#suggestions-discussion

1 messages · Page 985 of 1

left ice
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Factor in difficulty modifiers and damage variation.

sinful steeple
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Yeah, in Death

dense ferry
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I believe I get hit for like, 180

sinful steeple
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I'm looking at the wiki rn, it says 124 damage on contact in Death

left ice
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Yes. Critical hits do 50% more, plus damage variation can go up to an additional +15%, which puts it at 213 damage.

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So I admit, my estimate was a bit high, but keep in mind that they are near impossible dodge sometimes.

sinful steeple
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Enemies don't crit and I don't think they get damage variation either

left ice
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Enemies do crit and do get variation in damage. Or they crit in defiled, at least.

sinful steeple
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They crit in Defiled, only

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And I mean you're not exactly looking for something easy if you're playing Defiled

left ice
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Yes, which is something that can be included in "harder difficulties". Which I mentioned.

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I didn't say I was wanting something easy. I just don't want the things to harass me every 30 seconds.

radiant meadow
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enemies aren't/shouldn't be balanced to defiled crits

left ice
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Yeah, that was getting off topic, anyway.

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The thing here is less about the damage and more about the fact that they spawn way too often.

sinful steeple
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I think you're getting unlucky since they don't spawn that often

left ice
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Well, then apparently I've been unlucky for about 60 hours.

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They spawn incredibly often and they've done so my entire playthrough.

sinful steeple
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A timer that cancels Earth Elemental from spawning as long as one is alive/was recently alive would probably work better

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Also once I got over 20 armoured cavefish while waiting for an Earth Elemental to show up, spawns vary a lot

left ice
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And then I'm over here getting multiple in the 60 second long fall down to the underworld. ;-;

sinful steeple
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I doubt that

left ice
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I literally just got two and an armored digger on the way down. That's what finally pushed me over the edge.

sinful steeple
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But it's RNGesus and RNGesus does the impossible and more

left ice
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Yeah, RNGesus hates me, so I guess that's a fair point. I recently spent 30 plat reforging a snowman cannon to unreal. ;-;

hollow shell
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@loud lily Your suggestion could prolly have more to it, it's a tad small
What's some stuff in the lore that you think could have more representation in-game?

loud lily
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the lore about providence

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i read the lore and it seemed that providence was weakened and wasnt able to fight at her full capacity

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maybe if there was a way to have her use all her energy

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and possibly be even harder?

radiant meadow
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she's already pretty strong at night, if you want a challenge, just do that

loud lily
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maybe explore more about yharim in the game as well? he was a pretty big factor in the lore having literally tamed DoG

radiant meadow
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Yharim will come in time

slow sphinx
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Does the summoner damage debuff apply to all non-summoner weapons, or just weapons that are from other classes?

hollow shell
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Just other classes

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You can hold classless weapons and not get nerfed

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such as Golden Gun

slow sphinx
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Does it include pickaxes?

fossil finch
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Yes

grim tusk
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i feel like death ph3 OD needs a nerf

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the toothballs specially

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on ph2 they are ok-ish since there is not so much going on, on ph3 you have teleporting OD, sharkron gore rain and the toothballs are way more obstructive than the vortexes in there leaving you no space to dodge and OD is a boss which cannot be facetanked so you'll surely be dead if cornered by the balls

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and rev ph1 needs a buff

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skip to 0:35

radiant meadow
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despawn range is getting increased next update I think

clever canopy
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I’ve tanked OD in rev

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But you do have to run a very specifically tank based loadout for that

dapper coral
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which is not bad, necessarily

cobalt pewter
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SSV ain't a donator item yes?

violet dagger
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it isn't

dapper coral
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no it is not iirc

cobalt pewter
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I'd personally say yes to the sugg

violet dagger
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its a resugg

dapper coral
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by a different person, yes

violet dagger
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not a bluecheck tho

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didnt reach dev server

dapper coral
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just keep in mind that if that previous sugg didn't make it to dev, then having almost the exact same ideas/reasoning probably won't help it get much further

violet dagger
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maybe they sugg'd it at a bad time

dapper coral
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it seemed to be at a time where 180 was the sugg limit

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...so actually, it wasn't very far off at all

violet dagger
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170

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was it then

vivid kestrel
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It was actually sent when the votes needed was 240

dapper coral
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but then those other two next to it shouldn't have gone to dev, right?

violet dagger
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wait what this is confusing

heady storm
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Mmm so what's going on atm?

violet dagger
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the sugg should've been sent

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it meets the 170 req that was back then

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this is the raising message

dapper coral
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so essentially, this is very similar to a sugg that someone made a couple weeks ago

violet dagger
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wait no im dumb

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it was after raise

cobalt pewter
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just keep in mind that if that previous sugg didn't make it to dev, then having almost the exact same ideas/reasoning probably won't help it get much further
Well fuck my extra diff reward sugg then

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And my moonwalking sugg

dapper coral
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but there's confusion as to whether that sugg should've made it through or not, or at least the ones around it

cobalt pewter
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Hell, the former has been reposted thrice already?

heady storm
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Ah.

violet dagger
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but then why are the surrounding suggs sent

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if they didnt meet the req

heady storm
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It shouldn't have I believe.

violet dagger
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I keep being dumb

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they were affected by the lowering HyperFailure

dapper coral
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oh wait yeah

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retroactive approval

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never mind then

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so it was 240 back then

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cool, so anyway

heady storm
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This all cleared up?

dapper coral
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yeah

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it should be fine

heady storm
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Honestly a big fan of such an idea.

radiant meadow
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SSV is getting changed next update

violet dagger
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is it gonna be alt fire

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or another rework

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or just a simple buff

radiant meadow
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You'll see

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but bootleg Tears of Heaven on crack isn't coming back

cobalt pewter
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rip

heady storm
violet dagger
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:echsad:

unreal viper
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Uh.

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Ben, you could just say copy and paste of razor blade typhoon, it’s much more accurate.

radiant meadow
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I say Tears of Heaven because the shoot code in them was the same. Which is basically shotgun code but whatever

cobalt pewter
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when would nuclear fury be reworked to be like recitation of da beast

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Speaking of the latter

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The scythe thing on the sprite is too big compared to the book itself

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I always thought recitation of the beast is a bag instead of a book because of that

radiant meadow
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@versed forge please read the pinned document. Specific Item suggestions aren't allowed.

heady storm
radiant meadow
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The document has guidelines on what to and not to suggest.

versed forge
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Hmph.

cobalt pewter
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I love how the response is just "hmph"

heady storm
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You would also need some reasoning for this.

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So my exclamation is also coming.

violet dagger
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bots going to remove it soon ™️ daryl

radiant meadow
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Is it even worth keeping?

cobalt pewter
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Not at all

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No substance

versed forge
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Probably not worth.

heady storm
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I mean, it is possible for them to edit it appropriately.

versed forge
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considering i was about to

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before i got pinged.

radiant meadow
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Might be better to just rewrite a better one than try to edit the current one

versed forge
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So how would i make my suggestion better?

