#suggestions-discussion

1 messages · Page 983 of 1

teal whale
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your other option is like belladonna

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and even that isnt too great

violet dagger
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belladonna for hardmode HahaYes

sand umbra
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just one of the many ways that an armor that tries to do it all fails in execution

clever canopy
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There’s over 20 summons in pre-hm that is far from your only option

cloud surge
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i dont think more overhead summons are need, to me this sounds like a "buff a sub-class" which subclass only playthroughs are kinda player-made challanges and the devs shouldnt worry too much about making a subclass viable

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sg core isnt too bad as summoner, i did it without overhead summons at all

sand umbra
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it either isn't good enough at each individual task to justify not having a particular focus or it literally outclasses everything else armor-wise at its tier because of the effect swarm

glass sentinel
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i mean some overhead summons are godly

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like the sun god one is good for maining one class and just having it there for more dmg

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sirius tears apart bosses

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and saros is actually amazing

clever canopy
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I also see overhead minions as a kind of sub-class, sorta like a mobile sentry

glass sentinel
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yah

cloud surge
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but why do almost all the calam summoner armor setbonuses seem to have overhead summons in them

violet dagger
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both sirius and saros got nerfed SAD

glass sentinel
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but for dog i went full sirius

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they did?

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damn

teal whale
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again, i dont think more need to be added necessarily, but some of the ones right now need to be tweaked. i dont really see how buffing over head minions doesnt buff the class as a whole

violet dagger
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yes

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they're still viable tho

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they're now just a bit more balanced

teal whale
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also sirius and saros are good because of the way they work, which i think should be applied to more over head minions

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thats kind of the whole point of the suggestion

cloud surge
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i think it'd be cool if there were debuffing overhead minions though, so summoner has its own debuffing method

clever canopy
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Tweaked in what way though? If you can summon them again just like Sirius then they lose part of what makes them unique

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I could get on board with adding debuffs to overhead minions like shipmans suggests

teal whale
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what kind of debuffs?

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like ichor?

cloud surge
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ichor, cursed flames

clever canopy
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Those would have to be hardmode only

cloud surge
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yeah

teal whale
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ichor is pretty much the only useful debuff because of the way that armor and damaging debuffs work in terraria

cloud surge
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but i would imagine they do almost no damage and just only apply usefull debuffs

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kinda like golden gun

teal whale
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though an overhead that can apply ichor would be cool

clever canopy
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Something like frostburn for frost blossom staff, on fire! for cinder blossom etc.

teal whale
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if a little broken, since its free ichor on all classes

cloud surge
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oh yeah huh

clever canopy
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There are many debuffs that reduce defense and DR in calamity

glass sentinel
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everglade is amazing

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both cursed flames and ichor

teal whale
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yeah but those are exclusive to classless items, right?

clever canopy
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Ichor would be a bit OP

cloud surge
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maybe it only works if you have summoner armor on?

glass sentinel
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ichor and cursed flames both reduce DR

teal whale
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ok everglade is fine

cloud surge
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melee and rogue have ichor flasks

glass sentinel
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and cursed flames flask

cloud surge
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ranged has ichor ammo

teal whale
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cursed flames doesnt reduce dr

cloud surge
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yes it does

sinful steeple
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It does in Calamity

teal whale
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oh

clever canopy
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Nah, I mean debuffs like irradiated, Astral infection or plague. All of which reduce defense

teal whale
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i didnt know that

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yeah dr/armor reducing debuffs on over head minions would be cool, though some kind of restriction would have to be imposed on non summoner classes

golden narwhal
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Ichor only decreases defense now iirc, byea

glass sentinel
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wut

clever canopy
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For Ichor and marked it should probably stick to the existing classless weapons for summoner

glass sentinel
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NOOO

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ichor no longer reduces DR

teal whale
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was reducing dr a calamity thing?

sinful steeple
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Yes

teal whale
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i see

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most damaging debuffs in terraria are useless though, since armor is flat, stuff like on fire only does 1 damage per second no matter what you're fighting

sinful steeple
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Not really, the better ones can be really good

glass sentinel
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in regards to shipman's sugg, well you can just run in a line and dash with tabi and you outrun rav

sinful steeple
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Also on fire would be busted if it did 1 damage per tick because 60 dps henk

teal whale
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per second

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my bad

cloud surge
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running and dashing doesnt seem to be working for me, although im not using tabi, ravager is still outrunning me by a lot and i dont think it would help

sinful steeple
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Pretty sure that on fire does 4 dps but it's still bad

clever canopy
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I think with ravager it can actually help to stay closer

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He only does a big jump if you get too far iirc

foggy plover
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ravager was literally given the new attack so you cant run in a straight line

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it aims ahead of you

clever canopy
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Check a recent nohit of it on YouTube

cloud surge
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but its too fast and i cant do anything about it half the time

sinful steeple
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Ship might be in Death mode, where the regular jump is very far

cloud surge
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i said i searched for a video of that

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and they filled an arena with water to slow him down

sinful steeple
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I checked in Rev and it was like a third as fast as Death Ravager

cloud surge
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staying close gets me killed faster

clever canopy
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Try this strategy

cloud surge
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hes not playing on death

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death mode rav is unfairly fast

clever canopy
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Well leviathan released a DAD mode nohit a couple hours ago that I just started watching, I’m sure the ravager part of that will help but I’m not there yet

cloud surge
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i edited my sugg to say death mode ravager

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thats the video i saw that used water to slow him down

clever canopy
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Ah I see

cobalt pewter
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Repost tiem

violet dagger
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good respost

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now i can easily get a free 6 treasure bags HahaYes

cobalt pewter
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Well I didn't specify the number of bags

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So I'd leave it to them

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Probably they'd give 3 at least

violet dagger
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ye i was about to say to lower them

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4 seems like a good amount but specifity :echdemon:

cobalt pewter
cloud surge
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i completely agree with that sugg

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yes

cobalt pewter
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I've also been pressing on making legendaries drop from boss themselves lately

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This sugg (which I've reposted twice as of just now)

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And the one to buff legendaries with CD's trait

violet dagger
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and then we can get legendary yharim's crystal

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life fr why is yharim's crystal not a legendary it has the exact traits to be one

cobalt pewter
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Might repost one more thing after someone posted smth

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Anyway, since the star nerf, my slime rain, dog lines, Lihzahrd altar and celestial onion suggs got yeeted to another realm channel

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Most of them qol

novel belfry
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quick question: was my vanilla hm ore armor sugg delivered?

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don't really have the time to look through suggestions-voting

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nvm it hasn't gotten to 200

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can i literally post the exact same sugg again if it hasn't been delivered?

violet dagger
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Wait a week

novel belfry
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it's been a week

violet dagger
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Alr then u can repost it

novel belfry
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anyways i gotta get going, ||procrastination sucks||

violet dagger
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It is now time to make a sugg

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We posted at almost the same time HahaYes

cobalt pewter
serene fox
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I use drew's all the time for scal

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I don't really care for tracers

violet dagger
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I almost never see someone use them

serene fox
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have you ever watched no-hits

violet dagger
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Leviathan's nohits

serene fox
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byeah extra flight time for scal is much better than extra run speed

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since you're almost never on the floor

fossil finch
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That extra fligth time is useless outside of nohits tbh
You aren't gonna fligth that much at the end

violet dagger
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Ye for BR

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Celestial are def better

serene fox
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for BR yeah celestials are superior

