#suggestions-discussion

1 messages · Page 972 of 1

foggy plover
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ozz stated before that it is "designed to suck" because it cant be objectively better than the normal option (just spam throwing) from a balancing standpoint ye

sand umbra
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where's the message

foggy plover
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so its both designed to suck, and does in practice

foggy plover
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(even though I disagree entirely and I love stealth personally)

sand umbra
cobalt pewter
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Honestly, isn't it odd that a supposedly harder method of damaging is designed to be worse than spamming?

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Like

sand umbra
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stealth is a good idea on paper but the issue is summed up very well by this message

cobalt pewter
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what

foggy plover
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I think it should be better than the normal throw but not by much

sand umbra
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given the context of Terraria's horrendously oversimplified combat system, stealth is not only designed to suck, but it is required to

foggy plover
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like 5-10% better

hollow shell
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I think it should be significantly better

sand umbra
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^

hollow shell
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Or at the very least, make spam-throwing significantly worse for Rogue

cobalt pewter
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"It's required to suck"

'scuse me lemme get my unsee juice

foggy plover
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its really not that hard to use rn

hollow shell
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That way it has a different gameplay dynamic to three other classes

cobalt pewter
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4, rover

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Rogue is the 5th

hollow shell
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Summoner doesn't really do spam

cobalt pewter
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Ah yes

sand umbra
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Summoner has its own

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problems.

hollow shell
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I mean it kinda does for support weps but that's not the focus

sand umbra
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but spammy weps is not one of 'em

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not by a long shot

foggy plover
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byeah, I love the idea of charging up and aiming well to achieve a higher dps on one throw rather than spamming

cobalt pewter
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But anyway, I really wanna do rogue in my own mod with a lot more focus and reward on stealth

hollow shell
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With rogue, optimal stealth strikes should make the fight go noticeably faster than other classes
and spamming should be noticeably slower (but probably not painfully so)

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Instead of both being roughly the same

cobalt pewter
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To kinda spite on calam's

hollow shell
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because that's fucking boring

cobalt pewter
foggy plover
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rn it depends entirely on the weapon

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now you could either change all the weapons, or change the system

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and that brings us to the problem

sand umbra
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a shame that even if it did statistically gain more DPS than spamming your weapon by a sizable margin, still nobody would use it because it requires you doing something that is entirely impractical and in fact borders on "directly discouraged" in the context stealth exists in

foggy plover
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some people would use it

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but the masses prefer homing spam weapons

cobalt pewter
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Honestly tho, I can get phat stealth strikes against dog because standing still is completely feasible there

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At least on a skybridge

foggy plover
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ngl I completely ignore standing still as a mechanic

hollow shell
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Dan Yami gave me the good wisdom about how none of the melee weapons in SoA have any homing, and I haven't really stopped thinking about that
Separate issue though

foggy plover
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like I disregard it entirely when speaking about stealth

cobalt pewter
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Dan Yami gave me the good wisdom about how none of the melee weapons in SoA have any homing, and I haven't really stopped thinking about that
Separate issue though
@hollow shell Verdict melts Equinox Worms tho, fr

sand umbra
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that would be AA

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not SoA

hollow shell
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That's not SoA lol

cobalt pewter
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Wait fuck

sand umbra
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wrong mod HDfailure

cobalt pewter
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I'm confused

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Anyway

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Back to stealth

foggy plover
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but yes, im sure if the pay off is good enough a lot of people would use it

cobalt pewter
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The Final Dawn is a breath of fresh air in concept

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thanks dan

foggy plover
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which then loops back to the balancing problem

sand umbra
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in any event
the problem of standing still producing higher damage output being entirely impractical is mitigated by the later accessories and the fact that stealth as of a few updates is now also capable of building, albeit at a slower rate, while moving

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however

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this brings us to the other fundamental problem with stealth

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if you are going to tell your player to stop spamming their weapon for a decent length of time, you had better have an impressive display on speed dial for when they're ready to use it

cobalt pewter
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Mmmmhm

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I'd say Stellar Knife is an example of a decent stealth strike

sand umbra
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this is the other thing that stealth lacks
not only are multiple stealth strikes entirely underwhelming in practice, but the damage performed by a stealth strike in the majority of cases will consistently fail to keep up with the DPS you would get in the same amount of time by spamming the weapon

foggy plover
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theres much better than that, but yes its a good one
rn theres a lot that are actually worth using

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like very much worth using

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which I stated earlier, you are gonna either have to make all the stealth strikes like that, or change the system entirely

cobalt pewter
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The Final Dawn's alt stealth would be mega fun to use if yeeting into shit wouldn't be so risky

foggy plover
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and changing a fuck ton of stealth strikes is not gonna be fun for devs

cobalt pewter
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Also the way weapons with melee and rogue variant is kinda weird to me as well

foggy plover
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those are a whole seperate beast

cobalt pewter
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That stripped a good chunk of variety stealth rogue could've had

sand umbra
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appropriate segway into--
wait a minute I can't post my hybrid weps doc here because it'd never be allowed as a suggestion

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fuck

cobalt pewter
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KEK

foggy plover
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ive had thoughts for hybrid solutions

sand umbra
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it is super specific and for good reason

cobalt pewter
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I mean, if it's for the system as a whole, wouldn't that be fine?

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Or is it a specific item?

sand umbra
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tl;dr I made a doc recently which overhauls the concept of hybrid weps

foggy plover
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I just say fuck hybrids and split them between melee and rogue lol

sand umbra
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including assessing every hybrid wep dedicateds notwithstanding and presenting a few new concepts

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spoiler alert: boomerangs almost all become rogue-specific and the Pwnagehammer line becomes what I should've made it to begin with

foggy plover
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byeah for the suggestions part of this discussion what ideas do we actually have for "fixing" stealth

sand umbra
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any idea which one could present has almost undoubtedly been presented within the past month

cobalt pewter
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I think I did submit some rough and dumb ideas for making stealth earlier in the game more rewarding

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This one ig

sand umbra
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which is precisely why I didn't want to get into this conversation: at this point, any suggestions regarding stealth are not only further driving home a point already made quite clear, perhaps too much so, but would be more or less stating nothing but information the devs already possessed or concepts they'd already seen and acknowledged

foggy plover
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tbh I kind of just wanted ideas/thoughts for fixing it that I could bring up with ozza

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because I think he wants to work on it at some point

hollow shell
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Ozza had his own full stealth rework idea the other day

sand umbra
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literally the message I linked is within a long conversation where Ozz himself talks about a rework idea for stealth that presumably would make it viable

foggy plover
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ye I think I was there iirc

violet dagger
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another question about deus:

is it intended that he can attack you while he still has protection, it's p unfair that he can do tons of dmg to you while u cant do anything to him

just asking since I might sugg some changes to deus that could make him a bit better

foggy plover
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that's so you can't absolutely shred him while he's bundled up, same thing for destroyer

violet dagger
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no but it lasts way after he uncoils

cobalt pewter
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That's intended with most worms yes

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no but it lasts way after he uncoils
@violet dagger it's just an oversight in the length of Deus and the default protection duration

foggy plover
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its not way, its like 4 seconds at most from what ive seen

violet dagger
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ye

cobalt pewter
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And yes, I do notice it being slightly longer

foggy plover
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its that specific time because he takes ages to uncoil sometimes

violet dagger
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i just find it unfair that he gets to attack you while u cant attack him

cobalt pewter
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I'd personally rework the protection altogether

