#suggestions-discussion
1 messages · Page 971 of 1
consider pygmy necklace
both is also a potential outcome
not as likely, but definitely possible
also I just looked at Pygmy Necklace
meme
conclusion to be drawn: Voltaic Jelly stronk
but also First Shadowflame boring
hm
something else to be noted:
now i'm tempted to suggest either a FS buff (all attacks inflict Shadowflame, vs minion attacks only) or a VJ nerf
Voltaic Jelly has an upgrade post-SG which is even more interesting and powerful
On the topic of my patron weapon I think a better solution might be to remove the cursed debuff from slime god
Because its such a cancer debuff
finally, a man of culture
nazar
remove the cursed debuff 
^
no
petition for EE Cursed rework to be implemented in place of current Cursed in base Terraria iirc
nah
yah
Honestly most of the debuffs slime god inflicts are pretty unfair for pre-hardmode
Distorted
Distorted
(distorted)
this is my daily assertion that Distorted is the objectively worst debuff in the game
Just hook nub
it doesn't even work right half the time what a scam
Distorted has never screwed me up
grappling hook

it's also like
easy to get away from the core
you need to do sharp turns with a dashing accessory
oh no you don't
this is NOT turning into a discussion of why SG sucks
SG sucks
From my experience disorted in the last phase can turn like one hit into three
now then
Distorted is a terrible debuff and should be replaced with like
the effect from the lore item or something
Debuffs that take away from movement so severely in general are never fun
(seriously why is SG lore item effect used literally nowhere else it's wasted potential)
In any game
@sand umbra thomas noooo
thomas yes
ahahahaha how about a debuff that slows down your moving speed like youre covered in actual slime from the slime god
what's hilarious is that that'd still be better than Distorted
I'd personally make distorted a vertical version of confused
You naturally float up, and you use jump to actually go down

Any thoughts on that?
I'd personally make distorted a vertical version of confused
You naturally float up, and you use jump to actually go down
you have no idea how much more intuitive that would be than current Distorted
...or how much I wanna snag that idea for EE
Ye I planned to add that in my own mod
Debuffs that take away from movement so severely in general are never fun
||don't mention that to Fargo when you're doing the emode WOF fight||
Distorted is never fun
we can both do it I guess 
'fcourse
game ing

Any thoughts on my sugg, mind?
adding to my to-do list
NOW THEN
I'm not 100% on this sugg
primarily because there's a severe lack of Summoner content from the Goblin Suimmoner
(which don't even really summon anything)
('summon shadowflame apparitions')
(why are Terraria enemies terrible at having appropriate names)
make it not SIS 
not to plug my unfinished mod but speaking of goblin summoner, I'd personally give it an actual summon drop and give its other drops to other mobs in goblin army
(perhaps not quite with Summoner but like why do Necromancers fire instantaneous bolts of fuck you)
||they took inspiration from how weapons work in Doom||
(why do they not practice necromancy like their name would imply)
anywho the discussion of Terraria being terrible at name-appearance or name-function consistency is one for another time and place
for now: still give First Shadowflame some sort of bonus to summons specifically
hm
(maybe not another place, but definitely for another time)
(potentially)
... here's an idea
what if it let you summon one Shadowflame Apparition for every 2-3 minions you had summoned already
kinda like a bonus
Or maybe utilizing minions' fixed crit chance?
So maybe on summon crits an Apparition will show up that deal a certain amount of dmg or smth
Can minions crit that early in the game?
Avoid getting it too specific
Better?
seems pretty
to me
Pogooo?
pogooo.





