#suggestions-discussion

1 messages · Page 973 of 1

radiant meadow
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that doesn't exist in cal

tawny garden
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In normal use, sentries will last for a fixed two minutes before vanishing

cyan warren
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You’re right it doesn’t

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It’s a different concept

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Also sentries disappears

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Yea like he said

weak field
radiant meadow
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you're not thinking of suggesting it, are you?

cyan warren
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That’s a different thing entirely

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All I’m suggesting is

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Crimson rod should work the same but deal summon damage

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That is all

radiant meadow
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you shouldn't bring up other concepts then

cyan warren
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Wishebwjwbwb

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They

radiant meadow
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if they are unrelated

cyan warren
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Brought up other stuff

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I

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Ok then

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Well

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Nice talking to you sir

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I hope you have a wonderful day

radiant meadow
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and you're not only suggesting they deal summon damage

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you're also suggesting that they work with the sentry cap and stuff

cyan warren
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Yea that too

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Thanks for reminding me I’ll go change that

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Crimson rod should work the same but deal summon damage and act as a sentry that’s affected by sentry accessories and armor and such

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Also pink gel armor might be suggested later but it’s unknown as of now since it’s still in early phase of production

radiant meadow
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well then you might want to take note of the specific item suggestions rule

cyan warren
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I know I haven’t suggested it yet when I do I’ll make sure I do

gray nebula
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just wait for yharim to get added (in 2030) and use his mask instead

tawny garden
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in 2030
oh, it's not 2052 after all

hollow idol
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Must I go on another essay on why old Auric and Yharhelmet are different

steep crown
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Inb4 His second phase is him taking off his helm, and they use that for the mask

violet dagger
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inb4 yharim comes out tmr

gray nebula
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yharim wont take off his mask okayChamp

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plus boss masks use p1

hollow idol
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eye

gray nebula
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SW

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get pwnd 👊😂

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and yes yhermet is different than ancient auric but people that want ancient auric really just want it because it looks like yhermes

violet dagger
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yes i want yharim's eye as armor hellyes

gray nebula
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and just install calamity vanities if you want an ancient auric helmet this much snale

hollow idol
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Main shouldnt have to account for addons

violet dagger
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free points for YuH since hes right here and is a dev of calam vanities

gray nebula
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is the owner of the mod yes

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and yes i know main shouldnt have to account for addons but im p sure ancient auric helmet got denied in the past

hollow shell
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Best I can tell it never got denied

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Also the last time it reached the dev server was 2018...

hollow idol
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Quick look through sug votes and seeing no 🚫s

gray nebula
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well yes but also its because i brought it up myself

hollow shell
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wdym

gray nebula
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just search ancient auric in dev

hollow shell
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Just Mrrp was against the idea, we can ignore him HyperFailure

visual crane
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General chat just had an idea for an upgrade to the squirrel staff. We were thinking of it having an upgrade to become a knight/paladin, and use (perhaps) the Palin's hammer (and maybe shield) to upgrade it. I was thinking it could throw mini hammers instead of acorns.

rocky flax
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squirrel paladin staff

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I like it

hollow shell
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That sounds a bit too specific

rocky flax
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have reddit gold sir

hollow shell
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Unless you have a good reason why the squirrels should specifically have a Paladin-themed upgrade

fathom pebble
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class squirrels

unique reef
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i had the idea of a branch of summoner weapons that use a little mana to create killable minions that don't require minion slots

hollow shell
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You're not the first.

visual crane
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I mean, it's a squire currently. What's to say it couldn't rank up to knighthood?

hollow shell
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Okay that is indeed a reason

visual crane
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^_^

tawny garden
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squirrel CBE staff

ashen warren
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CBT Squirrel

rocky flax
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no

ashen warren
rocky flax
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n

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o

tawny garden
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lord squirrel staff, baron staff of terraria

rocky flax
ashen warren
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Squirrel king dev staff now

tawny garden
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His Majesty the squirrel staff

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aight I should stop

hollow shell
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You should

fathom pebble
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Yharim squirrel

ashen warren
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Theres a yharim one

hollow shell
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Somebody mentioned that yes

ashen warren
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not sure about old design

visual crane
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I could even see an upgrade to that, per @fathom pebble 's suggestion. Perhaps a squirrel in a mech for post-ML?

ashen warren
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Dva squirrel

visual crane
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fathom pebble
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i kinda got idea from mech junkan from etg

gray nebula
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(remember : no specific item suggestions snale)

hollow shell
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@heady nova That sounds reasonable but you only need 30 stone.

ashen warren
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Why not just make it take any common astral block

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like sand, snow, or stone

hollow shell
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We could potentially make a recipe group or alt recipes for that yes

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We could.
I just don't think it's that big of an issue

visual crane
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So... Hallow bars for the knight/paladin?

hollow shell
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A single unit of Astral Solution will get you the stone required

heady nova
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I wasn't complaining about the solution, it's more so the 2 plat you need to pay for the Clentaminator if you hadn't bought it already

hollow shell
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I suppose so yeah.
There's also this https://calamitymod.gamepedia.com/Star_Struck_Water

Calamity Mod Wiki

The Star Struck Water is a craftable Hardmode consumable classless weapon that acts as the Astral Infection variant of the Thrown Water. When thrown, it converts a small, square-shaped area with a radius of five blocks from the center into the Astral Infection. Directly striki...

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but that relies on you getting 1 (one) Astral Sand

radiant meadow
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it could be a recipe group of any astral tile

heady nova
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yeah

radiant meadow
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and the sand was for vanilla consistency with other evil waters

hollow shell
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Indeed

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@hard crescent "The main reason people use the shields is for knockback immunity"
You forget that Rampart has the Frozen Turtle Shell effect (15% DR below half life, 20% DR below 15% life) and also the Philosopher's Stone effect

heady nova
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Wait, what

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I just tested out the astral solution, mined the astral stone but only got normal stone

radiant meadow
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is itm ultiplayer?

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astral conversion doesn't work in multiplayer

hollow shell
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(Sounds like multiplayer)

heady nova
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ah

radiant meadow
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oh, and regarding the rampart sugg, it's better to compare it to asgardian aegis

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not asgard's valor

hollow shell
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Indeed, post-DoG after all

hard crescent
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Didn't forget, just still has the paladin shield thing which is meh. In solo you just dont have the drawback, so i dont see why in multiplayer it needs to be there

radiant meadow
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now, if you wanted to compare frigid bulwark to asgard's valor, there's a clear winner

hard crescent
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so in solo it changes nothing because there are no team mates to get damage from

hollow shell
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Are you saying that a multiplayer effect doesn't need to exist because it doesn't apply outside of multiplayer

hard crescent
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im just saying that in solo its a bunch oif free positive buffs, in multiplayer theres a drawback

radiant meadow
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I wouldn't necessarily call it a drawback.

hard crescent
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eh

radiant meadow
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The whole point of the Paladin's Shield is to reduce the damage on your teammates

hard crescent
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i dont want it removed, just togglable

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right, but that can be a detriment sometimes

