys gonna be like wow this is so good ima just go for another boss and get destroyed by it and then hes like, "why did i do so good against the rock butterfly"

radiant meadow
#

and literally every weapon in the game

hollow shell
#

You said it's good against Signus tho

#

(Guardians too but they're pre-Prov)

copper turret
#

Well, you could use it against signus because it doesn't move very fast in its 1st and 2nd phases

hollow shell
#

Ele Axe is a post-ML pre-boss craft
Polterghast is Post-Providence in tier

You're expected to use summons like Dazzling Stabber, Cosmilamp, Snake Eyes, or Dragonblood Disgorder against Polter

copper turret
#

Ok, i'm gonna remove the signus part and replace it with something else

hollow shell
#

thas not the point

copper turret
#

I know that Elemental Axe is not in the tier that Polterghast is but somebody will think the elemental axe will do so well against Providence he could take on another boss with it

hollow shell
#

Providence has a vulnerability to axes to make the axes equal to other summon weapons
Once you kill Providence, you gain access to four new summon weapons to use against Polterghast

sand umbra
#

axes being good aganist Signus is not surprising, tbh

hollow shell
#

Ya shouldn't expect Axes to be good against Polter considering you get it earlier and there are other better options you gain access to after Prov

sand umbra
#

you have lamps on Polter

#

use them

copper turret
#

true

sand umbra
#

lamps are god iirc

unreal viper
#

Lamps are better axes

copper turret
#

they're like a different sprite and weapon but similar idea

rose jewel
#

The problem is you could use axes against polterghast

craggy stratus
#

how is that a problem

hollow shell
#

Is that a point for or against Spectral's sugg?

tawny garden
#

lol

unreal viper
#

Tbh

#

Why does axe do more damage to provi?

hollow shell
#

Balance sometimes requires specific resistances or vulnerabilities

unreal viper
#

That’s like the main thing you fight with it

hollow shell
#

simply because of how boss AIs function versus the item you're using against them

#

I dislike it but it needs to happen on occasion

whole sedge
#

Yeah balance reasons even if it makes no sense and is a pretty makeshift way to do it sometimes

hollow shell
#

Cuz if you just buff Axes with +50% damage
then it's balanced for Prov but way too good against everything else

left crest
#

it's kinda like nerfing piercing weapons against worm/multipart bosses

#

just because of how the bossfight works, some weapons are better than others

cobalt pewter
#

Isn't the point of Galactica Singularity is purely to reduce clutter with adding all 4 fragments into recipes?

radiant meadow
#

I thought Terratomere also used galactic singularities

#

does it not?

ashen warren
#

no

cobalt pewter
#

Terratomere doesn't need Singularities yes

whole sedge
#

terratomere only needs astral bars yeah

hollow shell
#

You got quite a sequence of events laid out here

#

Is the health of profaned enemies really that relevant to the core suggestion?

#

Seems like it could easily be separate

whole sedge
#

yeah doesn't seem that needed to me Shrug_DRGN

radiant meadow
#

It's two loosely related suggestions that are better off separated, ye

hollow shell
#

@mighty knot

mighty knot
#

well, I mean

#

I guess I could see that, yeah

#

but that would mean the one about the astral beacon and whatever the second one is called would rely on the first

#

'cause otherwise it has no reason at all

#

I'll just take out of the title

dapper coral
#

yeah these can def be split

mighty knot
#

hm

radiant meadow
#

I think each could have enough substance to stand on their own.

mighty knot
#

aight

#

how's that

violet dagger
#

I think the profaned essence sugg would be a problem

#

because some pre ml stuff uses it

#

like the astral beacon

cobalt pewter
#

It's mentioned there

dapper coral
#

well they said that the recipe could be altered

violet dagger
#

oh i forgot about that

cobalt pewter
#

But imo the point of GS is that they're just combinations of fragments

#

Adding Unholy Essence doesn't really clip with me idk

mighty knot
#

well, it's much simpler than adding profaned essence to everything

#

wait it's called unholy essence I am mentally stupid

cobalt pewter
#

It's cool

distant gyro
#

how does unholy fit into space

cobalt pewter
#

Exactly my point

mighty knot
#

beats me

#

I guess they could be rebranded or something

#

but galactica singularities are only really there so the recipes are shorter

distant gyro
#

also isn't the whole point of calming peace zen tranquil to prevent 40% of arena building from being just enemies

mighty knot
#

well, it WOULD'VE had a good reason if it was part of the other suggestion
but still, calming/zen shouldn't be a requirement

