#suggestions-discussion
1 messages · Page 970 of 1
it is 1000 bro
Time
they don't despawn
Either you let them yeet your crystal to shadowrealm, or you ended the event before being able to spawn 1000
etherian mana disappears if you put it in a chest and end the event
etherian mana disappears if you put it in a chest and end the event
yes only in personal storage
etherian mana disappears if you put it in a chest and end the event
@frail mantle not in personal chests like piggy bank, safes or 1.4's void storage
o
and the defender storage or somethin
etherian mana disappears if you put it in a chest and end the event
if you don't open the chest while OOA isn't ongoing, the etherian mana won't disappear
only upon opening the chest it will
the event is hard so saying "it is slow going" doesn't do it justice
hard at every stage
hi iban
"just remove the change if other mods are installed"
bro you can just do that
also throwing is DEAD 🦀
nope,
- it being hard isn't a justification for stalling in it
- "hard" is subjective
so no and its also a don't
Anyway, unless you're T3, the effort in doing the event is usually almost never worth the time
Wait huh?
@ashen warren your sugg is a don't

read the doc
always is
I can't. 😔
Anyway, unless you're T3, the effort in doing the event is usually almost never worth the time
besty's wrath is op
why can't you read it?
then dont suggest stuff

not before reading the donts doc
rogue was made specifically to be thrower but better becuase throwing is getting deleted in 1.4
and i mean, theres barely any intersting throwing items anywyasys
Also yes, having slow pacing is a massively artificial difficulty which is a bad design all around
you are just impatient aren't you?
alexaa, they specifically said "unless you're T3"
other events last 24 minutes
other events don't have moments when nothing is going on
unless you cheese it
do you have any justification for these 30 second downtimes?
any reason for them to exist?
bro you're making a huge deal of 30 seconds
where you can rebuff
adjust your summons
switch classes
you can do that in 5 seconds
summon more setries
all of that
cool you can
all of that
The down time for ooa is fine
what about other people?
Since you need to go back and forth to get the Etherian Mana anyway
that is kinda selfish philo
if they can't, it's their problem
if that can stop people from murdering each other here, iirc we were talking about a config to reduce the downtime in the ooa
(awesome)
cant remember if it was a multiplier thing or smth else
that is awesome iban
nah
just a config is fine
30 seconds is perfectly fine to go back and forth to the edges of your arena and grab the Mana and place sentries accordingly imo
ikr
But if you want to have less time a config can work
yeah a slider to reduce it
a config works, yea, but the config menu is already huge
i mean yeah but
I wouldn't think having to scroll down on the config menu to be an issue?
alright
id rather have a complete config menu instead of one with few options
^^^
i suggested some dumbshit about making calamity vanilla changes configerable
and enough people star'd it wtf
ok
gg
♥
it was a bluecheck
oh 
the older one with the blue check also made enough stars
I swear the suggestion I made to buff leviathan better make it in
no sugg advertisement
it'll make it if the devs like it
Bruh I was just tryna start a discussion
Lol
And also I didn’t really suggest a new attack I only suggested to add a new attack or 2 to make fighting him more exciting
Would I have to?
yeah some bosses really need a heavy buff
Since you need to go back and forth to get the Etherian Mana anyway
@ashen warren conveyor belt: yo
astrum aureus...
Astrum aureus needs a buff?
Also the worst point of etherian mana collecting is just T1
honestly i feel like Aureus is fine difficulty wise
Ye
does aureus really need a buff 
As you can get conveyor belts at the same time as T2 start, at least in vanilla
yes
Lol for me he was pretty damn hard although I had frameskip off and was in slow mo since my Mac succ
he got like two attacks
The jumps were buffed and the crystals are threatening enough
could maybe do with a rework to the Spawns so they matter more but other than that he's alright
he is post golem right?
hes already got the funny aureus spawns that hardly communicate what hteyre supposed to do
aureus is post plant
yea about that stage
Aureus is post plant, but can be fought in early hm if you want to
Anyone else feel like their playthroughs are short
about that...
progression
@ashen warren conveyor belt: yo
@cobalt pewter Most people won't bother setting that up tbf
But it’s so simple
that is hardmode post mech boss
To be fair, it's only a one time thing
this is hard but fun

i also once made scal transition to bh2 with murasama once before charges 
But I'm personally one who would so
Honestly you don't even need wiring to setup that

