#suggestions-discussion

1 messages · Page 978 of 1

radiant meadow
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terra themed stuff counts as nature themed

glass sentinel
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oh right

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im dumb

unreal viper
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Ok

glass sentinel
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so only tempest?

radiant meadow
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tempest and tsunami are prob the best candidates

heady storm
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@true tapir Reasoning?

unreal viper
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I agree, must have entered on accident.

heady storm
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It's possible yeah, shift - enter.

glass sentinel
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thats was already sugged ages ago no?

radiant meadow
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for tempest, you can cite floodtide and monsoon for having sharks

true tapir
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just so it works like the normal slime mount i guess

tawny garden
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your reason should be in the sugg

true tapir
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ok

glass sentinel
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so which ones to add?

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just tempest

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?

radiant meadow
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depends on how you feel about the others

arctic notch
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Is Flairon Affected?

radiant meadow
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but I think tsunami and tempest have the most going for them

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none of duke's drops are affected

arctic notch
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Flairon should due to the Duke head.

glass sentinel
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oki den

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good now?

heady storm
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Looks fine yeah.

median dove
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i have a suggestion, please nerf dragonfolly

glass sentinel
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y

radiant meadow
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You should mention the thing about tempest

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about how sharks are deemed nature themed by prior weapons like floodtide

glass sentinel
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ahhhh

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oki

rapid pivot
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Here's an idea; y'know how Death Mode corruption worms all act like EoW? What if instead of getting the normal loot when you kill all the segments, you had a modest chance of getting loot whenever you killed each segment?

glass sentinel
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good now?

violet dagger
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not sure how possible this latest sugg would be

radiant meadow
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it's possible, but music is already pretty chonky

rapid pivot
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(Because as it is right now, things like World Feeders or Devourers are a painful slog to fight, even disproportionately so, compared to other Death Mode enemies... for the same loot as, say, the Clinger, or an Eater of Souls.)

violet dagger
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wouldnt they need 2 files for the music tracks

tawny garden
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wow

violet dagger
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1 for the normal and 1 for musical

tawny garden
#

double the songs

whole sedge
#

yeah that likely wouldn't be something they want to do A_SylveonSippy_Poke

rapid pivot
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given that Dokuro doesn't actually do calamity music anymore

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that might be.. difficult

tawny garden
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I've never seen a sugg just asking to double up the whole mod

glass sentinel
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pinkie and rover

violet dagger
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bruh only 2 songs have lyrics

elder veldt
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So far

violet dagger
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still tho

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its gonna expand the music mod quite a bit

whole sedge
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it'd pretty much double the size

elder veldt
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I can’t find the original suggestion

gusty geode
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Is the bot itself supposed to be able to approve suggs?

radiant meadow
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yes

elder veldt
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Nvm I’m in the wrong channel

gusty geode
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Kinda defeats the purpose of it saying who approved it at all imo
Before it said which mod specifically approved it
Now it could really be anyone
Assuming it's a command that does it

violet dagger
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bot approving suggs is a new thing tho

rapid pivot
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Any thoughts on my sugg?

cobalt pewter
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@heady storm whoop didn't account for Mistlestorm at all, will add it to the sugg. The sugg should still stand for the most part tho

heady storm
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Alrighty. wegud

cobalt pewter
glass sentinel
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@heady storm posting

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sugg posting

heady storm
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@median dove you need some reasoning to tag along with your suggestion.

violet dagger
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im guessing pressed enter to early

glass sentinel
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maybe

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i have a suggestion, please nerf dragonfolly

tawny garden
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@median dove your reason should be in the same message as the title

glass sentinel
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i mean he said this earlier

tawny garden
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shift+enter

lavish matrix
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@frozen hollow I reallly like your idea

glass sentinel
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chetto, the guy isn't editing his sugg

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nvm

heady storm
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Ah there he goes.

median dove
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chat slow down

glass sentinel
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welp its not a very.... everyone sugg is it

rapid pivot
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What's your gear?

glass sentinel
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eg: i had no trouble with him

rapid pivot
median dove
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im rogue class

rapid pivot
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post a screencap of your equipment

glass sentinel
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^

median dove
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ok

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i need to open tmod

rapid pivot
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Either way, any complaints/criticisms of my sugg?

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(tldr; make death mode worm enemies have the loot-dropping behavior of EoW, except toned down a bit, rather than having loot drop when you kill the whole worm)

sleek turret
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Like, dropping EoW materials?

rapid pivot
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No.

glass sentinel
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cursed flames etc

sleek turret
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Ah, I see.

rapid pivot
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Like, instead of only dropping their loot when you kill the final worm segment, they have a chance of dropping some loot with each segment killed.

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Ye.

median dove
rapid pivot
obsidian oar
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wait

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Would it be a (little) challenging to make a pare of wings like the knights clocking (it dosn't look like wings at first but as sooon as you fly the marark wings apeer)
the reason why i am saying this is cause of the joost mod

rapid pivot
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I don't understand what any of that means.

obsidian oar
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Hollow knight stuff

rapid pivot
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Eeeeh... it's better to have a suggestion that exists for reasons other than as a reference.

sleek turret
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Well yes, it could reward, maybe if you could split a worms loot in different bodyparts.
Example:
Worm drops cursed flames, dropping always 15 flames exact, on a gamemode that isn't Death Mode.
Now apply this, the worm on Death Mode have 5 segments, so lets do some math.
15/5 = 3
Apply this on Death Mode: make the 5 segments of the worm drop 3 cursed flames each one of them when killed.

rapid pivot
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Ah.. that's kinda the problem.

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The amount of loot it drops isn't enough given how severe the changes to them in DM are.

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15 Cursed Flames is fine for an enemy with a thousand health.

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On Deathmode, it effectively has like 15-20 times that.

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But at the same time, it might be easy to accidentally make it drop a bit too much loot if it was changed to EoW-style. So, rather than a guarenteed drop, a chance. (Or maybe just 1-2 flames per segment; probably a considerable boost.)

sleek turret
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Yeah, but that example is for direct loot, now apply it with some RNG.

left ice
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Well, I was gonna make a suggestion, but it looks like tons of people have already made some today, so I guess I won't. Don't want it to get drowned out. RIP

rapid pivot
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It's always like this, itch.

left ice
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Nah, the last few days it's been way less.

sleek turret
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Do this:
15/5 = 3
Add a RNG Value making the loot drop between 1-3

rapid pivot
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uh

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world feeders have way more than 5 segments

sleek turret
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*considering the example

rapid pivot
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Either way, what you're saying would mean that they're dropping the same amount of loot as they would otherwise, right?

sleek turret
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No, im meaning the worm could drop the loot but with a RNG value, for example:
A worm could drop 15-25 cursed flames normally when killed on a different gamemode that isn't DM
Now in DM; the segments could drop 3-5 cursed flames for 1 segment.
Note: the worm used has 5 segments.

rapid pivot
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Alright.

whole sedge
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AnahitaCringe i agree that dragonfolly is not the easiest but might not be the best wording to balance him a bit

mighty knot
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dragonfolly isn't mandatory

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it's a nice challenge if you want to do it early post-moonlord with some good rewards

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if you're not up to it, you can do it later. red lightning container is always valuable.

