#suggestions-discussion

1 messages · Page 975 of 1

tawny garden
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Aight

distant gyro
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do i think it looks cooler? yes

heady storm
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Otherworld stuff listed as a don't btw?

distant gyro
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does longer scarf make it less sensical? also yes HDfailure

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you would probably be more agile if it's short like it is

tawny garden
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you'll be able to die like Isadora Duncan

ancient crow
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there's that one walking simulator game where you have a scarf that lets you double jump

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and the scarf gets longer and longer as you get bigger jumps

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by the end of the game its like 3 times your height in length

lost oasis
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Journey?

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@ancient crow

west garden
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This algorithm is for a mod that I'm working on. It can be any length really, the suggestion is more about the primitive being drawn at the back

ancient crow
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yeah that’s it ohm

tawny garden
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Ω

heady storm
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Current state of these suggs and are they fine?

tawny garden
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At least the 3 oldest ones are 👌

golden narwhal
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Counter scarf sugg could also apply to evasion scarf

tawny garden
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If the dedicatee agrees

heady storm
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Yeah that's the thing I brought up earlier.

golden narwhal
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O yea, dedi item

heady storm
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@west garden Logically evasion scarf should also have this effect, however, you'll need the item dedicatee's approval before including such.

tawny garden
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Chetto, you shouldn't recommend including that in the sugg if you haven't asked the dedicatee yet

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hm, is Mason on the server?

west garden
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I dont even know what the evasion scarf is lul

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havent played clamity in a while

tawny garden
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[[Evasion Scarf]]

red stormBOT
west garden
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ah it could

heady storm
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however, you'll need the item dedicatee's approval before including such.
I was trying to say he needed this before writing it.

west garden
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so is what im suggesting goign to make it a dedicated item to me? or something

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or is it already one

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i confuse

heady storm
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No, essentially, evasion scarf also exists, which is dedicated to someone, sugg rules state you need a dedicatee's permission to change their item.

west garden
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oh i see

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who is it dedicated to?

heady storm
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Someone named Mason.

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Dunno who they are.

west garden
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ic

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@ mason

vocal grotto
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Even if not applicable to that, I do think the knowledge of how the primitive drawing works on a fundamental level would be valuable information.

west garden
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lol should I post classes on drawing prims

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cause that would be hella cool

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Byeah, theres really only one or two prim structures that are really needed

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once you know those and how to apply them, then all you need are buffer points, then ur set

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I would elaborate but ig this isn't the channel for it

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If the devs want, I could send the code for it, in the case that you want to use it somewhere else

vocal grotto
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Honestly, feel free to DM me the details of it.
I understand a bit of what it entails after playing around with 1.4's VertexStrip, but I'm still not 100% sure it's supposed to mean.

west garden
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kk

chilly solstice
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Lol and I thought consumable rogue weapons getting modifiers is a feature

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Why does it have to be removed?

radiant meadow
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Because it's a bug

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And was never intended

swift wharf
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it was hella weird

chilly solstice
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Yeah, I get it, but why not?

radiant meadow
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@little stag it's getting fixed. Modifiers was a bug

little stag
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@little stag it's getting fixed. Modifiers was a bug
@radiant meadow ok then

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that'd be nice

west garden
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also, for the suggestion to be un-exclamation marked, must it be double checked with the dedicatee?

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Just to confirm

tawny garden
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Why is your sugg even exclamated?

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Counter scarf isn't a dedicated item

west garden
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not too sure. I think its what Im mentioned above

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hmmm Ill just have to wait for a mod ig

copper kayak
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enyone done to join me and markthemonster

radiant meadow
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@copper kayak Please don't advertise stuff like that

heady storm
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Why is your sugg even exclamated?
I mentioned earlier, it would be inconsistent to exclude Evasion Scarf from having the same effect. @tawny garden

west garden
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should I modify it to be inclusive of the Evasion Scarf?

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even though it needs to be proof read by the dedicatee?

heady storm
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I would get the dedicatee's permission first.

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That is, if we can find them.

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@hollow shell do we know who / where the dedicatee for the Evasion Scarf is? Suggestion needs their thoughts.

tawny garden
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That's kinda not part of the sugg
The sugg is still valid in its current form

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And it should still be able to go through

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Even if we don't find Mason

radiant meadow
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It's Mason, yes

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Pretty sure he's in this server

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Or at the very least, was when I programmed it

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It'd look weird on Evasion scarf anyways

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It gets worn in the front

heady storm
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So would this actually be fine to exclude Evasion Scarf from then?

west garden
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I guess it could be something where the evasion scarf looses the visual for the sake of stealth or something stupid idk : P

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What do you guys think?

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Even though it might not get in due to consistency

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I dmed one of the devs, teaching him the basics of primitive drawing

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So I think they have the knowledge now, to recreate this if they so please

heady storm
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I'm gonna remove my exclamation for now since it seems to be leaning torwards fine.

west garden
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aiit

hollow shell
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(I'm pretty sure the Mason in question is Mason#0676 (they were in the Patron server) but, yeah he doesn't even mention Evasion Scarf so his sugg is fine as-is)

weak field
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Oh wow the primitive effect is pretty cool

timber viper
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henkhenk murasama is balanced

hollow shell
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?

earnest vine
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(is that sugg related?)

vivid niche
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You can repost a suggestion after one week correct?

rose jewel
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I think for the counter scarf one you could toggle it with visibility just a thought

weak field
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Imagine cloth simulation in terraria OMEGALUL

earnest vine
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that would be a nice way to melt the cpu

weak field
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I mean, cloth simulation is not that gpu intensive

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But in XNA? I'm not sure

earnest vine
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well you need to set up compute shaders first in order to make the calculations run in gpu

hollow shell
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Yes, if it didn't reach the req @vivid niche

vivid niche
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Ight

weak field
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Well yeah

hearty yew
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would it be reasonable to make a suggestion to buff purple candle

sinful steeple
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Purple candle?

hearty yew
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Right now it's disgustingly weak, it increases your defense ratio by 5% which does very very little even late game

sinful steeple
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Oh that

violet dagger
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Oh the drunk princess ones

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Ye

hearty yew
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the other 3 are all fine

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They're all good

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This one sucks

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It originally was quite a lot more defense ratio boost (it was supposed to scale with tank builds) but I guess it allowed too much face tanking lol

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now it's just awful

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I'd rather suggest it than just buff it out of the blue and make people have to test it

hollow shell
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Sounds fine

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(currently if you have ~100 defense the candle will only reduce like 5 more points of damage, right?
Or even 2 or 3?)

tawny garden
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2

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Lol

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No, wait

sinful steeple
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Yeah only 2

unreal viper
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Huh.

sinful steeple
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Wait no 3 because defence is kinda stupid

unreal viper
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I thought it was 5% dr lul.

tawny garden
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If you have 100 defense, 75 of that is effective (on expert)

hollow shell
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5% Separate DR would still be pretty minor but it'd definitely be more effective than current

tawny garden
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And with the candle, 80 will be

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So 5

unreal viper
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Wiki says so somewhere, or it used to.

tawny garden
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Still fucking useless

hollow shell
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mmm
taking 5 less damage against DoG

tawny garden
unreal viper
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The maximum defense is like 700

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35 more

hollow shell
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Jesus, how do you get that high?

unreal viper
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Epic

tawny garden
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You gonna have to be really into defense to get 700

unreal viper
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Ye.

tawny garden
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When the highest I had was like 250

unreal viper
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You go all in.

