#suggestions-discussion
1 messages · Page 984 of 1
@placid scarab ... The Tongue exists.
that wasn't really about a sugg it was moreso a discussion of why Life Crystal recipe is fine as it is which then trailed off into a short assertion of "pre-boss could be better"
also yeah tongue exists and does big chungus DPS for as long as you're behind WoF
I'm aware of the tongue, however i feel it does barely anything to hinder the player, especially in boss rush
I'm not sure if this is just me though
if you're falling behind WoF in BR you did something wrong
Exactly
Doesn't The Tongue also disable your items while you're afflicted by it?
no as in you should not be falling behind WoF without trying in BR
you have to either have an absolutely garbage warp point or be actively trying to get snacked on
nah doesn't seem like it disables items actually, just movement
because you do not fall behind WoF in BR on accident
unless your original hell arena is garbo and you have no pick
not with celery tracers and toasty brimchair you don't
If the issue is that The Tongue isn't punishing enough in BR, you could suggest it deal more DoT in BR or something
That's also a good idea, yes
if your original hell arena is garbo how the fuck did you get to BR
and you get Crystyl post-SCal so e
I dunno why WoF needs even more punishment for getting collided with
The contact damage, instant projectiles(?), and The Tongue are all plenty punishment enough
melt wof first time round, and yes the only way past it is crystyl
50 dps is yes
100 dps in death mode
average player in BR has, what, 700 health? 800?
reminder that that's stronger on the player than most actually late-game debuffs are
Vulnerability Hex, Abyssal Flames, and Holy Flames are 8 DPS
Astral Infection and Plague are 10 DPS
God Slayer Inferno is 15 DPS
yeah those are baby numbers by comparison
Would it be wise for me to delete that suggestion then?
I mean
It could be valid if you still think it's worth it
but you should edit it to mention The Tongue, and why you think it isn't enough
(You can delete it if you want tho)
Alright, thanks. I'll see if i can find a suggestion that would be both satisfactory to myself and the community as a whole.
aighty 👍
I don't feel particularly motivated to find a perfect alternative to my suggestion, so i've come to the decision to delete it.
I would like to thank the three of you for the formal discussion, and have a good day (or night, depending on your time zone)

Thank you, have a good day yourself
would suggesting the dance of light be crafted with light god's brilliance instead of wrath of the ancients be infringing on the rules around shadowspec items?

Dance of Light and Light God's Brilliance are both dedicated items, and as far as I'm concerned you cannot have a dedicated item upgrade into another one.
thx
Ben has stated before that it just isn't allowed iIrc.
Dedicated item rule if you will.
ah
Nohitters shall have no say on this suggestion.

I feel like saying "a lot of players choose to cheat boss summoning items" is kinda meaningless since there's no evidence provided for it
Do they need evidence for it?
Their statement regarding arma not being a summoning item grind pretty much does the deed to me.
Oh yeah I agree with the sugg and think the rest is fine, I'm just saying that I never really like when people say "a lot of people say..." or "most people do..." since, that's vague and not based on fact
Just my opinion though, it's obviously not breaking any rule
Ahhh, I get what you mean there.
Yeah it is pretty vague, but in hind sight they can't really provide evidence for such a claim without interviewing a ton of other people. 
Yeah, I suppose it's just me being nitpicky, since there's obviously no way that people could get meaningful evidence for that kind of stuff anyway, so it's fine to leave in
Honestly it wasn't harmful to point that out in your defense, this place is for discussing suggestions and what they propose.
It was the rule for donor item, but you generally shouldn't try to make upgrades to donor items anyways
@stone epoch your suggestion has already been suggested by an other guy
O
Also I forgot you don't need folly for feathers now
That's fine yeah.
@cobalt pewter changed the wording, that was pretty heavily opinionated, soz
It's cool, I was joking around
I love how there are only 2 Enchanted Metal suggs post sugg bot
And the rest are mostly sis

