#suggestions-discussion
1 messages · Page 964 of 1
yeah, dps tests are needed
they weren't pinged about dps tests, so: @wild fiber can you do some testing with blood clot vs seabound on a boss so we can see just how much worse blood clot is?
do the shift+enter between your title and reason
Is starmada really that bad
I know there are some bad instances of over-nerfing items
That would explain it
Guwahavel, you should have the reason on a separate line
Fixed

There an easy way for me to find my own suggestions that are in voting ?
right click on your pfp → user id
You can copy your own user ID and search for that in Discord, in:suggestions-voting
and stick that into the search bar
all the bot's mentions of you are technically just your user ID written out (then disguised as a ping)
make sure you have developer mode on
👍 Thanks
you can't search by mention cause mentions aren't executed in embeds
oh sorry
The Taser's return speed is intentionally bad to make it a riskier item to use
spoiler period is over
Oh neat
you could tell that the spoiler period is over by noticing that you can no longer see #spoiler-channel
(tbf i'm sure some people have it muted anyways so they wouldn't notice if it was gone)
i suppose the real question is this
The Taser's return speed is intentionally bad to make it a riskier item to use
@rustic pond read this and reevaluate if your sugg is necessary or not
I mute all servers im in
Bloodstone is also gotten incredibly fast if you farm bosses, I got like 60 plat from selling bloodstone I didn't need
@wispy heron dps tests perhaps
maybe, but on a moving target with over 3 defense it does absolutley nothing
they are now necessary
cause it's said in the doc that they should be included
kill times on bosses are needed mostly
also you don't have to be so aggressive about it
specifically calling it hot garbage
(although I dunno whether the kill time is needed if it's ∞
)
we need proof that it's infinity lol
A kill time of infinity would require that the boss regens faster than you can damage it
Or disappears before you can kill it
enemies can't regenerate HP
Then the latter
well fair, it can't be infinity if you have godmode on
Most of the spiky balls weapon are hard to use and land on their own
I use them like how you use SSV: put them around like sentries and sneak in some free damage when bosses are around there
Or use shadow potion for pre-DoG god slayer inferno
sprime was actually the 2nd most fun mech/alt boss for me
Have to say that Sprime is the most chaotic one
But actually the easiest one
Since the pattern is pretty predictable
id say destroyer is more chaotic now because of how fast he is
SP can be buffed I just don't want the probes ever again
probes bad
Twins is just frantic shit; destroyer is not that hard but so tanky that it becomes an endurance battle
twins is very repetitive, fun but kinda boring
twins are the best
I don't like the way Retinazer moves but they're fine honestly
Kinda agreed (regarding the dash at least)
i love twins but i wish in calamity they were more aggressive rather than just p3 only
Once I get back on my computer I'll share my accessories for cryogen and see if I should switch anything
destroyer is fine tho imo
Kinda unsure
i never use them because i think all spiky ball weapons are bad except devourer of gods one
I mean, even the hardmode metal rogue weapons (ie palladium javelin) have autofire
If it has a relatively fast usetime, don't see a need for it not to
Small hop back to sprime: is this referring to p1 and p2 in all difficulties
Cause he's almost always attacking with something
ye ok

Regarding melon' sugg, this would only happen to cater for the running away strat, yes?
There are alot of different strats to more easily avoid the lasers
So I don't really see why it should be changed to help one strat
does anyone else thing the damage that the polterghast clone does is too much?
havent faught the new polterghast yet but from the past versions it was pretty obnoxious
i didnt mind it but the fight rework makes that 240 damage much more noticable
she is the next boss on my list so i hope its not as bad as u say it is
not really relevant @dire garnet
i need to see if other people think that the damage is too much do to the fight rework
because the clone is faster than you are and will intercept you
clone is insanely aggressive so ye it does sound somewhat unreasonable
but havent tried it myself so like i cant be sure
yeah when you do if it's soon tell me if you think it's unreasonable
wont be fighting her anytime soon cause its basically midnight and im not in the mood for calamity atm, so ye wont fight her for a while
ah
https://discordapp.com/channels/225030931008847874/263382359397761025/742137155391848448 wait a sec, how long was that sugg in posting?
like an hour



