#suggestions-discussion
1 messages · Page 978 of 1
Ok
so only tempest?
tempest and tsunami are prob the best candidates
@true tapir Reasoning?
I agree, must have entered on accident.
It's possible yeah, shift - enter.
thats was already sugged ages ago no?
for tempest, you can cite floodtide and monsoon for having sharks
just so it works like the normal slime mount i guess
your reason should be in the sugg
ok
depends on how you feel about the others
Is Flairon Affected?
but I think tsunami and tempest have the most going for them
none of duke's drops are affected
Flairon should due to the Duke head.
Looks fine yeah.
i have a suggestion, please nerf dragonfolly
y
You should mention the thing about tempest
about how sharks are deemed nature themed by prior weapons like floodtide
Here's an idea; y'know how Death Mode corruption worms all act like EoW? What if instead of getting the normal loot when you kill all the segments, you had a modest chance of getting loot whenever you killed each segment?
good now?
not sure how possible this latest sugg would be
it's possible, but music is already pretty chonky
(Because as it is right now, things like World Feeders or Devourers are a painful slog to fight, even disproportionately so, compared to other Death Mode enemies... for the same loot as, say, the Clinger, or an Eater of Souls.)
wouldnt they need 2 files for the music tracks
wow
1 for the normal and 1 for musical
double the songs
yeah that likely wouldn't be something they want to do 
given that Dokuro doesn't actually do calamity music anymore
that might be.. difficult
I've never seen a sugg just asking to double up the whole mod
pinkie and rover
only 2 songs have lyrics
So far
it'd pretty much double the size
I can’t find the original suggestion
Is the bot itself supposed to be able to approve suggs?
yes
Nvm I’m in the wrong channel
Kinda defeats the purpose of it saying who approved it at all imo
Before it said which mod specifically approved it
Now it could really be anyone
Assuming it's a command that does it
bot approving suggs is a new thing tho
Any thoughts on my sugg?
@heady storm whoop didn't account for Mistlestorm at all, will add it to the sugg. The sugg should still stand for the most part tho
Alrighty. 