Art server?
There is one already
genmedia?
ah it seems my brain small
gleaming/gilded dagger also target critters
okay thank you
Nychthemeron spinning projectiles also homes in critter, both normal and stealth strike
looks like homing projectiles love to kill everything 
Nope as far as I'm aware
I got hit by yharon doing that
But invincibility would be nice albeit a lil too much to me as it can be abused
So far I've relied a lot on the basic stealth strike
Which is tremendously more useful and less risky
As the fires linger for a shitton of time
I wonder if I need to ask the dedicatee for this or does balance not need them?
It's kinda just a balance change so permission's not really needed?
Also I guess uh
@ancient echo , Guwa would rather you make a suggestion about getting rid of SG's Cursed than working Flurrystorm around it
oof
(which I agree with. Very obnoxious, and punishing to have in all modes)
((also for your treasure sugg, the sulphurous one is called "Sulphurous Treasure"))
Give it time
SG's debuffs are generally unfun yes
(and also refrain from bringing up your sugg's star count cuz it can be annoying)
Pretty brutal debuffs to have on a boss with an already aggressive AI
Oh Confused could be just as bad
yeah
True, but imo it's not as bad as cursed
Cursed is kinda useless vs Summons tho
There's counterplay to confused
Then there's cursed
Haha no items fuck you
Also regarding Distorted rework, I actually talked about it a bit with tom here, might suggest it later
I'd personally make distorted a vertical version of confused
You naturally float up, and you use jump to actually go down
That'd be funny
And has a more accessible counterplay to it
And in the case of wings, trying to fly will prolly drag ya down
I also noticed the idea to replace it with a new debuff that gives you the SG Lore (Frozen Slime Block) effect
which would be disorienting but not devastating
so you think slippery would be better than cursed and weak?
Duh
do they still inflict mana sickness for some reason?
I'd take slippery and reduced defense rather than cursed
I'm indifferent about weak tho
do they still inflict mana sickness for some reason?
The wha
Never noticed it
gone with the brimstone flames
I didn't see that in the fight but I thought the Blight Slimes did that


okay so it was removed when brim flames was removed
@umbral mulch seperate your header from the main sugg
It is separated.
It wasn't
(How many times I gotta tell y'all you only need one line break)
aight well at least it's more readable now
I know that you only need one break but I guess it just looked a little weird
You should give your new rework an explanation as to why it'd be better than current, Kirn
I thought saying without spam clicking it's not very strong would be enough of an explanation on it's own
perhaps add killtimes or shit
I'd appreciate something for why your idea specifically would solve the issue
Also yes, some testing would be nice
Alright that's a bit more explainable
fellas, never posted in suggestions before - anything with my post that I need to address?
@jaunty ice that's fine ig
Looks fine.
That last point about bein post-ML is a bit extreme imo considering you're probably not gonna move your base when youre 2/3 of the way through the game
yeah
probably yes, but I wasn't sure what to do about that
I guess making it earlier wouldn't be much of a problem
it wouldn't be good for it to be available pre-potion
You can make it crafted using the potions
e.g. made with pots
Yes
Also I forgot to suggest stealth version of Astral Injection

updated based on feedback, thanks all
Np
Is it fine if I link a timestamped video showing how holding M1 against scal isn't exactly the best
i guess my next suggestion idea is more weapons that have multiple modes like Flamsteed ring
Embeds removed ofc lul
a lot of weapons have alt-fires galva
but im guessing you mean something more sophisticated than that?
well, not quite like "alt-fires"
yeah
Flamsteed has a little menu that allows you to select modes
hmm well what i think is that would be too... complex? for normal weapons
yeah
You can send that here first Kirn
@unique reef that could lean abit towards SIS
But nah, we need to nerf murasama.
cut the part in question out maybe kirn
aaaa I'd need to find the file and reupload then
just download the video 
Actually it looks like it gets pretty respectable DPS against her
I didn't even know about the strat where you fling her towards you like that
The reason why it's takin so long is cuz you're trying to no-hit
Even not nohit it takes 7 minutes lul
And I got her to sit in front of me for 2 seconds in full glass gear and she only took like 2 direct murasama hits
The rest was fungal symbiote
There's no way she shouldn't go to next bullet hell there
2:43 3:45 3:58 4:11 4:36 5:31 5:34 6:31 6:39 7:07 7:13 7:36 7:46 There's also a few timestamps of murasama just
Not hitting
At all
honestly i feel like spam is a bit too melty
but yeah m1 hold is just fucking bad
i think the changes are a good balance personally
yeah
off topic here: are you a w+m1 pyro?
I don't play tf2 lul
well, i guess you can have a try for it.
I have an idea
i love the idea of summon weapons that only last temporarily and don't require minion slots
ye, these are called "magic weapons"
Borealis Bomber would like to talk to your manager
I know about it, I'm just messing around
i think theres a weapon (borealis bomber)
Borealis Bomber is awesome. I think it would be nice to have more weapons like it
and it's just a magic weapon in disguise

