#suggestions-discussion

1 messages · Page 988 of 1

cobalt pewter
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I never understood what's the problem with letting people skip parts of the game if they want to
GWcmeisterPeepoShrug but the point of the convo is Cultist giving too much reward for sequence breaking in relative to its fairly easy fight

hollow shell
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problem with Eidolon Tablet is that cultist is wimpy yeah

fossil finch
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Like, if you want and can skip parts of the game to be faster, for the best example, speedrunners, you deserve to do so and there's no problem with it
Oh, well
I guess buffing cultist would be another solution, but i've seen people that don't want that

violet dagger
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Another emote sugg HahaYes

visual crane
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Thus why I suggested making the tablet something you come across later. Sure, it would make things a tad slower, but it would slow the damage spike caused by fighting LC sooner than normal. I suggested post-plant too. That isn't to hard, considering portabulb.

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I honestly don't think buffing the LC is the necessary solution

whole sedge
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imo having it drop after 1 hardmode boss would probably be the best solution

distant gyro
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make cultist more enraged the less hardmode bosses defeated for raw non-linearity carnage

cobalt pewter
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Holy shit

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That sounds nuts

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Me likey

hollow shell
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Calamity Ganon mode

ancient crow
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that's a great idea ngl

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you could even put some lore about how cultist draws strength from other powerful beings

tawny garden
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👀

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sugg that, Altix

whole sedge
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Yeah that's an amazing idea

untold cargo
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cant

hollow shell
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@marble phoenix It's coming. There was legal trouble involved in doing that but we're working on it now (iirc)

untold cargo
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oh

craggy stratus
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taxevasion legal trouble?

hollow shell
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Yes with Re-Logic

craggy stratus
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oh, that sounds, bizzare

ancient mirage
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also, check the pins

craggy stratus
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wasnt calamity ost original works, completely independent

hollow shell
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Overall it was strange yes, especially because there was only conflict when we first contacted about it and D-Town was the one handling the situation, who said it wasn't allowed
and then it was shelved for like a long time and they ignored us

and then iirc Leinfors took over the situation and we got it all taken care of quick and we're allowed to put it on Spotify

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I don't know what the status is now that Dokuro officially ceased composing for Calamity

marble phoenix
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Hopfully it dealt with so people who post it to Spotify and make it so only they can listen to forever stop

cobalt pewter
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Never been a big fan of Spotify, but cool I guess

tawny garden
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we're allowed to put it on Spotify
I'm guessing that DM DOKURO will have to put it there himself

dapper coral
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not to mention that whole thing went on for literal YEARS

tawny garden
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there isn't a real reason there

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just "why don't we"

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ah, no, there is "match the armor"

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I'm dumb

dapper coral
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it is a bit hidden tbf

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but yeah i think this is fine

still cliff
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Ok i fixed it

heady storm
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@dapper coral hellyes

dapper coral
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hellyes indeed

hollow shell
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Good suggestion, one that I have supported in the past

dapper coral
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i suppose the only issue is getting sprites for em

frail mantle
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aye

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though if the devs don't want to do it they can request someone else do it in art

earnest vine
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one message @umbral scroll

radiant meadow
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the relics?

untold cargo
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there are drops

whole sedge
radiant meadow
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ignored again PensiveCore

earnest vine
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yeah still

radiant meadow
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@ demik

hollow shell
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They have 3 drops

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Each one is a unique usable item

umbral scroll
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really

hollow shell
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Yes

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Go on their page

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Each Guardian drops its own

umbral scroll
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oh

whole sedge
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And they're all really good

west jackal
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The enraged suggestion got to 200 easily

frail mantle
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ok

dapper coral
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@ demik
shut

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i don't even have to look at deletes to know what this is about

tawny garden
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did the funny story repeat?

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darn it I missed it because of homework HDhurdur

void kelp
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wait, so for the buff slot sugg

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isn't that a hardcoded limit

dapper coral
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yes and no?

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but at the same time there's a mod expressly for this

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that extends the buff limit

hollow shell
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Not so hardcoded that it cannot be bypassed

dapper coral
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i forget what it's called though

violet dagger
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it's hard to do it properly

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Lan's unlimited buff slots does it

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there's another one but its a glitchfest

tawny garden
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ye, glitchfest it will be

void kelp
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ye

tawny garden
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that's a good way of describing it

void kelp
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there's dradon's one but the way it works is by changing the char files themselves iirc

hollow shell
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Good sugg. Other bosses have teleport indicators specifically for non-snipe purposes

dapper coral
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to be fair, yharon doesn't do contact damage when he does his bullet hell spin anymore

hollow shell
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I think I recall Fab saying he didn't want to add the indicators to Yharon because it would make the attacks too easy to avoid?
It should be fine if they only last like half a second, though

dapper coral
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indicators could be nice, perhaps

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but i think they're not quite necessary for yharon

golden narwhal
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Yharon does have a split second before he charges after a tele

dapper coral
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^ that's part of my thought process

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when he teleports before his spinny bullet hell, he doesn't do contact damage

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and those projectiles are not the fastest things in the world

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and when he teleports in his last subphase he also has some time before he dashes, as MrAsianMan said

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not to mention OD and fishron do a similar thing and they don't have indicators iirc

violet dagger
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my main issue with yharon is when he teleports above you and bc of his custom i frames and lack of indicators you fly up into him and die from contact dmg

golden narwhal
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Tbh that can be avoided by not flying up quickly, similar to fishron's teles

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Also, the dukes' teleports have a pattern of sorts unlike yharon's afaik

sinful steeple
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To be fair when has a vanilla boss ever had a telegraphed attack except for EoL

golden narwhal
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ML

radiant meadow
violet dagger
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im not sure exactly what they mean

sinful steeple
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I meant when has a vanilla boss ever had a telegraphed attack, not when has a vanilla boss never had a telegraphed attack HyperFailure

radiant meadow
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I'm not sure if it was already fixed or not. I think something about Yharon is fixed next update.

hollow shell
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It sounds like a bug yeah

craggy stratus
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yharon is using ML portal gunhellyes

violet dagger
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but I'm thinking they mean that in dmode since yharon skips a subphase at the start of each phase he flips around to the other side in a way that's hard to dodge

golden narwhal
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When he reaches, say 30%, in the middle of a BH, he continues with it

hollow shell
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A video would help, Sirbluedoge

visual wigeon
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I just did the yharon fight again. It only happens in the second phase. For clarification, of he reaches any phase threshold, like 80%, during any attack other than a dash, he will perform a dash before phase-changing. Sometimes the dash is cut slightly short, other times it is not.

violet dagger
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I think I know what u mean

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In dmode when he skips a subphase in p2 he dash flips across the screen

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And most of the time it's undodgable if ur close to him

visual wigeon
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I'm in rev

violet dagger
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He probably skips a phase in rev also then

visual wigeon
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He still does the phase change afterwards

golden narwhal
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He doesn't skip phases in rev afaik

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And ye, transition can get weird

foggy plover
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yea that charge thing got fixed

violet dagger
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In beta?

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Since I'm on latest update and it still happens

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lets hope multiplayer code is nice

radiant meadow
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yes, fixed next update.

ashen warren
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To be fair when has a vanilla boss ever had a telegraphed attack except for EoL
@sinful steeple golem fist

golden narwhal
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still ML

heady storm
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@dapper coral I call upon you to assist me with reasoning on adding this. CirrusBreakdown

dapper coral
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alrighty

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when someone says something that just confounds you, as happens so often in this server

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what emote do you turn to?

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bruh ?

