#suggestions-discussion
1 messages Β· Page 963 of 1
It can help a ton since on those 15 seconds you could:
Get touched by the boss for the rest of your hp
They are both shields tho, hence the potential confusion
fair
hote gives you a flat 12.5hp/s regen increase courtesy of rare sand
that isnt subject to rev changes
Oh ye, heartreach makes it home in now
does it not home in on its own
Oh I'm stupid I thought rampart had a dash mb
Nope
yes, i remember that
i thought they just changed the elemental
full stop, no heartreach
regarding blood clot staff, does blood clot suck or is seabound stronk
because seabound feels like its meta for a long time
It's valid, might need one or two line breaks for better readability
But valid otherwise
i really dislike how calamity limits the player to a class
old one's army armor is useless with calamity :/
it got very great bonuses
I mean, it's strictly for summons, and rightfully so. Non-summoners can get a massive benefit with minions, but summoners barely got any help from non-summon class weapons
i disagree
summoners will always benefit the most from summoner stuff
Hence this suggestion
idk man
summoners will always benefit the most from summoner stuff
@ashen warren isn't that what I said? "Summoners barely got any help from non-summon class weapons"
i dislike being limited in a sandbox game
@ashen warren isn't that what I said? "Summoners barely got any help from non-summon class weapons"
hybrid summoner is a creative way to play the game, and very rewarding
pretty rewarding in the meaning of rewarding the player
My point in that sugg is to make the penalty severely more punishing for non-summoner using minions
Also I don't really get going half-n-half with summons
I get using one or two utility minions
??
everyone got their own play style
I'm just trying to improve from what Calamity has, which seems to target non-summoner multiclassing
forcing such gameplay ideology is pretty unhealthy for a mod as big as calamity
Plus devs like Ben already mentioned that multiclassing in Calamity is super strong
And they don't want that
that is pretty bad
multiclass
non-summoner
Bullshit
???
It has no logic
calamity really took something good out of vanilla
sad
multi classing is pretty fun
Multiclass should combine 3 classes (max amount)
not really
Killing stuff twice as fast as intended isn't a good thing
Multiclassing with summon in vanilla works because pure summoner there is dogshit
Let's get real here
Then play multiclass
Because it's what has been defined not only in Calamity, but also vanilla
Multiclass is still very doable
so it is like pure summoner in vanilla now?
Then don't play Calamity or something
π
At least not if you want to multiclass
that is not a valid point my dude
"if you don't like don't do" was never a good point to make in an argument
I'll definately say "yes"
That sucks
Calamity encourages you to stick to one class, but multiclass is still very usable
nah
It depends on every person
Multiclass still works though
It's balancing, after all
With the extremely insane pds some summons have, not having any penaltys and being able to use another weapon with no problem, can be pretty OP
O yea, forgot throws away fearmonger, astral, and mollusk armor
You're free to build how you want
without the sweet sweet summons
Are you complaining that cal tries to prevent severe Multiclass melt?
what sugg is this argument about again
O yea, forgot throws away fearmonger, astral, and mollusk armor
Wait. Fearmonger is a multiclass armor?
i dont get it, if u dont like what the mod offers, while the vast majority does, what it shows, isnt that the mod is bad, it shows that the mod isnt for you
not very
50%, yes
Ok
i never said calamity mod is bad
it is quite the opposite
i really like what the mod has to offer
You sure seem to complain a lot about it
just don't agree with some stuff
read what i wrote again alexaa
i know lily
What don't you like?
i didnt say u said it, im saying that by what you are seeking, its clear evidence its not the mod you seem to be seeking
It's good for me
You don't need to turn on the caps please
You don't need to turn on the caps please
Meme reference, so here's the caps
If you use summons while you use other weapons it could ruin your dps
Because of immunity frames
@sand umbra latest one, Tom
i'm pretty sure most if not all calamity summons at least in hardmode skip immunity frames
It varies per summon
Yeah
mechanical worm summon ignores immunity frames in general
I like summons while I'm exploring
same
well regardless of whether this argument's about the latest sugg or not, can we confirm if it's actually getting anywhere or if it's just the equivalent of one of my half-hour tangents
mechanical worm summon ignores immunity frames in general
@alexaa#7828
Late game summon
Lol
seems reasonable
great
because it was ignoring them all
that is like 60 hits per second
might lag
but still op
It's curious my summoner's proficiency is the best of all the other classes in my playthrough
do you afk a lot?
