#suggestions-discussion

1 messages · Page 991 of 1

hearty yew
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You'll still cheese her

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It's a slap on the wrist at best

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And you might not even notice it, because you're still killing her in a stupid time frame, you just don't know how powerful your strat really is

dapper coral
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so basically, it's a method of preventing the most "valid" cheese strats for a boss, which results in nerfs where it counts, instead of just straight blasting all strats and hurting nonlinearity potential in the process

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along with slight nonlinearity melt nerfs but that doesn't really matter anyways because the difference is so small

hearty yew
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yes

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what actually gets hit hardest are glass builds and hyper optimized meta but not cheese strats

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and even those get like maybe 5-10% longer kill times depending because it's weak

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so like 2:10 instead of 2:00

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there's also the very valid counterargument of "you should let people try hard and reap the benefits of their efforts instead of making them push against an invisible wall they aren't even told is there"

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I need to sleep so I'll leave you with that thought

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Do you believe in cohesive experience and balance above all else or do you believe in player agency and rewarding time and effort

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That's not a loaded question. another equivalent form is "do you let people distort and possibly ruin their own game experiences or do you keep them in line so they can't mess it up for themselves"

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neither option sounds fun when put that way

dapper coral
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night ozz

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and thanks for the explanation

golden narwhal
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Is it noted that the giga/hell blasts don't come out of nowhere and have a pattern of sorts?

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Since the sugg makes it sound like they're completely rng based

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@ashen warren note the above

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If curious, pattern is they come at certain intervals and from the above corners (except bh2, which can come from somewhere on the right as well)

serene fox
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they seem to have pings muted ech

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pinged them last time and they didn't respond

violet dagger
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Kind of Sugg ditching but not really ech

dapper coral
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unfortunately there are a lot of people who sugg and then don't respond for one reason or another

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we'll see if they come back

golden narwhal
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O, rip

ashen warren
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im back

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@golden narwhal how do I know which corners they come from anyway

golden narwhal
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iirc they come from the general area of either of the top corners

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Byea, not completely random

ashen warren
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really?
@serene fox i tried again to see if it was true and i realized no so I must have gotten really lucky at one point that I barely touched it without taking any damage so I assumed it doesnt have a hitbox

serene fox
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I think it might be because of their fade in

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they don't deal damage right as the spawn

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which is why it might've looked like they didn't deal contact damage

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anyway, you should delete that in the suggestion

ashen warren
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did

serene fox
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👍

dry latch
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reasoning just boils down to "it'd be cool", but I do think that they're currently redundant. I mean it's literally just the same two items but with different sprites

pastel terrace
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Yeah thats part of the reason as well

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I should put that in

serene fox
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I think what he meant by "redundant" was having two items with the exact same stats and summons

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not the actual power of the summon

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it's great for WoF

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which is all it needs to be

pastel terrace
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It is..?

serene fox
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yes

lucid marsh
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I have an idea for a rather large suggestion but I’d like to discuss it to refine it

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Basically, I think it’s bad to tie difficulty and unique mechanics together, so for example, I think bosses should be able to have their rev or death mode AI but be on any difficulty. Same with adrenaline and rage, and their related items. The one thing that should be tied to rev mode is a boss hp increase because it balances rage and adrenaline.

golden narwhal
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Why tho

frail mantle
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so, basically making rev and death master mode 2 and 3

lucid marsh
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No not really

cobalt pewter
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Uh

lucid marsh
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Separate difficulty and mechanics into 2 different combined Systems

golden narwhal
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That's basically making rev less unique

lucid marsh
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Not exactly. Let me make a chart

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You still keep the option to enable or disable rev mechanics

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But a second difficulty option so that instead of rev being “the thing after expert mode”

cobalt pewter
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????????

lucid marsh
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It’s a side grade in difficulty that adds the new fun mechanics

cobalt pewter
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I'm legit lost

lucid marsh
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And there’s a separate way of choosing difficulty

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I’ll make a chart so it’s easier to understand

golden narwhal
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Yea, not sure what this is or why it'd be better than the current system

lucid marsh
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Ok, current system has difficulty increase inseparable from adding new mechanics

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My suggestion is to make a way so that you can add new mechanics without increasing difficulty

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So that you can play rev mode as it is now, or rev mode with the difficulty of expert or even classic mode

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Or conversely, expert mode mechanics with the difficulty of rev mode

golden narwhal
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... yea, this sounds like it would make both mechanics and the difficulty less unique

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Balancing might be a concern

dry latch
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that's basically a roundabout way of turning off death mode mechanics, so it'd prolly break a don't

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also, I don't think the devs will agree with it anyway. they added the new mechanics exactly because they didn't want rev and death to be just stat changes

lucid marsh
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Balancing would be possibly tough maybe not as much as it seems

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Also I know they don’t want rev and death to be just stat changes, but the real thing I want to be able to do is have rev and death have less of a stat change

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So that you get the cool stuff without the difficulty increase

golden narwhal
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If you're referring to the items, they're basically a reward for beating stuff on rev

lucid marsh
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Not just the items

dry latch
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think he's referring to stuff like adrenaline

lucid marsh
dry latch
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regardless it's a don't to separate death mechanics from death difficulty

lucid marsh
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Basically the difficulty column is the stat changes and the rows are the boss AI and existence of things like rage, weather hazards

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Yeah

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Items being there would be cool too

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I just think the mod would be more fun if difficulty didn’t gate content. I don’t have a hundred hours to spend practicing a boss to beat it in rev

golden narwhal
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That's why death doesn't have functional items

frail mantle
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^

lucid marsh
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Ok that’s cool, but...

golden narwhal
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Rev however, is a different story in multiple regards

lucid marsh
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Yeah I know, I just thing it would be better if... this

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You could remove the hp and enemy/boss damage increases from extra difficulties, and add that to a separate cyclable toggle item that changes difficulty

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With the exception of an hp increase (smaller than the current one) to bosses in rev mode to balance rage and adrennaline

golden narwhal
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This just feels needlessly complicated when the current system works fine

lucid marsh
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It works fine for some people

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Oh I know

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How about a config option for some kind of global boss hp and damage multiplier?

golden narwhal
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There is already a health scaling config, tho I feel you're referring to smth else

lucid marsh
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And a short description with something like... “setting this to x makes bosses have rev mode hp in classic mode, setting it to y makes bosses have hp balanced to expert difficulty in rev mode” ect.

