#suggestions-discussion
1 messages · Page 985 of 1
Yeah, in Death
I believe I get hit for like, 180
I'm looking at the wiki rn, it says 124 damage on contact in Death
Yes. Critical hits do 50% more, plus damage variation can go up to an additional +15%, which puts it at 213 damage.
So I admit, my estimate was a bit high, but keep in mind that they are near impossible dodge sometimes.
Enemies don't crit and I don't think they get damage variation either
Enemies do crit and do get variation in damage. Or they crit in defiled, at least.
They crit in Defiled, only
And I mean you're not exactly looking for something easy if you're playing Defiled
Yes, which is something that can be included in "harder difficulties". Which I mentioned.
I didn't say I was wanting something easy. I just don't want the things to harass me every 30 seconds.
enemies aren't/shouldn't be balanced to defiled crits
Yeah, that was getting off topic, anyway.
The thing here is less about the damage and more about the fact that they spawn way too often.
I think you're getting unlucky since they don't spawn that often
Well, then apparently I've been unlucky for about 60 hours.
They spawn incredibly often and they've done so my entire playthrough.
A timer that cancels Earth Elemental from spawning as long as one is alive/was recently alive would probably work better
Also once I got over 20 armoured cavefish while waiting for an Earth Elemental to show up, spawns vary a lot
And then I'm over here getting multiple in the 60 second long fall down to the underworld. ;-;
I doubt that
I literally just got two and an armored digger on the way down. That's what finally pushed me over the edge.
But it's RNGesus and RNGesus does the impossible and more
Yeah, RNGesus hates me, so I guess that's a fair point. I recently spent 30 plat reforging a snowman cannon to unreal. ;-;
@loud lily Your suggestion could prolly have more to it, it's a tad small
What's some stuff in the lore that you think could have more representation in-game?
the lore about providence
i read the lore and it seemed that providence was weakened and wasnt able to fight at her full capacity
maybe if there was a way to have her use all her energy
and possibly be even harder?
she's already pretty strong at night, if you want a challenge, just do that
maybe explore more about yharim in the game as well? he was a pretty big factor in the lore having literally tamed DoG
Yharim will come in time
Does the summoner damage debuff apply to all non-summoner weapons, or just weapons that are from other classes?
Just other classes
You can hold classless weapons and not get nerfed
such as Golden Gun
Does it include pickaxes?
Yes
i feel like death ph3 OD needs a nerf
the toothballs specially
on ph2 they are ok-ish since there is not so much going on, on ph3 you have teleporting OD, sharkron gore rain and the toothballs are way more obstructive than the vortexes in there leaving you no space to dodge and OD is a boss which cannot be facetanked so you'll surely be dead if cornered by the balls
and rev ph1 needs a buff
OD also has a habit of occasionally despawning in ph3 https://cdn.discordapp.com/attachments/225030931008847874/750499241704554516/OD_despawns.mp4 so increase the range needed for it to despawn
skip to 0:35
despawn range is getting increased next update I think
I’ve tanked OD in rev
But you do have to run a very specifically tank based loadout for that
this is almost identical to this other sugg: https://discordapp.com/channels/225030931008847874/263382359397761025/744339014693421176
which is not bad, necessarily
SSV ain't a donator item yes?
it isn't
no it is not iirc
I'd personally say yes to the sugg
its a resugg
by a different person, yes
just keep in mind that if that previous sugg didn't make it to dev, then having almost the exact same ideas/reasoning probably won't help it get much further
maybe they sugg'd it at a bad time
it seemed to be at a time where 180 was the sugg limit
...so actually, it wasn't very far off at all
It was actually sent when the votes needed was 240
but then those other two next to it shouldn't have gone to dev, right?
wait what this is confusing
Mmm so what's going on atm?
the sugg should've been sent
it meets the 170 req that was back then
this is the raising message
so essentially, this is very similar to a sugg that someone made a couple weeks ago
just keep in mind that if that previous sugg didn't make it to dev, then having almost the exact same ideas/reasoning probably won't help it get much further
Well fuck my extra diff reward sugg then
And my moonwalking sugg
but there's confusion as to whether that sugg should've made it through or not, or at least the ones around it
Hell, the former has been reposted thrice already?
Ah.
It shouldn't have I believe.
oh wait yeah
retroactive approval

never mind then
so it was 240 back then
cool, so anyway
This all cleared up?
Honestly a big fan of such an idea.
SSV is getting changed next update
rip

:echsad:
Uh.
Ben, you could just say copy and paste of razor blade typhoon, it’s much more accurate.
I say Tears of Heaven because the shoot code in them was the same. Which is basically shotgun code but whatever
when would nuclear fury be reworked to be like recitation of da beast
Speaking of the latter
The scythe thing on the sprite is too big compared to the book itself
I always thought recitation of the beast is a bag instead of a book because of that

