#suggestions-discussion
1 messages Ā· Page 986 of 1
Oh ok cool. Excellent. Thank you.

Not exactly, anything can cause a calamity, but in pop culture nothing can as easily as a dragon could and in many a fiction world dragons are the face of calamity, the link between dragons and calamity is very strong and I personally think that calamity mod is missing a few opportunities
I come back to Smaug, one of his tltles is literally 'cheifest of calamities' and he is the weakest dragon in middle earth
smaug has nothing to do with calamity mod
again, just because dragons can cause calamities and they are the face of calamities, doesn't mean that they're a good fit for the Calamity Mod
connecting a word with the title of the mod doesn't exactly provide for a strong link
Give me a min, my mind is very strange
that's fine, take as much time as you need
So is Calamity mod not themed around demonic, astral, desolation or well, calamity?
i mean, it has demonic elements, it has an astral biome, etc
but it's not based around those things
it's based around its lore, which is about yharim the jungle tyrant
i suggest you read the lore if you haven't already
perhaps that will help you make a better connection
I wasn't aware they had lore outside of the little pockets bosses drop
there is rather a lot of lore
oh, the calamity lore is very expansive
the only dragon in calamity is yharon
phoenix like dragon iirc
Yharon is basically part dragon part phoenix I'm p sure
I honestly feel that dragons could be perfect for this mod, but yeah could I be going at it from the wrong angle?
Well what exactly do you mean dragons
From the sugg it seems like dragon summons
And we also have gaze of crystlmor
Mechworm is basically stardust dragon but not dragon 
there is a dragon summon
Spelling is wrong but you get the idea
dragonblood disgorger
baby yharons
Yharon's kindle staff moments
I suggested summoner cus I thought that would be the best way to have interaction with them
The other classes can it fo so much
Do*
this sounds like it would fit better in its mod tbh
just sounds like you like dragons so you want more in calamity
yeah, i'm not really feeling the connection here between dragons and calamity, other than the thematics which we already discussed
this type of thing would perhaps be better suited for another mod, or its own mod as Lemon said
If yharon is even half dragon, and if he is so important why are dragons not if they are half of what he is?
If calamity us heavily based around lore they gave slot of potential on that aspect
Have
These tiny phone buttons
because yharon is the only place where dragons make any impact into the lore at all
and even at that, it's a small impact because he's not a full dragon
Sorry typos I hope what I'm saying makes sense
you're good
The concept of dragons may be expanded on in the far future.
emphasis on may, i assume?
dragon god š³
well, if we even get that far... future plans aren't/never are set in stone
It's kinda bad writing just to leave that open
the lore isn't really complete right now iirc
or at least, it's in need of reworking
which is why some stuff is undetermined
Lore is going to be rewritten at one point
That makes things a lot clearer
and while Cal has lore. The gameplay of the mod itself isn't heavily attached to lore at the moment.
hasn't lore been reworked and mrrp doesn't have access to their computer so can't share it?
idk
Why doesn't mrrp have access to pc tho
i heard that before
The gameplay of the mod itself isn't heavily attached to lore at the moment.
that being said, you still can make suggestions with lore as the reasoning, as long as you have some gameplay reasoning along with it
Broken or smth?
I heard it was broken and they can't get it fixed cause covid
i might be wrong don't quote me
anyway, i suppose the point is that there might be plans for more dragon implementation in the far future, but none right now
Would be cool
so perhaps it would be better to incorporate more dragon thingies/make dragon-based suggestions whenever/if that ever happens
Yeah as long as I don't get personal attacks I should still be here
As much as I like dergs couch scalie cough I doubt they'd be expanded on in-game at least until a lore rework due to them not being important at all really 
If you don't plan to continue working on the sugg though, it should be deleted.
I don't plan to come back to it till the stars align, AKA I have a proper doc and an opurtune moment
Yeah I'll remove it