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Basically some kind of difficulty slider config option with notes saying “set it to this to make rev mode as hard as expert mode, but still balanced for the existence of rage and adrennaline”

golden narwhal
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This sounds like a free-play mode

lucid marsh
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Sort of, but not necessarily free

dry latch
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new difficulty modes are a don't

lucid marsh
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I know, but I could see a config option for a multiplier being not as complex

golden narwhal
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Isn't a new difficulty, but is a grand reconsideration

lucid marsh
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Some implementations would be, but some wouldn’t

golden narwhal
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Would be

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Anyways, this is going in circles

dry latch
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health multiplier is there, so you just need a damage multiplier. am not so sure the devs would want that. that'd just make people lower the difficulty whenever they lose to a boss instead of getting better

golden narwhal
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That invalidates the need for a difficulty mode if you can just negate it

lucid marsh
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The difficulty modes will still be there as the default option, and people can chose for themselves to have the commitment to not lower it if they want that.

golden narwhal
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Couldn't they just not play rev if they find it too difficult?

lucid marsh
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Yes, but here’s the reason in the first place that I’m asking for this:

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Non-rev calamity is nice and all, but rev mode mechanics are far more interesting. I can handle managing the new mechanics, but can’t handle the increased difficulty (at least not past hardmode)

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I’d like to be able to experience the fun mechanics without the increased difficulty

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The way around this I had been using in the past was janky. I cheated in a bunch of infinite biff potions

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But that doesn’t really cover everything, and is harder to balance

golden narwhal
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Which mechanics specifically do you enjoy?

lucid marsh
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Rage, adrennaline, weather effects, boss AI changes, and some of the new items

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I can adjust to the boss AI itself, but the increased damage dealt and boss hp makes it just a little bit too difficult to be fun

golden narwhal
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All of those would most likely stay in their respective difficulties, byea, different sugg now that I don't feel as much bias towards

lucid marsh
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So is my suggestion I posted a good sort of compromise in terms of complexity?

golden narwhal
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Kinda

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Might be good to note that the hp scaling config only increases hp

lucid marsh
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Ah, then I’ll add that

golden narwhal
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The sentence referring to the note about the config feels weird

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Perhaps change the example to smth like "The default settings is what rev is balanced around"

lucid marsh
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Is that better?

golden narwhal
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Somewhat, yea

lucid marsh
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Alright. I’m going to sleep. Hopefully people like this...

tawny garden
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Why does ledocteurseven's sugg have a❗?

cobalt pewter
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ig because penalty will never be touched? Idk

tawny garden
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I mean I know what's bad about it, the chance of it being approved by devs is low

cobalt pewter
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Honestly forgot why as well

tawny garden
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But it would still be useful as a measure of how much people want/don't want the summon penalty

dry latch
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devs said no iirc

tawny garden
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That doesn't make it invalid

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And it never did make it invalid

dry latch
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tbf invalid is something that devs decide. you can ask brav about it I guess

cobalt pewter
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Bone Glove be like: taxevasion

tawny garden
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Vanilla throwing be like: ___

frail mantle
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I mean if the devs don’t want it there’s no point having it in voting

dry latch
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yep. same reason why suggs to lower star count aren't accepted

cobalt pewter
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But tbh Bone Glove is gonna be reworked in 1.4.1, so that's a pog

dry latch
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yah

frail mantle
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Then again that one DoG random spawn sugg made it to voting even though one of the devs said it would never happen and the sugg ended up being the most downvoted in the dev server yet at the time

dry latch
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into an acc

cobalt pewter
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Then again that one DoG random spawn sugg made it to voting even though one of the devs said it would never happen and the sugg ended up being the most downvoted in the dev server yet at the time
Lmao what

tawny garden
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Oh yeah

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That was

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Point is:

But it would still be useful as a measure of how much people want/don't want the summon penalty

frail mantle
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Tl;dr guy suggested that dog should be able to randomly rarely spawn at any time in a play through and basically all the devs disliked it when it reached dev server

cobalt pewter
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Okay holup

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Anytime?

tawny garden
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I'd like to see if it even reaches the req

cobalt pewter
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Like

radiant meadow
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That was pre bot system

cobalt pewter
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In relative to the time, or in relative to the progression?

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Because god I'd die if I found dog pre boss

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But in relative to the last sugg, many expert stuff in vanilla are gimmicky yes (look at Shiny Stone LeviKek )

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This is also the same case with some expert calam stuff, which is why the sugg about buffing Sabaton was made a while back

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I'd never see a real point in the acc aside from superhero landing, compared to other potential stuff you can get at similar point of progression

woeful lantern
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Btw there are 2 recent suggestions that reached the 200 star count but dont have a checkmark being the terminus shrine suggestion and the increased cosmilite bars suggestion

radiant meadow
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And?

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You know we aren't robots

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Suggestions get delivered when people have free time

woeful lantern
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Ye i understand, just wanted to let u know

shut idol
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your not robots??!?!

tawny garden
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No?

whole sedge
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Not yet

raven moon
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ignore that rn

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accidently pressed enter

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ping me if you need anything

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actually ping the fuck outta me

hollow shell
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Yeah this suggestion is fine
You should probably mention SHPC in your reason though, explain why you included it in your top line @raven moon

raven moon
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oh i could

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that good?

hollow shell
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Uh a lil weak but at least you mentioned it

Honestly I think you should change it from a straight "or" and instead use boosting SHPC drop rate as an example of a 'reward'

raven moon
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ok ill try to word it well

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that good?

dapper coral
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probably more something like "give a reward, such as a higher SPHC drop rate, when using the Draedons remote"

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also i thought draedon's remote was supposed to make the mechs drop some crafting materials for draedon tech?

hollow shell
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It makes them drop Dubious Plating and Mysterious Circuitry, yes

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but like
... that's not much of a reward
You can get them by the hundreds by extracting the power cells

whole sedge
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yeah was gonna say that's a pretty meh reward for basically three bosses

dapper coral
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ah

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otherwise, the only issue i have with this is that SHPC is one of the legendaries, which typically don't have boosted drop rates by any sort of circumstances

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it would be kinda weird to apply it specifically only to SHPC and not any other legendary

raven moon
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yeah i know but it just seems fitting since the destroyer is a mech boss and fighting it on rev or higher with the draedon's remote should at least give you something

hollow shell
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@pine night It doesn't show up if you use the Retro or Trippy light modes

mossy badge
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Who plays in the dark

hollow shell
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Me sometimes

mossy badge
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that hurts your eyes more

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imo anyway

dapper coral
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enough people that it might be an issue, probably

mossy badge
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oh

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ig thats right

pine night
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I didnt know that light modes disable it

hollow shell
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Yeah, Retro & Trippy disable all shaders iirc

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Moon Lord's fight is a lot more reasonably lit

pine night
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is that intentional

hollow shell
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Probably

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They're meant to be the performance-improving modes, which is why they were kept

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(iirc)

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and shaders can be a lil bit more intensive

dapper coral
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i don't think retro disables the uhhh background shaders like providence and yharon and dog and stuff

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but the shiny stuff goes away, ye

hollow shell
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Backgrounds probably not

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but anything that's on top of the screen, yeah
like, affect the color of blocks

frail mantle
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i know Retro at least tones down Yharon's orangeness, not sure if it completely removes it

dapper coral
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it doesn't remove it for sure

violet dagger
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on lower light settings you can see rainbow yharon

tawny garden
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hm, nobody pinged the dedicatee, as it seems

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@steep island will you be fine with the changes that Ziriksi suggested?

radiant meadow
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It might not be an issue though.

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Since retro/trippy already remove the flash

steep island
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hm?

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oh

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yeah go for it

tawny garden
radiant meadow
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I'm pretty sure it's already solved.

tawny garden
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oh, so it was a bug?

radiant meadow
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No

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It already has a solution.

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Just change the lightning mode.

tawny garden
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m

steep island
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it's straight up a flashbang right now

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uh

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I would rather there be a decrease in brightness instead of just telling people to intentionally worsen their graphics

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telling people to change their graphics settings to worse is a solution, but it isn't a good one

radiant meadow
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Well, you would have to ask them to change their suggestion to reflect that, or ask Dom, since he made the shader iirc.

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If not, then it was Ozz.

steep island
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pretty sure Ozz

radiant meadow
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Ozz did most of it, but I think Dom helped with the flash.