distant gyro
#

it's gotta be there for a reason

#

otherwise why would it even exist

mighty knot
#

but it shouldn't be required

distant gyro
#

the famous philosophy of calamity players

mighty knot
#

really the only other place like pre-provi hallow/hell is brimstone crag, but at least the enemies there don't take five seconds minimum to kill

distant gyro
#

if it's not worth why bother

#

dungeon btw

mighty knot
#

oh fair I guess

#

but you don't need a dungeon arena until polter/cv and at that point they die pretty much instantly

distant gyro
#

and early game jungle as a mindless player

sinful steeple
#

To be fair the only profaned enemy that doesn't get immediately boiled is scorn eaters which are pathetic enough as is

rose jewel
#

Tbh I haven’t had a problem with these except Right after ml

hearty sail
#

Does multiplayer work if I have the 64bit tmodloader and my buddy has the 32bit tmodloader? Or do they both have to be the same type?

sinful steeple
#

Why here?

dapper coral
#

this is the wrong channel for that

ancient crow
#

wait, there's a 64bit tmod?

#

where can i get it?

tawny garden
#

Pins in the bug channel

dapper coral
#

again, you could've asked in gentalk or somewhere since here is the wrong place for that

clever canopy
#

I agree that moon lord -> provi needs a rework but I don’t think adding unholy essence to everything is enough

#

Needs to be a lot more fundamental than that, make the player need many crafting materials from tough enemies all over the world, have new ores to mine, new NPCs to find etc.

#

Beating moon lord really does just feel like beating any other boss then moving on to the next, it carries none of the weight that the wall of flesh carries

ashen warren
#

honestly if you ask me polter should be moved below provi and tarragon should be after bloodflare

heady storm
#

Polter can be done before provi already is the thing.

golden narwhal
#

I mean, if polter and items associated with it were moved, that'd be alot of rebalancing (of both post-polter and post-provi stuff)

heady storm
#

Well like, here's the thing; it's already like that in a sense.

#

You can fight Polter early, and in return you get that boost in gear.

golden narwhal
#

Yea, ig

cobalt pewter
golden narwhal
#

Meme?

cobalt pewter
#

Yes

golden narwhal
#

Or one of the rogue weapons

cobalt pewter
#

Prolly

radiant meadow
#

we'll let them edit and see then

cobalt pewter
#

They're editing the sugg

radiant meadow
#

at least

tawny garden
#

Lol wtf is this

radiant meadow
#

I thought they were editing

#

I'll take any excuse to nerf Desecrated Water

#

what?

cobalt pewter
#

@serene turtle are you sure that's all to it in your sugg?

tawny garden
radiant meadow
#

I will take that as a meme then and delete it.

serene turtle
#

no

stray cairn
#

lmao

tawny garden
#

Ye Ben ty

radiant meadow
#

Well you can retype it up if you make a real suggestion then.

tawny garden
#

Before that

radiant meadow
#

...

#

why

serene turtle
#

beacause its unbalance

radiant meadow
#

You're not suggesting anything that needs fixing.

serene turtle
#

but

radiant meadow
#

You're just pulling random crap together.

serene turtle
#

i said water

stray cairn
#

now that you think of it,

serene turtle
#

i didnt crap

stray cairn
#

the water does seem different

serene turtle
#

i said water

#

yes it does

radiant meadow
#

and what about water?

serene turtle
#

well

#

yousee

radiant meadow
#

It's a vanilla feature that you can't balance

serene turtle
#

its doesnt sseem balanced

#

in my opinion

radiant meadow
#

That's not enough

serene turtle
#

sorry if that disrepsects your opinion but

#

its just how i feel

#

sorry

radiant meadow
#

balancing suggestions should have some facts

serene turtle
#

ok

radiant meadow
#

well you're wasting our time if you post meaningless suggestions

serene turtle
#

can hshould i edit

#

i need at least one fact

#

ok? ri

#

right

radiant meadow
#

I don't think there's anything you can edit it to.

serene turtle
#

but i there is

#

i can add a fact

radiant meadow
#

You're suggesting to balance something that can't be/doesn't need to be balanced.

