#suggestions-discussion
1 messages · Page 973 of 1
In normal use, sentries will last for a fixed two minutes before vanishing
You’re right it doesn’t
It’s a different concept
Also sentries disappears
Yea like he said

you're not thinking of suggesting it, are you?
That’s a different thing entirely
All I’m suggesting is
Crimson rod should work the same but deal summon damage
That is all
you shouldn't bring up other concepts then
if they are unrelated
Brought up other stuff
I
Ok then
Well
Nice talking to you sir
I hope you have a wonderful day
and you're not only suggesting they deal summon damage
you're also suggesting that they work with the sentry cap and stuff
Yea that too
Thanks for reminding me I’ll go change that
Crimson rod should work the same but deal summon damage and act as a sentry that’s affected by sentry accessories and armor and such
Also pink gel armor might be suggested later but it’s unknown as of now since it’s still in early phase of production
well then you might want to take note of the specific item suggestions rule
I know I haven’t suggested it yet when I do I’ll make sure I do
Must I go on another essay on why old Auric and Yharhelmet are different
Inb4 His second phase is him taking off his helm, and they use that for the mask
inb4 yharim comes out tmr
eye
SW
get pwnd 👊😂
and yes yhermet is different than ancient auric but people that want ancient auric really just want it because it looks like yhermes
yes i want yharim's eye as armor 
and just install calamity vanities if you want an ancient auric helmet this much 
Main shouldnt have to account for addons
free points for YuH since hes right here and is a dev of calam vanities
is the owner of the mod yes
and yes i know main shouldnt have to account for addons but im p sure ancient auric helmet got denied in the past

Best I can tell it never got denied
Also the last time it reached the dev server was 2018...
Quick look through sug votes and seeing no 🚫s
well yes but also its because i brought it up myself
wdym
just search ancient auric in dev
Just Mrrp was against the idea, we can ignore him 
General chat just had an idea for an upgrade to the squirrel staff. We were thinking of it having an upgrade to become a knight/paladin, and use (perhaps) the Palin's hammer (and maybe shield) to upgrade it. I was thinking it could throw mini hammers instead of acorns.
That sounds a bit too specific
have reddit gold sir
Unless you have a good reason why the squirrels should specifically have a Paladin-themed upgrade
class squirrels
i had the idea of a branch of summoner weapons that use a little mana to create killable minions that don't require minion slots
You're not the first.
I mean, it's a squire currently. What's to say it couldn't rank up to knighthood?
Okay that is indeed a reason
^_^
squirrel CBE staff
CBT Squirrel
no

lord squirrel staff, baron staff of terraria

Squirrel king dev staff now
You should
Yharim squirrel
Theres a yharim one
Somebody mentioned that yes
not sure about old design
I could even see an upgrade to that, per @fathom pebble 's suggestion. Perhaps a squirrel in a mech for post-ML?
Dva squirrel
♥
i kinda got idea from mech junkan from etg
(remember : no specific item suggestions
)
@heady nova That sounds reasonable but you only need 30 stone.
We could potentially make a recipe group or alt recipes for that yes
We could.
I just don't think it's that big of an issue
So... Hallow bars for the knight/paladin?
A single unit of Astral Solution will get you the stone required
I wasn't complaining about the solution, it's more so the 2 plat you need to pay for the Clentaminator if you hadn't bought it already
I suppose so yeah.
There's also this https://calamitymod.gamepedia.com/Star_Struck_Water
but that relies on you getting 1 (one) Astral Sand
it could be a recipe group of any astral tile
yeah
and the sand was for vanilla consistency with other evil waters
Indeed
@hard crescent "The main reason people use the shields is for knockback immunity"
You forget that Rampart has the Frozen Turtle Shell effect (15% DR below half life, 20% DR below 15% life) and also the Philosopher's Stone effect
Wait, what
I just tested out the astral solution, mined the astral stone but only got normal stone
(Sounds like multiplayer)
ah
oh, and regarding the rampart sugg, it's better to compare it to asgardian aegis
not asgard's valor
Indeed, post-DoG after all
Didn't forget, just still has the paladin shield thing which is meh. In solo you just dont have the drawback, so i dont see why in multiplayer it needs to be there
now, if you wanted to compare frigid bulwark to asgard's valor, there's a clear winner
so in solo it changes nothing because there are no team mates to get damage from
Are you saying that a multiplayer effect doesn't need to exist because it doesn't apply outside of multiplayer
im just saying that in solo its a bunch oif free positive buffs, in multiplayer theres a drawback
I wouldn't necessarily call it a drawback.
eh
The whole point of the Paladin's Shield is to reduce the damage on your teammates
i dont want it removed, just togglable
right, but that can be a detriment sometimes
and honestly i think anyone who uses it just wants the defiec or frozen turtle effect, plus no knockback
You can include some of the other important effects in your suggestion, in addition to knockback prevention
if you're playing a super tanky player, the 25% damage is a pretty buff on the entire server of players, and only a downside if you're not playing a tank. why would you equip a tank shield if you arent playing tank
and also elaborate in your sugg on why the Paladin's Shield effect is a potentially undesirable thing
its not that its bad, just that when i play solo i get all this stuff for free with no potentially undesirable thing. On multiplayer, if im not playing a tank then it ends up doing more harm then good imo
anyway i dont feel too strongly about it so whatever, just a suggestion
too lazy to fix you can remove it if needed
Alright
... I'd still prefer you edited it to elaborate more cuz you're kinda missing some important facets
It's a fine suggestion, if you fix it
a suggestion should be made with the intent to make it as appealing as possible for a change to be made
so fixing it is in your best interests if you actually want this to change
idk if thats good enough but there
i was the guy who kept whining about melee speed for like a month so truly, this isnt the hill im gonna die on
Aight this is better yeah
I would make a sugg to make Gauss Dagger somewhat a boomerang
But idk if that's the best option
It's a really iffy T1 Draedon weapon
Kinda strange to ask for a short broadsword to be given a lot more range like that
tracking disk is already a boomerang
The arsenal weapons shouldn't be similar to each other in the same tier
What is the standard dps pre boss in Hardmode?
Considering Sugging an orichalcum buff.
I’d assume you would get kill times with orichalcum and another armor set like titanium for that.
Orichalcum I think is a offensive-centred armor, since the bonus increases DPS.
Considering the 1.1 Hardmode ores (The OGs) are more defensive-offensive centred by the way they are.
@hollow shell true, but let's get real here with the base stats it has, I'll just get mfn Mycelial Claws
Yeeeeeee
Hmm
relogic plz give a bonus for OG HM ores
I need mage melee and ranger meta
What about its on-hit effects, Feedza?
Weapons.
Never figured out because I never hit shit with the damned weapon

