#suggestions-discussion
1 messages · Page 974 of 1
Sorry for being too late, uhm soo we have Elemental Thrower suggestion then.
Elemental Thrower itself does a balanced damage, also because it has a different i-frames thingy that makes the weapon do more damage than a normal flamethrower.
Cat will be back tomorrow with test proof
He said it was doing poor damage against even King Slime
Oh, I have Elemental Blaster too, itself at its tier is a good weapon, a good DPS dealer against Providence.
But boosting it 300 damage it would be like a flamethrower disguised as a pistol.
uhh I think @cobalt pewter could clarify what he means by "thin beams" better
I assume he means like, Valkyrie Ray beams
Phantasmal Deathray variety
but only uses the word "beam" which can easily be used to describe a moving projectile
I'm not sure what to officially call Phantasmal Deathray
But basically that yes
Albeit much thinner
"instant beams" I guess would differentiate them from the projectiles
aight
Aight done
Unless dog can damage you by himself, I still think current laser wall is easy
And doing that wouldn't be pretty
So I'd say just buff the laser wall
Ive seen a lot of problems with monoliths not existing
Have you encountered the issue yourself?
And its a logical thing to think of to make as to why so many people do not have it spawn at all.
doesnt it not generate in mp
I havent currently.
or did that get fixed
don't make a suggestion based off of assumptions
I'll do a bit of mythbusting just to make sure
If we mean the astral monolith that spawns with the beacon, I've had it spawn in the sky once.
Okay after only a few tests I can confirm that the monolith not spawning in the desert is false
I realised that myself too
Mine spawned on the edge of a sulphur sea
With barely any dirt
My first test had it spawn near the sulph sea too and it made a living tree a bit wonky
And another user posted a quote to a comment that stated the astral dirt thing with an image attached with a desert astral
So no thats wrong and im a fucking blind fool
Hmm.Then what causes the monolith to not even spawn?
I don't think anything does
I've seen images of the monolith being in the sky for some reason, I'd imagine it's probably in the sky when it seems to not spawn
yooo my thing got onto suggestion bot
...
that is how it works
as long as it isn't a don't, it gets posted by the bot in #suggestions-voting
oh
dev discussions happen at a completely different server

thanks god
also lol
how tf would that work without spoiling secret stuff
putting devs in a display box for everyone to see is also kinda weird
also like
that still puts pressure on the devs
i mean yes and htat doesnt work at all anyways
because the dev server has lots of channels etc
@timber cipher not doable at all
^
is the sugg still valid tho?
hm, I guess it would be a grand-scale rework to implement
Eh, idk, it does seem a bit complicated
so, a ❗ has to be issued
yes no its
Plus making spoilers a bit more common accomplishes the similar goal
Instant reject even if it passes the star count.
we dont care wether its valid or not because its so utterly not doable
if it ever goes to voting, the Mission Impossible soundtrack would be playing
also uh #ad but the patreon server has spoilers and direct discussion with the devs
lol
That's a massive #ad there

@timber cipher if you want to discuss stuff directly with the devs, give them money first
Normal check in, any suggs have an issue rn? Besides the ones checked ofc.
Shades doesn't fully explain why mana reduction specifically
instead of just a general buff
but I lowkey want the sugg to be implemented so I don't care too much
Shades could also specify why arcane is useless
@still cliff read above please, incase you don't make it here's your sugg however.
A suggestion about making the Arcane modifier a bit more useful.
Add a mana reduction (1%, less or more), just like you did to the Warding,Hard, Guarding, etc modifiers by adding a small percentage of damage reduction.
Well, a lot of people are saying that the Arcane modifier in later game is kinda useless, so why not adding a mana reduction to make it a little bit better?.
Adding a mana use reduction stat does sound pretty cool though.
Yeah, it's an interesting idea
Can't be too big of value tho or mage gon be even more busted
Well in late game you gain mana from armor sets etc, so the Arcane modifier will not affect your maximum mana because there is a mana capacity.
Yes, add that to the sugg
Done
Also, I saw that CrabBar had also suggested a mana reduction thing, does that mean my sugg will get rejected either way?
Oh ok
I guess the exclamation needs to be removed now
also if you could explain why you specifically talk about mana reduction, that'd be great
rn it's implied, but not actually stated
I guess mana reduction stays close to the original purpose of the modifier
I did, I changed it a minute ago
I guess that works
Mhm
@heady storm exclamation removal request pending
Done, thanks for pinging me Philo. 