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and honestly i think anyone who uses it just wants the defiec or frozen turtle effect, plus no knockback

hollow shell
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You can include some of the other important effects in your suggestion, in addition to knockback prevention

sterile arch
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if you're playing a super tanky player, the 25% damage is a pretty buff on the entire server of players, and only a downside if you're not playing a tank. why would you equip a tank shield if you arent playing tank

hollow shell
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and also elaborate in your sugg on why the Paladin's Shield effect is a potentially undesirable thing

hard crescent
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its not that its bad, just that when i play solo i get all this stuff for free with no potentially undesirable thing. On multiplayer, if im not playing a tank then it ends up doing more harm then good imo

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anyway i dont feel too strongly about it so whatever, just a suggestion

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too lazy to fix you can remove it if needed

hollow shell
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Alright
... I'd still prefer you edited it to elaborate more cuz you're kinda missing some important facets

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It's a fine suggestion, if you fix it

dapper coral
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a suggestion should be made with the intent to make it as appealing as possible for a change to be made

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so fixing it is in your best interests if you actually want this to change

hard crescent
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idk if thats good enough but there

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i was the guy who kept whining about melee speed for like a month so truly, this isnt the hill im gonna die on

hollow shell
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Aight this is better yeah

cobalt pewter
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I would make a sugg to make Gauss Dagger somewhat a boomerang

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But idk if that's the best option

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It's a really iffy T1 Draedon weapon

hollow shell
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Kinda strange to ask for a short broadsword to be given a lot more range like that

radiant meadow
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tracking disk is already a boomerang

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The arsenal weapons shouldn't be similar to each other in the same tier

tawny garden
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short broadsword

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this makes 0 sense

hollow shell
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yeah Gauss isn't a shortsword for some reason

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There's probably a reason

unreal viper
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What is the standard dps pre boss in Hardmode?

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Considering Sugging an orichalcum buff.

heady storm
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I’d assume you would get kill times with orichalcum and another armor set like titanium for that.

sleek turret
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Orichalcum I think is a offensive-centred armor, since the bonus increases DPS.

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Considering the 1.1 Hardmode ores (The OGs) are more defensive-offensive centred by the way they are.

cobalt pewter
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@hollow shell true, but let's get real here with the base stats it has, I'll just get mfn Mycelial Claws

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Yeeeeeee

unreal viper
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Hmm

sleek turret
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relogic plz give a bonus for OG HM ores

unreal viper
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I need mage melee and ranger meta

hollow shell
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What about its on-hit effects, Feedza?

unreal viper
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Weapons.

cobalt pewter
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Never figured out because I never hit shit with the damned weapon

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But I just got to post hive

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So I'll try it now

unreal viper
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I’ll try on destroyer, twins and cryogen.

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What weapons are meta for them?

sleek turret
heady storm
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Cryo is RoR, Arbalest, and I forgot what melee uses.

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Clam crusher maybe?

sleek turret
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Ore weapons/Hardmode Material weapons.

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Slow, but has damage on it.

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I guess I can't review Giant Clam weapons because I kinda never use it anyways ech

heady storm
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I targeted him for Poseidon once but that’s about it.

unreal viper
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Worlds slowest homing weapon

sleek turret
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Hey, atleast it does damage.

heady storm
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Used it on AS exclusively. GWthedarthTohruShrug

distant gyro
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grand guardian rainbow bolt is slower

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use ror or sky fracture for mage HDfailure

unreal viper
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Hmm:

distant gyro
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for melee, axe of purity/rox is classic

cobalt pewter
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Yeah not sure what I'm doing wrong, but Gauss' range makes it dogshit against my current enemy, QB

distant gyro
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i don't think gauss dagger is supposed to be the generic big range projectile sword/meleen't

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so tl;dr its range is its detriment

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not for bosses

cobalt pewter
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Meh

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Idk, Tracking Disk is overall nice compared to Gauss

left ice
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Well, this is irritating. I think the suggestion I want to make would fall under the specific item category...

sterile arch
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what's the suggestion

left ice
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A fusion of the five level meters at a tinkerer's workbench th show the average of the stats and each individual level, while also allowing the level boost in all categories.

radiant meadow
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that should be fine

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just say something like
"An combined accessory of all the level meters"
Displays information for all classes & gives the level boost for all classes

Reason: <insert stuff here>

left ice
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Oh, it doesn't fall into the specific item category?

radiant meadow
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Specific usually means more like if you start giving it a name and specific functions, but in this instance, it's just jamming the meters together with duct tape, so its fine I think

left ice
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Alright. Sweet.

sterile arch
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it sounds nice but like

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that's so much text

left ice
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Hence why I specified "simplified" in the suggestion.

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Ex. Rather than doing individual damage and crit of each class, perhaps an average damage/crit boost. That takes out a huge chunk.

hollow shell
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@craggy stratus You're wearing Ruin Medallion (or Dark God's Sheath/Eclipse Mirror), right?

craggy stratus
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yes

hollow shell
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You're sure that the second usage isn't a stealth strike? Because it's supposed to be

craggy stratus
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yeah, when holding m1

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i was expecting another 2nd stealth strike when holding m1, after the 1st strike

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it came out at normal attack, not stealth one

hollow shell
craggy stratus
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oh, its a bug?

hollow shell
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Yeah sure
(iunno what the traditional report formatting is like there though, but you may as well)

dapper coral
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follow the format in the pins in that channel

foggy plover
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I think you have to wait for literally 1 stealth to build after shooting a full stealth shot to get a second stealth strike

sand umbra
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yeah half stealth isn't actually half stealth

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it's been like that for a while

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also: isn't there a cooldown on stealth strikes?

foggy plover
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not afaik

craggy stratus
foggy plover
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I dont think that means a cooldown

sand umbra
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I distinctly recall there being discussion in regards to this changelog

craggy stratus
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i think the cooldown stop when the meter start charging again

sand umbra
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and from what I remember, the assertion was that there is in fact a cooldown

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I think it was like

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one second?

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idk

foggy plover
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if there is its

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absolutely tiny

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half a second or less probably, but ive never heard of one

craggy stratus
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yeah, about 0.2 secs

foggy plover
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not like you would be able to spam stealth even without that cooldown

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cant gen enough anyways

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so either its a bug, or its that cooldown

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either way should be removed imo

craggy stratus
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my stealth is an even number, takes 110, so half of it is used for 1st stealth strike, leaves out 55
acc like ruined medallion allow half of stealth amount be used for stealth strike, so technically it should shoot out the 2nd one when im still holding mouse1

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im not aware of any cooldown, only of a fraction of time needed for stealth to be recharge after an attack

sand umbra
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hrm

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unsure, then

radiant meadow
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the coding doesn't use any sort of rounding it looks like and uses >=

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so I don't know why it doesn't work

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might have to do with the fact that stealth is a float rather than an integer

weak field
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Oh yes, static_cast<int>(stealth random float thing idk) moment

unique reef
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Is it just me, or is the Silva Crystal really unreliable?

heady storm
unique reef
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for the summoner Silva set

heady storm
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Also @cyan warren it's still better to suggest every similar weapon is changed appropriately, otherwise an inconsistency would be present among them.

cyan warren
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Understandable

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This is about the crimson rod right

violet dagger
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Yes it's a fine sugg

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Guess it could be approved

heady storm
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Yes it's about your crimson rod sugg.

cyan warren
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Alright just checking

violet dagger
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Before the bot takes it

radiant meadow
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you still haven't addressed my concerns in your sugg

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in fact, you haven't editted it at all

tawny garden
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any sugg about buffing a weapon is a good sugg HDfailure

violet dagger
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break the bot approval chain

cyan warren
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Which concerns

radiant meadow
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the recipe concerns for one thing

tawny garden
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Before the bot takes it
it's better if the bot takes it imo

cyan warren
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Sorry I’ve got short term memory loss i am really forgetful

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Alright

heady storm
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Shaderain Staff should also be affected thinking about it now.

radiant meadow
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Carnage Ray uses Crimson Rod, Night's Ray probably shouldn't use Vilethorn if Crimson Rod changes.