@median dove you need some reasoning to tag along with your suggestion.
im guessing pressed enter to early
@median dove your reason should be in the same message as the title
i mean he said this earlier
shift+enter
@frozen hollow I reallly like your idea
Ah there he goes.
chat slow down
welp its not a very.... everyone sugg is it
What's your gear?
eg: i had no trouble with him
tbh i think you should be talking this up more with #help-advice-read-pins
im rogue class
post a screencap of your equipment
^
Either way, any complaints/criticisms of my sugg?
(tldr; make death mode worm enemies have the loot-dropping behavior of EoW, except toned down a bit, rather than having loot drop when you kill the whole worm)
Like, dropping EoW materials?
No.
cursed flames etc
Ah, I see.
Like, instead of only dropping their loot when you kill the final worm segment, they have a chance of dropping some loot with each segment killed.
Ye.
don't post it here, post in #help-advice-read-pins , and ask for help with dragonfolly
wait
Would it be a (little) challenging to make a pare of wings like the knights clocking (it dosn't look like wings at first but as sooon as you fly the marark wings apeer)
the reason why i am saying this is cause of the joost mod
I don't understand what any of that means.
Hollow knight stuff
Eeeeh... it's better to have a suggestion that exists for reasons other than as a reference.
Well yes, it could reward, maybe if you could split a worms loot in different bodyparts.
Example:
Worm drops cursed flames, dropping always 15 flames exact, on a gamemode that isn't Death Mode.
Now apply this, the worm on Death Mode have 5 segments, so lets do some math.
15/5 = 3
Apply this on Death Mode: make the 5 segments of the worm drop 3 cursed flames each one of them when killed.
Ah.. that's kinda the problem.
The amount of loot it drops isn't enough given how severe the changes to them in DM are.
15 Cursed Flames is fine for an enemy with a thousand health.
On Deathmode, it effectively has like 15-20 times that.
But at the same time, it might be easy to accidentally make it drop a bit too much loot if it was changed to EoW-style. So, rather than a guarenteed drop, a chance. (Or maybe just 1-2 flames per segment; probably a considerable boost.)
Yeah, but that example is for direct loot, now apply it with some RNG.
Well, I was gonna make a suggestion, but it looks like tons of people have already made some today, so I guess I won't. Don't want it to get drowned out. RIP
It's always like this, itch.
Nah, the last few days it's been way less.
Do this:
15/5 = 3
Add a RNG Value making the loot drop between 1-3
*considering the example
Either way, what you're saying would mean that they're dropping the same amount of loot as they would otherwise, right?
No, im meaning the worm could drop the loot but with a RNG value, for example:
A worm could drop 15-25 cursed flames normally when killed on a different gamemode that isn't DM
Now in DM; the segments could drop 3-5 cursed flames for 1 segment.
Note: the worm used has 5 segments.
Alright.
i agree that dragonfolly is not the easiest but might not be the best wording to balance him a bit
dragonfolly isn't mandatory
it's a nice challenge if you want to do it early post-moonlord with some good rewards
if you're not up to it, you can do it later. red lightning container is always valuable.
Well Dragonfolly is mandatory but not required to fight at the tier it's in
well yeah
no
it's mandatory in the sense that wand of sparking is mandatory for the wand
it's trivial at the point it's required
I forgot about Draconic Swarmers
That and I didn't know if they dropped feathers or not
- Dragonfolly is not mandatory.
but 2. Bosses being mandatory is the minority in the mod
wdym dragonfolly is mandatory for yharon 
It would be mandatory if those swarmer bois didn't exist
out of wof, cultist, ravager, ml, and yharon
oh yeah I guess
they were added specifically so DF wasn't mandatory
hrm
12.5% of the total bosses vanilla and calamity have to be beaten
that leaves a whopping 87.5% non-mandatory
And that is fine
if you qualify scal as the run ender that bumps it to 20% i guess
It's like how Hollow Knight has just 6 mandatory bosses. 4 if you use exploits.
Even though the game has 28-47 bosses total depending on how you consider em
it's a fact that those bosses will take forever because watcher knights 
grrr Watcher Knights grr arrgh
it's also a fact that watcher knights are pretty consistent tho so like git gud
but they do be kinda hard
I have the same kind of feeling towards watcher knights as to pbg
im like ughhh this boss again
but you don't have to do pbg
my boss checklist OCD requires me to
fuckin watcher knights lmao
just beat hollow knight for the first time today
i died like 5 times to them but only twice to the final boss
but this is offtopic
I don't know if you guys have heard this suggestion a million times before and if so, I'm sorry. Please remove the flying carpet, psychotic amulet, and frost barrier from the auric tesla recipes. At that stage in the game those accessories are kind of useless and it can take hours to grind for them
flying carpet,
defiled nohitters would like to have a word with you
(according to most of them the flying carpet is what made scal defiled possible)
Ah forgot about that
it'd be nice to have a way to toggle it
But you are out of your mind if you want to defiled nohit SCal
Even if it's been sugg'd before, you can sugg it again
defiled nohitters would like to have a word with you
(according to most of them the flying carpet is what made scal defiled possible)
Gonna be honest, yeah, it really did.
I don't know anything about how to do defiled runs but would the brimrose mount help?
I feel like it wouldn't really, plus mount cheesing is banned anyway.
If anything maybe during bullet hells but otherwise...
Alright, so the flying carpet has a niche use for the auric tesla set. What about frost barrier and psychotic amulet?
Flying carpet is the easiest of the three to get anyway
Honestly just some deep farming, which is also how Flying Carpet is obtained without pyramids.
Frost barrier can also be sold by the travelling merchant. 
I mean why keep these in the crafting recipes when they can take hours to grind for and have next to no purpose?
Frost barrier is only sold by traveling merchant during full moon. What are the chances of that?
Their effects are functional with each retrospective armor piece.
And yeah, was gonna say travelling merchant can be a dick. 
Yeah. "It's post moon lord and you don't have a DPS meter? Well here's a tiger skin"
Just carpet to tracers instead.
If anything I would at least keep carpet on leggings or what you just said IHS.
Honestly I'm down to moving the carpet effect to celestial tracers, with visibility toggle for the catpet effect
Yes I just said catpet
And no I won't edit it


99% of boss nerf suggestions: "game too hard :((( so make it baby mode easy pls :)))"
Ok.
please don't meme about a sugg here, this channel is meant for providing feedback to make suggs better
^
In all honesty, making comments like that is completely unecessary and doesn't contribute to the suggestion in question.
not sure if I'm a huge fan of this sugg
the whole problem with rituals as they are right now is that they remove the skill-based element that's present in the original rituals
the attack doesn't need a redesign, it needs to return to its old goddamn behavior 
Yes
Maybe make it more punishing if missed or out of time
But defaulting to the current behavior all the time is massive ech
If I want a challenge with Cultist, I'd change it in the ritual phase to get the same lighting treatment as its clones
Now that's a challenge

Just make hitting the wrong one trigger the cultist to go infernum mode if dom has done that 
Anyways most of the bosses with major changes are at a good point
The removal of contact damage from golem head was a good move
the only way contact damage from that head is removed is in the sense that if you get it to contact you you're either playing melee or stupid
both is a possibility but that's not the point
Nah it was that the Phase 1 to 2 transition could have it flying through you as it tried snapping into position
oh that's a thing
So yeah no more head contact damage
I've literally never seen this happen from what I can remember but ok
bruh
I'm guessing those are nohit attempts
Yeah, Arma
@cobalt pewter wouldn't that actually nerf it?
Hm, really? I didn't tinker much with luxor summoner, only a bit
From what I'm getting you're basically saying for it to require 2 minion slots compared to 1 to summon.
yeah, this sounds like a nerf to me
Oh no
you're asking to increase the minion slots required
without a buff to the capabilities of the summon
But I implied that you could summon more than one
But at the exchange of 2 used slots per 1 sign
Maybe I need to make that clearer
that's not what it says at all

i didn't get that impression
Yeah I feel like you could clarify that better.
that's better
^