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It’s not practical at all.

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But ye, bufff it.

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Was it 5% dr before?

tawny garden
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No

unreal viper
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Odd

tawny garden
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It's 5% more defense effectiveness

hollow shell
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Yeah pretty sure it always buffed defense

tawny garden
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LOL

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On expert+, damage dealt to you is reduced by 75% of your defense

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But with the candle, it's reduced by 80% of defense

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(On normal these are 50% and 55%, respectively)

unique reef
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doesn't make much difference

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Scal still 3-shots you

clever raft
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What if you were able to craft titanium ore?

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Out of 2 adamantite ore at a demon altar

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And vice versa, and the same for all alternate ores, especially HM

unreal star
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there’s already a lot of mods that do that

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fargo’s mutant i think is the most popular

clever raft
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Cool, ty

weak field
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And you can just open a new world anyway

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Luiafk also does that

sand umbra
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yeah, Resilient is easily the lousiest of the 4 candles

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primarily because in Rev, the intended difficulty, the defense ratio is 75%

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buff that to 80% with Resilient...you get a 6.67% increase in the amount of damage your defense mitigates.

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in a rather small area. for 2 goddamn platinum.

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note: you're not gonna notice that bonus 95% of the time because the damage you take is too high for it to matter

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unless you're facetanking with like unholy amounts of defense in which case you probably didn't need the candle in the first place

weak field
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Eh 5% of DR won't be too op right?

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Since that's like half of a worm scarf

hollow shell
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Yeah 5% DR will be fine

weak field
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ok

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Then I like this suggestion

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I always buy resilient candle just because I have nowhere else to spend money on HDfailure

sand umbra
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alternatively, buff the defense ratio bonus given by the candle

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let's say it gives 15% bonus defense ratio

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75% + 15% = 90%

that is a 20% bonus
(example text: 100 damage mitigated + 20% = 120 damage mitigated)
in a small area for 2 platinum

weak field
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Eh, not too bad

sand umbra
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you could put it higher but lol balance

weak field
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Although 2 plat is quite a lot of money

sand umbra
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yeah that's the other point I wanted to segway into

weak field
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Plus discount card doesn't work on fabsol

sand umbra
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candle prices are fucking asinine

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and yeah, Cirrus cucks Discount Card effect

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so that's a guaranteed 2 platinum for each candle you want, not factoring in the amount of space you'd like to cover (which can cost infinitely more)

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(also am I the only one who after over a year still has no fucking concept of what Spiteful is supposed to do)

weak field
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Uh, no

dapper coral
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(also am I the only one who after over a year still has no fucking concept of what Spiteful is supposed to do)
obviously it makes you angy, smh

sand umbra
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like it increases damage and that's all well and good but where the hell does it happen in the damage calculation chain and under what circumstance am I supposed to actually notice it

weak field
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So enemies within the range of the player within the range of the candle takes 5% more damage

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Essentially

sand umbra
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and that is a noticeable difference...where, in the game? hueh

weak field
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idk

sand umbra
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"but Thomas it bypasses DR"
that doesn't change my point, the bonus you get from this candle is going to be rather marginal given it applies after all other bonuses

weak field
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...nobody said that

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Plus most enemies don't have that much DR

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And these 99.99% DR maniacs don't get affected by the candle anyway

sand umbra
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I was expecting someone to say it so I pre-emptively answered

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that way we don't have to have a 10-hour argument over it

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if this is a problem I can stop HDfailure

dapper coral
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that way we don't have to have a 10-hour argument over it
good anti-rant technique

sand umbra
weak field
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Cool

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... these 99.99% DR maniacs
never thought I'll say that sentence in my entire life

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But here we are

sinful steeple
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Get a sock puppet, name him Kevin and make him ask stupid questions so unnecessary arguments don't happen

weak field
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What do you have against soccs

sand umbra
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in any event, the point I was making is that the fact that bypassing DR isn't really impressive
most enemies don't have enough DR for that distinction to matter and those that do typically have enough of it to where the candle's effect can't proc anyway

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tl;dr buff or rework Spiteful as well please so that it's more effective and worth the several platinum I'm otherwise not gonna bother spending to fill my arena with it

weak field
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Rework most candles HDfailure

sand umbra
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Weightless and Vigorous are good

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maybe like small buffs but that's all they'd really need

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Resilient and Spiteful are more disappointing given their price

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which is hilarious because they're the two more combat-oriented candles

weak field
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Vigorous is actually great

sand umbra
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Vigorous is lowkey god-tier as a candle

weak field
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Weightless is ok I guess, it's a free aero stone

sand umbra
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Weightless isn't as impressive but it does what it needs to and it does it pretty well

weak field
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Eh yeah

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At least it's noticeable

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10% flight time is ok

upbeat dew
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If you guys care about money that much then just fight easy bosses with armaggedon on

ancient crow
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considering all the potential suggs are now approved by the bot and not a moderator, is there still any reason to list the approver in the bot post?

weak field
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We don't care about money that much

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We care about the values

sand umbra
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some suggs are still approved by moderators

radiant meadow
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For reference

weak field
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I can spend my 2 plat on something way better than a candle that doesn't do anything noticeable

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They don't grow on trees you see

sand umbra
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like a candle that does do something noticeable

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Vigorous gang pogooo

weak field
plucky mantle
placid cloak
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where did the suggestion voting go

dapper coral
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wdym

robust lava
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It’s still there?

dapper coral
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it's there

tawny garden
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You might have it muted and the category closed

dapper coral
tawny garden
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It sounds like an oversight, but oversights are valid suggs

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But
I actually don't think it was unnoticed the whole time, I have a sneaking suspicion that it's really hard to fix

dapper coral
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as long as it's not a bug, oversights are fine

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i would imagine so, yeah

dapper coral
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@white patio the contact damage during the spin is getting removed in this new update

radiant meadow
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ye

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very soon™️

white patio
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oh

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i'll delete it then

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mb

dapper coral
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no worries

umbral mulch
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I had a fucking samurai badge in that one and it still took 8:30 over half of it being post bh4

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The 7 minute one with spam clicking I didn't have a samurai badge

dapper coral
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you're allowed to repost, kirn

