#suggestions-discussion

1 messages · Page 990 of 1

violet dagger
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Yes

finite drift
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ok

finite drift
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check out, is it good?

violet dagger
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yes

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grammar is a bit ech but I can tell english isn't your first language so that's fine

tawny garden
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the wording is a biiiit dodgy, but it's good

craggy stratus
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nerfing atlantis when not making profaned guardian has more resistance to itsuffering

finite drift
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im not very good at anglish

weak field
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We should make the nuggets resistant to it

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Like scal to celestus

finite drift
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@craggy stratus HyperFailure

craggy stratus
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taxevasion scal has resistance to celestus?

cobalt pewter
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No?

hollow shell
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Brimstone Hearts do

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or at least they did at one point but iunno if they still do

finite drift
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idk, my last SCal fight was month ago

cobalt pewter
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If scal has resistance to celestus, I sure will always drop my stealth rogue runs post yharon

dapper coral
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i mean, if a levi weapon even has a chance of viability against nuggets, it's a problem with the weapon, not the nuggets HDfailure

weak field
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I think scal had 66% resistance to the smol scythe from celestus

craggy stratus
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taxevasion and make atlantis worse for fighting bosses pre ML

dapper coral
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if it was at that tier already, then it shouldn't have been that strong in the first place

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it's not making it worse, it's making it its intended tier

zenith hazel
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scal doesn't resist celestus

finite drift
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@dapper coral i`ve used Atlantis for almost every Bfight after Levi, and most of them was totally cyberbullied by it lel

weak field
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Huh

dapper coral
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that's what i'm sayin

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if it's already this strong, there are more problems that cannot be solved by just giving a resistance

weak field
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Never mind it's apotheosis

zenith hazel
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I'll be the judge of that

radiant meadow
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Sepulcher hearts have a minor celestus resist and that's about it

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for Celestus

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SCal herself and the brothers only resist sons of yharon afaik

rose jewel
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For the crown jewel suggestion does that fall under buff early bosses

weak field
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And 1/3 from apotheosis' main projectile

cobalt pewter
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Well it is the only thing that can shred hearts on spam

radiant meadow
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Apoth resist was removed

tawny garden
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For the crown jewel suggestion does that fall under buff early bosses
uh, it might

weak field
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Huh, then someone has to update the wiki

radiant meadow
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Since Apoth is like post scal now

cobalt pewter
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Rover said it's gucci

zenith hazel
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@finite drift can you provide a vid?

rose jewel
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Ok I wasn’t sure

hollow shell
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He sent a snippit earlier

zenith hazel
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alright then

finite drift
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of ProfGuards?

radiant meadow
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can you also provide other weapons for comparison?

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like ele ray, nuclear fury

tawny garden
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Crown Jewel is Rev+
oh ye, fuck, forgot about that caveat
I should checkpins HDfailure

radiant meadow
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or effer maybe

zenith hazel
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can you provide the loadout you were using too?

finite drift
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@craggy stratus i playing mage, with hydrothermic armor, absorber, mana flower, Asgards Valor, Seraph Tracers, Sigil of Calamitas , Deific Amulet and Ambrosial Ampoule
@zenith hazel

craggy stratus
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suffering remove the ping in quote

cobalt pewter
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Chad getting that random pingas

finite drift
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@zenith hazel and all of this accessories was Warding

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only Mana Flower was Menacing

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i`ve tried to test it without damage buffs, and result was the same, Prof.Guardian dies very quickly anyways

radiant meadow
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Have you tried any other weapons?

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And how does Atlantis fare against other bosses?

finite drift
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before main guardian, i`ve tried the swarmer to kill other guardians

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@radiant meadow i said that i`ve used atlantis on every Hmode Boss fight , and it does very well

radiant meadow
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Okay let me rephrase

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Have you tried using any post moon lord weapons?

finite drift
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yes

cobalt pewter
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Which ones

finite drift
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Nuclear Fury only

radiant meadow
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Nuclear Fury also is like 50 times less risky.

cobalt pewter
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Try augur or effer

finite drift
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and it does good, but i think that Atlantis was better in damage

cobalt pewter
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Honestly, just try more magic weapons around that tier that aren't last prism

finite drift
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Honestly, just try more magic weapons around that tier that aren't last prism
@cobalt pewter i dont have the last prism tbh :p

cobalt pewter
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Okay, try augur or effervescence

finite drift
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okay, but i must craft it

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lemme few minutes

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oh, i need to kill moon lord again to obtain luminite BrimFace

cobalt pewter
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You can just cheat them in for testing purposes ig

finite drift
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i disabled cheat sheat

tawny garden
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Cheat Sheet best mod

finite drift
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well i`ve recorded it, and i can say that Augur is doing better than atlantis, and kills guardians much faster.

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but still, i think that Atlantis should be nerfed, because i used it to kill almost every hardmode boss without any problems

tawny garden
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maybe the guardians should be buffed

dapper coral
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nerfed sweating

tawny garden
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(ye I messed up)

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or this.boss = false

cobalt pewter
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but still, i think that Atlantis should be nerfed, because i used it to kill almost every hardmode boss without any problems
This would need to be tested separately

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e.g. Atlantis vs Moon Lord compared to other mage weapons post plant

tawny garden
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hm, is there much point to sugging Profaned Guardians be demoted to miniboss status?

cobalt pewter
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They aren't?

sinful steeple
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If they were a miniboss that could imply them Kool-Aid Manning through the wall and snapping my neck while I'm beating a scorn eater to death

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Since like the only miniboss that doesn't spawn randomly effectively spawns randomly

hollow shell
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Ehh @fresh stone just kinda seems redundant when we already have the kits

fresh stone
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they have pretty low drop rates from the kits, and by the time you can make the Angler Kit/Supreme Bait and Tackle Kit, these are dropped by bosses that are about the same power level as you

dense ferry
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Oh, Atlantis nerf

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I kinda agree with that one, correct setup you can melt Hardmode easily

sinful steeple
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I don't think DS is ever the same power level as you

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Really easy boss that you can use Arma on even if you can't dodge because it's not gonna do an attack that doesn't completely miss

tawny garden
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she is when you just spawn

fresh stone
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yeah that makes sense

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but I always have trouble grinding these kits and their drops so i thought it would be a good idea

sinful steeple
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You could pretty easily beat DS when you spawn because you spawn with weapons other than copper shortsword in Calam

dapper coral
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plus you don't really need the kits right away

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so you can easily be like, post-evil bosses and just explode DS 57 times for kits instead

sinful steeple
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And when you kill DS once you get access to weapons that destroy it like seafoam bomb

fresh stone
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i was thinking that quest fish/potion fish can be a bit grindy so it would help

zenith hazel
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is fishing that crucial around desert scourge tier?

fresh stone
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i always start early for ingredients/crates

sleek turret
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just armaggedon + DS/AS for a while.

hollow shell
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but that's like really early

fresh stone
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yeah arm can negate this issue

finite drift
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i could made the cell phone before skeletron wedragud

fresh stone
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once you have access to double jump/flight arm DS can be super easy

finite drift
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with D.Scourge dropped angler items

fresh stone
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but you need the tally counter

sinful steeple
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Cell phone requires a post-Skele drop though

finite drift
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oh

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not before skeletron smugyon

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before wall of flesh*

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just forgot pogfish

sinful steeple
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Yeah that's... Normal