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although for scal i think it comes down to personal preference

cobalt pewter
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Nothing beats gamer chair

fossil finch
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Yeah personally i almost never ran out of fligth time with celestials

serene fox
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even with soaring, draconic, drew's and community I still worry about flight time

fossil finch
serene fox
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even with yharon lore HyperEthanJudge

violet dagger
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Bruh 25% less dmg

fossil finch
cobalt pewter
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Just use soaring insignia

fossil finch
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That's gonna get hyper nerfed

heady storm
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Drew’s over Ctracers in nohitting without defiled honestly, but only that, so I’ll agree with this sugg.

hollow shell
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Horizontal speed is better with Drews than Tracers, too

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Much better, actually

serene fox
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huh, never knew that

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no wonder they felt so much better

dapper coral
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ye it is

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usually the preferred choice for scal because of it

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unless you're doing defiled nohits

unreal viper
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I gotta edit wiki then, frick moment

hollow shell
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Hang on, this just in

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I'm completely wrong

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and the wing stats of Drews and Tracers are exactly identical aside from flight time

heady storm
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Was about to say they are the same speed yeah.

hollow shell
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Gonna fix the wiki

serene fox
dapper coral
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? that's strange, i always remembered it as being that drews are always better other than running

hollow shell
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Literally the same.

heady storm
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In terms of flight time they are, which is the drawback.

novel belfry
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or maybe make the celestial tracers come latter or drews wings come earlier

unreal viper
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Eh.

hollow shell
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Only place you could put Drews Wings is a Yharon1 drop

novel belfry
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yeah

hollow shell
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and then it'd be alongside Silva

novel belfry
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oh

unreal viper
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I suppose there is enough reason to use Drew’s.

heady storm
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Elysian wings is like that thinking about it.

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You get it post-provi and then make tracers post-DoG.

unreal viper
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I would never use them cause I like iframes.

novel belfry
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or maybe just fuse wings and tracers into one exo-tier wings that combine the effects of other wings as well

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on an unrelated note, i reposted my HM ore armor sugg again

violet dagger
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Anyways my sugg stands

hollow shell
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Well IHS you just made me realize I need to add yet another denomination for how iframes work on the iframes page

violet dagger
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The voting is where people will get to decide about it

hollow shell
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5 items are able to affect the iframes of even CooldownSlot=1 hits
and only those 5, it seems.

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Celestial Tracers is one of them

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which is good

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because otherwise they would have 0 effect on SCal's attacks

violet dagger
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Celestial is better if you're getting hit

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And drew's is better when your nohitting

golden narwhal
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For the drew's thing, maybe change the heading to "give more of a reason" or smth like that, because it's currently implying there is no reason whatsoever

left ice
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Oh, wow. That was longer than I realized.

hollow shell
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The DR formula doesn't affect defense

golden narwhal
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And ... just realised the sugg says drew's is useless

violet dagger
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Me being dumb

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Or should I just delete

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Not my best sugg tbh

hollow shell
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You can keep it if you change it to 'more of a reason'

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Celestial is indeed better in every aspect except flight time

left ice
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I didn't say DR reduction affected defense, but it still does affect damage taken.

golden narwhal
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I'd be up for a bonus like every other wing

hollow shell
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wait, where are you getting x0.6 from?

left ice
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Ah, wait, I see what you mean. Changed to make it more accurate.

hollow shell
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where are you getting x0.43 from?

left ice
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0.8 (solar) * 0.75 (frozen turtle) - .17 (scarf)

hollow shell
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Oh that's DR

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You should mention that

left ice
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I did. I changed the title.

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That being said, I guess I'll make the .6 clear it is from damage reduction from those items.

hollow shell
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Yeah, that's what I mean

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You coulda just edited it gseal but w/e

violet dagger
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Crap it posted I instead of edit

hollow shell
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lol

violet dagger
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Phone being weird

left ice
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Ah, whoops. I made an error with my math. ;-;

golden narwhal
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Mobile moments

violet dagger
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Anyways I'll just leave the new sugg

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Delete old one

hollow shell
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Also Itchy you're playing Death and taking Defiled critical hits into account, and you're frustrated that you're taking a lot of damage from Moon Lord's most damaging attack?

golden narwhal
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Additional reason could be for consistency, since every other wing afaik has a bonus

violet dagger
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Alright

golden narwhal
violet dagger
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Anyways since they're viable for scal I changed it just to br

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Since they aren't viable there

left ice
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No, I was just using that as an example to cite how damage reduction is necessarry, but the nerf to DR is a bit harsh.

hollow shell
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The actual equal comparison is 90 damage vs 120 damage

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which is, something, yes
but it doesn't completely throw you in the garbage

left ice
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Yeah, that was just to put it into perspective for anyone who played on death/defiled.

hollow shell
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yeah but like it's a manipulative comparison

left ice
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True, I guess.

hollow shell
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The damage value for a Death Core-open Defiled-crit without the DR nerf formula will probably be somewhere around 200

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which is what should be compared to the 258 damage you list

radiant meadow
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I don't see why Drew's Wings needs a buff.

left ice
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Yeah, that's a fair point. I'll mention that.

hollow shell
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alright

violet dagger
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For boss rush

radiant meadow
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both wings are balanced to scal

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drew's wings already give like a good deal amount of more flight than tracers

violet dagger
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But for boss rush

radiant meadow
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which is the trade off for no sprinting and no extra i frames

violet dagger
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You need mobility

radiant meadow
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then use tracers

violet dagger
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Making them both viable would work

radiant meadow
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if you buff drew's wings, they'll just invalidate tracers

violet dagger
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I might just forget the sugg as a whole then and delete it

left ice
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Actually, I can't really reliably compare the two since I don't know whether the damage reduction multiplier from warding accessories would be applied as a multiplicate manner (like solar and frozen shell) or in an additive manner (like scarf). That makes a difference of like 20 damage.

hollow shell
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I'll check

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It adds to the DR stat

radiant meadow
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warding accs boost the same stat that scarf does

left ice
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Alright, then yeah, that makes the damage go down to 159.

hollow shell
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From 258?

left ice
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I'll double check, since that doesn't seem accurate, though.

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Yeah, that seems to be accurate. With the vanilla DR formula, DR would be at 63%.

hollow shell
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Post-reduction looks to be about 38.7%

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m

left ice
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(Frozen turtle (.75) * solar (.8) + scarf (.17) + warding accessories (.06) brings it to .37 in vanilla

hollow shell
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Oh wait hang on

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god why the fuck do we have so many damage modifiers whose idea was this

left ice
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I guess I should also make it clear that I don't want DR reduction to be eleminated entirely, as that would also be bad. If it was pure vanilla DR formula, we could tank the ML hits for like 1 damage lmfao.

hollow shell
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No I think that's decently clear

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Your top line says "more lenient"

sand umbra
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you say that, Itchy, but a lot of the more effective DR is also beaten to death directly

left ice
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That's good, since I can't edit it to be longer anyway. I hit the text limit. LOL

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What do you mean, Thomas?

sand umbra
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shell beetles 15% each ---> 10% each
scarf 17% ---> 10%
frozen turtle (which already wasn't viable imo) 25% ---> 15%
most other DR effects are Calamity's and do not do nearly as much as anything out of vanilla to the point of, on top of the DR scaling nerf, becoming virtually pointless

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reminder that 10% DR stated by an accessory in this context does not actually give you the promised 10% DR

left ice
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Oh, right. I forgot to factor that in. Ty for the reminder.

sand umbra
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and larger values don't give you that promise either unless they're calculated separately

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defensive playstyle is beaten to fucking death by Cal

left ice
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That'll bring the Calamity damage from ML with all difficulty up to like 400 per hit lmfao.

sand umbra
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(on the opposite side of the same coin, glass cannon is a lifestyle and Calamity encourages it way too damn hard only to then shoot that in the foot as well)

hollow shell
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my rage is increasing
I am tempted to develop a computer program™️ to calculate this shit for us for all future occurrences so we don't gotta do all this mental strain

left ice
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Yeah, Calamity basically encourages the crap out of dodging and stomps defense into ground in the process.