#

In a suggestion with no substanance

serene turtle
#

well it doesnt seem like normal water it is a bit different middletext agreed with me

#

the water does seem different
@stray cairn see

#

someone agree

radiant meadow
#

I don't care how many people agree with you.

serene turtle
#

i will ada fact

#

sorry

#

i can edit if you want

radiant meadow
#

I'll give you a chance to edit it but if it's still meaningless, I'm going to delete it.

serene turtle
#

thank you

#

sorry for annoying

#

you

tawny garden
serene turtle
#

sorry i didnt means to press a

cobalt pewter
#

gawrgura moment

frail mantle
#

i don't understand what part of water needs rebalancing

#

or why it needs rebalancing at all

serene turtle
#

its not very balancd

frail mantle
#

in what way

serene turtle
#

cuz it donest feel like normal water that wthe way

golden narwhal
#

This feels memey

serene turtle
#

sorry

frail mantle
#

you mean the in-game water physics?

serene turtle
#

no

#

sorry

#

yes

frail mantle
#

cause that doesn't seem like something Calamity would do

#

hell, i'm not even sure if you can even make custom modded liquids without immense code fuckery

serene turtle
#

well it feel normal in normal terrari but not in calamty so it dont know why but i think because its calamtuy

frail mantle
#

pretty sure calamity does absolutely nothing to water physics so they should feel exactly the same

serene turtle
#

but

#

no

#

they dont

#

middletext agreed with me they feel different

frail mantle
#

can you specify how they feel different (other than just "they feel different")

serene turtle
#

yes

frail mantle
#

then do

serene turtle
#

ok

radiant meadow
#

modded liquids are absolute ass to even try to make iirc

cobalt pewter
#

Sulp sea water is just recolored water with dmg yes?

craggy stratus
#

HDfailure friendlier lava

sturdy geyser
#

its just water but in a certain biome

#

also like what is this suggestion asking for?

sleek hornet
#

@serene turtle what do you mean by 'rebalanced water'

#

It'll get removed soon anyway

serene turtle
#

what do you mean the water will get removed soon anyways

sleek hornet
#

The suggestion bruh

#

Not the water

craggy stratus
#

saying the suggestion getting removed soon doesnt help at all

serene turtle
#

it alreay did he said post agian if it was real suggestion

sleek hornet
#

saying the suggestion getting removed soon doesnt help at all
@craggy stratus
Because it is

radiant meadow
#

but it creates a negative atmosphere that we don't need if you just shit on other people

serene turtle
#

ya!

#

it does do tht

#

anyway

#

if i recall correctly i play on normal terraria the water seem normal when i the water moves on the grond and falls and when i spplash in water too it feels normal but in calamity not? it moves harder and stiff and when i splach but when the water in normal game world the

radiant meadow
#

I'm giving them a chance to make the suggestion

#

oh

serene turtle
#

thank you ben

#

id ditn mean to send the mesage early

radiant meadow
#

I think you just need to change the water physics setting

serene turtle
#

not finished

craggy stratus
#

there is a setting for water physic?

sleek hornet
#

but it creates a negative atmosphere that we don't need if you just shit on other people
@radiant meadow
Sorry, I didn't meant to do that

radiant meadow
#

You probably have a different setting for tmodloader vs vanilla.

#

Yep

serene turtle
#

are

#

oh

radiant meadow
#

none, low, mid, or high

serene turtle
#

ok

craggy stratus
#

oh yeah

serene turtle
#

let me check

radiant meadow
#

Try changing it to High and see if that solves your issues (or mid or low depending on the performance you need)

serene turtle
#

yes it fix

craggy stratus
#

also does 1.4 change water mechanic from 1.3.5

radiant meadow
#

afaik no

craggy stratus
#

prob not right

serene turtle
#

i just checked and it work thanks ben love you

sturdy geyser
#

😳

radiant meadow
#

okay, since the issue is resolved, I'm going to delete the suggestion then

serene turtle
#

no

#

ok

radiant meadow
#

did you need it?

serene turtle
#

no

#

poggr

golden narwhal
#

Natural boss spawns HahaYes

cobalt pewter
#

I'd agree with this

#

Though honestly I'd rather have them naturally spawn when the rune is in the inventory

#

To further presses on the fact that they are looking for it

crude geode
#

It’s my personal belief that more natural boss spawns should be in calamity (besides death mode Bc it already has those)

golden narwhal
#

Hell yes

craggy stratus
#

hell yeah i like this suggestion

crude geode
#

I also feel post ml is the best time Bc it lets the player have a chance of killing them for loot to beat up up provi with, and lets them see a boss they’ll end up fighting later

cobalt pewter
#

Also the fact that there's a massive uneducated amount of folks that don't know that Rune of Kos is craftable is amazing

craggy stratus
#

me

crude geode
#

If there’s any major problems with the suggestion, just like...ping me and I’ll check when I wake up.