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But as it stands, the suggestion is invalid since there is a solution.

hollow shell
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@pine night You can keep your suggestion cuz Zach approves.
You should also add his reasoning to your suggestion (i.e. while you can disable the flash with worse lighting modes, that's not a great solution and it'd be better if the flash was just less bright)

glass sentinel
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mhm the light can be pretty blinding especially when its your whole screen

hollow shell
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I wouldn't say it's invalid

steep island
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^

hollow shell
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if he includes in his reason why switching to a lower lighting mode isn't the best solution

radiant meadow
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He should reword it to focus more on Color/White modes.

glass sentinel
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i kinda like it

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ngl

radiant meadow
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but if left bare, I find it invalid.

steep island
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config option to disable the flash effect

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boom

hollow shell
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no plz

steep island
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?

glass sentinel
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a slider

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boom

radiant meadow
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Not enough configs :/

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Should be at least 20 pages worth

glass sentinel
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mhm

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more CONFIGS

tawny garden
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dedicated config option LETSFUCKINGGOOOO

radiant meadow
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No, we're not doing that.

sand umbra
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if you don't have 50 screens worth of configs are you even TRYIN'

glass sentinel
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mhm

steep island
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why no config option

glass sentinel
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calamity mod- on/off config

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death and rev should be a config

radiant meadow
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Because a number of devs already feel there are too many configs.

glass sentinel
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but i digress

steep island
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can you bring it up in dev chat

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see what everyone thinks

radiant meadow
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uhh, I can, but I doubt it'll go anywhere.

steep island
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doesn't hurt to ask

hollow shell
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We had a discussion a day or two ago about various subjects including Defiled Rune

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and config options came up

radiant meadow
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and most people didn't like that

pine night
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There I fixed it

radiant meadow
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including like the 2 lead devs that participated in that convo

hollow shell
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and several devs expressed that they would not like to see any more config options and may even like to cut down

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Well, at least you mentioned it Ziri

glass sentinel
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fair enough

hollow shell
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I'd appreciate a lil more to it tho

glass sentinel
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make BR curses a toggleable item

hollow shell
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like, connecting it to the topic

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"Player shouldn't need to do that to get rid of this big distracting element"

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along those lines

radiant meadow
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the lighting modes should be added to the title

steep island
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br curses should be a config menu opened with right clicking Termius
like the one astral teleporting accessory

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celestial jewel?

tawny garden
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the lighting modes should be added to the title
I don't think so

radiant meadow
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Like "Reduce the brightness from/remove The Dance of Light's flash in Color/White Lighting Modes"

glass sentinel
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the astral arcanum

radiant meadow
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Well, I think so

hollow shell
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I would like that Zach but programming is a concern

glass sentinel
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mhm

radiant meadow
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It's more clear

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since the flash isn't in trippy/retro

steep island
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i mean the code for it is already there in celestial jewel
couldn't be too hard?

glass sentinel
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oh really?

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huh

hollow shell
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We do already have that base, yes

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but, I'd rather not make assumptions

glass sentinel
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then just use those light settings?

radiant meadow
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The point of the suggestion should be to get rid/reduce the flash in Color/White.

glass sentinel
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oh right

dapper coral
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@scarlet birch this is pretty specific
you're listing a potential recipe, attacks, and downsides to said attacks

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it really shouldn't be that specific

heady storm
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Shadowspec items are reserved for devs also.

dapper coral
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that too

scarlet birch
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Nevermind then, I have no problem with taking it down if needed.

hollow shell
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You could edit it into a valid state if you want

scarlet birch
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Edited.

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Still too specific?

hollow shell
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Alright, this is better.

dapper coral
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in terms of specificity it's better now

hollow shell
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You don't need to say that it consumes four slots tho

scarlet birch
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Cut that part out as well.

hollow shell
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Thanks.
One last important thing:
Akato itself is a dedicated item, and uh... we no longer have contact with the dedicatee

So you're gonna need to make your suggestion just mention the regular Sons of Yharon / Kindle Staff

tawny garden
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The item that summons Akato, Son of Yharon
not canon

hollow shell
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ye Akato was a fan-made addition
The minion Sons of Yharon are just generic unnamed sons of Yharon :P

dapper coral
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wait, Akato isn't kindle staff?

hollow shell
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Nah it ain't

scarlet birch
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Huh. I always thought it was, maybe my memory of its tooltip is failing me.

hollow shell
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Forgotten Dragon Egg (Akato's item) does indeed say that it is a son of Yharon
but the Kindle Staff minions are not all Akato

dapper coral
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so, this is a pet item then? akato, i mean

dapper coral
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i see

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this makes a bit more sense now

tawny garden
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it's a different son

heady storm
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Akato is special.

radiant meadow
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Someone paid $20 for Akato.

scarlet birch
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I mean hey, money to help add a cushion for the probably growing insanity in the devs trying to get features in.

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Welp, edited yet again.

hollow shell
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Gotta get the top line still

scarlet birch
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Fixed

hollow shell
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Cool
Now the suggestion is valid.

I would also personally prefer that you elaborate more in your reason for why you want this to be in the game (i.e. a lack of combat mounts in the mod, which have potential. Or something else)

dapper coral
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aren't death animations a don't?

cobalt pewter
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P sure

hollow shell
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They are. Frequently suggested in the past.

flint cairn
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really?

hollow shell
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@flint cairn

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ah hey

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yeah

dapper coral
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yeah, that's a no-go then

flint cairn
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i swear i didn't see that on the doc

hollow shell
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It's in the bottom section, "Frequently Suggested"

civic pond
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Wow im surprised thats a frequent

dapper coral
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it comes up every so often, ye

hollow shell
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Well it was added a long time ago, so there hasn't been many suggestions about it now

tawny garden
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uh

flint cairn
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dang

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must of missed it

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is there a reason?

dapper coral
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lots of effort, probably

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animations are hard

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especially cool ones

tawny garden
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since when are these a don't?
I get that there's no point in sugging again, but that doesn't make those invalid

flint cairn
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ah ok then

tawny garden
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byeah it can take half a year to make a proper animation

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or more

hollow shell
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I mean, it's been about a year since the last valid death animation sugg. Do we think that's enough time to remove the Don't?

flint cairn
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thats a shame because it would of been a cool thing to add

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but if the devs dont want to atm then i understand

radiant meadow
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They don't get suggested because they're don'ts.

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There's not going to be any valid death animation suggestions because they're all invalidated by the don't.

hollow shell
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Yeah I mean, it's likely been a year since that Don't was created, after that valid one was posted

violet dagger
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I do think that the don't can go and if too much death animation suggs appear then it can get re added

radiant meadow
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I personally don't believe in removing don'ts, but at the same time, it's not like you're asking to remove buff yoyo bag/yoyo bag upgrade.

violet dagger
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Not sure tho if death animation could fall under too much effort don't

radiant meadow
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It depends on what the death animation would entail.

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It likely would require some new sprites.

flint cairn
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i mean... not really with my suggestion

radiant meadow
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Turning to ashes would require an animation.

flint cairn
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that is true

radiant meadow
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So yes, it would need sprite work.

flint cairn
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oh thats what you meant

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ok my bad

lucid marsh
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heya

flint cairn
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in all honesty death animations aren't needed as they aren't that important

lucid marsh
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how is my suggestion from a little while ago?