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Instead of 99.9999999% DR

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The worms would just be invul and cannot deal contact dmg

foggy plover
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like DoG?

cobalt pewter
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In a sense yes

violet dagger
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ye

foggy plover
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honestly dont know why its not like that already

cobalt pewter
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Leaving the head and tail vulnerable during this state is fine too

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So basically p1 dog

violet dagger
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also my main thing I want to see about deus is making the mines and lasers more spaced out (mainly the mines for me) since sometimes i get to where there's an undodgable line of them and then u just get sniped by him for something out of your control

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you can rod through them

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but if we're assuming the player doesnt have rod(which they should) then it can be a problem just being walled like that

cobalt pewter
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Get Deus off the screen, iirc he moves faster while so, hence making the mines more spaced out

foggy plover
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that depends on how fast deus is moving, because he shoots them from each segment one after another

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yea ^

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so it can sort of be manipulated

violet dagger
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I'll keep that in mind

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in my later fights i saw that i was getting less of that

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I just beat him so these are just some changes imo that would improve him

cobalt pewter
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I personally prefer this less chaotic Deus over the previous, literal mess one

violet dagger
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facts

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old deus was 11 astral god tapeworms chasing you

cobalt pewter
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The fight is just a lot more coherent and fun now

violet dagger
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I like how in the second phase it makes you pay attention to both

cobalt pewter
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I legitimately have no clue what I'm doing in previous patches

violet dagger
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previous one was just luck

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on where the mines go

cobalt pewter
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I just fly around, drop down with slime mount, slap dps, rinse and repeat

violet dagger
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and what the ais decide to do

cobalt pewter
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It's

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Brainless, I'd say

violet dagger
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new one makes you pay attention

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which a boss fight should

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and it's fun most importantly

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same with new ravager

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except old one didnt require much attention

unique reef
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the only issue I have with new Deus is that he's invulnerable too long after the split

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he takes like no damage until 10 seconds after the split

violet dagger
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^

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that's a problem i have

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also I'd prefer a config for the spawn animation since it's cool but I dont want to watch it each time, most of the time i want to just do the boss

hollow shell
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Or have it play only the first three or five times you do the boss
and afterward it's just instant

violet dagger
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ye that could work

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and make it not play when using the starcore

cobalt pewter
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I find the spawn animation oddly calming

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So I usually don't mind it playing a lot

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It could be gone faster after Deus is killed tho

hollow shell
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@cobalt pewter Tags are dynamic.
If it just listed a plaintext username (or worse, nickname) that's subject to change in the future
While the tags sometimes fail to load they will always be up to date when they load
(to answer your 3rd point)

cobalt pewter
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Hmm

hollow shell
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I do think it would be fine to display both their current plaintext name and tag them

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that should be fine

cobalt pewter
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I guess I'll ditch the 3rd point

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There

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I don't mind having both yes

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It just ticks me off when, like, everything is @invalid-user in mobile

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Like ffs

hollow shell
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Yeaaah

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On PC you can at least copy the ID number that shows up into search and use that

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but on mobile you got no such luck

cobalt pewter
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Yeah, big sad moment right there

hollow shell
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@distant gyro If you can respond and/or edit in time (if not that's fine too):

What do you mean by your third point in the Ravager leg spark sugg? I'm not sure I understand the comparison to the head. And when you say that he can "lose this attack (almost) immediately", I don't know if you're referring to the fact that the attack stops becoming active mid-way through the fight, or if you mean that the devs can easily remove the attack.

distant gyro
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i stated earlier that he stops doing the attack when the second phase hits

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this is not the same for his head attack

hollow shell
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aight
That can be a little clearer
like "Ravager can lose this attack (almost) immediately due to the fact that it stops occurring once the second phase arrives,"

distant gyro
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it's like if i need to re-explain that the spark only sticks to the floor only in my second point

hollow shell
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aight that's better, thanks

gray nebula
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idk if someone else mentioned this already but you can easily search for your suggestions by searching for messages posted in the voting channel containing your user id

cobalt pewter
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@gray nebula that's new to me, but another point kinda explains why: mobile is a massive bag of fuck

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Oh also not everyone would even know what a User ID is

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Allowing search by the username stamped on the sugg would be slightly more intuitive

gray nebula
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eh oh ah

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they could just ask and get the awnser

tawny garden
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Allowing search by the username stamped on the sugg would be slightly more intuitive
that's not really possible to do, as mentions don't work in embeds

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there is an embed field that allows you to have a username (and even the pfp!) stamped onto the message, but markup on that field, sadly, isn't parsed at all, so you can't have clickable mentions in that field

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discord is kinda restrictive there

tawny garden
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Feedza's sugg was the first one that was approved by the bot

cobalt pewter
ashen warren
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epic

tawny garden
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what is this

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SIS

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without a reason

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weak field
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Oh wow

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SIS without reason or header

tawny garden
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3 words

weak field
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And is also implemented within several other mods

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Like luiafk

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And ceaseless void potion HDfailure

tawny garden
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@obtuse torrent specific item suggestions aren't allowed

unique reef
obtuse torrent
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o

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my bad:(

radiant meadow
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It's not a specific item suggestion tho

weak field
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Plus there's ceaseless void potion which acts just like an item magnet

radiant meadow
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but you still need reasoning

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and we kind of already add one, ye

obtuse torrent
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oh we do? whats it called?

ashen warren
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Plus there's ceaseless void potion which acts just like an item magnet

radiant meadow
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Ceaseless Hunger Potion

obtuse torrent
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OH

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yeah

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thanks!

golden narwhal
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(Also one coming a decade later with vanilla)

obtuse torrent
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was looking for that exact thing lul

weak field
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Ceaseless hunger

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Not void

violet dagger
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I like this sugg

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Reasoning is a bit ech

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But the general idea is good

gray nebula
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just wear the statigel armor to become statis okay

cobalt pewter
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Human Calamitas when

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God

violet dagger
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Soon™️

novel kite
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just wear the statigel armor to become statis :okay:
@gray nebula fair enough, but it was just an example 😔

gray nebula
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also theres calamity vanities with ltos of stuff like that so maybe they have what youre searching for?

violet dagger
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oh yes the mod part made by the same guy who researched like a billion old calam version for wiki

novel kite
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Well, I fought nighttime providence recently and I liked the idea of getting a cool vanity thing by doing a hard challenge, so I had this idea of getting a vanity set to look like a cool lore character after beating a lot of end game bosses (to farm for treasure bags)

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But idk if it's a great idea, it's just an idea I had haha

weak field
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Night time provi dye already exist

novel kite
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Exactly, as I said, the providence dye is what led me to this idea haha

untold cargo
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wait what

frail mantle
strong jacinth
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apoligies

frail mantle
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no worries

violet dagger
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someone delete

tawny garden
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uh

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@void kelp

void kelp
tawny garden
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ty

unique reef
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was there a suggestion to make the Wulfrum fliers less annoying?

violet dagger
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yes

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iirc

ashen warren
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Calamity Vanity Mod

gray nebula
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adrenaline and rage dont get buffed by deaht anymore

violet dagger
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:echsad:

dapper coral
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@shell grotto

sleek turret
violet dagger
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ngl that could be a good deathmode indicator

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aside from them not getting buffed

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maybe the silver part could be a darker color

sleek turret
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heat & cold accesories stats only appear when you are on Death

tawny garden
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a better one would be something that is buffed by death

sand umbra
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a.k.a. nothing

sleek turret
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so thats an indicator of Death Mode.

