#suggestions-discussion
1 messages · Page 992 of 1
5% damage now
Lul.
Fishron and exodus wings are literally the exact same.
It would make the hovers more relevant for sure, but the other wings wouldn't really get anything.
Also I wonder what makes Hadarian's hover different to normal hover
Idk.
Because I literally never used it
Huh
Ah yes, I usually prefer to refer Aureus as "Oreos"
...I like this. I like you
up until now I've been using "Aureus Borealis" or similar I think, either that or Crabulon But As A Mech Boss From Outer Space (or just Space Mech Crabulon)
but Oreos is so much simpler and funnier

I think mycelial claws is a bit weak in it's tier compared to mandible claws which can be obtained before any bosses, what do you think?
I don't think it's 'bad' per se, it's good, but when compared with mandible claws, it's almost the same damage wise
ya got any dps tests to back that up?
I think they quite literally have the same exact stats
14 damage, 5 attack speed
exact same
mycelial is slightly larger I think is the only difference
and a tiny bit more knockback
ill do it soon hopefully, but looking at the stats its same except the knockback stat, 3,75 vs, 3,5
but knockback isnt really helpful in bossfight
Kill times tests aren’t needed here
so just dps test?
in this case yeah
boss kill times are a terrible unit of measurement for Fetid knockoffs' balancing if you want my honest opinion
kill times are kinda ech for these, yeah
because damage is so iffy
and just
very inconsistent
remember also that they have the range of a peanut
hence, iffy and inconsistent damage
yee
such short-ranged weapons are most effective at dealing with normal enemies
I know that isn't what Calamity balances around but you literally can't balance Fetid or any similarly-functioning weps around bossfighting and have it be balanced to any respectable degree
i'm almost tempted to say dummy dps tests are better for them
if purely just for the consistent dps
in honesty, it's one of the few cases where dummy DPS is reasonable to use as a frame of reference
see I figure they're much better against normal enemies due to normal enemies not being the size of houses and also being able to take knockback generally speaking
the quick hits combined with iirc relatively low knockback make for an easy way of combo-ing enemies
But you generally have way better ways of keeping enemies away
Any doodles, not like normal enemies matter in calam
if you put it that way then you might as well not bother
because quite literally any other weapon can outperform Fetid-style weps in the field of safety of use
both on bosses and on normal enemies
well i potsted this because im dong a true melee run, thus i find that those two weps pretty good as a true melee weapon, but then i realized that mycelial claw and mandible claws basically the same, despite the different tier
anyway, did you end up doing dps tests then?
in this case it would better on a dummy
ok, ill do it
byeah there are no DPS tests that will help to prove the point
you will get the same result on both weps
If anything the randomness of damage and crits will mess it up
they are statistically identical save for KB
And size right?
I...think Mycelial Claws are bigger too
except...that doesn't mean a whole lot
they're still super short-range
yea when i look at the stat, there is no difference that will affect the dps
byeah I support the idea of making Mycelial Claws a bit
more of actually something
and less just "Mandible Claws but fat"
So ja, nothing you need to do but make the sugg
toss a sugg into posting and let's see how long it takes for someone to bitch about worthless DPS tests
I would've sugged about nerfing Skyfin Bombers on stealth, but:
- Stealth.
- My kill times on ML with it was never recorded for some dumb reason by the checklist
congrats, you've discovered why overriding PreNPCLoot on ML is a meme
no that's not Checklist's fault
it's the same reason you can't get GalactiGlobe in Maso if you're also in Rev+
for some god-forsaken reason, ML's death anim is handled in the NPCLoot set of methods, and so you can't edit it in AI
returning PreNPCLoot false on ML is the only way to get around this
however, doing so cucks all normal drops and prevents anything else that would normally happen within NPCLoot's boundaries unless you specifically program them to happen
Very epic
Huh
it's why Rev+ nukes Galactic (and previously, Lunar Crystals) and fucks up Checklist for ML
in short: this is a Calamity-side issue and is not the fault of the other mods
Is this because of the eyes not detaching? Hence why the adjusted death anim?
not recording kill times is not a common bug as far as I'm aware
it happens almost exclusively due to user error
the whole PreNPCLoot bullshit is not a thing exclusive to ML, it works that way for anything you return PreNPCLoot false on
"Thomas how do you know that"
because I've done it myself, I used to return PreNPCLoot false on several vanilla bosses and a bunch of vanilla enemies so that I could more directly control what they dropped/unlocked but then I learned that fucks up a lot of stuff, because it turns out overriding a method without knowing what you're doing with it can be a bad idea
the point to be drawn from this is that it's not an issue on Checklist's side, it's an issue that stems from Calamity's way of handling ML
tl;dr of tl;dr: ML is a fuck
td;dr of tl;dr: ML is a fuck
In lots, lots of aspects

I think Infernum ML might be one of the only acceptable MLs
Infernum ML is good
mm
but I meant like in terms of code
he is. a complete mess
anywho yeah I've rambled away from the sugg at hand long enough
Mycelial Claws buff good yes 
Yessirree to that one
I might make a follow-up sugg about retiering Hadarian to post-Oreos later
I always thought golem lore was just a useful lore thing
I mean no downsides
wait, Golem lore defense doesn't apply while attacking?