Also anahita is freaking huge now that I think about it
damn
wait is aureus moved around by conveyors? 
It's probably one of the simplest way to setup an OOA arena
Which cuts down on time gathering mana
you can set up the cheesed arena too?
what is your point
But then there's me who's blood orb farm can yield me anywhere from 16-20k orbs in a night.
Side note: I'd remove the last sentence, wg, since it doesn't really contribute to the sugg (or change the sugg to buff her)
bruh
:}
the only things affected by conveyor belts are the player, items and town npcs
^^^
Why would you need etherian mana if it’s modded
Modded weps destroy
Also Ight Asian
that is a problem then

weapons shouldn't be strong enough to remove the challenge from the event
what mods you playin on 😭
alchemist npc?
No
I don’t use they’re weapons for ooa
Things like tears of heaven for mage is strong for ooa
Or Atlantis
I think you can get that
wha
leviathan pre hardmode :letroll:
nice in which way
Either they’re weapons should be buffed or make new weapons for the reward, then buff the hp of the enemies to match each tier with modded weapons better
Their*
But there is a post on it in #suggestions-voting
or modded weapons should be nerfed????
That wouldn’t be my way of doing things
I only play dmode and idk if that changes ooa hp
But if it does then it needs to change it more
idk man there is already a set base progression in vanilla
instead of changing it
which will take a lot of time
mods should be on the same lvl as it
That won’t be such a cake walk doing as they’d probably have to lower dmode boss hp and scale it
do it vanilla
remember that if Calamity were to rebalance itself to be more in line with the vanilla balance curve the entire mod would have to be rebalanced
Exactly
calamity at least for prehardmode and most of hardmode is balanced
and around vanilla
it is very out of the curve post moonlord
the only things that'd end up being untouched would probably be pre-hardmode shit and maybe a little hardmode gear
do you know hard it is to make a point of balance around an already existing one?
that is way prehardmode and most of hardmode stuff in calamity is vanilla based
because vanilla progression is already set
they have a place to go sicko mode for postmoonlord
because there is nothing stopping them
or anything to be based around
just rebalance the entire mod
(awseome)
it is already balanced?
ngl if that could be done easily, probably just remove the health boost from revengeance and THEN rebalance the mod so all the weapons are balanced around expert health values
would also prevent calamity from being op compared to other mods
because calamity stuff is balanced around rev
so the weapons need to be stronger to compensate for the extra health
Yeah but I don’t think they’d do that
^^
Which is why buffing the hp of the enemies in ooa would be the only option since they don’t intend on rebalancing
because calamity stuff is balanced around rev
^^ and fab wants to make damage reduction to enemies in all modes
ngl if that could be done easily, probably just remove the health boost from revengeance and THEN rebalance the mod so all the weapons are balanced around expert health values
post moonlord calamity is a crackhead party
DR already applies to all modes, doesn’t it?
post ml doesnt matter because its post ml
yeah most mods don't touch a lot in it
DR already applies to all modes, doesn’t it?
no just rev
i thought that was changed last update
idk
yeah
yey
good change
basing all balancing around one mode is just a questionable decision
- testing all balancing on one mode is a joke. don't you have enough testers to test on other modes?
trying to test the weapons on every mode would quadruple the tester workload
and will resault in a more balanced experience
Wait, but how specifically it would work? The same DR as in Rev for all enemies, or adjusted to mode?
just have 4x as many testers, will solve all problems
Wait, but how specifically it would work? The same DR as in Rev for all enemies, or adjusted to mode?
prolly yes
Prolly what?
adding same dr to all enemies like in rev
besides, it's not really necessary when you can just test the weapons on one mode and adjust them so they take a certain amount of time in one mode because it'll automatically make the same boss with the same weapon take longer in higher modes and shorter in lower modes
that's how difficulty modes are balanced though
you balance the items/weapons/etc. around one difficulty, and then balance another difficulties around that
yea
kind of a "bootstrap"
that's how difficulty modes are balanced though
you balance the items/weapons/etc. around one difficulty, and then balance another difficulties around that
?????? you can't just change all modes for one mode
I never said that
"and then balance another difficulties around that"
seems that you don't understand me
true
e.g. balancing expert is done by taking rev mode values and scaling them down in such a way that the difficulty gap between expert and rev is the same at all points in progression
and expert is easier at all times
still, a questionable decision that steps to other modes territory
and since rev is pretty different than other diffuculties
it is not wise to rebalance them to make rev seem a bigger than of a challenge
i know it is the easier option but it doesn't work that well now does it?
it works quite well
and all other mods, and even vanilla does that
normal?
yep iirc
there are four modes in vanilla
vanilla balances around one mode
making a new mode around an already exisiting one is not the same as changing the already existing one for the new one
I think the consequence of balancing around Rev for Calamity is that Normal and Expert became just a bit too easy (due to Calamity gear outclassing vanilla for all points of progression). And adding DR in Normal and Expert serves to counter that. That's how I see it
making a new mode around an already exisiting one
is not the same as changing the already existing one for a new one
english isn't my main sorry
well, they made master by scaling expert enemy HP by 1.5
that is a new mode
there was no balancing for master mode
I think the consequence of balancing around Rev for Calamity is that Normal and Expert became just a bit too easy (due to Calamity gear outclassing vanilla for all points of progression). And adding DR in Normal and Expert serves to counter that. That's how I see it
and that is another problem calamity mod has, out classing everything at all points due it being balaced around one mode that is a hard enough for the gear to be acceptable
master mode doesn't exist
Scal is meant to be a challenging fight and getting adrenaline too easily can completely destroy her
buffing vanilla weapons for rev is an option
and yeah, the recent sugg is a balancing nightmare
adrinaline in general is pretty strong