I think the Fallen Paladin's Hammer should be buffed
Pwnagehammer got reworked and stuff
and its upgrade (fallen pal) is way weaker than it
and you get it post golem
I agree. The fallen paladin's hammer has killed me more than a few times
Maybe left click works like Pwnage but better and right click as a regular boomerang
It's got really high knockback and returns to you really fast so it can launch things into your skull
Traveling Merchant selling what you want 
a bit late but
@left ice You may want to specify in your top line the classes that currently lack those bonuses
Considering 3/5 of them already have em
By top line do you mean the bolded portion or the reasoning?
The bolded portion
Its wording implies you want it applied to all the classes, though this would only add it to 2
That's true.
Think "One all-around boost for melee and rogue proficiency levels, similar to the one all-around boost that mage/summoner/ranger have" works?
Yes that's fine
can I just add 2% magic damage and 1% magic crit to arcane and call it a day
or perhaps -4% Mana usage
Either one works really
But I think it would compete better with other (aka damage) prefixes for mages specifically if it had magic specific damage stats on it
Mana usage would be the most fitting
I think they meant mana usage
is it possible?
not sure.
I thought of reworking arcane to mana regen like the pots
But mana usage is a good way to do it as well
mana usage is useful, since:
"Imagine using a 30 mana weapon per click"
god removing the mana cap would make balancing apoc array and ion blaster such a pain
those weapons would simply be reworked
Or just use % of remaining mana if possible
% would be better
yeah
(I thought it already was %)
check in the source
(nah it is based on actual mana amount, I just had a misconception)
so it does less damage when you have less max mana?
that's a very strange way to design a weapon
No it has nothing to do with max mana (directly)
Just your current mana
If you have more max mana, then your current mana can be higher
and so will be the max damage output
Yes
I like it being based on the absolute amount of mana cause I like that it creates synergy with certain gear,
What is the max mana cap btw?
each of these adds 50 to the cap
"but 350 is granted by permanent upgrades"
350?
you have 150 from cal upgrades and 180 from Mana Crystals
yeah
i wonder if raising the cap would cause problems with not being able to see mana stars due to resolution? unless the amount of mana per star increases accordingly
4K flex from me incoming
frick
yeah compared with 720p which I still have its huge

thats terraria's bad on making it in XNA instead of unity
which coud've had same zoom levels for everyone
although I set Terraria to 1080p a lot cause calamity UI doesn't scale
pretty much nothing scales in XNA
1366x768 resolution, seems to be that when higher than 300 the mana meter stops growing.
But it doens't stop counting.
meme sugg moment
I mean
@glossy needle you gotta have a reason
ok got it
also read pins and the doc
what did it suggest?
that being said, this could maybe be a proper sugg if you can come up with decent reasoning? maybe?
what did it suggest?
make a desc of some bee-related item say "bees"
(
)
wasps 
if a suggestion gets deleted, you don't need to ask about it. It's not your concern
ok sorry
focus on the suggestions that are there
got it
to be fair, suggs that are quickly deleted are the bad ones anyway
saving and exit resets the silva armor effect btw @chilly solstice
while I don't necessarily disagree there should be an ingame option, this one exists
it would be a good idea to at least acknowledge this
Oh, I didn't know, thanks.
But saving and exiting kinda feels like exploiting, similar to saving and exiting to teleport at spawn
I agree with Jason
Well, not really in case of the armor
But I don't think that it's the intended behaviour
It's weird to save & exit for something that should be an in-game convenience
That is true
As the desc clearly states "once per life"
tbh IMO saving and exiting to get to spawn makes even more sense than saving and exiting to restore your max hp. I can imagine my character finding a way out of that deep cavern back to home. But this?? Like, why does the armor suddenly "forget" that its effect was used? I think it's a point for another suggestion to fix this, if it's even technically possible.
just make it reset after like one in game day
Should I put suggestions for the discord server in #suggestions-posting ,too?
yep
Ok
I was thinking about more early game class armors
But
There is like, desert prowler
Snow ruffian
Are other armors planed or something?
I've started to see a patern
no
Ah ok
Snow Ruffian was for rogue expansion
and Desert Prowler was cuz ranger gets fucked when it comes to pre-HM armors (iirc)
Melee one would def be nice, melee only really gets molten as a class specific one.
