#suggestions-discussion
1 messages · Page 976 of 1
But that's aside the point
Moonwalking is cool
And it would be very effective in many cases
also, Aria / Freeze's sugg
it sounds too broad
optimization is done all the time
(can it be considered a future feature?
)
you know it
as I said, it's done all the time though
suggesting it seems weird
cause if it wasn't done, the mod/game would be unplayable
indeed
unplayable as in it crashes upon loading 
the suggestion just seems like "make mod better"
ye
mm
technically these suggs aren't prohibited tho
yeah...just too broad
too broad suggs are usually meme suggs
this one isn't
@hollow shell could you change the "- Bugs." don't into "- Bugs/optimization."?
as it seems that Aria / Freeze's sugg isn't a don't, but it can't logically be a sugg
Which one is it?
ah, sniped
heh heh
also, the ding dong ditching don't still calls #suggestions-discussion "#suggestions_discussion"
I don't think that really matters
nitpick
Should probably be fixed as it can mislead new people
Who doesn't
Uh well I just wanna clarify first
Optimization issues definitely go in #bugs-read-pins, right?
mm
the question is, this isn't really an issue, per se
just an overall suggestion for optimization? which is... weird
you can't define "too broad"
not properly
Optimization issues definitely go in #bugs-read-pins, right?
@hearty yew ↑?
If that is the case, then I’d imagine they would have to be more specific than Aria’s, and more like King Luigi’s?
Optimization isn't really a bug
It kinda falls in the same category of technical issues
If someone just goes in bugs and asks the mod be optimized, I'm kicking them out
If they have severe lag during X, then it goes there
Yeah obviously saying "optimize the whole mod, it's laggy" is not helpful
but would something like King Luigi's sugg be fine for the bugs channel, one certain weapon?
It should be reworded to focus on nerfing the weapon than reducing lag
Yeah he should pick one instead of just "oh btw it's overpowered" being thrown into the reason
@ripe stream
And I doubt anything is wrong with phantasmal ruin
Asking the projectile amount be reduced doesn't belong in bugs
Unless it like hits the proj cap
Does it have a lot of light-emitting dust?
Yeah they're sprites now
Are people criticising me or supporting my idea, or both?
firstly, no one is criticising you
secondly, the issue is that the sugg is all over the place because it's unclear whether you want it to be nerfed because it's strong or to reduce lag
and apparently phantasmal ruin shouldn't have any laggy qualities anyways, at least from what i can see
Yeah your suggestion should only be to improve performance or to say it's OP and why it needs to be nerfed
Not the best idea to say both, muddies the suggestion
And yeah there were doubts on how Phantasmal Ruin could be laggy
??? Really?
Not kidding
That seems like something you should report to the bugs channel if you haven't already
i don't suppose you have a log for that?
No sorry
that's unfortunate
It probably still exists somewhere if it was recent
i think if you play the game after the bug occurs, the previous log gets wiped
Plus it brings me to 4fps
Not on my pc
Sorry for bad spelling
Ill do it when im back
Are you using a lot of other mods, and/or tMod 64bit?
Neither
with luck, the bug will be present in the logs
Never got a crash once
(until Phantasmal Ruin)
I had an idea for armor using the dubious plates and mysterious circuitry. Thoughts?
sounds specific
although if you don't specify stuff yeah
Maybe could be the armour used with yharims soldiers
that's a don't, King Luigi
The lore is so good i read it 2 times

Why not?
and read the doc
Nah I think he means lore-wise, not when Yharim comes out, Philo
ah
It just strikes me as odd that out of all materials gotten from Calamity, the draedon lab stuff doesn't have armor yet, just tools and weapons. Everything else does... I think.
I spose so yeah
that kinda makes sense
More armors are welcome
Yeah thats what i meant
Its fine lol
Given that the weapons and tools can be made at various stages of the game, I feel like this is where my idea falls a little flat. Like, at what point would the armors be useful? Would they be a material like the Silva armor? Would they give any scaling to the weapons and/or tools?
I'm good at coming up with stuff... it's balance that I suck at; and this kind of shows with one of my Starbound mods.
That's neither here nor there. But my idea is valid, yeah?
i suggest you think about what areas of armors you feel are missing in different stages, and then apply it to that
and yeah, it's definitely valid, as long as you're not too specific
https://discordapp.com/channels/225030931008847874/263382359397761025/743021335055302790 in relevance to the newest sugg
yeah there's a sugg on this already
and it's literally 12 stars off
11 starts off
Empyrean is too edgy

Everything else on similar tier is colorful and vibrant to an extent
Then there's e d g y Empyrean
yessir
mix but not shake
gacha
We ain't gonna rework until it's reworked
Solar Flare is sun
Vortex is.. aliens and tech I spose
Nebula is nebula
Stardust is stars
Empyrean is the horror that lurks in the deepest reaches

