#suggestions-discussion
1 messages · Page 989 of 1
because it doesn't really work very well
but at the same time, there's no real point in getting rid of it right now, it's the very last thing and is very optional
(I'm questioning the content of the whole game right now, not many things here really work together)
Hollow Knight's game design is too sexy to translate properly into Terraria
I have heard good things about HK but also I have never played it
I recommend it
do
Favorite game, for me
but if it's even half as good as I've heard then yeah I don't think it'll translate well into Terraria from a design standpoint
Terraria is
a very awkwardly designed game
conversation derailed again
ive spent like 180 hours on it, would definitely recommend it
this problem generally does not stop with mods either and I think Calamity in particular tends to amplify this issue
yes
(for the topic of Boss Rush and power scaling specifically, in Hollow Knight you have roughly the same abilities and stats as you did at the start of the game. There's big differences in the game's context of course, but it's similar enough that the first bosses in the game can still be thrown at you in the Boss Rush and you'll still have some level of challenge. They can kill you, if you're not trying.
Whereas in Terraria there is absolutely no comparison, you are so fucking jacked by the end compared to when you start, first bosses literally die in a single frame and it'd take them 4000 years to kill you even if you did nothing)
(yeah pretty much)
(even strictly following vanilla's power curve, your expected DPS easily goes up by a factor of nearly 100 in total from game start to game end)
it'd take them 4000 years to kill you even if you did nothing
no, early-game bosses literally can't kill you late into the game
(throw Calamity in there? that's baby numbers, your expected DPS roughly goes up by a factor of 100 thousand from game start to game end)
~10⁶ if you include post-SCal
post-SCal especially it travels into the millions
to the point that BR needs legitimately asinine boosts to every statistic imaginable for everything prior to like Provi to stand a chance
they still don't stand any chance
they at least don't die in a single frame
which is an improvement over how it goes normally

literally you can kill Perfs with Celestus in one tick starting from when you hit the Cyst
and the scythe will have barely fucking moved upon death happening
good for MappyGaming
Hell not even with Celestus
early-mid Post-ML I'll be travelling through the Crimson and have status messages and treasure bags seemingly pop in outta nowhere
One of my weapons just grazed a cyst without me realizing

The other day, I was testing something with Twins so I spawned in Spaz and Eclipse Mirror crit ohko'd the poor thing and I had to spawn it in again
Nice

aight anyway
No sugg can really result from this considering the convo is about
how BR will always be jank just because of how Terraria's core game design is
and, we aren't removing BR
no 

get denied
time to find a bug in discord and react with❗
Why does the drataliornus use 3 yharim gifts for its recipe? Why does it include 2 kindle staffs? Why is yharims gift only used in one recipe?
weird recipe because dedicated item
You'd have to ask the dedicatee if you want the recipe to be changed
though the reason why its recipe is ridiculous is cuz it's meant to be an Apotheosis-type item
Didn't realise it was a dedicated item
and Apotheosis has a ridiculous recipe because Terry
Yeah it's for nohitting the entire rev pt yes?
Yeah, back in the day, when we rewarded that
I assume it was the very first

Without that guy, I might've never seen my boy drata
Thanks whoever did the challenge
Sygilin
Also Yharim Gifts are relatively easy to get now
(tho iirc they changed their username since then)
Okay, next question
Oh is that so?
Why does this mod like to betray my heart and have a magic weapon be crafted into a ranged weapon
ah
Yeah, transitioning into p2 post darksun makes him drop a bag
You talkin about uhhhhh Aether's Whisper?
fucking, yes
aight
because it gets to do it with effervescence, and no one uses bubble gun so that doesn't count
aether is very weird yes
Technically Aether is a ranged and magic weapon
so having it go into a ranged weapon isn't too silly
Actually yeah
I think Thorium has this way to deliver separate damage types on a single weapon by right clicking it in the inventory
But it wouldn't still solve the issue with the prefixes
Why is xenopopper a ranged weapon while effervescence is a magic weapon
Bubble
B U B B L E
Effer uses bubble gun, no?
It do
Or am I mistaken
And xenopopper
Also Xeno already has a ranged upgrade, Vortexpopper

Then why not just use the bubble gun..?
see this is what i mean no one remembers the bubble gun part
Because bubble
because it has the splitting of xeno as well
Effervescence does a splitting effect yeah
except into more bubbles instead of bullets
p good combination if you're asking me at least
I'm just saying it gets confusing when I see I can upgrade my weapon, craft it and realise its a ranger weapon
Potentially
valid
That latest suggestion in posting looks p good