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and if you cover Nimbus Rod, Miasma should use a different weapon

tawny garden
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m, actually
@gaunt parrot you need to provide actual kill times on bosses (DoG in this case) instead of raw DPS

heady storm
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Alternatively, you could suggest the magic versions of each weapon exist, only summon variants will too now.

swift wharf
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Sentry should only be Olds one army stuff

unique reef
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i think you should have the ability to swap them back and forth

heady storm
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Well, not only OOA content.

unique reef
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between Mage and Summon

radiant meadow
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and it would also be good to put your counters into your suggestion

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instead of like

swift wharf
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Summon does make a bit more sense

radiant meadow
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leaving it uneditted

unique reef
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problem is

swift wharf
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Or make it not debuff summoning damage

cyan warren
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If there were variants you could get screwed over by getting one or the other on crimson hearts

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Could be a super dummy thing where you can change it from mage to summoner at will

unique reef
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that would mean that there would be 2 summons from BoC and Hivemind

heady storm
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Well, melee and rogue variants are a thing too.

cyan warren
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Yea

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I know they are but those are crafted
Crimson rod is dropped from shadow orb

radiant meadow
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Eradicator and Corpus Avertor can't be crafted

edgy pagoda
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Is there a nighttime provi theme

radiant meadow
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no

unique reef
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i think there should be more sentries late-game

edgy pagoda
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There should be one

weak field
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Nobody is there to make any

heady storm
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Plus it would take a while to compose.

weak field
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I've heard that full-length songs takes around half a year to more than a year

edgy pagoda
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well eventually the could be one

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but i think it would be nice to eventually have one

sand umbra
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I've heard that full-length songs takes around half a year to more than a year

whoever told you that is a perfectionist and you should take their word with a grain of salt

unique reef
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no

sand umbra
heady storm
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Suggs that would take a long time to implement are a don't afaIk.

unique reef
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a Nighttime Prov theme won't happen

radiant meadow
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Suggesting a new theme is fine

tawny garden
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no, just grand-scale reworks are a don't

radiant meadow
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Suggesting an old theme like Threats of the Ocean Floor or the interludes to be used is not fine

sand umbra
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yeah sugging a new theme is okay, just absolutely do not expect such a thing to happen right away

weak field
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wdym perfectionist

edgy pagoda
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well duh

sand umbra
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good music does take a decent time to make sure it's good

weak field
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is the time too low or too high

radiant meadow
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Suggesting a theme for AEW in general will have me putting a knife to your throat in fact

sand umbra
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too high, by a mile

weak field
sand umbra
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a month is fair if you really want to get it down but past that like I have reason to believe you're not actually working on the song itself

edgy pagoda
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i also do hope that the fanmade draedon theme is draedon's actual theme

sand umbra
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the wut

weak field
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Huh?

radiant meadow
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AquaSurferGaming made a Draedon-inspired theme

edgy pagoda
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someone made a fanmade them for Draedon

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really good

violet dagger
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It definitely does not take a while for a good theme considering how much themes dok hammered out in 2018(then again dok is really skilled)

sand umbra
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what the fuck how has this slipped under my radar

radiant meadow
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he happened to finish it the day the arsenal released

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which was coincidence I was told

sand umbra
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...that would explain it

edgy pagoda
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check it out

heady storm
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Yeah he did compose such theme, very nice gotta say.

edgy pagoda
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it's definetly sounds as good as dok

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with maybe a bit more ironing, i could definetly see it implemented

radiant meadow
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anyways though, this is no longer relevant to suggs

sand umbra
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I like how this latest sugg literally pertains to one (1) weapon

craggy stratus
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yeah it kinda wack

radiant meadow
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I mean

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at least it's better than pre nerf Hydraulic Volt Crasher

tawny garden
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isn't that already the case tho?

sand umbra
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...as you can see in the video, that is clearly not the case

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you can damage Desu at all times

radiant meadow
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Deus as well for that matter

sand umbra
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you physically cannot damage Yharon during his phase transition

tawny garden
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deepthonk
either I'm an idiot or someone lied to me

sand umbra
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there's an important and distinct contrast to be drawn between "nigh-invulnerable" and simply "invulnerable"

tawny garden
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@weary crescent you gotta have a reason

heady storm
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^

tawny garden
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at least

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also that's borderline sis

weary crescent
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it would be cool

tawny garden
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read the pins

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and the doc in the pins

violet dagger
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also for the provi theme one

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it needs a lot more reasoning

edgy pagoda
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it's a different feel

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what more do i say

cyan warren
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Alright remind me one last time what all I need to change

heady storm
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Include every weapon that functions similarly to the Crimson Rod, and maybe also change your sugg to just add summon variants of those instead of completely dispose of the magic versions.

radiant meadow
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You also need to address recipe concerns.

craggy stratus
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it kinda weird that one particular class, can gain massive advantage over one boss

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than other classes

radiant meadow
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And you should include your counter to these weapons lacking NPC targetting

unkempt bolt
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im not sure why chad's sugg is focused on destroyer instead of spent fuel container when the latter is evidently the issue

radiant meadow
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@edgy pagoda you could use yharon's multiple themes as an example, with how different Phase 1 and Phase 2 are

cyan warren
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Include every weapon that functions similarly to the Crimson Rod, and maybe also change your sugg to just add summon variants of those instead of completely dispose of the magic versions. Also recipe concerns
@heady storm understood

edgy pagoda
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that's a good idea, thanks

heady storm
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You also need to address recipe concerns.
And what Ben just said too. @cyan warren

cyan warren
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Got it

weary crescent
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@weary crescent you gotta have a reason
@tawny garden deleted it after reading the rules. will be more carful next time.

cyan warren
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If there’s a variant for both then the recipe shouldn’t need to change

unkempt bolt
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adding variants for crimson and nimbus would raise the issue of being annoying to obtain

heady storm
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Yes that's correct AMoC.

unkempt bolt
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unless calamity adds recipes for crimson and nimbus

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i don't recall

heady storm
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Sold by NPCs iIrc.