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I kinda think it may be unlikely to be added, not because it's inherently bad, but because the devs don't like doing the sort of thing I wanted

heady storm
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in all honesty death animations are needed as they aren't that important
We need it because we don't. CirrusBreakdown

flint cairn
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whoops bad grammer

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let me fix that

heady storm
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In general they aren't needed, yeah.

hollow shell
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.. they would be cool tho

whole sedge
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we need it to cause more pain on the developer's part dogthumbsup

radiant meadow
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please no

flint cairn
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i would not wish that no

radiant meadow
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I suffer enough

flint cairn
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but if they were to be made im guessing it would FAR later down the road

violet dagger
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I feel like if a boss were to get a death animation it would probs be yharim and the superbosses

flint cairn
#

That a new rock band?

cobalt pewter
#

"Yharim and the Superbosses"?

violet dagger
#

i was thinking on how much that sounded like a rock band or smth ech

flint cairn
#

parody of steven and the cystal gems

hollow shell
#

*Steven and the Stevens

flint cairn
#

no remeber at the end he made a band with the cystal gems

violet dagger
#

Inb4 offtopic

hollow shell
#

m

#

yeah

scarlet birch
#

I would think that death animations might get worked on once all the important stuff on the calamity dev's list is out of the way, but that's just my guess.

#

But even then, that important stuff list is most definitely miles long.

rapid pivot
#

hm

#

Thoughts on that sugg?

serene fox
#

just use frame skip subtle and make the fight easier taxevasion

cobalt pewter
#

I mean if it's to reduce lag, I'm all down

sinful steeple
#

Honestly Death worms shouldn't split in general since they just have so much health

#

Since you gotta kill almost every segment of a worm give or take some splitting funk they have absurd amounts of health, assuming devourers aren't longer(which they probably are longer, actually) they have ~1k health

#

For a pre-hardmode enemy

#

To be more specific, for an early pre-hardmode enemy that is more than uncommon and also appears as a summon during the Hive Mind fight

frail mantle
#

Well it is a worm, so it dies harder to piercing than normal enemies do

#

Though I’m not sure if that makes up for a more chungus health bar

tepid root
#

it doesnt really

#

and if you kill a middle segment or smth and they split, that just makes it even more annoying

tawny garden
#

EoW: taxevasion

heady storm
ashen warren
#

is there a way to disable the panic necklace speed buff thing after getting struck cause that thing is really unnecessary in endgame and takes up the buff cap which is annoying

heady storm
#

This isn’t really the appropriate channel for that, unless you want to make a suggestion about it of course.

sand umbra
#

I'm pretty sure they're asking because they want to make a sugg if there isn't

#

and for the record, there isn't

heady storm
#

But to answer your question, I don’t think so, unless a config exists or smth.

#

But also, I don’t see how people would still use something that provides it by endgame.

#

Only thing I remember is Deific specifically.

sand umbra
#

to be entirely blunt, Panic's bonus isn't really useful for a sizable chunk of the game

#

good thing Deific Amulet and its upgrade both grant the effect every time you're hit

#

byeah @ashen warren Panic toggle doesn't exist, go nuts

heady storm
ashen warren
#

Im asking before suggesting @heady storm

heady storm
#

Yeah I figured, go ahead.

ashen warren
#

hmmm

#

how about

#

change that panic buff to a damage or defense increase of some sort

robust lava
#

Changing a vanilla accessory's functionality completely seems kinda over the top to me

#

It could just be tweaked, or a toggle/config

sand umbra
#

"changing a vanilla accessory's functionality"

#

I think you mean "changing the functionality of two items which are effectively direct upgrades to a vanilla item and which Calamity adds"

#

which doesn't seem over the top to me at all

robust lava
#

Wait am I misinterpreting

sand umbra
#

you can have Deific+ grant a unique variant of the Panic! buff

#

you don't have to change what the vanilla accessory does

#

the future is now

robust lava
#

Yeah that sounds good, I misinterpreted that they wanted to change the necklace itself

sand umbra
#

I also would not mind Panic dying entirely from Deific because it means I have even more arguments to support the case for removing like all of the alt evil things from NPCs when I inevitably re-suggest it

#

because then you can just let Band of Starpower be purchased from the Wizard or crafted with Fallen Stars and some metal or anything in-between and kablammo, that's all your important shit covered

robust lava
#

1.4.1 is making it so you can swap between Panic Necklace and Band of Starpower, so just wait for that HDfailure

sand umbra
#

I'm aware but the fact that Band of Starpower was Corruption-locked for the longest time was kinda

#

bruh

#

would it really have killed someone to just make Starpower a crafted acc

robust lava
#

I agree, but that's vanilla design choices for ya

sand umbra
#

and have Shadow Orbs drop a more universally-useful accessory

#

Panic, at its stage of the game, is useful to just about anyone

Starpower is only useful to mage and only if you get it really early

robust lava
#

Sandstorm in a Bottle still isn't being made easier to get, so you pretty much have to world hop to even have a chance at getting Bundle of Balloons

sand umbra
#

which I find hilarious

robust lava
#

To get back to the sugg though, I think I prefer the option of just removing Panic Necklace from the accessories, rather than give it a new buff

unreal viper
#

Also the fact that it prioritizes over the stronger shell speed boost is asinine, but I aspupose that's a seperate issue

limber ocean
#

Sandstorm in a Bottle still isn't being made easier to get, so you pretty much have to world hop to even have a chance at getting Bundle of Balloons
that's Red's thing, isn't it?

robust lava
#

idk, all I know is that people asked on the forums if they could be added to crates or something and leinfors said the idea was shot down

sleek turret
#

uhm?

hollow idol
#

@ashen warren read the pinned doc

violet dagger
#

Resprites are a don't

sleek turret
#

yeah

violet dagger
#

Unless you have a reason other than they're bad

hollow idol
#

if you want a resprite, ask the art server

sleek turret
#

also it would take a lot of effort to do, since etc.

#

yeah, ask on the art server.

cobalt pewter
#

What was the sugg

violet dagger
#

To resprite a ton of shit

sleek turret
#

"resprite a lot of bad sprites"

cobalt pewter
#

bruh

sleek turret
#

also respriting is alredy on work by the community itself, people can do resprite of something alredy added and get voted and implement it on the mod.

tawny garden
#

"resprite a lot of bad sprites"
rly smb sugged that?

sleek turret
#

yes

tawny garden
violet dagger
#

:echfull:

ashen warren
#

so we just post suggestions for additions in the game here?

#

just making sure

violet dagger
#

Read the don'ts first tho

ashen warren
#

ok thank you

mighty knot
#

mechs summond by remote are gonna drop draedon materials, right?

frail mantle
#

they do yea

mighty knot
#

they already do?

frail mantle
#

yes

mighty knot
#

then it's not useless, is it?

frail mantle
#

no

dapper coral
#

that was discussed

#

but apparently it's much easier to just extractinate the materials from the cells

unreal viper
#

Makes sense.

hollow shell
#

Each mech boss only drops 8 to 16 of both materials

#

Armored Diggers drop 4 to 8
Each Arsenal lab chest contains about 8 to 15

#

and Extracting a 999 stack of Power Cells will yield you about 25

sleek turret
#

uhm?

rose jewel
#

What

sleek turret
#

so, it would be balanced making all the OOA armors have the reduction of summoner damage penalty?

hollow idol
#

Frequently sugged when

tawny garden
#

these are sentry armors tho

sleek turret
#

yeah

#

usage of them are for sentries.

#

they don't relly to much on summons.