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since the sugg didn't reach 240

umbral mulch
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No this is just me talking to rover

radiant meadow
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I don't think moons making murasama suck can be changed without a fundamental change to either scal or the weapon

umbral mulch
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Since I showed shit to him before where I was trying to nohit scal without spam clicking for a bit and he said the damage was fine

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My suggestion was kind of an overhaul-ish to murasama to just make the weapon actually reliable

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Instead of it just

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Not hitting

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Sometimes

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It taking longer with moons makes perfect sense and that doesn't need to be changed

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All you could do is slow down moons but

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That'd be cheap

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There's a difference between making a boss slower so you can actually hit them with true melee and making a significant part of the fight easier

clever raft
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Am I allowed to post a suggestion that will only apply once Tmodloader has updated to 1.4? Is there even reason to for the next several months lest it just be forgotten?
Because imo the vanilla 1.4 underground desert's weapons in chests are too weak for the difficulty of the biome

robust lava
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You should wait for Calamity to update to 1.4 to make those kinds of suggestions. It’s in the Dont’s doc

clever raft
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Ah, didn't see that 2nd note about upcoming content

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ty

sand umbra
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yeah upcoming content Don't, for the moment, also applies to 1.4-related shenanigans

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although I absolutely agree, UG Desert loot is pitiful given how dangerous the biome is now

robust lava
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Also, the spear seemed decent enough to me, but yeah, perhaps not worth the incredible danger and pain

unreal viper
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Funne fast boots tho.

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I found that the spear did worse than rotted fork for me.

sand umbra
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you'll probably have another pair by the tijme you get Duneriders

unreal viper
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But 55 mph phm.

sand umbra
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byeah

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with that in mind

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Duneriders make Sand into discount Asphalt

dapper coral
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(1.4 talk doesn't exist here)

clever raft
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sry

sand umbra
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(no, 1.4 suggestions don't exist here)

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(there's an important distinction to be made there)

dapper coral
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(sure, but after the inevitable flood about not making 1.4 suggestions ceases, that should be it, no more 1.4 talk in this channel)

clever raft
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(Makes sense to me. What we were saying next belongs most in Terraria's main server)

dapper coral
hollow shell
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Minor thing @cloud surge But you should prolly have "In Death Mode" at the start of your top line instead of the end

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To prevent confusion

cloud surge
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ok

hollow shell
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Huh, didn't know that was a thing that happened

radiant meadow
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well ye, all Cal rocket launchers use custom rockets

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because of how inflexible vanilla rockets are

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although, you could potentially get them to destroy blocks

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with some ai states and ammo checks

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it's not super difficult

hollow shell
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Hopefully the flexibility increased in 1.4, considering all the new rocket types

radiant meadow
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ye

unreal viper
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I remember a discusion about the making early bosses harder don't getting removed for rev and death.

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Am I allowed to make a sugg on that?

tawny garden
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technically still no I guess
@&RoverdriveX#7729

hollow shell
unreal viper
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Nice.

tawny garden
violet dagger
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Cool

unreal viper
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It always annoyed me that ds was so easy compared to eoc.

tawny garden
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((darn, tried to fucking react to that message with wegud, was clicking into nothing for a good second))

unreal viper
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I should sugg a ds rework.

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Can I make a sugg about being able to use reactions?

tawny garden
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more mod headache! more bloodshed!

radiant meadow
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no

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you know

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that example probably isn't a good one

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since that was added this past update

hollow shell
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That's pretty funny

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Quick somebody say a KS or DS or EoC buff suggestion

tawny garden
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uhh

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make KS bigger

sand umbra
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did someone say DS buff

earnest vine
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why not smaller

radiant meadow
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I still don't think KS and DS buff suggs should be allowed though.

sand umbra
hollow shell
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sure I'll go with that Philo ¯_(ツ)_/¯

unreal viper
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Rework so not a buff,

tawny garden
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wait a sec, rly
I mean I'll take it

sand umbra
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here's the thing with early-game bosses

sleek turret
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wait, now Rover is editing now since im reading the doc again.

sand umbra
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vanilla's standard is by far the shittiest standard to go by as far as how complex a starter boss should be

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a boss should be relatively complex for its tier

early-game bosses in vanilla are very much not this

unreal viper
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Run_away_simulator.exe

sand umbra
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special mention to KS who is literally just

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a fat slime

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that occasionally teleports if you fuck off too far

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like. that's not an engaging early-game fight at all, plain and simple

unreal viper
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Adopt the thorium standard.

sand umbra
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Terraria boss design as a whole is a mixed bag but has a tendency towards very simple boss fights

tawny garden
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_(ツ)_/¯

unreal viper
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Thunder bird is a fun fight.

weak field
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Moonlord be like

sand umbra
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GTB is good

weak field
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Yeah

sand umbra
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a good example of what an early-game fight should be

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not too hard, but not too simple/easy either

weak field
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GTB actually got me the first time fighting it

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With a manageable pattern

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Slow pacing

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And upbeat music

sand umbra
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to this day it still stands as one of the best bosses Thorium has to offer

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and now I'll let it sink in that you're supposed fight the Grand Thonker Bird before KS

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you know, before the literal simplest boss in the game

weak field
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Grand thonker birb BirbThonk

sand umbra
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anywho, as to how this relates to the DS sugg

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so we know that KS is a fat slime that occasionally teleports and sometimes spawns minions when damaged, right?

tawny garden
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mhm

sand umbra
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well, DS is around the same tier, what does it do?

  • fat worm
  • sometimes spawns minions after being damaged enough
  • sometimes, in Rev+ only, fires sand blasts
  • at the start of the fight, in Rev+ only, summons two smaller versions of itself which are no more interesting than the main one
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do you see where I'm going with this?

tawny garden
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so you're saying that DS is just wormy KS

sand umbra
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yes

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DS is effectively the KS of Calamity

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he's oversimplified for his tier and it hurts the fight immensely

tawny garden
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aight, meme picture incoming

sand umbra
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no memes

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h

tawny garden
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not here tho

sand umbra
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this is a very serious discussion about boss complexity

tawny garden
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prolly will stay forever on my pc

sleek turret
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I just thinked a blue & cyan with a crown DS worm for some reason after you said that.

sand umbra
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DM it to me tbf

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but like

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the main problem with King Slime, and by extension with the Desert Scourge, is that they are entirely too simple aven at their tier to properly display the potential of boss fights in the game at large

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this not only sets a terrible precedent which both vanilla and Calamity keep up when they shouldn't, but it actively makes boss-fighting less of a display of skill and more of a gear check

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throughout the entire game, with but a few exceptions, this concept of "simple is better" is kept up despite that simply not being the case

weak field
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Why do you type so fast thomas

sand umbra
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don't worry about it

weak field
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King slime and EoC are both really simple boss