Yeah it’s not for boss fights but outside that it’s good
.
this is the part where I make a Trinket of Chi joke
because at that point it's just Trinket of Chi 2
the effect is cool but it's too situational to be worthwhile at all
Chi has its uses
does it
I just keep it I think it’s cool cause it has no downsides
At this point everything that requires you to be standing still (aside from Camper ig) should just be reworked to be based off velocity tbh
oh yeah it does things for summoner
But what do I know 
except even then it's barely useful at all
you know why?
because summoner is made of fucking paper
on top of the immense power Calamity everything has to kill you with, summoner builds for most of the game are made of paper and tape
Summoner has big boi chunky armors
that’s why 10 defense helps it more
The defense problem with golem lore is also the (opposite) case with cryo lore
like. you're going to fucking die anyway
Where a minor defense reduction isn't enough to keep the lore away from being meta
That’s why I said spikecrag
Because it melts
There is another use but it’s secret
even Spikecrag can't melt that fast
Are you sure?
I think it can, especially if you commit to it
Speaking of cryo lore
It was nerfed in some way
Wait it was nerfed
basically theres a longer delay between dashing
So it’s not too much worse
nop
I feel like it’s less meta cause scarf tbh.
Wow, I didn't know Golem lore sucked that bad
I thought you were allowed to attack, you just needed to stand still
nah, you really can't use items
Golem lore also would only reduce damage taken by 7
Shiny stone is good cause you can recover with it out of combat
You're better off dodging even if you're a tank
bruh moment
This misses what makes shiny stone useful
If you’re facetsnking it’s still useless cause you have to attack to hurts things and for lifesteal
Honestly the lores that change defence change it way too little(even if Cryo lore's dash sucked a dash is a dash and 7 extra damage from 10 less defence is still too weak a penalty for example)
Change desert scourge lore to have more use.
The desert scourge lore is very limited in its effect and when the effect is active. It gives 5 def but 2.5% less damage in the underground desert. This limits its use a good bit, since you really only go to the underground desert for the sunken sea and hardmide stuff. Even when you’re doing that, the lore has such a small effect that you’ll probably not even notice.
wrong channel question mark?
eh
I feel like 5 defense from the first boss is appropriate for a lore item
Ig Sox
you can't change what you already don't have
from your suggestion it's as easy to throw the blame at the desert's lack of content
which is indeed true

The lore could not be limited to the desert
I mean, 1.4 helps with that
in two factors
Gives underground desert more loot and makes it more dangerous pre-boss
mmmm myes cactus bol
its sprite induces nightmares.
Golem lore simply can increase life regen
Why not?
Like +3 life regen and +20 mad life
Why not is pretty terrible reasoning
I know it’s a repost but it hasn’t been posted in over a week
Mk
istg this has been suggested like 10 times this month
Really I’ve only counted 3
I think that's a hyperbole
Yeah I figured
Wait for real? I knew Demik suggested something similar, but others too?
ye Catsrule sugged it
Exaggeration for dramatic effect
TheViralMelon sugged it
I’m only referring to the after bullet phases types not the other aspects of the fight
Then there has been 3
I saw quite some people saying that this is really shitty too, and since there has been three suggs about this
why would the mycieial claws get a buff they melt every boss in prehardmode
Instead of mycelial claws getting a buff antlion claws should probs get a nerf
I mean can't you facetank DS with that thing
scal charging right after a bh phase can be really annoying yes but even outside of bh phases she can cheap shot you sometimes, perhaps a slight pause before she charges?
Instead of mycelial claws getting a buff antlion claws should probs get a nerf
I mean can't you facetank DS with that thing
iirc you can facetank DS with any melee wep worth its salt but I digress
you can facetank DS without a weapon
@ashen warren Parts of your suggestion are too specific, you shouldn't give exact names or exact numeric values in your suggestion
You also need to add a reason to your suggestion
also seems too hard to balance
@hollow shell i already did, its because after 400 hp (and 500) life crystals and life fruits are useless
and i suggest there be a potion
things outliving their usefullness happens, and is inevitable
no reason to drag things from the grave
i mean it'd be kinda cool to have a potion that restore syou to full hp
restores you*
i already said thats not the reason
it sounds very op even with a long cooldown
the reason is that life crystals and life fruits are useless after a certain point
yes thats how things work
well, that alone doesn't justify why this potion needs to exist
it will be for "Add a usecase to Life Fruit"
I see, yes there is a reason in there
Usually reasons are placed at the bottom so I missed it

another reason is that im pretty sure other than a few accessories that are hard to get, there arent very good healing potions and i've seen alot of people use greater healing potions, why not add this to make their life easier
it should be nerfed in rev and death though since apparently its "too op"
Okay
yeah but what does that have to do with the suggestion
Have you ever uh, played the mod throughout? Just curious
Health potions are indeed more instantaneous and reliable than life regen
Because from what I seen, the sugg is rather specific and broken at the same time
and they aren't disabled when you are debuffed
healing potions are already quite good tbh
Specific names, stats, and basically broken stuff
@distant gyro the debuff means you cant use either
its like potion sickness
but longer
(You do still need to reduce the specificity in your suggestion, Arus
This will also fix people's complaints about balance)
(if you remove the exact numbers)
I advise you to read the doc in the pins btw
potion sickness is the only debuff that directly cripples potion usage
any DoT will set your positive natural regen to 0 (+ bleeding)
Also @short merlin You need to add a reason to your suggestion.
