#suggestions-discussion
1 messages · Page 975 of 1
do i think it looks cooler? yes
Otherworld stuff listed as a don't btw?
does longer scarf make it less sensical? also yes 
you would probably be more agile if it's short like it is
you'll be able to die like Isadora Duncan
there's that one walking simulator game where you have a scarf that lets you double jump
and the scarf gets longer and longer as you get bigger jumps
by the end of the game its like 3 times your height in length
This algorithm is for a mod that I'm working on. It can be any length really, the suggestion is more about the primitive being drawn at the back
yeah that’s it ohm
Ω
Current state of these suggs and are they fine?
At least the 3 oldest ones are 👌
Counter scarf sugg could also apply to evasion scarf
If the dedicatee agrees
Yeah that's the thing I brought up earlier.
O yea, dedi item
@west garden Logically evasion scarf should also have this effect, however, you'll need the item dedicatee's approval before including such.
Chetto, you shouldn't recommend including that in the sugg if you haven't asked the dedicatee yet
hm, is Mason on the server?
[[Evasion Scarf]]
ah it could
however, you'll need the item dedicatee's approval before including such.
I was trying to say he needed this before writing it.
so is what im suggesting goign to make it a dedicated item to me? or something
or is it already one
i confuse
No, essentially, evasion scarf also exists, which is dedicated to someone, sugg rules state you need a dedicatee's permission to change their item.
Even if not applicable to that, I do think the knowledge of how the primitive drawing works on a fundamental level would be valuable information.
lol should I post classes on drawing prims
cause that would be hella cool
Byeah, theres really only one or two prim structures that are really needed
once you know those and how to apply them, then all you need are buffer points, then ur set
I would elaborate but ig this isn't the channel for it
If the devs want, I could send the code for it, in the case that you want to use it somewhere else
Honestly, feel free to DM me the details of it.
I understand a bit of what it entails after playing around with 1.4's VertexStrip, but I'm still not 100% sure it's supposed to mean.
kk
Lol and I thought consumable rogue weapons getting modifiers is a feature
Why does it have to be removed?
it was hella weird
Yeah, I get it, but why not?
@little stag it's getting fixed. Modifiers was a bug
@little stag it's getting fixed. Modifiers was a bug
@radiant meadow ok then
that'd be nice
also, for the suggestion to be un-exclamation marked, must it be double checked with the dedicatee?
Just to confirm
not too sure. I think its what Im mentioned above
hmmm Ill just have to wait for a mod ig
@copper kayak Please don't advertise stuff like that
Why is your sugg even exclamated?
I mentioned earlier, it would be inconsistent to exclude Evasion Scarf from having the same effect. @tawny garden
should I modify it to be inclusive of the Evasion Scarf?
even though it needs to be proof read by the dedicatee?
I would get the dedicatee's permission first.
That is, if we can find them.
@hollow shell do we know who / where the dedicatee for the Evasion Scarf is? Suggestion needs their thoughts.
That's kinda not part of the sugg
The sugg is still valid in its current form
And it should still be able to go through
Even if we don't find Mason
It's Mason, yes
Pretty sure he's in this server
Or at the very least, was when I programmed it
It'd look weird on Evasion scarf anyways
It gets worn in the front
So would this actually be fine to exclude Evasion Scarf from then?
I guess it could be something where the evasion scarf looses the visual for the sake of stealth or something stupid idk : P
What do you guys think?
Even though it might not get in due to consistency
I dmed one of the devs, teaching him the basics of primitive drawing
So I think they have the knowledge now, to recreate this if they so please
I'm gonna remove my exclamation for now since it seems to be leaning torwards fine.
aiit
(I'm pretty sure the Mason in question is Mason#0676 (they were in the Patron server) but, yeah he doesn't even mention Evasion Scarf so his sugg is fine as-is)
Oh wow the primitive effect is pretty cool
murasama is balanced
?
(is that sugg related?)
You can repost a suggestion after one week correct?
I think for the counter scarf one you could toggle it with visibility just a thought
Imagine cloth simulation in terraria 
that would be a nice way to melt the cpu
well you need to set up compute shaders first in order to make the calculations run in gpu
Yes, if it didn't reach the req @vivid niche
Ight
would it be reasonable to make a suggestion to buff purple candle
Purple candle?
Right now it's disgustingly weak, it increases your defense ratio by 5% which does very very little even late game
Oh that
the other 3 are all fine
They're all good
This one sucks
It originally was quite a lot more defense ratio boost (it was supposed to scale with tank builds) but I guess it allowed too much face tanking lol
now it's just awful
I'd rather suggest it than just buff it out of the blue and make people have to test it
Sounds fine
(currently if you have ~100 defense the candle will only reduce like 5 more points of damage, right?
Or even 2 or 3?)
Yeah only 2
Huh.
Wait no 3 because defence is kinda stupid
I thought it was 5% dr lul.
If you have 100 defense, 75 of that is effective (on expert)
5% Separate DR would still be pretty minor but it'd definitely be more effective than current
Wiki says so somewhere, or it used to.
Still fucking useless
mmm
taking 5 less damage against DoG