How does a suggestion get approved for voting? No idea how any of this works lol
Either manually approved by a mod, or automatically yeeted into voting after 24 hours (the latter with a condition of no ❗ reactions on the sugg)
What Feedza just said, yeah.
It used to just be the former, but ever since the exclamation was introduced, the latter is now usually how it goes.
cool, ty
if you like it then just star it
i mean yeah
lol
Is my suggestion alright or does it fall under the rework category?
I don't think hm or perfs enrage
They just turn invulnerable
did a double take on the wiki to confirm that
says for hive mind that it's nearly immune, and that the perforator worms are vulnerable but not the hive when enraged
yeah, they just activate hacks when you leave their biome
Hive Mind was changed, it turns invulnerable now
Perf hive still acts the same outside the Crimson pretty sure
Just invincible
wonder if suggesting that those two enrage instead of becoming invincible when they leave their respective biomes would be valid
would make fighting them in the evil island slightly less of a headache
and it could make for an interesting challenge, for those who like that sort of thing
perfs are kinda iffy on the floating island though, with how worms spawn
If I changed it to them becoming invincible for the same case do you think it would be more valid
I was just thinking aloud. Or in text. Whatever
your sugg seems valid
would help avoiding some headaches
and, you know, consistency
this is a nice suggestion
What do people think about an Otherworldly Minecart, pieces dropped by the Sentinels? Minecarts are so abandoned.. 
well you can't come up with an exact name
Yeah
but you can suggest that more minecarts be added
It just.. feels like a waste to have a whole dedicated slot, imo, when only vanilla 1.4 really does anything with it. v:
most of the new carts lack new functionality, though
Yeah, the only one that comes to mind is the Hell one giving temp lava immunity.
But at least it's something more than just.. like, two carts.
yeah, there's that one, one that moves freely (i.e. not slowed) by water, and the one that places tracks
There's tons of hooks, pets, and light pets in vanilla, and those have slots.
rest are just recolors
Then minecarts just....... exist.
As a matter of fact a majority of the 1.4 carts don't do anything speed wise, they just look nice
Mechanical is still fastest 
To be fair, not a lot of people use minecarts, I'd imagine, outside of the mineshaft(?) rails, but it'd be a welcome addition to have some variety.
yeah, that's what I meant
there's like 20 minecarts
but only 5 have unique functionality
minecarts don't even fit in terraria, you have so many other mobility options that're better than wasting wood and iron on something that takes a while to complete where you could just go cave diving for a minute and find boots that have a million more uses than carts
Carts are way faster than boots tho
default wooden cart's top speed is 51 MPH, Hermes is 30 MPH, Lightning is 34 MPH
"Minecart" item is 66 MPH
they may be faster but you have to use them on rails
which in this game limited movement ends up with you being hit a fuckton
I mean
They're not really meant for combat
unless you got a really well thought out whack ass setup
They're mainly supposed to just connect distant locations together (pre-teleporter)
but why would you do that if you could just run the distance?
Cuz it's faster 
reminder that you need to place rails
With the Minecart item it's double the speed
The tracks underground exist for a reason 
Yeah that's called an investment
why invest that time when you could just spend a couple more hours to get to hardmode and get teleporters pre mech bosses?
couple more hours
The only unique carts are hellcart, molecart, and minecarp afaik
and 1.4 also adds pylons
The new ones in 1.4 at least
1.4 does add pylons which will help a lot
but you get those in a trickle throughout the game and there's only so many total
Hellcart gives temp lava immune, molecart digs blocks and places tracks underground, while minecarp gains speed Underwater
Pylons are more convenient than teleporters imo
They are
Teleporters are only gonna be used for getting to, like
Hell, or other underground locations
cuz Pylons got all the main surface biomes
You can use Underground pylon to make a shortcut to hell doe
Just put 2 npcs on the edge of cavern layer and put the underground pylon there
Boom
Indeed
Yea that's what a majority of players do
(I don't think people were using rails to go down to hell)
oh thank god
It's a real thing yes
there's one that TPs you to the oceans
I remember hunting through the underground desert like crazy for it in my master playthrough
And I ended up finding a billion golfers all of which got killed 
you can also get it from the oasis crates too-
teleporters are more versatile
pylons are more convenient
also, IIRC, pylons don't work during events or boss fights
Any thing about my suggestion?
It sounds good to me.
thx
concept is fine, just make it multiple sentences instead of one run-on sentence
Yeah, honestly that's really good
I saw many people who got killed by SCal because of this
does anyone else think that moon lord weapons should be craftable (post moon lord)
like heres a recipe for star wrath
You don't need to give a specific recipe
ok
Why do you think they should be craftable?
it can be tedious if you didnt save fragments for sigils
It can be, yeah.
He's got like 9 (10?) different things to drop, one at a time
You can make a suggestion about it
another reason could be that these items are used in various crafting recipes and so grinding for RNG-based drops can be irritating, perhaps
yeah
does anyone else think that moon lord weapons should be craftable (post moon lord)
I second that suggestion
this goes for vanilla too but i cant count how many hours ive lost to grinding for a specific moon lord drop
mine?
yea
thanks
Looks good.
i came up with it last night but was too tired to write it
what about mine
It was actually rover that helped me with it
they suggested the blood sample/true shadow scale
mhm
wait i have an idea to add to it
And well you gotta write your actual sugg first Greg
ok im new to this server to id
What do you guys think-
After defeating Hive Mind/Perforators, underground enemies have a chance to drop life essence, which can be used to craft life crystals. Or just add a new enemy that drops life essence.
if your new just be aware to follow the suggestion formatting rules too
ok thanks for the heads up
Ehh that's a bit specific Magicoal
as it is.
You could include it in your sentence as a possible alternate option, as long as you don't call it ""life essence"" and just say something like "a material"
ok
(or maybe cut out the middle man and just add enemies that can drop em uncommonly
Same vein as ore slimes or Cosmic Elemental)
(but, at that point we're deviating from your sugg's topic, of changing the recipe)
Well, that could be an alternate recipie
sorry for all of the questions but where can i find the suggestion format
Scroll up a bit in sugg posting and you should find it
thx
and you can use the other suggs in #suggestions-posting as models
You can also just look at all the other suggs in posting
Also to add to the life crystal idea
as a reference
Separate top line with the main idea
Paragraph below with your reasoning/elaboration
Instead of bones, since life crystals can be found at the start of the game anyways, swap it for ancient bone dust?
oooh that is actually good
the point of the current recipe is to allow you to 'catch up' on life crystals that you're missing at that point in the game
The main source of them is still supposed to be exploration
yeah, and ancient bone dust is found during exploration
thas not.. necessarily the same thing
But I mean I guess you could add that as another possibility to your suggestion if you want
hit enter too quickly, i assume
@fresh stone s'gotta be in the same message
separate lines using Shift+Enter
((better to edit what you have than to delete cuz there's a slow mode))
edit the current one with a brief description instead of a separate line
pre-boss Life Crystal recipe is gonna be a no from me, chief
Rover I swear to god--
no
that is not the kind of use Ancient Bone Dust needs to justify keeping it
Idk with planetoids that give life crystals too and the jungle I don’t think it even needs a recipe
you do realise you could have made it one whole sentence/paragraph and skip the 10 min slow down
yep, you gotta make em one message @fresh stone
just edit the first one and paste your reasoning in there
got it thx
you can shift + enter
Example recipe is unnecessary btw

That's a really fat indent
There we go
sry im new to this
it's aight
Ye, including recipes doesn't help too much
oh sry
that's fine, that's why we're here
the post moon lord bosses should be nerfed
I'm pretty sure they don't
The only one i've seen real complains is polterghast, and as i have experienced them, they were all fun and fair
Only bosses I've seen complains about are Polter, Ravager, and possibly Deus
But only one is post moonlord
ok i'll agree with the ravager one
deus is really hard, but it doesn't feel unfair or anything
Which mode is feedza referring to (or is it unknown), since in dmode it is quite ... balanced?
Same level of occurence
seems about balanced to me
it's just that cocoon spears come first
in her attack pattern
so you see them more often by default
while we're on the topic of cocoon phases did that provi doesnt go cocoon while guardians sugg get in anywhere
it got 140