And it better be a good reason cuz I don't know what the heck your suggestion even is
also rover
x thing becoming useless after a certain point isn't a very good reason
exclamate both
indeed
is this better
The fact that something becomes useless after a certain point is the entirety of vanilla's basic design
this is not vanilla though
no need for the bottom sentence
'Removed some "exact things" because people were complaining.' isn't needed as well
That bottom line is definitely not needed
k
things becoming useless after a certain point is kinda how things go in games in general
better???
Better yes
the balancing aspect is still there though
Could still be improved a bit more
Like, Heart Lanterns are a usage for Life Crystals after getting max HP
You could mention them in your reasoning, something about how they aren't enough for some reason
I personally would make a regen furniture upgrades based off life fruits yeh
Or calam's health powerups
But that's aside the point
well i'll delete the suggestion since it sucks
Okay, if you want to.
im not good with english so i dont know how to do that reason very well
Alright
i actually dont want to delete it but i dont know how to fix it 😭
i dont understand Poisunousp's suggestion
is the suggestion about increasing the player regen during BH phase, or reducing it
ah, thats look better
i dont remember if scal fight actually reduce the player regen to 0 or not
I also don't know if the fight reduces the player's regen passively
i think you mistaken with the silva and godslayer's revive
"Many regeneration effects such as regular health regen or hearts (such as from Heart Statues) are weaker, making it harder to recover health. This partially forces the player to take as few hits as possible."
This is on SCal's page
I will try to fact check this and make sure it's still correct
Nvm me
not silva, but godslayer has it
The sound cues help
were heart lanterns mentioned for the newest sugg
I really need to prepare mentally for scale fight
were heart lanterns mentioned for the newest sugg
https://discordapp.com/channels/225030931008847874/465195069406707722/757636832350437518
ok good
More ranger weapons at endgame
Alright I think I fact-checked thoroughly enough and found that note on SCal's page was wrong; she does not affect your life regen at all, just the healing pick-up hearts.
Fixed the page.
Also if by "endgame" you mean "post-SCal" then I'm afraid you're outta luck
That tier is for dev items, which you can't suggest
If you mean Auric/Exo tier then I just disagree, cuz you got Gale and Photo and Magnomaly and Drata and Tyranny's End and Pulse Rifle (which can also be used for the Boss Rush)
yeah
Also also rogue and summoner have WAY LESS shit in auric/exo
Pulse Rifle too.
I'd rather add stuff for them
(added Pulse Rifle)

@short merlin What about https://calamitymod.gamepedia.com/Elysian_Guard ?
Yes
Post-SCal has many guns
Auric tier has a representative super-gun like all other subclasses get
isn't the whole reason drew's wings is allowed to be next to celestial tracers to be a choice thing
Yeah then slowing down should be viable on scal at the cost of a buff slot
Drew's and Celestial aren't that different actually
But what if I don't want Asgardian aeigis because I want another accessory
We provide you the option and you're choosing not to use it
I need to learn to be fast
You can ""downgrade"" horizontal speed in return for more flight time
they are fast if you hold long enough to over-accelerate
Tyranny's End and Pulse Rifle are guns, no?
you see, that's exactly where the difference does and doesn't lie
(check out Svantechnical)
celestial tracers further increases acceleration = less control
(no that's not what we use)
Getting a lil offtopic here, but is it just me or are the post scal guns kinda, idk, lame?
(Most guns throughout the game are lame)

(Hopefully this will get resolved in the future but don't count on it)
sad gun noises
several people are typing
fair, drata is king anyways

there are 2 types of devs
Also I don't think Celestial Tracers boost acceleration in the air
oversimplify or overcomplicate
They allow for running, yes, but that's it
Doesn’t asgardian aegis let you slow down and give you damage
Yes
it does
And Altix checked in-game and Drew's Wings does indeed have lesser horizontal acceleration than Celestial Tracers
so it's better for SCal
arguably, at least 
There is a portion of people who just want to ram past all the projectiles at lightspeed for reasons I can't interpret.