Jesus, how do you get that high?
Epic
You gonna have to be really into defense to get 700
Ye.
When the highest I had was like 250
You go all in.
It’s not practical at all.
But ye, bufff it.
Was it 5% dr before?
No
Odd
It's 5% more defense effectiveness
Yeah pretty sure it always buffed defense
LOL
On expert+, damage dealt to you is reduced by 75% of your defense
But with the candle, it's reduced by 80% of defense
(On normal these are 50% and 55%, respectively)
What if you were able to craft titanium ore?
Out of 2 adamantite ore at a demon altar
And vice versa, and the same for all alternate ores, especially HM
there’s already a lot of mods that do that
fargo’s mutant i think is the most popular
Cool, ty
yeah, Resilient is easily the lousiest of the 4 candles
primarily because in Rev, the intended difficulty, the defense ratio is 75%
buff that to 80% with Resilient...you get a 6.67% increase in the amount of damage your defense mitigates.
in a rather small area. for 2 goddamn platinum.
note: you're not gonna notice that bonus 95% of the time because the damage you take is too high for it to matter
unless you're facetanking with like unholy amounts of defense in which case you probably didn't need the candle in the first place
Yeah 5% DR will be fine
ok
Then I like this suggestion
I always buy resilient candle just because I have nowhere else to spend money on 
alternatively, buff the defense ratio bonus given by the candle
let's say it gives 15% bonus defense ratio
75% + 15% = 90%
that is a 20% bonus
(example text: 100 damage mitigated + 20% = 120 damage mitigated)
in a small area for 2 platinum
Eh, not too bad
you could put it higher but lol balance
Although 2 plat is quite a lot of money
yeah that's the other point I wanted to segway into
Plus discount card doesn't work on fabsol
candle prices are fucking asinine
and yeah, Cirrus cucks Discount Card effect
so that's a guaranteed 2 platinum for each candle you want, not factoring in the amount of space you'd like to cover (which can cost infinitely more)
(also am I the only one who after over a year still has no fucking concept of what Spiteful is supposed to do)
Uh, no
(also am I the only one who after over a year still has no fucking concept of what Spiteful is supposed to do)
obviously it makes you angy, smh
like it increases damage and that's all well and good but where the hell does it happen in the damage calculation chain and under what circumstance am I supposed to actually notice it
So enemies within the range of the player within the range of the candle takes 5% more damage
Essentially
and that is a noticeable difference...where, in the game? 
idk
"but Thomas it bypasses DR"
that doesn't change my point, the bonus you get from this candle is going to be rather marginal given it applies after all other bonuses
...nobody said that
Plus most enemies don't have that much DR
And these 99.99% DR maniacs don't get affected by the candle anyway
I was expecting someone to say it so I pre-emptively answered
that way we don't have to have a 10-hour argument over it
if this is a problem I can stop 
that way we don't have to have a 10-hour argument over it
good anti-rant technique

Cool
... these 99.99% DR maniacs
never thought I'll say that sentence in my entire life
But here we are
Get a sock puppet, name him Kevin and make him ask stupid questions so unnecessary arguments don't happen
What do you have against soccs
in any event, the point I was making is that the fact that bypassing DR isn't really impressive
most enemies don't have enough DR for that distinction to matter and those that do typically have enough of it to where the candle's effect can't proc anyway
tl;dr buff or rework Spiteful as well please so that it's more effective and worth the several platinum I'm otherwise not gonna bother spending to fill my arena with it
Rework most candles 
Weightless and Vigorous are good
maybe like small buffs but that's all they'd really need
Resilient and Spiteful are more disappointing given their price
which is hilarious because they're the two more combat-oriented candles
Vigorous is actually great
Vigorous is lowkey god-tier as a candle
Weightless is ok I guess, it's a free aero stone
Weightless isn't as impressive but it does what it needs to and it does it pretty well
If you guys care about money that much then just fight easy bosses with armaggedon on
considering all the potential suggs are now approved by the bot and not a moderator, is there still any reason to list the approver in the bot post?
some suggs are still approved by moderators
For reference
I can spend my 2 plat on something way better than a candle that doesn't do anything noticeable
They don't grow on trees you see


where did the suggestion voting go
wdym
It’s still there?
You might have it muted and the category closed
Although muting #suggestions-voting is 