hollow shell
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Well Dragonfolly is mandatory but not required to fight at the tier it's in

mighty knot
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well yeah

distant gyro
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no

mighty knot
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it's mandatory in the sense that wand of sparking is mandatory for the wand

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it's trivial at the point it's required

hollow shell
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I forgot about Draconic Swarmers
That and I didn't know if they dropped feathers or not

distant gyro
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  1. Dragonfolly is not mandatory.
    but 2. Bosses being mandatory is the minority in the mod
mighty knot
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wdym dragonfolly is mandatory for yharon HDfailure

hollow shell
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It would be mandatory if those swarmer bois didn't exist

distant gyro
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out of wof, cultist, ravager, ml, and yharon

hollow shell
mighty knot
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oh yeah I guess

radiant meadow
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they were added specifically so DF wasn't mandatory

hollow shell
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hrm

distant gyro
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12.5% of the total bosses vanilla and calamity have to be beaten

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that leaves a whopping 87.5% non-mandatory

hollow shell
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And that is fine

distant gyro
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if you qualify scal as the run ender that bumps it to 20% i guess

hollow shell
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It's like how Hollow Knight has just 6 mandatory bosses. 4 if you use exploits.
Even though the game has 28-47 bosses total depending on how you consider em

violet dagger
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it's a fact that those bosses will take forever because watcher knights CompleteFailure

hollow shell
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grrr Watcher Knights grr arrgh

mighty knot
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it's also a fact that watcher knights are pretty consistent tho so like git gud
but they do be kinda hard

violet dagger
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I have the same kind of feeling towards watcher knights as to pbg

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im like ughhh this boss again

mighty knot
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but you don't have to do pbg

violet dagger
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my boss checklist OCD requires me to

unreal star
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fuckin watcher knights lmao

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just beat hollow knight for the first time today

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i died like 5 times to them but only twice to the final boss

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but this is offtopic

thorny lance
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I don't know if you guys have heard this suggestion a million times before and if so, I'm sorry. Please remove the flying carpet, psychotic amulet, and frost barrier from the auric tesla recipes. At that stage in the game those accessories are kind of useless and it can take hours to grind for them

violet dagger
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flying carpet,
defiled nohitters would like to have a word with you
(according to most of them the flying carpet is what made scal defiled possible)

thorny lance
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Ah forgot about that

serene fox
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for regular play tho it's kind of annoying ngl

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byeah it's useful for defiled scal

violet dagger
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it'd be nice to have a way to toggle it

thorny lance
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But you are out of your mind if you want to defiled nohit SCal

violet dagger
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configs are the only way

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but desync :sadcat:

serene fox
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yeah

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i'm p sure that has been suggested bf

violet dagger
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it was supposed to be in rust and dust

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but desync

hollow shell
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Even if it's been sugg'd before, you can sugg it again

heady storm
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defiled nohitters would like to have a word with you
(according to most of them the flying carpet is what made scal defiled possible)
Gonna be honest, yeah, it really did.

thorny lance
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I don't know anything about how to do defiled runs but would the brimrose mount help?

heady storm
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I feel like it wouldn't really, plus mount cheesing is banned anyway.

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If anything maybe during bullet hells but otherwise...

thorny lance
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Alright, so the flying carpet has a niche use for the auric tesla set. What about frost barrier and psychotic amulet?

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Flying carpet is the easiest of the three to get anyway

heady storm
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Honestly just some deep farming, which is also how Flying Carpet is obtained without pyramids.

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Frost barrier can also be sold by the travelling merchant. GWthedarthTohruShrug

thorny lance
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I mean why keep these in the crafting recipes when they can take hours to grind for and have next to no purpose?

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Frost barrier is only sold by traveling merchant during full moon. What are the chances of that?

heady storm
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Their effects are functional with each retrospective armor piece.

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And yeah, was gonna say travelling merchant can be a dick. CompleteFailure

unreal viper
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The effects are kinda worthlesss tho,

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And auric is already a mess of a set.

thorny lance
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Yeah. "It's post moon lord and you don't have a DPS meter? Well here's a tiger skin"

unreal viper
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Just carpet to tracers instead.

heady storm
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If anything I would at least keep carpet on leggings or what you just said IHS.

cobalt pewter
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Honestly I'm down to moving the carpet effect to celestial tracers, with visibility toggle for the catpet effect

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Yes I just said catpet

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And no I won't edit it

heady storm
patent mural
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99% of boss nerf suggestions: "game too hard :((( so make it baby mode easy pls :)))"

unreal viper
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Ok.

dapper coral
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please don't meme about a sugg here, this channel is meant for providing feedback to make suggs better

unreal viper
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^

heady storm
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In all honesty, making comments like that is completely unecessary and doesn't contribute to the suggestion in question.

sand umbra
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not sure if I'm a huge fan of this sugg

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the whole problem with rituals as they are right now is that they remove the skill-based element that's present in the original rituals

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the attack doesn't need a redesign, it needs to return to its old goddamn behavior echbegone

cobalt pewter
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Yes

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Maybe make it more punishing if missed or out of time

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But defaulting to the current behavior all the time is massive ech

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If I want a challenge with Cultist, I'd change it in the ritual phase to get the same lighting treatment as its clones

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Now that's a challenge

violet dagger
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Just make hitting the wrong one trigger the cultist to go infernum mode if dom has done that HyperFailure

sand umbra
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might repost that one sugg I made about Cultist rituals a while back

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eventually.

violet dagger
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Anyways most of the bosses with major changes are at a good point

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The removal of contact damage from golem head was a good move

sand umbra
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the only way contact damage from that head is removed is in the sense that if you get it to contact you you're either playing melee or stupid

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both is a possibility but that's not the point

hollow shell
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Nah it was that the Phase 1 to 2 transition could have it flying through you as it tried snapping into position

violet dagger
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I have a feeling he was hitting me when charging across to his next position

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Ye

sand umbra
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oh that's a thing

hollow shell
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So yeah no more head contact damage

sand umbra
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I've literally never seen this happen from what I can remember but ok

sand umbra
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bruh

violet dagger
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I'm guessing those are nohit attempts

hollow shell
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Yeah, Arma

dapper coral
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it did used to happen, yeah

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good thing it don't anymore

heady storm
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@cobalt pewter wouldn't that actually nerf it?

cobalt pewter
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Hm, really? I didn't tinker much with luxor summoner, only a bit

heady storm
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From what I'm getting you're basically saying for it to require 2 minion slots compared to 1 to summon.

dapper coral
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yeah, this sounds like a nerf to me

cobalt pewter
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Oh no

dapper coral
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you're asking to increase the minion slots required

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without a buff to the capabilities of the summon

cobalt pewter
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But I implied that you could summon more than one

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But at the exchange of 2 used slots per 1 sign

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Maybe I need to make that clearer

dapper coral
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that's not what it says at all

cobalt pewter
dapper coral
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i didn't get that impression

heady storm
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Yeah I feel like you could clarify that better.

sand umbra
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if you have n^2 slots filled up you can summon n signs

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problem solved

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good by e

cobalt pewter
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Massive misunderstanding

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My b

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But yeah

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Fixed now

dapper coral
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that's better

heady storm
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^

cobalt pewter
frozen hollow
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My suggestion got ignored 😞

radiant meadow
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Immat summons 5 luxor signs?