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perhaps

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but it's not quite as accurate as :wot:

hollow shell
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too many similar emotes

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Also YharonAch

dapper coral
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oh

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huh

heady storm
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List them all Rover?

dapper coral
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what is that one based on

hollow shell
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When somebody says something stupid, you can send YharonAch or waitaminute or thonk or taxevasion or smugyon or puredisgust or ODech or lel or HyperYharimJudge or HyperEthanJudge or ech or daryl or darylsweating or deepthonk or BrimSus or BirbThonk or BirbDisgust or bruh or AmidiasEvasion

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and arguably a few more

heady storm
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:wot: would be intended for utter confusion, not someone saying something stupid.

cobalt pewter
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^

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Well there's waitaminute

hollow shell
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sweating and waitaminute and darylsweating and the Thinks serve that purpose too

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especially the Thinks of course

heady storm
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I mean it in a close sense to waitaminute, where someone goes like "it is now!" or in that kind of relation if I'm making sense.

violet dagger
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@dapper coral I call upon you to assist me with reasoning on adding this. CirrusBreakdown
Me when meme cat

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Crap quote ping HDfailure

dapper coral
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lol i was already watching the convo so nbd

hollow shell
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also, wot/ach is not the best for conveying confusion in a general sense
It's mostly in reaction to something/someone who said something confusing

heady storm
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Should I try anyway or no then?

hollow shell
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I say no

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personally

heady storm
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Aighty then, was worth a shot.

violet dagger
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ech is it the same cat

inb4 offtopic

tawny garden
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sweating & co. is generally just acknowledging that something is bad

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also I've never seen anyone use YharonAch

dapper coral
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^

heady storm
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I treated ach more like a "nooooooo" emote.

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Not a confusion one, I didn't even see them as close.

tawny garden
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I never understood it

violet dagger
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Me when it's ech not ach

tawny garden
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inb4 :YharonEch:

violet dagger
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Nah we alr have ODech

tawny garden
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that'd just be THE LORDE

violet dagger
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Yes

heady storm
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Oh yeah that's another thing.

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We sometimes have both the original and calamity variants of emotes.

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Other times we just have one of the other.

tawny garden
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we also have :CreditReport:, which has literally been used 0 times in the entirety of the server

hollow shell
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What

tawny garden
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(at least of the part of the server that I can see)

hollow shell
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Oh, the hulk dancing

tawny garden
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I'm questioning the existence

hollow shell
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That got a lot of use in the past, I know that

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particularly among CD

tawny garden
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ah, in cd chat?

heady storm
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I'd assume so.

tawny garden
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I can't search in that HDfailure

heady storm
hollow shell
heady storm
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(I'm still not gonna sugg :wot: though.)

hollow shell
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@ashen warren The word you're looking for is "dust", or "particles". That's what Enchanted Sword's beam has when it hits something
"Animation" is a bit misleading because that implies spritework

ashen warren
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My bad.

hollow shell
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Suggestion is fair, though. I don't see any code in its file telling it to do... anything when it gets 'killed'
So, yeah it just pops out of existence

grim tusk
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Hage sounds like a good idea

dapper coral
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is bladecrest the one that shoots demon scythes

hollow shell
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Yeah
Well, custom scythes now

glass sentinel
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yah

dapper coral
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oh, they're custom now

hollow shell
dapper coral
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oooh nice

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i was gonna say

hollow shell
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Ω

dapper coral
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if they were just demon scythes then idk why they wouldn't have one already

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byeah epic omega projectile

hollow shell
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I don't think they were actual Demon Scythe projs for a long time

dapper coral
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@ Omega it's you

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oh really?

hollow shell
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Yeah I think it was always just similar

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I have source files from 2017 with a unique Bladecrest scythe proj

dapper coral
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huh

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then i guess they just looked similar, yeah

cobalt pewter
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Polter will have a minor rework next patch, no?

hollow shell
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@vast void Make sure you've got a good arena size. He gets aggressive if the area is too big

vast void
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Even at minimum size I just consistently get clapped last phase

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The proyectiles are too much on top of the 2 polterghasts

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They bounce everywht and are hard to see

hollow shell
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I see.
You should reword your suggestion, then. Outright reverts are a no, so you should just suggest an overall reduction in aggression or less projectiles

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(Also, you need more to your reasoning. Explain in your suggestion the factors that make the fight annoying)

vast void
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If they weren't faded red it wouldn't be an issue, but they blend with pink dungeon walls

hot zephyr
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I don't think reverting the patch is a good idea, but I think Polterghast is too much of a clusterfuck as a fight

hollow shell
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Also @hot zephyr doesn't the Hive try to ram the player if there are no perf worms?

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in Rev+

dapper coral
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yea it does

hot zephyr
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Yes, but I don't think it's difficult enough as is.

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Even with the ramming, it's not very difficult to stall

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Maybe I've just fought Perfs too many times, but the hive AI is extremely predictable

hollow shell
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aight
You should at least mention that in your sugg, that the ram isn't enough

cobalt pewter
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The AI is predictable yes

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I had better time on arma perf than hivemind

tawny garden
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@ashen warren your sugg has no reason

violet dagger
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It's getting a rework next update

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Ben confirmed it

heady storm
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SS one?

hollow shell
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Well I mean
"The new Subsuming vortex is now kind of useless but changing it back with two attacks would make it a lot better and more valuable and worth it to craft because it feels like it got nerfed into oblivion."

ashen warren
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my bad I’m new to this

golden narwhal
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everyone talks about giving sub two attacks rather than buffing current function SAD

violet dagger
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Let me see if I can find it

dapper coral
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wait, there were two

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which one was the no-good one

distant gyro
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i dont think it's called a rework

hollow shell
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Wait what just happened

heady storm
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Assuming the SS one.

violet dagger
dapper coral
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they had 2 suggs and deleted both

heady storm
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Guy sugged twice in a row, Rover.

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Wait what.

hollow shell
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Was it a glitch?

dapper coral
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it's in delete notifs if that's what you mean

heady storm
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Why did he delete both?

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Yeah we can pull it up now if you want.

hollow shell
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What was the other, I can't remember

dapper coral
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Have the bloodstone cores be easier to craft

creating bloodstone cores feels quite tedious and is a very slow process consider the amount of time you have to grind blood moons to get blood orbs, then grind in the dungeon to get phantoplasam, then kill brimstone bosses to finally craft some bloodstone cores.

It takes quite a while of this repetitive process to get bloodflare armor and a weapon to fight whatever boss is next, I think it takes too long and the recipe should either have more accessible easier to get items or have the items like blood orb be more common and can be found in other places instead of just during a blood moon.

It won’t be too much to change since bloodflare armor is only used for about 1 or 2 bosses before being replaced by better armor, which makes the grinding feel like an even bigger waste of time.

distant gyro
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c+p the other one back

heady storm
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Ye.

dapper coral
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this one is fine right?

hollow shell
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@ashen warren Oh yeah your Bloodstone sugg is totally fine

ashen warren
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sorry didn’t know what I was really doing, deleted them because I didn’t like them, that’s all

dapper coral
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it's just the SSV one that is unnecessary

heady storm
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SSV one isn't needed, yes.

hollow shell
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You don't need to be so quick to delete :P

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You can repost the Bloodstone one, it's an aight suggestion

ashen warren
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nah

hollow shell
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Okay then

limber ocean
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sounds about right

violet dagger
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I feel like the bloodorbs should be removed

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From the recipe

limber ocean
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farming for bloodstone is ech unless you save up on treasure bags from earlier

cobalt pewter
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^

limber ocean
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and I doubt that's the intended way to do it

cobalt pewter
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It's more that the post provi boss buffs are lame and annoying

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So ppl either resort to arma bag farming b4 killing provi or just don't bother

ashen warren
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actually changed my mind I’ll put it back because I hate blood orb farming

limber ocean
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Post-Providence Ravager: exists
My healthbar on Rev+: Adios

dapper coral
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aight then

limber ocean
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so yeah

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that bloodstone idea is one I'd get behind

ashen warren
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Make more Legendary accessories (?)