But I just got to post hive
So I'll try it now

Ore weapons/Hardmode Material weapons.
Slow, but has damage on it.
I guess I can't review Giant Clam weapons because I kinda never use it anyways 
I targeted him for Poseidon once but that’s about it.
Worlds slowest homing weapon
Hey, atleast it does damage.
Used it on AS exclusively. 
Hmm:
for melee, axe of purity/rox is classic
Yeah not sure what I'm doing wrong, but Gauss' range makes it dogshit against my current enemy, QB
i don't think gauss dagger is supposed to be the generic big range projectile sword/meleen't
so tl;dr its range is its detriment
not for bosses
Well, this is irritating. I think the suggestion I want to make would fall under the specific item category...
what's the suggestion
A fusion of the five level meters at a tinkerer's workbench th show the average of the stats and each individual level, while also allowing the level boost in all categories.
that should be fine
just say something like
"An combined accessory of all the level meters"
Displays information for all classes & gives the level boost for all classes
Reason: <insert stuff here>
Oh, it doesn't fall into the specific item category?
Specific usually means more like if you start giving it a name and specific functions, but in this instance, it's just jamming the meters together with duct tape, so its fine I think
Alright. Sweet.
Hence why I specified "simplified" in the suggestion.
Ex. Rather than doing individual damage and crit of each class, perhaps an average damage/crit boost. That takes out a huge chunk.
@craggy stratus You're wearing Ruin Medallion (or Dark God's Sheath/Eclipse Mirror), right?
yes
You're sure that the second usage isn't a stealth strike? Because it's supposed to be
yeah, when holding m1
i was expecting another 2nd stealth strike when holding m1, after the 1st strike
it came out at normal attack, not stealth one
How odd. You might wanna report that to #bugs-read-pins instead
oh, its a bug?
should i paste my suggestion to that channel, and delete the one in #suggestions-posting
Yeah sure
(iunno what the traditional report formatting is like there though, but you may as well)
follow the format in the pins in that channel
I think you have to wait for literally 1 stealth to build after shooting a full stealth shot to get a second stealth strike
yeah half stealth isn't actually half stealth
it's been like that for a while
also: isn't there a cooldown on stealth strikes?
not afaik