heady storm
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Wait a sec, what.

radiant meadow
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that's what it sounds like to me

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Since immat uses 10 slots

heady storm
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Ahhh, yeah it would be like that.

cobalt pewter
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@radiant meadow I guess yes

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Damage can also be reduced in this case

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My main point is in the mechanism rework

heady storm
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He understood yeah.

dry latch
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what about summons that use less than one slot? like herrings and spiders?

cobalt pewter
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@dry latch as long as 2 total slots are used, one Sign will always spawn

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So you'll need 4 herrings to spawn 1 sign

dry latch
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with the power/dmg stat of one summon? cuz those are balanced around having multiple of them

heady storm
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Honestly that balances it.

cobalt pewter
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with the power/dmg stat of one summon? cuz those are balanced around having multiple of them
@dry latch I guess so yes, it's still nice damage bonus regardless

dry latch
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what about mixing summons? say you summon two herrings and one fire imp, which would the sign be based on? the last one summoned? the first one?

heady storm
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Last one since it occupies the 2nd slot.

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I’d imagine so anyway.

tawny garden
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fuuuuuse them together

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herring imp

cobalt pewter
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I'd assume the last minion that would fill the 2-slot requirement

dry latch
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fusion based summons when

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like summoning 5 different summons and having them fuse into one bigger summon

gray nebula
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exodia

pale glacier
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like summoning 5 different summons and having them fuse into one bigger summon
Ngl that would be fucking cool

cobalt pewter
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yugioh reference aside, that'd be fucking tedious to summon everytime

hollow shell
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I proposed this exact suggestion in the dev server

gray nebula
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navyplate is used for the eldtrich soul artifact due to the cultist's relation to the eidolon wyrms and friends

hollow shell
gray nebula
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then theres justification for the other 2 iirc

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yeah

hollow shell
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I do think it's a missed opportunity for Prov to not have the "Essence of Sunlight" block
but, thas the reasoning

sand umbra
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me when the sun god boss descending from the sun to obliterate everything with the sun's light

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does not use the very clearly sun-related plate for her soul artifact

cobalt pewter
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The s u n is a deadly lazer

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But anyway

hollow shell
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I do think Eldritch using Navyplate is actually clever and I didn't think about that before
so
I feel like that one is the tipping point for which system we wanna go with

sand umbra
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Navyplate Eldritch is clever, ye

cobalt pewter
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Now that I see the reasonings, Navyplate for Eldritch is cool indeed

sand umbra
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personally I can't help but think it's a bit of a stretch, but I've certainly seen dumber shit HDfailure

cobalt pewter
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I always thought it's just for coloring of the skull

hollow shell
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@lavish cloak (if you wanna see above)

lavish cloak
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Then they REALLY need to retheme and rename the Eldritch Soul Artifact to like, Eidolon Soul or something. And not have the sprite only consist of red and black colors

cobalt pewter
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Isn't Eldritch still related? Or am I just dumb

lavish cloak
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Also Providence brings Purity and Order, not chaos

hollow shell
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m that's a good point about purity, you could add that to your suggestion

lavish cloak
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I guess eldritch kinda works because Cthulhu

radiant meadow
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Burning the world to ash feels pretty chaotic to me

hollow shell
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Well Prov's motivation is absolute purity

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in the loar

lavish cloak
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^

radiant meadow
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Absolute purity caused first by absolute chaos if you ask me

hollow shell
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ok

lavish cloak
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Yeah but if we’re talking thematically? Sun champs over Chaos

jovial spire
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Providence is basically just
"Living things can't sin if there are no living things"

lavish cloak
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Providence has more of a connection to the sun than she does to chaos

hollow shell
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indeed

lavish cloak
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She literally lives inside it

loud cloak
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yes

lavish cloak
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And she’s harder during the night because she isn’t supposed to be fought during it

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There are so many things that connect her to the sun you might as well call her the sun

hollow shell
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I guess we could keep Navyplate on Eldritch, and put Cinderplate on Profaned

if we want Normality Relocator to have Chaosplate

loud cloak
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yesss

hollow shell
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which could fit
considering it's the upgrade to the Rod of Discord dropped by Chaos Elementals

lavish cloak
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Chaos plate does work for normality relocator because

radiant meadow
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Chaos state?

hollow shell
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mhm

lavish cloak
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It inflicts chaos state

tawny garden
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(chaos fish)

jovial spire
#

anyways, the whole each artifact having a different plating is actually something i suggested while testing, and I did originally suggest profaned soul using cinderplate.

hollow shell
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s'just that Calamity's "chaos" is distinctly separate from the Hallow's "chaos"
but
it could still work

radiant meadow
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We have chaotic fish and chaos fish, don't we daryl

tawny garden
jovial spire
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And it just got changed along the way, I suppose

lavish cloak
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But if we’re keeping navyplate on Eldritch Soul I think the item needs to be spirited to fit it being related to eidolon themes

hollow shell
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I don't think it does

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but

lavish cloak
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Like instead of the little red plasm it’s tentacles

hollow shell
#

you could mention that as an extra bit in your sugg

lavish cloak
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Because Cthulhu

jovial spire
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Yeah, I was thinking Navyplate for Eldritch because of being connected to the dungeon, which is connected to the abyss. little bit of a stretch compared to the others though, tbh

hollow shell
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s'the only water-themed Plate even if it doesn't pertain directly to the Abyss

jovial spire
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Dungeon connected to the abyss both lore was and litteraly on small worlds most of the time HDFailure

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But yeah I originally had the idea of Cinderplate for Profaned, Elumplate for Dimensinal, Plagueplate for Godly, and i sorta made a bit of a stretch on Eldritch taking Navyplate, like i said.

sinful steeple
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I think the ingredients make sense- maybe not in name but we're they're found

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Chaosplate is a hell block, Providence is a hell(and hallow but no hallow bio lab henk) boss for example

tawny garden
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I don't see how Navyplate is even connected to it

hollow shell
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Scroll up

jovial spire
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Alot more connected than Chaosplate

tawny garden
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but like
navyplate is from sunken sea, not from the abyss

hollow shell
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But it's water

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Close enough

sinful steeple
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Still an ocean

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Or well it was under one until it got boiled

tawny garden
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mb I'm literal-minded, but that's kinda eh

sinful steeple
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Also I don't get what navyplate has to do with normality relocator, made with a space themed ingredient and cinderplate, which is found in space

hollow shell
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Uhh it's blue

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And.. that's about it

jovial spire
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🟦

hollow shell
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And you can't use Elumplate cuz DoG is more connected to coldness
what with the fact that he still inflicts Frostburn