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Cell phone's pre-hm

cobalt pewter
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Nazar? You can technically spawn SG earlier and farm ebonian slimes for nazar

fresh stone
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i always forget the tally counter/metal detector when im tryna craft cell phone

cobalt pewter
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Or the tally counter you mean?

zenith hazel
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if you're trying to get the fishing accs that early on, especially pre-DS then that's a bit overkill

fresh stone
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but nazar is for ankh shield

cobalt pewter
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Oh ye

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I'M DUMB

fresh stone
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me too

finite drift
fresh stone
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yeah you dont really need them until fishing is a necesity for potions

dapper coral
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i mean, i would say fishing probably starts at about evil bosses/skelly, so yeah probably a bit early

fresh stone
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plus you need the gob tinkerer to combine them

zenith hazel
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yea, so it's fair to farm DS for said fishing accs

fresh stone
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yeah

zenith hazel
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and besides, farming DS isn't too hard by any means, as he's still the second boss in the game

fresh stone
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once you have beaten DS and have sea king its pretty easy to farm

zenith hazel
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yea so I don't think it's necessary to add another way of getting these accs

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considering the current way of getting them is already pretty straightforward

fresh stone
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yeah

dapper coral
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so then, do you wanna remove the sugg?

craggy stratus
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golem is golem

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HDfailure killable at anytime, anywhere

sleek turret
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yeah

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killeable at anytime, from early-hardmode, to post-moonlord (?)

cobalt pewter
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🌊 🐴

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Golem does seem like a lost cause at this point

finite drift
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i`ve used Atlantis at Golem too smug

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and his altar spawned on spikes, so i could just break them and get altar to my house

rocky needle
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Uh okay so I'll get back with Microwave/Terrarian data in a moment, but during testing I didn't notice it was about to turn night-time, she switched to night Providence at like 40% hp and she still dropped the dye. Shouldn't it be changed so she only drops the dye if the whole fight is fought during the night? I could see someone starting the fight in the evening and finishing it as night begins to cheese it.

hollow shell
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That's already supposed to be the case iirc

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You ought to report that as a bug

craggy stratus
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kinda reminded me of burden breaker on skeletron prime

hollow shell
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(aight I'm not sure about what I just said actually)

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No, nevermind

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It is

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That's a bug

rocky needle
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my mod might be out of date lemme check before I report it

hollow shell
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Good idea

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Very good idea

rocky needle
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Okay tmod is being dumb so let's shelve that for now. The data from Microwave/Terrarian against daytime hell Providence using:
Solar Armour, Mechanical Glove, Fire Gauntlet, HoTE (hidden), Bloody Worm Scarf, Yoyo Bag, Seraph Tracers, Celestial Shell (all menacing)
3:15 for the Microwave to get her to 50%
2:31 for the Terrarian to get her to 50%
Despite the Microwave shredding things better than the Terrarian, it actually performed worse against Rev Providence. So there's probably no need to change either (but personally I would still like a Terrarian buff, yoyos don't stand a chance against provi otherwise :P)

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I'd upload the clips but the file sizes are too big and I cba to bother with Youtube

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this was with godmode and using all adrenalines btw, so in reality they're both gonna be a bit slower

unreal viper
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Arguably it still needs a buff considering the massive power jump pml.

rocky needle
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Okay the Providence dye drop was because my version was outdated I think, just updated and tested it and it didn't drop again.

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Arguably it still needs a buff considering the massive power jump pml.
Absolutely, there needs to be an elemental yoyo imo.

unreal viper
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If it does significantly worse than other options pml then it needs a buff.

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Now time for more tests, fun.

rocky needle
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You know something's gone wrong when yoyos might genuinely have a better time against night-time Providence than daytime Providence, simply because the Guardians phase is gone and the fight is supposed to last 5 or so minutes (granted the Terrarian would be lucky to do it in 5)

radiant meadow
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Night time providence also hits way harder and gives stronger debuffs on hit

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And has a more complex attack pattern

rocky needle
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The challenge for yoyos is the insane healing the guardians can give to Providence, since the dps is so low Provi can get back up to 70%+ health, nearly doubling the length of the fight. I understand that Providence herself is far more challenging at night, but overall it might be a shorter fight simply because she never heals. This is just a theory though I'll test it in a moment.

sand umbra
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Absolutely, there needs to be an elemental yoyo imo.

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please no

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the elemental set is already fat as hell as it is

swift wharf
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melee has like, 3 weapons

sand umbra
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four, actually

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remember that Disk is a variant wep

swift wharf
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yeah i forgot about shiv

sand umbra
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bruhhh

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byeah
Ark, Shiv, Lance, and Disk

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that's four melee options in the same set

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(which, in my entirely unprofessional opinion, may be a bit much as it is)

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and the reason Terrarian hasn't been buffed is because there's a hilarious accessory in the game that makes proper balancing on yo-yos impossible

radiant meadow
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Imagine having only one yoyo out

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When you can have two

sand umbra
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complete with useless counterweights

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it's honestly upsetting how legitimately useless counterweights are in 99.3% of scenarios and I don't know what to do with them

whole sedge
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still have yet to even learn why counterweights exist and how you're supposed to use the damn things

rocky needle
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don't they stop the yoyo from bouncing around as much when you hit the target?

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I didn't think they were for hitting targets, but rather to give control of the yoyo - hence 'counterweight'

hollow shell
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I don't think they have any effect on the base yoyo's movement, but then again I haven't used yoyos much

rocky needle
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nah they don't seem to have any effect on the yoyo's movement

hollow shell
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RIP

rocky needle
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the Terraria wiki seems to imply they're for dealing damage, which is just hilarious

sand umbra
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yeah counterweights are completely irrelevant to the actual throw

whole sedge
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they're kind of just completely irrelevant in general

lavish cloak
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What’s their purpose?

sleek turret
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counterweights are for having a 'safe zone'

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like an aura.

lavish cloak
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I guess that’s not that too terribly bad

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But still it could be better

sand umbra
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they don't even do that

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they orbit around you and whenever they hit an enemy or tile they just change the direction they're going in

lavish cloak
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Damn

sand umbra
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so they get maybe one or two hits in and by that point you're already getting bullied

lavish cloak
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It’d be cool if they were like attached to your yo-yo and they’d spin around it in a big circle and it’d do like 25% of your yo-yo’s damage

sand umbra
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oh my god great minds do think alike that concept just came to me like literally 2 seconds after I said my last message

lavish cloak
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Big brain game

sand umbra
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but for all intents and purposes I'll pretend it was just you that came up with it

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so congratulations you've given me inspiration

lavish cloak
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:D

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That would be a cool concept, and it wouldn’t be busted because like if you had a malice “the demonite yoyo” which I think does 16 damage, your counterweight would only be doing 4

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I think it would make yo-yos better at dealing with groups of enemies since I find yo-yos to be lacking there

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Also I find it lacking that 80% of vanilla yoyos aren’t unique in anyway other than that they do more damage and maybe inflict a debuff

sand umbra
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80%

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more like "every yo-yo except the Terrarian"

lavish cloak
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Yeah that’s really the reality tbh

sand umbra
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although I already put in the effort to fix that part and will probably do so again just to make sure each one is interesting enough

lavish cloak
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I was thinking of like amarok and hel-zone were unique but all they do is inflict debuffs

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Why did relogic think it was ok to copy paste the same yoyo throughout the games progression and only change its damage, how long it stays out, and if it maybe or maybe doesn’t inflict a debuff

sand umbra
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you have to remember that Red is. not the greatest at game design

lavish cloak
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Then again we got Queen Slime and Master Mode

sand umbra
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we're talking about the torch luck fellow here, after all kyoukolol

lavish cloak
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Oh yeah

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that...

sand umbra
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anywho, I think I've rambled on long enough here

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the point I was originally making is that the Yoyo Bag makes any sort of legitimate buff to Terrarian a nightmare because of how it works, and adding an elemental yo-yo would come with its own set of potential problems

lavish cloak
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Yeah I see your idea

radiant meadow
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Then just make a post moon lord yoyo that's not themed after elemental?

lavish cloak
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I guess that works, but that makes the Terrarian obsolete

radiant meadow
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It already is

lavish cloak
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Oh

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Right

radiant meadow
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Like to put it bluntly, all of ML's vanilla drops suck ass except Last Prism.

lavish cloak
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Yeah you’re not wrong

sand umbra
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Then just make a post moon lord yoyo that's not themed after elemental?