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As long as you got the gears, almost anyone can beat them

sand umbra
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oh yeah, EoC isn't really safe from this either

weak field
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A hermes boots + slime mount and EoC is a piece of cake

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Uh, I mean cake

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Sorry messed up there

sand umbra
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EoC's phase change in any difficulty including Calamity's makes literally no noticeable difference (aside from one (1) jump/fall in Rev+) and for the most part it's just a Demon Eye spawning smaller Demon Eyes and dashing at set intervals

weak field
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And the dash almost never hit you as long as you get a hermes boots

sand umbra
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the problem with these bosses aren't the Rev+ adjustments to them
those, comparatively speaking, are very good as additions to the base concepts

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the issue lies in the fact that KS and EoC, as bosses, both suck

weak field
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They're a bit more like minibosses

sand umbra
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and DS tries to follow this standard, which causes it to suck as a result

weak field
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And even the dreadnauilous thing is harder than them relatively

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Which shouldn't be the case because they're called bosses

sand umbra
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so, to make a long story short, the Desert Scourge --- and by extension, the Rev+ incarnations of King Slime and the Eye of Cthulhu --- could use a bit more complexity in their fights to actually test the player's ability to work with what they have and be able to be classed as proper boss fights

left ice
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The early bosses are meant to be easy, though. It states that in the doc in the pins, too.

golden narwhal
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I mean, don't think he's asking to directly buff it, just make it more interesting

hollow shell
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"just because it has to be easy doesn't mean it has to be boring."

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I have said this exact quote about DS elsewhere

left ice
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Personally, I found it enjoyable, but to each their own, I suppose.

unreal viper
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Yeah, I don't think it should be that hard.

hollow shell
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(I have a new DS attack idea in particular.
I don't know how possible/easy it is but I've got it written down)

tawny garden
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tell us

dapper coral
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(spooky dev secret story time)

hollow shell
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(No too specific for here, only devs can see 👀 )

left ice
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yes am dev 100% real and legit pls tell no lie

tawny garden
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Join me on my secret expedition to find Noel Edmonds Rover's secret filing cabinet!

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(obscure reference)

dapper coral
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i personally don't think reworking titan heart is a good idea because of how unique it is

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but another alternative is fine, yeah

hollow shell
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I don't think it's bad for an armor to force you into a certain playstyle

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Makes playthroughs more dynamic and interesting

unreal viper
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Ye.

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So I'll change the title.

unreal viper
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Is Titan heart better than Daedalus for stealth rogue btw?

radiant merlin
#

daedalus - 105
titan - 100

#

titan heart armor isn't on the rogue page rn

crude geode
#

Something kinda internally irks me about the Desert Scourge suggestion. I get it’s reasoning and logic, and I can see why it would be good, but something about it just bothers me.
I think it may be the usage of “Rework”, because I don’t think the entire fight needs to be overhauled, but that’s maybe just me.

violet dagger
#

The main reason i agree with that sugg

is that it'll get the calam haters to shut up

unreal viper
#

Yes.

#

:dabonthehaters:

#

Frick, thorium emote. :(

violet dagger
#

It's really funny when they hate on a boss for having a clone ai when the boss has been that way since like 2016

#

dont even get me started on people saying old duke is clone ai CompleteFailure

unreal viper
#

Duke is less similar to old duke than he is to yharon.

violet dagger
#

I'm hoping what im looking for wasnt in spoiler channel

#

yup it was in there SAD

unreal viper
#

uh

violet dagger
#

it was a message saying that old dukes ai was coded from scratch

#

obligatory inb4 this gets off topic

unreal viper
#

FLamethrowers can crit right?

pine star
#

Yes

unreal viper
#

Does anyone know why it's like this?

hollow shell
#

I assumed it was to support the flamethrower class more cuz of its relative lack of content

unreal viper
#

Nah, why the damage value is different.

hollow shell
#

Yeah that's what I mean

unreal viper
#

Oh?

#

But it don't think it has more dps iirc.

#

Cause I think it isn't multiplicative.

#

Whereas other shroomite helmets give multiplicative damage.

dapper coral
#

hit enter a bit fast there?

violet dagger
#

reasoning?

#

ye they probably did

sand umbra
#

hasn't this been suggested to death?

#

and didn't absolutely nothing happen each time?

#

:v

dapper coral
#

likely so

#

this does look familiar

novel belfry
#

:<

radiant meadow
#

shroomite flamethrower helm isn't multiplicative like the other helms

novel belfry
#

well this never felt familiar

radiant meadow
#

I think it got changed when a lot of crit got shafted when the crit/dmg caps were removed

unreal viper
#

Huh.

#

Makes sense, it would be rather broken,

#

Do you know why it's different ben?

crude geode
#

The Rogue Helmet for Forbidden was a dedicated item so don't use that as an example, and the Shroomite Flamethrower helm is also for a specific subclass of ranged.

radiant meadow
#

@mental perch there's no real need to ping the owner

#

and it's kinda

hollow shell
#

Yeah don't ping Fabsol in the sugg channel

radiant meadow
#

accusatory

mental perch
#

Yeah I know I pinged somebody important. I'll live with my choice. I don't plan on doing it regularly, which was the only rule I saw anything against: Excessive pinging of staff.

hollow shell
#

(Also I don't think the filesize of the mod relates directly at all to the in-game performance)

#

Also no that's not what we mean

#

It's just not how the suggestion channels work

mental perch
#

Gotta give me that it was the closest channel to what I was trying to say.

#

Ya don't really have a "feedback" channel xd

hollow shell
#

You put a suggestion into #suggestions-posting where it'll get evaluated and approved by mods (or auto by the bot)
then put into #suggestions-voting where people vote on it with ⭐ reactions
And if you get enough reactions, it gets delivered to the dev server so the devs can officially see it and categorize it

#

tis a process, the feedback ain't instant

mental perch
#

Sowwy :c

hollow shell
#

If there are any specific areas where you're experiencing significant framerate issues you can report it in #bugs-read-pins (iirc)

mental perch
#

When used with tmod64, and any block from calamity is on the screen / near being on the screen.

hollow shell
#

Ah, tMod64

#

That explains it

fossil finch
#

That's definitively not a Calamity problem
Texture sizes don't actually matter
What matter is resolution

hollow shell
#

Quite unstable, 64 is.

mental perch
#

Funny, I heard the opposite from the tmod64 server.