It’s fine I post a #suggestions-posting text in here to be reviewed by others to see if there’s anything wrong right?
To be more specific, mine
Probably I see other people do it
:snale: yes thats the problem but fixing it would involve
an entire rebalance
content mods problems
But it’s better to post in #suggestions-posting cus people are still gonna speak about it
for now the DR for enemies in all modes is a temp solution to calamity's balacing problem
Well I just posted my edited version of my suggestion in #suggestions-posting
Pls read if you’d like to discuss
I’ll be back in a min
Yeah same Levi is just dash and boulder
none of them is hard but their unique attacks makes the fight harder
Yeah which is why leviathan should have one more attack to spice up the challenge
what if levi shoots a huge flaming meteor every little while?
and make him rage for sometime when siren dies
That’d also be more unique but someone said that meteors are annoying so I just didn’t say anything about meteors
Or can be annoying
Correction
Making Levi enrage when siren dies would be a waste since you can just wait till they both almost dead
yes so the player is encoraged to use better horizontal movement gear
Make Leviathan cry when Anahita dies
and not move
Bruh e.e
I mean, she already enrages when ana dies
whos ana
Anahita
A cool but unnecessary thing would be when anahita dies, her hp goes back to 20% and her attacks are more violent and quick
(Siren)
And yeah forgot about that
You’re not up with the news now are yuh
Yep
it is what it is
Don’t tell me you don’t know they both got resprites
What
that weird fan art where levi got legs
Idk if it’s the fan art but they both look much cooler
That’s the sprite
i miss big head levi
Not fan art but sprite
i saw it way before the update
Old Levi was a fish head
he was 100% more swag like that
Last part of the sugg seems way too specific for an example also, more damage to charge isn't more difficult really
Well I do like going ham on ideas
Also I just thought more damage to the charge would be a nice touch since it’s easy to avoid but if you do mess up that one time then it’s more punishing
More damage can be helpful sometimes, ig
And I thought giving specifics would be overall more recommended for an idea
At least in my head
Probably went overboard
But hopefully it’d be fine
Leviathan is a meme boss just like golem
rev p2 golem would like to have a word with you
Although I think golem when fought in temple is harder than leviathan and anahita
Yes he’s actually quite hard in rev in a confined space
Especially if you lag like hell like me
But I managed to tank it out
With vampiric talisman and even tho it doesn’t help a ton
I also use hadal stew instead of the extra 30 hp
It’s much better imo
37 seconds with deific amulet instead of 50
the stew is very good
this isn't exactly the place for tips though
You’re right
Oh, he’s gone already
there isn't a reason for him to stay here, no new suggestions
ye
Ye; they're generally left in posting for ~12 hours so all timezones can see them
Oh Ight
I really need levi to be buffed cuz he was the fight I was excited for since he’s so big
She
Frick
I was posting she for a while
Mb e.e
Well I’ll be taking my leave now, 5 am
cya gn
Gn
Sleep well
Calling to nerf the onyx excavator because it make mining too easy seems a bit strange to me, because it's already clear that calamity does not intend for you to just spend forever mining. Why else would it literally have a config who's entire effect is just nearly doubling your mine speed?
how do you guys feel about giving stats to betsy wings?
I think it could be nice
and i agree burnblast
I believe it was suggested the other day
which one?
something about betsy wings
ah alr
Old ones army in general always feels... underwhelming to me, so giving more uniqueness to it would be good to see. Right now the only major change I can think of off the top of my head is vesuvius
But kinda Vesuvius is very "boring" to get, since the chances are 1%, also because you need to restart the event a lot of times, which takes a lot of time.
That's kind of my point
Even in vanilla the old one's army feels completely boring to do so a rework would be amazing
yeah
I get that it was never really ment to be part of core game play so much as the crossover with dungeon defenders 2 which especially in vanilla just leaves it feeling half baked.
It's an event where you're forced to sit in a flat plane and grind the same waves over and over again for hours to get the drops to make the next stage of the event more bearable
the event that you sit down protecting your crystal from ground & air creatures, which means you basically are camping the crystal.
it's literally "micromanagment" the event
yeah
"can you out dps the boss of the final wave or are you gonna have to micromanage all the flying enemies"
Basically, you need a sentry for OOA event, since imagine this situation:
- ogre spawns on the right side portal, you need to kill it
- there's enemies on the other side, damaging your crystal
- what are you going to do?
1: go and kill the enemies of the left side
2: finish with the ogre
@keen drum @radiant meadow that guy who suggested stats on betsy wings would be me, Sirs
Mmhm
Oh god what are these votes
300+? Not even a month ago?
Almost every single one has hit the 170 threshold
And now it's mostly not even hitting that
Strange
@graceful stream people are slowly pouring outta their houses
Even tho covid hasn't done yet
Nothing of concern

