#suggestions-discussion
1 messages · Page 991 of 1
It's a slap on the wrist at best
And you might not even notice it, because you're still killing her in a stupid time frame, you just don't know how powerful your strat really is
so basically, it's a method of preventing the most "valid" cheese strats for a boss, which results in nerfs where it counts, instead of just straight blasting all strats and hurting nonlinearity potential in the process
along with slight nonlinearity melt nerfs but that doesn't really matter anyways because the difference is so small
yes
what actually gets hit hardest are glass builds and hyper optimized meta but not cheese strats
and even those get like maybe 5-10% longer kill times depending because it's weak
so like 2:10 instead of 2:00
there's also the very valid counterargument of "you should let people try hard and reap the benefits of their efforts instead of making them push against an invisible wall they aren't even told is there"
I need to sleep so I'll leave you with that thought
Do you believe in cohesive experience and balance above all else or do you believe in player agency and rewarding time and effort
That's not a loaded question. another equivalent form is "do you let people distort and possibly ruin their own game experiences or do you keep them in line so they can't mess it up for themselves"
neither option sounds fun when put that way

Is it noted that the giga/hell blasts don't come out of nowhere and have a pattern of sorts?
Since the sugg makes it sound like they're completely rng based
@ashen warren note the above
If curious, pattern is they come at certain intervals and from the above corners (except bh2, which can come from somewhere on the right as well)
Kind of Sugg ditching but not really 
unfortunately there are a lot of people who sugg and then don't respond for one reason or another
we'll see if they come back
O, rip
iirc they come from the general area of either of the top corners
Byea, not completely random
really?
@serene fox i tried again to see if it was true and i realized no so I must have gotten really lucky at one point that I barely touched it without taking any damage so I assumed it doesnt have a hitbox
I think it might be because of their fade in
they don't deal damage right as the spawn
which is why it might've looked like they didn't deal contact damage
anyway, you should delete that in the suggestion
did
👍
reasoning just boils down to "it'd be cool", but I do think that they're currently redundant. I mean it's literally just the same two items but with different sprites
I think what he meant by "redundant" was having two items with the exact same stats and summons
not the actual power of the summon
it's great for WoF
which is all it needs to be
It is..?
yes
I have an idea for a rather large suggestion but I’d like to discuss it to refine it
Basically, I think it’s bad to tie difficulty and unique mechanics together, so for example, I think bosses should be able to have their rev or death mode AI but be on any difficulty. Same with adrenaline and rage, and their related items. The one thing that should be tied to rev mode is a boss hp increase because it balances rage and adrenaline.
Why tho
so, basically making rev and death master mode 2 and 3
No not really
Uh
Separate difficulty and mechanics into 2 different combined Systems
That's basically making rev less unique
Not exactly. Let me make a chart
You still keep the option to enable or disable rev mechanics
But a second difficulty option so that instead of rev being “the thing after expert mode”
????????
It’s a side grade in difficulty that adds the new fun mechanics
I'm legit lost
And there’s a separate way of choosing difficulty
I’ll make a chart so it’s easier to understand
Yea, not sure what this is or why it'd be better than the current system
Ok, current system has difficulty increase inseparable from adding new mechanics
My suggestion is to make a way so that you can add new mechanics without increasing difficulty
So that you can play rev mode as it is now, or rev mode with the difficulty of expert or even classic mode
Or conversely, expert mode mechanics with the difficulty of rev mode
... yea, this sounds like it would make both mechanics and the difficulty less unique
Balancing might be a concern
that's basically a roundabout way of turning off death mode mechanics, so it'd prolly break a don't
also, I don't think the devs will agree with it anyway. they added the new mechanics exactly because they didn't want rev and death to be just stat changes
Balancing would be possibly tough maybe not as much as it seems
Also I know they don’t want rev and death to be just stat changes, but the real thing I want to be able to do is have rev and death have less of a stat change
So that you get the cool stuff without the difficulty increase
If you're referring to the items, they're basically a reward for beating stuff on rev
Not just the items
think he's referring to stuff like adrenaline
regardless it's a don't to separate death mechanics from death difficulty
Basically the difficulty column is the stat changes and the rows are the boss AI and existence of things like rage, weather hazards
Yeah
Items being there would be cool too
I just think the mod would be more fun if difficulty didn’t gate content. I don’t have a hundred hours to spend practicing a boss to beat it in rev
That's why death doesn't have functional items
^
Ok that’s cool, but...
Rev however, is a different story in multiple regards
Yeah I know, I just thing it would be better if... this
You could remove the hp and enemy/boss damage increases from extra difficulties, and add that to a separate cyclable toggle item that changes difficulty
With the exception of an hp increase (smaller than the current one) to bosses in rev mode to balance rage and adrennaline
This just feels needlessly complicated when the current system works fine
It works fine for some people
Oh I know
How about a config option for some kind of global boss hp and damage multiplier?
There is already a health scaling config, tho I feel you're referring to smth else
And a short description with something like... “setting this to x makes bosses have rev mode hp in classic mode, setting it to y makes bosses have hp balanced to expert difficulty in rev mode” ect.
Basically some kind of difficulty slider config option with notes saying “set it to this to make rev mode as hard as expert mode, but still balanced for the existence of rage and adrennaline”
This sounds like a free-play mode
Sort of, but not necessarily free
I know, but I could see a config option for a multiplier being not as complex
Isn't a new difficulty, but is a grand reconsideration
Some implementations would be, but some wouldn’t
health multiplier is there, so you just need a damage multiplier. am not so sure the devs would want that. that'd just make people lower the difficulty whenever they lose to a boss instead of getting better
That invalidates the need for a difficulty mode if you can just negate it
The difficulty modes will still be there as the default option, and people can chose for themselves to have the commitment to not lower it if they want that.
Couldn't they just not play rev if they find it too difficult?
Yes, but here’s the reason in the first place that I’m asking for this:
Non-rev calamity is nice and all, but rev mode mechanics are far more interesting. I can handle managing the new mechanics, but can’t handle the increased difficulty (at least not past hardmode)
I’d like to be able to experience the fun mechanics without the increased difficulty
The way around this I had been using in the past was janky. I cheated in a bunch of infinite biff potions
But that doesn’t really cover everything, and is harder to balance
Which mechanics specifically do you enjoy?
Rage, adrennaline, weather effects, boss AI changes, and some of the new items
I can adjust to the boss AI itself, but the increased damage dealt and boss hp makes it just a little bit too difficult to be fun
All of those would most likely stay in their respective difficulties, byea, different sugg now that I don't feel as much bias towards
So is my suggestion I posted a good sort of compromise in terms of complexity?
Ah, then I’ll add that
The sentence referring to the note about the config feels weird
Perhaps change the example to smth like "The default settings is what rev is balanced around"
Is that better?
Somewhat, yea
Alright. I’m going to sleep. Hopefully people like this...
Why does ledocteurseven's sugg have a❗?
ig because penalty will never be touched? Idk
I mean I know what's bad about it, the chance of it being approved by devs is low
Honestly forgot why as well
But it would still be useful as a measure of how much people want/don't want the summon penalty
devs said no iirc
That doesn't make it invalid
As far as #suggestions-voting is concerned
And it never did make it invalid
tbf invalid is something that devs decide. you can ask brav about it I guess
Bone Glove be like: 
Vanilla throwing be like: ___
I mean if the devs don’t want it there’s no point having it in voting
yep. same reason why suggs to lower star count aren't accepted
But tbh Bone Glove is gonna be reworked in 1.4.1, so that's a pog
yah
Then again that one DoG random spawn sugg made it to voting even though one of the devs said it would never happen and the sugg ended up being the most downvoted in the dev server yet at the time
into an acc
Then again that one DoG random spawn sugg made it to voting even though one of the devs said it would never happen and the sugg ended up being the most downvoted in the dev server yet at the time
Lmao what
Oh yeah
That was