@sand umbra prolly the latter considering the advancement of the argument
do you afk a lot?
@alexaa#7828
Not really
do you have afk farms?
Thomas does have a point though
do you have afk farms?
@ashen warren
Nope
This has gone on a tangent long enough
weird
This is still suggestions

I agree
Bipolar suggestion is pretty good
hybrid armor for the win
not so much with the reason tho
An eighth accessory isn't happening
Master mode?
in 1.4
Programming that in would be a massive amount of work
later
For little payoff
Alright my bad, I never thought how much work it would take
That makes 7
Cause to me it seems easy to code but it probably isnβt
See, the seventh acc slot is already in vanilla code
It was just unused until Master Mode
So does that mean there will be an eighth for the 1.4 update?
no
Adding in an 8th will be working from the ground up
My guess is that you'll just have 7
Ok
Celestial Onion will probably be non-functional in Master
yharon doesn't seem like a good place to put an 8th accessory slot
Man I am 0 for 3 on these suggestions
Probably just make it not drop
Could do, yeah
doesn't seem fair for master players
I worded my thing horrible...
Yeah I can't really tell what you're aiming for
no no i can see what you mean, it is just too open ended with no direct goal
Are you just saying that the post-Yharon2 tier isn't balanced well enough?
you're talking to sauce boy right?
well... yeah.
Basically what I'm saying is: there are only a few weapons per class that are incredibly good or viable for S.Cal.
I should've also said that the endgame weapons needed to be balanced better...
Your top line could definitely be worded in a way that's more specific to what you're talking about
When I first read it I thought you meant like, how you go through post-ML from ML to SCal, from a linearity standpoint
but currently it's actually pretty non-linear, you can fight Prov or DoG or Yharon first if you want
I mean still, you get what I mean by "earlier", right?
Anyways, I'm gonna turn in
night
gn
goodnight
Make sure you edit your suggestion when you wake up @sly lynx
you know what
calamity get pretty strict progress wise late hardmode
and post moonlord
You don't even need to do the buffed Eclipse before Yharon2 anymore
You can literally go ML --> Dragonfolly --> Yharon1 --> Yharon2, if you want
You'd be fucking insane to do so but you have the freedom to
No :P
Prolly not
wait a second
Not for yharon that is
They are balanced to prov
Against Prov it's good cuz she has no contact damage
Also adding yet another slot is known as complicated, no?
Calamity used all of Vanilla's stable slots
Can 8th slot be added to the don'ts
@radiant meadow yes please
We probably should add it to the Don'ts, yes
cry me a river
already did
8th slot is a fuck
the only reason 7th slot even functions is because the code for it exists in the base game; it simply goes unused in 90% of cases and was entirely so until Master just had to come along--
x3 times damage funny funny death
yeah i agree
Also if you had 8 slots for scal
Scal probably would be buffed to compensate
Added 8th slot to the Don'ts.
great
game ing
since master mode rewards will be in rev and death
now then, I shall return to ensuring there is literally no other evils-related sugg I can make before the finale sugg of this set
How do other mods manage to add more slots if it is that hard?
which I am...very conflicted about posting for various reasons and still need to write the reasoning for aaaaaaaaaaa
How do other mods manage to add more slots if it is that hard?
cheat sheet adds simple ones
Wing slot took a fuck ton of work
wow
Cheat Sheet adds slots but there's no dye or vanity (I have no experience using them)
Wing Slot adds a slot but it's been buggy and very slowly becoming not buggy over time
How do other mods manage to add more slots if it is that hard?
they work really really hard
And was quite buggy for the longest time
wing slot is iffy at best rn
buggy?
