#suggestions-discussion
1 messages · Page 983 of 1
belladonna for hardmode 
just one of the many ways that an armor that tries to do it all fails in execution
There’s over 20 summons in pre-hm that is far from your only option
i dont think more overhead summons are need, to me this sounds like a "buff a sub-class" which subclass only playthroughs are kinda player-made challanges and the devs shouldnt worry too much about making a subclass viable
sg core isnt too bad as summoner, i did it without overhead summons at all
it either isn't good enough at each individual task to justify not having a particular focus or it literally outclasses everything else armor-wise at its tier because of the effect swarm
i mean some overhead summons are godly
like the sun god one is good for maining one class and just having it there for more dmg
sirius tears apart bosses
and saros is actually amazing
I also see overhead minions as a kind of sub-class, sorta like a mobile sentry
yah
but why do almost all the calam summoner armor setbonuses seem to have overhead summons in them
both sirius and saros got nerfed 
again, i dont think more need to be added necessarily, but some of the ones right now need to be tweaked. i dont really see how buffing over head minions doesnt buff the class as a whole
also sirius and saros are good because of the way they work, which i think should be applied to more over head minions
thats kind of the whole point of the suggestion
i think it'd be cool if there were debuffing overhead minions though, so summoner has its own debuffing method
Tweaked in what way though? If you can summon them again just like Sirius then they lose part of what makes them unique
I could get on board with adding debuffs to overhead minions like shipmans suggests
ichor, cursed flames
Those would have to be hardmode only
yeah
ichor is pretty much the only useful debuff because of the way that armor and damaging debuffs work in terraria
but i would imagine they do almost no damage and just only apply usefull debuffs
kinda like golden gun
though an overhead that can apply ichor would be cool
Something like frostburn for frost blossom staff, on fire! for cinder blossom etc.
if a little broken, since its free ichor on all classes
oh yeah huh
There are many debuffs that reduce defense and DR in calamity
yeah but those are exclusive to classless items, right?
Ichor would be a bit OP
maybe it only works if you have summoner armor on?
ichor and cursed flames both reduce DR
ok everglade is fine
melee and rogue have ichor flasks
and cursed flames flask
ranged has ichor ammo
cursed flames doesnt reduce dr
yes it does
It does in Calamity
oh
Nah, I mean debuffs like irradiated, Astral infection or plague. All of which reduce defense
i didnt know that
yeah dr/armor reducing debuffs on over head minions would be cool, though some kind of restriction would have to be imposed on non summoner classes
Ichor only decreases defense now iirc, byea
wut
For Ichor and marked it should probably stick to the existing classless weapons for summoner
was reducing dr a calamity thing?
Yes
i see
most damaging debuffs in terraria are useless though, since armor is flat, stuff like on fire only does 1 damage per second no matter what you're fighting
Not really, the better ones can be really good
in regards to shipman's sugg, well you can just run in a line and dash with tabi and you outrun rav
Also on fire would be busted if it did 1 damage per tick because 60 dps henk
running and dashing doesnt seem to be working for me, although im not using tabi, ravager is still outrunning me by a lot and i dont think it would help
Pretty sure that on fire does 4 dps but it's still bad
I think with ravager it can actually help to stay closer
He only does a big jump if you get too far iirc
ravager was literally given the new attack so you cant run in a straight line
it aims ahead of you
Check a recent nohit of it on YouTube
but its too fast and i cant do anything about it half the time
Ship might be in Death mode, where the regular jump is very far
i said i searched for a video of that
and they filled an arena with water to slow him down
I checked in Rev and it was like a third as fast as Death Ravager
staying close gets me killed faster
All Calamity bosses in the Rust and Dust update.
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Try this strategy
Well leviathan released a DAD mode nohit a couple hours ago that I just started watching, I’m sure the ravager part of that will help but I’m not there yet
i edited my sugg to say death mode ravager
thats the video i saw that used water to slow him down
Ah I see
Repost tiem
Well I didn't specify the number of bags
So I'd leave it to them
Probably they'd give 3 at least
ye i was about to say to lower them
4 seems like a good amount but specifity :echdemon:

I've also been pressing on making legendaries drop from boss themselves lately
This sugg (which I've reposted twice as of just now)
And the one to buff legendaries with CD's trait
and then we can get legendary yharim's crystal
life fr why is yharim's crystal not a legendary it has the exact traits to be one
Might repost one more thing after someone posted smth
Anyway, since the star nerf, my slime rain, dog lines, Lihzahrd altar and celestial onion suggs got yeeted to another realm channel
Most of them qol
quick question: was my vanilla hm ore armor sugg delivered?
don't really have the time to look through suggestions-voting
nvm it hasn't gotten to 200
can i literally post the exact same sugg again if it hasn't been delivered?
Wait a week
it's been a week
Alr then u can repost it
https://discordapp.com/channels/225030931008847874/263382359397761025/746568878095728738
heres that post in question
anyways i gotta get going, ||procrastination sucks||

I almost never see someone use them
have you ever watched no-hits
Leviathan's nohits
byeah extra flight time for scal is much better than extra run speed
since you're almost never on the floor
That extra fligth time is useless outside of nohits tbh
You aren't gonna fligth that much at the end
for BR yeah celestials are superior
although for scal i think it comes down to personal preference
Yeah personally i almost never ran out of fligth time with celestials
even with soaring, draconic, drew's and community I still worry about flight time

even with yharon lore 
Bruh 25% less dmg

That's gonna get hyper nerfed
Drew’s over Ctracers in nohitting without defiled honestly, but only that, so I’ll agree with this sugg.
ye it is
usually the preferred choice for scal because of it
unless you're doing defiled nohits
I gotta edit wiki then, frick moment
Hang on, this just in
I'm completely wrong
and the wing stats of Drews and Tracers are exactly identical aside from flight time
Was about to say they are the same speed yeah.
Gonna fix the wiki