:fear:
i am speed
(I updated both their pages)
god
panic attack v2
that is. an enormous gun.
chonker
Ultimate don't Sugg 
@zenith hazel kill
Kill it.
i got it
thank
Polterghast is meant to be a stronger boss than Providence.
Weapons that are good against Prov won't necessarily be stronger against Polter.
Polterghast is indeed a tier above Providence, Ele Axe is expected to be worse against it
Specific resistances/vulnerabilities notwithstanding
Elemental Axes are dumb
But i feel that somebodys gonna be like wow this is so good ima just go for another boss and get destroyed by it and then hes like, "why did i do so good against the rock butterfly"
and literally every weapon in the game
Well, you could use it against signus because it doesn't move very fast in its 1st and 2nd phases
Ele Axe is a post-ML pre-boss craft
Polterghast is Post-Providence in tier
You're expected to use summons like Dazzling Stabber, Cosmilamp, Snake Eyes, or Dragonblood Disgorder against Polter
Ok, i'm gonna remove the signus part and replace it with something else
thas not the point
I know that Elemental Axe is not in the tier that Polterghast is but somebody will think the elemental axe will do so well against Providence he could take on another boss with it
Providence has a vulnerability to axes to make the axes equal to other summon weapons
Once you kill Providence, you gain access to four new summon weapons to use against Polterghast
axes being good aganist Signus is not surprising, tbh
Ya shouldn't expect Axes to be good against Polter considering you get it earlier and there are other better options you gain access to after Prov
true
lamps are god iirc
Lamps are better axes
they're like a different sprite and weapon but similar idea
The problem is you could use axes against polterghast
how is that a problem
Is that a point for or against Spectral's sugg?
lol
Balance sometimes requires specific resistances or vulnerabilities
That’s like the main thing you fight with it
simply because of how boss AIs function versus the item you're using against them
I dislike it but it needs to happen on occasion
Yeah balance reasons even if it makes no sense and is a pretty makeshift way to do it sometimes
Cuz if you just buff Axes with +50% damage
then it's balanced for Prov but way too good against everything else
it's kinda like nerfing piercing weapons against worm/multipart bosses
just because of how the bossfight works, some weapons are better than others
Isn't the point of Galactica Singularity is purely to reduce clutter with adding all 4 fragments into recipes?
no
Terratomere doesn't need Singularities yes
terratomere only needs astral bars yeah
You got quite a sequence of events laid out here
Is the health of profaned enemies really that relevant to the core suggestion?
Seems like it could easily be separate
yeah doesn't seem that needed to me 
It's two loosely related suggestions that are better off separated, ye
@mighty knot
well, I mean
I guess I could see that, yeah
but that would mean the one about the astral beacon and whatever the second one is called would rely on the first
'cause otherwise it has no reason at all
I'll just take out of the title
yeah these can def be split
hm
I think each could have enough substance to stand on their own.
I think the profaned essence sugg would be a problem
because some pre ml stuff uses it
like the astral beacon
It's mentioned there
well they said that the recipe could be altered
But imo the point of GS is that they're just combinations of fragments
Adding Unholy Essence doesn't really clip with me idk
well, it's much simpler than adding profaned essence to everything
wait it's called unholy essence I am mentally stupid
It's cool
how does unholy fit into space
Exactly my point
beats me
I guess they could be rebranded or something
but galactica singularities are only really there so the recipes are shorter
also isn't the whole point of calming peace zen tranquil to prevent 40% of arena building from being just enemies
well, it WOULD'VE had a good reason if it was part of the other suggestion
but still, calming/zen shouldn't be a requirement
but it shouldn't be required
the famous philosophy of calamity players
really the only other place like pre-provi hallow/hell is brimstone crag, but at least the enemies there don't take five seconds minimum to kill
oh fair I guess
but you don't need a dungeon arena until polter/cv and at that point they die pretty much instantly
and early game jungle as a mindless player
To be fair the only profaned enemy that doesn't get immediately boiled is scorn eaters which are pathetic enough as is
Tbh I haven’t had a problem with these except Right after ml
Does multiplayer work if I have the 64bit tmodloader and my buddy has the 32bit tmodloader? Or do they both have to be the same type?
Why here?
this is the wrong channel for that
better to ask in #help-advice-read-pins probably
Pins in the bug channel
again, you could've asked in gentalk or somewhere since here is the wrong place for that
I agree that moon lord -> provi needs a rework but I don’t think adding unholy essence to everything is enough
Needs to be a lot more fundamental than that, make the player need many crafting materials from tough enemies all over the world, have new ores to mine, new NPCs to find etc.
Beating moon lord really does just feel like beating any other boss then moving on to the next, it carries none of the weight that the wall of flesh carries
honestly if you ask me polter should be moved below provi and tarragon should be after bloodflare
Polter can be done before provi already is the thing.
I mean, if polter and items associated with it were moved, that'd be alot of rebalancing (of both post-polter and post-provi stuff)
Well like, here's the thing; it's already like that in a sense.