I'd also probably rework the melee rogue variants to be like what I mentioned earlier for aether
I think Thorium has this way to deliver separate damage types on a single weapon by right clicking it in the inventory
One of other reasons melee rogue variants are bad is because you can be crafting the wrong variant at times, or getting a drop for a variant you don't want
Being able to switch a variant by swapping it at a crafting station, similar to how some mods treat the hardmode ores, would be nice
Would a suggestion about hellstone and hellstone bars being dropped from brimstone crates be ok?
You could suggest that, yeah
Make sure you include a reason for it of course
Is that ok?
That's good yeah
I think a more notable reason for Auric having no renewable resource is that it's so close to the end of the game
That's alright yes
and there's a shitload of it
so, it doesn't really need to be renewable
but yeah
Hellstone is way earlier
and more sparse
Are the auric ore spawned on yharon kill enough to craft every single thing that requires the bar?
easily
Very likely yes
Pretty kewl then
And I assume there's no consumable weapons that use auric bars as recipe? Aside from plasma nades
aside from plasma nades, no
Rogue got a fat rip post yharon then 
2 other weapons 
stealth 
this is kinda moving offtopic
doesnt the newest sugg in voting break a dont
which don't?
that was the second last suggestion
also no, as it doesn't refer to vanilla weapons
e?
You mean the ooa armor sets?
im talking about this
Yeah it's referring to giving an armor set a purpose frankly and it's not focused on rogue it's more focused on making OOA not suck but that's armor balancing which is a massive pain for devs and playtesters to do
Also it generally falls under the vanilla changes no?
Ahh, yknow what, you right
bit late for that now
¯_(ツ)_/¯
yeah I gotta
rip
@chilly pelican Sorry we didn't realize sooner, but you can't actually suggest that vanilla equipment boost rogue stats instead of their existing stats (i.e. Shinobi & Monk)
You can include the rest of your suggestion though, and repost it once the rogue stuff is edited out
Here's your suggestion:
Make the DD2 Armor sets ignore or lower the summoner damage penalty, like the Forbidden Set, and make the Shinobi Infiltrator / Monk rogue summoner hybrid sets.
The armors were already designed to be made around multiclassing, to use sentries setup before a fight, while actually using a different weapon. The tradeoffs are even already in place: you sacrifice many minion slots for immobile sentry slots, and damage increases to another classes' weapon type, along with perhaps some crit chance or move speed or regen, while getting more defense than other summon sets of their tiers. Unfortunately, due to Calamity's built-in summoner nerf, their usage is almost obsolete. They don't offer nearly enough damage to the other classes to consider using, and for summoners their off-brand buffs can't offset a 50 percent damage penalty. Making them at least follow the line of the Fearmonger and Forbidden sets and ignore half of the penalty would be a simple fix for it.
It opens up a lot of variety in playstyle across Hardmode, as well as making people want to complete the OOA event as any class, and give summoners who are simply tired of crap AI summons a build where they're more incentivized to take matters into their own hands and actually aim. It basically introduces an entire new build to summoner, more focused on survivability and your own aiming, with your sentries giving some minimal backup damage as well.
Making the Shinobi Infiltrator (and monk) set Rogue is for consistency reasons, as well as making sense for the style of armor and appearance.
Essentially, the idea is consistency. The Forbidden Set wanted to incentivize hybrid play, and so do the DD2 Armors, and it's a right shame that they don't get the same amount of love, especially when it would give more emphasis to a largely forgotten and overshadowed event in general, and open up so many more options for hybrid summoner play.
They were pinged quite a bit (or at least twice)
O yea, first one wasn't a ping, byea


smh Chetto you were there before and after the ping, why didn't ya notice
I'm blind, sorry.
Damn I missed that one too
In the future if y’all notice that something breaks the donts and the sugger hasn’t gotten back yet, just ping one of us to add the thingy
yeah I was planning to do that but got distracted lol
Yeah honestly, don't hesitate to ping a suggestion moderator about it, we don't bite.
why would you bite when you're helping
He asked me what new chiefs will be in calamity and I even came up with a jejee

what
uhh
Translation funnies iirc
what
no new classes?