? that's strange, i always remembered it as being that drews are always better other than running
Literally the same.
In terms of flight time they are, which is the drawback.
or maybe make the celestial tracers come latter or drews wings come earlier
Eh.
Only place you could put Drews Wings is a Yharon1 drop
yeah
and then it'd be alongside Silva
oh
I suppose there is enough reason to use Drew’s.
Elysian wings is like that thinking about it.
You get it post-provi and then make tracers post-DoG.
I would never use them cause I like iframes.
or maybe just fuse wings and tracers into one exo-tier wings that combine the effects of other wings as well
on an unrelated note, i reposted my HM ore armor sugg again
Anyways my sugg stands
Well IHS you just made me realize I need to add yet another denomination for how iframes work on the iframes page
The voting is where people will get to decide about it
5 items are able to affect the iframes of even CooldownSlot=1 hits
and only those 5, it seems.
Celestial Tracers is one of them
which is good
because otherwise they would have 0 effect on SCal's attacks
Celestial is better if you're getting hit
And drew's is better when your nohitting
For the drew's thing, maybe change the heading to "give more of a reason" or smth like that, because it's currently implying there is no reason whatsoever
Oh, wow. That was longer than I realized.
The DR formula doesn't affect defense
And ... just realised the sugg says drew's is useless
You can keep it if you change it to 'more of a reason'
Celestial is indeed better in every aspect except flight time
I didn't say DR reduction affected defense, but it still does affect damage taken.
I'd be up for a bonus like every other wing
wait, where are you getting x0.6 from?
Ah, wait, I see what you mean. Changed to make it more accurate.
where are you getting x0.43 from?
0.8 (solar) * 0.75 (frozen turtle) - .17 (scarf)
I did. I changed the title.
That being said, I guess I'll make the .6 clear it is from damage reduction from those items.
Crap it posted I instead of edit
lol
Phone being weird
Ah, whoops. I made an error with my math. ;-;
Mobile moments
Also Itchy you're playing Death and taking Defiled critical hits into account, and you're frustrated that you're taking a lot of damage from Moon Lord's most damaging attack?
Additional reason could be for consistency, since every other wing afaik has a bonus
Alright