any issues with this one? https://discordapp.com/channels/225030931008847874/699359022364491868/745713940012466218
It sounds like an oversight, but oversights are valid suggs
But
I actually don't think it was unnoticed the whole time, I have a sneaking suspicion that it's really hard to fix
@white patio the contact damage during the spin is getting removed in this new update
no worries
@ rover dead sugg but still I don't know how you think this is okay https://www.youtube.com/watch?v=jMqjH9lxq6o
I had a fucking samurai badge in that one and it still took 8:30 over half of it being post bh4
The 7 minute one with spam clicking I didn't have a samurai badge
No this is just me talking to rover
I don't think moons making murasama suck can be changed without a fundamental change to either scal or the weapon
Since I showed shit to him before where I was trying to nohit scal without spam clicking for a bit and he said the damage was fine
My suggestion was kind of an overhaul-ish to murasama to just make the weapon actually reliable
Instead of it just
Not hitting
Sometimes
It taking longer with moons makes perfect sense and that doesn't need to be changed
All you could do is slow down moons but
That'd be cheap
There's a difference between making a boss slower so you can actually hit them with true melee and making a significant part of the fight easier
Am I allowed to post a suggestion that will only apply once Tmodloader has updated to 1.4? Is there even reason to for the next several months lest it just be forgotten?
Because imo the vanilla 1.4 underground desert's weapons in chests are too weak for the difficulty of the biome
You should wait for Calamity to update to 1.4 to make those kinds of suggestions. It’s in the Dont’s doc
yeah upcoming content Don't, for the moment, also applies to 1.4-related shenanigans
although I absolutely agree, UG Desert loot is pitiful given how dangerous the biome is now

Also, the spear seemed decent enough to me, but yeah, perhaps not worth the incredible danger and pain
you'll probably have another pair by the tijme you get Duneriders
But 55 mph phm.
(1.4 talk doesn't exist here)
sry
(no, 1.4 suggestions don't exist here)
(there's an important distinction to be made there)
(sure, but after the inevitable flood about not making 1.4 suggestions ceases, that should be it, no more 1.4 talk in this channel)
(Makes sense to me. What we were saying next belongs most in Terraria's main server)
perhaps, or you can talk about it in #general-talk
Minor thing @cloud surge But you should prolly have "In Death Mode" at the start of your top line instead of the end
To prevent confusion
ok
Huh, didn't know that was a thing that happened
well ye, all Cal rocket launchers use custom rockets
because of how inflexible vanilla rockets are
although, you could potentially get them to destroy blocks
with some ai states and ammo checks
it's not super difficult
Hopefully the flexibility increased in 1.4, considering all the new rocket types
ye
I remember a discusion about the making early bosses harder don't getting removed for rev and death.
Am I allowed to make a sugg on that?
technically still no I guess
@&RoverdriveX#7729
Yeah I reworded it
Nice.

Cool
It always annoyed me that ds was so easy compared to eoc.
((darn, tried to fucking react to that message with wegud, was clicking into nothing for a good second))
more mod headache! more bloodshed!
no
you know
that example probably isn't a good one
since that was added this past update
did someone say DS buff
why not smaller
I still don't think KS and DS buff suggs should be allowed though.