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(also, Cosmic Discharge)

jovial spire
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But yeah, tbh chaosplate would be mroe fitting for yharon, if anything

sinful steeple
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Apart from being in hell yeah

jovial spire
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He was litteraly born from the scortching lava of hell

hollow shell
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Well he is the only one that Plagueplate can even vaguely connect to

tawny garden
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replace navyplate in ESA with voidstone crap, and in NR with chaos crap

jovial spire
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yeah

sinful steeple
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I mean lore wise it makes sense but why would you go to hell for an acc themed around a jungle boss

jovial spire
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There aint no Plague Soul Artifact

tawny garden
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make it

sinful steeple
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Yeah but what else was the jungle plate gonna be

jovial spire
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So Plagueplate was really the only one that could fit

hollow shell
#

so
I feel like this designation works well

Dimensional - Elumplate
Profaned - Cinderplate
Eldritch - Navyplate
Godly - Plagueplate
NR - Chaosplate

jovial spire
#

yee

hollow shell
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Everything's connected with like 1 degree of separation
except Profaned which is directly related

sinful steeple
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Lore wise profaned makes sense but at the same time it throws NR under the bus

weak field
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Why do we have so many plate variants at the first place

hollow shell
#

Labs

weak field
sinful steeple
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As with everything else that isn't Yharim's fault it's Draedon's fault

jovial spire
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And if it's not Draedon's fault? Blame Xeroc or Noxus

hollow shell
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(mostly Xeroc)

cobalt pewter
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Xeroc bad

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Haha

jovial spire
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(yeah xeroc sorta started this whole shitshow)

weak field
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#BlameOverhaul

sinful steeple
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Noxus takes like no blame for anything except the astral infection somehow

hollow shell
jovial spire
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(not that he probally cares much)

hollow shell
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ah right Noxus was kinda the Astral Infection

jovial spire
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Indirectly yeah

neat wave
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yoyo bag upgrade?

hollow shell
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nah

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Yoyo Bag is good enough on its own

weak field
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Plus that one yoyo bag buff mod already gave us bad memories

frail mantle
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yoyo bag rebalance would mean rebalancing every single yoyo in the game obtainable after you craft the upgrade

cobalt pewter
#

So uh

pale glacier
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or let them be op and give you 500 defence

cobalt pewter
#

Everything in HM and PML

whole sedge
#

rebalancing pretty much every yoyo in the game doesn't sound too fun

limber ocean
#

it probably isn't

hollow shell
#

@signal torrent What's your reason?

tawny garden
#

the sugg followed all standard rules so I didn't even bother to look at the "reason" and thought it was fine lol

#

yea, the description shouldn't just restate the title

signal torrent
#

Give me a sec

hollow shell
#

its these keen observation skills that brought me to where I am today HDfailure

tawny garden
#

I mean...

#

you don't need a grant from the NSF to figure out that there's no reason

#

but I still didn't figure it out

signal torrent
#

Added on a reasoning to my suggestion

tawny garden
#

that's better

hollow shell
#

Yep that's good, thank you

tawny garden
signal torrent
#

I mainly bring up the whole world thing because my terraria tends to run out of memory due to Calamity.

#

The only other big mod I have installed is Mod of Redemption

hollow shell
#

m
I don't know if disabling the Music Mod will help or not, but it could

signal torrent
#

Maybe though would rather not lol

#

music is good

hollow shell
#

Yeah it's a shame to lose it

tawny garden
#

Rover, that's a clear #ad right there

#

calamity mod compat/balancing isn't great also

signal torrent
#

honestly, a good fix for this would be if Terraria devs or TModLoader devs allowed a way to allocate more RAM to Terraria like you can with Minecraft

tawny garden
#

it can't allocate more ram

signal torrent
#

fucking rip

tawny garden
#

tML 64-bit exists for that

#

but it's buggy af

#

tML 32 bit can only use up to 4 GB of RAM

signal torrent
#

ah

tawny garden
#

cause 2^32 bytes = 4,294,967,296 bytes = 4 GB

signal torrent
#

yeah

tawny garden
#

((tml 64 can have 18,446,744,073,709,551,616 bytes))

signal torrent
#

also wish that relogic would fix the nasty issue of keyboard inputs for other windows don't carry into Terraria when it's in the background

hollow shell
#

I never got that issue

#

Terraria autopauses when not focused

weak field
#

64 bit is like, a blackhole

signal torrent
#

Yeah it autopauses

#

yet my keyboard inputs carry over still

weak field
#

Also mouse movement and clicks will do stuff in terraria even if it's not focused

hollow shell
#

hm

signal torrent
#

like acting like i'm holding down 1 in-game once it unpauses if i typed 1 in something like Notepad or Firefox

tawny garden
#

Also mouse movement and clicks will do stuff in terraria even if it's not focused
hm, didn't for me

#

my game usually completely froze

robust lava
#

Doesn't that happen in multiplayer?

tawny garden
#

ahh

#

ye, multiplayer can't freeze

#

obviously

#

but singleplayer does

robust lava
#

imagine if one person pausing did pause the game for everyone though...

tawny garden
#

Chaos Chaos Chaos

#

--
Draedon's lab turrets can see heat taxevasion

#

problem solved

#

It's like the original Deus Ex

weak field
#

Already told them that

robust lava
#

Inflict Glacial State on yourself then HDfailure

gray island
#

doesnt change the fact they are stupid to deal with

weak field
#

ALso you don't have to die to approach them

#

Just dodge

cobalt pewter
#

Basically

#

Git gud

gray island
#

wow so helpful

#

how are you supposed to dodge them when there are 3 spamming you constantly and you have to mine to get to them

hollow shell
#

This would be nice to have

weak field
#

tbf most people haven't found the turret an issue

#

But it would be a cool addition

hollow shell
#

I definitely found them an issue

#

atm you're basically just supposed to
throw bombs from a distance

weak field
#

So invisibility potion is actually useful

tawny garden
#

in deus ex you either get the Cloak augmentation that helps with organic enemies, but you're still visible to cameras and such, or you get the radar transparency aug that does the opposite

gray island
#

except they are resistant to bombs now

weak field
#

Because they're not useful for anything else

hollow shell
#

Right so yeah not even that

gray island
#

i think the reason not many people have said they've had problems is because they were able to use bombs

dry latch
#

I've played the recent updates where bombs don't work, and the counter scarf + healing potions are enough to break through them

gray island
#

on what difficulty?

dry latch
#

and I have like 280 hp (cuz I don't want death mode boss spawn)

weak field
#

If people didn't specify, they mean rev+

dry latch
#

am playing dad, so the occassional crit still does kill me lol

weak field
#

Yep

hollow shell
#

DAD with healing potions?- oh right Arma's only active during bosses . _.

cobalt pewter
#

kek

tawny garden
#

non-boss enemies exist

#

which is kinda surprising for calamity

gray island
#

which one of the structures was it? one of the ones with at least 3 turrets?

dry latch
#

was wearing the sulpher set (forgot how that was spelled lol), so they did like 70+ dmg for a normal hit

#

so far I've been in the space, tundra and sunken sea labs

#

haven't found the jungle and hell labs yet (hell is a pain in the ass with 280 hp)

gray island
#

can you get to one of the turrets while not in range of the other ones?