What
candle sugg yeah
pff
I was trying to find a reason that Empyrean would be reworked again
the only thing that came to mind is "why is there exactly one rogue weapon made out of Meld Constructs despite it decidedly being the rogue equivalent to fragment sets"
...and also "why are the Meld Construct weps enormous" but that's a topic for another time
star of destruction and shard of antumbra both exist
OH FUCK I forgot Star existed
all g
I legitimately forgot Star and DG Sheath were part of the set
they're enormous because they're supposed to be part of something bigger
easy to forget
Luminous Striker uses em as an ingredient too
I am. very smart
s'posed to be all imposing
Nadir is a melee spear.
shards of antumbra are used by scourge of the cosmos
what does antumbra turn into
idk what nadir uses
ah ok
Nadir is just crafted with Ele Lance
uh by the handle
with your hands
its down there
I personally think it's all just way too fucking big but w/e
gotta get the cool anime sword-style largeness my guy
yeah that's uhh the point
wack
"Shard"
'oh like a small little chipped off piece of something?'
"Yep"
[its still massive]
'oh shit what the hell did this belong to'
is astral armor rework in the works or no
I was gonna say "I don't know, I literally made this out of Play-Doh and some stardust" and then I remembered we don't have Meld Play-Doh anymore

depends on how you wanna define "in the works"
on the table
like yeah we have ideas
but, nobody's programming em yet
(mostly because the ideas would be hard to do because they're cool)
well, thats very good to know

as it stands the only class that cares is summon for the sweet mixed armor
...it feels weird not having to arbitrarily stop the conversation for suggs that are nearly past the 24h timeframe
since suggs no longer inherently die after 24h anymore
wacky.
Yeah its nice I enjoy that it's more chill

takes a lot of pressure off of rover, which is good
I could deal with the stress of always having to approve suggs before they disappeared
over the summer
but I'm in college now
yeah that's uh
college is a fun time for all parties involved
that's not happening, not with college in the mix
haha yeah parties in 2020
college is. an experience
too bad college isn't on topic anymore
hmm yes
Indeed
well, i was gonna suggest an astral armor rework but i dont have to
you can if you want
speaking of empyrean gear, is it just me or does the armor look a little lackluster compared to the rest of the set
if its already on your radar, im not gonna arbitrarily waste peoples time
for something lackluster, I gave it a special transformation when you wear the full set 
empyrean armor looks sick
if you wear the full set, it looks different than the individual pieces
is that the image displayed on the wiki?
yeah there is one
there's 2 images on the wiki
one with fully equipped, and one without
no, empyrean armor
@dapper coral am i looking in the wrong place
i thought he was talking about empyrean armor
mmm lemme find it
I've literally never heard of this
oh wait a minute which set are we speaking of
Astral or Empyrean
I'm confused
maybe cuz it's new this update
empyrean
ah.
yeah, astral is normal
...yeah this still seems very one-sided
look in game then
Ah yeah the animations change
If you just wear the pants, you walk like normal
but with the full set you float slightly off the ground and hover
you can't have a full non-transformed set
I think the transformed set has the green serrator hand thingy
The arms too
If you just wear the chestplate, you swing em like normal
but with the full set you use telekinetic green energy to hold things
don't think the non-transformed one has that
alright, looks like that one image is gone from the wiki
and i don't know where it is
there is definitely a picture of it though, otherwise i wouldn't know what it is 
We could have a gif comparison somewhere on the page
a gif would be better since the full non-transformed set never appears in game
I'll add it
@ancient crow there we go
so if you can't have the full set without transformation, what is the right gif there?
full set in cosmetic?
That's just each piece individually, compiled together
Can't see it in-game but, you can infer what each part would look like on their own
it is just particles right now
yeah
Let me redirect you to the #sprites-needed channel in art
It happens when it gets sprited
👍
@tawny garden @robust lava @radiant meadow @hollow shell
If you know enough about C# and programming to have specific optimization suggestions for me you skip both this channel and bugs and DM it to me

@King Luigi#5855 you too since apparently people are talking about your suggestion
also yes if it causes crashes then it goes in bugs
Death valley cluster don't have a projectile
He left
they did