Anyways since they're viable for scal I changed it just to br
Since they aren't viable there
No, I was just using that as an example to cite how damage reduction is necessarry, but the nerf to DR is a bit harsh.
The actual equal comparison is 90 damage vs 120 damage
which is, something, yes
but it doesn't completely throw you in the garbage
Yeah, that was just to put it into perspective for anyone who played on death/defiled.
yeah but like it's a manipulative comparison
True, I guess.
The damage value for a Death Core-open Defiled-crit without the DR nerf formula will probably be somewhere around 200
which is what should be compared to the 258 damage you list
I don't see why Drew's Wings needs a buff.
Yeah, that's a fair point. I'll mention that.
alright
For boss rush
both wings are balanced to scal
drew's wings already give like a good deal amount of more flight than tracers
But for boss rush
which is the trade off for no sprinting and no extra i frames
You need mobility
then use tracers
Making them both viable would work
if you buff drew's wings, they'll just invalidate tracers
I might just forget the sugg as a whole then and delete it
Actually, I can't really reliably compare the two since I don't know whether the damage reduction multiplier from warding accessories would be applied as a multiplicate manner (like solar and frozen shell) or in an additive manner (like scarf). That makes a difference of like 20 damage.
warding accs boost the same stat that scarf does
Alright, then yeah, that makes the damage go down to 159.
From 258?
I'll double check, since that doesn't seem accurate, though.
Yeah, that seems to be accurate. With the vanilla DR formula, DR would be at 63%.
(Frozen turtle (.75) * solar (.8) + scarf (.17) + warding accessories (.06) brings it to .37 in vanilla
Oh wait hang on
god why the fuck do we have so many damage modifiers whose idea was this
I guess I should also make it clear that I don't want DR reduction to be eleminated entirely, as that would also be bad. If it was pure vanilla DR formula, we could tank the ML hits for like 1 damage lmfao.
you say that, Itchy, but a lot of the more effective DR is also beaten to death directly
That's good, since I can't edit it to be longer anyway. I hit the text limit. LOL
What do you mean, Thomas?
shell beetles 15% each ---> 10% each
scarf 17% ---> 10%
frozen turtle (which already wasn't viable imo) 25% ---> 15%
most other DR effects are Calamity's and do not do nearly as much as anything out of vanilla to the point of, on top of the DR scaling nerf, becoming virtually pointless
reminder that 10% DR stated by an accessory in this context does not actually give you the promised 10% DR
Oh, right. I forgot to factor that in. Ty for the reminder.
and larger values don't give you that promise either unless they're calculated separately
defensive playstyle is beaten to fucking death by Cal
That'll bring the Calamity damage from ML with all difficulty up to like 400 per hit lmfao.
(on the opposite side of the same coin, glass cannon is a lifestyle and Calamity encourages it way too damn hard only to then shoot that in the foot as well)
my rage is increasing
I am tempted to develop a computer program™️ to calculate this shit for us for all future occurrences so we don't gotta do all this mental strain
Yeah, Calamity basically encourages the crap out of dodging and stomps defense into ground in the process.
I should suggest that the number of extraneous mechanics be
Oh, forgot solar had buffed defense, too.
toned down
AAAAAa
particularly in terms of balancing
I am suddenly more on board with your suggestion to replace all additive DR with multiplicative DR and get rid of the scaling formula
Purely because it'd make calculations easier
Lmao. When the dev agrees with the suggestion not because of reason, but because of "wtf is this math".
I told you, the current system is entirely too complicated especially alongside the other "balancing-related" mechanics Calamity employs
you should not need a fucking PhD in theoretical physics to understand how damage reduction in a Terraria mod works lmao
I'll have you know I'm currently in the process of calculating the second derivative of a geometric equation to optimize my slime farming tyvm.
except there are also DR bonuses calculated separately
What about multiplicative DR
and a fucking ton of them at that
I don't think the stat meter displays that because it's separate
and done differently in code
Yeah it would probably be impossible to display as a stat on the meter
Idea:
Add a "stat" to the meter that says "100 damage gets reduced to: " and put a number there that does all the exact defense and DR and SepDR calculations that would happen to the player on hit
that wouldn't help if you have over 200 defense
Okay true
yeah defense is also a factor
ig 1000 damage then cuz I don't think defense can go that high
you get like 600 defense or something if you want to build chonky
might be 700 idk
but you can't get 2000 defense without other mods, no
except it's not a flat half, unless Rev defense changed for the 3rd time
defense ratio changes by difficulty~
2000 defense is like past soul of eternity level
then it's 75% effectiveness, same as Expert
I think it changed it like 2 or 3 years ago
tbh if you're looking at the "1000 damage gets reduced to" stat and see the number 1 cuz you have so much defensive power
then, I don't think you need to worry about calculations anymore, you've succeeded.
this is a vanilla thing and I hate it and I'll get into why I hate it at a later date once I've rebalanced the entire game around it
Scal does 862 damage btw.
:)
I don't think you need to care about defensive bonuses at that point
you've basically already won the game
1 dmg isn't enough, I need 0.00001 dmg 
Spirit band go brrr.
isn't that the thorium acc that caps a hit's damage at 150 (with a cooldown)?
close enough
Calculated before defense and DR
damn
Ah it was once 150 but was buffed to 125 very recently
Here's an idea; giving Tactical Plague Engine projectiles the ability to go through walls, if that's possible.
that's possible, in most scenarios
Because, ironically, the TPE, given the part of the game you get it at, is actually worse compared to the Black Hawk Remote (at the point you get it.)
Because it targets and shoots through walls. :P First boss you're gonna be fighting after you get the TPE? Providence.
Who.. is most likely gonna be fought in Hell. With a arena that has a solid tile ceiling, which blocks almost all the bullets.
Black Hawk goes through walls?
I thought there was a suggestion asking for that to become the case because it wasn't
unless that sugg was implemented
there are a lot of people do fight her in the hallow
black hawk can shoot through walls now
Eh, yeah, but not everybody is going to have a strip of hallow long enough for that.
that happened after I nerfed it
aight cool
imo fighting her in hell is easier if you want to stay a desirable distance from her
Since often times you can mistake her beam attack with either cocoon attacks
Either way, let's say that roughly half of the people fighting her are gonna do it in hell.
Or more likely, the cocoon flames
Okay, so having updated the math yet again, it gets changed to 282 VS 238 in Calamity VS Vanilla. Which is actually a lot closer than I thought, but I guess the nerfs to shell/scarf even it out a lot.
I'll post it then.
For real. I'm tired of doing math. If it's wrong, somebody else do the math now. I'm going back to my game. >.>
Math bad
...so out of curiosity I looked at my DR sugg to see how it fared
Got pretty close
literally 3 stars off from the req at the time it was sent 
mhm
It'll be interesting to see if any of the suggestions from the past couple weeks that didn't make it in get accepted and added now.
Three schmucks, go star this so I can deliver it and argue about it in the dev server
https://discordapp.com/channels/225030931008847874/263382359397761025/738082562513174539
Thanks
nearly instantly
170 achieved
bruh, advertising
thank you Rover, very cool 
Honestly, I'd be fine with that. It might be a bit too powerful for a pure tank build, but it also simplifies the process so much that it's a worthy sacrifice.
it'd be an overall buff to defensive loadouts, yes
but given how much Cal beats them to death already I would argue it's justifiable anyway
Yeah, you could probably get up to like 70% damage reduction, doing a rough guestimate.
wrong
that sugg predates the 240 raise
Is this the old one?