Dragonfolly does have a music box though?
how do i get it
huh
??
i cant get it
rng
Bad RNG
just get alch npc lite and buy it from the musician
he wont sell it
not updated ig
bumblefuck music box 
he wont sell it
probably because there's too many
How strange
Inventory might be maxed out ig
but NPCs can sell up to 40 items
get shop expander
this seems outdated
it's probably like that so you can still sell stuff
Old Duke's box and the acid rain boxes are missing from here too, see
Wouldn't you still be able to get it through the random chance recording, or is it not possible at your current level of power?
No astral underground music box either
Bosses do hurt a lot, after-all
it is possible but rng :/
the method to obtain music boxes is questionable imo byeah
im post scal, if anything i have to worry more about the boss dying
can you not just leave the boss alone and sit the music box down?
or is that not how it works
You should be able to just leave it in your acc slot and let Dragonfolly fuck around
Yes that's how music boxes work
the fuck
yeah but demonshade armor says otherwise
How did you not know this
then toss on auric instead
Or Fearmonger cuz iirc that has no on-hit or auto effects
and just fly around while you record the fight
that too
or just don't hit em at all
ever
I think he means that demonshade has the red devil which kills angery bird
or you could find a way to get the Chibi anime doggo, because it cancels red devil from existing apparently
it can also stab you for a shit ton of damage and spawn a cosmic guardian
yeah, think it's like, 500 damage or so
what
m, seems that your suggestion is a more detailed/specific version of Cy's sugg
that's why I'm bringing it up
It's fine ig
If I had foresight I prolly woulda asked Cy to not even try with his repost, cuz his original sugg didn't even get close to 200
lunatic cultist suggestion
What
About that "alter the recipe for life crystals" thing...
It's not the first time I've seen a sugg like this. Are people really that lazy? I mean Calamity already adds about 10 crystals just floating on planetoids and all you need to get them is Gravity Potions (or enormous quantities of both platforms and patience). Cavern exploration on top of that is a quick way to get to 400. I mean we do need a recipe for the life crystal to turn it into a renewable material for lamps and such, but we really don't need it to be craftable before the Skeletron
Ive always seen the recipe as a way to help players in multiplayer
Cause it can be quite hard to find life crystals underground when 4+ people are looting the same areas
something to keep in mind: in 1.4, Golden/Titanium Crates can grant Life Crystals
couple that with DS' fishing drops galore and you have an easy way to fast travel to 400 health
Is the prismatic armor set bonus ability the exact same as deathhail staff besides damage?
are you allowed to repost your own suggs?
one week after the last one i think
alr
i wanted to repost this: https://i.imgur.com/tBiJlQ7.png
should i put it in posting?
It has been well over a week since that initially got into voting, so yes.
cool
Melee's the special one of the bunch
cuz it's got Turtle Armor right before and Beetle Armor right after
post-3Mechs and post-Golem
most people arent a fan of turtle
although i guess in vanilla it does get beetle after golem while every other class keeps their post plant armor
You could mention Beetle in your sugg if you can think of a way to make it support your argument
but in calamity, summon and ranger have plague armor, which sets melee apart less
ill think of ways to tie it in
aighty
who's the donor for prismatic since we need to ask them
some guy named prism
not gonna ping tho since ik how it is
yeah uh
Prismatic is unfortunately a dedicated set
so unless you can get a hold of the person that designed the set I don't see it happening
a list of people was made
yeah, they're not here anymore
uhhhh in that case ig we proceed as if they gave consent
no
and if they want it reverted down the line then they can say so?
is it not? then what do
you have to treat it as no consent until they give it
that's like saying if Thomas left, Infected Remote can be changed to whatever
which probably wouldn't fly
this is true
i seemed to remember that conversation being brought up at some point when this happened before, but clearly my mind is playing tricks on me
apologies
then in that case, this sugg is void?
Yes, easy.

Will be done.

what doesn't help is that, even if they were here
there is no set precedent for a patron item being notably mechanically changed
and they might not even respond
closest precedent is Ataraxia losing its scaling
wait ataraxia scales ?
I see
oh kinda like drat
anywho, that's the one example you can even begin to cite as precedent
and Ataraxia is by no measures a recent wep
ye it was added with sunken sea or smth
and I think it was also removed partially because it caused an error in the transit to tmod 0.11
but the patron was asked about it and they consented
was added 3 days before SS
what makes it hard is when a patron wishes for their item to be notably mechanically changed but there's like no precedent that can be cited to get it to pass 
after ataraxia, there was basically a hard no on scaling and stricter patron item rules btw
that's fair
not really, I would like that this chat pertain to suggestions and stay on topic
I can see deleted messages you know.