Point is:
But it would still be useful as a measure of how much people want/don't want the summon penalty
Tl;dr guy suggested that dog should be able to randomly rarely spawn at any time in a play through and basically all the devs disliked it when it reached dev server
I'd like to see if it even reaches the req
Like
That was pre bot system
In relative to the time, or in relative to the progression?
Because god I'd die if I found dog pre boss
But in relative to the last sugg, many expert stuff in vanilla are gimmicky yes (look at Shiny Stone
)
This is also the same case with some expert calam stuff, which is why the sugg about buffing Sabaton was made a while back
I'd never see a real point in the acc aside from superhero landing, compared to other potential stuff you can get at similar point of progression
Btw there are 2 recent suggestions that reached the 200 star count but dont have a checkmark being the terminus shrine suggestion and the increased cosmilite bars suggestion
And?
You know we aren't robots
Suggestions get delivered when people have free time
Ye i understand, just wanted to let u know
your not robots??!?!
No?
Not yet
ignore that rn
accidently pressed enter
ping me if you need anything
actually ping the fuck outta me
Yeah this suggestion is fine
You should probably mention SHPC in your reason though, explain why you included it in your top line @raven moon
Uh a lil weak but at least you mentioned it
Honestly I think you should change it from a straight "or" and instead use boosting SHPC drop rate as an example of a 'reward'
probably more something like "give a reward, such as a higher SPHC drop rate, when using the Draedons remote"
also i thought draedon's remote was supposed to make the mechs drop some crafting materials for draedon tech?
It makes them drop Dubious Plating and Mysterious Circuitry, yes
but like
... that's not much of a reward
You can get them by the hundreds by extracting the power cells
yeah was gonna say that's a pretty meh reward for basically three bosses
ah
otherwise, the only issue i have with this is that SHPC is one of the legendaries, which typically don't have boosted drop rates by any sort of circumstances
it would be kinda weird to apply it specifically only to SHPC and not any other legendary
yeah i know but it just seems fitting since the destroyer is a mech boss and fighting it on rev or higher with the draedon's remote should at least give you something
@pine night It doesn't show up if you use the Retro or Trippy light modes
Who plays in the dark
Me sometimes
enough people that it might be an issue, probably
I didnt know that light modes disable it
Yeah, Retro & Trippy disable all shaders iirc
Moon Lord's fight is a lot more reasonably lit
is that intentional
Probably
They're meant to be the performance-improving modes, which is why they were kept
(iirc)
and shaders can be a lil bit more intensive
i don't think retro disables the uhhh background shaders like providence and yharon and dog and stuff
but the shiny stuff goes away, ye
Backgrounds probably not
but anything that's on top of the screen, yeah
like, affect the color of blocks
i know Retro at least tones down Yharon's orangeness, not sure if it completely removes it
it doesn't remove it for sure
on lower light settings you can see rainbow yharon
hm, nobody pinged the dedicatee, as it seems
@steep island will you be fine with the changes that Ziriksi suggested?