cobalt pewter
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That's too subtle

tawny garden
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maybe the silver part could be a darker color
whoa, you've lowballed yourself and started to write a specific thing

violet dagger
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shit

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we all have those specific moments ig

radiant meadow
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Reasoning could probably be as simple as another way to distinguish the modes for user convenience/interface.

violet dagger
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wasnt there supposed to be on screen indicators but it got cancelled bc coding it was ech

radiant meadow
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well this is an existing UI element

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a new one is more work

shell grotto
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didnt know the dmg was not changed anymore, my b, even so I still think it would not be too much to ask for a helpful full-uptime indicator

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but I fully understand if not, i'm just saying it could help

tawny garden
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hate to make it sound like, you know, a trap, but the whole point of the beehive is to easily break and screw you over

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(although "screw you over" was an overstatement, it doesn't really do that)

violet dagger
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its more like fuck you up when doing boss fights near the jungle

cobalt pewter
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1.4 fixed this iirc

violet dagger
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ye

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they dont get broken by weapons anymore iirc

tawny garden
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I did QB in the forest taxevasion

cobalt pewter
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So it won't break from Faraway

tawny garden
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ah, ye, they don't

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and the Larva isn't

craggy stratus
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there has been a lot of suggestions related to SG

unique reef
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even though SG is a pushover when you are prepared?

hollow shell
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@shell grotto Your suggestion still says Rage and Adren are stronger in Death. You should edit that out.

shell grotto
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yep, will do now. thanks.

hollow shell
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Thank you

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I remember there being some argument about Kristaps's Fearmonger sugg. Is it alright, does it need editing?

rose jewel
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What should I add/change to mine

frail mantle
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you wouldn't even be able to use fragments pre-cultist

hollow shell
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@void marsh You could/should also mention Fearmonger's damage output in your suggestion, to show that it's outright better than summoner godslayer
(though I still disagree cuz GS has a revive and other effects)

frail mantle
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aside from maybe making super healing potions

rose jewel
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Oh yeah I forgot about ancient manipulator

gray nebula
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hey the tooltip is a reference to the funny game

hollow shell
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@ashen warren That's a Specific Item Suggestion, that isn't allowed

ashen warren
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So you need to donate?

hollow shell
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Yes

gray nebula
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you could see it like that

ashen warren
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Sure then

frail mantle
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if you want it in-game, yes

gray nebula
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can't donate for post scal stuff though

ashen warren
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Hmmm

hollow shell
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You can ask for an upgrade to RTN in these channels, as long as you don't go into the specifics

ashen warren
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What about pre SCaL?

frail mantle
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though do note that the devs have some restrictions on donator content and might not approve every donator item idea you have

gray nebula
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that's allowed but what rover said ^

ashen warren
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Hmm I see

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But I had such a crazy idea

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Well, I'll try to donate then

hollow shell
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aighty

rose jewel
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Do you think a suggestion about Astrum Deus dropping meld blobs would be good

hollow shell
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Could be fine

tawny garden
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hm, iirc that was sugged and 🚫ed

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but you can try again

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hm, Kristaps' sugg is weirdly worded

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you could remove that "please" from the title

void marsh
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sorry about the weirdly worded suggestion. i didn't know how else to word it

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and i will remove that

tawny garden
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and it's "defense", not "defence"

frail mantle
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suggs should be worded like demands
formal and polite demands, yet still demands

hollow shell
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That's a dialect thing, Philo

tawny garden
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really?

hollow shell
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Ye

tawny garden
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holy fuck

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aight

hollow shell
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I would personally add a comparison to God Slayer armor too, as that's on the same tier but there's not much reason for Summoner to go for it instead

void marsh
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i honestly think that comparing it to auric tesla is better, because if the defence is better than auric tesla summoner, then there is no doubt that it will also be better than the god slayer summoner armour

hollow shell
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I'm talkin bout damage output too but yeah

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You can say "both God Slayer and Auric"

void marsh
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also, the reason why i was writing that suggestion is because Fearmonger is a viable armour set against SCal

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and for a set that is right after DoG, that shouldn't make sense

hollow shell
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m, that would be another good thing to include in the sugg

void marsh
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i am pretty sure that i included that by comparing fearmonger to auric tesla, which is the go-to armour set for SCal

hollow shell
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It is vaguely implied, not stated

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It could/should be stated

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Hang on, your sugg's about to go through

void marsh
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nice

hollow shell
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nerf the defence of the Fearmonger armour set

why am i asking? well, compare the defence of the Fearmonger armour set to that of the Auric Tesla armour (with the summoner helmet) and you will see that the Fearmonger armour set gives more defence. also, on top of that, the Fearmonger armour set also adds the ability to regen faster as long as your summons are dealing damage the armour set gives an 11% damage bonus with another 40% summon damage bonus on top of all of this

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here now you can repost it with more edits HyperFailure

void marsh
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thanks

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and i copied it from you because when i switch channels, it lags a bit

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nerf the Fearmonger armour set

why am i asking? compare the damage bonuses the Fearmonger armour set gives to the damage bonuses the God Slayer armour gives (with summoner helmet) . you will see that the Fearmonger armour set gives a +11% damage bonus as well as a +40% summon damage bonus. however, the God Slayer armour gives +10% damage from the chest piece, +10% damage from the leggings and +65% summon damage as a set bonus. you will see that the damage bonuses are closely similar and you need to remember that the Fearmonger armour set is supposed to be a tank option for the summoner class, where you are supposed to take more hits at the cost of dealing significantly less damage. also, because of these stats, the Fearmonger armour set is more viable against SCal, but it is available right after DoG. therefore, the armour set could be nerfed by either reducing the damage bonuses given by the Fearmonger armour set, or keeping the stats, but changing the recipe to include a post Yharon Phase 2 ingredient

hollow shell
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Ah, just noticed you don't have a period/full stop between the life regen sentence and the damage sentence

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In my opinion (you don't necessarily have to do it) you could generalize your argument to just be nerfing the set in general
iirc it was designed to be a tank armor, so if anything the damage output should be nerfed, to make other summoner sets around/after that tier better for damage but worse for survivability compared to Fearmonger

void marsh
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i actually haven't thought about fearmonger being a tank option for summoners, because summoners tend to stay as far away from things that hurt as possible, whilst also staying close enough for the summons to be able to target an enemy or boss

hollow shell
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Yeah
The reason why it has all the defense and life regen and Buffed Moon resistance and debuff immunities
is cuz it's a tank armor

void marsh
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that makes more sense

hollow shell
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:(

frail mantle
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no

hollow shell
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You're gonna need to explain what you mean better, and give a big good reason for it

tawny garden
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@wooden pecan stop

gray nebula
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incredible publicity stunt

hollow shell
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oh he said it in every channel he's gotta get warned

robust lava
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Ah, so they're not just doing it in bugs HDfailure

frail mantle
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@wooden wedge kill

tawny garden
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they left

wooden wedge
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who

tawny garden
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lol

frail mantle
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kirby except he left

safe sail
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wait rover u talkin to me?

hollow shell
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no

safe sail
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oh

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is it valid tho or too short

wooden wedge
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I'm just gonna

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delete all of the calamity animes

frail mantle
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thank ye

tawny garden
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ye, do

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ty

hollow shell
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Your sugg seems fine groove

void marsh
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@hollow shell scroll up and look at what i changed my suggestion to

