#suggestions-discussion

1 messages · Page 969 of 1

dark kernel
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Every melee player be like

sleek turret
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fun fact: you can have an luxor's gift machine gun if you are using terra flamebuster

dark kernel
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But I also use melee lmao

weak field
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More like luxor's gift earraping machine gun

sleek turret
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yeah

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Ranger Projectiles do 40% base damage of the weapon, but still like an emblem/damage boost accesory

tawny garden
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hm, should the "buff Demonshade armor to be on par with Auric Tesla" suggs be a don't?

weak field
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Feels like it should

tawny garden
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these suggs never succeed and die

hollow idol
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isnt demonshade vs auric on the doc already? or am I delusional

wooden wedge
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I already checked and

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I don't think so

weak field
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You are delusional, yeah

tawny garden
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you're imagining a better reality then the actuality

hollow idol
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damn, could have sworn I saw something about Demon vs Auric in there before

sleek turret
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well i tested Terra Flamebuster without Luxor's Gift, and it deals less damage.

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since Terra Flamebuster makes Luxor's Gift a machine gun.

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also yes, its killing my ears with the ranged projectile from Luxor's Gift.

graceful stream
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Okay so

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Sorry

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Leonid Progenitor's main attack is better than fantasy talisman

weak field
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yay my suggestion got implemented...?

zenith hazel
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you know, it's not exactly a good idea to be begging for stars either

loud cloak
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i know, im just excited

wooden wedge
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it's even pinned that you shouldn't

loud cloak
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im not telling people to vote for it

wooden wedge
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Please don't advertise your suggestion stating/complaining it does not have enough stars.

loud cloak
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oh

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ok

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ok deleted wont do again

balmy jay
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Going back to my previous suggestion on secondary projectiles which should also count as a stealth strike impact: the brimstone darts thrown by the brimblade stealth strike

loud cloak
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hmm

radiant meadow
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I went by precedent with frostcrush valari

untold cargo
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It’s funny tho

weak field
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Dog is edgy not cringe

cobalt pewter
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Expected some backlash, and I ain't gon back down

sturdy geyser
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dog is both

sleek turret
cobalt pewter
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But yes

sleek turret
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dog is both cringe and edgy.

cobalt pewter
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He has a lot of cringe, and he doesn't seem to show much of his intelligence in-game

weak field
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revolve quite heavily around lore

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You haven't seen pinky's mod yet m8

cobalt pewter
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Yes I haven't

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For real

tawny garden
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credgy

cobalt pewter
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I haven't done more quick-run on other mods yet

weak field
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It has like, a century-long history for its lore

sleek turret
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"Nothing personal... kid"
"Try recovering from that"
"A GOD DOESN'T FEAR DEATH"
"Are you bad at dodging"

cobalt pewter
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Actually

weak field
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Very detailed and close to real world history

cobalt pewter
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The third one is not as bad

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As there's a substance behind that line

weak field
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Yeah, since he's dying at that moment

cobalt pewter
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But the rest, yes

tawny garden
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the player is practically a god at that moment tho

sleek turret
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The third one is not bad, the 1 & 2 are like edgy-cringy. The 4 are basically an insult to you.

cobalt pewter
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Well DoG doesn't consider us a god at start

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And yes, the very first line upon spawning is one of the better ones as well

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Also I wanted to suggest smth related to DoG's actual gameplay once slowmode is ded

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Laser walls are dumb easy for no reason now

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But that's not what I want to suggest later

tawny garden
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oh, removing these lines will also "solve" the wall of text problemo

sleek turret
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yes they are, and are like a direct rip-off from EoL

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but show actually how to dodge it.

radiant meadow
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wall of text problem?

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you mean the one I fixed in this update?

untold cargo
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They were touched a bit

jovial spire
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surreal intelligence
god, he wishes

tawny garden
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oh, you fixed that? wegud

violet dagger
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according to draedon

tawny garden
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(haven't fought DoG yet on 1.4.5.1)

violet dagger
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doggo is big dumb space worm

jovial spire
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DoG generally isn't supposed to be portrayed as smart, he's honestly kinda stupid

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If he was smart, he'd realize just how much potential he has and be far stronger

tawny garden
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hmm, I recall something about that being said in the lore item

jovial spire
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instead of eating half of a nearly dead space god and then calling it a day

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With occasional fire moth hunting

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@cobalt pewter so him being portraid as smart would be weird since bit of his character relies on him being kinda stupid and hot-headed with an ego

cobalt pewter
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Hmm, I guess that makes sense

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Still, I guess reducing the cring would be neat at least

heady lichen
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I think it would be neat to do that in phase 2

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once he gets serious

agile cloud
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also i dont think removing the "cringe" lines is a good thing

digital bear
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sry

loud cloak
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me too

agile cloud
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if anything it would make dog have less of a personality

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for the dialogue

loud cloak
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the dialogue makes him unique

heady lichen
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I'd say again just let him get serious in phase 2

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I love the cringe lines

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But showing that he has a bit of a personality behind that would be interesting

agile cloud
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but those lines are the personality

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i just brought that up

sturdy geyser
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his personality is cringe then

heady lichen
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Eh, idk. Just my opinion I guess. Just showing that he's not a complete dumbass in phase 2 below 50% hp would be cool

agile cloud
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i mean he's still mostly a dumbass but

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¯_(ツ)_/¯

sleek turret
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Again, SIS (specific item suggestions).

weak field
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It's specific item suggestion

radiant meadow
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what?

balmy jay
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I don't know if melee/rogue items are allowed to have stealth strikes but

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The rogue variant of the pwnagehammer should have a stealth strike that guarantees the phantom hammer

weak field
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Eh, would love to see that

radiant meadow
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the idea is that melee/rogue items don't have a stealth strike

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that's not going to change

balmy jay
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I figured as much

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How about instead:

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Making phantom hammer trigger on crit for both variants

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Instead of being a flat 20%

radiant meadow
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homing can't be triggered by a crit though

balmy jay
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Oh, true

radiant meadow
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the phantom hammer and homing go hand in hand

balmy jay
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Good point

sand umbra
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The rogue variant of the pwnagehammer should have a stealth strike that guarantees the phantom hammer

radiant meadow
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I am not getting rid of the melee variant

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so I made some adjustments

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and then had to fix your stupid sound errors

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:C

sand umbra
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NOBODY EVER TOLD ME IT DIDN'T WORK

radiant meadow
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probably because nobody plays multiplayer with EE

sand umbra
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facts

radiant meadow
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because Titania takes a shit

sand umbra
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multiplayer is dumb anyway

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solo playthrough gang

weak field
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SAD I only do multiplayer in terraria

sand umbra
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I actually drafted a doc that like
changes up the concept of hybrid weps in Cal a bit

weak field
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Might because that I'm desperate for social interactions though

sand umbra
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e.g. rogue variants, regardless of whether or not their melee variants die, get stealth strikes
and additionally I extended the concept a little bit past just melee-rogue hybrids

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also I actually did melee Pwnagehammer justice within the aforementioned doc instead of just killing it like I did for the original rework hdflr

