#suggestions-discussion
1 messages · Page 987 of 1
bruh they don't even look like flares
flares are not that cleanly shaped and are decidedly more orange because they're still made of fire
No I mean like lens flares
which is incidentally why all "star" shapes look the way they do in real life
bruhhh
how do you craft a plant?
People really out here wanting a crafting recipe for every item
(sorry about my dumb jokes)
as I said, it doesn't make sense, but it's apparently possible in the world of Calamity, cause Life Fruit are craftable
(or removing/reworking that recipe is an another option)
tbh just download a mod that makes the dye trader sell it
@hollow shell i know that suggesting that more calamity bars are placeable is basically a don't, but if sprites for the bars were included would that change anything?
if the sprites were approved by iban or some other person of course
I might be thinking of something else, but iirc they already have the sprites
shouldn't that be in the art server
also sprite submissions should go to the art server
sprite submissions
i was asking here since they're listed in the dont's google doc
You could submit them in the art server I guess
We've had more than one collection of placed bars submitted in the past, never got implemented for some reason
Slipped the programmers' minds, or was just really really low priority
So you're bootleg Rover in the Art server?
, but meaner
I'm sticking to here then
that emote is kinda terrifying

Is that even in the right structure lol isn't the top part supposed to be bolded
no
it definitely lacks reasoning
bold title isn't necessary
byeah, the reason isn't convincing
it's just
Atm the lore is kinda Useless
Well most people do than bold title but yah that suggestion is kinda lacking good reasoning
@gloomy ridge Your reason could be elaborated more
Yea i guess
I just feel all the other Lore items are actually sometimes used and these just sort of sit there
Plus you dont really need 3 identical lore
(they stack tho)
Even still extra grab range can sometimes get annoying
Plus there not that good compared to others
Like planteras could grant you the Dryads blessing buff (improved)
At the cost of reduced damage to your plant matter weakaning you.
@hollow idol sorry did not know that existed

i did
Title
Reason
(pins in the posting channel, not this channel)
i know
Yeah you need a separate line
shift+enter
Yes like that
Your top line should probably be more descriptive, so that it includes the actual change that you want
And also you should have a bit more to your reason, cuz that is not what "quality of life" means. It has no gameplay impact that makes your life easier.
quality of life is relative, it has varied meanings, i am sorry if mine does not match yours
nnnno I don't think that's how that works
NPCs moving out of the way of chests when you're nearby, so that you can open chests easier, is quality of life
You can say that it'd be a pleasing aesthetic change, that it'd be consistent with the transition from PreHM to HM (which you do but could still be more descriptive about), and it'd be a good detail for Calamity to implement to signify the significant world change
okay
(You can repost with a more expanded reason whenever you want)
Any thoughts on my sugg?
"It takes up a summon slot"
The armor accounts for that, it has +1 minion slot for specifically the mechworm
it takes up a buff slot
Fair enough, removed as a reason.
Buff slot argument is valid if you're someone who cares a lot about buff slots
but yeah the big one is the buff slot
auric tesla actually takes up 2 buff slots; the silva crystal is just more useful if you're not using mechworms
and tbh, the buff slot thing is way more of an issue for summoners than any other class because of what happens if you get too many
That's true
give Auric Tesla armor a +2 buff slot increase

buff slot increasing mods are things of terror to code iirc
Buff slot limit is annoying
At least someone managed to make a working mod that bypasses it 
there's a mod that removes the limit, but it also removes the tooltip of the buffs and possibly causes frame rate issues
thanks
i didnt know there was another just point there was one in case that it might be helpful
Either way, any other issues with my sugg?
Nope it's fine
Tbh I don't think anything from armor or accessories should use buff slots
You can already toggle them off by removing the item
I'm not sure it's possible to make some of these items not use buff slots but if it is it should happen
A lot of the time as summoner I've wanted to use an array of minions instead of just one but the buff slots won't allow it
Chances are if they could they'd likely want to
As a result, many players are probably forced to use two worlds
I don't know anyone who has done this tbh
Is it just me, then? Am I the weird one? I won't use a demon trophy on my main world because the drawback is bigger than the benefit. But I want the increased spawns somewhere, so I always end up creating a second world.
Zerg potion, tbh.
Yeah, zerg potion, of course. But if you want to stack as many things as possible, zerg potion alone isn't all you can do.
1.25 is really bad, to me, but I guess each person has their own opinion.
It's not that bad, with the exception of the murky sludge.
Though I don't think the alchemy table works with it. :l
Unless you wanna burn Blood Orbs on it.
What am I, some kind of rich player?
oh wait
Blood orbs are not that hard to get in all honesty
Blood orbs are also kind of a pain to get until you get the armor that boosts their drop rate.
it still requires cores of chaos
I get like 10+ a blood moon
If you don't spend them for like a while then you have a bunch
Yeah, and you need 20+ for most potions, with some going up to 50 or so. That's up to five blood moons for a single potion.
Well luckly by the time you get to plantera you probably have had like 20+ blood moons
If you play for a long time (thats usually what happens to me atleast)
Yeah, but that's assuming you don't spend the blood orbs elsewhere, too. In terms of priority potions, zerg potions aren't on the top 10 of things I'd spend blood orbs on.
You also can summon a blood moon
Personally, I've never had an issue with the cores. It's the murky sludge that's the hard part for me.
yeah, that seems good and valid to me
Murky sludge isn't that hard to get
Admittedly, I haven't grinded for it, but it's fairly rare without grinding. I think in my current ~120 hour playthrough, I've only gotten around 40 or so.
Eh, yeah, but it's dropped by corrupt slimes; a very, very common enemy.
Evidently we disagree on calling that a common enemy.
Yeah always made no sense to me for having them be post-plant as frankly there's not too much grinding left post plant as compared to early hardmode
@elfin swift iirc it's already getting nerfed
neat
(Also your suggestion is formatted improperly but, you don't need to worry about that cuz it doesn't need to exist anyway) :P
The Boss Zen doesn't seem to be working under settings when you attempt to turn it off. Is this a bug? Whether the setting is on or off, Boss Zen always appears when you are in combat with a boss.
You in multiplayer?
Yeah i am.
Rip.
You can go see if it's been reported in #bugs-read-pins yet (it probably has)
On the off-chance it hasn't then you can report it
The host has to disable it I think
I am the host, which is the sad part about this problem.