@versed forge please read the pinned document. Specific Item suggestions aren't allowed.
I tried to tell them in #general-talk. 
The document has guidelines on what to and not to suggest.
Hmph.
I love how the response is just "hmph"
bots going to remove it soon ™️ 
Is it even worth keeping?
Probably not worth.
I mean, it is possible for them to edit it appropriately.
Might be better to just rewrite a better one than try to edit the current one
It can't have a name or a specifically laid out function
You need to word it in a way that is general and leaves room for the devs to decide on the specifics
alright
i.e.
Only include the most important aspect(s) of your sugg
and of course, add a reason why you want this to be in the mod
The camper already does this base idea apparently.
Actually, let me check the recipe for the camper again.
Oh, it uses shiny stone itself.
yes, it does
Hmmm.
Tried to re-make it
yah it uses all regen items basically
although with mage just press j
then wait like 5 secs
issue is
and mana regen is really good anyhow
i
HATE
mana sickness
5 secs
like cmon
or just like manage mana
also if they do implement this there will be a massive downside
There still isn't really any reasoning in the sugg why an item like that should be added to Cal.
the camper gives insane regen, but its expert plus and you can attack while using it
crafting potions takes like max 5 mins
the lesser and normal ones ocme from pots so you'll just randomly come across them
greater can be bought
There still isn't really any reasoning in the sugg why an item like that should be added to Cal.
Probably would be better in a more... vanilla-like mod.
Thorium could be a good bet
oh dear
am i... not allowed to mention Thorium or are we over the "mod-war"
can i have a link to their discord then?
every terraria mod discord has a sugg channel at this point
however their system is miles behind calam's which leads to stuff like this
what server is that?
redemption im p sure
and why you using darkmode? it hurts my eyes ;-;
I didn't take the photo
alright
someone who hates darkmode
🗿
redemption suggestions 
anyways
why would you play redemption when you could play [GOOD_MOD]
this is wandered off long enough
redemption is [GOOD_MOD] but this is getting into #other-mod-talk
no
They did this before?
Good idea bro
You insist Rover?
??
they posted meme suggs in the past
What was the sugg?
Meme boss
Beh
Morshu
Like, should I actually warn for this Rover?
I know this isn't the first time he's done something weird
At the very least a verbal warn
Alrighty then, what Rover said.
Warn them
Please read the rules and the Don'ts doc, Jacob
Oh.
If you break them again you can be muted
Morshu as a boss is a 2000 iq idea
...
Case in point
just stop
Okay yeah, stop with this already.
@ashen warren You've been told to not post meme suggestions before. You also seem to not care and refuse to follow the guidelines. This is not the first instance, so this will be a warn.
If you continue this misbehavior, you will receive a mute.
Add a meme suggestions channel then
Nah
No.


just go to #the-distraction-zone ez
Suggestions are meant to improve the mod. Memes will not qualify.
If you want to post memes, go to a different server.
with this latest sugg this is also just yes
considering how rare bloodworms are
it makes sense
im p sure I mentioned this sugg somewhere in the past but ima just post it now
to be honest i think the sugg could be tightened to just having a config
because having an animation only play a few times disregarding whether you killed it or not is probably janky/seems weird
ooh
maybe you could change that part to "have the animation only play before you defeat AD" then, sort of like how DoG used to summon sentinels until you beat him
@violet dagger
I'm thinking of doing it have a config
and make it not play when using starcore
starcore would also be kinda thematic since it isn't really a "sacrifice" like a titan heart
Honestly, the animation actually helps prepping in certain cases
that works too
One question really quick
ask away
Would it be disallowed to suggest a kind of Phoenix rebirth animation for yharon transitioning to his second stage
mmm
You could suggest that
i believe summon/death animations would fall under the 'large amount of effort' don't
but i'm not sure
- Boss death animations
These aren't allowed, that would be yeah.
Death animations are frequently suggested
i suppose technically it's not a death animation
but this is more of a phase transition animation
Ye.
So am I clear, or should I think of something else
If this does happen I'd definitely see it happening with yharons new sprite in like 2 months
I think that you're fine
It’ll probably be along the lines of,”The current shift to phase two is very bland and lackluster for a battle between the player and the tyrant king’s dragon”
Sounds good
Wish me luck
And I don't think there's any problem with phoenix thematics considering yharon was called jungle phoenix in the very early days of the mod
So he is related to them most likely
Definitely has phoenix themes, that guy
And yeah the current shift is just
He roars, he glows rainbow (but mostly orange cuz that's all you can see through the shader), and then he stops glowing rainbow
I think so
If he does then that should probably be mentioned somewhere on the wiki but that's #wiki-discussion stuff
Should we add?
may as well
Huh, I guess it's not mentioned anywhere on the page
Not even that the bordernados are rainbow which they definitely are
Also, thanks rover for helping me with both of the suggestions I’ve posted, you’ve been very helpful
np 👍
Also with the random spread of projectiles you mention, I'm not sure that the fire ball rings he has now are that exactly but it's just a simple thing that needs to be changed
Yeah I gotta ask
How recently did you last fight Yharon? Cuz he does have patterned bullet hell phases now
unless that's the "random spread" you're talkin about
aight
I'd reword it since it isn't really a random spread but other than that sugg is good
There’s these walls of fireballs that just careen into a location in your “general direction”
I personally haven't fought the newest version of the fight so I can't uhhh...
I don't know for sure
aight ye
can verify, there are fireballs that he summons when he transitions but they're random and not difficult to avoid
It’s really boring in that phase, and it REALLY doesn’t give the music piece justice
Can also confirm he summons detonating flames to screw you up in the bullet hells 
MMHM
Also, is the leviathan fight getting a buff? If not, I’d LOVE to share some ideas
Hopefully.
About the yharon rainbow thing you can actually disable the shader and see it using different color lighting options
I'ma try that later
I was thinking in the phase where the leviathan shows up, anahita could act as a kind of support for her and create some projectile patterns
And if anahita dies before the leviathan, the spawn rates of the adds could increase, along with charge frequency, and a pattern where the leviathan starts shooting meteors so fast her teeth become projectiles
Well that last bit's a bit specific but generally yeah
#suggestions-posting message I think this sugg isn't formatted correctly but I have no idea what the bot does
Formatting always confuses me on what it needs
I always just do bold and a line space
Some people think you need two line breaks
but ya only need one
And people like to bold it but it isn't necessary
Bold is good because you can tell what the main idea of the sugg is but it's better being optional
You don't even need a line break, the api doesn't crash if you specify NULL as a embed field content
Philo get outta here with your nerd shit
It's just that it's needed by the rules
Philo why are you getting big brain in suggs, that's what calwikibasic is for