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removing the "stats"?

hollow shell
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It can't have a name or a specifically laid out function

You need to word it in a way that is general and leaves room for the devs to decide on the specifics

versed forge
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alright

hollow shell
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i.e.
Only include the most important aspect(s) of your sugg

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and of course, add a reason why you want this to be in the mod

heady storm
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The camper already does this base idea apparently.

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Actually, let me check the recipe for the camper again.

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Oh, it uses shiny stone itself.

radiant meadow
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yes, it does

heady storm
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Hmmm.

versed forge
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Tried to re-make it

glass sentinel
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yah it uses all regen items basically

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although with mage just press j

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then wait like 5 secs

versed forge
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issue is

glass sentinel
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and mana regen is really good anyhow

versed forge
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i
HATE
mana sickness

glass sentinel
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5 secs

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like cmon

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or just like manage mana

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also if they do implement this there will be a massive downside

radiant meadow
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There still isn't really any reasoning in the sugg why an item like that should be added to Cal.

glass sentinel
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the camper gives insane regen, but its expert plus and you can attack while using it

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crafting potions takes like max 5 mins

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the lesser and normal ones ocme from pots so you'll just randomly come across them

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greater can be bought

versed forge
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There still isn't really any reasoning in the sugg why an item like that should be added to Cal.
Probably would be better in a more... vanilla-like mod.
Thorium could be a good bet

glass sentinel
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oh dear

versed forge
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am i... not allowed to mention Thorium or are we over the "mod-war"

glass sentinel
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i mean like then sugg it in thorium

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do they have a sugg area?

versed forge
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can i have a link to their discord then?

radiant meadow
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Thorium has suggestion channels

glass sentinel
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ah

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fair enough then

violet dagger
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every terraria mod discord has a sugg channel at this point

versed forge
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what server is that?

violet dagger
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redemption im p sure

versed forge
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and why you using darkmode? it hurts my eyes ;-;

violet dagger
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I didn't take the photo

versed forge
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alright

violet dagger
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bruh someone who hates darkmode

versed forge
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🗿

sturdy geyser
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redemption suggestions ech

radiant meadow
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anyways

versed forge
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why would you play redemption when you could play [GOOD_MOD]

radiant meadow
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this is wandered off long enough

violet dagger
violet dagger
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no

sturdy geyser
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oh

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okay then

hollow shell
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@ashen warren Stop

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You should probably warn

heady storm
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They did this before?

ashen warren
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Good idea bro

heady storm
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You insist Rover?

cobalt pewter
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??

violet dagger
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they posted meme suggs in the past

cobalt pewter
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What was the sugg?

hollow shell
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Meme boss

cobalt pewter
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Beh

ashen warren
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Morshu

heady storm
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Like, should I actually warn for this Rover?

hollow shell
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I know this isn't the first time he's done something weird

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At the very least a verbal warn

heady storm
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Alrighty then, what Rover said.

radiant meadow
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Warn them

hollow shell
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Please read the rules and the Don'ts doc, Jacob

heady storm
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Oh.

hollow shell
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If you break them again you can be muted

ashen warren
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Morshu as a boss is a 2000 iq idea

cobalt pewter
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...

radiant meadow
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Case in point

violet dagger
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just stop

heady storm
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Okay yeah, stop with this already.

radiant meadow
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@ashen warren You've been told to not post meme suggestions before. You also seem to not care and refuse to follow the guidelines. This is not the first instance, so this will be a warn.
If you continue this misbehavior, you will receive a mute.

ashen warren
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Add a meme suggestions channel then

hollow shell
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Nah

heady storm
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No.

violet dagger
cobalt pewter
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Bruy

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This is cring

hollow shell
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You're not the first person to ask for that

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but the answer is no

sturdy geyser
violet dagger
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just go to #the-distraction-zone ez

radiant meadow
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Suggestions are meant to improve the mod. Memes will not qualify.
If you want to post memes, go to a different server.

violet dagger
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with this latest sugg this is also just yes

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considering how rare bloodworms are

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it makes sense

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im p sure I mentioned this sugg somewhere in the past but ima just post it now

dapper coral
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to be honest i think the sugg could be tightened to just having a config

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because having an animation only play a few times disregarding whether you killed it or not is probably janky/seems weird

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ooh

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maybe you could change that part to "have the animation only play before you defeat AD" then, sort of like how DoG used to summon sentinels until you beat him

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@violet dagger

violet dagger
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I'm thinking of doing it have a config

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and make it not play when using starcore

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starcore would also be kinda thematic since it isn't really a "sacrifice" like a titan heart

cobalt pewter
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Honestly, the animation actually helps prepping in certain cases

dapper coral
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that works too

violet dagger
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shortened it to just config

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might do starcore later

white falcon
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One question really quick

dapper coral
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ask away

white falcon
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Would it be disallowed to suggest a kind of Phoenix rebirth animation for yharon transitioning to his second stage

dapper coral
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mmm

hollow shell
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You could suggest that

dapper coral
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i believe summon/death animations would fall under the 'large amount of effort' don't

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but i'm not sure

heady storm
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  • Boss death animations
    These aren't allowed, that would be yeah.
hollow shell
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Death animations are frequently suggested

dapper coral
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i suppose technically it's not a death animation

hollow shell
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but this is more of a phase transition animation

heady storm
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Ye.

white falcon
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So am I clear, or should I think of something else

violet dagger
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If this does happen I'd definitely see it happening with yharons new sprite in like 2 months

hollow shell
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I think that you're fine

white falcon
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Alright

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Here I go

violet dagger
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Just make good reasoning

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Since it is a big thing to have an animation like that

white falcon
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It’ll probably be along the lines of,”The current shift to phase two is very bland and lackluster for a battle between the player and the tyrant king’s dragon”

violet dagger
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Sounds good

white falcon
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Wish me luck

violet dagger
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And I don't think there's any problem with phoenix thematics considering yharon was called jungle phoenix in the very early days of the mod

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So he is related to them most likely

hollow shell
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Definitely has phoenix themes, that guy

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And yeah the current shift is just
He roars, he glows rainbow (but mostly orange cuz that's all you can see through the shader), and then he stops glowing rainbow

violet dagger
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Wait he glows rainbow

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Bruh

hollow shell
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I think so

violet dagger
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If he does then that should probably be mentioned somewhere on the wiki but that's #wiki-discussion stuff

dapper coral
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yeah he does

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he does the shroom thing

heady storm
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Should we add?

white falcon
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Huh

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Never knew that

dapper coral
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may as well

hollow shell
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Huh, I guess it's not mentioned anywhere on the page
Not even that the bordernados are rainbow which they definitely are

white falcon
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Also, thanks rover for helping me with both of the suggestions I’ve posted, you’ve been very helpful

hollow shell
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np 👍

violet dagger
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Also with the random spread of projectiles you mention, I'm not sure that the fire ball rings he has now are that exactly but it's just a simple thing that needs to be changed

hollow shell
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Yeah I gotta ask

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How recently did you last fight Yharon? Cuz he does have patterned bullet hell phases now

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unless that's the "random spread" you're talkin about

white falcon
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The “random spread” is in the transitional phase

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And very recently

hollow shell
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aight

violet dagger
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I'd reword it since it isn't really a random spread but other than that sugg is good

white falcon
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There’s these walls of fireballs that just careen into a location in your “general direction”

hollow shell
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I personally haven't fought the newest version of the fight so I can't uhhh...