I dont think that means a cooldown
I distinctly recall there being discussion in regards to this changelog
i think the cooldown stop when the meter start charging again
and from what I remember, the assertion was that there is in fact a cooldown
I think it was like
one second?
idk
if there is its
absolutely tiny
half a second or less probably, but ive never heard of one
yeah, about 0.2 secs
not like you would be able to spam stealth even without that cooldown
cant gen enough anyways
so either its a bug, or its that cooldown
either way should be removed imo
my stealth is an even number, takes 110, so half of it is used for 1st stealth strike, leaves out 55
acc like ruined medallion allow half of stealth amount be used for stealth strike, so technically it should shoot out the 2nd one when im still holding mouse1
im not aware of any cooldown, only of a fraction of time needed for stealth to be recharge after an attack
the coding doesn't use any sort of rounding it looks like and uses >=
so I don't know why it doesn't work
might have to do with the fact that stealth is a float rather than an integer
Oh yes, static_cast<int>(stealth random float thing idk) moment
Is it just me, or is the Silva Crystal really unreliable?
This one fine? I don't notice a kill time test. https://discordapp.com/channels/225030931008847874/699359022364491868/744344551572897842
for the summoner Silva set
Also @cyan warren it's still better to suggest every similar weapon is changed appropriately, otherwise an inconsistency would be present among them.
Yes it's about your crimson rod sugg.
Alright just checking
Before the bot takes it
you still haven't addressed my concerns in your sugg
in fact, you haven't editted it at all
any sugg about buffing a weapon is a good sugg 
break the bot approval chain
Which concerns
the recipe concerns for one thing
Before the bot takes it
it's better if the bot takes it imo
Shaderain Staff should also be affected thinking about it now.
Carnage Ray uses Crimson Rod, Night's Ray probably shouldn't use Vilethorn if Crimson Rod changes.
and if you cover Nimbus Rod, Miasma should use a different weapon
m, actually
@gaunt parrot you need to provide actual kill times on bosses (DoG in this case) instead of raw DPS
Alternatively, you could suggest the magic versions of each weapon exist, only summon variants will too now.
Sentry should only be Olds one army stuff
i think you should have the ability to swap them back and forth
Well, not only OOA content.
between Mage and Summon
and it would also be good to put your counters into your suggestion
instead of like
Summon does make a bit more sense
leaving it uneditted
problem is
Or make it not debuff summoning damage
If there were variants you could get screwed over by getting one or the other on crimson hearts
Could be a super dummy thing where you can change it from mage to summoner at will
that would mean that there would be 2 summons from BoC and Hivemind
Well, melee and rogue variants are a thing too.
Eradicator and Corpus Avertor can't be crafted
Is there a nighttime provi theme
no
i think there should be more sentries late-game
There should be one
Nobody is there to make any
Plus it would take a while to compose.
I've heard that full-length songs takes around half a year to more than a year
well eventually the could be one
but i think it would be nice to eventually have one
I've heard that full-length songs takes around half a year to more than a year
whoever told you that is a perfectionist and you should take their word with a grain of salt
no

Suggs that would take a long time to implement are a don't afaIk.
a Nighttime Prov theme won't happen
Suggesting a new theme is fine
no, just grand-scale reworks are a don't
Suggesting an old theme like Threats of the Ocean Floor or the interludes to be used is not fine
yeah sugging a new theme is okay, just absolutely do not expect such a thing to happen right away
wdym perfectionist
well duh
good music does take a decent time to make sure it's good
is the time too low or too high
Suggesting a theme for AEW in general will have me putting a knife to your throat in fact
too high, by a mile

a month is fair if you really want to get it down but past that like I have reason to believe you're not actually working on the song itself
i also do hope that the fanmade draedon theme is draedon's actual theme
the wut
Huh?
AquaSurferGaming made a Draedon-inspired theme
It definitely does not take a while for a good theme considering how much themes dok hammered out in 2018(then again dok is really skilled)
what the fuck how has this slipped under my radar
he happened to finish it the day the arsenal released
which was coincidence I was told
...that would explain it
check it out
Yeah he did compose such theme, very nice gotta say.
it's definetly sounds as good as dok
with maybe a bit more ironing, i could definetly see it implemented
anyways though, this is no longer relevant to suggs
I like how this latest sugg literally pertains to one (1) weapon
regarding my suggestion, https://streamable.com/96tasg, this was on rev mode
yeah it kinda wack
isn't that already the case tho?
...as you can see in the video, that is clearly not the case
you can damage Desu at all times
Deus as well for that matter
you physically cannot damage Yharon during his phase transition