After trying the final dawn again
I REALLY want to love the alt stealth
But god damn it is fuckin risky
LOL
The y e e t
[[The Final Dawn]]
so is rogue actually viable now for yharon or is it still ech
So far I've been only playing around with The Final Dawn
But p1 is pretty iffy on stealth yes

i agree with SG cus if ur hit once chances are your gonna die cus he hits u again before the timer runs out, making it incredibly hard to escape
Can't hook while Cursed 
i've never have trouble with SG
just keep track of the core, and do a big circle. he can't catch you
his hitbox so small
cept there's also two (or three or four) huge boys with Biome Mimic AI, too
that also shoot lingering mines and spawn minions
and the core teleports around when alone
when he teleports, just get distance, so that when he charges, you have time to react
removing the challenge is no fun too
Removing/reworking the debuffs won't remove the challenge
it will
no it won’t
Okay I guess it will then

getting hit is so deadly in the figght
just massively shorten length honestly
If the boss relies on disabling your items and fucking your mobility every time you get hit in order to be challenging,
that's a problem with the boss fight
Removing/reworking the debuffs won't remove the challenge
Okay I guess it will then
A story in 2 messages
If the boss relies on disabling your items and fucking your mobility every time you get hit in order to be challenging,
that's a problem with the boss fight
nazar
Okay but what if we make it so you don't need Nazar
SG ez
Can you like stop being a dick for one second
just nohit 
If the boss relies on disabling your items and fucking your mobility every time you get hit in order to be challenging,
that's a problem with the boss fight
THE LORDE did that
lol
ok but in all seriousness, i think shortening debuff length should do it?
Actually true
well i mean yeah but not everyone can rover
minus 1 accessory slot, being able to use your stuff
Cursed already only lasts 2 seconds
also it's not fair to make a boss completely reliant on nohit
seems fair
yeah actually cursed is fine but distortion is just fuck
the challenge is accessory management
you’re really about to tell me there’s nothing challenging about having two Big Chungus-sized Biome Mimics (one of which inflicts Cursed!), a Flocko that can inflict Distorted, and a literal minefield of projectiles cucking your every move, all with pre-HM mobility
there is a lot of bullshit that tends to come up with such a setup and to newer players it’s absolutely a challenge to contend with
seems fair enough for me
“but Thomaaaaaas, I nohit the bossss!!!!”
good for you, but at the same time, nobody cares
"the challenge is accessory management"
this is a discussion of why SG isn’t particularly enjoyable to fight normally, meaning getting hit is a likely possibility
yeah, hence why i said that reducing length of debuffs (particularly distorted) should make it more fair
i know
but nerfing him is a eh
he is pretty challenging
but the distorted debuff has to be a joke
yeah
Distorted is fuck
is hardmode as i remember
honestly
it’s that Vortex Pillar debuff nobody likes
just make it 2 seconds like everything else for fuck's sake
it is very endgame in vanilla
also has practically no counters
Cursed is also fuck
if slightly less so because you can actually get immunity to it pre-SG...at the cost of an accessory slot
cursed is fair honestly
except when paired with distortion
then it's just sort of wtf cos no hooks
make Crimulan god inflict Burning Blood or Bleeding or something
something that things in the Crimson actually inflict
instead of haha funny item lock go brrrrr
but it was a very questionable game design from the dev team to make a prehardmode boss inflect an endgame debuff
well yeah i guess there's that aspect as well
questionable game design is far from absent even from Calamity, unfortunately
yeah
sadly
better than vanilla tho 
ech
black spot
wouldn’t really call it better, just that the issues are in different places
has anyone suggested nerfing the defence of the Fearmonger armour set?
no
Not that I'm aware
then i might as well do it
the defense is a little high ngl
because an armour set with more defence than summoner auric tesla before yharon isn't ok
for summoner
wait what the fuck
yes
yes
all-class, mostly for summoner
fearmonger set is advertised to be a "hybrid summoner tank" set
also, you gain regen as long as your summons deal damage
I thought that was the point of it
the cons of it is not having a revive
yeah
keep that in mind when making your suggestion
whether it is too good at doing its job is arguable
have this
[[Fearmoneger Armor]]
no e
meme
butchered
lowercase armor
how much damage does it deal
[[Fearmonger armor]]
like +%?
11% overall 40% summon
yeah it is hybrid
yes
Have you used Fearmonger in-game, Kristaps?
the power of specialized armor
Your points look like they could be assumptions from the wiki page
"Life regeneration temporarily increased by 14 on every minion hit. The duration increases by 1/3 of a second per minion hit, up to a maximum of 3 seconds" wtf
wtf
yeah what
so basically it’s permanent
too bad every boss inflicts a debuff past this point
so that regen is rendered useless if you get hit for a while
"Immunity to On Fire!, Frostburn, Cursed Inferno, Shadowflame, Daybroken, Burning, Brimstone Flames, Abyssal Flames, Holy Flames, God Slayer Inferno, Chilled, Frozen, and Glacial State debuffs"
oh yeah one thing that pissed me off is abyssal flames
oh yeah Yharon procs LLB now
yes yharon has lava on his side
wait never mind i meant vulnerability hex
i hate abyssal flames more than vhex
because it just completely negates silva invul
i dont remember which it was honestly
but both together is wtf
except maybe the fact that brimstone elemental inflicts it
(real quick)
@ancient echo Your treasure sugg could be reworded or expanded a little bit. The "sulphurous one" is Sulphurous Treasure and you should emphasize that auto-reuse is the important part
(also your top line says that they should both be usable as "an item" which can be confusing)
you get it like after dog
it was a bad suggestion i just wanted to avoid feeling carpal tunnel whenever I try to open like 120 Treasure in one go
and it kinda ignore summoner damage penalty
so making it usable means you can just beep boop
You can still edit your suggestion. It's a fine sugg, you do get a lot of treasures.
I cba tbh