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I don't know for sure

white falcon
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(They never hit)

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Alright I think that’s better

hollow shell
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aight ye

dapper coral
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can verify, there are fireballs that he summons when he transitions but they're random and not difficult to avoid

white falcon
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It’s really boring in that phase, and it REALLY doesn’t give the music piece justice

violet dagger
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Can also confirm he summons detonating flames to screw you up in the bullet hells darylsweating

white falcon
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MMHM

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Also, is the leviathan fight getting a buff? If not, I’d LOVE to share some ideas

hollow shell
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There have been several suggestions regarding it

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Some may pass

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.... maybe

white falcon
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Hopefully.

violet dagger
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About the yharon rainbow thing you can actually disable the shader and see it using different color lighting options

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I'ma try that later

white falcon
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I was thinking in the phase where the leviathan shows up, anahita could act as a kind of support for her and create some projectile patterns

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And if anahita dies before the leviathan, the spawn rates of the adds could increase, along with charge frequency, and a pattern where the leviathan starts shooting meteors so fast her teeth become projectiles

hollow shell
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Well that last bit's a bit specific but generally yeah

violet dagger
hollow shell
#

It's fine

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There's a newline

violet dagger
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Formatting always confuses me on what it needs

hollow shell
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A newline

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aka a line break

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That's it

violet dagger
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I always just do bold and a line space

hollow shell
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Some people think you need two line breaks
but ya only need one

And people like to bold it but it isn't necessary

violet dagger
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Bold is good because you can tell what the main idea of the sugg is but it's better being optional

cobalt pewter
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The amount of line breaks depends on the sugg length

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But minimum is one yes

tawny garden
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You don't even need a line break, the api doesn't crash if you specify NULL as a embed field content

hollow shell
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Philo get outta here with your nerd shit

tawny garden
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It's just that it's needed by the rules

dapper coral
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Philo why are you getting big brain in suggs, that's what calwikibasic is for

heady storm
tawny garden
cobalt pewter
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I'm not saying in a technical term ya nerd

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But ig you don't really need one

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I was talking about readability

hollow shell
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@heady storm welp

hollow idol
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good suggestion

ashen warren
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Ty

heady storm
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Have a mute.

hollow shell
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I also saw your wooden toilet suggestion @hot vault

heady storm
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Thank you for pinging me Rover.

hot vault
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that was my friend i apoligise

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i wouldnt do that intentionally

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typo*

hollow shell
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okay

hot vault
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wont happen again

golden narwhal
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Uhh

heady storm
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@mild sail you need reasoning to go along with your suggestion.

gray nebula
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no need for the "edit:"s

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especially when the edit is editing in the actual reasoning

vast horizon
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Is it okay If I submit/make Warframe sprites for Calamity? some armor like the God slayer armor looks like I can make a vanity Sprite to make it look like Mag Prime, I can also submit a Primed Dye to give armor a gold/white/silver look

cobalt pewter
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This isn't really the place for spriting

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Check the uh

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Calamity art server

radiant meadow
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You can't sprite and submit new items

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Unless it's requested in sprites needed

vast horizon
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ah, i was thinking of sumbitting more warframe themed weapons and armor

dapper coral
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@hollow elm what makes you think we need a new boss?

untold cargo
dapper coral
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and actually, new bosses fall under the don't for large content

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so this sugg is pretty much invalid

hollow elm
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oof okay

sturdy geyser
hollow elm
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man crab with gun suggestion is to powerful

dapper coral
violet dagger
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Also seems like a meme to me

dapper coral
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before you make suggestions

hollow elm
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damn another crab boss would be nice though

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oh okay

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also just a mechanical boss actually made by the calamity guys would be pretty cool

violet dagger
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That is coming I think

hollow elm
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but i suppose that is a boss suggestion

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OH

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smack noice

violet dagger
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Draedon is gonna have powered up mech bosses to guard him I'm p sure

dapper coral
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draedon is basically mech boss supreme

hollow elm
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okay thats lit

dapper coral
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so when that happens, that'll be the mech boi

hollow idol
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I still question why the fight is called "Draedon" but thats a topic for another day

hollow elm
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mech version of the crab would be lit though you have to agree

sturdy geyser
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no

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i do not agree

hollow elm
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could force a much more grounded style of combat through aa guns and rockets

dapper coral
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I still question why the fight is called "Draedon" but thats a topic for another day
because after you beat up the mechs, draedon comes down there to punch you in the face

swift wharf
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aureus is kinda crab 2

hollow elm
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oh yeah

dapper coral
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anyway, any more speculation/boss ideas can go to another channel now

hollow elm
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wait i thought they were slime?

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or originally anyway

hollow idol
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movement is more crab-like

hollow elm
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alright figured i would try thank you for your time and considerations

dapper coral
hollow idol
mighty knot
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2 iron bars seems a bit cheap

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although I guess it's too late now HDfailure

tawny garden
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that won't matter too much, devs can decide for themselves if this ever gets to them

gaunt quest
#

I don't think the hook crafting is very good imo but oh well

dapper coral
#

then don't star it, it's as simple as that

gaunt quest
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I star everything

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We did have a discussion on it earlier but I mean it's still okay of an idea

bold panther
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what do you think the encrypted schematics will do? i think they might be used to summon draedon.

radiant meadow
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this isn't the place to make speculations

bold panther
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oh sorry the stupid app glitches when i join channels

dapper coral
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Something that would usually take twice as long to kill and many more tries usually just takes about 5 minutes
what are you referring to here? i don't know of any boss that takes over 5 minutes in singleplayer, other than maybe SCal/Boss Rush @flint sky

flint sky
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well its just a figure of speech

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i dont really keep time

tawny garden
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half that

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or even a third

flint sky
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ill change that then

dapper coral
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then maybe you should say something like

Something that would usually take twice as long to kill and many more tries is way too easy in multiplayer, which...

flint sky
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yeah that sounds good

dapper coral
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kay, that's better

flint sky
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theres also the thing that its kinda hard to dodge sometimes when the boss is targeting the other player

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like providence

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or yharon

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where it comes out of nowhere

clever canopy
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@flint sky use better multiplayer

radiant meadow
#

icarus' folly makes you emanate holy fire dust

flint sky
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whats that @clever canopy

tawny garden
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that's a mod

clever canopy
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Mod that disables respawning while a boss is alive

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Makes multiplayer actually balanced

flint sky
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i see

hollow shell
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That does sound balanced

violet dagger
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Now fix the multiplayer bugs HDfailure

tawny garden
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can't

flint sky
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oh yeah the leviathan wont spawn thing

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heheh easy siren and leviathan farming

radiant meadow
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Handheld Tank is a patron item btw

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removing Tiger Skin isn't really an option

heady storm
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You need the dedicatee's permission to do this, yeah.

radiant meadow
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Tiger Skin is like part of the reference so good luck convincing

swift wharf
#

Adding a recipe for the tiger skin then?