Or do dusts count as projectile
...the hell
people just do that
Well ok then
The projectile is what emits all the dust
Kinda like minecraft armor stand 
@weak field time for a little lesson Main.projectile[1000]; Main.dust[6000];
Or to be more precise,
I like tmodloader lessons
// Main.cs
Projectile projectile[1000];
Dust dust[6000];``` They are different object types and different arrays. Completely different stuff.
Your a C++ person
learn
Projectiles aren't dust and dust isn't a projectile. Projectiles make dust.
If dust does anything other than make light that's extremely bad and it shouldn't do that. xD
Your a C++ person
if someone knows how to code in C++, they know how to code in any language
hard disagree
Nothing can prepare you for PHP
also #general-talk I'mma stop being off topic and vanish now
hm
yeah, fair point
That counter scarf suggestion was so cool
bye ozz
I'm saying this too much
Yeah
Bye Ozz
I thought primitive drawing is like cloth simulation but in 2d
Bye ozz btw
The example scarf still has a bit visual bug in it but that's left to devs to try to fix it
Personally, I'm against the suggested cryogen lore item rework. Most lore items are already useless due to drawbacks bigger than benefits. I won't go so far as to say that change would make it useless, but it would definetely have an impact. Plus, there are already improved items with a similar function (evasion scarf), even if they tend to be very glitchy.
Most lore items are already useless due to drawbacks bigger than benefits.
See Providence Lore
was the best, now not so much
what if yharim at he’s final bit of health, he takes everything away from your inventory and gives you a sword to finish him off
just like how calamitas accepts her death
Any thoughts on my sugg?
I mean, it definitely is a support weapon, but I dont see why it shouldn't be a mage weapon, considering every class has something that can be utilized for debuffs
(e.g. flasks, caustic staff, ichor arrows, and the mage stuff)
Because let's be real; it's used solely for debuffs.
It's not used for its damage; ichor arrows are a very potent choice for damage outside of the Ichor debuff.
Yes, generally so is showers
Showers have enough raw damage to justify being a weapon that you can use by itself.
but that was like a year ago, lol
Support weapons are generally used for their effects rather than damage
Why caustic staff isn't classless let's ignore it being a patreon weapon 
hm
I mean, it being a summoner weapon in particular doesn't stop you from just summoning it with any class.
^ that, and i think classless weapons hold a higher level of importance when it comes to summoners
because they're gonna be the weapon you fire most often
I mean, it being a summoner weapon in particular doesn't stop you from just summoning it with any class.
Yes, the point being it's used by most classes because of its effects, despite it being a summoner weapon
O, nice
did the update release?
not yet
k
What update?
The bug fixing patch
Okay. I’m bored, sugg review time.
Sockhorse’s sugg is good.
Ore helmets huh.
I’m not really sure tbh.
There are a lot of problems with the current ore armors.
Really only palladium and tier 3s get used
at this point just making clamity its own game won't make it jarring in any way
I guess summoner could use a more tanky option, rogue needs a generalist or a non-stealth set.
But I’d rather have unique sets imo.
Also I wanted to suggest to buff star based weapons
But I'm too lazy for testing
And I just wanna suggest to remove star drops from aureus and deus
That’s why I do armor Suggs.
Because they might be one of the main culprits that make star weaps garbage
But iirc you can make fallen stars with stardust, yes?
Ye.
I guess they make them normal weps.
Instead of a melting machine to finish a boss.
¯\_(ツ)_/¯
I guess it’s easier for balance.
Vanilla balances things off of difficulty to get more than calamity.
The homing projectile one seems to make sense based on how stealth currently works.
King Luigi’s sugg doesn’t explain why it’s op, but he doesn’t really need to imo.
Idk if it’s laggy since I’ve never used it.
I know nothing about coding, so I do mount know if the next sugg is remotely possible.
Hey, a feedza sugg.