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something something Dragonfling

lavish cloak
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SDMG and Celebration MK2 is good tho

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Dragonfling tho

radiant meadow
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SDMG pales in comparison to the likes of OCB and Shredder iirc.

lavish cloak
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Damn it does?

radiant meadow
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Celebration MK2 doesn't exist in this context.

lavish cloak
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Oh right

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Off topic but would a suggestion for AS to be resprited to fit the new enemies added to the sulfurous sea in 1.4.4 be against the rules. It’s not because the sprites bad, it’s lovely. But it doesn’t fit in with the new enemies of the sulfer sea

sand umbra
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implying 1.3 Celebration is any better

radiant meadow
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AS isn't an Acid Rain enemy.

lavish cloak
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Yeah but belching coral and amazonian crab aren’t either, yet they fit it with the Acid Rain crew

radiant meadow
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Honestly, I don't know why they aren't part of AR

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I think AS already has concept art for a resprite.

whole sedge
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i thought that was a christmas tree at first

radiant meadow
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You get your face eaten off for Christmas.

dapper coral
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it do look like a christmas tree

tawny garden
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....yeah

lavish cloak
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I like it, but that still doesn’t fit all that well

tawny garden
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a really weird one

dapper coral
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kinda spooky, i sorta dig it

frail mantle
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the devs have stated that they don't want the whole biome to use one single palette

lavish cloak
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I guess that’s valid

radiant meadow
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Ye, that's a minor issue the Sunken Sea has.

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and why Amidias' items were resprited to be of a completely new palette/style

lavish cloak
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Then again all of the Astral Infections mobs share the same palette

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But then again I guess that fits canonically

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Since they have to look that way because an infection wouldn’t just seemingly change colors when it infected a different host

barren crow
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is it weird that my two favorite biomes are the sunken sea and the sulphurous sea?

unreal viper
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Wrong channel.

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If I had to gues,

barren crow
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oh my bad

unreal viper
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It's okay ofc.

tawny garden
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  1. no, that's not weird at all
  2. not the place to talk about that ye
barren crow
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ok

unreal viper
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Is an aquatic heart reowrk incoming?

radiant meadow
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no

unreal viper
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Sugg time.

whole sedge
unreal viper
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frick

hollow shell
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I would like you to add at least one line break to your suggestion's reason @unreal viper
Perhaps two

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Reduce the wall of textitude

tawny garden
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wow yea

whole sedge
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holy christ that's a long sugg

sleek turret
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jesus.

ashen warren
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chungus sugma

sleek turret
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well, reminders me the day I made a suggestion to fix Slime God's Bigger Slimes, which was a big wall of text.

viscid dagger
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Alright yall im back again. So regarding Boss Rush. Its a challenge right? The bosses get harder as you go on. So how about items that allow you to summon in each wave of Boss Rush separately. This makes it so that, say, you dont have to go waves 1, 2, and 3 to practice against a boss on stage 4. Kind of a small change the way I see it, but helpful for struggling players

hollow shell
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Sounds fine

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Would make attempts less tedious

viscid dagger
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Alright cool. Ill post my sugg later on as I gotta finish HW now

hollow shell
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aight

dapper coral
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perhaps not an item, but maybe a mode on the Terminus?

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since items just for that purpose seems a bit bloaty to me

hollow shell
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That could be asking too much from the programmers

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If we could add modes to Terminus somewhat simply
then we would have put the curses on it

dapper coral
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that's fair

tawny garden
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uh

hallow kraken
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resprite sugs no

radiant meadow
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yeah that's pretty much the resprite don't nailed on the head

wooden wedge
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@robust shuttle read the pinned suggs doc

radiant meadow
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You should also explain the issue.

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Not just say read it.

tawny garden
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@robust shuttle you can't sugg a resprite based just on poor quality

robust shuttle
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shit, my bad.

hollow shell
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You can go into the art server and talk about in pixel-art or general-media

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not here in suggestions tho

robust shuttle
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o

radiant meadow
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Scarlet Devil is a reference

hollow shell
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This is true

radiant meadow
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What does the reference look like?

robust shuttle
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It's just a reference to one of her titles.

hollow shell
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I don't know if it's a reference to a weapon

robust shuttle
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I'm not sure tho.

hollow shell
ashen warren
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touhou reference

tawny garden
robust shuttle
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interesting.

hollow shell
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Yeah the sprite is pretty accurate

robust shuttle
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Oh shit.

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apologies.

ashen warren
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#deleted-channel
wh

robust shuttle
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I've facepalmed myself.

hollow shell
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Philo out here with the cross-server channel mentions

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And it's aight Hoa

radiant meadow
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That means you're not in art if it says deleted channel

tawny garden
ashen warren
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you can link other server's channels?

radiant meadow
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yes, <#ChannelIDHere>

dapper coral
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it would appear so

tawny garden
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ye, <#id>

ashen warren
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interesting

hollow shell
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(right-click channel with Developer mode on to get the ID)

tawny garden
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e.g. [#459252132068065280](/guild/225030931008847874/channel/459252132068065280/)

hollow shell
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for #459252132068065280

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oh

ashen warren
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that's very cool ngl

tawny garden
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((you can also cross-server ping, e.g. @dusty stirrup, @dusty stirrup))

hollow shell
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(Ah I can't see that)

radiant meadow
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(It's Phup)

violet dagger
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Ye but they can't see it

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Since they left this discord

tawny garden
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I created offtopic

heady storm
violet dagger
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:hahayech:

tawny garden
civic pond
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there's not even any official art for sd from what i know anyways(?) feelsmeowman

serene fox
cobalt pewter
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Uuhhh

hollow shell
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@ashen warren booooo

serene fox
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@ashen warren you need a reason

hollow shell
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no joke suggestions

cobalt pewter
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I love how rover came out of the bat with literally boos

hollow shell
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Get off the stage

serene fox
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still a meme suggestion

hollow shell
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I mean
to be fair, we're the ones that added the toilet
but like
This suggestion is also quite low quality with the needless specificity ("2 seconds", "400 damage")
and insubstantial reasoning ('it would be funny and cool and unique')

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I bet somebody could make a "Weaponize the Auric Toilet" suggestion work if they tried

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but nnnot this

rose jewel
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More of a meme suggestion

pine night
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isnt the whole point of the auric toilet to be completely useless even though its hard to craft

hollow shell
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Maybe?

radiant meadow
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change my mind

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ye uhhhh

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I think this can stand to be deleted.