when they hit you with the "cba"
I'll delete it then I guess
You can repost the next time you open a stack of them and you feel more impassioned about it
stop
Yeah no gifs here plz
Here's the sugg, for convenience
Make abyssal treasure and the sulphorous one usable as an item
if there is a large stack of these, it will be easier to just use them rather than having to constantly right click
cock and ball aurture
Around the level of fearmonger, that extra defense is not gonna get your anywhere
Lazy
it means something like "cant be bothered"
Oh ok
Anyway
We got the ❗ situation worked out and it is now official
Any suggestions in posting right now that you think have problems or could be improved?
This new reaction is gonna help organize a lot more
It will.
We also implemented auto-approve for suggs that reach 24 hours with no ❗
so, no more accidental deaths of the innocent
(I say "we", I should say "Amber". Thanks again Amber 👍)
that makes me more relieved
That is very 

Or, why not buff the auric summoner armor?

Plus the auric armor does a lot more too, and more than makes up for those 2 things
why not buff summon weapon post yharonp2
Auric Tesla has an awful lot of other benefits, though
including the ability to come back from the dead twice
plus, it's defense; 20 less defense does not matter at that point in the game
Anyways first candidate for the reaction is probably the elemental disk/celestus sugg
To me that seems more like a bug
it's probably gonna be mine. It has the least stars
The sugg seems to fall apart at the end
oh
Nothing's going to happen
I wouldn't say it's invalid because it's bug-like
I think Ele Disk just has an inherently exploitable behavior with on-hit effects
I mean in that it spawns a shitload of projectiles
Also how tf did u do that cranium smasher deus kill
His coiling invulnerability ends wayy after he uncoils
Also how tf did u do that cranium smasher deus kill
@violet dagger by forcing my laptop to freeze for 15 seconds
His coiling invulnerability ends wayy after he uncoils
I'll tell ya in calam talk, not here
they get auto approved now?
I think it was briefly discussed here, but only briefly
and mb Rover and Amber talked about that
It was
you mean the mod corner?
Or at least it was a part of the suggestion I proposed
Then Amber did a terrible job summarizing her vote
And it was part of the convo when I explained the suggestion
(it should be a 🏁 now I guess)
Indeed
because that sounds like a pretty important part of it
Amber asked what needed changing on the bot end
I said it could be used to do auto-approvals
so she did that
(In DM's)
It was mentioned in my suggestion
(and again I brought it up in #moderator-corner)
hahaha, 69 votes