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Other than The Community

cobalt pewter
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Legendary items are already planned ahead

tawny garden
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That's a dont

cobalt pewter
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So just wait ig

tawny garden
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Explicit dont in the doc, which you should read

unreal star
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suggestionbot can approve suggestions?

serene fox
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yes

robust lava
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Automatically after 24 hours, assuming that no problems remain with the suggestion

cobalt pewter
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I wonder if it's possible to sugg about reducing wave pounder lag

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Not only it deals damage per shot than sealed singularity, it's much more annoying to use due to extravagant effects

violet dagger
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Wdym

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It doesn't lag for me

cobalt pewter
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Hell, the primary reason sealed sing got any lags at all is because I have elec glove

violet dagger
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Oh that HahaYes

cobalt pewter
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But yeah, wave pounder on stealth has bigger effects

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So it's much more annoying to use

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And it deals less dmg than sealed sing

robust lava
cobalt pewter
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Oh wait I had Unstable Prism smugyon

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So maybe the dmg can be different

craggy stratus
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reacting my own suggestion so it can get closer to 200 by 1 star HDfailure

violet dagger
pine star
tawny garden
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that is allowed

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in fact I always did that

dapper coral
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there is literally no downside to reacting to your own suggestion

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so do it

ashen warren
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yes

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it's vote manipulation smh AngryEyes

dapper coral
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this seems... odd

hollow shell
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Would be weird to have yeah

cobalt pewter
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Okay uh

hollow shell
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It's one thing to sugg something for AEW cuz that's its own challenge

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but Sepulcher is an obstacle in a larger fight, SCal's

pastel terrace
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Well SOMEONE is going to do it

cobalt pewter
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...no?

dapper coral
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i doubt it

gray nebula
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no

hollow shell
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I mean yeah someone could do it but

gray nebula
cobalt pewter
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Anyway the last sugg is a yes to me

hollow shell
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why would that be rewarded

cobalt pewter
hollow shell
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Speculcher is just one of several minion enemies in SCal's fight (and the mod)

zenith hazel
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just because someone could do it doesn't necessarily mean someone should be rewarded for it

pastel terrace
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Fair

zenith hazel
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that's like saying someone should be given something for say, true melee-ing every boss in the game

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0 reward and that's perfectly fine

hollow shell
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god please no

dapper coral
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@ kirn

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byeah it's a choice to do so

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...actually, why does AEW have drops again?

craggy stratus
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a reward i guess

pastel terrace
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What’s AEW

craggy stratus
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similar to dungeon guardian

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adult eidolon wyrm

coral maple
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god please no
I never got the appeal of true melee, it's pretty unfair imo, you can't get close to enemies without blowing up and true melee has basically no range DoGCri

untold cargo
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That’s kind of the point

coral maple
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bruh if the point is being unfair then it's not fun, and well, the entire point of a game is to be fun

limber ocean
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some people enjoy the challenge, I guess

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getting a reward kinda defeats the point tho

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at least IMO

tawny garden
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is the link to the wiki page needed?

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it's "Sepulcher", not "Sepulchre"

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@pastel terrace

hollow shell
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Funny American English

tawny garden
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there's pretty much no reason there, also

hollow shell
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Also I don't have a problem with the link. I know about Solstice Claymore, but I don't want to assume everybody knows about Solstice Claymore
s'not a particularly notable wep

robust lava
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I have always wondered why it's the "Sulphurous Sea" if Calamity is made by predominantly Americans...

hollow shell
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I think that was literally just Fab's preference

robust lava
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I like it. Means I don't have to speak funny American HDfailure

hollow shell
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I personally blame Minecraft

tawny garden
hollow shell
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nuts

pine star
tawny garden
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iirc I did [link_text](url)

dapper coral
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personally i think sulphurous looks better than sulfurous anyways

tawny garden
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yeah

hollow shell
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(yeah same but I wouldn't be able to articulate why)

gritty elk
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Should I repost my multiplayer health scaling change suggestion from a while back

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AFAIK that hasn't been changed and it's a huge problem for actually playing the late game

hollow shell
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The death timers one?

gritty elk
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There was a few things it covered

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Boss health scaling and death timers

hollow shell
gritty elk
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Oh there it is, thanks

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I think I tried to post one about this:
1 - Reduced multiplayer boss HP scaling more. - Done

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Being a massive problem and ruining MP late game

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But got shouted down because "you can just raise the boss HP manually!!!1!1!"

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Despite that only sometimes working on dedicated servers

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Reposting the death timers one might be the move though, that would also address the same issue

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I just want revengeance bosses not to be a meme post moon lord

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in multiplayer

dapper coral
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(btw it looks like that one SCal sugg has petered out, so i'm gonna repost my one from earlier this week)

hollow shell
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I'm personally in the camp that respawns should be totally disabled in Multi, or if you respawn while the boss is alive then you are severely weakened or something

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I'd be fine with boosting the death timers though

craggy stratus
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wasnt there a suggestion about this

hollow shell
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Yes

void kelp
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should be a config imo

gritty elk
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Yes, it didn't go through, which makes me sad

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Making it a config would also be nice

hollow shell
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Configs and multiplayer go together like water and oil

gritty elk
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^^^^

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Can confirm, I've literally had bugs on dedi servers where the game straight up unbinds all your keys if you change any configs

hollow shell
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Damn I haven't heard of that one before

gritty elk
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It definitely wasn't a problem until tMod got packaged into steam, idk what changed that caused that

dapper coral
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that is...an interesting bug

novel belfry
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change configs = you keys are unbinded. good luck

craggy stratus
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when BH end, scal hellblast shoot diagonally at my face when im not leveled at her

dapper coral
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that is indeed the issue

fossil torrent
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:hage:

subtle oracle
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I never expected this emote to be a contender in this server

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:hage:

wooden wedge
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with how much it's been said it was just a matter of time

hollow shell
wooden wedge
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pretty hage

dapper coral
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pretty hage indeed

gray nebula
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MLH ACTUALLY

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as a spriter

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axe of purity clearly isnt elemental

hollow idol
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for comparison

pine night
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It has similar colors

hollow shell
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They are indeed both rainbow

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Once you've been lookin at the elemental palette for long enough you can tell the difference
but, I spose for newer players it could be strange?

gray nebula
pine night
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Exactly

normal mauve
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Well, i had trouble with it

hollow idol
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I can see why it could be confusing

hollow shell
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s'tryin to be rainbow like a lot of vanilla Hallow-related things are

dapper coral
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they're similar enough to perhaps cause confusion

hollow shell
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It uses a more limited palette for aesthetic reasons

violet dagger
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Anyways the sprite is from 2017

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It'll probably get resprite soon enough

hollow shell
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imo it holds up real well

pine night
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thats from 2017?

hollow shell
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it looks cool

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ye

pine night
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wow

hollow shell
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There are a few sprites in the mod which have stood the test of time

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Not many but some

#

Someone could try respriting Axe of Purity but I don't think that cool design can be matched or surpassed easily

tawny garden
#

exceeded*

radiant meadow
#

There were some axe of purity resprite attempts like a month or two ago iirc but they weren't colorful and didn't look as good imo

violet dagger
#

The exo wep sprites also are holding up good

tawny garden
#

hm, what is the oldest sprite?