robust lava
#

I like the idea of having a "Something is approaching" style message, but what about if it doesn't even spawn the boss? It could just hint towards needing to use the Rune in those areas, and that way people don't get jumped on by the Sentinels if they're not expecting it via a natural spawn

weak field
#

Just slap a message that says "craft the rune of kos and spawn the cbt weaver here you fucking idiot" when the player enters space after beating provi

#

Maybe change around the wording a bit HDfailure

tawny garden
cobalt pewter
#

I stand by the fact of increased natural spawn when having Rune of Kos in inventory when traveling to related biomes

verbal osprey
#

something like the rune glows brightly here

cobalt pewter
#

Yeh

tawny garden
#

why does his head still do damage?
cause it's coded using a .kill() function

#

that one works weirdly

hollow shell
#

uh oh

#

an oversight

ashen warren
#

yeah i was having fun playing against dog in death mode

#

and then that just happened

tawny garden
#

having fun in death mode
I think your definition of "fun" differs from mine

ashen warren
#

fun as in already in endgame but stepping down my gear to the tier at which the boss should be fought at

wooden wedge
#

I think the instakill head is getting removed

ashen warren
#

it's pretty obnoxious

hollow shell
#

Haven't heard that before

#

It's kinda understandible why it would but I also don't really expect it to happen

ashen warren
#

off topic but is it normal for DoG to rush like a storm weaver at his final phase

hollow shell
#

Kinda yeah

ashen warren
#

like mega fast that you cant even jump and dash

hollow shell
#

especially in Death

ashen warren
#

is that rng or

hollow shell
#

I don't think it's RNG as much as
actual luck
cuz I think DoG's AI is based purely on timers and your position

#

so it's like classic "RNG", dependant on the user behavior

ashen warren
#

ah I was wondering at the back of my head "maybe im too far away"

radiant meadow
#

Instakill head isn't getting removed @wooden wedge

wooden wedge
#

ah

tawny garden
#

ye if you're too far away he'll come to you at a considerable fraction of the speed of light

radiant meadow
#

You might be thinking of Dom's side mod

wooden wedge
#

oh yeah it was that then

#

I saw dom talking about it in other mod talk

golden meteor
#

does anyone else have the glitch where you cant plant acid wood?

wooden wedge
#

wrong channel for that

tawny garden
wooden wedge
#

read the pins first

tawny garden
#

like it says on the channel name HDfailure

dapper coral
#

iirc yharon drops the terminus if ever there was some worldgen bug where the abyss shrine didn't generate

#

that being said, perhaps a crafting recipe would be better, as opposed to having him drop it

#

so that the situation of a missing abyss shrine is still solved

sleek turret
#

yes, also the ernaged boss one.

radiant meadow
#

@teal urchin Update your mod

#

Yharon doesn't drop Terminus anymore.

wooden wedge
#

Gonna delete the sugg since it's already in the mod

teal urchin
#

oh ok sorry

#

thank you

untold cargo
#

what

dapper coral
#

halibut cannon is a meme weapon

untold cargo
#

what is this

tawny garden
#

yeah no

dapper coral
#

it's not supposed to be used in regular gameplay

unreal viper
#

Honestly

tawny garden
#

@ashen warren

dapper coral
#

also no reason, although i assume you're getting there

unreal viper
#

Halibut is way too common

#

It

mossy badge
#

canon*

civic pond
unreal viper
#

It's not that hard to get really

mossy badge
#

it is

civic pond
#

Its a meme weapon.

dapper coral
#

the point is, if you want it then you can farm for it

civic pond
#

thats it.

unreal viper
#

You know what

mossy badge
#

have you seen happydays playthroguh?

dapper coral
#

and ruin your playthrough

untold cargo
#

just dont get

dapper coral
#

it is what it is

untold cargo
#

he just got unlucky

unreal viper
#

Maybe memes weapons are bad

untold cargo
#

its only a 1/10000 i think

tawny garden
#

1/100000

unreal viper
#

If he could give a reason why meme weapons in general are bad, then there would be little reason for having any.

untold cargo
#

wasnt 1/100000 before

unreal viper
#

1 in 10 thousand.

untold cargo
#

then happydays got lucky

tawny garden
#

0.001% is (1/1000)*(1/100)=1/100000

untold cargo
#

0.0001% normal enemy

#

yeah ik

tawny garden
#

ye, it was one in a mil before iirc

dapper coral
#

we'll see what they have to say for reasoning before it gets yeeted

hollow shell
#

@ashen warren (if you're adding to your suggestion, remember that you need to edit your message and not send a second message.)
(just makin sure)

ashen warren
#

ok

#

thx

hollow shell
#

np

ashen warren
#

how do i add a new line?