I guess you just messed up a bit
maybe a visibility toggle for it
thats what i was thinking
Formatting
??
Title
Reason
oh sorry
separate the title from the reason with shift+enter
ive never done this before
dw
ehh
@void kelp 👀
(seems like he's gonna send reasoning in another message)
You’d need reasoning in the same message
@dull junco shift + enter
Also the spiders in terraria have been that way for awhile i would probably use a texture pack
rip spider
i like the idea for the taser, having to dash or move towards where the taser was is irritating and often means ull get hit
you can hit enemies with the taser hook when is going to recover 
best use on single-targets
Would be cool if the Profaned Soul Artifact follows the same thing Nighttime Providence does
you could suggest it (if Amber would agree)
Yeah. I'm thinking of ideas to make it interesting
and if you have a reason beyond "it's cool"
or for that matter, have the nighttime providence actually give something that isn't a dye
i do
(not complaining about that dye, it looks amazing, but I want something more)
the dye is gorgeous
but the PSA could see some changes when the sun goes down (like regular Prov)
you know how the empress of light from 1.4 has the terraprisma? that's something i was thinking of.
@novel belfry already suggested
yeah
oh
But initially the devs didn't want to add smth functional to night provi
for some reason
initially night provi didn't exist
Here's what I think
I think PSA should grant the following things at night:
- considerably more DEF and DR than currently. Prov gets up to 100% reactionary DR, so the player could get up to 75% reactionary DR if they get hit by the same projectile more than once (this resets when it turns to day)
that seems like a balancing nightmare right away
the numbers would probably change
my values are just examples
the 75% would probably only happen if you were hit by strong things like Old Duke's melees or Scal's projectiles
weaker attacks would not give you as much DR
probably like 20% for weaker attacks
- More speed. Providence gets much faster at night, so the player's top speed is raised considerably, but acceleration is slower, so it takes a little time to build up to top speed.
is that it?
how many more?
i feel like the speed will go hand-in-hand with being tankier
if you can't speed up as fast, then being tankier will help
anyway, onto #3
- Reworked attacks. All attacks get the blue/white palette that normal Providence gets.
-The melee spears would deal more damage, but accelerate slower, while also bobbing up and down like Scal's little skulls that move up and down.
-The magic one will split into more smaller fireballs, but the small flares are slower. The larger fireball also detonates closer to the player and travels slower.
-The rogue crystals fire much faster, creating the full spiral at 5x the speed of normal, and deal more damage, but no longer home in on enemies. Kinda behaves like a Danmaku attack. Is no longer impeded by walls, either
-The ranged fireballs travel much slower, but deal more damage, and now home in on enemies.
Uh, a rework?
night profaned crystal ideas
yeah
wait is this for the artifact or the crystal?
crystal
@ashen warren PSC/PSA Sugg ↑
artifact may follow it, but not as strong
next, the guardian changes
the baby ones
PSC is endgame
(by the way, that #3 sounds really specific so not great for sugg purposes)
(all of the sugg sounds specific tbh)
true
but i think it would be neat to have something change when you fight in the daytime, or at night
wasnt this already suggested but it was rev not death
i think that's a resugg
Guardian babies: They also get the blue/white fire change, despite the actual guardians not having it
The healer guardian heals for 20 Hp every 7 seconds
The Defensive Guardian doesn't move quite as fast, but deals more damage. The buffs it gives are 50% stronger
The Offensive guardian moves faster, and deals more damage, but does not grant damage boosts, and only gives the 1 extra slot
I think relic of convergence already does the healing
35 over the span of 7 seconds iirc
yeah,true
Nope, 35 over the span of 4 seconds
it kinda stinks, tbh
You gotta hold it when it's charging and it slows you down though
35 hp is like, neglectable in post ml
yeah
You can use it for bullet hells ig
Eh you're not wrong
Since camper broke
the relic heals feeble hp,
(darn it, Amber isn't responding)
give her a sec
the numbers can change
she doesn't always respond right away
obviously i'm not demanding the specific value changes
more just a base to work with
i advise that you compile all these into one message and stick em in #suggestions-posting for ease of reading, galvatronus
yeah
and also so that amber can see em better
i just wanted to see what people think
sure
people can see it better in #suggestions-posting
also try to make it a bit less specific
and also advise these changes in more of a suggesting tone, rather than an absolute, if that makes sense
that should be fine to make it valid
alright