wew, that sugg existed in that state for 40 minutes?
Thanks for not being jerks
it was a long conversation
there was some discussion
and no worries, HighQueen
Y'all got that up on MoR
what
contrary to popular belief, most people in this server aren't assholes š
Lol
Yeah I might become more active here, quiting LoL soon and would be nice to have a server to live on that's not themed after that game
well enjoy your stay
Most people think that the calam community is toxic like crazy and stupid but it's not that bad
I come from league community
Truth is the scal cult is long gone
Okay but I am going to have to ask you to get back on topic, move to #general-talk, or perish.
yes, that
Alright back on topic then 
@unreal star Hello chap apology accepted
@dapper coral might want to include the image in the last sugg that got into voting
Pog
Epic
well once i find out how to embed audio files i'll put my lab door one back in
or, actually, i could just leave them until it goes to voting and just post them there isntead
You can send it in this channel, even
Nah not that link
It should end in .mp3 or .wav or w/e
Right click right on the filename
There ya go
now the question is, how do i make it embed like how philo did earlier
Dunno why it didn't embed but it's a functional download link
ah
Links in embeds do not embed images themselves, so you'll have to manually send
Hm
I feel like this usually works
Maybe I'm wrong, can't get my own other sounds to embed either
Oh, this doesn't work with wavs?
how did you do it earlier?
oh, just as an attachment
Yea, that
Yeah
Well I mean
You haven't posted the door sugg yet
You could totally send as an attachment
Ye you could
ah ha
You could even send it in #suggestions-posting and ! it
that's what i did earlier but ben got angry at me :/
(why would you ! it?)
Ao that is doesn't try to build an embed
when i did it, i didn't have any sound files yet, so i wanted to put a reminder to me to actually go find em
yea
Still gotta edit your sugg's text accordingly
yeap
((Wait, you're really going with my thing? T'was supposed to be a joke))
nah it sounds good
i was gonna put the starbound one as well but idk if you can get 2 files at once
in the same message
You can indeed embed multiple files into one message on mobile
brb while i get an entire OST up in here




need more reasoning beyond "i'd like it if he got a death animation"
@past rover ^
They're basically trying to ask for the old death animation to come back honestly.
Wait, that animation isn't in the game?
Wow
Haven't played in so long
Fought scal*
It got removed in 1.4.5.001, part of the whole fading in and out stuff.
Correction: don't think it's in p2 anymore, just when the head is destroyed and before p2
Gonna fix it
(Head also fires them during p2, but I have no idea when it's actually supposed to do it)
Byea
Someone sugested easier to get hooks. They are allready very easy. You start with a king slime boss item and you can also simply build up into space where theres usually endless amount of gems, so you can make hook out of them (10 gems for a hook).
15 gems actually
and yes, 15 gems is very easy to obtain, especially with calamity
Uh, if you're talking about the most recent one, they're referring to the 'hook' item and it being hard to get
yes the hook item is hard to get
but a gem hook is both better and rather easy to get
The Hook is really annoying to get
It's also the worst hook in the game, so...
I thought Amethyst was the worst
Hm, maybe
There still are better hooks you can get earlier in progression
no grappling hook is worse
bat hook 
or the same as amethyst
Who made the graphic for D.O.G. head hitbox?
@hollow shell Wtf I thought DoG head hit box was 2 circles
Is it only 1?
I've been telling people it's 2 this entire time
I can make it 2 to make it way more accurate if necessary
It was always supposed to be 2
Is it supposed to be 1 at the jaws and 1 further back?
Yes.
Exactly that
It's supposed to be 1 circle which is the jaws and the space between, and 1 further back which is the head proper
I did a mock up of that yesterday and people seemed to support the two circles
Well that was always the original plan so
I'm glad people like it
If it's really only one circle I consider this a bug lol
I imagine it will get enough support in voting. Everyone seems to complain about DoG's head hitbox
Presumably in this case by those generous "side of the head" hitboxes
I think that is the main complaint, yeah
Yeah, certainly
Aight. Well now we wait for Rover to get back to me.
If he confirms it's only one circle then I will fix this immediately without waiting for the vote because that's a bug and it was never meant to work that way
I didn't check myself, just trusted this code sent by Dom:
#suggestions-discussion message
@hearty yew
Aighty
Dom also suggested about only having the jaws' hitbox insta kill, but I don't know if that was what was intended or if that would fall under 'needs to be sugged'
https://discordapp.com/channels/225030931008847874/465195069406707722/751146742732292267
That was the original intent of having two hitboxes in the first place
Like that's the REASON we thought of this
It was deemed too much of a pain in the ass at the time but I know how I'd do it now
:sweatingfailure:
No good reasoning I'm p sure
i guess its a suggestion that takes a lot of effort i think.
I don't think he's suggesting fuckin
It spirals around in a circle and fades into the void
The problem currently is that it just pops out of existence
It has no gores
also it doesn't have a reasoning.
@past rover You could mention gores in your suggestion, as "death animation" may be misleading, and gores would fulfill the purpose of making it not immediately disappear on death.
You should also add more to your reason why you want this to happen, i.e. elaborating that having it pop away looks janky and unpolished
They have been pinged hours ago
Also the reason can't be: "It would be cool"
This ping is more elaborate :P
Deathhail is already getting nerfed eventuallyā¢ļø
Equipement used on DPS Test?
hmm
yeah
Oh...
I remember somebody saying how the projectiles were bugged and it ended up being buffed accidentally
will be dealt with, no need to suggest it
oh, alright, so should i delete my suggestion?
I've already done it
@steep crown "Anitha"
Anahita.
Fixed it, sorry
It's aight
eh
giving brimmy an actual name would be uhhh odd
and the other elementals dont have a name either
The other elementals are minibosses, They don't get names 