I'm pretty sure it's already solved.
oh, so it was a bug?
m
it's straight up a flashbang right now
uh
I would rather there be a decrease in brightness instead of just telling people to intentionally worsen their graphics
telling people to change their graphics settings to worse is a solution, but it isn't a good one
Well, you would have to ask them to change their suggestion to reflect that, or ask Dom, since he made the shader iirc.
If not, then it was Ozz.
pretty sure Ozz
Ozz did most of it, but I think Dom helped with the flash.
But as it stands, the suggestion is invalid since there is a solution.
@pine night You can keep your suggestion cuz Zach approves.
You should also add his reasoning to your suggestion (i.e. while you can disable the flash with worse lighting modes, that's not a great solution and it'd be better if the flash was just less bright)
mhm the light can be pretty blinding especially when its your whole screen
I wouldn't say it's invalid
^
if he includes in his reason why switching to a lower lighting mode isn't the best solution
He should reword it to focus more on Color/White modes.
but if left bare, I find it invalid.
no plz
?
No, we're not doing that.
if you don't have 50 screens worth of configs are you even TRYIN'
mhm
why no config option
Because a number of devs already feel there are too many configs.
but i digress
uhh, I can, but I doubt it'll go anywhere.
doesn't hurt to ask
We had a discussion a day or two ago about various subjects including Defiled Rune
and config options came up
and most people didn't like that
There I fixed it
including like the 2 lead devs that participated in that convo
and several devs expressed that they would not like to see any more config options and may even like to cut down
Well, at least you mentioned it Ziri
fair enough
I'd appreciate a lil more to it tho
make BR curses a toggleable item
like, connecting it to the topic
"Player shouldn't need to do that to get rid of this big distracting element"
along those lines
the lighting modes should be added to the title
br curses should be a config menu opened with right clicking Termius
like the one astral teleporting accessory
celestial jewel?
the lighting modes should be added to the title
I don't think so
Like "Reduce the brightness from/remove The Dance of Light's flash in Color/White Lighting Modes"
the astral arcanum
Well, I think so
I would like that Zach but programming is a concern
mhm
i mean the code for it is already there in celestial jewel
couldn't be too hard?
then just use those light settings?
The point of the suggestion should be to get rid/reduce the flash in Color/White.
oh right
@scarlet birch this is pretty specific
you're listing a potential recipe, attacks, and downsides to said attacks
it really shouldn't be that specific
Shadowspec items are reserved for devs also.
that too
Nevermind then, I have no problem with taking it down if needed.
You could edit it into a valid state if you want
Alright, this is better.
in terms of specificity it's better now
You don't need to say that it consumes four slots tho
Cut that part out as well.
Thanks.
One last important thing:
Akato itself is a dedicated item, and uh... we no longer have contact with the dedicatee
So you're gonna need to make your suggestion just mention the regular Sons of Yharon / Kindle Staff
The item that summons Akato, Son of Yharon
not canon
ye Akato was a fan-made addition
The minion Sons of Yharon are just generic unnamed sons of Yharon :P
wait, Akato isn't kindle staff?
Nah it ain't
Huh. I always thought it was, maybe my memory of its tooltip is failing me.
Forgotten Dragon Egg (Akato's item) does indeed say that it is a son of Yharon
but the Kindle Staff minions are not all Akato
so, this is a pet item then? akato, i mean
it's a different son
Akato is special.
Someone paid $20 for Akato.
I mean hey, money to help add a cushion for the probably growing insanity in the devs trying to get features in.
Welp, edited yet again.
Gotta get the top line still
Fixed
Cool
Now the suggestion is valid.
I would also personally prefer that you elaborate more in your reason for why you want this to be in the game (i.e. a lack of combat mounts in the mod, which have potential. Or something else)
aren't death animations a don't?
P sure
They are. Frequently suggested in the past.
really?
yeah, that's a no-go then
i swear i didn't see that on the doc
It's in the bottom section, "Frequently Suggested"
Wow im surprised thats a frequent
it comes up every so often, ye
Well it was added a long time ago, so there hasn't been many suggestions about it now
uh
since when are these a don't?
I get that there's no point in sugging again, but that doesn't make those invalid
ah ok then
I mean, it's been about a year since the last valid death animation sugg. Do we think that's enough time to remove the Don't?
thats a shame because it would of been a cool thing to add
but if the devs dont want to atm then i understand
They don't get suggested because they're don'ts.
There's not going to be any valid death animation suggestions because they're all invalidated by the don't.
Yeah I mean, it's likely been a year since that Don't was created, after that valid one was posted
I do think that the don't can go and if too much death animation suggs appear then it can get re added
I personally don't believe in removing don'ts, but at the same time, it's not like you're asking to remove buff yoyo bag/yoyo bag upgrade.
Not sure tho if death animation could fall under too much effort don't
It depends on what the death animation would entail.
It likely would require some new sprites.
i mean... not really with my suggestion
Turning to ashes would require an animation.
that is true
So yes, it would need sprite work.
heya
in all honesty death animations aren't needed as they aren't that important
how is my suggestion from a little while ago?
I kinda think it may be unlikely to be added, not because it's inherently bad, but because the devs don't like doing the sort of thing I wanted
in all honesty death animations are needed as they aren't that important
We need it because we don't.
In general they aren't needed, yeah.
.. they would be cool tho
we need it to cause more pain on the developer's part 
please no
i would not wish that no
I suffer enough
but if they were to be made im guessing it would FAR later down the road
I feel like if a boss were to get a death animation it would probs be yharim and the superbosses
That a new rock band?
parody of steven and the cystal gems
*Steven and the Stevens
no remeber at the end he made a band with the cystal gems
Inb4 offtopic
I would think that death animations might get worked on once all the important stuff on the calamity dev's list is out of the way, but that's just my guess.
But even then, that important stuff list is most definitely miles long.
just use frame skip subtle and make the fight easier 
I mean if it's to reduce lag, I'm all down
Honestly Death worms shouldn't split in general since they just have so much health
Since you gotta kill almost every segment of a worm give or take some splitting funk they have absurd amounts of health, assuming devourers aren't longer(which they probably are longer, actually) they have ~1k health
For a pre-hardmode enemy
To be more specific, for an early pre-hardmode enemy that is more than uncommon and also appears as a summon during the Hive Mind fight
Well it is a worm, so it dies harder to piercing than normal enemies do
Though I’m not sure if that makes up for a more chungus health bar
it doesnt really
and if you kill a middle segment or smth and they split, that just makes it even more annoying
EoW: 