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and tell me if this is far better than what i originally wrote

hollow shell
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ah I see
I didn't realize they were so close actually

void marsh
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for the stats i wrote for the GS armour set, i looked at the individual pieces of the armour whilst also looking at the set bonus you get when wearing the full set with the horned helm (the summoner helm)

hollow shell
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You could re-add that it's a viable armor for SCal due to its tankiness, as a reason for why the damage aspect should be significantly reduced

void marsh
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this would actually give a reason for the Fearmonger armour set to be as good as it is right now, because simply looking at those stats screams SCal stats

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not to mention that the fearmonger chest piece gives +100 health

hollow shell
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(cuz 51% Fear vs 85% GS actually sounds like a fair balance on its own)

void marsh
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yeah

#

i changed it slightly

#

i removed the specification to nerf the damage exactly, so that i can say that the armour could be nerfed by either decreasing the damage bonuses, or by making the armour set post Yharon phase 2

hollow shell
#

aight

#

You can repost, looks good

#

(cept "eitherreducing")

sleek turret
#

ah yes, Wrath of the Ancients, or known by me "forbidden sun for pre-golem", its actually a good idea making it a summoner weapon, since it shoots spark at a determined place.

hollow shell
#

Why Forbidden Sun?

sleek turret
#

idk, i call it like that because idk ech

hollow shell
#

ok

sleek turret
#

Forbidden Sun is slow but acts as a Inferno Fork but with bigger hitbox.

#

Deals good damage too.

void marsh
#

posted the updated suggestion

#

and yes, i fixed that error that was pointed out

tawny garden
#

looks good

robust lava
weak field
#

Mod interactions OMEGALUL

untold cargo
#

Labs are already quite broken

violet dagger
hollow shell
#

We do indeed have a bugs channel

untold cargo
#

Also calamity doesn’t need to dominate over more mods

robust lava
#

But also, mod conflicts are ech

ashen warren
#

im trying to play with calamity, EA, AA, spirit, and redemption and world gen is ass

violet dagger
#

suggs to fix smth bc you played with multiple big content mods with overlapping structures should be a dont tbh

hollow shell
#

Jesus Christ you're asking for trouble

violet dagger
#

^

#

glad you didnt throw SoA in there

#

that would be even more mess

hollow shell
#

Just throw in Enigma too while you're at it

ashen warren
#

no ew

hollow shell
#

Qwerty's

ashen warren
#

these 5 are fine any more my pc will die

unreal viper
#

For the fearmonger nerf sugg.

robust lava
#

Calamity Yoyo bag buffed HDfailure

unreal viper
#

You might wanna mention the minion slot difference.

violet dagger
#

empress' den would spawn in the ocean from all those structures HyperFailure

unreal viper
#

Fearmonger has double the slots.

#

@void marsh

void marsh
#

is that better?

unreal viper
#

Yes, thank you.

stiff karma
#

Rename Torch God’s Favor to Calamitas’ Favor

violet dagger
#

future content sugg

robust lava
#

Also that just seems like unnecessarily changing something in vanilla

whole sedge
#

That doesn't even make sense also from any way I look at it

void marsh
#

it would make more sense to add the torch god as a secret pre hardmode boss as a nod to the item

unreal viper
#

@glossy ruin if you keep this sugg like this you don’t have a chance at getting stars. Consider rewording it to be less aggressive at the very least.

hollow shell
#

Well the time's running out on it with the ❗ so it's just going to get yeeted

sand umbra
#

is this my time to shine

#

is this my time to create literally that exact sugg but with no emotion and cold, hard facts

hollow shell
#

You could

sand umbra
#

I could.

#

the question is whether or not I should

void marsh
#

first, it would be best for you plan the suggestion out to get it as good as possible

#

then see if it is worth posting or not

radiant meadow
#

well, slime god is getting toned down a bit in the hotfix

#

so it would be in your benefit to wait

#

and see how it is afterward

violet dagger
#

this better be included with the resprite HDfailure

radiant meadow
#

the resprite isn't getting added this hotfix most likely

hollow shell
#

yeah cuz the spriter's still gotta do the minions and stuff

violet dagger
#

and doesnt it need to get animated

#

like the bounce

radiant meadow
#

it's animated already

unreal viper
#

Make the sugg in chunks.

radiant meadow
#

but there's still the minions and projectiles

#

and the blight slimes should get touched up as well

void marsh
#

it is likely that the sprite will be updated in the 1.4.6 calamity update

violet dagger
#

im glad its getting resprited since it had that sprite since like when the wiki was made

#

which is like january 2017

#

i do remember those old videos were sg was just a really weird blue and purple slime that had 2 phases

tawny garden
#

and in that time DoG was resprited

#

more than once

#

much more than once

#

too many times to count

violet dagger
#

let's see then

he had that weird looking sprite
then he went to one that looks like a wayyy better purple destroyer

#

then he went to an improvement of that that looks nothing like mr stormbow destroys me

#

and then he went to an improved version of that

#

that's not including p2

hollow shell
#

Let's not talk about DoG resprites

violet dagger
#

on to the ssv sugg then

#

think that one is good to go

heady storm
#

Yeah try to avoid bashing sprites please, people spend time making them.

hollow shell
#

SSV sugg is good if we think it's far enough from the removed features don't

heady storm
#

Is it far enough? Honestly I’m a fan of such idea.

west gale
#

can i ask about the progress of old suggestions? or do i just have to be patient and wait like a good boy

tawny garden
#

be patient, ye

hollow shell
#

the 'progress', like how much devs are working on them?

tawny garden
#

SSV sugg is good if we think it's far enough from the removed features don't
it's a rework, not a removal

west gale
#

yeah

hollow shell
#

That's arguable.

#

Yeah Mason there's nothing concrete on that, so, you'll just have to wait and hope it shows up in #changelogs or in-game

tawny garden
#

a lot of suggs with a 👍 just get stuck

weak field
#

yeah, wait like a good boi

west gale
#

darn

tawny garden
#

I have 5 suggs that were approved by the devs, but neither of them were implemented

west gale
#

they do get quite a few suggestions so they have my sympathy

dull wren
#

Yike I read the one about fear monger

#

I like the idea

#

But I also don’t

tawny garden
#

SkyanUltra's sugg didn't die

#

kill it

dull wren
#

Whom’s?

tawny garden
#

the top one

dull wren
#

Ah

hollow shell
#

Nah, I'm gonna keep it around

tawny garden
hollow shell
#

to see if the bot ever updates

#

and gets rid of it

#

It could just be a really slow refresh rate, but if it never deletes it then that's a bug that Amber's gotta fix

ashen warren
#

10 moar stars are needed for my epic suggestion to make it in.

tawny garden
#

don't

ashen warren
#

It must make it HyperFailure .

hollow shell
#

Don't bring up your sugg's star count
(this is said in the pins)

tawny garden
#

-Please do not advertise your suggestion

ashen warren
#

Yessirs.

gaunt parrot
#

Should the dark spark have its nerfs partially reverted? As in, its stronger than it is now but still NOWHERE near as strong as it was pre-nerf.