You can fight Polter early, and in return you get that boost in gear.
Yea, ig

Meme?
Yes
Or one of the rogue weapons
Prolly
we'll let them edit and see then
They're editing the sugg
at least
Lol wtf is this
I thought they were editing
I'll take any excuse to nerf Desecrated Water
what?
@serene turtle are you sure that's all to it in your sugg?

I will take that as a meme then and delete it.
no
lmao
Ye Ben ty
Well you can retype it up if you make a real suggestion then.
beacause its unbalance
You're not suggesting anything that needs fixing.
but
You're just pulling random crap together.
i said water
now that you think of it,
i didnt crap
the water does seem different
and what about water?
It's a vanilla feature that you can't balance
That's not enough
balancing suggestions should have some facts
ok
well you're wasting our time if you post meaningless suggestions
I don't think there's anything you can edit it to.
You're suggesting to balance something that can't be/doesn't need to be balanced.
In a suggestion with no substanance
well it doesnt seem like normal water it is a bit different middletext agreed with me
the water does seem different
@stray cairn see
someone agree
I don't care how many people agree with you.
I'll give you a chance to edit it but if it's still meaningless, I'm going to delete it.

sorry i didnt means to press a
gawrgura moment
i don't understand what part of water needs rebalancing
or why it needs rebalancing at all
its not very balancd
in what way
cuz it donest feel like normal water that wthe way
This feels memey
sorry
you mean the in-game water physics?
cause that doesn't seem like something Calamity would do
hell, i'm not even sure if you can even make custom modded liquids without immense code fuckery
well it feel normal in normal terrari but not in calamty so it dont know why but i think because its calamtuy
pretty sure calamity does absolutely nothing to water physics so they should feel exactly the same
can you specify how they feel different (other than just "they feel different")
yes
then do
ok
modded liquids are absolute ass to even try to make iirc
friendlier lava
its just water but in a certain biome
also like what is this suggestion asking for?
@serene turtle what do you mean by 'rebalanced water'
It'll get removed soon anyway
what do you mean the water will get removed soon anyways
saying the suggestion getting removed soon doesnt help at all
it alreay did he said post agian if it was real suggestion
saying the suggestion getting removed soon doesnt help at all
@craggy stratus
Because it is
but it creates a negative atmosphere that we don't need if you just shit on other people
ya!
it does do tht
anyway
if i recall correctly i play on normal terraria the water seem normal when i the water moves on the grond and falls and when i spplash in water too it feels normal but in calamity not? it moves harder and stiff and when i splach but when the water in normal game world the
I think you just need to change the water physics setting
not finished
there is a setting for water physic?
but it creates a negative atmosphere that we don't need if you just shit on other people
@radiant meadow
Sorry, I didn't meant to do that
none, low, mid, or high
ok
oh yeah
let me check
Try changing it to High and see if that solves your issues (or mid or low depending on the performance you need)
yes it fix
also does 1.4 change water mechanic from 1.3.5
afaik no
prob not right
i just checked and it work thanks ben love you
😳
okay, since the issue is resolved, I'm going to delete the suggestion then
did you need it?
Natural boss spawns 
I'd agree with this
Though honestly I'd rather have them naturally spawn when the rune is in the inventory
To further presses on the fact that they are looking for it
It’s my personal belief that more natural boss spawns should be in calamity (besides death mode Bc it already has those)
Hell yes
hell yeah i like this suggestion
I also feel post ml is the best time Bc it lets the player have a chance of killing them for loot to beat up up provi with, and lets them see a boss they’ll end up fighting later
Also the fact that there's a massive uneducated amount of folks that don't know that Rune of Kos is craftable is amazing
me
If there’s any major problems with the suggestion, just like...ping me and I’ll check when I wake up.
I like the idea of having a "Something is approaching" style message, but what about if it doesn't even spawn the boss? It could just hint towards needing to use the Rune in those areas, and that way people don't get jumped on by the Sentinels if they're not expecting it via a natural spawn
Just slap a message that says "craft the rune of kos and spawn the cbt weaver here you fucking idiot" when the player enters space after beating provi
Maybe change around the wording a bit 

I stand by the fact of increased natural spawn when having Rune of Kos in inventory when traveling to related biomes
something like the rune glows brightly here
Yeh
why does his head still do damage?
cause it's coded using a .kill() function
that one works weirdly
yeah i was having fun playing against dog in death mode
and then that just happened
fun as in already in endgame but stepping down my gear to the tier at which the boss should be fought at
I think the instakill head is getting removed
it's pretty obnoxious
Haven't heard that before
It's kinda understandible why it would but I also don't really expect it to happen
off topic but is it normal for DoG to rush like a storm weaver at his final phase
Kinda yeah
like mega fast that you cant even jump and dash
especially in Death
is that rng or
I don't think it's RNG as much as
actual luck
cuz I think DoG's AI is based purely on timers and your position
so it's like classic "RNG", dependant on the user behavior
ah I was wondering at the back of my head "maybe im too far away"
Instakill head isn't getting removed @wooden wedge
ah
ye if you're too far away he'll come to you at a considerable fraction of the speed of light
You might be thinking of Dom's side mod
does anyone else have the glitch where you cant plant acid wood?
wrong channel for that
read the pins first
like it says on the channel name 
iirc yharon drops the terminus if ever there was some worldgen bug where the abyss shrine didn't generate
that being said, perhaps a crafting recipe would be better, as opposed to having him drop it
so that the situation of a missing abyss shrine is still solved
yes, also the ernaged boss one.