sand umbra
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I should suggest that the number of extraneous mechanics be

left ice
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Oh, forgot solar had buffed defense, too.

sand umbra
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toned down

left ice
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AAAAAa

sand umbra
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particularly in terms of balancing

hollow shell
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I am suddenly more on board with your suggestion to replace all additive DR with multiplicative DR and get rid of the scaling formula

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Purely because it'd make calculations easier

sand umbra
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startin' to see why I made that sugg now, are we

left ice
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Lmao. When the dev agrees with the suggestion not because of reason, but because of "wtf is this math".

sand umbra
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I told you, the current system is entirely too complicated especially alongside the other "balancing-related" mechanics Calamity employs

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you should not need a fucking PhD in theoretical physics to understand how damage reduction in a Terraria mod works lmao

left ice
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I'll have you know I'm currently in the process of calculating the second derivative of a geometric equation to optimize my slime farming tyvm.

radiant meadow
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you could check the stat meter

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which accounts for the scaling when displaying dr

sand umbra
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except there are also DR bonuses calculated separately

hollow shell
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What about multiplicative DR

sand umbra
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and a fucking ton of them at that

radiant meadow
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I don't think the stat meter displays that because it's separate

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and done differently in code

hollow shell
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Yeah it would probably be impossible to display as a stat on the meter

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Idea:
Add a "stat" to the meter that says "100 damage gets reduced to: " and put a number there that does all the exact defense and DR and SepDR calculations that would happen to the player on hit

radiant meadow
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that wouldn't help if you have over 200 defense

hollow shell
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Okay true

sand umbra
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yeah defense is also a factor

hollow shell
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ig 1000 damage then cuz I don't think defense can go that high

radiant meadow
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you get like 600 defense or something if you want to build chonky

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might be 700 idk

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but you can't get 2000 defense without other mods, no

sand umbra
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except it's not a flat half, unless Rev defense changed for the 3rd time

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defense ratio changes by difficulty~

violet dagger
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2000 defense is like past soul of eternity level

radiant meadow
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rev doesn't change defense

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anymore(?)

sand umbra
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then it's 75% effectiveness, same as Expert

unreal viper
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600 def endgame,ye

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450 less damage

radiant meadow
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I think it changed it like 2 or 3 years ago

hollow shell
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tbh if you're looking at the "1000 damage gets reduced to" stat and see the number 1 cuz you have so much defensive power
then, I don't think you need to worry about calculations anymore, you've succeeded.

sand umbra
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this is a vanilla thing and I hate it and I'll get into why I hate it at a later date once I've rebalanced the entire game around it

unreal viper
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Scal does 862 damage btw.

sand umbra
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yeah uh

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if you can reduce 1k damage to 1 damage

radiant meadow
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:)

sand umbra
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I don't think you need to care about defensive bonuses at that point

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you've basically already won the game

violet dagger
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1 dmg isn't enough, I need 0.00001 dmg HahaYes

unreal viper
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Spirit band go brrr.

radiant meadow
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isn't that the thorium acc that caps a hit's damage at 150 (with a cooldown)?

hollow shell
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125 damage

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cooldown's 10 seconds

radiant meadow
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close enough

unreal viper
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Yes.

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Very good in calam, not so much on thorium tbh.

hollow shell
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Calculated before defense and DR

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damn

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Ah it was once 150 but was buffed to 125 very recently

rapid pivot
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Here's an idea; giving Tactical Plague Engine projectiles the ability to go through walls, if that's possible.

radiant meadow
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that's possible, in most scenarios

rapid pivot
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Because, ironically, the TPE, given the part of the game you get it at, is actually worse compared to the Black Hawk Remote (at the point you get it.)

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Because it targets and shoots through walls. :P First boss you're gonna be fighting after you get the TPE? Providence.

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Who.. is most likely gonna be fought in Hell. With a arena that has a solid tile ceiling, which blocks almost all the bullets.

hollow shell
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Black Hawk goes through walls?
I thought there was a suggestion asking for that to become the case because it wasn't

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unless that sugg was implemented

radiant meadow
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there are a lot of people do fight her in the hallow

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black hawk can shoot through walls now

rapid pivot
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Eh, yeah, but not everybody is going to have a strip of hallow long enough for that.

radiant meadow
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that happened after I nerfed it

hollow shell
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aight cool

cobalt pewter
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imo fighting her in hell is easier if you want to stay a desirable distance from her

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Since often times you can mistake her beam attack with either cocoon attacks

rapid pivot
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Either way, let's say that roughly half of the people fighting her are gonna do it in hell.

cobalt pewter
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Or more likely, the cocoon flames

left ice
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Okay, so having updated the math yet again, it gets changed to 282 VS 238 in Calamity VS Vanilla. Which is actually a lot closer than I thought, but I guess the nerfs to shell/scarf even it out a lot.

rapid pivot
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I'll post it then.

hollow shell
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alright

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and, alright.

sand umbra
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and this is the part where I say "there's too much fucking math to be had here"

left ice
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For real. I'm tired of doing math. If it's wrong, somebody else do the math now. I'm going back to my game. >.>

sand umbra
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understandable

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enjoy your game

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you have done well enough for tonight

cobalt pewter
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Math bad

sand umbra
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...so out of curiosity I looked at my DR sugg to see how it fared

hollow shell
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Got pretty close

sand umbra
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literally 3 stars off from the req at the time it was sent pensive_rick2

hollow shell
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mhm

left ice
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It'll be interesting to see if any of the suggestions from the past couple weeks that didn't make it in get accepted and added now.

hollow shell
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Thanks

sand umbra
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nearly instantly
170 achieved

radiant meadow
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bruh, advertising

sand umbra
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thank you Rover, very cool wedragud

left ice
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Honestly, I'd be fine with that. It might be a bit too powerful for a pure tank build, but it also simplifies the process so much that it's a worthy sacrifice.

sand umbra
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it'd be an overall buff to defensive loadouts, yes
but given how much Cal beats them to death already I would argue it's justifiable anyway

left ice
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Yeah, you could probably get up to like 70% damage reduction, doing a rough guestimate.

cobalt pewter
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tfw I already starred it

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But it's still at 170 ODech

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We need 30 more schmucks

sand umbra
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wrong

cobalt pewter
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Oh wait

sand umbra
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that sugg predates the 240 raise

cobalt pewter
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Is this the old one?

sand umbra
cobalt pewter
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OH E P I C

violet dagger
cobalt pewter
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@hazy bluff you'll need kill time stats if your sugg is about buffing / nerfing stuff

hazy bluff
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hmm ok

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it was approved before

cobalt pewter
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Hmm, when was it?

hazy bluff
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08/12/2020

heady storm
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The Contaminated Bile took about 2 minutes longer to kill the Eye of Cthulhu than the Seafoam Bomb, which has a similar effect to it.
They did provide a kill time stat?

violet dagger
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It's not an exact kill time

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But it's sufficient

heady storm
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Ah, more precise info?

violet dagger
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But it's sufficient

heady storm
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Thonk.

cobalt pewter
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I guess that's good enough BirbThonk

violet dagger
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The abyssal treaure one is good

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Formatting tho

cobalt pewter
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My brain is in shambles after my cat digs her nails neep into my back

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While bathing her

heady storm
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Ye, I'll ping for that.

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@hazy radish your suggestion is fine, besides the formatting if you can adjust it appropriately please.