#

Reason being is that it's damage is pretty unreliable even with max charge and the fact that you have to hit every beam to get decent amounts of damage

#

In fact, based on dps tests, the dark spark was almost bottom of the barrel among all weapons of the same tier

#

Additionally, the dark spark is really expensive to craft, requiring 20 ruinous souls and 10 dark plasma to build

#

Maybe the devs should also reduce its crafting costs at the VERY LEAST to justify its weakness

hollow shell
#

If you can provide some DPS and kill time info, with relation to other weapons on the same tier, then you could make a suggestion with those as evidence yeah

gaunt parrot
#

I see

#

Can i say here?

hollow shell
#

You can post your sugg here or in #suggestions-posting first
Preferably the latter just to cut out the middle-man

heady storm
#

I thought it was better to take it here first though?

radiant meadow
#

it doesn't matter

#

the point of posting is for suggestions to be reviewed

violet dagger
#

i think its best to put the general idea of the sugg you want here before so you can know beforehand if something won't work about it in posting

#

alright i like the dps tests of this sugg

gaunt parrot
#

Well I already put in

violet dagger
#

but maybe it could use killtimes of doggo

#

if ur up for that

gaunt parrot
#

Honestly I think this is convincing enough

#

But maybe I'd do buffed calamitas since that's a decent benchmark for all weapons on its tier

#

Or doggo

radiant meadow
#

doggo is preferable for post polter weapons

#

or old duke, or both

foggy plover
#

Dark spark is really good for dog

gaunt parrot
#

If i can kill it that is. However, I'd have to go auric tesla armor this to make it safe AND reliable testing

#

How about 1st phase only?

#

No potion buffs either

#

Considering I didn't use potion buffs to test the dps values

foggy plover
#

the dps values wont matter, you are using infinite pierce on a worm its gonna work a lot better than the other stuff compared to a dummy

gaunt parrot
#

I might edit it, since I just tried the dark spark against DoG. It isn't all that special frankly and I will say that in my edited post.

tawny garden
#

eh

#

don't play with other mods taxevasion

ashen warren
#

thats not the answer

tawny garden
#

you gotta have the reason on a separate line

#

and elaborate more

#

((also that was a joke, as indicated by strikethrough))

wooden wedge
#

what even is this sugg?

sleek turret
#

idk

tawny garden
#

place a ❗

#

pls

wooden wedge
#

well they haven't been pinged yet,,,,

tawny garden
#

well they saw my msg

indigo fog
#

can't you use worldgen previewer to skip arsenal worldgen?

wooden wedge
#

you can use it to skip any worldgen iirc

ashen warren
#

it happens everytime tho

#

legit

wooden wedge
#

also bug sugg

tawny garden
#

you gotta have the reason on a separate line

ashen warren
#

how tf do i make a separate line

wooden wedge
#

shift + enter

tawny garden
#

shift+enter

ashen warren
#

there

sleek turret
#

you can use the bold and cursive text options.
(** on bold, * on cursive)

tawny garden
#

that's not needed

ashen warren
#

done

sleek turret
#

but helps when reading the text

balmy jay
#

I feel like plaguenades need a less harsh crafting recipe

#

It requires a ridiculous amount of grinding to make a full stack, even with alch NPC and luiafk

left wigeon
#

Has it already been suggested for stealth to build up immediately instead of a small second delay? It came to my head and thought it might be good

tawny garden
#

no, it hasn't

#

although it seems to be hard to balance

#

you can sugg it

left wigeon
#

Alright

golden narwhal
#

This kinda removes the downside of rogue then, being you can wait for a bit to power up your attack

#

not really a downside since you can just choose not to but eh

left wigeon
#

I felt stealth strikes were barely used for bosses since you couldn't slow your movement, so with an immediate buildup, it'd be easier to incorporate them with your choice without it being obviously not viable. Especially the really fast fights in post moonlord

whole sedge
#

isn't it supposed to not be viable

tawny garden
golden narwhal
#

If it built up immediately, it wouldn't be special and would only be useless if you mindlessly spammed

left wigeon
#

I may have not used stealth to its full potential but I guess I never seemed to make it work. The time lost building it instead of attacking doesn't match in the damage I could have done

golden narwhal
#

Why the current system isn't great

left wigeon
#

It's special to an extent I would say, the strikes performed deal pretty good damage high above regular attacking.

#

I know it's probably been complained about in the past so I figured that mechanic change could be a start

golden narwhal
#

It could help in some situations, tho one of the first things that pop into my head is slow rogue weapons, where the stealth strike would essentially act like a primary attack

craggy stratus
#

doesnt 1 second delay reinforce the idea of stealth, when the player starts to become, stealthy

#

not even 1 second, about 0.3 second

left wigeon
#

It does and that's probably why it's there. Though, with accessories reinforcing the idea of stealth giving it abilities and such, I thought it might need a more immediate buildup since the period in between attacks usually is pretty small for bosses that you need to keep damage on

golden narwhal
#

Hol up

craggy stratus
#

it is pretty immediate if you have good modifier on accessories

golden narwhal
#

By 'buildup after a attack' do you mean after each attack or after a period of attacking did I word that right

craggy stratus
#

pre HM kinda sucks for stealth strike

left wigeon
#

Like when you attack with a rogue weapon and there's a little small period that it isn't building

#

Maybe not available preHM but more of a late accessory that makes it an immediate buildup at least

#

Since earlier bosses are slower and allow you to

golden narwhal
#

Ok, uh, example: cosmic kunai
Would it charge up after each throw or a bit after you stop attacking, because the former would be, well ...

left wigeon
#

I mean to begin building up

#

Like slower when moving or faster when standing still but it starts immediately and, well obviously still gets consumed

golden narwhal
#

Ok, think I got it

left wigeon
#

So yeah if you kept on spamming you wouldn't get stealth benefit but, if you choose to actually just let go of the mouse it starts immediately without an interval

#

I might edit my suggestion to be slightly more specific actually

golden narwhal
#

Yea, personally feel that'd be coming from some sort of acc since it gets rid of the 'charging up' function (and makes the stealth meter obsolete)

left wigeon
#

Yeah a late accessory, post-moonlord probably

#

Just to make stealth useable for the boss fights

golden narwhal
#

Yea, that sounds less op

left wigeon
golden narwhal
balmy jay
#

I feel like ravager's homing nukes should explode on contact with you

#

Instead of just passing through you

#

Well, by that I mean passing through and dealing contact damage

#

Since most other explosive attacks in the game explode on contact

#

So it's bizarre how ravager is an exception

golden narwhal
#

Sugg it then

unique reef
#

yeah, the nukes are annoying as hell. They often persist like 30 seconds after Ravager is dead, and it's aggravating

left wigeon
#

I found that awkward tbh

unique reef
#

glad the stupid stone walls are breakable now

golden narwhal
#

Would this veer too far into modifying vanilla stuff?

earnest vine
#

probably

#

but also, does that mean for consistency to change nimbus rod as well

sand umbra
#

Calamity isn't big on modifying vanilla stuff past like. numbers

#

and sometimes debuffs

#

Pearlwood Bow is an outlier shush

balmy jay
#

What do I do when I have multiple suggestions for the same topic

#

Make them separately?

golden narwhal
#

Ye

#

What are the ideas

balmy jay
#

Since I have 2 suggestions in regards to Ravager's homing nukes:

  1. Make them explode on contact with you
  2. Add some kind of visual indicator to the sprite when they are about to explode when expiring
#

Really, the latter one is more important IMO

#

Since it adds an unpredictable nature to the fight, of the bad kind

#

The unpredictability of the phase 2 stomps is good, but suddenly having a nuke you thought you dodged explode randomly is not

golden narwhal
#

(Unpredictability of stomps?)