Perhaps yeah
ranger has necro but that's post skele, which means you have to get through quite a bit of prehm first
and there's fossil i guess but thats getting nerfed to hell in 1.4
m
The mirror evades work quite strangely (at least they did the last time I played, a few months back)
I don't know if it's been fixed
I've given up on trying to fix those.

Fossil is thrower.
I wouldn't count necro as viable if you aren't counting shadow as viable
necro is only usable in vanilla because it's the only option
Doesn't Aerospec have a summon helm?
i can get behind additional armour variety
and Statigel?
aero and statigel summon are a funny joke
ooohhhh
i can say that the "generalized summon helms" in late game are meh
tarragon and bloodflare are okay but only brcausr you need them for psa
the Blood flare mines suck
its less about the armor and more about getting to use psa
they only work decent in stationary targets
bloodflare mines might as well not exist, but a bit more damage is better than tarragon armor
reworking bloodflare set bonus for summoner should be a sugg
silva is actually okay because the revive gives you 2 minions
so it gives it more slots than fearmonger
The minion is literally a green Rainbow Crystal
the minion doesnt matter, what matters is the extra slot over fearmonger
plus a bit more damage is cool too
godslayer might as well not exist tho
L
correction* all of them suck
yeah
who cares about god slayer kunai
wish they didn't
yeah
Reaver just steals ideas, at least the melee one.
the blood flare could just be like Polter's little phantoms that shoot blue lasters at enemies
i could propose reworks for all 3 of those armors
on Summoner
i'd honestly appreciate having like 4 of the ethereal subjugator minions as a bloodflare set bonus
for doggo they sometimes hit him
and when u have the effect from auric it doesn't reach scal
i agree
i think most of that is all of the armors having the stealth tooltip confuse people
well ,my idea is making those 3 post-polter armors more creative
nah
not having it has its own issues
summoner needs a dedicated armor set from dragonfolly tbh
the first thing that comes to mind for me is hydrothermic "you get inferno potion below half health"
by dedicated do u mean dedicated like donor or dedicated to summoner
shitty armor bonus but it dors stick out
Summoner class armor.
yeah
yes
a lot of the summoner armor set bonuses have trash minions
I think that shadow should be the true melee armor imo.
since that was a bit weird wording
the Reaver one might as well not exist
shadow should lean into being fast
because that helps true melee most, yes
manfible claws shadow armor feral claws shenanigans
i just feel like most of the hardmode summoner armors in general are terrible
Ye.
the minions they spawn, i mean
maybe buff it enough to get mandible claws to use time 2
5 helmet armors were a mistake.
daedalus summon helmet is cool
At least for hardmode.
hydrothermic armor is cool for summoner too because the vent is incredibly strong
no not thr set
just the helmet
with spider chestpiece and forbidden robes
Mixed set time baby.
sand told me about that one, and its changed the way i play hardmode
Plaguebringer helmet > stardust one btw.
forbidden treads
set bonus sucks, is pb helm better than hydrothermic helm
Yes.
treads yes
Which is hella odd.
the set bonuses need to be better
wait does that make forbidden robes better than stardust legs
because stardust legs give 1
Nah.
2?
yep.
alright fair enough
i thought it was 2 2 1 too
gotta check now
nope, sands right
1 2 2
so yes, take plaguebringe helm 100% of the time
fair enougj
brb, gonna make my document criticizing calamity's approach to armors.
bloodflare armor sucks for summon
because armor being only stats is not creative either albeit the relogic approach
even if its marginally better than tarragon from a dps perspective, its not good
it's many tiny things that make up 1 thing
i agree, what im saying is that polter mines just arent it chief
it should stick to polter phantom shooting mines like in the fight
id rather have some shit like 4 ethereal subjugator summons
or what he said because its more creative
not for me
the next update is in 2 days
ok
also bugs aren't for suggs
honestly i'd like to see tarragon get its slot back as a set bonus and also see the same done for bloodflare and god slayer (for consistency's sake, not that i think theres ever a reason to use it over fearmonger)
Move Astrum Deus to either Pre-Cultist, or Post-Moon Lord.
Why? Well, it doesn't make sense for anything but the lunar event to be between the Cultist and ML. Also, it's difficult to fight Deus without clearing at least a pillar as it stands.