is there a way to disable the panic necklace speed buff thing after getting struck cause that thing is really unnecessary in endgame and takes up the buff cap which is annoying
This isn’t really the appropriate channel for that, unless you want to make a suggestion about it of course.
I'm pretty sure they're asking because they want to make a sugg if there isn't
and for the record, there isn't
But to answer your question, I don’t think so, unless a config exists or smth.
But also, I don’t see how people would still use something that provides it by endgame.
Only thing I remember is Deific specifically.
to be entirely blunt, Panic's bonus isn't really useful for a sizable chunk of the game
good thing Deific Amulet and its upgrade both grant the effect every time you're hit

byeah @ashen warren Panic toggle doesn't exist, go nuts

Im asking before suggesting @heady storm
Yeah I figured, go ahead.
hmmm
how about
change that panic buff to a damage or defense increase of some sort
Changing a vanilla accessory's functionality completely seems kinda over the top to me
It could just be tweaked, or a toggle/config
"changing a vanilla accessory's functionality"
I think you mean "changing the functionality of two items which are effectively direct upgrades to a vanilla item and which Calamity adds"
which doesn't seem over the top to me at all
Wait am I misinterpreting
you can have Deific+ grant a unique variant of the Panic! buff
you don't have to change what the vanilla accessory does
the future is now
Yeah that sounds good, I misinterpreted that they wanted to change the necklace itself
I also would not mind Panic dying entirely from Deific because it means I have even more arguments to support the case for removing like all of the alt evil things from NPCs when I inevitably re-suggest it
because then you can just let Band of Starpower be purchased from the Wizard or crafted with Fallen Stars and some metal or anything in-between and kablammo, that's all your important shit covered
1.4.1 is making it so you can swap between Panic Necklace and Band of Starpower, so just wait for that 
I'm aware but the fact that Band of Starpower was Corruption-locked for the longest time was kinda
bruh
would it really have killed someone to just make Starpower a crafted acc
I agree, but that's vanilla design choices for ya
and have Shadow Orbs drop a more universally-useful accessory
Panic, at its stage of the game, is useful to just about anyone
Starpower is only useful to mage and only if you get it really early
Sandstorm in a Bottle still isn't being made easier to get, so you pretty much have to world hop to even have a chance at getting Bundle of Balloons
which I find hilarious
To get back to the sugg though, I think I prefer the option of just removing Panic Necklace from the accessories, rather than give it a new buff
Also the fact that it prioritizes over the stronger shell speed boost is asinine, but I aspupose that's a seperate issue
Sandstorm in a Bottle still isn't being made easier to get, so you pretty much have to world hop to even have a chance at getting Bundle of Balloons
that's Red's thing, isn't it?
idk, all I know is that people asked on the forums if they could be added to crates or something and leinfors said the idea was shot down
uhm?
@ashen warren read the pinned doc
Resprites are a don't
yeah
Unless you have a reason other than they're bad
if you want a resprite, ask the art server
To resprite a ton of shit
"resprite a lot of bad sprites"
bruh
also respriting is alredy on work by the community itself, people can do resprite of something alredy added and get voted and implement it on the mod.
yes