OH E P I C

@hazy bluff you'll need kill time stats if your sugg is about buffing / nerfing stuff
Hmm, when was it?
08/12/2020
The Contaminated Bile took about 2 minutes longer to kill the Eye of Cthulhu than the Seafoam Bomb, which has a similar effect to it.
They did provide a kill time stat?
Ah, more precise info?
But it's sufficient
Thonk.
I guess that's good enough 
My brain is in shambles after my cat digs her nails neep into my back
While bathing her
Ye, I'll ping for that.
@hazy radish your suggestion is fine, besides the formatting if you can adjust it appropriately please.
(Thanks Demik.)
@dapper coral They did the do.
ah, coolio
When u finally realize why the reactions are removed
It took me a good few weeks to figure it out
Only staff reactions stay in #suggestions-posting, yeah.
Even if yours did stay, we could manually remove it. 
feel free to tag me with feedback about this idea b/c it's 2:30am for me and i'm about to sleep
@fringe sky line breaks
Epic
I feel like discussing my idea might be a good idea so feel free to tag me if you want to talk about it.
@scenic tiger ?
Was just about to ping.
This isn't a suggestion
Not a sugg yeah.
hope the idea fits calamity
What I'm wondering is
why not just ask that all summoner equipment get buffed
why increase damage as time passes?
If the concern is that summoner is underpowered
i mean yes that is the straightforward route on a technical level but I feel that this sort of mechanic would give the class something a bit special and dynamic to potentially focus on.
and since it's a pretty broad suggestion, it could be tinkered a bit so it feels natural / act as a fun addition
Okay
@fringe sky As someone who is playing Summoner on DM, I can say this; the Summoner does indeed take longer to kill bosses, but on the other hand, the Summoner TO AN EXTENT does not have to aim. This allows them to focus more on dodging, hence their low defense.
In addition, I'm not sure how.. telling, Leviathan's video is. He is very, very good, but as he is doing a special challenge run, he may well be using summons that trade raw offensive firepower for, say.. range. Or some other trait that makes them more practical for nohits on defiled.
(You can see this in the Mech fights, for instance, where he uses the Shellfish Staff - while it arguably doesn't have as much DPS as other summoner weapons, it's incredibly good because it can never miss, making it the most consistent weapon at that point in the game.)
In addition, it's worth considering that Summoner weapons in general are.. a bit more varied than most other classes, aside from maybe Mage, in my opinion.
there are more reasons than just that as to why Shellfish Staff is good
It's not that shellfish doesn't miss that makes it strong (well, it's one of the better points), but
Shellfish damages enemies with a debuff
^
Shellfish are unique in that they don't actually use normal damage ticks
they use a debuff to do their work
Kinda like Stardust Cells, but better
this means they're not affected by damage bonuses but they're also not affected
by enemy defense or DR
so you can do disgusting shit like completely skipping Prime's arms and killing him in like a minute by just letting a full group of shellfish sit on his head
That too. :P
Either way they're probably the best anti-boss weapon in the game at that point.
summoner isn't bad, just immensely situationally good
the big thing is that summoner's main niche is and always has been crowd control
Summoner does, however, have moments where it just sorta.. suffers.
(mostly earlygame)
If shellfish isn't bad enough, imagine Cold Divinity lasting the entirety of HM
Cold Divinity is even more of a meme
maybe summoner needs a bit of a buff early-game?
like, uh
nothing crazy, just something to make it less.. agonizing
Summoner just spikes the second it gets fearmonger
Literally unkillable
Everything before is painful
that early-game buff already exists
it's called Squirrel Squire Staff and Wulfrum Controller and Stormjaw Staff and Frost Blossom Staff and Sun Spirit Staff and--
Summoner just spikes the second they got cold divinity
the only finicky summon here is interlopers which tend to just sort of miss 90% of the time
Cold Divinity does the funni road roller on top of everything until ML
but who needs accuracy when you have moonwalking god squirrels
Fargo watching the chat: 
Tbh though anyone who plays summoner only is asking for it
It shouldnt need to be hybrid to be enjoyable but it is
OOA is literally designed around summoners
and is the best example of how summoner shines: as a crowd control class
See: mfn Valhalla set
this is and always has been summoner's niche, lower god power against bosses in exchange for allowing you to literally not care about normal enemies
because normal enemies, unlike later bosses in particular, are not intelligent enough to outsmart your summons and will perish
cough cough fishron
Fishron just plain outplays summoner yeah
to the point where someone literally made their donor item a summon wep that is specifically designed to kill the Duke
which one is that
[[Resurrection Butterfly]]
... oh. yes. that thing.
butterflies.
That was made to be an anti-fishron weapon?
yes
the entire point of butterflies is that they are specifically designed to beat the shit out of Duke Fishron
to the point that they even do increased damage to him specifically
i remember before those were a thing
i had to use the igneous exaltation to kill that fucking fish
The two butterflies do 135% damage to Duke Fishron
mmLol
Fishron is just painful as summoner otherwise, primarily because of phase 3
If I die to a non essential boss once I skip it and fight it 10 bosses later
FIshron phase 3 as summoner in particular regardless of what mods or difficulty you play with takes 10,000 years with anything that isn't butterflies even on a glass cannon loadout
That was a lot of edits
EST gang
Gonna be honest, that case scenario provided is literally a one in a million.
no
I don't really know the game myself (don't booli), but as chetto said
The name is never disclosed anywhere in game
but i think sam is a pretty common name
That doesn't necessarily mean people will normally name their characters that.
It's a cool one time discovery thing imo, but no sane people wanting to have an actual gameplay will use "Sam" or "Samuel Rodrigues" (yes there's a specific name as well) just for Murasama
Even then
im sure its more common than you think
Someone naming all of their chars to themselves is kinda odd
idk though, just a nitpick
Honestly I'm gonna ask you at least take the time to look into what it's an easter egg of.
Yeah, that's the very first thing I've asked
i dont see how that's relevant
my reasoning was that sam isn't just based off MGRR
https://en.wikipedia.org/wiki/Sam_(given_name)
https://en.wikipedia.org/wiki/Sam_(surname)
Sam is a given name or nickname, often used by people named "Samuel," "Samson," and "Samantha", and occasionally used by people named "Salvatore." Notable people with the name include:
Sam is a surname. Notable people with the name include:
Chief Alfred Sam (c.1880–1930s), Gold Coast trader and Back-to-Africa pioneer
Christian Sam (born 1996), American football player
Eliza Sam or Cen Lixiang (born 1984), Chinese-Canadian actress
Leman Sam (born 1951), Turk...
it's a common name