#

because the small dome ones underground you cant

dry latch
#

hmmm... haven't found the small dome ones, but the tundra had 2 turrets and one of that circle radar laser thing

gray island
#

the same as the dome ones, except the dome ones are much smaller and the lasers are all next to each other

dry latch
#

that prolly makes it easier to dodge. most of my problem comes from the fact that the doors are closed, so I have to go in, open a door, get hit, get outside and heal. repeat until all doors are open, and a path to the turrets are clear

gray nebula
#

wh

#

what is that sugg

dry latch
#

after that I just dash through them, counter scarf for when I can't dodge, potions for when I can't dodge more

cobalt pewter
#

Iban be like: BearWatchingYou

#

But it's more of personal issue imo

tawny garden
#

oh no

cobalt pewter
#

Get better pc

gray nebula
cobalt pewter
tawny garden
#

@noble turret just download more ram

gray nebula
#

and its not like theres a lot of animated items + im pretty sure that animated items arent the worst

#

if your pc cant handle that how do you even play agaisnt provi and her multiple full sheets of animation

noble turret
#

its not a problem on chests that dont have animated items

gray nebula
#

could precise that in your sugg

dry latch
#

I had a four player pt once. it only lagged during bosses lol. and I have 4gb ram laptop

gray nebula
#

and that souds more like a bug and the solution isnt to just remove animated items

noble turret
#

solution could be to remove the animation??

gray nebula
#

no

tawny garden
#

no

gray nebula
#

thats not a solution

#

thats just invalidating the problem

tawny garden
#

people worked on them for literally years

gray nebula
#

not really

dry latch
#

a config option?

gray nebula
#

i mean no just dont make anything that would disable item anims

#

instead look at what is causing the lag

sinful steeple
#

My computer has a GPU from 2011 iirc so like what on Earth is your GPU if that happens

#

Is it like actually a trash can inside your computer

gray nebula
#

becuase its not just the sprite anims, i never had any problems with them and why would small item sheets lag so much while bosses with their large sheets work fine

wispy heron
#

@noble turret just don’t use a potato

tawny garden
#

Is it like actually a trash can inside your computer
Apple Mac Pro

#

is a trash can

#

literally

dry latch
#

maybe there's a compat issue with another mod? think this is better for the bugs channel

gray nebula
#

yeha thats clearly a bug

#

and if we instantly resorted to removing anything thats bugged uh,, yeah

sinful steeple
#

I may or may not have made the mistake of getting a Mac computer with fossilised specs so you gotta be worse than a trash can

tawny garden
#

if you don't have bugs, you don't have features

robust lava
#

If you remove everything that's bugged, say goodbye to multiplayer LeviKek

dry latch
#

no need to insult his set. it might be a bug and have nothing to do with specs

sinful steeple
#

I've even played multiplayer and still didn't have the issue

tawny garden
noble turret
#

@wispy heron literally everyone in my terraria playthrough group have good enough pcs to run most other games

#

and they experience

#

the same issue

gray nebula
#

what are the items in the chests

tawny garden
#

bug

weak field
#

tbf it's either bug or bad pc

#

Because none of us here except you have the issue

#

Animated item is never an issue even in minecraft modpacks

noble turret
#

wait

#

it doesnt happen

#

when you open safes or piggy banks

#

with animated items

gray nebula
#

bug

dapper coral
#

this totally sounds like a bug

gray nebula
dapper coral
tawny garden
#

this is bug talk already ye

weak field
#

Big bug

white canyon
#

Can I suggest emotes?

frail mantle
#

yes

white canyon
#

I will when I get on my computer

radiant meadow
#

We have some slots still so yes

narrow lintel
#

there should be Ancient Wulfrum Armor with all the helmet types, as I really liked the look of the old Wulfrum armor (specifically the Hood) It could drop from Wulfrum Rovers or Pylons (or any other Wulfrum enemy) occasionally

tawny garden
#

Ancient Wulfrum Rover

narrow lintel
#

Sure, something like that

tawny garden
#

still needs floppy drives to work

radiant meadow
#

For every 5 armor resprites, there will be at least 1 "ancient" request

dapper coral
#

For every armor resprite, there will be at least 3 ancient requests

narrow lintel
#

but like seriously i'm considering reverting to older versions of calamity just so i can use my fancy old wulfrum armor

ashen warren
#

I personally like the new change to Wulfrum

narrow lintel
#

I like it, it's cool, but in a different way to the old one

violet dagger
#

ancient every set that got a respriteHDfailure

sand umbra
#

there'd be more ancient sets than actual sets

#

vanity takeover

novel belfry
#

give devs vanity armors

ashen warren
#

It'd be best to let Calamity's Vanities do the ancient armor work HDfailure

hollow idol
#

funny vanity mod owner here, can only add ancient sets given perms

cobalt pewter
#

ask for perms then

hollow idol
#

Smh I dont know the spriter of every set in the mod

cobalt pewter
#

rip

tawny garden
#

whoa, removing is too much

#

sugging that she be reworked is better

cobalt pewter
#

I'd say reworking both sand elems to be summoned with a single acc

sinful steeple
#

To be fair rare sand elemental is like the most helpful elemental

weak field
#

Then rework normal sand elemental to be rare one

sinful steeple
#

Seriously don't snooze on the healing

cobalt pewter
#

Nah, buff other elems

weak field
#

We don't need two tornado elemental

sinful steeple
#

Also rare elemental isn't very rare

weak field
#

Also yeah buff elementals could be a solution

#

Rn nobody use hote with visibility on in boss fights

#

Because the stats is just too good

ashen warren
#

I do DoGCri

sinful steeple
#

HoTE stats are bad

#

Even with visibility off

weak field
#

For comparison, community post-dog stat is just on par with hote

cobalt pewter
#

Brimmy should be able to rotate between cocoon phase and combat phase, the cocoon one giving defense to the player and the combat one making her shoot hellblasts or smth

sinful steeple
#

Yes community is much worse but like that doesn't make HoTE good

cobalt pewter
#

And rework cloud in general, even as a miniboss

ashen warren
#

Brimmy should be able to rotate between cocoon phase and combat phase, the cocoon one giving defense to the player and the combat one making her shoot hellblasts or smth
@cobalt pewter I like that

sinful steeple
#

Yes rework Cloudy she's so boring

hollow shell
#

Imagine removing the one unique elemental

cobalt pewter
#

@hollow shell as we said here, buffing other elems should be better

#

But yea

sinful steeple
#

Cloud Elemental is in every way Sand Elemental except Sand Elemental can only hover instead of straight up flying

weak field
#

And cloud elemental is actually wearing cloth/armor

sinful steeple
#

I'm not talking about sprite, talking about behaviour

ashen warren
#

Looks like it

steep crown
#

Which is why I offered the alternative of making it a different elemental. A jungle elemental or something. Right now it 1. feels weird to have two sand elementals and 2. take waaaay too fucking long to get it because of how rare it is

ashen warren
#

Cloud Elemental as an enemy also has a type of weapon when she attacks so that's potential

sinful steeple
#

It's not that rare

cobalt pewter
#

Cloud Elemental should spawn Wyverns for an attack

sinful steeple
#

5% from an uncommon sandstorm enemy

hollow shell
#

I would make that much more significant in your sugg, Forsaken

#

Instead of a throwaway sentence

sinful steeple
#

Only problem with having two Sand Elemental summons is it feels kinda strange

weak field
#

Spawn wyvern projectile is a good idea actually

cobalt pewter
#

@hollow shell a question: does that brimmy rework concept (albeit barebones) I thought of in like 5 minutes work to be made as a separate sugg?