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unfortunately, that doc will never see the light of suggestions chat, for the simple reason it's hella specific and being specific about reworks to things is illegal I think

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in unrelated assertions...

tawny garden
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now I wanna see how specific it is

sand umbra
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I have no idea how much I'm going to perish for posting it in here so I'll DM it to you

tawny garden
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aight

radiant meadow
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simply rename them all and change a few of the projectiles and presto! because terra blade vanilla sprite is already remarkably different

sand umbra
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is it? seems pretty similar to me

radiant meadow
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they're both green, but if you look at them, they're pretty different iirc

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at least

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the current state of terra

sand umbra
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the differences seem to be mainly stylistic

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(which is inevitable given how...different Cal's sprites are from vanilla's sprites)

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this feels like a good spot for a "you vs. the guy she tells you not to worry about" meme but I don't have the resources or patience to make one

weak field
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Not using calamity texture pack HyperYharimJudge

radiant meadow
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the palette is different

sand umbra
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it doesn't seem different much if at all

radiant meadow
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the way the colors are used feels different to me as well

weak field
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A bit more shading and deeper/vibrant-er colors

radiant meadow
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the older terra sprites looked way closer to terra blade

sturdy geyser
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green blade

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gold hilt

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seems pretty similar

sand umbra
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there are immediately apparent stylistic differences, of course, but thematically they seem incredibly similar

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both made with the finest blades of light and dark
both utilize a predominantly green blade with a gilded hilt
both are post-Plantera, requiring Living Shards
etc.

smoky wagon
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if they had the same exact pallete it would be easy to confuse them tbf

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or maybe not

radiant meadow
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well, I was focusing on the sprites mostly

weak field
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Shadings.

radiant meadow
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obviously, terra edge recipe would change if the terra set is being changed to something else

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because having the same recipe would be extremely weird

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and if terra set didn't use living shards, it'll become an almost worthless filler material anyways

sand umbra
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keep the Living Shards but change the recipes past that imo, having the set focus around Living Shards is a good thing

unreal viper
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Delete terra edge. hellyes

weak field
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I take living shards as a post-plantera filter

sand umbra
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finally, an acceptable segway into--
wait a minute my sword bloat doc isn't even started because hybrid weps and other things are much more interesting never mind

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I do think "Terra" set could use some mechanical changes in places as well to make the items more interesting
(shoutouts in particular to Flameburster and Ray which aren't really engaging to use much at all)

weak field
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I love terra edge don't kill me

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Plus true melee life steal

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And it looks slightly better than terra blade

gray nebula
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snale keep terra edge so we can keep terra blade for zenith and edge for terratomere when 1.4 arrives (epicly)

weak field
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Yeah

unreal viper
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Keeping a weapon for a recipe later isn’t a good enough reason to keep it.

radiant meadow
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normally I would say it should be reworked

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but like

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Temporal Floe Sword was my creative limit

sleek turret
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terra edge become a RIV of terra blade ech

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wait im late sorry.

violet dagger
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Ngl that is a decent idea

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Making Terra edge be an riv

sleek turret
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anyways, i got the idea of making it a RIV while listening 1 hour of "Surgeon's Squeezebox"

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so its kinda dumb

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Back to the topic: It could be a RIV, but kinda doesn't fit with the textures, or massively decrease the sprites just to be a discount Terra Blade.

balmy jay
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If it's a RIV it should probably drop from mothrons

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Or maybe calclone

sleek turret
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plantera? (nope.avi)

balmy jay
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Well, it's those two that drop broken hero swords

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So it'd only make sense

sand umbra
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Plantera drop, honestly

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since both currently are crafted using the direct mat drop from Plantera

sleek turret
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yeah

weak field
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Uh, you do know that 99% of the people here didn't get it until well after moonlord, if they ever got it that is, right?

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@sterile arch

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Yes, it can be obtained pre-hardmode, but it's just like reaver shark

distant gyro
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reminder that this thing generates ANYWHERE in the cavern layer

weak field
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Won't give you a crazy advantage, since it scales with your pickaxe

distant gyro
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and there's 1 (one) (a single one) of them

sleek turret
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arena builder ech

distant gyro
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imagine the chances of finding it

sterile arch
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the pickaxe scaling doesnt exactly matter because the speed is constantly beyond what you'd need at the point you could find it

sleek turret
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yeah, also the best use of it is for arenas.

distant gyro
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also yes you can't even sequence break

weak field
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By pick scaling I mean, you can't mine chlorophyte ore at the start of hardmode, for example

distant gyro
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and jumping is hell in this thing

sleek turret
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yeah

weak field
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It's like, one block

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Literally

distant gyro
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that's enough to deter anyone from trying to get it imo

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first factor in particular, rng is rng

sterile arch
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the main use of the mount at that point would just be to invalidate cavern exploration because of how quickly you can move in it, you can essentially strip mine faster than you can at any point of the game, it takes away all of cave exploration just for getting lucky and finding the shrine it's in

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mining horizontally faster than you could with moon lord level gear in pre-hardmode is completely broken even if you can't sequence break with it

weak field
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Yeah? It's basically a super watered down version of crystyl crusher

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And they're all countered with that rarity

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Just like how halibut cannon works

sleek turret
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wait, there was a thing that bounces and explodes right?

weak field
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Yes?

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That's called bouncy dynamite

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Oh wait no

distant gyro
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rubber mortar rounds if you refer to calam

weak field
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Rubber mortar rounds

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yeah

sleek turret
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ah yes rubber mortar rounds.

distant gyro
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that's post provi or something

sleek turret
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yeah

weak field
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idk never used them before

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Too much destruction for my laptop :/

sleek turret
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PC destroyer.

cobalt pewter
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Mortar and rubber mortar seem like those kinda arrows that you pair with The Storm to make some fucked up mining

sleek turret
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Better use the Fargo's bomb, since doesn't do a lag-fest, but freezes your game for some seconds.

cobalt pewter
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Speaking of ammo, dang we need a new post ML bullet

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Arrow got some in post ML, Bloodfire, Mortar and Rubber Mortar, and Vanquisher

sleek turret
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Bloodfare Bullets

weak field
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Wait what

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I usually only use holy fire bullets

sleek turret
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Godslayer Bullets like the Godslayer armor ranger bonus have.

distant gyro
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rounds are bullets

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idk how you thought they were arrows

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(luminite and elysian btw)

cobalt pewter
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I'm talking Calamity, so iirc only Holy Fire?

distant gyro
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holy fire, meme rounds, rubber meme rounds

cobalt pewter
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Oh wait

distant gyro
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3 postml bullets

cobalt pewter
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Those are bullets...?