Here's the thing though; it's an intended reference to the character and his weapon.
so you don't even need to know the referred game to get the weapon starting
And as I brought up earlier, who in the world would naturally name their character Sam?
(some people would, they're got a point)
it should be clear if you have played the base game
but it also works the other way i think
It literally looks like a one in a million to me.
but it's not as common as you think, qe
i think it just de-strengthens the connection though if you don't need to know what it is a reference to to use it
not super common but not something that can't happen
compare to something like lul
you need to get totalbiscuit down to the point to get it to work
Alternatively, you could clarify in your suggestion to only remove "Sam" as a valid user ID.
"Samuel Rodrigues" sounds even more far beyond to me.
i cant give an opinion of what mgrr players think but this is what i think so idk
just make it jetstream sam lol
Isn’t the point of Easter eggs that players can just stumble on them unintentionally?
If you make the name incredibly specific then it’s no longer an Easter egg, it’s a cheat code
There are so many possibilities of names
Most likely Sam won’t be one of them
And many people won’t know about the hell lab
@novel belfry you don’t really provide a good reason for your suggestion. “Why not?” Doesn’t really cut it. Think specifically about why there needs to be extra summon/rogue options, is there a lack of options existing already?
Well there really should
At least for rogue
Rogue pre boss hm have 1 armour choice I think
The Titan heart on
They also got forbidden
But that focussed around stealth
they're making a consistency argument
That’s dual class
Consistency argument doesn’t really make sense when even in vanilla it’s not consistent (no helmet for summoners)
Titan heart reduces attack speed I think and that lowers dps
well, they're asking for that summoner helmet
Yeah but they don’t give a good enough reason why that summoner helmet should exist
Consistency reasoning is fine as long as they got something else to tag along too.
Honestly I think it’s fine.
Consistency has always been an added extra for me, something you can say at the end of your suggestion after you give the real reason, just to help persuade the reader that little bit more
They provided 2 examples and then the inconsistency, so I really don’t think there’s anything wrong with it, unless I’m missing something completely over my head.
I just don’t see consistency as a reason that can stand on its own
Oh actually, I see what they could add.
@novel belfry you can also add how summoners/rogues would be able to receive the set bonuses of those armors, instead of being limited to stuff like spider and titan heart armor.
It’d pretty much be one of the main purposes of your suggestion after all.
When it comes to the two examples 1) this is a donor item intended to fit in with the hybrid options given by forbidden/frost armor in vanilla. 2) the shroomite helm doesn’t give a buff to a different class than it does in vanilla, it just gives the option to a subclass that doesn’t really exist in vanilla (isn’t there only one flamethrower?)
About that 2nd part, Calamity adds more flamethrowers.
That’s what I mean
Then how does vanilla come into the equation?
That subclass doesn’t exist in vanilla so there’s no need for a helmet for it. In calamity it does exist so they add the helmet
I think I get where you’re heading at with that then, so essentially it’s not a helmet that changes your class, but a helmet that changes your subclass.
It can’t relate to Overdone’s sugg since he wants different helmets to change classes entirely.
Basically yeah, the reasons these helmets exist is not the same reason that overdone gives
Fair enough, @novel belfry you can remove that example in this case since it technically wouldn’t support your arguement.
Also want to say that aside from those flaws in the suggestion I also disagree with it. If there were ore armors for summoner/rogue there’d be way too many options and it’d just add bloat
You don’t have to star their suggestion if you don’t agree with it, just a friendly reminder.
Summoners can use spider or forbidden to kill cryogen, then deadlus to kill a mech, then there’s the tavernkeep armors, which gives summoners many options already for that part of the game
Rogue has less options, but I don’t see that as a reason to add ore helmets for rogue, more as a reason to add more rogue specific armors
Why can't I play the Calamity Boss music on Spotify? Ping me if you answer
...why are you asking this here
cause Re-Logic refused to allow DM DOKURO to upload it there
I just like the music. And don't wsnt to get yt premium ogflinr
Offline *
Premuim to listen it offline*
Where else?
literally read the channel desc
byeah ig you could import the songs yourself
I just joined here like 20 min ago to judt adk the wuedtien
Questien
So i am not an og in this discord
well, this channel is about suggestions
suggesting that isn't allowed, and this conversation doesn't pertain to any of the existing suggestions
sometimes I wonder if there should be a limit to the ability to chat until people read through the rules with a few minute timer before chatting
People will just scroll through the rules without reading them or wait for the timer to be up
wait really? if you have a verified phone number you skip that timer?
that's messed up
I wish that after the 10 minutes you could send a quiz to make sure they read the rules
@terse heath even if player's name themselves Sam, why remove the Easter egg? It's not even game breaking because you have to kill yharon for the sword to work
its just a neat MGR reference
That's not true, Sand
Did it change?
Being named Sam bypasses the Yharon req
That's the point of the easter egg name, its always been like that
I just read the wiki and somehow missed that
I somehow missed the whole trivia section
What did you think the name did?
Just gave you murasama?
naw
I feel like for the Murasama + Sam sugg to have any real substance, there needs to have been an actual case of someone having a bad impression of the mod from accidentally using the sword, otherwise it’s all just speculation for a situation that has never happened (and is unlikely to happen imo)
Plus, if someone does manage to get the stars to align and does start to use it when called Sam and see how broken it is, I expect that nearly anyone would then either ask in the discord, or look up the weapon on the wiki, and they’ll find out the reason
It's also kinda reference to another game where the guy who had it is named San lol
The boss so make a sense why the Easter egg is sam
Yes.. it is.
(Sam* tho)
Yah I meant Sam I just woke up lol so miss click oof
Point is he actually has a longer title
"Jetstream Sam"
which is another name that works for Murasama and could be made into the only name that works for it
Yah true
ah nvm, the other name that works is "Samuel Rodrigues", his 'real' name
still much more specific, unlikely for accidental usage
Yah that one would probably be the one that would make the most sense to have because it's an actual name and not a nickname (or both work but maybe one is the best less chance of accidently picking it)
i think contrary to the sug
there should be more legible names because he doesn't get called for only one or two names does he