My suggestion got ignored 😞
Immat summons 5 luxor signs?
Wait a sec, what.
Ahhh, yeah it would be like that.
@radiant meadow I guess yes
Damage can also be reduced in this case
My main point is in the mechanism rework
He understood yeah.
what about summons that use less than one slot? like herrings and spiders?
@dry latch as long as 2 total slots are used, one Sign will always spawn
So you'll need 4 herrings to spawn 1 sign
with the power/dmg stat of one summon? cuz those are balanced around having multiple of them
Honestly that balances it.
with the power/dmg stat of one summon? cuz those are balanced around having multiple of them
@dry latch I guess so yes, it's still nice damage bonus regardless
what about mixing summons? say you summon two herrings and one fire imp, which would the sign be based on? the last one summoned? the first one?
I'd assume the last minion that would fill the 2-slot requirement
fusion based summons when
like summoning 5 different summons and having them fuse into one bigger summon
exodia
like summoning 5 different summons and having them fuse into one bigger summon
Ngl that would be fucking cool
yugioh reference aside, that'd be fucking tedious to summon everytime
I proposed this exact suggestion in the dev server
navyplate is used for the eldtrich soul artifact due to the cultist's relation to the eidolon wyrms and friends
I do think it's a missed opportunity for Prov to not have the "Essence of Sunlight" block
but, thas the reasoning
me when the sun god boss descending from the sun to obliterate everything with the sun's light
does not use the very clearly sun-related plate for her soul artifact
I do think Eldritch using Navyplate is actually clever and I didn't think about that before
so
I feel like that one is the tipping point for which system we wanna go with
Navyplate Eldritch is clever, ye
Now that I see the reasonings, Navyplate for Eldritch is cool indeed
personally I can't help but think it's a bit of a stretch, but I've certainly seen dumber shit 
@lavish cloak (if you wanna see above)
Then they REALLY need to retheme and rename the Eldritch Soul Artifact to like, Eidolon Soul or something. And not have the sprite only consist of red and black colors
Isn't Eldritch still related? Or am I just dumb
Also Providence brings Purity and Order, not chaos
m that's a good point about purity, you could add that to your suggestion
I guess eldritch kinda works because Cthulhu
Burning the world to ash feels pretty chaotic to me
^
Absolute purity caused first by absolute chaos if you ask me
ok
Yeah but if we’re talking thematically? Sun champs over Chaos
Providence is basically just
"Living things can't sin if there are no living things"
Providence has more of a connection to the sun than she does to chaos
indeed
She literally lives inside it
yes
And she’s harder during the night because she isn’t supposed to be fought during it
There are so many things that connect her to the sun you might as well call her the sun
I guess we could keep Navyplate on Eldritch, and put Cinderplate on Profaned
if we want Normality Relocator to have Chaosplate
yesss
which could fit
considering it's the upgrade to the Rod of Discord dropped by Chaos Elementals
Chaos plate does work for normality relocator because
Chaos state?
mhm
It inflicts chaos state
(chaos fish)
anyways, the whole each artifact having a different plating is actually something i suggested while testing, and I did originally suggest profaned soul using cinderplate.
s'just that Calamity's "chaos" is distinctly separate from the Hallow's "chaos"
but
it could still work
We have chaotic fish and chaos fish, don't we 

And it just got changed along the way, I suppose
But if we’re keeping navyplate on Eldritch Soul I think the item needs to be spirited to fit it being related to eidolon themes
Like instead of the little red plasm it’s tentacles
you could mention that as an extra bit in your sugg
Because Cthulhu
Yeah, I was thinking Navyplate for Eldritch because of being connected to the dungeon, which is connected to the abyss. little bit of a stretch compared to the others though, tbh
s'the only water-themed Plate even if it doesn't pertain directly to the Abyss
Dungeon connected to the abyss both lore was and litteraly on small worlds most of the time 
But yeah I originally had the idea of Cinderplate for Profaned, Elumplate for Dimensinal, Plagueplate for Godly, and i sorta made a bit of a stretch on Eldritch taking Navyplate, like i said.
I think the ingredients make sense- maybe not in name but we're they're found
Chaosplate is a hell block, Providence is a hell(and hallow but no hallow bio lab henk) boss for example
I don't see how Navyplate is even connected to it
Scroll up
Alot more connected than Chaosplate
but like
navyplate is from sunken sea, not from the abyss
mb I'm literal-minded, but that's kinda eh
Also I don't get what navyplate has to do with normality relocator, made with a space themed ingredient and cinderplate, which is found in space
🟦
And you can't use Elumplate cuz DoG is more connected to coldness
what with the fact that he still inflicts Frostburn
(also, Cosmic Discharge)
But yeah, tbh chaosplate would be mroe fitting for yharon, if anything
Apart from being in hell yeah
He was litteraly born from the scortching lava of hell
Well he is the only one that Plagueplate can even vaguely connect to
replace navyplate in ESA with voidstone crap, and in NR with chaos crap
yeah
I mean lore wise it makes sense but why would you go to hell for an acc themed around a jungle boss
There aint no Plague Soul Artifact
make it
Yeah but what else was the jungle plate gonna be
So Plagueplate was really the only one that could fit
so
I feel like this designation works well
Dimensional - Elumplate
Profaned - Cinderplate
Eldritch - Navyplate
Godly - Plagueplate
NR - Chaosplate
yee
Everything's connected with like 1 degree of separation
except Profaned which is directly related
Lore wise profaned makes sense but at the same time it throws NR under the bus
Why do we have so many plate variants at the first place
Labs