robust lava
#

Just replace her with the Earth Elemental and ruin the dreams of all those people who only use HotE to fulfil their waifu fantasies /s

hollow shell
#

Sure you can sugg that

sinful steeple
#

I think attacking with lightning bolts makes more sense since when Cloud Elemental attacks she kinda swings a lightning bolt

cobalt pewter
#

pog

weak field
#

Well yeah

dry latch
#

earth elem is waifu too tho. cuz they're all female according to lore

sand umbra
#

why exactly do Cloud Elementals literally act like just Sand Elementals but floaty again

sinful steeple
#

Earth Elemental is a mystery

#

Probably a relic from the ancient past

sand umbra
#

have I sugged that Cloud Elementals get reworked/expanded upon to be actual minibosses yet

#

or rather, has anyone else

#

in the past eon

dry latch
#

prolly wait until the windy day thing arrives

sinful steeple
#

Like how PBG used to spawn in the surface jungle in Death mode until just a few days ago despite the enrage being months old

dry latch
#

it'd fit there the best

ashen warren
#

I wouldn't be surprised since Anahita and Brimmy are the only elemental bosses

sinful steeple
#

I think Cloud Elemental makes more sense as a rain enemy than a windy day enemy

ashen warren
#

She could be a Monsoon enemy too

sinful steeple
#

I don't want to have to fight a bald Cloud Elemental

ashen warren
#

she attacks with thunderbolts after all

sinful steeple
#

Yeah that too

#

I was gonna say that but decided not to because 1.4 even though Windy Day is 1.4 so ???

sand umbra
#

when did this become about 1.4 echthink

sinful steeple
#

I dunno

sand umbra
#

I just wanna make a sugg about Cloud Elementals being literally easier Sand Elementals, and how to make them like. actually interesting

#

e

ashen warren
#

Well Cloud gets a buff post Provi so there's potential DankEyes

sinful steeple
#

They're actually harder Sand Elementals(can fly, shoots faster iirc) but they're essentially a reskin

sand umbra
#

that post-Provi buff means nothing

#

(and logically doesn't even make sense)

gray nebula
#

she gets buffed post provi???????????????????????

sand umbra
#

yes

dapper coral
#

since when lol

gray nebula
sand umbra
#

Cloud Elementals get a post-Provi buff

gray nebula
#

i just knew she had a new thunderstorm drop somewhere alogn the way

sand umbra
#

it's been a thing ever since [[Thunderstorm]] was introduced

red stormBOT
sand umbra
#

(might've been earlier but I know the buff exists so she can drop this wep)

gray nebula
#

ok can we remove it then

sand umbra
#

all in favor? because I'd love to nuke that wep and the buff myself if I could HDfailure

sturdy geyser
#

good idea

ashen warren
#

go for it HDfailure

dapper coral
#

indeed

gray nebula
#

i mean at least kill the buff

cobalt pewter
#

kek

gray nebula
#

weapon can stay i guess???

sand umbra
#

does anyone even use the base item

cobalt pewter
#

Weapon could probably be a rare idk

ashen warren
#

i forgot the thunderstorm even existed

gray nebula
#

peepolife goes into the "wait this exist" category of calamity weapons

sand umbra
#

hot take:

#

Thunderstorm can be moved to be a base Cloud Ele drop

#

"but it's an RIV"

#

make it not one hdflr

gray nebula
#

yeah but then its no longer a riv but actually does it matter

#

peepolife yehs

#

i mean i dont really get rivs fully anyways

sinful steeple
#

Why does Cloud Elemental even need the buff when it drops thunderstorm(I mean like, it's not like harpies are buffed when they start dropping essence of cinder other than the normal hardmode buff)

cobalt pewter
#

I should probably redo the entire sugg in a doc, but people wouldn't even read it

sand umbra
#

RIVs in general are a weird concept to me

cobalt pewter
#

I'll do cloudy tomorrow

gray nebula
#

yeabh apart from some with unique functionalities (mostly the accessories) and some weapons uh

#

i dont get the point of most of them existing apart from more grind

sand umbra
#

most RIVs are just

gray nebula
sand umbra
#

the same fucking weapon but better and sometimes slightly different

cobalt pewter
#

Are there RIVs that are worse than the original ver?

sand umbra
#

I think there are a couple

dapper coral
#

probably

sinful steeple
#

Curious about how the defence stance would work

sand umbra
#

I distinctly recall Reaper in particular having a damn rollercoaster and a half of viability

cobalt pewter
#

Hide of 1000% better than Astral Bulwark

sinful steeple
#

Also I thought friendly Brimmy shot at enemies, not dashed at them

#

Isn't that friendly Cloudy

cobalt pewter
#

@sinful steeple I don't wanna detail on the defensive stance trigger, as I'll leave that at enemies

#

Ah yes, it alternates between both

sinful steeple
#

No I mean as in

cobalt pewter
#

Brimstone shots and rams

sinful steeple
#

Why would you want defence stance over offence

#

What does it bring to the table that's worthwhile other than just being kinda bad

cobalt pewter
#

Actually now that I think about it

#

Lemme rework my sugg a bit

sinful steeple
#

I think laser/blast phase would be better in a summon than blast/cocoon phase

cobalt pewter
#

H

#

Aaaa

#

I forgot the lazers

#

There we go

#

Totally reworked

sand umbra
#

hot take: Rose Stone with vis off lets you hide in a cocoon similar to Brimmy's, releasing waves of brimstone darts in the process

cobalt pewter
dry latch
#

so a brimmy PSC?

sinful steeple
#

That's basically a completely different acc

sand umbra
#

I mean alternatively let it be Brimbo's expert drop

cobalt pewter
#

I'd personally replace the stat bonuses with that kinda unique effect

sand umbra
#

god knows nobody uses Gehenna in its current state

#

except as VoE fodder

cobalt pewter
#

Gehenna is just VoE food yes

sinful steeple
#

That's true

cobalt pewter
#

Honestly I wouldn't mind it yeeted

#

Or reworked as thomas said

sinful steeple
#

Demote gehenna

cobalt pewter
#

To be brimmy PSC

dry latch
#

PSC for all bosses when

sand umbra
#

pressing a button hides you in Brimbo-style cocoon for a short time
while in the cocoon, you greatly resist damage and release waves of brimstone darts, but cannot move or use items

cobalt pewter
sinful steeple
#

Although other than gehenna being incredibly underwhelming I can't think of any other reason this could have as a sugg

sand umbra
#

giving the item some relation to Brimbo herself, for one HDfailure

cobalt pewter
#

I suspect it would reflect brimmy as a boss a lot closer, since expert drops are usually reminiscence of the bosses they drop from

#

Have you ever seen Brimmy raining stuff?

sinful steeple
#

Nope

cobalt pewter
#

I'll probably suggest it in the morning if Tom wouldn't

sand umbra
#

...hhhh

#

now I can't decide between this or Cloud Ele rework

sinful steeple
#

Why not both

cobalt pewter
#

You take cloudy, I'll take brimmy

#

I'm a big fan of brimmy after all

#

not a simp whatsoever

sand umbra
#

whatever you say, Feedza. whatever you say

tawny garden
#

"bootleg Nimbus Rod clouds"

sand umbra
#

yes.