I am sugging ancient omega blue btw
is omega blue going bye bye?
Yes
L
It got resprited 
Bruh are we gonna sugg ancient every armour that exists
And became another edgi
Nah
But omega blue was sick:
it was
New one is more sick
Eh
i dont disagree with ancient omega blue droping from eidolon wyrms or some shit
Of course the sprite style itself is fine, but the way they love to add cowls that cover the player face is ech
Like
idk, I love the way the ancient omega blue head looks
The rest of the set is, eh, fine
But the new head just bothers me to undesirable degrees
which is what eidolon wyrms are
I guess it's more of a hood yes
so it makes more sense from a game perspective
I like the tentacles
i dont disagree with adding ancient omega blue, for the record
I haven't seen the tentacles
Breastplate looks like umbraphile to me for some reason
That's because rogue is le edge class
@unreal viper just gonna tell you now for reference, 5 suggs in posting by the same person is too much
try to keep it to like, 3 max
chuckles in 4
this probably goes for you too, feedza
But ben said it's fine as long as it's not, like, 10 in a row. Prolly exaggeration, but idk
that is indeed exaggeration
there are currently 20 suggestions in posting, having 20% of them be one person's is a bit excessive imo
even if we have the bot now, we still have to look over suggs to make sure they're alright, and too many in posting leads to mistakes
Wait holdup
What is the limit for suggs to be automatically be yeeted into voting?
Because the top one is way past 24 hrs
wait wtf
literally a third of the suggs in posting should've been either thrown into voting or snapped by now
bot may be dead
Bot's on strike, eating a pizza or smth
that is also a possibility
I'll message Amber
- Only post one or two suggestions at a time. We do enjoy all the ideas, but with the amount of people in the server, it can become overwhelming. If you want to suggest a complete overhaul to a certain mechanic or item group, put it in a document and post that instead.
In the pins of #suggestions-voting.
@ashen warren party time's over time to approve suggs
Fine
It's valid.
yes
it doesn't have ❗ so presumably it's valid
Gotta speed approve
Wait hold on what happened?
this applies to everything from yesterday btw
Bot incident?
wait
Oh yeee bot died
wot
alright, that doesn't work anymore
Oki Thomas.
yep. bot's dead
Sugg didn't get yeeted to voting
i'll do it manually then
ebic
Wait we gotta type them in ourselves for now?
I guess so
Yes
no wonder literally all of yesterday's remaining suggs haven't been transferred yet
just copy and paste them smh
Don't be lazy

I'm on mobile though
alright, how about IHS's 4 suggestions?
all of IHS' suggs from yesterday seem valid
demik you gotta add the reaction to it bot isn't just going to automatically 
No exclamations so sure.
oh wait
gseal, they did
lol
check doesn't work
no in voting
I'll take 2/4 and you can take 1/3 Demik.
The cd starring era
Oh, bot's dead?
yeag
I just like put a star on the ones in here
bot is dead?
@ashen warren
bot is dead
I already messaged Amber

ah

:echverysad:
anywho now that Cheetos™️ and Demi have the yesterday suggs covered
...I don't think there was actually anything else I needed to be here for
aside from "are there any objections I should know about early on in regards to my candle sugg"
alright, that's all of em for now
Make it so Bloody Edge can't be made with Light's Bane, and make it so that Night's Edge can't be made with Blood Butcherer.
Why? What's the point of having an alternative when you can make either one with the same materials?

seems good. post in posting
Yes sounds good I like
I will sugg something about that sometime.
Didn't expect this much support so quick.
You should also mention the thematic similarities in your reason
...fuck, I should've included that in my world evils series
As obvious as it may be
Cause I think it’s a good thing
ah well
I got the big stuff, and that was my goal 
Differences increase replayability.
a shame none of them will ever reach dev server because people hate having to actually play the game to access both evils

Make it so Bloody Edge can't be made with Light's Bane, and make it so that Night's Edge can't be made with Blood Butcherer.
Why? What's the point of having an alternative when you can make either one with the same materials? Also, the themes of the blades matters. How do you get Night's Edge's theme when you made it with Blood Butcherer which would make it so it's in none of it's materials? Or vice versa?
Also cause sugg votes died
What about that?
seems good
now put it in posting
also you can edit a message, which is a very powerful tool around these parts
Ik.
I see
But I reposted it so it'd be easier to see.
We need a crusade to get our point across.
Also, shouldn't Terra Edge be exclusive to True Bloody Edge? It's the alternative to the Terra Blade, and inflicts Ichor.
And has the healing characteristic of TBE.
I would like that too
Should I add it to the sugg?
that sounds like a separate sugg tbh
Ok.
yeah that sounds like a separate thing
I'd say go for it if I wasn't 110% certain it'd never reach dev server
partially because of the recent star downtrend and partially because people don't really seem to like suggs that make it so their precious everything-in-one-world variety is harmed
(Did sugg bot die?)
"Thomas how do you know that"
note how nearly every single one of the suggs in my world evil series never even broke 100 stars let alone the sending threshold 
yeah it did
Make Terra Edge True Bloody Edge Exclusive, and the Terra Blade True Night's Edge Exclusive..
Why? Well, it's because Terra Edge is an alternative to the Terra Blade. True Bloody Edge and Terra Edge both inflict Ichor and heal the player on True Melee hits. This feature is nowhere to be seen on True Night's Edge or the Terra Blade. So, seeing it disappear or appear suddenly depending on which Terra sword you make with which True Evil Sword makes no sense.
overall though it's mainly from the star downtrend
past few weeks've been absolutely terrible for getting suggs sent
partially because of the recent star downtrend and partially because people don't really seem to like suggs that make it so their precious everything-in-one-world variety is harmed
@sand umbra then there's my sugg about rewards for extra diffs because apparently it caters to minoritieswhich are the actually good ones idk
rover will change the star reqs very soon
pog?
But yeah, at 24 or 25 stars will be possibly dragged down
pog