balmy jay
#

The time ravager spends in the air before he stomps seems random

#

Forcing you to react on the spot

#

Which is fine since there's still a clear tell for when he's going to stomp

sinful steeple
#

Don't the nukes slow down before exploding?

golden narwhal
#

He either spends a short time or lingers for a while (former is timed, latter unsure), byea

balmy jay
#

If they do, I feel silly for not noticing

#

But the first idea about them exploding in contact with you still stands

#

Since, you know, they're missiles

unkempt bolt
#

ravager stomps work similarly to mimics iirc

#

where he'll descend much faster if you're on the same x axis as him

#

assuming you're below obv

sterile arch
#

changing the crimson rod to do summoner damage is a bad idea because it's not a sentry really, it sits there and has to manually moved by the player to effectively damage enemies only underneath it, other sentries have targeting functions and capabilities, it'd be like saying a magic weapon should be summoning because it's projectile lingers in the air for a little while doing damage. It also would make the great secondary damage the nimbus rod and crimson rod have on enemies when you're playing any class null because of summon damage penalties

unkempt bolt
#

i mean spikecrag staff is just

#

upside down nimbus

#

and yeah obviously moving it to summoner would mean other classes can't use it

#

same as moving any weapon to any class

sinful steeple
#

The line between a lingering projectile and a sentry is less straight than my spine

unkempt bolt
#

minions linger forever

#

to my knowledge, there's nothing else in the game that doesn't dissipate

sinful steeple
#

Sentries actually last only a minute apparently

sterile arch
#

2 minutes

unkempt bolt
#

nimbus lasts for one

#

if i had no prior knowledge of the nimbus and i had only seen it, and someone asked me whether it was a sentry or a magic weapon

#

i'd probably say sentry

sand umbra
#

Crimson and Nimbus are definitely in a wacky spot as they are currently

#

I won't contest that

#

but I will contest the concept that it is Calamity's responsibility to change them

unkempt bolt
#

they're much less out of place as a sentry than a magic weapon

sinful steeple
#

There are a lot of weapons that are hard to tell whether or not they're sentries which I mean is fair but this also makes the sugg a bit awkward because there's other weapons that work like them

sand umbra
#

whether they're less out of place as sentries or not, I'd hardly say it's Calamity's repsonsibility specifically to be changing them

sterile arch
#

it's really weird because, they'd fit as sentries, but should they be sentries? they dont react to enemies like minions do and they last half the time of all other sentries you can obtain, and at the point of the game they're at there are just better sentries

#

to make them a summon weapon would need a lot more changing to them than just damage type so that they aren't outclassed by other summon weapons

unkempt bolt
#

i mean there's like

#

two sentries available at that tier

#

and one of them is orthocera staff

#

so i wouldn't exactly say it'd be facing stiff competition lol

radiant meadow
#

you'd also have to overwrite their disappearance code in the AI

#

Which isn't exactly hard ig

raven moon
#

@cyan warren if you would like you might wanna add the nimbus rod to that as they are the same thing

heady storm
#

^

#

My exclamation got removed by the bot it seems.

raven moon
#

lol

#

the bot doesnt like change

dapper coral
#

it's a bit buggy atm, just the kinks of it

hollow shell
#

Just re-add it if that happens

#

It'll stick eventually

hollow shell
#

(I'm quite late but)
@little stag Prolly should explain the issues that fragile larva bring at the moment, in your suggestion
I'm sure many people are already aware, but it'd be good to spell out the situation for those unaware and to help convince people more

#

(also don't call em "bee hives", better to call them "bee larva" or "Queen Bee larva".
'Bee Hive' refers to the whole structure)

heady storm
tawny garden
#

I don't see any problems with it

cobalt pewter
#

God discord mobile can just commit delete fr

#

I can't click the link properly for 5 ducking times

heady storm
#

It's groove time's sugg in that case.

tawny garden
#

((I don't have problems with links on mobile, what's all this fuss about?))

cobalt pewter
#

Valid, but I'm not sure what to feel about WotA being a sentry

fleet wigeon
#

about the crimson rod thingy

#

why not add a sentry version instead of replacing it?

#

there's some weapons that can be rouge & melee

heady storm
#

They were already pinged to include Nimbus as an example, but that could also be a potential thing.

#

@cyan warren This. ^

ashen warren
#

@heady storm let me know if your exclamation gets removed again, attempted a fix + added a debug line as a safety net

heady storm
#

Alrighty, I'll attempt to add it once more.

#

They seem to be staying for now.

ashen warren
#

epic, turns out discord permissions are indeed a fuck

heady storm
#

Yeah they are pretty epic to work with.

tawny garden
#

oh, I could rant about these for a long time

gray nebula
#

no

#

won't happen

#

plus it's related to 1.4 which isn't allowed anyways @rigid forum

rigid forum
#

ok

cobalt pewter
rigid forum
#

ima delete the suggestion then

cyan warren
#

@raven moon and @heady storm I think every weapon that works like the crimson rod should be changed. However, I wanted to know peoples opinions on crimson rod before suggesting the others (nimbus and such) as well

tawny garden
#

why should it be changed?

#

justify

robust lava
#

And you may also need to justify why it would be something for Calamity to change, since it could be seen as invading on Vanilla for little reason

tawny garden
#

@cyan warren ↑

rapid pivot
#

here's an idea; Death Mode lightning strikes supercharge Wulfrum drones in a radius.

#

Because it seems weird that a lightning strike wouldn't supercharge a robot, but a stationary pylon would.

#

Hell, the supercharged drones are even the same color as lightning strikes.

tawny garden
#

hm

cobalt pewter
#

You'll overload them, and worse, get them to commit boom

rapid pivot
#

lightning strikes do 5 damage to them :P

#

i just saw

cobalt pewter
cyan warren
#

I think that the change should be made to vanilla as well. However, I have never had any luck in my attempts at communicating this idea to anyone who works on the game

#

It’s more likely that I’ll get results here as opposed to the base game, even though I think it should be changed In the base game as well

#

Also I just saw @fleet wigeon s suggestion of having a version of both of them and I do think it’s a good idea, however crimson rod drops from demon hearts, so that would mean you could get the mage version instead if the crimson version and be kinda screwed. It could work though if crimson rod was craft able

#

Also I’ve stated my reason previously

#

Hold on I’ll find them

#

Crimson rod acts more like a sentry than a magic weapon

radiant meadow
#

and what exactly defines a magic weapon?