either I'm an idiot or someone lied to me
there's an important and distinct contrast to be drawn between "nigh-invulnerable" and simply "invulnerable"
@weary crescent you gotta have a reason
^
it would be cool
Alright remind me one last time what all I need to change
Include every weapon that functions similarly to the Crimson Rod, and maybe also change your sugg to just add summon variants of those instead of completely dispose of the magic versions.
You also need to address recipe concerns.
it kinda weird that one particular class, can gain massive advantage over one boss
than other classes
And you should include your counter to these weapons lacking NPC targetting
im not sure why chad's sugg is focused on destroyer instead of spent fuel container when the latter is evidently the issue
@edgy pagoda you could use yharon's multiple themes as an example, with how different Phase 1 and Phase 2 are
Include every weapon that functions similarly to the Crimson Rod, and maybe also change your sugg to just add summon variants of those instead of completely dispose of the magic versions. Also recipe concerns
@heady storm understood
that's a good idea, thanks
You also need to address recipe concerns.
And what Ben just said too. @cyan warren
Got it
@weary crescent you gotta have a reason
@tawny garden deleted it after reading the rules. will be more carful next time.
If there’s a variant for both then the recipe shouldn’t need to change
adding variants for crimson and nimbus would raise the issue of being annoying to obtain
Yes that's correct AMoC.
Crimson Rod can also be obtained from Crimson Crates
Plus Melee and Rogue variants are a thing too, and Eradicator and Corpus aren't craftable so.
crimson is but nimbus isn't yeah
and Nimbus Rod is a semi-common drop from an enemy you'll probably kill in spades while scouting for some nice cloud thighs anyway
You get one and can change it to the other
yeah nimbus feels like it's like a 10% drop
Yea
so probably wouldn't be that much of an issue with crimson rod being buyable
1/15 (6.67%), to be precise
n e r d
which in layman's terms is a You Will Probably Get This Item Without Actually Trying% chance
So what if the mage version drops, but it can be changed into the summon version
just have it so you can craft the mage variant into the summon variant, and vice versa
also i changed my suggestion
Cool
class variants being craftable into the other variant has been brought up before with other suggestions
the one that comes to mind was referring to the corpus avertor
i don't recall if there was a reason that couldn't happen or not, though i can't see that being the case
your title says "nimbus today"
and removing the comma after today/cloud would be nice
Got it
why is today even in the title?
Mistype
I’m on mobile
Autocorrect likes to take words that aren’t related and make them other words
Also my fingers are fat
Is my suggestion good?
ok
i feel like my suggestion is kinda bad, because it should be about reworking the weapon
but reworking requires time and playtesting, while making boss invulnerable makes the boss more annoying, but not single out a weapon
f
my head hurt, imma hop off
ight
night provi having different music is a good idea imo
it should probably just be a remix of the normal provi theme tho
Yea honestly
@gaunt parrot you didn't respond to feedback in time, and your suggestion was deleted by the bot, as it was a don't. You can repost your sugg, but you will need to include kill times on bosses (DoG in this case) instead of DPS.
Buff dark spark a little bit
The changes to dark spark has made it a much weaker weapon compared to a lot of other weapons on its tier. Based on DPS tests(bloodflare armor, all accessories menacing, best weapon prefixes) it does 4k dps starting which is normal since its meant to be fully charged but when it's fully charged, it only does around 11k dps. Now the venusian trident does like 15k with just a few shots, thunderstorm does 20k on average, mistlestorm 13k, clamor noctus deals 17k+ and all the other weapons deal 80% of its fully charged damage with just a few shots aswell. Even against the devourer of gods, it's damage isn't wonderful either and while it can kill the devourer of gods in a decent amount of time, why wouldn't you just use the other weapons?
Along with the fact that you have to hit all the shots; along with it giving you a slower turning speed and along with it draining all of your mana pretty fast makes it a waste of time to be using.
It also has higher than normal crafting requirements compared to the other weapons too. 20 ruinous souls and 10 dark plasma considering the other weapons that are far superior to it have 1/10th of its crafting costs which is why it should be reduced to 2 ruinous souls and 1 dark plasma to keep it in line with the other weapons somewhat. It should be buffed in damage just enough for it to be able to be on par with other weapons on its tier but nowhere near as strong as it was pre-nerf.
Btw ping me or any other sugg mod incase someone's sugg isn't adequate and they've been pinged about it already.
Wondering about suggesting to increase contrast on provis bullet hell attack, the bright green and bright white makes it nearly impossible to tell apart
You can do that if you wanna.
does nightprovi really need that? It's literally the same fight, but with a few changes to make it more difficult.
(Double check.)
It was 2 days ago so that's kinda hard
Does daytime provi not have the bright white and bright green star sprites during the bullet hell attack?
Daytime provi is old provi.
She should have them during the day.
(Does night provvy have the healing flames?)
I definitely got healed
(I don't recall Rover, I've only tried her on death.)
But it was very very hard to tell what was white or green
I don't think so
Can confirm, night prov has no healing flames
She inherits her death mode changes
I fought her on rev and no healing flames
Mmmm.
ye, no healing flames
Yeah the new sprites for the bullet hell attack are hard to tell apart
If you saw green text, it could have been negative
as all the non-healing flames do negative healing for instant damage
But I can promise i got healed
So it was daytime provi
Bro I can tell the difference between healing 50 and losing 150
healing flames appear with a 25% chance in daytime, rev and below
Day prov has orange stars for damage, green for heal
25% instead of the damaging ones
You sure it wasn't your own monitor settings?
Ill test it tomorrow
Aighty
Maybe it's my monitor settings? I had it on standard with my normal settings
I'll try it again tomorrow
This is what it looks like for me https://gyazo.com/1bb13c911c4ab50e02a05988776eeef1
the color difference that is
this is with color lighting
This is with Trippy, makes them stand out even more https://gyazo.com/eda65caddeb62966d4cfc315f93a3df1
the color difference can be more difficult to see on different lightings, as far as i can see retro makes them look much whiter
also being underwater doesn't help with differentiating
ssshhh, it doesn't matter for nohits anyways