yeah Wing Slot has historically been terribly buggy
expected
and Cheat Sheet extra slots work beautifully but have no vanity or dye functionalities
gui editing is a bitch
Not game breaking buggy at least

its not just gui when it involves items tho
^
mind you, this is all discounting the fact some people won't even have room for an 8th slot on their screen
7-acc slot loadout already takes up a huge amount of space vertically
and you won't even see the 6th if you had the map on
as it is it can be difficult for smaller resolutions to fit all the necessary information in the screen
without e.g. toggling minimap off temporarily to make room for the acc slots
anywho I gotta draft up the reasoning for the evils finale sugg and see if there's anything else I need to address before it
Without disabling minimap
it's inevitably gonna be in a weird spot because it makes infinitely less sense if you try to pretend JE doesn't exist and it relates to a long-standing staple of Calamity's "both evils in one world" practice but we'll see if I can manage to pull it together
in 1.4 you can just buy evil seeds
yes, and that's the main thing
sadly it is only hardmode
1.4 allows alt evil seeds to be sold by the Dryad in a Hardmode Graveyard
boohoo
I am certain it is for the distinct and express purpose of Bestiary completion
you cant finish the bestiary in "for the worthy" seed btw
wait why
bunnies
i sense this may get longer than expected, so #general-talk for you
joke's oin you I have gentalk muted and also I need to continue drafting
alexaa please have this conversation somewhere else
there will be a potentially highly controversial suggestion from me in posting by sunrise, I can almost guarantee it
when's the end of the night for you?
for context it's about 1:30 AM for me right now
sure demik, thomas we can talk in general
Anyway
I've been meanin to mention
@keen drum You're missing the point of some of the wing stats. The reason why Demon Wings have better stats than other better wings is because they suck for flight. Having the superior non-flight stats gives them a reason to be used, because otherwise they're usually completely ignored cuz they're total shit.
Also don't diss on Bone Wing + Necro Armor
That's awesome
Big subversion of expectations to bring a Pre-HM armor back into relevancy
balanced wings yes
Also don't diss on Bone Wing + Necro Armor
That's awesome
Big subversion of expectations to bring a Pre-HM armor back into relevancy
Rover I want to agree with you
I really do
but Bone Wings still suck regardless
You can suggest they get buffed 
maybe once I'm done tearing my hair out over this finale evils sugg I'll toss a Bone Wings buff sugg out there
1.4 did indeed rebalance wings, so we may need to change some of our stats (when the time comes)
not really, early wings are still as bad
Damn π
Angel and Demon Wings really do still be garbage
leaf wings may need a buff for being in their same class
yeah they still pretty early
pixie and frost wings are worth going for now
While we wait for Mack
How's Santaclaus's suggestion?
https://discordapp.com/channels/225030931008847874/699359022364491868/741699343832055929
That's what I actually had to improve dots for my own mod
not so much earlier
valid
(I didn't even know Gel Darts got moved to Bandit)
idk man
how am I the only one that remembers this happening 
25 gold seems like a fair price
Slick Cane, a very near-tier item whose entire function is generating money for you, costs 25 gold.
STONKS
as you said, the entire function of the item is to generate money
last I checked, Gel Darts do not generate money

My point being that Slick Cane should be more expensive than Gel Darts.
You'd expect it to be.
ah
I just slapped on a price for the darts
I didn't really give much thought to economics
ah
it's all part of the Bandit's master plan
Makes this sugg even more valid
I thought this is cheaper than monkey darts it's fine
you see, her real intention is to make you realize that Gel Darts are too expensive
so you give her the 25 gold for Slick Cane and then use it to generate money to give back to her to keep up your Gel Darts supply
without realizing that's what she wanted all along. the Bandit is now rich by doing absolutely nothing
tl;dr spend money to make money to spend more money. stonks
Capitalism.
[gif of Monopoly man dancing very fast]
at its finest
changing Truffle move-in requirements takes IL editing, I think
unless that one NPC housing requirements hook nobody cares about functions on GlobalNPC too
Well
We could just pull a Steampunker 
awoken
build the house above ground or eat shit
no as in he literally cannot take a house outside of a surface Mushroom biome
the truffle needs sun light
Ah I see
even if you have him there, attempting to place him in a normal house won't work
yea
m
So, would the suggestion be valid still? Even if it'd be a headache for programmers
Likely true
in completely unrelated news I have the evils theme finale sugg written up
...but I'm pretty sure it's entirely too long except the points I need to get across require that space to blossom
that and I don't know if I have the energy to defend myself in an argument in here at 2 in the morning
yes
the final world evils sugg in the set I'd written up
I completely expect an argument to break out because of what it entails
πΏ
i do not understand
you will in a minute
doing final proofreading on this draft reasoning and then it's time for me to perish
disclaimer: not many of those 12 hours were actually spent playing Terraria
(I've also been playing for like 8 hours but it crashed once or twice so)
now then
did a final runthrough of the reasoning on this one, and I think it's good. please at least try to remain civil with any feedback provided towards this sugg
I present to you, the suggestion that all of the other evil suggs I've made over the past week or so have been subtly (or perhaps not-so-subtly) building up to
(Yeah iunno what mod is doing it but whenever I 'Reload Mods' it just dies)
maybe just a tmodloader limit
what
it's over 2k
Could be memory, yeah

Ah RIP
F
I don't have enough room to make my case 
Gotta become concise
take screenshot of your suggestion and post it in posting 
if its over 2k i dont think many people will bother actually reading it anyways
"man this is long, i wonder if the- ooh remove evil spread suggestion!"