tawny garden
#

ew no

#

off to the wiki depths I retreat

hollow shell
#

The former is too simple and the latter is way too bombastic

radiant merlin
#

that first one is just n o

dapper coral
#

mmyeah no

pine night
#

1st one doesnt fit the hallow at all

radiant meadow
#

ah yes, first one was super dull and second was super bright

hollow shell
#

("what is the oldest sprite" is an interesting question and I may try to find that)

violet dagger
#

I think it's storm surge

radiant meadow
#

not for long then

violet dagger
#

But a resprite of it got accepted so not for long

gray nebula
#

yharon tornado thing prolly

hollow shell
#

Storm Surge is a candidate only technically

#

OG sprite is pre-2017 and current is just a recolor of it from 2018

tawny garden
#

("what is the oldest sprite" is an interesting question and I may try to find that)
[[File:Cryonic Ore.png]]

red stormBOT
tawny garden
#

I'm guessing

violet dagger
#

That's old

hollow shell
#

That is also a candidate

violet dagger
#

Tho Jan 19 is wiki creation date

#

So it's hard to actually see

hollow shell
#

Jan 2017 is when the wiki got its first big load of images so we may need to do harder digging

#

... aka asking YuH

tawny garden
violet dagger
#

@Yu H

tawny garden
#

btw, I used [[Special:ListFiles]] and clicked "Last Page" for that

red stormBOT
tawny garden
#

Tho Jan 19 is wiki creation date
actually, the wiki was created at 18th of January 2017, 15:48 UTC

radiant meadow
#

probably just a time zone thing

limber ocean
#

how long has the mod itself existed?

pine night
#

getting back on topic, I also noticed that its sprite also resembles exo weapons

hollow shell
#

Yeah I was gonna mention that

#

the green-blue ramp's pretty similar

#

and with orange as an accent

pine night
#

the only main difference is the blue handle

radiant meadow
#

most exos are way bigger though, supernova being like the exception

hollow shell
#

(and Gladius)

#

(and SSV
tho SSV is big for a tome)

pine night
#

yeah

hollow shell
#

Exoblade, Celestus, VC, and Gale are pretty large, is the point

pine night
#

it still has a very similar color scheme and there are those few smaller exo weapons

hollow shell
#

(btw @tawny garden and @violet dagger it seems like it's Yharon's projectiles, including infernadoes. Followed by the Slime Gods.)

#

( @gray nebula you right )

violet dagger
#

Slime gods is short lived tho

ashen warren
#

i hope i did the suggestion right sorry folks

hollow shell
#

@ashen warren There's a mod, iirc named Shop Extender, which allows you to have multiple shop menus

gray nebula
#

awesome

ashen warren
#

but i dont want that mod and tbh there should be a toggle for that anyway

hollow shell
#

and anything that overflows is put on a second/third menu

gray nebula
#

i mean i kinda knew it thanks to yuh

hollow shell
#

Well I mean, the only reason you're making this sugg is because you're using other mods

#

Do you have any reason for your suggestion that is Calamity-exclusive?

ashen warren
#

well yeah but it would be a decent QoL thing

hollow shell
#

Why

radiant meadow
#

isn't there already a toggle for boss summons?

wooden wedge
#

the only way to get this to happen is if you're using multiple other mods

tawny garden
hollow shell
#

I'll check

wooden wedge
#

why not just get the mod rover said

radiant meadow
#

just the vanilla ones

violet dagger
#

Why not just get shop expander ech

radiant meadow
#

check the configs

ashen warren
#

ah well calamity makes dryad sell a large amount of extra stuff and some other things add some stuff as well

#

i checked and its not there

hollow shell
#

For the vanilla ones yeah

#

there is a config

tawny garden
#

you're playing tModLoader

violet dagger
radiant meadow
#

It's called Vanilla Boss Summons Shop or something I forget

ashen warren
#

well if i already have a lot of mods wouldnt it make sense for me to not want too much more

tawny garden
#

you aren't playing Calamity, it's not a separate game

hollow shell
#

I can understand not wanting to use other mods in any other circumstance

violet dagger
#

Well it's a smol mod

ashen warren
#

ah ive never seen any shop related settings

#

even tho i went thru all the options

hollow shell
#

There's one, "Sell Vanilla Boss Summons"

#

which is not all of the summons that get sold

ashen warren
#

im sorry for my excess suggestion then. ive never seen that one

violet dagger
#

Fargos mutant better

hollow shell
#

cuz there's still Calamity's

ashen warren
#

yeah mutant is awesome

#

wow im sorry i really didnt see that after going thru like 4 times

#

ok should i delete that then

dapper coral
#

may as well

ashen warren
#

ok there, my bad everyone

dapper coral
pine night
#

so if a suggestion doesnt get the ❗ reaction it automatically gets posted in #suggestions-voting?

wooden wedge
#

after 24 hours yes I think

dapper coral
#

that is correct

#

after 24 hours pass, if it's not got an exclamation, it goes to voting automatically

pine night
#

ok

tawny garden
#

if it does have an exclamation in 24 hours, it goes to the dumpster

#

even bypassing #deleted-notifications afaik

radiant meadow
#

I think it only bypasses delete notifs cuz it takes 24 hours

#

there's a time cutoff the bot tracks

#

not because modnotifs just ignores suggbot

hollow shell
#

Is that true

#

I thought that it was common practice for bots to ignore other bots and that's why it doesn't go to notifs

wooden wedge
#

aren't the bots run off of ambers PC?

radiant meadow
#

so modnotifs doesn't ignore the suggbot

#

modnotifs doesn't track messages if you hit delete all in the past X hours when banning someone

hollow shell
#

I see

#

Good evidence

hollow shell
#

A fair suggestion.

fossil finch
#

I mean current tooltip is cooler but i get it couls be misleading

hot vault
#

the tooltip is cooler, i agree, but it isnt worded properly to ecplain the functionality

#

explain*

ashen warren
#

I think a few items need new tooltips

cobalt pewter
#

And some trimming

#

stealth tooltips on rogue armors: taxevasion

tribal verge
#

taxevasion always fun when you get a item from a boss and it has a whole bible as a tooltip

sand umbra
#

regarding the Titan Heart armor tooltip
wouldn't it be more effective to simply change it to "Rogue attacks spread the astral infection"

#

because then the implication is "oh, it inflicts the debuff on hit enemies, okie"

#

a tooltip description of an effect can be accurate and still be flavorful

hollow shell
#

Nah that can still be misconstrued I think

sand umbra
#

alternate solution, then:

#

"Rogue weapons spread the astral infection to struck enemies"

#

if that can be misconstrued I honestly don't think it's worth changing it at all
because anything that's more direct would either sound cold and mechanical or flat-out awkward

#

people don't want an exact retelling of the source for their set bonuses, they look for effects that sound cool

hollow shell
#

That one sounds fine yeah

sand umbra
#

"Rogue weapons inflict the astral infection debuff" or "Rogue weapons inflict astral infection" don't sound particularly intriguing, now do they HDfailure

#

and now I am going to: leave, because I wish to avoid a large-scale argument about my sugg-- /s

hollow shell
#

ok

#

I mean yeah I spose Brim could be more interesting

sand umbra
#

jokes aside
honestly I'm not certain if my point/reasoning's clear enough as it is

hollow shell
#

Are you sayin to
add more 'forms' to the cycle
or make her do less set-in-stone things for each 'form'?

sand umbra
#

I'm iffy about getting into specifics especially since boss suggs in particular are never actually acted upon
but I suppose it'd primarily be about doing less set-in-stone things for each "form"