sure I'll go with that Philo ¯_(ツ)_/¯
Rework so not a buff,
wait a sec, rly
I mean I'll take it
here's the thing with early-game bosses
wait, now Rover is editing now since im reading the doc again.
vanilla's standard is by far the shittiest standard to go by as far as how complex a starter boss should be
a boss should be relatively complex for its tier
early-game bosses in vanilla are very much not this
Run_away_simulator.exe
special mention to KS who is literally just
a fat slime
that occasionally teleports if you fuck off too far
like. that's not an engaging early-game fight at all, plain and simple
Adopt the thorium standard.
Terraria boss design as a whole is a mixed bag but has a tendency towards very simple boss fights
_(ツ)_/¯
Thunder bird is a fun fight.
Moonlord be like
GTB is good
Yeah
a good example of what an early-game fight should be
not too hard, but not too simple/easy either
GTB actually got me the first time fighting it
With a manageable pattern
Slow pacing
And upbeat music
to this day it still stands as one of the best bosses Thorium has to offer
and now I'll let it sink in that you're supposed fight the Grand Thonker Bird before KS
you know, before the literal simplest boss in the game
Grand thonker birb 
anywho, as to how this relates to the DS sugg
so we know that KS is a fat slime that occasionally teleports and sometimes spawns minions when damaged, right?
mhm
well, DS is around the same tier, what does it do?
- fat worm
- sometimes spawns minions after being damaged enough
- sometimes, in Rev+ only, fires sand blasts
- at the start of the fight, in Rev+ only, summons two smaller versions of itself which are no more interesting than the main one
do you see where I'm going with this?
so you're saying that DS is just wormy KS
yes
DS is effectively the KS of Calamity
he's oversimplified for his tier and it hurts the fight immensely
aight, meme picture incoming
not here tho
this is a very serious discussion about boss complexity
prolly will stay forever on my pc
I just thinked a blue & cyan with a crown DS worm for some reason after you said that.
DM it to me tbf
but like
the main problem with King Slime, and by extension with the Desert Scourge, is that they are entirely too simple aven at their tier to properly display the potential of boss fights in the game at large
this not only sets a terrible precedent which both vanilla and Calamity keep up when they shouldn't, but it actively makes boss-fighting less of a display of skill and more of a gear check
throughout the entire game, with but a few exceptions, this concept of "simple is better" is kept up despite that simply not being the case
Why do you type so fast thomas
don't worry about it
King slime and EoC are both really simple boss
As long as you got the gears, almost anyone can beat them
oh yeah, EoC isn't really safe from this either
A hermes boots + slime mount and EoC is a piece of cake
Uh, I mean cake
Sorry messed up there
EoC's phase change in any difficulty including Calamity's makes literally no noticeable difference (aside from one (1) jump/fall in Rev+) and for the most part it's just a Demon Eye spawning smaller Demon Eyes and dashing at set intervals
And the dash almost never hit you as long as you get a hermes boots
the problem with these bosses aren't the Rev+ adjustments to them
those, comparatively speaking, are very good as additions to the base concepts
the issue lies in the fact that KS and EoC, as bosses, both suck
They're a bit more like minibosses
and DS tries to follow this standard, which causes it to suck as a result
And even the dreadnauilous thing is harder than them relatively
Which shouldn't be the case because they're called bosses
so, to make a long story short, the Desert Scourge --- and by extension, the Rev+ incarnations of King Slime and the Eye of Cthulhu --- could use a bit more complexity in their fights to actually test the player's ability to work with what they have and be able to be classed as proper boss fights
The early bosses are meant to be easy, though. It states that in the doc in the pins, too.
I mean, don't think he's asking to directly buff it, just make it more interesting
"just because it has to be easy doesn't mean it has to be boring."
I have said this exact quote about DS elsewhere
Personally, I found it enjoyable, but to each their own, I suppose.
Yeah, I don't think it should be that hard.
(I have a new DS attack idea in particular.
I don't know how possible/easy it is but I've got it written down)
tell us
(spooky dev secret story time)
(No too specific for here, only devs can see 👀 )
yes am dev 100% real and legit pls tell no lie
Join me on my secret expedition to find Noel Edmonds Rover's secret filing cabinet!
(obscure reference)
i personally don't think reworking titan heart is a good idea because of how unique it is
but another alternative is fine, yeah
I don't think it's bad for an armor to force you into a certain playstyle
Makes playthroughs more dynamic and interesting
Is Titan heart better than Daedalus for stealth rogue btw?
Something kinda internally irks me about the Desert Scourge suggestion. I get it’s reasoning and logic, and I can see why it would be good, but something about it just bothers me.
I think it may be the usage of “Rework”, because I don’t think the entire fight needs to be overhauled, but that’s maybe just me.
The main reason i agree with that sugg
is that it'll get the calam haters to shut up
It's really funny when they hate on a boss for having a clone ai when the boss has been that way since like 2016
dont even get me started on people saying old duke is clone ai 
Duke is less similar to old duke than he is to yharon.
uh
it was a message saying that old dukes ai was coded from scratch
obligatory inb4 this gets off topic
FLamethrowers can crit right?
Yes
Does anyone know why it's like this?
I assumed it was to support the flamethrower class more cuz of its relative lack of content
Nah, why the damage value is different.
Yeah that's what I mean
Oh?
But it don't think it has more dps iirc.
Cause I think it isn't multiplicative.