wut
pog
no he's not lol
I am most certainly not a dev
I KNEW IT, I KNEW PEOPLE STILL CONFUSED ME FOR A DEV
person*
just gamer patreon man
oh i
dev??
am so fucking blind
lmao it happens
almost the same color
trust me when I say you're not the first person
or the last
and I have complete confidence you will not be the last 
lmfao
as for the wings suggestion
I wonder what it would take for you to become a dev
...god, how fucking long did I make this 
it has a core idea, but it kinda sends it all over the place?
I knew all those tangents I went on would come back to bite me in the ass
I apparently suck at being concise
I wonder what it would take for you to become a dev
learning to code
and be active here

also I uh
I may end up just placing the extended reasoning in a doc and giving a tl;dr
something tells me thomas might have skimmed the posting doc
even with word simplification and deletion the sugg I wanna post is still upwards of 3k chars 
I've made a terrible mistake
Ah
thomas
for your own sanity
please don't post this until morning
when you can reasonably explain it
i find it very hard to make a 2k+ character suggestion that doesn't break a don't
I can reasonably explain this, I know I can
or can you?
I have the reasoning written down, I just need to compress it to under 2k chars
just post it all
I can't
it will upload it as a .txt file

good
this is not his suggestion as i know
i HOPE
idk how you'd make a 2k+ character suggestion about removing evil spread
no
wouldn't it be funny
no

would it be okay if I like
made a terribly abridged version of my reasoning and then put the fulll reasoning in a linked doc
YES
I don't think I can reasonably compress this to 2k chars
not without something getting lost in translation

give me
a couple of minutes
I am terribly sorry about the delay on this this was supposed to be all like really interesting and shit and then I remembered I suck at being concise 
no problem bud 
I am terribly sorry about the delay on this this was supposed to be all like really interesting and shit and then I remembered I suck at being concise :echsnap:
take your time bud
you gonna need it
seems fine to me
you don't need to spoilertag anymore btw
go ahead and stick it in there
also seems good
oh yeah, spoiler period is over
I big agree
The hovercraft and drone AI should become less annoying less update.
But having it that way so that other enemies can spawn easier is a valid point.
YES
go for it, i guess
and now
a massive controversy spike in your area
I advise you to be careful
or just add a lab turret or 3 to it
fun times are ahead
Also, i just understood a strange but smart and logic thing
last bit sounds kinda eh
the Fargo thing
but other than that it seems like a good sugg
quick question before I make a suggestion: By any chance will this change in changelog mean that you can't get reforges at all with stackable items, even if they're non-consumable?
8 - Fixed consumable rogue weapons getting modifiers. - Done
vanilla e.g.: light disc, revengance example: sky stabber
you're not supposed to be able to get modifiers on stackable items to begin with
and in vanilla you aren't
wdym by hard to code?
i mean, it's like that right now
anywho yeah uh
this was the big thing I was leading up to with all the evil suggs I'd been making over the past about a week
and I can get if the item can be consumed, but imo I'd feel like it would be good to keep how it works for non-con items like sky stabber and such
me when all 10 of my God's Paranoiae have different modifiers so I have to spend 19 years reforging them all to Flawless
if you get them in a stack then they'd cost the same as 1 ite
item*
actually, that gives me an idea
new sugg: make all reforges automatically give you the best modifier 
what if you could give the golin 10 plat and he will give you the best modifier
the price may vary between rarities
Tom you suggestion is very great, and i agree evil inslands should be more than that
I agree that they should receive some sort of rework
they sort of feel very slapped on
maybe they're a cool idea, but the execution leaves much to be desired
they're just a huge freebie
done
Piano, it's a bug 
yes but what if the bug became modified into a feature
my suggestion is for it to only relate to non-consumable stackables
what is this, a Bethesda conference
it sounds like a cool idea
but it also sounds like it can be a pain in the ass to code
so things that won't be consumed on use but is stackable
so like the glaive, sky stabber, etc.