Anyone got any feedback?
i mean i certainly agree with that
although i'm fairly sure the devs put it there for a reason
Probably not a good reason.
calamity bosses are placed between one vanilla boss and another
i wouldnt mind putting deus pre cultist, personally
So? That's a place where nothing but the Lunar Events should be.
the only exception is that there are two bosses between plantera and golem
and no boss between skeletron and queen bee
perfs are qb tier, so close enough tbh
deus got reworked, so it m8ght be easier to fight with less space
by that logic it's close enough to say that deus shouldn't exist
let's just yeet a boss across timespace
Deus should probably fit better Post ML, due to other godly beings being there.
honestly i think placing deus itself where it is is fine, the issue is that you get astral bars at the same time as lunar weps
Then pre-Cultist. Cultist is also a being blessed with godly powers.
tbh
cultist and deus are kinda similar
Astral armor needs a rework
both are ordinary creatures given godlike power
So it should be Pre-Cultist.
pre cultist, post cultist, doesnt matter to me
precultist is very busy
^
it has ravager and pbg on top of fishron
But it makes no sense for there to be anything between Cultist and ML.
on such a tiny power spike
The Lunar Events are there.
pbg is pre fishron
the problem was that it's too short
ravager is post fishron
The Lunar Events are a drag.
ravager is fishron tier
you beat cultist, pillar, fail to ml and beat deus, and do ml again
For progression, wiki, and boss checklist purposes
If you're me, Fishron Tier is start of Hardmode.
ravager is post fishron
you can fight deus pre mechs now cant you
Deus' spawner an be obtained start of HM?
thats wild
what's your point bringing that up
Nohit rules give a little flexibility for some creativity and options

It was crossed out for a reason.
titan heart is a deus spawner
astral beacon is spawned right away and titan hearts can drop yes
Oh.
not just starcore anymore
I wasn't sure when Titan Hearts dropped.
now you know
The Camper
The camper is a bit different, though.
It's an accessory, forces you to be stationary, gives a debuff, and applies the various activated furniture buffs.
the Camper is the most situational accessory ever, yeah
this is not a bad suggestion by any means, i think?
Not really yeah.
I mean, I could see if people argued it was a bit overpowered, and it might be a bit hard to script, but other than that. 🤷
it is a good sugg
I don't think it has any problems personally.
I mean, I could see if people argued it was a bit overpowered, and it might be a bit hard to script, but other than that. 🤷
neither of that actually
my only concern is if it would be strong because 7 buffs into 1
i mean alchnpc has the combinations
but other than that it's fine
Yeah, that's about my only concern. That people would claim it would be overpowered because it would free up six additional buff slots. But I'm fine if that part is skipped, as long as I can combine the items into a single item to place. I'm tired of carrying around entire cities in my inventory just to build an arena and want to simplify that process as much as possible. 😛
something something Omnistation+
You would kinda equally have the 7 buffs anyway
Fargo's Mod literally adds this exact kinda thing
plus the Luiafk Ultimate buffs
arma sugg seems kinda decent
anything wrong with it?
all good
Nothing yeah.
people get them in via cheat sheet anyway
feels hard to code but idk
sorry, prematurely hit send
That was fixed this update
was it
Yeah
it was
just gonna yeet the sugg because it's already in this update
(and also because bug sugg)
@hot vault make sure you're on 1.4.5.001 of the mod
ohhhh ok i didnt realise my bad
"Calamity adds only 12 of them"
We have that many??
thats going off of what the wiki says
I would mention that they’re setup weapons.
That’s a really unique thing.
You try to make the enemies run into them
Yes.
they all look fine to me

ite there's the final product
also i'd just like to point out how everscream is pretty much screaming to have a spiky ball weapon as a drop
i mean its literally make of thorns
Doesn't Santa-NK1 have an actual spiky ball attack
it does
Huh, they do both leave stuff on the ground
plus there could also be ariel ones, kinda like how the aquatic scourge leaves toxic clouds for the player to run into later rather than a direct attack
feeling like a genius rn wont lie
draedon's fuel factory and charging station hud should disappear after walking outside a radius
Are you saying that should happen, or are you saying that does happen?
should
It doesn't happen yeah, feels inconsistent with other storage containers and whatnot.
@ripe stream Don't post separate suggestions in one message
this sounds like a horribly large amount of work
oh sorry
Also, rogue already has two legendary weapons
and also that
Also, Meld/Empyrean exists
also meld constructs?
yeah
which, the meld fragments now drop from all pillars i think
They do.