#

are you questioning my brilliant descriptive prowess

tawny garden
#

no cuz

#

I didn't put a question mark

ashen warren
#

I think the bootleg nimbus rod idea is clever

tawny garden
#

I'd like it if it's moving around

ember haven
#

what do you guys think about an option to remove death mode cave darkness?

sand umbra
#

won't happen

hollow shell
#

That's a Don't

#

You can't ask for certain Death Mode features to be toggleable

#

Now, you can make a suggestion to remove the darkness entirely and/or rework it or replace it with something else

#

but, no toggle

#

s'a part of Death Mode

ember haven
#

removing cave darkness, entirely then?

#

it doesnt add difficulty, it just makes exploring caves annoying and a chore to do

hollow shell
#

You can suggest that, yes

#

Make sure you back it up with as much reasoning as you can cuz you've gotta convince the devs that implemented it

cosmic musk
#

I really like the idea of making the mech summons with Draedon parts, but I feel like taking the souls out of the recipe would keep the convenience aspect that enchanted metal current has

keen drum
#

it's been 2 weeks and my sugg has not been approved or rejected yet

#

i live in limbo

#

of my fate

distant gyro
#

neutrality

hollow shell
#

A sugg can get no strong opinion from the devs, yeah

haughty owl
#

Astra, I have an idea with your suggestion

#

Cave darkness probably won't be removed entirely but how about an accessory or buff that removes it instead

hollow shell
#

I mean

#

... those exist, that's kinda the point

violet dagger
#

Maybe suggest to reduce the effect

distant gyro
#

4th death mode cavern nerf HDMood

violet dagger
#

changelog reading timeODech

hollow shell
#

Could suggest that the amount of possible lighting levels get reduced
Currently there's 5 (at which point it's completely nullified)
But you could ask for 4 to be the nullification amount and have the levels below get buffed

golden narwhal
#

Yes, rework cloud elemental gang

heady storm
mighty knot
frail mantle
#

eah

mighty knot
#

verdict?

heady storm
#

It’s valid.

#

Though initially their wording was a bit misleading.

ripe stream
#

Im gonna post a suggestion about advanced evil spread in death mode

#

any evil enemies which touch the ground make one block under them ebon/crim dirt sand ect, while in hardmode they make 5 blocks under them ebonstone/crimstone/pearlstone

dapper coral
#

that sounds...very specific and also very OP

ripe stream
#

op?

weak field
#

First, that's too laggy

dapper coral
#

as in, very difficult to contain and way too strong

ripe stream
#

as in difficult you mean?

weak field
#

Second, that's too specific

#

Third, unfair

sinful steeple
#

While I know that Death mode already does things that are totally unfun remember that Calamity Death mode is still a game

weak field
#

First, that's too laggy

ripe stream
#

alright ill make it fairer

weak field
#

Especially for farms

ripe stream
#

maybe a rare chance?

weak field
#

And then it's even more laggy

sinful steeple
#

I don't think that it'd work

weak field
#

Because you gotta also do a randomization

#

So it's more laggy

ripe stream
#

you said laggy 4 times

#

i get it

sinful steeple
#

You gotta stop and think how this makes the game better, even if Death mode doesn't stop and think that

ripe stream
#

i mean it kind of makes sense

#

based on what the lore says, i can make guesses that evil enemies dont leave their biomes

#

so it would make sense if they could spread it along with them moving

sinful steeple
#

It makes sense but if recipes made sense in Calamity they'd suck

ripe stream
#

wdym

sleek turret
#

so, maybe today i will make a suggestion relative to Death Mode cave darkness

sinful steeple
#

Remember, this is a game not a storybook

#

It's gotta be fun

sleek turret
#

let me think about it.

weak field
#

And everything can't all be canon

#

It has to be fair over making sense

#

Just like respawn

sinful steeple
#

Also if we made things make sense boss refights would be impossible, among other things

ripe stream
#

true

#

alr

tawny garden
#

who marked the quiver sugg as a bluecheck?

dapper coral
#

that would be me

sinful steeple
#

Doesn't like the sugg itself say it's been sugged a lot HDfailure

tawny garden
#

you fool
the three previous suggs didn't go to devs

#

it's been sugged a lot, sure

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but never delivered

dapper coral
#

oop

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there's me forgetting how bluechecks work again

tawny garden
#

remove all of the ☑️ reactions one by one

dapper coral
#

fixed

tawny garden
dapper coral
#

(although, i don't really appreciate being called a fool, even in jest)

tawny garden
#

(sorry)

dapper coral
heady storm
#

Oh yeah btw, do tell us whenever something would be a bluecheck since this stuff is automatically approved now.

tawny garden
#

I had a thought about this

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in the same manner that the suggs are❗ed now, would it be a good idea for you to also be able to place bluechecks on suggs in posting an then have the bot carry the bluecheck over?

violet dagger
#

ye maybe

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i doubt it would be possible to make the bot detect wording and get the amount of reactions to a sugg with similar wording and add it

tawny garden
#

it's easy to implement

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m, no

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forget whatever I just said

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I still had my idea in my head for some reason while reading

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you can't teach a bot to place bluechecks

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it won't be reliable

violet dagger
#

ye 100%

#

it would end up adding a bluecheck to every sugg with the same word as another HDfailure

#

in the same manner that the suggs are❗ed now, would it be a good idea for you to also be able to place bluechecks on suggs in posting an then have the bot carry the bluecheck over?
this might work tho

tawny garden
#

unless you spend literally years with deep learning

#

and that still won't be perfect

#

look at google translator

violet dagger
#

yeah it butchers things every time

tawny garden
#

it has definitely improved, so it doesn't translate "hydraulic ram" as "water sheep" anymore

violet dagger
#

wait what

tawny garden
#

but it's still pretty bad

violet dagger
#

that happened

dapper coral
#

in the same manner that the suggs are❗ed now, would it be a good idea for you to also be able to place bluechecks on suggs in posting an then have the bot carry the bluecheck over?
@hollow shell what are your thoughts on this? do you think this would be helpful/necessary?

hollow shell
#

Not necessary

#

but I mean we could do it

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but like we don't need to
at all

tawny garden
#

I mean it's not be the first priority so pestering Amber about this isn't necessary

dapper coral
#

yea

tawny garden
#

"kill it quickly or it will kill you quickly" every boss has that trait now, even if only really slightly

#

[[Damage Reduction#Reactive Damage Reduction]]

hollow shell
#

Wait doesn't this feature act against that concept?

tawny garden
#

wdym?

hollow shell
#

Cuz this prevents you from killing it too quickly

tawny garden
#

ahh
I had it backwards

hollow shell
#

Yeah it's not gonna make it even harder for you to deal damage if you're not dealing enough damage

tawny garden
#

m

distant gyro
#

@unreal viper don't forget that this is a dedicated set

unreal viper
#

Frick nuggets.

distant gyro
#

also technically the dash spawns bees

hollow shell
#

There's two Weavils in this server but I don't know if they're the right ones

distant gyro
#

because of other, the "you spawn bees while sprinting" bonus

unreal viper
#

You'd get that from any dash using the armor tho.