not things like gel darts, rot balls, etc.
are those supposed to have modifiers, anyway?
because if they're not, it might be pretty likely that the sugg gets rejected
like they're probably balanced around not having mods
The bugfix only mentioned consumables but I'm assuming that was also meant to mean any stackable weapon
like they're probably balanced around not having mods
this is literally it
since i'm pretty sure it didn't work beforehand
the point is that they don't have modifiers
so adding modifiers would require assloads of balancing
What happens if you split the stack, does each individual one have the prefix as well? What if you have two of the same weapon, but with different prefixes? Youβd have to reroll the prefix until theyβre the same to get them to stack
would it though?
yeah, that's what I was thinking
I don't think stackable noncon weapons are super common though right?
if the weapon is balanced around having X damage and then you slap Flawless on it
you're suddenly dealing like 20% more DPS than what's expected
going through every stackable weapon and balancing it around the possibility of it having Flawless would end up being an assload of work
and in the end it would probably end up being a nerf
Wulfrum furniture
unless you go through the work of reforging them to Flawless every time
And a miniboss
Even if you ignore balance concerns, adding the modifiers would just seem like very unintuitive and buggy behaviour
don't get me wrong, I agree with the central idea, I just think it's rather unlikely for it to go through
wulfrum furniture yes
wulfrum miniboss read the don'ts doc
(I don't think that's disallowed actually)
Miniboss usually ain't included in that
It would be nice if maybe in hardmode, there.was a wulfrum mimic
(in the past Fab even approved of the idea of a Wulfrum miniboss)
(That was before the rework was even concepted though, so now it might seem unnecessary)
And maybe there could be an upgraded.version ofnwulfrum armor
True wulfrum or something

True wulfrum or something
thats probably going a bit far
omega wulfrum armor made out of wulfrum and shadowspec bars and it gives 300 defense and 2000% damage
how many don'ts did I commit?
Just two
shoot, I was aiming for 3 or 4

Yeah I could see how that could be good and bad, valid though
I mean, it's kinda like mana
He does clarify "later in the game" in his sugg
It's not often that players start getting into rogue after pre-HM (and also happen to be players who don't know what stealth is)
You'll learn the gist of stealth as you play rogue
s'decently intuitive too
You got a bar beneath you that goes up when you stand still, it glows when it's full, and when you use a weapon it does something cool and the bar empties
Doesn't need that much explanation every time
So yea, good sugg
Yeah I really noticed when doing rogue for the first time
Then I'm kinda fed up with the description bloat when doing this stealth run
@umbral tendon Your suggestion was suggested yesterday.
https://discordapp.com/channels/225030931008847874/263382359397761025/741557851826421790
And yeah Feedza I have no idea why Onion is as cryptic as it is
aight what did I miss while I was asleep?
except yes I do
It's because Onion used to activate a difficulty mode and the tooltip was only slightly changed since those days.
Ah
Yeah that needs a change then
If I'm not using wiki, I'd probably throw the onion out of fear

It's technically correct but yeah, "Will do something that cannot be reversed" is indeed vague and intimidating
Itβs quite a lot of effort on the devs part though
@pastel terrace This is a Don't. Frequently suggested.