If you're just here to make fun of me, then that's gonna be a warn.
You're off topic
wot is going on here
@fiery grove have a mute for persisting, to be honest.
Muted, I'm not dealing with this
If I were to suggest maybe a reduction in the DoG's max acceleration when it's being a zoomie boi, would anyone vote for it?
(Mostly because I'm playing on Death Mode, and I've noticed a disturbing amount of occasions where suddenly, he starts going a million miles per hours, and makes U-turns that'd put Tokyo Drift to shame, resulting in an unavoidable 1-hit-kill.)
ye that's happened to me
hes at like 5% in final phase and then he just starts going super speed for no reason
he's supposed to go super speed catching up to you
but he keeps it after going close to you
like, i appreciate that D-mode doggo is supposed to be hard, and it'd be dumb if you could outrun him
but his sudden dashes can get ridiculous
https://discordapp.com/channels/225030931008847874/699359022364491868/749811092217135204 please? feedback?
sorry to (kind of) spam the link, but it's gonna get removed in a few hours and this about the last chance I have
It's not gonna be removed if it doesn't have ❗
Just thrown into voting automatically
Any thoughts on my sugg?
in a few hours quickly dwindled to a minute
I had that message here for like three hours and forgot to send it lol
soo
anyway, @rapid pivot seems fine to me. More reasoning and maybe some more objective or factual points and it should be fine
Eh.. the problem is, I don't know exactly how fast it is.
One of those things where you only really notice just how bad it is once you see it for yourself, yeah?
I just know that i've seen loads of complaints in the past about D-mode Doggo being cheap, unfair, and unfun.
Well, yeah; i said it became infamous for that.
and i kinda don't know how to make gifs.
you can get a little bit of stealth if you equip dark god's sheath with omega blue armor
although idk if that'd be better than bloodflare w/ dark god's sheath
I know that the Dark God's Sheath increases max stealth by 20 or something, but will it actually work for stealth strikes on its own?
If so, my reasoning is invalid
yes
if you wear omega blue
it only boosts stealth if you wear a multiclass or rogue armor
Oh, that's really neat
Alright, that's so cool! I'm excited to use Omega Blue when I get there in my rogue playthrough
Tho isn't there a cooldown or something?
pretty sure stealth always takes a certain amount of time to regen to full
regardless of the max
Really?
Yeah, max stealth just changes the stat boosts you get
You get a small boost for every point of stealth
So higher max stealth just gives you bigger boosts
quickest way to test would be to compare dark god's sheath + omega blue vs DGS + auric or something I guess
Mind if I test it before removing my suggestion?
Alright, thank you
I appreciate your patience
Okay, I just tested it out
The Dark God's Sheath does allow for stealth strikes while wearing the Omega Blue
That's just straight up some good game design right there
Okay, I'll delete my suggestion now then, thank you

Like I said, I'm working on a rogue playthrough right now, so I'm super excited to try that armor out
I’m thinking about writing a suggestion to change how dark gods sheath and eclipse mirror affects Crit chance. Currently it makes it 100% when doing a stealth strike, which makes any increase to Crit chance useless when going for a stealth build
eclipse mirror you mean?
My suggestions would either be adding the ‘normal’ Crit chance to the damage or making the sheath only double the Crit chance gained from stealth
Yeah I’ll edit that
Wanted to post here beforehand to see if anyone had any suggestions about this suggestion as I’m not convinced that either is the best way to fix it
Turning crit chance into a further damage increase seems like a fine way of doing it
if stealth crits are guaranteed with those accessories
imo
Making those accessories double crit chance on stealth strikes would be easier to understand
but chances are with late-game builds that doubling will result in 100% crit chance anyway
The tooltip would probably have to change to something like
“stealth strikes will always deal critical hits
Critical strike chance is added to damage”
Yes that was the other option Feedza

Yeah the problem I had with doubling it is exactly that, even at the stage of the game where you unlock dark gods sheath it’d still be really easy to get 100% Crit stealth strikes, which still makes Crit a non-issue from there on
I'd say go with excess crit conversion with those accs
excess crit conversion might be weird to program I think
unless you also meant remove the 100% crit SS's
(why would it be easier if the 100% crit SS's were removed?)
The problem I thought Crit conversion would have is making end-game stealth builds a lot more OP
cuz if they're kept then the "excess" crit chance is all your crit chance
The problem I thought Crit conversion would have is making end-game stealth build a lot more OP
@clever canopy it probably deserves it, stealth rogue gets a bit weak in variety late game
because the accessories set your crit to 100 if you have a SS available
I see
any excess currently is just because it's added after it sets it to 100
Gotta save the player's non-stealth crit chance somewhere I guess
I’m no programmer, but could the game read the players Crit chance, add whatever is needed to make it 100, then also add the original Crit chance as damage?
it would have to be moved then to account for everything
the code
since it's not calculated at the very end
actually, there's the stat meter stat
could mess around with that
yes
give rogue more weapons
although they already have a bunch of viable weps for provi
Well I guess at least it should have one proper "Elemental" weapon
or just end the rogue-melee system since melee already has everything they want
rogue actually needs those weapons
and stealth strikes could be done with them
but anyways yes
or just end the rogue-melee system since melee already has everything they want
@violet dagger this is a massive yes