#

and you also need to address crimson rod being used in the Carnage Ray recipe

#

(and possibly vilethorn in night's ray)

tawny garden
#

the only good definition for a magic weapon is "a weapon with magic damagetype"

#

but that isn't really helpful here

cyan warren
#

I mean what would you describe as a sentry? I’d say it’s something you cast out that damages enemies on its own for a bit before disappearing and having to be replaced. Crimson rod fits that description, as do some of the others

distant gyro
#

and lastly what about the nimbus rod and shaderain staff

golden narwhal
#

I personally like support weapons in other classes where you can just place down projectiles

cyan warren
#

As stated previously, those should be as well. However if crimson rod can’t be changed, I won’t try to change the others

#

I want to see people’s opinion on crimson rod as a sentry before I go and try to make the others one as well

sand umbra
#

I like the concept, but I ask again
to what end is it Calamity's business to be changing this
rather than, say, a mod that focuses on vanilla changes or, God forbid, its own mod

#

(also you'd have to change how the clouds on each one works because currently there's a hardcap of one for Crimson and two for Nimbus, and I'm pretty sure the code for that is jammed into ItemCheck somewhere so lole)

cyan warren
#

As stated previously, I do think it should be a vanilla change. However, I’ve had no success previously and think I’ll have better luck here since I can be heard more easily

#

And yea the clouds should be changed so it’s affected by sentry bonuses

cobalt pewter
#

rather than, say, a mod that focuses on vanilla changes
do I need to add this change to my own mod then

sand umbra
#

no, the implication was that it's already in my plans

cobalt pewter
#

But yeah, I don't think Calamity needs to do this

sand umbra
#

sort of

radiant meadow
#

sentries generally have npc targetting

cyan warren
#

Of course it doesn’t need to do this

sand umbra
#

okay yeah it is, took me a second to remember. e

radiant meadow
#

crimson rod and friends does not

cobalt pewter
#

@sand umbra taxevasion

cyan warren
#

What? Differences in weapons?!? In my summoner class!?!?

sand umbra
#

illegal

radiant meadow
#

tbf

#

sounds like you're complaining that a magic weapon is a little different

golden narwhal
#

that could be said about mage HDfailure

cyan warren
#

I’m not

wooden lance
#

calamity summons can have a lot of differences tbh

cyan warren
#

But I mean crimson rod acts more like a sentry than it does a mage weapon

sand umbra
#

most magic guns act more like ranged weapons without ammo than mage weapons

wooden lance
#

crimson rod falls into the same type of mage weap that wrath of the ancients, magnet sphere and nimbus rod falls into

radiant meadow
#

except you never defined what a mage weapon deos

sand umbra
#

but nobody complains about those

#

magic weapons are so great because you can do basically anything with them and as long as you're not defeating the purpose of having other classes it's fine

cobalt pewter
#

most magic guns act more like ranged weapons without ammo than mage weapons
@sand umbra laser rifle taxevasion

sand umbra
#

Crimson, Shaderain, and Nimbus would need sizable reworks to be workable as summon weps

#

of these, only one is added by Calamity and thus able to be changed easily

wooden lance
#

summon doesnt need sentries at those points in the game outside of nimbus rod

sand umbra
#

that and sentries are completely inviable until post-EoW/BoC anyway

radiant meadow
#

use queen spider staff of course

cobalt pewter
#

big brain

wooden lance
#

caustic croaker does work against crabulon

distant gyro
#

mmm

#

i can see wota being a sentry but maybe not the clouds

sand umbra
#

WotA has always been a little strange

distant gyro
#

i can also see wota actually dropping from something in the granite biome and not the dungeon

wooden lance
#

it would get replaced immediately by hive pod tbh

distant gyro
sand umbra
#

wtfrick drop sources making sense? in MY Terraria mod?

wooden lance
#

you'd use it against siren and levi, brcause dreadmine would be better for aureus anyway

sand umbra
#

unacceptable

radiant meadow
#

you're only saying that because of the internal names 🤫

distant gyro
#

tooltip also says granite energy pulse iirc HDMood

radiant meadow
#

yes but like

#

I'm too lazy to update tooltips

sand umbra
#

byeah the flavor text literally says "Casts a granite energy pulse"

radiant meadow
#

they're basically irrelevant...,....

sand umbra
#

wtf flavor text is the most relevant thing there is

distant gyro
#

said someone who spam fixed stealth strike grammar errors

sand umbra
#

how will I live without my epic references in flavor text

radiant meadow
#

that's not even flavor text....

#

okay but like [sic] on the wiki bothers me

distant gyro
#

time to fix daybreak

#

with vanilla overwrite

radiant meadow
#

I did

#

already

#

smh....

cyan warren
#

Sentries might be not too good at that point in the game. Mage has few weapons at that point in vanilla, and crimson rod can help with that. However, I’ve had several ideas to try and counteract this, such as wand of sparking getting a version for each torch, but that’s a separate thing.

sand umbra
#

Wand of Sparking isn't even crafted with a torch wot

cyan warren
#

I know

sand umbra
#

it's a Wooden Chest wep

cyan warren
#

I know

#

I meant as in, a wand of sparking that’s ice themes that inflicts frostburn

tawny garden
#

[[Vanilla item recipes#Weapons]] bruh

cyan warren
#

Or a jungle one that inflicts poison

sand umbra
#

why is it actually crafted with a torch in Cal that's not how this was supposed to go

tawny garden
sand umbra
#

anywho giving it a variant for each torch type sounds. really wacky

#

especially given there'd really be no functional difference between most of them

tawny garden
#

ye, they'll all be equally useless

sand umbra
#

ok but 1.4 Sparking lowkey really good for when you're supposed to get it

cyan warren
#

Until you get to hardmode and craft the ichor or cursed flames variant

#

And yea

#

Which was another concept

#

Not in Vanilla it sounds like that’s what I said it’s not

weak field
#

Wait what are we talking about

#

The sentry suggestion?

sand umbra
#

/hastily scribbles down notes

#

yes this is definitely about the Crimson and Nimbus Rods suggestion mhm

weak field
#

Oh ok

#

A mod already does that HDfailure

#

It's called more sentries or something

sand umbra
#

Fargo summon variants don't count

weak field
#

Yes I know

sand umbra
#

more sentries mod thonkette

cyan warren
#

What notes were you scribbling

sand umbra
#

oh, nothing, just, ah
some notes to look off of later

unreal viper
#

I agree with crimson rod sugg.

cyan warren
#

Hey I’m not a mod maker I’m a mod player. If you want ideas just ask and credit lol. Ichor/cursed flames/something for hallow/ wand of would be cool

sand umbra
#

don't worry about it

cyan warren
#

Understandable

#

Have a good day

cobalt pewter
#

We do be making mods to compete against Calamity

cyan warren
#

Brb I’m going to continue this conversation shortly

cobalt pewter
cyan warren
#

Mark down your reasons
Tell me all the reasons why crimson rod shouldn’t be a sentry and when I’m back present them to me if possible.

wooden lance
#

i think that ground has already been covered

cobalt pewter
#

Pretty sure ben has echoed a good reason earlier

wooden lance
#

just scroll up

cobalt pewter
#

Those clouds don't have a native NPC targeting

weak field
#

They just rain down stuff

#

So if we're gonna make them a sentry we're gonna write extra code

#

And devs don't like that

sand umbra
#

byeah, the main thing of it is that the clouds lack a native NPC targeting functionality

#

and there's a hardcap to the number of clouds

#

both of these things would require a notable amount of work to correct

distant gyro
#

more extra code to adjust iframes in favor of not cucking

weak field
radiant meadow
#

okay but at least adjusting i frames is easy

cyan warren
#

They don’t need targeting, they could work exactly the same. They wouldn’t be as good as the other sentries, but that’s what you expect for an item you can get without killing anything

weak field
#

Sentries need to have targeting to be called a sentry

#

It's more like terraria code

unique reef
#

yeah

cyan warren
#

Why do they require targeting? Is it an official thing or like a community thing? Just to veryfy

unique reef
#

the cloud rods don't have a targeting system at all

cyan warren
#

Yes

#

They do not

weak field
#

They have to have targeting to be a sentry

unreal viper
#

Uh

weak field
#

A sentry must have targetting, it's the code limit

unique reef
#

Wrath of the ancients' projectiles home, but the thing itself doesn't target

unreal viper
#

Lightning aura?