Galva I already told you to stop bringing up your suggestion's star count
Not enough stars :(
nice
Melee has turtle
Spoilers, devs have taken some action based on your previous suggestion
Okay, this is epic.
ah yes, a slime god rework
we could do with a few ideas
but i have to do something
brb
It may sound a bit aggressive
it kinda do
this feels like the 4th time today i've seen a slime god rework, is he really that bad for other people
@glossy ruin You wanna acknowledge the core at all, and the move where it periodically integrates with one of the big slimes to power em up?
You def need more reasoning.
no, because it barely affects the fight at all.
You should say that in your suggestion
Main thing people find bad about sg is debuffs
tbf
i dont even mind the debuffs as much
distorted is annoying as shit
it wasn't for me
Distorted is the only thing that I dislike about the fight cause it affects your movement so heavily 
Also all the minions it spews are kinda significant.
it kinda helped me in a way, lol
removal is definitely not happening
Right now it seems like you're ignoring or forgetting about the core, rather than making the choice to not acknowledge it. Would be better if you said the core didn't do enough.
Mines are annoying and should be mentioned
rework might
just kill distorted debuff from SG 
what i care about most is just the hardmode mimic AI edited to spit out a bunch of projectiles
fab doesn't like removing things+SG is one of the oldest bosses in the mod
removing things makes people ask for the things back, apparently
The question is whether the ai differences make you fight it differently
Could change sugg to rework big slimes then
And how much differently
Yeah removing things always makes people angy even if the things removed are better off gone cough heart rapier
i personally think Slime God is fine, but I do see where people are annoyed at the boss
Since that seems to be your primary issue
We need heart rapier
tbh I think calling it 'two hardmode mimics' is a dramatic oversimplification
Ye
the other true melee recovery life weapon, nice.
Do you fight it the same as mimics?
reworked slime god into an entirely different fight - done ✅
Oh right you also didn't mention the minions that the big slimes spawn when damaged, which include flying and spike-shooting slimes @glossy ruin
No. You can't fight it like mimics, because of the final smash ball :P
bullet hell slime god 
remember when slime god was literally just an oversized slime king
Way way long ago
You have to take things in bite sized chunks
Distorted duration is reduced next update.
I can’t make a sugg to delete all Hardmode ore armors.
So I made Suggs one by one on them.

once again, the minions barely affect the fight as of now. everytime i've fought this boss i've never had trouble with the minions cause im too busy dodging the giant hitboxes that are flying around me in the air
(Again, if you think they're too ineffective, mention that in your suggestion instead of excluding them)
^^
Ye
yeah. The minions are pretty much useless. I've never struggled vs SG, and i'm weirded out by it
I personally didn’t find them that impactful
hm
Don't SK's minions shoot spikes?
Why not adjust SG minions to have something like that?
I think so
I had a few issues the first time
eh
SG minions do shoot spikes
I feel like the minions just kinda clutter up the fight
with abyss gear and buffed up
if that makes sense
even in Rev it didn't feel too rough
I only struggle if I use an arena with only a couple platforms
Add platforms and I win
yeah
Hmm
I go at least 3 platforms
Let’s break the sugg apart
The only time I struggled with slimegod was when I took him blind the first time on Rev 
One pat could be phasing out the mimic ai
see what i would do
Another could be making the core more significant.
is i would suggest small changes to one part of the fight that go together to improve the fight overall
Ye
Seems like the sugg should be "rework bug slimes" since the core doesn't seems to be too big an issue to them
Making the minions more impactful.
Making these Suggs like that would make them more reasonable and better liked.
You do have to get stars.
I did notice the star count raised.
you also gotta get rid of the whole replacing bit since adding boss suggs are donts
you can make a suggestion to like improve the minions, and then give the cores syncronized attacks, etc.
I'm gonna guess that was because of a sudden ballooning in terms of server population.
@glossy ruin Consider putting individual greviances as seperate Suggs.
And word it less aggressively.
Replace slime god ain't happening
It was in the first public vers of calam
So only a partial rework would happen
You probably won't get very far sayin the whole fight sucks and should be redone, yeah
hm
I honestly wouldn’t mind sg going, but you can’t just say stuff like that.
also the last line isn't really needed
the last bit is a don’t anyways
Yeah it's a grey area for askin for a new boss
wording it aggressively is representitive of my feelings on the boss currently. i cant change that, otherwise i'd be lying. also, theres a 10 minute cooldown on the chat. it'd take ages in order to list all the reasons why the boss isn't very fun to fight against in its current state.
you can edit the message
There's a difference between lying, and being diplomatic.
space out suggestions
You can change your current one to something smaller scale
and you can say things politely
and post something else in 10 minutes
you should objectively state flaws with the fight instead of just complaining that it’s bad
You can write em all up beforehand
spacing out suggestions will make them better recieved iirc
Just because you feel strongly about it doesn't mean you have to be aggressive to the people who likely spent days on it.
days*
Even if you convince the public, in the end, it's the devs you have to convince.
I think the slime god fight is fine, it's not terribly hard if you use the wings, or if you have some other way to outrun the crimulan/ebon slimes
honest to god i feel like my "aggressiveness" is getting blown out of proportion
It still really shouldn't exist in your suggestion
your suggestion is just badly stated
I'd suggest scrolling up, then; really, this is just the tail-end of a longer discussion regarding your sugg.
Your 'aggression' was just the cherry on top.
it's not that aggressive, but it just feels a bit off when you say things like "the boss itself is already pretty bad" and "Just something that isn't another worm boss... Please."
a bit of rewording would do
(likely not ever)
To be honest, the only complaint I have regarding the Slime God boss is the cursed debuff, but then again you could just use a Nazhar
(replacing the boss probably won't be done period)
or be a summoner
The wording itself isn't that aggressive (except the last sentence)
It's the suggestion itself of 'redo the whole boss because its just hardmode mimics plus other stuff that doesnt matter' comes off as quite reductive and unhelpful
ok come on though there are 6 worm bosses i dont wanna fight another
((fab hates removing things and removing literally one of the oldest bosses in the mod would probably make part of the community throw an even bigger hissy fit than when Birb was renamed))
Was there an actual hissy fit? I thought it was a joke
There's no need to be snippy about it.
a lot of people got pissed because of the rename, yes
That's a bit dumb
its not fab's fault that the community is like that
Yeah they get mad at everything
also i doubt they'd make it a worm boss
Update 29.3.7 Supreme Calamitas is now a worm
Yeah I don't see how a slime god would turn into a worm