Changed to that with the recent redesign, yeah
alright thanks
(are you going to edit your suggestion to accommodate, or is it now wholly unnecessary?)
Seems the latter to me
Yeah both of these seem kind of pointless as in pre-moonlord/post-celestial pillars rogue surely isn't lacking any content and it already has two legendary weapons that are pretty good ex Malachite and the Leonid Progenitor even though the latter is unobtainable for now.
Rogue Legendary weapons
Whatever it will be, rogue needs a legendary weapon. This could be dropped by a abyss creature.
Malachite exists.
(yeah I'll just delete it then)
Overall this is mega specific.
Yeah kind of edging on the line of being too specific
Also, unrelated
@unreal viper You imply that melee and ranged need more options in PreHM because Shadow and Necro are underpowered
but the more obvious solution is to buff those armors, isn't it? Not really good as evidence for adding new armors
^^, seems more like it's not lacking options it's just the options they have are kinda useless
I also can't tell if it's just a request to add more armors for those classes or every class.
To me seems like a mix of adding more armors and buffing the two more useless options 
Maybe.
it used to say "adding a meme channel/true offtopic channel", he probably just forgot to remove the last "channel" while removing the last part
m
@hollow shell whenever you wake up. ^
Why not spawn in both levels?
Because it enrages at the surface
There's an auric flamethrower which is pretty endgame also shadowspec suggs aren't allowed iirc
@ashen warren shadowspec tier stuff isn't allowed
suggestions* about shadowspec tier aren't allowed ↑
The tier is reserved for dev items
yeah. been there
also, would be interesting if the post DoG Frost/Pumpkin Moon events had unique new drops
a great example of stat buffs being boring is master mode
yes
it was added in 1.4.5 iirc
I've always faught her on the surface

She's had an enrage for ages but it was uber buffed in Rust and Dust
Now enraged PBG is basically god
i always thought she was just that tough, lol
The summon item tooltip mentions the enrage, right?
It does
it does now anyway
it's Revengeance btw
Also I'd personally make the prep for the sweep much faster
In dmode
Because it is barely a threat
But idk
I mean both bee queen and pbg start dashdancing like a fucking fox main whenever they're at the surface in rev
it's stupid but entertaining as shit
The don’t is kinda dumb imo, but if it’s still a thing then the sugg is invalid.
iirc it only applies to KS and DS
EoC could easily fit into that category
but
I'm wondering if we should get rid of the Don't or at least add a caveat that it'll only apply to Normal (and Expert?) Mode
Because even early-game bosses should be challenging in Rev and Death
I think we should.
If someone’s doing rev, they’ve likely done expert before.
No need to baby them.
In my first rev pt aquatic scourge was the first boss to pose a challenge
Besides vanilla ones.
about the sugg to buff eoc i agree with rover
buffing normal/expert is pointless since 90% of people play in rev/death
so focusing on feedback in those modes would be better than having to modify more vanilla stuff
KS and DS don't need buffs in any mode. That should stay a don't imo
KS and DS don't need buffs in any mode. That should stay a don't imo
indeed, they're the first bosses so there's almost no point to do so
Rev+ EoC changes are okay
Cal shouldn't really touch normal/expert vanilla bosses in major ai changes
EoC horizontal charge is like, never a threat
And in fact, help with damaging the boss because the zigzag charge is too hard to hit
Yeah it makes the fight easier
Maybe it should come from more angles (up, down, diagonal) to make it a little less predictable
ok here's something i sugg'd a little while after the update that i've been noticing a lot in youtube vids
there's no indication or tutorial anywhere about how to use the power cell factories and chargers
tell that to my first calam playthrough
@agile cloud my first one was immediately rev, I hadn't even done expert at the time but rage and adrenaline were cool
i've seen three different youtubers who are trying the update for the first time find a draedon lab, explore and loot it, and completely ignore the factories/chargers
and i'm sure many new players would have the same experience
it also doesn't help that the fuel factories are inactive until you break and replace them - at least the chargers have a GUI that pops up to show that they do something
maybe have an animation for when they're broken, or perhaps mention them in the logs?
having an animation of sparks flying off of them would atleast spark some sort of "oooh what's this do" and maybe they'll pick it up
i think the main issue with the factories at least is that until you break one and place it back down, there's literally nothing that indicates it's not just another piece of furniture
the spark thing is a good idea actually
Is it alright if I'd keep reposting a specific suggestion, but still following the 1 week cooldown?