cyan warren
#

Yea lol

weak field
#

It targets anything and everything that comes into contact with the aura

cyan warren
#

Lightning aura has targeting

#

Oh ok so

weak field
#

The cloud on the other hand does not have targeting

cyan warren
#

Crimson rod targets anything that goes under it

weak field
#

And that's extra code to write

#

And devs don't like it SAD

unique reef
#

not really

#

it just fires projectiles down

#

regardless if there are enemies under it or not

cyan warren
#

By that logic lightning aura doesn’t target it just puts up a field regardless of if there are enemies under it or not

tawny garden
#

well, yes

unique reef
#

i'm sure it only deals the damage when enemies are in the field

#

in the actual DD2 game

tawny garden
#

and here

unreal viper
#

Lightning aura just makes an aura

unique reef
#

the Lightning Aura only uses up its energy when there are enemies in it

unreal viper
#

It doesn’t target anything.

unique reef
#

it targets things in its field

cyan warren
#

And crimson rod targets enemies under it

tawny garden
#

how..?

unique reef
#

it doesn't

cyan warren
#

Same way lightning aura targets anything in it

tawny garden
#

it just rains projectiles down

#

lol

unique reef
#

it just fires projectiles straight down

cyan warren
#

Lightning aura just places a field lol

#

Also

#

Landline

unique reef
#

if it were to target per se, it would only shoot drops when enemies are near it

tawny garden
#

Lightning aura just places a field lol
yes

unique reef
#

i think LA does have a target system

tawny garden
#

the field created by Lightning aura persists at all times

weak field
#

Lightning aura is coded to target everything in it because it's a fucking sentry

unique reef
#

it only starts damaging when enemies are in the field

weak field
#

Crimson rod does not because it's not a sentry

#

Crimson rod does not target stuff because it's a projectile creating other projectile

tawny garden
#

it only starts damaging when enemies are in the field
the code doesn't check whether there are enemies in the field

weak field
#

Lightning aura target stuff because it is a projectile dealing damage

cyan warren
#

Does the cloud itself deal damage?

unique reef
#

oh

#

nvm

cyan warren
#

Oh it doesn’t check when it’s in the field

#

So it’s always dealing damage

#

Like crimson rod

tawny garden
#

yep

#

just that if an enemy isn't in the field, it won't get damaged

cyan warren
#

Yes

#

That’s how it works

#

Also

#

Landline

#

Mine

#

Land mine also doesn’t target enemies

tawny garden
#

no, I use a cell phone

cyan warren
#

Crimson rod not being a sentry because it doesn’t target isn’t a valid reason as lightning aura and land mine are both considered sentries and neither target

cobalt pewter
#

They don't because they're crossover items

short kiln
#

Aren't they just sentries so that they work with the crossover stuff

weak field
#

And crossover stuff bad :/

cyan warren
#

Yes

wooden lance
#

ballista rod would like to know your location

weak field
#

Crossover stuff ugh, none of them is good beside aerial ban

wooden lance
weak field
#

And maybe ballista rod

short kiln
#

Change lightning aura and landmine into mage weapons hellyes

wooden lance
#

ballista rod is very strong for sommoner

cyan warren
#

Did you forget ballista rod is one of the best pvp items in the game

weak field
#

Aerial ban is pretty good in vanilla

cyan warren
#

And

#

Without old ones army most of summoner would be so empty

wooden lance
#

uh

weak field
#

Huh? sentries and summons don't target players

wooden lance
#

no

cobalt pewter
#

Not really

cyan warren
#

No but

#

They deal contact damage

wooden lance
#

summoner interacts with ooa once

cyan warren
#

300 contact damage

cobalt pewter
#

OOA is as dumb as it can be

wooden lance
#

ballista rod?

#

no

#

lol

cyan warren
#

Can be placed on any block

weak field
#

You're better off with rainbow crystal staff

cyan warren
#

Infinite range

cobalt pewter
#

And players don't need to even bother for them

weak field
#

For pvp

wooden lance
#

youre talking about rainbow crystal staff

cyan warren
#

I mean terraria isn’t a pvp game regardless

wooden lance
#

thats the good pvp item

#

nothing ooa

weak field
#

Rainbow crystal staff, more like only viable pvp summoner staff

wooden lance
#

yes

weak field
#

It's devastating if used right though

cyan warren
#

But like even with wings as soon as you land that’s 600 instant damage for a double spam click

weak field
#

150 damage, placed anywhere almost instantly

unreal viper
#

Is this relevant?

cyan warren
#

The ballista rod deals contact damage

weak field
#

No?

wooden lance
#

no

#

lol

cyan warren
#

It’s really not actually

unreal viper
#

Cool

cyan warren
#

We were talking about crimson rod

#

Anyways

#

Any other reasons why

#

Aside from it not targeting since we’ve established that’s invalid

wooden lance
#

someone said that ooa sentries werent relevant, and i cant tolorate incorrect opinions on the internet

cyan warren
#

Yea saying they aren’t relevant is pretty not smart

wooden lance
#

(then again ballista rod is literally the only ooa sentry thats good)

cyan warren
#

Considering it’s where 90% of the summons are

weak field
#

Lightning aura was good before the nerf

cyan warren
#

And flameburst has aoe

wooden lance
#

youre talking vanilla

weak field
#

Until some dumbass decides to nerf it to not damage dungeon guardian

wooden lance
#

in calamity, most of that doesnt matter

cyan warren
#

Yea

wooden lance
#

so you end up with ballista rod being literally the only ooa sentry worth using

weak field
#

OOA weapons (not summons) are uh, pretty bad

wooden lance
#

because orthocera shell and hive pod exits

weak field
#

Almost no one use inferno brand

#

Beside mappy

wooden lance
#

brand of the inferno is 50000000 iq

cyan warren
#

Yea

wooden lance
#

scarlet devil be doing infinite damage

cyan warren
#

Tome of infinite wisdom is pretty cool

#

The tornado is good against worms

weak field
#

Phoenix bow thing is ugh, the most pathetic phoenix I've seen in video games

cyan warren
#

So it’s awesome in calamity

wooden lance
#

uh

#

no

#

if you want a worm shredder

weak field
#

Tome of infinite cheese is good against destroyer and only destroyer HDfailure

wooden lance
#

poseidon exists

radiant meadow
#

are we discussing suggs or shitting on ooa?

weak field
#

idk

wooden lance
#

yes

cyan warren
#

Idk

#

Uh

radiant meadow
#

I recommend the former

cyan warren
#

Suggestions

weak field
#

Oh ok

cyan warren
#

Yes Sir

wooden lance
#

how bout both

cyan warren
#

Ok so

#

Brb

cobalt pewter
#

are we discussing suggs or shitting on ooa?
@radiant meadow I'd love to spend the night doing the latter

#

But yes, let's focus on suggs

cyan warren
#

We can discuss the old ones army later

#

For now

#

Are there any other reasons why you think crimson rod isn’t a sentry?

#

Or shouldn’t be

radiant meadow
#

you still haven't addressed what makes a mage weapon and why crimson rod doesn't fit the bill

#

and you also still haven't addressed what to do with carnage ray recipe

unreal viper
#

Put the bloodbath or something in it.

cyan warren
#

Yea bloodbath would work

#

And mage weapons are weird when it comes to classification however mage weapons don’t really shoot out something that does damage on its own for a minute and then disappears later. That’s what sentries do

#

The entire idea also coincides with the pink slime armor which is another discussion

weak field
#

Sentries don't disappear

tawny garden
#

they do

radiant meadow
#

pink slime armor?