#

That calamity was quite unoptimized

#

lmao

hollow shell
#

That is funny

mental perch
#

It's highly likely that both are true tho

hollow shell
#

It's possible

radiant meadow
#

that being said, if you want to salvage this, you would need to reformat it and make it sound less accusatory

hollow shell
#

I do think this'll fit more with the bugs channel though
Lag whenever there's a Calamity block on the screen sounds like a technical issue

#

even if it's only when 64bit is used

mental perch
#

Oh, and whenever a boss is alive and <calamity is installed Or when a bunch of other mods are installed>

earnest vine
#

the more mods obviously gives more lag

mental perch
#

Yeah, but why selectively when a boss is alive.

earnest vine
#

because bosses run a lot of things each frame

hollow shell
#

Could be some disgusting conflict involving the Boss Zen buff

edgy sundial
#

maybe it's one of the "bunch of other mods" that's doing it?

earnest vine
#

so the computer takes longer to do the things it needs to do for each frame

mental perch
#

@earnest vine Yes the thing is the issue occurs specifically in 64bit and not 32 bit with the same mods :\

radiant meadow
#

if you don't plan on salvaging the sugg, you should delete it and move to a more appropriate channel

earnest vine
#

well I dont know about 64 bit

#

it just gives more memory for mods to store stuff

mental perch
#

@radiant meadow I might when I get a little more sleep. Tomorrow.

earnest vine
#

but that wont stop lag

hollow shell
#

I'll delete it for now

earnest vine
#

of the low fps type

mental perch
#

for now I'll just PM a reminder to myself

#

Noo lemme coppy it

hollow shell
#

Here's the content:

I'd like to ask that you somehow improve the performance of the mod... I mean I know it is a ton of content, but I'm sure there are places where this could be improved upon :\

Even little things like using a lossless png compressor would add up at the size the mod is.

mental perch
#

there

#

don't delete

#

ghost pings are worse than false alarms

hollow shell
#

(It's right there above you)

mental perch
#

if you know what i mean

hollow shell
#

ah

#

I dunno if Fab even checks pings, I imagine he gets them way too often

mental perch
#

It's the thought that counts. Sorry for not going through the suggestions process xd

hollow shell
#

It's alright. Now you know.

mental perch
#

Btw is it actually necessary for calamity to hide the assets from TMod Reader?

hollow shell
#

Oh are they actually hidden now?

mental perch
#

As of the version I was using which may be outdated but yeah

hollow shell
#

Thank god
Devs were pissed when they found out they weren't hidden

radiant meadow
#

Is that just images?

mental perch
#

Images + Audio

hollow shell
#

Ah no code?

mental perch
#

I understand the audio, the images tho...

radiant meadow
#

I'm pretty sure there's 2 different booleans you can check

#

one to hide images & audio

#

and one to hide code

mental perch
#

^

hollow shell
#

Do we hide both or just one

mental perch
#

Both, apparently

radiant meadow
#

both

#

hideCode and hideResources are both set to true

hollow shell
#

Okay, got it
I spose it wouldn't be a bad thing to unhide the image & audio assets

#

Not much reason to unhide them, no reason to keep em hidden either

mental perch
#

Btw I believe you can manually specify it for each file too. Not sure on that tho...

#

Don't quote me on that either.

wooden wedge
#

what's this latest sugg?

violet dagger
#

it was a sugg about a tml 64 bit issue

#

but it got resolved

#

they just pinged fabsol before edit and they want to leave it there since ghost ping bad

wooden wedge
#

ghost pings don't even really exist since we can see deleted messages

#

so should I just yeet it?

hollow idol
#

Images you can just get with toolkit anyways (tho much slower)

violet dagger
#

wot

mental perch
#

@wooden wedge I mean, I can't do anything to stop ya lol

wooden wedge
#

yeha ok then

mental perch
#

There was no reason tho

edgy sundial
#

other than it not being a proper suggestion, other than the possibility that it'd get pushed by the bot on accident, i agree, there was no reason

hollow shell
#

Well we coulda/shoulda put a ❗ on it to prevent that possibility

winged fiber
#

Question, are rusted pipes really only craftable with iron?

#

What about lead worlds?

radiant meadow
#

fixed next update

winged fiber
#

Okay, good

violet dagger
#

wot

#

pbg isnt that bad

unreal viper
#

You’ll need more reasoning, but I guess you accidentally sent it.

violet dagger
#

just gotta get the hang of it

unreal viper
#

Is there anything about her that’s unfair?

violet dagger
#

not really

cobalt pewter
#

Uh

#

That is an extremely simple sugg

violet dagger
#

except for the fact that a lot of people do big brain like me and get her enraged and then are like why tf is this so hard

cobalt pewter
#

No details, no reasoning, no formatting

violet dagger
#

is anyone going to mark it

cobalt pewter
#

@mental nacelle add details to your sugg, give it a proper reason, and make it in a proper formatting

mental nacelle
#

k

hollow shell
#

Also make sure you're fighting PBG underground

#

She enrages on the surface

whole sedge
#

Yeah I don't see anything wrong with PBG, to me the fight seems kinda easy but that's probably just because i've fought PBG on death like 30 times shrug

dapper coral
#

yeah, above ground she gets wacky

#

that's probably the issue?

hollow shell
#

@mental nacelle Were you fighting her aboveground

mental nacelle
#

yea

hollow shell
#

That's the issue

#

She enrages on surface

mental nacelle
#

wtf

#

huh

#

mb

hollow shell
#

s'okay

#

ah RIP the embed

#

Should I post it separately?

dapper coral
#

which embed?

hollow shell
#

Voting

dapper coral
#

oh

#

yeah may as well then

haughty owl
#

That counter scarf idea actually looks amazing

west garden
#

: D

left wigeon
#

I hope that one goes through with enough votes tbh

dry latch
#

nothing has gone through for a week

unreal viper
#

Yes

#

It sucks that we’ve lost so many voters

#

We must wait ai suppose

dry latch
#

one more week of waiting I guess

hollow shell
#

m
I'll do the official star req re-evaluation on the 24th/25th
3 weeks from the raising (and the last tally)

#

Original plan was a month but I don't wanna wait another week and I think we have enough data by now

#

("now" as in 4 days from now)

dry latch
#

will it affect suggs retroactively?

hollow shell
#

Yes, I plan on having that be the case at least.

dry latch
cobalt pewter
#

Aha yes

dapper coral
#

this is an interesting sugg

cobalt pewter
#

Another stealth sugg

dapper coral
#

is it possible?

whole sedge
#

idk if that's gonna be possible

cobalt pewter
#

But yeah, would love to see that happen, but imo it'd be unlikely

hollow shell
#

This would probably be hard to execute unless we make all homing into universal helper functions instead of being defined every time
which iirc Ozza was planning on doing or is in the process of doing

left wigeon
#

yeah i've been a little fixated on stealth because of coming back to rogue

cobalt pewter
#

"stealth is required to suck" btw

left wigeon
#

i am not a coder so i am unsure how difficult it would be

hollow shell
#

I think it is possible

dapper coral
#

alright, well operating on the assumption that it is possible then i see no issues with this one

left wigeon
west garden
#

THe main problem for that is disguinshing what homes and what doesn't ig

#

It could ig happen y attaching a "global" method for homing to projectiles, and maybe use some op codes and reflection to alter the function when in full stealth

hollow shell
#

Riiight, vanilla projectiles are gonna suck for this

west garden
#

Or just make it in built in the method that if the player is in full stealth then alter

#

easy way for that system is attach a variale to the turn resistance of the home effect, to just increase by a certain amount if in stealth

#

yeah vanilla....