Gonna delete the sugg since it's already in the mod
what
halibut cannon is a meme weapon
what is this
yeah no
it's not supposed to be used in regular gameplay
Honestly
@ashen warren
also no reason, although i assume you're getting there
canon*

It's not that hard to get really
it is
Its a meme weapon.
the point is, if you want it then you can farm for it
thats it.
You know what
have you seen happydays playthroguh?
and ruin your playthrough
just dont get
it is what it is
he just got unlucky
Maybe memes weapons are bad
its only a 1/10000 i think
1/100000
If he could give a reason why meme weapons in general are bad, then there would be little reason for having any.
wasnt 1/100000 before
1 in 10 thousand.
then happydays got lucky
0.001% is (1/1000)*(1/100)=1/100000
ye, it was one in a mil before iirc
we'll see what they have to say for reasoning before it gets yeeted
@ashen warren (if you're adding to your suggestion, remember that you need to edit your message and not send a second message.)
(just makin sure)
np
how do i add a new line?
shift+enter
I can save you some time and tell you now it's not gonna be accepted
Halibut is kinda a meme in the first place, it literally has a warning not to use for at risk of breaking your playthough
"many players would often start their game aim to get said gun"
Many players?
How successful were they? It's a ridiculously low drop chance
yea like
mmmyeah the sugg is kinda disregarding the point of the weapon
which is that it's meant to be ridiculously strong
it's not meant to be used in a regular playthrough
based on many playthroughs of gunslingers that i have wached seem to get it while exploring the abyss "coincidentally"
it's only guaranteed to drop from Jareds and is really rare from all other enemies
puh
good points
also Abyss enemies are balanced around post-Skeletron, so anyone trying to farm for it before that either enjoys inflicting pain upon themselves or just doesn't understand how long farming for it will take
good points
@ashen warren
and the fact that Abyss has the unavoidably limited breath
tbh i've never said to myself in my ranger playthroughs, "hey lets go to the abyss, even though i have nothing to keep myself safe from the devastating waters, to get a 1/1,000,000 chance drop from enemies with 800 hp, which is 800 million damage required, which would take even endgame players over 15 minutes to do"
means you need to do some repetitious breath-getting, either going up to the sulphur sea surface or cheesing it with two-way teleports like Luiafk's Infinite Recall
Hard to farm, basically.
the only consistent way to get it is from jared, and easiest way to kill jared is by cheat sheet
(( "Jared" is the Adult Eidolon Wyrm, that enemy which is stronger than the Dungeon Guardian, btw ))
Jared was the name of a passive adult eidolon wyrm that Youtuber Hectique somehow got out of the abyss and it was still passive
so is slime staff i know they are not the same
Similar weapons.
in concept
Except that Slime Staff is weak as hell even when you do get it
Halibut cannon is op only because you know, it's halibut cannon
makes sense
slime staff is decent enough and Clam adds a recipe for it
slime staff is unused for exactly the opposite reason halibut is unused, is that it's incredibly weak
lol
lmao
but i agree, steamrolling through all of prehardmode, hardmode, and half of post moonlord with a single fish gun is stupidly op
ye, though that's on purpose
if you found a voodoo demon randomly in hell, you could fight wof without armor or accessories and still win, lmao
i meant more of balance rather than nerf. the magnum round gimmick seems to fit in with the gun imo
But that's the point, if you grinded 5 days straight, it doesn't make sense for the weapon to be the same tier as your minishark
flashbacks to the suggestion to remove the "sam" Easter egg so people didn't accidentally ruin their playthrough
I'm wondering if it'd be worth it to make Halibut not a super rare drop but instead a super difficult / secret method, one that's consistent and must be intended to do
considering currently it's basically a free lottery where anybody strolling into the Abyss has a chance to get the "invalidate your playthrough" item
which is, funny I spose, for a meme item, but it also leads to weirdness like this
i know. limiting the use of the weapon makes it more fair, just like the elephant killer.
just imagine it as a ranged weapon
yea that'd be interesting
or basically any classless guns
Make halibut drop more often if the character is named jared
that would be kewl
Maybe theres a secret way, like you have to be named fabsol or something and then you have to go to the abyss which nobody wants to go to in early game, and then you'd have to do a certain thing, etc that would be cool
Make halibut drop more often if the character is named jared
@clever canopy no, thats not the point!
no, that is the point
I mean we could
something like how you unlock REX in RoR2, you have to bring an item that naenaes you if you fall below half health all the way from the first stage to the fourth and find a specific interactable to use it on
Yeah something like that
Or maybe you have to like lead a boss into the Abyss and then kill it there, that would be challenging but rewarding, and you can't do that on accident
Maybe reach the Abyss shrine without any breath-extending items equipped, to get Halibut
I have no idea how you'd do that but it'll be hard and annoying!