sand umbra
#

there have already been suggs about that

swift wharf
#

Or rare drop

sand umbra
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several of them

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and wouldn't you know it, all of them have to do with Handheld Tank

dapper coral
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gee i wonder why

hollow shell
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@dapper mortar You donated for the Handheld Tank item, right? Would you be alright with Tiger Skin being removed from the recipe or would you rather not?

violet dagger
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I think the better option would be to just make it craftable

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or add a way to summon the travelling merchant

hollow shell
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@ashen warren No

ashen warren
#

Rip

dapper coral
#

that is the wrong chat for this sir

ashen warren
#

Ok

hollow shell
#

Not for this channel

violet dagger
#

wot i didnt even see anything

dapper coral
#

good

hollow shell
#

meme

ashen warren
#

fast as shit

violet dagger
#

#the-distraction-zone time ech

ashen warren
#

do sugmas get sent whenever they reach 200 or 201+

hollow shell
#

200

ashen warren
#

mkay

#

ty

hollow shell
#

We coulda argued for 201 or even 202 cuz of the bot vote and maybe a suggester self-vote
but, nah, 200 is just easier

radiant meadow
#

kinda pointless

sand umbra
#

a nice, even number

radiant meadow
#

but I wouldn't mind the req being 207

hollow shell
#

Who're the other 5 people to ignore

radiant meadow
#

nobody, it's not even a prime number though, it's divisible by 9 and 3

hollow shell
#

oh

ashen warren
#

oh

violet dagger
#

maths

sand umbra
#

ben pls

dapper coral
#

nobody, it's not even a prime number though, it's divisible by 9 and 3
is there a reference here, or is ben being big brain math man

radiant meadow
#

Let me direct you to the Plague Reaper armor recipe

violet dagger
#

its just maths

radiant meadow
#

I think Marksman Bow too

dapper mortar
#

@dapper mortar You donated for the Handheld Tank item, right? Would you be alright with Tiger Skin being removed from the recipe or would you rather not?
@hollow shell i would be fine with that i guess

hollow shell
#

Aight thank you Hannes

dapper mortar
#

No problem

dapper coral
#

Phangasm recently got fixed, didn't it?

#

as in, vanquisher arrows did, which is basically a direct fix for phangasm since that's the only arrow you use phangasm with

hollow shell
#

I don't think it's very helpful to just say that "certain weapons" are laggy

#

with only Phangasm as an example

#

Probably would be good to list more examples in your sugg @robust shuttle

rapid pivot
#

What do you all think of a suggestion to make the buff for summon weapons like, say, the Stardust Dragon, or the Mechworm, to display how many slots that minion is taking up if you mouse over it?

#

Would that be possible, and would you vote for it?

radiant meadow
#

summoner's association mod does that iirc

#

so it is possible

rapid pivot
#

Hm. Does it work with calamity weapons?

hollow shell
#

It should, yes

#

Even if it doesn't detect which minion is using which slots specifically it will always display your max slots and how much are currently being used

#

(last time I checked at least some Calamity minions are picked up by the mod and will show each slot usage)

rapid pivot
#

Mm. Either way, I still think it should be a calamity feature, mostly because of the Mechworm staff; it explicitly says that if you're using over 10 minion slots for it, you're wasting them for nothing.

#

And given it's kinda hard to count how many segments it has..

radiant meadow
#

most Calamity minions have support

#

Sirius, Saros Possession, Infected Remote, and Abandoned Slime Staff don't have support due to how they work.

west jackal
#

You have to wait a week to post the same suggestion right?

dapper coral
#

if it didn't make it to the star requirement, then yes

unique reef
#

i might repost my Nighttime PSC suggestion eventually

hollow idol
#

Devourer of Worlds thonk

fringe sky
#

did i oopsy

hollow idol
#

Its Devourer of Gods

fringe sky
#

thanks

hollow idol
#

np

hollow shell
#

Do you wanna add a screenshot?

#

One was sent in this chat

dapper coral
#

oh that's interesting, the body hitbox is too small but the head hitbox is too large

#

huh

hollow shell
#

Body hitboxes being too small is totally fine

violet dagger
#

Haha yes my screenshot

#

Anyways ye that is def too big

#

Could definitely be scaled down quite a bit

#

And the only thing you need to pay attention to is red hitboxes

#

The orange ones are summons

vocal grotto
#

Are you sure that DoG head hitbox is correct? It looks like it's using a circular, custom hitbox.

// Can only hit the target if within certain distance
        public override bool CanHitPlayer(Player target, ref int cooldownSlot)
        {
            cooldownSlot = 1;

            Rectangle targetHitbox = target.Hitbox;

            float dist1 = Vector2.Distance(npc.Center, targetHitbox.TopLeft());
            float dist2 = Vector2.Distance(npc.Center, targetHitbox.TopRight());
            float dist3 = Vector2.Distance(npc.Center, targetHitbox.BottomLeft());
            float dist4 = Vector2.Distance(npc.Center, targetHitbox.BottomRight());

            float minDist = dist1;
            if (dist2 < minDist)
                minDist = dist2;
            if (dist3 < minDist)
                minDist = dist3;
            if (dist4 < minDist)
                minDist = dist4;

            return minDist <= 80f && npc.alpha <= 0;
        }
violet dagger
#

Maybe modders toolkit

#

Can't detect that

hollow shell
#

I mean, apparently Piano's havin trouble even with the circular shape

#

so, screenshot's a no-go but the sugg's still valid

violet dagger
#

Modders toolkit can only detect the hitboxes set by the width and height things

vocal grotto
#

Yeah, width and height is 186. Which would be very wonky at times

hollow shell
#

suggestion success

cobalt pewter
#

Just give a custom hitbox for dog smh my head

subtle oracle
fringe sky
#

yeah i didn't have a screen, thanks @hollow shell (sorry for the late response, just beat boss rush)

hollow shell
#

You should clarify that (apparently) the image isn't fully accurate

#

DoG's head hitbox is circular

fringe sky
#

oh alright

#

would it be better not to include the image at all or no?

hollow shell
#

I'm unsure

#

Real hitbox (hitcircle, rather) has a radius of 80 pixels
so, you could try to put together an image with a 160-diameter circle overlaid & centered onto DoG's head (as long as it's a pixel-perfect screenshot or the wiki image maybe)

#

(Real pixels, btw
not Terraria's sprites' 2x2 pixels)

fringe sky
#

can't do that rn as i'm about to head to bed sorry

#

if i'm not busy i'll try and get it done tomorrow, if not maybe someone else could take a screen of it? idk

hollow shell
#

aight

clever canopy
#

Does anyone have any comments on my suggestion here: #suggestions-posting message it’s got a couple hours left but haven’t had any feedback so might as well ask

tawny garden
#

It seems good to me

cobalt pewter
#

@limpid mason

  1. Dummy testing isn't super accurate
  2. You'll need kill times on a certain boss (in deathhail's case, yharon would be the easiest) with other mage weapons of similar tier (that means post dog and pre darksun)
limpid mason
#

kill times? how fast I killed the boss?