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Yeah no, imma have to cancel those two

weak field
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Rubber meme rounds lmao

cobalt pewter
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And imma amend my statement

weak field
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Best name ever

distant gyro
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called them memes for a reason

cobalt pewter
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Speaking of ammo, dang we need a new post ML, useful bullet

sleek turret
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lag fest arrows, life recover arrows, holy v2 arrows.

weak field
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These're even better names

cobalt pewter
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Hell, a post dog bullet that kinda works like Eradicator or Obliterator, shooting lasers to nearby enemies, I'll take that

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But anyway

weak field
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The bullet would be too fast for the lasers to actually deal damage

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There might only be one frame for the bullets to shoot lasers

cobalt pewter
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make the bullet slow and homing

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Though tbf it fits a rocket mor-

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ROCKETS

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WHY

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Is there not even any rockets post ML

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Is there even any rocket guns post ML?

sleek turret
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I thinked an idea of making Verium Bullets slightly home into enemies.

cobalt pewter
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Aside from celebrameme

sleek turret
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the pack

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magnomally cannon

distant gyro
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handheld tank

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blissful bombardier

cobalt pewter
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Ah yes

radiant meadow
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modded rocket support will hopefully be with tmod 1.4

sleek turret
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chicken cannon

cobalt pewter
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ooh

radiant meadow
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modded rockets in 1.3 won't look pretty

cobalt pewter
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Wait, it isn't supported atm?

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wha?

radiant meadow
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rockets are coded weirdly

sleek turret
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there are 5 launchers post-ml

distant gyro
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ye

radiant meadow
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there is a reason all Cal launchers use custom rockets

cobalt pewter
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Ahhh

distant gyro
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and none of them can blow up stuff

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with explosive rocket vars

cobalt pewter
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So it's simply because of yet another redcode

distant gyro
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meh

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vanilla rockets 1.3 are marginally different from one another

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so it didn't need a lot of tweaking i think

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idk if the new liquid rockets in 1.4 was the factor but the idea made sense in my head

weak field
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I think there's already liquid rockets as a mod

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Or is it liquid solution for clencontaminator

cobalt pewter
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Liquid + dry rockets

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And there's the mininukes as well

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Essentially Rocket V and VI

sleek turret
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"Make Deathmode Astrum Deus require both bosses after a split require defeating"

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makes sense.

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makes it harder like deathmode should be.

cobalt pewter
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I'd probably reduce both worms' HP to compensate, since iirc each worm has the HP of one phase 1 worm

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So you're essentially fighting a boss with doubled HP once it goes into phase 2

sand umbra
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sugg to nerf Onyx Excavator

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gonna hit you with a no for the simple reason that the Cavern shrine is like impossible to find unless you specifically go out of your way to get it

sleek turret
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Like I said before, best use is for arenas.

sand umbra
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ohey a sugg to buff Shadethrower

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my first question would be "does Shadethrower actually do well on crowds" but there are no crowds upon which to test it

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because exploration is a myth

distant gyro
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ooa meme

weak field
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A horde of zombie maybe :/

distant gyro
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throw shade at it

sand umbra
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OOA is an outlier and should not be counted

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and is also basically impossible without sentries anyway

distant gyro
sand umbra
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I wish I was kidding

weak field
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Eh that's why I only do it with friends or do it post-ml

cobalt pewter
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OOA is bad desgin

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Bad event

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Bad

weak field
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Blame Dungeon Defender

sleek turret
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also, the fact that OOA is basically impossible without sentries is true, since these days i was doing OOA T2 without sentries and only using Titanium Railgun.

cobalt pewter
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I'm really holding myself to not go on a massive tangent about OOA

sleek turret
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Which resulted into death.

cobalt pewter
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Tom I really feel ya

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It's really hard to bottle this shit up

distant gyro
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ooa just sucks for doing it on tier

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it is what it is

weak field
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Unless you have vastly superior gears or a bunch of friends, then yeah, basically impossible to do without sentries

sleek turret
#

but why didn't you use jester arrows? ech

weak field
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Ech god is immune to ~~ ~~

sleek turret
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i didn't put the -- on ech

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get trick'd

weak field
sleek turret
cobalt pewter
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Huh

sleek turret
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now gotta activate AdBlock on Calamity Wiki since the spanish adds cover most of the page.

cobalt pewter
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Ech god IS really immune to strikethrough

weak field
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More like every emoji

cobalt pewter
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Anyway, getting a lil offtopic here

weak field
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Yeah HDfailure

sleek turret
#

g'bay

cobalt pewter
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I'd personally reduce HP of both P2 Deus worms if the sugg to make it mandatory to kill both in dmode goes thru

radiant meadow
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duplicating worms

cobalt pewter
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Because in its current state, forcing players to kill both is essentially fighting a boss with doubled HP to previous phase

untold cargo
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This was already suggested

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And denied I think

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Ok it wasn’t the same as this but almost the same

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And almost every single sentry suggestion has been denied

sand umbra
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sentries are dead

shy iron
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but that makes like
no sense
it completely invalidates 8 armor sets
theyre not even GOOD armor sets

sand umbra
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crabrave

untold cargo
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Actually I have seen no hitters use the sentry armours for the sentinels

hollow shell
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It sure does, Sinna

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The testers and devs just hate OOA and everything associated with it and would rather act like it doesn't exist instead of balance it

tawny garden
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and what do you know? it was an instant flag

hollow shell
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"instant"

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I'm pretty sure this was one of those cases where we did a post-ML sentry recently then went back and added Completed to the suggs it applied to

tawny garden
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ah

shy iron
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so its a case of bias then

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nice

tawny garden
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well, an "instant flag" happens when a sugg that hasn't reached the dev server is implemented

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that's my definition

hollow shell
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I would prefer if the devs didn't totally ignore OOA

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but, if the testers refuse to touch it there's nothin we can do I guess

tawny garden
radiant meadow
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wasn't that just

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guidelight of oblivion?

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which I made on my own terms anyways?

hollow shell
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Likely, yes.

radiant meadow
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guidelight was more inspired by the "please add summoner riv" suggestions than sentry suggs

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and for the record

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armor balancing is already an extreme pain in the ass (worse than weapon balancing)

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there is good reason I don't want to dive into the mess of fixing up vanilla's mistakes on adding 8 different armor sets with the same summoner offensive stats when it's already painful enough to manage the likes of fathom swarmer, spooky, hydrothermic, reaver, tiki, etc.

unreal viper
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I disagree with the idea that the sets are uselesss, but the fact is that only 2 of them willl be used.

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Ooa def needs the penalty removed.

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Just so you can actually beat the event.

shy iron
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a good start would be to remove the penalty with any of the full sets
it wouldnt make them viable per se but it would make a whole lot of sense

unreal viper
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I guess that would be fine if it was ooa sentries only, cause they are pretty bad.

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And your main class would probably lose stats.

radiant meadow
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I don't mind if it's removed during the event

unreal viper
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Yay.