Major lore revision
Yharim was a worm all along, the accounts of him appearing before people were just apparitions
Quit with the worms
You don't need to make another worm boss joke, just seems like you're brining it up to be mean
We definitely won't turn SG into a worm boss
like
clearly
"not edgy enough" lol
Huh? I know
- it will make no sense
worm god 
I was joking
Torch god
Philo, you're forgetting that same person also suggested to revert the name change
that's kinda funny
trust nobody, not even yourself
Same person
Imo there's not even that many worm bosses, but anyways
Make it easy.
Not enough worms due to deus rework.
On the fearmonger sugg.
I do agree that it is op, but auric def has many advantages over it:
That are more significant than the def and regen.
Tho abyssal flames immunity is kinda op.
On the slime god debuff sugg, I def agree.
Anything on the First Shadowflame sug I made/
The murusama sugg is def fair, though poorly formatted.
I like the idea of making it more unique, and making it have something to do with the summoner would be hella cool.
Idea might be too specific tho.
tbh the only reason it's that specific is because of the reasons buffing the First Shadowflame was denied in the first place
namely, the devs not wanting to just make it a boring flat stat increase
(IIRC)
and it is probably one of the most flavor-texted accessories in the mod
so it deserves something unique
(apologies if the sugg's too specific, ben)
(plus, with that adjustment, it could even become the basis of a summoner accessory family)
(shadowflame to brimstone flames to holy fire and all that)
each upgrade summoning more powerful things, but eh.
PSA does holy flame, tho
that'd be up to the devs.
(And i guess Nightwither, too i next update
yeah, uh
PSC is, imo, by far the best/most fun accessory in the entire mod
bar none
And psa is donor
yeah
(i'm willing to take any amount of flack for saying that)
(but it's true; that thing is amazing)
Profaned Soul Artifact and Crystal
ah
is it intended that astrum deus splitting resets your adrenaline
Fixed next update