desync 
Yeah terraria multiplayer is messy cause .net files being more outdated than a BAR in modern warfare
Image needs adding, methinks

Actual emote picture 
This works Ig.

(I’m on mobile so yeah, can’t post a bigger version.)
Why weird doe 
because it's the most iconic tbh, along with shrug and life probably
I would too but we can't have all of them obviously 😔
ripperoni
that makes no sense.
(also doesn't make much sense-)
walmart material transmuter
You'd get a lot more profit just selling the bars or ore (depending on the type)
Cu → Ag

you'll need at least a [[Particle Accelerator]] to make silver from copper
its a perfect idea
sounds kinda meme ngl
yeah
the sugg is valid
its going to be up for 24 hours
it's not a meme
also breaks economy
the sugg is valid
its valid but it still comes off as a meme to me
yeah, you can sell 100 copper bars and get more profit than a silver one
since the sell price of copper bar is 1 silver 50 copper, and a silver bar is 6 silver
not a meme, a well thought-out joke
@nova glacier you're going to need better reasoning beyond basically saying the normal way is boring and you think this would be funny.
because as it stands, the idea is pointless
yeah, that is from a really old version
So 100 pieces of copper -> 1 piece of paper 
I-i don't see why this would be necessary

Another one of those novelty suggestions huh
novelty suggs like this belong in their own meme mod, not a large Content mod
Just wondering about something, if the mod does get updated to terraria 1.4 how will flails work in tandem with how they are now?
And will fishing be updated as well
1.4 flail mechanics changes will affect only basic flails (which would apply to ball o' fugu in calam, for example). Many flails later in the game are launched ones, which aren't affected by the mechanics change
Ah, i see
launched > originals
But could they change all flails accordingly if they wanted to?
Sorry.
We will probably change some of our launched flails into "normal" flails once 1.4 hits cuz normal flails became more interesting and useful
but indeed, 1.4 suggestions aren't allowed, cuz that's future content
Yeah, I just wanted to give a brief information, but apparently it became a bit extended after I left
My b