:echfull:
ok thank you
mechs summond by remote are gonna drop draedon materials, right?
they do yea
they already do?
yes
then it's not useless, is it?
no
that was discussed
but apparently it's much easier to just extractinate the materials from the cells
Makes sense.
Each mech boss only drops 8 to 16 of both materials
Armored Diggers drop 4 to 8
Each Arsenal lab chest contains about 8 to 15
and Extracting a 999 stack of Power Cells will yield you about 25
uhm?
What
so, it would be balanced making all the OOA armors have the reduction of summoner damage penalty?
Frequently sugged when
these are sentry armors tho
yeah
usage of them are for sentries.
they don't relly to much on summons.
unless its the 30%+ summon damage caused by Valhalla Knight Chestplate.
Sentries and Summons have the same damage type, and are in the same class
Also the damage penalty affects sentries
"Unholy arrows? What?"
OOA armors feel like they get brought up a lot
they are
and yeah, a lot of ammo types are underused
most are just underpowered compared to the more optimal choices
I seem to recall darts aren't bad?
but you do need to go out of your way to get a weapon for them
and if you're ranged and farming biome mimics you might as well gun (heh) for Stormbow
calamity only adds 1 dart weapon and its like start of hardmode iirc
hard to use it when u have no weapons for it
unholy is the one crafted from tooth worms?
pre moonlord*
Yes
not hardmode
does anyone ever use that?
unholy pierces like 2-3 enemies i think
u get them from eye in corruption world
feels a bit worthless for something relatively hard to get
rarely use them
i guess chloro arrows can pass
Which means that the arrow will bounce towards an enemy instead of normally
tho im not sure how they would compare to calamity standards
you should probably remove or change your first paragraph to be more direct, rather than passive aggressive
I'm trying to address the ammo issue in my mod, byeah
hmm ye i guess ur right
Try to be more direct
suggestions should be to the point
yeah, sugg could use with a little... straightforward-ing
that's totally a word btw
but other than that, it's reasonable
Nano rounds is just the problem with Nanites stuff in general
lots of things getting ignored that could use a touch up
It's severely inferior since Nanites things apply confused
yeah nanite stuff in general just kind of sucks due to confused being basically useless past early pre-hm
Change shit made outta nanite to inflict Electrified instead of Confused
And boi we're in the game
fixed the first paragraph a bit
Hellfire isn't that underused, I feel like
Hellfire was actually really good if i'm thinking of the right arrow
if nothing else, the colossal amount of it you get from just fucking around makes it pretty likely you'll at least try it
Hellfire is broken tbh
unholy is good it's just overpriced
Darts are great in vanilla
unlike many other options that are so out of the way you wouldn't even know about them if you don't go looking for 'em
it specifically has the highest arrow damage before hellfire so they're compound with toxibow/barinade
or seabow in close range 
yeah if the recipe didn't use worm teeth then they would be way better
1 worm tooth for 5 arrows feels criminal
and it's 1 worm tooth for 5 arrows 
(Pretty sure you get free Unholy from EoC and Corruption/Crimson "pots")
maybe something like 1 tooth for 100 tbh
(You can but usually that's only like 300ish arrows which I go through pretty fast usually)
100 feels a bit much
Arms Dealer sells it too
The problem with having lots of ammo types and also trying to make them viable is that they inevitably become 'you have 4 choices, they all do damage over time but they're called different things'. Trying to add variation such as bouncing arrows is what causes them to become non-viable
when arms dealer is around i usually just prefer going for jester's
mhmm
Trying to add variation such as bouncing arrows is what causes them to become non-viable
are you suggesting that Chloro Arrows get buffed
because uh
1.4 is hilarious if so
Chloro is bad, not because the bounce
smart bounce....
you do know 1.4 also made Chloro Arrows only hit once, right
I guess i should exclude hellfire from the list, i dont have the most experience with it because i usually settle for another arrow
I never played 1.4 
bruh this is information available on the wiki
it was literally in the changelog too
i usually settle for jesters until skeletron ngl
And now I know that
are you suggesting that Chloro Arrows get buffed
Ah sorry, I was just making the point that having varying ammo types that are also "viable" often ends up having them all do similar things labelled differently. I think having strong and weak choices is a good thing personally, not everything has to be meta.
Well, at least having a few meta is better than get vanquisher arrows and boom you're done
Most bullets are basically never ever used
I can agree with that, yeah.
Pretty much
yeah it's mainly just superball/whatever the other one is called, ichor bullets and holy fire bullets then you're done
you get musket->meteor->party->crystal/ichor->chlorophyte->luminite/chlorophyte->holy fire
I dont have much experience with calamity ammo, almost never use them except a couple
I don't even use meteor, the lack of knockback is a deal breaker imo
acid
I just go musket then superball then ichor then holy fire as the others usually are just meh 
I said meteor because corruption gang
imagine unironically choosing corruption 
I like to use the non-META stuff
oh yeah terra and hyperius exist i almost forgot
Bone arrows
Like scourge of the corrupter which I'm sorry, but is total shit
The dps is just too bad
In all seriousness I prefer cursed flames over ichor, but I like crimson's aesthetic more
The homing eaters kinda make up for it but look at vampire knives
yeah i guess it could be okay cause of the homing eaters but then you just look at vampire knives...
I don't really use any of the dungeon chest items, I don't think any of them are worth it really. They could probably do with a spice up
When was the last time anyone used Staff of the Frost Hydra
yeah same, i think i've only ever used Vampire Knives
Frost Hydra I think I only get just to upgrade later
Staff of the frost hydra would be way better if it doesn't disappear upon contact with enemies
Most are mediocre there except vampire knives
The fish gun has shit dps and is extremely boring
Even then, I never got any usage out of the knives in my melee run
It got buffed in 1.4 tho not sure by how much
Rainbow gun is actually great but requires brain and only works on some enemy
Its usually only good for bosses that mive slow or that have an inclosed space like lihzard rock man
^
Uh, have you guys heard about bame's vanilla rebalancing
A really cool mod with great ideas and changes
I think calamity could learn a thing or two from it
Havent heard of it
for that most recent suggestion, how about wooden arrow or musket bullet effects can be combined with other vanilla ammo effects, and make it possible to get upgrades to the musket pouch and quiver for better infinite ammo
only for certain ammos though, nothing super strong
BVR tends to miss the mark on a lot of things from what I've seen
Fargo mutant already has inf ammo so ye u can just use that
For example?
miss the mark?
Personally I think it's alright
It did its job: making shit items viable
Yes
they're jester arrows but better iirc
Jester arrows but more damage and less pierce
yeah so kind of just alternate jesters it seems
I find that they're straight worse personally.
I suppose their base damage gives them a use
yeah i doubt i'll ever use them
i only used hyperius bullets in my 1st playthrough where i barely knew the game
I meant calamity could make some ammos able to be made infinite after certain progression points. external mods aren't the best for balance
also even then, the "special effects apply to more than just wood arrows" sounds like a nice idea
not for all arrow or bullet types, but just some of the underpowered ones or ones that would have a good (but not too good) synergy
I honestly would rather make those underpowered ones better and make ammo damage much less relevant
Maybe change from mob drops to drops or items, as you would want to include abyss diving equipment as well, or essence fish
I honestly don't mind if you're trading exploration with fishing
But it's just kinda iffy seeing what's supposed to be gotten from a hard mob can just be, you know, fished out
@sturdy delta SIS; it's a don't