@terse sundial why did you approve that so early?
It makes sense, there is zero problem with it, and is something that can be done quickly
alright
it's kinda against precedent tho
yeah
what is y'alls opinion on the damage that the polter clone does?
Is there a new oldest>newest precedent in place here
more like "at least 12 hours"
I think that shadow potions shouldn't make you COMPLETELY invisible, only mostly
(although I don't mind having posting a bit cleaner now)
Since ngl being completely invisible and moving around makes me a bit dizzy
alright
a sugg about that is in voting rn, mrmagolor
Ah
Glad I asked
Before I made a duplicate
It isn't a problem if you constantly attack but
A good standard IMO is the vanilla shroomite level of invisible
Which is still less visible than normal stealth invisibility (if you have it toggled on)
I think it's also the fact that the invisibility is instant
From completely opaque to completely invisible
And not correlating to your stealth meter
is there anything i should change about this before i repost it?
Lower the amount of damage the polterghast clone does
Due to the fight being reworked, the polter clone is now faster and more aggressive and it will actively try to intercept you this isnt a problem as it makes the fight more difficult which is good because before polterghast was kind of a pushover. The final phase however is much more difficult than the first two because the clone will do upwards of 240 damage even with tarragon armor and is extremely difficult to avoid. this is what has killed me the most and it feels incredibly cheap and not really a thing to get better at more so as a "pray you somehow manage to dodge it's charge"
:+1:
ono, spare SCal sugg again
no reasoning, its a cool idea but whats the reasoning other than it would be cool
@ancient igloo "it would be cool" is not valid reasoning
undertale in calamity tho
undertale in calamity tho
double invalid lul
I know that I'm still trying to figure that part out myself, thought maybe someone else would have some ideas on it
I always did genocide
frankly, if you don't have a reason for an idea that you're suggesting, you shouldn't be suggesting it
Nah the devs won't like it
yea, it ideally should be reason first
I always do genocide yeah ~~albeit I always hack health and money because I'm so bad at it
~~
You should have a reason and then suggestion
If your only reason is "that'd be cool" then don't suggest it
Also, references generally doesn't count as a reason
Not to mention Crystyl Crusher is above SCal in terms of progression.
RoD 
Again thought maybe someone else would, and I didn't think a reference would just wanted to add it
Example shown isn't the best is what I'm trying to say.
Fair
not enough reason in sugg, but damn if you could spare Scal that would be sick
oh yeah, unnecessary embedded file
I'd love to have a spare option and then having her as a town npc or something helping you beat yharim
But that's probably for an addon and not calamity itself atm
yeah
while I would want to see something like that in Calamity proper, I don't think it's really something the devs wanna focus right now
oh yeah, wack her with your mega weapons till she's almost dead and then invite her to your home to chat with her over a cup of tea
if and when it does happen, it'll most lilkely be when her fight gets properly updated
extinguish the calamitous flame in the coldest of blood
That's a pretty cold-hearted move
Welp, it's more like being a nearly draw, and then you decides to not kill her
It's a superboss after all
It's a two person show, not just you wacking her
Tbh though I think that it would make the most sense
If shadow potion made you a silhouette
As in, pure black sprite
Which fits the buff icon
yeah
I mean, it'd still theoretically make you invisible at night or in space with no torches
Going back on the spare SCal idea, SCal doesn't exactly die after the fight to begin with, but I get what they're trying to say
I do like the npc idea
The old calamity expansion mod seraph made had her as an NPC
Oh cool
Wait, is Yharon's contact damage during the beginning of his spin getting removed next patch?
Is that this attack you are talking about?
From what I saw there is 2 spins attack but one of them is not the BH
although if the contact damage is getting removed on that one attack then it's alright, I won't need to make a suggestion
sparing scal is already planned i think
I hate scal so I’ll never do it, but it would be fine ig
Kinda awkward tho
Lore is kinda an optional thing
It would be odd for people that don’t bother
They still need to have more reasoning so yeah.
itd be really weird to spare SCal for new players
like
"I just defeated this superboss, why is it an NPC now??"
i mean, even when you kill her she doesn't really die
she has a quote that basically says she can respawn like the player
That's a meta quote that doesn't actually mean anything
So uh Mack's modifier sugg is all good now cuz of all the feedback he got, right?
https://discordapp.com/channels/225030931008847874/699359022364491868/741814871993221190
yee
looks good
What
Magic Dagger doesn't deserve a recipe
how tf do you make an npc from another mod do stuff for you?
@hushed stirrup You need to ask Fargo to do that, not us.
Ok thanks for telling me
byeah, Larynda's sugg gut ist
but that's not actually how that works
well, not with the other two siblings
with Devi that is how it works for now because iirc a modcall doesn't exist for her
but modcalls exist for the other two (and subsequently, mods have to handle boss and event summon sales on their end)
deviantt doesn't have mod calls ye
altho we would only make her sell sandstorm core thingy
yeah it'd just be Sandstorm's Core unless like
summons for the other rare enemies were sprited
since we don't have any other miniboss summons
@dapper coral Soz didn't see this, I'll do some testing today
idk about you but im a fan lol
They serve as a headstart into hardmode so yeah, I think it's fine.
(Maybe include what I just said actually.)
it's fine
yep, fine
lemme add that first
welp
before approval
I did the do too fast.
Wait Chetto why the heck did you do it
f
(Ben said sure.)
oh well, i can think of worse things
I mean you can redo it if you want like rq
Yeah if you wanna go for it.
eh, i think its pretty self-evident
(Sorry for doing that Rover.)
nobodys hurt, all good
absolutely
Completely.
good
im not a fan of the sugg myself but i dont mind forwarding it to the people
It's valid so yeah.
Reasoning kinda blows but ¯_(ツ)_/¯
my thoughts exactly, let it die in voting
my suggestion needs 54 more votes ahhh
There could be one other source for wanting to multiclass like this maybe.
i can get behind introducing more multiclass armours for summon
but i dont think this one is it
the reason makes no sense
pleassse let it get delivered would be my dream
this isnt how you do it
sugg advertisement is disallowed
Yeah don't promote it please, it'll get its requirement naturally if the community agrees.
the reason being that only the best of the best go through
If it doesn't by a week, you can resuggest it.
my reason being because I said don't do it