even a simple color change is fine, but it is a spicy idea
I think it still needs a bit bigger reason tho
well
the main reason is to make Summoners a bit more survivable late game
because they are just too squishy
(isn't that the whole point of the class?)
yeah
they're supposed to be glass cannon
The main reason for this suggestion is (or should be) to fit with Night Providence existing
partially, yeah
Pretty sure the trade off is because summons allow you to focus more.
ye
it just feels...wrong
focus on dodging
that Prov gets changed at night, but PSC/PSA remains the same
i love Night Providence
and having a Night Profaned Crystal/Artifact would just be fitting
uhh, what is this
@languid siren what
approve it in 3057
whats wrong with overhaul buffs/nerfs
are you talking about another mod?
read the pins
what is overhaul
oh you mean
and look at other suggs
buffing overhaul stuff
fab and overhaul's lead dev don't like each other so compatibility is most likely never happening
at least reasoning

doesnt overhaul+calamity die severly
yes
it does
and it'll probably never be fixed cause overhaul blames calamity and calamity blames overhaul
there's like that giant spritesheet in the background
Overhaul+any big content mod
overhaul is the problem then
@languid siren calamity doesn't balance around other mods
overhaul is kinda like calamity in that it's meant to be played on its own, except to a much higher degree
yeah, that sugg should be deleted
ok
done
well, let's wait to see what Amber says about it first
Same here
i also want to suggest my own wep ideas, but i'll wait a bit
just make profaned soul artifact make your Dr adjustive so it takes 4 minutes to kill you 
I think that's uh, hard to implement?
I don't think it'd be that hard actually
my idea?
Nah, sigil's.
@Galva: Yours probably wouldn't be hard to implement but it would be time-consuming
@Jace: This has indeed been suggested before but that's okay
About my suggestion i did read through rules and im not sure if i missed something
lmk if i did
Yeah it seems fine
alright
the Night time soul crystal?
Jace's is a bluecheck ofc
tf does that mean
blue check means it alreayd got sent
The suggestion has already been delivered in the past.
Bluecheck is the system we use for when something's been suggested before and got sent to the devs
oh lmao
called that because ☑️
gotcha
(that may be gray on your device, lol)
night time soul crystal would indeed be possible, though time consuming, psa likely won't change much/if at all due to balance and progression concerns, but there's a lot more room for creativity with it for psc, not sure how much it'd change, because for instance, br flips between day and night semi frequently and I want to keep that balance in mind, as well as it not being too jarring from a player perspective
tl;dr psa prob no, psc i'd be fine with but i'd want to think things over a fair bit and really plan out how far i wanna go with the whole night version of it
alright
sounds good
i don't think the Nighttime version will be a substantial buff per se, but it would make the weapon better and more fun to use
galv you’ll probably want to change your title, or add one if that isn’t your title
and avoid saying “it would be cool if x” type things
So uh is ChadLad's sugg fine
https://discordapp.com/channels/225030931008847874/699359022364491868/743260091750285384
Rogue weapon
[[Enchanted Axe]]
and yeah, sugg's fine
ooh
(although it's like pre-HM)
fair enough, yeah
It's technically valid so yeah.
i guess another thing is that the Nighttime PSC could inflict Nightwither
Of course yeah
would make things interesting
It inflicts nightwither at night next update
hell yeah