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(Thanks Demik.)

dapper coral
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(totally not sniping you or anything)

heady storm
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@dapper coral They did the do.

dapper coral
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ah, coolio

violet dagger
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When u finally realize why the reactions are removedthonk

#

It took me a good few weeks to figure it out

heady storm
#

Even if yours did stay, we could manually remove it. GWthedarthTohruShrug

fringe sky
#

feel free to tag me with feedback about this idea b/c it's 2:30am for me and i'm about to sleep

cobalt pewter
#

@fringe sky line breaks

fringe sky
#

done

#

ok now i'm going to sleep

cobalt pewter
#

Epic

hazy radish
#

I feel like discussing my idea might be a good idea so feel free to tag me if you want to talk about it.

hollow shell
#

@scenic tiger ?

heady storm
#

Was just about to ping.

hollow shell
#

This isn't a suggestion

heady storm
#

Not a sugg yeah.

fringe sky
#

hope the idea fits calamity

hollow shell
#

What I'm wondering is

#

why not just ask that all summoner equipment get buffed

#

why increase damage as time passes?

#

If the concern is that summoner is underpowered

fringe sky
#

i mean yes that is the straightforward route on a technical level but I feel that this sort of mechanic would give the class something a bit special and dynamic to potentially focus on.

#

and since it's a pretty broad suggestion, it could be tinkered a bit so it feels natural / act as a fun addition

hollow shell
#

Okay

rapid pivot
#

@fringe sky As someone who is playing Summoner on DM, I can say this; the Summoner does indeed take longer to kill bosses, but on the other hand, the Summoner TO AN EXTENT does not have to aim. This allows them to focus more on dodging, hence their low defense.

#

In addition, I'm not sure how.. telling, Leviathan's video is. He is very, very good, but as he is doing a special challenge run, he may well be using summons that trade raw offensive firepower for, say.. range. Or some other trait that makes them more practical for nohits on defiled.

#

(You can see this in the Mech fights, for instance, where he uses the Shellfish Staff - while it arguably doesn't have as much DPS as other summoner weapons, it's incredibly good because it can never miss, making it the most consistent weapon at that point in the game.)

#

In addition, it's worth considering that Summoner weapons in general are.. a bit more varied than most other classes, aside from maybe Mage, in my opinion.

sand umbra
#

there are more reasons than just that as to why Shellfish Staff is good

cobalt pewter
#

It's not that shellfish doesn't miss that makes it strong (well, it's one of the better points), but

#

Shellfish damages enemies with a debuff

sand umbra
#

^

#

Shellfish are unique in that they don't actually use normal damage ticks

#

they use a debuff to do their work

cobalt pewter
#

Kinda like Stardust Cells, but better

sand umbra
#

this means they're not affected by damage bonuses but they're also not affected

#

by enemy defense or DR

#

so you can do disgusting shit like completely skipping Prime's arms and killing him in like a minute by just letting a full group of shellfish sit on his head

rapid pivot
#

That too. :P

#

Either way they're probably the best anti-boss weapon in the game at that point.

frail mantle
#

summoner isn't bad, just immensely situationally good

cobalt pewter
#

Also no

#

Summoner is straight up good

#

In calam

sand umbra
#

the big thing is that summoner's main niche is and always has been crowd control

rapid pivot
#

Summoner does, however, have moments where it just sorta.. suffers.

#

(mostly earlygame)

cobalt pewter
#

If shellfish isn't bad enough, imagine Cold Divinity lasting the entirety of HM

sand umbra
#

Cold Divinity is even more of a meme

rapid pivot
#

maybe summoner needs a bit of a buff early-game?

#

like, uh

#

nothing crazy, just something to make it less.. agonizing

versed grotto
#

Summoner just spikes the second it gets fearmonger

#

Literally unkillable

#

Everything before is painful

sand umbra
#

that early-game buff already exists

it's called Squirrel Squire Staff and Wulfrum Controller and Stormjaw Staff and Frost Blossom Staff and Sun Spirit Staff and--

cobalt pewter
#

Summoner just spikes the second they got cold divinity

rapid pivot
#

The Wulfrum Controller is.. finicky.

#

but i see your point

sand umbra
#

the only finicky summon here is interlopers which tend to just sort of miss 90% of the time

cobalt pewter
#

Cold Divinity does the funni road roller on top of everything until ML

sand umbra
#

but who needs accuracy when you have moonwalking god squirrels

cobalt pewter
#

Fargo watching the chat: wegud

versed grotto
#

Tbh though anyone who plays summoner only is asking for it

#

It shouldnt need to be hybrid to be enjoyable but it is

rapid pivot
#

it utterly memes OOA tho

#

uh

#

it doesn't need to be hybrid

versed grotto
#

It doesnt

#

If you dont wanna have fun

sand umbra
#

OOA is literally designed around summoners

#

and is the best example of how summoner shines: as a crowd control class

cobalt pewter
#

See: mfn Valhalla set

sand umbra
#

this is and always has been summoner's niche, lower god power against bosses in exchange for allowing you to literally not care about normal enemies

#

because normal enemies, unlike later bosses in particular, are not intelligent enough to outsmart your summons and will perish

rapid pivot
#

cough cough fishron

sand umbra
#

Fishron just plain outplays summoner yeah

#

to the point where someone literally made their donor item a summon wep that is specifically designed to kill the Duke

rapid pivot
#

which one is that

sand umbra
#

[[Resurrection Butterfly]]

red stormBOT
rapid pivot
#

... oh. yes. that thing.

sand umbra
#

butterflies.

rapid pivot
#

That was made to be an anti-fishron weapon?

sand umbra
#

yes

#

the entire point of butterflies is that they are specifically designed to beat the shit out of Duke Fishron

cobalt pewter
#

Imagine not using CD vs Duke

sand umbra
#

to the point that they even do increased damage to him specifically

rapid pivot
#

i remember before those were a thing

#

i had to use the igneous exaltation to kill that fucking fish

tawny garden
#

The two butterflies do 135% damage to Duke Fishron
mmLol

sand umbra
#

Fishron is just painful as summoner otherwise, primarily because of phase 3

versed grotto
#

If I die to a non essential boss once I skip it and fight it 10 bosses later

sand umbra
#

FIshron phase 3 as summoner in particular regardless of what mods or difficulty you play with takes 10,000 years with anything that isn't butterflies even on a glass cannon loadout

versed grotto
#

That was a lot of edits

sand umbra
#

shut

#

it's half past 3 in the morning for me

versed grotto
#

EST gang

cobalt pewter
#

@terse heath I wonder, have you played the referred game?

#

Or at least watched it?

heady storm
#

Gonna be honest, that case scenario provided is literally a one in a million.

terse heath
#

no

cobalt pewter
#

I don't really know the game myself (don't booli), but as chetto said

#

The name is never disclosed anywhere in game

terse heath
#

but i think sam is a pretty common name

heady storm
#

That doesn't necessarily mean people will normally name their characters that.

cobalt pewter
#

It's a cool one time discovery thing imo, but no sane people wanting to have an actual gameplay will use "Sam" or "Samuel Rodrigues" (yes there's a specific name as well) just for Murasama

#

Even then

terse heath
#

im sure its more common than you think

cobalt pewter
#

Someone naming all of their chars to themselves is kinda odd

terse heath
#

idk though, just a nitpick

heady storm
#

Honestly I'm gonna ask you at least take the time to look into what it's an easter egg of.

cobalt pewter
#

Yeah, that's the very first thing I've asked

terse heath
#

i dont see how that's relevant

heady storm
#

How so?