rose jewel
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The last suggestion is really long

violet dagger
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Tbh not really an issue

sand umbra
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someone hasn't met me, I see

cobalt pewter
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Thomas be literally writing a thesis on world evils

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But anyway

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On-hit effects can probably do with damage / duration scaling (the latter in the case of panic necklace) relative to damage taken

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That's the only way I can think of making onhit effects worth it

sand umbra
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oh I'm writing an even better thesis

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this time on a mechanic nobody knows about

cobalt pewter
dapper coral
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oh, this thing that exists

sand umbra
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the die is cast

dapper coral
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i forgot about this

cobalt pewter
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Oh

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I thought it's some top secret mechanic

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Turns out it's just reactive DR CompleteFailure

dapper coral
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have you talked about this before? i feel like i've seen you ranting about it before

sand umbra
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I feel like I have, but I also get the distinct feeling that if I did, nobody knew what I was talking about

#

this is one of the mechanics Calamity introduces that is never communicated anywhere in the game or virtually anywhere on the wiki past this one specific page, despite actively changing the way the game plays

cobalt pewter
#

Tough boss
Cultist

sand umbra
#

I recently tried Rev Cultist with start-of-Hardmode gear, including multiple weapons across like 3 different classes

#

he's gotten pretty fuckin' beefy since the last time I tried, lemme tell ya

cobalt pewter
#

Eh, maybe skyfin is just broken on stealth

#

Imma try goin on cultist pre mech as mage ig

#

Later

hollow idol
#

I only noticed the mechanic after Night Provi started taking like no damage around 10% after shredding through the first 90

dapper coral
#

that's just a night provi thing iirc

#

on top of this

sand umbra
#

yeah just in case the base mechanic wasn't enough of a bruh moment

#

Nighttime Provi gets a special megaboost to the amount of DR she can gain from this mechanic

dapper coral
#

the difference is, it actually makes a difference for night provi because it's actually noticeable

#

this is not

sand umbra
#

then

#

what's

#

the point.

#

if it's not noticeable or even really effective against on-tier equipment and only exists to mitigate the rush from steamrolling bosses with later gear, what's the point of it

dapper coral
#

yeah, that's fine

#

i'm not saying it's a good mechanic when applied to the rest of the bosses as it is rn

#

just that it works for provi because that's the whole point of the fight

sand umbra
#

it doesn't even make sense for Nighttime Provi, to be completely blunt

#

see my above point

dapper coral
#

if it's not noticeable or even really effective against on-tier equipment and only exists to mitigate the rush from steamrolling bosses with later gear, what's the point of it
this?

sand umbra
#

how in the name of God are you going to kill nighttime Provi with on-tier gear in under 4 minutes

#

that's not a thing
that is not on the list of things that are happening

dapper coral
#

it's meant to be an endurance fight iirc, you're not supposed to be able to defeat her in under 4

hollow shell
#

smh Thomas you need to include a summary in your sugg message

sand umbra
#

summary mode engaged

hollow shell
#

is that your summary

sand umbra
#

were you expecting more?

hollow shell
#

You could at least like list out your main ideas

dapper coral
#

it usually helps to have a TL;DR

#

because people are lazy and won't click on a link a lot of the time

sand umbra
#

if you ask me, that's their fault for being lazy, but either way extended summary a bit

#

anything else would be redundant because the points are already covered at length in the mini-thesis I wrote

dapper coral
#

well, their laziness hurts you so better do as much as you can to negate it that's alright ig

radiant meadow
#

the point of night prov dr is to prevent people just shredding her for the easy rewards

sand umbra
#

I personally don't see the point of making the player go through hell no matter what stage of the game they're at just to look slightly fancier, but I digress

#

night Provi is her own dissertation waiting to happen and I'll get to that some other time

ashen warren
#

can i suggest for a channel

dapper coral
#

sure

distant gyro
#

yes

dapper coral
#

if you've got a good enough reason for it

distant gyro
#

and as long as it's not meme 2: the rebirth

ashen warren
#

i thought of suggesting a channel relating to the modding discusssion

cobalt pewter
ashen warren
#

not like that

#

like there are a lot of new modders in this server

dapper coral
#

like, a coder/modder hub?

ashen warren
#

yes

hollow shell
#

You could talk about developing your own mods in #other-mod-talk if you want
Your mods are indeed other mods :P

ashen warren
#

ah okay thanks then

hollow shell
#

Would probably be more productive to talk about that stuff in the tModLoader Discord itself tho

ashen warren
#

oh

#

thank you rover

dapper coral
#

i've heard tml is... not friendly to new modders

ashen warren
dapper coral
#

at all

ashen warren
#

true

hollow shell
#

np

(I have no experience on the matter)

radiant meadow
#

Other mod talk sometimes becomes programmer talk

#

You can also post starting a personal mod stuff in general media

#

But other mod talk is fine

sand umbra
#

tML server tends to. not be the greatest to newcomers, yeah

ashen warren
#

i see

sand umbra
#

for a wide variety of reasons that vary depending on who you ask and/or what your experience there is

radiant meadow
#

Last time I asked a question there was how to make fountains. That didn't turn out well

dapper coral
#

i mean, i was kinda thinking the same about making a modder's/coder's channel since there are quite a few modders about these days, and if #other-mod-talk gets cluttered with code talk then that probably doesn't help the flow of any regular othermod conversations

#

same with genmedia

sand umbra
#

as someone who basically only shows up outside of suggchats to ramble in othermod talk about things that annoy me and why and how I plan to meticulously pick them apart and fix them I can get behind this wholeheartedly

radiant meadow
#

Also means another channel to patrol

ashen warren
#

yeah thats the downside i guess

dapper coral
#

the upside of that is, it would be pretty easy to ascertain what is ontopic and what isn't

#

basically, there's no harm in suggesting it at all, ducc

ashen warren
#

ill try

#

thank you all

dapper coral
finite drift
#

lol, atlantis does 0.1% to Providence per hit

golden narwhal
#

Oh, that sugg exists

finite drift
#

to nerf atlantis?

golden narwhal
#

Ye

finite drift
#

it`s mine sugg

#

so yeah

golden narwhal
#

By 1500, you mean a single hit or dps

finite drift
#

dps

golden narwhal
#

That sounds very low tbh

#

Not sure how a minute kill time is feasible with that

finite drift
#

but it kills profGuard with no problem

golden narwhal
#

Might try it myself

finite drift
#

i mean MAIN profGuard, not all of them

golden narwhal
#

Uhh

finite drift
#

guard that cannot be killed before all 2 isn`t

golden narwhal
#

Could you try to provide a kill time for the whole fight perhaps

finite drift
#

okay

whole sedge
#

yeah main prof guardian is only 1/3rd of the fight

finite drift
#

but at this moment, i can`t because of school

frail mantle
#

1,5k dps is quite far from being good on Prov

finite drift
frail mantle
#

with a glass setup you can pretty easily get around 13k dps on her

whole sedge
#

Even with meh weapons you can get upwards of 13k yeah

frail mantle
#

although seeing as Atlantis is pre-plant 1,5k is probably still too high

finite drift
#

@frail mantle we r talking about profGuardians

golden narwhal
#

Yea, needs double checking, considering he also said a minute kill time

whole sedge
#

He was likely referencing

lol, atlantis does 0.1% to Providence per hit

finite drift
#

@golden narwhal this is a minute kill time when i used damage buffs, without them it`s need to be checked