Has progress on 1.4 even begun?
Like.. can the devs even try to code for it, without TModloader?
no
Uh not sure
i dont think so
We can take some precautionary measures though
like, we changed all of our code for item drops to no longer drop them directly but to instead go through a helper function that drops them directly
so that once drop code gets reworked with 1.4, we just need to change the code of the helper function instead of the entire mod
No, you can't code using a nonexistent api
They probably can't do much from a technical standpoint, but planning can be done for 1.4 changes, I'd assume. Ex. balancing stuff around the new content, making adjustments, etc.
how would you prepare for journey mode without having journey mode
Thinking how to organise the items into the different Duplication categories. Plan out any UI additions that might want to be made to the menu, assuming that tML will allow additional buttons. This isn't really relevant to this channel though
@restive yew for the love of god tell me HOW DO YOU CRAFT A PLANT
Plant matter +
why did you even ping them
Because i felt like it was kinda stupid
Im just throwing ideas
its a dye plant
then don't star the suggestion
um
have anyone tried the nychthemeron rogue weapon?
i support this emote
@midnight flume can you give a reason as to why you want this change?
@hazy sigil better experience isnt exactly a great reason, you can say like this weapon is too op compared to weapons at its tier
to make your suggestion more convincing, you can put the kill time of nychthemeron compare to the kill time of other weapon on bosses
@hazy sigil better experience isnt exactly a great reason, you can say like this weapon is too op compared to weapons at its tier
to make your suggestion more convincing, you can put the kill time of nychthemeron compare to the kill time of other weapon on bosses
@craggy stratus half hp of plague bringer goliath rev mode in 2 secs
2 secs?
I highly doubt that but okay.
I find it curious that you said half hp in 2 secs instead of killed in 4 secs
Yeah it would be best to include boss kill times with Nyc compared to same-tier weapons
in your suggestion
... also just as a precaution:
Please make sure you are only using accessories and buffs from vanilla and Calamity. Equipment from other mods can easily fuck up balance
if you guys dont agree then its ok but you guys can try yourself
It's not that we disagree
it's that your suggestion could use actual numerical evidence
... it'd be nice if you sent a screenshot of your load-out too, to ensure that you aren't using something weird that includes other mods
Yeah time to kill and overall loadout are something kind of needed
apart from the fact that you need kill times, your suggestion could use some grammar @hazy sigil
will my suggestion get approved or it will get yeeted like last time?
it will get approved, don't worry
... it'd be nice if you sent a screenshot of your load-out too, to ensure that you aren't using something weird that includes other mods
@hollow shell im just using normal stuff in the fight as the suggestion on youtube cus i cant choose a good accesory set
normal stuff isnt specific
That's still a loadout
I find it curious that you said half hp in 2 secs instead of killed in 4 secs
@dry latch half then he just flying qll over the places
you have way too much unnecessary stuff in your sugg
"although nobody uses it BUT,BUT"
"as the title says, the nychthemeron is too powerful."
"Please nerf this weapon cus its kinda op"
@dry latch half then he just flying qll over the places
yes. so is it a problem with the weapon? or with the boss? cuz they fixed that same issue with worm bosses getting easily melted while they're uncoiling
say == list all accessories and the armor
also, general question related to balancing weapons:
how do you take into account the fact that some weapons are particularly good in some phases but not in others? (and that players can use multiple weapons in a fight to circumvent those phases?)
an example off the top of my head would be the dune hopper. it's strong when there are a lot of stuff to hit (like BoC minions or Perf worms) but not when there's only a single target (BoC's teleporting phase or Perf main body). is it considered op if it melts one phase but is nigh useless in another?
dune hopper still good on target with large hitbox, not nigh useless
to the question: no
okay maybe nigh useless is an exaggeration, but it's pretty ineffective against BoC's teleporting phase for example cuz boc moves too fast and the dmg is too low compared to, say, ashen stalactice
ah
is this valid? or are all mods supposed to be pingable from anywhere?
you can ping any of us for anything, really
yeah
but also, ModMail exists
what if the mod responsible for that channel isnt available for example
and yeah, mod mail
is ModMail for issues like "this person is posting memes in general right now"
I'm not really sure. thought that was for banned people lol
it is also for banned people
can it be used to report for any rule violation
well, staff issues really is misleading
yeah
yeah
i mean, people have used it before for immediate issues