As with everything else that isn't Yharim's fault it's Draedon's fault
And if it's not Draedon's fault? Blame Xeroc or Noxus
(mostly Xeroc)
(yeah xeroc sorta started this whole shitshow)
#BlameOverhaul
Noxus takes like no blame for anything except the astral infection somehow
aight anyway do you think this would work better @lavish cloak ?
https://discordapp.com/channels/225030931008847874/465195069406707722/747468854565011556
(not that he probally cares much)
ah right Noxus was kinda the Astral Infection
Indirectly yeah
yoyo bag upgrade?
Plus that one yoyo bag buff mod already gave us bad memories
yoyo bag rebalance would mean rebalancing every single yoyo in the game obtainable after you craft the upgrade
So uh
or let them be op and give you 500 defence
Everything in HM and PML
rebalancing pretty much every yoyo in the game doesn't sound too fun
it probably isn't
@signal torrent What's your reason?
the sugg followed all standard rules so I didn't even bother to look at the "reason" and thought it was fine lol
yea, the description shouldn't just restate the title
Give me a sec
its these keen observation skills that brought me to where I am today 
I mean...
you don't need a grant from the NSF to figure out that there's no reason
but I still didn't figure it out

Added on a reasoning to my suggestion
that's better
Yep that's good, thank you

I mainly bring up the whole world thing because my terraria tends to run out of memory due to Calamity.
The only other big mod I have installed is Mod of Redemption
m
I don't know if disabling the Music Mod will help or not, but it could
Yeah it's a shame to lose it
Rover, that's a clear #ad right there
calamity mod compat/balancing isn't great also
honestly, a good fix for this would be if Terraria devs or TModLoader devs allowed a way to allocate more RAM to Terraria like you can with Minecraft
it can't allocate more ram
fucking rip
tML 64-bit exists for that
but it's buggy af
tML 32 bit can only use up to 4 GB of RAM
ah
cause 2^32 bytes = 4,294,967,296 bytes = 4 GB
yeah
((tml 64 can have 18,446,744,073,709,551,616 bytes))
also wish that relogic would fix the nasty issue of keyboard inputs for other windows don't carry into Terraria when it's in the background
64 bit is like, a blackhole
Also mouse movement and clicks will do stuff in terraria even if it's not focused
hm
like acting like i'm holding down 1 in-game once it unpauses if i typed 1 in something like Notepad or Firefox
Also mouse movement and clicks will do stuff in terraria even if it's not focused
hm, didn't for me
my game usually completely froze
Doesn't that happen in multiplayer?
imagine if one person pausing did pause the game for everyone though...

Chaos Chaos Chaos
--
Draedon's lab turrets can see heat 
problem solved
It's like the original Deus Ex
Already told them that
Inflict Glacial State on yourself then 
doesnt change the fact they are stupid to deal with
wow so helpful
how are you supposed to dodge them when there are 3 spamming you constantly and you have to mine to get to them
This would be nice to have
I definitely found them an issue
atm you're basically just supposed to
throw bombs from a distance
So invisibility potion is actually useful
in deus ex you either get the Cloak augmentation that helps with organic enemies, but you're still visible to cameras and such, or you get the radar transparency aug that does the opposite
except they are resistant to bombs now
Because they're not useful for anything else
Right so yeah not even that
i think the reason not many people have said they've had problems is because they were able to use bombs
I've played the recent updates where bombs don't work, and the counter scarf + healing potions are enough to break through them
on what difficulty?
and I have like 280 hp (cuz I don't want death mode boss spawn)
If people didn't specify, they mean rev+
am playing dad, so the occassional crit still does kill me lol
Yep
DAD with healing potions?- oh right Arma's only active during bosses . _.
kek
which one of the structures was it? one of the ones with at least 3 turrets?
was wearing the sulpher set (forgot how that was spelled lol), so they did like 70+ dmg for a normal hit
so far I've been in the space, tundra and sunken sea labs
haven't found the jungle and hell labs yet (hell is a pain in the ass with 280 hp)
can you get to one of the turrets while not in range of the other ones?
because the small dome ones underground you cant
hmmm... haven't found the small dome ones, but the tundra had 2 turrets and one of that circle radar laser thing
the same as the dome ones, except the dome ones are much smaller and the lasers are all next to each other
that prolly makes it easier to dodge. most of my problem comes from the fact that the doors are closed, so I have to go in, open a door, get hit, get outside and heal. repeat until all doors are open, and a path to the turrets are clear
after that I just dash through them, counter scarf for when I can't dodge, potions for when I can't dodge more
oh no
Get better pc