Ah, my bad
How's Shipman's sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/741728188572368908
Iβve never noticed them but apparently theyβre an issue so sure
I was in the Acid Rain for 0.5 seconds and got fucked by leeches so I am now in agreement

i agree, hate water leeches
one thing is if they had low hp, where you could kill them fast, but they have quite a big hp pool compared to their damage and the fact they stick to the character, which is often a problem
It would be a lot better if they dealt no contact damage and instead inflicted a DoT
But they do deal contact damage, which includes knockback
imo i think the better solution would be to just make them deal dot damage as long as they were in contact, remove contact damage, as well as reduce their hp to 10% of what it currently is
(so, yes, what I said but also reduce HP)
since their way of attack is annoying enough as is, and its a minor enemy that doesnt have any special drops other than the t1 weapon
i have to wonder tho, what dev came up with the idea of water leeches
and WHAT they were thinking doing that
You can blame the programmers instead, because the original description read as follows:
Somebody saw "drain" and didn't think DoT
(if anyone's on)
Mackeye's melee armor sugg valid?
https://discordapp.com/channels/225030931008847874/699359022364491868/741743302721929347
Yeah valid
why was this sent to voting
isn't this chaining
'this sort of continues the previous suggestion'
If I remember correctly, both suggs (that and the one above) was made by the same guy with similar idea, and they originally bundled their suggs into a single msg
I don't think I was there when it was thrown to voting tho
Heck, I missed that bit
That probably would be considered chaining yeah cuz it has the context of a sugg coming before
Not a huge issue cuz the sugg still stands on its own, but, ye I shoulda asked him to edit that out
((shoulda looked closer at the whole thing actually, a bit needlessly specific))
When a sugg gets 240 stars, does a mod automatically gets pinged by the bot?
No
programmers when
a death animation sounds hard to do
it's definitely a good thing to have when you can create the sprites
A lot of bosses don't even have post-mortem gore animations iirc
how hard it is depends on what kind of animation
if it's an animation in the sprite itself we can just bully some god animator like Iban to do it, but we're left with the disadvantage that when the boss is resprited the entire animation has to be redone
if it's an animation that's handled by the code and things like particles it's more convenient and easier to do, but might not look as good
Mobile sucks
I tried to read Thomas' reasoning doc, but it for some godforsaken reason has white letters on white background, which is 
m, s'supposed to be black bg
Ah, well that didn't work
(aight how bout now)
How's Mackeye's melee armor sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/741743302721929347
I remember seeing a convo about it but I don't know what came of it
It's valid ig
(can't wait till β happens and I don't gotta worry bout this. If it had a problem brought up during that convo, it woulda gotten reacted and we'd now know for sure if it was ready for approval or not)
(for now, w/e, it's fine)
ADMIN ADMIN
Who to ping
@hollow shell HE BROKE THE DONTS
@ashen warren >:(
Uhh
m
Ah ok then
@vocal grotto You free to warn someone?

Probably a mute
actual comedy genius
Looks like that was in most channels, even #wiki-lookup lol
Cool well now that there's a crowd 
How's Izzy's sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/741761504109396049
Ye, good
It's good
aighty
@unreal viper When you get the chance, change "As" in your sugg's top line to "AS" or the full "Aquatic Scourge" to prevent confusion
ayy i made it into voting
Ah, Mack
Did you see my ping about your wing sugg
(You gonna edit your sugg or, what do you plan on doin?)
yeah i was planning to do that in a sec
aighty
i meant tbf i did put the part about demon wings in the sugg
ill probably remove the part about the frost wings tho
I see, I didn't realize the top part of the suggestion was you being in support of em
the bone wings are so rare, 1/450, and they have worse flighttime then the dev wings
which can be quite easily farmed w/ destroyer armageddon
ill alter the frost wings tho, i agree they are quite good
i explained my thinking for the frost wings a bit more. also, i wasnt thinking for the frost wing buff to be close to demon wings. i was thinking more around 5% damage and ~3% crit chance
instead of 2% and 1%, since that makes pretty much 0 difference whatsoever
at least 5% would be the worst of its class in that aspect, but still be noticeable
if there are any major issues you see, feel free to @ me, and ty for the feedback
aight
(RIP Bone Armor still tho)
Tbh if bone wings has a bit less stats and gets armor crunch when using bone armor, it might be p good
But idk
Do we think Mack's sugg is fine for approval now?
https://discordapp.com/channels/225030931008847874/699359022364491868/741696964848124027
Seems alright
Seems fine
Aight
I Hate Sand's good too?
https://discordapp.com/channels/225030931008847874/699359022364491868/741774806260908162
Ye
Yes
Cool
@raven moon The wording in your suggestion could be a bit less aggressive, especially the "quite dumb" at the end
How's Zandorum's sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/741795306789797928
Think it's find; I think this might apply to dank staff too, so that could be added as well since they're basically the same (might be mistaken tho)
What's up with the last sugg?