#

okay, I can do that

cobalt pewter
#

Mhm, you'll need to provide at least minutes

#

No need to be extremely accurate

#

But it helps

#

You can also provide avg dps against the same boss

#

That'd be massively helpful

#

Instead of dummy testing

limpid mason
#

Okay, will do

tawny garden
#

Kill times are needed because dps isn't the only factor
Cause I remember myself trying out the deathhail staff against yharon, and helium flash actually did a lot better for me

cobalt pewter
#

Yeah, that's why I prefaced with kill time instead of DPS

#

The DPS is a nice dressing

#

But the important thing is kill time

limpid mason
#

Done.

zenith hazel
#

we're aware that deathhail is broken

limpid mason
#

Oh really?

zenith hazel
#

we're gonna get around to nerfing that eventually

limpid mason
#

Oh, that's great to hear!

zenith hazel
#

maybe next major update when there's time to take care of the major rebalances

limpid mason
#

Have there been any thoughts about Mana Polarizer?

#

In my opinion, it's healing from non-bosses is far too good

#

and is amazing for events

#

you can use it up to Plantera, by which time you replace it with Sigil of Calamitas.

hot vault
#

i have an idea for a suggestion i could post, mainly about multiplayer cheesing. i had the thought that when a player dies in multiplayer during a boss fight, they stay dead until either the boss has been defeated or every player has died, and instead of the camera staying fixed on the player's death location for the rest of the fight (which would be rather boring if your friend is much better than you) you are allowed to move around the world as a ghost similar to the way you can spectate your world after dying in hardcore, and obviously after the boss dies/despawns, the player respawn timer reappears. this would eliminate multiplayer respawn cheesing, which i feel is a bit cheap for mods such as calamity where difficulty is the main focus. this could either be an all-round change or a rev+ change.

#

just wanted anyone's thought or feedback

hollow shell
#

Would probably be hard to program a 'temporary' ghost state

hot vault
#

true

#

possibly a state where, after dying while the boss is alive, the player can't deal or take damage

hollow shell
#

Maybe

hot vault
#

the thing is, whenever i play multiplayer, we pretty much kill every boss on our first go simply because we keep respawning and wormholing back, which can get irritating due to the lack of difficulty/skill required

#

should i post it?

hollow shell
#

Should note that there is a mod for this
Better Multiplayer
just disables respawning when you died to a boss

hot vault
#

ah right

hollow shell
#

But this would definitely be good to add to Calamity, at least as a config

#

cuz
yeah respawn cheese removes like all challenge

hot vault
#

yeah, as well with the problem of not being able to see the fight, and it being boring to wait for the boss to die or your friend to die

#

k i'll post it, thanks rover

hollow shell
#

np

hollow shell
#

"and after the boss is defeated/despawns, the respawn timer begins."
oh, I thought you were imagining the player does respawn but gets a debuff with those effects

#

I don't think programming a state between dead and alive will be super easy
which is the 'temporary ghost state' I mentioned earlier

hot vault
#

ah yes, that is pretty much wat i meant let me reword it

#

is it better now?

#

the debuff could be names something like "ghost" or "spectating" where the player is still there, but is technically dead and blah blah blah (there could possibly be some sort of cosmetic half invisible/ghost effect to go along with it but i hit the character limit in my suggestion)

#

hopefully it suffices but it is rather late right now so i must go

hollow shell
#

aight yeah this is better

#

Cya

clever canopy
#

Bruh just use better multiplayer

weak field
#

They said that you could use it

#

But calamity mod is already like a million qol mod bundled together

#

One more won't hurt

clever canopy
#

You really want someone to take time out of their life to code something that already exists, but takes a few extra clicks to get?

ashen warren
#

let's add recipe browser to calamity, it has way too many recipes

clever canopy
#

I just don’t think it shows much regard for the lives of whoever has to add it

#

It’s basically saying “yeah I know this already exists but I want it all wrapped up in one package with a ribbon on it”

#

@hot vault you know that when you die with better multiplayer your camera follows the boss?

#

Meaning you see all of the action anyway

sand umbra
#

But calamity mod is already like a million qol mod bundled together
One more won't hurt

#

have you ever heard the expression "the straw that broke the camel's back", by chance

weak field
#

Yeah?

clever canopy
#

Calamity already snapped the camel in two for a lot of people

sand umbra
#

well yes

sturdy geyser
#

poor camel

clever canopy
#

We shouldn’t just suggest features from other qol mods for the sake of it

sand umbra
#

which is why any change that completely invalidatess an existing QoL mod at this point is sure to drive them even further over the line to the point of no return

#

Calamity, contrary to what appears to be popular belief, does not need to do everything and shouldn't do everything

clever canopy
#

If it was a qol change from another big content mod then you might have an argument, but better multiplayer was literally made for this exact scenario

sand umbra
#

precisely

#

Calamity doesn't even NEED this sort of change

#

god knows half the bosses like blowing up in MP anyway because netcode's a bastard and so is some people's ping

clever canopy
#

Brb gonna write a suggestion to add a toggle for mining ore veins in one click

weak field
#

ok

sand umbra
#

excuse me while I write a sugg about making it so the housing menu displays all NPCs you're currently missing and the conditions to get them + gives a marker indicating where they are in relevance to you when you hover over their head in the housing menu, but only those from vanilla and Calamity because compatibility is irrelevant

weak field
#

ok

sand umbra
#

(at this point I might end up bothering Rover at some point about a don't regarding QoL changes which are already done by other mods and quite frankly done better)

fossil finch
#

Doesn't that exists already?

sand umbra
#

believe it or not, no

#

and I know because I just stared the don'ts doc down the barrel to check

tawny garden
#

(at this point I might end up bothering Rover at some point about a don't regarding QoL changes which are already done by other mods and quite frankly done better)
@hollow shell YharimPoint

clever canopy
#

Yeah I was thinking this suggestion surely must be breaking a rule but nope

hollow shell
#

I mean

#

No?

#

Calamity has a bunch of QoL changes in it, and honestly low-effort QoL suggs are some of the most frequently implemented suggestions

clever canopy
#

QoL Suggs aren’t the problem

sand umbra
#

I am aware of this fact but there are mods whose entire purpose is doing some fairly-simple QoL thing (Veinminer, Census, Better Multiplayer is literally the counterargument to this exact sugg)

clever canopy
#

It’s ones that exist already in dedicated mods

sand umbra
#

the problem comes when a suggested QoL change for Calamity would directly invalidate one of those smaller, dedicated-to-their-function mods

#

case in point: this sugg and Better Multiplayer

clever canopy
#

It also means more work for the coders that really isn’t necessary

sand umbra
#

^

#

(bonus points: if you're worried that precedent is an issue, Begone Evil is already cited right next to the evil spreading modification don't as a solution to such a problem)

distant gyro
#

not only does qol change for calamity invalidate smaller dedicated ones

#

they also

  1. increase the mod's size
  2. remove the customizability of mod browsing
#

unless make the aforementioned qol change a config which will amplify point 1

hollow shell
#

"Increase the mod's size"

#

That is the most minor argument ever

#

Unless these QoL changes have any sound or are as long as Boss AI files, they're not going to put a dent in it

distant gyro
#

It adds up.