I've had severe disagreements with the way both the server and the mod have been handled, but I won't say what about it, as I don't want a flame war.
uh
at least in the case of the mod, you're not the only one.
and that's all I'm going to say on that.
Why mention it then if you're not gonna elaborate
alright then
I've caused too many on this server in the past.
Rover didn't say he'll change the star req
He said he was going to reevaluate the star req
Why doesn't Everglade Spray need both Golden Shower and Cursed Flames?
very likely the star req will be changed once I do
Because that'd be kinda dumb
That would be hard to obtain
Same reason desecrated water doesn't need both
Because it'd be annoying to get both
Everglade spray doesn't need to be evil locked either
Then why make it inflict Cursed Flames AND Ichor? Why not split it into two different weapons?
It is a perennial weapon
Its supposed to be a better debuffer than Golden Shower
Then why make it inflict Cursed Flames?
We just said why
Probably should.
Also like the purpose of the weapon is to inflict both
If it doesn't, why does it exist
Then why not make it need some Cursed Flames with Golden Shower or Ichor with the Cursed flames tome?
Not nearly as annoying.
Because that'd be ass to obtain
Because then you'd need to make an artificial evil/go to a new world
An ore set weapon shouldn't require several hoops to go through to obtain
The floating island with stone also has barely any water and is almost always in space, meaning evil enemies don't spawn there
So fishing and fighting is off the table there
Then harvest blocks from it and make a biome lower.
Also, what's so bad about using multiple worlds?
It's not too annoying.
We literally don't need everglade to require a ton of work to obtain
It takes time and just shouldn't really be necessary
The recipe is fine
This one does too
No it doesn't.
How does it inflict both debuffs if it only needs one?
Post-Plantera
Because we don't want the weapon to be unreasonable to obtain
Spending more than a few minutes isn't unreasonable.
For an ore item it kinda is
Not really.
They're supposed to be easy to get
It wouldn't be hard.
Kinda weird
That you made two suggestions about making the world evils more separate
and now you wanna make a suggestion that requires you set up both in the world
This is one that would make sense.
Yeah
These have all been to make a recipe make sense.
If the evils should be separate, then why should both be required if you want an item that matters
It would make sense if you wanted to make nobody ever craft it
It's not necessary.
Terra blade/edge doesn't really matter since they're a slightly different rendition of the same weapon and they upgrade into the same thing, everglade spray is just an upgrade with no alt
Flasks exists. Bullets and Arrows exists. The original tomes exist.
This item is only a nice thing to have, but isn't necessary by any means.
It's easier said than done to inflict two debuffs at the same time, usually you'd have to like use X flask with Y weapon to get the same effect
None of those require an elaborate setup to obtain
So?
You're asking
for hassle
It's still not as necessary as you guys paint it out to be.
We want people to use weapons
Making it require a ton of work to obtain will render it near unusable
It's not necessary but if you want it you'd have to go create an entire world for a single weapon you'll end up dumping by like post-ML
If that's the case, why are almost ALL of the endgame items super grindy? You spend more time obtaining the items than actually doing events or bosses.
And this would make it barely more work.
Which sounds like a lot but since it's a utility weapon that's not actually long, especially since it's post-Plant
None of which require custom biome setup iirc
Still isn't a big deal.
And?
Also question, how does this help the mod
You can do things a lot faster post moon lord
What of it? Doing this would make it merely a minute longer to obtain if you do it right.
Fly, grind, mine, etc
It solves a problem that doesn't exist, causing a minor problem that does exist
Setting up a biome and waiting for it to spread does not take less than a minute
Does a crafting recipe really need to be perfectly accurate to what you're making
Having a backup world does, though.
Even once the biome is setup
We do not want people to need more than one world
What're you talking about? Enemies drop them normally.
If you make a backup world you'd have to spend time making the world, digging to hell, finding a demon, killing WoF and then killing Hive Mind/Perforators
(Perfs drop Ichor in Hardmode, is what he was referring to)
Yeah that's why he said "Or ichor stickers if underground"
Just a zerg and a minute or two.
Also I think it is just ichor stickers and tainted ghouls
Why do we require custom biome setup, spreading, and zerg to obtain an ore set weapon?
not that they're uncommon, I'm just sayin
You don't, but what if you want it
When other items do just fine without mining?
We're not trying to make stuff unobtainable
It's an unnecessary amount of work for just one item
You shouldn't have to go through all these steps just for an item
This isn't making it unobtainable.
Not even a late game or overpowered one
It wouldn't be unobtainable but it'd be unused, more trouble than it's worth
Explain Exoblade. That thing is grindy as hell. Or Apotheosis. Drataliornus.
It might as well be
They only require one world evil
Apoth is dev wep
Way grindier than this, and you guys are alright with them?
Drat is dedicated
And yes Apoth and Drata are both dedicated, recipes decided by request of the dedicatees
And all 3 are extremely late game
^
They're all endgame, not mid game
Still. Makes no difference.
And exoblade doesn't require all these hoops
Still not as hard as you make it out to be.
Exoblade would probably be less of a hassle to obtain than this new everglade recipe
Are you serious?
You're likely to already have more than a few of exoblade's ingredients by then
Each of its constituent recipes are simple
All the things you need to make it are already in your world
Is the astral water fountain supposed to actually convert the biome to astral
Because I just wanted the water color for a build
That's a Fargo's thing
Damn, Fargo's does something like that?
Oh
Apparently