They said they were Argentinian and using a translator
This do be a
moment
By chiefs, do they mean bosses?
(mech class will never see the day because rogue took the spot)
Bruh when will mage v2 electric boogaloo this time they have defence come out
be thorium and have 2 classes then
uh can we get that post deleted
Sure I suppose.
it would be quite the funny if it got approved by the bot
@surreal furnace
- Wrong channel for that.
- No from what I'm apparent on.
Translation funnies iirc
hydraulic ram → water sheep
1 sorry I thought it was a channel to give calamity ideas 2 it would do a kind of sentinels
this "guardian class" is basically already done by summons like the sun spirit and blossom lines
@dapper coral I'm just gonna call you, I don't think I could explain how to properly sugg stuff without writing a college essay.
Yes, but we would only use sentinels or backup guardians.
Which, among other things, states that no new classes are allowed
^^^
I kinda wanna see the bot auto approve that sugg tho, just to see what happens
What’ll happen is I’ll delete it
ouch

A new pre skeletron boss?
bosses are a don't
Try not to spam emotes pls
Don't suggest for the sake of suggesting, think of actual things you want changed
Demik, that's my strategy smh I want them to finally read stuff
but like, mods will eat you
@surreal furnace this is a list of everything you shouldn't suggest https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing
Sorry
so you do bite
It is difficult to write in the translator as I speak Spanish and it is very difficult to understand them
I can attempt to simplify them for better translation odds
Simplifying wat
the don'ts in the document
Ok
hellstone is used in statigel armor
Okay please stop for a second and take other suggestions as a reference. @surreal furnace
Okay that doesn't really help if I'm being honest, Oculus.
I meant for them to actually take a look at suggs in #suggestions-voting as an example of how these should be formatted and whatnot.
It's alright, byeah.
Translation is quite awkward, based on the context I think it is a pickaxe made of corrupt/crimson pick plus aeralite capable of mining hellstone?
However I did inform him about sequence breaks, so idk
but why and how does that relate to the armor?
it doesn't?
It is confusing, as hellstone is already used in statigel armor
I guess he wants hellstone post perf/hive mind?
What is this 
But then the armor line would not make sense
From what I'm deciphering, this is also two suggs in one
and second is about statigel armor?
second sugg is about having statigel use molten armor (instead of hellstone bars prolly to reduce redundancy of grinding the bars?)
The former seems to veer somewhat far into vanilla changing imo
The latter is weird considering molten is melee and statigel is all classes
Or better to make the armor of gold and platinum give for a small probability of 1.2 percent platinum and gold COINS
you don't even need money early game. there's nothing good to buy
late pre-hm up till endgame, you can just farm bosses
use this channel to workshop your idea before posting
should prolly do that in the dms
sry
Al final mis ideas son op pero no son lo suficientemente para este mod
Uhhh
uh oh
your ideas aren't sufficient for the mod?
Confusing confused confusion
his ideas are good, but not right for this mod?
not sure about good, but definitely not for the mod yeah. unless he can give a stronger reason, I just can't see it happening, sorry
you need to suggest ideas that really matter, not just random ideas
Ok no se preocupen al menos entienden mi idioma español de alienígena daré mi mejor esfuerzo que algunas de mis ideas salgan con el mod xd
That explains weird English
Use English please
The translator put me in normal English but I don't know which xd
That is ok

You shouldn't try to make ideas for this mod, suggestions are for small changes to improve the mod
Uhh
It feels like it will speak English xd
If you want to make new ideas, learn how to code and make a mod
suggestions are for small changes or basic ideas to improve calamity
Rephrasing: don't sugg stuff for the sake of it
Make sure it has a valid reason than 'It'd be cool'
If you are going to make a suggestion, talk about the idea here first
How about a bug that breaks the game I don't remember what it is but is tha one that gives you extra projectiles?
that is a don't

Okay I'm just gonna have to ask you to stop for now @surreal furnace.
Ok
watch and learn how other people make suggestions before posting anymore
Suggs really just need reasons (and correct formatting)
you need reasoning, there are other accesories for building already, calamity isn't designed to be building, plus it is a vanilla change on an object that already has a function
It's also two suggs in one
"Calamity isn't designed to be building"
Love spending hours making arenas
Wait, nvm, it's more like buff mining armor, ig
Wait, nvm my nvm, last sentence area exists
if you want builder armor, just use summoner armor lol
"Give the Brimstone Elemental a wider array of attacks."
technically every boss pre ml needs a wider range of attacks
stares at cryogen and ravager