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Well, crimson rod is anyway.

sand umbra
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Crimson Rod can also be obtained from Crimson Crates

heady storm
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Plus Melee and Rogue variants are a thing too, and Eradicator and Corpus aren't craftable so.

unkempt bolt
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crimson is but nimbus isn't yeah

cyan warren
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The variant are like

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Dummy and super dummy

sand umbra
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and Nimbus Rod is a semi-common drop from an enemy you'll probably kill in spades while scouting for some nice cloud thighs anyway

cyan warren
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You get one and can change it to the other

unkempt bolt
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yeah nimbus feels like it's like a 10% drop

cyan warren
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Yea

unkempt bolt
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so probably wouldn't be that much of an issue with crimson rod being buyable

sand umbra
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1/15 (6.67%), to be precise

unkempt bolt
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n e r d

sand umbra
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which in layman's terms is a You Will Probably Get This Item Without Actually Trying% chance

cyan warren
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So what if the mage version drops, but it can be changed into the summon version

edgy pagoda
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just have it so you can craft the mage variant into the summon variant, and vice versa

cyan warren
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Ye

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Yea exactly

edgy pagoda
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also i changed my suggestion

cyan warren
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Cool

unkempt bolt
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class variants being craftable into the other variant has been brought up before with other suggestions

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the one that comes to mind was referring to the corpus avertor

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i don't recall if there was a reason that couldn't happen or not, though i can't see that being the case

cyan warren
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Yea

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Is there anything else I need to address in my suggestion?

unkempt bolt
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your title says "nimbus today"

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and removing the comma after today/cloud would be nice

cyan warren
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Got it

radiant meadow
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why is today even in the title?

cyan warren
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Mistype

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I’m on mobile

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Autocorrect likes to take words that aren’t related and make them other words

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Also my fingers are fat

edgy pagoda
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Is my suggestion good?

violet dagger
#

it's good rn

#

but give it more time

#

to get feedback

edgy pagoda
#

ok

craggy stratus
#

i feel like my suggestion is kinda bad, because it should be about reworking the weapon
but reworking requires time and playtesting, while making boss invulnerable makes the boss more annoying, but not single out a weapon

edgy pagoda
#

f

craggy stratus
#

my head hurt, imma hop off

edgy pagoda
#

ight

ancient crow
#

night provi having different music is a good idea imo

#

it should probably just be a remix of the normal provi theme tho

cyan warren
#

Yea honestly

tawny garden
#

@gaunt parrot you didn't respond to feedback in time, and your suggestion was deleted by the bot, as it was a don't. You can repost your sugg, but you will need to include kill times on bosses (DoG in this case) instead of DPS.

Buff dark spark a little bit

The changes to dark spark has made it a much weaker weapon compared to a lot of other weapons on its tier. Based on DPS tests(bloodflare armor, all accessories menacing, best weapon prefixes) it does 4k dps starting which is normal since its meant to be fully charged but when it's fully charged, it only does around 11k dps. Now the venusian trident does like 15k with just a few shots, thunderstorm does 20k on average, mistlestorm 13k, clamor noctus deals 17k+ and all the other weapons deal 80% of its fully charged damage with just a few shots aswell. Even against the devourer of gods, it's damage isn't wonderful either and while it can kill the devourer of gods in a decent amount of time, why wouldn't you just use the other weapons?

Along with the fact that you have to hit all the shots; along with it giving you a slower turning speed and along with it draining all of your mana pretty fast makes it a waste of time to be using.

It also has higher than normal crafting requirements compared to the other weapons too. 20 ruinous souls and 10 dark plasma considering the other weapons that are far superior to it have 1/10th of its crafting costs which is why it should be reduced to 2 ruinous souls and 1 dark plasma to keep it in line with the other weapons somewhat. It should be buffed in damage just enough for it to be able to be on par with other weapons on its tier but nowhere near as strong as it was pre-nerf.

heady storm
#

Btw ping me or any other sugg mod incase someone's sugg isn't adequate and they've been pinged about it already.

mortal bison
#

Wondering about suggesting to increase contrast on provis bullet hell attack, the bright green and bright white makes it nearly impossible to tell apart

heady storm
#

You can do that if you wanna.

steep crown
#

ODech does nightprovi really need that? It's literally the same fight, but with a few changes to make it more difficult.

mortal bison
#

No daytime provi

#

Unless did I fight her at night

heady storm
#

(Double check.)

mortal bison
#

It was 2 days ago so that's kinda hard

#

Does daytime provi not have the bright white and bright green star sprites during the bullet hell attack?

steep crown
#

Daytime provi is old provi.

heady storm
#

She should have them during the day.

hollow shell
#

(Does night provvy have the healing flames?)

mortal bison
#

I definitely got healed

heady storm
#

(I don't recall Rover, I've only tried her on death.)

mortal bison
#

But it was very very hard to tell what was white or green

weak field
#

I don't think so

hollow shell
#

Can confirm, night prov has no healing flames
She inherits her death mode changes

weak field
#

I fought her on rev and no healing flames

heady storm
#

Mmmm.

radiant meadow
#

ye, no healing flames

mortal bison
#

Yeah the new sprites for the bullet hell attack are hard to tell apart

hollow shell
#

If you saw green text, it could have been negative
as all the non-healing flames do negative healing for instant damage

mortal bison
#

But I can promise i got healed

weak field
#

And pierce armor

#

Videos?

mortal bison
#

So it was daytime provi

#

Bro I can tell the difference between healing 50 and losing 150

radiant meadow
#

healing flames appear with a 25% chance in daytime, rev and below

hollow shell
#

Day prov has orange stars for damage, green for heal

radiant meadow
#

25% instead of the damaging ones

mortal bison
#

They looked white

#

Wtf

hollow shell
#

Try testing again

#

If you can, record it

heady storm
#

You sure it wasn't your own monitor settings?

mortal bison
#

Ill test it tomorrow

hollow shell
#

Aighty

mortal bison
#

Maybe it's my monitor settings? I had it on standard with my normal settings

#

I'll try it again tomorrow

radiant meadow
#

the color difference that is

#

this is with color lighting

dapper coral
#

the color difference can be more difficult to see on different lightings, as far as i can see retro makes them look much whiter

#

also being underwater doesn't help with differentiating

radiant meadow
#

bruh

#

that's on you

dapper coral
#

ssshhh, it doesn't matter for nohits anyways

heady storm
radiant meadow
#

those pictures are in normal mode if that means anything

#

but it shouldn't

dapper coral
#

i may have missed the convo on it already

radiant meadow
#

I think it's fine

hollow shell
#

Uhh I was a bit confused on it cuz I thought DGS onward was near-instant anyway?

#

I guess if 1 second is too long for him then maybe it isn't instant

radiant meadow
#

well, stealth regen acceleration resets when you attack

#

which causes this "delay"

#

I assume

hollow shell
#

But uhh, I guess the suggestion is fine

#

Make stealth buildup post-DGS even faster

unique reef
#

i think the Draedon things should be found in normal ruined houses

hollow shell
#

wdym you "think"

#

ah

unique reef
#

i meant if the "disable structures" happens, then there'd be no access to the power cells

hollow shell
#

m, probably woulda been good to mention that sometime within the last 24 hours

unique reef
#

my bad

hollow shell
#

it's aight
I dunno if the devs would be too fond of that suggestion anyhow

radiant meadow
#

you can just make the suggestion regardless if you wanted to

unique reef
#

all my suggestions are too complex anyway

sterile arch
#

making it toggleable would probably be impossible past this exact form of the labs because they're probably just going to become more important as the mod updates

hollow shell
#

Is AMoC's suggestion fine now, btw?