Mining an ungodly amount of ore, grinding for drops, getting those damn Auric Tesla Bars, and still more mining is less of a hassle than 2 worlds and a zerg?
How do I use a water fountain without changing the biome with Fargo's
You can't
I don't think fargo fountain biome thing is configurable
What the hell
Paint the water.
And yes, it is, Crafty
Because making a new world or setting up a new biome is completely unprecedented
On the bright side, the abyss water looks really cool like this
Ok, better idea.
Well, just made the suggestion over there
Make it so Auric Tesla Bars only need Auric Ore and possibly Yharon Soul Fragments.
Why? It doesn't make sense that a bar has a crafting tree bigger than most weapons. And despite it's massive tree, some of it's components reappear in some of the recipes, lik Ataraxia needing the Post-DoG Moon Essences and Darksun Fragments, or Yharon Soul Fragments appearing in Dragon Pow's recipe. It makes no sense that it has a massive tree and is needed in abundance.
Are those other components necessary?
You get enough bars from the recipe
You only get two bars from the recipe.
Kinda just feels like you're making suggs for the sake of making suggs
Didn't know that.
You only need like 4 for any weapon
No.
yeah most exo weapons use 4
People typically get a few weapons and a whole set.
Auric armour needs more but I don't think you need so many auric bars that you need that many of them
It doesn’t make auric more meaningful imo
Still. The massive tree is definitely unnecessary.
Am I like the only person who already has the loot in my stash when it's time to make auric stuff
Yes.
Definitely no
Basically the only things you need to farm for are seasonal energies, darksun frags and phantoplasm which are all very easy to farm
Everything else you already have
Still. Why would a BAR need so much?
Because it's an expensive bar
I'd get a weapon. But a bar?
Because they were originally in all the weapons and armors
but that resulted in big recipes
so they got consolidated into the bar
It's the penultimate crafting material
So what?
. _.
Fragments and Luminite Bars aren't expensive.
It is meant to represent something powerful
Fragments and luminite bars in vanilla are harder to farm honestly
Its to make Auric Tesla Bars feel more significant
Even if its not difficult to obtain, it's to send a message
of "This is the ultimate material, this is the real shit"
No it doesn't. It makes them feel like a waste of time and a burden to get.
Like what are you doing if you don't have a surplus of most of the mats needed in auric bars
That's like your opinion man
What I said was the developers' intention 
Intention doesn't justify why a bar is so grindy.
It uh, it does
because that's part of the point
Singularities, unholy essence, cores of calamity and life alloy you already got and the other stuff I feel is important
Especially life alloy even if you don't want it those three ores that make it are shoved down your throat a tonne
And even so, you'd feel the same because you're literally mining and smelting Godly Essence.
That's true, but the actual mining and smelting is the same as any other ore
in fact the mining is even easier because Auric Ore is so abundant and your picks are so fast
That's basically what you're doing when you get auric since you already have the other loot barring maybe seasonal energies and darksun fragments
You aren't everyone, Mac.
Look at literally any youtuber. They don't always have enough to make what they need.
aight so
Your suggestion is valid, Crafty
Mostly anyway
You do have two instances of "It doesn't make sense" in your suggestion, which you need to actually explain
If you fix those then you can post it
and get stars if people agree with you
are you complaining that you have to do something in terraria aside from killing bosses?
It wouldn't demean it to make it less costly. Hell, feeling the power of what it makes is enough.
I know I'm not everyone but I can't be the only person who has a version of the mod with cryo slimes
Make it so Auric Tesla Bars only need Auric Ore and possibly Yharon Soul Fragments.
Why? It doesn't make sense that a bar has a crafting tree bigger than most weapons. It makes no sense that it has a massive tree and is needed in semi-abundance.
Ah lel that actually is all your suggestion is
Yeah you gotta elaborate
in your reason
I have.
max mana cap is in
So you want to make auric less grindy
You can use some of the stuff you said in this convo
Look at ANY other bar that's not from Calamity.
No other bar is Auric Tesla
But you want to make everglade spray more grindy?
Again, the recipe is supposed to make it feel more unique and significant
Auric actually is grindy.
So what? The power granted by what it makes should certainly be enough.
It would feel unique due to it's power and design.
Add this stuff to your sugg's reason
Auric bars weren't supposed to be bars in the first place, it's just the weapons had all the auric bar mats in their recipe making their recipes even bigger than they already were
You've got some arguments, some points
I don't agree with them, but they're agreeable material
Make it so Auric Tesla Bars only need Auric Ore and Yharon Soul Fragments.
Why? It doesn't make sense that a bar has a crafting tree bigger than most weapons. It makes no sense that it has a massive tree and is needed in abundance. And it's grindyness isn't what makes them feel great and unique. It's the design and power of themselves and what it makes it feel that way. No other bar form other mods or vanilla or even calamity is this grindy.
Yharon soul fragments should definitely be included
Otherwise they make like
The Wand
Ace's high, and dragon pow
Yeah they'd become more useless than Ashes of Calamity
@forest shoal We tried
Bugs ensued
in Multiplayer specifically
Not really possible ye
Well uh isn't Shadowspec just auric but slap here's some clamitas' soul
Lest you want terrible desyncs
I didn't realize so that sucks I guess :/
Also the three dots on the header of your last sugg is kinda unnecessary
Just one is enough
I didn't notice.
I'm kinda nitpicky when not in a good mood
You still have two " It doesn't make sense" and "It makes no sense " (right next to each other)
These phrases aren't recommended because in and of themselves they do not explain anything.