btw is dankfish's sugg ok? https://discordapp.com/channels/225030931008847874/699359022364491868/744371342689959968
i may have missed the convo on it already
I think it's fine
Uhh I was a bit confused on it cuz I thought DGS onward was near-instant anyway?
I guess if 1 second is too long for him then maybe it isn't instant
well, stealth regen acceleration resets when you attack
which causes this "delay"
I assume
(slightly offtopic but thank you Discord, this is definitely expected and convenient behavior)
https://gyazo.com/d7e85c0e6694e9f9a7bca01c393522f0
But uhh, I guess the suggestion is fine
Make stealth buildup post-DGS even faster
i think the Draedon things should be found in normal ruined houses
i meant if the "disable structures" happens, then there'd be no access to the power cells
m, probably woulda been good to mention that sometime within the last 24 hours
my bad
it's aight
I dunno if the devs would be too fond of that suggestion anyhow
you can just make the suggestion regardless if you wanted to
making it toggleable would probably be impossible past this exact form of the labs because they're probably just going to become more important as the mod updates
Ben still wants them to sort out the recipe concern or something along those lines.
My exclamation is leaving though since I didn’t notice that as an issue.
"Alternatively there could be a variant of both, made through crafting by simply switching it like super dummy and dummy."
This?
I still don't like it because that's not a clear cut solution.
He implies that we could go that route but offers no solutions should we choose otherwise.
And he still hasn't added his counter to the npc targetting issue to his suggestion
It already builds up in about a second (if not less than a second)
Even in lategame, stealth charging is relatively slow
Though it could be roughly around 1 second when standing still
Plus Ruin Medallion and its upgrades exist, allowing to start a stealth strike at half stealth, plus consuming only half bar for each strike
I dont think to keep buffing stealth is a great solution to it not being great
Having stealth bar instantly charged at any condition would make it indistinguishable to spam
I assumed he meant when standing still
I guess we could've asked him to clarify that
Yeah sure
...of course mobile shows it as invalid-user again
a a a a a a a
While waiting
I feel like the way current stealth should be buffed isn't around the stealth charging; it should be around the impact and variety of stealth strikes
Like
Well I mean no use pinging him anyway cuz it's already sent
Celestus' stealth strike is just throwing 3 things instead of 1

Just
Shit's kinda boring you know
I admit there are a couple fun ones like The Final Dawn
Bless thy Dan Yami
Stealth feels gimmicky imo
But overall stealth strikes lack fun and variety
the issue with stealth strikes is that the base weapon is required to be boring if the stealth strike is to be actually interesting
I don’t feel like it’s a great way to make the class feel special
if the stealth strike is too complicated or special it's basically programming two weapons in one
which is ech
@sand umbra and I'd rather have it that way to be honest: encouraging stealth gameplay more than spam, assuming they wanted to make stealth the primary gameplay standpoint of rogue
What do you mean
on today's episode of "stealth strikes were a mistake":
What issue is there with targeting
We already established a turret doesn’t have to target to be a turret
and with that I will actually make a new class in my mod based off stealth to shit on stealth rogue

I’ve edited it
The suggestion doesn't address the counter
What do you want me to add
Please be specific
We already established a turret doesn’t have to target to be a turret
You need to establish this in your suggestion
Yes
Now you need to address the recipe issue which is still left open ended
I addressed it what
There’s a version for both
Only the mage one is used for crafting
On the chance we opt to not use variants, you should provide some alternatives for the magic weapons that use them
Aka carnage ray and miasma
And likely night's ray to reflect a similar change
You should provide the alternatives
Miasma is still left empty handed and that one we had trouble picking a good recipe before
When we tier shifted it
He doesn't need to cover every base, I don't think
Stuff can be left up to the devs
Yes, but like that was one thing we already had to think quite a bit about before settling on nimbus
But like he already suggested that they could also exist as magic weps that are craftable between each other
And I already stated my issues with that
(what were your issues)
I guess this one can pass but like he shouldn't have waited at the last minute when I told him to edit it like 3 times
I mean, he did edit it 5ish hours ago
We just didn't think it was adequate apparently