#

Are there really that many homing projectiles in vanilla?

#

if theres not many, someone could take the time to IL each projectile that homes

#

It would be great of vanilla homing items had a homogenous aiStyle

#

but I dont think thats the case

hollow shell
#

I know ML's Phantasmal Eyes and the Ragged Caster's Lost Souls (I think?)
Does the latter even home or am I getting it confused with the staff?

#

Okay they do home

#

uhh Desert Spirit flames

#

uhh those things spat out by Drakomire, and Evolution Beast

west garden
#

dont know how balanced it would be if youd want the effect to be noticable

#

hmm

#

maybe if it goes through you can compile them in a list and send it to me. Ill have a go at it

#

Or to the devs

hollow shell
#

Considering it's stealth and it's expended whenever you attack
I feel like the effect should be very noticeable

west garden
#

^

#

true

hollow shell
#

I don't think I could make an exhaustive list, I dunno all vanilla projectile behaviors by heart

tepid root
#

lc fireballs and shadowflame balls have slight homing

hollow shell
#

Oh right uhh
Skeletron's Expert+ skulls

left wigeon
#

i could edit the suggestion to make a post-moonlord accessory that adds this, such as dark gods sheath and such

#

don't know if that would help since then it would just be modded

hollow shell
#

You could mention that in a sentence or two as an alternative/additional course of action
I don't think the whole sugg needs to be reworked to that

left wigeon
#

right, okay

gusty geode
#

I didn't even know the engine was capable of stuff like that physics scarf

#

Now I wanna see if it'd be possible to add full-on ragdoll physics to this game

left wigeon
#

immediately thought of the overhaul mod

gusty geode
#

Yeah, Overhaul adds stuff like the new item physics
But nothing with multiple bones

left wigeon
#

it might be possible but I'm not a coder, though some crazy things have already been implemented so maybe

gusty geode
#

That'd be pretty satisfying to watch tbh
You kill EoC
And instead of just exploding right then and there
You get to watch as its full body stops floating and rolls down a mountain or something
Then you could like build a memorial wherever the corpse stops

hollow shell
#

puh

#

I mean that would just entail replacing all of his gores with one big full gore, right?

worthy fiber
#

pretty much yeah

#

kinda gross

frail mantle
#

should probably specify that you mean enemy projectiles in the header, at first i thought you meant that stealth should make the player's projectiles home less

gray nebula
#

death

#

hote is already way too fanservicey

#

can we not add even more of that

swift wharf
#

wasnt there a ''no waifu'' pin or smth

gray nebula
#

i dont rmemeber any

swift wharf
#

its old

marble phoenix
#

well still

swift wharf
#

when there was one suggestion channel

marble phoenix
#

My suggesion is a good one for people who wanna change the sprites to current or older versions

gray nebula
#

what

#

is that the customization youre asking for?

marble phoenix
#

Ye

serene fox
#

Isn't that a don't?

tawny garden
#

tf is this

serene fox
#

it's in the doc

tepid root
#

why would you want the old sprites tho

robust lava
#

First of all, adding in removed content is a nono, and secondly, your sugg doesn’t even imply that’s what you’re asking for

marble phoenix
#

For Cloud Elemental mainly

tawny garden
#

the sugg in its current state actually isn't a don't, aside from dodgy formatting

#

although it's leaning towards being a meme sugg

marble phoenix
#

But i want a combo of older and newer sprites for proper customization of you playthrough

tawny garden
#

that's a don't

#

read the doc

robust lava
#

In its current form, I don’t even know what the sugg is suggesting

cobalt pewter
#

The way it's worded there, it's massively vague

#

But old sprites are a no

#

As well as older content

marble phoenix
#

I just want sprite swap for the Elementals (Sprite Swap is changing the current look of a sprite without removing anything)

tawny garden
#

I understand the sugg, it's just...
begging to be a new don't

robust lava
#

We're not saying that removing something is a don't, we're saying that adding back in removed content is a don't

tawny garden
#

there's no reasoning btw

robust lava
#

There would have been a reason the sprites were changed

tawny garden
#

there was a reason
prev. sprites were weirder

marble phoenix
#

Well i like the old Cloud Elemental Sprite

untold cargo
#

if it was rejected most likely it would be again

tawny garden
#

I was gonna say something, but I don't wanna sound rude

untold cargo
#

re posting doesnt really make a difference

tawny garden
#

Any suggestions involving re-adding removed features or sprites

#

these aren't allowed

#

The End.

ashen warren
gray nebula
#

old cloud ele sprite

tawny garden
#

ew what the fuck is that

#

eeewww

#

why did I go on the wiki to see that

mental perch
#

@radiant meadow I did it there, you happy? 🙂

tawny garden
#

uhh, is it really possible

#

this game is the jankiest thing ever

#

and I believe the devs are doing a good job already at making it not jank
although when I tried to use the new subsuming vortex yesterday my game slowed down by a factor of 2

#

and I have a GTX 1070 and a Core i7 6700

#

which isn't too bad

west garden
#

Its like telling a smoker to stop smoking.
They know its wrong but it's harder to stop than you

#

'd think

#

Terrible analogy

mental perch
#

Terrible yet immensely accurate analogy.

tawny garden
#

uhh, what does this pertain to?

mental perch
#

Suggesting a dev improve performance is similar to telling a smoker to stop smoking.

tawny garden
#

ah

#

true yeah

west garden
#

byeah, I think it would be more usefull if youd be more specific towards certain things that make the game lag

mental perch
#

In more ways than one is it similar:

  • It is hard to stop doing it or to start improving performance
  • Also, degrading performance is part of being a developer, as smoking is part of being a smoker
west garden
#

precisely

tawny garden
#

it's not degrading perfrmance on purpose tho
just that if you bodge something (which this game does pretty much everywhere), performance won't be great

west garden
#

Everyone knows laginess and stuff is bad

#

its only helpful if you tell them what causes it

tawny garden
#

well, try to not bodge

west garden
#

bodge?

tawny garden
#

can't be done

west garden
#

o

tawny garden
mental perch
#

That keyboard is not ok

distant gyro
#

it's easier said than done for sure

#

imagine leviathan being made into a plain static square

#

that would save a whole 1 MB of texture

tawny garden
#

I sense a new emoji

distant gyro
#

(yes she's that large)

tawny garden
#

:LeviSquare:

#

ah, that emoji already exists

#

🟩

distant gyro
#

byeah no one would do it because imagine fighting a literal moving square with no textures

tawny garden
#

those who've seen redcode will understand why I brought up that video

#

redcode is patched together, but it works

#

until it breaks, then it needs to be bodged again

#

and then it works

#

until it breaks

#

cycle repeats

west garden
#

bodge

timber cipher
#

i am just learning python coding for data science.... this sounds exactly like my learning process.