Which are they?
Wait.
I thought that was about things said.
Make it so Auric Tesla Bars only need Auric Ore and Yharon Soul Fragments.
Why? It shouldn't be the case that a bar has a crafting tree bigger than most weapons. And it's grindyness isn't what makes them feel great and unique. It's the design and power of themselves and what it makes it feel that way. No other bar from other mods or vanilla or even calamity is this grindy.
There. Changed the wording and removed a line due to redundance.
Okay, this is better
"the same"?

Is it really that grindy
It uses the bars
I mean the size of the crafting
Like how long does it take to get each mat for like 60 bars which is more than you'd ever want
Also 3 armor sets and some accessories. BUT, that makes sense due to the fact that it has the effects of these aaccessories and armor sets.
But again, if Auric Bar crafting is nerfed, Auric armor's would be nerfed as well
So ech
Or buffed?
Aaaaa
Mac, have you grinded with the intent of making Auric Bars? It's awful grinding and the result being two bars.
Idea.
Make it so Auric Tesla Bars only need Auric Ore and Yharon Soul Fragments, or make the amount of bars you get higher than 2.
Why? It doesn't make sense that a bar has a crafting tree bigger than most weapons. It makes no sense that it has a massive tree and is needed in abundance. And it's grindyness isn't what makes them feel great and unique. It's the design and power of themselves and what it makes it feel that way. No other bar form other mods or vanilla or even calamity is this grindy.
That's a bit of an exaggeration, Crafty
because you only need 1 of each material to make the 2 bars
(roughly, some are 2)
For reference:
You get hundreds on moon essence from like 1 event
I have grinded to make auric bars and it took about like a minute for each seasonal essence and darksun frags
It's annoying, that better?
I didn't need to grind anything else other than Yharon soul fragments
I mathed it out and
if you want to make a set of Auric Tesla armor and 3 Exo weapons
you need 54 Auric Tesla Bars
So multiply all the amounts in that recipe by 27 and that's the amount you need.
Which took like 4 minutes
For the moon essences, phantoplasm, and other enemies drops, that's like no problem at all
Yharon Souls are the most annoying part of that
But, is the sugg reasonable with what it's asking and the backing?
It's valid but unnecessary imo
The sugg is fine
I think that it's valid yes
nah, think it lacks proper reason. it's basically boils down to "it's annoying" and that's not really better than "it's cool"
Is it ready to post?
"THE"
Sure you can post
It's editable after posting anyway so you can post right away regardless
Ah, ok.
Edited it.
Thank you
It makes the sugg better anyway.
@noble turret Reminder to edit your suggestion. It's not formatted properly.
Main idea needs to be at the top on a separate line (Shift+Enter) with the reasoning & elaboration below.
You also just need a lot more reasoning.
Also should I just delete KingLuigi's sugg now, considering he left the server and therefore will not edit it?
https://discordapp.com/channels/225030931008847874/699359022364491868/746308347090829313
Probably.
Wait what
Next level, instead of going offline after posting a sugg he posts a sugg and leaves the server
did you guys bully him or something? lol
Why would you even do that
yeah may as well
Saved his sugg
If he ever returns he can ask me for it
he just up and left
Ayy bot undied
pog
Really itching to post another mfn sugg about weapons with melee and rogue variants
But I already posted 4