so consistency but only when it matters
and it mattering only in some subjective circumstances
the "name, title" format is kinda weird anyways imo
I mean, They're weaker than the boss elementals, so they've been forgotten more, so therefor, it makes since that their names have been forgotten.
if were going based off of who has been forgotten more, brimmy litterally hates all of her followers
her followers who also probably are mostly dead
Then why is she more powerful than say, the cloud elemental? I always assumed it was because she still has a whole biome dedicated to being her temple
this is slowly turning into lore discush
I mean, as long as it's related to the sugg at hand, why not?
We are descending into the endless abyss of lore, from which no discussion returns.
yeah š lore is kinda cringe anyways
wont change my opinion anywyas 2 
and i wont change yours
i mean brimstone elemental with an actual name would be cool
@hollow shell Leon didnāt think there was enough substantial reasoning, if you think itās fine though I can unreact from it.
there is no reason
fair
At its core yeah.
let's put it this way: there is a shadow of a reason
like, i know what they're trying to say, they just didn't say it yet
so yea i think it warrants an ā
I think it does too, I just read over it right now
pkpseudo, if you're writing a full suggestion here, it's better to submit it straight into posting
Alrighty then
I mean, itās still fine to put it here too.
The top comment isnāt necessary, I can point that out now.
souls of night, light, and night
i assume you meant might for one of em
Thomas would kill you for making this suggestion
We had a big ole convo a few days ago about how all of Calamity's on-tier vanilla item recipes devalue their original methods of obtainment, and it would be preferable if all the recipes were some tiers above when they are able to be first obtained, so the recipes simply act as catch-up methods of obtaining when you need them in future recipes whilst you're at a point in the game where the normal means of obtaining is busywork more than challenge
for item drops maybe, but travelling merchant is arguable
Thomas can just not star
Traveling merchant is 
Its even worse than low item chances, cause there's no way to make him reliably spawn
;-;
you could make that suggestion, but it should stand on its own
Thomas can just not star
I could, but that's not as effective as meticulously ripping apart their suggestion's main oversight/flaw
which is that Celestial Magnet's recipe being earlier-game would defeat the point of it being obtainable elsehow

The sugg would still be valid
you can still explain why it is bad
byeah it's as Rover said
most of Calamity's on-tier vanilla item recipes defeat the purpose of their normal methods of obtainment because the recipes are, more often than not, infinitely easier than the main methods of obtainment
we had a whole discussion on this literally like two days ago
celestial magnet being craftable early game is kinda ehh because while it is obtainable early on
and I personally scoured the vanilla item recipes list to pin down every single one that was on-tier or earlier than the intended method of getting their respective items
then die and lose all your money :D
precisely
and then, to add insult to injury, then and only then does Travelling Bastard show up with a Celestial Magnet
making it obtainable earlier is somewhat agreeable (like post SG or something) but early game sounds kind of a bit much imo
post-Skeletron or post-HM/Perfs is as early as I can agree with
sooooo. Kind of a weird suggestion, but how would yall feel about the option to change the colors of rage and adrenaline? Like changing Rage to Black and Adrenaline to Blue. I dont really have anything to support this, other than itd be a small QoL mod which could help distinguish your own character a bit more and add a bit more customization
so that you could choose every color of the spectrum 16777216?
Whatever is easier on the devs, whether id be simply picking Blue/red/white etc or the full slider
Im cool with either
Oh there's a problem.
Itd probably he possible to have a few recolors for the config to choose but otherwise ye thats not happening
Yeah was gonna say could tint them
Do you mean shaders?
or do you mean changing the color input on the draw functions?
The latter seems to be janky
Prolly just me tho
uhm, you can't add 1.4 items on 1.3.5 tMod now.
@ashen warren backporting stuff (textures, items) from 1.4 isn't allowed
also I think the whips for Calamity are alredy planned (maybe?)
tMod and Calamity will update to 1.4 eventually
and the tMod lead programmer has told modders to not backport 1.4 content
Yeet.
Prohibited, rather
that should be an ā for now
Well its gone
Lol
oh nvm 
Nah, whips are inevitable anyway.
Suggesting them currently won't contribute much afaIc.
Nah, whips are inevitable anyway.
darn, want to send a meme now

he came.
Tortune kink?
Sorry I'm late about this, but Rage and Adrenaline being sprites means that they can only stay that way right unless re-sprited right?
Seems so.
Diddly darn. Well back to the drawing board lol
I do think we can tint/shader them
It wouldn't look as good as a unique sprite with a thought-out palette
but it'd be a different color
Eh. Its all good
š
wow
bad sugg
need reason


good right?
š
don't meme please
@mental gulch please don't post copypastas, that's going to be a warn