I'm not saying in a technical term ya nerd
But ig you don't really need one
I was talking about readability
@heady storm welp
good suggestion
Ty
Have a mute.
I also saw your wooden toilet suggestion @hot vault
Thank you for pinging me Rover.
okay
wont happen again
Uhh
@mild sail you need reasoning to go along with your suggestion.
no need for the "edit:"s

especially when the edit is editing in the actual reasoning
Is it okay If I submit/make Warframe sprites for Calamity? some armor like the God slayer armor looks like I can make a vanity Sprite to make it look like Mag Prime, I can also submit a Primed Dye to give armor a gold/white/silver look
ah, i was thinking of sumbitting more warframe themed weapons and armor
@hollow elm what makes you think we need a new boss?

and actually, new bosses fall under the don't for large content
so this sugg is pretty much invalid
oof okay

man crab with gun suggestion is to powerful
i recommend that you read this:
https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing
Also seems like a meme to me
before you make suggestions
damn another crab boss would be nice though
oh okay
also just a mechanical boss actually made by the calamity guys would be pretty cool
That is coming I think
Draedon is gonna have powered up mech bosses to guard him I'm p sure
draedon is basically mech boss supreme
okay thats lit
so when that happens, that'll be the mech boi
I still question why the fight is called "Draedon" but thats a topic for another day
mech version of the crab would be lit though you have to agree
could force a much more grounded style of combat through aa guns and rockets
I still question why the fight is called "Draedon" but thats a topic for another day
because after you beat up the mechs, draedon comes down there to punch you in the face
aureus is kinda crab 2
oh yeah
anyway, any more speculation/boss ideas can go to another channel now
movement is more crab-like
alright figured i would try thank you for your time and considerations


that won't matter too much, devs can decide for themselves if this ever gets to them
I don't think the hook crafting is very good imo but oh well
then don't star it, it's as simple as that
I star everything
We did have a discussion on it earlier but I mean it's still okay of an idea
what do you think the encrypted schematics will do? i think they might be used to summon draedon.
this isn't the place to make speculations
oh sorry the stupid app glitches when i join channels
Something that would usually take twice as long to kill and many more tries usually just takes about 5 minutes
what are you referring to here? i don't know of any boss that takes over 5 minutes in singleplayer, other than maybe SCal/Boss Rush @flint sky
ill change that then
then maybe you should say something like
Something that would usually take twice as long to kill and many more tries is way too easy in multiplayer, which...
yeah that sounds good
kay, that's better
theres also the thing that its kinda hard to dodge sometimes when the boss is targeting the other player
like providence
or yharon
where it comes out of nowhere
@flint sky use better multiplayer
icarus' folly makes you emanate holy fire dust
whats that @clever canopy
that's a mod
Mod that disables respawning while a boss is alive
Makes multiplayer actually balanced
i see
That does sound balanced
Now fix the multiplayer bugs 
can't
You need the dedicatee's permission to do this, yeah.
Tiger Skin is like part of the reference so good luck convincing
Adding a recipe for the tiger skin then?
there have already been suggs about that
Or rare drop
several of them
and wouldn't you know it, all of them have to do with Handheld Tank