#

unless its the 30%+ summon damage caused by Valhalla Knight Chestplate.

odd oxide
#

Sentries and Summons have the same damage type, and are in the same class

#

Also the damage penalty affects sentries

hollow idol
#

"Unholy arrows? What?"

limber ocean
#

OOA armors feel like they get brought up a lot

hollow idol
#

they are

limber ocean
#

and yeah, a lot of ammo types are underused

#

most are just underpowered compared to the more optimal choices

#

I seem to recall darts aren't bad?

#

but you do need to go out of your way to get a weapon for them

#

and if you're ranged and farming biome mimics you might as well gun (heh) for Stormbow

woeful lantern
#

calamity only adds 1 dart weapon and its like start of hardmode iirc

#

hard to use it when u have no weapons for it

cobalt pewter
#

Unholy Arrow is weird

#

Because Jester exists

limber ocean
#

unholy is the one crafted from tooth worms?

woeful lantern
#

pre moonlord*

cobalt pewter
#

Yes

woeful lantern
#

not hardmode

limber ocean
#

does anyone ever use that?

woeful lantern
#

unholy pierces like 2-3 enemies i think

cobalt pewter
#

Nope

#

Jester is the goto

woeful lantern
#

u get them from eye in corruption world

limber ocean
#

feels a bit worthless for something relatively hard to get

woeful lantern
#

rarely use them

cobalt pewter
#

But chloro arrows got a generally big buff in 1.4

#

It now has a "smart bounce"

woeful lantern
#

i guess chloro arrows can pass

cobalt pewter
#

Which means that the arrow will bounce towards an enemy instead of normally

woeful lantern
#

tho im not sure how they would compare to calamity standards

ashen warren
#

you should probably remove or change your first paragraph to be more direct, rather than passive aggressive

cobalt pewter
#

I'm trying to address the ammo issue in my mod, byeah

woeful lantern
#

hmm ye i guess ur right

cobalt pewter
#

Try to be more direct

ashen warren
#

suggestions should be to the point

cobalt pewter
#

Bone Arrow I know has higher velocity tho

#

But idk anything else

limber ocean
#

yeah, sugg could use with a little... straightforward-ing

#

that's totally a word btw

#

but other than that, it's reasonable

cobalt pewter
#

Nano rounds is just the problem with Nanites stuff in general

limber ocean
#

lots of things getting ignored that could use a touch up

cobalt pewter
#

It's severely inferior since Nanites things apply confused

whole sedge
#

yeah nanite stuff in general just kind of sucks due to confused being basically useless past early pre-hm

cobalt pewter
#

Change shit made outta nanite to inflict Electrified instead of Confused

#

And boi we're in the game

woeful lantern
#

fixed the first paragraph a bit

limber ocean
#

Hellfire isn't that underused, I feel like

whole sedge
#

Hellfire was actually really good if i'm thinking of the right arrow

limber ocean
#

if nothing else, the colossal amount of it you get from just fucking around makes it pretty likely you'll at least try it

cobalt pewter
#

Hellfire is broken tbh

distant gyro
#

unholy is good it's just overpriced

rocky needle
#

Darts are great in vanilla

limber ocean
#

unlike many other options that are so out of the way you wouldn't even know about them if you don't go looking for 'em

distant gyro
#

it specifically has the highest arrow damage before hellfire so they're compound with toxibow/barinade

#

or seabow in close range HDfailure

whole sedge
#

yeah if the recipe didn't use worm teeth then they would be way better

limber ocean
#

1 worm tooth for 5 arrows feels criminal

whole sedge
#

and it's 1 worm tooth for 5 arrows pain

hollow shell
#

(Pretty sure you get free Unholy from EoC and Corruption/Crimson "pots")

distant gyro
#

maybe something like 1 tooth for 100 tbh

whole sedge
#

(You can but usually that's only like 300ish arrows which I go through pretty fast usually)

limber ocean
#

100 feels a bit much

hollow shell
#

Arms Dealer sells it too

rocky needle
#

The problem with having lots of ammo types and also trying to make them viable is that they inevitably become 'you have 4 choices, they all do damage over time but they're called different things'. Trying to add variation such as bouncing arrows is what causes them to become non-viable

whole sedge
#

FR05T_sip when arms dealer is around i usually just prefer going for jester's

distant gyro
#

by the time Arms Dealer sells it, it's already outshadowed

#

(by Hellfire, btw)

whole sedge
#

mhmm

sand umbra
#

Trying to add variation such as bouncing arrows is what causes them to become non-viable

#

are you suggesting that Chloro Arrows get buffed

#

because uh

1.4 is hilarious if so

cobalt pewter
#

P sure I already addressed that

#

Smart Bounce is epik

weak field
#

Chloro is bad, not because the bounce

whole sedge
#

A_BulbaSweat_Poke smart bounce....

weak field
#

It's because the piercing

#

And every single viable bow at that point is multishot

sand umbra
#

you do know 1.4 also made Chloro Arrows only hit once, right

woeful lantern
#

I guess i should exclude hellfire from the list, i dont have the most experience with it because i usually settle for another arrow

weak field
#

I never played 1.4 bruh

sand umbra
#

bruh this is information available on the wiki

#

it was literally in the changelog too

#
Terraria Wiki

Chlorophyte Arrows are a type of arrow obtainable after all three mechanical bosses are defeated. They are crafted from Chlorophyte Bars and are the third strongest type of arrow in the game. They ricochet once when hitting blocks, are affected by gravity, and maintain their d...

weak field
#

I don't use chlorophyte arrows every day alright

#

Thanks

whole sedge
#

i usually settle for jesters until skeletron ngl

weak field
#

And now I know that

rocky needle
#

are you suggesting that Chloro Arrows get buffed
Ah sorry, I was just making the point that having varying ammo types that are also "viable" often ends up having them all do similar things labelled differently. I think having strong and weak choices is a good thing personally, not everything has to be meta.

weak field
#

Well, at least having a few meta is better than get vanquisher arrows and boom you're done

#

Most bullets are basically never ever used

rocky needle
#

I can agree with that, yeah.

woeful lantern
#

Pretty much

whole sedge
#

yeah it's mainly just superball/whatever the other one is called, ichor bullets and holy fire bullets then you're done

weak field
#

you get musket->meteor->party->crystal/ichor->chlorophyte->luminite/chlorophyte->holy fire

woeful lantern
#

I dont have much experience with calamity ammo, almost never use them except a couple

rocky needle
#

I don't even use meteor, the lack of knockback is a deal breaker imo

distant gyro
#

acid

whole sedge
#

I just go musket then superball then ichor then holy fire as the others usually are just meh Shrug_DRGN

weak field
#

I said meteor because corruption gang

rocky needle
#

imagine unironically choosing corruption CalWheeze

weak field
#

I like to use the non-META stuff

whole sedge
#

oh yeah terra and hyperius exist i almost forgot

woeful lantern
#

Bone arrows

weak field
#

Like scourge of the corrupter which I'm sorry, but is total shit

#

The dps is just too bad

rocky needle
#

In all seriousness I prefer cursed flames over ichor, but I like crimson's aesthetic more

weak field
#

The homing eaters kinda make up for it but look at vampire knives

whole sedge
#

yeah i guess it could be okay cause of the homing eaters but then you just look at vampire knives...

rocky needle
#

I don't really use any of the dungeon chest items, I don't think any of them are worth it really. They could probably do with a spice up