yea, nothing against it formally
yeah go ahead
we would just yell at you more and more each time
although it would be pointless if you didn't change much in between

Not sure why the extra difficulty reward sugg ain't going thru
The last repost got 149
Eh
because not many people like it I suppose
pssst someone please resugg this #suggestions-voting message
I'd wait for star req lowering so we can guarantee the emote the spot it deserves
there's no point waiting, when it lowers it'll be retroactive
And I suppose if we can get the emote through before the star lowering, we can use the emote to respond to the star amount being lowered 
beeg emoji

or bootleg nitro
can we add the 5x5 version 
this message is great btw: https://discordapp.com/channels/225030931008847874/263382359397761025/741365432908251217
good sugg
A fine suggestion.
It could maybe be argued that the clone is attempting to replicate Calamitas's personality, too
but, there wouldn't be much reason for it to do that, lore-wise
i mean its a clone
Eh, I had another Idea for a full Clonetas rework that focused more on the brothers while the Real calamitas sits back and watches, but I decided to do this instead in case it fell into the "Too much work" Catagory
Cuz
the lore reason for Clonelamitas existing is that they wanted the power of Calamitas but without the possibility of betrayal
It'd be weird if the clone acted like Calamitas
cuz
that would potentially open up the possibility of betrayal
yeah but its a failed clone
the mindwipe thing operation might have been planned further down the line but they got interrupted before that
s'not mentioned in the lore entry
The whole thing is that its imperfect
yeah its just speculation but theres no need to fully precise everything, if people can figure out an excuse for it then its good enough
"If [Calamitas] were to rebel, she would slaughter anything Yharim threw at her... He needed insurance in the form of an unwaveringly loyal countermeasure. "
"Physical shells were molded and artificial souls filled them, derived from past experiments and Calamitas’ own brand of necromancy. The resulting child of science and dark magic would inevitably be weaker than the original, but that too would be beneficial in its own right. "
"That replica aimlessly roams the night with no will and no purpose, knowing nothing but to act and fight exactly as it was designed to from birth. "
Relevant sentences
Dreadon is Really bad at cloning, so its a mindless monster
i dont think scal herself would want yharim or draedon to clone her so it makes no sense on how they would get scals biological dna or some shit to make clonamitas
Draedon can make auric tesla bars but can't make a working clone
clones just aren't his area of expertise, i guess
if yharim actually wanted a precaution for scal betrayal he should have stronger troops. That being said, never once in calamity have I seen any of yharim's legion
so it could be better to replace clonamitas with yharims troops
why don't they make yharon some auric tesla armor
and attach some tesla cannons while they are at it
yharon is getting resprited with some armors so
(its a big important sprite)
if the player is able to defeat DOG then why not send supreme calamitas, yharon, and draedon all at once
(takes a while to redo)
another thing, yharim is stronger than scal so why would yharim want to clone scal to "have her power"
He can't do everything himself
why not have yharon lay an egg to duplicate himself
hm,
If [Calamitas] were to rebel, she would slaughter anything Yharim threw at her
how is he stronger then
Also this is #lore-discussion kinda
(Yharim himself is more powerful than Calamitas but Calamitas is stronger than pretty much everyone beneath Yharim)
ah aight
byeah this is lore talk
(the next words after that quote are "unless he himself confronted her ")
well then might as well just clone yharim himself 😂
honestly cool idea because inna real yharim fight he could pull off a shadow clone jitsu on you
This looks more like an oversight than a sugg
perhaps
@radiant meadow does this look more like an oversight or would it be better as a sugg
Yeah
yeah, the latest one
it could be fixed without going through the sugg system
i think it's fine to stay for now
@unreal viper Did you see my ping about your armor sugg?
Nah.
i really think that the Flamsteed large form should grant a bunch of DEF/DR to compensate for the giant hitbox
wouldn't be opposed if someone were to suggest that 
Not sure if it would be ok to repost my sugg since it's been 3 months and it's been approved by a dev, really uncertain if they've forgotten or not, though it might just be normal, someone let me know
if it got sent already, you shouldn't repost it
resuggestions only apply if your suggestion was not sent
that isn't in the doc, maybe it should be added?
or read the rules
If it has been at least a week and a suggestion has not been not reached the star requirements to be delivered, then you may repost it.