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Now I’ll make a sugg to improve the event.

violet dagger
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Also mention adding good rewards to the event

sinful steeple
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Yeah

violet dagger
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Currently all of the rewards are p ODech

sinful steeple
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Especially from dark mage because doesn't that thing like drop actually nothing

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Except for a pet iirc

unreal viper
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Add more rewards from not Betsy, got it.

sleek turret
#

rogue & summoner drops for betsy.

violet dagger
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apart from tome of infinite chez

golden narwhal
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Ogre seems alright drop-wise, tho they prolly need a buff

violet dagger
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Or nerf

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In the case of tome of infinite chez

unreal viper
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Betsy gear is p good iirc

sleek turret
#

if being creative, dark mage could drop some books and a magic weapon

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also could drop an accesory.

radiant meadow
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port over more DD2 weapons as funny references 🤫

sleek turret
#

port more MG series references ech

unreal viper
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Ghastly glaive buff

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That weapon is so sick.

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Sad that it never gets used because it’s a true melee wep that doesn’t deal 10k dps.

sleek turret
#

atleast can be useful at destroyer... i guess?

violet dagger
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Isn't everything

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Useful

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For destroyer

sleek turret
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"Everything that pierces is useful for Destroyer" - kaizowilta

hollow shell
dapper coral
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that's probably fine, yeah

sleek turret
#

now contaminated bile does more damage via debuff?

hollow shell
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"now"?

sleek turret
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lemme see.

hollow shell
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Clearly not really if it was still a whole 2 minutes behind

tawny garden
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that's the bare minimum in terms of providing evidence for that, but it'll suffice I guess

sleek turret
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oh, i got confused with Sulphuric Poisoning. mb

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-10 damage per second.

hollow shell
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And we already went over Leaper's other sugg indirectly, cuz of Gan's

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Stats taken, we'll lower later if necessary

sleek turret
#

Could have sense, does Polterghast on the lore say that's made with souls or something?

hollow shell
#

Yeah I did indeed explain that to em

#

@cobalt pewter Do you wanna include any of that lore stuff I described in your suggestion, or no?

frail mantle
#

polter is an amalgamation of dungeon souls, most of which are blue
polter's drops are essentially made out of the best parts of Polterghast
at least i think that's the reason someone got from a dev after asking why Polter is blue when its drops are pink in Art

hollow shell
#

^

violet dagger
#

im still laughing at the qna video were lord metarex said he hates when people ask about the color of polter drops being different HDfailure

sleek turret
#

Yeah, just palette swap Polterghast or palette swap the items. ech

frail mantle
#

also Polter is getting a resprite eventually™️ so it might end up not being blue

sleek turret
#

Soon™️

frail mantle
#

byeah polter consists mostly of ectoplasm, with a bit of phantoplasm as well, and polter's drops are pink cause they're made from polter's refined remains or something

sleek turret
#

makes sense

#

"Refined Ectoplasm"

frail mantle
#

it's more refined Phantoplasm than refined Ectoplasm

sleek turret
#

"made within the refined remains of souls"

agile cloud
#

isnt that what a ruinous soul is?

#

its like a refined version of both?

sleek turret
#

Like a mix-up of them.

#

Since has pink on it, but some ectoplasm too.

agile cloud
#

its like both color palettes

sleek turret
#

Yeah.

tawny garden
#

that's a bold sugg

dapper coral
#

who's "every member"

sleek turret
#

what to you refer as "bold"?

dapper coral
#

oh

sleek turret
#

(no offense)

#

Uhm... Circle around it?

agile cloud
#

i dont find polter hard

sand umbra
#

what is it with a lot of the boss changes this update being complained about

agile cloud
#

idk

sand umbra
#

I mean I get Ravager at least 'cause the fucker moves at mach 99 everywhere to beat you up and take your lunch money but damn people do not like these new fights

wild vector
#

Someone make a suggestion about making Polter easier I’m guessing?

agile cloud
#

its hard(er)

#

not hard

#

its just learning patterns

sleek turret
#

Golem AI bosses (Crabulon, Ravager, AU) they have some complains since they can yeet you with a 50 tile jump.

#

Which I guess, stay on a platform.

#

plantera v2 ech

wild vector
#

Honestly I faced that fight like I do Plantera... big open area, just circle around it... honestly not that hard... did the fight with the soul edge or Ark of the Elements... only took me like 2-3 tries

agile cloud
#

i loved the old polter fight and as soon as the update dropped i tried to nohit it

#

basically same strat

#

didnt even take me 10 mins to do

#

ofc

#

you gotta work around it

#

think about where they're gonna come from once they go offscreen

#

if they ever do

dapper coral
#

polterghast is a bullet hell boss

#

that's just the nature of it

agile cloud
#

mhm

wild vector
#

Honestly any boss past Moon Lord is fair in difficulty... Cept Yharon... screw your 10 second invincibility into phase 2 while healing and you still attack me...

agile cloud
#

¯_(ツ)_/¯

sand umbra
#

Polterghast is a bullet hell boss

#

by what definition of bullet hell is Polter a bullet hell boss

wild vector
#

Either way, I wouldn’t say nerf it... I just git gud

dapper coral
#

by what definition of bullet hell is Polter a bullet hell boss
as in, there are many projectiles that exist at all times

#

also doesn't help that it's an enclosed area

agile cloud
#

its not scal bullet hell

#

but bullets = hell

dapper coral
#

yes

#

there's bullet hell and then there's scal

agile cloud
#

and then there's touhou HyperFailure

radiant meadow
#

a lot of things are like that

#

using the term bullet hell so loosely normalizes the word too much tbh

wild vector
#

I’d rather say there’s Bullet Hell... then there’s “CAVE B-Hell”

dapper coral
#

fair enough ig

agile cloud
#

hmm

#

i guess

#

but then

#

is yharon bullet hell?

#

i'd count him as bullet hell

frail mantle
#

yharon is more just Many Bullet, i feel

wild vector
#

I would say so... lots of fire balls on screen... especially in phase two

agile cloud
#

but isnt the premise of a bullet hell, "many bullet"

frail mantle
#

though with the new update he leans more into being BH than before

dapper coral
#

i'll just rephrase that to say that polter spews more projectiles than some bosses

#

in a shorter time period

wild vector
#

Anyway there’s a few good suggestions that broke the 200 wall recently... they are almost there

agile cloud
#

wait really?

#

during the great sugg depression

wild vector
#

Well okay maybe I was being to generous... like 1 actually got past approval

#

But the rest are in the upper 100s at like 170-180 which is pretty damn close to that 200 wall

agile cloud
#

true

#

dev server gets a break

wild vector
#

kinda wish mine was up there for the Ocean Spirit

#

But seems like 120s is the best it’s gonna get so not much interest there

agile cloud
#

ye

wild vector
#

Either way the ones that hit 170 and up are definite ones I’d be interested in seeing... glad the Summoner Modifier got approved

dapper coral
#

👍

hollow shell
dapper coral
#

sure

ashen warren
#

Ive never looked at the map for ore but it makes sense

indigo fog
#

what is life quartz

dapper coral
#

comes from thorium i think

#

or some other major content mod

radiant meadow
#

It's from Thorium

gray nebula
#

summoner modifier got sent, not approved

#

there's a difference

radiant meadow
#

do gilded/gleaming daggers target truffle worms?

craggy stratus
#

regarding my suggestion, it prob unnecessarily because player can craft the truffle worm at the beginning of HM

radiant meadow
#

I think it might just be an oversight in the way that Alterra does her homing code.

hollow shell
#

Seems quite small, if you have any ideas for improving/expanding it please let him know

ashen warren
#

I mean

radiant meadow
#

I assume he means a config

hollow shell
#

Yes assumedly.

heady storm
#

I mean, his eyes hurting doesn't really sound like enough.