gee i wonder why
@dapper mortar You donated for the Handheld Tank item, right? Would you be alright with Tiger Skin being removed from the recipe or would you rather not?
I think the better option would be to just make it craftable
or add a way to summon the travelling merchant
@ashen warren No
Rip
that is the wrong chat for this sir
Ok
Not for this channel
wot i didnt even see anything
good
meme
fast as shit
#the-distraction-zone time 
do sugmas get sent whenever they reach 200 or 201+
200
We coulda argued for 201 or even 202 cuz of the bot vote and maybe a suggester self-vote
but, nah, 200 is just easier
kinda pointless
a nice, even number
but I wouldn't mind the req being 207
Who're the other 5 people to ignore
nobody, it's not even a prime number though, it's divisible by 9 and 3
oh
oh
ben pls
nobody, it's not even a prime number though, it's divisible by 9 and 3
is there a reference here, or is ben being big brain math man
Let me direct you to the Plague Reaper armor recipe
I think Marksman Bow too
@dapper mortar You donated for the Handheld Tank item, right? Would you be alright with Tiger Skin being removed from the recipe or would you rather not?
@hollow shell i would be fine with that i guess
Aight thank you Hannes
No problem
Phangasm recently got fixed, didn't it?
as in, vanquisher arrows did, which is basically a direct fix for phangasm since that's the only arrow you use phangasm with
I don't think it's very helpful to just say that "certain weapons" are laggy
with only Phangasm as an example
Probably would be good to list more examples in your sugg @robust shuttle
What do you all think of a suggestion to make the buff for summon weapons like, say, the Stardust Dragon, or the Mechworm, to display how many slots that minion is taking up if you mouse over it?
Would that be possible, and would you vote for it?
Hm. Does it work with calamity weapons?
It should, yes
Even if it doesn't detect which minion is using which slots specifically it will always display your max slots and how much are currently being used
(last time I checked at least some Calamity minions are picked up by the mod and will show each slot usage)
Mm. Either way, I still think it should be a calamity feature, mostly because of the Mechworm staff; it explicitly says that if you're using over 10 minion slots for it, you're wasting them for nothing.
And given it's kinda hard to count how many segments it has..
most Calamity minions have support
Sirius, Saros Possession, Infected Remote, and Abandoned Slime Staff don't have support due to how they work.
You have to wait a week to post the same suggestion right?
if it didn't make it to the star requirement, then yes
i might repost my Nighttime PSC suggestion eventually
Devourer of Worlds 
did i oopsy
Its Devourer of Gods
thanks
np
oh that's interesting, the body hitbox is too small but the head hitbox is too large
huh
Body hitboxes being too small is totally fine
Haha yes my screenshot
Anyways ye that is def too big
Could definitely be scaled down quite a bit
And the only thing you need to pay attention to is red hitboxes
The orange ones are summons
Are you sure that DoG head hitbox is correct? It looks like it's using a circular, custom hitbox.
// Can only hit the target if within certain distance
public override bool CanHitPlayer(Player target, ref int cooldownSlot)
{
cooldownSlot = 1;
Rectangle targetHitbox = target.Hitbox;
float dist1 = Vector2.Distance(npc.Center, targetHitbox.TopLeft());
float dist2 = Vector2.Distance(npc.Center, targetHitbox.TopRight());
float dist3 = Vector2.Distance(npc.Center, targetHitbox.BottomLeft());
float dist4 = Vector2.Distance(npc.Center, targetHitbox.BottomRight());
float minDist = dist1;
if (dist2 < minDist)
minDist = dist2;
if (dist3 < minDist)
minDist = dist3;
if (dist4 < minDist)
minDist = dist4;
return minDist <= 80f && npc.alpha <= 0;
}
I mean, apparently Piano's havin trouble even with the circular shape
so, screenshot's a no-go but the sugg's still valid
Modders toolkit can only detect the hitboxes set by the width and height things
Yeah, width and height is 186. Which would be very wonky at times