Anyone know if it was intended for some of the draedon's arsenal furniture to completely disappear when broken with an explosive?
fixed next update
Aw shucks, I was thinking it was a feature, welp that helps ig
All furniture are explosive and lava proof next patch
@unreal viper I assumed you would check your pings after I mentioned that
It was this message
https://discordapp.com/channels/225030931008847874/465195069406707722/745530420644413520
aaand here's your suggestion unyeeted
Increase the number of unique class armors pre-hardmode.
Currently melee, ranger, and summoner only have 1 viable class-specific armor pre-hardmode, molten, desert prowler, and bee. Shadow armor and necro are not viable due to their poor stats relative to other options. Shadow has worse defense and offense than molten, and necro is just aerospec but without the fast fall. Giving these classes more unique options would make playing them more interesting and unique.
@hollow shell "meme channel channel" is still in the doc

Mutant Truffle feels a bit weird. It's standalone, but it feels like it should be put into a bigger accessory
and thus, I hath committed big brain
dont worry we all make
s
nice house
i want to get back to my Mutant Truffle thing
it's good when you get it, but it would be nice if it could be combined with a bigger accessory
it might be nice to have it used in amalgam
i just want the meme setup of terraria where you have a fuck ton of minions 
It could pretty fittingly go into the Amalgam yeah
I'm worried about it being too fast of an upgrade
that is definitely a problem
Considering OD is immediately pre-DoG (though with the difficulty some people do him post-DoG)
and The Amalgam is a post-DoG item (post-Moons at least)
That
might be a bit weird
but, it could be done
Honestly I'd have 0 complaints.
kinda does to me
Mutant Truffle is like the most unused acc atm.
it's definitely an "add to a stronger accessory" like Fungal Clump
Ye.
Nucleogenesis with the nuclear Mutated Truffle as part of it? makes total sense
its a different type of nuclear
true
Would be a nice pun tho
Yeah you could
go ahead
Valid idea.

Wait, the addition of mutant truffle to the amalgam could be combined with my "Give Amalgam a unique minion" sugg to create the most terrifying summon in history
oh?

I will have the big happiness when Amalgam gets a unique minion
nucleogenesis shouldn't be expert locked
oh. i forgot that Mutant Truffle is Expert
The Amalgam is Expert-locked
In fact it is entirely comprised of Expert accessories
so that could be a nice piece of evidence for ya
Yeah that's a thing.
haha your idea got stolen 
aight, typed out the sugg, anything i could improve upon
i think it's fine
it's just the wording that kinda messed me
You should remove that bit about giving it a unique minion
because your suggestion about that already reached the star req
@novel belfry
brb got ffxiv stuff
you need more explanation than just that
because by that logic, Amalgam would just be every expert item in existence except Terraria recipe limit
(He's gonna come back.)
^ I assume so
soon
Seems like it could be a thing.
aight back
wait i just got an alt idea
what if we just instead give the truffle to the core of the blood god?
let me check the stats to see if this could work
that does seem quite weird
Nah that would muddle its focus
it doesnt fit with the theme of cotbg
normally I don't care too much about the focus thingy, but truffle is definitely unfitting for cotbg
||but the amalgam getting its own minion is actually possible now so yey||
What happens to a suggestion when it hits 240 again?
it sits there until its sent to dev server
It gets delivered to the dev server if it's a mod suggestion.
It gets delivered to #moderator-voting if it's a server suggestion.
Delivery is not automatic.
So, it has to get another certain amount of votes from mods in order to make it to dev server?
yes
How many?
240
There's that many mods?
oh wait
you're confused
it only gets sent to mods if it's a server suggestion
aka add a channel for whatever
What do you guys think of my suggestion?
okay so
the amgalm minion sugg got approved
suggestions in #suggestions-voting you can vote on
Ye.
if it gets 240 stars, then it is eligible to be delivered
To the dev server?
if it's a mod suggestion
Stars are from anyone
aka Change X accessory because Y
something that pertains to the actual Calamity Mod
What happens if it hits 240 starts then?
If moderators think it’s ok they approve it for us giving stars, then if it gets the stars it gets sent to devs
if it hits 240 stars, it is eligble to be sent whenever someone is available
where it is sent to depends on the type of suggestion
So, it gets sent to dev server?
Yes
if the suggestion pertains to the mod
Define pertains.
if the suggestion is about the server, it doesn't need to go to dev
because that's staff related
But if it's about adding something to the actual mod?
then it goes to the dev server
When it hits 240?
when someone gets around to delivering it
When it hits 240 then the moderators here deliver it to the dev server
It isn’t done automatically
Will it for certain be delivered and added?
no
Wot.