#

or, hell, half-axing the "form" system entirely and just having rose phase come after a certain number of attacks

hollow shell
#

aight
cuz like the former can work
Prov's only got 5 (or 4) 'forms' but she goes through them in a long cycle which makes em hard to predict (even though they're set)

sand umbra
#

yeah

#

Provi has a very long cycle and her attack roster is nothing to scoff at either

violet dagger
#

I guess nobody here has seen erazor's array of attacks, quite the chonky list HyperFailure

sand umbra
#

something else important to note is that cocoon phase especially is not set in stone despite basically being Provi's equivalent to Brimmy rose phase
cocoon phase can mean either Undyne's spear collection or flare flare daze

hollow shell
#

That's true, I was boutta mention that

sand umbra
#

on top of that, one of Provi's "forms" specifically changes based on what biome you fight her in (Holy Ray v. Crystal)

hollow shell
#

Brim could be given alts to one or two of her forms to create a pseudo 6-form cycle instead of 3

cobalt pewter
#

Crystal > Holy Ray tbh

violet dagger
#

Funny thing is nothing changes from laser to crystal apart from what happens

#

She slows down when crystal forms

#

Like when she's charging up the laser

sand umbra
#

but the important part is what happens

hollow shell
#

(I was about to say
"Amazing insight, gseal"
'nothing changes between the two attacks except for the attack she uses')

violet dagger
sand umbra
#

remember, Provi has no contact damage and her movement is a constant pattern throughout the fight (it's really just Ice Queen movement at a base level)
her own location is largely inconsequential to the attacks themselves, unless you position yourself like really poorly

#

because the attacks will target you specifically anyway rather than happening differently based on where she is

violet dagger
#

HahaYes I like when I'm dumb and when she does cocoon flames I charge right into her and get instantly killed

sand umbra
#

yeeeeeeeeees

hollow shell
#

-150 -150 -150 -150 -150

#

1 frame

sand umbra
#

literally 750 health gone in 2 and a half nanoseconds

#

goodbye
ez gg no re
You were slain...

radiant meadow
#

Repent for your sins.

rapid pivot
#

Ayy, my zerg sugg hit 200.

hollow shell
#

nice

cobalt pewter
#

pog

#

Also I gotta say no to making OOA armors reduce penalty tbh, unless calam devs would move the dmg bonuses to set bonus or smth

#

But making monk a rogue-summon armor is interesting

chilly pelican
#

what do you mean "move the damage bonuses to set bonuses"?

cobalt pewter
#

Also calam doesn't like touching vanilla stuff

#

Unless it's really needed for some balance issues

#

They think vanilla is ugly and defective

hollow shell
#

Ehh well

#

Arguably this suggestion is alleviating Calamity's influence on vanilla stuff

#

Vanilla doesn't have a summon penalty

#

and like the man says, we already do this for Forbidden armor

chilly pelican
#

admittedly, you'd probably also have to nerf Valhalla Armor.

#

all that health regen, and double the armor of a post-ML summon set at Golem tier is uh...
kinda good..

#

(and heaven forbid we make summoner good)

hollow shell
#

Last time I asked the devs/testers about doing something about the OOA armors
The response was literally "we don't want to acknowledge that they exist"

#

(paraphrased)

#

Cuz that is a whole lot of balancing for a very weird set of armors

chilly pelican
#

Valid but also they're sick as heck.
in vanilla, that is.
It's a really interesting playstyle to be not just summoner.

hollow shell
#

They are cool

#

It's a shame they're tied to OOA

chilly pelican
#

Yeah that event is sorta cursed.

cobalt pewter
#

OOA is cursed yes

chilly pelican
#

I don't think the buffs are that broken tho.
Like Valhalla only buffs Melee crit chance, it's more a tank armor with all it's health and regen.
And shinobi gives a 20 percent melee damage increase, which is still less than the 25 percent damage reduction that you'd have to contend with if you wanted to even use it if it had the same effect the Forbidden did.

#

If you wanted just give them all something like crit chance or attack speed, and don't give any damage buffs, because the damage buff is not dealing half damage off of the penalty.

cobalt pewter
#

Oh yeah, you did say why move bonuses to set instead of pieces

#

Because mixing armor pieces is dum dum

chilly pelican
#

well yes but like who wants increased ranged crit chance and melee attack speed as a summoner.

cobalt pewter
#

Yes, and funny enough, it's not summoners who mix armor pieces

chilly pelican
#

Imagine using the build for max melee damage

cobalt pewter
#

It's the other classes that are given those OOA armors

chilly pelican
#

wack. I could see moving the damage increase to set bonus.
Or like I said just get rid of it because lowering the damage penalty is a buff enough in my book.

cobalt pewter
#

Well no damage there, but like, mfn life regen is dumb

chilly pelican
#

4/hp sec is insane.
And like I said earlier, "admittedly, you'd probably also have to nerf Valhalla Armor."

#

too good.

#

needs some fine-tuning but i certainly think the idea has merit. Valhalla was meant to tank, but it does it too well, so decrease armor and hp regen. Infiltrator swap the melee damage and attack speed for rogue crit chance and stealth buildup, red riding swap ranged damage for crit chance or attack speed or ammo consumption, dark artist swap magic damage with mana usage and extra mana.

#

basically damage buffs are for suckas.

dry latch
#

might want to divide this into 2 suggs instead

#

and I did sugg changing monk/shinobi to rogue, but they said no

#

cuz of this:

  • Any suggestions about making vanilla weapons or equipment deal/boost Rogue damage instead.
    Example: Making Vampire Knives deal rogue damage.
    Reason: See above. Also, the armor sets we current edit to boost rogue stats didn't even have set bonuses in vanilla, they were purely defense (or even vanity). Overwriting the stats & damage types of vanilla weapons/equipments is a more major change and pushes too far into the vanilla-editing territory than we are willing to trespass.
gray nebula
#

💩

tawny garden
#

I'd keep little jokes out of suggs

cobalt pewter
#

💩

gray nebula
#

i dont even know if theres actually a way to detect texturepacks

heady storm
#

I mean, they're just trying to censor "fucking."

gray nebula
#

iirc theres something done with overhaul to not fuck up the textures

#

but idk if its from overhaul's side or from ctp's

heady storm
#

Which yes, it's not necessary, but Idk if it ultimately hurts anyone.

ashen warren
#

No, what I mean is: it can be enabled outside of the texture pack, but isn't recommended. Like, Cal Pack textures inside vanilla isn't gonna be helpful.

heady storm
#

All I really wanna know is if people think this sugg is fine, since I'm personally iffy on some parts of it.

ashen warren
#

^

tawny garden
#

i dont even know if theres actually a way to detect texturepacks
I think they want that to be a manual config

#

which you set to true if you have the texture pack

ashen warren
#

Yeah.

tawny garden
#

the problem I have with the sugg is the 💩 emojis

#

either remove the word entirely or don't censor it

#

it distracts from the actual sugg

heady storm
#

I would honestly remove the word entirely, yeah.

ashen warren
#

I mean, they're just trying to censor "fucking."
I refuse to swear wegud.

heady storm
#

It can also come off as kinda aggressive.

cobalt pewter
#

Just don't use any sort of swearing then

#

Idk, I always try to make shit as formal as possible in suggs

ashen warren
#

There wegud.

heady storm
#

But, when Calamity tries to make their textures not look out of place with vanilla (Rogue Emblem and Calamity Pack, trust me).
There's no followup to this from what I'm seeing.

#

Unless of course, that's just you accidentally adding "when" to the sentence, which is making me think there should be one.

ashen warren
#

There's a lot. (But mainly the freaking Rogue Emblem.)