#

@heady storm

heady storm
#

Ben still wants them to sort out the recipe concern or something along those lines.

#

My exclamation is leaving though since I didn’t notice that as an issue.

hollow shell
#

"Alternatively there could be a variant of both, made through crafting by simply switching it like super dummy and dummy."
This?

heady storm
#

Oh that could work.

#

Ask Ben if he can remove his then.

hollow shell
#

Aight

#

@radiant meadow How's AMoC's suggestion now?

radiant meadow
#

I still don't like it because that's not a clear cut solution.
He implies that we could go that route but offers no solutions should we choose otherwise.

#

And he still hasn't added his counter to the npc targetting issue to his suggestion

hollow shell
#

🤔

#

@cyan warren

cobalt pewter
#

That last sugg in voting

#

Wouldn't that be

#

Yanno

#

op?

hollow shell
#

It already builds up in about a second (if not less than a second)

cobalt pewter
#

Even in lategame, stealth charging is relatively slow

#

Though it could be roughly around 1 second when standing still

#

Plus Ruin Medallion and its upgrades exist, allowing to start a stealth strike at half stealth, plus consuming only half bar for each strike

earnest vine
#

I dont think to keep buffing stealth is a great solution to it not being great

cobalt pewter
#

Having stealth bar instantly charged at any condition would make it indistinguishable to spam

hollow shell
#

I assumed he meant when standing still

#

I guess we could've asked him to clarify that

cobalt pewter
#

Yeah sure

#

...of course mobile shows it as invalid-user again

#

a a a a a a a

#

While waiting

#

I feel like the way current stealth should be buffed isn't around the stealth charging; it should be around the impact and variety of stealth strikes

#

Like

hollow shell
#

Well I mean no use pinging him anyway cuz it's already sent

cobalt pewter
#

Celestus' stealth strike is just throwing 3 things instead of 1

#

Just

#

Shit's kinda boring you know

#

I admit there are a couple fun ones like The Final Dawn

#

Bless thy Dan Yami

unreal viper
#

Stealth feels gimmicky imo

cobalt pewter
#

But overall stealth strikes lack fun and variety

sand umbra
#

the issue with stealth strikes is that the base weapon is required to be boring if the stealth strike is to be actually interesting

unreal viper
#

I don’t feel like it’s a great way to make the class feel special

sand umbra
#

if the stealth strike is too complicated or special it's basically programming two weapons in one

#

which is ech

cobalt pewter
#

@sand umbra and I'd rather have it that way to be honest: encouraging stealth gameplay more than spam, assuming they wanted to make stealth the primary gameplay standpoint of rogue

cyan warren
#

What do you mean

sand umbra
#

on today's episode of "stealth strikes were a mistake":

cyan warren
#

What issue is there with targeting

#

We already established a turret doesn’t have to target to be a turret

cobalt pewter
#

and with that I will actually make a new class in my mod based off stealth to shit on stealth rogue

cyan warren
#

Rouge but summoner

#

@radiant meadow what’s the issue with targeting

radiant meadow
#

You need to put the counter in your suggestion

#

As in

#

Edit the message

cyan warren
#

I’ve edited it

radiant meadow
#

The suggestion doesn't address the counter

cyan warren
#

What do you want me to add
Please be specific

radiant meadow
#

We already established a turret doesn’t have to target to be a turret
You need to establish this in your suggestion

cyan warren
#

Hold on

#

There

#

Addressed

unreal viper
#

Yes

radiant meadow
#

Now you need to address the recipe issue which is still left open ended

cyan warren
#

I addressed it what

#

There’s a version for both
Only the mage one is used for crafting

radiant meadow
#

On the chance we opt to not use variants, you should provide some alternatives for the magic weapons that use them

#

Aka carnage ray and miasma

#

And likely night's ray to reflect a similar change

cyan warren
#

Change it so it requires something else

#

Maybe

radiant meadow
#

You should provide the alternatives

cyan warren
#

Ok

#

I’m gonna try and find some alternative

hollow shell
#

welp, time's about to run out

#

Is the suggestion good enough?

radiant meadow
#

Miasma is still left empty handed and that one we had trouble picking a good recipe before

#

When we tier shifted it

hollow shell
#

He doesn't need to cover every base, I don't think
Stuff can be left up to the devs

radiant meadow
#

Yes, but like that was one thing we already had to think quite a bit about before settling on nimbus

hollow shell
#

But like he already suggested that they could also exist as magic weps that are craftable between each other

radiant meadow
#

And I already stated my issues with that

hollow shell
#

(what were your issues)

radiant meadow
#

I guess this one can pass but like he shouldn't have waited at the last minute when I told him to edit it like 3 times

hollow shell
#

I mean, he did edit it 5ish hours ago
We just didn't think it was adequate apparently

radiant meadow
hollow shell
#

¯_(ツ)_/¯

dapper coral
#

@hearty ermine dps tests would be appreciated

heady storm
#

Kill times honestly.

dapper coral
#

that too

hearty ermine
#

Oh damn I was about to go to bed rn. Want me to just delete it and then post it tomorrow with numbers?

heady storm
#

You could do that yeah.

hearty ermine
#

Aight cool

left wigeon
#

if my suggestion with stealth is too vague/weird or unpractical i don't mind if it gets removed because of the issue with it, i know the system is not exactly laid out perfectly yet

hollow shell
#

It doesn't need to be removed. At worst it just won't reach enough votes for the devs to see it.

#

I do wanna ask though, did you mean that it'd recharge instantly all the time or just when you're standing still? I don't think you specify

left wigeon
#

well, for example when you use an ability that consumes stealth, it consumes but is still charging up in use of the ability at the same time. that except applied to rogue weapons essentially

#

though i had second thoughts afterwards, because of the ruin medallion and it's upgrades along with the many things that already increase stealth speed

#

plus weapons such as the utensil poker and their crazily powerful stealth strike

hollow shell
#

Just noticed
@craggy stratus "or make destroyer spawn beneath titles"

#

Not sure if that bit is needed anyway, given that tiles aren't always nearby when a boss is spawned (though I think it already tries to put boss in/near them anyway) and the fact that there are / could later be more piercing tile-ignoring weapons
so, that wouldn't really solve the problem

cobalt pewter
#

Tbh replacing the burst protection on worms with what P1 dog has is fine to me

#

Only the head and tail segments work for the first few seconds

timber cipher
#

is there a set threshold number of votes where a suggestion is "guaranteed" to be put in?

heady storm
#

Nah.

timber cipher
#

So just higher number = more likely then.

sinful steeple
#

No

#

The votes' only purpose is that after a certain number is reached it'll get sent to the dev server

heady storm
#

Ye what Macaroni just said.

timber cipher
#

Okay, now i get it.

dry latch
#

the problem with nerfing the viability of burst damage is that stealth strikes are all about burst damage

weak field
#

I was fighting ravager a bit earlier

#

And i think I know what you mean

unique reef
#

yeah. the jumps are annoying

#

he basically floats right in front of you

cobalt pewter
#

Uh, last sugg kinda sus

tawny garden
#

@gusty axle reason?

cobalt pewter
#

Formatting as well

tawny garden
#

read the pins and the doc

sand umbra
#

it's an SI sugg

sturdy geyser
#

reference armor ODech

tawny garden
#

also, isn't it a ref sugg?