gotta wonder though
is it possible that the Boss Rush only keeps the PSC in day mode?
or night
no because it changes the time of day for several bosses
ah
e.g. Destroyer requires night, donuts require day
so, in BR sometimes it'll inflict nightwither, and sometimes won't

that's fine
will summoned minions also inflict Nightwither, or just the babs and the attacks?
probably getting slightly offtopic now
(I think they were trying to be relevant to their sugg about the PS stuff.)
fair enough, but this is just about what is upcoming in the update now
which, it would be better to wait for tomorrow/day after to find out about
and then make a sugg as necessary
Fair in that regard too.
How's Larynda's sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/743396993992228895
i love it
yep
would it be fine to sugg that leonid progenitor get buffed after ml since aureus gets buffed after ml since it wouldn't necessarily break the don't since you aren't going to use it for the rest of the playthrough like old legendaries
i want to make a suggestion for an Endgame Magic weapon, but there are already so many
aight
is it possible to suggest a possible new Endgame Mage weapon?
Shadowspec
nope
shadowspec tier is reserved for dev items
ah
Yeah it’s in the pins here.
Auric tier is fine ye.
well, i suppose it's worth a shot
Go for it if you wanna. 
i would call the weapon Thanatachromia
You're not allowed to suggest specific items
oh
I really advise you readhttps://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing

yeah you can suggest that a weapon for a certain class should exist at a specific tier
like if a certain class had very few weapons at a certain tier
oh
but you can't get much more specific than that
well, nuts
i would have loved implementation of a custom char's magic powers
i suppose i'll have to make my own mod to do that
how does that tie into meaning buffing Celestus 
if an early post moon lord weapon is too strong, that doesn't mean buff everything down the line to compensate
oh okay I see the relation but yeah the issue is clearly with Ele Disk, it ain't sposed to be ripping Boss Rush bosses apart
also can we get kill times of provi
What do people think of suggesting simply an Empyrean (Meld Construct-related) Hamaxe? Every other Pillar has an associated one, but there's only a Pickaxe for the Empyrean set of gear.
Meld stuff is kinda weird in terms of its relation to pillar equipment
it's the rogue equivalent to fragments but actually no
And for some reason it only drops from Nebula. Even thought it has next to nothing to do with it
nope
That got changed
it now drops from every pillar enemy
All pillar enemies now
Make a mild pillar you cowards.