¯_(ツ)_/¯
@hearty ermine dps tests would be appreciated
Kill times honestly.
that too
Oh damn I was about to go to bed rn. Want me to just delete it and then post it tomorrow with numbers?
You could do that yeah.
Aight cool
if my suggestion with stealth is too vague/weird or unpractical i don't mind if it gets removed because of the issue with it, i know the system is not exactly laid out perfectly yet
It doesn't need to be removed. At worst it just won't reach enough votes for the devs to see it.
I do wanna ask though, did you mean that it'd recharge instantly all the time or just when you're standing still? I don't think you specify
well, for example when you use an ability that consumes stealth, it consumes but is still charging up in use of the ability at the same time. that except applied to rogue weapons essentially
though i had second thoughts afterwards, because of the ruin medallion and it's upgrades along with the many things that already increase stealth speed
plus weapons such as the utensil poker and their crazily powerful stealth strike
Just noticed
@craggy stratus "or make destroyer spawn beneath titles"
Not sure if that bit is needed anyway, given that tiles aren't always nearby when a boss is spawned (though I think it already tries to put boss in/near them anyway) and the fact that there are / could later be more piercing tile-ignoring weapons
so, that wouldn't really solve the problem
Tbh replacing the burst protection on worms with what P1 dog has is fine to me
Only the head and tail segments work for the first few seconds
is there a set threshold number of votes where a suggestion is "guaranteed" to be put in?
Nah.
So just higher number = more likely then.
No
The votes' only purpose is that after a certain number is reached it'll get sent to the dev server
Ye what Macaroni just said.
Okay, now i get it.
the problem with nerfing the viability of burst damage is that stealth strikes are all about burst damage
Uh, last sugg kinda sus
@gusty axle reason?
Formatting as well
read the pins and the doc
it's an SI sugg
reference armor 
also, isn't it a ref sugg?
yes
As tom said
Warframe reference SI sugg
Massive SIS
wow
SI sugg
System International sugg
impressively SIS and like 5 different dont's
(exaggeration)
I counted 3
Meh
still
hm, it's now 2
@gusty axle read the donts
ah, no, it was 4, now it's 3
what are the 4/3 besides specific and reference im blind
@radiant meadow an exclamation point needs to be issued
oh yikes am I not allowed to suggest something like a new armour set?
no
read the pins
Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc. (This is known as a Specific Item Suggestion, or SIS)
Any suggestions whose only reason for existing is to be a reference to something else.
Make sure you always include a reason, and make it as detailed as you can.
@hollow shell should i change my suggestion from changing the boss itself, to rework the weapon instead
most people will understand, but you could make more clear what you mean by "mana reduction"
so why not adding a mana reduction to make
@still cliff
Shades's sugg was sugged once by CrabBar, I remember that
mana cost reduction
I agree with the arcane buff sugg.
What about quick :(
reason: if Arcane is good then what modifiers will we meme on for being terrible
tbh i think that most of the reforges need to be made more viable
Ye

Violent or Quick
oh yeah I forgot Quick series exists
that is how inconsequential that series of reforges is
because it's generally accepted right now that if you're not using warding or menacing, you're doing it wrong
Violent is good but only for true melee.
Apparently quick is good in 1.4 (?)
violent was also good for yo-yos before Cal yo-yos got fixed
and to a point it still is
Lucky is only used if you have a crit proc iirc.
no, menacing is still über alles in vanilla
Lucky is very good in vanilla too.
I still need to absolutely murder Menacing and friends in cold blood
and in cal tbh
and make Precise/Lucky increase damage variation maybe
actually wait no I remember now
fuck
where was my minirambling on this
I don't remember the plans off the top of my head
god damnit
Lucky is very good in vanilla too.
if you perform maths, you'll see that Menacing is still better than lucky
Depends actually
found it
@tawny garden which one?
wdym?
You pinged me like half hour ago in the middle of class