Whereas other shroomite helmets give multiplicative damage.
hit enter a bit fast there?
hasn't this been suggested to death?
and didn't absolutely nothing happen each time?
:v
:<
shroomite flamethrower helm isn't multiplicative like the other helms
well this never felt familiar
I think it got changed when a lot of crit got shafted when the crit/dmg caps were removed
The Rogue Helmet for Forbidden was a dedicated item so don't use that as an example, and the Shroomite Flamethrower helm is also for a specific subclass of ranged.
Yeah don't ping Fabsol in the sugg channel
accusatory
Yeah I know I pinged somebody important. I'll live with my choice. I don't plan on doing it regularly, which was the only rule I saw anything against: Excessive pinging of staff.
(Also I don't think the filesize of the mod relates directly at all to the in-game performance)
Also no that's not what we mean
It's just not how the suggestion channels work
Gotta give me that it was the closest channel to what I was trying to say.
Ya don't really have a "feedback" channel xd
You put a suggestion into #suggestions-posting where it'll get evaluated and approved by mods (or auto by the bot)
then put into #suggestions-voting where people vote on it with ⭐ reactions
And if you get enough reactions, it gets delivered to the dev server so the devs can officially see it and categorize it
tis a process, the feedback ain't instant
Sowwy :c
If there are any specific areas where you're experiencing significant framerate issues you can report it in #bugs-read-pins (iirc)
When used with tmod64, and any block from calamity is on the screen / near being on the screen.
That's definitively not a Calamity problem
Texture sizes don't actually matter
What matter is resolution
Quite unstable, 64 is.
Funny, I heard the opposite from the tmod64 server.
That calamity was quite unoptimized
lmao
That is funny
It's highly likely that both are true tho
It's possible
that being said, if you want to salvage this, you would need to reformat it and make it sound less accusatory
I do think this'll fit more with the bugs channel though
Lag whenever there's a Calamity block on the screen sounds like a technical issue
even if it's only when 64bit is used
Oh, and whenever a boss is alive and <calamity is installed Or when a bunch of other mods are installed>
the more mods obviously gives more lag
Yeah, but why selectively when a boss is alive.
because bosses run a lot of things each frame
Could be some disgusting conflict involving the Boss Zen buff
maybe it's one of the "bunch of other mods" that's doing it?
so the computer takes longer to do the things it needs to do for each frame
@earnest vine Yes the thing is the issue occurs specifically in 64bit and not 32 bit with the same mods :\
if you don't plan on salvaging the sugg, you should delete it and move to a more appropriate channel
@radiant meadow I might when I get a little more sleep. Tomorrow.
but that wont stop lag
I'll delete it for now
of the low fps type
Here's the content:
I'd like to ask that you somehow improve the performance of the mod... I mean I know it is a ton of content, but I'm sure there are places where this could be improved upon :\
Even little things like using a lossless png compressor would add up at the size the mod is.
(It's right there above you)
if you know what i mean
It's the thought that counts. Sorry for not going through the suggestions process xd
It's alright. Now you know.
Btw is it actually necessary for calamity to hide the assets from TMod Reader?
Oh are they actually hidden now?
As of the version I was using which may be outdated but yeah
Thank god
Devs were pissed when they found out they weren't hidden
Is that just images?
Images + Audio
Ah no code?
I understand the audio, the images tho...
I'm pretty sure there's 2 different booleans you can check
one to hide images & audio
and one to hide code
^
Do we hide both or just one
Both, apparently
Okay, got it
I spose it wouldn't be a bad thing to unhide the image & audio assets
Not much reason to unhide them, no reason to keep em hidden either
Btw I believe you can manually specify it for each file too. Not sure on that tho...
Don't quote me on that either.
what's this latest sugg?
it was a sugg about a tml 64 bit issue
but it got resolved
they just pinged fabsol before edit and they want to leave it there since ghost ping bad
ghost pings don't even really exist since we can see deleted messages
so should I just yeet it?
Images you can just get with toolkit anyways (tho much slower)
wot
@wooden wedge I mean, I can't do anything to stop ya lol
yeha ok then
There was no reason tho
other than it not being a proper suggestion, other than the possibility that it'd get pushed by the bot on accident, i agree, there was no reason
Well we coulda/shoulda put a ❗ on it to prevent that possibility
Question, are rusted pipes really only craftable with iron?
What about lead worlds?
fixed next update
Okay, good
You’ll need more reasoning, but I guess you accidentally sent it.
just gotta get the hang of it
Is there anything about her that’s unfair?
not really
except for the fact that a lot of people do big brain like me and get her enraged and then are like why tf is this so hard
No details, no reasoning, no formatting
is anyone going to mark it
@mental nacelle add details to your sugg, give it a proper reason, and make it in a proper formatting
k
Yeah I don't see anything wrong with PBG, to me the fight seems kinda easy but that's probably just because i've fought PBG on death like 30 times 
@mental nacelle Were you fighting her aboveground
yea
which embed?
Voting
That counter scarf idea actually looks amazing
: D
I hope that one goes through with enough votes tbh
nothing has gone through for a week
one more week of waiting I guess
m
I'll do the official star req re-evaluation on the 24th/25th
3 weeks from the raising (and the last tally)
Original plan was a month but I don't wanna wait another week and I think we have enough data by now
("now" as in 4 days from now)
will it affect suggs retroactively?
Yes, I plan on having that be the case at least.