#

You can always change the color settings/brightness of your monitor after all.

hollow shell
#

@fervent saddle Do you think you can try to expand the reasoning on your suggestion?

#

Your reasoning is pretty weak atm

real steppe
#

my sugg got implemented, yay

#

about the enchanted axe suggestion, isn't it true for all summons?

#

.. that the summons will randomly kill a truffle worm because reasons

heady storm
#

I'm pretty sure summons aren't supposed to attack it in general yeah.

real steppe
#

oh

heady storm
#

(I mean target it specifically, they still kill them if they contact.)

real steppe
#

ok

heady storm
#

Leviathan to me is pretty fun in its current state so not much I can say.

jovial spire
#

yeah it feels fine to me

#

it can get pretty hectic having to deal with bosses already

radiant meadow
#

how high exactly does it need to be?

hollow shell
#

@north inlet You need to format your suggestion correctly. Main idea at the top on a separate line (shift+enter) with the reasoning below

radiant meadow
#

isn't it already pretty high?

north inlet
#

sorry

radiant meadow
#

I forget exactly how much

hollow shell
#

1/3 in Normal, 1/2 in Expert

cobalt pewter
#

@hollow shell just woke up, but now that there's a confirmed reason for that, I can let my sugg die

hollow shell
#

Ah

#

It could still be valid if you wanna try

violet dagger
#

leviathan imo doesnt need any new attacks

#

it's a near perfect boss imo in its current state

novel belfry
#

I hate sand's suggestion about the terra edge is a good idea

#

but i do have an alternative, and that's giving the night's edge and it's upgrades something unique for once

hollow shell
violet dagger
#

Yes

golden narwhal
#

Seems alright

ancient mirage
#

isnt he supposed to be like the worm equivalent of a teen

hollow shell
#

Nah you're thinkin of Storm Weaver

#

Storm Weaver's more of a bab actually

radiant meadow
#

personality wise though

hollow shell
#

as far as I'm aware DoG's supposed to be mature, just really arrogant cuz he's mega powerful

radiant meadow
#

Arrogant could potentially be interpreted as rebellious teen of a sort

sand umbra
#

DoG is at least somewhat mature physically but personality-wise he's an egotistical teen

#

I kind of wish there was a bit more to it than that but there's only so much you can convey with a worm that doesn't shut up as long as you're near him and is encountered exactly once HDfailure

#

I want to like this suggestion but like how else do you convey what exactly DoG is mentally with such a small timeframe to work with

cobalt pewter
#

Arrogant isn't necessarily cringe

hollow shell
#

It is indeed hard to make a character not be one-dimensional when they have so little screentime

heady storm
#

Isn't he also described as lazy?

hollow shell
#

Yeah I heard that from Fab

#

Drew a comparison to Frieza
Has so much in-built power that he doesn't bother training or learning any techniques or w/e, he just uses his raw natural power all the time

#

which is eventually his (their) undoing cuz it turns out that wasn't enough

radiant meadow
#

I think then players would be capable of getting way too tanky

fringe sky
#

I'm unsure if that's gonna be extremely likely unless they use outside mods like luiafk or the likes.

#

since it's still a 1:1 so getting like 300 defense for example would still mean they take a significant amount of damage from SCal

radiant meadow
#

You can already get really tanky in base cal if you build for it

fringe sky
#

well yeah for a focused tank I wouldn't be that surprised, but for non-tanks it seems to lack somewhat comparatively

#

not to mention that it's not like everyone plays to be a tank in the first place

#

people do boss fights with under 50 defense or even under 30 defense at times

#

well into hm

#

so it wouldn't exactly impact balance is my point

#

maybe slightly easier for some players but only to a point, since they'd still take severe damage unless they specifically hard build towards it

#

and even then they lose needed damage in timed scenarios

radiant meadow
#

I just don't think it'd be okay for tanking to completely trivialize bosses

fringe sky
#

does master mode defense trivialize bosses in 1.4?

radiant meadow
#

And I think rev def was 1 to 1 in the past if I'm not mistaken

fringe sky
#

I wouldn't say so

radiant meadow
#

Master Mode has 3x damage

#

Rev does not

#

So that comparison doesn't hold water

fringe sky
#

cal also tends to have a lot of damage sources outside of what defense can normally reduce

#

in debuffs for example

#

plus arguably a lot harder to avoid attacks comparatively

radiant meadow
#

It provides a lot of ways to counter a lot of these debuffs

left crest
#

A possible solution could be to have a defense ratio between that of Expert and Master, to compensate for the slightly increased damage values on Rev without overcompensating

radiant meadow
#

Why not just keep it the same and not rebalance at all then daryl

fringe sky
#

also generally speaking, enemies in master mode deal less damage than those in rev/death

cobalt pewter
#

Yeah 100% effectiveness is kinda overkill in these 2 modes

fringe sky
#

since calamity's enemies deal higher base damage

cobalt pewter
#

I'd say 80% on rev

radiant meadow
#

That's not necessarily true

fringe sky
#

i'd say 87.5% for exactly halfway tbh

#

if that's the compromise

radiant meadow
#

Rev/death doesn't even boost the damage of most standard enemies

left crest
#

True, this'd have an effect much more on normal enemies than on bosses

#

Taking that into consideration, while I see it as valid, I wouldn't star this sugg, even if the value were reduced

fringe sky
#

maybe a boss specific reduction in that case?

#

also here's to compare two bosses of similar progression (plantera vs calamitas)

whole sedge
#

yeah defense doesn't need a boost in Rev/Death as currently how defense is calculated is perfectly fine, Rev doesn't have the 450ish damage rolling cacti Master Mode does so tanking hits isn't really that much needed imo A_SylveonSippy_Poke

fringe sky
#

actually, huh, calamitas does less

left crest
#

rolling cactus moment indeed

fringe sky
#

at lesat in terms of contact

limber ocean
#

thing is, damage reduction is a lot more prevalent in Calamity

#

increasing defense would require a whole lot of rebalancing

whole sedge
#

^^, the playtesters definitely do not want to basically completely rebalance defense for sure

#

armor balancing is already painful and messy enough

fringe sky
#

yeah that's fair

#

i'll go remove it then

real lintel
#

has anyone made any discussion in regard to switching the primary and secondary functions of Crystyl Crusher?