to which one of the available mods responded immediately
yeah but that does not appear to be its intention
but it's likely not the most reliable source
as in, the intention appears to be more for ban appeals?
No as in it appeals to be for more longer term issues
"For example, someone is making you feel uncomfortable and you want to get it addressed."
And the FAQ details this process of a ticket being opened that will later get resolved
It doesn't seem like something for you to use to go
"hey can you go tell this guy to stop being annoying"
i mean, it does say you can message it to alert staff about a rulebreaker as well
yeah but the phrasing does not imply immediacy
@hazy sigil maybe add the times of how long it takes to kill the bosses it is supposed to be used against like mech bosses and plantera
that's fair enough
i'll ask danny to emphasize that part when it comes to rulebreakers, then
Alright
byeah you can basically ping any mod online
aight I'll delete the sugg then
okey
maybe the "what it shouldn't be used for" part that's in server announcements could be appended there too
@midnight flume could you add more reasoning why it should be implemented
they've both been pinged for that yeah. pinging again doesn't exactly hurt but I doubt if it'd make them more likely to respond
"would be better" is not a reason, read the pinned doc
Once again, the drawbacks of using items that were designed to only be used for side-mechanics in recipes that are important to progression reveal themselves
Was there any reason this mod does that as often as it does?
Cuz out of all the items in the game I think maybe a quarter of them at most were designed to be reliably obtained and used in recipes
Yet it uses the whole load, which is frequently resulting in problems like that Orange Bloodroot sugg
Really all that does is make more work for all parties involved
The players have to waste time trying to get these unreliably-obtained items
And then the devs have to waste time coding in more reliable methods of getting them after the players start complaining about the pointless work
Bloodroot was added recently in order to make the recipe more interesting I think
By the point you need the Bloodroot by, you will almost definitely have come across at least one
You just need to remember to grab it and keep it for later
they show up on the map too
so as long as you've explored a decent section of the underground, it shouldn't be too too difficult
And they appear on Spelunker iirc
probably
Yep, looks like it
darn, I thought of something, but it's too late
I know it's a bit later in progression, but is Bloom Stone able to give you Orange Bloodroot as well, or is that one of the few it can't?
I dunno how Bloom Stone could
orange bloodroot spawns in the ceiling, so no
Bloodroot grows beneath blocks
Doesn't it give you Black Ink somehow 
dunno bout that
never did for me iirc
it could be sold by the dryad
i mean, at that point it might as well not be in the recipe at all
fair
since that would tremendously trivialize things
but i mean, so does crafting it I guess
I think that's actually the point of the sugg
to trivialize this
HotE wiki page says it can give Black Ink, so maybe Bloom Stone could do something weird for Bloodroot to get it to grow as well?
wait, how does it give black ink
is that Red again doing funny redcode?
Well, Red probably never expected anyone to try and force Black Ink to be placed to be fair lol
well if that's possible then i don't see why bloodroot can't
the question is, why is that possible
Whoever coded Bloom Stone clearly hated farming Squids
even though Sea Snails are much worse
I'm not sure that it's entirely possible to place something that can't be placed
tiles and items are really different
I kinda assumed that the invisible tile was Terraria's way of handling an item being placed that doesn't have an associated tile, but you'd know more than me
It might have been hardcoded by a Cal dev
unless there is a modded blank tile for it in fabcode, or some other diabolical mumbo-jumbo
With bloom stone walking on dirt can give bloodroot
Grassless dirt only and a small chance
Does it just drop as an item, or does it do the same invisible tile thing as Black Ink?
So basically the emote sugg is saying that
does the job but we need the other emote to convey the same message?
You should make it clearer why
isn't good enough which would mandate this new emote. @white canyon
I think it just places the bloodroot
since bloodroot has a tile
Oh, and it would just look weird I guess
yep
this is the most ❗ I've ever seen
just like pink prickly pear on dirt
Well that answers my question about a sugg already in voting 
the only sug edited is the second newest one
for the emote sugg, i wouldn't really say the second point is a good one
having an edited version of an emote doesn't really make the unedited version better to have
also yea you should specify why you'd need
as well as 
something like how
is more of a stronger "what the fuck are you talking about", and
is more of a "i don't know what you're on about but sure"
@white canyon see above
(Damn, I always thought
was a stronger alternative to facepalm)