#

i`ve recorded it so i just need to watch

dapper coral
#

honestly, i don't think it's a good idea to be testing atlantis against post-ML weapons

whole sedge
#

yeah keep it in its tier really

dapper coral
#

seeing as the point is to show how OP it is for its tier

#

so test it against other post-plant magic weapons

whole sedge
#

Weapons are balanced around their tier not the one 8 bosses ahead of it

dapper coral
#

atlantis is magic, right

cobalt pewter
#

Yes

whole sedge
#

yeah it's magic

dapper coral
#

cool

#

uh, but yes

cobalt pewter
#

epic, now test it with shitting sans

serene fox
#

that got killed already SAD

dapper coral
#

when you get a chance, test it against some other post-plant magic weapons

finite drift
#

@dapper coral yes, it is

cobalt pewter
#

that got killed already SAD
Ripperoni indeed

dapper coral
#

such as shifting sands, uhhhh what else is there

#

i don't play magic

serene fox
#

tears of heaven ig

#

and the other levi weapon

whole sedge
#

stuff like astralachnea staff, razorpine, terra ray and blizzard staff are that tier

serene fox
#

yeah those

cobalt pewter
#

Oh ye

golden narwhal
#

So ... ❗ for now?

serene fox
#

thing is, atlantis is meant to be a high-risk high-reward weapon

dapper coral
#

ye

cobalt pewter
#

Isn't Blizzard Staff post-Golem? At least according to Leinfors

finite drift
#

i`ve already upgraded terra ray HyperFailure

cobalt pewter
#

According to him, all PM and FM gear are tiered post golem

serene fox
#

yeah but this is calamity so w/e

frail mantle
#

blizzard isn't post-brick shithouse in tMod

whole sedge
#

I think they can be obtained right after plant

dapper coral
#

is the anahita's arpeggio magic too?

cobalt pewter
#

Yes

dapper coral
#

do that one too then

#

since levi memes

cobalt pewter
#

Arpeggio is magik

finite drift
#

yes

#

@serene fox okay

thing is, atlantis is meant to be a high-risk high-reward weapon

serene fox
#

@ashen warren this is a don't

#

check the pins

golden narwhal
#

Basically code stuff

serene fox
#

yeah pretty much

frail mantle
#

yea this one is impossible cause code fuckery

tawny garden
#

@heady storm delete or exclamate

heady storm
#

The Crystyl Crusher one?

#

(Sorry I was in the shower.)

#

@tawny garden

tawny garden
#

Ye.

heady storm
#

Commited deletus.

sand umbra
#

uhhhhh

#

so this sugg is valid, technically

#

but

#

do you realize how fucking enormous Provi is

sturdy geyser
#

provi is slightly smaller than moon lord

craggy stratus
#

the hitbox he meant

sturdy geyser
#

and a projectile based fight

sand umbra
#

there's a very good reason why a boss with Ice Queen movement who's got about twice the overall hitbox of one doesn't have contact damage

sturdy geyser
#

it'd turn a very good projectile based fight into absolute hell to fight

rocky needle
#

Providence contact damage ech

dry latch
#

I know calam doesn't balance around arma but that'd just be pure evil

craggy stratus
#

yup

#

idk how it would "emphasize it being a mini bullet hell and endurance fight rather than being more aggressive"

rocky needle
#

Her not having contact damage emphasises the bullet hell tbh. You should be focussing on the projectiles, instead of dodging her.

#

Scal's contact damage only comes into play when she charges, so it doesn't take away from the bullet hell aspect.

sleek turret
#

So, I think that Providence contact damage would make the fight more difficult, since she occupes a lot of place on the screen. (1366x768 resolutions have this problem)

#

Also like Gan said, it would be pure evil when fighting her on armageddon.

tepid root
#

it being like 1 damage sounds like if itd be implemented itd be solely to fuck over nohitters

sleek turret
#

yeah.

tepid root
#

but yeah providence contact damage in general sounds like itd be a load of bullshit unless her movement was completely reworked

sleek turret
#

yes.

carmine island
#

Provi contact damage.
As if being inside her when she fires projectiles wasnt ready a death sentence cocoon bullet hell

tawny garden
#

@ashen warren you gotta have a reason in your sugg

craggy stratus
#

is the suggestion allowed

ashen warren
#

uhh

#

ok

#

ill wdit it

tawny garden
#

in its current state, no

craggy stratus
#

ah ok

tawny garden
#

there's nothing in the rules prohibiting this sort of thing from being suggested
although it does sound weird to me

dry latch
#

nah, is future content

tawny garden
#

ah, I thought it said "Yharon"

#

...yeah, you're right

#

it's not

craggy stratus
#

HDfailure i thought the rule was changed

ashen warren
#

it would be sick

#

think about it

#

you’ve defeated everyone

tawny garden
#

that's not a reason

craggy stratus
#

yeah, but rn such suggestion is not allowed

ashen warren
#

that’s dumb

tawny garden
ashen warren
#

its literally a suggestion

tawny garden
#

well

sand umbra
#

suggest about stuff already in the mod

#

god knows there's virtually endless sugg material

craggy stratus
#

if in the future, the dev doesnt implement what you have suggested

#

then you can suggest it again

ashen warren
#

it doesn’t say anything about it

sand umbra
tawny garden
#

damn, I really thought your sugg said "yharon"

craggy stratus
#

HDfailure i was confused when philo said the reasoning could be better

tawny garden
#

maybe I need to get my drugs again

ashen warren
#

lmao

sand umbra
#

again, there's plenty of material for suggesting that things already in the mod be changed to be better

#

it's literally the whole reason this is like the only trio of channels I care about here past othermod HDfailure

craggy stratus
#

like you can suggest yharon holding a lightsaber

carmine island
#

Its crazy how thoroughly you have to read that sugg doc

tawny garden
#

like you can suggest yharon holding a lightsaber
n o

sand umbra
#

it's over, Terrarian

tawny garden
#

Its crazy how thoroughly you have to read that sugg doc
you don't
it's just a list

sand umbra
#

I burned the high ground

ashen warren
#

):

#

fine

carmine island
#

What if you ARE the high ground?

#

Become floor

sand umbra
#

then you've been burned

ashen warren
#

ig i have to delete the cool suggestion

carmine island
#

Many people have had to delete cool suggestions

sand umbra
#

you ain't the first and you will most certainly not be the last

craggy stratus
#

or rename skeletron prime to General Grevious

tawny garden
#

these cool™️ suggestions don't usually have any effect on anything and sometimes are "cool" only to the person who thought of it, so they're not allowed

craggy stratus
#

HDfailure ok enough joke

carmine island
#

Cool sugg that always gets deleted is music suggestions.
I understand why tho

#

though there is a mod on the browser that adds the abyss miniboss theme

sand umbra
#

what i find hilarious is that at least a few of these don'ts induce double standards but that's a topic for another time

tawny garden
sand umbra
#

ok boomer

ashen warren
#

look at the first 3 seconds of that or so

#

that was the basis of the idea

frail mantle
#

that is indeed the mantis lords boss fight from hollow knight

craggy stratus
#

we get the idea

violet dagger
#

Reasoning is meh

#

But it can be a good idea if the reasoning is improved

#

Since rn it's just it'd be cool

craggy stratus
#

fix the reasoning, and it will be good

#

maybe you can mention that 2 staffs are identical except the color

tawny garden
#

Reasoning is meh
there isn't any

wooden wedge
#

@lost bobcat you need a reason for your sugg, and you should also read the pinned don'ts doc

ashen warren
#

i need confirmation if scals bullet hell "fading in" brimstone blast does damage to the player before it explodes into smaller darts