didnt tremor do that with their thrower 
Yes
And If I remember correctly, it sucked. It screwed with how the pillars generated, and it just wasn't fun
@ashen warren That's in the Suggestion Don'ts. Frequently suggested.
(See the doc in pins)
Also there is the plague lab in the Jungle which is kinda the 'plague' structure
Having two plague structures 
Plague lab pretty much counts.
integrate a way to spawn PBG there
Yes
On my world it spawned with the broken area
In a hive
World gen knows lore 
Oh the busted open area led directly into a bee hive?
Ye
That's cool
Oh the busted open area led directly into a bee hive?
it happened to me 5 times out of 5 when i was trying to get a picture for the wiki
wew, I'm pretty sure that was just a big coincidence
I don't think we make beehive generation work with the lab's like that
that would be very peculiar if it was intentional lol
Ive had worlds without bee labs so definitely a coincidence
Guys consider the following: if left idle for too much, hermit crabs summoned with the magical conch will begin to crab rave dance
Sounds like a nice easter egg but Idk yeah.
Yeah but, hermit crabs are crabs nonetheless, so they qualify
does this count as a reference?
Kinda yes and also kinda meme suggestion so probably definitely should refrain from suggesting it legit
Meh what a waste
You've already got Crabulon's whole music theme being an electro rave song, should be good enough
yeah, one meme suggestion gets throught and next thing you know the suggestion channel becomes meme land
I was just joking honestly, that and the fact that i have always felt weird when seeing my minions are just there, standing still, doing nothing but staring into infinity until an enemy comes by
(It seems like the Star Swallower frog minion does have an idle animation.
It spins around in place and hops.)
Better than nothing
((it is kind of a meme reference cuz of that frog spinnin on the vinyl record))
Anyway how's Portal Mech's suggestion
https://discordapp.com/channels/225030931008847874/699359022364491868/743441112135499808
Valid, but sugg itself is rather controversial
Especially when they nerfed death mode SCal to have no more hit counter
Scal is too easy now. Merging again would make her one of the easiest post moonlord bosses
Yea, it'd defo make the parts with multiple enemies fly by especially (e.g. seekers, bros)
Well I’m just revisiting all of the nerfs they have done to her to show that needing further is unnecessary
The fight's fine but it does seem a bit weird to me, never noticed it though. Seems pretty unnecessary to me. 
I think it's like that since it would be really easy to charge up adrenaline if it charged at the same rate
since you aren't going to be hit very often in a successful run
well, yeah that's the point ain't it
If you don't get hit, you don't die
If you don't get hit, you also get adrenaline
There's probably all sorts of problems involving that dynamic and SCal's fight in specific that I'm sure Thomas has written multiple essays about
SCal nerfs adrenaline charging?
ye
Interesting.
@vivid niche Your Leviathan suggestion has a whole section that's needlessly specific
That is, your new attack idea
s'not needed.
You could keep the concept in for one sentence as an example, and say why it would help the fight dynamic
but half your sugg should not be your new attack idea
Mycoroot is another good example iIrc.
I didn't so much stealth in phm, so what does mycoroot do?
I might add it into the sugg
Basically pre-hm cosmic kunai.

@hollow shell yeah Ik it’s very specific, I like elaborating on new ideas but got carried away, I’ll edit it
Mk I posted the new version
You could have just edited your original suggestion, could you have not?
Yeah, but I just thought it’d be easier for anyone to see the new version instead of scrolling up, if that’s not a prob
Well, if you wanna get it potentially approved much earlier you could copy and paste your new version where the old one stood.
Oh
its fine, dw
Well never knew that’s how things worked and I deleted my previous message but it’s Ight, new new update probably won’t come in a minute
Wait we can make special exceptions for these Rover?
Yeah the sugg has existed for over 12 hours
It's not significantly different from what it was before
Same deal as reposting a sugg that got auto-yeeted
With that said (yeah)
How we feel about WG Cy's sugg?
#suggestions-posting message
Wait we can make special exceptions for these Rover?
if something is unprecedented, then we can always make special exceptions
it's fine, yea
it's smol, but it's straight to the point
Link is broken for me, one sec.
Oop
Yeah it's small but gets all that is needed.
these performance suggs should really go to #bugs-read-pins
Is it a blue check?
(that's my opinion, not a fact)
(I was gonna say lol)
Really they should but eh, devs will see it either way.
Kiting?
there were 2 suggs about the ele quiver split, but neither reached the req
Gonna be honest pre-hm you don't really swap between stuff that often, especially if the option you are using in question is viable enough.
Probably, but i think the point is more so that you can’t do anything while it’s retracting
Oh I mean with their reasoning.
From what I'm getting they are trying to say they use it for one part of the fight, and then go to something else for another.
(Wait is Taser more for debuffing?)
Seems like it’s both?
This is a patreon weapon I think
Did the dedicatee get pinged? Are they even here?
Oh, it’s Guwahavel
@smoky wagon are you okay with this? Being your patreon weapon and all
I’ll put it here in case it explodes before you see it
Make the flurrystorm cannon speed up faster/keep its speed for a short time after stopping firing
The flurry storm cannon you acquire right after skeletron, so it wouldn't be unreasonable to say that most players would fight the slime god with it; the slime god inflicts cursed, which significantly reduces the damage output of the weapon throughout the fight, as the flurrystorm starts off shooting at such a slow pace. As mentioned in the title, a way to solve this is by keeping the speed after not firing when the player is cursed, or to make the flurrystorm cannon speed up faster.
@ancient echo regarding your lunarian bow sugg, you don’t need the strike through bit
ye, no jokes in suggs
and if you want to have that text, you could write it I guess without strikethrough, cause with it it's practically useless
why not
is good
Alrighty.
I went over this and think it's fine, but eh gotta. https://discordapp.com/channels/225030931008847874/699359022364491868/743550837938454663
the reason isn't convincing
In all honesty though I'm not really sure there's anything else to add.
he could specify why he specifically thinks both Deuses (Dei?) should be necessary to kill in Death Mode instead of anything else
At the moment Revengence and Deathmode are the same and have no unique quirks between them
Quite literally, all that happens is Deus can use his mines anytime and he's a bit faster.
((plural of Deus is Deī))
yea he explains why Death Mode needs something different, but not why specifically both Dei needing to be killed
Logically I could see it as killing 1 doesn't necessarily mean the other also dies.
Alright I've dmd him about it.
He has edited it, thoughts now?
i think it's aight
iirc Amber agreed to an extent
i'd want to think things over a fair bit and really plan out how far i wanna go with the whole night version of it
this
uncertainty, in a way
but I guess it's fine
I'll approve it then, Amber is in dev after all.
A bit more reasoning is all I really see for this one. https://discordapp.com/channels/225030931008847874/699359022364491868/743574352095871097
the header of the latest approved suggestion could have been better
i dunno, sounds like spam right clicking in your inventory is faster than using it as an item
Oh that's true Iban, fml.
And yeah case in point Leon.
Plus they count as a bag technically so it would feel kinda like an inconsistency if only these had this trait.
@ancient echo ^
tru
Jace's will get blue checked
Show the past suggestion if you may please?
Alrighty, I'll take it as valid then.
kinda late but removing the adrenaline nerf for scal while buffing other aspects of scal would be good
Adrenaline is hard to keep in the first place
Add flickering lights or lanterns with timers to give the Arsenal Labs a more abandoned feeling
This would make sense as there are abandoned workshops and research facilities and also making them look nicer
This is the discussion part, just checking u know
U post your suggestion in #suggestions-posting and people discuss it here
"You should post and discuss the rough idea of a suggestion here before going through the trouble of writing one in full" to quote the first pin here
it doesn't really matter if you post it in here first or #suggestions-posting first, though generally it's better to post it in #suggestions-posting so it doesn't get buried by discussion in here
I think it sounds good
eyy, we now have an attack less noticeable than BoC's projectiles 