#

You'll need reasoning for that too if you really think so.

terse heath
#

Sam is a given name or nickname, often used by people named "Samuel," "Samson," and "Samantha", and occasionally used by people named "Salvatore." Notable people with the name include:

Sam is a surname. Notable people with the name include:

Chief Alfred Sam (c.1880–1930s), Gold Coast trader and Back-to-Africa pioneer
Christian Sam (born 1996), American football player
Eliza Sam or Cen Lixiang (born 1984), Chinese-Canadian actress
Leman Sam (born 1951), Turk...

#

it's a common name

heady storm
#

Here's the thing though; it's an intended reference to the character and his weapon.

terse heath
#

so you don't even need to know the referred game to get the weapon starting

heady storm
#

And as I brought up earlier, who in the world would naturally name their character Sam?

tawny garden
#

(some people would, they're got a point)

terse heath
#

it should be clear if you have played the base game

#

but it also works the other way i think

heady storm
#

It literally looks like a one in a million to me.

tawny garden
#

but it's not as common as you think, qe

terse heath
#

i think it just de-strengthens the connection though if you don't need to know what it is a reference to to use it

gray nebula
#

not super common but not something that can't happen

terse heath
#

compare to something like lul

#

you need to get totalbiscuit down to the point to get it to work

heady storm
#

Alternatively, you could clarify in your suggestion to only remove "Sam" as a valid user ID.

#

"Samuel Rodrigues" sounds even more far beyond to me.

terse heath
#

i cant give an opinion of what mgrr players think but this is what i think so idk

past rover
#

just make it jetstream sam lol

clever canopy
#

Isn’t the point of Easter eggs that players can just stumble on them unintentionally?

#

If you make the name incredibly specific then it’s no longer an Easter egg, it’s a cheat code

untold cargo
#

There are so many possibilities of names

#

Most likely Sam won’t be one of them

#

And many people won’t know about the hell lab

clever canopy
#

@novel belfry you don’t really provide a good reason for your suggestion. “Why not?” Doesn’t really cut it. Think specifically about why there needs to be extra summon/rogue options, is there a lack of options existing already?

untold cargo
#

Well there really should

#

At least for rogue

#

Rogue pre boss hm have 1 armour choice I think

#

The Titan heart on

clever canopy
#

They also got forbidden

untold cargo
#

But that focussed around stealth

tawny garden
#

they're making a consistency argument

untold cargo
#

That’s dual class

clever canopy
#

Consistency argument doesn’t really make sense when even in vanilla it’s not consistent (no helmet for summoners)

untold cargo
#

Titan heart reduces attack speed I think and that lowers dps

tawny garden
#

well, they're asking for that summoner helmet

clever canopy
#

Yeah but they don’t give a good enough reason why that summoner helmet should exist

heady storm
#

Consistency reasoning is fine as long as they got something else to tag along too.

#

Honestly I think it’s fine.

clever canopy
#

Consistency has always been an added extra for me, something you can say at the end of your suggestion after you give the real reason, just to help persuade the reader that little bit more

heady storm
#

They provided 2 examples and then the inconsistency, so I really don’t think there’s anything wrong with it, unless I’m missing something completely over my head.

clever canopy
#

I just don’t see consistency as a reason that can stand on its own

heady storm
#

Oh actually, I see what they could add.

#

@novel belfry you can also add how summoners/rogues would be able to receive the set bonuses of those armors, instead of being limited to stuff like spider and titan heart armor.

#

It’d pretty much be one of the main purposes of your suggestion after all.

clever canopy
#

When it comes to the two examples 1) this is a donor item intended to fit in with the hybrid options given by forbidden/frost armor in vanilla. 2) the shroomite helm doesn’t give a buff to a different class than it does in vanilla, it just gives the option to a subclass that doesn’t really exist in vanilla (isn’t there only one flamethrower?)

heady storm
#

About that 2nd part, Calamity adds more flamethrowers.

clever canopy
#

That’s what I mean

heady storm
#

Then how does vanilla come into the equation?

clever canopy
#

That subclass doesn’t exist in vanilla so there’s no need for a helmet for it. In calamity it does exist so they add the helmet

heady storm
#

I think I get where you’re heading at with that then, so essentially it’s not a helmet that changes your class, but a helmet that changes your subclass.

#

It can’t relate to Overdone’s sugg since he wants different helmets to change classes entirely.

clever canopy
#

Basically yeah, the reasons these helmets exist is not the same reason that overdone gives

heady storm
#

Fair enough, @novel belfry you can remove that example in this case since it technically wouldn’t support your arguement.

clever canopy
#

Also want to say that aside from those flaws in the suggestion I also disagree with it. If there were ore armors for summoner/rogue there’d be way too many options and it’d just add bloat

heady storm
#

You don’t have to star their suggestion if you don’t agree with it, just a friendly reminder.

clever canopy
#

Summoners can use spider or forbidden to kill cryogen, then deadlus to kill a mech, then there’s the tavernkeep armors, which gives summoners many options already for that part of the game

#

Rogue has less options, but I don’t see that as a reason to add ore helmets for rogue, more as a reason to add more rogue specific armors

cedar rain
#

Why can't I play the Calamity Boss music on Spotify? Ping me if you answer

ashen warren
#

...why are you asking this here

cedar rain
#

Where else?

tawny garden
#

cause Re-Logic refused to allow DM DOKURO to upload it there

cedar rain
#

I just like the music. And don't wsnt to get yt premium ogflinr

#

Offline *

#

Premuim to listen it offline*

ashen warren
#

Where else?
literally read the channel desc

#

byeah ig you could import the songs yourself

cedar rain
#

I just joined here like 20 min ago to judt adk the wuedtien

#

Questien

#

So i am not an og in this discord

tawny garden
#

well, this channel is about suggestions

cedar rain
#

Discustiond

#

I'm typibg with one hand and tryjbg tl type fast

#

Trying

tawny garden
#

suggesting that isn't allowed, and this conversation doesn't pertain to any of the existing suggestions

cedar rain
#

Crap

#

Well

#

Um

#

Sorru then

fringe sky
#

sometimes I wonder if there should be a limit to the ability to chat until people read through the rules with a few minute timer before chatting

ashen warren
#

well there is one

#

unless you have a verified phone number

clever canopy
#

People will just scroll through the rules without reading them or wait for the timer to be up

tawny garden
#

wait really? if you have a verified phone number you skip that timer?

#

that's messed up

ashen warren
#

ye

#

i mean not like it forces people to read them

violet dagger
#

I wish that after the 10 minutes you could send a quiz to make sure they read the rules

wooden wedge
#

@terse heath even if player's name themselves Sam, why remove the Easter egg? It's not even game breaking because you have to kill yharon for the sword to work

violet dagger
#

its just a neat MGR reference

hollow shell
#

That's not true, Sand

wooden wedge
#

Did it change?

hollow shell
#

Being named Sam bypasses the Yharon req
That's the point of the easter egg name, its always been like that

wooden wedge
#

I just read the wiki and somehow missed that

#

I somehow missed the whole trivia section

hollow shell
#

What did you think the name did?

wooden wedge
#

Just gave you murasama?

hollow shell
#

naw

robust lava
#

I feel like for the Murasama + Sam sugg to have any real substance, there needs to have been an actual case of someone having a bad impression of the mod from accidentally using the sword, otherwise it’s all just speculation for a situation that has never happened (and is unlikely to happen imo)

#

Plus, if someone does manage to get the stars to align and does start to use it when called Sam and see how broken it is, I expect that nearly anyone would then either ask in the discord, or look up the weapon on the wiki, and they’ll find out the reason

gaunt quest
#

It's also kinda reference to another game where the guy who had it is named San lol

#

The boss so make a sense why the Easter egg is sam

hollow shell
#

Yes.. it is.
(Sam* tho)

gaunt quest
#

Yah I meant Sam I just woke up lol so miss click oof

hollow shell
#

Point is he actually has a longer title
"Jetstream Sam"
which is another name that works for Murasama and could be made into the only name that works for it

gaunt quest
#

Yah true

hollow shell
#

ah nvm, the other name that works is "Samuel Rodrigues", his 'real' name

#

still much more specific, unlikely for accidental usage

gaunt quest
#

Yah that one would probably be the one that would make the most sense to have because it's an actual name and not a nickname (or both work but maybe one is the best less chance of accidently picking it)

distant gyro
#

i think contrary to the sug

#

there should be more legible names because he doesn't get called for only one or two names does he

#

"Jetstream Sam" should be an option yes

gaunt quest
#

Well that's why I said or both but yah having Sam as an option is much easier to pick, because Sam is not a rare name lol

tawny garden
#

((hm, Murasama))

distant gyro
#

Mura "Sam" A.

ashen warren
#

that's an epic way to remember which one is which

#

thank you

tawny garden
#

Should Leaper have kill times?