#

if they do, I would propose them to not deal any damage prior to exploding since they just spawn in very close to the player and you can just barely react

radiant meadow
#

@shut idol Providence has no contact damage to prevent unfair hits with her big hitbox and movement patterns.
Giving her a low contact damage detracts from the fight's focus as a projectile oriented boss and only serves as an annoyance.

shut idol
#

makes sense

ashen warren
#

that's the point

#

hybrid summoner is a hell to balance iirc

cobalt pewter
#

kek

tawny garden
#

eahc

#

@near shuttle

  1. your suggestion needs to have its title at the top on a separate line
  2. you need to have a loooot more reasons for why it needs to be removed, as it's one of the key vanilla changes
  3. that's kinda the point of the summon damage reduction, cause hybrid summoner can be (and sometimes is) op

though you might have a point there that it nerfs it too much to make it completely unviable, I'll give you that

hollow shell
#

wew
Three suggs in posting and they all got pinged

tawny garden
#

pretty much every sugg gets pinged now, actually, except for suggs that are made by people who are familiar with the system

cobalt pewter
#

IHS' sugg is cool, even tho it's a bit long

#

Thomas, well, it's Thomas

tawny garden
#

"a bit"

cobalt pewter
#

I mean the points can definitely be shortened

near shuttle
#

I don't want it to be removed just have the possibilities to choose if I want it or not.

cobalt pewter
#

But it isn't as long as thomas' thesis on world evils or reactive DR

tawny garden
#

well, if you give an option to bail out of something which is detrimental, everyone will bail out

near shuttle
#

not necessarily, player who don't care about summoner wont, and hardcore player generally like this kind of stuff, it's just a way to make summoner more accessible to new/not so good player.

zenith hazel
#

yea but it breaks balance pretty hard

violet dagger
#

Thomas's Sugg is so long and with the Google doc I thought there were only 3 suggs

#

Since I thought this Sugg was the dont's pin

tawny garden
smoky wagon
#

since when do bosses have a DPS cap

#

i haven't played in awhile

#

seems like it would make farming bosses from earlier in progression needlessly time consuming

dry latch
#

oh yah panderift's should have an exclamation too

#

ben told him no and he agreed

dapper coral
#

oh really?

chilly solstice
#

I actually had my own thoughts on reactive DR that also basically sum up to it being a bad mechanic.
My main issue with dynamic DR is that any effort from the player to increase the damage output (i. e. reforging for damage, trying to aim more accurately, trading risk for reward by getting closer to the boss) is diminished into oblivion beyond a certain point due to there being an arbitrary "intended killtime" or something. Why not simply increase defence or make a constant DR that's a bit higher than normal? I really want to hear the devs' reasoning behind dynamic DR.

zenith hazel
#

how is pure summoner hard for a casual player?

dapper coral
#

brav sniped ig

zenith hazel
#

all classes are equally strong

zenith hazel
#

also @near shuttle at the very least, edit your original suggestion instead of making a new one

#

and the answer is still no, we'd prefer not reducing the damage reduction

#

as mentioned already, hybrid summoner was busted until there was a penalty added recently

dry latch
#

tho come to think of it, wasn't it just 25% before?

dapper coral
#

it was

zenith hazel
#

pretty sure it was non-hybrid summoner

#

now it's like 50% iirc?

dapper coral
#

it's 50% now, yeah

#

which sounds large, but clearly hybrid summoner was too OP even with 25% to warrant making it any lower

zenith hazel
#

mhm

#

see: forbidden circlet/fearmonger armor

near shuttle
#

if you say so.. I was just gonna edit the mods file anyways so no big deal ¯_(ツ)_/¯

chilly solstice
#

Edit the... What?

near shuttle
#

change the stat manually.

chilly solstice
#

Just use CheatSheet lol

near shuttle
#

sorry I'm french the "e" slip in by accident

#

ho, you can do that with CheatSheet ? thanks, I wasn't aware of this.

#

you where just kidding isn't it ?

unreal viper
#

I mean.

#

The circlet and fearmonger armor were op, but from what I've heard, mutliclass generally wasn't used.

#

That's what pretty much all the people who I asked told me. I ask a few no-htters because I'd heard that the damage penalty was going up.

dapper coral
#

protip: nohitters are the worst people to ask for general gameplay strategies/advice, especially in stuff like this

unreal viper
#

Frick moment.

dapper coral
#

byeah multiclass isn't used too too often iirc

craggy stratus
#

arent they best in asking for weapon tho

dapper coral
#

definitely not

sand umbra
#

nohitters are in fact not very good frames of reference

unreal viper
#

I remember it not being used much.

dapper coral
#

nohitting is a completely different mindset

unreal viper
#

But idk.

sand umbra
#

because weapons that are god for nohitting may absolutely suck in all other contexts

ashen warren
#

massive bias too

dapper coral
#

not to mention cheat sheet exists for such mindsets

sand umbra
#

see also: Drataliornus

unreal viper
#

I'd guess that nobody knows.

ashen warren
#

xd

dapper coral
#

anyway though

zenith hazel
#

byeah

dapper coral
#

point is that the multiclass summoner nerf ain't getting changed

sand umbra
#

although I do think Drat has become way more usable to the common player over the years

zenith hazel
#

gee I wonder why

ashen warren
#

isn't the right click very powerful

zenith hazel
#

not like drat underwent a change with the primary fire

sand umbra
#

right-click is hella good last I remember

#

and even prior to the change right-click was hella good regardless because it didn't trigger Backfire iirc

#

and then left-click got changed to be like

#

usable

#

to anyone else

unreal viper
#

My summon penalty sugg is stuck in purgatory rn.

sand umbra
#

heh?

unreal viper
#

Has the green check but nothing's been done for a while.

sand umbra
#

yeah that tends to happen

#

seen it time and time again

unreal viper
#

I hope that the decrease in suggs lets them catch up.

sand umbra
#

a sugg is sent, typically approved, nothing happens
'sbeen that way for months

#

but alas, not something I'd like to get into rambling about here

unreal viper
#

The summon damage penalty sugg can't really be proved either way without immense work.

sleek turret
#

well, if people could think better or alredy have a formuled plan for suggestions it could decrease the number of aproved suggestion per day.

unreal viper
#

That's the reason I've started doing a lot moe vague stuff.