it kinda is

Good suggestion
Quality
yes this is good idea, very nice
:echceasebegone:
isn't demonshade a dedicated armor set?
wouldn't you need their permission to make this drastic of a change to the set?
yes, but they can't be reached
not just drastic
shadow is the dedicatee
Shadow is long gone
there was a latin tooltip in a dedicated item that was incorrect and we needed to contact the guy
but this would indeed be a large change
isn't he still in the lounge?
oh
or is this a diff shadow
🤷
he never was on this server
yes he was
the legislation to change the rules to prohibit changes to dedicated items without the dedicatee's permission even if they can't be reached hasn't passed yet
ah
different shadow
yep, he was only active on forums
byeah this would be a massive change to it, i.e. tier-shift, probable resprite, balancing changes, etc.
so ima say that this one probably isn't valid
Demonshade's source material would have to change from Shadowspec to something else
that already won't be demonshade
so ima say that this one probably isn't valid
gonna call the Right Honourable gentleman for this
@hollow shell
Eh
The most potentially invalid thing I can see (considering that Shadow has been gone for over 3 years) is that he mentions options for multi-class runs
and I'm not sure what Calamity's policy is on multi-class runs
I don't think we account for them
I think the policy on those is "they can exist"
If we're fine with multi-class runs existing viably, unlike say yoyo runs or flamethrower runs which we aren't fine with,
then this suggestion is valid
I think this sugg can just be redone into "add a multiclass option pre-scal" instead of all the demonshade thing tbh
If we aren't, then, we can try getting him to change his reason
yep, that's what I'm thinking about, Enderpikmin
instead of tiershifting the funny dedicated armor
why would multiclassing existing and being viable not be fine, honestly
This.
"but Thomas it's a subcla-"
no. don't even. shut up. just shut your mouth. I had this argument over true melee and it was retarded and I refuse to have it again over the prospect of multiclassing
I know it sounds hella rude but I am not having this argument again it'll last 3 hours and nothing will come of it
tl;dr multiclassing as a concept spans multiple classes
the fundamental rule of a subclass is that it is contained within one class
(melee boomerangs are a myth)
tl;dr multiclassing as a concept spans multiple classes
hm yes, the floor here is made of floor
multiclassing therefore by definition cannot be a subclass
that being said, while I am all for multiclass options existing viably at more stages of the game, I don't think tiershifting Demonshade of all things is the way to go
add some new concepts, damnit
armor variety is something Calamity desperately lacks and a wider range of multiclass/classless options could help to remedy that
doing it with demonshade would require a lot of unnecessary hassle, yes
a new armor set would probably be a better way to go with this
also tiershifting is
and
iirc
it is indeed
and 
tiershifting is more demonic then :echdemon:
tiershifting a dev armor is never gonna happen afaik
indeed
remember, guilty until found innocent when it comes to dedicated content
alright this changes this sugg to ❗
there we go
yea... no
@mighty knot you probably wanna read up a fair bit
the better suggestion would be to add a new multiclass armor before scal, rather than tiershifting demonshade
we have plans on what to do with demonshade
we do?
kinda
regardless it's not getting tier shifted
and besides it's dev tier so I personally don't think it should be done
aight
I thought that dev tier was moving to yharim when his fight comes out
dev tier is gonna be moved post xeroc
since lore wise the weapons have no lore
they're just the rewards you get for beating the mod
it will get moved to whatever endgame is, yes
but in that sense, it won't get tiershifted based on any user suggestions
Wouldn't the end be yharim though seeing as the super bosses are optional?
SCal is a superboss
and dev tier is currently past her
who's to say what will happen with it in the future, though
not really considered a superboss anymore tho
just wiki calls her that
since she's last boss
unless the wiki is horribly outdated, scal is still a superboss
don't really know what classifies one of them, but that's the fact of it
anyway, that sugg is gone so this isn't really the place for further speculation
:byeah:
There's a description of them, something like; "A boss that is exceptionally challenging, despite a player's progression."
the 2nd reason feels very shallow
like it's just there to be there
you should probably just get rid of it
Now there's just a lot of empty space. And the 1) can be removed.
ripperoni
better
Will it get approved now?
the bot ate it
Noice
or leave it as is
if you want, it doesn't matter though
i'll leave it then
@wise root a) yes explanation needed, b) this can probably classify as a meme sugg, c) it's not formatted properly
read the don'ts doc
dev tier
it's up to you
Also, it is formatted properly, Demik.
oh you're right
i always forget that it doesn't need to have a space in the middle
my bad
Ok I later skatered the message
aight
Alrighty
I sense a need for kill times.
@restive yew can you do this for us? ^
Kill times yes
Rn I'm in school can you wait like 1-2 hours?
Yes, we may, no worries.
Okay ^^
Your sugg will last for at least over 24 hours, which should be enough time for you to get those times.
Yeah
And uh Brue, they're basically a consumable card shaped rogue weapon that sticks onto enemies and in return: does DoT.
From what I can try to remember anyway.
yeah I looked it up as well
consumables don't really tend to be very powerful or game breaking so uh
we'll see
Spiky balls.

Fantasy Talismans are pretty pog doe
spiky balls only useful for a handful of bosses tho no?
consumables don't really tend to be very powerful or game breaking so uh
The thing is that most of calamity ones are very good so if you grind for while you're just op
So
Leviathan and Anahita - 3:09
Astrum Aureus - 2:59
Golem - 1:47
Plaguebringer Goliath - 3:28
Lunatic Cultist - 2:28
Duke Fishron - 3:02
Ravager - 2:24
Astrum Deus - 4:28 (with too many lags pls fix this boss)
Moon Lord - 9:41
Obviously with armor and accessories from normal tiers
Moon lord and deus are alright
god = golem, ravager
on par = levi, aureus
kinda bad = pbg, fishron, cultist
really bad = deus, ml
from those kill times and the ones i had in test refs
It seemed to me that the fights should last much longer, but maybe it's because of changes in Death Mode
So regular weapon except for rav and golem but as the saying goes, golem is golem
(this was in 1.4.4.3 test)
3:17 Siren
3:12 Aureus
1:55 Golem
With Malachite you can kill him under two minutes lol
vesuvius 
to me it seems like a regular weapon
Okay
except the golem bosses kinda die but idk what to do about that
malachite? isnt pbg after ravager
pbg -> fishron -> ravager is the progression
I mean, I've gone through 500 just on abombinations, which is several hours of grinding.
did you die so many times? 👀
That's only 50 deaths. Yes. Like I said, on higher difficulties.
50 deaths is about par for higher difficulties, IIRC.
are you doing nohits?
No, death/defiled.
ah, defiled
If it was no-hits, it would take several hundred tries, probably.
should we have a pin to inform people about shift+enter
i find it unlikely that it will be useful, but we can add it to rover's message in #suggestions-posting
When formatting your suggestion, its main idea should be listed at the top on a separate line (Shift + Enter)
oh yep, it's already there