#

Like, Cal Pack textures next to Cal textures. The sprite shows the vanilla sprite and not the modded. Most easily seen with Dirt and Astral Dirt.

heady storm
#

Now, I'm not saying you should do it right now and be demanding like that. What I'm saying is just slowly over time, update after update, we can stop the Wrath of Khan the freaking Rogue Emblem.
Also you can remove this section entirely imo, the devs can choose the pace at which they might implement it.

ashen warren
heady storm
#

That's all I really notice, so I'll wait for other people to provide their own thoughts.

gray nebula
#

yeha but a config to enable/disable would be a bit harder than just making a thing that auto detects it

dry latch
#

am gonna reiterate cuz people ignored it

#
  • Any suggestions about making vanilla weapons or equipment deal/boost Rogue damage instead.
    Example: Making Vampire Knives deal rogue damage.
    Reason: See above. Also, the armor sets we current edit to boost rogue stats didn't even have set bonuses in vanilla, they were purely defense (or even vanity). Overwriting the stats & damage types of vanilla weapons/equipments is a more major change and pushes too far into the vanilla-editing territory than we are willing to trespass.
#

@chilly pelican

#

sadly, we can't suggest converting monk/shinobi to rogue. unless the don'ts get changed

ashen warren
#

yeha but a config to enable/disable would be a bit harder than just making a thing that auto detects it
Oh.

#

Then do that?

golden narwhal
#

Uhh

gray nebula
#

👊 more sniper riflmes!

heady storm
#

@winter valve you need reasoning to go along with your suggestion.

frail mantle
#

wouldn't having alternative sprites for anything resembling vanilla and not ctp end up being a lot of unnecessary spritework just to make things look slightly less funky with ctp enabled

clever valve
#

Buff hive mind, its ridiculously easy after you kill EoW, same with perforators

frail mantle
#

in what way

clever valve
#

The first phase is easy

#

For hive mind atleast

#

And you can cheese perforators

golden narwhal
#

I believe that's somewhat intentional (the former)

clever valve
#

Makes sense

#

Still the hive mind should have a new attack imo

golden narwhal
#

In p1?

#

It already has alot of stuff for a pre-hm boss, especially in p2

sinful steeple
#

That's true but it's really predictable

golden narwhal
#

As are other bosses, byea

clever valve
#

exactly

#

Hive mind is easy

#

Especially post EoW

#

Which is basically when everyone fights it

#

Because cysts spawn more post EoW

golden narwhal
#

Sugg how it should get buffed then

clever valve
#

Higher attack damage and add more variety to p2

#

Im so tired

golden narwhal
#

DankEyes more

#

oof

clever valve
#

But yeah the hive mind needs a buff

#

Its easy

#

and the perforators should have a new attack, or they could buff the worms movement speed

golden narwhal
#

I agree for perfs tbh

clever valve
#

Yeah the perfs are easy to cheese anyway

#

Just build a platform

#

On the surface

#

Bam

#

Maybe they could have the hive shoot projectiles after the first worm spawns

#

makes sense right?

golden narwhal
#

Sugg it then taxevasion

clever valve
#

yes

golden narwhal
#

Note: I'd put perf and hive buffs separately, especially if you're going into detail

golden narwhal
#

Uh, the enemies are the variety for hive mind

#

One that chases the player quickly and still poses a threat after death, one that floats slowly but punishes when you stand still, one that shoots from a distance, and two more that have already been encountered

clever valve
#

True

golden narwhal
#

It also has its rain dash attack btw

clever valve
#

Yeah but it almost never uses it aside from dashing away in my experience

sinful steeple
#

Rain dash attack is a pretty tame attack honestly

golden narwhal
#

also, if it seems like I'm providing a better defense for hm than perfs, that because I'm infinitely biased for hive HDfailure

clever valve
#

At the very least they should buff the hive minds speed

sinful steeple
#

The rain doesn't last very long

clever valve
#

And it almost never hits

golden narwhal
#

Rain really just limits your space for a bit

clever valve
#

It more or less gives you time to kill enemies

golden narwhal
#

That's always the time between hm's attacks

#

(Why I love it, minions can be controlled)

clever valve
#

Still, the hive minds speed should be buffed

#

it doesn’t move all that fast

golden narwhal
#

Ah yes, it also has another dash if you don't attack it soon enough

clever valve
#

well yeah but everyone attacks it soon enough

#

And its super easy to dodge

golden narwhal
#

Yes; it just serves as a surprise if you focus too much on the minions

clever valve
#

i guess so

golden narwhal
#

So, uh, change the hm thing from 'give more variety' (or if you don't, say why all of the above isn't enough) to buff the existing attacks that don't pose as much of a threat

distant gyro
#

don't buff worm speed

golden narwhal
#

(Ones you brought up are rain dash, movement speed, and surprise dash)

distant gyro
#

that's a stupid contemporary solution that's generally more uninteresting

#

instead, make the worms interactive with the hive HDfailure

golden narwhal
#

Oh yea, perfs are part of the sugg HDfailure

clever valve
#

Bruh

distant gyro
#

also the worms do fire projectiles but they last too short to do them

clever valve
#

Yeah, which is why the hive should fire projectiles

golden narwhal
#

*different projectiles

clever valve
#

Yes

golden narwhal
#

Should add 'different' to the sugg, since that can get confusing

dry latch
#

just make them enrage in the surface

clever valve
#

nah thats too basic

cobalt pewter
#

I can imagine one of perf worms' charges would be heading towards the hive, making the hive shoot some kinda projectile when colliding with the worms or smth

#

Idk

clever valve
#

maybe the hive should be invincible while worms are alive if it doesnt already do that

cobalt pewter
#

maybe the hive should be invincible while worms are alive if it doesnt already do that
It does when the last worm is out

#

But not for the first 2

dry latch
#

the easiest way to cheese perf is to

  • make a platform surface arena (worms are cheesed)
  • add a solid block roof to block all the projectiles (main body is cheesed)
clever valve
#

It should do that for all worms

distant gyro
#

do you see them normally? no

sinful steeple
#

Yeah the worms shoot projectiles but they're not a threat

cobalt pewter
#

That's the blood thingies right

#

It's barely a problem yes

#

unless arma

distant gyro
#

should they be buffed? absolutely

dry latch
#

it's a problem underground where everything is red lol

sinful steeple
#

Maybe instead of being slow shots it should be like those geysers from Death hell? Although that's more just a different attack than a buff

clever valve
#

Yeah

fossil finch
#

Wait you guys figth him underground

dry latch
#

I tried to. died 30 times. made an arena above ground, beat it in 1 try lol

#

am talking death arma btw

fossil finch
#

That's why you don't figth underground

dry latch
#

which is why I said to just make them enrage above ground

#

all non-flying worms are made irrelevant by platforms

fossil finch
#

That would make no sense at all
Most of the time you can't go high enough for the worms to not be able to reach you without leaving the corruption tho

golden narwhal
#

That'd be out of line with hive mind tbh, and would defo change the difference in difficulty

dry latch
#

was talking about perf lol

#

can't say much about hive cuz I've only fought it in br

golden narwhal
#

Ik

dry latch
#

but that's what your asking for right? difficulty?

golden narwhal
#

I was referring to a surface enrage being out of line with hive imo

dry latch
#

can you explain why? I'm not too familiar with it

golden narwhal
#

One would allow you to create an arena anywhere you wanted (hive), and the other would restrict that arena to the underground (perfs)

dry latch
#

so why not do it for both?

golden narwhal
#

Basically, one would be way more convenient to fight

#

Because it's not necessary for both?

dry latch
#

is hive not made easier when you fight it above ground?

golden narwhal
#

Yes ... as is any other boss simply due to convenience

fossil finch
#

Yes, because it's impossible to figth him in such small chasm

dry latch
#

digging is always an alternative

fossil finch
#

Crimson chasms are big, enough for a bossfigth, but corruption ones aren't
Also, must i mention the fact most chasms aren't in the underground layer at all

golden narwhal
#

That's another problem, yea

dry latch
#

true, I've forgotten about corruption world gen. too long since I've played there lol

fossil finch
#

Also happens with crimson ones

golden narwhal
#

Basically, that'd be hoping world-gen doesn't fuck you over

dry latch
#

yeah. that'd be a bad idea. I see that now lol

#

but from what I've seen most of the problem comes from the fact that the perf worms are waaay too easy to deal with. they die right as there phase starts

golden narwhal
#

They kinda currently just draw your attention from the raining projectiles

dry latch
#

yeah. for like, 5 seconds or so

sand umbra
#

heh?