sand umbra
#

yes

cobalt pewter
#

As tom said

sand umbra
#

Warframe reference SI sugg

cobalt pewter
#

Massive SIS

earnest vine
#

wow

tawny garden
#

SI sugg
System International sugg

earnest vine
#

impressively SIS and like 5 different dont's

cobalt pewter
#

lol

#

WAIT WHA

#

5 don'ts

#

Is that a record?

earnest vine
#

(exaggeration)

tawny garden
#

I counted 3

cobalt pewter
#

Meh

earnest vine
#

still

tawny garden
#

hm, it's now 2

earnest vine
#

@gusty axle read the donts

tawny garden
#

ah, no, it was 4, now it's 3

hollow idol
#

what are the 4/3 besides specific and reference im blind

tawny garden
#

@radiant meadow an exclamation point needs to be issued

gusty axle
#

oh yikes am I not allowed to suggest something like a new armour set?

earnest vine
#

no

tawny garden
#

read the pins

earnest vine
#

specially if its endgame

#

and you need reasoning for it

tawny garden
#

Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc. (This is known as a Specific Item Suggestion, or SIS)

Any suggestions whose only reason for existing is to be a reference to something else.

Make sure you always include a reason, and make it as detailed as you can.

craggy stratus
#

@hollow shell should i change my suggestion from changing the boss itself, to rework the weapon instead

earnest vine
#

most people will understand, but you could make more clear what you mean by "mana reduction"

so why not adding a mana reduction to make

#

@still cliff

tawny garden
#

Shades's sugg was sugged once by CrabBar, I remember that

earnest vine
#

mana cost reduction

tawny garden
#

but I dunno if it's a bluecheck

#

ah, no, that was about movement modifiers

unreal viper
#

I agree with the arcane buff sugg.

sand umbra
#

Arcane being good?

#

illegal

#

not allowed

#

banned forever

unreal viper
#

What about quick :(

sand umbra
#

reason: if Arcane is good then what modifiers will we meme on for being terrible

rapid pivot
#

tbh i think that most of the reforges need to be made more viable

unreal viper
#

Ye

sturdy geyser
robust lava
#

Violent or Quick

sand umbra
#

oh yeah I forgot Quick series exists

#

that is how inconsequential that series of reforges is

rapid pivot
#

because it's generally accepted right now that if you're not using warding or menacing, you're doing it wrong

unreal viper
#

Violent is good but only for true melee.

karmic stone
#

Apparently quick is good in 1.4 (?)

sand umbra
#

violent was also good for yo-yos before Cal yo-yos got fixed

#

and to a point it still is

unreal viper
#

Lucky is only used if you have a crit proc iirc.

tawny garden
#

no, menacing is still über alles in vanilla

unreal viper
#

Lucky is very good in vanilla too.

sand umbra
#

I still need to absolutely murder Menacing and friends in cold blood

tawny garden
#

and in cal tbh

sand umbra
#

and make Precise/Lucky increase damage variation maybe

unreal viper
#

Yes

#

For uh, important reasons.

sand umbra
#

actually wait no I remember now

#

fuck

#

where was my minirambling on this

#

I don't remember the plans off the top of my head
god damnit

tawny garden
#

Lucky is very good in vanilla too.
if you perform maths, you'll see that Menacing is still better than lucky

unreal viper
#

Depends actually

sand umbra
#

found it

unreal viper
#

If there are no other factors yes

#

Because of the base crit chance of weapons

radiant meadow
#

@tawny garden which one?

tawny garden
#

wdym?

radiant meadow
#

You pinged me like half hour ago in the middle of class

tawny garden
#

ah, that sugg was deleted

#

(wow Thomas, how long can you type for)

sand umbra
#

this isn't gonna be a half-hour rant I swear

#

I wrote up this series of concepts for changes I'd make to equipables modifiers probably coming for EE re-release since I've already doomed myself to rebalance like the entire game at this point

Menacing series: reduces offensive damage variance in exchange for increased damage
Precise: increases crit damage instead of crit chance
Lucky: slightly increases luck and crit chance
Warding series: reduces defensive damage variance in exchange for increased defense
Arcane: also increases mana efficiency by 5% (in a context where mana efficiency is in a diminishing returns sorta setup maybe)
Quick series: actually fucking affects speed including boots, nerfed to compensate
Violent series: increases all attack speed, not just melee, nerfed to compensate

tawny garden
#

this is gonna be a one message rant, but you type the message for half an hour

unreal viper
#

Violent effecting all speed scares me.

radiant meadow
#

Luck stat moment

tawny garden
#

tf is "defensive damage variance"?

radiant meadow
#

Enemy attack variance

left ice
#

All violent megashark or something would be interesting.

sand umbra
#

^

#

tl;dr damage variance applies to all attack rolls, including those against the player

radiant meadow
#

Aka why you might get hit by 90 then 100 dng then 87

tawny garden
#

ahhh

radiant meadow
#

Violent scarlet devil

left ice
#

Extra points if you reforge it to the best speed and use thorium's frenzy potion as well.

tawny garden
#

it's currently always ±15%, is it?

left ice
#

I thought it was +15/-10?

cobalt pewter
#

I still need to absolutely murder Menacing and friends in cold blood
@sand umbra I cut them in half BrimSmug

sand umbra
#

to show you the power of flex tape

radiant meadow
#

I think it's 15% variance

sand umbra
#

I sawed this meta in half

radiant meadow
#

Old die makes it 25% variance

cobalt pewter
#

And fixed it with just some Quick

tawny garden
#

and it even works underwater

cobalt pewter
#

Doesn't old die make +25/-30% or smth? I forgot

#

Wait the other way around

#

-25/+30%

unreal viper
#

Ye

radiant meadow
#

Close enough

void kelp
#

reminder to self to make suggestion that consumable fish should have an item to increase the odds of fishing them up

sand umbra
#

consumable fish as in...

robust lava
#

The grab bag fish I'm guessing?

void kelp
#

aye

hollow idol
#

Steampunker sells Astral Solution and you dont need ore to make an Aureus summon, and Aureus will make a meteor fall

vital girder
#

Ah, right. Checked the wiki for any solutions for no meteor, and asked in help and advice but didn't get much results. Thanks!

#

Annnd that didn't work

robust lava
#

Astral Solution doesn’t work in multiplayer, so try it in single player

vital girder
#

Nah I HEROs'd Aureus in and beat him up SP

#

No meteor

robust lava
#

Do you have a sky bridge?

vital girder
#

Oh, yep, does that block the meteor?

robust lava
#

Yes, like in vanilla

vital girder
#

Huh, that would explain a lot

#

Well I'm just an idiot then, gonna take me a while to destroy the bridge

void kelp
#

f i s h i n g

tawny garden
#

although I always skip hardmode ores by fishing, mainly to not let the crimson out

tawny garden
#

it's valid

#

although you could just clentaminate with 1 of astral solution

#

and that'll give you 30 blocks

dapper coral
#

i think the point is that it would cost 2 plat to summon AD the first time which is lame, or something

graceful stream
#

Calamity Vanities adds old Auric Helm

#

I'd ping them, but invalid_user

#

Who made this sugg?