is this about Shadow Potions again
because like 5 people have already mentioned these
this time it's about cadence potions
i know the hearts look cool but they get in the way
oh. that's. actually not what I expected but okay
which cal potions have visual effects? cadence, tesla and shadow?
oh
revivify iirc
but, do people read pin tho
that's on the don'ts?
My suggestion is a dont?
worm bosses suffer from AoE attack when coiling
try it
" Additionally if the target is inorganic, 1/300 of the target's max health will be added to its damage."
that would do it
this feel like my suggestion on spent fuel container 
I just feelthat a post Hive Mind weapon should not be able to melt the destroyer
if destroyer has 120k hp, then that's 400 extra damage right there
so yes, that is slightly OP
per arc right?
wasnt pulse pistol intended to kill skeletron
Yes
works for WoF too.
because it is the only inorganic bosses pre HM
arcs 4 targets.
i get the feeling draedon's arsenal isn't yet really balanced
Yeah I agree
draedon stuff exist for low%
yeah, fab said that Rust and Dust was an update for speedruns.
adding more non-linearity
DoG new summon, Dragonfolly drops, etc.
make Destroyer organic
With areospec armor and the Pusle Pistol
@fringe walrus aerospec and pulse
prob adding more %damage to the weapon base damage is better than target's maximum health
400 dmg pre-skeletron weapon 
okay so
pulse pistol (among other things) check if the target is a boss, if yes, don't give the boost
Destroyer body and tail don't have the boss bool set to true 
on today's episode of "Terraria is a very well-programmed game with no flaws"
hmm, nice series.
pulse pistol inorganic boost shouldn't affect destroyer, just the probes. but Terraria is an epic gamer
This is closer to bug than sugg material imo.
blacklist Desu segments specifically I guess
because somehow I know setting npc.boss to true for them will blow the game up hard
drops 5000 hearts upon killing
Why don't they drop a trillion hearts
magic?
or, do they actually drop a trillion hearts?
no, they don't
alright
Cuz if there's some reasoning why Deus segments don't drop default boss drops
it'd be nice to turn the big Slime Gods back into bosses and do that too
well, returning false in prenpcloot with slime gods would mess with the actual loot
like purified gel stuff
Yeah I was thinkin that
ah
Oh so pulse pistol is the way it is cause Terraria is Terraria essentially lmao
I was wondering why it could even do what was said, even with Destroyer being inorganic
@fringe walrus Pulse Pistol eating the Destroyer is not intended. It should be fixed next update.
just remove the "inorganic" targeting part and let the arc part do the thing
i'm gonna remove the sugg then, since it's primarily based around how it deletes destroyer
I gotta say, I hate the split aspect of the Elemental quiver, its so awkward, would've been better if it actually applied elemental damage like shock, burn, frost, something earth effect and something wind effect
there's literally nothing elemental about it too
instead of a split aspect it should allow you to pick which element/effect or randomize it and have a multi-hit/multishot aspect
Also the given function seems a tad specific
@vast horizon above stuff
I'd love to learn how to code it, its just that if you have to put an Elemental name into something, I think it should have an effect along the lines of it
why specifically quiver though?
I haven't really touched on the other roles in Calamity, i've only finished my first run withing calamity as a ranger recently
no other elemental acc or item really functions or even resembles this
so it'd stick out like a sore thumb
both my friend and I noticed
out of all the items that have an elemental in their name offers at least these kinds of effects
Abyssal Flames for 2 seconds
Elemental Mix for 2 seconds (20% chance for Glacial State)
God Slayer Inferno for 2 seconds
Cursed Inferno for 2 seconds
Frostburn for 2 seconds
Ichor for 2 seconds
Venom for 2 seconds
this is from the Elemental gauntlet
i checked the other elementals too and they offer the same
even though the elemental quiver is a late game accessory for a ranger
it feels underpowered
Question is why shouldn't quiver have the same effect
(altho I have an idea why it isn't currently the case)
those are just debuffs
that's the thing, we wondered too
Stuff related to the splitting has been suggested several times.
Mostly an idea to toggle it on and off with visibility.
They were generally to reduce the lag as opposed to straight-up changing it
yeah but even if you toggle it on and off
its sort of gimmicky at that point
I'd rather the quiver can apply a few debuffs that the insta kill normal enemies and splitting
compared to other classes that match the quiver upgrade
its downright underpowered
I really wouldn't say that
The insta-kill is common among the other available accs
every post-dog class specific acc has that effect yeah
And yea, it isn't really underpowered
aside from the split aspect? its just an artemis emblem with a Bonus effect
...which is basically every other on-tier acc (aside from nanotech)
^
nanotech got the special treatment 
yeah but that's rogue