hollow shell
#

Yeah to like 2 KB

#

We should stop adding more content because it's bloating the filesize :P

#

((also the primary reason for the spreading Don't is that we don't wanna fuck with vanilla gen. Begone Evil is just cited by us, the suggpeople, as an alternative option for people who want that feature))

distant gyro
#

it figuratively increases mod size regardless ie. wiki purposes, also vanilla item recipes is actually 40 KB

#

not a lot of people want to read a 5 page block of vanilla changes

hollow shell
#

m

#

Someone could make a suggestion about separating off Calamity's QoL changes into a separate mod
along with perhaps culling those that are redundant with other mods

(In fact people have made suggs about that, it was just a while ago and they preformed very poorly)

sand umbra
#

alright, gimme a minute or two

hot vault
#

uhh ok i apologise for everything... i wasn’t aware that better multiplayer followed the boss camera or whatever but i probably should have done my research so i’ll remove the sugg

hollow shell
#

I mean

#

You can keep it- okay

sand umbra
#

"but Thomas aren't you in the middle of a--"
the new material removal series suggs can wait, I feel an intense need to make this happen

hot vault
#

i’d rather avoid any more of this

cobalt pewter
#

yet another Calamity addon suggested by rover

#

how much is there anyways

#

pretty sure there are more than 20 unofficial addons

sand umbra
#

the difference is that this one would be official

tawny garden
sand umbra
cobalt pewter
#

Cursed

sand umbra
#

can't wait for this to reach voting and receive all of 2 and a half stars

cobalt pewter
#

KEK

gray nebula
#

"on a platform that inherently supports loading multiple mods at once "

#

insert funny cross compat bugs

cobalt pewter
#

honestly I don't have much hopes for my suggestion quality, the only ones that got enough votes are QoL ones ODech

hollow shell
#

Actual full cross compat bugs are somewhat rare

sand umbra
#

that, and they're not the point here HDfailure

gray nebula
#

yeah i know its still funny

hollow shell
#

I'm not sure what your argument is with the music mod tho Thomas

gray nebula
#

yeah its just deflecting the question peepothink

dapper coral
#

yeah, i feel like sarcasm/whatever that is isn't really...conducive for a sugg

gray nebula
#

also if the reasoning is "give other small qol mods a chance", sadly thats not really a concern for calamity itself from a heartless machine's point of view

cobalt pewter
#

ah flip my Lihzahrd Altar anim sugg got rejected

gray nebula
#

golem is too boring of a boss to get a cool spawn anim 👊

cobalt pewter
#

smh yall did golem dirty

gray nebula
#

(and also give calam bosses cool spawn anims first before giving one to the boring vanilla one at least)

cobalt pewter
#

I mean

#

Pretty sure Deus is the only one with some sort of an altar

#

So far

gray nebula
#

yeah

#

idk why youd make the altar = cool spawn effect correlation though peepothink

sand umbra
#

rewrote the music mod point

cobalt pewter
#

I was necessarily meant the altars themselves with an anim, not the boss spawning

#

Idc if golem just spawned outta thin air

gray nebula
#

personally idk the music mod still seems more useful than a separate qol mod

#

the music mod was just separated because it was taking way too much space in the main mod

sand umbra
#

the music mod also goes over the 50MB Git-linked upload limit anyway

cobalt pewter
#

Deus technically also spawned outta nowhere, just prefaced with a cool swirly shit

sand umbra
#

which to me seems like it'd just make it more aggravating to keep up for less benefit

cobalt pewter
#

On the altar

gray nebula
#

i wouldnt say it has less of a benefit tho feelsmeow

#

itd be a complete pain to have the music go into the main mod

sand umbra
#

mm

cobalt pewter
#

I'd consider provi's as a proper spawn animation

gray nebula
#

easily more than doubling the upload time sadge

cobalt pewter
#

But definitely not Deus

hollow shell
#

Yeah uhhh there's definitely more benefit to the music mod from a data management standpoint

cobalt pewter
#

It's more of the altar's anim, not the boss spawn anim imo

sand umbra
#

ech

hollow shell
#

Download & upload speeds, and memory consideration

sand umbra
#

should I just remove the point then echsnap

hollow shell
#

Maybe

gray nebula
#

because music isnt updated as often as the main mod, theres no need to take up download speed to reupload the same thing that didnt change

#

and yes

tawny garden
#

(yes)

hollow shell
#

Unless you can think of any other reason

gray nebula
#

feelsmeow atm i really doubt itll reach the 200 stars just because of its size alone

cobalt pewter
#

no one has the patience

gray nebula
#

usually the more concise and straight to the point you are the better

sand umbra
#

unfortunately, I suck at being concise

cobalt pewter
#

And that's why my extra diff reward never went through after reposted twice, hm

gray nebula
#

get better at it

cobalt pewter
#

God damnit

sand umbra
#

I've tried

gray nebula
#

especially when theres also like 10 other suggs to read, usually i just scroll through without reading if the thing looks like a wall of text

cobalt pewter
#

At least dog lines are approved pogfish

#

And celestial onyo

sand umbra
#

attempted to shorten it up

I'm terrible at being concise and I don't know what else can perish without defeating the point

#

this isn't like the material removal suggs where I literally have to draw it out by 2 sentences to actually have a sufficiently long reason echhyperventilate

hollow shell
#

Looks better

#

(but "then give the separated mod configs for all the different?")

tawny garden
#

I believe he meant "different effects"

#

a mistkae

hollow shell
#

Yes

radiant meadow
#

A third mod to manage sounds daryl

#

And deathhail staff will be nerfed after the hotfix most likely

#

I didn't want to dive headfirst into balancing until after the hotfix

zenith hazel
#

yea I forgot to delete that

hollow shell
#

Wait delete what?
I guess if it's already getting nerfed then the sugg would be fine to remove

left ice
#

Difficulty modifiers don't change the chance for events to occur, right?

hollow shell
#

uh

#

as far as I'm aware there's no effect

left ice
#

Yeah, I didn't think there was. I was just making sure.

radiant meadow
#

No effect

simple frigate
#

will something like the titans from titfanfall ever be added? will it work like the flamsteed summon if so?

#

cuz i would l o v e that

hollow shell
#

.... what?