What exactly more could they use in their suggestion reasoning Rover?
remove the funy youtuber mentioning, for a start
I'm gonna have to issue a no to this sugg unless it changes drastically in the next 3 hours
the "reasoning" isn't actually reasoning at all it's just "I wanna do a multiclass playthrough because my favorite YouTuber did it" and then
a statement of what was already assessed in the title
fair enough
then a restatement of the title
you can't issue a no, apply for a mod first
im not married to my opinion on this garbage at all
the local grumpster, of course, issues a no anyway
that suggestion would be a literal balancing nightmare
I mean we don't really issue a no either, we just tell them to fix it and if they can't by a set time it just dies.
I'm not entirely serious about the no part but like
they really need a better reason if they want this to hit voting before it dies
or. any reasoning at all
the current reasoning isn't even reasoning it's just statement of facts
@ripe owl you need better reasoning besides "this youtuber did it and I wanna try without the penalty."
tbf facts are a reason, but the man doesnt use facts
But there is a problem: the damage penalty applies to the weapon for the summoner if the player is holding a weapon of a different class.
that's not a problem, that's how it works
or woman its 2020
correction, he doesn't use relevant facts
^
not having the damage penalty is a bigger problem than having it
the assertion that the damage penalty applies is in fact a fact
it would require a complete rebalancing of the entire class
damage penalty doesnt affect caustic staff debuffs unfort
it's just not one that helps their case because that's how it works currently
damage penalty doesnt affect caustic staff debuffs unfort
you know, I'm not in the middle of a sugg theme right now
I could always just throw a little curveball regarding summon penalty also applying to debuff durations from summons~
hm, seems that Sauceboi1820 hasn't been pinged
@subtle knoll your sugg is literally impossible to do
not impossible but also not worth the time
I know
well, glad my offhand comment improved your sugg
it'd be buggy af
I mean it was talked about already
slots past the 7th one are extremely buggy
and annoying to make
should that be added to the donts doc?
it already is
There was a full convo last night I’m well aware of the work
and then that convo lead to 8th acc being added to don't