I wholeheartedly agree
but also the conversation that sparked the sugg was about Brimbo specifically
MECH CLASS MECH CLASS MECH CLASS MECH CLASS
if only we could
suggestion isnt rly valid tho
FRICK
Formatted wrong also
Come up with a title for the Sugg and separate it from the rest of the sugg
**text**
You don't need to bold
ok i think it's fixed
Iban wanting to approve tf outta the sugg but the sugg is improper: 
what is this sugg and why is it not exclamated yet
it's been 40 minutes
@wooden wedge
(I wasn't accusing you specifically)
I know
Flamsteed is only overcomplicated as fuck because it's a dev weapon.
Using dedicated items for reasoning is 
Also there's no reasoning at all
"It would be cool"
not sure if this was already suggested already but how about the bottled elementals in the vanity place be able to be seen?
The recent suggestion is really good
The diagonal hell blasts that are messing up my Scal no hits
Pls fix 
( only if it gets enough votes )
Also make her have a slight cooldown before attacking after bullet hells
I've gotten times where a bullet hell ends and she instantly charges at me
Very fun 
This sounds like 'add a vanilla balancing config'
Which falls under grand-scale rework iirc
No it’s just stat Changes nothing major
Stat changes are still somewhat major if it applies to everything
sounds pretty major to me
you're asking to change the stats of literally everything in the game
there's a lot of other content mods
it'd be near impossible to balance calamity for all of them
let alone a few
jUsT NeRF EveRY WeApOn
It’s meant to make to so it doesn’t break every mod
^
(or any)
And when you add calamity to a mod pack I never use the other mods content
Because calamity is just too op
Again, refer to above
anyway, my point is that you should take a look at this page https://calamitymod.gamepedia.com/Weapons and see why your sugg wouldn't be easy to implement
Add armors, accs, enemies, and bosses to that, and uh
And, sometimes, functions
Mostly it’s the bosses having too much health, weopens do too damage and Amor nerds
They should add a least some compatibility with the big mods
just play other mods without calamity and then it’s balanced
so
the main reason that Calamity being balanced with other mods is never going to happen
No without calamity it’s boring and no cosmologjt
is because Calamity is simply too far disconnected from standard balance curvature as it is
it's balanced in a contextual vacuum, yes
if anything just ask the other mod devs to balance around calamity
but it is incredibly disconnected from all other standards, primarily due to balancing around a mode that only exists in Calamity's context
to rebalance the mod to suit more standard balance curvaature, while ideal, would require nothing short of the second coming of Hercules in the form of a testing team
they'll get mad and throw a 300 pages explanaiton of why calamity is bad and you shouldn't play it and how it's poorly balaned
It is poprly balanced it needs to have nerfs
this conversation is going nowhere
No
Nerf everything
It's poorly balanced when compared to another mods progression
i'm just gonna delete the sugg
so, first of all, don't mix content mods.
Period
It's balanced around itself
this is one of the most generic suggs that I've ever seen
second, read #other-mod-talk pins.
And "nerf everything" just can't happen
And if you want that so badly, make calamity addon #3728477 that nerfs everything and test it yourself


Yo that’s actually a good idea someone make that

Someone make a mod the will balance calamity to be normal
make it yourself then.
Yeah
Idk how to
learn
learn
mmkay, we can stop talking about this now
this has gone quite offtopic
I’ll look it up maybe there’s one
yeah this is gonna need to wrap up right about now as it's not about a sugg
movin' on to the suggestion rather recent: hasn't this already been suggested multiple times
(and generally ways to make Bloodworms more obtainable)
Probably
honestly im just at OD in a pt, and ranted about it in a server, then someone told me to make a sugg about it so i did lol
does bloodworm die when it touches an enemy?
i have no clue tbh
ive seen it run into enemies unharmed, and ive seen them spawn and very quickly unspawn
whether that be it despawning or dying is unknown to me
the sugg can stay whether or not if it has been suggested already
if yes, then maybe its ok, if not, use invisible + zerg/ultimate battler
it will just be marked with ☑️
maulers exist
as well as AS
they're the main barrier for getting bloodworms via ultimate battler or zerg
Well I scrolled around and found a Sugg that should be 🏁
#suggestions-voting message
@hollow shell flag
i can do it
Nice
((also I noticed that every fucking single emoji sugg mentions that we still have emoji slots))
emote suggs have some very iffy reasoning
prolly cause they need a padding reason
due to the nature of the sugg
ye, but the paradoxical thing is that pretty much every emoji sugg was implemented
latest ones haven't even gotten past 150 i think
I can only remember one that wasn't, someone sugged :CalPog: and only a few people starred that
pog what
that's hq
bro we literally talked about this
It’s different
no
Someone made a mod called calam nerfs
it will take an extreme amount of time and effort to execute
No it’s just a nerf scale
i don't think you understand how nerf balancing works
sad tester noises
but i'm not gonna argue with you because we've already talked about this
don't suggest something when multiple people have already told you not to because it's not gonna happen
How am I supposed to play this then with the balance
you don't
afaik the mod is not supposed to be played with other mods
calamity is meant to be played as the only content mod
if you decide to mix content mods with calamity, that's on you
Why won’t they add support
Because it's a lot of work that's not worth it
all big content mods aren't designed around other mods
all of them
just that with other mods, the problems are smaller
calamity especially so
because the whole mod is balanced around a calamity-specific gamemode
Calamity is the biggest mod, so it has more problems than other mods
For the blood worms one I think it’s good a cool recipe would be a truffle worm and blood orbs or cores
shouldn’t the rogue to melee conversion suggestion be bluechecked?
i remember seeing it a couple weeks ago
no
ah alright
I kinda wanna suggest to add a lot more rogue variety, and in turn, stealth rogue variety in general post Yharon
Rogue only has 3 weapons, 1 usable on stealth
ye stealth post yharon is 
Legit boring as shit
it could be applied easily to supernova to make it viable
celestus imo is fine as is
and plasma grenades
idk
I could definitely do celestus, but I don't feel like to because it gets real boring doing only one weapon
plasma grenade is walmart supernova
Yeah I don't get T4 and T5 rogue arsenals as well
Like
Why
Why do these exist in the first place
i know that the T4 is for SW
plasma grenades are to punish players who are too lazy to grind for anything else
Also the patreon donator item rules bans auric tier weapons because too many ppl suggested that
Like
Fucking
Why auric in general
Melee is the one fucking bloated
lmao
it's dedicated
oh wait there arent any suggestion related to this convo, frick