#

I mean, probably not

#

Flamsteed was a developer item

tawny garden
#

(also you can't sugg a reference)

simple frigate
#

oh sorry

cobalt pewter
#

Titanfall taxevasion

#

Need to donate for that

dapper coral
#

is a non-standard door opening noise for lab doors planned eventually? because if it isn't, i was thinking of suggesting it

hollow shell
#

Dunno if it's possible but if it is, that'd be nice

tawny garden
#

it's possible, but may take like 7 years to do

hollow shell
#

(btw congratz on full mod, Demik)

dapper coral
#

(thanks, much appreciated)

hollow shell
#

ah so like any unprecedented feature then

tawny garden
#

but if doors would open with some mechanical sound, that would be pretty pogfish

fringe sky
#

gm did anyone make the right screen or no

#

also i'm unsure how pixels would work regarding zoom

dapper coral
#

boink

hollow shell
#

I could do it right now with a wiki image ig

tawny garden
#

reminder to me to get some audio files of the starbound lab door sound
hmm, sounds like a no

#

unless it's just an e.g.

fringe sky
#

if you could that'd be great

dapper coral
#

yeah, i don't mean copy the sound exactly

tawny garden
dapper coral
#

just to put it there as a way for people to understand what i mean by a proper-sounding lab door

tawny garden
#

(btw lab doors don't have a custom sound irl HyperFailure)

dapper coral
#

(why tf not, time to upload a hotfix to reality)

tawny garden
#

brb

hollow shell
#

Red circle is head hitbox
Orange square is body hitbox (not necessary but I thought I'd include anyway)

tawny garden
#

wow

fringe sky
#

huh

sand umbra
#

big chungus hitbox

hollow shell
#

As you can see
It leaks around the sides of the head a pretty good amount

fringe sky
#

honestly it seemed bigger when fighting dog

#

are hitboxes able to be oval shape

#

b/c that might help out

tawny garden
#

that's still improper

hollow shell
#

mmm we could probably math something to make that happen

fringe sky
#

but yeah for an instant kill head

#

that's kinda sus

cobalt pewter
#

Can math make the exact replica of dog head as hitbox

tawny garden
#

does @ Dom make the hitboxes?

violet dagger
#

Sprite perfect hitboxes HyperFailure

vocal grotto
#

Ozz made that code

hollow shell
#

Right now it's not specified to be "circle"
It's detecting if (any four corners of) the player are within a certain distance of DoG's head's center
which results in a circle shape

tawny garden
#

ah ok

fringe sky
#

gotcha so it's a radius

sand umbra
#

that's still a like

hollow shell
#

Yeah

sand umbra
#

really fat hitbox

fringe sky
#

probably then the best way is to break it up into 3 radius hitboxes

#

two smaller ones at the ends

vocal grotto
#

Maybe if the radius was reduced and the hitbox was offset to specifically be at the jaws

fringe sky
#

and a bigger one in the middle

#

which is how smash does their hitboxes more or less

#

that could work too dom

cobalt pewter
#

Yeah specifically at the jaws would be pog

#

Or the instakill hitbox would just be at the jaws

fringe sky
#

yeah

cobalt pewter
#

If dmode

#

The original hitbox can stay

robust lava
#

What about two hitboxes, one rectangular one covering the back teeth to the first jewel thing, and then a circular one on the jaws?

tawny garden
#

that'd work

cobalt pewter
#

Yeah

fringe sky
#

yeah

cobalt pewter
#

The circular one could be used as instakill hitbox in dmode instead

tawny garden
#

If dmode
The original hitbox can stay
changing hitboxes based on difficulty DankEyes

cobalt pewter
hollow shell
#

(red echo just for reference. Blue box is new hitbox)

fringe sky
#

yeah

hollow shell
#

I'm going to assume it's not possible/easy to do this because otherwise we would have done it

fringe sky
#

that'd be great

#

perfect actually

#

i mean is it possible to do that but with a bunch of smaller circles laying on top of each other?

radiant meadow
#

rectangle mean it would be fat when rotated 90 degrees

#

because hitboxes don't rotate

hollow shell
#

Yeah rotation would be a concern

raven moon
#

wait thats why i keep dying to dog phase 2

tawny garden
#

because hitboxes don't rotate
ok wtf

hollow shell
#

Well I mean uhhhh

raven moon
#

i thought i was just being sloppy

hollow shell
#

We could
do rotation ourselves

#

by modifying "CanHurtPlayer" like we do currently
taking the sprite's angle into account

fringe sky
radiant meadow
#

Philo, that's like Lesson 1 of Hitboxes 101

fringe sky
#

kind of

ashen warren
#

is that why the lasers hitboxes are so fucked up

radiant meadow
#

yes

#

that's why it's usually just the tip

ashen warren
#

h

cobalt pewter
#

Ah yes

hollow shell
cobalt pewter
#

I did notice smth like that

radiant meadow
#

well, unless you want people to complain for them being too unfair rather than being too lenient

ashen warren
#

people already hate the destroyer

fringe sky
#

i honestly think the leniency is more fair when it comes to something like instant death

hollow shell
#

but what if we made a shape
that did rotate or manually recalculate its edges in accordance with the NPC angle
and had that be the thing that is defined as the boundaries in CanHurtPlayer

fringe sky
#

also glad that i was able to help spur this discussion

radiant meadow
#

manually recalculating edges sounds like a lot of extra work.

hollow shell
#

Potentially

#

but also potentially not

sand umbra
#

if done correctly, it'd actually be incredibly easy I think

hollow shell
#

Use some fat sexy trigonometry

sand umbra
#

trig pog

hollow shell
#

Or honestly you can probably just get away with Pythagorean Theorem-ing between the four corners

robust lava
hollow shell
#

(which I guess technically is trig but like it doesn't use "trig functions")

#

Uhh well

#

For easiness purposes, any squares would need to be centered on the NPC's center
Which I marked in my image (currently the one in #suggestions-posting) with a red dot

#

It's right between his eyes and teeth

robust lava
#

Yeah I just realised that

#

That would be a problem

hollow shell
#

Circles may be movable though

#

Probably easily, actually

cobalt pewter
#

I guess just ditch the square hitbox HDfailure

#

And keep only the circle on jaws

raven moon
#

actually couldn't the lab door noise change just be a replaced sound file with the same name?

hollow shell
#

Uhh actually yeah

#

You can just turn that square into a circle

#

and that would be fine

radiant meadow
#

what was wrong with the lab door sugg?

tawny garden
#

make a lot of really tiny circle hitboxes the centers of which follow dog's sprite edge

dapper coral
#

i just wanted to add in a soundfile

tawny garden
#

what was wrong with the lab door sugg?
demik didn't complete it

dapper coral
#

if you see, i exclamationified it myself

radiant meadow
#

then why did you post it bruh

dapper coral
#

so that i don't forget about it

#

and also to make sure that it wasn't a dumbass idea to begin with

radiant meadow
#

Post it in a private server or something then daryl

#

I don't think it's a good idea to put in half baked suggestions in posting.

dapper coral
#

i mean, the actual sugg is complete, it's literally just me needing to find some supplementary materials

#

but fair enough i suppose

distant gyro
#

add in mc piston sound

raven moon
#

no

#

maybe like a starbound sound for the doors?