#

About old auric helm

frail mantle
#

TheForsakenOne

tawny garden
#

i think the point is that it would cost 2 plat to summon AD the first time which is lame, or something
well, yeah, I see
but you'd probably already have the clentaminator by that point

dapper coral
#

perhaps

tawny garden
#

that sugg is good anyway

dapper coral
#

i usually don't buy it in a playthrough at all but i'm sure there are people who use it liberally

graceful stream
#

@steep crown , Calamity Vanities mod adds old Auric Helm

fossil finch
#

2 plat is also nothing at that point

dapper coral
#

byeah it's fine in concept

tawny garden
#

i'm sure there are people who use it liberally
shudders

dapper coral
#

turns out calamity vanities was mentioned when the sugg was made lol

#

but idk if they said anything about it

tawny garden
#

I usually go nuts and clear the whole world

gray nebula
#

uhhh

#

someone said "vanities shouldnt be in consideration for main suggs" bla bla

tawny garden
#

who?

left ice
#

Nooooooo! I made a typo in my suggestion! D:

tawny garden
#

where? sad

earnest vine
#

allow a player to only have to have one of them.

left ice
#

Equipped has two P's, not one.

dapper coral
#

you can change it yknow

#

there's an edit button

left ice
#

Not if it's posted by the bot already.

dapper coral
#

oh that one

#

i thought you meant the one in posting

#

mb

ancient crow
#

something i just noticed, the last time a sugg managed to hit the star requirement was seven whole days ago

dapper coral
#

stars are lacking lately, yes. the requirement will likely be lowered in the coming weeks

tawny garden
#

Rover really went overdrive with the star req this time

#

(pun intended)

dapper coral
#

i noticed (unfortunately)

tawny garden
#

sorry

sleek turret
#

I like astralachnea's suggestion. Fishing is kinda boring, but rewarding.

dapper coral
#

lol

sleek turret
#

(Yes, I like fishing, ik it sucks balls but its kinda good)

tawny garden
#

spider's suggs are rare, but good

void kelp
#

I like fishing too

dapper coral
#

fishing is fun

void kelp
#

also yeah, I don’t make Suggs often but When I do I make an effort to make Them Good

sleek turret
#

Yeah.

unkempt bolt
#

people who make intentionally bad suggs smh

chilly solstice
#

Are you talking about the last one or?..

#

something i just noticed, the last time a sugg managed to hit the star requirement was seven whole days ago
@ancient crow my sugg from 4 days ago is literally 1 star from the req. You can make a change now! HDfailure

#

But seriously yeah, I feel like a lot of good suggs are just getting lost now.

dapper coral
#

you can always repost after a week if your sugg didn't get enough stars

tawny garden
#

or wait until Rover loweres the bound

#

cause he said he'll do it retroactively

dapper coral
#

eventually yeah

worldly saffron
#

This was suggested awhile ago but I want to give my opinion on it anyways

#

I feel cursed doesn't need to be removed, I would be happy about it, but you can get the Nazar relatively easily

glossy ruin
#

more and more people keep trying to buff destroyer

#

you can only do so much to a worm boss

violet dagger
#

laughs in doggo

worldly saffron
#

At its core, Destroyer will always be flawed because of what it is on a fundamental level

glossy ruin
#

a worm

violet dagger
#

it will always be flawed because it is the mechanical spine of cthulhu LeviKek

glossy ruin
#

isnt it the intestines?

violet dagger
#

no

#

wish it was tho HDfailure

worldly saffron
#

even though that would make much more sense

glossy ruin
#

well then why is eater of worlds made from flesh

violet dagger
#

terraria lore

worldly saffron
#

because Cthulhu was made from flesh

violet dagger
#

is weird

worldly saffron
#

duh stooped

chilly solstice
#

And why is EoC made from flesh?

#

And Skeletron from bones

glossy ruin
#

skeletron and eoc are fine

dapper coral
#

at least, that's where it's going

worldly saffron
tawny garden
violet dagger
#

wasnt blue check date moved

#

let me check the new one

tawny garden
#

to march 1

violet dagger
#

ye its blue then

dapper coral
#

in all essence except the exact thing, yeah

tawny garden
#

ah, no, it's not a bluecheck
CrabBar asked to specifically increase jumps

#

but this is just "buff"

dapper coral
#

oh

#

wait i can't read

#

lol

#

then yeah, i guess not

tawny garden
#

false alert

violet dagger
#

think it could be a bluecheck

#

since they're both trying to suggest buffing quick

#

but then again crabbar is asking for a specific buff

dapper coral
#

crab was more specific about it though

violet dagger
#

this one is just buff it

#

also when was the last time a sugg got approved by someone bots getting all of them now HyperFailure

#

wait nvm

#

the crimson rod one was approved by rover

tawny garden
#

I believe the bot should approve most of them

dapper coral
#

it's been a few days

#

the bot will approve everything unless something funky happens iirc

weak field
#

Quick modifier is just like brisk

#

It exists but nobody actually use them

#

Like guarding or sharp

tawny garden
#

mods should approve when

  1. the bot half-breaks
  2. the sugg was deleted by the author and then reposted shortly afterwards
  3. if there are waay to many suggs
#

(that's my opinion)

#

I used guarding before scaling DR happened

unique reef
#

how do we know when our Sugg has enough votes?

tawny garden
#

240 stars are needed

chilly solstice
#

240?

tawny garden
#

for all suggs since the most recent raise

unique reef
#

darn

#

ok

civic pond
#

Won't those modifiers change in the future in 1.4

dapper coral
#

probably

#

but the future is a long time away

civic pond
#

Yeah i guess

wooden wedge
#

@plush pilot read the pinned don'ts doc

#

SISs are a don't

radiant meadow
#

it's not exactly specific

#

but it's very borderline

wooden wedge
#

make a combination of these 2 weapons that do this because yes

radiant meadow
#

at the same time though, you'd need some reasoning

#

This is a salvagable one though, it's not a super specific one.

dapper coral
#

i'd say this is pretty damn specific, citing crafting materials and point in progression and projectiles

#

the only thing that it's missing is the name, pretty much

plush pilot
#

Ok

dapper coral
#

also formatting is wack, you need a header and then reasoning separated by shift+enter

tawny garden
#

the only thing that it's missing is the name, pretty much
shh don't give ideas

vital ore
#

Anyone know if the idea of adding stats to hooks has ever been suggested/thought about? Like how Calamity adds stats to wings
(tried general discord search but just in this channel alone the word "hooks" has been used 1k+ times lol)

radiant meadow
#

@plush pilot don't give it a name

#

have you seen the hooks?