#

The beam is good for boaring out tunnels but when all you want to do is pick up a sign or chest you placed in the wrong place you cant directly rightclick on it or you open its interface instead.

left crest
#

iirc not possible due to code reasons

real lintel
#

oh

#

weird...

dapper coral
#

yeah, it's in the don'ts

#

because it's physically not possible

#

because terraria code silly

hollow shell
mighty knot
#

yes please

#

I mean, the title isn't bold and there's no line break, and they don't go into nearly enough detail, but the idea is fine

hollow shell
#

There is a line break. You only need one

mighty knot
#

wait what

#

also space before comma

heady storm
#

Maybe a reason for a rogue drop in particular?

hollow shell
#

Yeah sure

#

@still cliff You can elaborate more on why rogue specifically needs a mimic drop

#

There's definitely elaboration to make in that area
you just gotta add it

cobalt pewter
#

What if Crystyl's actions are swapped?

#

Primary is normal pick

#

Whiel secondary is b e a m

hollow shell
#

Feedza we just said that wasn't possible

cobalt pewter
#

oh

mighty knot
#

can we unpin and re-pin the don't document?

#

it's the third message down and you kinda have to do some scrolling

#

not exactly something you'd go to click on without being told to

hollow shell
#

It can be the second pin cuz the top one is the sugg_disc welcome pin

#

aight cool

frail mantle
#

should the third pin (Ben's one about sugg advertising) be unpinned cause the sugg disc welcome pin already covers sugg advertising

hollow shell
#

Yes

ashen warren
#

I just had an idea about a config to give super dummies dr/defense to accurately test weapons, would that be a good suggestion or no?

heady storm
#

Sounds like it could be one, only issue I see is implementing how one would adjust those stats on the dummies ingame.

ashen warren
#

Fair, but it'd be done like any other config in my head

heady storm
#

Config slider? Actually sounds pretty convenient ngl.

whole sedge
#

Yea that sounds good for dps testing

tawny garden
#

you could consider taking up inventory space a drawback for these

chilly solstice
#

And a drawback for all other lore items I suppose

tawny garden
#

yep

chilly solstice
#

Well, kinda makes sense

tawny garden
#

funnily enough, before lore items got their drawbacks, suggs about them taking less inventory space weren't allowed, but you can make them now

heady storm
#

Are you saying they are candates for reworks as in... Making them do other stuff? Or just changing the nature in which they are utilized.

chilly solstice
#

Sorry, by "rework" I meant what I said in the header, turning them into power-ups

heady storm
#

Yeah, the rework part can be reworded is what I'm trying to say. wegud

chilly solstice
#

Okay

hollow shell
#

m, I big disagree with this suggestion because having em in your inventory is an inherent balance factor
especially considering the items themselves pertain to filling up your inventory easier

But, it's a valid suggestion

heady storm
#

Another thing suggestable is to just make them drop powerups that increase your grab range permanently that are seperate from the lore items, but I'm sure that would also require making the lore items do something else.

hollow shell
#

I think the most reasonable suggestion would be to give them downsides

#

Pure consistency argument.

cobalt pewter
#

Why bother with lore items when you can have s u c c potion

heady storm
#

Only example of a side-effect I really see would be to do something like maybe also increase your hurtbox size.

hollow shell
#

Because the succ potion is 3/4ths of the way through the game

chilly solstice
#

Well I actually had items separate from lores as power-ups in mind when writing. Akin to the Demon Trophy. That's not in the core nature of the suggestion though

#

Now that I think about it, 1.25x spawnrates would be a good effect for WoF lore item, no?

#

Yeah, no, forget about it

heady storm
#

I was just stating an example of what I thought the side effect could be, they aren't necessary since the devs are technically who decide the effects.

cobalt pewter
#

Now that I think about it, yes, maybe all lores should have some kinda drawback, Aureus and Deus are basically a must have in major space fights

#

Like SW

chilly solstice
#

No, i meant 1.25 rates not as a drawback to the lore, but its only effect, and increased item grab range moved to a separate item.

#

But that's a theme for another suggestion I guess, not now

heady storm
#

Technically your sugg is valid so eh.

tawny garden
#

I assume this means that damage dealt to the Player also scales

heady storm
#

Yeah.

tawny garden
ashen warren
#

Regarding my sugg?

tawny garden
#

yea

subtle oracle
#

That might be debilitating for the player, but it would turn Traps into a threat late game too. Which is not the case currently

tawny garden
#

I'd like that actually

subtle oracle
#

Ye, traps are only ever a problem pre h mode

#

Except for the temple

ashen warren
#

Yeah it would, but the main idea was to make as I said the auric grind more fun

chilly solstice
#

On a side note, I recently noticed that in Rev I receive 15 damage from spikes in the Dungeon with like 150 defence. Do spikes scale currently or do they just ignore part of the defence or what?

ashen warren
#

I think they just ignore some of your defense?

#

Not 100% sure

subtle oracle
#

Auric grind is just terraform caves with your overly powerful and fast digging tool in order to find the auricular veins

ashen warren
#

I was talking about the mats for the auric bars besides that

#

Such as essences

#

and other things

subtle oracle
#

autocorrect wtf ;-;

ashen warren
#

like phantoplasm

subtle oracle
#

Ah I see

chilly solstice
#

But yeah I'm all for traps scaling (or simply ignoring def altogether), especially in regards to player damage

ashen warren
#

They'd scale based on progression or when events get buffed

#

so like at the start of pml traps would become a huge threat cuz both blood moon and a major game advancement happened

#

I forgot the word buff

hollow shell
#

(btw @heady storm I'm boutta sleep so be sure to get approvals for all the 12-hour-overdue suggs starting w/ this one #suggestions-posting message )

tawny garden
#

gn

civic gust
subtle oracle
#

GN rover, sleep well

hollow shell
#

Cya

ashen warren
#

Cya rover

civic gust
#

Bye rover

heady storm
#

Alrighty Rover, have a nice night.

#

Wait did it just die?

subtle oracle
#

Hmm, what died? The link Rover posted

heady storm
#

Yeah, it doesn't link me to the sugg.

#

Nvm it does.

#

Byeah how is that sugg?

cobalt pewter
#

Tom's?

heady storm
#

Yeah his.

cobalt pewter
#

I guess it's a yes

#

Terra Disk is one of the more unique ones in concept, so I can give it a pass

ashen warren
#

It looks alright?

cobalt pewter
#

But I noticed the lack of uniqueness with Terra Ray and its upgrades

#

Only Fabstaff in the end has smth unique

heady storm
#

Alrighty, anything he needs to change about it though?

cobalt pewter
#

Sugg wise, nah

civic gust
#

terra disk is pretty shit tho

cobalt pewter
#

It's valid imo

heady storm
#

Alrighty, I'll approve it.

cobalt pewter
#

terra disk is pretty shit tho
@civic gust again, unique concept

subtle oracle
#

I dont see much wrong with thomas' sugg tbh, most of his suggs are pretty well refined

cobalt pewter
#

Not necessarily good

civic gust
cobalt pewter
#

The projectile limit, as much as I hate it, is what limiting it from being not as unique as the progression goes

tawny garden
#

it's valid

cobalt pewter
#

It's valid yes

#

I heard about making it a Terra blade RIV while the sugg is discussed

tawny garden
#

kind of a follow up, but it stands on its own

cobalt pewter
#

Which is interesting

tawny garden
#

it's fine, although disagreeable

cobalt pewter
#

Is an onyx shrine guaranteed every world?

subtle oracle
#

This is a debatable one yea

tawny garden
#

I don't think it is

heady storm
#

This mount should not be obtainable this early in progression because it completely throws out early game to even late hardmode mining.
I feel like this takes away as a whole other solution since the devs could just move it in progression.

tawny garden
#

the guaranteed ones are the abyss and underworld one

cobalt pewter
#

Underworld?