#

i liked the starbound door sounds

dapper coral
#

that's what i'm tryna find, yeah

raven moon
#

check starbounds game files

hollow shell
raven moon
#

it has mod support so i think you could find it

hollow shell
#

(I see SOMA though, which probably has some)

dapper coral
#

what's SOMA?

hollow shell
#

Successor to Amnesia: The Dark Descent
Not story-wise but made by the same devs

tawny garden
#

[[google:SOMA]]

red stormBOT
hollow shell
#

Sci-fi horror thing about robots and the nature of consciousness

raven moon
#

you can do that?

robust lava
dapper coral
#

gotchu

violet dagger
#

New wiki bot function found DimensionalInterloper

tawny garden
#

it's not a wiki bot function

hollow shell
#

Well I got System Shock 2 sounds and they do indeed contain techno doors but they're like, long
Big doors

tawny garden
#

we have a google: interwiki
...for some reason

vocal grotto
#

If I could, I'd make only the jaw part do an instant kill (preferably with an animation of sorts, but that's a different matter), and have the other circle do body damage

#

Getting killed instantly by the eye/head itself doesn't make too much sense

hollow shell
dapper coral
#

ooh that is interesting

tawny garden
#

sounds like someone breathing via a straw

weak field
#

That's cool

#

Not fitting though

#

It sounds like a door opening in space and the air is escaping

hollow shell
cobalt pewter
#

preferably with an animation of sorts
Big yes

tawny garden
#

oh, I just remembered

cobalt pewter
#

Imagine everything goes on slow mo as you watch yourself being nommed by dog in animation

tawny garden
hollow shell
#

Heh

vocal grotto
#

I mean, phantasm dragon does that where it opens its mouth when you're close

#

So it's possible

weak field
#

Rover, that one sounds like minecraft doors for some reason

cobalt pewter
#

ooh

hollow shell
#

We should definitely go with that sound Philo

radiant meadow
#

that last one sounds like a gun

weak field
#

^

robust lava
#

That sounds like what FNaF uses

hollow shell
#

Draedon's gotta keep them open or else he'll run out of power HyperFailure

tawny garden
#

the sound that I sent is from FNaF

robust lava
#

I dislike that I figured that out

dapper coral
#

yeah that is an ebic sound

tawny garden
#

darn I need this emote now

dapper coral
#

sugg it

ashen warren
weak field
#

Make all doors silent

#

Reasoning: draedon commited silencer to all the doors

#

At least we don't have to compost/find a door sound this way

tawny garden
#

Reasoning: draedon commited silencer to all the doors
smh that's wd no squee

cobalt pewter
#

Reasoning: draedon commited silencer to all the doors
You say that when in fact they commited breakdown, as I can just run into them and break them into 3 doors each

radiant meadow
#

I should just make Cal crash with smartdoors instead

cobalt pewter
#

Wait actually, now that I think about it

#

That bug might be with smart doors

dapper coral
#

i feel like that's a bad idea, but i can't quite place my finger on why

cobalt pewter
radiant meadow
#

It is

cobalt pewter
#

Ahh

radiant meadow
#

I've saif it like 50 times by nite

#

Now

cobalt pewter
#

ooof

#

I never reported it myseld

#

But I find it funne how I can just ram into them for free doors

radiant meadow
#

I don't find it funny to hear the same bugs over and over again.

cobalt pewter
weak field
#

Ben that's malware behaviour

#

And calamity will most likely get removed

#

Just like tinkerer's extra

tawny garden
weak field
#

Do it anyway because it's funny

robust lava
#

And Underhaul

weak field
#

Aw shit underhaul is taken down?

robust lava
#

I think so? Now we're offtopic tho

vocal grotto
#

Yeah, Socc is right.
Messing with mod harmony intentionally is not allowed.
This includes making other mods downright not work.
If we want to force our content to just not respond to their changes, that should be fine though.

weak field
#

We could always just blame that on a oopsie forgot to extend vanilla tall gate class

#

Now that I think about it, vanilla doesn't have a tall gate class HDfailure

robust lava
#

I think Ben said that Tall Gates are hardcoded to work anyway

vocal grotto
#

Yeah, tall gates are exceptions

weak field
#

Well

#

Good job red

vocal grotto
#

That's why our gates have been such a pain.
We don't have a big reference to use, and are thus limited by the base door functionality

weak field
#

Let's make another custom class for our gate

mighty knot
#

wait is it actually called icarus's folly?

#

did I get it right the first time?

hollow shell
#

That's the name yeah

mighty knot
#

huh

hollow shell
#

(okay well it only has one S but, close enough)

dapper coral
#

debuff-wise, it's icarus' folly
english-wise, it can be spelled either way

subtle oracle
#

Pretty interesting Debuff naming schemes i'd say, but yeah

radiant meadow
#

It's not easy to just "optimize the mod"

#

moreover, your suggestion isn't formatted correctly, you'll need more substantial reasoning, and some more solid proof that the mod can be optimized but isn't @worn flax

worn flax
#

Eh well it was worth a shot

dapper coral
#

are you going to edit it to reflect the additions you need to make, or should i delete it?

heady storm
#

Oki, directly afterwards.

#

@dapper coral I'm just gonna ask you to step in for this. CompleteFailure

dapper coral
#

@ashen warren you need to have a reason

unreal star
#

@ashen warren we already have mechworm

heady storm
#

And yeah, delete the sugg.

dapper coral
#

along with formatting it properly

ashen warren
#

How you mean

dapper coral
#

why do you think the mod needs more dragons (?) and why do you think it needs another late game summoner set

unreal star
hollow idol
#

you pinged the wrong person dedede

unreal star
#

fuck

#

sorry whoever i erroneously pimged

heady storm
#

Honestly, wouldn't those be two seperate suggestions too?

dapper coral
#

i would assume so, unless highqueen has a reason why they should go together

ashen warren
#

Dragon's cus dragons are cool, and if done right nothing fits better then dragons for the theme of 'calamity' (look at smaug) a summoner set because I think a dragon 'lord' would be the best fit compared to the other classes, it would allow to control dragons cus they would be the summon, late game so it don't suck and late game items tend to look better, other then armor and a summoner weapon, an accessory, sword, bow, or other weapons along it could make sense

#

If that makes any sense

dapper coral
#

right, "because it's cool" isn't a good enough reason

ashen warren
#

Is it?

#

Did I do something wrong?

dapper coral
#

you can't have "because it's cool" as your only reason for wanting something in the game

#

if you feel that a summoner set is missing lategame, for whatever reason, then you can suggest an addition of one

ashen warren
#

It's not

dapper coral
#

what's your other reasoning then?

ashen warren
#

Dragon's fit a calamity theme better then any other mythical beast I can think of

dapper coral
#

okay, but why do dragons specifically fit calamity? that's the part that i don't understand

radiant meadow
#

theming is kind of a weak reasoning to throw on a weapon

dapper coral
#

that too

#

this also doesn't make sense to me

because I think a dragon 'lord' would be the best fit compared to the other classes
like, what do you mean 'fit?' are you trying to say you want to implement another class?

ashen warren
#

They are large, sometimes monstrous, in many books they cause a calamity, for example something as simple as a dragon flying can cause winds like a hurricane

#

No, summoner class, dragon lord I see would fit summoner better then other classes because they wouldn't be able to take it as far as summoner class can, and it would not feel as unique unless you were directly controlling dragons instead of welding some sort of dragon themed sword, magic or ranged weapon

sinful steeple
#

There's already 4 late game summoner weapons that summon dragons

#

And there's like 3 before that and a few dragon like weapons

dapper coral
#

They are large, sometimes monstrous, in many books they cause a calamity, for example something as simple as a dragon flying can cause winds like a hurricane
so basically, because dragons cause calamities, you think that there should be more dragons in the Calamity Mod

#

that feels a lot more like thematics than anything

#

and it's not a very strong connection

hearty yew
#

whose item is handheld tank again?

#

Can't we just ask the patron?

radiant meadow
#

Hannes Holmund