Yeah no meme suggestions please.
sorry
Good point
Also isn't arcane just +1 rarity tier?
Kinda forgot
Yep Arcane is +1 on tier raising
So I'd guess it's best to compare it to stuff like Spiked and Angry
Also giving arcane +magic dmg would be unbalanced, as you'll need to also give other classes +damage for themselves
Mage has mana, try concepting arcane rework around mana
Also what you changed is plain specific at that point
Try giving more general insights on your sugg instead of vomiting numbers
yep
Also the reasoning for "prism" like weapons is kinda, specific?
As there's only 2 of those that are from Calamity
Dark Spark and Yharim's Crystal
I changed it
You don't need those in brackets
oh
And it's "Mana Sickness", not "Potion Sickness"
Done
"reduced mana usage", not "magic usage"
Also what I meant is that the part about post wof or ml isn't really needed
Not exactly just the brackets
But you can leave that one ig?
I mean
Compared to Menacing, every other accessory modifier is useless
Maybe Warding is ok
Warding is viable, yes.
So maybe there should finally be a sugg to buff all accessory modifiers except menacing and warding
and no, nerfing menacing is bad
Oh and the latest sugg is a bluecheck
Lucky is also considered fine, because apparently math translates it to essentially be:
Same thing, one just has a cap.
Yeah Ik it is.
Was thinking about that as I came here.
Or wait, you mean in #suggestions-voting?
No, in posting
Ah, good to know I'm on track then.
@glacial ingot your suggestion has already been occupied
If you mean someone already made a sugg like that, it honestly doesn't matter.
Ye it'll just be bluechecked
Yeah, I mean I made this suggestion
They can suggest the same, that's allowed
So that people don't have to look through the list
Also if it's highly suggested, devs will work on it faster
Kelsey you should make your post directly reference the melee projectile sound.


needs proper formatting and reasoning
@mild umbra add more substance to your sugg

Like formatting, reasoning etc
sorry im fucking awfull at writing stuff
It's alr, take your time
basicaly just clams 2.0
lol this gives flashbacks
You need to have your main idea at the top on a separate line (Shift+Enter), with reasoning below
Have you assigned that exact sentence into a hotkey, rover? Seems like you used it quite a bit

No I type it out every time because I'm either lazy, inefficient, or patient
or all of the above