gray nebula
#

this someone is wrong

zenith hazel
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@drowsy cape no

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no meme suggestions, thanks

drowsy cape
#

what would i do someone said to me to post on suggestions

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;-;

zenith hazel
#

don't do it then

unreal star
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it was a joke

zenith hazel
#

jokes don't belong in suggs

craggy stratus
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the perf buff will just make the fight more annoying

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taxevasion invulnerable in all 3 worms

sand umbra
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this sugg just feels like my daily reminder that not a single post-ML Calamity boss with an associated armor set, up to and including DoG, will give you enough stuff to make all your gear in one kill

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(okay actually there is one exception, it's possible to get enough Ruinous Souls from Polter to make Bloodflare armor all in one go)

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(however that armor also requires Bloodstone which is otherwise completely irrelevant to Polterghast and requires murdering other stuff en masse, so)

distant gyro
#

only bloodflare/omega blue armor yes

sand umbra
#

pretend I didn't forget that Omega Blue exists

cobalt pewter
#

no

distant gyro
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tarragon and prismatic both still require 2 kills and that's what matters HDfailure

sand umbra
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God Slayer too, iirc

distant gyro
#

yes but that's the main premise of the sug

sand umbra
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yeah just checked it's physically impossible to receive all the Cosmilite you need for God Slayer in one go as well

distant gyro
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so i didn't mention it

sand umbra
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yeah, that's fair

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and honestly this sugg is valid either way

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Cosmilite is used for an obscene amount of late-game stuff

violet dagger
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yes and especially in dmode

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doing DoG even with post-DoG weapons is difficult

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bc of that insta kill head

cobalt pewter
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Me playing with research mod: taxevasion

violet dagger
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haha cosmilite bar requiring 1 more dog kill go :uncannytax:

cobalt pewter
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But I'd generally agree with the sugg

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Like

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Boost the Cosmilite drops by

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1000%

violet dagger
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yes

cobalt pewter
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Then we'd be gud to go

violet dagger
craggy stratus
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HDfailure 230 cosmilite bars with 4000 cosmilite bricks

cobalt pewter
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Yes

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That's the only way to go

violet dagger
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only 1 option

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go

dapper coral
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@woeful lantern can you break up the sentence into multiple for ease of reading? right now it's just a run-on sentence

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premise is fine though

distant gyro
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(also, cosmilite)

dapper coral
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yea that too

woeful lantern
#

Done

dapper coral
#

coolio

hollow shell
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I'm not sure I fully understand the issue here?

jovial spire
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Neither do I

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If they just mean that having 2 HP bars gets in the way

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just turn off one of the HP bars

hollow shell
#

@pulsar imp Can you try to explain the problem a little more?

jovial spire
#

Yeah tbh I don't really get the wording on it

hollow shell
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What's going on with minibosses that causes.. something, with both YABHB and Cal's Boss Health Bar?

cobalt pewter
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I assume, and this is a big "I assume", it's the segment health

pulsar imp
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Well, my experience with using healthbar mods is calamity’s feature of showing the health of minibosses, which other healthbar mods lack, such as the healthbar in YABHB

cobalt pewter
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Calamity hp bar merges all HP of segments or stuff into a single boss

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e.g. Moon Lord Core in the name, while it takes into account the health of the core itself and the three socketed eyes

pulsar imp
#

What I propose allows players using YABHB to see the health of minibosses alongside the boss healthbar in YABHB

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As of right now, in order to see the health of minibosses while having YABHB is to also have to see the second calamity healthbar right next to the YABHB healthbar

hollow shell
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YABHB does show vanilla minibosses (SantaNK1, Goblin Summoner, etc), I know that for a fact
I assume other mods are able to add compatibility that lets them show their miniboss healths too

pulsar imp
#

Ohh

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I was unaware, i guess I need to update tmodloader

hollow shell
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Maybe
There might be a YABHB config that you unknowingly disabled

dapper coral
#

i mean, sure

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well, the sugg is aiming to prevent the exact same thing, anyways

hollow shell
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Well Viral also mentions when she transitions from other attacks, ones that don't require her to be level with the player

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so this sugg is a bit more of a catch-all

dapper coral
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true

violet dagger
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I think after the brother phase she should also not attack for a sec

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since ive had time where I killed the brothers and instantly get charged at

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without warning

marble mirage
#

uh, i decided to make a suggestion on here, though i'm gonna post it in here first for people to say if there's anything wrong with it

#

Add in a way to breathe in the Abyss without downside, either by allowing the Effigy of Decay to grant you breathing in it after killing a certain boss, or add in an upgrade to the Effigy.

Currently, there's no safe way to breathe in the Abyss without having to take unimaginable amounts of damage. And while vanilla does have biomes you can't have enemies in, mainly the Corruption and Crimson, it's moreso an exception and not a rule. You can even live in the Underworld or the Dungeon if you want to. Calamity can also allow you to live in its biomes, even in the Brimstone Crag, yet the Abyss does not let you. And while it is realistic that you can't live in the abyssal depths, Terraria isn't a game known in its realism (again, you can live in the Underworld). As for why it would be a good idea, it would allow people to get more creative with their bases or buildings, and allowing people to be creative doesn't hurt anybody.

violet dagger
#

I think that's the point tho

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I do wish there were bubble things like in thorium's aquatic depths that restored your breath tho

marble mirage
#

makes sense, but you know
it always sucked for me that you aren't able to make a base in the abyss, or make any big buildings in there at all

tawny garden
#

first of all, if you already have a fully prepared sugg, it's better to yoink it in #suggestions-posting
but in regards to the sugg, I think the abyss is meant to be that way, it shouldn't be cheesable

marble mirage
#

i had ideas of making a submarine base in the abyss, but never could

violet dagger
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there was a sugg a while ago about this

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let me find it

marble mirage
#

and i imagine other builders would enjoy it

#

ah man, if it is meant to be that way, it's a tiny bit dissapointing

tawny garden
#

it is

marble mirage
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i just wanna build in dark zone 😔

fossil finch
#

I mean amidias blessing does the job but you can't get hit and stuff

violet dagger
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the good days when the bot died for a week

tawny garden
#

bootleg sugg bot days

marble mirage
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well, maybe i should post it in the sugg posting channel anyway

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maybe it will hit the goal

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again, i wanted some opinions on here before i just went in and posted it

violet dagger
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it's wegud to go

tawny garden
marble mirage
#

honestly i had a second suggestion for the abyss, and it's making the terminus shrine look more special
since right now it just looks bad having it float in the middle of nowhere
but maybe that could be for later

tawny garden
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oh that'd be a good sugg

marble mirage
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again, maybe i'll post it later

hollow shell
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Yeah I'd be fine with that

marble mirage
#

oh hey

#

sorry for pretty much stealing your suggestion

hollow shell
#

?