thomas already nailed everything
mmmyeah you should probably suggest it first before having a convo bout it
ok now we can discuss about it
Yes
But I do notice they never explored on other weapon types so far
Melee gets mfn everything
2 bombs, and 1 boomerang for rogue
idk about daggers, could be really hard to make it feel not underwhelming on scal
bricks
I probably shoulda remove boomerang since cele is a boomerang
bomb and grenade is the same category right, bombing
true
shhh
Byeah
You'll find out soon enough.
Rogue and stealth rogue gets insanely unfun post Yharon
yeah Celestus is good but variety would be cool
The Yharon fight itself is actually fun
Like
I had a fucking great time with dragon scales, venerated, eclipse fall and exec blade
spiky balls is another type of rogue weapon
Ah yes
exo spiky
Try to get cal to hit a spikey ball.
It's true melee all over agaiun
i think fantasy talisman-type of rogue would be nice
lmao but it can actually work ngl
But anyway
I also kinda get a weird idea on dragon scales post Yharon
Basically giving it a revive post Yharon
exo-bouncing eyeball
lmaooo
So once the player takes a fatal blow, they won't die and start regaining HP rapidly
Taking hit during the regen kills ya
exo-scourge of the devourer is the only thing i can think of
so apparently, usability is determined by stealth now
Idk about this statement chief, makes it sound like stealth is a second-thought gimmick, unless it's designed as so

when it was first implemented it was kinda meh and ben even said so
but its been buffed now
I'm interested in how ozza wanted to rework stealth
so some weps can murder bosses by only using stealth
So I'm just gon wait for that
yes but you shouldn't judge how good a weapon is solely based on stealth
^
what you're implying is that plasma grenades and supernova suck because their stealth strikes suck
and that statement is also flimsy at best
bc stealth isnt meant to be the main thing rogue weps use
it should be kinda heavy damage or support
what you're implying is that plasma grenades and supernova suck because their stealth strikes suck
Well I did change this to "less consistent" instead of "suck" effectively, but I guess they kinda are. I'd probably try the two on spam later
Anyway, back to Dragon Scales, I really wanted to suggest it, but there's too much revives in auric tesla already

Calamity Merch?
It would be a nice way of being able to support you all for your hardwork
radiant star
not sure if this was said already but it has a post prov upgrade
ye I'd be interested in an upgrade of shattered sun
Post DoG?
naming it isn't allowed
And yes, naming isn't allowed
I think he wants plushie merch?
bwhy?
why not 
I bet people would buy plushies if we had them.
I mean, why not
DoG worm stuffed animal
something something Cosmic Plushie IRL
Plushies make a good money if you have some memorable characters to turn into
Problem with plushies is:
producing them
I would rather spend my money on plushies of other designs but...
I'd say wait for scal resprite to consider it
But uh.
scal plushie 
Not sure if this is allowed for Suggs
and ye, I don't know exactly how plushies could be made with a profit.
It's been suggested before I think.
I agree with this, but finding someone willing to make them could be hard
yes
y e s
and then some tech genius is gonna figure out a way to put a robot in it and make it go crab rave
I doubt Calamity has enough of a following for plushies
cuz game merch is generally only if it's huge
ye it is biggest mod
but still
plushies are a big thing
mousepads are enough for now
T-shirts would be easier to do than plushies I bet.
plushies are hard
cursed idea: cal body pillow
:echceasebegone:

Like i like her but that's waay to much comon
No horny here
Cal eyeball pillow
@fervent finch You should make it a tad more clear you mean new merchandise to complement the mousepads (assuming you meant that).
You should also remove the lines on self deprecation to your own ideas.
Yeah
There are calamity mousepads?
Mhm
Does ir have the logo
Think so
wait
they don't have the logo
but if you wanna see them they're on youpads
it's DoG, Yharon, and two ones for Providence
wait there are mouse pad ??
shoutouts to old trident
Snap Clam, Trident, Conch

I feel like they just get outshadowed by a lot of the weapons I have at that point.
Trident is pretty godlike at that point
ye but most weps do need some reworks
Snap Clam is based as flip on stealth
I don't think the conch is all that good tbh the hermits ai sucks
And hermit deletes Crab and EoW on the correct setups
the shell shooter is an interesting concept but isn't viable
Hermit is really bad and like after three boss fights you get god himself as a summon
Since hermit AI is indeed kinda ech
They literally don't attack when I'm like 5 feet in front of the boss
Jesus Christ four suggestions in 15 minutes
The fastest sugg in the West
Seems kinda pointless honestly
it's just something that's bothered me for a time
Also I mean it's not like boss drops have to make 100% sense, I don't imagine that DoG has excelsus stashed away in its segments
but this is basically the perfect application for it
Crown jewel being a droppable item honestly makes more sense than most boss drops
since the item is literally attacking you
Excelsus is just DoG's teeth
Okay norfleet then
norfleet is the DoG shitter
is my sugg correct
like english is not my native langage
idk if I spelled something wrong or badly ?
the
Thx for reading 😄
is unnecessary but it's fine to stay
I wanted to say it bc my idea is nearly a troll
i said something unnecessary so I thanked people that waisted their time on it
:D
I like this latest sugg
it's one of those things that really has no bearing on the battle whatsoever but adds that nice little personal touch
"but Thomas what about Armage--"
- why do you need multiple Crown Jewels
b) drops multiple in Armageddon. bam
b)
Bruh
But on b, direct drops aren't affected by arma anyways
So take it or leave it
then w/e, Armageddon is dumb anyway 
You would have to pass that by Amber.
and PSA guardians are getting nerfed next update.
What?
Really?
I feel like Profaned Guardians needed a buff lol
same with sentinels
Ohhh
damn just read the "don't"s of suggestions
glad I didn't suggest adding more summoner content lmao (mostly meaning an ass ton of new weapons such as another auric summoner weapon, armor sets are good imo)
that would definitely take a very long and f*cking annoying amount of time
you say that but take a gander at how many summons have come into existence within the past 2 major updates (Acid Rain and RnD)
literally became a whole-ass class in that relatively short timespan
m, I think that we have just about doubled our summon weapon count
if not more
Yeah pre acid rain and rnd summoner was lacking and now it's a lot better for sure
my bad
1.4.3. is the actual summoner expansion
I think I was mainly thinking around golem
wait nvm
wait shit that was a total f*cking screw up on my side
there are a lot more summoning weapons from these updates now that I think about it
I'm sorry
we all have those days
I wouldn't call hellstone scarce
when there's more hellstone in one world than there is of any other phm ore
most of it is under the lava ocean tho
That's what Obsidian Potions are for
Kinda annoying to mine for when you can farm everything else
so how long, on average, does a suggestion stay in voting before being either discarded or acted upon? is it diffrent for suggestions related to the server rather than the game?
They're immortalized in voting
Only suggs that reach the star limit will be reviewed by the devs
which is 200 stars, currently
crap, i really wanted a second advice channel
if it hasn't reached the threshold after a week, you can repost the suggestion
The stars your sugg has garnered also reset when you repost your sugg, the current one that is
Maybe you posted yours sugg at a bad time? When everyone was asleep or smth
I mean, if the suggestion only got 80ish stars the first time around, I don't think it'll be able to reach 200 at the second time around
Unless you boost up and change your reasoning a bunch
damn this has been suggested a lot lately
there have been like 2-3 suggestions about this exact same idea within the past week or two
i wonder why everyone is noticing it now lol
sorry I didn’t see it I was reposting mine from like 2 weeks ago that got 170
i assume some youtuber made a video/comment about it or smth
cuz same thing happened with tyranny's end
Idk I posted it after I kept dying to Scal
fair enough
I kept noticing it while I was fighting and raged so I posted it
where
???
and..?
im probably overthinking this
Fab doesn't care about sugg channels
true
Yeah I don't think he ever opens these channels ever
he doesn't see any suggs, unless they're delivered
That's why we have the Star and delivery system
Hell, I don't think he even looks at the delivered suggestions . _.