About monkee's sugg
They should prolly mention the contact being an issue when rav is under the player, since it won't make contact with you while flying if you're not doing something wrong (e.g. yeeting yourself into the sky)
(you wanna ping em?)
alt-fires can be weird
I have nothing to ramble on about mine, i just think its pretty dandy
alt fire on ssv? 
does this count as a removed feature
Is did speak to Rover before, It's basically hanging onto the edge of removed features but not quite
I like the idea of the alt fire SSV! I do to miss the Pre-1.4.5 version and it would be nice to see it back again!
it was my fav weapon
I loved it too.
I already miss it yeah.
It was my optimal choice for Scal due to its insanity.
Ye.
- it required 0 brain
- it just looked cool
Gotta admit, This I way more positive than I was expecting 😅
I don't really mind the change to SSV
Yeah. Like I saw a video explaining the new changes and they were shocked and somewhat disappointed in the new change
I don't really mind the change to SSV
oh, you bet I do
well it might cause lag to my device but idk atm
I really freaking hope this one gets through.
Current SSV is good for crowds
the Alt fire could be excellent vs bosses like SCal or BR bosses
@cobalt pewter About your Slime God sugg, are you focusing primarily on the inflicted debuffs?
Cuz if so your top line should reflect that better, rn it just mentions a general "unfun"
If you wanna leave the options open more beyond debuffs then you should add more to the body of your suggestion
And @ancient echo Your dye suggestion could definitely be elaborated more
What do you mean by "rework"? Which ones are more candidates for reworking than others, and why?
EDIT: Here's your suggestion so you can repost when you want:
rework some vanilla dyes
it may be a nice change to rework some of the existing dyes, as some are just simple copies of other dyes and others just aren't easy on the eyes (I'm mostly talking about animated dyes but some static ones aren't great either)
Can you even change vanilla dyes?
Does the "!" reaction do anything in particular btw?
It prevents it from getting approved I think.
Oh that sounds pretty nice.
why does the "Approved by" field exist btw?
for posterity ig
Decently useful info
Shows the active sugg mods and their worktimes
(and lets you blame them for questionable approvals if need be) :P
well you can't exactly blame @ashen warren now, can you?
looking at you celest when u didnt sleep and approved a bunch of suggs after like an hour 

Yeah you blame all the mods then 

And I'm gonna let that one Ele Disk and Celestus sugg go through the autoapprove
(if nobody has feedback to ping em with)
the fact that celestus is still super disconnected from the sugg?
Alright
Well, aren't the two weapons different tiers?
His argument is that Ele Disk is more useful than Celestus during BR
Elemental disk doing better than Celestus sounds.... My god.
I reduced the splitting on it anyways to reduce lag as well.
nerfing a weapon =/= buffing a weapon later down the line to compensate
so i think that could be removed
Oh I'm missing how this is wrong.
his only proof is killing Prov in 30 seconds
which points toward nerfing ele disk
@ashen warren Probably better to take Celestus out of your suggestion and just focus on nerfing Ele Disk. That is clearly the problematic part
not buffing Celestus
think it would be a good idea to mark it until that gets removed and then it's 
m, that might get the sugg yeeted
well, it should be deleted if it's not fixed
true
I already brought up how buffing Celestus shouldn't be there yesterday.
It's fine
anyways the sugg is good for approval
and it's more easily doable than making the nurse heal it
I tried, and that didn't work out
let's let the bot take it to make sure it works good
uh aight so we might be havin yet another hitch
❗ reactions don't stick, they get deleted after a while
which I assume is some oversight with the bot, I've DM'd amber about it
why would reactions be deleted?
¯_(ツ)_/¯
if it gets auto-approved with the issues, it can just be deleted
Might be some safety measure implemented earlier to ensure no incorrect/meme reactions stick around
a timer?
They're all lasting longer than they did before so I think Amber integrated them in one portion of the code but forgot in another
iunno, just guessing, I've never seen the code
I added them all back just now
Sugg review. 👏
whoa
aaand they're already gone
Celestus is the auric rogue wep right?
I believe so
Yes.
Ah new reaction
Maybe it synergies with moonstone crown feathers?
ye, celestus shouldn't be mentioned imo
Moonstone Crown has those sigils that appear on rogue projectiles periodically
and Ele Disk spawns tons of projectiles
and therefore assumedly, tons of sigils
yeah I can see how that'd get really strong really fast
Reversing the Silva effect would be nice imo.
ye
in other news: wow, many Slime God suggs
Yes
finally, people understand why I hate this boss
I like the Sugg on the lab.
Nice visual thing. The
Ravager leg sparks dumb, sugg good:
Having better wing variety pml would be great, plus it’s just cool for visuals.
God slayer wings that remove the nerf
acc variety, particularly later into the game, tends to just sort of die
fuck yeah, variety
variety good
Dies until dog.
probably
Then dies again.
14 more god damn votes and my suggestion will make it in.
Auric armor being the best in every way be like
I need it to make it in
.
Is it me or are there a ton of suggs every day now
there are many, yes
I dont remember there being that many a few weeks ago
Update shockwaves still, I assume
Acidwood getting actual stuff 
yea the shadowflame one is def specific
"but Thomas wouldn't this also mean Astral Monolith wood consistency"
well yes but actually no
because Astral Monolith is, in some senses, not actually a wood
and also you could just make stuff to go with Titan Heart armor anyway
more early Astral Infection content is always welcome, after all
Calamity's got a few stubborn instances of the "This is X's version of Y" while also saying "Well technically this is also its own separate thing from Y"
Well here's the thing, Acidwood is also part of the "Any Wood" category when crafting items requiring wood, whereas Astral Monolith isn't
the entire Astral Infection is kinda weird tbf
due to astral's nature they apparently aren't trees
now see
that's an explanation I can live with
the nature of the Astral Infection warping trees into something more...otherworldly, if you will
they are colled monoliths for a reason
I considered putting Astral Monolith in that suggestion but had to think about it for a bit
anywho yeah now that Deuces Wild is cooler probably
it may be a worthwhile investment to go back and really iron out the early-game Astral Infection
something that the Astral Infection seriously lacks at the current point in time is sufficient reason to explore it in the early stages of Hardmode (a.k.a. the point where it becomes available)
admittedly, this is a not problem that is exclusive to the Infection --- indeed, the Hallow has always had this problem and continues to possess it even in 1.4
Titan Heart armor is a small step in the right direction
You might want to at least acknowledge the Sulphurous set, based on Acidwood and Sulphuric Scales @ashen warren
easy to get, is actually viable, and gives a reason to go to the Astral Infection aside from funny Stardust
I considered the Sulphurous set, but that's post EoC, and basic Acidwood armor with no other materials would be at the start of the game
(I meant acknowledge it in the suggestion)