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Oh, nah, that sugg back then was by CrazyDude
The bot was acting up during that period so the moderators and I had to post em directly into the channel

marble mirage
#

ohhh

hollow shell
#

@violet dagger You actually need to say why being RNG-dependent is an issue

violet dagger
#

I'll do that rn

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that better now?

hollow shell
#

Eh sure

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RNG is pretty generally disliked so should be fine anyway

tawny garden
#

The bot was acting up during that period
It was acting down*

hollow shell
#

Sure was..

sand umbra
#

this newest sugg has done nothing but make me angry

#

not because I do not like it

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but because the rework that current Pwnagehammer is derived from had the now-chance effect as its stealth strike

#

and because fsr different class variants of the same weapon being actually distinct is illegal, it was changed so both variants get a chance for it to happen

violet dagger
#

ye its annoying that the melee-rogue system still exists

sand umbra
#

my annoyance is less that it exists

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and more that it's not given the love it should be

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it's times like these I wish the SI sugg ban wasn't in place
because it's really hard to make these things clear at times without pitching straight-up concepts to help the understanding

#

...hmm

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I wonder if I should repost my sugg about expanding upon the concept of weapon variants

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it's been the better part of a month

hollow shell
#

sure why not

sand umbra
#

hi Rover poi

hollow shell
#

hello

heady storm
#

Thomas has come to revolutionize the mod once more.

violet dagger
#

time to make a bunch of alt accounts to star the sugg once it reaches voting HyperFailure

sand umbra
#

Change is inevitable; I simply seek a way to speed up the process.

hollow shell
#

(I disagree)

sand umbra
#

(y)

hollow shell
#

There's some shit in the mod that's been the way it is for like 3 years and it ain't been changed yet

sand umbra
#

that's true actually

#

lotsa old stuff that's never been changed and which I'm not sure I can shake into the spirit of change preech

violet dagger
#

like the vanilla ais bosses use can people stop hating when its from like 3 years ago HahaYes

hollow shell
#

I should really start getting into Calamity programming so I can fix some of this stuff myself

heady storm
sand umbra
#

Rover programming pogooo

violet dagger
#

yes

hollow shell
#

I have done 1 (one) programming so far
ASE's implementation

violet dagger
#

so p easy stuff basically

hollow shell
#

yeah wasn't hard

sand umbra
#

'tis a start, if nothing else
ASE is neat too I guess

#

simplifies recipes a bit, although personally I don't know how I feel about it

hollow shell
#

is something I've wanted for a while

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Suggested it alongside Auric Bar

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way back when

violet dagger
#

my feelings: when I first saw it in the changelog I thought it was some patreon donor pet item

hollow shell
#

Nobody could think of a better name HDfailure

violet dagger
sand umbra
#

so like, to be perfectly honest
ASE vaguely bothers me for the same reason Life Alloy and Cores of Calamity do
in that the material is really just used as a form of compression and nothing else
I can understand why it's done that way, as the Terraria recipe system is hilarious
but it still does annoy me the slightest bit because the mats are only ever really used as that form of compression

#

that said, I do appreciate ASE's existence in particular either way because everything in it is used for like everything post-DoG
and it does help make things easier to understand for newer players especially and generally makes recipes a bit nicer to look at

hollow shell
#

It was also for thematic reasons
in that, when Cosmolite and Phantoplasm were used alongside each other in like 20 recipes, it wasn't cuz the item being crafted had anything to do with ghostliness. Phanto was just used as "power thing"
same with NF+EE recipes. None had to do with nightmares or freezing or the coalescence of frozen fear, they were always just there for emphasis

so I decided to solidify that
into a definite super-material that has the sole purpose of being "the powerful thing"
and now all (most) of the Phanto, NF, and EE recipes are relevant to what they are as materials on their own

violet dagger
#

pre auric bar days where just bruh

hollow shell
#

anyway yeah melee/rogue variants could be unique

#

The sprites could also be slightly different to signify that

#

(and make it less likely for you to craft the wrong one)

tawny garden
#

Thomas actually has a google doc in which he describes what changes in variant weapons he wants to see, but that doc is specific as hell so it's top secret

sand umbra
#

yeah

#

I haven't shown it but I have a whole-ass doc describing potential changes to existing variants + some proposals for new ones

#

along with general changes to variant weps which I think would be beneficial in the long run

hollow shell
#

You could post it here but not officially

#

as in, sugg-disc

sand umbra
#

wait I can do that

#

give me a second

hollow shell
#

oki

tawny garden
#

embrace the sugg people and post it

sand umbra
#

https://docs.google.com/document/d/1cIKF04I6Jirecbo0WEj7vq5yp2RulYblNWkFS2F0cz4/edit?usp=sharing
funny thing: Pwnagehammer's current state is the main thing that prompted me to write this doc
I think it was that and general frustration with the boringness of hybrid weps, idk

anywho have this
mainly covers existing variant weps

hollow shell
#

Aight yeah now here's what I was wondering about

#

If you've got two weapons for different classes, which have wildly different functions (i.e. Pwnage being swung like a hammer/broadsword for melee, and thrown for rogue)
why do they share a name and appearance?

violet dagger
#

what about illustrious knives

tawny garden
#

because of reasons

sand umbra
#

I intentionally left out anything dedicated

#

which includes everything at dev-tier

violet dagger
#

oh I forgot about that daryl

#

not sure if that dedicatee is still around tho

#

all I know about them is that their name is the single cause of death during the moonlord fight CompleteFailure

sand umbra
#

If you've got two weapons for different classes, which have wildly different functions (i.e. Pwnage being swung like a hammer/broadsword for melee, and thrown for rogue)
why do they share a name and appearance?

the main concept behind variants, to my knowledge
is that they are crafted the same way and thus are effectively the same item

the concept here was to have variants put more emphasis not on the differences between the variants

#

but rather, put more emphasis on the differences in how you use the item

tawny garden
#

ah, that sounds reasonable

hollow shell
#

Okay I can see that
Could still be potentially confusing/unhelpful but it's a neat concept

sand umbra
#

current system is arguably more confusing HDfailure

hollow shell
#

also rq
You know SotC is a Darksun wep right

sand umbra
#

yes

hollow shell
#

Alright
You don't acknowledge the tier shift in your doc (or the fact that it'd become asymmetrical with the Vamp Knives upgrade) so I was wonderin

sand umbra
#

just edited it a bit to acknowledge the fact that SotC is in fact currently a Darksun wep

hollow shell
#

I see

#

I uhhh
I was gonna say that that would be a point of conflict/discussion, if/when these get implemented
but like

... yknow

sand umbra
#

yeeeeeeah

#

high level of specification is far from the only reason I don't plan to ever throw this out there as a proper suggestion hueh

#

more than anything, I did this as sort of a "what if"/for fun kinda deal
I don't expect it to ever happen but it's nice to brainstorm what could be

#

helps keep my item design game on point, too wegud

cobalt pewter
#

LMAO

#

I red gsealboi's sugg about pwnage

#

And my line of thought was this

Maybe it can be stealth
Oh wait melee/rogue
I wonder if tom reposts his sugg
And voila, right below it is the melee/rogue sugg from tom

violet dagger
#

lol

sand umbra
craggy stratus
#

taxevasion this suggestion is top tier

violet dagger
#

aren't all of thomas's sugg top tier HahaYes

sand umbra
#

my, you are just too kind

#

which makes it all the better that you're right hecticCool

#

(maybe. I'm not sure if some folks like the way I go about suggestions, given a lot of the things I suggest would actively make playing the game more of a necessary task)

hollow shell
#

New suggestion

#

Take inspiration from Hollow Knight

Add a mode where you don't have any exploration, you just go through the bosses one by one and you have all gear available to you

violet dagger
heady storm
#

Boss Rush.

violet dagger
#

rover making meme suggs

hollow shell
#

Seems like that kinda game is what some people want..

heady storm
#

It would be started with an item known as the Terminus.

sand umbra
#

at this point, I wouldn't even be surprised

tawny garden
#

I've never seen Rover memesugging before 👀

radiant meadow
#

Terraria is just not designed to have a boss rush.

#

due to the mechanics, power scale of Terraria, and how Terraria bosses work

sand umbra
#

they all just sort of perish to any gear beyond their tier unless they're exponentially buffed to compensate

tawny garden
#

Seems like that kinda game is what some people want..
lol, I want something diametrically opposite to that
(yes, I'm looking at you, post-Moon Lord part)

sand umbra
#

at which point it's not hard to just. make it a different boss outright