Aha yes
this is an interesting sugg
Another stealth sugg
is it possible?
idk if that's gonna be possible
But yeah, would love to see that happen, but imo it'd be unlikely
This would probably be hard to execute unless we make all homing into universal helper functions instead of being defined every time
which iirc Ozza was planning on doing or is in the process of doing
yeah i've been a little fixated on stealth because of coming back to rogue
i am not a coder so i am unsure how difficult it would be
I think it is possible
alright, well operating on the assumption that it is possible then i see no issues with this one

THe main problem for that is disguinshing what homes and what doesn't ig
It could ig happen y attaching a "global" method for homing to projectiles, and maybe use some op codes and reflection to alter the function when in full stealth
Riiight, vanilla projectiles are gonna suck for this
Or just make it in built in the method that if the player is in full stealth then alter
easy way for that system is attach a variale to the turn resistance of the home effect, to just increase by a certain amount if in stealth
yeah vanilla....
Are there really that many homing projectiles in vanilla?
if theres not many, someone could take the time to IL each projectile that homes
It would be great of vanilla homing items had a homogenous aiStyle
but I dont think thats the case
I know ML's Phantasmal Eyes and the Ragged Caster's Lost Souls (I think?)
Does the latter even home or am I getting it confused with the staff?
Okay they do home
uhh Desert Spirit flames
uhh those things spat out by Drakomire, and Evolution Beast
dont know how balanced it would be if youd want the effect to be noticable
hmm
maybe if it goes through you can compile them in a list and send it to me. Ill have a go at it
Or to the devs
Considering it's stealth and it's expended whenever you attack
I feel like the effect should be very noticeable
I don't think I could make an exhaustive list, I dunno all vanilla projectile behaviors by heart
lc fireballs and shadowflame balls have slight homing
Oh right uhh
Skeletron's Expert+ skulls
i could edit the suggestion to make a post-moonlord accessory that adds this, such as dark gods sheath and such
don't know if that would help since then it would just be modded
You could mention that in a sentence or two as an alternative/additional course of action
I don't think the whole sugg needs to be reworked to that
right, okay
I didn't even know the engine was capable of stuff like that physics scarf
Now I wanna see if it'd be possible to add full-on ragdoll physics to this game
immediately thought of the overhaul mod
Yeah, Overhaul adds stuff like the new item physics
But nothing with multiple bones
it might be possible but I'm not a coder, though some crazy things have already been implemented so maybe
That'd be pretty satisfying to watch tbh
You kill EoC
And instead of just exploding right then and there
You get to watch as its full body stops floating and rolls down a mountain or something
Then you could like build a memorial wherever the corpse stops
puh
I mean that would just entail replacing all of his gores with one big full gore, right?
should probably specify that you mean enemy projectiles in the header, at first i thought you meant that stealth should make the player's projectiles home less
wasnt there a ''no waifu'' pin or smth
i dont rmemeber any
its old
well still
when there was one suggestion channel
My suggesion is a good one for people who wanna change the sprites to current or older versions
Ye
Isn't that a don't?
tf is this
it's in the doc
why would you want the old sprites tho
First of all, adding in removed content is a nono, and secondly, your sugg doesn’t even imply that’s what you’re asking for
For Cloud Elemental mainly
the sugg in its current state actually isn't a don't, aside from dodgy formatting
although it's leaning towards being a meme sugg
But i want a combo of older and newer sprites for proper customization of you playthrough
In its current form, I don’t even know what the sugg is suggesting
The way it's worded there, it's massively vague
But old sprites are a no
As well as older content
I just want sprite swap for the Elementals (Sprite Swap is changing the current look of a sprite without removing anything)
I understand the sugg, it's just...
begging to be a new don't
We're not saying that removing something is a don't, we're saying that adding back in removed content is a don't
there's no reasoning btw
There would have been a reason the sprites were changed
there was a reason
prev. sprites were weirder
Well i like the old Cloud Elemental Sprite
if it was rejected most likely it would be again
I was gonna say something, but I don't wanna sound rude
Any suggestions involving re-adding removed features or sprites
these aren't allowed
The End.