(I don't think we can yeet it either.)
Yeah, howzabout the other suggs?
yeah, i agree with that
it sounds kind of like they're saying tarragon gear (for example) should be on par with exo weapons or vice versa
we're not at evil island sugg yet
instead of the evil islands
and also I'm not ready for the inevitable argument yet
i dont really have anything to say about the ones above it
we're currently on Diamond's sugg about SCal-par balance memes
where half the weaponry has exorbitant crafting trees and balance is an absolute meme
just use the wand
wand is best weapon
viable for SCal and early BR if you don't mind being unable to see
Ataraxia, 100% material craft
actually arsenal tier 5 also falls under that category now fuck

yeah
half the weaponry has exorbitant crafting trees
half the weaponry is dedicated
the remaining half is t5 Arsenal weps
that's 3 halves
no it's two
maths
and even if it was 3 halves it still makes one (1) whole
ah yes, 150% of all scal tier weapons are balanced
shhhhhhhhhhhhhh
the exo half is bigger than the dedicated and Arsenal halves
the result is thus still one whole tier
and only one
So it's a half and two quarters
yes but 3 halves sounds better and more complete
numbers™️
anyways, not really sure what they're going for in the sugg
I think they're asking that like
all immediately post-Provi weps be at the same tier of viability
all immediately post-DoG weps be at the same tier of viability
etc.
but when you have Calamity post-ML power scaling that just is not happening
then obviously
i can't tell if that means "please rebalance scal tier weapons"
or if it means "make scal flexible to more attacks like true meme"
imagine simply balancing an entire tier
both of them sounds horrid either way
their main point seems to be "one weapon being better than others makes scal fight boring because you have to use the best option"
remember spent fuel rod
and then a few updates later, it's flipped on its head even though it wasn't touched
yeah except that's blatantly false if that's true
step the first: balance
step the second: people don't know how to shut up and/or the weapon anomalously becomes god
step the third: return to step the first
otherwise why doesn't everyone use the wand on scal
short answer if you don't know for some reason is visibility
wand meta (wand meta)
the wand is balanced to be among the strongest weapons of the tier
with like crystal
also tangentially related assertion but Wand is like infinitely more fun to use than it has any business being
wand just fucks your vision
it's better than the crystal but your eye is fucked
wand is the thing that spawns a full size yharon arena nado, right?
you need better reasoning besides "this youtuber did it and I wanna try without the penalty."
Okay
Next time i'll try to do it better
MEME SUG *will not be posted in #suggestions-posting * bring 'THE LORDE' superboss back into calamity. ppl need a challenge after scal.