Copypasta was funi like 5 years ago tho
im trying to find a cure for my boredom rn what should i do that doesnt involve terraria
cause my pc can only run terraria at 5 fps
@leaden bough They do have partial compatibility already, stat boost for one affects the other.
And, this is a Don't.
no need to put effort into rogue/throwing compat when examplemod is starting to port into 1.4 already
another read the doc suggestion.
It's alright
terraria 1.4 for xbox would be nice
tmod on consoles
poggers
Seeing as throwing is being removed I wonder if things like throwing knives will be made into rogue weapons because being ranged weapons doesn't really make any sense imo
Aren't there already throwing knife like weapons under rogue wouldn't that be weird but I guess that works
Yes rogue has knife-like weapons
but, only ones that are added by Calamity
we won't touch vanilla weps
But why? Itās kinda weird to have weapons that should be in one class in another
Because messing with vanilla weapons is, from my knowledge, a massive pain and the devs already have enough of a workload, plus rebalancing rogue to have these new weapons under its belt would also be yet another pain
It's also partly a matter of mod compatibility
It'd be pretty intrusive of us to change the damage type of a vanilla weapon
Well
I can understand the mod compatibility part though because many mods expand on throwing
We do touch vanilla weapon's damage values
for balancing purposes
We are planning on doing something more extreme with Zenith though
Depending on how it pans out, our change might not last long..
What is happening
this isn't really the place to discuss future content
It's alright, dw
bruh
Sry it was a dare
Yeah uh just don't do it anyway
Np
2nd time they've done that, if they do it a 3rd time let me or Demik know please, Rover.
Wyverns should split like other worm AI in death mode
to me that seems like it'd cause a fair few problems
sounds uneccesary and unnoying
It would be consistent
Pretty sure suggs that ask to just simply reduce lag is a don't
Lemme check
Hmm, I don't see anything, ig my mistake on that
Some video would be a helpful visual
Although, dunno what would cause vivid to lag
Uh, I don't see any lag on display
I assume it's worse when you're actually hitting something
(maybe turn on FPS meter too, F10 iirc)
That looks normal
Not really having any lag, just weird particle reduction
It does that, yeah
That's how the bot handles attached files
hm
@past rover Just wanna make sure you saw our pings from earlier today about your suggestion
https://discordapp.com/channels/225030931008847874/465195069406707722/751390289477894254
https://discordapp.com/channels/225030931008847874/465195069406707722/751461323002609684
That's how the bot handles attached files
@radiant meadow @dapper coral
that's how discord formats messages, the position in which they appear is unrelated to how i prepare it code-wise
hm, really?
that's kinda weird, considering that there is message.embeds[number]
e.g. message.embeds[0] is the first embed
and message.embeds[15] is the 16th
difference between attached files and embeds
oh, so that just counts rich embeds?
Is there a way to "downvote" a suggestion? I get that there's probably none right now, I'm asking whether this would be a cool thing to add to the suggestion system
After all, if 60% of people approve of the suggestion, and 40% are indifferent, it's not the same as 60% approving, 20% indifferent and 20% actively opposing, but they would get the same star score regardless
Current way is to just not star a sugg, and it has been sugged quite a few times before
there is no way to "downvote"
just don't star, ye
sugging a "downvote" is now a don't
Oh
Lol okay
Either way, "downvotes" exist in dev.
But why not tho?
Reasoning is in the pinned doc iIrc.
downvoting < saying why you dislike it before it's approved
cause downvotes create toxicity
Okay, I'll stick to that
@lavish cloak your title should be "...so that it uses early-game materials"
you missed that "it"
Eh, Iām thinking about just deleting the suggestion anyway.
Thereās more important things to suggest than an itemās crafting recipe
nah
don't worry about that
the sugg is fine
it would just be lower down the queue
ok damn rip sugg
Damn
It's fine to suggest low-priority things
In fact the small easy suggestions are the ones that are most likely to get implemented
ye, the low priority small suggs are just impemented later on
and so are high-effort suggs
small easy suggestions actually generally get in very early in their lifetime
turns out that all of my suggs that have a š are either tiny af or high-effort 
wow, 1 sugg in posting
not for long tho
good sugma imo
Doing scal right now, and I forgot to sugg this beforehand