#

I wanna cover more.

sand umbra
#

unfortunately, I can't really do vague

cobalt pewter
sand umbra
#

not my style and the situation with Calamity as of the current time calls for more...specification

cobalt pewter
#

tfw none of my suggs has ever delivered from since star req was lowered

#

ig my suggs just suck kek

sand umbra
#

pinpointing what's wrong, and more importantly how to fix it, has become a focus of mine over the past couple months

sleek turret
#

actually, make a suggestion but don't make it to be a wall of text, try to make it to be actually well-explained, show-off the important parts.

sand umbra
#

that's. what I do

#

the issue is that there's a lot to unpack with a lot of my suggs (see also: reactive DR and the thesis on world evils)
on top of that, I don't do concise. it's just not in my vocabulary no matter how hard I try to put it there

#

i.e. my suggs become walls of text because I'm bothering to explain them in-depth

craggy stratus
dapper coral
#

do you think a DPS test would be warranted?

craggy stratus
#

most likely, yes

frail mantle
#

you'd have to ask Dan about that

dapper coral
#

@open umbra you gotta format it properly, and also it's a patron weapon

radiant meadow
#

If it were up to me, I'd remove the UP thing entirely

open umbra
#

What's the problem with a patron weapon? waitaminute

dapper coral
#

you gotta ask the patron donor, i.e. @junior tendon

#

and if they would rather not have that changed, then the sugg is a no-go

open umbra
#

ohh, ok

frail mantle
#

yea you just need permission from the dedicatee is all

junior tendon
#

what

open umbra
#

about my suggestion?

dapper coral
#

check the latest sugg in posting

junior tendon
#

oh I see

#

uhhh that's not possible

#

game limitations

#

you can't put channeling on right click

#

(channeling is the thing where you hold out a weapon, NOT autoswing)

open umbra
junior tendon
#

an earlier version of the wep used distance calculation to determine which attack should be launched

#

as in how far the cursor was from the player

#

but that was jank as fuck

#

so I just did the same thing I did with the needle (in my mod), I made it do the alt attacks when holding up

#

also uh why would you merge the up and jump button

open umbra
#

So, to me, it's a melee weapon now then

junior tendon
#

that's gotta be annoying af in so many situations

frail mantle
#

ah, so it's a Crystyl-like scenario

junior tendon
#

and isn't really a valid reason to me tbh

dapper coral
#

i mean, you can unbind up or move it to something else innit

dry latch
#

bind it to right click?

dapper coral
#

no i mean, don't merge up and jump

#

just put up somewhere else

junior tendon
#

just don't merge controls at all

#

that messes up so many things

thin burrow
#

crown jewel sugg has 69 votes

frail mantle
#

ok

ashen warren
#

ok

#

fuck leon you beat me

frail mantle
dapper coral
#

actually i'm gonna delete this sugg now anyways, since Dan say no

craggy stratus
#

the adrenaline intermission time is gonna be too op

coarse trout
#

the suggestion about buffing onyx blast range makse sense

#

but you mention lowered dps

#

so maybe give times for the respective boss fight

#

like providence with onyx chain time

#

then the time for providence with another wep

#

idk i don't really do suggs

dapper coral
#

mm, i'll probably test provi with OCB versus elemental eruption and elemental blaster

#

maybe planetary annihilation too

coarse trout
#

ok

#

and probably test the onyxia

dapper coral
#

then for yharon i'll do onyxia versus phangasm and alluvion, ig

craggy stratus
#

isnt the close range projectile, kinda reward player for staying close

coarse trout
#

ok

dapper coral
#

maybe rubico prime

#

it's not worth the effort though, like at all

coarse trout
#

^

dapper coral
#

the projectile is basically one half screen length

#

probably less

coarse trout
#

getting close, even in rev is not a good idea

#

like i mean it's sometimes worth it

dapper coral
#

and especially for these kinds of bosses there's no way that you want to get close to them

coarse trout
#

like with the bubble weapon

#

the upgrade to the bubble gun

#

but the reward is much lower with the OCB than with it

craggy stratus
#

when yharon do the spinning and shoot out million fireballs, there is a small timeframe for you to blast onyxia with adrenaline

dapper coral
#

he also gets a lot of DR during that point

#

which means that your only effective window is blunted

#

anyway i'll do the dps tests later and add them in

craggy stratus
#

oh really?

#

hmm interesting

dapper coral
#

i don't remember how much DR it is specifically

#

but yea he gets boosted

craggy stratus
#

it is 40% DR

ancient crow
#

the onyx shard projectile autodetonates after a short while?

craggy stratus
#

yup

ancient crow
#

i honestly never knew that

#

probably because my screen is tiny af

dapper coral
#

it has a very short range

#

and wtf 40% DR that's a lot

#

didn't think it was that much

ancient crow
#

i used onxyia against yharon in expert mode and completely missed the fact that the onyx shards didn't connect SAD

subtle oracle
#

I am so fond of this Sugg, the Onyx Blaster always felt risky to me.
Most of the time i preferred to go Ele eruption for close range and Onyx blaster for long range, the range of the Onyx blasts is truly aggravating

sleek turret
#

yeah, Onyx is way aggresive, although has a nice DPS.

swift fulcrum
#

pre rust and dust onyxia could actually hit yharon with its shards but now they despawn halfway through lol. As for ocb imo the blasts range is long enough for providence

sturdy geyser
#

what

ashen warren
#

yea

#

probably pressed enter accidentally

rocky needle
#

It'd be really funny if it wasn't though and that's the whole suggestion

small talon
#

lemme guess, they fought them on normal mode. If so I've already found theyre problem taxevasion

heady storm
#

@arctic sail Reasoning?

rocky needle
#

'Too weak'

craggy stratus
#

another victim of not reading the pin

glass sentinel
violet dagger
#

I really hope discord has a good Sugg system

#

In legitimately at the point where I think a quiz on the rules of a channel are needed

#

Or maybe it just throws the pins in your face

heady storm
#

@arctic sail proper formatting is also needed.
Example:
Buff Calamitas

(Your reasoning.)

#

You can create that space by holding shift and pressing the enter key after typing the title of your suggestion.

glass sentinel
#

and also specify the part of the fight to be buffed

#

like dont just say more attacks

drifting flicker
#

I feel like calamatis is fine, it's a good first foray into calamity endurance style fights, teaches the player to pace themselves in the fight. Buffing calamatis would make the boss feel a little inbalanced in its relative progression

gaunt quest
#

It's also expert which the mod is not balanced around lol

ancient mirage
#

is rogue really good against calamitas

violet dagger
#

Kind of

#

In death I struggled a bit

#

But it wasn't bad

ancient mirage
#

ok

glass sentinel
#

mhm i mean even when not in rev you have pretty powerful weps

#

ad then in rev you get sod

radiant meadow
#

(Spear of Destiny is all modes)

#

The only rev exclusive rogue weapon at that stage is Kelvin Catalyst iirc

glass sentinel
#

it is?

#

wut

#

oh right

#

my mind connects rivs with legendaries and therefore rev

whole sedge
#

Legendaries are rev exclusive but sod isn't legendary

glass sentinel
#

mem

#

mhm

#

ik that

hollow shell
#

(ayy, I know some people here would like the most recent changelog)

violet dagger
#

yes

#

now to wait for mp to work so it comes out :echsad:

dapper coral
#

guess you're waiting forever then

foggy plover
#

^

heady storm
violet dagger
ashen warren
#

i need confirmation if scals bullet hell "fading in" brimstone blast does damage to the player before it explodes into smaller darts
I played against scal and confirmed that the brimstone fireblasts/gigablasts during the bullet hell phases can do damage to you before exploding which is pretty annoying since they home in on the player out of nowhere which caused a lot of cheap hits most of the time, not to mention even if you somehow manage to dodge it it will explode near to you which leaves little room to dodge

so may I propose a nerf for that?

dapper coral
#

oh yeah they do that

#

may as well

ashen warren
#

7 minute posting cooldown cause I accidentally slipped enter while typing and deleted

violet dagger
#

you could've edited it

glass sentinel
#

@lost bobcat there is one

#

or 2 rather

#

corroslime and crimslime

dapper coral
#

well, they're saying to combine those two together to get a new one

glass sentinel
#

ohhhh

#

i misread

#

well, where's the point

cobalt pewter
#

Yes

dapper coral
#

that's why it's got the ❗ innit

glass sentinel
#

oh

#

fair enough

serene fox
#

(it is also worth noting the gigablasts scal shoots on default don't do damage prior to exploding to smaller darts as well)

#

really?