To be fair, BoC's blood geyser thing has some white trails on it? Unless I'm mistaken
The fact that leg sparks exist just surprised me
boc's blood geyser is very obvious if you somehow fight it on the surface
That's why I noticed why are there only head and hands projectiles coming after me
but tell me you can easily spot the leg sparks if you look at it for 3 seconds 
The red flames?
nope

it's orange
wait a sec, how does it stay in a block
the one at the right leg
bruh
O
did i say in a block?
i thought i corrected everything from "in/at" (a block) to "on"
To be honest those torches behind rav should replace the leg sparks
(no, ravager is standing inside a block partially)
(on that image)


Is there an amount of stars a suggestion has to get to be implemented
Yes. 240.
Cool
no
Is the First Shadowflame still not buffed?
read again
Oh. Implemented.
implemented no
Right. Yeah, no, the devs decide if it gets implemented.
The star count just determines if the devs see it.
you can have an implemented 1 star and on the other hand a 300 stars sug can be denied
first shadowflame hasn't been buffed no
kinda odd it hasn't imo
sorry for the offtopic but is that the thaumcraft symbol thing?
(yes)
nice
an implemented 1 star sugg is a sugg that is already implemented next update but isn't in #changelogs
Cool
Did the devs ever say anything on why the suggested FS buffs weren't accepted, though?
yes
buffing minion damage or something casually is kinda generic and doing something else is hard to come up with
me when First Shadowflame's flavor tooltip is more interesting than its actual function
fair enough
also, concept
.. What if it wasn't just a minion buff? Shadowflame to all attacks, or something?
Op innit
The First Shadowflame
Flavor text blah blah blah this should be at the bottom in single quotes but apparently they're ugly so whatever
Minions inflict Shadowflame on critical strikes
Minions deal more damage to enemies afflicted with Shadowflame
Summoners get an objectively superior thing for all their minion attacks way, way before then. :P
The FS is a early-HM item.
I suppose your talkin about the spirit glyph
No. Voltaic Jelly.
Oh ok
+1 max minion and minion attacks inflict Electrified, which does 16DPS when the enemy is moving.
... Since Shadowflame does 15DPS, and that's it..
Sheesh
yeah. That's why people say to buff it so much, because a goblin summoner drop is outperformed by a post-DS drop.
what the f*ck