I can kill catastrophe and vibe with cataclysm until my health is full again then I got probed in all directions by monsters
But anyway
can charge adrenaline as well
Yeah I should point that out as well
There's already some sort of "enrage", where if one brother is killed, the other will shoot darts faster
But it barely makes a difference imo
If I had a say on this, I'd probably replace the brother's darts with gigablasts 
At least when one is killed
Resubmitted my sugg so that itās now post-hive/perf + post/skeletron
agreeable
big moment
Thomas agreed with a vanilla recipe sugg
coolio
well yes because they actually get the point of it now 
as I said before, post-HM/Perfs or post-Skeletron seems reasonable for a not-too-terribly-common Travelling Bastard item
āTraveling Bastardā lmao
The brimstone craig is the ruins of a destroyed city
A long with most of the underworld
SCal melted the whole thing down, but weirdly enough all the houses are super square which doesn't really make sense, should look more ruined and broken down rather than a square thing
Why waste effort on building a biome 
Well it's not wasted if it looks cool
Imagine if bloody vein pet had mini perforators surrounding it
this isn't the place to talk about it, you can go to #calamity-mod-talk or #general-talk
unless he wanted to suggest that
yeah.
You should suggest that.
but bloody vein is a patron item
Unfortunately we have no contact with the Patron
also worm pets 
so... I guess you can just suggest it without concern?
wait, i thought we weren't allowed to do that if the patron doesn't exist
I don't think it should be like that Rover.
Yeah that was a suggestion
post it into #suggestions-posting, but before that read the pins and the doc in them
and Rover's message at the top of that channel
imo if the Patron is satisfied, we shouldn't need to touch the function ever
well, hold off on putting it in suggposting until we decide what to do with DNC patreon items
Yknow, fair, cuz I think everybody who's currently DNC are developers and not Patrons
there are some patrons who aren't really active here anymore, but I don't think that's an excuse to allow changes to them.
if the patron is satisfied with the change it would maybe accept that, if don't maybe will reject that.
so uh
what are we gonna do?
idk
from the way that this convo went, i'm gonna say that if the patron is DNC (do not contact) or doesn't exist here or hasn't typed here for a long time, their items can't be sugged about function-wise
buff/nerf suggs are fine still, but changing the recipe or abilities of the item is a no-go
i just don't wanna get yelled at again
It's better to err on the side of caution.
then I guess we could go full on bootleg copyright law
be able to change the item 70 years after the dedicatee's death

I'm still kinda against that, cause the "change a dedicated item" sugg could (and sometimes does) come years after the item has been added, and the mod changes a lot, so the dedicated item could become outdated and out of place
well... I mean...
fuck, I ran out of arguments
(hm, the doc doesn't say anything about dedicated NPCs, of which there are 2)
treat them the same as dedicated items
Its be nice is the crag looked more building than hell. Considering it's the ruined Capitol
Is suggesting that the signus fight should be based more on shapeshifting because of the lore good?
I mean
His core fight dynamic is centered around him changing his form on a cycle
They're not extreme changes but he does change
you could maybe say that focusing more on the shapeshifting aspect could make the fight more unique and memorable
Yeah I feel like it should focus more on the changes
Honestly, he kinda just feels like a Ram boss, Aside from the scythes and the lanterns, he's pretty much using different methods of ramming you
An actual shapeshifter boss would be nice, since I don't think a mod has succeeded at making a good one yet
Does yharon gain any extra DR during his triple flare dust ring attack (for a sugg)
I think so, yes
based on what I'm seeing in the source, he gets about 15% extra DR during "charge telegraphs" and "bullet hells"
Aight
because he just sits there and eats attacks
it was a lot higher for an update
.001 I think
the dr was nerfed in .002
Ye, it was 75% before
Yharon eats my ultima shots while spinning 
oh yep, that's the one
mobile phase is the one where she hovers over the player
ohhh the fireblasts are the small ones
shooting gigablasts, fireblasts or just darts
okey thanks
although the wiki lists mobile phase as:
She charges at the player at an incredibly high speed, dealing massive damage.
She shoots bursts of Brimstone Darts at the player.
She fires Brimstone Fireblasts, which home in on the player and burst into Brimstone Darts after some time, or upon contact with blocks.
She launches Brimstone Gigablasts, which home in on the player and explode into a large ring of Brimstone Darts after some time, or upon contact with blocks.
She remains at the player's side and fires a barrage of Brimstone Hellblasts, which accelerate towards the player.
so yeah i think it's just fine naming it mobile phase
oh, the end part of that is what i'm talkin about, i see
it's weird though
i've always seen people naming "mobile phase" the one where she hovers over you
that one does feel more mobile, doesn't it
yea
The wiki seems to be referring to when she can just move
While everyone else to the other one, ye
so all of the fight besides BHs and brothers?
Yep, lul
interesting
Tbh, could just give her a pause after her bhs instead of specifically hellblasts, considering she can also insta charge you after (haven't had experiences with the other phases)
Yeah, she can definitely ram straight after she's done shooting hellblasts
Never got hit by that as far as I remember
But it looks pretty annoying if you're not prepared
they're annoying tbf
but I never feel like getting caught by them are ever unfair
it's usually just a mistake by the player
I quickly noticed since scal goes into her aggressive state when shooting the hellblasts
So I expected something potentially bs
you either:
- die instantly
- somehow survive
I mean, tbf you can avoid any attacks following the bhs if you're prepared
This was sugg'd 4 or 5 days ago
https://discordapp.com/channels/225030931008847874/263382359397761025/750398234228162771
blue check moment?
huh
huh
huh
No
huh
hasn't got sent yet, so not a bluecheck
pensive
Didn't get delivered yet