If the player is named Jared and has chaos state in the abyss then it's a 100% drop rate from any enemy
But chaos state is only like 5 seconds so you have to be quick
could probably even do something more simple, like a special structure with a miniboss/stronger version of a normal enemy that is guaranteed to drop the Halibut
easiest way to balance halibut gun, increase distance between bullets so that decreases accuracy. now that i have written that, it just sounds like a buff to make it aoe
(since that's how you spawn the adult eidolon)
How about a shrine that is buried INSIDE of the abyss walls
in 2nd layer probably so that a random idiot with deathbringer pick can't get an op weapon
that just sounds like it'd be tedious
exactly
A shrine surrounded by invincible blocks so you need to teleport in there and provoke AEW 🤔
naenae fo you get a whoopin
crafts 5000 teleportation potions and prays to RNGesus
How about tele potions have chaos state too but for only 1 sec so that people don't spam it and randomly get to a place
nice
@ashen warren 1. Whips still deal summon damage so they will not incur the damage debuff while you hold them
And so that spamming the potion will still spawn AEW
3 sec on rev
It's defined by the held weapon's damage type
also isn't the point of the summon damage penalty to make summons less free bonus dps
- That's the point of the debuff, summoner + other classes is overpowered and the devs are trying to nerf it with the debuff
That reminds me I did think about making a suggestion to remove the 10% boost when holding a summon wep
- "Classless" weapons in the mod, such as Golden Gun, Marked Magnum, Lunic Eye, etc
do not incur the damage debuff either
because they're not not summon damage (that's how it works)
Photoviscerator: OP
Any other summon weapon with it: OP with more OP
heres an idea, horror decreases summon aggro
But why
also isn't summon damage only reduced when holding a non-summon damage weapon, the same when holding anything else and increased when holding a summon weapon
cuz they be scared too
You do still miss out on the 10% damage boost if using a classless weapon, which I'm not a fan of
I agree with logan on that tbh.
(well RIP sugg ig)
I don't like the incentive to just hold your weapon and do nothing.
Ofc, the main problem is a lack of active weapons for summoners.
Like in its current state the Debuff makes summoner as a supplementary class useless
@ashen warren That's the point
It's meant to be a dedicated class
The summon damage nerf imo only really hurts summoners.
and horror debuf has a random chance to inflict silenced on death mode
Or at least it hurts them more.
Cause it's free dps for the other classes regardless.
Murusama sam thing is dumb, but this off topic.
You need to commit to getting it when you create your character
Sam is too general imo.
oh
Do that log thing with summons like sirius for other classes damage when you have x minions active
You gotta make the active effort for it (name could be more specific yeah but in concept yes)
true ig
Halibut, however, is totally random
cya
its 1 fucking am and i dont have school tmrw
You could suggest that the name be made more specific
like only "Samuel Rodriguez" or "Jetstream Sam"
instead of just "Sam"
what do i do?
((someone sugg'd that in the past but you can definitely resugg it))
overthink game
uhh idk do whatever you want man
cuz what else do you do in midnight?
Gaming
Sleep
no
Yes
anyway this is #general-talk ^
monkey brain say ooh ooh no
guys, no memes on #suggestions-discussion
funny sugg person
nah it's not memes it's just that this doesn't relate to suggs anymore
dude im making a joke
mmyeah we can move on now
okay :P
you know the no memes on general joke?
byeah we try to keep things really on-track here
Fabsol is too
Bruh
lul is a different kind of item cuz obtaining it is really hard and specific, so the name aspect doesn't matter as much
Yeah.
Murasama is the more notable example, cuz it's easy to get
If you make an Easter egg specific it's no longer an Easter egg, it's a cheat code
🤔
Fabsol may be its considered specific, also you may say that
is a specific item to get too.
Part of the point is that people can randomly stumble upon it
some cheats require a specific menu that has a code section. devs will enter their unique code there, allowing them to access cheats and toggle them on/ off
m if you don't wanna call it an easter egg then you can just call it a "secret"
a "cheat code" isn't quite the right term
lul isn't dedicated, it's just an easter egg yea
I think is way better Devs add the item and put it to be a cheat item like Item Charger tool.
then use Cheat Sheet.