Funny that he doesn't mention lightning in his suggestion despite implying its existence
It's just a feeling I have, but it's true that I didn't consider lightning
Make lightning more frequent, increase debuff duration, and remove the telegraph 
Make it occur every frame
(and make it occur during the lunar events again)
Make it seek the player
Can I request a buff to a boss in normal difficulty?
The Don'ts aren't ranked, lol
But the biggest ones are definitely the first two
If it's an early game boss you cannot suggest that
If it's a later boss then yes you can
Normal is meant to be the easiest difficulty so keep that in mind
I'm trying to remember what armor I had
and I guess maybe EoC or Crab
I'm pretty sure it was solar.
everyone else is pretty much fair game iirc
vanilla bosses are mostly exempt
so yes eoc would fit in "don't buff in normal mode pls"
Yeah, I think DoG needs a buff in normal
Alright
What makes you say that
ok dog, now that just flipped
too bad idk what normal mode dog is like or any bosses for that matter
Ur in the hub server
Normal Mode DoG probably manages to be on par with Revengeance Mode DoG by virtue of Normal Mode not providing Community or HotE-- /s
i think normal mode has a loss of every significant attack
therefore lowering his power to that of a worm with 2 cycles and that's it
normal mode doesn't have laser walls, correct
Normal Mode DoG probably manages to be on par with Revengeance Mode DoG by virtue of Normal Mode not providing Community or HotE-- /s
@sand umbra normal still provides expert items via armagedon
normal mode doesn't have laser walls, correct
@sand umbra it does have laser walls
but alas, you forget
Rare Elemental in a Bottle isn't a drop from a bag
it's a drop from Sand Elementals and only while in Expert Mode or above

Yea, rip.
I can't even remember the gear, but I think I had bloody worm tooth
Dog was a pushover, very easy to fight
Scal I beat after one death, so I feel like balances is lost towards end.
Calamity shouldn't be buffing vanilla bosses in normal or expert.
Most Calamity bosses (besides DS) are fair game though.
DoG is devourer of gods
(I believe most know that already)
Consider yourself a god in that case
what happened here?
it got sent to the dev server, approved by devs, then rejected
(the emote descriptions are in the pins, you should give them a read)
Very likely that suggestion had multiple ideas in it, some of which were approved and some were not
Yeah
The devs wanted to reduce crafting requirements instead of making DoG drop more
oh i see
This wouldn't be as easy to pull off cuz slimes are spawned manually by the game during a slime rain
unaffected by spawn rates
but, we might be able to do something about it?
Hm
Imo if a suggestion has presents more than 1 way to solve a problem and the devs settled on one, that sugg should only have a greencheck
yeah Slime Rain is unique in that it completely ignores normal spawn rate rules
slimes are spawned directly into the sky by the event rather than being spawned like other enemies
And a sugg should only have a no entry sign if devs didn't wanna implement or didn't like it at all
Boss zen cancels the slime rain instead?
No
Or make 2 boss zens, one Is later and cancels slime rain.
Slime rain isn't affected by spawn rate changes at all
No he means the event itself
Ah
We could do that
Yea
Are reactions off btw?
I'm thinking it'd be possible with just one Boss Zen, but have a check that makes it so it only cancels it in Hardmode
And yea that's what I meant
wdym reactions off?
As in you can't react.
I have the beta discord, so I'm just making sure it's not a bug.
Hm?
I think so, for normal users in all three of the sugg channels
To prevent spam or other weirdness in this channel
and in the other channels it's to make sure the bot and due process works properly
This is what it looks like.
only cd+ has react perms in normal channels
Yeah that's just to prevent normal users from putting weird reactions and/or spamming them
Ye you don't have the right to place reactions
arent wiki contributors able to put reactions in wiki channels
Ye, but only on wiki channels
reactions are disabled in most public channels
Cause it's a free role
wiki channels are the exception
Dunno if this is a thing we can do
isn;t this becauyse modded summons are kinda jank
iirc this is a tml problem
Mixed up channel names.
issok
And go ignored anyway 

I always wondered why you couldn't override summons with modded ones lol I always keep trying to do it and it never works
So I agree with this suggestion tbh
that's likely just a technical limitation and becuase modded summons are kidn of just jank iirc
Sounds like a whole lot of effort to get some hearts tbh
If you don’t wanna do that, then don’t do it
Imo it's quite unfun that there's a method that cheesy at all, the fight is otherwise a challenge with a bunch of other cheeses prevented including life hearts being less effective, and it subtracts from the achievement that there's a way to just heal to full at any time
Imo it's quite unfun that there's a method that cheesy, the fight is otherwise a challenge with a bunch of other cheeses prevented including life hearts being less effective, and it subtracts from the achievement that there's a way to just heal to full at any time
try looking at brothers phase, it should describe what you said perfectly
But like, that’s such a roundabout way of doing it

Yeah the brothers are a free heal too, but a slow phase built into the fight (or even an intermission as with DoG) gives a breather without impacting the rest of the fight, whereas just free health at any time takes away from the whole thing
Was about to ping for that. ^
Was about to ping for that. ^
always a step ahead
also I haven't seen a hook sugg in a long time, I'm not sure if it's frequently sugged
@shut walrus you need a reason
@tawny garden well sh-
I may add the reason some mins later
Hook sugs were frequent before Serpent's Bite was added (the first hook)
mostly just for the sake of "calamity should have hooks because it has no hooks"
that was quite a while ago now
@shut walrus As mentioned, it's specifically a don't.
That catagory specifies those need no more to be suggested.
I never viewed the suggs at the bottom of the doc as don'ts
That catagory specifies those need no more to be suggested.
@heady storm oh
otherwise the "also a shouldn't" subpoints make no sense
They're not hard don'ts ig
and also this specific one hasn't been suggested for a while now
That catagory specifies those need no more to be suggested.
@heady storm Uhh...
You mean someone made these suggestion before me?
Yeah, several people actually, which means the devs would prefer no more of it suggested.
oh
The arcane thing is a blue check iIrc?
yes
Grey check
tf is that username
Broken
I thought it was a newcomer 