@radiant meadow I did it there, you happy? 🙂
uhh, is it really possible
this game is the jankiest thing ever
and I believe the devs are doing a good job already at making it not jank
although when I tried to use the new subsuming vortex yesterday my game slowed down by a factor of 2
and I have a GTX 1070 and a Core i7 6700
which isn't too bad
Its like telling a smoker to stop smoking.
They know its wrong but it's harder to stop than you
'd think
Terrible analogy
Terrible yet immensely accurate analogy.
uhh, what does this pertain to?
Suggesting a dev improve performance is similar to telling a smoker to stop smoking.
byeah, I think it would be more usefull if youd be more specific towards certain things that make the game lag
In more ways than one is it similar:
- It is hard to stop doing it or to start improving performance
- Also, degrading performance is part of being a developer, as smoking is part of being a smoker
precisely
it's not degrading perfrmance on purpose tho
just that if you bodge something (which this game does pretty much everywhere), performance won't be great
Everyone knows laginess and stuff is bad
its only helpful if you tell them what causes it
bodge?
can't be done
o
http://tomscott.com - http://twitter.com/tomscott - Here's the behind-the-scenes "how I made the emoji keyboard" video! If you haven't seen the original: http://youtu.be/3AtBE9BOvvk But the thing is, the truth is basically just "I bodged some stuff together". Which gives me th...
That keyboard is not ok
it's easier said than done for sure
imagine leviathan being made into a plain static square
that would save a whole 1 MB of texture
I sense a new emoji
(yes she's that large)

byeah no one would do it because imagine fighting a literal moving square with no textures

those who've seen redcode will understand why I brought up that video
redcode is patched together, but it works
until it breaks, then it needs to be bodged again
and then it works
until it breaks

cycle repeats
bodge
i am just learning python coding for data science.... this sounds exactly like my learning process.
b o d g e
@mental perch i agree, i really do, but at this point its impossible for the devs to rewrote most of the code for that
Rewrite*
wdym?
Wrong person sorry

Lol
@noble turret you gotta have a reason why.
And a proper formatting
even if the reason is obvious, you gotta have it
in the sugg
and also don't make the reason "It would be cool"
Also if you're talking about spectre hood, iirc it always targets the player with the lowest health
Not sure about other sources
But it's always the case with spectre heal
mostly just lifesteal ing eneral
Uhm, could you format better the text @noble turret ?
(don't double ping if you can)
Also maybe there's something on the Terraria code for lifesteal, but im not sure about it.
@noble turret Supposedly you should post them in #suggestions-voting first :x
wh
?
The suggestions
uhh
As opposed to directly posting them in #suggestions-posting
Um
Or did I get that backwards smh
if you post a sugg straight into voting, i'll be impressed



@mental perch you're 4 months too late
#suggestions-posting didn't exist before the 20th of april
and you posted straight into #suggestions-voting (which was called just #suggestions at the time)
No i did not!
but now #suggestions-posting exists as an intermediary step
Philo's just saying how it used to be done, not accusing you of anything
~~should've used "one"
~~
The first four, fine
but Giant Pearl seems like a strange inclusion
Yeah, I wasn't sure to include it or not, but it does buff light level in the abyss, so I decided to.
Life heal is supposed to heal the one with the lowest health 
Which is why spectre armor can be the healer in a pvp fight
Pretty sure there are a lot more accs than that which have those functions
Anything with underwater breathing or movement will slow breath loss, and many equippable things that emit light will raise the light level
Yeah, but I tried to keep anything thematically similar that also wasn't used in anything else. That's why there wasn't neptune's shell or anything of that sort.
@mental perch I sit down and optimize things. What, you think it's poison to us? I enjoy improving performance, it's fun to make things fast.
I agree, its fun to optimize programs
@hearty yew Sssh... You get what I meant though. That adding things inherently lowers performance.
well you cant do much about that though
the more content you add, the more things need to be stored on memory and the more laggier it gets
and I dont think cal is badly optimized, you cant even imagine how something of this scale would be in the most unoptimized way
My god please lower the star amount, this is like the dark ages of suggestions or something
it most likely will be lowered eventually
He could just give it to you if you interact with him?
fair, yea
Does the guide say anything about calamity?
I like this sugg, but my only concern would be that people just would ignore the guide (at least for a while) since they might not know about it
I imagine most people will interact with the Guide fairly early on in their playthrough though, so that may not be much of a problem
On Youtube!
Or actually, the Guide could have that exclamation mark above his head that Calamity adds
To be honest talking to Guide for the first time should do it
let him sit in his corner of uselessness instead of forcing people to interact with him