#

ah, I'm dumb, he does mention that it takes 2 minutes longer to kill

#

which is the bare minimum

umbral mulch
#

Question

#

Can I shove text documents in posting

tawny garden
#

ye, but using google docs is preferred

umbral mulch
#

k

novel belfry
#

alright who pinged me 3 times

west jackal
#

I know you can’t suggest recipes with shadowspec bars in them but what about calamitous essence

dapper coral
#

i'm fairly certain that that would come under the same rule, but i'm not sure

#

since it is the same tier

west jackal
#

I was thinking about like a furniture set that is based on how calamitas looks

#

Or shadow like

#

Because a lot of the bosses post ml have their own furniture set

robust lava
#

When dev tier has to shift cause SCal is no longer the last boss, I'm guessing Shadowspec will move as well, right?

west jackal
#

I have no clue

robust lava
#

So Calamitous Essence either shifts with Shadowspec, or it gets new crafting uses for SCal themed items, and potentially then a furniture set?

west jackal
#

Ohhh

#

Maybe

robust lava
#

That's obviously not anything we know for sure about yet though

west jackal
#

I’m just saying that dog has cosmilite furniture, Providence/profaned guardians has profaned furniture and dragonfolly/yharon has Silva furniture

dapper coral
#

shadowspec will definitely shift to post-yharim whenever that happens

west jackal
#

That’ll be weird

dapper coral
#

so we'll see

sleek turret
#

living shards furniture when

dapper coral
#

but you can suggest a furniture set for scal

#

and leave it up to the devs to see what materials it would be made out of

robust lava
#

But we don't know if Calamitous Essence is moving as well, or is it staying with SCal?

dapper coral
#

we'll see i suppose

west jackal
#

It would probably stay

dapper coral
#

you can still suggest the furniture though

patent mural
#

Ashen/ancient furniture

west jackal
#

That is based on brimstone elemental not Scal

hollow shell
#

It hasn't quite been a week yet

#

you're about 18 hours off

radiant meadow
#

it's close enough, there's a high chance it'll spend over 18 hours in posting anyways

hollow shell
#

I suppose so

west jackal
#

Wait are you talking about me

hollow shell
#

Nah, Cy

west jackal
#

Ok

hollow shell
#

(cuz they posted that sugg a week ago and are reposting it as per policy, (almost) 1 week later)

#
Calamity Mod Wiki

Draedon's Heart is a craftable Revengeance Mode-exclusive post-Moon Lord accessory that fills up the Rage Meter by 60 per second and boosts the damage Rage Mode deals by 15% when activated. It increases damage and the player's movement acceleration by 5%. It also makes the pla...

dapper coral
#

@ashen warren no references and add reasoning

#

also no meme suggs, if this counts?

ashen warren
#

K

violet dagger
hollow idol
violet dagger
#

it really does have to be this way

hollow idol
#

@karmic iron porting journey's end content isnt allowed

karmic iron
#

ah ok

violet dagger
#

also u need a reason

hollow idol
#

and theres no reasoning anyways BirbThonk

#

dammit

tawny garden
#

lol

karmic iron
#

There is. I worked my ass of for a zenith without noticing it was in the game until i had everything i needed;((

tawny garden
violet dagger
hollow idol
#

you can use like more than half of the materials for other better things

tawny garden
#

you have no reason in your sugg

#

anyway

runic hound
#

(Please just add it in secret, i aint gon tell nobody)

karmic iron
#

well that is my reason

hollow idol
#

Impossible to add secret items to one of the most played mods

radiant meadow
#

The suggestion is invalid regardless due to tmod's code of conduct

karmic iron
#

Ok, thank you Ben

#

victor

runic hound
#

thanks benny boi V

hollow idol
#

so yeah, you should probably delete the suggestion message

karmic iron
#

OK man

sleek turret
#

Thats an ❗ by the way.

tawny garden
karmic iron
#

Is it a calamity ToS or a Terarria ToS?

violet dagger
#

tmodloader ToS

tawny garden
#

@radiant meadow add a❗

#

or delete

violet dagger
#

just delete it

tawny garden
#

both work

radiant meadow
#

deleted it

tawny garden
radiant meadow
#

putting an exclamation is pointless

violet dagger
#

a ❗ does nothing since the whole idea is not allowed and can't be fixed

radiant meadow
#

It can't be salvaged into any idea

#

not one where you can just repost it altogether

violet dagger
#

just as a note aureus and ravager are already crazy enough to not need a shockwave

#

and for them it wouldn't do much

cloud surge
#

from what the ogres shockwave looks like i would much rather not have crabulon have one

violet dagger
#

it would be smaller

sand umbra
#

Ravager just is a shockwave

#

happens instantly, is hella fat, and deals lots of damage

violet dagger
sand umbra
#

the only difference is that there is no escape from Ravager hahayes

tawny garden
#

how about aureus?

violet dagger
#

aureus barely goes on you

#

he jumps up and then decides to teleport

tawny garden
#

I was always floating 420 km above him when I was fighting him

violet dagger
#

ye half of the time I dont even see him

tawny garden
#

and he couldn't do shit about that

violet dagger
#

maybe that could be my next sugg DankEyes

tawny garden
#

don't sabotage yourself tho

keen drum
#

oh damn they lowered it back to 200

#

sick

hollow shell
#

Indeed.

heady storm
#

We did that indeed.

opaque sierra
#

Saw this, and while I did upvote this as it’s a cool suggestion, a case could be made that the evil biomes did not originate on this world, so they do not need to be involved with the HOTE. A hallow elemental probably could replace a sand elemental though, I will say that.

keen drum
#

just curious, btw

#

are all suggs approved or rejected?

dapper coral
#

no

keen drum
#

or only some

hollow shell
#

"all"?