It will be shown to them
it will be delivered
And they decide if its a good idea
but it won't necessarily be added
they are suggestions, not mandates by the people
They will see it, and they can approve it, that doesn't necessarily mean it's added though yeah.
What.
What part of this is confusing
So, even if it does hit 240 stars, there's no guarantee it'll get added into the game?
Correct
yeah
Mhm.
yes, that is correct
Will they eventually get added?
No
not necessarily
and if someone is willing to do it
Bruuuuuuuuuuh.
Yeah
So in the end, it's all up to the big bois/
Then what's the point of voting if the big bois get to decide everything?
To show it to them in the first place
you don't have to vote if you don't want to
it's to give them good ideas they might forget about
Like, I've seen some suggestions which haven't even hit 200 and they get accepted.
those might
it may have been before the star req was raised
have been older ones
The star requirement has steadily increased over time, and multiple people can have the same idea
Anyways what do you guys think of my idea?
I feel like it could be a near endgame acc, that's for certain.
Not shadowspec since that's reserved for devs byeah.
Good because I always thought that Dark Sun Ring needed to be combined with smth.
if they combine, it shouldn't be darksun tier
This would only fit in Auric tier
Literally the only spot for it that doesn't result in instant upgrades
Hitting 240 stars makes it certain that the big bois will see it, right?
Then shouldn't a big boi just look at the suggestions once in a while?
I look at suggs all the time
(we do) :P
The point of this system is to have an official delivery, where only the best get sent to their own channel in the dev server
and from there we can categorize it and such
You ppl can send the suggestions?
Yeah Ben and I can
It's mostly Brav doing it recently though
K then.
I saw the comments. Auric tier is fine but I think instant upgrades can be ok if they’re done to differentiate between modes. You can think of it like the dark sun ring is just on it’s own in normal mode and is merely a material for a better version in expert and above
What about Yharim's Gift?
m
nnnot much screentime
Consider this: that’s the way it is already. The way I did it (I just got to this tier today) was to use the providence expert drop for DoG and yharon 1, Yharim’s gift replaced that for dark sun, and dark sun ring is currently replacing Yharim’s gift
All my other slots are filled with mage and mobility accessories, even with wing slot mod
None of the others are worth giving up. For example I have ethereal talisman, the sponge, Elysian ageis, Elysian Tracers, and rampart of Deities.
Rampart is arguable
but, aight, fair enough I spose
And uh... maybe there was 1 other thing
actually nvm I forgot Rampart had Philosopher's Stone in it
Yeah
Wait, I’m forgetting something still
I think I have 8 slots including wing slot...
Oh I am using Yharim’s gift
I was just disappointed about having to chose 2/3
Cause the providence drop feels like a weaker, more defensive counterpart to Yharim’s gift
well, it should be weaker since it is a boss earlier in progression
That’s completely fair, but I still think a combination would be interesting and balanced
You can make an argument to replace any of those accessories other than maybe tracers. I don't think it's a good idea to call anything mandatory
You sure about that? They’re mostly all on par with each other in stats, but each provides unique utility
guess i can post my Amalgam thing now
for visual
to make the game look nicer
obviously they can make a better algorithm, but I feel counter scarf is such an epic accessory in the modding community, and doing something small like this would be nice
just a suggestion tho
of course
so perhaps a reasoning could be along the lines of
"Counter Scarf is an iconic accessory of Calamity, and therefore I feel that some added visual effects would be befitting"
or something like that
yeah
aiit thanks for the insight, forgot that you had to do that
no worries
Also a darker version of that would be fucking dope for evasion
But I assume that'd need dedicatee permission?
Wait is it a dedicated item?
evasion scarf is dedicated, yes
@dapper coral I'm just gonna request your input with this one too.
Reasoning is more than obviously not cutting it.
Not to include this would probably take a long time to do.
uhhhhh this feels wrong on many levels
Ye.
@marble phoenix uhhhh
That would be like a lot of items and it's also not really our business
(Not happening for quite the many reasons.)
yeah, get rid of it
Counter scarf isn't dedicated
justice for short scarves 
What is this last sugg 
If counter scarf gets this logically evasion should too.
M
byeah that counter scarf sug is based on it being a long scarf