#

and yeah hellblasts snipes are annoying

dapper coral
#

wym default

serene fox
#

gigablasts are fine though

violet dagger
#

also you know what's annoying

#

when you finish a bullet hell

#

and instantly get charged at

#

it rarely happens

serene fox
#

yes, it's been suggested numerous times to give scal a delay after her bhs

#

like

dapper coral
#

i think there are 2 suggs in voting about it rn

violet dagger
#

I just think that she should reset her pattern after the bullet hell

#

so she does the horizontal blasts

serene fox
#

I feel like that would make the fight really fucking boring

violet dagger
#

and if the suggs about making them not shoot unless she's aligned would work with that

radiant meadow
#

her pattern is really long

#

resetting after a bullet hell would just get way more boring ye

violet dagger
#

yeah ig

#

the suggs about making her not attack for a bit after bullet hells would help

serene fox
#

yeah

violet dagger
#

neither sugg made it yet ech

#

I remember there was once a sugg about making scal bullet hell stuff stay after the bullet hell ends

#

you can guess how well that sugg did

serene fox
#

no one starred that suggestion

violet dagger
#

ye cause its just propain

#

the provi contact dmg one would also ruin shit

#

but that got ❗

serene fox
#

yeah provi has an enormous hitbox

#

and I don't really see the point of the suggestion if she's going to do 1 damage per hit

#

seems like it would just exist to piss you off

violet dagger
#

and the creator of it agreed that it was a p shit idea

serene fox
#

then why haven't they deleted it?

dapper coral
#

i may as well just delete it now

#

they agreed that it didn't make sense

#

but didn't do anything with it

violet dagger
#

bot will get it anyways

gaunt quest
#

Providence with contact damage sounds like hell lol

dapper coral
#

perhaps, but i feel like if we've established a sugg is literally pointless and the poster conceded it, then there's no point to leave it up

gaunt quest
#

That slime god summon weapon suggestion though lol

serene fox
#

back to the scal suggestion, nerfing it's speed seems fine, but completely getting rid of their hitboxes seems a bit much

gaunt quest
#

If they didn't have a hit box how would they hit you?

serene fox
#

darts

dapper coral
#

the point is that they explode and hit you, instead of yeeting you from the get go

serene fox
#

hellblasts are really the only ones that snipe you

#

not gigas

#

since they're already fairly slow

dapper coral
#

gigas are massive and slow

#

hellblasts do kinda come outta nowhere tho

#

sometimes

serene fox
#

byeah, being able to completely bypass hellblasts and gigas seems a bit ridiculous

#

but i'm down for reducing the hellblast's speed

#

(it is also worth noting the gigablasts scal shoots on default don't do damage prior to exploding to smaller darts as well)
i still don't know what this means ech

violet dagger
#

that the gigablasts dont do damage before exploding? :echwot:

glass sentinel
#

personally i feel they're fine as they are

hearty yew
#

@sand umbra I read your wall of text

mighty knot
#

thomas can't stand to make a suggestion under 2,000 characters can he

hearty yew
#

Are you aware how minimal the effect of this is

#

It's not a detriment to non linearity. If you're two or three tiers up you'll still trash the boss

#

It's a (mostly pointless) balance bandaid to gently nudge anything that's slightly too strong in the right direction and its biggest intent actually is to provide a soft cap to damage stats

#

people always complain about "defensive options suck in calamity, just go glass cannon" yeah well now beyond a certain point every dps increase has diminishing returns that you cannot avoid via any means. This blanket nerfs that entire play style (and its toxic mindset) so that being more balanced or choosing other options is more attractive

#

The only exception to this is night prov

#

For whatever reason night prov has timed DR that's so incredibly strong that it basically enforces her kill time as a hard rule. source: try using nanoblack against night prov and BR prov, see which one dies first

#

then compare their health

#

anyway this is a good example of what I was saying about your infinite array of raw takes. there's nothing inherently wrong with your argument as you presented it, but it's missing contextual information that may help change your outlook.

#

I would also say "fuck timed DR", in fact I asked for it to be removed if you've ever killed the boss before, or made rev only, and iirc both were shot down. it applies at "reduced effect" (I think 2/3?) if you've beaten the boss before and there is no way to disable it

sand umbra
#

having it be removed after boss kill would be fantastic

hearty yew
#

But as I said, it does almost nothing (except night prov)

#

We've measured it

#

It makes like an eight second difference on scal

#

5:10 versus 5:18 for example

#

I.e. 310 seconds vs 318 seconds

#

So like. 3%.

#

Also speaking of cool anti cheese mechanisms. If you've never read about it, go look into the way Risk of Rain 2's final boss handles anti burst cheese

#

Every time he takes damage he gains a hyperbolic amount of % DR that scales with the % of his HP in damage he took from that hit. This effect stacks with itself constantly all the time and falls off at a linear rate.

#

it's VERY cool

#

very clever, though it's designed to prevent colossal burst which calamity isn't worried about

#

hopefully this has been helpful for you

sand umbra
#

it has :o

hearty yew
#

I would definitely support a suggestion "fully remove reactive DR after first boss kill"

#

I mean hell I support this one too but it'll be dead meat on the floor of dev server

sand umbra
#

a bit late to change the sugg itself sadly
which sucks because I'd still totally push for reactive DR dying after first kill

hearty yew
#

ah well

sand umbra
#

thank you for the insight nonetheless

summer sentinel
#

thank you for the insight on the ror2 final boss as well, I had no idea either, but that makes more sense why it's like that

dapper coral
#

has it ever been pushed in dev to expand on the timed DR? considering it's nearly useless atm, as you said

#

i'm just curious as to why it exists if its effect is negligible

#

i mean, i know you said why it exists

hearty yew
#

because the alternative was it being way too strong

dapper coral
#

but currently it could stand for either removal or buffs, since it's basically moot at this point

hearty yew
#

Originally it was quite oppressive and we hated that so we cut back on it

#

We were satisfied with the way it gently nudges slightly too powerful weapons into a more reasonable kill time

#

And we were willing to sacrifice some non linearity melt potential (it still melts. seriously, try it) in favor of having hyper optimized on tier meta strats get slapped

#

As well as what I said earlier about it serving as an effective soft cap on damage, which calamity's risk/damage focused meta desperately needed

#

If we were gonna stick to our guns, I would say we'd make it a bit stronger and remove it after first boss kill

#

right now it's so watered down it doesn't do much at all

dapper coral
#

i see

hearty yew
#

like you can fucking unload onto destroyer w/ last prism

#

and he'll take maybe 20-25% less damage by the time you're done killing him

#

because, as I said, the alternative is really oppressive and that's what fucks up the edge cases of non linearity melt potential

#

imagine trying to melt brimmy because you decided to skip her earlier but as you lower her health she just starts getting tankier and tankier, and it winds up taking like 90 seconds to kill her anyway when you were expecting it to take 20 because she just refused to die

#

It doesn't add any challenge to the game, we feel

#

and I think that hurting non linearity is not a good price to pay for brutally slaughtering cheese

#

After all, true cheese also won't be stopped by making it take longer

#

Just like non linear melting