#

No, of course its both
Otherwise what's the point

dapper coral
#

the ones that get sent to dev can be either approved, rejected, or given no definite opinion

keen drum
#

ah alr

#

rover i meant more as can they not be voted on

hollow shell
#

(I may have misinterpreted the question but tbf it was worded a bit weirdly)

keen drum
#

yeah fair lol

hollow shell
#

byeah all suggestions that meets the star req get sent to the devs and they vote on it

#

voting takes 2 days

#

(if you see a sugg that was delivered for longer than 2 days but has no approval or rejection indicator, that means the devs didn't have a strong opinion one way or the other)

dapper coral
#

btw rover, does that usually mean that the vote was split between thumbsup and thumbsdown, or that there was a large number of shrugs, or both?

keen drum
#

this is the one i was curious about is all

hollow shell
#

There's no shrug

#

Just split votes

dapper coral
#

gotchu

hollow shell
#

That sugg was indeed split

keen drum
#

okay cool

#

thank you for the info

hollow shell
#

np

tawny garden
#

(tip: you can see the date of delivery of a sugg (if it hasn't been approved/rejected/implemented yet ofc) by hovering over "(edited)")

cobalt pewter
#

Mobile: taxevasion

tawny garden
#

lol

mighty knot
#

what do I do if I'm over the character limit?

hollow shell
#

uhh you reword and be more concise

#

Or if you really wanna make a fuckin essay you can put it in a google doc and change your sugg to a summary of its contents

sand umbra
#

like I did for my evil island sugg which breached 3k characters no matter how much I tried to condense it

#

speaking of which... /does a thing

mighty knot
#

oh no

#

that's a fair suggestion

hollow shell
#

Surprised you didn't mention making Dungeon Spirits drop more Ectoplasm as a solution
That would be my first option

sand umbra
#

oh yeah

#

...how did I not think of that when I originally wrote the sugg echmega

hollow shell
#

¯_(ツ)_/¯

sand umbra
#

ah well
better late than never

mighty knot
#

mine too
but I don't really see why ectoblood is a bad thing to have
also, having enemies drop an item which can be used to craft an item will give a much more consistent amount than just making them drop more of that item however many times as rarely

hollow shell
#

well cuz it's just

#

redundant

mighty knot
#

I guess it doesn't hurt

hollow shell
#

You already get a lot of Ectoplasm while farming
Having the constant stream is.. nice, I guess, but it's not like Ectoplasm's a rare commodity

sand umbra
#

there are many other ways to make Ectoplasm easier to farm which would all be more streamlined than...an additional item whose sole purpose is basically counting as a fraction of an Ectoplasm serving

hollow shell
#

Not to say Ectoplasm doesn't need the boosted amounts, I'm sure it does
It could just be done without needing a whole new item

sand umbra
#

if it was made easier to farm to begin with then Cal probably adds enough use for it for it to matter, yeah

hollow shell
#

I can check

mighty knot
#

one character over

#

kill me

sand umbra
#

oh it's used for Cores

hollow shell
#

Oh right Ecto is used to make all the Cores

#

yeah

sand umbra
#

that'll do it

#

Cores are used in fuckin' everything later on

violet dagger
#

petition to make cores used in ascendant spirit essence HyperFailure

tawny garden
#

how about using google docs?

hollow shell
#

This is fine

#

If it's under the character limit it doesn't need a doc

tawny garden
#

also why am I here at 5 AM

hollow shell
#

Don't know

dapper coral
#

also why am I here at 5 AM
you're not...not anymore at least HyperFailure

#

go to sleep

violet dagger
#

go to sleep or else ech

unreal viper
#

What if he just wakes up at 4?

hollow shell
#

imagine
anybody in this server having a good enough sleep schedule to wake up early

sand umbra
#

my sleep schedule is good

#

I go to bed at like 2-4 and wake up at like 10

#

that's a good 6-8 hours of sleep

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healthy amount for adult

cobalt pewter
#

Man, I wanted to suggest smth related to Draedon weapons

#

Like

dapper coral
#

thomas that's not how sleeping works

cobalt pewter
#

How come Matter Modulator doesn't even remotely work if you don't bounce them off tiles first?

#

Like

#

What

#

But you know what

#

I might be too smol brain for this

#

Because apparently testers found that wave pounder is op...?

#

The fuck

indigo fog
#

it's meant to be used only for SW and ceaseless void

cobalt pewter
#

While I never got a tangible result from using wave pounder

indigo fog
#

which is why it's piss bad for polter

cobalt pewter
#

it's meant to be used only for SW and ceaseless void
W h y

indigo fog
#

it's not a singletarget weapon

cobalt pewter
#

Ah well

#

I tried it on t3 acid rain

#

Piss poor results

#

Also not worth lagging my fuckin laptop over it

mighty knot
#

it's probably not good suggestion practice to scour the mod for something to suggest. after all, if it wasn't something you'd normally notice, why bother?

hollow shell
#

@magic grove That's the point

hollow idol
hollow shell
#

^ in the Don'ts doc

magic grove
#

Oh well

#

This didn’t happen

hollow shell
#

If you think LC is too easy to beat at the start of Hardmode, you can suggest he be buffed

#

He is indeed supposed to be a huge challenge for earlyHM players

#

which is why overcoming it gives you the big rewards of Pillar items and such

mighty knot
#

LC is just kinda easy doe HyperFailure

hollow idol
#

reminder this isnt vanilla

magic grove
#

Granted you can actually beat the pillars HDfailure

mighty knot
#

@hollow idol I am aware

hollow shell
#

Any player can beat pillars with enough time and perseverance

#

... as painful as it'd be

mighty knot
#

@magic grove the thing is, the pillars don't reset when you die

#

yeah that

magic grove
#

Well, have fun trying to beat the Pillars with pre-mech gear

#

Adios

hollow shell
#

indeed

hollow idol
#

take a star cell or two home and go from there

ancient crow
#

moonwalk sugg is certainly an interesting concept

fringe sky
#

gah i hope my reposted suggestions can reach 200 before they get pushed back into the void of old suggestions

#

if only my original one hit 200 and not 192 😦

hazy radish
#

hmm

fringe sky
#

I don't get the point of removing ectoblood, there's no real harm imo

violet dagger
#

if u have ecto blood for more ectoplasm, might aswell just make mobs drops from ectoplasm

dapper coral
#

it's not so much about the impact it makes having it, it's about the potential solutions without it

#

in this case, it would be less effort to simply make mobs drop more ectoplasm than add a whole new drop specifically to make ectoplasm

#

this is kinda what classifies as material bloat, to use thomas' words

cobalt pewter
#

This is also the case with Enchanted Metal

#

Material bloat can be annoying to new players, they need to memorize every single thing in order to have a relatively smooth pt

#

At least imo

dapper coral
#

this is also part of one of thomas' many spiels, regarding items like murky sludge, murky paste, beetle juice, etc. that have very few uses

cobalt pewter
#

Mmhm

fringe sky
#

They could be just given more uses though technically

sand umbra
#

Enchanted Metal is another one of these mats yes

#

and in fact Enchanted Metal is especially due for retirement

#

because the one (1) time it had a use other than mech summons?

#

that use was almost immediately removed

#

(Wyvern's Call used to take it)

#

and yes, some materials can be given more uses, and I won't deny that

#

but the thing is...Calamity has a ton of different materials that all fall under the blanket of "this is used for 1-3 things and then never used again"

#

particularly good examples are nearly every Jungle mat (there are 5 added by Cal, two of which are basically fancier vanilla mats), Ectoblood, Ench Metal, Murky Sludge, Ancient Bone Dust (which I've already covered), and Fetid/Bloodletting Essence

hollow shell
#

(well the whole point of Enchanted Metal was that it would have 1 usage only, makin the mech boss summons
Giving it a random weapon craft would impede its focus)

sand umbra
#

well yes
but nowadays better more suitable mats exist that also such plenty other purpose

hollow shell
#

(It could get some other usage in the future if it was similar to crafting the mech summons
Like, there was a suggestion about making WoF's emblems craftable/convertible using Enchanted Metal, and I thought that was a neat idea)

sand umbra
#

confession: the introduction of Draedon's Arsenal is the only reason I'm pushing for Ench Metal death (again? unsure if I sugg'd a thing on it in the past or not)

#

because now, Mysterious Circuitry and Dubious Plating exist
and those are much better suited towards an additional Mech summon recipe