#

that's already been done

#

you also need more reason beyond "it'd be cool"

#

and you shouldn't describe any functions. Just an upgrade of the two is fine.

plush pilot
#

Ok

vital ore
#

which hooks u referring to? I tried checking wiki and didnt find anything useful regarding the subject

radiant meadow
#

did you check in game?

vital ore
#

yes, i meant as in custom stats like how some wings give set bonuses, not as in a interface change

plush pilot
#

@radiant meadow so should I delete the post now?

dapper coral
#

you don't have to delete it

#

just make it way less specific

plush pilot
#

Ok

dapper coral
#

and also add a reason beyond "it's cool"

radiant meadow
#

and you should read the pinned document

#

it outlines important guidelines on what can and cannot be suggested

marble phoenix
#

I think that when 1.4 Tmodloader launches, Calamity should have new Emotes & Pylons

ashen warren
#

I'm sure the devs will cross that bridge when they get there

marble phoenix
#

K

#

But i think currently Calamity should add Official Thorium support

sturdy geyser
violet dagger
#

thorium has revengeance support HDfailure

marble phoenix
#

What? I like to combine Calamitys Extra Health Fruit with Thorium Extra Health Fruit

violet dagger
#

wot

radiant meadow
#

did you read the pinned document?

#

that outlines important guidelines on what can and cannot be suggested

ashen warren
#

I think they're still editing their suggestion

craggy stratus
#

my suggestion is funky

violet dagger
#

yes

plush pilot
#

I just red the document but I'm not sure if my suggestion is good now

radiant meadow
#

It's better now

plush pilot
#

Ok

violet dagger
#

that sugg is a lot better

dapper coral
#

yeah that's good

rose jewel
#

anything to change

violet dagger
#

looks good to me

ashen warren
#

Regarding the Ice Clasper/Frost Barrier suggestion, that can be easily solved with battle potions and water candles, and even Zerg Potions if you're at that stage of the game, but I see where you're coming from with that @rose jewel

rose jewel
#

even with Zerg and chaos candle it is still a good 15-20 minutes of farming

jaunty ice
#

do vote posts even make it to the required 240 stars? Looking at all the proposals it seems like there aren't enough active voters to hit the marks >_>

radiant meadow
#

some do, yes

tawny garden
#

@hollow shell there's a high demand, as it seems, to decrease the requirement

hollow shell
#

We're aware, and have been aware for like a week

#

We'll tally again soon/later and will decrease the requirement (retroactively) if need be

tawny garden
#

@exotic stag "do at least more..."

hollow shell
#

Yeah Cat I have no idea what your suggestion is trying to say

exotic stag
#

Im just saying make it do atleast more damage then 50. i had to grind plaguebringer to even get my 300 damage plague back

tawny garden
#

you should specify in the title that it's damage

exotic stag
#

I did

#

"Do atleast more then one of its materials"

hollow shell
#

The word "damage" is nowhere in that sentence

zenith hazel
#

don't judge a weapon by its base damage tbh

tawny garden
#

that's not a valid sentence

jaunty ice
#

We'll tally again soon/later and will decrease the requirement (retroactively) if need be
@hollow shell thanks for the quick response, good to know that info akagithumbsup

exotic stag
#

Elementalthrower does like 50 damage. While one of its materials i think the plague one does over 300.

tawny garden
#

and yea, balancing

hollow shell
#

i-frames, Cat.
Base damage is not everything that makes up a weapon

exotic stag
#

Well when i use it. It shouldnt do literally garbage against king slime

#

Which is what its doing

hollow shell
#

Blight Spewer (the plague one) does more base damage because it hits less often
Elemental Eruption (the elemental one) hits a lot more often

exotic stag
#

Its doing literally nothing

#

actually no. i'd still rather use the plague one instead of elemental because of literally its stats being way better

#

Not even the debuff

rose jewel
#

Zenith is better than meowmere so yeah

zenith hazel
#

if a post-ML wep is not able to kill king slime then you're definitely doing something wrong

exotic stag
#

I even switched to my ranger set

#

and it still swept up until skeletron

#

Where then its like: "Nah im just gonna die now."

hollow shell
#

Cat can you send a video of Elemental Eruption being garbage against KS

exotic stag
#

I will tomorrow

zenith hazel
#

yea I definitely smell mod conflict

exotic stag
#

because its late at night for me

hollow shell
#

Alright

#

Do list your mods too, when you do

exotic stag
#

The only mod i used it with was cal mod

radiant meadow
#

it'd also be nice if you tested them on providence

exotic stag
#

Because it was my friends server

tawny garden
#

multiplayer bugs?

exotic stag
#

Probably.

#

But i mean i also had to cheat sheet it in cause it just vanished after i used it for an hour

hollow shell
#

. _.

exotic stag
#

Also

#

I cant record

#

soooo

#

F i guess

hollow shell
#

Just get Gyazo and send a gif

exotic stag
#

i dont have any idea what the hecc thati s

hollow shell
#

It's a program

#

lets you record gifs

#

It's free

#

took 2 seconds

exotic stag
#

im not one for downloading though cause again: Late at night

hollow shell
#

Alright, you can do it tomorrow

exotic stag
#

I'll take an ss against a dummy (one singular dummy)

#

With both plague thrower and elemental eruption

hollow shell
#

Don't test DPS against dummies

radiant meadow
#

Gyazo can only do 7 second gifs for free

hollow shell
#

At the very least use a Super Dummy

#

but boss would be much more preferable

exotic stag
#

bud super dummies are broken

hollow shell
#

"broken"

#

Elaborate

exotic stag
#

Apparently they are because

#

When i try to despawn them

#

They just respawn

#

Out of nowhere

hollow shell
#

Go in a singleplayer world

exotic stag
#

I was.

radiant meadow
#

In all fairness, it doesn't matter since neither weapon has homing.

hollow shell
#

Cat what is wrong with your game

exotic stag
#

Dunno

hollow shell
#

Do you gotta redownload Terraria/tModLoader?

exotic stag
#

I already tried that

#

I think its just the fact that i cant use it on my main

#

Which is odd

#

Because i should be able to use tmod on my main but i cant

#

It just sends me to the top of the store of tmod

weak field
#

HDfailure Halley's inferno does more damage than photoviscerater

exotic stag
#

but slower

weak field
#

Pretty sure that it's a mod conflict

#

Because you're most likely the first one to say that elemental eruption is worse than blight spewer

exotic stag
#

bruh i was using cheat sheet and cal. thats it

#

Unless somehow cheat sheet interferes with elemental eruption

#

which it shouldnt

hollow shell
#

How curious

dapper coral
#

Because you're most likely the first one to say that elemental eruption is worse than blight spewer
you're probably the first person to ever say that elemental eruption doesn't work on KS

exotic stag
#

Im the first person to even complain about elemental eruption

vital ore
#

more of a quality of life suggestion I got,
since there is a lot of plants required in the mod,
especially after newest update (cuz of dye in the power ups)

make the Staff of Regrowth grow Jungle Grass on Mud?

heady storm
#

Tfw ml tier weapon doesn’t work on KS for you.

dapper coral
#

make the Staff of Regrowth grow Jungle Grass on Mud
isn't there some clentaminator solution that makes jungle biome? or is that another mod

novel belfry
#

another mod

vital ore
#

just checked wiki, must be a mod

ancient crow
#

i mean you can use green solution on shroom grass

vital ore
#

I also in my own experience had the genious bigbrain idea of using green solution in jungle thinking it was "cleanse-solution" pepega

unique reef
worldly saffron
#

there is dark green solution in LuiAFK, so I think that's what you were thinking of @dapper coral

dapper coral
#

probably

heady storm
#

That is indeed a thing.

dapper coral
#

actually i think i used it for folly nohit lol