To make him more likable
Guide is a cooler dude than elderbug in that one randomizer
I dunno how to edit the help quotes
(I mainly like this because it would fix mod conflicts where Calamity's bag gets overwritten/overwrites other mods)
In 1.4, doesn't the party girl give you a cake the first time you interact with her during a party? That could indeed apply to the guide
(I mainly like this because it would fix mod conflicts where Calamity's bag gets overwritten/overwrites other mods)
just override the Copper Shortsword with the bag
problem solved
although memes won't let us do that
Mp would be massively fucked then
As nice as it would be to just ignore mp, we can't
See fuel factories, anahita, astrum deus, etc
Is this a result of his recent arena-size based partial-enrage?
that's what it sounds like to me
Yes
That specific buff woulda been fine
If the boss itself doesn't have such a lot of bullets going around randomly like blind sheeps
According to celest(the moderator) polter only goes slower in smaller arenas, not faster in big arenas
That's not how it works in code
But, maybe that was compensated for when designing the system
it's both relatively speaking to last update
@supple lodge Signus is the only one that worked the best amongst the three, as it's almost close to assassinating Providence
Hence why you spawn Signus in hell as well
but isn't he still just as much an envoy as the other two
storm weaver is baby doggo
and cv shouldn't exist
but it does bc doggo screwed up
That too
the fact that he has a title and the others don't is still inconsistent though
Storm Weaver has no sentience and is still primal
Ceaseless Void is not even remotely human anymore. That leaves Signus as the most "competent"
He's also the toughest to fight
And I'd assume Signus was DoG's first and the best Sentinel
While DoG keeps SW to keep its species alive, and CV just wanders around aimlessly
was my abyssal mirror suggestion removed
On a side note, where can one find the extensive lore on all bosses? Really interested in DoG and Sentinels
ah, wasnt it more of a bug than an actual suggestion
On a side note, where can one find the extensive lore on all bosses? Really interested in DoG and Sentinels
[[Lore]]
it's taken from the Calamity Forum thread btw
which is the only source of the official calamity lore
there's also a doc pinned in #lore-discussion with all current lore afaik
If you think about it, "Storm Weaver" and "Ceaseless Void" aren't proper names
They are titles
Putting Signus's title in his name alongside his proper name aligns him more with the others
shorten it to "Envoy of the Devourer" 
yeah most boss names are just titles
If Signus didn't have "Envoy of the Devourer" in his boss name he'd be like the boss with the single most boring name
I was gonna sugg that after the drought 
Decreased defense is increased damage taken, Feedza.
Also I think it should definitely be increased damage taken, because what happens if you have little to no DR?
That may be true but 10 less defence calcs to like 7 more damage taken
Which is effectively not a cost honestly
it can be, yeah
Add quagmire toilet as a boss
no

Refrain from memeing in these channels
What does that even mean
Lol
byeah defense can't be negative, but DR can
defense can also be negative, actually
Defence can't be negative? I've seen negative defence
How would that even work
Hm alrighty
drunk princess drinks reduce your defense
Reworded my sugg
Negitive defense wouldnt even work
so if you have less than 20 defense, and use everclear, for example, you have negative defense
ah, the wiki was wrong then
iirc negative defense just skyrockets the damage you take, right?
whether it does anything, i don't know
Negative defense increase dmg taken
That wouldnt make sense you take more damage then 0 defend then
I believed the wrong info on the wiki 
If the player somehow has negative defense, they will take more damage according to the damage taken added with half / three quarter /full amount the defense.
You get hit for 50 damage in Normal mode
If you have 10 defense, you take 45 damage
If you have -10 defense, you take 55 damage
(I recalled some weird behavior about the damage bein way higher but that might have been for DR)
Yeah thought it might work like that
How do you get negative defense bruh
nice
I see
Mrrp's pin still says
- Only post one or two suggestions at a time. We do enjoy all the ideas, but with the amount of people in the server, it can become overwhelming. If you want to suggest a complete overhaul to a certain mechanic or item group, put it in a document and post that instead.
for some reason
Also if there's an official term for what I described, please do tell
@tawny garden seems like it's intended more for a string of suggs with a similar grand scheme behind them
While my last 4 suggs are unrelated to each other

Idk, perfectly clear to me
so it applies to everything
Take thomas' sugg about evil islands
If he'd break the doc down and post multiple msgs of them there
It'd count into the rule
that's the thing with rules
you gotta take them at face value
essentially, just save some ideas for another day if you've already posted like 3 or 4
also my last sugg would be nice for my own mod 
btw, breadcrumbs's sugg should be exclamated
Done
pog
that's why many suggs in the same day is bad
sometimes things are missed
Missed, as in?
hey ben, can you go and read the bug report i sent on #bugs-read-pins?
@radiant meadow
If you mean reviewing them, non-exclamated suggs will be automatically yeeted into voting anyway
no, I mean exclamating them
bad suggs can be drowned out
that hasn't happened yet, but
it eventually will
a bad sugg will get into voting
We need downvotes
Then it can be deleted
Dude, I would love moonwalking.
No big deal
We need downvotes
that's a don't
That would be really sick.:
I think moonwalking is true for most vanilla true melee autoswing sword
That’s how I beat skeletron true melee, it really helps.
Moonwalking is better than autoswing for an acc feature iirc
see 1.4 titan glove