"Jetstream Sam" should be an option yes
Well that's why I said or both but yah having Sam as an option is much easier to pick, because Sam is not a rare name lol
((hm, Murasama))
Mura "Sam" A.
Should Leaper have kill times?
ah, I'm dumb, he does mention that it takes 2 minutes longer to kill
which is the bare minimum
ye, but using google docs is preferred
k
alright who pinged me 3 times
I know you can’t suggest recipes with shadowspec bars in them but what about calamitous essence
i'm fairly certain that that would come under the same rule, but i'm not sure
since it is the same tier
I was thinking about like a furniture set that is based on how calamitas looks
Or shadow like
Because a lot of the bosses post ml have their own furniture set
When dev tier has to shift cause SCal is no longer the last boss, I'm guessing Shadowspec will move as well, right?
I have no clue
So Calamitous Essence either shifts with Shadowspec, or it gets new crafting uses for SCal themed items, and potentially then a furniture set?
That's obviously not anything we know for sure about yet though
I’m just saying that dog has cosmilite furniture, Providence/profaned guardians has profaned furniture and dragonfolly/yharon has Silva furniture
shadowspec will definitely shift to post-yharim whenever that happens
That’ll be weird
so we'll see
living shards furniture when
but you can suggest a furniture set for scal
and leave it up to the devs to see what materials it would be made out of
But we don't know if Calamitous Essence is moving as well, or is it staying with SCal?
we'll see i suppose
It would probably stay
you can still suggest the furniture though
Ashen/ancient furniture
That is based on brimstone elemental not Scal
it's close enough, there's a high chance it'll spend over 18 hours in posting anyways
I suppose so
Wait are you talking about me
Nah, Cy
Ok
(cuz they posted that sugg a week ago and are reposting it as per policy, (almost) 1 week later)
@ashen warren https://calamitymod.gamepedia.com/Draedon's_Heart
K


it really does have to be this way
@karmic iron porting journey's end content isnt allowed
ah ok
also u need a reason
lol
There is. I worked my ass of for a zenith without noticing it was in the game until i had everything i needed;((


you can use like more than half of the materials for other better things
(Please just add it in secret, i aint gon tell nobody)
well that is my reason
Impossible to add secret items to one of the most played mods
The suggestion is invalid regardless due to tmod's code of conduct
thanks benny boi V
so yeah, you should probably delete the suggestion message
OK man
Thats an ❗ by the way.
Is it a calamity ToS or a Terarria ToS?
tmodloader ToS
just delete it
both work
deleted it

putting an exclamation is pointless
a ❗ does nothing since the whole idea is not allowed and can't be fixed
It can't be salvaged into any idea
not one where you can just repost it altogether
just as a note aureus and ravager are already crazy enough to not need a shockwave
and for them it wouldn't do much
from what the ogres shockwave looks like i would much rather not have crabulon have one
it would be smaller
Ravager just is a shockwave
happens instantly, is hella fat, and deals lots of damage