this isn't gonna be a half-hour rant I swear
I wrote up this series of concepts for changes I'd make to equipables modifiers probably coming for EE re-release since I've already doomed myself to rebalance like the entire game at this point
Menacing series: reduces offensive damage variance in exchange for increased damage
Precise: increases crit damage instead of crit chance
Lucky: slightly increases luck and crit chance
Warding series: reduces defensive damage variance in exchange for increased defense
Arcane: also increases mana efficiency by 5% (in a context where mana efficiency is in a diminishing returns sorta setup maybe)
Quick series: actually fucking affects speed including boots, nerfed to compensate
Violent series: increases all attack speed, not just melee, nerfed to compensate
Violent effecting all speed scares me.
Luck stat moment
tf is "defensive damage variance"?
Enemy attack variance
All violent megashark or something would be interesting.
^
tl;dr damage variance applies to all attack rolls, including those against the player
Aka why you might get hit by 90 then 100 dng then 87
ahhh
Violent scarlet devil
Extra points if you reforge it to the best speed and use thorium's frenzy potion as well.
it's currently always ±15%, is it?
I thought it was +15/-10?
I still need to absolutely murder Menacing and friends in cold blood
@sand umbra I cut them in half
to show you the power of flex tape
I think it's 15% variance
I sawed this meta in half
Old die makes it 25% variance
And fixed it with just some Quick
and it even works underwater
Doesn't old die make +25/-30% or smth? I forgot
Wait the other way around
-25/+30%
Ye
Close enough
reminder to self to make suggestion that consumable fish should have an item to increase the odds of fishing them up
consumable fish as in...
The grab bag fish I'm guessing?
aye
Steampunker sells Astral Solution and you dont need ore to make an Aureus summon, and Aureus will make a meteor fall
Ah, right. Checked the wiki for any solutions for no meteor, and asked in help and advice but didn't get much results. Thanks!
Annnd that didn't work
Astral Solution doesn’t work in multiplayer, so try it in single player
Do you have a sky bridge?
Oh, yep, does that block the meteor?
Yes, like in vanilla
Huh, that would explain a lot
Well I'm just an idiot then, gonna take me a while to destroy the bridge
f i s h i n g
it's valid
although you could just clentaminate with 1 of astral solution
and that'll give you 30 blocks
i think the point is that it would cost 2 plat to summon AD the first time which is lame, or something
Calamity Vanities adds old Auric Helm
I'd ping them, but invalid_user
Who made this sugg?
About old auric helm
TheForsakenOne
i think the point is that it would cost 2 plat to summon AD the first time which is lame, or something
well, yeah, I see
but you'd probably already have the clentaminator by that point
perhaps
that sugg is good anyway
i usually don't buy it in a playthrough at all but i'm sure there are people who use it liberally
@steep crown , Calamity Vanities mod adds old Auric Helm
2 plat is also nothing at that point
byeah it's fine in concept
i'm sure there are people who use it liberally
shudders
turns out calamity vanities was mentioned when the sugg was made lol
but idk if they said anything about it
I usually go nuts and clear the whole world
who?
Nooooooo! I made a typo in my suggestion! D:
where? 
allow a player to only have to have one of them.
Equipped has two P's, not one.
Not if it's posted by the bot already.
something i just noticed, the last time a sugg managed to hit the star requirement was seven whole days ago
stars are lacking lately, yes. the requirement will likely be lowered in the coming weeks
i noticed (unfortunately)
sorry
I like astralachnea's suggestion. Fishing is kinda boring, but rewarding.
lol
(Yes, I like fishing, ik it sucks balls but its kinda good)
spider's suggs are rare, but good
I like fishing too
fishing is fun
also yeah, I don’t make Suggs often but When I do I make an effort to make Them Good
Yeah.
people who make intentionally bad suggs smh
Are you talking about the last one or?..
something i just noticed, the last time a sugg managed to hit the star requirement was seven whole days ago
@ancient crow my sugg from 4 days ago is literally 1 star from the req. You can make a change now!
But seriously yeah, I feel like a lot of good suggs are just getting lost now.
you can always repost after a week if your sugg didn't get enough stars
eventually yeah
This was suggested awhile ago but I want to give my opinion on it anyways
I feel cursed doesn't need to be removed, I would be happy about it, but you can get the Nazar relatively easily
more and more people keep trying to buff destroyer
you can only do so much to a worm boss
laughs in doggo
At its core, Destroyer will always be flawed because of what it is on a fundamental level
a worm
it will always be flawed because it is the mechanical spine of cthulhu 
isnt it the intestines?
even though that would make much more sense
well then why is eater of worlds made from flesh
terraria lore
because Cthulhu was made from flesh
is weird
duh stooped
skeletron and eoc are fine

this I guess is qualified as a bluecheck https://discordapp.com/channels/225030931008847874/263382359397761025/694011996353331350
to march 1
ye its blue then
in all essence except the exact thing, yeah
ah, no, it's not a bluecheck
CrabBar asked to specifically increase jumps
but this is just "buff"
false alert
think it could be a bluecheck
since they're both trying to suggest buffing quick
but then again crabbar is asking for a specific buff
crab was more specific about it though
this one is just buff it
also when was the last time a sugg got approved by someone bots getting all of them now 
wait nvm
the crimson rod one was approved by rover
I believe the bot should approve most of them
it's been a few days
the bot will approve everything unless something funky happens iirc
Quick modifier is just like brisk
It exists but nobody actually use them
Like guarding or sharp
mods should approve when
- the bot half-breaks
- the sugg was deleted by the author and then reposted shortly afterwards
- if there are waay to many suggs
(that's my opinion)
I used guarding before scaling DR happened
how do we know when our Sugg has enough votes?
240 stars are needed
240?
for all suggs since the most recent raise
Won't those modifiers change in the future in 1.4
Yeah i guess
make a combination of these 2 weapons that do this because yes
at the same time though, you'd need some reasoning
This is a salvagable one though, it's not a super specific one.
i'd say this is pretty damn specific, citing crafting materials and point in progression and projectiles
the only thing that it's missing is the name, pretty much
Ok
also formatting is wack, you need a header and then reasoning separated by shift+enter
the only thing that it's missing is the name, pretty much
shh don't give ideas
Anyone know if the idea of adding stats to hooks has ever been suggested/thought about? Like how Calamity adds stats to wings
(tried general discord search but just in this channel alone the word "hooks" has been used 1k+ times lol)
@plush pilot don't give it a name
have you seen the hooks?
that's already been done
you also need more reason beyond "it'd be cool"
and you shouldn't describe any functions. Just an upgrade of the two is fine.
Ok
which hooks u referring to? I tried checking wiki and didnt find anything useful regarding the subject
did you check in game?
yes, i meant as in custom stats like how some wings give set bonuses, not as in a interface change
@radiant meadow so should I delete the post now?
Ok
and also add a reason beyond "it's cool"
and you should read the pinned document
it outlines important guidelines on what can and cannot be suggested
I think that when 1.4 Tmodloader launches, Calamity should have new Emotes & Pylons
I'm sure the devs will cross that bridge when they get there