#

Isn't it already replaced by draedon's lab?

heady storm
#

Well, only the abyss one is now yeah.

tawny garden
#

ah, yea

heady storm
#

The lab is guaranteed though still.

cobalt pewter
#

Mmhm

tawny garden
#

I'm kinda living in the past

#

byeah

heady storm
#

Guess I'll approve this.

#

Already I feel his reasoning could be stronger.

tawny garden
#

"extra challenge" is the only reason

cobalt pewter
#

It's a drastic change for dmode to me

#

Since you'd end up fighting a boss with doubled HP at phase 2 in that case

unkempt bolt
#

i mean it kinda makes sense but yeah the reasoning is weak

subtle oracle
#

Not everyone wants added challenge I'd say ech

#

Its pretty short too

unkempt bolt
#

it isn't necessarily the added challenge but instead that the fight wouldn't become anymore interesting under these changes

tawny garden
#

yea, somebody's challenge is another person's annoyance

heady storm
#

@sage granite you need a bit more reasoning besides "it would be an extra challenge."

unkempt bolt
#

it would just take longer while adding nothing to the fight

#

like golem's body after the head is dead, you've pretty much already won

subtle oracle
#

not everyone is a no hitter CompleteFailure

tawny garden
#

yep

unkempt bolt
#

big agree

#

shadethrower is shit

tawny garden
#

wrote an essay there

cobalt pewter
#

Izzy's valid

subtle oracle
#

Oh i like this one

cobalt pewter
#

And the bloat in the sugg is mainly the testing

heady storm
subtle oracle
#

Flamethrower pre h mode do need more love

#

I sense an approval

cobalt pewter
#

which one

#

Man, discord linking is shite

tawny garden
#

it's long overdue

unkempt bolt
#

yeah the discord link dont work for me

subtle oracle
#

ikr feed

tawny garden
#

but devs are biased

#

Sinnamonsters' one

heady storm
#

Wait the link broke?

cobalt pewter
#

Ah yes

unkempt bolt
#

for me and feed at least

cobalt pewter
#

OOA

tawny garden
#

works for me

cobalt pewter
#

Vanilla's dumbest event

#

But yes

#

The armors are meant for multiclass

heady storm
#

Discord does the funny day infinite it seems.

unkempt bolt
#

yeah looks good

subtle oracle
#

The funny is pretty anti-pog

unkempt bolt
#

although im not sure how possible it is to affect sentry damage without affecting summon damage

tawny garden
#

anti-pog emoji when

#

ech isn't that

heady storm
#

When someone suggests it. HyperFailure

tawny garden
subtle oracle
#

its time.,

cobalt pewter
tawny garden
#

nope, that's different

heady storm
cobalt pewter
#

Is that the OOA one?

tawny garden
#

not 12 hours yet

cobalt pewter
#

And yes

tawny garden
#

hold on there, turbo

cobalt pewter
#

Just a bit early

unkempt bolt
#

idk ech can definitely be used as the opposite of pog

heady storm
#

Oh you're right Philo, we need to wait 24 minutes.

cobalt pewter
#

o o f

unkempt bolt
#

and 12 hours

cobalt pewter
#

But about the sugg itself

#

God yes please

#

OOA is fucking shitty

#

It's the worst event in vanilla yet

heady storm
#

Guess I'll come back in that time span and ask again.

woeful lantern
#

Ooa should get more relevancy ye

cobalt pewter
#

okay, gotta hold myself back, no OOA rant

unkempt bolt
#

its definitely the most unique but glaring issues that make it awful

heady storm
#

(But thanks for y'alls help with overviewing the ones that did get through.)

unkempt bolt
#

to the point where the rewards would have to be incredibly good to make it worth doing

tawny garden
#

OOA rant might get us somewhere

#

ihs might've missed smth

unkempt bolt
#

without changing major aspects of the event to make it more bearable, namely how long it takes

subtle oracle
#

NP Ig chetto

cobalt pewter
#

Overall the sugg itself is pretty nice, it points out some of the glaring problems

woeful lantern
#

Ooa is pain

cobalt pewter
#

Like the massive idle time between the waves

unkempt bolt
#

that's the main one yeah

tawny garden
#

oh yeah

woeful lantern
#

Wave complete but there are still 20 more enemies

unkempt bolt
#

nobody needs a decade to collect etherian mana

subtle oracle
#

i mean isn't it supposed to reflect the DD equivalent

cobalt pewter
#

nobody needs a decade to collect etherian mana
@unkempt bolt you don't even need to move since conveyor belts exist

#

It can save time getting the manas

unkempt bolt
#

either way

#

the current time between waves is absurd

cobalt pewter
#

I'd personally reduce the native idle time between waves to 20, and add an item that lets a player instantly start the next wave

woeful lantern
#

There should be an option to skip to the next wave when u want dungeon defenders 2 has this but isnt implemented in terraria i think

tawny garden
#

oh, it has that?

woeful lantern
#

Would be hard to do i'd imagine tho

unkempt bolt
#

adding that to calamity probably sounds like hell because red yeah

tawny garden
#

it's def possible to implement that item

cobalt pewter
#

Summon penalty is kinda aids on OOA as well, as the entirety of the event revolves around multiclassing

woeful lantern
#

In dd2 when u beat a wave u have a build phase which is infinite i think or like a very long time and then u press a key and start next wave

unkempt bolt
#

yeah the wait time in terraria doesn't make sense

cobalt pewter
#

But raising defender medal drops would be nice as well

unkempt bolt
#

you just place down sentries and done

#

takes 2 seconds

cobalt pewter
#

Infinite wait time wouldn't really make sense either in Terraria, as you can stock up with massive leniency between each wave

woeful lantern
#

What it should be in my opinion is after u kill all the enemies instead of that dumb progress bar u have 15 seconds to rest and then start next phade

#

Sadly isnt like that in vanilla

unkempt bolt
#

15 with a skip option sounds fine tbh

woeful lantern
#

Ye but it would be hard because red code

cobalt pewter
#

The skip option?