hollow shell
#

shift+enter

clever canopy
#

I can save you some time and tell you now it's not gonna be accepted

#

Halibut is kinda a meme in the first place, it literally has a warning not to use for at risk of breaking your playthough

hollow shell
#

"many players would often start their game aim to get said gun"

#

Many players?
How successful were they? It's a ridiculously low drop chance

frail mantle
#

yea like

dapper coral
#

mmmyeah the sugg is kinda disregarding the point of the weapon
which is that it's meant to be ridiculously strong

#

it's not meant to be used in a regular playthrough

ashen warren
#

based on many playthroughs of gunslingers that i have wached seem to get it while exploring the abyss "coincidentally"

frail mantle
#

it's only guaranteed to drop from Jareds and is really rare from all other enemies

hollow shell
#

puh

ashen warren
#

good points

frail mantle
#

also Abyss enemies are balanced around post-Skeletron, so anyone trying to farm for it before that either enjoys inflicting pain upon themselves or just doesn't understand how long farming for it will take

ashen warren
#

good points
@ashen warren

hollow shell
#

and the fact that Abyss has the unavoidably limited breath

copper turret
#

tbh i've never said to myself in my ranger playthroughs, "hey lets go to the abyss, even though i have nothing to keep myself safe from the devastating waters, to get a 1/1,000,000 chance drop from enemies with 800 hp, which is 800 million damage required, which would take even endgame players over 15 minutes to do"

hollow shell
#

means you need to do some repetitious breath-getting, either going up to the sulphur sea surface or cheesing it with two-way teleports like Luiafk's Infinite Recall

#

Hard to farm, basically.

copper turret
#

the only consistent way to get it is from jared, and easiest way to kill jared is by cheat sheet

hollow shell
#

(( "Jared" is the Adult Eidolon Wyrm, that enemy which is stronger than the Dungeon Guardian, btw ))

copper turret
#

Jared was the name of a passive adult eidolon wyrm that Youtuber Hectique somehow got out of the abyss and it was still passive

ashen warren
#

so is slime staff i know they are not the same

hollow shell
#

Similar weapons.

#

in concept

#

Except that Slime Staff is weak as hell even when you do get it

copper turret
#

Halibut cannon is op only because you know, it's halibut cannon

ashen warren
#

makes sense

frail mantle
#

slime staff is decent enough and Clam adds a recipe for it

dapper coral
#

slime staff is unused for exactly the opposite reason halibut is unused, is that it's incredibly weak

ashen warren
#

you are right

#

damn i hate being proven wrong

hollow shell
#

lol

ashen warren
#

lmao

dapper coral
#

at least you're admitting it

#

makes you more open-minded as a person

copper turret
#

but i agree, steamrolling through all of prehardmode, hardmode, and half of post moonlord with a single fish gun is stupidly op

frail mantle
#

ye, though that's on purpose

copper turret
#

if you found a voodoo demon randomly in hell, you could fight wof without armor or accessories and still win, lmao

ashen warren
#

i meant more of balance rather than nerf. the magnum round gimmick seems to fit in with the gun imo

copper turret
#

But that's the point, if you grinded 5 days straight, it doesn't make sense for the weapon to be the same tier as your minishark

clever canopy
#

flashbacks to the suggestion to remove the "sam" Easter egg so people didn't accidentally ruin their playthrough

hollow shell
#

I'm wondering if it'd be worth it to make Halibut not a super rare drop but instead a super difficult / secret method, one that's consistent and must be intended to do
considering currently it's basically a free lottery where anybody strolling into the Abyss has a chance to get the "invalidate your playthrough" item
which is, funny I spose, for a meme item, but it also leads to weirdness like this

ashen warren
#

i know. limiting the use of the weapon makes it more fair, just like the elephant killer.