yeah i didn't have a screen, thanks @hollow shell (sorry for the late response, just beat boss rush)
You should clarify that (apparently) the image isn't fully accurate
DoG's head hitbox is circular
I'm unsure
Real hitbox (hitcircle, rather) has a radius of 80 pixels
so, you could try to put together an image with a 160-diameter circle overlaid & centered onto DoG's head (as long as it's a pixel-perfect screenshot or the wiki image maybe)
(Real pixels, btw
not Terraria's sprites' 2x2 pixels)
can't do that rn as i'm about to head to bed sorry
if i'm not busy i'll try and get it done tomorrow, if not maybe someone else could take a screen of it? idk
aight
Does anyone have any comments on my suggestion here: #suggestions-posting message it’s got a couple hours left but haven’t had any feedback so might as well ask
It seems good to me
@limpid mason
- Dummy testing isn't super accurate
- You'll need kill times on a certain boss (in deathhail's case, yharon would be the easiest) with other mage weapons of similar tier (that means post dog and pre darksun)
Mhm, you'll need to provide at least minutes
No need to be extremely accurate
But it helps
You can also provide avg dps against the same boss
That'd be massively helpful
Instead of dummy testing
Okay, will do
Kill times are needed because dps isn't the only factor
Cause I remember myself trying out the deathhail staff against yharon, and helium flash actually did a lot better for me
Yeah, that's why I prefaced with kill time instead of DPS
The DPS is a nice dressing
But the important thing is kill time
Done.
we're aware that deathhail is broken
Oh really?
we're gonna get around to nerfing that eventually
Oh, that's great to hear!
maybe next major update when there's time to take care of the major rebalances
Have there been any thoughts about Mana Polarizer?
In my opinion, it's healing from non-bosses is far too good
and is amazing for events
you can use it up to Plantera, by which time you replace it with Sigil of Calamitas.
i have an idea for a suggestion i could post, mainly about multiplayer cheesing. i had the thought that when a player dies in multiplayer during a boss fight, they stay dead until either the boss has been defeated or every player has died, and instead of the camera staying fixed on the player's death location for the rest of the fight (which would be rather boring if your friend is much better than you) you are allowed to move around the world as a ghost similar to the way you can spectate your world after dying in hardcore, and obviously after the boss dies/despawns, the player respawn timer reappears. this would eliminate multiplayer respawn cheesing, which i feel is a bit cheap for mods such as calamity where difficulty is the main focus. this could either be an all-round change or a rev+ change.
just wanted anyone's thought or feedback
Would probably be hard to program a 'temporary' ghost state
true
possibly a state where, after dying while the boss is alive, the player can't deal or take damage
Maybe
the thing is, whenever i play multiplayer, we pretty much kill every boss on our first go simply because we keep respawning and wormholing back, which can get irritating due to the lack of difficulty/skill required
should i post it?
Should note that there is a mod for this
Better Multiplayer
just disables respawning when you died to a boss
ah right
But this would definitely be good to add to Calamity, at least as a config
cuz
yeah respawn cheese removes like all challenge
yeah, as well with the problem of not being able to see the fight, and it being boring to wait for the boss to die or your friend to die
k i'll post it, thanks rover
np
"and after the boss is defeated/despawns, the respawn timer begins."
oh, I thought you were imagining the player does respawn but gets a debuff with those effects
I don't think programming a state between dead and alive will be super easy
which is the 'temporary ghost state' I mentioned earlier
ah yes, that is pretty much wat i meant let me reword it
is it better now?
the debuff could be names something like "ghost" or "spectating" where the player is still there, but is technically dead and blah blah blah (there could possibly be some sort of cosmetic half invisible/ghost effect to go along with it but i hit the character limit in my suggestion)
hopefully it suffices but it is rather late right now so i must go
Bruh just use better multiplayer
They said that you could use it
But calamity mod is already like a million qol mod bundled together
One more won't hurt
You really want someone to take time out of their life to code something that already exists, but takes a few extra clicks to get?
let's add recipe browser to calamity, it has way too many recipes
I just don’t think it shows much regard for the lives of whoever has to add it
It’s basically saying “yeah I know this already exists but I want it all wrapped up in one package with a ribbon on it”
@hot vault you know that when you die with better multiplayer your camera follows the boss?
Meaning you see all of the action anyway
But calamity mod is already like a million qol mod bundled together
One more won't hurt
have you ever heard the expression "the straw that broke the camel's back", by chance
Yeah?
Calamity already snapped the camel in two for a lot of people
well yes
poor camel
We shouldn’t just suggest features from other qol mods for the sake of it
which is why any change that completely invalidatess an existing QoL mod at this point is sure to drive them even further over the line to the point of no return
Calamity, contrary to what appears to be popular belief, does not need to do everything and shouldn't do everything
If it was a qol change from another big content mod then you might have an argument, but better multiplayer was literally made for this exact scenario
precisely
Calamity doesn't even NEED this sort of change
god knows half the bosses like blowing up in MP anyway because netcode's a bastard and so is some people's ping

Brb gonna write a suggestion to add a toggle for mining ore veins in one click
ok
excuse me while I write a sugg about making it so the housing menu displays all NPCs you're currently missing and the conditions to get them + gives a marker indicating where they are in relevance to you when you hover over their head in the housing menu, but only those from vanilla and Calamity because compatibility is irrelevant
ok
(at this point I might end up bothering Rover at some point about a don't regarding QoL changes which are already done by other mods and quite frankly done better)
Doesn't that exists already?
believe it or not, no
and I know because I just stared the don'ts doc down the barrel to check