@noble turret just download more ram
and its not like theres a lot of animated items + im pretty sure that animated items arent the worst
if your pc cant handle that how do you even play agaisnt provi and her multiple full sheets of animation
its not a problem on chests that dont have animated items
could precise that in your sugg
I had a four player pt once. it only lagged during bosses lol. and I have 4gb ram laptop
and that souds more like a bug and the solution isnt to just remove animated items
solution could be to remove the animation??
no
no
people worked on them for literally years
not really
a config option?
i mean no just dont make anything that would disable item anims
instead look at what is causing the lag
My computer has a GPU from 2011 iirc so like what on Earth is your GPU if that happens
Is it like actually a trash can inside your computer
becuase its not just the sprite anims, i never had any problems with them and why would small item sheets lag so much while bosses with their large sheets work fine
@noble turret just don’t use a potato
Is it like actually a trash can inside your computer
Apple Mac Pro
is a trash can
literally
maybe there's a compat issue with another mod? think this is better for the bugs channel
yeha thats clearly a bug
and if we instantly resorted to removing anything thats bugged uh,, yeah
I may or may not have made the mistake of getting a Mac computer with fossilised specs so you gotta be worse than a trash can
if you don't have bugs, you don't have features
If you remove everything that's bugged, say goodbye to multiplayer 
no need to insult his set. it might be a bug and have nothing to do with specs
I've even played multiplayer and still didn't have the issue

@wispy heron literally everyone in my terraria playthrough group have good enough pcs to run most other games
and they experience
the same issue
what are the items in the chests
bug
tbf it's either bug or bad pc
Because none of us here except you have the issue
Animated item is never an issue even in minecraft modpacks
bug
this totally sounds like a bug

go report it in #bugs-read-pins
this is bug talk already ye
Big bug
Can I suggest emotes?
yes
We have some slots still so yes
there should be Ancient Wulfrum Armor with all the helmet types, as I really liked the look of the old Wulfrum armor (specifically the Hood) It could drop from Wulfrum Rovers or Pylons (or any other Wulfrum enemy) occasionally
Ancient Wulfrum Rover
Sure, something like that
still needs floppy drives to work
For every 5 armor resprites, there will be at least 1 "ancient" request
For every armor resprite, there will be at least 3 ancient requests
but like seriously i'm considering reverting to older versions of calamity just so i can use my fancy old wulfrum armor
I personally like the new change to Wulfrum
I like it, it's cool, but in a different way to the old one
ancient every set that got a resprite
give devs vanity armors
It'd be best to let Calamity's Vanities do the ancient armor work 
funny vanity mod owner here, can only add ancient sets given perms
Smh I dont know the spriter of every set in the mod
rip
I'd say reworking both sand elems to be summoned with a single acc
To be fair rare sand elemental is like the most helpful elemental
Seriously don't snooze on the healing
Nah, buff other elems
We don't need two tornado elemental
Also rare elemental isn't very rare
Also yeah buff elementals could be a solution
Rn nobody use hote with visibility on in boss fights
Because the stats is just too good
I do 
For comparison, community post-dog stat is just on par with hote
Brimmy should be able to rotate between cocoon phase and combat phase, the cocoon one giving defense to the player and the combat one making her shoot hellblasts or smth
Yes community is much worse but like that doesn't make HoTE good
And rework cloud in general, even as a miniboss
Brimmy should be able to rotate between cocoon phase and combat phase, the cocoon one giving defense to the player and the combat one making her shoot hellblasts or smth
@cobalt pewter I like that
Yes rework Cloudy she's so boring
Imagine removing the one unique elemental
Cloud Elemental is in every way Sand Elemental except Sand Elemental can only hover instead of straight up flying
And cloud elemental is actually wearing cloth/armor
I'm not talking about sprite, talking about behaviour
Looks like it
Which is why I offered the alternative of making it a different elemental. A jungle elemental or something. Right now it 1. feels weird to have two sand elementals and 2. take waaaay too fucking long to get it because of how rare it is
Cloud Elemental as an enemy also has a type of weapon when she attacks so that's potential
It's not that rare
5% from an uncommon sandstorm enemy
I would make that much more significant in your sugg, Forsaken
Instead of a throwaway sentence
Only problem with having two Sand Elemental summons is it feels kinda strange
Spawn wyvern projectile is a good idea actually
@hollow shell a question: does that brimmy rework concept (albeit barebones) I thought of in like 5 minutes work to be made as a separate sugg?
Just replace her with the Earth Elemental and ruin the dreams of all those people who only use HotE to fulfil their waifu fantasies /s
Sure you can sugg that
I think attacking with lightning bolts makes more sense since when Cloud Elemental attacks she kinda swings a lightning bolt
pog
Well yeah
earth elem is waifu too tho. cuz they're all female according to lore
why exactly do Cloud Elementals literally act like just Sand Elementals but floaty again
have I sugged that Cloud Elementals get reworked/expanded upon to be actual minibosses yet
or rather, has anyone else
in the past eon
prolly wait until the windy day thing arrives
Like how PBG used to spawn in the surface jungle in Death mode until just a few days ago despite the enrage being months old
it'd fit there the best
I wouldn't be surprised since Anahita and Brimmy are the only elemental bosses
I think Cloud Elemental makes more sense as a rain enemy than a windy day enemy
She could be a Monsoon enemy too
I don't want to have to fight a bald Cloud Elemental
she attacks with thunderbolts after all
Yeah that too
I was gonna say that but decided not to because 1.4 even though Windy Day is 1.4 so ???
when did this become about 1.4 
I dunno
I just wanna make a sugg about Cloud Elementals being literally easier Sand Elementals, and how to make them like. actually interesting
e
Well Cloud gets a buff post Provi so there's potential 
They're actually harder Sand Elementals(can fly, shoots faster iirc) but they're essentially a reskin
she gets buffed post provi???????????????????????
yes
since when lol