#

just imagine it as a ranged weapon

frail mantle
#

yea that'd be interesting

ashen warren
#

or basically any classless guns

clever canopy
#

Make halibut drop more often if the character is named jared

dapper coral
#

that would be kewl

copper turret
#

Maybe theres a secret way, like you have to be named fabsol or something and then you have to go to the abyss which nobody wants to go to in early game, and then you'd have to do a certain thing, etc that would be cool

ashen warren
#

Make halibut drop more often if the character is named jared
@clever canopy no, thats not the point!

copper turret
#

no, that is the point

hollow shell
#

I mean we could

frail mantle
#

something like how you unlock REX in RoR2, you have to bring an item that naenaes you if you fall below half health all the way from the first stage to the fourth and find a specific interactable to use it on

hollow shell
#

Yeah something like that

copper turret
#

Or maybe you have to like lead a boss into the Abyss and then kill it there, that would be challenging but rewarding, and you can't do that on accident

hollow shell
#

Maybe reach the Abyss shrine without any breath-extending items equipped, to get Halibut
I have no idea how you'd do that but it'll be hard and annoying!

clever canopy
#

If the player is named Jared and has chaos state in the abyss then it's a 100% drop rate from any enemy

copper turret
#

But chaos state is only like 5 seconds so you have to be quick

frail mantle
#

could probably even do something more simple, like a special structure with a miniboss/stronger version of a normal enemy that is guaranteed to drop the Halibut

hollow shell
#

Hmmm Chaos State

#

maybe

ashen warren
#

easiest way to balance halibut gun, increase distance between bullets so that decreases accuracy. now that i have written that, it just sounds like a buff to make it aoe

clever canopy
#

(since that's how you spawn the adult eidolon)

copper turret
#

How about a shrine that is buried INSIDE of the abyss walls

#

in 2nd layer probably so that a random idiot with deathbringer pick can't get an op weapon

frail mantle
#

that just sounds like it'd be tedious

ashen warren
#

exactly

hollow shell
#

A shrine surrounded by invincible blocks so you need to teleport in there and provoke AEW 🤔

copper turret
#

Hm then what to do

#

And you have to be quick or you'll be naenaed by jared

ashen warren
#

naenae fo you get a whoopin

clever canopy
#

crafts 5000 teleportation potions and prays to RNGesus

copper turret
#

How about tele potions have chaos state too but for only 1 sec so that people don't spam it and randomly get to a place

ashen warren
#

nice

hollow shell
#

@ashen warren 1. Whips still deal summon damage so they will not incur the damage debuff while you hold them

copper turret
#

And so that spamming the potion will still spawn AEW

ashen warren
#

3 sec on rev

hollow shell
#

It's defined by the held weapon's damage type

frail mantle
#

also isn't the point of the summon damage penalty to make summons less free bonus dps

hollow shell
#
  1. That's the point of the debuff, summoner + other classes is overpowered and the devs are trying to nerf it with the debuff
clever canopy
#

That reminds me I did think about making a suggestion to remove the 10% boost when holding a summon wep

hollow shell
#
  1. "Classless" weapons in the mod, such as Golden Gun, Marked Magnum, Lunic Eye, etc
    do not incur the damage debuff either
    because they're not not summon damage (that's how it works)
copper turret
#

Photoviscerator: OP
Any other summon weapon with it: OP with more OP

ashen warren
#

heres an idea, horror decreases summon aggro

copper turret
#

But why

frail mantle
#

also isn't summon damage only reduced when holding a non-summon damage weapon, the same when holding anything else and increased when holding a summon weapon

ashen warren
#

cuz they be scared too

clever canopy
#

You do still miss out on the 10% damage boost if using a classless weapon, which I'm not a fan of

unreal viper
#

I agree with logan on that tbh.

hollow shell
#

(well RIP sugg ig)

unreal viper
#

I don't like the incentive to just hold your weapon and do nothing.

hollow shell
#

well that's the point

#

It's not meant to be a supplementary class

unreal viper
#

Ofc, the main problem is a lack of active weapons for summoners.

clever canopy
#

Like in its current state the Debuff makes summoner as a supplementary class useless
@ashen warren That's the point

hollow shell
#

It's meant to be a dedicated class

unreal viper
#

The summon damage nerf imo only really hurts summoners.

ashen warren
#

and horror debuf has a random chance to inflict silenced on death mode

unreal viper
#

Or at least it hurts them more.

hollow shell
#

tbh, ^ I hate sand

#

I don't know why we nerf summon damage and not all other damage

unreal viper
#

Cause it's free dps for the other classes regardless.

mossy badge
#

dude

#

you can get murasama

#

easier than halibut and if ur named sam ur fine

hollow shell
#

Aighty

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also Here's the thing about Murasama

unreal viper
#

Murusama sam thing is dumb, but this off topic.

hollow shell
#

You need to commit to getting it when you create your character

unreal viper
#

Sam is too general imo.