here we go another epsi meme 

@swift wadi I could also see it being a consistency with stuff that buffs players, such as campfires if I'm not mistaken, at least in the case of drunk princess candles also being affected.
Your sugg is fine as is rn but I just wanna say that.
Oh yeah I wanted to say that too let me edit it
@heady storm that should be better, points are clearer that way
Oh that does actually make it look clearer. 
Pretty sure epsi means all candles in this context.
even furniture candles probably
Furniture candles should already be togglable by wire
did 1.4 change how wires affect candles or am I thinking of something else
I don't know if chaos and tranq can be wired
Seems like Cirrus' are meant to be but maybe was forgotten
There we are finally?
Cirrus candles are different
That should be good lol, sorry for forgetting to clarify that, made it confusing
I should be sorry for not noticing that at first, Epsi. 
And that they count as lighting for housing
They could be passed under different name and nobody would think candle I bet
sprite
They look very different from the other candles
They look more like bottles or jars
I guess they kind of look like those scented candles?
^ maybe
yeah
The fat ones
yeah scented candles come in glass jars kinda
the ones with what looks like jelly beans inside
actually yeah looking at the item sprites they do look like scented candles I'm dumb-
lets be honest would cirrus be using any candle that isn't scented 
nope
Came in very late
But the problem with the Solar Flare armor dash isn't that it's bad
It's that dashes are made a more crucial mechanic by the mod and pushed to greater heights as a result, meaning vanilla, which only barely touched on the topic and had it as a novelty moreso than a front-line mechanic, is left in the dust as a result
Again, this is one of the things I rather dislike about Calamity, ignoring a lot of stuff vanilla needs fixing
But in any case, simply making the dash not restricted to Solar Blaze buff would make it on par with other Calamity ramming stuff
@near obsidian you could also add how that would make those consistent with Worm Food/Bloody Spine, as they are both sold by the dryad regardless of what evil boss you fought.
Oh wait, did I misread your sugg?
Ah, excuse me for being blind there, your sugg is pretty much fine as far as I can tell.
Also on a side note, hive cysts don't appear to spawn in crimson world even in artifical corruption biome
@zenith hazel check #general-media
Just have a mute then.
fuck
If you can’t move past the whole situation and feel like complaining still, you don’t need to make it apparent.
Yes I got it Cry0n.
ok
Will abyss biome get exclusive boss?
no
would be a cool idea but i've think than we will not have it for a long time...
dont adult eidolon wyrms count?
they dont
those are not bosses
Fab has said before that an abyss boss just isn't happening
eidolon wyrms are in the bosses wiki page
yes, under the "mini bosses" section
oh yeah sorry
ironic how most people want the other shields hidden instead
also, isn't greg's sugg a tad bit too specific? mentioning materials for an example is one thing, mentioning numbers is another
the example recipe provided as an example for one wep out of 10 and which ultimately isn't the focus of the sugg is rather specific yes
okay so I get where this sugg is coming from but that completely defeats the point of the❗reaction
true, but that's how it was before voting became a separate thing
the point of the❗reaction is to show that a sugg has been seen by someone and has a problem
yeah, but that boils down to someone actually seeing it
repurposing the reaction would be more efficient than creating a new one
you do realize there are people other than Rover that check these, right
yes? I never mentioned rover tho. what brings him into the discussion?
it's a 24-hour timespan on a server with dozens of moderators + Rover and a ton of people looking at this chat who will also point out that a sugg has a problem (thus giving it the reaction) or help to get a sugg with the reaction to where it doesn't have a problem (thus getting the reaction off of the sugg)
if a sugg doesn't lose its exclamation mark after 24 hours, the original poster simply never showed up to bother fixing their sugg
this is a very differrent assertion than "oh a mod/Rover hasn't seen it and said it's good"
that's how it's used now, yes. and I'm suggesting to repurpose that
lemme put it this way
what practical benefit does this suggestion for repurposing the reaction have over the way it is used now
what problem does this solve that the current use for the reaction does not, and how
it guarantees that all suggs have been checked
the current system relies on someone finding an issue and mentioning it. if something gets posted in downtime and gets buried, no one will bother reading all the way up there other than me maybe lol
exhibit A is right there
but the thing is
there are lots of people who dedicate time to checking suggestions
tell me then, how even after around 17 hours, this thing hasn't been criticized yet?
https://discordapp.com/channels/225030931008847874/699359022364491868/750068594288754819
but it has
except the only thing to criticize about it is how the example recipe is unnecessary
it's a good sugg otherwise
raise or fold
yes. which rover mentioned when it was originally posted
and yet no one bothered double checking whether the poster did change it
and yeah I agree it's a good sugg
personally I don't see a fundamental problem with it
all it does is provide an example recipe as something to work from if the devs so choose
one thing I've noticed is that ever since the suggbot gained the ability to approve stuff itself, the requirements have been getting generally lax
it doesn't make or break the sugg
yeah, but this wouldn't have passed before
before as in when
because last I checked it's never been illegal to provide a damn example, specific or otherwise
before voting became a thing? before the bot became a thing?
I've always been under the impression that giving numbers in a recipe example is a don't
are you getting confused with the long-standing Specific Item Suggestion ban
compare:
S.D.M.G. recipe: 1x Gatligator, 15x Vortex Fragments, 3x Luminite Bars, 25x Shark Fins
vs
S.D.M.G. recipe: a Gatligator, Vortex Fragments, Luminite Bars and/or Shark Fins
nothing actually changes
it's still an example and it's still pretty specific without the numbers
if it's an issue of specificity the example recipe doesn't need to be there and shouldn't be at all
oh I wasn't done talking 
you have no idea who you're challenging here 
as I've said to you already, it does not actively hurt the suggestion in its current form, because specificity isn't an issue in a sugg that involves a recipe for a pre-existing item or group of items
and going back to the point of your sugg, which is what we ought to focus on here (you've gotten me off-track quite enough), the concept that every sugg needs that reaction to specifically mark whether or not it's been checked actually defeats the purpose of the reaction at all because then the mark has to be kept if the sugg has a problem --- which is basically the same as the current use
it's not only redundant but it just causes more issues than it solves
how valid would this sugg be if we added:
rich mahogany wand: 100 rich mahogany blocks, 10 living shards
what issues exactly? that a sugg with issues stay with a signifier for issues?
you mean like how it currently does after one of the dozens of people that dedicate time to staring these three channels down the barrel inevitably see the sugg and point out the flaws where they exist?
reminder that if a sugg reaches the auto-assessment point with❗it dies
yes
with my suggestion, that simply means that it was never approved of
by any of the people who come here
can't wait to have the same problem we did before
where perfectly fine suggs died, more often than they had any business doing, because nobody approved them
this is the exact reason❗was added
it's a simple matter really. which would you prefer: for good suggs to die? or for bad suggs to pass? I vote for the former simply because it's way too easy to repost stuff. tho tbf it's also easy to just delete a sugg in posting after it passed, but that brings into question the integrity of the process if they ever end up doing something as drastic as that
I'd prefer if you gave me examples as to what kinds of "bad suggs" this would keep out of voting
tangible examples from the past month, preferrably
I already present exhibit A
which obviously was just discussed once and was never checked again
exhibit A hasn't passed, and there's no shame in pinging someone to try and discuss it again before it does
it's not illegal to speak about a sugg more than once and it certainly isn't so to be the one to start such a conversation
yes
you could've just pinged Rover or one of the mods that cares about this place about it
but the thought that no one might have noticed it if I didn't bother checking urged me to make my sugg
just call me paranoid lol
the only thing that urged you to make this sugg is making the matter more complicated and more drastic than it ever needed to be