but that's interesting
get this man to 200 stars
in that case, i'll save this one in case that one doesn't make it
I feel like making her pause after a bh takes away a lot of difficulty from the fight
anyway, it's almost never unfair
i wouldn't say at least
Does a significant chunk of difficulty really come from her springing into action after a BH
and not
from the BH's and her attacks themselves
yes
cuz that seems like an issue
yes
and cal stop tryna ram into me when I'm tryna dodge the moons
To me those always seem unfair to me but probably just me being dumb 
i wouldn't call it difficulty so much as unfairness
since you've just got done with a bullethell and then you get instahit right after
which kinda sucks
Are the monsters really not a problem for the pros here? Because those lil shits are the bane of my existence
you should be able to predict and know whenever a bh ends
they were nerfed heavily last update
it's not really unfair
i'm trying to speak as a casual player and not a nohitter (for which i have to keep track of these things religiously)
Tbh the timing of dashes after BHs are the most iffy one, since it can either be instantaneous or two seconds depending on when she transitioned
i'm trying to speak as a casual player and not a nohitter (for which i have to keep track of these things religiously)
also yes very good point
yeah i suppose
but even then i still feel like it's a problem
casual players can easily get cheap shot/rammed by her
There is no telegraph for when a BH is about to end
It's literally just, doing it over and over until you got the timing down
Well that's exactly when it ends, ain't it?
yes
Usually it is enough for me
When the song changes I've learned what part the bh ends
that only applies to bh1 tbf
anyway, we can probably move scal talk to another channel now innit
I spose yeah, if you're saving your sugg for later
i'll watch that other one then, see how that does first
*nerf multiplayer

hmm
fragmented, and no
You could have done that without the fragmenting. But I disagree
I just find that multiplayer makes calamity kinda trivial
by the design of multiplayer itself
First priority shouldn't be about balancing around multiplayer, but tweaks here and there to make the experience smoother are good imo
Well then surely changes can be made to make it non-trivial?
possibly better damage scaling
or, as someone mentioned in suggestions a while ago having players not respawn mid-bossfight
doesn't Better Multiplayer do this already
Better Multiplayer does the no respawn thing I think
(yes)
I just find that multiplayer makes calamity kinda trivial
I don't think that's the intention tho
heh?
the air is burning isnt the indicator for the phase ending iirc
its just a random occurence
it means provi inflicted you with icarus' folly I think
It is always inflicted at the end of coccon phase iirc
It says the "The air is burning" text 75% through the attack, and gives Icarus' folly at the end of the attack
^ The message appears shortly before the phase ends
which is nice as a forewarning
Hm, the last sugg might need to include an example in Calamity itself for clarity
Since not everyone can just check for the sake of a single sugg
aight one moment

Also might want to add the gifs as direct upload instead of embed, not exactly needed, but image links won't show the img in voting
Well at worst a mod will just probably upload the img
But hey
Easier work for the mods
added the clam one
hrmmm not the best example
There isn't even any red damage 'combo' indicator
That visual could occur from KS simply despawning
should i maybe use the uncropped version of the gif instead, so it's clear that it's because of the damage and not KS despawning?
No I think you should just do it with a weapon or boss that won't instakill
updated to non-instakill gif

has anyone suggested that the flamsteed ring automatically go jet mode on click if you have it set to the bottom bracket
you'd have to ask iban about it
oh
jet mode is when you right click and then left click the thunderbolt button, provided the ring is set to "right bracket" or "bottom bracket"
your mech will suddenly zoop into a fast guided missile, idk if speed modifiers affect its travel speed but my mech seems to go 143mph in jet mode, not as fast as the relic of deliverance and it doesnt stay jet for long, but it's still p good for fast travel
I like that, but it would be kinda weird since that would only be possible with the bottom bracket, since the other two configurations will have the attack on left click, including the bracket with both attack and jet enabled. You would need to ask Iban though
wut
oh
uhhh give me a sec
I think it that would be neat
especially because the ui is apparently a bit finicky to use
I made a larger version but like lol, modifying ui is kind of a pain iirc
Ikr??
funny code hours
But yeah, would it be apt to plop this into #suggestions-posting then?
sure