Cloud Elementals get a post-Provi buff
i just knew she had a new thunderstorm drop somewhere alogn the way
it's been a thing ever since [[Thunderstorm]] was introduced
(might've been earlier but I know the buff exists so she can drop this wep)
all in favor? because I'd love to nuke that wep and the buff myself if I could 
good idea
go for it 
indeed
i mean at least kill the buff
kek
weapon can stay i guess???
does anyone even use the base item
Weapon could probably be a rare idk
i forgot the thunderstorm even existed
goes into the "wait this exist" category of calamity weapons
hot take:
Thunderstorm can be moved to be a base Cloud Ele drop
"but it's an RIV"
make it not one 
yeah but then its no longer a riv but actually does it matter
yehs
i mean i dont really get rivs fully anyways
Why does Cloud Elemental even need the buff when it drops thunderstorm(I mean like, it's not like harpies are buffed when they start dropping essence of cinder other than the normal hardmode buff)
RIVs in general are a weird concept to me
I'll do cloudy tomorrow
yeabh apart from some with unique functionalities (mostly the accessories) and some weapons uh
i dont get the point of most of them existing apart from more grind
most RIVs are just

the same fucking weapon but better and sometimes slightly different
Are there RIVs that are worse than the original ver?
I think there are a couple
probably
Curious about how the defence stance would work
I distinctly recall Reaper in particular having a damn rollercoaster and a half of viability
Hide of 1000% better than Astral Bulwark
Also I thought friendly Brimmy shot at enemies, not dashed at them
Isn't that friendly Cloudy
@sinful steeple I don't wanna detail on the defensive stance trigger, as I'll leave that at enemies
Ah yes, it alternates between both
No I mean as in
Brimstone shots and rams
Why would you want defence stance over offence
What does it bring to the table that's worthwhile other than just being kinda bad
I think laser/blast phase would be better in a summon than blast/cocoon phase
hot take: Rose Stone with vis off lets you hide in a cocoon similar to Brimmy's, releasing waves of brimstone darts in the process

so a brimmy PSC?
That's basically a completely different acc
I mean alternatively let it be Brimbo's expert drop
I'd personally replace the stat bonuses with that kinda unique effect
Gehenna is just VoE food yes
That's true
Demote gehenna
To be brimmy PSC
PSC for all bosses when
pressing a button hides you in Brimbo-style cocoon for a short time
while in the cocoon, you greatly resist damage and release waves of brimstone darts, but cannot move or use items

Although other than gehenna being incredibly underwhelming I can't think of any other reason this could have as a sugg
giving the item some relation to Brimbo herself, for one 
I suspect it would reflect brimmy as a boss a lot closer, since expert drops are usually reminiscence of the bosses they drop from
Have you ever seen Brimmy raining stuff?
Nope
Why not both
You take cloudy, I'll take brimmy
I'm a big fan of brimmy after all
not a simp whatsoever
whatever you say, Feedza. whatever you say
"bootleg Nimbus Rod clouds"
I think the bootleg nimbus rod idea is clever
I'd like it if it's moving around
what do you guys think about an option to remove death mode cave darkness?
won't happen
That's a Don't
You can't ask for certain Death Mode features to be toggleable
Now, you can make a suggestion to remove the darkness entirely and/or rework it or replace it with something else
but, no toggle
s'a part of Death Mode
removing cave darkness, entirely then?
it doesnt add difficulty, it just makes exploring caves annoying and a chore to do
You can suggest that, yes
Make sure you back it up with as much reasoning as you can cuz you've gotta convince the devs that implemented it
I really like the idea of making the mech summons with Draedon parts, but I feel like taking the souls out of the recipe would keep the convenience aspect that enchanted metal current has
it's been 2 weeks and my sugg has not been approved or rejected yet
i live in limbo
of my fate
A sugg can get no strong opinion from the devs, yeah
Astra, I have an idea with your suggestion
Cave darkness probably won't be removed entirely but how about an accessory or buff that removes it instead
Maybe suggest to reduce the effect
4th death mode cavern nerf 
changelog reading time
Could suggest that the amount of possible lighting levels get reduced
Currently there's 5 (at which point it's completely nullified)
But you could ask for 4 to be the nullification amount and have the levels below get buffed
Yes, rework cloud elemental gang