the only difference is that there is no escape from Ravager 
how about aureus?
I was always floating 420 km above him when I was fighting him
ye half of the time I dont even see him
and he couldn't do shit about that
maybe that could be my next sugg 
don't sabotage yourself tho
Indeed.
We did that indeed.
Saw this, and while I did upvote this as it’s a cool suggestion, a case could be made that the evil biomes did not originate on this world, so they do not need to be involved with the HOTE. A hallow elemental probably could replace a sand elemental though, I will say that.
no
or only some
the ones that get sent to dev can be either approved, rejected, or given no definite opinion
(I may have misinterpreted the question but tbf it was worded a bit weirdly)
yeah fair lol
byeah all suggestions that meets the star req get sent to the devs and they vote on it
voting takes 2 days
(if you see a sugg that was delivered for longer than 2 days but has no approval or rejection indicator, that means the devs didn't have a strong opinion one way or the other)
btw rover, does that usually mean that the vote was split between thumbsup and thumbsdown, or that there was a large number of shrugs, or both?
gotchu
That sugg was indeed split
np
(tip: you can see the date of delivery of a sugg (if it hasn't been approved/rejected/implemented yet ofc) by hovering over "(edited)")
Mobile: 
lol
what do I do if I'm over the character limit?
uhh you reword and be more concise
Or if you really wanna make a fuckin essay you can put it in a google doc and change your sugg to a summary of its contents
like I did for my evil island sugg which breached 3k characters no matter how much I tried to condense it
speaking of which... /does a thing
Surprised you didn't mention making Dungeon Spirits drop more Ectoplasm as a solution
That would be my first option
¯_(ツ)_/¯
ah well
better late than never
mine too
but I don't really see why ectoblood is a bad thing to have
also, having enemies drop an item which can be used to craft an item will give a much more consistent amount than just making them drop more of that item however many times as rarely
I guess it doesn't hurt
You already get a lot of Ectoplasm while farming
Having the constant stream is.. nice, I guess, but it's not like Ectoplasm's a rare commodity
there are many other ways to make Ectoplasm easier to farm which would all be more streamlined than...an additional item whose sole purpose is basically counting as a fraction of an Ectoplasm serving
Not to say Ectoplasm doesn't need the boosted amounts, I'm sure it does
It could just be done without needing a whole new item
if it was made easier to farm to begin with then Cal probably adds enough use for it for it to matter, yeah
I can check
oh it's used for Cores
petition to make cores used in ascendant spirit essence 
how about using google docs?
also why am I here at 5 AM
go to sleep or else 
What if he just wakes up at 4?
imagine
anybody in this server having a good enough sleep schedule to wake up early
my sleep schedule is good
I go to bed at like 2-4 and wake up at like 10
that's a good 6-8 hours of sleep
healthy amount for adult
thomas that's not how sleeping works
How come Matter Modulator doesn't even remotely work if you don't bounce them off tiles first?
Like
What
But you know what
I might be too smol brain for this
Because apparently testers found that wave pounder is op...?
The fuck
it's meant to be used only for SW and ceaseless void
While I never got a tangible result from using wave pounder
which is why it's piss bad for polter
it's meant to be used only for SW and ceaseless void
W h y
it's not a singletarget weapon
Ah well
I tried it on t3 acid rain
Piss poor results

Also not worth lagging my fuckin laptop over it
it's probably not good suggestion practice to scour the mod for something to suggest. after all, if it wasn't something you'd normally notice, why bother?
@magic grove That's the point
^ in the Don'ts doc
If you think LC is too easy to beat at the start of Hardmode, you can suggest he be buffed
He is indeed supposed to be a huge challenge for earlyHM players
which is why overcoming it gives you the big rewards of Pillar items and such
LC is just kinda easy doe 
reminder this isnt vanilla
Granted you can actually beat the pillars 
@hollow idol I am aware
Any player can beat pillars with enough time and perseverance
... as painful as it'd be
indeed
take a star cell or two home and go from there
moonwalk sugg is certainly an interesting concept
gah i hope my reposted suggestions can reach 200 before they get pushed back into the void of old suggestions
if only my original one hit 200 and not 192 😦
hmm
I don't get the point of removing ectoblood, there's no real harm imo
if u have ecto blood for more ectoplasm, might aswell just make mobs drops from ectoplasm
it's not so much about the impact it makes having it, it's about the potential solutions without it
in this case, it would be less effort to simply make mobs drop more ectoplasm than add a whole new drop specifically to make ectoplasm
this is kinda what classifies as material bloat, to use thomas' words
This is also the case with Enchanted Metal
Material bloat can be annoying to new players, they need to memorize every single thing in order to have a relatively smooth pt
At least imo
this is also part of one of thomas' many spiels, regarding items like murky sludge, murky paste, beetle juice, etc. that have very few uses
Mmhm
They could be just given more uses though technically
Enchanted Metal is another one of these mats yes
and in fact Enchanted Metal is especially due for retirement
because the one (1) time it had a use other than mech summons?
that use was almost immediately removed
(Wyvern's Call used to take it)
and yes, some materials can be given more uses, and I won't deny that
but the thing is...Calamity has a ton of different materials that all fall under the blanket of "this is used for 1-3 things and then never used again"
particularly good examples are nearly every Jungle mat (there are 5 added by Cal, two of which are basically fancier vanilla mats), Ectoblood, Ench Metal, Murky Sludge, Ancient Bone Dust (which I've already covered), and Fetid/Bloodletting Essence
(well the whole point of Enchanted Metal was that it would have 1 usage only, makin the mech boss summons
Giving it a random weapon craft would impede its focus)
well yes
but nowadays better more suitable mats exist that also such plenty other purpose
(It could get some other usage in the future if it was similar to crafting the mech summons
Like, there was a suggestion about making WoF's emblems craftable/convertible using Enchanted Metal, and I thought that was a neat idea)
confession: the introduction of Draedon's Arsenal is the only reason I'm pushing for Ench Metal death (again? unsure if I sugg'd a thing on it in the past or not)
because now, Mysterious Circuitry and Dubious Plating exist
and those are much better suited towards an additional Mech summon recipe
(also wouldn't arbitrarily require Cryo like Ench Metal does
)
but like
those materials aren't tier-locked
and the point of EnchMetal was so that you don't need to go out into the world to farm for mats like Souls and Rotten Chunks to attempt the boss
oh no, I have to actually play the game
how terrible of the devs to make me do such a thing :p
I didn't say it was a great point but that is their point
honestly you're pretty likely to have those mats in at least a somewhat appreciable quantity by the time you get into Hardmode
and you can always make it so the resulting summons are crafted at a Hardmode anvil to keep it locked to HM since those mats aren't normally tier-locked
(well the whole point of Enchanted Metal was that it would have 1 usage only, makin the mech boss summons
Giving it a random weapon craft would impede its focus)
I present to you, a solution that makes much more sense than Enchanted Metal
#suggestions-voting message
hopefully that's the right link
ah yes it is
Anyway
I always have like 10 of each spawner from grinding materials and getting natural drops
Like, as natural drops?
Having the mech bosses summon crafted similarly to the base recipe, but with Mysterious Circuitry instead of Lens/Chunk/Vert/Bones would make too much sense
cuz jesus christ they're like a 1/3000 chance
Too much it makes Enchanted Metal completely irrelevant
10 was exaggerating
But by the time I have to fight mechs I already have all the summons I'll need
Maybe it's reduced grinding
10 is. a lot
although it certainly isn't uncommon to come across a mech summon or two while you're farmin' out your early Hardmode gear
yeah i personally like, never get a mech summon naturally in my pts
i could sometimes get one if im lucky, but thats it
I usually only find 1 or maybe 2
Summary: remove Enchanted Metal, make Circuitry part of mech boss summon recipe, would make much more sense canonically than a random metal from the ice man with funny icicle pp