don't be afraid to ping people with concerns about a suggestion
bonus points: ping the original poster
there's at least a 65% chance they'll hear you and fix the sugg
he's already here lol
yeah, but the point is: there was a possibility for everyone to have missed it. I simply want to remove that possibility
to be frank, there is no perfect solution
people leave after making a sugg, people just never get around to reposts, there's still entirely a possibility that a sugg goes the entire 24 hours without ever being seen even if this does happen
brb in a couple of minutes, I gotta roll my timed gacha lol
this doesn't remove the possibility, all it does is make that possibility more punishing for honestly no reason
@fresh stone hi 
apologies for ping because I know you can see me 
but in the interest of getting the guy above me to calm down could I convince you to remove the exact numbers from your example SDMG recipe so it's less specific or whatever
(also what's the Black Lens crafting recipe again? I don't even remember)
Lens+Black Tint
It's easy but used in two recipes so i don't think it matters too much
battle potion and water candles can fix that
those and Sea Snails
they're sitll super rare
though I wouldn't contest the recipe taking like
Demonite/Crimtane Bars or some shit
yeah
It's only actual use is optic staff as far as i'm aware so that wouldn't change much
one is also used for Mirage MIrror apparently
@dry latch Absolutely not, to your sugg
The whole point of switching to the current system was to be less strain on the mods
(and the fact that valid suggs are more common than invalid suggs)
people leave after making a sugg
how is this an issue? if the sugg is bad, and they don't update it, it shouldn't pass. if you meant something else, read next point.
people just never get around to reposts
if it's a good sugg, someone is bound to repost it. if no one does, it's unlikely to have gotten enough stars if no one really cared about it lol
there's still entirely a possibility that a sugg goes the entire 24 hours without ever being seen even if this does happen
exactly, and such suggs shouldn't get approved simply because no one saw them
kek
aight
guess I'll remove it
And also as Thomas mentioned before
it'd result in more valid suggs accidentally dying
which was the other main point of switching to the current system
so what's the SOP if a bad sugg does pass? it get's removed in voting?
if a bad sugg does manage to pass it probably doesn't get enough stars to matter and so just gets lost in the sea of actually good suggs
If it's just like a bit more specific than it should be, then it's whatever and we'll keep it
but if it blatantly breaks one of the Donts (and somehow went unnoticed) then I'll consider doing so
nice. I've been thinking of what'd happen if someone modified their valid sugg into an invalid sugg a couple of minutes before it gets approved. I'm paranoid okay?
That'd be really stupid
Also @fresh stone why exactly should Black Lens be harder to craft (and especially why should it be locked to Hardmode?)
I was planning on editing the suggestion to require pre-hardmode materials, like any evil bar, etc. I think it should be harder to craft because it is already a very low drop rate item.
You don't need to specify the materials
but, you should mention that reason in your suggestion. You currently don't.
You just say it should be harder because rn it's too easy, without saying why
That'd be really stupid
use case:
- user is new and didn't read the don'ts doc
- user made a valid sugg
- around 23 hours later, user comes up with an idea regarding their sugg and decides to "upgrade" it
unlikely, yes, but possible. I just like poking holes into systems okay?
That'd be really stupid
did i fix it?
no you did not
yeah that's better in terms of reasoning but if you're keepin it to Hardmode you should also give a reason why it should be Hardmode
nah, after i saw there was a recipe that required it in pre-hardmode, i think it should stay pre-hardmode
Ok then edit your sugg further
The current Black Lens recipe doesn't require any hardmode materials, but the materials it does require are not very difficult to obtain. It should require extra pre-hardmode ingredients to make the lens.
think you mean pre-hardmode
also, it's kinda redundant
alright nvm then
wdym nvm
?
I meant that the two sentences are redundant cuz they're saying the exact same thing
The sugg is fine now but just worded weirdly
Like it prolly shouldn't mention PreHM/HM at all in the sugg cuz iunno if any readers will think that's relevant
yeah. just the last sentence is enough
and maybe mentioning the current recipe
aight good to go
thx for the editing help
np
Better, good 👍
Also @still cliff It would be good to mention Brand of the Inferno in your sugg, which requires a visible shield in order to function.
While this may not apply for early game shields as much, it does apply for Frigid Bulwark and Rampart of Deities
The brand of inferno has a little shield when you right click, but for a couple of seconds
That little shield only shows up if you have a shield accessory equipped
and if the accessory has no shield visual, it doesn't work
question:
https://discordapp.com/channels/225030931008847874/263382359397761025/750325648727212132
there was a sugg before about doing the same for the invisibility potion, but that was never approved (it defeats the purpose on an invisibility potion they said). is it cuz it's a vanilla potion?
Partially, yes. Could involve overwriting some vanilla code and would be bad for vanity or screenshotting or other purposes if the player lacked an option for full invis.
However, we have more control over Shadow Potion and it's a separate entity, so this sugg's all good

ok im gonna go now, its fair cus noone commented on my sugg for over 5 mins right?
yeah its a good suggestion
well i'll see what the mods say when they do...
i updated my melee armor sugg to include a bit more explanation
k
Ah yeah I wanted to check source to make sure what you said was correct
And, yep, it is
¯_(ツ)_/¯
Maybe they thought it was communicated well enough with "Reduces the damage caused by the pressure of the abyss while out of breath"?
Even though that does clearly say "while out of breath"
Ye
Noice
Let's hope it get dat fat 200 now
Got 153 last time so chances aren't great but, it could happen
to be fair, 153 wasn't really a bad performance at the time
I distinctly recall this and the other two reposted contenders happening like
right after the huge drop in star income
so that might've been a contributor
We'll see
in any event, of the three reposts this is the one I can most reasonably see getting to 200
because unlike Ancient Bone Dust I hopefully don't have to defend my stance on whether or not it should die for a straight hour
and unlike Ectoplasm (Ectoblood) these two mats aren't used in everything under the sun