(at this point I might end up bothering Rover at some point about a don't regarding QoL changes which are already done by other mods and quite frankly done better)
@hollow shell
Yeah I was thinking this suggestion surely must be breaking a rule but nope
I mean
No?
Calamity has a bunch of QoL changes in it, and honestly low-effort QoL suggs are some of the most frequently implemented suggestions
QoL Suggs aren’t the problem
I am aware of this fact but there are mods whose entire purpose is doing some fairly-simple QoL thing (Veinminer, Census, Better Multiplayer is literally the counterargument to this exact sugg)
It’s ones that exist already in dedicated mods
the problem comes when a suggested QoL change for Calamity would directly invalidate one of those smaller, dedicated-to-their-function mods
case in point: this sugg and Better Multiplayer
It also means more work for the coders that really isn’t necessary
^
(bonus points: if you're worried that precedent is an issue, Begone Evil is already cited right next to the evil spreading modification don't as a solution to such a problem)
not only does qol change for calamity invalidate smaller dedicated ones
they also
- increase the mod's size
- remove the customizability of mod browsing
unless make the aforementioned qol change a config which will amplify point 1
"Increase the mod's size"
That is the most minor argument ever
Unless these QoL changes have any sound or are as long as Boss AI files, they're not going to put a dent in it
It adds up.
Yeah to like 2 KB
We should stop adding more content because it's bloating the filesize :P
((also the primary reason for the spreading Don't is that we don't wanna fuck with vanilla gen. Begone Evil is just cited by us, the suggpeople, as an alternative option for people who want that feature))
it figuratively increases mod size regardless ie. wiki purposes, also vanilla item recipes is actually 40 KB
not a lot of people want to read a 5 page block of vanilla changes
m
Someone could make a suggestion about separating off Calamity's QoL changes into a separate mod
along with perhaps culling those that are redundant with other mods
(In fact people have made suggs about that, it was just a while ago and they preformed very poorly)
uhh ok i apologise for everything... i wasn’t aware that better multiplayer followed the boss camera or whatever but i probably should have done my research so i’ll remove the sugg
"but Thomas aren't you in the middle of a--"
the new material removal series suggs can wait, I feel an intense need to make this happen
i’d rather avoid any more of this
yet another Calamity addon suggested by rover
how much is there anyways
pretty sure there are more than 20 unofficial addons
the difference is that this one would be official


Cursed
can't wait for this to reach voting and receive all of 2 and a half stars
KEK
"on a platform that inherently supports loading multiple mods at once "

insert funny cross compat bugs
honestly I don't have much hopes for my suggestion quality, the only ones that got enough votes are QoL ones 
Actual full cross compat bugs are somewhat rare
that, and they're not the point here 
yeah i know its still funny
I'm not sure what your argument is with the music mod tho Thomas
yeah its just deflecting the question 
yeah, i feel like sarcasm/whatever that is isn't really...conducive for a sugg
also if the reasoning is "give other small qol mods a chance", sadly thats not really a concern for calamity itself from a heartless machine's point of view
golem is too boring of a boss to get a cool spawn anim 👊
smh yall did golem dirty
(and also give calam bosses cool spawn anims first before giving one to the boring vanilla one at least)
rewrote the music mod point
I was necessarily meant the altars themselves with an anim, not the boss spawning
Idc if golem just spawned outta thin air
personally idk the music mod still seems more useful than a separate qol mod
the music mod was just separated because it was taking way too much space in the main mod
the music mod also goes over the 50MB Git-linked upload limit anyway
Deus technically also spawned outta nowhere, just prefaced with a cool swirly shit
which to me seems like it'd just make it more aggravating to keep up for less benefit
On the altar
i wouldnt say it has less of a benefit tho 
itd be a complete pain to have the music go into the main mod
mm
I'd consider provi's as a proper spawn animation
easily more than doubling the upload time 
But definitely not Deus
Yeah uhhh there's definitely more benefit to the music mod from a data management standpoint
It's more of the altar's anim, not the boss spawn anim imo
ech
Download & upload speeds, and memory consideration
should I just remove the point then 
Maybe
because music isnt updated as often as the main mod, theres no need to take up download speed to reupload the same thing that didnt change
and yes
(yes)
Unless you can think of any other reason
atm i really doubt itll reach the 200 stars just because of its size alone
no one has the patience
usually the more concise and straight to the point you are the better
And that's why my extra diff reward never went through after reposted twice, hm
get better at it
God damnit
I've tried
especially when theres also like 10 other suggs to read, usually i just scroll through without reading if the thing looks like a wall of text
attempted to shorten it up
I'm terrible at being concise and I don't know what else can perish without defeating the point
this isn't like the material removal suggs where I literally have to draw it out by 2 sentences to actually have a sufficiently long reason 
Yes
A third mod to manage sounds 
And deathhail staff will be nerfed after the hotfix most likely
I didn't want to dive headfirst into balancing until after the hotfix
yea I forgot to delete that
Wait delete what?
I guess if it's already getting nerfed then the sugg would be fine to remove
Difficulty modifiers don't change the chance for events to occur, right?
Yeah, I didn't think there was. I was just making sure.
No effect
will something like the titans from titfanfall ever be added? will it work like the flamsteed summon if so?
cuz i would l o v e that
(also you can't sugg a reference)
oh sorry
is a non-standard door opening noise for lab doors planned eventually? because if it isn't, i was thinking of suggesting it
Dunno if it's possible but if it is, that'd be nice
it's possible, but may take like 7 years to do
(btw congratz on full mod, Demik)
(thanks, much appreciated)
ah so like any unprecedented feature then
but if doors would open with some mechanical sound, that would be pretty 
gm did anyone make the right screen or no
also i'm unsure how pixels would work regarding zoom
boink
I could do it right now with a wiki image ig
reminder to me to get some audio files of the starbound lab door sound
hmm, sounds like a no
unless it's just an e.g.
if you could that'd be great
yeah, i don't mean copy the sound exactly