https://discordapp.com/channels/225030931008847874/699359022364491868/747330495066406983 has this been discussed?
eah
verdict?
Im gonna post a suggestion about advanced evil spread in death mode
any evil enemies which touch the ground make one block under them ebon/crim dirt sand ect, while in hardmode they make 5 blocks under them ebonstone/crimstone/pearlstone
that sounds...very specific and also very OP
op?
First, that's too laggy
as in, very difficult to contain and way too strong
as in difficult you mean?
While I know that Death mode already does things that are totally unfun remember that Calamity Death mode is still a game
First, that's too laggy
alright ill make it fairer
Especially for farms
maybe a rare chance?
And then it's even more laggy
I don't think that it'd work
You gotta stop and think how this makes the game better, even if Death mode doesn't stop and think that
i mean it kind of makes sense
based on what the lore says, i can make guesses that evil enemies dont leave their biomes
so it would make sense if they could spread it along with them moving
It makes sense but if recipes made sense in Calamity they'd suck
wdym
so, maybe today i will make a suggestion relative to Death Mode cave darkness
let me think about it.
And everything can't all be canon
It has to be fair over making sense
Just like respawn
Also if we made things make sense boss refights would be impossible, among other things
who marked the quiver sugg as a bluecheck?
that would be me
Doesn't like the sugg itself say it's been sugged a lot 
you fool
the three previous suggs didn't go to devs
it's been sugged a lot, sure
but never delivered
remove all of the ☑️ reactions one by one
fixed

(although, i don't really appreciate being called a fool, even in jest)
(sorry)

Oh yeah btw, do tell us whenever something would be a bluecheck since this stuff is automatically approved now.
I had a thought about this
in the same manner that the suggs are❗ed now, would it be a good idea for you to also be able to place bluechecks on suggs in posting an then have the bot carry the bluecheck over?
ye maybe
i doubt it would be possible to make the bot detect wording and get the amount of reactions to a sugg with similar wording and add it
it's easy to implement
m, no
forget whatever I just said
I still had my idea in my head for some reason while reading
you can't teach a bot to place bluechecks
it won't be reliable
ye 100%
it would end up adding a bluecheck to every sugg with the same word as another 
in the same manner that the suggs are❗ed now, would it be a good idea for you to also be able to place bluechecks on suggs in posting an then have the bot carry the bluecheck over?
this might work tho
unless you spend literally years with deep learning
and that still won't be perfect
look at google translator
yeah it butchers things every time
it has definitely improved, so it doesn't translate "hydraulic ram" as "water sheep" anymore
wait what
but it's still pretty bad
in the same manner that the suggs are❗ed now, would it be a good idea for you to also be able to place bluechecks on suggs in posting an then have the bot carry the bluecheck over?
@hollow shell what are your thoughts on this? do you think this would be helpful/necessary?
I mean it's not be the first priority so pestering Amber about this isn't necessary
yea
"kill it quickly or it will kill you quickly" every boss has that trait now, even if only really slightly
[[Damage Reduction#Reactive Damage Reduction]]
Wait doesn't this feature act against that concept?
wdym?
Cuz this prevents you from killing it too quickly
ahh
I had it backwards
Yeah it's not gonna make it even harder for you to deal damage if you're not dealing enough damage
m
@unreal viper don't forget that this is a dedicated set
Frick nuggets.
also technically the dash spawns bees
There's two Weavils in this server but I don't know if they're the right ones
because of other, the "you spawn bees while sprinting" bonus
You'd get that from any dash using the armor tho.
None of them seem to have patreon role.
the patreon role is only there if you persistently donate
(Which is inconvenient)
(I'd like if there was a persistent "donated ever" role for identification purposes)
darn, sugg time
implement a retired patreon donator role
or maybe a patreon item role
No.
no, that'd be kinda strange
ye it sounds weird
Terry is known for being the main programmer of eternity mode.
how did this go through? https://discordapp.com/channels/225030931008847874/263382359397761025/747599614739480607
it's a grand-scale rework
What
(at least it seems to me as one, cause you'd have to record a second version for each song)
What
There's only 2 songs with lyrics
one of which already has a released instrumental
and xb only mentioned that one
(the other is Stained Brutal Calamity but I guess he forgot considering it's mostly choir)
(it's easy to forget that that has lyrics, but iirc xbxbxb123 was pinged and asked to include that in his sugg, and they didn't)
having instrumentals for only 2 songs will be inconsistent as hell
What are you on about
What do you think an instrumental of a song that doesn't have lyrics would sound like
I'm stupid, aren't I
yeah there are only 2 songs with lyrics at all and Dokuro literally has a Jungle Dragon instrumental on his SoundCloud
and honestly SBC wouldn't sound too much different for most of the song if you replaced the lyrics with either actual instruments or nothing
although me commiting a
isn't news
ye, SBC is already close enough I guess
RotJD's lyrics are the main focus but SBC moreso has them as part of the backing
And SBC only has Dokuro himself singing during one section of 1/4 of the song
I didn't even realize that those are words when i first heard the song
Yeah the choir doesn't annunciate very well 
which is fine cuz it's just supposed to sound cool
in Lament
At the end of Part 2 yeah, Lament.
i think that's the bit
Lament has the only "real" lyrics, yeah
Have I ever told anyone I did a project on Stained Brutal Calamity in my college music course?
I know that song inside and out
ngl that sounds really epic and i want to know more
too bad it has my real name on it so I can't show 
blur it out
or bleep
actually no, that would sound like swearing 
I would say that this is offtopic, but all current suggs are good so offtopic is kinda imminent
they're a lot better than they were before sugg_posting happened
offtopic is indeed inevitable when there isn't much that needs be discussed
especially in the channel that was already and still is the reigning king of rapidly-derailing conversations
to derail the conversation even further, but in a way that it's still partially on rails
this sugg has been implemented for about 4 months
puh
guess we forgot