just don't post meme suggestions at all please
Ben what do you think of my suggestion
that was an inside joke
First time I ever done it but it is a weird disconnect in the seed seeling
cool one sugg is at 93
these mods are everywhere, I cant have any fun at all!
I did not even realized you posted it
if you like calamity memes go to the subreddit
because of the other sugg right after 
sorry bout that
jesus you are right
big chungus
ill try to format that one a bit better
Just see if you like it since it's the only non consistent way of getting an artificial biome in calamity
minus the abyss
either way congratulations you gave me a reason to like actually maybe care about the resident salad
okay so
You can make your own fake sulph sea biome on surface but abyss doesn't count because that's just... different (and you can fish for the sulph sand also in abyss crates). For astral, astral solution is sold by steampunker
all of these are reliable to get the fake biomes except jungle
Dryad only sells Jungle Seeds in the middle of T3 Acid Rain while in the Sulph Sea. Coming soon™️
Works for me, just some reliable way to spam buy it
if she is standing in lava and near a Crystal Ball
Old Duke must be alive.
and a singular Rich Mahogany tree
there can be no other trees in the area
Thanks vanilla wiki
I mean on one hand yeah low drop chance
and if the game is paused via autopause, don't sell the seeds
on the other hand plants in the jungle are a dime a dozen
I never play autopause
Lol I don't like it
You know that saros possession nerf hit hard when mechaworm had the better killtime, dang
It really is
rn getting a mechaworm is the best thing you can do and worms actually show up properly in MP a lot more now
so it's a win win
yes
Ngl though I thought snake eyes would do better
it suffers against the hearts and seekers but demolishes scal herself
it can't beat cosmilamp for obvious reasons
Ben don't touch cosmilamp summoners need the DPS
i thought so too
I mean only certain things do work for hearts since you need pierce
it's the reason why mechaworm does so good
not just mech
but its particularly so in the way of mech
melee: dragon pow, exo gladius, ark of cosmos etc.
ranger: mag cannon and pulse rifle and alt click on photoevis
magic: subsuming vortex and tesla cannon
rogue: celestus
summoner: ....mechaworm or fat yharon child
fat yharon is kinda trash tbh
so I see your point on that for summoners being meh on the hearts
yes
I mean tbf you have nothing else to use then, best off to use mechaworm entirely or mecha and yharon son
if summoner got an exo sentry that was good on hearts
if pole warpers are only doing "that" much
that would make my whole ass life
Just a simple damage buff will make it better
yes
yes

w h y
idk he wants more swords
okay so
immat is with everything?
yes
Discord thought it'd be funny to crash
Yeah but cosmic immat is one minion, then mechaworms
and then a son or 2, there's a setup page on summoner setups
mechworms prob need a nerf
if pole warpers are just a bit "weak"
plus auric reduces full mechworm minion slot cost to 9
I was going to say that Flower Boots w/ Flare Gun can get seeds in a reasonably fast rate
no mechaworm is fine, it should be good, before mechaworm was ok at best
mechworms dont need a nerf
How does flare gun help in that
auto breaks grass
you shoot it at the ground
like constantly
and constantly spawn flowers
alright well as someone who never uses the flare gun, fair enough
also works with tesla potion I think
Yeah but that's work for literally only jungle grass seeds though
dunno bout that one myself, havent tried
isn't that what you wanted?
i dont disagree
Ben, every other biome has some way of obtaining it artifically by means of commericial way of buying
well, my point being is that it's not as slow as you think
except for once again, the abyss
clothier should sell gravel tbh
even if you got a hold of Abyss Gravel or the like in bulk I'm p. sure you can't make an artificial Abyss in terms of counting as the biome
If the bigger issue is consistency, then you should focus on that
and yes, abyss checks for world location, not tiles
abyss gravel has furnature right
Yeah, void furniture and stuff
so it should be able to be farmed or sold
void furniture is another set
alright fair enough ben, I can reword it to be better
also SCal-par test has no Cosmic Immaterializer 
you probably should mention they all use immat
because this is the 2nd person to get confused
oh
yeah please add that
I know it sounds like a given, I'd do the same shit, but it's better to clarify