#

None of them seem to have patreon role.

hollow shell
#

Okay it's @ashen warren

#

Are you alright with this suggestion?

distant gyro
#

the patreon role is only there if you persistently donate

hollow shell
#

(Which is inconvenient)

distant gyro
#

you only have to do it once for an item

#

(yes HDfailure )

hollow shell
#

(I'd like if there was a persistent "donated ever" role for identification purposes)

tawny garden
#

darn, sugg time
implement a retired patreon donator role

violet dagger
#

or maybe a patreon item role

heady storm
#

No.

tawny garden
#

no, that'd be kinda strange

violet dagger
#

ye it sounds weird

tawny garden
#

also, retired dev

#

cause Terry has 2 items
but terry is well-known

heady storm
#

Terry is known for being the main programmer of eternity mode.

tawny garden
#

it's a grand-scale rework

hollow shell
#

What

tawny garden
#

(at least it seems to me as one, cause you'd have to record a second version for each song)

hollow shell
#

What

#

There's only 2 songs with lyrics

#

one of which already has a released instrumental

#

and xb only mentioned that one

#

(the other is Stained Brutal Calamity but I guess he forgot considering it's mostly choir)

tawny garden
#

(it's easy to forget that that has lyrics, but iirc xbxbxb123 was pinged and asked to include that in his sugg, and they didn't)
having instrumentals for only 2 songs will be inconsistent as hell

hollow shell
#

What are you on about

#

What do you think an instrumental of a song that doesn't have lyrics would sound like

tawny garden
#

I'm stupid, aren't I

hollow shell
tawny garden
#

alright

#

also commited a CompleteFailure

sand umbra
#

yeah there are only 2 songs with lyrics at all and Dokuro literally has a Jungle Dragon instrumental on his SoundCloud

#

and honestly SBC wouldn't sound too much different for most of the song if you replaced the lyrics with either actual instruments or nothing

tawny garden
#

although me commiting a CompleteFailure isn't news

sand umbra
#

yeah that's normal, don't worry about it

#

happens all the time

tawny garden
#

ye, SBC is already close enough I guess

sand umbra
#

RotJD's lyrics are the main focus but SBC moreso has them as part of the backing

hollow shell
#

And SBC only has Dokuro himself singing during one section of 1/4 of the song

tawny garden
#

I didn't even realize that those are words when i first heard the song

hollow shell
#

Yeah the choir doesn't annunciate very well HDfailure
which is fine cuz it's just supposed to sound cool

tawny garden
#

apart from him singing that tiny bit

#

before part 3, however it's called

dapper coral
#

in Lament

hollow shell
#

At the end of Part 2 yeah, Lament.

dapper coral
#

i think that's the bit

sand umbra
#

Lament has the only "real" lyrics, yeah

hollow shell
#

Have I ever told anyone I did a project on Stained Brutal Calamity in my college music course?

#

I know that song inside and out

dapper coral
#

ngl that sounds really epic and i want to know more

hollow shell
#

too bad it has my real name on it so I can't show HDfailure

tawny garden
#

blur it out

#

or bleep

#

actually no, that would sound like swearing CompleteFailure

#

I would say that this is offtopic, but all current suggs are good so offtopic is kinda imminent

#

they're a lot better than they were before sugg_posting happened

sand umbra
#

offtopic is indeed inevitable when there isn't much that needs be discussed

#

especially in the channel that was already and still is the reigning king of rapidly-derailing conversations

tawny garden
#

to derail the conversation even further, but in a way that it's still partially on rails

#

this sugg has been implemented for about 4 months

hollow shell
#

puh
guess we forgot

sand umbra
tawny garden
hollow shell
#

I wonder how that algorithm works

#

It just
starts on April 4th 2018 and lists random messages sent after that

hollow shell
#

aight let's not

violet dagger
#

alright

tawny garden
#

why

hollow shell
#

That's a problem HyperFailure

violet dagger
#

bruv i cant even see it since its in wiki basic CompleteFailure

jaunty ice
#

hey any mods here?

unreal viper
#

Moderators?

jaunty ice
#

yes

unreal viper
#

Why?

jaunty ice
#

I received no info on this from anyone on the mod team, it's just gone

#

proof can be found from my posts in this chat on 8/14 when I asked for chat feedback to ensure it was compliant in the rules

hollow shell
jaunty ice
#

the fuck...is my discord bugged out?

heady storm
#

Maybe.

jaunty ice
#

yes, that's it...my bad ._.

violet dagger
#

what did u search for it

hollow shell
#

Those mentions aren't real mentions, if that's how you tried looking for it

jaunty ice
#

ahhhh ok

hollow shell
#

Copy your own user ID by right-clicking yourself (if you have Developer Mode enabled), and then just search for that plainly

jaunty ice
#

that explains it, thank you

hollow shell
jaunty ice
#

cool that does work, user error confirmed

hollow shell
#

👍

violet dagger
#

wot

#

any reasoning

hollow shell
#

Aight cool we compiled a list of all dedicatees with their User IDs
so
it's gonna be a lot easier for us to track down and get permission from people when suggs are made about their items

#

(for the sake of privacy this list won't be posted publicly)

tawny garden
#

\o/

dapper coral
#

yep, just ping a mod or rover if you have a suggestion in mind regarding a dedicatee item

tawny garden
#

that could be mentioned in the datasheet

#

er... sorry, the don'ts doc

#

HyperFailure how did I fucking call the doc a datasheet

hollow shell
#

m the rework proposal is a bit specific

#

but, I guess it's not the focus of the sugg

tawny garden
#

it could be there just as an example

cobalt pewter
#

@hollow shell yeah, the main point is the header, as long as the rework is made to reflect brimmy more, I'm fine with anything

#

That thing I added in the last paragraph is just a fun concept tom conceived

radiant meadow
#

It gets buffed and people still want it toggled off SAD

cobalt pewter
#

Maybe ppl don't know that amalgam's clump no longer gives iframes?

#

I'd say it should be added into the desc

#

But I'm down for visually reworking the Clump with Amalgam

violet dagger
#

all I want is a visibility toggle for shadow potion and blunder booster

cobalt pewter
#

People can be easily discouraged by Amalgam simply because the clump you've seen was shown first time after you killed crabulon

#

Which makes sense that people think it would be garbage in the first sight

radiant meadow
#

Fungal Clump didn't steal i frames since like over 2 years ago.

cobalt pewter
#

...huh

#

So the buff is just moving the ambergris to the clump?

radiant meadow
#

it's also faster

cobalt pewter
#

Ahh

radiant meadow
#

amalgam clump is way faster than fungal clump (clump)

cobalt pewter
#

Hmm

radiant meadow
#

because the phm version was super slow and most definitely couldn't keep up with yharon

cobalt pewter
#

True that

#

Now idk what to do with Amalgam

#

Tbh visually reworking the clump for the case of Amalgam would be alright still, since it gives the initial sense that "this mf is upgraded visually and is stronger to back the looks"

#

Would love to suggest that, but I'll need to slow down my sugg output

radiant meadow
#

visual rework has been sugged before faik

crude geode
#

^

cobalt pewter
#

Ah that's cool den

radiant meadow
#

but it's not a high priority type thing

cobalt pewter
#

Ah yes, I get that

#

Speaking of last sugg, I never bothered using any of the Heart materials tbh

#

Idk why

#

Even when combined, I don't really bother

crude geode
#

Heart Materials are actually pretty pog pre-hm