compared to its counterparts like the elemental gauntlet and Ethereal Talisman? IMO its underpowered
tbh debuffs are useless at that point of the game
I wouldn't say that either but
i'd be completely okay with the splitting effect replaced
bosses are immune to it, enemies that can get affected by it die right away anyway
Ok, let's get to the objective things then
other than that, i'm fine with the stats
Current listed solution is somewhat specific
Prolly downgrade it to smth like a less-specific example: e.g. "e.g. give each attack one of a few elemental effect like (examples)"
I can come up with something a bit less specific
or just mention that there's nothing elemental about it lol
I did
so either add something elemental about it or rename it
Aight
Also, change the heading to smth like "Change the Elemental Quiver to better fit the Elemental theme" since the current one seems vague
Instead of the Split effect and the 6.67% chance of it killing something, we can replace it instead with either a new mechanic allowing it to choose from 4-5 elemental effects (Burn, frost, shock, [Earth effect], [Wind/Air] Effect. Allowing the player to switch between the elements. And instead with a split effect, perhaps a multi-shot effect would suffice with it dealing 20% of the damage.
that entire part is a bit too specific
That's what was mentioned
As it is right now, There's absolutely nothing Elemental about it, the "split" effect it offers is gimmicky and is just bothersome to look at (using the Soma Prime with it is just hell) I would like to suggest to make it more in line with its name, Elemental. Instead of the Split effect , how about letting it apply elemental mix debuff like it's counterpart, the elemental gauntlet.
how about this?
sorry half of my mind is listening to a lesson right now lol
yeah that seems fine
yeah that looks better
I've changed it
And, uh
change the heading to smth like "Change the Elemental Quiver to better fit the Elemental theme" since the current one is somewhat vague
gotcha chief

If elemental quiver didn't have the split effect it'd be worse, and if it inflicted elemental mix it'd be even worse since elemental mix is actually 4 debuffs and not one, and enemies have only 5 buff slots
Sure it will effect the enemies you hit but will also give them near full debuff immunity
Elemental quiver and gauntlet aren't even really part of the elemental set, they're post-DoG
They just have similar visual theming
And elemental gauntlet inflicts elemental mix because it's a fire gauntlet upgrade, fire gauntlet inflicts a debuff and magic quiver doesn't
They had a concept before the 'debuff' thing (you can check above), which still fit the elemental theme, albeit too specific
Yeah I saw
But the reasoning was mostly that they didn't like the current elemental quiver and to make it more elemental-like(even though elemental quiver isn't part of the elemental set and even though elemental weapons had nothing to do with actual elements), plus it also woulda still inflicted a lot of debuffs
I mean, the sugg isn't to make it part of the elemental set, it's to make it fit its elemental theme if they are the same thing, then 
that's why I mentioned adding a "or rename it" option lol
Honestly yeah
Renaming and respriting Elem Quiver might be the best bet
Materials don't reflect "Elemental" a lot anyways
Idk
It would work, don't see many problems with it
instakill effect won't be removed most likely
so why can't we increase the amount of buff slots
You can suggest that
With the amount of debuffs calam bosses apply and the low limit of 22
yay
Some kinda perm power up to raise buff slot limits would be cool
Just make sure to make the entire thing concise, make sense, and not too specific down to numbers
can i give you credit
imma give you credit lol
do y’all think renaming the cosmolight because it’s almost the exact same as cosmilite is a valid suggestion?
nah
my friend got confused multiple times when i was talkingn about it in multiplayer
Idk if that's down to the suggester to decide, or if it should be left to the devs
If it's just given as an example of a possible name that might be alright
yeah that’s what i was going to do
Ono buff slot sugg
Having only 22 buff slots is pain change my mind
There are other mods designed to do exactly that
the rename sugg makes some sense but the gap of time when you get cosmolight and cosmilite is very big
one is pretty much early hardmode and other is post moonlord
Chronolight would be a cool name tho
no
imma have to wait for another sugg to yeet itself into posting before I'd post a Raider's Talisman rework
6% crit chance pre boss is pretty decent
@cobalt pewter "All it does is increasing rogue stealth by 6%"
You mean crit chance?
np
Imo there is no problem with Coin of Deceit. The problem is with entire stealth mechanic. It's just not worth it most of the time.
Except like +6% crit chance though
6% crit chance balanced out the calamity nerf on the lucky reforge
@cobalt pewter you should hold your other suggestion to lessen the clog
one or the other
helps for the star phenomenon
i mean yeah you don't have to
Yeah, I'm a bit too impatient, but those are the only one I have in mind atm
flooding your own suggestions
if you want
So maybe no more for a bit
i just prefer it because yes
you could sabotage yourself
Essentially making Abaddon a crafting from pre-Brimmy mats
Not only to make it consistent with Alchemical Flask, but also to make Brimmy's gigablasts less of a pain