#

When was the last time anyone used Staff of the Frost Hydra

whole sedge
#

yeah same, i think i've only ever used Vampire Knives

#

Frost Hydra I think I only get just to upgrade later

weak field
#

Staff of the frost hydra would be way better if it doesn't disappear upon contact with enemies

woeful lantern
#

Most are mediocre there except vampire knives

weak field
#

The fish gun has shit dps and is extremely boring

rocky needle
#

Even then, I never got any usage out of the knives in my melee run

woeful lantern
#

It got buffed in 1.4 tho not sure by how much

weak field
#

Rainbow gun is actually great but requires brain and only works on some enemy

woeful lantern
#

Its usually only good for bosses that mive slow or that have an inclosed space like lihzard rock man

weak field
#

^

#

Uh, have you guys heard about bame's vanilla rebalancing

#

A really cool mod with great ideas and changes

#

I think calamity could learn a thing or two from it

woeful lantern
#

Havent heard of it

lucid marsh
#

for that most recent suggestion, how about wooden arrow or musket bullet effects can be combined with other vanilla ammo effects, and make it possible to get upgrades to the musket pouch and quiver for better infinite ammo

#

only for certain ammos though, nothing super strong

weak field
#

Infinite ammo is a thing done by many mods

#

Plus I don't really get what you mean

sand umbra
#

BVR tends to miss the mark on a lot of things from what I've seen

woeful lantern
#

Fargo mutant already has inf ammo so ye u can just use that

weak field
#

For example?

#

miss the mark?

#

Personally I think it's alright

#

It did its job: making shit items viable

rapid pivot
#

unholy arrows i used often in early game

#

great against worms

weak field
#

I don't even know what they do

#

Limited piercing?

cobalt pewter
#

Yes

rocky needle
#

they're jester arrows but better iirc

unreal viper
#

Jester arrows but more damage and less pierce

whole sedge
#

yeah so kind of just alternate jesters it seems

unreal viper
#

I find that they're straight worse personally.

#

I suppose their base damage gives them a use

whole sedge
#

yeah i doubt i'll ever use them

copper turret
#

i only used hyperius bullets in my 1st playthrough where i barely knew the game

cobalt pewter
#

Hyperius could arguably be pog vs provi

#

Since she thicc

lucid marsh
#

I meant calamity could make some ammos able to be made infinite after certain progression points. external mods aren't the best for balance

#

also even then, the "special effects apply to more than just wood arrows" sounds like a nice idea

#

not for all arrow or bullet types, but just some of the underpowered ones or ones that would have a good (but not too good) synergy

cobalt pewter
#

I honestly would rather make those underpowered ones better and make ammo damage much less relevant

ashen warren
#

Maybe change from mob drops to drops or items, as you would want to include abyss diving equipment as well, or essence fish

cobalt pewter
#

I honestly don't mind if you're trading exploration with fishing

#

But it's just kinda iffy seeing what's supposed to be gotten from a hard mob can just be, you know, fished out

golden narwhal
#

@sturdy delta SIS; it's a don't

sturdy delta
#

😂😂😂

#

Oh right 😂

tawny garden
golden narwhal
tawny garden
#

read pins, don't post meme suggs please

#

@heady storm kill

heady storm
#

Yeah no meme suggestions please.

sturdy delta
#

sorry

cobalt pewter
#

compared to "Menacing" modifier
Well there's your problem

#

Menacing is plain op

glacial ingot
#

Good point

cobalt pewter
#

Also isn't arcane just +1 rarity tier?

#

Kinda forgot

#

Yep Arcane is +1 on tier raising

#

So I'd guess it's best to compare it to stuff like Spiked and Angry

#

Also giving arcane +magic dmg would be unbalanced, as you'll need to also give other classes +damage for themselves

#

Mage has mana, try concepting arcane rework around mana

#

Also what you changed is plain specific at that point

#

Try giving more general insights on your sugg instead of vomiting numbers

glacial ingot
#

yep

cobalt pewter
#

Also the reasoning for "prism" like weapons is kinda, specific?

#

As there's only 2 of those that are from Calamity

#

Dark Spark and Yharim's Crystal

glacial ingot
#

I changed it

cobalt pewter
#

You don't need those in brackets

glacial ingot
#

oh

cobalt pewter
#

And it's "Mana Sickness", not "Potion Sickness"

glacial ingot
#

Done

cobalt pewter
#

"reduced mana usage", not "magic usage"

#

Also what I meant is that the part about post wof or ml isn't really needed

#

Not exactly just the brackets

#

But you can leave that one ig?

tawny garden
#

I mean
Compared to Menacing, every other accessory modifier is useless

#

Maybe Warding is ok

heady storm
#

Warding is viable, yes.

tawny garden
#

So maybe there should finally be a sugg to buff all accessory modifiers except menacing and warding
and no, nerfing menacing is bad

#

Oh and the latest sugg is a bluecheck

heady storm
#

Lucky is also considered fine, because apparently math translates it to essentially be:

Same thing, one just has a cap.

#

Yeah Ik it is.

#

Was thinking about that as I came here.

tawny garden
#

No, in posting

heady storm
#

Ah, good to know I'm on track then.

still cliff
#

@glacial ingot your suggestion has already been occupied

heady storm
#

If you mean someone already made a sugg like that, it honestly doesn't matter.

tawny garden
#

Ye it'll just be bluechecked

still cliff
#

Yeah, I mean I made this suggestion

tawny garden
#

They can suggest the same, that's allowed

still cliff
#

Oh ok

#

But why tho

tawny garden
#

So that people don't have to look through the list

#

Also if it's highly suggested, devs will work on it faster

glacial ingot
#

Kelsey you should make your post directly reference the melee projectile sound.

violet dagger
cobalt pewter
sturdy geyser
#

needs proper formatting and reasoning

cobalt pewter
#

@mild umbra add more substance to your sugg

sturdy geyser
cobalt pewter
#

Like formatting, reasoning etc

mild umbra
#

sorry im fucking awfull at writing stuff

cobalt pewter
#

It's alr, take your time

mild umbra
#

basicaly just clams 2.0

distant gyro
#

lol this gives flashbacks

hollow shell
#

You need to have your main idea at the top on a separate line (Shift+Enter), with reasoning below

cobalt pewter
#

Have you assigned that exact sentence into a hotkey, rover? Seems like you used it quite a bit

hollow shell
#

No I type it out every time because I'm either lazy, inefficient, or patient
or all of the above

cobalt pewter
radiant meadow
#

The point was to not invalidate lightning iirc.

#

or something

#

I forget exactly.

hollow shell
#

Funny that he doesn't mention lightning in his suggestion despite implying its existence

worthy lintel
#

It's just a feeling I have, but it's true that I didn't consider lightning

radiant meadow
#

Make lightning more frequent, increase debuff duration, and remove the telegraph PogU

hollow shell
#

Make it occur every frame

radiant meadow
#

(and make it occur during the lunar events again)

worthy lintel
#

Make it seek the player

hollow shell
#

lol

#

Constant instant smiting from God

ashen lark
#

Can I request a buff to a boss in normal difficulty?

worthy lintel
#

fairly sure it's a don't

#

like, one of the biggest don't's

hollow shell
#

The Don'ts aren't ranked, lol

#

But the biggest ones are definitely the first two

#

If it's an early game boss you cannot suggest that

#

If it's a later boss then yes you can

#

Normal is meant to be the easiest difficulty so keep that in mind

sand umbra
#

the main bosses that can't be buffed below Rev are like

#

DS and KS

ashen lark
#

I'm trying to remember what armor I had

sand umbra
#

and I guess maybe EoC or Crab

ashen lark
#

I'm pretty sure it was solar.