#

Or can't it just force the current timer to 5s?

woeful lantern
#

I think fargo does that but i could be wrong

cobalt pewter
#

I'll take note of that

woeful lantern
#

And on fargo the crystal gains more defence so it doesnt die in 10 seconds during betsy wave

cobalt pewter
#

The crystal should be able to shoot beams tbh

#

But that's aside the point

woeful lantern
#

Actually no because dd2 doesnt do that and its supposed to represent dd2

cobalt pewter
#

Maybe disabling other enemy drops when on wave 7 of T3 would be nice as well

#

Idk

#

The enemies spawning while betsy swings around is kinda aids

#

Idc if this one doesn't represent DD2 or anything, but it's just dumb design

#

And that's why Calamity has boss zen

woeful lantern
#

Hmm ye, dealing with a tanky boss and having to deal with enemies that have aids is pain

cobalt pewter
#

But yeah

#

Imma not go overboard with my rant

woeful lantern
#

Hmm same

cobalt pewter
#

Simply put:

  1. Reduce native timer to 20s and add an item that forces the timer to 5s.
  2. Raise Medal drops.
  3. Disable mob spawns during wave 7 of T3.
woeful lantern
#

Ye those changes would be nice

cobalt pewter
#

Anyway, imma just tell chetto sugg's valid when they go back here

woeful lantern
#

Sme

heady storm
#

(I'll approve it in 9 minutes.)

woeful lantern
#

So we spent over 10 minutes compaining about a dumb event. nice

cobalt pewter
#

There's not enough time to rant about OOA

#

God this event is horrible

#

They really need a design supervisor to accompany red

#

Unguarded, he can be wild

heady storm
#

Prime thing I needed to know was if the suggestion is fine based off of these rants so yeah. GWthedarthTohruShrug

cobalt pewter
#

Yeah it's valid and needed

woeful lantern
#

Ye, ooa should get reworked

sage granite
#

you need a bit more reasoning besides "it would be an extra challenge."

I'd edit it but from the sights of things in here it's not something that's needed so I'll drop it

heady storm
#

I mean, you could explain how Deus in death atm isn't that challenging.

#

(Or better yet, what changes it currently has from Rev.)

#

@sage granite come back please. DoGCri

sage granite
#

Sorry I'm at work

#

I'll be in and out

heady storm
#

Alrighty then I suppose.

sage granite
#

Lost connection, Did anything I said send

heady storm
#

Sorry I'm at work
I'll be in and out
If these are all you sent then yes.

sage granite
#

I'll say again, Deus is a challange but when it splits and you only need to kill 1 it just feels off as the other will just die, There is 2 so you should need to kill em both to win

#

At least in Deathmode

#

Revengence not so much

heady storm
#

As I mentioned, you could also bring up how rev and death don't have significant changes from each other. (AfaIk they don't anyway.)

sage granite
#

You've a point

#

Well I'll think it over and redo when on break, I'll DM it your way first so we can sort out any little wrinkles in it

heady storm
#

Alrighty, sounds fine, I do have to sleep though so don't expect a response instantly depending on when your break does happen. wegud

subtle oracle
#

sleep well Chetto

sage granite
#

In a hour

ashen warren
#

the old one's army suggestion is pretty questionable

frail mantle
#

the one about reworking it?

ashen warren
#

yes

#

not only you can ignore the event till hardmode pre mechboss

#

so you can farm the event with powerful hardmode gear

#

but the fact they said the even is "not rewarding" is just shocking

#

maybe because the added summon damage is very nerfed in calamity

cobalt pewter
#

The entire concept about the event itself is HEAVILY flawed

#

I'm not gonna talk about drops, since they can adapt to the event

#

But the event itself

#

Is flawed to crazy degrees

#

Supremely slow pacing

#

Sentry gameplay enforcement

#

And in Calamity's case, summon penalty, which basically made something that's encouraged in the event impossible

tawny garden
#

I've never actually done the event at the point in progression when I'm supposed to

ashen warren
#

i may disagree with you because you providing no stand for your point

#

i do it after golem

tawny garden
#

I've done it like pre-Moon Lord

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it's useless

ashen warren
#

nope

#

besty loot is op

cobalt pewter
#

Oh and also

ashen warren
#

the armor and sentry weapons are very great

cobalt pewter
#

Remember the sole reason why Boss Zen exists?

ashen warren
#

if you're not playing calamity ofc

cobalt pewter
#

Now check out T3 wave 7

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It throws the boss zen philosophy to the ground

ashen warren
#

check youtube

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bro

cobalt pewter
#

And it's extremely aids in general

tawny garden
#

if you're not playing calamity ofc
well, this is the Calamity discord server

ashen warren
#

you don't have to play calamity if you're in the discord as i know

#

but i get you

cobalt pewter
#

Hell, funny thing is, the person who suggested OOA rework even said OOA isn't bad a while back

#

But that's aside the point

frail mantle
#

we're talking about OOA in the context of Calamity, aren't we

ashen warren
#

Feedza i get why you hate the event, that is normal

cobalt pewter
#

Imma go elaborate on some of the flaws I pointed about OOA, first off, pacing.

ashen warren
#

but you can't just force your own naratives without explaination

#

it can be a slow event if you do it in pre hardmode

#

that is obv

#

you can do it pre mech boss with hardmode gear

cobalt pewter
#

Each wave has 30 seconds delay between them, which is extremely unnecessary as most of the things you'd do don't even need that much time. And in the end you'd end up just sitting there like a clueless dumbass.

#

Also, with the intended progression points, doing the event can be quite long at some points throughout the event

#

As everything is tanky as shit

ashen warren
#

master?

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because as i remember nothing in the event is that tanky

cobalt pewter
#

BirbThonk last time I did OOA was in 1.4, so I might need to recheck on that specifically

#

Anyway, sentry enforcement

ashen warren
#

sentry enforcement?

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you don't have to use it

cobalt pewter
#

Isn't this a sandbox/adventure game at core?

ashen warren
#

you don't have to use it

cobalt pewter
#

At least in the perspective of vanilla

tawny garden
#

you don't have to use it
you're gonna be better off using it

cobalt pewter
#

Also if you haven't noticed, if you don't use the OOA armors and not at least doing sentry in general, you're heavily crippled

ashen warren
#

it is rewarding to use it yes

#

even outside of the event

#

so it is wrong to say "the event isn't rewarding"

tawny garden
#

one class (or subclass) shouldn't be more viable than others

ashen warren
#

Also if you haven't noticed, if you don't use the OOA armors and not at least doing sentry in general, you're heavily crippled
sentry summon and normal summons don't count on each other right?

#

so you can use your normal summoner armor

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and add summons on top of the sentry

cobalt pewter
#

Only OOA armors give sentry slot boost tho iirc

#

But that doesn't matter in event

tawny garden
#

yes

ashen warren
#

modded terraria hello?

#

what about the crystals

cobalt pewter
#

Crystals?

ashen warren
#

the green mana thingy

cobalt pewter
#

As I said, doesn't matter in event

ashen warren
#

where you can spam as many sentries as you want

cobalt pewter
#

But I think

#

Fuck lemme check something, I'm unsure about sentry slots

#

Obviously normal sentries will need those slots

ashen warren
#

i'm pretty sure they're seperate

cobalt pewter
#

But I'm not sure if OOA ones need em in event

ashen warren
#

no you don't

frail mantle
#

normal sentries need entry slots

ashen warren
#

you can summon as many sentries in the event as long as you have green mana

frail mantle
#

OOA ones have no limit aside from projectile cap and can be summoned as long as you have etherian mana

ashen warren
#

that drops from the event

#

yes

cobalt pewter
#

Ah yeah