Hooks are very easy to get though
And for the most part who makes the normal grapple hook I just go straight for gem hooks
would honestly like the avoid going into the cavern layer as much as possible
the slime hook is also pretty easy to get
Yeah gem hooks exist and are way better than just making the normal grappling hook plus Hooks are only used in that one thing
And plus slime hook or jungle hook also exist as an alternative
Gem hook or slime hook
or go home
i only use the normal hook if I got lucky
Normal hook is situationally better than gem hooks cause it can only fire one hook
Just jump after each hook
would honestly like the avoid going into the cavern layer as much as possible
uhhhhh
you can't just avoid the caverns
that's not how the game works
Mining moment
or just get a random ore-seller npc mod 

Caverns is like 90% of pre-boss progression
More so the chests and life crystals tbh
Ore armor is pretty unpopular in calamity playthroughs other than for mining speed
just get only two accesories here:
hermes boots
cloud in a botlle
the pre boss part of the game is the longest
the progress is so sloooooow
yeah, feels slow pre-boss, and feels ultra-fast post-ml
It’s supposed to be though, it gives a base level for you to try to progress away from
If the early game was fast and easy there’s less incentive to progress
ye, making it faster would be weird
I do think it could be slowed down post-ml
Beating ml should be like beating the wof imo, with the player having tons to do afterwards before the next boss
well, I didn't get lost
it wasn't like Deus Ex lol
but there's a lot to do early HM
I’m honestly not sure how to fix that though
Other than adding more enemies, ores, minibosses etc. And making those materials necessary
Gem hooks, even amethyst.
Adding luminite as an actual ore would spice it up a bit
Hooks are fine as they are
cool bug fact's: gem hooks, seasonal hooks, Slime Hook, and Goblin Tinkerer all exist
(and as with many suggs that have entered the court before it, I'd say this falls under the category of "things that Calamity really doesn't need to do")
are there any changes i should make to my melee armor sugg?
(this)
#suggestions-posting message
yeah
seems good as it is
alr cool, just making sure
question:
https://discordapp.com/channels/225030931008847874/263382359397761025/750325648727212132
there was a sugg before about doing the same for the invisibility potion, but that was never approved (it defeats the purpose on an invisibility potion they said). is it cuz it's a vanilla potion?
@dry latch yeah I made both suggestions but think this’ll be more likely to pass as it doesn’t change vanilla behaviour. Getting 1/2 potions is better than neither
That Life Crystal sugg is kinda missing the point of the recipe to begin with
It's a safety net for the event in which you somehow didn't find enough to max your HP by then
Kinda like how Stardust exists partially to make it easier to get Fallen/Mana Stars if by chance your mana isn't maxed out by HM
I think anyway
Perf/HM drops could work
But it shouldn't be something that's theoretically available early game
Cuz you know the meta slaves serious players will abuse a chance like that and suddenly there's even less reason to go exploring
Since you could instead just set up a grinder somewhere where you'd get Ancient Bone Dust or whatever other material and wait for it all to come to you
Remember that rant someone I think Thomas? went on about how balancing an item around how hard it is to get doesn't matter because if it's good people will go to any lengths neccessary to get it and/or complain until it becomes easier to obtain, invalidating the whole philosophy
I think the same idea could be applied to recipes
If it's more reliable/faster than getting something the intended way people will go for it even if it's harder
(I think that was Vetus actually)
Was it? I forget
but, yeah
The whole point of the life crystal crafting sugg is just to take it back a couple of bosses since players would most definitely have max life by the time they fight Skeletron anyways, making the recipe include bones practically pointless
Exactly
You'd definitely have max hearts by then
So if for some reason you don't (changes have been made to accommodate smaller chances than that) there's an easier way for you
Like
Yeah, the odds that you wouldn't find enough life crystals after all that time are super slim
But so are the odds that you wouldn't find a particular item in one of the chests around the world that are just as common as them
Yet 90% of them were made obtainable by other means to accommodate for those unlucky enough to have it happen
I feel like this is the kinda mechanic that uses that philosophy
A safety net for the really unlucky, but not one that can be taken advantage of by the less unlucky
shoutout to the time Markie went on a like 5-hour expedition for a Flare Gun
because Spark Spreader takes it
Idfk what my problem is but the only cavern chest item I've ever had issues finding was the Magic Mirror
I wish I was kidding
So yeah
Unless you're stupidly unlucky like that, chances are you won't need those QoL recipes
Which is why they're designed with the fact that you shouldn't need them by that point in mind
Having them be theoretically accessible to early runs the risk of people whose luck isn't in the negatives abusing it and that method just becoming how you're "supposed" to get the item
Examples of this already in-game include anything that's bought from the Traveling Merchant and used in a higher-tier item
unfortunately, not all vanilla item recipes are created equal
case in point: both Mirrors and Hermes Heels
Originally odds are you weren't gonna get those items
They were a novelty, nothing more
Then it turned out you needed them for some high-tier item so now you needed to get it
But the recipe was usable before the upgrade the item crafted into arrived
So now you just got the item by crafting instead of buying it as was originally intended
you might as well be supposed to craft them with how easy they are to make
Shadow Key recipe is also basically free
Yep
Should we do the thing that Metal Detector and some other items have
and
make it so most/all of the vanilla item recipes are a tier or two above when they can be obtained via exploring or farming
honestly? yes
It's already the case for a decent amount of em
Celestial Magnet needs Frigid Bars
Flying Carpet needs Souls of Light & Night
Megaphone needs Hallowed Bars
but, numerous others are on-tier
gotta single/list em out
I'm not sure how well changing hermes recipe to post boss or something would be taken by the public
there were already complaints when it took 4 swiftness potions so I reduced the amount it needed