wacky
those numbers suck ass
cosmilamp may need a nerf tho
unless everything else needs a nerf
iirc cosmilamp is like stronk
Cosmilamp has always been stronk
plus the faster you can move away from tactical plague, the better
mainly because for a decently long while it was the only Polter-par option you had
tactical plague smelly
Ben don't touch cosmilamp summoners need the DPS
from me Ben
so it ends up being pretty okay all things considered
don't touch cosmilamp or I'll hug u
tactical plague jets are really weird
they are high maintainance but super strong
^
and for a few updates, they broke with fargo's lol
how
I remember this
wrong channel
It just wouldn't work, I had issues of them despawning and not shooting
the bullet code was throwing errors or somethin'
It was in a MP thing I did with a friend and it was, questionable
I just remember giggling at it because I always say that if something is broken int he game, then it must've been too good
gotcha
Make the Deviantt from Fargo mod sell rare creature summons from Calamity
Bro wrong server
Dsa not being inferior rtn would be cool.
It was already discussed.
DSA used to kick RTN's ass in viability when it was introduced.
like I said, kinda sad that the acc is just super niche now
i like your sugg ben, rn its a nohit accessory entirely
RTN did not
so DSA was able to get much higher damage since you basically were at the cap 24/7 post moon lord
give it better offensive utility to give players a reason to take the steeper penalty
because rn its worse rtn that you can equip at the same time as rtn
finally, nerf RTN to 20% dmg boost
im not sure how much that would hurt its viability, ik you sarc
Why are you sugging it Ben, can’t you just change it-pretend this is strikethtoighed
double ~~
Rtn would still see use most likely
honestly kill RTN damage boost entirely and make it just obscene armor pen
perhaps?
but what if I want to kill off viability entirely
You can’t really make it have more pen
you don't have to
That actually does something
its current armor pen is obscene
how much defense do yharon and scal have again?
okay so rtn already does a fuck ton for them
0 for scal p2
yeah like
just let RTN have that armor pen focus
it doesn't need the damage bonus too
hell, if you really wanted to take it all the way
RTN grants 100 armor pen
to everybody
in other words, raises your armor pen by 100 in exchange for reducing your defense by the same amount
who uses defence anyway
Bruh
its a very flawed mechanic that isnt very strong
You don’t have 600 defense for yharon?
i dont have 60 defense for yharon
defense is only flawed in the sense that one defense point doesn't reduce my damage taken by 1
that shit is retarded and I will detest it to the end of time
Master mode is good for one thing
none of this "more effective in higher difficulties" bullshit
honestly i wish defence was done away with and replaced entirely by dr
when implimented the way it is
Or you’ll get to a point where it’s useless
the problem is that its additive
it does not need to be a complicated affair
If you make it scale
it shouldnt be
whatever you do
dr should be multiplicative
Or if you make it multiplicative
don't make dr, a multiplier to defense instead
defense should at least round up so that each point of defense actually does something
or defense just spikes to god and then bosses do like no damage
thats a nice status quanta
really doing me like this
insert funny meme about the sponge giving negative heals
It was called Fab tried to make DR a better stat, but I broke yharon
lul
6 or 700 defense did wonders
that would make it obscenely strong
It would make facetank memes incredibly strong
yes
Fab was trying something to change DR. So instead of reducing damage via a multiplier it boosted your defense. aka, 10% dr would be a 10% defense boost instead of what dr normally is
y i k e s
so I just stacked on a fuck ton of tank accessories and yharon kind of did 0 damage
thats gonna be a no from me
it didn't make it into public
ah yes
you dropped a zero
Wait, why did dr need to be buffed lul
our convo on rtn seemed to have derailed a bit
must've missed that
all good
that was my immediate thought though
But could be changed if
alright then, moving on ig
Ye
wait what were you gonna say?
i can save it and give it back, no biggie
Weps have good variety mostly, but you def don’t have good armor options pml
That period of the game always has felt kinda empty to me
summoner gets the shaft with early post ml armor
But not because of that
tarragon nerf hurts
I do not believe there are any post moon lord armor plans as of now other than maybe a dev armor or something
The lack of options does make my armor guide boring to make
Add more
Adding one more will help things so much
where tho
Omega blue by itself spices stuff up a ton
fair enough
Anywhere lul
something like rogue set w/ Twisting Nether or a ranged set w/ Effulgent Feathers would be pretty chad, I think
A stealth focused set maybe
or a Frost armor upgrade with Endothermic Energy
an Umbraphile upgrade with Darksun Fragments
if one of those things happen, then youre creating a bad precedent
many possibilities
It has already been done
fearmonger?
prismatic is donor
Yes
prismatic is post ml?
fearmonger is a weird hybrid summoner multiclass armor iirc
yes
prismatic is post prov iirc
Prismatic takes Provi and SW so yes
Penalty too high for not summoner to use it
in that case the door is open
the recent update added 2 normal armor sets and 2 donor armor sets iirc
is titan heart donor
Plaguebtinger armor
Hate that there’s a dash in the set bonus, can I sugg a change?
[[prismatic armor]]
Titan Heart and Desert Prowler are normal, Prismatic and Plaguebringer are donor
yes
Plaguebringer is lowkey what I expected Plague Reaper to be at first
dunno why the plague armor set wouldnt be summoner tbh
Ye, it makes a lot of sense
the whole concept revolves around control
So back to adding more post moon lord armors.
And post moon lord options in general
I think that there should def be more stuff out of standard progression for armors
because sulphur sea has a lot of rogue content
There’s only 3 rn
byeah uh
Calamity could definitely use some more armor variety
classless armors tend to shaft summoner
it's times like these it's a shame SI suggs aren't allowed
because god do I have too many concepts for post-ML armor variety
define SI
Specific item
accessories have a spike post doggo
gotcha
but outside of that, there's not too many iirc
there arent enough post ml accessories
esa tried but it only works for summoner
Odd that there aren’t more right after ml
ESA is really weird
I mean okay except most accs post-DoG are just giant tree conglomerates
it used to be god for rogue though when it was introduced
now only summoner ever takes it
there is generally one (1) acc post-DoG for each major thing you could want out of an accessory
we dont talk about dsa
DSA talk is over.
Very odd thing tbhx
draedons heart more or less exists to charge your rage before a fight
amalgam + core
some people use it for fights lol
wtf is amalgam supposed to do as an accessory