I don't see how the point about the UI being finnicky relates to the rest of your suggestion
that part could go, yeah. you can leave that up to the devs to decide whether it's possible to implement
I think the point is that it'd be difficult to pull off the jet in the heat of a boss fight or something?
there's way too much explanation as to what it could do, rather than why it's needed, imo
in any case, a sugg shouldn't have links to other discord messages
oh ok. I got rid of that part then.
and yeah, you should explain why you want it
Did I give a proper "why" yet
yeah that's better
cools

Any problems with my suggestion?
Issue is that it used to be like that but was changed to differentiate meld from lunar frags
Hm, okay
I mean, I get that
I just sort of think of the meld set to be about the same as the rest of the luminite armor sets
But, meld constructs are used to make non-rogue items in that same tier, so I guess that does make them different
Well, of course they're different, but you get what I mean
Meld constructs are also technically bars, according to the wiki. I mean, they used to be meld bars, of course.
according to the wiki
it's kinda weird that it's mentioned there
I think they're there because they were bars before
Well yeah
same with bars of life
Well, I'll just leave my sugg up for now. I have to go for a few minutes, so I'll check back in this channel to see if anything else needs to be talked about.
Yeah
it wasn't the case and then it became the case
but now it isn't the case again because ??????????
quite bluntly the arbitrary distinction of the Meld pickaxe from the other Luminite-tier pickaxes doesn't make sense
at least back when it took a Lunar Pickaxe and was stronger you could justify it
but it is now equally as strong as, and has more or less the same crafting reqs as, the other Luminite pickaxes
so idfk
it is literally a lunar pickaxe but not, so i don't see why it shouldn't be valid
the stats are different
Makes Genesis less incentivized to craft too, if you know that you'll need to craft a Lunar for later anyway
the stats are different yes but why
to what end
Lunar Pickaxes are already insanely good
the stats are different
are they? they look the exact same to me, other than genesis inflicting cursed inferno
oh yeah why does all the Meld stuff inflict CI
given that CI is completely unrelated to Meld as a concept
If you want Genesis to be separate from Lunar but don't wanna inconvenience players
why not have one recipe for Crystyl use the Lunar Pickaxe recipe group, and have an alternate recipe which uses Genesis
200 IQ
:galaxybrain:
inconvenience players
literally Astrum Deus + Moon Lord @ Post-SCal
how is that inconvenient
but I guess that'd work 
just looked at Luminite picks v. Genesis pick
turns out the only difference is CI proc and size
bruhhhh
pretty sure genesis has more pick range
and is a little slower
if wiki is outdated, then lol
I could update it if I wasn't busy.
but schoolwork is important
it's exactly the same according to the wiki
I'd check in-game but Smash
Genesis pick also doesn't inflict CI anymore
oh, then it's definitely outdated
don't remember the other meld weapons, but I think they (and tarragon gear) no longer inflict CI as of a few months ago
what
what
oh okay
uh
Just ping them not to.
@torpid lark what exactly are you asking for?
and that probably doesn't belong in there
You're speaking clear English rn.
ah
te ayudo a traducir?
manda el mensaje
Continue speaking English with the translator then.
Amm aƱadan un general en espaƱol
This is specifically an English speaking server.
he's saying to add a channel for spanish speaking people
Ah.
Ah
hm
Tell him that's a don't.
lamentablemente no puede pasar eso, porque es bastante complicado moderar un canal en espaƱol
It's not a Don't
yeah but like
I'd discourage it anyway.
moderation moment...
Oh
Moderation hell, yeah.
there aren't too many mods that speak spanish so yeah it would be difficult iirc
Sorry, bro
it's time for translator google
actually @hollow shell can we add language channels into the don'ts anyways? since they're not gonna happen in the near future for these reasons exactly
Yeah sure