for building i think like laboratory screen but it combines into 1 big screen would be awesome
You might want to follow the format that other suggs use
He meant like to combine these screens
Also you need a MUCH stronger reason to add a Lab Screen (if that even exists atm)
Ohh
You should also try to think of a reason more substantial than "it would be awesome"
Yeah, you need a proper reason and formatting
hes new sry doesnt know the format yet
yeah
Well there loads of sugg right above ya with the formatting
(ignore the one with the google doc :P)
well i would really like to see this idea in the game and for building
The doc one can be ignored yes, just follow those in voting or posting
m
@wild fiber For your Blood Clot sugg, is Dank Staff the same?
If so, you may want to add it to your suggestion.
Dank Staff has tons more range in comparison to Blood Clot
no drawback either afaik
Their behaviors are different?
Are they? Don't they latch on and just deal damage?
they are different
(Dank Staff isn't big sprite anymore)
but not a lot different
oh yeah it's tinier now
Blood Clot's range is still miserably small in comparison either ways
there is already a better taxes mod
i think this suggestion is fine
also "another mod already does that" isnt valid feedback
unless its like them suggesting something that would actually fit better in another content mod
Yea, the mod exists
And it even supports calamity
And thorium
And feedback can't be invalid
Feedback can be useless, yes
But not invalid
I'd argue that "This is a Don't" is invalid feedback when the suggestion in question is not, in fact, a Don't
Incorrect feedback
huh
It's not a don't, yea
Just seems weird that calamity would subsume other smaller mods
Anyway yeah Tax Collector buff would be nice
so i edited my suggestion to try and word it a little better.
Your top line is unchanged though
I didn't find that it needed that changing, and I had no idea what to put there instead.
I explained last night that "free" could be interpreted as linearity vs nonlinearity
as in the order you fight bosses in
"Improve the balancing in Post Moon-Lord Calamity so that you're not restricted to such a limited set of options"
how about that?
huh.
You can just use that directly if you want, idc
I reedited it.
No I meant replace your top line with that
alright, ty dude
Thanks
How's Cjac's suggestion?
https://discordapp.com/channels/225030931008847874/699359022364491868/741807770352746558
Dom doubted its ability to cause lag. Can anyone else attest to performance issues with the new anim?
I noticed slight fps drops, but it's not too crazy for me
I don't think it'll lag me
The suggestion is fine
We don't really know how specific the problem is
or how many people face that problem
but the suggestion itself is fine
Yea, sugg's good
Hm, alright
How's Mackeye's reforge sugg?
https://discordapp.com/channels/225030931008847874/699359022364491868/741814871993221190
very good
Summoner should have a new set of modifiers like whst rogue got
But yes, that is valid
yea
Summoner doesn't have enough things to modify imo for unique reforges
but it could be done
I think the sugg could be rewritten
"Give summon weapons a set of their own unique modifiers"
It is interesting that he only focuses on the best reforge
Only mentioning other reforges in the last sentence
So the sugg could be more generally about modifiers
And a "best modifier" can't exist without other ones that are worse
((Fucking piece of shit internet doesn't properly work for me, aarghh))
@keen drum read the above
Also, it's called a "modifier", not a "reforge"
yeah ik, a mod said that they have a fixed 4%
that cant be altered
i also edited the post
cool
But iirc summons have a fixed 0%
But don't quote me on that
Hm so how those whips with crit tag damage work?
they have 4% crit
~.~
Ah, good
but can't be changed via any means
Sry
so your modifiers still won't affect it
yeah
(Whips are just melee weapons with a summon damage type btw)
But the tag crit let the minions deal the crit damage right not the whip itself
the problem I see with the suggestion mainly is that they want bootleg magic modifiers except not crit boosts and higher damage boosts
which is not very unique in a sense to me
It's better than current.
It's hard to see how making unique ones would be better overall than just using magic modifiers
Maybe the modifier could reduce the minion slot the summon takes
By like 1/4
Or something small
That's kinda op also
Better than what we have though
stuff like saros would completely ignore that
The suggestion that Mack already made?