theres goes your surivability(unless ur nohitting in which case its probs good)
Amalgam is the best accessory of all time
yes
the rework made it good im guessing
Amalgam was recently reworked so like I imagine it's way better now
probably a noob question but what is dsa
dimensional soul artifact
Dimensional Soul Artifact
[[dimentional Soul Artifact]]
fuck
[[Dimensional Soul Artifact]]
im not gonna try again
so you have chosen death
also what sugg are we talking about again
ah
early post ml suffers in the way of accessories
post-ML in general suffers in the way of accessories
everything is either a material or decent
Not very good unique ones ye
and everything is so jampacked with 500 different effects that none of it really feels unique
the class accessories are wack
And the ones that are good are like, affliction.
and everything is so jampacked with 500 different effects that none of it really feels unique
@sand umbra same case with the armors yes
post dog
lol auric armor is a joke
The way auric works is kinda 
summoner uses stardust all the way to fearmonger now that tarragon got nerfed
this is true of the accessories too
I'm pretty sure not everyone just uses stardust
each section's one (1) post-DoG acc has to do everything for some reason
stardust is your best option
summoner uses stardust all the way to fearmonger now that tarragon got nerfed
@wooden lance imagine not doing polter pre provi and immediately switch to omega blue
I wager it's primarily for the same reason: what else are you gonna use