that's better
@past plume read the pinned don'ts doc
with no other information outside of the sugg, this definitely seems like a bug
Yeah #bugs-read-pins
gonna just yeet it
Blaster is like one of the non dust or proj heavy weapons iirc
Alright, so there it is. Auto-approved
and now time to delete it cuz it needs improvement :P
@ashen warren Here's your sugg for when you want to repost
Nerf the elemental disk or buff the celestus.
The elemental disk is broken op when combined with moonstone crown doing more dps than celestus with the same setup. it can easily destroy providence in about 30 seconds. it can even carry me up to aureus in boss rush with ease. please nerf, it ruins progression
Crud shoulda let that one go through too for proof/posterity.
Oh well, we'll definitely see more in the future
@hollow shell it turns out it was a bug with luiafk.
Really? That's interesting
Didn't know Luiafk had anything that could affect rogue weapons like that
Wait what.
The only way i'd see luiafk messing with rogue is the unlimited flasks but i dunno as i don't use it
@hollow shell I probably will focus on the debuffs yes
Also with the way the ❗ works, y'all don't need to manually throw suggs into voting now?
We don't need to anymore, yes
but, we could
and prolly should
(also full ❗ implementation is gonna be delayed for a few hours cuz there's a technical bug)
oof
Welp for the time being (prolly hopefully among the last times I'll ask chat about suggs, cuz of the more permanent indicators bein added, people should be able to bring up issues with any suggestion in #suggestions-posting at any time and have it be acknowledged)
How's Feedza's stealth strike sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/743735749786206220
Speaking of that, stealth is still in an odd place despite the buffs
After going through most of this run as stealth rogue, it still feels like I'm doing an arbitrary sub class
or have we actually had enough time since the last ten hour discussion on stealth to where it's worth discussing again
There were multiple stealth rework suggestions relatively recently
there have been several in the past like
month
many of them did, indeed, stem from stealth rework suggs
A massive rework isn't needed imo, but variety needs to expand in post-ML at the very least
Some would argue that a massive rework is needed
stealth is designed to suck
Well, what?
that is, in its purest essence, the problem with stealth
I mean yes, I can see that
statistically speaking, there is no benefit to be procured from utilizing stealth strikes
it consistently and without fail results in lower DPS than simply using the weapon normally
"designed to suck" isn't necessarily true
"sucks in its very design" maybe
Shit is busted on stealth
we've had this discussion already
I know I know, stealth rogue just feels like an arbitrary sub class to me is all
Despite it being intended as the bread and butter of rogue
And in the end rogue just becomes a glorified throwing
and that was the biggest take-away from said discussion: stealth sucks because it is designed to (and furthermore, it is required that it suck because Calamity Is A Balanced Mod™️ or something)



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