so, for some bizarre reason discord thinks that https://discordapp.com/channels/225030931008847874/263382359397761025/431139875853565965 is the most relevant message in #suggestions-voting

I wonder how that algorithm works
It just
starts on April 4th 2018 and lists random messages sent after that
aight let's not
alright
so, I searched for all messages on this server, and it picked https://discordapp.com/channels/225030931008847874/316285389310525441/431128465224237066 ???
why
That's a problem 
bruv i cant even see it since its in wiki basic 
hey any mods here?
Moderators?
yes
Why?
my suggestion got deleted from both #suggestions-posting and #suggestions-voting, even though it was in there for multiple days and achieved ~210 stars last I checked it
I received no info on this from anyone on the mod team, it's just gone
proof can be found from my posts in this chat on 8/14 when I asked for chat feedback to ensure it was compliant in the rules
Would it be this one by any chance
https://discordapp.com/channels/225030931008847874/263382359397761025/744254178079277076
the fuck...is my discord bugged out?
Maybe.
yes, that's it...my bad ._.
what did u search for it
Those mentions aren't real mentions, if that's how you tried looking for it
ahhhh ok
Copy your own user ID by right-clicking yourself (if you have Developer Mode enabled), and then just search for that plainly
that explains it, thank you
cool that does work, user error confirmed
👍
Aight cool we compiled a list of all dedicatees with their User IDs
so
it's gonna be a lot easier for us to track down and get permission from people when suggs are made about their items
(for the sake of privacy this list won't be posted publicly)
\o/
yep, just ping a mod or rover if you have a suggestion in mind regarding a dedicatee item
that could be mentioned in the datasheet
er... sorry, the don'ts doc
how did I fucking call the doc a datasheet
m the rework proposal is a bit specific
but, I guess it's not the focus of the sugg
it could be there just as an example
@hollow shell yeah, the main point is the header, as long as the rework is made to reflect brimmy more, I'm fine with anything
That thing I added in the last paragraph is just a fun concept tom conceived
It gets buffed and people still want it toggled off 
Maybe ppl don't know that amalgam's clump no longer gives iframes?
I'd say it should be added into the desc
But I'm down for visually reworking the Clump with Amalgam
all I want is a visibility toggle for shadow potion and blunder booster
People can be easily discouraged by Amalgam simply because the clump you've seen was shown first time after you killed crabulon
Which makes sense that people think it would be garbage in the first sight
Fungal Clump didn't steal i frames since like over 2 years ago.
it's also faster
Ahh
amalgam clump is way faster than fungal clump (clump)
Hmm
because the phm version was super slow and most definitely couldn't keep up with yharon
True that
Now idk what to do with Amalgam

Tbh visually reworking the clump for the case of Amalgam would be alright still, since it gives the initial sense that "this mf is upgraded visually and is stronger to back the looks"
Would love to suggest that, but I'll need to slow down my sugg output
visual rework has been sugged before faik
^
Ah that's cool den
but it's not a high priority type thing
Ah yes, I get that
Speaking of last sugg, I never bothered using any of the Heart materials tbh
Idk why
Even when combined, I don't really bother
Heart Materials are actually pretty pog pre-hm