Yes

Use Valhalla knight ofc
valhalla knight is dumb
Valhalla knight best armor
but I've already ranted enough about valhalla knight and the other armors in another server
at any rate, summoner needs a pre dog armor
Ye.
thats better than tarra and bloodflare
bloodflare is obtainable right before doggo. Wouldn't it be more apt to suggest a buff?
then it fucks over godslayer
Why not just rework Stardust guardian?
fair enough
so how is this new one not going to eat god slayer?
Uh
true, fearmonger eats godslayer anyway
Maybe buffing other minions in its range instead of what it does currently
God slayer is already gone
lmfao
1.4 stardust guardian actually does something
the only reason why stardust wasnt meta before is because tarra with guardian was just as good and gave you life aura and shit
now that tarra is dead
What changed?
tarra lost minion slot in set bonus
that was the entire reason why tarra was ever used
tarra was more offensively viable than bloodflare
it didnt make sense
summoner armor is wack as shit
Hey, it’s an armor not being discarded immediately
yes
slightly off topic, hydrothermic vent is actually very strong
i might actually consider using it
more testing required
Has there been one for the bloodflare mines?
?
The summon helmet set bonus
been one what? rework?
Rotating mines
no rework
K
still worthless
I’ll make another sugg
i'd support that
Tomorrow, going to sleep now.
fair enough
yeah i see no reason for the ambiguity
well actually not even ambiguity
it indirectly implies it has a negative effect
Onyo
especially since way in the past it used to toggle a harder difficulty
Apparently it was for a mode toggle
prepare to cry mode iirc
According to rover yes
so yeah i don't think being a reverse noobtrap is worth players potentially missing out on an entire accessory slot because the game all but told them it would have a negative consequence
yeah
...also somehow i missed like 4 suggs because i thought i was at the top but it was actually just thomas' doc lol

the suggestion is pretty messy
it's unfocused, yeah
it's not entirely clear what they're asking for
i think they got pinged about it as well
Pinged em about their top line previously, used to be a lot more vague than it is now
Now it's fixed, I guess
yeah i agree with thomas
even after reading it multiple times, im still not 100% sure what they want
it's slightly clearer
im pretty sure they just want all weapons of each tier to be equal
I guess they don't want to have a defined meta against scal?
but the title conveys that very poorly
The entire sugg is worded pretty vaguely
Yeah seems like they want a diminishing of the meta against SCal
also the entre middle part of the suggestion could just be like
removed
and very little would change
or at least shortened greatly
while i agree that having one viable option is a bit constrictive
finding the best option(s) is what a stat-based rpg like terraria is all about
it's nigh-impossible to completely eliminate a meta because something will always be the best option
I'd personally add armors from T3 Acid Rain or OD
Wait that's unrelated

Anyway yeah
yeah i think the sugg focuses on weapons
Meta can't be gon completely
But it can be definitely lowered
To be less dominating
@sly lynx take a look at this convo above and try to adjust your sugg to be less vague, especially the title, to refer to what you want to become expanded
quanta
Also @unkempt bolt that bit isn't needed ig

I mean there was one time I just started rambling in #suggestions-voting in response to a sugg
so
it happens

It's alright, people have their moments
Hell, I think I've ranted something here as well
"Make every weapon as viable as each other at each stage of progression, so that players can do what they want to do." is kinda contradictory to the title, so wording should be made more consistent to make it more clear that they're talking about post-ML stages of progression
do u mean putting lets fucking go next to that sugg
But I couldn't recall what
I feel that, Ben
I mean actually not because like I ramble in here and not in suggchannel directly but like
so like people would sometimes post their suggs in here first
You Know What I Mean™️
Thomas needs bigger self-restraint against ranting
so I got confused sometimes on whether I was here or in the actual sugg channel

so sometimes I added a star to suggestions posted here too
thomas needs his own slowmode 
please no
then the rambling is just gonna be condensed into single messages that hit the char limit and I won't be able to yell at people for 2 minutes straight about why their suggestion makes no sense so I'll have to ping someone else to do it for me

I have no idea how to reword mine.

just cut down on everything that isn't directly related to your title
for scal? or for all post-ml bosses?
byeah, let's start with that
what is the intention of your suggestion
that sort of thing
Did not get scared about the ping in this channel
(also, i have the sugg saved so it's alright if this goes over deadline a bit)
a lot of the suggestion is anecdotal to what i believe you're attempting to say based on the title and ending sentence
that weapon viability should be equal so that there's more options at any given stage post-ML
I only really started realizing it once a friend pointed it out to me during my two ranger playthroughs.
your first mistake was playing the class that is the literal embodiment of meta-hugging
oh right



pat the fire boi!