just to put it there as a way for people to understand what i mean by a proper-sounding lab door
(btw lab doors don't have a custom sound irl
)
(why tf not, time to upload a hotfix to reality)
Aight, here we go
Red circle is head hitbox
Orange square is body hitbox (not necessary but I thought I'd include anyway)
wow
huh
big chungus hitbox
As you can see
It leaks around the sides of the head a pretty good amount
honestly it seemed bigger when fighting dog
are hitboxes able to be oval shape
b/c that might help out
that's still improper
mmm we could probably math something to make that happen
does @ Dom make the hitboxes?
Sprite perfect hitboxes 
Ozz made that code
Right now it's not specified to be "circle"
It's detecting if (any four corners of) the player are within a certain distance of DoG's head's center
which results in a circle shape
ah ok
gotcha so it's a radius
that's still a like
Yeah
really fat hitbox
probably then the best way is to break it up into 3 radius hitboxes
two smaller ones at the ends
Maybe if the radius was reduced and the hitbox was offset to specifically be at the jaws
and a bigger one in the middle
which is how smash does their hitboxes more or less
that could work too dom
Yeah specifically at the jaws would be pog
Or the instakill hitbox would just be at the jaws
yeah
What about two hitboxes, one rectangular one covering the back teeth to the first jewel thing, and then a circular one on the jaws?
that'd work
Yeah
yeah
The circular one could be used as instakill hitbox in dmode instead
If dmode
The original hitbox can stay
changing hitboxes based on difficulty

If rectangle is possible then this would be nice
(red echo just for reference. Blue box is new hitbox)
yeah
I'm going to assume it's not possible/easy to do this because otherwise we would have done it
that'd be great
perfect actually
i mean is it possible to do that but with a bunch of smaller circles laying on top of each other?
rectangle mean it would be fat when rotated 90 degrees
because hitboxes don't rotate
Yeah rotation would be a concern
wait thats why i keep dying to dog phase 2
because hitboxes don't rotate
ok wtf
Well I mean uhhhh
i thought i was just being sloppy
We could
do rotation ourselves
by modifying "CanHurtPlayer" like we do currently
taking the sprite's angle into account
like this
Philo, that's like Lesson 1 of Hitboxes 101
kind of
is that why the lasers hitboxes are so fucked up
h
Ah yes
Because like DoG's true hitbox is the big square you see in this image
https://cdn.discordapp.com/attachments/465195069406707722/750938922984538233/unknown.png
I did notice smth like that
well, unless you want people to complain for them being too unfair rather than being too lenient
people already hate the destroyer
i honestly think the leniency is more fair when it comes to something like instant death
but what if we made a shape
that did rotate or manually recalculate its edges in accordance with the NPC angle
and had that be the thing that is defined as the boundaries in CanHurtPlayer
also glad that i was able to help spur this discussion
manually recalculating edges sounds like a lot of extra work.
if done correctly, it'd actually be incredibly easy I think
Use some fat sexy trigonometry
trig pog
Or honestly you can probably just get away with Pythagorean Theorem-ing between the four corners
Would something like this work?
(which I guess technically is trig but like it doesn't use "trig functions")
Uhh well
For easiness purposes, any squares would need to be centered on the NPC's center
Which I marked in my image (currently the one in #suggestions-posting) with a red dot
It's right between his eyes and teeth
actually couldn't the lab door noise change just be a replaced sound file with the same name?
Uhh actually yeah
You can just turn that square into a circle
and that would be fine
what was wrong with the lab door sugg?
make a lot of really tiny circle hitboxes the centers of which follow dog's sprite edge
i just wanted to add in a soundfile
what was wrong with the lab door sugg?
demik didn't complete it
if you see, i exclamationified it myself
then why did you post it 
so that i don't forget about it
and also to make sure that it wasn't a dumbass idea to begin with
Post it in a private server or something then 
I don't think it's a good idea to put in half baked suggestions in posting.
i mean, the actual sugg is complete, it's literally just me needing to find some supplementary materials
but fair enough i suppose
add in mc piston sound
that's what i'm tryna find, yeah
check starbounds game files
(damn, Starbound doesn't have a page on Sounds-Resource.com)
it has mod support so i think you could find it
(I see SOMA though, which probably has some)
what's SOMA?
Successor to Amnesia: The Dark Descent
Not story-wise but made by the same devs
[[google:SOMA]]
Sci-fi horror thing about robots and the nature of consciousness
you can do that?
Circle sizes and positions may vary
gotchu
New wiki bot function found 
it's not a wiki bot function
Well I got System Shock 2 sounds and they do indeed contain techno doors but they're like, long
Big doors
we have a google: interwiki
...for some reason
If I could, I'd make only the jaw part do an instant kill (preferably with an animation of sorts, but that's a different matter), and have the other circle do body damage
Getting killed instantly by the eye/head itself doesn't make too much sense
Here's the most fitting one I could find
ooh that is interesting
sounds like someone breathing via a straw
That's cool
Not fitting though
It sounds like a door opening in space and the air is escaping
This one kinda works
preferably with an animation of sorts
Big yes
oh, I just remembered
Imagine everything goes on slow mo as you watch yourself being nommed by dog in animation