mossy badge
#

oh

clever canopy
#

Do that log thing with summons like sirius for other classes damage when you have x minions active

hollow shell
#

You gotta make the active effort for it (name could be more specific yeah but in concept yes)

mossy badge
#

true ig

hollow shell
#

Halibut, however, is totally random

mossy badge
#

but some people are same

#

sam

#

yeah

#

ig

hollow shell
#

cya

ashen warren
#

its 1 fucking am and i dont have school tmrw

hollow shell
#

You could suggest that the name be made more specific
like only "Samuel Rodriguez" or "Jetstream Sam"

#

instead of just "Sam"

ashen warren
#

what do i do?

hollow shell
#

((someone sugg'd that in the past but you can definitely resugg it))

ashen warren
#

overthink game

hollow shell
#

uhh idk do whatever you want man

ashen warren
#

cuz what else do you do in midnight?

hollow shell
#

Gaming

unreal viper
#

Sleep

ashen warren
#

no

unreal viper
#

Yes

tawny garden
hollow shell
ashen warren
#

monkey brain say ooh ooh no

hollow shell
#

nah it's not memes it's just that this doesn't relate to suggs anymore

ashen warren
#

dude im making a joke

dapper coral
#

mmyeah we can move on now

hollow shell
#

okay :P

ashen warren
#

you know the no memes on general joke?

hollow shell
#

ye I do

#

anyway

dapper coral
#

here isn't really the place for jokes either

#

so let's not make em :)

hollow shell
#

byeah we try to keep things really on-track here

ashen warren
#

ok so specific names for op cheats?

#

sam is too general

hollow shell
#

Yeah

#

That can be a suggestion

ashen warren
#

Fabsol is too

unreal viper
#

Bruh

hollow shell
#

lul is a different kind of item cuz obtaining it is really hard and specific, so the name aspect doesn't matter as much

unreal viper
#

Yeah.

hollow shell
#

Murasama is the more notable example, cuz it's easy to get

clever canopy
#

If you make an Easter egg specific it's no longer an Easter egg, it's a cheat code

hollow shell
#

🤔

sleek turret
#

Fabsol may be its considered specific, also you may say that LUL is a specific item to get too.

clever canopy
#

Part of the point is that people can randomly stumble upon it

ashen warren
#

some cheats require a specific menu that has a code section. devs will enter their unique code there, allowing them to access cheats and toggle them on/ off

hollow shell
#

m if you don't wanna call it an easter egg then you can just call it a "secret"

#

a "cheat code" isn't quite the right term

frail mantle
#

lul isn't dedicated, it's just an easter egg yea

sleek turret
#

I think is way better Devs add the item and put it to be a cheat item like Item Charger tool.

ashen warren
#

no, like general cheats

#

not easter eggs

sleek turret
#

then use Cheat Sheet.

clever canopy
#

I've yet to see any evidence of someone ruining their playthrough by naming their character Sam and stumbling upon Murasama

hollow shell
#

m, I haven't heard any actual examples of that happening either

#

but then again I avoid channels like #calamity-mod-talk so I prolly wouldn't see it if it happened anyway

clever canopy
#

It's about as likely as halibut cannon dropping from your first abyss enemy

copper turret
#

What kind of coincidence is this: They name themself Sam, nothing else, not SamIAm, not anything, just Sam. Basic Sam. That's a very low chance to be named around Sam, let alone Sam. And then they go to the very right of the underworld for some reason, even though their hellbridge shouldn't be that long, and find the structure. That's super duper insane.

hollow shell
#

Yeah you've gotta be a specific kind of person to name your character just "Sam" HDfailure

sleek turret
#

yeah, usually when naming your character it may have different names to not confuse, and with different purposes.

  • "Kaizo" (general)
  • "Kaizowilta" (when playing Fargo's Souls)
  • "No-hit" and there it goes.
#

or something random.

hollow shell
#

My character names are either made-up fantasy-ish character names or titles,
or something very specific for their purpose (usually for testing)

sleek turret
#

yeah

#

or even world names

hollow shell
#

(My Calamity+Spirit PT character is named "The Intuned"
May be pretentious but idc cuz I'm the only one seein it really)

#

dunno if I'd ever uhhh

do just Sam

#

without specifically goin for Murasama of course

dapper coral
#

i usually just name myself a variation of Demik because yes

#

similar to Kaizo

sleek turret
#

example would be:
"Test1"
"Playthrough"
"No-hit"

#

for world names

dapper coral
#

so yeah, unless my name is Sam and my gamer tag is Sam i highly doubt i would just call myself Sam

hollow shell
#

("Teuur" for an old PT, "Josuke Higashikata" for my Thorium healer PT, "Slag Fury" for my Thorium mage PT, "Aelia" for some specific vanity I made)