sand umbra
#

everyone else is pretty much fair game iirc

distant gyro
#

vanilla bosses are mostly exempt

#

so yes eoc would fit in "don't buff in normal mode pls"

ashen lark
#

Yeah, I think DoG needs a buff in normal

hollow shell
#

Alright
What makes you say that

distant gyro
#

ok dog, now that just flipped

#

too bad idk what normal mode dog is like or any bosses for that matter

ashen warren
#

Ur in the hub server

sand umbra
#

Normal Mode DoG probably manages to be on par with Revengeance Mode DoG by virtue of Normal Mode not providing Community or HotE-- /s

distant gyro
#

i think normal mode has a loss of every significant attack

#

therefore lowering his power to that of a worm with 2 cycles and that's it

sand umbra
#

normal mode doesn't have laser walls, correct

ashen lark
#

Normal Mode DoG probably manages to be on par with Revengeance Mode DoG by virtue of Normal Mode not providing Community or HotE-- /s
@sand umbra normal still provides expert items via armagedon

#

normal mode doesn't have laser walls, correct
@sand umbra it does have laser walls

sand umbra
#

but alas, you forget

#

Rare Elemental in a Bottle isn't a drop from a bag

#

it's a drop from Sand Elementals and only while in Expert Mode or above

ashen lark
#

Yea, rip.

#

I can't even remember the gear, but I think I had bloody worm tooth

#

Dog was a pushover, very easy to fight

#

Scal I beat after one death, so I feel like balances is lost towards end.

radiant meadow
#

Calamity shouldn't be buffing vanilla bosses in normal or expert.

#

Most Calamity bosses (besides DS) are fair game though.

ashen lark
#

DoG is devourer of gods

radiant meadow
#

(I believe most know that already)

tawny garden
#

Consider yourself a god in that case

hot wind
sleek turret
#

what is that suggestion?

#

oh its the DoG cosmilite bars one.

wooden wedge
#

it got sent to the dev server, approved by devs, then rejected

#

(the emote descriptions are in the pins, you should give them a read)

hollow shell
#

Sugg context helps

#

Suggestions do not normally get approved then rejected

hollow shell
#

Very likely that suggestion had multiple ideas in it, some of which were approved and some were not

#

Yeah

#

The devs wanted to reduce crafting requirements instead of making DoG drop more

hot wind
#

oh i see

hollow shell
#

This wouldn't be as easy to pull off cuz slimes are spawned manually by the game during a slime rain

#

unaffected by spawn rates

#

but, we might be able to do something about it?

tawny garden
#

Hm

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Imo if a suggestion has presents more than 1 way to solve a problem and the devs settled on one, that sugg should only have a greencheck

sand umbra
#

yeah Slime Rain is unique in that it completely ignores normal spawn rate rules

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slimes are spawned directly into the sky by the event rather than being spawned like other enemies

tawny garden
#

And a sugg should only have a no entry sign if devs didn't wanna implement or didn't like it at all

ashen lark
#

Boss zen cancels the slime rain instead?

tawny garden
#

No

ashen lark
#

Or make 2 boss zens, one Is later and cancels slime rain.

tawny garden
#

Slime rain isn't affected by spawn rate changes at all

hollow shell
#

No he means the event itself

tawny garden
#

Ah

hollow shell
#

We could do that

tawny garden
#

Yea

ashen lark
#

Are reactions off btw?

hollow shell
#

I'm thinking it'd be possible with just one Boss Zen, but have a check that makes it so it only cancels it in Hardmode

ashen lark
#

And yea that's what I meant

hollow shell
#

wdym reactions off?

ashen lark
#

As in you can't react.

#

I have the beta discord, so I'm just making sure it's not a bug.

tawny garden
#

Hm?

hollow shell
#

I think so, for normal users in all three of the sugg channels

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To prevent spam or other weirdness in this channel
and in the other channels it's to make sure the bot and due process works properly

frail mantle
#

i think only testers and up can add new reactions

#

in voting, that is

ashen lark
frail mantle
#

only cd+ has react perms in normal channels

hollow shell
#

Yeah that's just to prevent normal users from putting weird reactions and/or spamming them

tawny garden
#

Ye you don't have the right to place reactions

violet dagger
#

arent wiki contributors able to put reactions in wiki channels

tawny garden
#

Ye, but only on wiki channels

radiant meadow
#

reactions are disabled in most public channels

tawny garden
#

Cause it's a free role

radiant meadow
#

wiki channels are the exception

hollow shell
#

Dunno if this is a thing we can do

wooden wedge
#

isn;t this becauyse modded summons are kinda jank

tawny garden
#

iirc this is a tml problem

ashen warren
#

wtf

#

@charred wharf why are you asking this here

unreal viper
#

Mixed up channel names.

charred wharf
#

Sorry for that

#

Wrong channel

#

My bad

ashen warren
#

issok

charred wharf
#

And go ignored anyway SAD

heady storm
gaunt quest
#

I always wondered why you couldn't override summons with modded ones lol I always keep trying to do it and it never works

#

So I agree with this suggestion tbh

whole sedge
#

that's likely just a technical limitation and becuase modded summons are kidn of just jank iirc

dapper coral
#

Sounds like a whole lot of effort to get some hearts tbh

#

If you don’t wanna do that, then don’t do it

pearl minnow
#

Imo it's quite unfun that there's a method that cheesy at all, the fight is otherwise a challenge with a bunch of other cheeses prevented including life hearts being less effective, and it subtracts from the achievement that there's a way to just heal to full at any time

cobalt pewter
#

Imo it's quite unfun that there's a method that cheesy, the fight is otherwise a challenge with a bunch of other cheeses prevented including life hearts being less effective, and it subtracts from the achievement that there's a way to just heal to full at any time
try looking at brothers phase, it should describe what you said perfectly

dapper coral
#

But like, that’s such a roundabout way of doing it

cobalt pewter
pearl minnow
#

Yeah the brothers are a free heal too, but a slow phase built into the fight (or even an intermission as with DoG) gives a breather without impacting the rest of the fight, whereas just free health at any time takes away from the whole thing

tawny garden
#

uh

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@shut walrus you need a reason

heady storm
#

Was about to ping for that. ^

hollow idol
#

that's on the don'ts doc (frequently sugged)

tawny garden
#

Was about to ping for that. ^
always a step ahead

#

also I haven't seen a hook sugg in a long time, I'm not sure if it's frequently sugged

shut walrus
#

@shut walrus you need a reason
@tawny garden well sh-
I may add the reason some mins later

hollow idol
#

Hook sugs were frequent before Serpent's Bite was added (the first hook)

#

mostly just for the sake of "calamity should have hooks because it has no hooks"

tawny garden
#

that was quite a while ago now

heady storm
#

@shut walrus As mentioned, it's specifically a don't.

shut walrus
#

uhh

#

What's a don't?(I don't use discord quite often)

tawny garden
#

(but I'm not sure that it's a don't)

heady storm
#

That catagory specifies those need no more to be suggested.

tawny garden
#

I never viewed the suggs at the bottom of the doc as don'ts

shut walrus
#

That catagory specifies those need no more to be suggested.
@heady storm oh

tawny garden
#

otherwise the "also a shouldn't" subpoints make no sense

cobalt pewter
#

They're not hard don'ts ig

tawny garden
#

and also this specific one hasn't been suggested for a while now

shut walrus
#

That catagory specifies those need no more to be suggested.
@heady storm Uhh...
You mean someone made these suggestion before me?