thorium has revengeance support 
What? I like to combine Calamitys Extra Health Fruit with Thorium Extra Health Fruit
wot
did you read the pinned document?
that outlines important guidelines on what can and cannot be suggested
I think they're still editing their suggestion
my suggestion is funky
yes
I just red the document but I'm not sure if my suggestion is good now
It's better now
Ok
that sugg is a lot better
yeah that's good
anything to change
looks good to me
Regarding the Ice Clasper/Frost Barrier suggestion, that can be easily solved with battle potions and water candles, and even Zerg Potions if you're at that stage of the game, but I see where you're coming from with that @rose jewel
even with Zerg and chaos candle it is still a good 15-20 minutes of farming
do vote posts even make it to the required 240 stars? Looking at all the proposals it seems like there aren't enough active voters to hit the marks >_>
some do, yes
@hollow shell there's a high demand, as it seems, to decrease the requirement
We're aware, and have been aware for like a week
We'll tally again soon/later and will decrease the requirement (retroactively) if need be
@exotic stag "do at least more..."
Yeah Cat I have no idea what your suggestion is trying to say
Im just saying make it do atleast more damage then 50. i had to grind plaguebringer to even get my 300 damage plague back
you should specify in the title that it's damage
The word "damage" is nowhere in that sentence
don't judge a weapon by its base damage tbh
that's not a valid sentence
We'll tally again soon/later and will decrease the requirement (retroactively) if need be
@hollow shell thanks for the quick response, good to know that info
Elementalthrower does like 50 damage. While one of its materials i think the plague one does over 300.
and yea, balancing
i-frames, Cat.
Base damage is not everything that makes up a weapon
Well when i use it. It shouldnt do literally garbage against king slime
Which is what its doing
Blight Spewer (the plague one) does more base damage because it hits less often
Elemental Eruption (the elemental one) hits a lot more often
Its doing literally nothing
actually no. i'd still rather use the plague one instead of elemental because of literally its stats being way better
Not even the debuff
Zenith is better than meowmere so yeah
if a post-ML wep is not able to kill king slime then you're definitely doing something wrong
I even switched to my ranger set
and it still swept up until skeletron
Where then its like: "Nah im just gonna die now."
Cat can you send a video of Elemental Eruption being garbage against KS
I will tomorrow
yea I definitely smell mod conflict
because its late at night for me
The only mod i used it with was cal mod
it'd also be nice if you tested them on providence
Because it was my friends server
multiplayer bugs?
Probably.
But i mean i also had to cheat sheet it in cause it just vanished after i used it for an hour
. _.
Just get Gyazo and send a gif
i dont have any idea what the hecc thati s
im not one for downloading though cause again: Late at night
Alright, you can do it tomorrow
I'll take an ss against a dummy (one singular dummy)
With both plague thrower and elemental eruption
Don't test DPS against dummies
Gyazo can only do 7 second gifs for free
bud super dummies are broken
Apparently they are because
When i try to despawn them
They just respawn
Out of nowhere
Go in a singleplayer world
I was.
In all fairness, it doesn't matter since neither weapon has homing.
Cat what is wrong with your game
Dunno
Do you gotta redownload Terraria/tModLoader?
I already tried that
I think its just the fact that i cant use it on my main
Which is odd
Because i should be able to use tmod on my main but i cant
It just sends me to the top of the store of tmod
Halley's inferno does more damage than photoviscerater
but slower
Pretty sure that it's a mod conflict
Because you're most likely the first one to say that elemental eruption is worse than blight spewer
bruh i was using cheat sheet and cal. thats it
Unless somehow cheat sheet interferes with elemental eruption
which it shouldnt
How curious
Because you're most likely the first one to say that elemental eruption is worse than blight spewer
you're probably the first person to ever say that elemental eruption doesn't work on KS
Im the first person to even complain about elemental eruption
more of a quality of life suggestion I got,
since there is a lot of plants required in the mod,
especially after newest update (cuz of dye in the power ups)
make the Staff of Regrowth grow Jungle Grass on Mud?
Tfw ml tier weapon doesn’t work on KS for you.
make the Staff of Regrowth grow Jungle Grass on Mud
isn't there some clentaminator solution that makes jungle biome? or is that another mod
another mod
just checked wiki, must be a mod
i mean you can use green solution on shroom grass
I also in my own experience had the genious bigbrain idea of using green solution in jungle thinking it was "cleanse-solution" 

there is dark green solution in LuiAFK, so I think that's what you were thinking of @dapper coral
probably
That is indeed a thing.
actually i think i used it for folly nohit lol