Better to ask mack to alter his
Probably better to exclude it actually so that the devs don't "nope" it
m
I meant the specific suggestion that makes the summons take less minion slots
But yea Mack could just add it to his suggestion
#suggestions-voting message this needs to get to 240 faster >:((( acidwood furniture sounds really aesthetic
Lol
Pls fix astrum dues he's so broken
Sugg advertising by a mod
Gonna need to be more specific Raxel
that's more reason to yell at spider
If thereβs any sugg that needs to be advertised, itβs roverβs βοΈsugg
yes
but cease advertising altogether iirc
Thanks spider...
alr so what should i change?
oh the minion slot thing?
i was wondering about adding that but didnt know if itd work
i feel most people wouldnt like that much
i was wondering about minion speed but thats hard to code in as well so i decided to exclude it
unfortunately many summoner changes are kind of wack to edit for every weapon
minion speed is hardcoded per minion
yeah thats why i didnt include it
so it wouldn't affect other modded minions
or at least i edited it out
and it would only affect vanilla minions if we rewrote their AIs
would the minion slot reduction work?
even then it seems kind of weird
Maybe the modifier could reduce the minion slot the summon takes
it would likely break with certain summons, it would definitely mess with summoner's association support
alr
and it straight up wouldn't work with summons like saros
i just wanted unique modifiers, since just using mage's seems weird
even if you cant change most properties
i wonder if minion size would work?
for minions that ram into enemies
idk
minion size is a potential thing to adjust perhaps
although
abandoned slime staff wouldn't be affected, I know that much
because it does it's scaling separately
and minion size changes might look weird with mechworm and stardust dragon
true
but it is more reasonable than reducing minion slot count
ill add that then
ok the onion sugg is definitely something i support
i've seen more than one youtuber refuse to use it because they think it'll do something bad
I think the crate potion effect on the supreme angler tackle bag should be toggleable by visibility
As sometimes you don't want to catch crates
i.e. when fishing for gravity normalizer/shadow potions
then using alluring bait instead?
since that is specifically for potion fish catching iirc
hm
Ah
Didn't know that existed
Still, the high-test fishing line and tackle box effect are pretty nice
And alluring bait doesn't include that
quickly beat up DS to make an angler tackle bag
I already have the supreme tackle bag
Wait, I thought there already was a crate potion effect toggle
Is there?
there isn't
It doesn't say so on the tooltip
it's a separate effect from crate potion, too
Also the sonar potion effect on supreme bag
But that isn't as big a deal
Since sonar potions exist normally
I do agree, but later on in the game money comes by so easily that he really wouldn't matter
like yeah you can farm destroyer armageddon for a ton of plat, i just wanted a passive way of making money
imo after yharon 10 gold -> 10 plat
which honestly is near nothing at that point
and it can scale over the game
Do you think giving blazing star autofire would make it too powerful?
Make it Point Directly at the Player
what does that mean?
Because it's really weird as a hardmode wep without autofire
Maybe like brimstone elementals laser?
that...shouldn't have to happen
Don't the death rays always start somewhere relative to the player and move counter-clockwise afterwards, meaning that it being like Brimmy's laser telegraph wouldn't work?
why wouldn't it
Because the death ray is aimed away from the player and then turns towards the player
...
the idea is that it aims directly at the player and doesn't move
that's what I say in the suggestion
Yeah but the current laser is fine as is- the only problem is that sometimes it can be fired when you don't have room to get out of the way which iirc is fixed by Calamity in some way
Also you're always moving right or left in the ML fight so if it was just directly the same as Brimmy's laser wouldn't it be kinda easy to dodge
doesn't matter if it's particularly easy to dodge, there are six things attacking you in that fight
and as far as I can tell by fighting the boss and looking on the wiki, it's not changed
And I don't get the point about how you might be too far away to know the attack is coming before it hits you due to the nature of the attack, it isn't aimed at the player so the attack starting is essentially a second telegraph
but if you're too far away, it moves too fast
I just tested and at max range they still move very slow
They move sorta slow but thats partly because my game slows down
ML's death ray appears faster and can be dodged with on tier wings and even the UFO
thoughts on sandvich's sugg? https://discordapp.com/channels/225030931008847874/699359022364491868/741790374523306055
it's a touch aggressive, which they've been pinged about, but it's not invalid
Did they respond at all
Pretty sure auric furniture has been suggested a billion times anyway
just Sandvich is like that