At least one role of Spanish to identify other spaniards
Spanish should still be restricted to dms.
SeguirĆa siendo innecesario de todas formas
El server es sólo inglĆ©s, y si se hace algo asĆ para el espaƱol, habrĆa que hacerlo con todos los otros idiomas, que serĆa un caos.
Okay seriously?
Hope ya understand that
This doesn't needs something like that, it's an english only sv for something
Oh, was this for them?
Yeah
Aighty.
just learn just enough spanish to pick out that that is a help message 

never would i have thought that learning spanish in school would help me so soon
but anyway
back on topic, i.e. waiting for the next sugg to be made
time to make a sugg
it's incredibly easy to just farm DS to get Fisherman's Pocket Guide, Weather Radio, Sextant
That's what I was referring to in the line "Though getting most of the aforementioned accessories have been made easier thanks to Calamity"
It's valid so yeah. 
i don't think it's necessary to have failsafe recipes for the fishing accessories at all tbh, since like Brue said, they're insanely easy to farm for, especially at that stage of the game. it would just be extra bloated recipes that no one is going to use because you can just melt DS 15 times for them instead.
the other non-fishing accessories are fine though @ashen warren
or AS
you have two bosses that have like 10% chances to drop cell phone accessories
add new recipes and remove the accs from the scourges' drop table
@amber path
- Very nice piece you've composed there.
- We kinda already have said biome and theme with the sunken sea.
Oh and 3. This isn't formatted correctly.
Actually, @hollow shell whenever you're available, I would like your opinion with this one. https://discordapp.com/channels/225030931008847874/699359022364491868/752460913646501918
(This isn't something suggested often, so I'm still gonna call Rover.)
fixed format, My bad, didn't see the instructions.
It's alrighty, happens at least once a day. 
Specific Song Suggestion
or SSS for short lol
to my interpretation, there's no rule to make this sugg invalid
so it's allowed
I mean, honestly I'm not against stuff like this.
They take time and effort to make after all.
Sprites are another story where case in point; the art server has a channel for submitting them.
it's unprecedented, nobody has sugged an entire theme yet
Ye, which is why I need Rover for this. 
I shall take the file to listen later, but wouldn't the sugg be pointless? The described biome already exists, and there's already a fitting theme with it
Though suggesting an entire theme complete with the file is rare to see
I mean, it could still be used in the future for something else.
Case in point; the devs could choose to keep this until it would have a use later down the road.
ĀÆ\_(ć)_/ĀÆ
Case in point; the devs could choose to keep this until it would have a use later down the road.
Fair yes
late but "there's no rule invalidating it therefore its allowed" is kind of a weird reasoning, rules don't cover every single edge case and this specific post is borderline not even a suggestion
like it just a submission
a submission for.... something that doesn't even exist yet
usually uh sprites and songs are made after something specific to get them to fit
and especially because this one is made after an underwater biome uhhh yeah good luck fitting this one into anything planned for the mod
Perhaps there could be some way to ādonateā content to the mod devs without it being requested
we already have enough water biomes, you probably won't see another one anytime soon
The person submitting it could say what theyād intended for it to be used for, but the mod devs can do whatever they want with it
Sunken Sea is vibes
It could be used in the calamity extra music mod for when below a certain level in the normal terraria sea
More for 1.4 with the ocean pp
calamity extra music mod is dead
Terrawaves mod 
Yeah uhh I haven't listened to this yet but I don't see how a new underwater theme would be at all helpful to the devs
Sunken Sea already has a theme
Abyss already has three themes
yeah and using it for something else than what was intended would be kinda.. unfitting ?
Hey wait a second this is a remix/reimagining of the Sunken Sea theme
Its got the same kind of structure and some of the same melodies/instrumentation

It sounds nice
We just, won't have any use for it
(not happening)
(s'kinda giving me a mystical ice biome / twilit forest kind of vibe actually)
and yeah there's no way in hell we're replacing Dok's theme
Increase sulphurous/abyssal treasure opening speed when holding down the mouse over the item
Reason: It would make it much easier opening all treasure one gets during abyss exploration and a lot less tiresome, being able to hold down your mouse would make the process much easier and take less time
thoughts?
my finger is p much dead after opening 800 of the boxes 
nerf the drop rate of treasure, increase the loot for each bag
i think the speed thing should apply to extractinator
makes sense lul
I would prefer Chad's option yes
In fact I think their very high drop amounts are a bug
ah i see
Considering they typically drop in multiples of 4 and in the code I can only see them intending to drop 1, I think all four tiles of the pot are dropping their own Treasure
make the pot the size of 1 title
make the drop chance 25% 
That it a legitimate quick-and-easy solution
Would be better to actually make one drop per pot and fix the weirdness but if that's too difficult then we could just go for 1/4 drop chance
about the sugg that just got autoapproved
isn't "the air is burning" just a separate event that happens on a timer?
at least that's what the wiki says, no mention of a correlation with the cocoon phases
Que?
It's absolutely related to cocoon phases, it always happens slightly before they end
Definitely always happens a bit before cocoon star attack ends
Yeah Iban it's listed in the cocoon phase section on the wiki
yeah burning air always happens near the end of cocoon stars
feels so weird calling them stars now that they'd been flames for like 10,000 years
lmao yeah
why even were they changed, wouldn't it have been better to keep them as flames for the boss literally made of fire