Alchemical Flask is actually the outlier
along with Ursa Sergeant
Fearmonger armor (God Slayer Inferno), Astral Bulwark (Astral Infection), Abaddon (Brimstone Flames), Plaguebringer armor (the other Plague) are unlocked after their respective bosses
@soft ledge make sure to format your suggestion properly
@soft ledge your reason should be on a separate line
sorry
put a header, then shift+enter, then your reasoning
Suggestion itself seems fine
yeah, it's kewl
also I think you should elaborate a bit more
I don't pop into #help-advice-read-pins too often but every time it do it's kind of a mess
forgot to read pins, one sec
ye, do
can confirm, convos are moving at a hundred miles a minute in there
ye, there is a lot of cross-talk
(ah you shoulda just edited, Galex, cuz there's a slowmode)
(gonna have to wait now)
no worries
people also asks for advice in #calamity-mod-talk
other servers, even a lot smaller ones split the advice channels into 2
but again, got flooded
also remove the read pins part of the channel name cause reading pins there is less important than in here but we don't have read pins in the name
perfect emote for dying at scal 1.1%
Don't forget about
and
and maybe
or 
is pain
is pure anger, but not frustration
is upset, not frustration, yea
is like universal cringe at this point
... no one uses this except philo
is like universal cringe at this point
And its Calamity counterpart,
allright! my suggestion is back and hopefully formatted better
yep, that's cool now galex
dunno if i've seen rover use it yet
and yeah Galex that's better 
dunno if i've seen rover use it yet
https://discordapp.com/channels/225030931008847874/465195069406707722/753670798828634153


fair
add feelsDEMON instead of hage 
No
let's just get like 40 peeposadcats in here
somehow i think iban could pull out 40 different iterations of peeposadcat
gonna call you #7777 from now on 
I somehow knew it was Leon even before I clicked on the profile
leon is the only CD i can think of who actively changes their base name/pfp
And one of the few pure-CD who frequent the sugg channels
indeed
Ah flip I forgot to do kill times for Skyfin
Shit is busted on stealth
Pre plant cultist is piece of cake with that shit

I mean, Cultist is a piece of cake but
you can spawn cultist early i think
yup
CD is entirely busted, even for a leggie
summoner has shellfish staff as alternative
Buuut
Skyfin isn't even a rare drop or anything
you can spawn cultist early i think
And yes, Eidolists spawn early HM and drop tablet for cultist
you can kill LC with your bare hands, so there's no problem there to get kill times
It's kinda weird to include it into the non-linearity quite easily imo
Since once you rolled Cultist in like a single try, you can just suicide into pillar mobs to get fragments
And if you're lucky, your arenas could be saved from getting sat on by the pillars
And EVEN then, boss zen exists, so pillar mobs won't disturb boss fights (I think)
It's just a free pass doing Cultist early HM, honestly
I'm not saying to remove its non-linearity, but maybe make accessing it somewhat harder
pbg is the only non-linear boss
Cultist gives access to stuff that could easily steamroll things before it with not as much effort as doing other bosses
Hell, I did Cultist pre mech and now I have dark god sheath, star of destruction and anthumbra pre mech
Destroyer got clapped hard with Star

imo I'd change the non-linearity a bit:
- A new plague-themed mob can spawn at anytime in HM jungle and will only drop Abombination.
- Eidolist drops Celestial Sigil instead of Eidolon Tablet.
hrm
oh, so skippy skippy?
Not sure.
Honestly the rest of HM non-linearity is fine imo, it's just Cultist is too easy to do non-linearity with and the fact that you can just grind pillar mobs for fragments
so there will be no point in them
Cuz, doing Eidolon Tablet makes it so the challenge is from anywhere-to-Cultist, meaning Cultist is the big roadblock
because once you break him you get access to the pillars which can always be looted no matter when you are, cuz all your progress is cumulative
If you went straight to ML, there is no easier challenge that you overcome which makes ML lot easier
I don't know if that's a good idea or not
ML may simply be too hard for anybody who isn't post-Cultist or otherwise late-HM to do
making cultist harder will achieve the same thing I guess
Also Cultist is barely a roadblock with the way it's designed in vanilla, since linearity
But buffing Cultist to fuck works too yes

thing is
People still grind the pillar mobs for fragments? I just grind the Astrum Deus.

didn't work that well, did it
I mean it's slow, but if you need only a couple fragments from one pillar, farming a pillar's mobs would be much easier to do
Especially since, with the current context of non-linearity, your gear is far too weak to try on Deus
oh, they buffed him long before you joined the server


more than Moon Lord 
Honestly aside from buffing Cultist to fuck, I have nothing else to solve the thing
He would still die faster if he had more total HP than ML
because ML's hitboxes turn on and off
Damage reduction?
Cultist 50% DR 
Now I got an idea
What if clones add DR to Cultist

Up to idk
50%?
Buuut this wouldn't work with the forced clones rev+ has
99.99%
the 1 damage*
Oh yeah my b
The eidolist could just drop the tablet post-plant or post-golem. That way linearity won't be broken.
well, the non-linearity is deliberate
I mean, certain bosses don't drop bloodstone until after profane god is beaten, so it's nothing new to have certain items added to drop pools.
post-golem
That kinda defeats the point of the non-linearity
Since Cultist is accessible post golem in vanilla anyway

True
"That way linearity won't be broken."
This is the opposite of the point of Eidolon Tablet.
I never understood what's the problem with letting people skip parts of the game if they want to
Honestly the only way to do it is buffing Cultist, hm