he made a changelog recently about slowing down perf worms, which is what i assume you're referring to
yes
i don't think he looks here ever, unless he's pinged
which is never
so, i highly doubt that
my sugg made voting
he does rarely
then again it only got 53 stars 
true
and he prolly just misclicked or smth
bruh
Question @neat copper
Why "rework" the Amidias weapons and not "buff" them, if your concern is that you get weapons too soon that are "better" than them?
i mean, psa was kinda designed around tarragon+ in mind, were it to be available for stardust, then the extra minion slot could easily be enough to require balancing which just sounds like a headache tbh
You can edit
i said i would post this one after a bit, and here it is
hopefully i wrote it at least decently
i like this suggestion
why add a crafting recipe for something amidias sells 
Attempting OD before you kill him
was bloodworm obtainment not changed to be pre-od death but post t3 clear?
i thought that was gna be a thing
Still sold by Amidias post-OD
I think that the bloodsoaked crasher & bloodstone dragon summon need to have the bloodstone requirement nerfed
That would be why you made the suggestion, no?
@marble mirage
Along with that, some previous shrines already got did get changed to be...
Got or did get. Not both of them
thanks again
np
I would personally dislike the Distorted option but the other two seem aight
I'm just giving options yes
I'm personally iffy with the distorted one as well
Since it can arguably be meta vs vortex pillar
But it's more of the problem with the debuff imo
My gripe is with functional focus, that it affecting the debuff will be a wholly unrelated effect appended onto it
Though I get that Distorted pertains to vertical movement, so if boots were to affect any debuff that one is pretty fitting
I think that jump speed and adding to the slam are more focused to the accessory tho
s'just my signature pet peeve™️, you could keep if you want
Plenty of accessories have multiple separate functions.. even if I'm not a huge fan of it
Na no worries, I was kinda iffy with that distorted part as well, so it's no biggie for me to yeet it
okie
More jump height would make sense, since that’s what it does in RoR2
(As well as the ground pound)
Tbh, I'd specify further in the heading to 'King Slime's Jewel', since it's most associated with KS
^
Also maybe specify what mode do you want that to be in
Since there's a bit of a complicated rule on suggs to buff earlygame bosses
I'm down with that change in dmode
And that might not break the don't
But idk
do u mean that this should be in Dmode only?
Lemme get the rule in a sec
yey
My gripe with this sugg is that he's too specific in his lower half
i.e. '3 to 5 seconds' and 'last for 6 seconds'
after 3 - 5 normal shots it will shot an infernal bolt
and it`ll make explosion for 6 seconds
i mean
Actually that whole lower half should probably be consolidated into one sentence
And then some reason added for it
i`m not so good in English tbh
It's the fact that you're giving a specific idea for buffing the jewel which is a problem
You can reword it in a less specific and more general way

👍
i dont really understand 
Oki
Make the last solution less specific with values and such, e.g. "Have it create an explosion (like the Inferno Fork) occasionally" and list it as an example instead of the definite solution
Refer to the sugg above yours
I feel like this is still specific
@finite drift it's not "needs"
The devs have no obligation to make that exact change
Prolly put it under examples
And replace 'once per 3 to 5 shots' with 'occasionally' or smth
@cobalt pewter edited, i just had no idea how to text it other way.
eh?
@ashen lark your suggestion needs proper grammar and phrasing
no one could understand what you are trying to say
Nerf pwnagehammer/aquatic scourge/ buff anahita&leviathan
(Possibly normal only)Was doing normal mode playthrough to get used to mod, couldn't do aquatic scourge so progressed further(till I got pwnage hammer) when trying to get shark fins (for seafood)got ??? spawn so attempted fight and won. Pre plantera. 1 needs to be nerfed as I can easily do leviathan pre plantera but not aquatic scourge after a few fights when I'm meant to beat it.
@ashen lark
Any better
So, for what I understood, from the title, a nerf for:
- Pwnagehammer (or something spelled like that, can't remember well)
- Aquatic Scourge
And a buff for: - Levithan & Anahita. (before plantera, intended progression is post-plantera.)
i dont see any pwnagehammer's reasoning
So, for what I understood, from the title, a nerf for:
- Pwnagehammer (or something spelled like that, can't remember well)
- Aquatic Scourge
And a buff for:- Levithan & Anahita. (before plantera, intended progression is post-plantera.)
@sleek turret one of them
you also only says that AS needed nerf, not which part of fight is too unfair
the same goes for leviathan, too easy
yes.
you also only says that AS needed nerf, not which part of fight is too unfair
@craggy stratus I beat leviathan pre-plantera first attempt(of the mod as a whole, never done it before) but can't beat AS
well haven't attempted with pwnage yet,gonna try soon.