cobalt pewter
#

b o d g e

ripe stream
#

@mental perch i agree, i really do, but at this point its impossible for the devs to rewrote most of the code for that

#

Rewrite*

cobalt pewter
#

wdym?

ripe stream
#

Wrong person sorry

cobalt pewter
ripe stream
#

Lol

sleek turret
#

@noble turret you gotta have a reason why.

cobalt pewter
#

And a proper formatting

tawny garden
#

even if the reason is obvious, you gotta have it

noble turret
#

d

#

ok

tawny garden
#

in the sugg

sleek turret
#

and also don't make the reason "It would be cool"

cobalt pewter
#

Also if you're talking about spectre hood, iirc it always targets the player with the lowest health

#

Not sure about other sources

#

But it's always the case with spectre heal

noble turret
#

mostly just lifesteal ing eneral

tawny garden
#

@noble turret your reason needs to be on a separate line

#

shift+enter

sleek turret
#

Uhm, could you format better the text @noble turret ?

tawny garden
#

(don't double ping if you can)

sleek turret
#

Also maybe there's something on the Terraria code for lifesteal, but im not sure about it.

mental perch
tawny garden
#

wh

cobalt pewter
#

?

mental perch
#

The suggestions

tawny garden
#

uhh

mental perch
cobalt pewter
#

Um

mental perch
#

Or did I get that backwards smh

tawny garden
#

if you post a sugg straight into voting, i'll be impressed

mental perch
#

OHH nvm

#

i did get it backwards

#

:x

tawny garden
#

@mental perch you're 4 months too late

#

and you posted straight into #suggestions-voting (which was called just #suggestions at the time)

mental perch
#

No i did not!

tawny garden
robust lava
#

Philo's just saying how it used to be done, not accusing you of anything

mental perch
#

ohhhh

#

generic "you"

robust lava
#

~~should've used "one" HDfailure ~~

tawny garden
#

ah, sry

#

poor wording

hollow shell
#

The first four, fine
but Giant Pearl seems like a strange inclusion

left ice
#

Yeah, I wasn't sure to include it or not, but it does buff light level in the abyss, so I decided to.

weak field
#

Life heal is supposed to heal the one with the lowest health HDfailure

#

Which is why spectre armor can be the healer in a pvp fight

hollow shell
#

Pretty sure there are a lot more accs than that which have those functions
Anything with underwater breathing or movement will slow breath loss, and many equippable things that emit light will raise the light level

left ice
#

Yeah, but I tried to keep anything thematically similar that also wasn't used in anything else. That's why there wasn't neptune's shell or anything of that sort.

hearty yew
#

@mental perch I sit down and optimize things. What, you think it's poison to us? I enjoy improving performance, it's fun to make things fast.

earnest vine
#

I agree, its fun to optimize programs

mental perch
#

@hearty yew Sssh... You get what I meant though. That adding things inherently lowers performance.

earnest vine
#

well you cant do much about that though

#

the more content you add, the more things need to be stored on memory and the more laggier it gets

#

and I dont think cal is badly optimized, you cant even imagine how something of this scale would be in the most unoptimized way

hazy bluff
#

My god please lower the star amount, this is like the dark ages of suggestions or something

frail mantle
#

it most likely will be lowered eventually

cobalt pewter
tawny garden
#

isn't it like

#

super difficult

#

to add a third interaction option for npcs?

cobalt pewter
#

Some mods have drop down menus

#

Like alchnpc

robust lava
#

He could just give it to you if you interact with him?

ashen warren
#

Maybe, like, upon right-clicking him?

#

Oh, hey.

tawny garden
#

fair, yea

clever raft
#

Does the guide say anything about calamity?

tawny garden
#

he does

#

although not much

robust lava
#

I like this sugg, but my only concern would be that people just would ignore the guide (at least for a while) since they might not know about it

ashen warren
#

Announce it to the world!

#

In the changelogs!

robust lava
#

I imagine most people will interact with the Guide fairly early on in their playthrough though, so that may not be much of a problem

ashen warren
#

On Youtube!

robust lava
#

Or actually, the Guide could have that exclamation mark above his head that Calamity adds

ashen warren
#

Oh...!

#

Fair, yeah.

cobalt pewter
#

To be honest talking to Guide for the first time should do it

gray nebula
#

why

#

no one likes the guide why force players to talk to him

cobalt pewter
#

Guide is cool m8

gray nebula
#

let him sit in his corner of uselessness instead of forcing people to interact with him

tawny garden
pine star
#

To make him more likable

violet dagger
#

Guide is a cooler dude than elderbug in that one randomizer

radiant meadow
#

I dunno how to edit the help quotes

robust lava
#

(I mainly like this because it would fix mod conflicts where Calamity's bag gets overwritten/overwrites other mods)

clever raft
#

In 1.4, doesn't the party girl give you a cake the first time you interact with her during a party? That could indeed apply to the guide

ashen warren
#

Yeah.

#

So? What do you say?

radiant meadow
#

First night restriction is meaningless though

#

It's not needed

ashen warren
#

People will cheat the Starter Bag later on for easy money.

#

I can see it alreaady.

radiant meadow
#

You can just

#

Make him give it only once per player

tawny garden
#

(I mainly like this because it would fix mod conflicts where Calamity's bag gets overwritten/overwrites other mods)
just override the Copper Shortsword with the bag
problem solved
although memes won't let us do that

ashen warren
#

I was thinking only once.

#

Per world.

radiant meadow
#

Mp would be massively fucked then

#

As nice as it would be to just ignore mp, we can't

#

See fuel factories, anahita, astrum deus, etc

hollow shell
#

Is this a result of his recent arena-size based partial-enrage?

dapper coral
#

that's what it sounds like to me

cobalt pewter
#

Yes

#

That specific buff woulda been fine

#

If the boss itself doesn't have such a lot of bullets going around randomly like blind sheeps

violet dagger
#

According to celest(the moderator) polter only goes slower in smaller arenas, not faster in big arenas

hollow shell
#

That's not how it works in code

#

But, maybe that was compensated for when designing the system

distant gyro
#

it's both relatively speaking to last update

cobalt pewter
#

@supple lodge Signus is the only one that worked the best amongst the three, as it's almost close to assassinating Providence