Heh
I mean, phantasm dragon does that where it opens its mouth when you're close
So it's possible
Rover, that one sounds like minecraft doors for some reason
ooh
We should definitely go with that sound Philo
that last one sounds like a gun
^
That sounds like what FNaF uses
Draedon's gotta keep them open or else he'll run out of power 
I dislike that I figured that out
yeah that is an ebic sound
darn I need this emote now
sugg it

Make all doors silent
Reasoning: draedon commited silencer to all the doors

At least we don't have to compost/find a door sound this way
Reasoning: draedon commited silencer to all the doors
smh that's wd no squee
Reasoning: draedon commited silencer to all the doors
You say that when in fact they commited breakdown, as I can just run into them and break them into 3 doors each

I should just make Cal crash with smartdoors instead
i feel like that's a bad idea, but i can't quite place my finger on why

It is
Ahh
ooof
I never reported it myseld
But I find it funne how I can just ram into them for free doors
I don't find it funny to hear the same bugs over and over again.

Ben that's malware behaviour
And calamity will most likely get removed
Just like tinkerer's extra

Do it anyway because it's funny
And Underhaul
I think so? Now we're offtopic tho
Yeah, Socc is right.
Messing with mod harmony intentionally is not allowed.
This includes making other mods downright not work.
If we want to force our content to just not respond to their changes, that should be fine though.
We could always just blame that on a oopsie forgot to extend vanilla tall gate class
Now that I think about it, vanilla doesn't have a tall gate class 
I think Ben said that Tall Gates are hardcoded to work anyway
Yeah, tall gates are exceptions
That's why our gates have been such a pain.
We don't have a big reference to use, and are thus limited by the base door functionality
That's the name yeah
huh
(okay well it only has one S but, close enough)
debuff-wise, it's icarus' folly
english-wise, it can be spelled either way
Pretty interesting Debuff naming schemes i'd say, but yeah
It's not easy to just "optimize the mod"
moreover, your suggestion isn't formatted correctly, you'll need more substantial reasoning, and some more solid proof that the mod can be optimized but isn't @worn flax
Eh well it was worth a shot
are you going to edit it to reflect the additions you need to make, or should i delete it?
@ashen warren you need to have a reason
@ashen warren we already have mechworm
And yeah, delete the sugg.
along with formatting it properly
How you mean
why do you think the mod needs more dragons (?) and why do you think it needs another late game summoner set

you pinged the wrong person dedede
Honestly, wouldn't those be two seperate suggestions too?
i would assume so, unless highqueen has a reason why they should go together
Dragon's cus dragons are cool, and if done right nothing fits better then dragons for the theme of 'calamity' (look at smaug) a summoner set because I think a dragon 'lord' would be the best fit compared to the other classes, it would allow to control dragons cus they would be the summon, late game so it don't suck and late game items tend to look better, other then armor and a summoner weapon, an accessory, sword, bow, or other weapons along it could make sense
If that makes any sense
right, "because it's cool" isn't a good enough reason
you can't have "because it's cool" as your only reason for wanting something in the game
if you feel that a summoner set is missing lategame, for whatever reason, then you can suggest an addition of one
It's not
what's your other reasoning then?
Dragon's fit a calamity theme better then any other mythical beast I can think of
okay, but why do dragons specifically fit calamity? that's the part that i don't understand
theming is kind of a weak reasoning to throw on a weapon
that too
this also doesn't make sense to me
because I think a dragon 'lord' would be the best fit compared to the other classes
like, what do you mean 'fit?' are you trying to say you want to implement another class?
They are large, sometimes monstrous, in many books they cause a calamity, for example something as simple as a dragon flying can cause winds like a hurricane
No, summoner class, dragon lord I see would fit summoner better then other classes because they wouldn't be able to take it as far as summoner class can, and it would not feel as unique unless you were directly controlling dragons instead of welding some sort of dragon themed sword, magic or ranged weapon
There's already 4 late game summoner weapons that summon dragons
And there's like 3 before that and a few dragon like weapons
They are large, sometimes monstrous, in many books they cause a calamity, for example something as simple as a dragon flying can cause winds like a hurricane
so basically, because dragons cause calamities, you think that there should be more dragons in the Calamity Mod
that feels a lot more like thematics than anything
and it's not a very strong connection
Hannes Holmund