I've yet to see any evidence of someone ruining their playthrough by naming their character Sam and stumbling upon Murasama
m, I haven't heard any actual examples of that happening either
but then again I avoid channels like #calamity-mod-talk so I prolly wouldn't see it if it happened anyway
It's about as likely as halibut cannon dropping from your first abyss enemy
What kind of coincidence is this: They name themself Sam, nothing else, not SamIAm, not anything, just Sam. Basic Sam. That's a very low chance to be named around Sam, let alone Sam. And then they go to the very right of the underworld for some reason, even though their hellbridge shouldn't be that long, and find the structure. That's super duper insane.
Yeah you've gotta be a specific kind of person to name your character just "Sam" 
yeah, usually when naming your character it may have different names to not confuse, and with different purposes.
- "Kaizo" (general)
- "Kaizowilta" (when playing Fargo's Souls)
- "No-hit" and there it goes.
or something random.
My character names are either made-up fantasy-ish character names or titles,
or something very specific for their purpose (usually for testing)
(My Calamity+Spirit PT character is named "The Intuned"
May be pretentious but idc cuz I'm the only one seein it really)
dunno if I'd ever uhhh
do just Sam
without specifically goin for Murasama of course
so yeah, unless my name is Sam and my gamer tag is Sam i highly doubt i would just call myself Sam
("Teuur" for an old PT, "Josuke Higashikata" for my Thorium healer PT, "Slag Fury" for my Thorium mage PT, "Aelia" for some specific vanity I made)
jus me tho
like I said some specific kind of boring person could name themselves Sam
s'just not likely either
First sentence of this sugg's reason could be clearer that you mean your suggestion would do that, and not that the status quo does that
Aight thanks
Edited to make more clear
(holding*)
ty
np
Suggestion seems fine yeah
The damage boost does create kind of an interesting dynamic where you can either boost your minion damage or add your own additional firepower
but uhh, it does kinda encourage more boring gameplay
Most of the time you don't even get additional firepower from using other weapons though
Indeed.
tbh ive seen the summon damage boost as an incentive to use only summon weaps
If you take the lunic eye as an example for a classless weapon, it's only ever more effective than holding a summon weapon if the enemy has 20%+ DR, and a lot of the enemies with more than that are immune to marked
like the use of classless weaps in this case is to tag the enemy then go back to summon
byeah, does the summoner weapon that Astral Aureus drop trigger the 10%+ damage increase?
It should yeah
everything that deals summon damage gets the damage boost
cuz its summon damage
like the use of classless weaps in this case is to tag the enemy then go back to summon
@void kelp Marked from lunic eye only lasts 5 seconds, by the time you've switched back and forth to it you've probably lost more damage than it's worth
Plus quick swapping generally adds more risk as it's another aspect for the player to worry about. I don't think the reward matches the risk for doing it
using hotkeys makes switching from one item to another in your inventory is pretty fast
and since in calamity summon damage is dynamic
aka boosts dont need you to resummon to have them apply, like in vanilla
It's also just another case where I feel calamity makes things needlessly complex, moving further and further away from the simplicity of vanilla
idk what you mean by too complex in this sense since to me it's a "summon damage is better when you use a summon weapon as your main weapon"
I'm not saying it's one of the worst examples of it, but when they stack up you end up resenting each of them more than you would individually
@dusky monolith dps doesn't really serve as an accurate metric
- exact times? is this rev destroyer?
Maybe, but that’s still not the point here. Yes, I am in rev mode.
super dummy and dummy dps is never reliable
balancing in calamtiy is balanced with avg. dps + kill times on revengance mode
how does it compare against, like, AS?
balance testing needs certain metrics yo
Haven’t tried AS yet, gonna get to it later. I discovered this only a few minutes ago, after seeing what cryonic bars could make.
Or- another Idea could be adjusting the weapon so that weapon melee speed Does not effect the projectile creation speed, I’m currently using a build based on melee speed.
Similar to the biome blade.
https://discordapp.com/channels/225030931008847874/263382359397761025/756000946865176647 this sugg has reached 200 stars
Cool and all, it will be delivered to the dev server in time.
These aren't automated?
all spears have short range and infinite pierce what's the problem
and the projectile has 2 pierce not infinite if that's the thing in question
i think axlemon mixed crystal piercer with starlight lance
i think frost blossom staff and/or ancient ice chunk should inflicts frostburn
well i want to discuss it first, thats the way 'the pins' recomennding
because most of ice themed weps like ice blade, snowball cannn or even the snowball itself inflicts frostburn
with the new system there isn't much reason to post your sugg in here first
ok il post it
Frost Blossom would be massively pogged with Frostburn that early ingame
But yeah, Ice Clasper minions defo need one
but like... snowball canon.. 18 damage, rapid fire, cheap ammo, and then calamity buff it even more with now it can inficts snowburn, what is the problem with FBS with a 10 dmg and not as rapid as snowball canon, and remeber that both of them can be obtained as early as you walk into snow biome
Snowball Cannon does require a little bit of luck