heady storm
#

Yeah, several people actually, which means the devs would prefer no more of it suggested.

shut walrus
#

oh

heady storm
#

The arcane thing is a blue check iIrc?

tawny garden
#

yes

untold cargo
#

Grey checkHDMood

tawny garden
#

tf is that username

untold cargo
#

Broken

tawny garden
#

I thought it was a newcomer HDfailure

untold cargo
dapper coral
#

for this sugg about warned folks not being able to use external emotes

#

i can think of precisely one outside emote that could be considered memey

#

i don't know if i've ever seen anything like that used in a memey context

cobalt pewter
#

It's generally to close a loophole, really

#

Because there was a case of something exactly like that earlier

dapper coral
#

hm

#

interesting

cobalt pewter
dapper coral
#

and very much an outlier

#

plus it negates the vast majority of folks who don't have/wouldn't post that sort of emote anyways

cobalt pewter
#

Hmm, that sounds reasonable

radiant meadow
#

There's both positives and negatives to it

#

Although it won't affect a vast majority of people

#

since it relies on Nitro anyways

tawny garden
#

i can think of precisely one outside emote that could be considered memey
which?

dapper coral
#

the one in feedzuh's example, and there's actually another one which i don't know the name of but it's stupid lol

tawny garden
#

Ah, 22

dapper coral
#

oh, that exists too

tawny garden
#

it's the wiki's fault

subtle oracle
#

:22:

#

Good emote

tawny garden
#

ye sugg it

subtle oracle
#

First we would need stronger reasoning though, :monkaHmm:

#

Yeah, not happening HDfailure

tawny garden
#

sometimes you need to show 22 in one emoji HyperFailure

violet dagger
#

22 speen HDfailure

dapper coral
#

@cerulean bloom you can't have a reference just for the sake of a reference

#

it's in the don'ts doc in the pins

cerulean bloom
#

ok

whole sedge
golden narwhal
#

Is the above referring to the most recent sugg

dapper coral
#

yeah it was

#

i just popped it since they clearly had no intention of changing it

golden narwhal
sand umbra
#

I can already tell you this is probably getting shot down

cobalt pewter
#

Probs

#

¯\_(ツ)_/¯

sand umbra
#

for the simple reason that Calamity tiershifting vanilla things is nearly impossible to push

cobalt pewter
#

I'm just gonna throw it out there because yes

sand umbra
#

there are all of two things whose tiers are actively changed by Cal after the like 3-4 years it's existed

#

those two things are Terra Blade and Fire Gauntlet

dapper coral
#

are exodus wings worse than the other celestial wings?

cobalt pewter
#

I haven't properly checked stats yet

sand umbra
#

most likely yes but they're also post-LC whereas normal Lunar Wings are post-ML
so that's. to be expected

dapper coral
#

mm

cobalt pewter
#

I'm just saying "adjusting" in the broadest of terms

#

So that they're roughly equal in the proposed point

radiant meadow
#

I like the sugg tbh. but I doubt it'll fly

unreal viper
#

I do not.

radiant meadow
#

also hadarian wings probably do not need more competition

unreal viper
#

I will explain later

sand umbra
#

yeah that's the other thing
Hadarian Wings already have a hard time getting recognition as it is thanks to post-LC Exodus Wings

cobalt pewter
#

I honestly thought Hadarian should be brought down to post oreos tbh, but that might be for another time

violet dagger
#

i mean who does use astral armor is the question

radiant meadow
#

A good number of people

violet dagger
#

I only used it once

cobalt pewter
#

It's one of those underrated armors ig

#

I personally never used it

radiant meadow
#

but the armor isn't worthless

violet dagger
#

unless you're multiclassing its p much useless

radiant meadow
#

that's not necessarily true

cobalt pewter
#

Well it really depends

unreal viper
#

It is good as a tanky alternative for mage ranger and rogue ig

cobalt pewter
#

But obviously, with the way Calamity encourages using one class, astral armor can be weird, especially since it doesn't seem to be geared around dps much

unreal viper
#

For summoner it just sucks

cobalt pewter
#

Omega Blue is favorable because of the Abyssal Rampage

violet dagger
#

and it's good if you don't get hit

cobalt pewter
#

a

unreal viper
#

Astral is odd.

violet dagger
#

since it does a lot more dps than other armors of that tier

unreal viper
#

It really seems to depend on multi passing time be good

cobalt pewter
#

I honestly still think Omega Blue's tentacles could need some speed buffs

unreal viper
#

Otherwise the stats are kinda ech

cobalt pewter
#

Along with a resprite tbh

#

The tentacles don't really match the resprited armor anymore

#

Byeah, I might suggest Hadarian retiering later

unreal viper
#

I'm handling it now.

cobalt pewter
#

I mean, Leaf Wings is early HM and Tiki is post-plant, Hadarian being post Oreos with astral armor synergy wouldn't be too bad

unreal viper
#

Hmm.

#

Actually, I missed the fact that hadarian wings have a hover.

#

That does change things a bit.

cobalt pewter
unreal viper
#

So anyway, my problem with the sugg. The main issue is now you have 5 wings with similar stats in the same area. Since the bonuses are with the armor sets, that can't make them distinct. This would result in empyrean solar and stardust wings basically being the same. Empyrean wings are already basically identical to fishron wings in any case. You'd also have vortex and nebula together, which would also be the same.

#

I did not sugg a hadal mantle buff, huh.

cobalt pewter
#

Oh of course Hadarian Wings are kinda overshadowed

#

Hadarian spawns in desert astral

#

In my experience the occurrence of natural desert astral isn't too big

#

So unless you're totally looking for it, you will naturally get the wings not so often

#

While with Exodus, the main (core of Calamity, meld blobs and stardust frags) ingredients are right there, plain to see

#

The only thing you need is making it

#

Yeah hadarian needs a retier imo

unreal viper
#

Do it then.

hollow shell
#

I was going to correct you about Hadarian Wings' tier, Feedzuh, but I have no idea if you know where it's actually placed because you use terms like Post-Oreos

unreal viper
#

Post-deus.

hollow shell
#

ik

Assuming "Oreos" is Aureus then, sure maybe it could be moved. I do think it serves some purpose where it is tho

unreal viper
#

Is what they are

#

I do too.

ashen warren
#

oreos

unreal viper
#

Due to hover

#

I didn't know that it had that.

hollow shell
#

I don't think it's a traditional hover

#

It's more like you get suspended in the air and carry your momentum

cobalt pewter
#

Ah yes, I usually prefer to refer Aureus as "Oreos"

#

Idk where I got the term

#

But I like it

ashen warren
#

good term

unreal viper
#

Hey feedzuh, what do you think of my input on your sugg.

cobalt pewter
#

Wait I haven't

#

Aaa

#

So anyway, my problem with the sugg. The main issue is now you have 5 wings with similar stats in the same area. Since the bonuses are with the armor sets, that can't make them distinct. This would result in empyrean solar and stardust wings basically being the same. Empyrean wings are already basically identical to fishron wings in any case. You'd also have vortex and nebula together, which would also be the same.
The pillar wings are already designed with similar stats beforehand

#

Fishron is tiered post Golem, so I guess it's a bit different to Empyrean

#

Vortex and Nebula are the exact same, stat wise and even mechanically

#

Just different graphics

#

Same case with Solar and Stardust (along with Exodus on calam)

#

So it's just lining everything up together and making them a bit relevant aside from stat boosts

sinful steeple
#

Hadal mantle is actually post-Golem