lmao, geez
melee and rogue variants have always been in a weird spot
True
I dislike them. Very much
Not sure what would be the ace
But I'd probably make them different variants that still act similarly, but are vastly different
So the rogue ver can get stealth strikes
Rogue is already basically a melee subclass except with a lackluster mechanic tacked on, it makes it worse that like 40% of the good rogue weapons are just melee weapon alts that do rogue damage
Stealth rogue do be feelin like a subclass doe
I mean it does a different damage type but if I showed you essence flayer and subduction slicer and you didn't know what they were you'd say they're the same class
Essence Flayer isn't a boomerang
Subduction slicer is even a boomerang which melee weapons can be
And melee/rogue variant weapons are one of the main culprits in stealth rogue having a massive lack of options
and I know this because I conceptualized a rogue variant of Essence Flayer that acts as a spiritual successor to Duke's Decapitator

I know essence flayer isn't a boomerang but like they're both scythes
really wish I could post the doc but a sugg would never come of it because the concept's way too specific and probably falls under grand-scale reworks because fuck me in particular
They look like they work the same
Whether or not rogue is better it's kinda stepping on melee's foot. A lot
Or is melee stepping on rogue's foot?
Probably doesn't matter tbh
they're stepping on each other, it's a regular routine of theirs
don't question it, they're into it, that's really all you need to know
Wait a second subduction slicer is both melee and rogue god damnit that comparison was already shaky
Actually does it make the comparison better because they're both melee 
it's weird, honestly
melee and rogue variants are really hard to compare to other weapons of their type
and the rules in place for weapons that have both are honestly just fuckin' absurd
Okay better comparison: bonebreaker and scourge of the desert
they have to function the same aside from damage type, they have to be good at the exact same stuff, rogue variants can't even get stealth strikes
Rogue is still catered massively towards spam
They look like they're from the same class and even work like it too barring the fact that scourge has a stealth strike
cool bug fact's: you know how Pwnagehammer hammers have a 20% chance to home in and release a spectral hammer of hallowed energy
in the original rework, that effect was instead specifically rogue Pwnagehammer's stealth strike
and I know this because I'm the one that did the original rework 
b r u h
look at how these dumb rules butchered my boy
How does melee/rogue variants are allowed

I wanna suggest but I'd probably be slapped by rover for spamming suggs
my Pwnagehammer rework getting shafted like that may or may not have been what finally spurred me to make the doc on variants and changes to them + expansion upon the concept

I'll DM it if you want
unless I did already
in which case. meme
I'm trying to make an essentially a class focused on stealth on my mod, and I just thrown in a lot of what's supposed to be melee, like shortswords, into the arsenal
And give it specific dmg
not botherin' to post it here because, again, it'd be pointless
a sugg would never be able to come out of it because of how specific it is
although
this does give me the inspiration...to at least try
to at least try something that hits into the ballpark
give me just a moment here
the doc might as well be a thesis, it entails reworks of every variant weapon there is and conceptualizes a few new additions to the party along with some changes to the general system
this is going to be the less specific, suggestions-legal version

no this isn't gonna be the evil island sugg but again
which was actually a fucking miniature essay
and now, I await the inevitable "variants aren't getting stealth strikes, sugg invalid, silence bottom"
Silence skinbag
Anyway
Fuck I really want that last point
The other two are nice to have but
God damn give rogue variants of these weapons stealth strikes already

the first point leans more towards streamlining the current implementation
the other two revolve around variety
something that weapon variants, unfortunately, sorely lack right now
That second point would be a massive pog to summoners
This was not what I was expecting honestly
"Finally something that can be tangible to use and ain't classless" or smth
If I was making the sugg, I would sugg to kill weapon variants
Calamity doesn't remove content
Considering only Borealis Bomber is edging towards a magic weap as a summon weapon
that is
not a concept that is in its vocabulary
It's not really removing content if the weapon still exists, just not as two classes
The content is still there, just doesn't appear twice
okay well I say that but Heart Rapier and multiple old structures died for Draedon's sins in Rust and Dust
memes
Hell shrine died too
Underworld shrine died, ye
anywho yeah
variants but the concept is expanded upon and given new life
discuss.
or don't, I can't force you
This is kind of exactly what I wanted in my melee and rogue playthroughs as I always just got bored of the variants fast and switched to other weapons as the variants also usually lack any real uniqueness when it matters