for this sugg about warned folks not being able to use external emotes
i can think of precisely one outside emote that could be considered memey
i don't know if i've ever seen anything like that used in a memey context
It's generally to close a loophole, really
Because there was a case of something exactly like that earlier
Here's an example
#general-talk message
and very much an outlier
plus it negates the vast majority of folks who don't have/wouldn't post that sort of emote anyways
Hmm, that sounds reasonable
There's both positives and negatives to it
Although it won't affect a vast majority of people
since it relies on Nitro anyways
i can think of precisely one outside emote that could be considered memey
which?
the one in feedzuh's example, and there's actually another one which i don't know the name of but it's stupid lol
Ah, 22
oh, that exists too
it's the wiki's fault
ye sugg it
sometimes you need to show 22 in one emoji 
22 speen 
@cerulean bloom you can't have a reference just for the sake of a reference
it's in the don'ts doc in the pins
ok

Is the above referring to the most recent sugg

I can already tell you this is probably getting shot down
for the simple reason that Calamity tiershifting vanilla things is nearly impossible to push
I'm just gonna throw it out there because yes
there are all of two things whose tiers are actively changed by Cal after the like 3-4 years it's existed
those two things are Terra Blade and Fire Gauntlet
are exodus wings worse than the other celestial wings?
I haven't properly checked stats yet
most likely yes but they're also post-LC whereas normal Lunar Wings are post-ML
so that's. to be expected
mm
I'm just saying "adjusting" in the broadest of terms
So that they're roughly equal in the proposed point
I like the sugg tbh. but I doubt it'll fly
I do not.
also hadarian wings probably do not need more competition
I will explain later
yeah that's the other thing
Hadarian Wings already have a hard time getting recognition as it is thanks to post-LC Exodus Wings
I honestly thought Hadarian should be brought down to post oreos tbh, but that might be for another time
i mean who does use astral armor is the question
A good number of people
I only used it once
but the armor isn't worthless
unless you're multiclassing its p much useless
that's not necessarily true
Well it really depends
It is good as a tanky alternative for mage ranger and rogue ig
But obviously, with the way Calamity encourages using one class, astral armor can be weird, especially since it doesn't seem to be geared around dps much
For summoner it just sucks
Omega Blue is favorable because of the Abyssal Rampage
and it's good if you don't get hit
a
Astral is odd.
since it does a lot more dps than other armors of that tier
It really seems to depend on multi passing time be good
I honestly still think Omega Blue's tentacles could need some speed buffs
Otherwise the stats are kinda ech
Along with a resprite tbh
The tentacles don't really match the resprited armor anymore
Byeah, I might suggest Hadarian retiering later
I'm handling it now.
I mean, Leaf Wings is early HM and Tiki is post-plant, Hadarian being post Oreos with astral armor synergy wouldn't be too bad
Hmm.
Actually, I missed the fact that hadarian wings have a hover.
That does change things a bit.

So anyway, my problem with the sugg. The main issue is now you have 5 wings with similar stats in the same area. Since the bonuses are with the armor sets, that can't make them distinct. This would result in empyrean solar and stardust wings basically being the same. Empyrean wings are already basically identical to fishron wings in any case. You'd also have vortex and nebula together, which would also be the same.
I did not sugg a hadal mantle buff, huh.
Oh of course Hadarian Wings are kinda overshadowed
Hadarian spawns in desert astral
In my experience the occurrence of natural desert astral isn't too big
So unless you're totally looking for it, you will naturally get the wings not so often
While with Exodus, the main (core of Calamity, meld blobs and stardust frags) ingredients are right there, plain to see
The only thing you need is making it
Yeah hadarian needs a retier imo
Do it then.
I was going to correct you about Hadarian Wings' tier, Feedzuh, but I have no idea if you know where it's actually placed because you use terms like Post-Oreos
Post-deus.
ik
Assuming "Oreos" is Aureus then, sure maybe it could be moved. I do think it serves some purpose where it is tho
oreos
I don't think it's a traditional hover
It's more like you get suspended in the air and carry your momentum
Ah yes, I usually prefer to refer Aureus as "Oreos"
Idk where I got the term
But I like it
good term
Hey feedzuh, what do you think of my input on your sugg.
Wait I haven't
Aaa
So anyway, my problem with the sugg. The main issue is now you have 5 wings with similar stats in the same area. Since the bonuses are with the armor sets, that can't make them distinct. This would result in empyrean solar and stardust wings basically being the same. Empyrean wings are already basically identical to fishron wings in any case. You'd also have vortex and nebula together, which would also be the same.
The pillar wings are already designed with similar stats beforehand
Fishron is tiered post Golem, so I guess it's a bit different to Empyrean
Vortex and Nebula are the exact same, stat wise and even mechanically
Just different graphics
Same case with Solar and Stardust (along with Exodus on calam)
So it's just lining everything up together and making them a bit relevant aside from stat boosts
Hadal mantle is actually post-Golem