#

Hence why you spawn Signus in hell as well

supple lodge
#

but isn't he still just as much an envoy as the other two

violet dagger
#

storm weaver is baby doggo

#

and cv shouldn't exist

#

but it does bc doggo screwed up

cobalt pewter
#

That too

supple lodge
#

the fact that he has a title and the others don't is still inconsistent though

cobalt pewter
#

Storm Weaver has no sentience and is still primal

chilly solstice
#

Ceaseless Void is not even remotely human anymore. That leaves Signus as the most "competent"
He's also the toughest to fight

cobalt pewter
#

And I'd assume Signus was DoG's first and the best Sentinel

#

While DoG keeps SW to keep its species alive, and CV just wanders around aimlessly

craggy stratus
#

was my abyssal mirror suggestion removed

chilly solstice
#

On a side note, where can one find the extensive lore on all bosses? Really interested in DoG and Sentinels

craggy stratus
#

ah, wasnt it more of a bug than an actual suggestion

tawny garden
#

On a side note, where can one find the extensive lore on all bosses? Really interested in DoG and Sentinels
[[Lore]]

red stormBOT
tawny garden
#

it's taken from the Calamity Forum thread btw

#

which is the only source of the official calamity lore

dapper coral
hollow shell
#

If you think about it, "Storm Weaver" and "Ceaseless Void" aren't proper names

#

They are titles

weak field
#

well

#

Yeah

hollow shell
#

Putting Signus's title in his name alongside his proper name aligns him more with the others

tawny garden
#

shorten it to "Envoy of the Devourer" HyperFailure

gray nebula
#

yeah most boss names are just titles

sinful steeple
#

If Signus didn't have "Envoy of the Devourer" in his boss name he'd be like the boss with the single most boring name

tawny garden
#

it should be decreased DR

#

instead of increased damage taken

cobalt pewter
#

Hmm, which would be better?

#

So just decreased dr?

sinful steeple
#

I was gonna sugg that after the drought DoGCri

hollow shell
#

Decreased defense is increased damage taken, Feedza.

sinful steeple
#

Also I think it should definitely be increased damage taken, because what happens if you have little to no DR?

cobalt pewter
#

Idk, damage reduction reduction doesn't sound right to me

sinful steeple
#

That may be true but 10 less defence calcs to like 7 more damage taken

tawny garden
#

it's a thing

#

[[Marked]]

red stormBOT
sinful steeple
#

Which is effectively not a cost honestly

cobalt pewter
#

Also as macaroni said

#

I don't think there's much DR in early HM

hollow shell
#

iirc DR can be negative

#

see: Void of Calamity

dapper coral
#

it can be, yeah

ashen warren
#

Add quagmire toilet as a boss

dapper coral
#

no

tawny garden
hollow shell
#

Refrain from memeing in these channels

sinful steeple
#

What does that even mean

ashen warren
#

Lol

tawny garden
#

byeah defense can't be negative, but DR can

dapper coral
#

defense can also be negative, actually

sinful steeple
#

Defence can't be negative? I've seen negative defence

ashen warren
#

How would that even work

cobalt pewter
#

Hm alrighty

dapper coral
#

drunk princess drinks reduce your defense

cobalt pewter
#

Reworded my sugg

ashen warren
#

Negitive defense wouldnt even work

dapper coral
#

so if you have less than 20 defense, and use everclear, for example, you have negative defense

tawny garden
#

ah, the wiki was wrong then

hollow shell
#

iirc negative defense just skyrockets the damage you take, right?

dapper coral
#

whether it does anything, i don't know

weak field
#

Negative defense increase dmg taken

ashen warren
#

That wouldnt make sense you take more damage then 0 defend then

weak field
#

Yeah

#

Why wouldn't it make sense

tawny garden
#

I believed the wrong info on the wiki darylsweating

weak field
#

Positive defense reduce damage

#

So negative defense increase damage

tawny garden
#

If the player somehow has negative defense, they will take more damage according to the damage taken added with half / three quarter /full amount the defense.

hollow shell
#

You get hit for 50 damage in Normal mode
If you have 10 defense, you take 45 damage
If you have -10 defense, you take 55 damage

#

(I recalled some weird behavior about the damage bein way higher but that might have been for DR)

sinful steeple
#

Yeah thought it might work like that

ashen warren
#

How do you get negative defense bruh

hollow shell
#

He just told you

#

Unequip armor, drink Everclear

radiant meadow
#

That was dr cap applying to negative dr

#

So -30% became like -43%

#

I fixed that

tawny garden
#

nice

hollow shell
#

I see

cobalt pewter
#

God I'm on a roll

#

Already 4 suggs within less than 6 hours

tawny garden
#

Mrrp's pin still says

  • Only post one or two suggestions at a time. We do enjoy all the ideas, but with the amount of people in the server, it can become overwhelming. If you want to suggest a complete overhaul to a certain mechanic or item group, put it in a document and post that instead.
    for some reason
cobalt pewter
#

Also if there's an official term for what I described, please do tell

radiant meadow
#

Mrrp doesn't update the rules unless promoted

#

Prompted

#

That's why

cobalt pewter
#

@tawny garden seems like it's intended more for a string of suggs with a similar grand scheme behind them

#

While my last 4 suggs are unrelated to each other

tawny garden
#

it's too vague tho (the rule)

cobalt pewter
#

Idk, perfectly clear to me

tawny garden
#

so it applies to everything

cobalt pewter
#

Take thomas' sugg about evil islands

#

If he'd break the doc down and post multiple msgs of them there

#

It'd count into the rule

radiant meadow
#

Just don't output 10 suggs in one day

#

If it's too big, use a doc

tawny garden
#

that's the thing with rules
you gotta take them at face value

dapper coral
#

essentially, just save some ideas for another day if you've already posted like 3 or 4

cobalt pewter
#

also my last sugg would be nice for my own mod pogfish

tawny garden
#

btw, breadcrumbs's sugg should be exclamated

cobalt pewter
#

Oh ye

#

Is it still there?

radiant meadow
#

Done

cobalt pewter
#

pog

tawny garden
#

that's why many suggs in the same day is bad
sometimes things are missed

cobalt pewter
#

Missed, as in?

tulip bronze
#

@radiant meadow

cobalt pewter
#

If you mean reviewing them, non-exclamated suggs will be automatically yeeted into voting anyway

tawny garden
#

no, I mean exclamating them

cobalt pewter
#

Oh yea

#

That could be a problem yes

tawny garden
#

bad suggs can be drowned out

#

that hasn't happened yet, but

#

it eventually will

#

a bad sugg will get into voting

weak field
#

We need downvotes

radiant meadow
#

Then it can be deleted

unreal viper
#

Dude, I would love moonwalking.

radiant meadow
#

No big deal

tawny garden
#

We need downvotes
that's a don't

unreal viper
#

That would be really sick.:

weak field
#

I think moonwalking is true for most vanilla true melee autoswing sword

unreal viper
#

That’s how I beat skeletron true melee, it really helps.

radiant meadow
#

Moonwalking is better than autoswing for an acc feature iirc

unreal viper
#

Auto swing huh

#

I was fighting bone boi, no auto swing yet.

radiant meadow
#

see 1.4 titan glove