Has anyone suggested chaning the recipie for life crystals yet?
I think so but you can suggest it anyway
The current recipie is bs
Its mostly meant to allow you to 'catch up' on any crystals you missed by the time you reach post-Skele
Your main source of them should still be exploration
Same with the Life Fruit recipe
the current recipe is fine as it is tbf
Calamity already makes it extremely easy to skip over 90% of the pre-boss experience™️
which I am frankly fine with
actually after playing Spirit I'm less fine with it, I feel like Calamity could do more to flesh out pre-boss and make it more interesting rather than just try and 'skip to the good stuff'
but
I still approve of Starter Bag
i feel like the tinme you beat skeletron you'd have max health
Perhaps
You could suggest it get moved to like
Aerialite Bars instead of Bones
(or True Shadow / Blood Sample)
that would be better
I feel like Calamity could do more to flesh out pre-boss and make it more interesting rather than just try and 'skip to the good stuff'
it certainly could do more
Calamity as it is right now tends to just sorta
hand you everything pre-boss so you can get right into its bread and butter: beating up big bosses for big bucks
and I think in that sense that's what Calamity tends to flop in the exploration department
in some cases, it can be argued that it makes it...almost too easy to get everything you need, which removes most of the reason one would normally have to go exploring and see the world
Yes
hook balancing 2020
Yes I approve of unique hook ability
Hooks that attack
unique hook effects pog?
You fire a hook and it fires projectiles that home in and debuff an enemy
obviously not to a certain class
and obviously it debuffs for 10 minutes
and does 50000 damage
each projectile
and it fires 500000000000 projectiles each time you use it
balance
tbh I thought about suggesting a hook that can grapple onto enemies and let you dash through them or something
but that is a specific item suggestion, so
Taser is essentially an offensive hook or a half
i don't think the taser pulls the player
or a half

but Taser pulling the player can be interesting

and it'd still be better than most other Draedon weapons
a few days ago i found out tasers actually fire 2 hooks irl
i wonder if somewhere down the line, calamity can generate multiple worlds within one "hub world" so to speak, akin to dimensions in minecraft, to potentially expand on that exploration topic
no
we know what happens with generation from past experience that's not overwhelmingly simple
i mean it's still terraria, but it could give more map room basically for added biomes / bosses / exploration and so forth
thematic kind of like mc's nether or end dimensions
or any of the vast mc mods with added dimensions
Matter Modulator is literally unusable until you deliberately bounce it first
Even with that, the weapon doesn't deal jack
in the context of calamity, it could be something like yharin's domain, or possibly the homeworld of the astral meteor, or even the moon
maybe the size would be smaller comparatively to the main terraria world, but still it could be a cool idea
why do that when you can just use subworlds
i was referring as in no matter the time a solution for terraria dimension system being well executed with no bugs is quite literally dead
wdym by subworlds @tepid root ?
enigma dimension thingy for example is essentially an event taking place in the same world
kinda like boss rush, an event
tl;dr for now we can assume dimension will never happen any time
Subworld Library
Dimensions, made easy.
Wiki — Direct Mod Browser download link — Alt. download link
Subworld Library allows you to easily add dimensions (referred to as subworlds), handling most of the hard work, including loading, saving, and Multiplayer compatibility.
Wh...
oh
yeah basically that
so technically if there is already a mod that allows for subworlds, couldn't calamity down the line use this mod as a prerequisite for new content?
if I'm reading that page right
yes, although I don't believe there's anything in Cal that'll really benefit from the use of subworlds
(or at least, nothing to my immediate knowledge)
just because it works doesn't mean it's not buggy as hell, as altix said
although i've heard that this one is pretty good, it would be a hell of a lot of effort too
subworld lib is good
but I point again to the fact that there isn't really much of anything in Calamity that would benefit enough from being shifted to a subworld to outweight the potential drawbacks
granted, this goes off of what we already possess as in-game stuff and what we know to be coming
yeah
yeah things off the top of my head that could be cool to see is a subworld of the astral world, the moon (in relation to lunar events/moon lord), also potentially pre-made arenas
A lot of people are often really opposed to downloading more mods for some reason
there may very well be things in the future which would draw this benefit...but right now there really aren't any
yeah i'm not saying now
i just mean in terms of like, within a couple years of development
they dont want to download 1 (one) dependency yet they play with a ton of other content mods