Trying to get seafood but no luck on shark fin spawns

well, you can use battler potion for sharks, not hard at all.
which part of AS fight is too hard, that it need nerfed
which part of AS fight is too hard, that it need nerfed
@craggy stratus deals too much damage and too much projectiles. Prob also speed.
*many
and you want to nerf them in normal mode
Yea sorry.
and you want to nerf them in normal mode
@craggy stratus no my experience is in normal is what I'm saying
hmm
well, think about other difficulties that change AI completly, expert, revengeance, death.
about levi, it is post plantera tier, so the weapon wont have that big of dps jump
I cant get sharks for some reason
ask questions on #help-advice-read-pins or #calamity-mod-talk
about levi, it is post plantera tier, so the weapon wont have that big of dps jump
@craggy stratus I'm just saying I was struggling with as but have no problem with levi
Shouldn't be like that
AS and Levi are different mechanic wise, I personally find Levi loads harder
AS is a bullet hell, whilst Levi is a pattern based boss
basically
May be pwnage hammer then but idk
Ig I had a lot of practice on perfarators
And cryogen
Yea ... this feels like essentially 3 suggs in one
Yeah, that was the thing I was thinking when the suggestion popped out.
@ashen lark try and narrow it down to one of your points, since above (maybe bring back the sugg later if you can't decide rn)
The thing is all 3 of those would work to balance it.
I think they work as well as each other.
How might I word a suggestion about buffing the Terrarian yoyo? The Microwave, a Deus tier yoyo, does significantly more dps and is much easier to obtain.
It’s because your in normal mode
I'm in rev
use both vs prov with pre-prov tier gear and compare how long they both take to kill her/how long it takes for them to reach a certain point in the fight if you don't want to do the whole fight
No @ashen lark
ah right, sorry
@rocky needle record kill times of both weapons vs a certain boss (easiest would be providence yes)
I'm coming up to Provi soon, so that sounds fine to me. I'll return with data
Oki
What I heard is that the issue with the Terrarian is the iframes
But a test would be good
@ashen lark stop playing normal mode wtf
let them play in whatever difficulty they want
they can't suggest a balancing change based on normal mode
@ashen lark all balancing in calamity mod is done around Revengeance Mode. Please provide kill times on bosses in Revengeance in your suggestion.
@void kelp exclamate that sugg pls
can do
ty
Here some choccy milk because you're epic
also your suggestion has three separate components
a suggestion should have only one part to it
That suggestion is kind of a mess
I don't think it's bad to suggest that there be changes made to balancing in Normal mode
just because we traditionally balance in Rev doesn't mean that we should ignore balance problems all other modes
but
this suggestion is a little strange and hard to follow
Atlantis can kill RevMode The Profaned Guardians without any problem, is this normal?
i can just cut out the moment that i`ve recorded and show u this
it isnt normal, at all
Sure send the clip
ok, lemme few minutes
i was under several buffs, but they aren`t so good to deal that damage
It's supposed to be like that
this is atlantis
If it was the full fight it would be long
what is the dps
@violet dagger is wasn`t, but at this guardian i wanted to use this
@craggy stratus 1400-1500
is that full glass build
I mean, it doesn't look like great DPS
I guess it's still more than a Levi wep should be doing to Profaned Guardians
because i noticed there arent any nebula setbonus lying around
@craggy stratus i playing mage, with hydrothermic armor, absorber, mana flower, Asgards Valor, Seraph Tracers, Sigil of Calamitas , Deific Amulet and Ambrosial Ampoule
and how fast is something like ele ray or nuclear fury?
full menancing i assume
wowie
Nerf incoming 
should i suggest it?