#

(also wouldn't arbitrarily require Cryo like Ench Metal does pogooo)

hollow shell
#

but like
those materials aren't tier-locked

#

and the point of EnchMetal was so that you don't need to go out into the world to farm for mats like Souls and Rotten Chunks to attempt the boss

sand umbra
#

oh no, I have to actually play the game
how terrible of the devs to make me do such a thing :p

hollow shell
#

I didn't say it was a great point but that is their point

sand umbra
#

honestly you're pretty likely to have those mats in at least a somewhat appreciable quantity by the time you get into Hardmode
and you can always make it so the resulting summons are crafted at a Hardmode anvil to keep it locked to HM since those mats aren't normally tier-locked

cobalt pewter
#

(well the whole point of Enchanted Metal was that it would have 1 usage only, makin the mech boss summons
Giving it a random weapon craft would impede its focus)
I present to you, a solution that makes much more sense than Enchanted Metal
#suggestions-voting message

#

hopefully that's the right link

#

ah yes it is

#

Anyway

violet dagger
#

I always have like 10 of each spawner from grinding materials and getting natural drops

hollow shell
#

Like, as natural drops?

cobalt pewter
#

Having the mech bosses summon crafted similarly to the base recipe, but with Mysterious Circuitry instead of Lens/Chunk/Vert/Bones would make too much sense

hollow shell
#

cuz jesus christ they're like a 1/3000 chance

cobalt pewter
#

Too much it makes Enchanted Metal completely irrelevant

violet dagger
#

10 was exaggerating

#

But by the time I have to fight mechs I already have all the summons I'll need

#

Maybe it's reduced grinding

sand umbra
#

10 is. a lot

#

although it certainly isn't uncommon to come across a mech summon or two while you're farmin' out your early Hardmode gear

tepid root
#

yeah i personally like, never get a mech summon naturally in my pts

#

i could sometimes get one if im lucky, but thats it

cobalt pewter
#

I got some from time to time

#

Usually 5 tops on a pt

hollow shell
#

I usually only find 1 or maybe 2

cobalt pewter
#

Summary: remove Enchanted Metal, make Circuitry part of mech boss summon recipe, would make much more sense canonically than a random metal from the ice man with funny icicle pp

sand umbra
edgy pagoda
#

Has anyone suggested chaning the recipie for life crystals yet?

hollow shell
#

I think so but you can suggest it anyway

edgy pagoda
#

The current recipie is bs

hollow shell
#

Its mostly meant to allow you to 'catch up' on any crystals you missed by the time you reach post-Skele

#

Your main source of them should still be exploration

#

Same with the Life Fruit recipe

sand umbra
#

the current recipe is fine as it is tbf

#

Calamity already makes it extremely easy to skip over 90% of the pre-boss experience™️

hollow shell
#

which I am frankly fine with

#

actually after playing Spirit I'm less fine with it, I feel like Calamity could do more to flesh out pre-boss and make it more interesting rather than just try and 'skip to the good stuff'

#

but

#

I still approve of Starter Bag

edgy pagoda
#

i feel like the tinme you beat skeletron you'd have max health

hollow shell
#

Perhaps

#

You could suggest it get moved to like
Aerialite Bars instead of Bones
(or True Shadow / Blood Sample)

edgy pagoda
#

that would be better

sand umbra
#

I feel like Calamity could do more to flesh out pre-boss and make it more interesting rather than just try and 'skip to the good stuff'

#

it certainly could do more

#

Calamity as it is right now tends to just sorta

#

hand you everything pre-boss so you can get right into its bread and butter: beating up big bosses for big bucks

#

and I think in that sense that's what Calamity tends to flop in the exploration department
in some cases, it can be argued that it makes it...almost too easy to get everything you need, which removes most of the reason one would normally have to go exploring and see the world

hollow shell
#

Yes

distant gyro
#

hook balancing 2020

hollow shell
#

Yes I approve of unique hook ability

edgy pagoda
#

Hooks that attack

sand umbra
#

unique hook effects pog?

edgy pagoda
#

You fire a hook and it fires projectiles that home in and debuff an enemy

hollow shell
#

That, could be done

#

iunno how useful it'd be

#

but, it'd be neat

edgy pagoda
#

obviously not to a certain class

#

and obviously it debuffs for 10 minutes

#

and does 50000 damage

#

each projectile

#

and it fires 500000000000 projectiles each time you use it

#

balance

mighty knot
#

tbh I thought about suggesting a hook that can grapple onto enemies and let you dash through them or something

#

but that is a specific item suggestion, so

cobalt pewter
#

Taser is essentially an offensive hook or a half

distant gyro
#

i don't think the taser pulls the player

cobalt pewter
#

or a half

distant gyro
cobalt pewter
#

but Taser pulling the player can be interesting

#

and it'd still be better than most other Draedon weapons

distant gyro
#

a few days ago i found out tasers actually fire 2 hooks irl

fringe sky
#

i wonder if somewhere down the line, calamity can generate multiple worlds within one "hub world" so to speak, akin to dimensions in minecraft, to potentially expand on that exploration topic

distant gyro
#

no

#

we know what happens with generation from past experience that's not overwhelmingly simple

fringe sky
#

i didn't say it would be simple

#

just an idea for like, the extreme long term

distant gyro
#

so not terraria anymore

#

got it HDfailure

fringe sky
#

i mean it's still terraria, but it could give more map room basically for added biomes / bosses / exploration and so forth

cobalt pewter
#

But anyway

#

What's the consensus with draedon weapons

fringe sky
#

thematic kind of like mc's nether or end dimensions

#

or any of the vast mc mods with added dimensions

cobalt pewter
#

Matter Modulator is literally unusable until you deliberately bounce it first

#

Even with that, the weapon doesn't deal jack

fringe sky
#

in the context of calamity, it could be something like yharin's domain, or possibly the homeworld of the astral meteor, or even the moon

#

maybe the size would be smaller comparatively to the main terraria world, but still it could be a cool idea

tepid root
#

why do that when you can just use subworlds

distant gyro
#

i was referring as in no matter the time a solution for terraria dimension system being well executed with no bugs is quite literally dead

fringe sky
#

wdym by subworlds @tepid root ?

distant gyro
#

enigma dimension thingy for example is essentially an event taking place in the same world

#

kinda like boss rush, an event

#

tl;dr for now we can assume dimension will never happen any time

tepid root
fringe sky
#

oh

#

yeah basically that

#

so technically if there is already a mod that allows for subworlds, couldn't calamity down the line use this mod as a prerequisite for new content?

#

if I'm reading that page right

sand umbra
#

yes, although I don't believe there's anything in Cal that'll really benefit from the use of subworlds

#

(or at least, nothing to my immediate knowledge)

dapper coral
#

just because it works doesn't mean it's not buggy as hell, as altix said

#

although i've heard that this one is pretty good, it would be a hell of a lot of effort too

sand umbra
#

subworld lib is good

#

but I point again to the fact that there isn't really much of anything in Calamity that would benefit enough from being shifted to a subworld to outweight the potential drawbacks

#

granted, this goes off of what we already possess as in-game stuff and what we know to be coming

tepid root
#

yeah

fringe sky
#

yeah things off the top of my head that could be cool to see is a subworld of the astral world, the moon (in relation to lunar events/moon lord), also potentially pre-made arenas

robust lava
#

A lot of people are often really opposed to downloading more mods for some reason

sand umbra
#

there may very well be things in the future which would draw this benefit...but right now there really aren't any

fringe sky
#

yeah i'm not saying now

#

i just mean in terms of like, within a couple years of development

tepid root
#

they dont want to download 1 (one) dependency yet they play with a ton of other content mods

fringe sky
#

hm, imagine an astral queen boss

#

combined with an astral war styled event

dapper coral
#

sorry, but is this relevant to anything atm?

#

like, maybe gentalk would be better

fringe sky
#

earlier suggestion surrounding pre-boss exploration

#

it might've trailed off since then