before that, it was just some silk
you should have to play the game at least a little bit to try and get shoes before being handed a piss-easy recipe on a silver platter 
playing without 'em for an extended amount of time isn't as bad as people make it out to be
Hermes boots post-boss would be fine but like, after which boss
Probably EoC/DS
a post-EoC recipe would be fine, honestly
that's around the point you'll normally beat up goblins anyway
Honestly, I do see players possibly getting annoyed by a change.
Once you give them a new, easy solution, they typically become complacent, and then get upset when that easy thing is changed/taken away.
Maybe enough victory shards that by the time you got it from cnidrions you'd have three children so that it's effectively post-DS
that's one way to put it, i suppose
I like that idea Altix for the sole fact that you need to work more for it because rn it's: basically go mine from iron and lead and in that time you probably found cobwebs, smelt it in a furnace, make a sawmill to make a loom, and then boom, hermes since swiftness potions are just handed to you via starter bag
Victory Shards would be fine additions to the Hermes recipe
and potentially other pre-boss vanilla item recipes too
Victory Shards are. kinda wacky, honestly
We could make it have victide bars since you can make those off of cnidrions as well
the starfish, seashells and coral can just be found in the ocean
they drop from EoC but then they also get used in Victide, a pre-boss set
Nah Victory Shards work fine thematically
and are dropped alongside all the other mats for that pre-boss set
and cuz of EoC
didn't even think about EoC 
anywho Victory Shard wackiness is a discussion for another time
I can agree with using those for a Hermes recipe
currently compiling a list of all the other recipes that are currently on-tier or earlier than the intended ways to get their respective items
whats this new sugg
A good idea
yeah this is illegal
@ashen warren read the doc
if you don't wanna read the doc, do not even go to that channel
that is in hell
also looks like someone forgot that the crags are a thing
What's up doc
Check pins
read
That.
you know after reading your suggestion Thomas, it made me think on it for a moment
recipes that (likely) need adjustment
RoD, Shadow Key, both Mirrors, Eskimo armor, Ice Machine + Sky Mill
Vitamins I think? do purple Slime God fatass and its summons drop Vitamins or no, I don't remember
Bezoar, all three jump bottles
Feral Claws are arguably earlier than the spot you're supposed to get 'em from
Lucky Horseshoe, Obsidian Rose, Lava Charm, Water Walking Boots, Fast Clock, Frozen Turtle Shell, Armor Polish, Flower Boots, Radar (sorta), Aglet (sorta), Anklet of the Wind, Guide Voodoo Doll, Magic Quiver, Trifold Map, Black Lens (already addressed in a recent sugg), honestly fuck every Blood Orb recipe, Wand of Sparking (it's actually good in 1.4)
It kind of is
yes I scoured the entire vanilla item recipes page to figure this out but honestly how is this even a question of course I did
anywho that's a compiled list of every item where the Calamity recipe for it is on-tier with or earlier than the item itself
what is the armor polish recipe?
bones and ancient bone dust
ABD and Bones
50 and 3
mhm
Armor Polish is a Hardmode drop
bones and bones
what are the crafting stations though
so it's not really earlier than intended
HM anvil
...which still leaves it on-tier but fuck you're right
lemme fix that real quick
On-tier is still a problem
pitbulls drop adhesive bandage in phm
they do??
I knew it was something but I didn't remember what
I surely have noticed unless I just throw them away 
Because Pitbulls exist
Adhesive is fine then
who even equips armor polish on its own though anyways
who even equips any ankh shield component other than bezoar/nazar on its own though anyways
2% in expert+ drop for adhesive bandages, I mean it just stops bleeding debuff, it's not that important
vitamins to stave off like 15 minutes of weak 
haha funny spit go brrrrrrr
just gotta run
purple slime gods drop nazar but that's prehm regardless, I don't think they drop vitamins
nah they drop vitamins iirc
corrupt slime spawns drop vitamins
okay then my luck is just bad
also can we lower the drop rates of nazars from SG spawns, i got like 5 fighting him 8 times exdee
me when^
probably because there's 2 types of crimson ones
sugg it
the flying ones don't drop anything cuz they transform
fast clock isn't on tier? who drops them preHM
nobody
so the fast clock recipe should be okay then? Iirc it's just on an HM anvil
he wanted to change the on tier recipes
uh
oh I see, I just read it too fast
@ashen warren #bugs-read-pins (?)
I'll just delete that
regardless, not for that channel
mm
Demik did you just do it
i didn't touch it
read audit logs you fools
mb they did it themselves
it was none of us
I feel you Demik, I feel you
okay anyways,
what would a recipe adjustment be for lava charm? seems good as is given the risk to go to underworld in death mode for example
you are just unlucky (or lucky in this context), because earth elemental spawn based on rng
And that RNG seems to be way higher than intended, because this isn't a one-time thing. They spawn on me constantly, even just falling down a hellevator.
I mean, they can still suggest this.
you can suggest like, a timer that stop a mini boss to spawn after you killed the first
hey do u want to play calamity if u do then dm me

wrong channel
The issue is that for players who just enter hardmode, where the issue is most prevelant, that a timer after killing won't do any good, because they'll be hard to kill.
I can relate to that
Honestly, Earth Elemental isn't that tough for a miniboss
Yes, it isn't that tough later in hardmode. But for a player who just entered it, a time in which a player will be spending a lot of time underground mining, they can be difficult, especially in harder difficulties.
Early hardmode it is
No I'm talking about when you first get into hardmode
The biggest issue is that they can phase through blocks in a location where dodging is often impossible.
Yes, so am I.
No I'm talking about when you first get into hardmode
How
Earth Elementals are pretty slow and don't have the best stats
Yeah, but it's kinda hard when you have a little tunnel to move through
They're barely stronger than biome mimics, but their attacks are less threatening
On harder difficulties, they can hit you for up to around 300 damage and with no room to dodge, especially given their size.
Yeah
Maybe make them not spawn when the player is enclosed?
Also they only do at most 124 damage
They can do more than that.



maybe adjust that for on tier?