#

jus me tho

#

like I said some specific kind of boring person could name themselves Sam
s'just not likely either

#

First sentence of this sugg's reason could be clearer that you mean your suggestion would do that, and not that the status quo does that

#

Aight thanks

clever canopy
#

Edited to make more clear

hollow shell
#

(holding*)

clever canopy
#

ty

hollow shell
#

np

#

Suggestion seems fine yeah

#

The damage boost does create kind of an interesting dynamic where you can either boost your minion damage or add your own additional firepower
but uhh, it does kinda encourage more boring gameplay

clever canopy
#

Most of the time you don't even get additional firepower from using other weapons though

sleek turret
#

Indeed.

void kelp
#

tbh ive seen the summon damage boost as an incentive to use only summon weaps

clever canopy
#

If you take the lunic eye as an example for a classless weapon, it's only ever more effective than holding a summon weapon if the enemy has 20%+ DR, and a lot of the enemies with more than that are immune to marked

void kelp
#

like the use of classless weaps in this case is to tag the enemy then go back to summon

sleek turret
#

byeah, does the summoner weapon that Astral Aureus drop trigger the 10%+ damage increase?

hollow shell
#

It should yeah

void kelp
#

everything that deals summon damage gets the damage boost

hollow shell
#

cuz its summon damage

clever canopy
#

like the use of classless weaps in this case is to tag the enemy then go back to summon
@void kelp Marked from lunic eye only lasts 5 seconds, by the time you've switched back and forth to it you've probably lost more damage than it's worth

hollow shell
#

Well I mean

#

the switch-fire-switchback can only take like 1 second max

clever canopy
#

Plus quick swapping generally adds more risk as it's another aspect for the player to worry about. I don't think the reward matches the risk for doing it

void kelp
#

using hotkeys makes switching from one item to another in your inventory is pretty fast

#

and since in calamity summon damage is dynamic

#

aka boosts dont need you to resummon to have them apply, like in vanilla

clever canopy
#

It's also just another case where I feel calamity makes things needlessly complex, moving further and further away from the simplicity of vanilla

void kelp
#

idk what you mean by too complex in this sense since to me it's a "summon damage is better when you use a summon weapon as your main weapon"

clever canopy
#

I'm not saying it's one of the worst examples of it, but when they stack up you end up resenting each of them more than you would individually

void kelp
#

@dusky monolith dps doesn't really serve as an accurate metric

#
  • exact times? is this rev destroyer?
dusky monolith
#

Maybe, but that’s still not the point here. Yes, I am in rev mode.

craggy stratus
#

super dummy and dummy dps is never reliable

void kelp
#

balancing in calamtiy is balanced with avg. dps + kill times on revengance mode

#

how does it compare against, like, AS?

#

balance testing needs certain metrics yo

dusky monolith
#

Haven’t tried AS yet, gonna get to it later. I discovered this only a few minutes ago, after seeing what cryonic bars could make.

#

Or- another Idea could be adjusting the weapon so that weapon melee speed Does not effect the projectile creation speed, I’m currently using a build based on melee speed.

#

Similar to the biome blade.

craggy stratus
heady storm
#

Cool and all, it will be delivered to the dev server in time.

cobalt pewter
#

These aren't automated?

dapper coral
#

nope

#

they never were

sand umbra
#

never have been

distant gyro
#

all spears have short range and infinite pierce what's the problem

#

and the projectile has 2 pierce not infinite if that's the thing in question

craggy stratus
#

i think axlemon mixed crystal piercer with starlight lance

sleek hornet
#

i think frost blossom staff and/or ancient ice chunk should inflicts frostburn

craggy stratus
#

also yeah i agree

sleek hornet
#

well i want to discuss it first, thats the way 'the pins' recomenndingHDfailure

#

because most of ice themed weps like ice blade, snowball cannn or even the snowball itself inflicts frostburn

wooden wedge
#

with the new system there isn't much reason to post your sugg in here first

sleek hornet
#

ok il post it

cobalt pewter
#

Frost Blossom would be massively pogged with Frostburn that early ingame

#

But yeah, Ice Clasper minions defo need one

sleek hornet
#

but like... snowball canon.. 18 damage, rapid fire, cheap ammo, and then calamity buff it even more with now it can inficts snowburn, what is the problem with FBS with a 10 dmg and not as rapid as snowball canon, and remeber that both of them can be obtained as early as you walk into snow biome

radiant meadow
#

Snowball Cannon does require a little bit of luck